effects_description_admin_cost_mod	Reduces administration costs	True
effects_description_agent_action_cost_mod	%+n%% to the agent's action cost	True
effects_description_agent_action_critical_success_mod	%+n%% to the agent's critical success chance	True
effects_description_agent_action_success_mod	%+n%% to the agent's success chance	True
effects_description_agent_attribute_cunning_apprehension	%+n to cunning when apprehending	True
effects_description_agent_attribute_cunning_bribery	%+n to cunning when bribing	True
effects_description_agent_attribute_cunning_counterspying	%+n to cunning when counterspying	True
effects_description_agent_attribute_cunning_oversee_army	%+n to cunning when overseeing armies	True
effects_description_agent_attribute_cunning_oversee_town	%+n to cunning when overseeing towns	True
effects_description_agent_attribute_mod_metsuke	%+n to cunning for all metsuke	True
effects_description_agent_attribute_subterfuge_assassination	%+n to subterfuge when assassinating	True
effects_description_agent_attribute_subterfuge_field_scout	%+n to subterfuge when scouting in the field	True
effects_description_agent_attribute_subterfuge_sabotage_army	%+n to subterfuge when sabotaging armies	True
effects_description_agent_attribute_subterfuge_sabotage_building	%+n to subterfuge when sabotaging buildings	True
effects_description_agent_attribute_subterfuge_spy_network	%+n to subterfuge when establishing spy networks	True
effects_description_agent_attribute_subterfuge_spying	%+n to subterfuge when spying	True
effects_description_agent_attribute_zeal_conversion	%+n to zeal when converting provinces	True
effects_description_agent_attribute_zeal_convert_character	%+n to zeal when converting characters	True
effects_description_agent_attribute_zeal_demoralise_army	%+n to zeal when demoralising armies	True
effects_description_agent_attribute_zeal_incite_unrest	%+n to zeal when inciting unrest	True
effects_description_agent_attribute_zeal_inspire_army	%+n to zeal when inspiring armies	True
effects_description_agent_attribute_zeal_inspire_town	%+n to zeal when inspiring towns	True
effects_description_agent_availability_quality_geisha	Enables recruitment of Rank %n geisha	True
effects_description_agent_availability_quality_ikko_monk	Enables recruitment of Rank %n Ikko monks	True
effects_description_agent_availability_quality_metsuke	Enables recruitment of Rank %n metsuke	True
effects_description_agent_availability_quality_missionary	Enables recruitment of Rank %n missionaries	True
effects_description_agent_availability_quality_monk	Enables recruitment of Rank %n monks	True
effects_description_agent_availability_quality_ninja	Enables recruitment of Rank %n ninja	True
effects_description_agent_cap_geisha	%+n to the number of geisha that may be fielded	True
effects_description_agent_cap_general	%+n to the number of generals that may be fielded	True
effects_description_agent_cap_ikko_monk	Each Ikko temple chain building enables you to sustain one additional Ikko monk (to a maximum of 5)	True
effects_description_agent_cap_metsuke	Each market chain building enables you to sustain one additional metsuke (to a maximum of 5)	True
effects_description_agent_cap_minja	Each stealth chain building enables you to sustain one additional ninja (to a maximum of 5)	True
effects_description_agent_cap_missionary	Each Christian chain building enables you to sustain one additional missionary (to a maximum of 5)	True
effects_description_agent_cap_monk	Each Buddhist chain building enables you to sustain one additional monk (to a maximum of 5)	True
effects_description_agent_general_refil_rate_1	Generals become available for recruitment at a moderate rate	True
effects_description_agent_general_refil_rate_2	Generals become available for recruitment at a fast rate	True
effects_description_agent_metsuke_release_time_mod	%+n to imprisonment time for agents apprehened by metsuke	True
effects_description_agent_ninja_killing_chance_mod	%+n%% to assassination success chance	True
effects_description_agent_ninja_ninjutsu	%+n%% to the chance that the ninja will be executed when unsuccessful	True
effects_description_agent_ninja_stealth_mod	%+n%% to the chance that the ninja will avoid detection when unsuccessful	True
effects_description_agent_ninja_wounding_time_mod	%+n to convalescence time for characters wounded by ninja	True
effects_description_agent_stealth_detection_mod	%+n%% to the chance of detecting ninja	True
effects_description_agent_XP_mod_ikko_monk	%+n rank(s) for Ikko monks recruited in this province	True
effects_description_agent_XP_mod_mesuke	%+n rank(s) for metsuke recruited in this province	True
effects_description_agent_XP_mod_missionary	%+n rank(s) for missionaries recruited in this province	True
effects_description_agent_XP_mod_monk	%+n rank(s) for monks recruited in this province	True
effects_description_agent_XP_mod_ninja	%+n rank(s) for ninja recruited in this province	True
effects_description_attrition_mod	%+n%% to losses in an area of attrition	True
effects_description_bos_agent_action_cost_mod	%+n%% to the cost of this agent's actions	True
effects_description_bos_agent_action_success_mod	%+n%% to this agent's chances of success	True
effects_description_bos_agent_attribute_geisha_distract_army	%+n to charm when distracting armies	True
effects_description_bos_agent_attribute_geisha_distract_garrison	%+n to charm when distracting garrisons	True
effects_description_bos_agent_attribute_geisha_enchant_enemy	%+n to charm when enchanting enemies	True
effects_description_bos_agent_attribute_geisha_entertain_nobles	%+n to charm when entertaining nobles	True
effects_description_bos_agent_attribute_geisha_inspire_troops	%+n to charm when inspiring troops	True
effects_description_bos_agent_attribute_geisha_performance	%+n to charm when performing	True
effects_description_bos_agent_attribute_ishin_shinsen_assassination	%+n to zeal when assassinating	True
effects_description_bos_agent_attribute_ishin_shinsen_conversion	%+n to zeal when converting provinces	True
effects_description_bos_agent_attribute_ishin_shinsen_counterspying	%+n to zeal when counterspying	True
effects_description_bos_agent_attribute_ishin_shinsen_incite_revolt	%+n to zeal when inciting revolts	True
effects_description_bos_agent_attribute_ishinshishi_instil_fervour	%+n to zeal when instilling fervour	True
effects_description_bos_agent_attribute_ishinshishi_persuade_troops	%+n to zeal when persuading troops	True
effects_description_bos_agent_attribute_ishinshishi_rally_populace	%+n to zeal when rallying the populace	True
effects_description_bos_agent_attribute_shinobi_army_sabotage	%+n to subterfuge when sabotaging armies	True
effects_description_bos_agent_attribute_shinobi_assassination	%+n to subterfuge when assassinating	True
effects_description_bos_agent_attribute_shinobi_building_sabotage	%+n to subterfuge when sabotaging buildings	True
effects_description_bos_agent_attribute_shinobi_scouting	%+n to subterfuge when scouting for armies	True
effects_description_bos_agent_attribute_shinobi_spy_network	%+n to subterfuge when establishing spy networks	True
effects_description_bos_agent_attribute_shinobi_spying	%+n to subterfuge when spying	True
effects_description_bos_agent_attribute_shinsengumi_coerce_troops	%+n to zeal when coercing troops	True
effects_description_bos_agent_attribute_shinsengumi_instil_discipline	%+n to zeal when instilling discipline	True
effects_description_bos_agent_attribute_shinsengumi_subdue_dissidents	%+n to zeal when subduing dissidents	True
effects_description_bos_agent_attribute_veteran_administration	%+n to resolve in military administration	True
effects_description_bos_agent_attribute_veteran_building_sabotage	%+n to resolve when sabotaging buildings	True
effects_description_bos_agent_attribute_veteran_harass	%+n to resolve when harassing armies	True
effects_description_bos_agent_attribute_veteran_single_combat	%+n to resolve when engaging in single combat	True
effects_description_bos_agent_attribute_veteran_supervise_recruitment	%+n to resolve when supervising recruitment	True
effects_description_bos_agent_attribute_veteran_train_troops	%+n to resolve when training troops	True
effects_description_bos_agent_availability_quality_geisha	Enables recruitment of Rank %n geisha	True
effects_description_bos_agent_availability_quality_ishinshishi	Enables recruitment of Rank %n ishin shishi	True
effects_description_bos_agent_availability_quality_shinobi	Enables recruitment of Rank %n shinobi	True
effects_description_bos_agent_availability_quality_shinsengumi	Enables recruitment of Rank %n shinsengumi	True
effects_description_bos_agent_availability_quality_veteran	Enables recruitment of Rank %n foreign veteran	True
effects_description_bos_agent_cap_geisha	%+n to the current number of geisha that may be fielded	True
effects_description_bos_agent_cap_ishinshishi	%+n to the current number of ishin shishi that may be fielded	True
effects_description_bos_agent_cap_shinobi	%+n to the current number of shinobi that may be fielded	True
effects_description_bos_agent_cap_shinsengumi	%+n to the current number of shinsengumi that may be fielded	True
effects_description_bos_agent_cap_veteran	%+n to the current number of foreign veterans that may be fielded	True
effects_description_bos_agent_critical_success_mod	%+n%% to this agent's chances of critical success	True
effects_description_bos_agent_geisha_happiness_bonus	%+n happiness in provinces where this lady is present	True
effects_description_bos_agent_maximum_cap_all	%+n to the maximum number of agents that may be fielded	True
effects_description_bos_agent_maximum_cap_geisha	%+n to the maximum number of geisha that may be fielded	True
effects_description_bos_agent_maximum_cap_ishinshishi	%+n to the maximum number of ishin shishi that may be fielded	True
effects_description_bos_agent_maximum_cap_shinobi	%+n to the maximum number of shinobi that may be fielded	True
effects_description_bos_agent_maximum_cap_shinsengumi	%+n to the maximum number of shinsengumi that may be fielded	True
effects_description_bos_agent_maximum_cap_veteran	%+n to the maximum number of foreign veterans that may be fielded	True
effects_description_bos_agent_mod_action_fail_cost	-%n%% to the cost of unsuccessful actions	True
effects_description_bos_agent_mod_all_upkeep	%+n%% to the upkeep costs of all units in this agent's army	True
effects_description_bos_agent_mod_army_charge_bonus	%+n to the charge bonus of all units in this agent's army	True
effects_description_bos_agent_mod_army_melee	%+n to the melee attack of all units in this agent's army	True
effects_description_bos_agent_mod_detection_range	%+n%% to the chances of successfully detecting hidden armies and agents	True
effects_description_bos_agent_mod_enchantability	%+n%% to the chances of successful enchantment by enemy geisha	True
effects_description_bos_agent_mod_happiness_global	%+n to happiness across all provinces	True
effects_description_bos_agent_mod_kill_aggressor_chance	%+n%% to the chances of killing enemy agents in self-defence	True
effects_description_bos_agent_mod_naval_support_cooldown	%+n seconds cooldown time for naval fire support during land battles	True
effects_description_bos_agent_mod_repression_global	%+n to repression across all provinces	True
effects_description_bos_agent_mod_sabotage_building_damage	%+n%% to the damage done when sabotaging buildings	True
effects_description_bos_agent_repression_local	%+n to repression in provinces where this man is present	True
effects_description_bos_agent_shinobi_stealth_mod	%+n%% to the chances that this shinobi will avoid detection when unsuccessful	True
effects_description_bos_agent_single_combat_survival_chance	%+n%% to this agent's chances of being killed in single combat	True
effects_description_bos_agent_veteran_mod_ammunition	%+n%% to ammunition for all units in this man's army	True
effects_description_bos_agent_XP_mod_geisha	%+n to the initial rank of geisha recruited in this province	True
effects_description_bos_ancillary_accuracy_mod_all	%+n to the accuracy of all units in the army in which this man is embedded	True
effects_description_bos_ancillary_accuracy_mod_artillery	%+n to the accuracy of artillery crews in this man's army	True
effects_description_bos_ancillary_accuracy_mod_bows	%+n to the accuracy of all bow units under this man's command	True
effects_description_bos_ancillary_attrition_mod	%+n%% to losses in an area of attrition	True
effects_description_bos_ancillary_charge_bonus_mod_cavalry	%+n to the charge bonus of all cavalry under this man’s command	True
effects_description_bos_ancillary_construction_cost_mod_all	%+n%% to the cost of constructing all buildings	True
effects_description_bos_ancillary_construction_cost_mod_indsustry	%+n%% to the cost of constructing industrial buildings	True
effects_description_bos_ancillary_construction_cost_mod_rails	%+n%% to the cost of constructing railways	True
effects_description_bos_ancillary_construction_time_mod_rails	%+n%% to the construction times of railways	True
effects_description_bos_ancillary_melee_attack_mod_bodyguard	%+n to the melee attack of this man's bodyguard	True
effects_description_bos_ancillary_melee_attack_mod_sword	%+n to the melee attack of all sword units under this man's command	True
effects_description_bos_ancillary_melee_attack_mod_traditional	%+n to the melee attack of all traditional units under this man's command	True
effects_description_bos_ancillary_melee_defence_mod_all	%+n to the melee defence of all units under this man's command	True
effects_description_bos_ancillary_movement_point_mod_ships	%+n%% to the campaign movement range of all ships under this man's command	True
effects_description_bos_ancillary_reinforcement_range_mod	Reinforcements can be drawn in from further afield	True
effects_description_bos_ancillary_reload_mod_rifles	%+n%% to the reloading skill of rifle-armed troops in the army in which this man is embedded.	True
effects_description_bos_ancillary_replenishment_mod	%+n%% to the replenishment rate of all units in this man's army	True
effects_description_bos_ancillary_research_mod_both	%+n%% to the research rate of technologies	True
effects_description_bos_building_construction_time_mod_all	%+n%% to construction times in this province	True
effects_description_bos_building_cost_mod_local	%+n%% to the cost of constructing buildings in this province	True
effects_description_bos_building_legendary	Legendary building (unique)	True
effects_description_bos_castle_slot_addition	Unlocks an additional construction slot	True
effects_description_bos_clan_trait_aizu_castle_cost_mod	Defence (%+n%% to the cost of constructing castles)	True
effects_description_bos_clan_trait_aizu_shinsengumi_action_cost_mod	Discipline (%+n%% to the cost of shinsengumi actions)	True
effects_description_bos_clan_trait_aizu_trad_unit_cost_mod	Bushido (%+n%% to the recruitment costs of traditional units)	True
effects_description_bos_clan_trait_aizu_trad_unit_xp_mod	Tradition (%+n to the experience of traditional units)	True
effects_description_bos_clan_trait_choshu_ishin_shishi_action_mod	Zeal (%+n%% to the cost of ishin shishi actions)	True
effects_description_bos_clan_trait_choshu_loot_mod	Marauding (%+n%% to income from looting)	True
effects_description_bos_clan_trait_choshu_military_cost_mod	Adaptability (%+n%% to the costs of modern military buildings and units)	True
effects_description_bos_clan_trait_chosu_charge	Impetus (%+n to the charge bonus of all units)	True
effects_description_bos_clan_trait_jozai_battle_movement_mod	Conditioning (%+n%% to the movement speed of all units)	True
effects_description_bos_clan_trait_jozai_guerrilla_unit_cap_mod	Guerrilla Warfare (%+n to the possible number of yugekitai units)	True
effects_description_bos_clan_trait_jozai_harassment	Subversion (%+n%% to casualties when using sabotage and harassment actions)	True
effects_description_bos_clan_trait_jozai_replenishment	Resourcefulness (Armies can replenish in enemy territory, winter months excepted)	True
effects_description_bos_clan_trait_nagaoka_criminal_income_mod	Enterprise (%+n%% to income from business chain buildings)	True
effects_description_bos_clan_trait_nagaoka_geisha_success	Entertainment (%+n%% to the chances of successful geisha actions)	True
effects_description_bos_clan_trait_nagaoka_modern_unit_cost_mod	Foreign Trade (%+n% to the recruitment costs of modern units)	True
effects_description_bos_clan_trait_nagaoka_rifle_reload_speed	Alacrity (%+n%% to the reloading skill of rifle units)	True
effects_description_bos_clan_trait_obama_garrison_xp_mod	Vigilance (%+n to the experience of defending garrison units)	True
effects_description_bos_clan_trait_obama_land_upkeep	Logistics (%+n% to the upkeep cost of all land units)	True
effects_description_bos_clan_trait_obama_repression	Authority (%+n to repression across all provinces)	True
effects_description_bos_clan_trait_obama_tax_mod	Overseeing (%+n%% increase in tax income)	True
effects_description_bos_clan_trait_saga_artillery	Gunnery (%+n to the accuracy of all artillery pieces)	True
effects_description_bos_clan_trait_saga_growth_industry_mod	Industry (%+n% to growth from industrial buildings)	True
effects_description_bos_clan_trait_saga_ship_cost_mod	Engineering (%+n%% reduction to the recruitment and upkeep costs of ships)	True
effects_description_bos_clan_trait_saga_western_trade	Rangaku (Trade with the Western Powers has been established)	True
effects_description_bos_clan_trait_satsuma_admin	Administration (%+n%% reduction to administration costs)	True
effects_description_bos_clan_trait_satsuma_agent_action_cost	Westernisation (%+n%% to the cost of foreign veteran actions)	True
effects_description_bos_clan_trait_satsuma_general_aoe	Leadership (%+n% increase to the general's radius of influence)	True
effects_description_bos_clan_trait_satsuma_regions	Dominion (Begins with two provinces)	True
effects_description_bos_clan_trait_sendai_allegiance_tolerance_mod	Tolerance (%+n reduction to unhappiness from differences in allegiance)	True
effects_description_bos_clan_trait_sendai_battle_time_mod	Siegecraft (%n turn reduction to surrender time when besieging castles)	True
effects_description_bos_clan_trait_sendai_diplomacy_mod	Tact (%+n to diplomatic relations)	True
effects_description_bos_clan_trait_sendai_resistance_to_occupation_mod	Respect (%+n reduction to resistance to occupation across all provinces)	True
effects_description_bos_clan_trait_tosa_diplomacy	Tact (%+n to diplomatic relations)	True
effects_description_bos_clan_trait_tosa_naval_bombardments	Barrage (%+n to naval bombardment range)	True
effects_description_bos_clan_trait_tosa_resistance_to_occupation_mod	Respect (%+n reduction to resistance to occupation across all provinces)	True
effects_description_bos_clan_trait_tosa_ship_xp_mod	Seafaring (%+n to experience for all ship crews)	True
effects_description_bos_clan_trait_tsu_conversion_mod	Persuasion (%+n%% to allegiance conversion)	True
effects_description_bos_clan_trait_tsu_defence_mod	Fortitude (%+n to unit melee defence)	True
effects_description_bos_clan_trait_tsu_kiso_cap_mod	Furtiveness (%+n to the number of kisho ninja units available)	True
effects_description_bos_clan_trait_tsu_shinobi_action_cost_mod	Artifice (%+n%% to the cost of shinobi actions)	True
effects_description_bos_coastal_defence_damage_to_disable	Coastal defences will be disabled once the port's health falls to %n%%	True
effects_description_bos_coastal_defence_quality_and_availability	Coastal defence level: %n	True
effects_description_bos_coastal_defence_zone_range	Coastal defence range: %n	True
effects_description_bos_conversion_imperial	Improves the spread of pro-Imperial sentiment (%+n influence)	True
effects_description_bos_conversion_imperial_osmosis	Spreads pro-Imperial sentiment to neighbouring provinces (%+n influence)	True
effects_description_bos_conversion_independent	Improves the spread of pro-Independent sentiment (%+n influence)	True
effects_description_bos_conversion_independent_osmosis	Spreads pro-Independent sentiment to neighbouring provinces (%+n influence)	True
effects_description_bos_conversion_shogunate	Improves the spread of pro-Shogunate sentiment (%+n influence)	True
effects_description_bos_conversion_shogunate_osmosis	Spreads pro-Shogunate sentiment to neighbouring provinces (%+n influence)	True
effects_description_bos_defenses_gatling_gun_towers	Defenders are able to use Gatling gun towers	True
effects_description_bos_defenses_matchlock_tower	Defenders are able to use matchlock towers	True
effects_description_bos_defenses_wall_and_gatling_gun_towers	Defenders are able to use wall guns and Gatling gun towers	True
effects_description_bos_enable_military_mission	Foreign powers will seek to establish a military mission (requires trading port)	True
effects_description_bos_enable_night_battles	Enables night battles.	True
effects_description_bos_enable_night_battles_naval	Enables all fleets to engage in night battles.	True
effects_description_bos_enable_stand_and_fight	Enables the "Stand & Fight" ability (traditional generals only)	True
effects_description_bos_enemy_morale_mod	Instils fear in enemy units (reduces morale)	True
effects_description_bos_escape_chance_action_mod	%+n%% to the chances of escape following an unsuccessful action	True
effects_description_bos_escape_chance_mod	%+n%% to the chances of escaping from enemy agents	True
effects_description_bos_event_building_cost_mod_civil	%+n%% to the cost of constructing civil buildings	True
effects_description_bos_event_building_cost_mod_military	%+n%% to the cost of constructing military buildings	True
effects_description_bos_event_building_cost_mod_propaganda_local	%+n%% to the cost of constructing propaganda buildings in this province	True
effects_description_bos_event_building_time_mod_civil	%+n%% to the construction times of civil buildings	True
effects_description_bos_event_building_time_mod_military	%+n%% to the construction times of military buildings	True
effects_description_bos_event_building_time_mod_propaganda_local	%+n%% to the construction times of propaganda buildings in this province	True
effects_description_bos_event_diplomacy	%+n to diplomatic relations	True
effects_description_bos_event_gdp_mod_all_global	%+n%% to wealth generated by buildings across all provinces	True
effects_description_bos_event_gdp_mod_all_local	%+n%% to wealth generated by buildings in this province	True
effects_description_bos_event_gdp_mod_commerce_local	%+n%% to wealth generated by business buildings in this province	True
effects_description_bos_event_gdp_mod_farms_mines	%+n%% to wealth generated by farms and mines	True
effects_description_bos_event_gdp_mod_industry	%+n%% to wealth generated by industrial buildings	True
effects_description_bos_event_gdp_mod_population_global	%+n%% to wealth generated across all provinces	True
effects_description_bos_event_gdp_mod_population_local	%+n%% to wealth generated in this province	True
effects_description_bos_event_gdp_mod_province_capital	%+n%% to wealth generated by industry and business in the province capital	True
effects_description_bos_event_growth_all_global	%+n per turn to town growth across all provinces	True
effects_description_bos_event_growth_all_local	%+n per turn to town growth in this province	True
effects_description_bos_event_growth_mod_trade_ports	%+n%% to town growth from trade ports and foreign districts across all provinces	True
effects_description_bos_event_happiness_global	%+n to happiness across all provinces	True
effects_description_bos_event_happiness_local	%+n to happiness in this province	True
effects_description_bos_event_happiness_samurai_global	%+n to happiness amongst samurai civilians within your domain	True
effects_description_bos_event_mod_xp_artillery	%+n to the experience of artillery recruits	True
effects_description_bos_event_mod_xp_rifles	%+n to the experience of all firearm-trained recruits	True
effects_description_bos_event_morale_mod_army	%+n to the morale of all land units	True
effects_description_bos_event_morale_mod_navy	%+n to the morale of all ships	True
effects_description_bos_event_recruitment_cost_mod_ships	%+n%% to the cost of constructing ships	True
effects_description_bos_event_recruitment_cost_shinsengumi_local	%+n%% to the cost of recruiting shinsengumi agents and units in this province	True
effects_description_bos_event_research_mod_both	%+n%% to the research rate of technologies	True
effects_description_bos_event_research_mod_civil	%+n%% to the research rate of civil technologies	True
effects_description_bos_event_research_mod_military	%+n%% to the research rate of military technologies	True
effects_description_bos_event_samurai_cost	%+n%% to the cost of recruiting kachi (samurai)	True
effects_description_bos_event_unhappiness_local	%+n to happiness in this province	True
effects_description_bos_gdp_commerce	%+n to wealth generated by trade in this province	True
effects_description_bos_gdp_farm	%+n to wealth generated by farms in this province	True
effects_description_bos_gdp_industry	%+n to wealth generated by industrial buildings in this province	True
effects_description_bos_gdp_mine	%+n to wealth generated by mines in this province	True
effects_description_bos_gdp_port	%+n to wealth from ports in this province	True
effects_description_bos_geisha_mod_action_cost_global	%+n%% to the cost of geisha actions clan-wide	True
effects_description_bos_geisha_mod_culture_chain	%+n%% to wealth from business buildings across all provinces	True
effects_description_bos_geisha_mod_success	%+n%% to the chances of successful geisha actions	True
effects_description_bos_general_army_charge_bonus	%+n to the charge bonus of all units under this man's command	True
effects_description_bos_general_attribute_command_all	%+n to command (all situations)	True
effects_description_bos_general_attribute_command_attack_all	%+n to command when attacking (on land or at sea)	True
effects_description_bos_general_attribute_command_defend_all	%+n to command when defending (on land or at sea)	True
effects_description_bos_general_attribute_command_land_ambush	%+n to command during ambushes	True
effects_description_bos_general_enables_ramming	Enables ship ramming	True
effects_description_bos_general_honourable	%+n to loyalty (if general), to honour (if daimyo)  	True
effects_description_bos_general_mod_all_upkeep	%+n%% to the upkeep costs of all units and ships under this man's command	True
effects_description_bos_general_mod_ammunition	%+n%% to ammunition for all units under this man's command	True
effects_description_bos_general_mod_army_accuracy	%+n to the accuracy of all units under this man's command	True
effects_description_bos_general_mod_army_armour	%+n to the armour of all units under this man's command	True
effects_description_bos_general_mod_army_reload_rate	%+n%% to the reloading skill of all units under this man's command	True
effects_description_bos_general_mod_army_stamina	Grants fatigue resistance to all garrison units under this man's command	True
effects_description_bos_general_mod_aura	%+n%% to this man's radius of influence	True
effects_description_bos_general_mod_bodyguard_accuracy	%+n to the accuracy of this man's bodyguard	True
effects_description_bos_general_mod_bodyguard_armour	%+n to the armour of this man's bodyguard	True
effects_description_bos_general_mod_bodyguard_charge_bonus	%+n to the charge bonus of this man's bodyguard	True
effects_description_bos_general_mod_bodyguard_morale	%+n to the morale of this man's bodyguard	True
effects_description_bos_general_mod_bodyguard_size	%+n%% to the number of men in this man's bodyguard	True
effects_description_bos_general_mod_bombardment_range	%+n to coastal bombardment range	True
effects_description_bos_general_mod_flagship_accuracy	%+n to the accuracy of this man's flagship	True
effects_description_bos_general_mod_flagship_armour	%+n to the armour of this man's flagship	True
effects_description_bos_general_mod_flagship_health	%+n%% to the durability of this man's flagship	True
effects_description_bos_general_mod_flagship_morale	%+n to crew morale on this man's flagship	True
effects_description_bos_general_mod_land_unit_morale	%+n to the morale of all land units under this man's command	True
effects_description_bos_general_mod_navy_accuracy	%+n to the accuracy of all ships under this man's command	True
effects_description_bos_general_mod_navy_armour	%+n%% to the armour of all ships under this man's command	True
effects_description_bos_general_mod_navy_broadsides	%+n%% to broadside damage caused by all ships under this man's command	True
effects_description_bos_general_mod_navy_reload_rate	%+n%% to the reloading skill of all ships under this man's command	True
effects_description_bos_general_mod_ship_morale	%+n to crew morale on all ships under this man's command	True
effects_description_bos_general_mod_trade_raiding	%+n%% to income from raiding trade routes	True
effects_description_bos_general_rally_mod	%+n%% to the effectiveness of the "Rally" ability	True
effects_description_bos_general_resistance_bonus	-%n%% to resistance to invaders in provinces conquered by this man	True
effects_description_bos_gentlemen_happiness_bonus	%+n to happiness in provinces where this man is present	True
effects_description_bos_happiness_character_modernisation	%+n to happiness from modernisation in provinces where this man is present	True
effects_description_bos_happy_culture_local	%+n to happiness in this province	True
effects_description_bos_ishinshishi_mod_action_cost_global	%+n%% to the cost of ishin shishi actions clan-wide	True
effects_description_bos_ishinshishi_mod_conversion_global	Increases the spread of pro-Imperial sentiment across all provinces (%+n influence)	True
effects_description_bos_ishinshishi_mod_imperial_unit_cost	%+n%% to the cost of recruiting Imperialist units clan-wide	True
effects_description_bos_ishinshishi_mod_imperial_unit_morale	%+n to the morale of all Imperial units in this man's army	True
effects_description_bos_ishinshishi_unhappiness_local	%+n to happiness in enemy provinces where this man is present	True
effects_description_bos_land_recruitment_points	Recruitment capacity (units in training): +%n	True
effects_description_bos_line_of_sight_mod	%+n increase to campaign map line of sight	True
effects_description_bos_looting_mod	%+n%% to income from looting	True
effects_description_bos_military_mission_american_building	Establishes an American military mission, thereby enabling the construction of the American trading district.	True
effects_description_bos_military_mission_american_units	Enables the recruitment of elite American units from this district.	True
effects_description_bos_military_mission_british_building	Enables the construction of the British trading district.	True
effects_description_bos_military_mission_british_units	Enables the recruitment of elite British units from this district.	True
effects_description_bos_military_mission_french_building	Enables the construction of the French trading district.	True
effects_description_bos_military_mission_french_units	Enables the recruitment of elite French units from this district.	True
effects_description_bos_minister_agent_recruitment_cost_local	%+n%% to the cost of recruiting agents in provinces where this man is present	True
effects_description_bos_minister_agent_success_global	%+n%% to the chances of successful agent actions	True
effects_description_bos_minister_construction_cost_global	%+n%% to construction costs across all provinces	True
effects_description_bos_minister_conversion_global	Increases the spread of influence across all provinces (%+n influence)	True
effects_description_bos_minister_growth_global	%+n per turn to town growth across all provinces	True
effects_description_bos_minister_max_agent_cap_global	%+n to the maximum number of agents	True
effects_description_bos_minister_morale_local	%+n to the morale of all units under this man's command	True
effects_description_bos_minister_recruitment_cost_global	%+n%% to the cost of recruiting units	True
effects_description_bos_minister_replenishment_global	%+n%% to unit replenishment rate	True
effects_description_bos_minister_repression_local	%+n to repression in provinces where this man is present	True
effects_description_bos_minister_tax_local	%+n%% to the tax rate in provinces where this man is present	True
effects_description_bos_minister_upkeep_global	%+n%% to the upkeep costs of all armies and navies	True
effects_description_bos_mod_building_repair_cost	%+n%% to building repair costs	True
effects_description_bos_mod_charge_all_local	%+n to the charge bonus of all units recruited in this province	True
effects_description_bos_mod_recruitment_cost_land_all_local	%+n%% to the cost of recruiting land units in this province	True
effects_description_bos_mod_unit_accuracy_all_local	%+n to the accuracy of all units recruited in this province	True
effects_description_bos_mod_unit_armour_all_local	%+n to the armour of all units recruited in this province	True
effects_description_bos_mod_unit_melee_all_local	%+n to the melee attack of all units recruited in this province	True
effects_description_bos_mod_unit_morale_all_local	%+n to the morale of all land units recruited in this province	True
effects_description_bos_mod_unit_replenishment_all_local	%+n%% to unit replenishment rate	True
effects_description_bos_mod_unit_replenishment_local	%+n%% to the replenishment rate of all units under this man's command	True
effects_description_bos_mod_xp_traditional_units	%+n to the experience of traditional units	True
effects_description_bos_modernisation	%+n to modernisation (clan development)	True
effects_description_bos_modernisation_happiness_mod	%+n to happiness from modernisation	True
effects_description_bos_movement_points_all_local	%+n%% to the campaign movement range of all units under this man's command	True
effects_description_bos_movement_points_character	%+n%%  to campaign movement range for the army this agent is embedded into	True
effects_description_bos_naval_recruitment_points	Recruitment capacity (ship under construction): +%n	True
effects_description_bos_naval_support_cooldown_mod	Naval fire support cooldown: %+n seconds	True
effects_description_bos_naval_support_enable_projectile_1	Enables light naval fire support projectiles	True
effects_description_bos_naval_support_enable_projectile_2	Enables medium naval fire support projectiles	True
effects_description_bos_naval_support_enable_projectile_3	Enables explosive shells for naval fire support	True
effects_description_bos_naval_support_hits_mod	Naval fire support shells per volley: %+n	True
effects_description_bos_naval_support_impact_mod	%+n to the strength of naval fire support shells	True
effects_description_bos_naval_support_impact_window	Naval fire support bombardment duration: %+n seconds	True
effects_description_bos_naval_support_radius_mod	Naval fire support radius: %+n metres	True
effects_description_bos_naval_support_time_to_hit_mod	Naval fire support time-to-impact: %+n seconds	True
effects_description_bos_naval_support_uses_mod	Number of naval fire support uses: %+n	True
effects_description_bos_personal_security	%+n%% to the character's chance of being assassinated	True
effects_description_bos_railways	Enables railways	True
effects_description_bos_realm_divide_imperial_1_banner	In recognition of your military endeavours the Emperor has decreed that you shall bear His divine banner into battle. None shall dare resist the Imperial army!	True
effects_description_bos_realm_divide_imperial_2_rally	All forces loyal to the Emperor have rallied behind you! The unification of Japan in the Emperor's name is yours to achieve.	True
effects_description_bos_realm_divide_imperial_3_convert	You do not need to crush the opposition. If you continue to spread pro-Imperial influence, rival domains will realise the futility of resistance and join your side.	True
effects_description_bos_realm_divide_self_1_summary	The war rages on between the Emperor and Shogun. Your efforts have not gone unnoticed, so expect mounting hostility from all, even your closest allies.	True
effects_description_bos_realm_divide_self_2_units_agents	Imperial and Shogunate-related units and agents may no longer be fielded. Any such units you do control will now abandon your cause.	True
effects_description_bos_realm_divide_self_3_propaganda_rebuild	Your propaganda network must be rebuilt to accommodate your new personal objectives.	True
effects_description_bos_realm_divide_self_4_propaganda_influence	You no longer have access to shinsengumi and ishin shishi agents. However, your new propaganda allows you to maintain influence within your own and neighbouring provinces.	True
effects_description_bos_realm_divide_shogun_1_banner	In recognition of your military endeavours the Shogun has decreed that you shall carry his banner before your armies. No one will stand before might of the Shogunate!	True
effects_description_bos_realm_divide_shogun_2_rally	All who are loyal to the Shogun have rallied behind you. The unification of Japan in the Shogun’s name is now your only task.	True
effects_description_bos_realm_divide_shogun_3_convert	You do not need to exterminate all opposition. Continue to spread pro-Shogunate influence. Rival domains will see that their resistance is pointless, and flock to your banner. 	True
effects_description_bos_recruitment_cost_mod_category_artillery_global	%+n%% to the costs of recruiting artillery across all provinces	True
effects_description_bos_recruitment_cost_mod_category_artillery_local	%+n%% to the costs of recruiting artillery in this province	True
effects_description_bos_recruitment_cost_mod_category_naval_copper	%+n%% to the cost of recruiting copper-plated ships in this province	True
effects_description_bos_recruitment_time_mod_category_artillery	%+n to the recruitment time of artillery units	True
effects_description_bos_recruitment_time_mod_category_naval_copper	%+n to the recruitment time of copper-plated ships in this province	True
effects_description_bos_religion_conversion_no_non_state	No spread of non-clan allegiance across all provinces	True
effects_description_bos_repression_building_local	%+n to repression in this province	True
effects_description_bos_resistance_to_bombardment	%+n%% increase in resistance to naval bombardment	True
effects_description_bos_shinobi_mod_action_cost_global	%+n%% to the cost of shinobi actions clan-wide	True
effects_description_bos_shinobi_mod_sabotage_army_casualties	%+n%% to casualities inflicted by sabotaging armies	True
effects_description_bos_shinsengumi_mod_action_cost_global	%+n%% to the cost of shinsengumi actions clan-wide	True
effects_description_bos_shinsengumi_mod_conversion_global	Improves the spread of pro-Shogunate sentiment across all provinces (%+n influence)	True
effects_description_bos_shinsengumi_mod_shin_unit_morale	%+n to the morale of all Shogunate units in this man's army	True
effects_description_bos_shinsengumi_mod_shogunate_unit_cost	%+n%% to the cost of recruiting Shogunate units clan-wide	True
effects_description_bos_siege_defence_gatling_gun	Upgrades castle defences on the battlefield to Gatling guns	True
effects_description_bos_siege_defence_gun_batteries	Upgrades castle defences on the battlefield to gun batteries	True
effects_description_bos_siege_defence_matchlock	Upgrades castle defences on the battlefield to matchlock towers	True
effects_description_bos_tax_bonus_building	%+n%% bonus to the tax rate in this province	True
effects_description_bos_tech_ability_banzai	Enables the "Banzai!" ability	True
effects_description_bos_tech_ability_blinding_grenades	Enables the "Blinding Grenades" ability	True
effects_description_bos_tech_ability_enable_advanced_segment_shell	Enables Advanced Armour-piercing Shells	True
effects_description_bos_tech_ability_enable_common_shell	Enables Explosive Shells	True
effects_description_bos_tech_ability_enable_kneel_fire	Enables the "Kneel Fire" ability	True
effects_description_bos_tech_ability_enable_ramming	Enables the "Ramming" ability	True
effects_description_bos_tech_ability_enable_segment_shell	Enables Armour-piercing Shells	True
effects_description_bos_tech_ability_enable_suppression_fire	Enables the "Suppression Fire" ability	True
effects_description_bos_tech_ability_enable_torpedo	Enables Torpedoes	True
effects_description_bos_tech_ability_fire_arrows	Enables the "Fire Arrows" ability	True
effects_description_bos_tech_admin_cost_mod	%n% reduction to administration costs	True
effects_description_bos_tech_agent_action_cost_mod_foreign_veteran	%+n%% to the cost of foreign veteran actions	True
effects_description_bos_tech_agent_action_cost_mod_geisha	%+n%% to the cost of geisha actions	True
effects_description_bos_tech_agent_action_cost_mod_ishin_shishi	%+n%% to the cost of ishin shishi actions	True
effects_description_bos_tech_agent_action_cost_mod_shinobi	%+n%% to the cost of shinobi actions	True
effects_description_bos_tech_agent_action_cost_mod_shinsengumi	%+n%% to the cost of shinsengumi actions	True
effects_description_bos_tech_agent_foreign_veteran_success_mod	%+n%% to the chances of successful foreign veteran actions	True
effects_description_bos_tech_agent_geisha_success_mod	%+n%% to the chances of successful geisha actions	True
effects_description_bos_tech_agent_ishin_shishi_success_mod	%+n%% to the chances of successful ishin shishi actions	True
effects_description_bos_tech_agent_shinobi_success_mod	%+n%% to the chances of successful shinobi actions	True
effects_description_bos_tech_agent_shinsengumi_success_mod	%+n%% to the chances of successful shinsengumi actions	True
effects_description_bos_tech_building_cost_mod	%+n%% to the cost of constructing buildings across all provinces	True
effects_description_bos_tech_building_farm_cost_mod	%+n%% to the cost of constructing farms across all provinces	True
effects_description_bos_tech_building_port_cost_mod	%+n%% to the cost of constructing ports	True
effects_description_bos_tech_building_settlement_cost_mod	%+n%% to the cost of constructing settlements across all provinces	True
effects_description_bos_tech_clan_daimyo_honour_mod	%+n to your daimyo's honour	True
effects_description_bos_tech_clan_income_farm_mod	%+n%% to wealth generated by farms across all provinces	True
effects_description_bos_tech_clan_income_tax_mod	%+n%% bonus to the clan-wide tax rate	True
effects_description_bos_tech_clan_income_trade_mod	Increase to trade income (tariffs only) by %+n%%	True
effects_description_bos_tech_conversion_state_religion	Increases the spread of influence (%+n influence)	True
effects_description_bos_tech_general_aoe_mod	%+n% increase to the general's radius of influence	True
effects_description_bos_tech_general_loyalty_bonus	%+n to the loyalty of all generals	True
effects_description_bos_tech_modernisation_negative	%+n to modernisation (clan development)	True
effects_description_bos_tech_modernisation_positive	%+n to modernisation (clan development)	True
effects_description_bos_tech_naval_accuracy_mod	%+n to the accuracy of ships	True
effects_description_bos_tech_regional_happiness_mod	%+n to clan-wide happiness	True
effects_description_bos_tech_regional_repression_mod	%+n to clan-wide repression	True
effects_description_bos_tech_regional_town_wealth_mod	%+n per turn to economic growth from technology	True
effects_description_bos_tech_unit_cannon_accuracy_mod	%+n to the accuracy of artillery units	True
effects_description_bos_tech_unit_cavalry_cost_mod	%+n%% to the cost of cavalry units	True
effects_description_bos_tech_unit_enable_night_battles_naval	Enables all fleets to engage in night battles.	True
effects_description_bos_tech_unit_general_unit_switch_mod	All general’s bodyguard units have been upgraded to use revolvers.	True
effects_description_bos_tech_unit_guerrilla_unit_cap_mod	%+n to the possible number of yugekitai units	True
effects_description_bos_tech_unit_kisho_unit_cap_mod	%+n to the number of kisho ninja units available	True
effects_description_bos_tech_unit_land_ammo_mod	%+n%% to ammunition for all units	True
effects_description_bos_tech_unit_land_charge_bonus_mod	%+n to the charge bonus of all units	True
effects_description_bos_tech_unit_land_cost_mod	%+n%% to the cost of recruiting units	True
effects_description_bos_tech_unit_land_def_mod	%+n to the defence of all units	True
effects_description_bos_tech_unit_land_morale_mod	%+n to the morale of all units	True
effects_description_bos_tech_unit_land_movement_mod	%+n%% to the campaign movement range of armies	True
effects_description_bos_tech_unit_land_run_speed_mod	%+n%% to the running speed of all units in battle	True
effects_description_bos_tech_unit_modern_accuracy_mod	%+n to the accuracy of modern rifle units	True
effects_description_bos_tech_unit_modern_cost_mod	%+n%% to the recruitment costs of all modern units	True
effects_description_bos_tech_unit_modern_morale_mod	%+n to the morale of modern units across all provinces	True
effects_description_bos_tech_unit_naval_movement_mod	%+n%% to the campaign movement range of ships	True
effects_description_bos_tech_unit_replenish_mod	%+n%% to unit replenishment	True
effects_description_bos_tech_unit_ship_battle_speed_mod	%+n%% to the movement speed of ships in battle	True
effects_description_bos_tech_unit_ship_cost_mod	%+n%% to the cost of all ships	True
effects_description_bos_tech_unit_ship_recruitment_time_mod	%+n to the recruitment time of ships clan-wide	True
effects_description_bos_tech_unit_ship_upkeep_cost_mod	%+n%% to the upkeep costs of fleets	True
effects_description_bos_tech_unit_trad_cost_mod	%+n%% to the recruitment costs of traditional units	True
effects_description_bos_tech_unit_trad_morale_mod	%+n to the morale of all traditional units	True
effects_description_bos_tech_unit_trad_xp_mod	%+n to the experience of all traditional units	True
effects_description_bos_tech_unit_upkeep_mod	%+n%% to the upkeep costs of all armies and navies	True
effects_description_bos_trade_income_mod	%+n%% to trade income (tariffs only)	True
effects_description_bos_trade_routes_mod_max_sea	%+n to possible trade routes (sea)	True
effects_description_bos_traditionalism	%+n to modernisation (clan development)	True
effects_description_bos_tw_growth_commerce	%+n per turn to town growth from trade within this province	True
effects_description_bos_tw_growth_industry	%+n per turn to town growth from industrial buildings within this province	True
effects_description_bos_unit_modern_cost_mod_global	%+n%% to the cost of modern units across all provinces	True
effects_description_bos_unit_modern_cost_mod_local	%+n%% to the cost of modern units in this province	True
effects_description_bos_unit_naval_battle_movement_mod	%+n%% to the movement speed of all ships in battle	True
effects_description_bos_unit_ship_cost_mod_local	%+n%% to the cost of all ships in this province	True
effects_description_bos_unit_traditional_cost_mod_global	%+n%% to the recruitment costs of traditional units across all provinces	True
effects_description_bos_unit_traditional_cost_mod_local	%+n%% to the recruitment costs of traditional units in this province	True
effects_description_bos_veteran_mod_action_cost_global	%+n%% to the cost of foreign veteran actions clan-wide	True
effects_description_bos_veteran_mod_artillery_reload_rate	%+n%% to the reloading skill of artillery units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_harass_army_casualties	%+n%% to the casualities inflicted when harassing armies	True
effects_description_bos_veteran_mod_marksmanship_all	%+n to the accuracy of all units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_marksmanship_inf_cav	%+n to the accuracy of infantry and cavalry units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_marksmanship_rifles	%+n to the accuracy of rifle-armed troops in the army in which this man is embedded	True
effects_description_bos_veteran_mod_melee_all	%+n to the melee attack of all units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_melee_ranged_infantry	%+n to the melee attack of missile infantry in the army in which this man is embedded	True
effects_description_bos_veteran_mod_melee_rifles	%+n to the melee attack of rifle-armed troops in the army in which this man is embedded	True
effects_description_bos_veteran_mod_reload_rate_all	%+n%% to the reloading skill of all units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_reload_rate_rifles	%+n%% to the reloading skill of rifle-armed troops in the army in which this man is embedded	True
effects_description_bos_western_port_hidden	Establishes trade routes with the Western Powers.	True
effects_description_building_construction_time_mod_all	%+n%% to construction times in this province	True
effects_description_building_construction_time_mod_all_global	%+n%% to construction times across all provinces	True
effects_description_building_cost_mod_all	%+n%% to cost of constructing buildings in this province	True
effects_description_building_cost_mod_all_global	%+n%% to cost of constructing buildings across all provinces	True
effects_description_building_cost_mod_local	%+n%% to cost of constructing buildings in this province	True
effects_description_building_mod_income_farms	%+n%% to income from farms	True
effects_description_campaign_map_stealth	Enables the army to lay ambush in all terrain types	True
effects_description_castle_slot_addition	Unlocks an additional construction slot	True
effects_description_character_death_chance_turn_end	%n%% chance of death by natural causes	True
effects_description_charge_bonus_mod	%+n to the charge bonus of all units under this man's command	True
effects_description_clan_trait_chosokabe_cheap_foot_archers	Reduced recruitment cost and upkeep for all bow infantry	True
effects_description_clan_trait_chosokabe_superio_foot_archers	Can recruit superior bow infantry	True
effects_description_clan_trait_chosokabe_superior_farms	Increased income from farms	True
effects_description_clan_trait_date_charge_bonus	Charge bonus to all units	True
effects_description_clan_trait_date_cheap_nodachi	Reduced recruitment cost and upkeep for no-dachi samurai	True
effects_description_clan_trait_date_superior_nodachi	Can recruit superior no-dachi samurai	True
effects_description_clan_trait_hattori_guerrilla_deployment	Specialist Hattori units possess kisho training	True
effects_description_clan_trait_hattori_stealthy_units	Specialist Hattori units can hide effectively in battle	True
effects_description_clan_trait_hojo_cheap_castle	Castles are cheaper to build and repair	True
effects_description_clan_trait_hojo_cheap_siege_units	Reduced recruitment costs and upkeep for siege units	True
effects_description_clan_trait_hojo_superior_siege_units	Can recruit superior siege units	True
effects_description_clan_trait_ikko_ashigaru	Can recruit large units of ashigaru, weak but with high morale	True
effects_description_clan_trait_ikko_general_convert	Generals can convert provinces to the Ikko faith	True
effects_description_clan_trait_ikko_no_metsuke	Cannot recruit metsuke	True
effects_description_clan_trait_ikko_warrior_monks	Can recruit superior warrior monks	True
effects_description_clan_trait_mori_cheap_ship	Reduced recruitment costs and upkeep for all ships	True
effects_description_clan_trait_mori_ship_movement	Increased campaign map movement range for all ships	True
effects_description_clan_trait_mori_superior_ship	Can recruit superior ships	True
effects_description_clan_trait_oda_ashigaru_morale_bonus	Improved morale for all ashigaru	True
effects_description_clan_trait_oda_cheap_ashigaru	Reduced recruitment costs and upkeep for all ashigaru	True
effects_description_clan_trait_otomo_cheap_gunpowder_units	Reduced recruitment cost for gunpowder infantry	True
effects_description_clan_trait_otomo_cheap_missionary_actions	Reduced cost for missionary actions	True
effects_description_clan_trait_otomo_faster_import_matchlock	Faster import of matchlocks	True
effects_description_clan_trait_otomo_improved_conversion	Improved rate of conversion to the clan's religion	True
effects_description_clan_trait_otomo_superior_missionaries	Can recruit superior missionaries	True
effects_description_clan_trait_shimazu_cheap_samurai	Reduced recruitment costs and upkeep for katana samurai	True
effects_description_clan_trait_shimazu_increased_loyalty	Increased loyalty for all generals	True
effects_description_clan_trait_shimazu_superior_katana_hero	Can recruit superior katana heroes	True
effects_description_clan_trait_shimazu_superior_katana_samurai	Can recruit superior katana samurai	True
effects_description_clan_trait_takeda_cavalry_morale_bonus	Improved morale for cavalry	True
effects_description_clan_trait_takeda_cheap_cavalry	Reduced recruitment costs and upkeep for all cavalry	True
effects_description_clan_trait_takeda_superior_cavalry	Can recruit superior cavalry	True
effects_description_clan_trait_tokugawa_cheap_battlefield_ninja	Reduced recruitment costs and upkeep for kisho ninja	True
effects_description_clan_trait_tokugawa_diplomacy_bonus	Bonus to diplomatic relations	True
effects_description_clan_trait_tokugawa_superior_battlefield_ninja	Can recruit superior kisho ninja	True
effects_description_clan_trait_tokugawa_superior_metsuke	Can recruit superior metsuke	True
effects_description_clan_trait_uesugi_cheap_warrior_monks	Reduced recruitment costs and upkeep for warrior monks	True
effects_description_clan_trait_uesugi_superior_monks	Can recruit superior monks	True
effects_description_clan_trait_uesugi_superior_warrior_monks	Can recruit superior warrior monks	True
effects_description_clan_trait_uesugi_trade_bonus	Increased trade income	True
effects_description_Command_Land_Attack	%+n to command when attacking on land	True
effects_description_Command_Land_Cavalry_Troops	%+n to command when leading cavalry units	True
effects_description_Command_Land_Defence	%+n to command when defending on land	True
effects_description_Command_Land_Siege_Attack	%+n to command when besieging	True
effects_description_Command_Land_Siege_Defence	%+n to command when besieged	True
effects_description_Command_mod	%+n to command	True
effects_description_commodity_prod_bos_coal	%+n tonnes of coal	True
effects_description_commodity_prod_bos_copper	%+n tonnes of high quality copper	True
effects_description_commodity_prod_bos_cotton	%+n bales of cotton	True
effects_description_commodity_prod_bos_iron	%+n tonnes of high quality iron	True
effects_description_commodity_prod_bos_machines	%+n tonnes of advanced machinery	True
effects_description_commodity_prod_bos_silk	%+n bales of raw silk	True
effects_description_commodity_prod_bos_tea	%+n bales of tea	True
effects_description_commodity_prod_sho_cotton	%+n bales of cotton	True
effects_description_commodity_prod_sho_crafts	%+n chests of luxury goods	True
effects_description_commodity_prod_sho_horses	%+n stables of superior warhorses	True
effects_description_commodity_prod_sho_iron	%+n tonnes of high-quality iron	True
effects_description_commodity_prod_sho_silk	%+n bales of raw silk	True
effects_description_commodity_prod_sho_spice	%+n caskets of incense	True
effects_description_commodity_prod_sho_stone	%+n tonnes of sturdy stone	True
effects_description_commodity_prod_sho_wood	%+n tonnes of high-quality timber	True
effects_description_conversion_buddhist	Converts the populace to Buddhism (%+n religious zeal)	True
effects_description_conversion_buddhist_osmosis	Spreads Buddhism to neighbouring provinces (%+n religious zeal)	True
effects_description_conversion_catholic	Converts the populace to Christianity (%+n religious zeal)	True
effects_description_conversion_catholic_osmosis	Spreads Christianity to neighbouring provinces (%+n religious zeal)	True
effects_description_conversion_ikko	Converts the populace into followers of the Ikko faith (%+n religious zeal)	True
effects_description_conversion_ikko_osmosis	Spreads radical Ikko beliefs to neighbouring provinces (%+n religious zeal)	True
effects_description_conversion_state_religion	Improves conversion to the clan religion (%+n religious zeal)	True
effects_description_conversion_state_religion_local	Converts provinces in which this man is located to the clan religion (%+n religious zeal)	True
effects_description_diplomacy_bonus_emissaries	%+n to diplomatic relations	True
effects_description_diplomacy_bonus_enlightenment	%+n to diplomatic relations	True
effects_description_diplomacy_bonus_faction_leader	%+n to diplomatic relations	True
effects_description_diplomatic_bonus	%+n to diplomatic relations	True
effects_description_diplomatic_bonus_mod	%+n to diplomatic relations	True
effects_description_enable_inspire_unit	Enables inspire unit ability	True
effects_description_enable_night_battles	Enables night battles.	True
effects_description_enable_night_battles_naval	Enables all fleets to engage in night battles.	True
effects_description_escape_chance_action_mod	%+n%% to the chance of escape following an unsuccessful action	True
effects_description_escape_chance_mod	%+n%% to the chance of escaping from enemy agents	True
effects_description_export_capacity_port	Improves export capacity (increases trade values) by %+n	True
effects_description_export_capacity_road	Improves export capacity (increases trade values)  by %+n	True
effects_description_food_consumption	Consumes food: %n	True
effects_description_food_consumption_event_disaster	%+n food lost to disaster	True
effects_description_food_provision	Provides food: %n	True
effects_description_gdp_farm	%+n to wealth from farms in this province	True
effects_description_gdp_industry	%+n to wealth from commerce in this province	True
effects_description_gdp_mine	%+n to wealth from mines in this province	True
effects_description_gdp_mod_all	%+n%% wealth generated by all buildings	True
effects_description_gdp_mod_all_local	%+n%% wealth generated by all buildings in this province	True
effects_description_gdp_mod_buildings_global	%+n%% wealth generated by buildings across all provinces	True
effects_description_gdp_mod_buildings_local	%+n%% wealth generated by buildings in this province	True
effects_description_gdp_mod_farms	%+n%% wealth generated by farms in this province	True
effects_description_gdp_mod_farms_global	%+n%% wealth generated by farms across all provinces	True
effects_description_gdp_mod_mines	%+n%% wealth generated by mines in this province	True
effects_description_gdp_mod_population_global	%+n%% wealth generated across all provinces	True
effects_description_gdp_mod_population_local	%+n%% wealth generated in this province	True
effects_description_gdp_mod_ports	%+n%% wealth generated by ports in this province	True
effects_description_gdp_mod_province_capital	%+n%% wealth generated in the province capital	True
effects_description_gdp_port	%+n to wealth from ports in this province	True
effects_description_gem_agent_attribute_cunning_conversion	%+n to cunning when spreading influence	True
effects_description_gem_agent_attribute_cunning_payoff	%+n to cunning when paying off	True
effects_description_gem_agent_attribute_cunning_request_allegiance	%+n to cunning when requesting allegiance	True
effects_description_gem_agent_attribute_dancer_entertain_general	%+n to charm when entertaining generals	True
effects_description_gem_agent_attribute_dancer_entertain_nobles	%+n to charm when entertaining nobles	True
effects_description_gem_agent_attribute_dancer_seduce	%+n to charm when seducing	True
effects_description_gem_agent_attribute_dancer_stalling	%+n to charm when distracting armies	True
effects_description_gem_agent_attribute_subterfuge_subvert_army	%+n to subterfuge when sabotaging armies	True
effects_description_gem_agent_attribute_zeal_indoctrinate	%+n to zeal when indoctrinating	True
effects_description_gem_agent_availability_quality_dancer	Enables recruitment of Rank %n shirabyoshi	True
effects_description_gem_agent_availability_quality_inspector	Enables recruitment of Rank %n junsatsushi	True
effects_description_gem_agent_availability_quality_monk	Enables recruitment of Rank %n sou	True
effects_description_gem_agent_availability_quality_spy	Enables recruitment of Rank %n monomi	True
effects_description_gem_agent_cap_dancer	Each clan chain building enables you to sustain one additional shirabyoshi (to a maximum of 5)	True
effects_description_gem_agent_cap_inspector	Each economy chain building enables you to sustain one additional junsatsushi (to a maximum of 5)	True
effects_description_gem_agent_cap_monk	Each religious chain building enables you to sustain one additional sou (to a maximum of 5)	True
effects_description_gem_agent_cap_scout	Each stealth chain building enables you to sustain one additional monomi (to a maximum of 5)	True
effects_description_gem_agent_dancer_happiness_bonus	%+n happiness in provinces where this lady is present	True
effects_description_gem_agent_spy_stealth_mod	%+n%% to the chance that the monomi will avoid detection when unsuccessful	True
effects_description_gem_agent_stealth_detection_mod	%+n%% to the chance of detecting monomi	True
effects_description_gem_agent_xp_mod_dancer	%+n rank(s) for shirabyoshi recruited in this province	True
effects_description_gem_agent_xp_mod_inspector	%+n rank(s) for junsatsushi recruited in this province	True
effects_description_gem_agent_xp_mod_monk	%+n rank(s) for sou recruited in this province	True
effects_description_gem_agent_xp_mod_scout	%+n rank(s) for monomi recruited in this province	True
effects_description_gem_castle_walls_level_1	Fortified defences (Stronghold)	True
effects_description_gem_castle_walls_level_2	Fortified defences (Fort)	True
effects_description_gem_castle_walls_level_3	Fortified defences (Castle)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_inspector_action	Constabulary force (%+n%% cost for junsatsushi actions)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_inspector_succes	Skillful inspectors (%+n%% success chance for junsatsushi actions)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_tax	Resolute officials (%+n%% to tax incomes)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_technology	Developed government (rice loans art already mastered)	True
effects_description_gem_clan_trait_fujiwara_kubota_levy_cost_increase	Bureaucratic (%+n%% to recruitment cost for levy and attendant units)	True
effects_description_gem_clan_trait_fujiwara_kubota_research	Chinese missions (%+n%% to the rate at which bunka arts are mastered)	True
effects_description_gem_clan_trait_fujiwara_kubota_technologies	Chinese traditions (poetry and literature art already mastered)	True
effects_description_gem_clan_trait_fujiwara_kubota_warrior_monk	Zealotry (can recruit the finest warrior monks)	True
effects_description_gem_clan_trait_minamoto_kamakura_reload	Famous archers (%+n%% to reload rate for samurai units)	True
effects_description_gem_clan_trait_minamoto_kamakura_research	Strategy genius (%+n%% to the rate at which budo arts are mastered)	True
effects_description_gem_clan_trait_minamoto_kamakura_technology	First samurai (bushi art already mastered)	True
effects_description_gem_clan_trait_minamoto_kamakura_upkeep	Bonds of loyalty (%+n%% to upkeep cost for samurai units)	True
effects_description_gem_clan_trait_minamoto_kiso_campaign_movement	Blessed by Raijin (%+n%% to campaign movement range for armies)	True
effects_description_gem_clan_trait_minamoto_kiso_negative_research	War fervour (%+n%% to the rate at which bunka arts are mastered)	True
effects_description_gem_clan_trait_minamoto_kiso_recruitment_mod	Speedy mobilisation (%+n to recruitment time for samurai units)	True
effects_description_gem_clan_trait_minamoto_kiso_technology	First samurai (bushi art already mastered)	True
effects_description_gem_clan_trait_taira_fukuhara_armour	Customary armour (%+n to armour for all naginata units)	True
effects_description_gem_clan_trait_taira_fukuhara_regions	Predominant (rules over more territory and vassal clans)	True
effects_description_gem_clan_trait_taira_fukuhara_technologies	Traditional warriors (koryu art already mastered)	True
effects_description_gem_clan_trait_taira_fukuhara_upkeep	Naginatajutsu (%+n%% to upkeep costs for naginata units)	True
effects_description_gem_clan_trait_taira_yashima_ship_movement	Superior sailors (%+n%% to campaign movement range for ships)	True
effects_description_gem_clan_trait_taira_yashima_ship_upkeep	Expert shipbuilders (%+n%% to the overall cost of ships)	True
effects_description_gem_clan_trait_taira_yashima_technologies	Traditional warriors (koryu art already mastered)	True
effects_description_gem_clan_trait_taira_yashima_trade	Master traders (%+n%% to income from trade)	True
effects_description_gem_clan_trait_unit_xp_mod	Increases the experience of all units recruited	True
effects_description_gem_commodity_prod_crafts	%+n chests of luxury goods	True
effects_description_gem_commodity_prod_incense	%+n caskets of incense	True
effects_description_gem_commodity_prod_iron	%+n tonnes of high-quality iron	True
effects_description_gem_commodity_prod_silk	%+n bales of raw silk	True
effects_description_gem_commodity_prod_texts	%+n books of Chinese texts	True
effects_description_gem_commodity_prod_wood	%+n tonnes of high-quality timber	True
effects_description_gem_conversion_clan_female	Spreads influence in provinces where this woman is present (%+n influence)	True
effects_description_gem_conversion_clan_influence	Improves the spread of influence (%+n influence)	True
effects_description_gem_conversion_clan_influence_gem_fujiwara	Improves the spread of Fujiwara influence within the province (%+n influence)	True
effects_description_gem_conversion_clan_influence_gem_minamoto	Improves the spread of Minamoto influence within the province (%+n influence)	True
effects_description_gem_conversion_clan_influence_gem_taira	Improves the spread of Taira influence within the province (%+n influence)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_fujiwara	Spreads influence to neighbouring provinces (%+n influence)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_minamoto	Spreads influence to neighbouring provinces (%+n influence)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_taira	Spreads influence to neighbouring provinces (%+n influence)	True
effects_description_gem_conversion_clan_male	Spreads influence in provinces where this man is present (%+n influence)	True
effects_description_gem_conversion_no_non_state	No spread of non-clan influence across all provinces	True
effects_description_gem_enables_cavalry_recruitment	Enables the recruitment of cavalry in this province (assuming a cavalry-producing dojo is present)	True
effects_description_gem_general_accuracy_bonus	%+n accuracy for this general and his bodyguard	True
effects_description_gem_general_army_charge_bonus	%+n charge bonus for all units under this man's command	True
effects_description_gem_general_army_melee_attack_bonus	%+n melee attack for all units under this man's command	True
effects_description_gem_general_army_melee_defence_bonus	%+n melee defence for all units under this man's command	True
effects_description_gem_general_attribute_command_all_situation	%+n to command (all situations)	True
effects_description_gem_general_attribute_command_attack_all_situation	%+n to command when attacking (all situations)	True
effects_description_gem_general_attribute_command_defend_all_situation	%+n to command when defending (all situations)	True
effects_description_gem_happiness_building	%+n happiness 	True
effects_description_gem_mod_conversion_rate_fujiwara_global	%+n to spread of Fujiwara influence across all provinces	True
effects_description_gem_mod_conversion_rate_minamoto_global	%+n to spread of Minamoto influence across all provinces	True
effects_description_gem_mod_conversion_rate_taira_global	%+n to spread of Taira influence across all provinces	True
effects_description_gem_mod_unit_armour_all	%+n armour for all units recruited in this province	True
effects_description_gem_mod_unit_melee_all_local	%+n melee attack for all units recruited in this province	True
effects_description_gem_mod_unit_recruit_time_bushi	%+n to recruitment time of bushi units	True
effects_description_gem_mod_unit_recruit_time_naginata	%+n to recruitment time of koryu units	True
effects_description_gem_mod_unit_xp_warrior_monks	%+n experience for all warrior monk recruits	True
effects_description_gem_research_points_bonus_civil	Improves the rate at which bunka arts are mastered: +%n%	True
effects_description_gem_research_points_bonus_military	Improves the rate at which budo arts are mastered: +%n%	True
effects_description_gem_tech_admin_cost_mod	%n% reduction to administration costs	True
effects_description_gem_tech_agent_dancer_success	%+n%% to the success chance of shirabyoshi actions	True
effects_description_gem_tech_agent_inspector_action_cost_mod	%+n%% cost for junsatsushi actions	True
effects_description_gem_tech_agent_inspector_success	%+n%% to the success chance of junsatsushi actions	True
effects_description_gem_tech_agent_monk_action_cost_mod	%+n% reduced action cost	True
effects_description_gem_tech_agent_monk_success	%+n%% to the success chance of sou actions	True
effects_description_gem_tech_agent_spy_success	%+n%% to the success chance of monomi actions	True
effects_description_gem_tech_conversion_state_religion	Improves the spread of influence (%+n influence)	True
effects_description_gem_tech_non_samurai_unit_xp_mod	Increases the experience of all non samurai land units recruited by %+n	True
effects_description_gem_tech_samurai_unit_xp_mod	Increases the experience of all samurai land units recruited by %+n	True
effects_description_general_ashigaru_bonus	%+n morale for ashigaru units under this man's command	True
effects_description_general_attribute_command_land_ambush	%+n to command during ambushes	True
effects_description_general_attribute_command_land_amphibious_attack	%+n to command during naval landing battles	True
effects_description_general_attribute_command_land_attack	%+n to command when attacking on land	True
effects_description_general_attribute_command_land_defence	%+n to command when defending on land	True
effects_description_general_attribute_command_land_siege_attack	%+n to command when besieging	True
effects_description_general_attribute_command_land_siege_defence	%+n to command when besieged	True
effects_description_general_attribute_command_sea_attack	%+n to command when attacking at sea	True
effects_description_general_attribute_command_sea_defence	%+n to command when defending at sea	True
effects_description_general_aura_mod	%+n% increase to the general's influence radius	True
effects_description_general_bodyguard_armour_bonus	%+n armour for this general and his bodyguard	True
effects_description_general_bodyguard_attack_bonus	%+n melee attack for this general and his bodyguard	True
effects_description_general_bodyguard_charge_bonus	%+n charge for this general and his bodyguard	True
effects_description_general_bodyguard_defence_bonus	%+n melee defence for this general and his bodyguard	True
effects_description_general_bodyguard_morale_bonus	%+n morale for this general and his bodyguard	True
effects_description_general_bodyguard_size_mod	%+n%% increase to the size of the general's bodyguard	True
effects_description_general_bow_bonus	%+n accuracy for all bow infantry under this man's command	True
effects_description_general_cavalry_bonus	%+n charge bonus for all cavalry under this man's command	True
effects_description_general_honour_bonus	%+n to the daimyo's honour	True
effects_description_general_honourable	%+n to loyalty (if general); or to honour (if daimyo)  	True
effects_description_general_infantry_bonus_mod	%+n melee attack for all infantry under this man's command	True
effects_description_general_inspire_mod	%+n%% to the effectiveness of the inspire ability	True
effects_description_general_loyalty_bonus	%+n to this general's loyalty	True
effects_description_general_rally_mod	%+n%% to the effectiveness of the Rally ability	True
effects_description_general_resistance_bonus	-%n%% resistance to invaders in provinces conquered by this man	True
effects_description_general_spear_bonus	%+n defence for all spear infantry under this man's command	True
effects_description_general_swords_bonus	%+n melee attack for all sword infantry under this man's command	True
effects_description_gentlemen_happiness_bonus	%+n happiness in provinces where this man is present	True
effects_description_happy_active_upper_gov_type	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_extortionate	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_high	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_low	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_minimal	%+n happiness across all provinces	True
effects_description_happy_active_upper_tax_normal	%+n happiness across all provinces	True
effects_description_happy_character_lower	%+n happiness (lower classes)	True
effects_description_happy_character_upper	%+n happiness 	True
effects_description_happy_character_upper_negative	%+n happiness 	True
effects_description_happy_culture_all	%+n happiness 	True
effects_description_happy_culture_all_global	%+n happiness across all provinces	True
effects_description_happy_culture_upper	%+n happiness 	True
effects_description_happy_culture_upper_global	%+n happiness 	True
effects_description_happy_events_global	%+n happiness across all provinces	True
effects_description_happy_events_local	%+n happiness in this province	True
effects_description_happy_government_upper	%+n happiness 	True
effects_description_happy_ministerial_position	%+n happiness	True
effects_description_happy_mod_religious_unrest	%+n%% to religious unrest	True
effects_description_happy_religion_buddhist	%+n happiness for the Buddhist population 	True
effects_description_happy_religion_buddhist_negative	%+n happiness for the Buddhist population 	True
effects_description_happy_religion_catholic	%+n happiness for the Christian population	True
effects_description_happy_religion_catholic_negative	%+n happiness for the Christian population	True
effects_description_happy_religion_ikko	%+n happiness for the Ikko population	True
effects_description_happy_religion_upper	%+n to religious happiness	True
effects_description_happy_resistance_mod_general	-%n%% resistance to invaders in provinces conquered by this man	True
effects_description_happy_tax_active_upper	%+n happiness	True
effects_description_happy_tax_upper	%+n happiness	True
effects_description_hide_enable_long_grass	Allows the unit to hide in long grass or similar	True
effects_description_hide_enable_scrub	Allows the unit to hide in scrub or similar	True
effects_description_hide_enable_snipe	Allows the unit to snipe, remaining hidden while firing	True
effects_description_hide_enable_stalk	Allows the unit to stalk, remaining hidden while walking	True
effects_description_line_of_sight_mod	%+n increase to campaign map line of sight	True
effects_description_looting_mod	%+n%% to income from looting	True
effects_description_management_army	%+n to management for army administration	True
effects_description_management_finance	%+n to management for treasury administration	True
effects_description_management_justice	%+n to management for justice administration	True
effects_description_management_navy	%+n to management for navy administration	True
effects_description_mod_accuracy_artillery	%+n to the accuracy of siege weapons	True
effects_description_mod_accuracy_artillery_all	%+n%% bonus to the accuracy of siege weapons	True
effects_description_mod_battle_death_rate	%+n%% to recovery chance of battle casualties	True
effects_description_mod_boarders_melee_attack	%+n to melee attack when boarding enemy ships	True
effects_description_mod_building_construction_cost_castle	%+n to the cost of constructing castles	True
effects_description_mod_building_repair_cost_castle	%+n to the cost of repairing castles	True
effects_description_mod_character_loyalty	%+n to the loyalty of all generals	True
effects_description_mod_character_loyalty_local	%+n loyalty for all generals in this province	True
effects_description_mod_character_xp_generals	%+n to command for newly-recruited generals	True
effects_description_mod_character_xp_metsuke	%+n to cunning for newly-recruited metsuke	True
effects_description_mod_character_xp_monk	%+n to zeal for newly-recruited monks	True
effects_description_mod_character_xp_ninja	%+n to subterfuge for newly-recruited ninja	True
effects_description_mod_infantry_movement_campaign	%+n%% movement range for infantry on campaign map	True
effects_description_mod_infantry_training_battle	%+n to training level for infantry units	True
effects_description_mod_religion_conversion_rate	%+n%% to religious conversion	True
effects_description_mod_religion_conversion_rate_buddhist	%+n%% to Buddhist conversion rate in this province	True
effects_description_mod_religion_conversion_rate_buddhist_global	%+n%% to Buddhist conversion rate across all provinces	True
effects_description_mod_religion_conversion_rate_christianity	%+n%% to Christian conversion rate in this province	True
effects_description_mod_religion_conversion_rate_christianity_global	%+n%% to Christian conversion rate  across all provinces	True
effects_description_mod_repair_cost_bldg	%+n%% to building repair costs	True
effects_description_mod_ship_attrition	Reduces chance of storm damage to fleets at sea	True
effects_description_mod_ship_cannon_fire_rate	%n%% reduction to naval cannons' reloading time	True
effects_description_mod_ship_cannon_reliability	%n%% reduction to misfires for naval cannons	True
effects_description_mod_ship_disease_chance	Reduces chance of disease for fleets at sea	True
effects_description_mod_ship_morale_local	%+n morale for all ships under this man's command	True
effects_description_mod_ship_movement_battle	%+n%% top speed of ships in battle	True
effects_description_mod_ship_movement_campaign	%+n%% movement range for ships on the campaign map	True
effects_description_mod_storm_damage	Reduces chance of storm damage to fleets at sea	True
effects_description_mod_tech_cost_all	%+n%% research time for all technologies	True
effects_description_mod_unit_ability_cooldown	%+n%% to special ability cooldown time for all units under this man's command	True
effects_description_mod_unit_ability_uses	%+n to number of special ability uses for all units under this man's command	True
effects_description_mod_unit_accuracy_all_local	%+n to accuracy for all units recruited in this province	True
effects_description_mod_unit_accuracy_bow_samurai_infantry	%+n accuracy for bow samurai under this man's command	True
effects_description_mod_unit_ap_ships	%+n%% movement range for ships on the campaign map	True
effects_description_mod_unit_armour	%+n to unit armour	True
effects_description_mod_unit_armour_all_local	%+n armour for all units recruited in this province	True
effects_description_mod_unit_armour_ashigaru	%+n armour for ashigaru recruited in this province	True
effects_description_mod_unit_armour_samurai	%+n armour for samurai recruited in this province	True
effects_description_mod_unit_armour_special	%+n armour for warrior monks, kisho ninja and siege weapons recruited in this province	True
effects_description_mod_unit_charge_all_local	%+n charge bonus for all units recruited in this province	True
effects_description_mod_unit_charge_bonus_all	%+n charge bonus for all units	True
effects_description_mod_unit_charge_bonus_cavalry	%+n charge bonus for all cavalry units	True
effects_description_mod_unit_charge_cavalry_local	%+n charge bonus for cavalry recruited in this province	True
effects_description_mod_unit_marksmanship	%+n missile accuracy for ranged units	True
effects_description_mod_unit_melee_all_local	%+n melee attack for all units recruited in this province	True
effects_description_mod_unit_melee_ashigaru	%+n melee attack for ashigaru recruited in this province	True
effects_description_mod_unit_melee_attack	%+n melee attack for all units	True
effects_description_mod_unit_melee_attack_cavalry	%+n melee attack for all cavalry	True
effects_description_mod_unit_melee_attack_global	%+n to melee attack for all units	True
effects_description_mod_unit_melee_attack_naginata_samurai	%+n melee attack for naginata samurai	True
effects_description_mod_unit_melee_attack_swords	%+n melee attack for all sword units	True
effects_description_mod_unit_melee_defence	%+n melee defence for all units	True
effects_description_mod_unit_melee_defence_global	%+n to melee defence for all units	True
effects_description_mod_unit_melee_defence_yari	%+n to melee defence for all yari units	True
effects_description_mod_unit_melee_local	%+n melee attack for all units under this man's command	True
effects_description_mod_unit_melee_samurai	%+n melee attack for samurai recruited in this province	True
effects_description_mod_unit_melee_special	%+n melee attack for warrior monks, kisho ninja and siege weapons recruited in this province	True
effects_description_mod_unit_morale_army	%+n morale for all units	True
effects_description_mod_unit_morale_cavalry	%+n morale for all cavalry	True
effects_description_mod_unit_morale_enemy	Instills fear in enemy units (reduces morale)	True
effects_description_mod_unit_morale_global	%+n morale for all units	True
effects_description_mod_unit_morale_local	%+n morale for all units under this man's command	True
effects_description_mod_unit_morale_navy	%+n morale for all ships	True
effects_description_mod_unit_morale_regional	%+n morale for all land units recruited in this province	True
effects_description_mod_unit_morale_yari_ashigaru	%+n morale for yari ashigaru	True
effects_description_mod_unit_recruit_cost_imported_matchlock	%+n%% to the cost of imported matchlock ashigaru	True
effects_description_mod_unit_recruit_time_imported_matchlock	%+n to imported matchlock ashigaru recruitment times	True
effects_description_mod_unit_recruitment_cost_all	%+n%%  to the cost of recruiting all units in this province	True
effects_description_mod_unit_recruitment_cost_battlefield_ninja	%+n%% to the cost of recruiting kisho ninja	True
effects_description_mod_unit_recruitment_cost_bow_samurai	%+n%% to the cost of recruiting bow samurai	True
effects_description_mod_unit_recruitment_cost_cavalry	%+n%% to the cost of recruiting cavalry	True
effects_description_mod_unit_recruitment_cost_katana_samurai	%+n%% to the cost of recruiting katana samurai	True
effects_description_mod_unit_recruitment_cost_land_all	%+n%% to the cost of recruiting land units	True
effects_description_mod_unit_recruitment_cost_land_all_local	%+n%% to the cost of recruiting land units in this province	True
effects_description_mod_unit_recruitment_cost_melee_infantry	%+n%% to the cost of recruiting melee infantry	True
effects_description_mod_unit_recruitment_cost_naginata_samurai	%+n%% to the cost of recruiting naginata samurai	True
effects_description_mod_unit_recruitment_cost_naginata_warrior_monks	%+n%% to the cost of recruiting naginata warrior monks	True
effects_description_mod_unit_recruitment_cost_nanban_port	%+n%% to the cost of imported gunpowder units	True
effects_description_mod_unit_recruitment_cost_ships	%+n%% to the cost of recruiting ships	True
effects_description_mod_unit_recruitment_cost_ships_local	%+n%% to the cost of recruiting ships in this province	True
effects_description_mod_unit_recruitment_cost_siege	%+n%% to the cost of recruiting siege weapons	True
effects_description_mod_unit_recruitment_cost_yari_ashigaru	%+n%% to the cost of recruiting yari ashigaru	True
effects_description_mod_unit_reload_rate	%n%% reduction to unit reloading time	True
effects_description_mod_unit_reload_rate_powder	%n%% reduction to reload time for gunpowder units	True
effects_description_mod_unit_replenishment_all	%+n%% to the replenishment rate of all units	True
effects_description_mod_unit_replenishment_all_local	%+n%% to the replenishment rate of all units under this man's command	True
effects_description_mod_unit_upkeep_all_local	%+n%% to the upkeep cost of all units under this man's command	True
effects_description_mod_unit_upkeep_battlefield_ninja	%+n%% to the upkeep cost of kisho ninja	True
effects_description_mod_unit_upkeep_bow_samurai_infantry	%+n%% to the upkeep cost of bow samurai	True
effects_description_mod_unit_upkeep_cavalry	%+n%% to the upkeep cost of cavalry	True
effects_description_mod_unit_upkeep_katana_samurai	%+n%% to the upkeep cost of katana samurai	True
effects_description_mod_unit_upkeep_naginata_samurai_upkeep	%+n%% to the upkeep cost of naginata samurai	True
effects_description_mod_unit_upkeep_naginata_warrior_monk	%+n%% to the upkeep cost of warrior monks	True
effects_description_mod_unit_upkeep_ships	%+n%% to the upkeep cost of ships	True
effects_description_mod_unit_upkeep_siege	%+n%% to the upkeep cost of siege weapons	True
effects_description_mod_unit_upkeep_yari_ashigaru	%+n%% to the upkeep cost of yari ashigaru	True
effects_description_mod_unit_weapon	%+n to melee attack	True
effects_description_mod_unit_xp_artillery	%+n experience for siege crew recruits	True
effects_description_mod_unit_xp_ashigaru	%+n experience for all ashigaru recruits	True
effects_description_mod_unit_xp_battlefield_ninja	%+n experience for all kisho ninja recruits	True
effects_description_mod_unit_xp_bow_samurai	%+n experience for all bow samurai recruits	True
effects_description_mod_unit_xp_bow_warrior_monks	%+n experience for all bow warrior monk recruits	True
effects_description_mod_unit_xp_cavalry	%+n experience for all cavalry recruits	True
effects_description_mod_unit_xp_katana_samurai	%+n experience for all katana samurai recruits	True
effects_description_mod_unit_xp_matchlock	%+n experience for all matchlock-armed recruits	True
effects_description_mod_unit_xp_naginata_samurai	%+n experience for all naginata samurai recruits	True
effects_description_mod_unit_xp_naginata_warrior_monks	%+n experience for all naginata warrior monk recruits	True
effects_description_mod_unit_xp_ranged_infantry	%+n experience for all bow infantry recruits	True
effects_description_mod_unit_xp_samurai	%+n experience for all samurai recruits	True
effects_description_mod_unit_xp_ships	%+n experience for ship crew recruits	True
effects_description_mod_unit_xp_spearmen	%+n experience for all yari-armed recruits	True
effects_description_mod_unit_xp_swordsmen	%+n experience for all sword-armed recruits	True
effects_description_mod_weapon_misfire	%+n%% misfire chance for all gunpowder weapons	True
effects_description_mod_weapon_misfire_rain	Reduces the impact of rain on misfires	True
effects_description_morale_bonus	%+n to morale in battles	True
effects_description_Movement_Points_All	%+n%% movement range for all units on the campaign map	True
effects_description_Movement_Points_All_Land	%+n%% movement range for armies on the campaign map	True
effects_description_movement_points_all_land_regional	%+n %% to campaign movement range in this province	True
effects_description_movement_points_all_local	%+n %% to campaign movement range for all units under this man's command	True
effects_description_movement_points_character	%+n%% to campaign movement range for the army this agent is embedded into	True
effects_description_Movement_Points_Land_Artillery	%+n%% movement range for siege weapons on the campaign map	True
effects_description_Movement_Points_Land_Cavalry	%+n%% movement range for cavalry on the campaign map	True
effects_description_Movement_Points_Land_Infantry	%+n%% movement range for infantry on the campaign map	True
effects_description_movement_points_sea	%+n%% movement range for ships on the campaign map	True
effects_description_naval_attrition	%+n%% to attrition at sea	True
effects_description_naval_recruitment_points	Recruitment capacity (ship under construction): +%n	True
effects_description_null_effect_christian_building	Enables construction of Christian buildings and the Nanban Quarter	True
effects_description_personal_security	%+n%% to the character's chance of being assassinated	True
effects_description_placeholder	This effect is to be decided!	True
effects_description_policing_cost_mod	%+n%% to the cost of town watch	True
effects_description_recruitment_cost_mod_category_artillery	%+n%% to the cost of recruiting siege weapons in this province	True
effects_description_recruitment_cost_mod_category_artillery_global	%+n%% to the cost of recruiting siege weapons across all provinces	True
effects_description_recruitment_cost_mod_category_cavalry	%+n%% to the cost of recruiting cavalry in this province	True
effects_description_recruitment_cost_mod_category_cavalry_global	%+n%% to the cost of recruiting cavalry across all provinces	True
effects_description_recruitment_cost_mod_category_infantry	%+n%% to the cost of recruiting infantry in this province	True
effects_description_recruitment_cost_mod_category_infantry_global	%+n%% to the cost of recruiting infantry across all provinces	True
effects_description_recruitment_cost_mod_category_naval_merchant	%+n%% to the cost of recruiting trade ships in this province	True
effects_description_recruitment_cost_mod_category_naval_specialist	%+n%% recruitment cost for specialist naval ships in this province	True
effects_description_recruitment_cost_mod_land_all	%+n%% to the cost of recruiting land units in this province	True
effects_description_recruitment_cost_mod_land_all_global	%+n%% to the cost of recruiting land units across all provinces	True
effects_description_recruitment_cost_mod_local	%+n%% to the cost of recruiting all units in this province	True
effects_description_recruitment_cost_mod_naval_all	%+n%% to the cost of recruiting naval units in this province	True
effects_description_recruitment_cost_mod_naval_all_global	%+n%% to the cost of recruiting naval units across all provinces	True
effects_description_recruitment_points	Recruitment capacity (units in training): +%n	True
effects_description_recruitment_points_bonus	%+n recruitment slots across all provinces	True
effects_description_recruitment_points_home_region	%+n recruitment slots in your home province	True
effects_description_recruitment_points_local	%+n recruitment slots in provinces where this general is present	True
effects_description_region_turns_to_surrender	%+n to the minimum number of turns a castle town can hold out when besieged	True
effects_description_regional_happiness_mod	%+n to provincial happiness	True
effects_description_regional_line_of_sight_mod_global	%+n to line of sight across all provinces	True
effects_description_regional_line_of_sight_mod_local	%+n to line of sight in this province	True
effects_description_reinforcement_range_mod	Reinforcements can be drawn in from further afield	True
effects_description_religion_conversion_no_non_state	No spread of non-clan religion across all provinces	True
effects_description_repair_cost_modifier	%+n%% to building repair costs	True
effects_description_replenishment_percentage_bonus	%+n% to the replenishment rate in this province	True
effects_description_replenishment_percentage_bonus_global	%+n% to replenishment rates in all your provinces	True
effects_description_repression_building	%+n to repression in this province	True
effects_description_repression_building_global	%+n to repression across all provinces	True
effects_description_repression_character	%+n to repression in this province	True
effects_description_repression_events_global	%+n to repression across all provinces	True
effects_description_repression_events_local	%+n to repression in this province	True
effects_description_repression_garrison	%+n to repression in this province	True
effects_description_repression_gov_type	%+n to repression in all provinces	True
effects_description_repression_tech_faction	%+n to repression across all provinces	True
effects_description_repression_tech_homeregion	%+n to repression in the home province	True
effects_description_requiem_of_the_dead	Immunity to the effects of winter attrition for all land units under this man's command 	True
effects_description_research_points	Improves the rate at which all arts are mastered: +%n%	True
effects_description_research_points_bonus_all	Improves the rate at which all arts are mastered: +%n%	True
effects_description_research_points_bonus_civil	Improves the rate at which chi arts are mastered: +%n%	True
effects_description_research_points_bonus_military	Improves the rate at which bushido arts are mastered: +%n%	True
effects_description_research_points_enlightenment	Improves the rate at which chi arts are mastered: +%n%	True
effects_description_research_points_global	Improves clan-wide mastery of the arts: +%n%	True
effects_description_research_rate_mod	%+n%% to technology research rate	True
effects_description_road_level_one	Movement speed is increased by 30% on roads	True
effects_description_road_level_three	Movement speed is increased by 60% on imperial roads	True
effects_description_road_level_two	Movement speed is increased by 50% on post roads	True
effects_description_road_level_zero	Movement speed is increased by 15% on trails	True
effects_description_ship_repair_increase	%+n%% to ship repair rate during naval battles	True
effects_description_shogun_land_sold_to_portugal	Receive %+n wealth from the Portuguese by leasing this land to them	True
effects_description_shogun_land_sold_to_portugal_honour_penalty	Allowing foreigners to use Japan’s sacred soil decreases your daimyo’s honour by %+n	True
effects_description_shogun_null_effect_great_guard	Enables recruitment of the Great Guard	True
effects_description_shogun_null_effect_nihon_maru	Enables construction of the Nihon Maru	True
effects_description_siege_attack_time_mod	Decreases siege length by %n seasons	True
effects_description_siege_defend_time_mod	Increases siege length by %n seasons	True
effects_description_spotting_distance_mod	%+n to spotting distance	True
effects_description_tax_bonus_building	%+n%% bonus to tax rate in this province	True
effects_description_tax_bonus_building_global	%+n%% bonus to tax rate across all provinces	True
effects_description_tax_bonus_governor	%+n%% bonus to tax rate across all provinces	True
effects_description_tax_bonus_minister	%+n%% bonus to clan-wide tax rate	True
effects_description_tax_bonus_technology	%+n%% bonus to clan-wide tax rate	True
effects_description_tech_agent_action_cost_mod_geisha	%+n%% cost for geisha actions	True
effects_description_tech_agent_action_cost_mod_ikko_monk	%+n%% cost for Ikko monk actions	True
effects_description_tech_agent_action_cost_mod_metsuke	%+n%% cost for metsuke actions	True
effects_description_tech_agent_action_cost_mod_missionary	%+n%% cost for missionary actions	True
effects_description_tech_agent_action_cost_mod_monk	%+n%% cost for monk actions	True
effects_description_tech_agent_action_cost_mod_ninja	%+n%% cost for ninja actions	True
effects_description_tech_agent_all_cost_mod	%+n%% recruitment cost for all agents	True
effects_description_tech_agent_cost_mod_geisha	%+n%% recruitment cost for geisha	True
effects_description_tech_agent_cost_mod_general	%+n%% recruitment cost for generals	True
effects_description_tech_agent_cost_mod_ikko_monk	%+n%% recruitment cost for Ikko monks	True
effects_description_tech_agent_cost_mod_metsuke	%+n%% recruitment cost for metsuke	True
effects_description_tech_agent_cost_mod_missionary	%+n%% recruitment cost for missionaries	True
effects_description_tech_agent_cost_mod_monk	%+n%% recruitment cost for monks	True
effects_description_tech_agent_cost_mod_ninja	%+n%% recruitment cost for ninja	True
effects_description_tech_agent_ikko_monk_cap_bonus	Increases Ikko monk cap by %+n	True
effects_description_tech_agent_ikko_monk_success_mod	%+n%% to the success chance of Ikko monk actions	True
effects_description_tech_agent_metsuke_cap_bonus	Increases metsuke cap by %+n	True
effects_description_tech_agent_metsuke_success_mod	%+n%% to the success chance of metsuke actions	True
effects_description_tech_agent_missionary_success_mod	%+n%% to the success chance of missionary actions	True
effects_description_tech_agent_monk_cap_bonus	Increases monk cap by %+n	True
effects_description_tech_agent_monk_success_mod	%+n%% to the success chance of monk actions	True
effects_description_tech_agent_ninja_cap_bonus	Increases ninja cap by %+n	True
effects_description_tech_agent_ninja_success_mod	%+n%% to the success chance of ninja actions	True
effects_description_tech_building_castle_constr_mod	%+n%% to castle construction times	True
effects_description_tech_building_castle_cost_mod	%+n% to the cost of constructing castles	True
effects_description_tech_clan_daimyo_honour_mod	%+n to the daimyo's honour	True
effects_description_tech_clan_fame_bonus	%+n to clan fame	True
effects_description_tech_clan_income_farm_mod	%+n%% wealth generated by farms across all provinces	True
effects_description_tech_clan_income_mine_mod	%+n%% wealth generated by mines across all provinces	True
effects_description_tech_clan_income_tax_mod	%+n%% bonus to clan-wide tax rate	True
effects_description_tech_clan_income_trade_mod	Increase to trade income (tariffs only) by %+n%%	True
effects_description_tech_diplomatic_relations_mod	%+n%% chance of successfully conducting diplomatic negotiations	True
effects_description_tech_enable_banzai	Enables "Banzai!"	True
effects_description_tech_enable_blinding_grenades	Enables blinding grenades	True
effects_description_tech_enable_fire_arrows	Enables fire arrows	True
effects_description_tech_enable_pike_square	Enables spear square	True
effects_description_tech_enable_ranked_fire	Enables ranked fire	True
effects_description_tech_enable_stand_and_fight	Enables "Stand & fight"	True
effects_description_tech_enable_swooping_crane	Enables swooping crane	True
effects_description_tech_enable_wedge_formation	Enables wedge formation for cavalry under this man's command	True
effects_description_tech_general_aoe_mod	%+n% increase to the general's influence radius	True
effects_description_tech_general_loyalty_bonus	%+n to the loyalty of all generals	True
effects_description_tech_regional_happiness_mod	%+n to clan-wide happiness	True
effects_description_tech_regional_repression_mod	%+n to clan-wide repression	True
effects_description_tech_regional_town_wealth_mod	%+n per turn to economic growth from mastery of the arts	True
effects_description_tech_rel_converserion_buddhist_mod	%+n to Buddhist conversion rate across all provinces	True
effects_description_tech_unit_archer_acc_mod	%+n%% accuracy for all bow units	True
effects_description_tech_unit_archer_range_mod	%+n%% range for all bow units	True
effects_description_tech_unit_archer_reload_mod	%+n%% reload rate for all bow units	True
effects_description_tech_unit_archer_xp_mod	%+n experience for all bow-wielding recruits	True
effects_description_tech_unit_horoku_accuacy_mod	Increased accuracy for firebomb-throwing units	True
effects_description_tech_unit_land_ammo_mod	%+n%% ammunition for all bow units	True
effects_description_tech_unit_land_charge_bonus_mod	%+n charge bonus for all units	True
effects_description_tech_unit_land_cost_mod	%+n%% to the cost of recruiting all units	True
effects_description_tech_unit_land_def_mod	%+n defence for all units	True
effects_description_tech_unit_land_morale_mod	%+n morale for all units	True
effects_description_tech_unit_land_movement_mod	%+n%% movement range for armies on the campaign map	True
effects_description_tech_unit_land_run_speed_mod	%+n%% running speed for all units in battle	True
effects_description_tech_unit_musket_acc_mod	%+n%% accuracy for all musket units	True
effects_description_tech_unit_naval_battle_movement_mod	%+n%% movement speed for all ships in battle	True
effects_description_tech_unit_naval_cost_mod	%+n%% to the cost of recruiting all ships	True
effects_description_tech_unit_naval_movement_mod	%+n%% movement range for all ships on the campaign map	True
effects_description_tech_unit_naval_turn_mod	%+n%% turning speed for all ships	True
effects_description_tech_unit_replenish_mod	%+n%% to unit replenishment	True
effects_description_tech_unit_spear_xp_bonus	%+n experience for all spear-wielding recruits	True
effects_description_tech_unit_sword_xp_bonus	%+n experience for all sword-wielding recruits	True
effects_description_tech_unit_upkeep_mod	%+n%% upkeep costs for all armies and navies	True
effects_description_trade_income_mod	%+n%% to trade income (tariffs only)	True
effects_description_trade_income_mod_land	%+n%% to income from trade over land	True
effects_description_trade_income_mod_sea	%+n%% to income from trade by sea	True
effects_description_trade_node_mod	%+n%% goods from trade posts	True
effects_description_trade_route_all_mod_growth_rate	%+n%% bonus to the growth in trade route income	True
effects_description_trade_routes_mod_max_land	%+n trade routes possible (land)	True
effects_description_trade_routes_mod_max_sea	%+n trade routes possible (sea)	True
effects_description_tw_growth_education	%+n per turn to town growth in this province	True
effects_description_tw_growth_events_global	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_events_local	%+n per turn to town growth in this province	True
effects_description_tw_growth_government	%+n per turn to town wealth in the province (government)	True
effects_description_tw_growth_home_region	%+n per turn to town growth in your home province	True
effects_description_tw_growth_industry	%+n per turn to town growth from commerce within this province	True
effects_description_tw_growth_industry_global	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_ministers_home_theatre	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_mod_all	%+n%% to town growth from all buildings	True
effects_description_tw_growth_mod_infrastructure	%+n%% to town growth from infrastructure  	True
effects_description_tw_growth_mod_metals	%+n%% bonus to town wealth from metalworking buildings	True
effects_description_tw_growth_mod_nanban_port	%+n%% to town growth from the nanban port	True
effects_description_tw_growth_mod_port_trade	%+n%% to town growth from ports	True
effects_description_tw_growth_mod_textiles	%+n%% to town growth from textile industry buildings	True
effects_description_tw_growth_port	%+n per turn to town growth from ports within this province	True
effects_description_tw_growth_port_global	%+n per turn to town growth from ports	True
effects_description_tw_growth_roads	%+n per turn to town growth from infrastructure within this province	True
effects_description_tw_growth_taxes_fixed	%+n%% to town growth due to taxation	True
effects_description_tw_growth_taxes_modifier	%+n%% to town growth due to taxation	True
effects_description_tw_growth_technologies_fixed	%+n per turn to town growth from mastery of the arts	True
effects_description_tw_growth_visible_tax_effect_extortionate	Drastically reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_high	Significantly reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_low	Slightly reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_minimal	Marginally reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_normal	Moderately reduces town growth across all provinces	True
effects_description_unit_archer_accuracy_mod	%+n%% accuracy for all bow units	True
effects_description_unit_archer_reload_mod	%+n%% reload skill for all bow units	True
effects_description_unit_mod_all_recruit_time_global	%+n to unit recruitment times across all provinces	True
effects_description_unit_mod_samurai_archer_recruit_time	%+n to bow samurai recruitment times in this province	True
effects_description_unit_mod_samurai_cavalry_recruit_time	%+n to samurai cavalry recruitment times in this province	True
effects_description_unit_mod_samurai_matchlock_recruit_time	%+n to matchlock samurai recruitment times in this province	True
effects_description_unit_mod_samurai_spear_recruit_time	%+n to spear samurai recruitment times in this province	True
effects_description_unit_mod_samurai_sword_recruit_time	%+n to sword samurai recruitment times in this province	True
effects_description_upkeep_cost_mod_category_artillery	%+n%% upkeep costs for siege weapons	True
effects_description_upkeep_cost_mod_category_cavalry	%+n%% upkeep costs for cavalry	True
effects_description_upkeep_cost_mod_category_infantry	%+n%% upkeep costs for infantry	True
effects_description_upkeep_cost_mod_category_naval_merchant	%+n%% upkeep costs for merchant ships	True
effects_description_upkeep_cost_mod_category_naval_specialist	%+n%% upkeep costs for rocket ships and bomb ketches	True
effects_description_upkeep_cost_mod_land_all	%+n%% upkeep costs for all army units	True
effects_description_upkeep_cost_mod_naval_all	%+n%% upkeep costs for all naval units	True
effects_description_Xgdp_building	%+n to province wealth	True
effects_description_Xpop_growth_buildings	%+n%% to province population growth	True
effects_description_Xtax_cap	Maximum tax rate applied to province: %n%%	True
effects_description_Xtw_growth	%+n%% to town wealth growth	True