effects_description_admin_cost_mod Reduces administration costs True
effects_description_agent_action_cost_mod %+n%% to the agent's action cost True
effects_description_agent_action_critical_success_mod %+n%% to the agent's critical success chance True
effects_description_agent_action_success_mod %+n%% to the agent's success chance True
effects_description_agent_attribute_cunning_apprehension %+n to cunning when apprehending True
effects_description_agent_attribute_cunning_bribery %+n to cunning when bribing True
effects_description_agent_attribute_cunning_counterspying %+n to cunning when counterspying True
effects_description_agent_attribute_cunning_oversee_army %+n to cunning when overseeing armies True
effects_description_agent_attribute_cunning_oversee_town %+n to cunning when overseeing towns True
effects_description_agent_attribute_mod_metsuke %+n to cunning for all metsuke True
effects_description_agent_attribute_subterfuge_assassination %+n to subterfuge when assassinating True
effects_description_agent_attribute_subterfuge_field_scout %+n to subterfuge when scouting in the field True
effects_description_agent_attribute_subterfuge_sabotage_army %+n to subterfuge when sabotaging armies True
effects_description_agent_attribute_subterfuge_sabotage_building %+n to subterfuge when sabotaging buildings True
effects_description_agent_attribute_subterfuge_spy_network %+n to subterfuge when establishing spy networks True
effects_description_agent_attribute_subterfuge_spying %+n to subterfuge when spying True
effects_description_agent_attribute_zeal_conversion %+n to zeal when converting provinces True
effects_description_agent_attribute_zeal_convert_character %+n to zeal when converting characters True
effects_description_agent_attribute_zeal_demoralise_army %+n to zeal when demoralising armies True
effects_description_agent_attribute_zeal_incite_unrest %+n to zeal when inciting unrest True
effects_description_agent_attribute_zeal_inspire_army %+n to zeal when inspiring armies True
effects_description_agent_attribute_zeal_inspire_town %+n to zeal when inspiring towns True
effects_description_agent_availability_quality_geisha Enables recruitment of Rank %n geisha True
effects_description_agent_availability_quality_ikko_monk Enables recruitment of Rank %n Ikko monks True
effects_description_agent_availability_quality_metsuke Enables recruitment of Rank %n metsuke True
effects_description_agent_availability_quality_missionary Enables recruitment of Rank %n missionaries True
effects_description_agent_availability_quality_monk Enables recruitment of Rank %n monks True
effects_description_agent_availability_quality_ninja Enables recruitment of Rank %n ninja True
effects_description_agent_cap_geisha %+n to the number of geisha that may be fielded True
effects_description_agent_cap_general %+n to the number of generals that may be fielded True
effects_description_agent_cap_ikko_monk Each Ikko temple chain building enables you to sustain one additional Ikko monk (to a maximum of 5) True
effects_description_agent_cap_metsuke Each market chain building enables you to sustain one additional metsuke (to a maximum of 5) True
effects_description_agent_cap_minja Each stealth chain building enables you to sustain one additional ninja (to a maximum of 5) True
effects_description_agent_cap_missionary Each Christian chain building enables you to sustain one additional missionary (to a maximum of 5) True
effects_description_agent_cap_monk Each Buddhist chain building enables you to sustain one additional monk (to a maximum of 5) True
effects_description_agent_general_refil_rate_1 Generals become available for recruitment at a moderate rate True
effects_description_agent_general_refil_rate_2 Generals become available for recruitment at a fast rate True
effects_description_agent_metsuke_release_time_mod %+n to imprisonment time for agents apprehened by metsuke True
effects_description_agent_ninja_killing_chance_mod %+n%% to assassination success chance True
effects_description_agent_ninja_ninjutsu %+n%% to the chance that the ninja will be executed when unsuccessful True
effects_description_agent_ninja_stealth_mod %+n%% to the chance that the ninja will avoid detection when unsuccessful True
effects_description_agent_ninja_wounding_time_mod %+n to convalescence time for characters wounded by ninja True
effects_description_agent_stealth_detection_mod %+n%% to the chance of detecting ninja True
effects_description_agent_XP_mod_ikko_monk %+n rank(s) for Ikko monks recruited in this province True
effects_description_agent_XP_mod_mesuke %+n rank(s) for metsuke recruited in this province True
effects_description_agent_XP_mod_missionary %+n rank(s) for missionaries recruited in this province True
effects_description_agent_XP_mod_monk %+n rank(s) for monks recruited in this province True
effects_description_agent_XP_mod_ninja %+n rank(s) for ninja recruited in this province True
effects_description_attrition_mod %+n%% to losses in an area of attrition True
effects_description_bos_agent_action_cost_mod %+n%% to the cost of this agent's actions True
effects_description_bos_agent_action_success_mod %+n%% to this agent's chances of success True
effects_description_bos_agent_attribute_geisha_distract_army %+n to charm when distracting armies True
effects_description_bos_agent_attribute_geisha_distract_garrison %+n to charm when distracting garrisons True
effects_description_bos_agent_attribute_geisha_enchant_enemy %+n to charm when enchanting enemies True
effects_description_bos_agent_attribute_geisha_entertain_nobles %+n to charm when entertaining nobles True
effects_description_bos_agent_attribute_geisha_inspire_troops %+n to charm when inspiring troops True
effects_description_bos_agent_attribute_geisha_performance %+n to charm when performing True
effects_description_bos_agent_attribute_ishin_shinsen_assassination %+n to zeal when assassinating True
effects_description_bos_agent_attribute_ishin_shinsen_conversion %+n to zeal when converting provinces True
effects_description_bos_agent_attribute_ishin_shinsen_counterspying %+n to zeal when counterspying True
effects_description_bos_agent_attribute_ishin_shinsen_incite_revolt %+n to zeal when inciting revolts True
effects_description_bos_agent_attribute_ishinshishi_instil_fervour %+n to zeal when instilling fervour True
effects_description_bos_agent_attribute_ishinshishi_persuade_troops %+n to zeal when persuading troops True
effects_description_bos_agent_attribute_ishinshishi_rally_populace %+n to zeal when rallying the populace True
effects_description_bos_agent_attribute_shinobi_army_sabotage %+n to subterfuge when sabotaging armies True
effects_description_bos_agent_attribute_shinobi_assassination %+n to subterfuge when assassinating True
effects_description_bos_agent_attribute_shinobi_building_sabotage %+n to subterfuge when sabotaging buildings True
effects_description_bos_agent_attribute_shinobi_scouting %+n to subterfuge when scouting for armies True
effects_description_bos_agent_attribute_shinobi_spy_network %+n to subterfuge when establishing spy networks True
effects_description_bos_agent_attribute_shinobi_spying %+n to subterfuge when spying True
effects_description_bos_agent_attribute_shinsengumi_coerce_troops %+n to zeal when coercing troops True
effects_description_bos_agent_attribute_shinsengumi_instil_discipline %+n to zeal when instilling discipline True
effects_description_bos_agent_attribute_shinsengumi_subdue_dissidents %+n to zeal when subduing dissidents True
effects_description_bos_agent_attribute_veteran_administration %+n to resolve in military administration True
effects_description_bos_agent_attribute_veteran_building_sabotage %+n to resolve when sabotaging buildings True
effects_description_bos_agent_attribute_veteran_harass %+n to resolve when harassing armies True
effects_description_bos_agent_attribute_veteran_single_combat %+n to resolve when engaging in single combat True
effects_description_bos_agent_attribute_veteran_supervise_recruitment %+n to resolve when supervising recruitment True
effects_description_bos_agent_attribute_veteran_train_troops %+n to resolve when training troops True
effects_description_bos_agent_availability_quality_geisha Enables recruitment of Rank %n geisha True
effects_description_bos_agent_availability_quality_ishinshishi Enables recruitment of Rank %n ishin shishi True
effects_description_bos_agent_availability_quality_shinobi Enables recruitment of Rank %n shinobi True
effects_description_bos_agent_availability_quality_shinsengumi Enables recruitment of Rank %n shinsengumi True
effects_description_bos_agent_availability_quality_veteran Enables recruitment of Rank %n foreign veteran True
effects_description_bos_agent_cap_geisha %+n to the current number of geisha that may be fielded True
effects_description_bos_agent_cap_ishinshishi %+n to the current number of ishin shishi that may be fielded True
effects_description_bos_agent_cap_shinobi %+n to the current number of shinobi that may be fielded True
effects_description_bos_agent_cap_shinsengumi %+n to the current number of shinsengumi that may be fielded True
effects_description_bos_agent_cap_veteran %+n to the current number of foreign veterans that may be fielded True
effects_description_bos_agent_critical_success_mod %+n%% to this agent's chances of critical success True
effects_description_bos_agent_geisha_happiness_bonus %+n happiness in provinces where this lady is present True
effects_description_bos_agent_maximum_cap_all %+n to the maximum number of agents that may be fielded True
effects_description_bos_agent_maximum_cap_geisha %+n to the maximum number of geisha that may be fielded True
effects_description_bos_agent_maximum_cap_ishinshishi %+n to the maximum number of ishin shishi that may be fielded True
effects_description_bos_agent_maximum_cap_shinobi %+n to the maximum number of shinobi that may be fielded True
effects_description_bos_agent_maximum_cap_shinsengumi %+n to the maximum number of shinsengumi that may be fielded True
effects_description_bos_agent_maximum_cap_veteran %+n to the maximum number of foreign veterans that may be fielded True
effects_description_bos_agent_mod_action_fail_cost -%n%% to the cost of unsuccessful actions True
effects_description_bos_agent_mod_all_upkeep %+n%% to the upkeep costs of all units in this agent's army True
effects_description_bos_agent_mod_army_charge_bonus %+n to the charge bonus of all units in this agent's army True
effects_description_bos_agent_mod_army_melee %+n to the melee attack of all units in this agent's army True
effects_description_bos_agent_mod_detection_range %+n%% to the chances of successfully detecting hidden armies and agents True
effects_description_bos_agent_mod_enchantability %+n%% to the chances of successful enchantment by enemy geisha True
effects_description_bos_agent_mod_happiness_global %+n to happiness across all provinces True
effects_description_bos_agent_mod_kill_aggressor_chance %+n%% to the chances of killing enemy agents in self-defence True
effects_description_bos_agent_mod_naval_support_cooldown %+n seconds cooldown time for naval fire support during land battles True
effects_description_bos_agent_mod_repression_global %+n to repression across all provinces True
effects_description_bos_agent_mod_sabotage_building_damage %+n%% to the damage done when sabotaging buildings True
effects_description_bos_agent_repression_local %+n to repression in provinces where this man is present True
effects_description_bos_agent_shinobi_stealth_mod %+n%% to the chances that this shinobi will avoid detection when unsuccessful True
effects_description_bos_agent_single_combat_survival_chance %+n%% to this agent's chances of being killed in single combat True
effects_description_bos_agent_veteran_mod_ammunition %+n%% to ammunition for all units in this man's army True
effects_description_bos_agent_XP_mod_geisha %+n to the initial rank of geisha recruited in this province True
effects_description_bos_ancillary_accuracy_mod_all %+n to the accuracy of all units in the army in which this man is embedded True
effects_description_bos_ancillary_accuracy_mod_artillery %+n to the accuracy of artillery crews in this man's army True
effects_description_bos_ancillary_accuracy_mod_bows %+n to the accuracy of all bow units under this man's command True
effects_description_bos_ancillary_attrition_mod %+n%% to losses in an area of attrition True
effects_description_bos_ancillary_charge_bonus_mod_cavalry %+n to the charge bonus of all cavalry under this man’s command True
effects_description_bos_ancillary_construction_cost_mod_all %+n%% to the cost of constructing all buildings True
effects_description_bos_ancillary_construction_cost_mod_indsustry %+n%% to the cost of constructing industrial buildings True
effects_description_bos_ancillary_construction_cost_mod_rails %+n%% to the cost of constructing railways True
effects_description_bos_ancillary_construction_time_mod_rails %+n%% to the construction times of railways True
effects_description_bos_ancillary_melee_attack_mod_bodyguard %+n to the melee attack of this man's bodyguard True
effects_description_bos_ancillary_melee_attack_mod_sword %+n to the melee attack of all sword units under this man's command True
effects_description_bos_ancillary_melee_attack_mod_traditional %+n to the melee attack of all traditional units under this man's command True
effects_description_bos_ancillary_melee_defence_mod_all %+n to the melee defence of all units under this man's command True
effects_description_bos_ancillary_movement_point_mod_ships %+n%% to the campaign movement range of all ships under this man's command True
effects_description_bos_ancillary_reinforcement_range_mod Reinforcements can be drawn in from further afield True
effects_description_bos_ancillary_reload_mod_rifles %+n%% to the reloading skill of rifle-armed troops in the army in which this man is embedded. True
effects_description_bos_ancillary_replenishment_mod %+n%% to the replenishment rate of all units in this man's army True
effects_description_bos_ancillary_research_mod_both %+n%% to the research rate of technologies True
effects_description_bos_building_construction_time_mod_all %+n%% to construction times in this province True
effects_description_bos_building_cost_mod_local %+n%% to the cost of constructing buildings in this province True
effects_description_bos_building_legendary Legendary building (unique) True
effects_description_bos_castle_slot_addition Unlocks an additional construction slot True
effects_description_bos_clan_trait_aizu_castle_cost_mod Defence (%+n%% to the cost of constructing castles) True
effects_description_bos_clan_trait_aizu_shinsengumi_action_cost_mod Discipline (%+n%% to the cost of shinsengumi actions) True
effects_description_bos_clan_trait_aizu_trad_unit_cost_mod Bushido (%+n%% to the recruitment costs of traditional units) True
effects_description_bos_clan_trait_aizu_trad_unit_xp_mod Tradition (%+n to the experience of traditional units) True
effects_description_bos_clan_trait_choshu_ishin_shishi_action_mod Zeal (%+n%% to the cost of ishin shishi actions) True
effects_description_bos_clan_trait_choshu_loot_mod Marauding (%+n%% to income from looting) True
effects_description_bos_clan_trait_choshu_military_cost_mod Adaptability (%+n%% to the costs of modern military buildings and units) True
effects_description_bos_clan_trait_chosu_charge Impetus (%+n to the charge bonus of all units) True
effects_description_bos_clan_trait_jozai_battle_movement_mod Conditioning (%+n%% to the movement speed of all units) True
effects_description_bos_clan_trait_jozai_guerrilla_unit_cap_mod Guerrilla Warfare (%+n to the possible number of yugekitai units) True
effects_description_bos_clan_trait_jozai_harassment Subversion (%+n%% to casualties when using sabotage and harassment actions) True
effects_description_bos_clan_trait_jozai_replenishment Resourcefulness (Armies can replenish in enemy territory, winter months excepted) True
effects_description_bos_clan_trait_nagaoka_criminal_income_mod Enterprise (%+n%% to income from business chain buildings) True
effects_description_bos_clan_trait_nagaoka_geisha_success Entertainment (%+n%% to the chances of successful geisha actions) True
effects_description_bos_clan_trait_nagaoka_modern_unit_cost_mod Foreign Trade (%+n% to the recruitment costs of modern units) True
effects_description_bos_clan_trait_nagaoka_rifle_reload_speed Alacrity (%+n%% to the reloading skill of rifle units) True
effects_description_bos_clan_trait_obama_garrison_xp_mod Vigilance (%+n to the experience of defending garrison units) True
effects_description_bos_clan_trait_obama_land_upkeep Logistics (%+n% to the upkeep cost of all land units) True
effects_description_bos_clan_trait_obama_repression Authority (%+n to repression across all provinces) True
effects_description_bos_clan_trait_obama_tax_mod Overseeing (%+n%% increase in tax income) True
effects_description_bos_clan_trait_saga_artillery Gunnery (%+n to the accuracy of all artillery pieces) True
effects_description_bos_clan_trait_saga_growth_industry_mod Industry (%+n% to growth from industrial buildings) True
effects_description_bos_clan_trait_saga_ship_cost_mod Engineering (%+n%% reduction to the recruitment and upkeep costs of ships) True
effects_description_bos_clan_trait_saga_western_trade Rangaku (Trade with the Western Powers has been established) True
effects_description_bos_clan_trait_satsuma_admin Administration (%+n%% reduction to administration costs) True
effects_description_bos_clan_trait_satsuma_agent_action_cost Westernisation (%+n%% to the cost of foreign veteran actions) True
effects_description_bos_clan_trait_satsuma_general_aoe Leadership (%+n% increase to the general's radius of influence) True
effects_description_bos_clan_trait_satsuma_regions Dominion (Begins with two provinces) True
effects_description_bos_clan_trait_sendai_allegiance_tolerance_mod Tolerance (%+n reduction to unhappiness from differences in allegiance) True
effects_description_bos_clan_trait_sendai_battle_time_mod Siegecraft (%n turn reduction to surrender time when besieging castles) True
effects_description_bos_clan_trait_sendai_diplomacy_mod Tact (%+n to diplomatic relations) True
effects_description_bos_clan_trait_sendai_resistance_to_occupation_mod Respect (%+n reduction to resistance to occupation across all provinces) True
effects_description_bos_clan_trait_tosa_diplomacy Tact (%+n to diplomatic relations) True
effects_description_bos_clan_trait_tosa_naval_bombardments Barrage (%+n to naval bombardment range) True
effects_description_bos_clan_trait_tosa_resistance_to_occupation_mod Respect (%+n reduction to resistance to occupation across all provinces) True
effects_description_bos_clan_trait_tosa_ship_xp_mod Seafaring (%+n to experience for all ship crews) True
effects_description_bos_clan_trait_tsu_conversion_mod Persuasion (%+n%% to allegiance conversion) True
effects_description_bos_clan_trait_tsu_defence_mod Fortitude (%+n to unit melee defence) True
effects_description_bos_clan_trait_tsu_kiso_cap_mod Furtiveness (%+n to the number of kisho ninja units available) True
effects_description_bos_clan_trait_tsu_shinobi_action_cost_mod Artifice (%+n%% to the cost of shinobi actions) True
effects_description_bos_coastal_defence_damage_to_disable Coastal defences will be disabled once the port's health falls to %n%% True
effects_description_bos_coastal_defence_quality_and_availability Coastal defence level: %n True
effects_description_bos_coastal_defence_zone_range Coastal defence range: %n True
effects_description_bos_conversion_imperial Improves the spread of pro-Imperial sentiment (%+n influence) True
effects_description_bos_conversion_imperial_osmosis Spreads pro-Imperial sentiment to neighbouring provinces (%+n influence) True
effects_description_bos_conversion_independent Improves the spread of pro-Independent sentiment (%+n influence) True
effects_description_bos_conversion_independent_osmosis Spreads pro-Independent sentiment to neighbouring provinces (%+n influence) True
effects_description_bos_conversion_shogunate Improves the spread of pro-Shogunate sentiment (%+n influence) True
effects_description_bos_conversion_shogunate_osmosis Spreads pro-Shogunate sentiment to neighbouring provinces (%+n influence) True
effects_description_bos_defenses_gatling_gun_towers Defenders are able to use Gatling gun towers True
effects_description_bos_defenses_matchlock_tower Defenders are able to use matchlock towers True
effects_description_bos_defenses_wall_and_gatling_gun_towers Defenders are able to use wall guns and Gatling gun towers True
effects_description_bos_enable_military_mission Foreign powers will seek to establish a military mission (requires trading port) True
effects_description_bos_enable_night_battles Enables night battles. True
effects_description_bos_enable_night_battles_naval Enables all fleets to engage in night battles. True
effects_description_bos_enable_stand_and_fight Enables the "Stand & Fight" ability (traditional generals only) True
effects_description_bos_enemy_morale_mod Instils fear in enemy units (reduces morale) True
effects_description_bos_escape_chance_action_mod %+n%% to the chances of escape following an unsuccessful action True
effects_description_bos_escape_chance_mod %+n%% to the chances of escaping from enemy agents True
effects_description_bos_event_building_cost_mod_civil %+n%% to the cost of constructing civil buildings True
effects_description_bos_event_building_cost_mod_military %+n%% to the cost of constructing military buildings True
effects_description_bos_event_building_cost_mod_propaganda_local %+n%% to the cost of constructing propaganda buildings in this province True
effects_description_bos_event_building_time_mod_civil %+n%% to the construction times of civil buildings True
effects_description_bos_event_building_time_mod_military %+n%% to the construction times of military buildings True
effects_description_bos_event_building_time_mod_propaganda_local %+n%% to the construction times of propaganda buildings in this province True
effects_description_bos_event_diplomacy %+n to diplomatic relations True
effects_description_bos_event_gdp_mod_all_global %+n%% to wealth generated by buildings across all provinces True
effects_description_bos_event_gdp_mod_all_local %+n%% to wealth generated by buildings in this province True
effects_description_bos_event_gdp_mod_commerce_local %+n%% to wealth generated by business buildings in this province True
effects_description_bos_event_gdp_mod_farms_mines %+n%% to wealth generated by farms and mines True
effects_description_bos_event_gdp_mod_industry %+n%% to wealth generated by industrial buildings True
effects_description_bos_event_gdp_mod_population_global %+n%% to wealth generated across all provinces True
effects_description_bos_event_gdp_mod_population_local %+n%% to wealth generated in this province True
effects_description_bos_event_gdp_mod_province_capital %+n%% to wealth generated by industry and business in the province capital True
effects_description_bos_event_growth_all_global %+n per turn to town growth across all provinces True
effects_description_bos_event_growth_all_local %+n per turn to town growth in this province True
effects_description_bos_event_growth_mod_trade_ports %+n%% to town growth from trade ports and foreign districts across all provinces True
effects_description_bos_event_happiness_global %+n to happiness across all provinces True
effects_description_bos_event_happiness_local %+n to happiness in this province True
effects_description_bos_event_happiness_samurai_global %+n to happiness amongst samurai civilians within your domain True
effects_description_bos_event_mod_xp_artillery %+n to the experience of artillery recruits True
effects_description_bos_event_mod_xp_rifles %+n to the experience of all firearm-trained recruits True
effects_description_bos_event_morale_mod_army %+n to the morale of all land units True
effects_description_bos_event_morale_mod_navy %+n to the morale of all ships True
effects_description_bos_event_recruitment_cost_mod_ships %+n%% to the cost of constructing ships True
effects_description_bos_event_recruitment_cost_shinsengumi_local %+n%% to the cost of recruiting shinsengumi agents and units in this province True
effects_description_bos_event_research_mod_both %+n%% to the research rate of technologies True
effects_description_bos_event_research_mod_civil %+n%% to the research rate of civil technologies True
effects_description_bos_event_research_mod_military %+n%% to the research rate of military technologies True
effects_description_bos_event_samurai_cost %+n%% to the cost of recruiting kachi (samurai) True
effects_description_bos_event_unhappiness_local %+n to happiness in this province True
effects_description_bos_gdp_commerce %+n to wealth generated by trade in this province True
effects_description_bos_gdp_farm %+n to wealth generated by farms in this province True
effects_description_bos_gdp_industry %+n to wealth generated by industrial buildings in this province True
effects_description_bos_gdp_mine %+n to wealth generated by mines in this province True
effects_description_bos_gdp_port %+n to wealth from ports in this province True
effects_description_bos_geisha_mod_action_cost_global %+n%% to the cost of geisha actions clan-wide True
effects_description_bos_geisha_mod_culture_chain %+n%% to wealth from business buildings across all provinces True
effects_description_bos_geisha_mod_success %+n%% to the chances of successful geisha actions True
effects_description_bos_general_army_charge_bonus %+n to the charge bonus of all units under this man's command True
effects_description_bos_general_attribute_command_all %+n to command (all situations) True
effects_description_bos_general_attribute_command_attack_all %+n to command when attacking (on land or at sea) True
effects_description_bos_general_attribute_command_defend_all %+n to command when defending (on land or at sea) True
effects_description_bos_general_attribute_command_land_ambush %+n to command during ambushes True
effects_description_bos_general_enables_ramming Enables ship ramming True
effects_description_bos_general_honourable %+n to loyalty (if general), to honour (if daimyo) True
effects_description_bos_general_mod_all_upkeep %+n%% to the upkeep costs of all units and ships under this man's command True
effects_description_bos_general_mod_ammunition %+n%% to ammunition for all units under this man's command True
effects_description_bos_general_mod_army_accuracy %+n to the accuracy of all units under this man's command True
effects_description_bos_general_mod_army_armour %+n to the armour of all units under this man's command True
effects_description_bos_general_mod_army_reload_rate %+n%% to the reloading skill of all units under this man's command True
effects_description_bos_general_mod_army_stamina Grants fatigue resistance to all garrison units under this man's command True
effects_description_bos_general_mod_aura %+n%% to this man's radius of influence True
effects_description_bos_general_mod_bodyguard_accuracy %+n to the accuracy of this man's bodyguard True
effects_description_bos_general_mod_bodyguard_armour %+n to the armour of this man's bodyguard True
effects_description_bos_general_mod_bodyguard_charge_bonus %+n to the charge bonus of this man's bodyguard True
effects_description_bos_general_mod_bodyguard_morale %+n to the morale of this man's bodyguard True
effects_description_bos_general_mod_bodyguard_size %+n%% to the number of men in this man's bodyguard True
effects_description_bos_general_mod_bombardment_range %+n to coastal bombardment range True
effects_description_bos_general_mod_flagship_accuracy %+n to the accuracy of this man's flagship True
effects_description_bos_general_mod_flagship_armour %+n to the armour of this man's flagship True
effects_description_bos_general_mod_flagship_health %+n%% to the durability of this man's flagship True
effects_description_bos_general_mod_flagship_morale %+n to crew morale on this man's flagship True
effects_description_bos_general_mod_land_unit_morale %+n to the morale of all land units under this man's command True
effects_description_bos_general_mod_navy_accuracy %+n to the accuracy of all ships under this man's command True
effects_description_bos_general_mod_navy_armour %+n%% to the armour of all ships under this man's command True
effects_description_bos_general_mod_navy_broadsides %+n%% to broadside damage caused by all ships under this man's command True
effects_description_bos_general_mod_navy_reload_rate %+n%% to the reloading skill of all ships under this man's command True
effects_description_bos_general_mod_ship_morale %+n to crew morale on all ships under this man's command True
effects_description_bos_general_mod_trade_raiding %+n%% to income from raiding trade routes True
effects_description_bos_general_rally_mod %+n%% to the effectiveness of the "Rally" ability True
effects_description_bos_general_resistance_bonus -%n%% to resistance to invaders in provinces conquered by this man True
effects_description_bos_gentlemen_happiness_bonus %+n to happiness in provinces where this man is present True
effects_description_bos_happiness_character_modernisation %+n to happiness from modernisation in provinces where this man is present True
effects_description_bos_happy_culture_local %+n to happiness in this province True
effects_description_bos_ishinshishi_mod_action_cost_global %+n%% to the cost of ishin shishi actions clan-wide True
effects_description_bos_ishinshishi_mod_conversion_global Increases the spread of pro-Imperial sentiment across all provinces (%+n influence) True
effects_description_bos_ishinshishi_mod_imperial_unit_cost %+n%% to the cost of recruiting Imperialist units clan-wide True
effects_description_bos_ishinshishi_mod_imperial_unit_morale %+n to the morale of all Imperial units in this man's army True
effects_description_bos_ishinshishi_unhappiness_local %+n to happiness in enemy provinces where this man is present True
effects_description_bos_land_recruitment_points Recruitment capacity (units in training): +%n True
effects_description_bos_line_of_sight_mod %+n increase to campaign map line of sight True
effects_description_bos_looting_mod %+n%% to income from looting True
effects_description_bos_military_mission_american_building Establishes an American military mission, thereby enabling the construction of the American trading district. True
effects_description_bos_military_mission_american_units Enables the recruitment of elite American units from this district. True
effects_description_bos_military_mission_british_building Enables the construction of the British trading district. True
effects_description_bos_military_mission_british_units Enables the recruitment of elite British units from this district. True
effects_description_bos_military_mission_french_building Enables the construction of the French trading district. True
effects_description_bos_military_mission_french_units Enables the recruitment of elite French units from this district. True
effects_description_bos_minister_agent_recruitment_cost_local %+n%% to the cost of recruiting agents in provinces where this man is present True
effects_description_bos_minister_agent_success_global %+n%% to the chances of successful agent actions True
effects_description_bos_minister_construction_cost_global %+n%% to construction costs across all provinces True
effects_description_bos_minister_conversion_global Increases the spread of influence across all provinces (%+n influence) True
effects_description_bos_minister_growth_global %+n per turn to town growth across all provinces True
effects_description_bos_minister_max_agent_cap_global %+n to the maximum number of agents True
effects_description_bos_minister_morale_local %+n to the morale of all units under this man's command True
effects_description_bos_minister_recruitment_cost_global %+n%% to the cost of recruiting units True
effects_description_bos_minister_replenishment_global %+n%% to unit replenishment rate True
effects_description_bos_minister_repression_local %+n to repression in provinces where this man is present True
effects_description_bos_minister_tax_local %+n%% to the tax rate in provinces where this man is present True
effects_description_bos_minister_upkeep_global %+n%% to the upkeep costs of all armies and navies True
effects_description_bos_mod_building_repair_cost %+n%% to building repair costs True
effects_description_bos_mod_charge_all_local %+n to the charge bonus of all units recruited in this province True
effects_description_bos_mod_recruitment_cost_land_all_local %+n%% to the cost of recruiting land units in this province True
effects_description_bos_mod_unit_accuracy_all_local %+n to the accuracy of all units recruited in this province True
effects_description_bos_mod_unit_armour_all_local %+n to the armour of all units recruited in this province True
effects_description_bos_mod_unit_melee_all_local %+n to the melee attack of all units recruited in this province True
effects_description_bos_mod_unit_morale_all_local %+n to the morale of all land units recruited in this province True
effects_description_bos_mod_unit_replenishment_all_local %+n%% to unit replenishment rate True
effects_description_bos_mod_unit_replenishment_local %+n%% to the replenishment rate of all units under this man's command True
effects_description_bos_mod_xp_traditional_units %+n to the experience of traditional units True
effects_description_bos_modernisation %+n to modernisation (clan development) True
effects_description_bos_modernisation_happiness_mod %+n to happiness from modernisation True
effects_description_bos_movement_points_all_local %+n%% to the campaign movement range of all units under this man's command True
effects_description_bos_movement_points_character %+n%% to campaign movement range for the army this agent is embedded into True
effects_description_bos_naval_recruitment_points Recruitment capacity (ship under construction): +%n True
effects_description_bos_naval_support_cooldown_mod Naval fire support cooldown: %+n seconds True
effects_description_bos_naval_support_enable_projectile_1 Enables light naval fire support projectiles True
effects_description_bos_naval_support_enable_projectile_2 Enables medium naval fire support projectiles True
effects_description_bos_naval_support_enable_projectile_3 Enables explosive shells for naval fire support True
effects_description_bos_naval_support_hits_mod Naval fire support shells per volley: %+n True
effects_description_bos_naval_support_impact_mod %+n to the strength of naval fire support shells True
effects_description_bos_naval_support_impact_window Naval fire support bombardment duration: %+n seconds True
effects_description_bos_naval_support_radius_mod Naval fire support radius: %+n metres True
effects_description_bos_naval_support_time_to_hit_mod Naval fire support time-to-impact: %+n seconds True
effects_description_bos_naval_support_uses_mod Number of naval fire support uses: %+n True
effects_description_bos_personal_security %+n%% to the character's chance of being assassinated True
effects_description_bos_railways Enables railways True
effects_description_bos_realm_divide_imperial_1_banner In recognition of your military endeavours the Emperor has decreed that you shall bear His divine banner into battle. None shall dare resist the Imperial army! True
effects_description_bos_realm_divide_imperial_2_rally All forces loyal to the Emperor have rallied behind you! The unification of Japan in the Emperor's name is yours to achieve. True
effects_description_bos_realm_divide_imperial_3_convert You do not need to crush the opposition. If you continue to spread pro-Imperial influence, rival domains will realise the futility of resistance and join your side. True
effects_description_bos_realm_divide_self_1_summary The war rages on between the Emperor and Shogun. Your efforts have not gone unnoticed, so expect mounting hostility from all, even your closest allies. True
effects_description_bos_realm_divide_self_2_units_agents Imperial and Shogunate-related units and agents may no longer be fielded. Any such units you do control will now abandon your cause. True
effects_description_bos_realm_divide_self_3_propaganda_rebuild Your propaganda network must be rebuilt to accommodate your new personal objectives. True
effects_description_bos_realm_divide_self_4_propaganda_influence You no longer have access to shinsengumi and ishin shishi agents. However, your new propaganda allows you to maintain influence within your own and neighbouring provinces. True
effects_description_bos_realm_divide_shogun_1_banner In recognition of your military endeavours the Shogun has decreed that you shall carry his banner before your armies. No one will stand before might of the Shogunate! True
effects_description_bos_realm_divide_shogun_2_rally All who are loyal to the Shogun have rallied behind you. The unification of Japan in the Shogun’s name is now your only task. True
effects_description_bos_realm_divide_shogun_3_convert You do not need to exterminate all opposition. Continue to spread pro-Shogunate influence. Rival domains will see that their resistance is pointless, and flock to your banner. True
effects_description_bos_recruitment_cost_mod_category_artillery_global %+n%% to the costs of recruiting artillery across all provinces True
effects_description_bos_recruitment_cost_mod_category_artillery_local %+n%% to the costs of recruiting artillery in this province True
effects_description_bos_recruitment_cost_mod_category_naval_copper %+n%% to the cost of recruiting copper-plated ships in this province True
effects_description_bos_recruitment_time_mod_category_artillery %+n to the recruitment time of artillery units True
effects_description_bos_recruitment_time_mod_category_naval_copper %+n to the recruitment time of copper-plated ships in this province True
effects_description_bos_religion_conversion_no_non_state No spread of non-clan allegiance across all provinces True
effects_description_bos_repression_building_local %+n to repression in this province True
effects_description_bos_resistance_to_bombardment %+n%% increase in resistance to naval bombardment True
effects_description_bos_shinobi_mod_action_cost_global %+n%% to the cost of shinobi actions clan-wide True
effects_description_bos_shinobi_mod_sabotage_army_casualties %+n%% to casualities inflicted by sabotaging armies True
effects_description_bos_shinsengumi_mod_action_cost_global %+n%% to the cost of shinsengumi actions clan-wide True
effects_description_bos_shinsengumi_mod_conversion_global Improves the spread of pro-Shogunate sentiment across all provinces (%+n influence) True
effects_description_bos_shinsengumi_mod_shin_unit_morale %+n to the morale of all Shogunate units in this man's army True
effects_description_bos_shinsengumi_mod_shogunate_unit_cost %+n%% to the cost of recruiting Shogunate units clan-wide True
effects_description_bos_siege_defence_gatling_gun Upgrades castle defences on the battlefield to Gatling guns True
effects_description_bos_siege_defence_gun_batteries Upgrades castle defences on the battlefield to gun batteries True
effects_description_bos_siege_defence_matchlock Upgrades castle defences on the battlefield to matchlock towers True
effects_description_bos_tax_bonus_building %+n%% bonus to the tax rate in this province True
effects_description_bos_tech_ability_banzai Enables the "Banzai!" ability True
effects_description_bos_tech_ability_blinding_grenades Enables the "Blinding Grenades" ability True
effects_description_bos_tech_ability_enable_advanced_segment_shell Enables Advanced Armour-piercing Shells True
effects_description_bos_tech_ability_enable_common_shell Enables Explosive Shells True
effects_description_bos_tech_ability_enable_kneel_fire Enables the "Kneel Fire" ability True
effects_description_bos_tech_ability_enable_ramming Enables the "Ramming" ability True
effects_description_bos_tech_ability_enable_segment_shell Enables Armour-piercing Shells True
effects_description_bos_tech_ability_enable_suppression_fire Enables the "Suppression Fire" ability True
effects_description_bos_tech_ability_enable_torpedo Enables Torpedoes True
effects_description_bos_tech_ability_fire_arrows Enables the "Fire Arrows" ability True
effects_description_bos_tech_admin_cost_mod %n% reduction to administration costs True
effects_description_bos_tech_agent_action_cost_mod_foreign_veteran %+n%% to the cost of foreign veteran actions True
effects_description_bos_tech_agent_action_cost_mod_geisha %+n%% to the cost of geisha actions True
effects_description_bos_tech_agent_action_cost_mod_ishin_shishi %+n%% to the cost of ishin shishi actions True
effects_description_bos_tech_agent_action_cost_mod_shinobi %+n%% to the cost of shinobi actions True
effects_description_bos_tech_agent_action_cost_mod_shinsengumi %+n%% to the cost of shinsengumi actions True
effects_description_bos_tech_agent_foreign_veteran_success_mod %+n%% to the chances of successful foreign veteran actions True
effects_description_bos_tech_agent_geisha_success_mod %+n%% to the chances of successful geisha actions True
effects_description_bos_tech_agent_ishin_shishi_success_mod %+n%% to the chances of successful ishin shishi actions True
effects_description_bos_tech_agent_shinobi_success_mod %+n%% to the chances of successful shinobi actions True
effects_description_bos_tech_agent_shinsengumi_success_mod %+n%% to the chances of successful shinsengumi actions True
effects_description_bos_tech_building_cost_mod %+n%% to the cost of constructing buildings across all provinces True
effects_description_bos_tech_building_farm_cost_mod %+n%% to the cost of constructing farms across all provinces True
effects_description_bos_tech_building_port_cost_mod %+n%% to the cost of constructing ports True
effects_description_bos_tech_building_settlement_cost_mod %+n%% to the cost of constructing settlements across all provinces True
effects_description_bos_tech_clan_daimyo_honour_mod %+n to your daimyo's honour True
effects_description_bos_tech_clan_income_farm_mod %+n%% to wealth generated by farms across all provinces True
effects_description_bos_tech_clan_income_tax_mod %+n%% bonus to the clan-wide tax rate True
effects_description_bos_tech_clan_income_trade_mod Increase to trade income (tariffs only) by %+n%% True
effects_description_bos_tech_conversion_state_religion Increases the spread of influence (%+n influence) True
effects_description_bos_tech_general_aoe_mod %+n% increase to the general's radius of influence True
effects_description_bos_tech_general_loyalty_bonus %+n to the loyalty of all generals True
effects_description_bos_tech_modernisation_negative %+n to modernisation (clan development) True
effects_description_bos_tech_modernisation_positive %+n to modernisation (clan development) True
effects_description_bos_tech_naval_accuracy_mod %+n to the accuracy of ships True
effects_description_bos_tech_regional_happiness_mod %+n to clan-wide happiness True
effects_description_bos_tech_regional_repression_mod %+n to clan-wide repression True
effects_description_bos_tech_regional_town_wealth_mod %+n per turn to economic growth from technology True
effects_description_bos_tech_unit_cannon_accuracy_mod %+n to the accuracy of artillery units True
effects_description_bos_tech_unit_cavalry_cost_mod %+n%% to the cost of cavalry units True
effects_description_bos_tech_unit_enable_night_battles_naval Enables all fleets to engage in night battles. True
effects_description_bos_tech_unit_general_unit_switch_mod All general’s bodyguard units have been upgraded to use revolvers. True
effects_description_bos_tech_unit_guerrilla_unit_cap_mod %+n to the possible number of yugekitai units True
effects_description_bos_tech_unit_kisho_unit_cap_mod %+n to the number of kisho ninja units available True
effects_description_bos_tech_unit_land_ammo_mod %+n%% to ammunition for all units True
effects_description_bos_tech_unit_land_charge_bonus_mod %+n to the charge bonus of all units True
effects_description_bos_tech_unit_land_cost_mod %+n%% to the cost of recruiting units True
effects_description_bos_tech_unit_land_def_mod %+n to the defence of all units True
effects_description_bos_tech_unit_land_morale_mod %+n to the morale of all units True
effects_description_bos_tech_unit_land_movement_mod %+n%% to the campaign movement range of armies True
effects_description_bos_tech_unit_land_run_speed_mod %+n%% to the running speed of all units in battle True
effects_description_bos_tech_unit_modern_accuracy_mod %+n to the accuracy of modern rifle units True
effects_description_bos_tech_unit_modern_cost_mod %+n%% to the recruitment costs of all modern units True
effects_description_bos_tech_unit_modern_morale_mod %+n to the morale of modern units across all provinces True
effects_description_bos_tech_unit_naval_movement_mod %+n%% to the campaign movement range of ships True
effects_description_bos_tech_unit_replenish_mod %+n%% to unit replenishment True
effects_description_bos_tech_unit_ship_battle_speed_mod %+n%% to the movement speed of ships in battle True
effects_description_bos_tech_unit_ship_cost_mod %+n%% to the cost of all ships True
effects_description_bos_tech_unit_ship_recruitment_time_mod %+n to the recruitment time of ships clan-wide True
effects_description_bos_tech_unit_ship_upkeep_cost_mod %+n%% to the upkeep costs of fleets True
effects_description_bos_tech_unit_trad_cost_mod %+n%% to the recruitment costs of traditional units True
effects_description_bos_tech_unit_trad_morale_mod %+n to the morale of all traditional units True
effects_description_bos_tech_unit_trad_xp_mod %+n to the experience of all traditional units True
effects_description_bos_tech_unit_upkeep_mod %+n%% to the upkeep costs of all armies and navies True
effects_description_bos_trade_income_mod %+n%% to trade income (tariffs only) True
effects_description_bos_trade_routes_mod_max_sea %+n to possible trade routes (sea) True
effects_description_bos_traditionalism %+n to modernisation (clan development) True
effects_description_bos_tw_growth_commerce %+n per turn to town growth from trade within this province True
effects_description_bos_tw_growth_industry %+n per turn to town growth from industrial buildings within this province True
effects_description_bos_unit_modern_cost_mod_global %+n%% to the cost of modern units across all provinces True
effects_description_bos_unit_modern_cost_mod_local %+n%% to the cost of modern units in this province True
effects_description_bos_unit_naval_battle_movement_mod %+n%% to the movement speed of all ships in battle True
effects_description_bos_unit_ship_cost_mod_local %+n%% to the cost of all ships in this province True
effects_description_bos_unit_traditional_cost_mod_global %+n%% to the recruitment costs of traditional units across all provinces True
effects_description_bos_unit_traditional_cost_mod_local %+n%% to the recruitment costs of traditional units in this province True
effects_description_bos_veteran_mod_action_cost_global %+n%% to the cost of foreign veteran actions clan-wide True
effects_description_bos_veteran_mod_artillery_reload_rate %+n%% to the reloading skill of artillery units in the army in which this man is embedded True
effects_description_bos_veteran_mod_harass_army_casualties %+n%% to the casualities inflicted when harassing armies True
effects_description_bos_veteran_mod_marksmanship_all %+n to the accuracy of all units in the army in which this man is embedded True
effects_description_bos_veteran_mod_marksmanship_inf_cav %+n to the accuracy of infantry and cavalry units in the army in which this man is embedded True
effects_description_bos_veteran_mod_marksmanship_rifles %+n to the accuracy of rifle-armed troops in the army in which this man is embedded True
effects_description_bos_veteran_mod_melee_all %+n to the melee attack of all units in the army in which this man is embedded True
effects_description_bos_veteran_mod_melee_ranged_infantry %+n to the melee attack of missile infantry in the army in which this man is embedded True
effects_description_bos_veteran_mod_melee_rifles %+n to the melee attack of rifle-armed troops in the army in which this man is embedded True
effects_description_bos_veteran_mod_reload_rate_all %+n%% to the reloading skill of all units in the army in which this man is embedded True
effects_description_bos_veteran_mod_reload_rate_rifles %+n%% to the reloading skill of rifle-armed troops in the army in which this man is embedded True
effects_description_bos_western_port_hidden Establishes trade routes with the Western Powers. True
effects_description_building_construction_time_mod_all %+n%% to construction times in this province True
effects_description_building_construction_time_mod_all_global %+n%% to construction times across all provinces True
effects_description_building_cost_mod_all %+n%% to cost of constructing buildings in this province True
effects_description_building_cost_mod_all_global %+n%% to cost of constructing buildings across all provinces True
effects_description_building_cost_mod_local %+n%% to cost of constructing buildings in this province True
effects_description_building_mod_income_farms %+n%% to income from farms True
effects_description_campaign_map_stealth Enables the army to lay ambush in all terrain types True
effects_description_castle_slot_addition Unlocks an additional construction slot True
effects_description_character_death_chance_turn_end %n%% chance of death by natural causes True
effects_description_charge_bonus_mod %+n to the charge bonus of all units under this man's command True
effects_description_clan_trait_chosokabe_cheap_foot_archers Reduced recruitment cost and upkeep for all bow infantry True
effects_description_clan_trait_chosokabe_superio_foot_archers Can recruit superior bow infantry True
effects_description_clan_trait_chosokabe_superior_farms Increased income from farms True
effects_description_clan_trait_date_charge_bonus Charge bonus to all units True
effects_description_clan_trait_date_cheap_nodachi Reduced recruitment cost and upkeep for no-dachi samurai True
effects_description_clan_trait_date_superior_nodachi Can recruit superior no-dachi samurai True
effects_description_clan_trait_hattori_guerrilla_deployment Specialist Hattori units possess kisho training True
effects_description_clan_trait_hattori_stealthy_units Specialist Hattori units can hide effectively in battle True
effects_description_clan_trait_hojo_cheap_castle Castles are cheaper to build and repair True
effects_description_clan_trait_hojo_cheap_siege_units Reduced recruitment costs and upkeep for siege units True
effects_description_clan_trait_hojo_superior_siege_units Can recruit superior siege units True
effects_description_clan_trait_ikko_ashigaru Can recruit large units of ashigaru, weak but with high morale True
effects_description_clan_trait_ikko_general_convert Generals can convert provinces to the Ikko faith True
effects_description_clan_trait_ikko_no_metsuke Cannot recruit metsuke True
effects_description_clan_trait_ikko_warrior_monks Can recruit superior warrior monks True
effects_description_clan_trait_mori_cheap_ship Reduced recruitment costs and upkeep for all ships True
effects_description_clan_trait_mori_ship_movement Increased campaign map movement range for all ships True
effects_description_clan_trait_mori_superior_ship Can recruit superior ships True
effects_description_clan_trait_oda_ashigaru_morale_bonus Improved morale for all ashigaru True
effects_description_clan_trait_oda_cheap_ashigaru Reduced recruitment costs and upkeep for all ashigaru True
effects_description_clan_trait_otomo_cheap_gunpowder_units Reduced recruitment cost for gunpowder infantry True
effects_description_clan_trait_otomo_cheap_missionary_actions Reduced cost for missionary actions True
effects_description_clan_trait_otomo_faster_import_matchlock Faster import of matchlocks True
effects_description_clan_trait_otomo_improved_conversion Improved rate of conversion to the clan's religion True
effects_description_clan_trait_otomo_superior_missionaries Can recruit superior missionaries True
effects_description_clan_trait_shimazu_cheap_samurai Reduced recruitment costs and upkeep for katana samurai True
effects_description_clan_trait_shimazu_increased_loyalty Increased loyalty for all generals True
effects_description_clan_trait_shimazu_superior_katana_hero Can recruit superior katana heroes True
effects_description_clan_trait_shimazu_superior_katana_samurai Can recruit superior katana samurai True
effects_description_clan_trait_takeda_cavalry_morale_bonus Improved morale for cavalry True
effects_description_clan_trait_takeda_cheap_cavalry Reduced recruitment costs and upkeep for all cavalry True
effects_description_clan_trait_takeda_superior_cavalry Can recruit superior cavalry True
effects_description_clan_trait_tokugawa_cheap_battlefield_ninja Reduced recruitment costs and upkeep for kisho ninja True
effects_description_clan_trait_tokugawa_diplomacy_bonus Bonus to diplomatic relations True
effects_description_clan_trait_tokugawa_superior_battlefield_ninja Can recruit superior kisho ninja True
effects_description_clan_trait_tokugawa_superior_metsuke Can recruit superior metsuke True
effects_description_clan_trait_uesugi_cheap_warrior_monks Reduced recruitment costs and upkeep for warrior monks True
effects_description_clan_trait_uesugi_superior_monks Can recruit superior monks True
effects_description_clan_trait_uesugi_superior_warrior_monks Can recruit superior warrior monks True
effects_description_clan_trait_uesugi_trade_bonus Increased trade income True
effects_description_Command_Land_Attack %+n to command when attacking on land True
effects_description_Command_Land_Cavalry_Troops %+n to command when leading cavalry units True
effects_description_Command_Land_Defence %+n to command when defending on land True
effects_description_Command_Land_Siege_Attack %+n to command when besieging True
effects_description_Command_Land_Siege_Defence %+n to command when besieged True
effects_description_Command_mod %+n to command True
effects_description_commodity_prod_bos_coal %+n tonnes of coal True
effects_description_commodity_prod_bos_copper %+n tonnes of high quality copper True
effects_description_commodity_prod_bos_cotton %+n bales of cotton True
effects_description_commodity_prod_bos_iron %+n tonnes of high quality iron True
effects_description_commodity_prod_bos_machines %+n tonnes of advanced machinery True
effects_description_commodity_prod_bos_silk %+n bales of raw silk True
effects_description_commodity_prod_bos_tea %+n bales of tea True
effects_description_commodity_prod_sho_cotton %+n bales of cotton True
effects_description_commodity_prod_sho_crafts %+n chests of luxury goods True
effects_description_commodity_prod_sho_horses %+n stables of superior warhorses True
effects_description_commodity_prod_sho_iron %+n tonnes of high-quality iron True
effects_description_commodity_prod_sho_silk %+n bales of raw silk True
effects_description_commodity_prod_sho_spice %+n caskets of incense True
effects_description_commodity_prod_sho_stone %+n tonnes of sturdy stone True
effects_description_commodity_prod_sho_wood %+n tonnes of high-quality timber True
effects_description_conversion_buddhist Converts the populace to Buddhism (%+n religious zeal) True
effects_description_conversion_buddhist_osmosis Spreads Buddhism to neighbouring provinces (%+n religious zeal) True
effects_description_conversion_catholic Converts the populace to Christianity (%+n religious zeal) True
effects_description_conversion_catholic_osmosis Spreads Christianity to neighbouring provinces (%+n religious zeal) True
effects_description_conversion_ikko Converts the populace into followers of the Ikko faith (%+n religious zeal) True
effects_description_conversion_ikko_osmosis Spreads radical Ikko beliefs to neighbouring provinces (%+n religious zeal) True
effects_description_conversion_state_religion Improves conversion to the clan religion (%+n religious zeal) True
effects_description_conversion_state_religion_local Converts provinces in which this man is located to the clan religion (%+n religious zeal) True
effects_description_diplomacy_bonus_emissaries %+n to diplomatic relations True
effects_description_diplomacy_bonus_enlightenment %+n to diplomatic relations True
effects_description_diplomacy_bonus_faction_leader %+n to diplomatic relations True
effects_description_diplomatic_bonus %+n to diplomatic relations True
effects_description_diplomatic_bonus_mod %+n to diplomatic relations True
effects_description_enable_inspire_unit Enables inspire unit ability True
effects_description_enable_night_battles Enables night battles. True
effects_description_enable_night_battles_naval Enables all fleets to engage in night battles. True
effects_description_escape_chance_action_mod %+n%% to the chance of escape following an unsuccessful action True
effects_description_escape_chance_mod %+n%% to the chance of escaping from enemy agents True
effects_description_export_capacity_port Improves export capacity (increases trade values) by %+n True
effects_description_export_capacity_road Improves export capacity (increases trade values) by %+n True
effects_description_food_consumption Consumes food: %n True
effects_description_food_consumption_event_disaster %+n food lost to disaster True
effects_description_food_provision Provides food: %n True
effects_description_gdp_farm %+n to wealth from farms in this province True
effects_description_gdp_industry %+n to wealth from commerce in this province True
effects_description_gdp_mine %+n to wealth from mines in this province True
effects_description_gdp_mod_all %+n%% wealth generated by all buildings True
effects_description_gdp_mod_all_local %+n%% wealth generated by all buildings in this province True
effects_description_gdp_mod_buildings_global %+n%% wealth generated by buildings across all provinces True
effects_description_gdp_mod_buildings_local %+n%% wealth generated by buildings in this province True
effects_description_gdp_mod_farms %+n%% wealth generated by farms in this province True
effects_description_gdp_mod_farms_global %+n%% wealth generated by farms across all provinces True
effects_description_gdp_mod_mines %+n%% wealth generated by mines in this province True
effects_description_gdp_mod_population_global %+n%% wealth generated across all provinces True
effects_description_gdp_mod_population_local %+n%% wealth generated in this province True
effects_description_gdp_mod_ports %+n%% wealth generated by ports in this province True
effects_description_gdp_mod_province_capital %+n%% wealth generated in the province capital True
effects_description_gdp_port %+n to wealth from ports in this province True
effects_description_gem_agent_attribute_cunning_conversion %+n to cunning when spreading influence True
effects_description_gem_agent_attribute_cunning_payoff %+n to cunning when paying off True
effects_description_gem_agent_attribute_cunning_request_allegiance %+n to cunning when requesting allegiance True
effects_description_gem_agent_attribute_dancer_entertain_general %+n to charm when entertaining generals True
effects_description_gem_agent_attribute_dancer_entertain_nobles %+n to charm when entertaining nobles True
effects_description_gem_agent_attribute_dancer_seduce %+n to charm when seducing True
effects_description_gem_agent_attribute_dancer_stalling %+n to charm when distracting armies True
effects_description_gem_agent_attribute_subterfuge_subvert_army %+n to subterfuge when sabotaging armies True
effects_description_gem_agent_attribute_zeal_indoctrinate %+n to zeal when indoctrinating True
effects_description_gem_agent_availability_quality_dancer Enables recruitment of Rank %n shirabyoshi True
effects_description_gem_agent_availability_quality_inspector Enables recruitment of Rank %n junsatsushi True
effects_description_gem_agent_availability_quality_monk Enables recruitment of Rank %n sou True
effects_description_gem_agent_availability_quality_spy Enables recruitment of Rank %n monomi True
effects_description_gem_agent_cap_dancer Each clan chain building enables you to sustain one additional shirabyoshi (to a maximum of 5) True
effects_description_gem_agent_cap_inspector Each economy chain building enables you to sustain one additional junsatsushi (to a maximum of 5) True
effects_description_gem_agent_cap_monk Each religious chain building enables you to sustain one additional sou (to a maximum of 5) True
effects_description_gem_agent_cap_scout Each stealth chain building enables you to sustain one additional monomi (to a maximum of 5) True
effects_description_gem_agent_dancer_happiness_bonus %+n happiness in provinces where this lady is present True
effects_description_gem_agent_spy_stealth_mod %+n%% to the chance that the monomi will avoid detection when unsuccessful True
effects_description_gem_agent_stealth_detection_mod %+n%% to the chance of detecting monomi True
effects_description_gem_agent_xp_mod_dancer %+n rank(s) for shirabyoshi recruited in this province True
effects_description_gem_agent_xp_mod_inspector %+n rank(s) for junsatsushi recruited in this province True
effects_description_gem_agent_xp_mod_monk %+n rank(s) for sou recruited in this province True
effects_description_gem_agent_xp_mod_scout %+n rank(s) for monomi recruited in this province True
effects_description_gem_castle_walls_level_1 Fortified defences (Stronghold) True
effects_description_gem_castle_walls_level_2 Fortified defences (Fort) True
effects_description_gem_castle_walls_level_3 Fortified defences (Castle) True
effects_description_gem_clan_trait_fujiwara_haraizumi_inspector_action Constabulary force (%+n%% cost for junsatsushi actions) True
effects_description_gem_clan_trait_fujiwara_haraizumi_inspector_succes Skillful inspectors (%+n%% success chance for junsatsushi actions) True
effects_description_gem_clan_trait_fujiwara_haraizumi_tax Resolute officials (%+n%% to tax incomes) True
effects_description_gem_clan_trait_fujiwara_haraizumi_technology Developed government (rice loans art already mastered) True
effects_description_gem_clan_trait_fujiwara_kubota_levy_cost_increase Bureaucratic (%+n%% to recruitment cost for levy and attendant units) True
effects_description_gem_clan_trait_fujiwara_kubota_research Chinese missions (%+n%% to the rate at which bunka arts are mastered) True
effects_description_gem_clan_trait_fujiwara_kubota_technologies Chinese traditions (poetry and literature art already mastered) True
effects_description_gem_clan_trait_fujiwara_kubota_warrior_monk Zealotry (can recruit the finest warrior monks) True
effects_description_gem_clan_trait_minamoto_kamakura_reload Famous archers (%+n%% to reload rate for samurai units) True
effects_description_gem_clan_trait_minamoto_kamakura_research Strategy genius (%+n%% to the rate at which budo arts are mastered) True
effects_description_gem_clan_trait_minamoto_kamakura_technology First samurai (bushi art already mastered) True
effects_description_gem_clan_trait_minamoto_kamakura_upkeep Bonds of loyalty (%+n%% to upkeep cost for samurai units) True
effects_description_gem_clan_trait_minamoto_kiso_campaign_movement Blessed by Raijin (%+n%% to campaign movement range for armies) True
effects_description_gem_clan_trait_minamoto_kiso_negative_research War fervour (%+n%% to the rate at which bunka arts are mastered) True
effects_description_gem_clan_trait_minamoto_kiso_recruitment_mod Speedy mobilisation (%+n to recruitment time for samurai units) True
effects_description_gem_clan_trait_minamoto_kiso_technology First samurai (bushi art already mastered) True
effects_description_gem_clan_trait_taira_fukuhara_armour Customary armour (%+n to armour for all naginata units) True
effects_description_gem_clan_trait_taira_fukuhara_regions Predominant (rules over more territory and vassal clans) True
effects_description_gem_clan_trait_taira_fukuhara_technologies Traditional warriors (koryu art already mastered) True
effects_description_gem_clan_trait_taira_fukuhara_upkeep Naginatajutsu (%+n%% to upkeep costs for naginata units) True
effects_description_gem_clan_trait_taira_yashima_ship_movement Superior sailors (%+n%% to campaign movement range for ships) True
effects_description_gem_clan_trait_taira_yashima_ship_upkeep Expert shipbuilders (%+n%% to the overall cost of ships) True
effects_description_gem_clan_trait_taira_yashima_technologies Traditional warriors (koryu art already mastered) True
effects_description_gem_clan_trait_taira_yashima_trade Master traders (%+n%% to income from trade) True
effects_description_gem_clan_trait_unit_xp_mod Increases the experience of all units recruited True
effects_description_gem_commodity_prod_crafts %+n chests of luxury goods True
effects_description_gem_commodity_prod_incense %+n caskets of incense True
effects_description_gem_commodity_prod_iron %+n tonnes of high-quality iron True
effects_description_gem_commodity_prod_silk %+n bales of raw silk True
effects_description_gem_commodity_prod_texts %+n books of Chinese texts True
effects_description_gem_commodity_prod_wood %+n tonnes of high-quality timber True
effects_description_gem_conversion_clan_female Spreads influence in provinces where this woman is present (%+n influence) True
effects_description_gem_conversion_clan_influence Improves the spread of influence (%+n influence) True
effects_description_gem_conversion_clan_influence_gem_fujiwara Improves the spread of Fujiwara influence within the province (%+n influence) True
effects_description_gem_conversion_clan_influence_gem_minamoto Improves the spread of Minamoto influence within the province (%+n influence) True
effects_description_gem_conversion_clan_influence_gem_taira Improves the spread of Taira influence within the province (%+n influence) True
effects_description_gem_conversion_clan_influence_osmosis_gem_fujiwara Spreads influence to neighbouring provinces (%+n influence) True
effects_description_gem_conversion_clan_influence_osmosis_gem_minamoto Spreads influence to neighbouring provinces (%+n influence) True
effects_description_gem_conversion_clan_influence_osmosis_gem_taira Spreads influence to neighbouring provinces (%+n influence) True
effects_description_gem_conversion_clan_male Spreads influence in provinces where this man is present (%+n influence) True
effects_description_gem_conversion_no_non_state No spread of non-clan influence across all provinces True
effects_description_gem_enables_cavalry_recruitment Enables the recruitment of cavalry in this province (assuming a cavalry-producing dojo is present) True
effects_description_gem_general_accuracy_bonus %+n accuracy for this general and his bodyguard True
effects_description_gem_general_army_charge_bonus %+n charge bonus for all units under this man's command True
effects_description_gem_general_army_melee_attack_bonus %+n melee attack for all units under this man's command True
effects_description_gem_general_army_melee_defence_bonus %+n melee defence for all units under this man's command True
effects_description_gem_general_attribute_command_all_situation %+n to command (all situations) True
effects_description_gem_general_attribute_command_attack_all_situation %+n to command when attacking (all situations) True
effects_description_gem_general_attribute_command_defend_all_situation %+n to command when defending (all situations) True
effects_description_gem_happiness_building %+n happiness True
effects_description_gem_mod_conversion_rate_fujiwara_global %+n to spread of Fujiwara influence across all provinces True
effects_description_gem_mod_conversion_rate_minamoto_global %+n to spread of Minamoto influence across all provinces True
effects_description_gem_mod_conversion_rate_taira_global %+n to spread of Taira influence across all provinces True
effects_description_gem_mod_unit_armour_all %+n armour for all units recruited in this province True
effects_description_gem_mod_unit_melee_all_local %+n melee attack for all units recruited in this province True
effects_description_gem_mod_unit_recruit_time_bushi %+n to recruitment time of bushi units True
effects_description_gem_mod_unit_recruit_time_naginata %+n to recruitment time of koryu units True
effects_description_gem_mod_unit_xp_warrior_monks %+n experience for all warrior monk recruits True
effects_description_gem_research_points_bonus_civil Improves the rate at which bunka arts are mastered: +%n% True
effects_description_gem_research_points_bonus_military Improves the rate at which budo arts are mastered: +%n% True
effects_description_gem_tech_admin_cost_mod %n% reduction to administration costs True
effects_description_gem_tech_agent_dancer_success %+n%% to the success chance of shirabyoshi actions True
effects_description_gem_tech_agent_inspector_action_cost_mod %+n%% cost for junsatsushi actions True
effects_description_gem_tech_agent_inspector_success %+n%% to the success chance of junsatsushi actions True
effects_description_gem_tech_agent_monk_action_cost_mod %+n% reduced action cost True
effects_description_gem_tech_agent_monk_success %+n%% to the success chance of sou actions True
effects_description_gem_tech_agent_spy_success %+n%% to the success chance of monomi actions True
effects_description_gem_tech_conversion_state_religion Improves the spread of influence (%+n influence) True
effects_description_gem_tech_non_samurai_unit_xp_mod Increases the experience of all non samurai land units recruited by %+n True
effects_description_gem_tech_samurai_unit_xp_mod Increases the experience of all samurai land units recruited by %+n True
effects_description_general_ashigaru_bonus %+n morale for ashigaru units under this man's command True
effects_description_general_attribute_command_land_ambush %+n to command during ambushes True
effects_description_general_attribute_command_land_amphibious_attack %+n to command during naval landing battles True
effects_description_general_attribute_command_land_attack %+n to command when attacking on land True
effects_description_general_attribute_command_land_defence %+n to command when defending on land True
effects_description_general_attribute_command_land_siege_attack %+n to command when besieging True
effects_description_general_attribute_command_land_siege_defence %+n to command when besieged True
effects_description_general_attribute_command_sea_attack %+n to command when attacking at sea True
effects_description_general_attribute_command_sea_defence %+n to command when defending at sea True
effects_description_general_aura_mod %+n% increase to the general's influence radius True
effects_description_general_bodyguard_armour_bonus %+n armour for this general and his bodyguard True
effects_description_general_bodyguard_attack_bonus %+n melee attack for this general and his bodyguard True
effects_description_general_bodyguard_charge_bonus %+n charge for this general and his bodyguard True
effects_description_general_bodyguard_defence_bonus %+n melee defence for this general and his bodyguard True
effects_description_general_bodyguard_morale_bonus %+n morale for this general and his bodyguard True
effects_description_general_bodyguard_size_mod %+n%% increase to the size of the general's bodyguard True
effects_description_general_bow_bonus %+n accuracy for all bow infantry under this man's command True
effects_description_general_cavalry_bonus %+n charge bonus for all cavalry under this man's command True
effects_description_general_honour_bonus %+n to the daimyo's honour True
effects_description_general_honourable %+n to loyalty (if general); or to honour (if daimyo) True
effects_description_general_infantry_bonus_mod %+n melee attack for all infantry under this man's command True
effects_description_general_inspire_mod %+n%% to the effectiveness of the inspire ability True
effects_description_general_loyalty_bonus %+n to this general's loyalty True
effects_description_general_rally_mod %+n%% to the effectiveness of the Rally ability True
effects_description_general_resistance_bonus -%n%% resistance to invaders in provinces conquered by this man True
effects_description_general_spear_bonus %+n defence for all spear infantry under this man's command True
effects_description_general_swords_bonus %+n melee attack for all sword infantry under this man's command True
effects_description_gentlemen_happiness_bonus %+n happiness in provinces where this man is present True
effects_description_happy_active_upper_gov_type %+n happiness across all provinces True
effects_description_happy_active_upper_tax %+n happiness across all provinces True
effects_description_happy_active_upper_tax_extortionate %+n happiness across all provinces True
effects_description_happy_active_upper_tax_high %+n happiness across all provinces True
effects_description_happy_active_upper_tax_low %+n happiness across all provinces True
effects_description_happy_active_upper_tax_minimal %+n happiness across all provinces True
effects_description_happy_active_upper_tax_normal %+n happiness across all provinces True
effects_description_happy_character_lower %+n happiness (lower classes) True
effects_description_happy_character_upper %+n happiness True
effects_description_happy_character_upper_negative %+n happiness True
effects_description_happy_culture_all %+n happiness True
effects_description_happy_culture_all_global %+n happiness across all provinces True
effects_description_happy_culture_upper %+n happiness True
effects_description_happy_culture_upper_global %+n happiness True
effects_description_happy_events_global %+n happiness across all provinces True
effects_description_happy_events_local %+n happiness in this province True
effects_description_happy_government_upper %+n happiness True
effects_description_happy_ministerial_position %+n happiness True
effects_description_happy_mod_religious_unrest %+n%% to religious unrest True
effects_description_happy_religion_buddhist %+n happiness for the Buddhist population True
effects_description_happy_religion_buddhist_negative %+n happiness for the Buddhist population True
effects_description_happy_religion_catholic %+n happiness for the Christian population True
effects_description_happy_religion_catholic_negative %+n happiness for the Christian population True
effects_description_happy_religion_ikko %+n happiness for the Ikko population True
effects_description_happy_religion_upper %+n to religious happiness True
effects_description_happy_resistance_mod_general -%n%% resistance to invaders in provinces conquered by this man True
effects_description_happy_tax_active_upper %+n happiness True
effects_description_happy_tax_upper %+n happiness True
effects_description_hide_enable_long_grass Allows the unit to hide in long grass or similar True
effects_description_hide_enable_scrub Allows the unit to hide in scrub or similar True
effects_description_hide_enable_snipe Allows the unit to snipe, remaining hidden while firing True
effects_description_hide_enable_stalk Allows the unit to stalk, remaining hidden while walking True
effects_description_line_of_sight_mod %+n increase to campaign map line of sight True
effects_description_looting_mod %+n%% to income from looting True
effects_description_management_army %+n to management for army administration True
effects_description_management_finance %+n to management for treasury administration True
effects_description_management_justice %+n to management for justice administration True
effects_description_management_navy %+n to management for navy administration True
effects_description_mod_accuracy_artillery %+n to the accuracy of siege weapons True
effects_description_mod_accuracy_artillery_all %+n%% bonus to the accuracy of siege weapons True
effects_description_mod_battle_death_rate %+n%% to recovery chance of battle casualties True
effects_description_mod_boarders_melee_attack %+n to melee attack when boarding enemy ships True
effects_description_mod_building_construction_cost_castle %+n to the cost of constructing castles True
effects_description_mod_building_repair_cost_castle %+n to the cost of repairing castles True
effects_description_mod_character_loyalty %+n to the loyalty of all generals True
effects_description_mod_character_loyalty_local %+n loyalty for all generals in this province True
effects_description_mod_character_xp_generals %+n to command for newly-recruited generals True
effects_description_mod_character_xp_metsuke %+n to cunning for newly-recruited metsuke True
effects_description_mod_character_xp_monk %+n to zeal for newly-recruited monks True
effects_description_mod_character_xp_ninja %+n to subterfuge for newly-recruited ninja True
effects_description_mod_infantry_movement_campaign %+n%% movement range for infantry on campaign map True
effects_description_mod_infantry_training_battle %+n to training level for infantry units True
effects_description_mod_religion_conversion_rate %+n%% to religious conversion True
effects_description_mod_religion_conversion_rate_buddhist %+n%% to Buddhist conversion rate in this province True
effects_description_mod_religion_conversion_rate_buddhist_global %+n%% to Buddhist conversion rate across all provinces True
effects_description_mod_religion_conversion_rate_christianity %+n%% to Christian conversion rate in this province True
effects_description_mod_religion_conversion_rate_christianity_global %+n%% to Christian conversion rate across all provinces True
effects_description_mod_repair_cost_bldg %+n%% to building repair costs True
effects_description_mod_ship_attrition Reduces chance of storm damage to fleets at sea True
effects_description_mod_ship_cannon_fire_rate %n%% reduction to naval cannons' reloading time True
effects_description_mod_ship_cannon_reliability %n%% reduction to misfires for naval cannons True
effects_description_mod_ship_disease_chance Reduces chance of disease for fleets at sea True
effects_description_mod_ship_morale_local %+n morale for all ships under this man's command True
effects_description_mod_ship_movement_battle %+n%% top speed of ships in battle True
effects_description_mod_ship_movement_campaign %+n%% movement range for ships on the campaign map True
effects_description_mod_storm_damage Reduces chance of storm damage to fleets at sea True
effects_description_mod_tech_cost_all %+n%% research time for all technologies True
effects_description_mod_unit_ability_cooldown %+n%% to special ability cooldown time for all units under this man's command True
effects_description_mod_unit_ability_uses %+n to number of special ability uses for all units under this man's command True
effects_description_mod_unit_accuracy_all_local %+n to accuracy for all units recruited in this province True
effects_description_mod_unit_accuracy_bow_samurai_infantry %+n accuracy for bow samurai under this man's command True
effects_description_mod_unit_ap_ships %+n%% movement range for ships on the campaign map True
effects_description_mod_unit_armour %+n to unit armour True
effects_description_mod_unit_armour_all_local %+n armour for all units recruited in this province True
effects_description_mod_unit_armour_ashigaru %+n armour for ashigaru recruited in this province True
effects_description_mod_unit_armour_samurai %+n armour for samurai recruited in this province True
effects_description_mod_unit_armour_special %+n armour for warrior monks, kisho ninja and siege weapons recruited in this province True
effects_description_mod_unit_charge_all_local %+n charge bonus for all units recruited in this province True
effects_description_mod_unit_charge_bonus_all %+n charge bonus for all units True
effects_description_mod_unit_charge_bonus_cavalry %+n charge bonus for all cavalry units True
effects_description_mod_unit_charge_cavalry_local %+n charge bonus for cavalry recruited in this province True
effects_description_mod_unit_marksmanship %+n missile accuracy for ranged units True
effects_description_mod_unit_melee_all_local %+n melee attack for all units recruited in this province True
effects_description_mod_unit_melee_ashigaru %+n melee attack for ashigaru recruited in this province True
effects_description_mod_unit_melee_attack %+n melee attack for all units True
effects_description_mod_unit_melee_attack_cavalry %+n melee attack for all cavalry True
effects_description_mod_unit_melee_attack_global %+n to melee attack for all units True
effects_description_mod_unit_melee_attack_naginata_samurai %+n melee attack for naginata samurai True
effects_description_mod_unit_melee_attack_swords %+n melee attack for all sword units True
effects_description_mod_unit_melee_defence %+n melee defence for all units True
effects_description_mod_unit_melee_defence_global %+n to melee defence for all units True
effects_description_mod_unit_melee_defence_yari %+n to melee defence for all yari units True
effects_description_mod_unit_melee_local %+n melee attack for all units under this man's command True
effects_description_mod_unit_melee_samurai %+n melee attack for samurai recruited in this province True
effects_description_mod_unit_melee_special %+n melee attack for warrior monks, kisho ninja and siege weapons recruited in this province True
effects_description_mod_unit_morale_army %+n morale for all units True
effects_description_mod_unit_morale_cavalry %+n morale for all cavalry True
effects_description_mod_unit_morale_enemy Instills fear in enemy units (reduces morale) True
effects_description_mod_unit_morale_global %+n morale for all units True
effects_description_mod_unit_morale_local %+n morale for all units under this man's command True
effects_description_mod_unit_morale_navy %+n morale for all ships True
effects_description_mod_unit_morale_regional %+n morale for all land units recruited in this province True
effects_description_mod_unit_morale_yari_ashigaru %+n morale for yari ashigaru True
effects_description_mod_unit_recruit_cost_imported_matchlock %+n%% to the cost of imported matchlock ashigaru True
effects_description_mod_unit_recruit_time_imported_matchlock %+n to imported matchlock ashigaru recruitment times True
effects_description_mod_unit_recruitment_cost_all %+n%% to the cost of recruiting all units in this province True
effects_description_mod_unit_recruitment_cost_battlefield_ninja %+n%% to the cost of recruiting kisho ninja True
effects_description_mod_unit_recruitment_cost_bow_samurai %+n%% to the cost of recruiting bow samurai True
effects_description_mod_unit_recruitment_cost_cavalry %+n%% to the cost of recruiting cavalry True
effects_description_mod_unit_recruitment_cost_katana_samurai %+n%% to the cost of recruiting katana samurai True
effects_description_mod_unit_recruitment_cost_land_all %+n%% to the cost of recruiting land units True
effects_description_mod_unit_recruitment_cost_land_all_local %+n%% to the cost of recruiting land units in this province True
effects_description_mod_unit_recruitment_cost_melee_infantry %+n%% to the cost of recruiting melee infantry True
effects_description_mod_unit_recruitment_cost_naginata_samurai %+n%% to the cost of recruiting naginata samurai True
effects_description_mod_unit_recruitment_cost_naginata_warrior_monks %+n%% to the cost of recruiting naginata warrior monks True
effects_description_mod_unit_recruitment_cost_nanban_port %+n%% to the cost of imported gunpowder units True
effects_description_mod_unit_recruitment_cost_ships %+n%% to the cost of recruiting ships True
effects_description_mod_unit_recruitment_cost_ships_local %+n%% to the cost of recruiting ships in this province True
effects_description_mod_unit_recruitment_cost_siege %+n%% to the cost of recruiting siege weapons True
effects_description_mod_unit_recruitment_cost_yari_ashigaru %+n%% to the cost of recruiting yari ashigaru True
effects_description_mod_unit_reload_rate %n%% reduction to unit reloading time True
effects_description_mod_unit_reload_rate_powder %n%% reduction to reload time for gunpowder units True
effects_description_mod_unit_replenishment_all %+n%% to the replenishment rate of all units True
effects_description_mod_unit_replenishment_all_local %+n%% to the replenishment rate of all units under this man's command True
effects_description_mod_unit_upkeep_all_local %+n%% to the upkeep cost of all units under this man's command True
effects_description_mod_unit_upkeep_battlefield_ninja %+n%% to the upkeep cost of kisho ninja True
effects_description_mod_unit_upkeep_bow_samurai_infantry %+n%% to the upkeep cost of bow samurai True
effects_description_mod_unit_upkeep_cavalry %+n%% to the upkeep cost of cavalry True
effects_description_mod_unit_upkeep_katana_samurai %+n%% to the upkeep cost of katana samurai True
effects_description_mod_unit_upkeep_naginata_samurai_upkeep %+n%% to the upkeep cost of naginata samurai True
effects_description_mod_unit_upkeep_naginata_warrior_monk %+n%% to the upkeep cost of warrior monks True
effects_description_mod_unit_upkeep_ships %+n%% to the upkeep cost of ships True
effects_description_mod_unit_upkeep_siege %+n%% to the upkeep cost of siege weapons True
effects_description_mod_unit_upkeep_yari_ashigaru %+n%% to the upkeep cost of yari ashigaru True
effects_description_mod_unit_weapon %+n to melee attack True
effects_description_mod_unit_xp_artillery %+n experience for siege crew recruits True
effects_description_mod_unit_xp_ashigaru %+n experience for all ashigaru recruits True
effects_description_mod_unit_xp_battlefield_ninja %+n experience for all kisho ninja recruits True
effects_description_mod_unit_xp_bow_samurai %+n experience for all bow samurai recruits True
effects_description_mod_unit_xp_bow_warrior_monks %+n experience for all bow warrior monk recruits True
effects_description_mod_unit_xp_cavalry %+n experience for all cavalry recruits True
effects_description_mod_unit_xp_katana_samurai %+n experience for all katana samurai recruits True
effects_description_mod_unit_xp_matchlock %+n experience for all matchlock-armed recruits True
effects_description_mod_unit_xp_naginata_samurai %+n experience for all naginata samurai recruits True
effects_description_mod_unit_xp_naginata_warrior_monks %+n experience for all naginata warrior monk recruits True
effects_description_mod_unit_xp_ranged_infantry %+n experience for all bow infantry recruits True
effects_description_mod_unit_xp_samurai %+n experience for all samurai recruits True
effects_description_mod_unit_xp_ships %+n experience for ship crew recruits True
effects_description_mod_unit_xp_spearmen %+n experience for all yari-armed recruits True
effects_description_mod_unit_xp_swordsmen %+n experience for all sword-armed recruits True
effects_description_mod_weapon_misfire %+n%% misfire chance for all gunpowder weapons True
effects_description_mod_weapon_misfire_rain Reduces the impact of rain on misfires True
effects_description_morale_bonus %+n to morale in battles True
effects_description_Movement_Points_All %+n%% movement range for all units on the campaign map True
effects_description_Movement_Points_All_Land %+n%% movement range for armies on the campaign map True
effects_description_movement_points_all_land_regional %+n %% to campaign movement range in this province True
effects_description_movement_points_all_local %+n %% to campaign movement range for all units under this man's command True
effects_description_movement_points_character %+n%% to campaign movement range for the army this agent is embedded into True
effects_description_Movement_Points_Land_Artillery %+n%% movement range for siege weapons on the campaign map True
effects_description_Movement_Points_Land_Cavalry %+n%% movement range for cavalry on the campaign map True
effects_description_Movement_Points_Land_Infantry %+n%% movement range for infantry on the campaign map True
effects_description_movement_points_sea %+n%% movement range for ships on the campaign map True
effects_description_naval_attrition %+n%% to attrition at sea True
effects_description_naval_recruitment_points Recruitment capacity (ship under construction): +%n True
effects_description_null_effect_christian_building Enables construction of Christian buildings and the Nanban Quarter True
effects_description_personal_security %+n%% to the character's chance of being assassinated True
effects_description_placeholder This effect is to be decided! True
effects_description_policing_cost_mod %+n%% to the cost of town watch True
effects_description_recruitment_cost_mod_category_artillery %+n%% to the cost of recruiting siege weapons in this province True
effects_description_recruitment_cost_mod_category_artillery_global %+n%% to the cost of recruiting siege weapons across all provinces True
effects_description_recruitment_cost_mod_category_cavalry %+n%% to the cost of recruiting cavalry in this province True
effects_description_recruitment_cost_mod_category_cavalry_global %+n%% to the cost of recruiting cavalry across all provinces True
effects_description_recruitment_cost_mod_category_infantry %+n%% to the cost of recruiting infantry in this province True
effects_description_recruitment_cost_mod_category_infantry_global %+n%% to the cost of recruiting infantry across all provinces True
effects_description_recruitment_cost_mod_category_naval_merchant %+n%% to the cost of recruiting trade ships in this province True
effects_description_recruitment_cost_mod_category_naval_specialist %+n%% recruitment cost for specialist naval ships in this province True
effects_description_recruitment_cost_mod_land_all %+n%% to the cost of recruiting land units in this province True
effects_description_recruitment_cost_mod_land_all_global %+n%% to the cost of recruiting land units across all provinces True
effects_description_recruitment_cost_mod_local %+n%% to the cost of recruiting all units in this province True
effects_description_recruitment_cost_mod_naval_all %+n%% to the cost of recruiting naval units in this province True
effects_description_recruitment_cost_mod_naval_all_global %+n%% to the cost of recruiting naval units across all provinces True
effects_description_recruitment_points Recruitment capacity (units in training): +%n True
effects_description_recruitment_points_bonus %+n recruitment slots across all provinces True
effects_description_recruitment_points_home_region %+n recruitment slots in your home province True
effects_description_recruitment_points_local %+n recruitment slots in provinces where this general is present True
effects_description_region_turns_to_surrender %+n to the minimum number of turns a castle town can hold out when besieged True
effects_description_regional_happiness_mod %+n to provincial happiness True
effects_description_regional_line_of_sight_mod_global %+n to line of sight across all provinces True
effects_description_regional_line_of_sight_mod_local %+n to line of sight in this province True
effects_description_reinforcement_range_mod Reinforcements can be drawn in from further afield True
effects_description_religion_conversion_no_non_state No spread of non-clan religion across all provinces True
effects_description_repair_cost_modifier %+n%% to building repair costs True
effects_description_replenishment_percentage_bonus %+n% to the replenishment rate in this province True
effects_description_replenishment_percentage_bonus_global %+n% to replenishment rates in all your provinces True
effects_description_repression_building %+n to repression in this province True
effects_description_repression_building_global %+n to repression across all provinces True
effects_description_repression_character %+n to repression in this province True
effects_description_repression_events_global %+n to repression across all provinces True
effects_description_repression_events_local %+n to repression in this province True
effects_description_repression_garrison %+n to repression in this province True
effects_description_repression_gov_type %+n to repression in all provinces True
effects_description_repression_tech_faction %+n to repression across all provinces True
effects_description_repression_tech_homeregion %+n to repression in the home province True
effects_description_requiem_of_the_dead Immunity to the effects of winter attrition for all land units under this man's command True
effects_description_research_points Improves the rate at which all arts are mastered: +%n% True
effects_description_research_points_bonus_all Improves the rate at which all arts are mastered: +%n% True
effects_description_research_points_bonus_civil Improves the rate at which chi arts are mastered: +%n% True
effects_description_research_points_bonus_military Improves the rate at which bushido arts are mastered: +%n% True
effects_description_research_points_enlightenment Improves the rate at which chi arts are mastered: +%n% True
effects_description_research_points_global Improves clan-wide mastery of the arts: +%n% True
effects_description_research_rate_mod %+n%% to technology research rate True
effects_description_road_level_one Movement speed is increased by 30% on roads True
effects_description_road_level_three Movement speed is increased by 60% on imperial roads True
effects_description_road_level_two Movement speed is increased by 50% on post roads True
effects_description_road_level_zero Movement speed is increased by 15% on trails True
effects_description_ship_repair_increase %+n%% to ship repair rate during naval battles True
effects_description_shogun_land_sold_to_portugal Receive %+n wealth from the Portuguese by leasing this land to them True
effects_description_shogun_land_sold_to_portugal_honour_penalty Allowing foreigners to use Japan’s sacred soil decreases your daimyo’s honour by %+n True
effects_description_shogun_null_effect_great_guard Enables recruitment of the Great Guard True
effects_description_shogun_null_effect_nihon_maru Enables construction of the Nihon Maru True
effects_description_siege_attack_time_mod Decreases siege length by %n seasons True
effects_description_siege_defend_time_mod Increases siege length by %n seasons True
effects_description_spotting_distance_mod %+n to spotting distance True
effects_description_tax_bonus_building %+n%% bonus to tax rate in this province True
effects_description_tax_bonus_building_global %+n%% bonus to tax rate across all provinces True
effects_description_tax_bonus_governor %+n%% bonus to tax rate across all provinces True
effects_description_tax_bonus_minister %+n%% bonus to clan-wide tax rate True
effects_description_tax_bonus_technology %+n%% bonus to clan-wide tax rate True
effects_description_tech_agent_action_cost_mod_geisha %+n%% cost for geisha actions True
effects_description_tech_agent_action_cost_mod_ikko_monk %+n%% cost for Ikko monk actions True
effects_description_tech_agent_action_cost_mod_metsuke %+n%% cost for metsuke actions True
effects_description_tech_agent_action_cost_mod_missionary %+n%% cost for missionary actions True
effects_description_tech_agent_action_cost_mod_monk %+n%% cost for monk actions True
effects_description_tech_agent_action_cost_mod_ninja %+n%% cost for ninja actions True
effects_description_tech_agent_all_cost_mod %+n%% recruitment cost for all agents True
effects_description_tech_agent_cost_mod_geisha %+n%% recruitment cost for geisha True
effects_description_tech_agent_cost_mod_general %+n%% recruitment cost for generals True
effects_description_tech_agent_cost_mod_ikko_monk %+n%% recruitment cost for Ikko monks True
effects_description_tech_agent_cost_mod_metsuke %+n%% recruitment cost for metsuke True
effects_description_tech_agent_cost_mod_missionary %+n%% recruitment cost for missionaries True
effects_description_tech_agent_cost_mod_monk %+n%% recruitment cost for monks True
effects_description_tech_agent_cost_mod_ninja %+n%% recruitment cost for ninja True
effects_description_tech_agent_ikko_monk_cap_bonus Increases Ikko monk cap by %+n True
effects_description_tech_agent_ikko_monk_success_mod %+n%% to the success chance of Ikko monk actions True
effects_description_tech_agent_metsuke_cap_bonus Increases metsuke cap by %+n True
effects_description_tech_agent_metsuke_success_mod %+n%% to the success chance of metsuke actions True
effects_description_tech_agent_missionary_success_mod %+n%% to the success chance of missionary actions True
effects_description_tech_agent_monk_cap_bonus Increases monk cap by %+n True
effects_description_tech_agent_monk_success_mod %+n%% to the success chance of monk actions True
effects_description_tech_agent_ninja_cap_bonus Increases ninja cap by %+n True
effects_description_tech_agent_ninja_success_mod %+n%% to the success chance of ninja actions True
effects_description_tech_building_castle_constr_mod %+n%% to castle construction times True
effects_description_tech_building_castle_cost_mod %+n% to the cost of constructing castles True
effects_description_tech_clan_daimyo_honour_mod %+n to the daimyo's honour True
effects_description_tech_clan_fame_bonus %+n to clan fame True
effects_description_tech_clan_income_farm_mod %+n%% wealth generated by farms across all provinces True
effects_description_tech_clan_income_mine_mod %+n%% wealth generated by mines across all provinces True
effects_description_tech_clan_income_tax_mod %+n%% bonus to clan-wide tax rate True
effects_description_tech_clan_income_trade_mod Increase to trade income (tariffs only) by %+n%% True
effects_description_tech_diplomatic_relations_mod %+n%% chance of successfully conducting diplomatic negotiations True
effects_description_tech_enable_banzai Enables "Banzai!" True
effects_description_tech_enable_blinding_grenades Enables blinding grenades True
effects_description_tech_enable_fire_arrows Enables fire arrows True
effects_description_tech_enable_pike_square Enables spear square True
effects_description_tech_enable_ranked_fire Enables ranked fire True
effects_description_tech_enable_stand_and_fight Enables "Stand & fight" True
effects_description_tech_enable_swooping_crane Enables swooping crane True
effects_description_tech_enable_wedge_formation Enables wedge formation for cavalry under this man's command True
effects_description_tech_general_aoe_mod %+n% increase to the general's influence radius True
effects_description_tech_general_loyalty_bonus %+n to the loyalty of all generals True
effects_description_tech_regional_happiness_mod %+n to clan-wide happiness True
effects_description_tech_regional_repression_mod %+n to clan-wide repression True
effects_description_tech_regional_town_wealth_mod %+n per turn to economic growth from mastery of the arts True
effects_description_tech_rel_converserion_buddhist_mod %+n to Buddhist conversion rate across all provinces True
effects_description_tech_unit_archer_acc_mod %+n%% accuracy for all bow units True
effects_description_tech_unit_archer_range_mod %+n%% range for all bow units True
effects_description_tech_unit_archer_reload_mod %+n%% reload rate for all bow units True
effects_description_tech_unit_archer_xp_mod %+n experience for all bow-wielding recruits True
effects_description_tech_unit_horoku_accuacy_mod Increased accuracy for firebomb-throwing units True
effects_description_tech_unit_land_ammo_mod %+n%% ammunition for all bow units True
effects_description_tech_unit_land_charge_bonus_mod %+n charge bonus for all units True
effects_description_tech_unit_land_cost_mod %+n%% to the cost of recruiting all units True
effects_description_tech_unit_land_def_mod %+n defence for all units True
effects_description_tech_unit_land_morale_mod %+n morale for all units True
effects_description_tech_unit_land_movement_mod %+n%% movement range for armies on the campaign map True
effects_description_tech_unit_land_run_speed_mod %+n%% running speed for all units in battle True
effects_description_tech_unit_musket_acc_mod %+n%% accuracy for all musket units True
effects_description_tech_unit_naval_battle_movement_mod %+n%% movement speed for all ships in battle True
effects_description_tech_unit_naval_cost_mod %+n%% to the cost of recruiting all ships True
effects_description_tech_unit_naval_movement_mod %+n%% movement range for all ships on the campaign map True
effects_description_tech_unit_naval_turn_mod %+n%% turning speed for all ships True
effects_description_tech_unit_replenish_mod %+n%% to unit replenishment True
effects_description_tech_unit_spear_xp_bonus %+n experience for all spear-wielding recruits True
effects_description_tech_unit_sword_xp_bonus %+n experience for all sword-wielding recruits True
effects_description_tech_unit_upkeep_mod %+n%% upkeep costs for all armies and navies True
effects_description_trade_income_mod %+n%% to trade income (tariffs only) True
effects_description_trade_income_mod_land %+n%% to income from trade over land True
effects_description_trade_income_mod_sea %+n%% to income from trade by sea True
effects_description_trade_node_mod %+n%% goods from trade posts True
effects_description_trade_route_all_mod_growth_rate %+n%% bonus to the growth in trade route income True
effects_description_trade_routes_mod_max_land %+n trade routes possible (land) True
effects_description_trade_routes_mod_max_sea %+n trade routes possible (sea) True
effects_description_tw_growth_education %+n per turn to town growth in this province True
effects_description_tw_growth_events_global %+n per turn to town growth across all provinces True
effects_description_tw_growth_events_local %+n per turn to town growth in this province True
effects_description_tw_growth_government %+n per turn to town wealth in the province (government) True
effects_description_tw_growth_home_region %+n per turn to town growth in your home province True
effects_description_tw_growth_industry %+n per turn to town growth from commerce within this province True
effects_description_tw_growth_industry_global %+n per turn to town growth across all provinces True
effects_description_tw_growth_ministers_home_theatre %+n per turn to town growth across all provinces True
effects_description_tw_growth_mod_all %+n%% to town growth from all buildings True
effects_description_tw_growth_mod_infrastructure %+n%% to town growth from infrastructure True
effects_description_tw_growth_mod_metals %+n%% bonus to town wealth from metalworking buildings True
effects_description_tw_growth_mod_nanban_port %+n%% to town growth from the nanban port True
effects_description_tw_growth_mod_port_trade %+n%% to town growth from ports True
effects_description_tw_growth_mod_textiles %+n%% to town growth from textile industry buildings True
effects_description_tw_growth_port %+n per turn to town growth from ports within this province True
effects_description_tw_growth_port_global %+n per turn to town growth from ports True
effects_description_tw_growth_roads %+n per turn to town growth from infrastructure within this province True
effects_description_tw_growth_taxes_fixed %+n%% to town growth due to taxation True
effects_description_tw_growth_taxes_modifier %+n%% to town growth due to taxation True
effects_description_tw_growth_technologies_fixed %+n per turn to town growth from mastery of the arts True
effects_description_tw_growth_visible_tax_effect_extortionate Drastically reduces town growth across all provinces True
effects_description_tw_growth_visible_tax_effect_high Significantly reduces town growth across all provinces True
effects_description_tw_growth_visible_tax_effect_low Slightly reduces town growth across all provinces True
effects_description_tw_growth_visible_tax_effect_minimal Marginally reduces town growth across all provinces True
effects_description_tw_growth_visible_tax_effect_normal Moderately reduces town growth across all provinces True
effects_description_unit_archer_accuracy_mod %+n%% accuracy for all bow units True
effects_description_unit_archer_reload_mod %+n%% reload skill for all bow units True
effects_description_unit_mod_all_recruit_time_global %+n to unit recruitment times across all provinces True
effects_description_unit_mod_samurai_archer_recruit_time %+n to bow samurai recruitment times in this province True
effects_description_unit_mod_samurai_cavalry_recruit_time %+n to samurai cavalry recruitment times in this province True
effects_description_unit_mod_samurai_matchlock_recruit_time %+n to matchlock samurai recruitment times in this province True
effects_description_unit_mod_samurai_spear_recruit_time %+n to spear samurai recruitment times in this province True
effects_description_unit_mod_samurai_sword_recruit_time %+n to sword samurai recruitment times in this province True
effects_description_upkeep_cost_mod_category_artillery %+n%% upkeep costs for siege weapons True
effects_description_upkeep_cost_mod_category_cavalry %+n%% upkeep costs for cavalry True
effects_description_upkeep_cost_mod_category_infantry %+n%% upkeep costs for infantry True
effects_description_upkeep_cost_mod_category_naval_merchant %+n%% upkeep costs for merchant ships True
effects_description_upkeep_cost_mod_category_naval_specialist %+n%% upkeep costs for rocket ships and bomb ketches True
effects_description_upkeep_cost_mod_land_all %+n%% upkeep costs for all army units True
effects_description_upkeep_cost_mod_naval_all %+n%% upkeep costs for all naval units True
effects_description_Xgdp_building %+n to province wealth True
effects_description_Xpop_growth_buildings %+n%% to province population growth True
effects_description_Xtax_cap Maximum tax rate applied to province: %n%% True
effects_description_Xtw_growth %+n%% to town wealth growth True