button_tx_protector_Tooltip_3d0020 Request the other nation come under your protection.||Though it may sound like extra work, becoming a nation's protector can actually have many advantages.||You will receive half of their income and gain unlimited military access to their regions.||When a nation becomes protectorate they must break all previous alliances.||Protectorate nations can still declare war on other nations - if this happens you will be dragged into the conflict. True tab_title_NewState_Text_60039 Missions True Turns_not queued_Tooltip_310033 Recruitment turns||This shows how many turns it will take to recruit this unit. True bar_graph_window_Tooltip_1a006c This displays the number of prestige points awarded in each area, depending on your filter view. True password_Tooltip_110008 You can set a password here if you wish.||This means only players with the password can enter your game. True income_Tooltip_210022 This shows the income from each region and whether it is increasing or not.||Underneath the regions income there is a percentage, this is the region income tax.||Each region's income has an affect on your nation's income and as such you will want this to increase as much as possible.||If the region's income is not increasing you may want to bring up the region's details panel to see how to help it grow.||Left-click on each region to jump to its location on the campaign map.||Right-click to bring up the details for the selected region.||You can order this column according to the richest and poorest regions by clicking on this column's title. True score_label_NewState_Text_3e005f Player Score: True Level Pip 5_filled_Tooltip_20002e . True dy_title_buildings_Text_5f006e Buildings Constructed True txt_function_frontend_insufficient_funds_Text_74002d Insufficient funds. True defence_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True button_options_Tooltip_7001a Game menu True checkbox_down_off_Tooltip_660038 Manually managing taxes||Click to automanage taxes. True declare_war_tx_Tooltip_4d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True tab_title_NewState_Text_70033 Controls True button_txt_NewState_Text_70058 Native American Nations True ship_icon_Tooltip_5a000a This represents your selected unit's position on the map. True tx_other_Tooltip_50015 This is your faction's income from other sources. True tx_other_Tooltip_610008 Income gained from other sources such as payments from diplomacy negotiations. True tx_policing_NewState_Text_4a0001 Town Watch True tx_policing_Tooltip_25004a Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed. True tx_policing_Tooltip_780020 This is the amount of money it costs each turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble. The less happy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel. From this you can judge how much repression you need. True TX_pop_killed_NewState_Text_240016 Population killed: True tx_population_NewState_Text_7c006d Population: True tx_population_Tooltip_280013 This is the population of your nation across all the regions that you own. True tx_population_Tooltip_73001c This is the population of your nation across all your regions. True TX_port_NewState_Text_3b0018 Port: True tx_prestige_NewState_Text_b000c Prestige Rank: True tx_prestige_NewState_Text_d0026 Prestige True tx_prestige_Tooltip_18004f This is your nation's prestige.||Your prestige depends on how you measure up against the other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in military, naval, industrial and philosophy technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True tx_prestige_Tooltip_3f000f Your prestige depends on how you measure up against other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in the technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True tx_prestige_Tooltip_730015 This is your Prestige panel.||Your prestige depends on how you measure up against the other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in military, naval, industrial and philosophy technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True TX_prize_money_NewState_Text_180006 Prize Money: True tx_prosperity_NewState_Text_740073 Prosperity: True tx_protectorates_NewState_Text_34005b Protectorates: True TX_Protectorates_Protectorate of_Text_41004e Protectorate of True TX_Protectorates_Protectorate of_Tooltip_46002a This shows your protector.||You are under this factions protection and they receive half your income.||They also have full military access to your region. True TX_Protectorates_Protectorate of_Tooltip_740011 You are under this nation's protection and they receive half of your income.||They also have full military access to your regions. True TX_Protectorates_Protectorates_Text_2e007b Protectorates True TX_Protectorates_Protectorates_Tooltip_63002a These nations are under your protection.||In exchange for your protection you receive half of their income.||You also have full military access to their regions. True tx_public-order_lowest_NewState_Text_8006b Lowest public order: True tx_public-order_lowest_Tooltip_600017 This is the region with the lowest public order in this theatre.||If you click this button it will bring up the region's settlement details.||The region settlement panel has details on what is causing the low public order in the bottom section of the panel.||Many things can cause low public order, but lowering the tax can help.||If the tax seems low enough already you might want to try increasing repression by recruiting some more town watch in the area instead.||Clicking on this button again will dismiss the region settlement panel. True tx_ranking_filter_tx_economics_Tooltip_b001e This filter shows only the economic prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True tx_ranking_filter_tx_enlightenment_Tooltip_430015 This filter shows only the enlightenment prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True tx_ranking_filter_tx_military_Tooltip_5 This filter shows only the military prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True tx_ranking_filter_tx_naval_Tooltip_72001c This filter shows only the naval prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True tx_ranking_filter_tx_overall_ranking_Tooltip_210060 This filter shows the overall prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True TX_region_NewState_Text_620060 Region: True tx_regions_held_NewState_Text_4d0076 Listed victory regions held: True tx_reinforcing armies_NewState_Text_10072 Reinforcing armies: True tx_reinforcing armies_Tooltip_50062 The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy. True tx_reinforcing armies_Tooltip_d0011 Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time. True TX_research_complete_normal_Text_36001c Research complete: True tx_route_NewState_Text_1b0042 Route True tx_route_Tooltip_1e007b This displays whether the trade route is by sea or road. True TX_sabotaged_by_NewState_Text_470075 Assassinated by: True TX_sabotaged_by_NewState_Text_53001e Sabotaged by: True tx_sap_points_NewState_Text_410052 Sap Points constructed: True TX_save_game_Load_Text_210009 Load Game True standard_tx_NewState_Text_430061 Standard Camera True Cost_Tooltip_a0007 Unit cost True funds_Tooltip_3006d Available funds||Use your funds to recruit your armies and navies, develop regions and buildings and bribe the odd diplomat!||Your majority of your income will come from trade and taxes. True label_tx_Tooltip_110008 You can set a password here if you wish.||This means only players with the password can enter your game. True cancel_alliance_tx_NewState_Text_f000b Do you want to end the Military Alliance with this country? True button_ready_Unselected_roll_Tooltip_20004a Ready! True tx_home-region_NewState_Text_53002b Capital: True text_box_war_required_Text_2b0021 Making this attack is an act of war. Do you wish to proceed? True label_tx_NewState_Text_590019 Distortion Effects (heat haze) True europe_Tooltip_460045 Europe.||America, Europe and India are where you can develop cities, recruit armies and wage war.||This is where you build your Empire True reward_tx_NewState_Text_760066 Possible Reward: True label_tx_NewState_Text_4d000f Run in window True button_fougasse_basic_Tooltip_43001c Sweep the enemy off their feet, along with anything else in the vicinity by using this defence.||Bury these mines under the ground and detonate them when the enemy is over them or nearby.||You must put these in position during the deployment phase. True unit_id_tx_NewState_Text_770018 Floating flags True time_units_NewState_Text_6e000d seconds True Map panel_Tooltip_6d0072 This is your taxes map and provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which faction owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions. However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, and thus losing potential money.||Instead of reducing tax levels overall for a theatre, you could try other solutions. For example, increasing militia presence in problem regions to increase oppression. True tx_other_NewState_Text_110055 Other True war_declared_tx_NewState_Text_5e0006 War Declared True heading_imports_Tooltip_1c004b Supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your regions.||Move your cursor over the areas below for more information. True label_tx_NewState_Text_330077 Boost Gain True morale_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True button_historical_Tooltip_640054 These are battles with specific set ups and unique challenges. True effects_title_Building_Tooltip_160047 Each building will have different effects once built. For example, they can affect units, wealth, repression or public happiness.||By viewing these effects you can choose buildings that will provide the biggest boosts to the areas you want.||If the building is damaged it will cease to provide the effects until repaired.||Move your cursors over the effects icons for more details. True bar_Tooltip_a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True nav_UC_button_speed-_Tooltip_29001c Decrease Sail True label_tx_NewState_Text_3d007c 2 Hours True tx_button_taxes_normal_Text_2d Set tax rate True button_gabionade_Tooltip_380040 Your artillery could be your saving grace on the battlefield, but it can also be vunerable to attack.||Use these to build an effective wall around your artillery, protecting it from attack. True button_tx_payments_Text_110038 Payments True mouse_middle_info_NewState_Text_320065 Zoom to pointer True tab_military_Tooltip_42002b This is the military technologies tab.||Military technology helps to manufacture and improve weapons, and devise new battle tactics and formations.||If you wish to improve your armies and navies you will want to steal something from here.||This tab is split between three different trees; military, ordnance and naval technology.||Move your cursor over the different icons to see more information about them. True election_turns_Tooltip_280024 Next election||If you want to keep your current cabinet and your popularity is low, you only have this long to turn public opinion around!||You could try dropping tax to a low rate for a quick fix, but it may be too late. True hull_strength_NewState_Text_22001a Hull Strength True icon_classic_battle_Tooltip_3b0023 Land battles are fought on land where the only aim is to decimate your enemies!||Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vunerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush! True button_tx_payments_Tooltip_40004c Click this button to demand or offer payments.||Money is another tool of the trade for diplomacy.||Offer it as a sign of goodwill, a bribe to get your own way, or demand it in exchange for granting their requests.||The bigger the request the more money you can ask for - of course you could ask for technology or a region instead.||Clicking here will bring up the payments panel with more information. True default_text_NewState_Text_2a0018 No active missions True art_title_tx_NewState_Text_50045 Artillery True button_fire_at_will_Tooltip_48007b Fire at will True gov_type_tx_absolute_monarchy_Text_24001e Absolute Monarchy True protectorates_Tooltip_1c0015 These are your protectorates.||These factions are under your protection.||In exchange for your protection you receive half their income and unlimited military access to their regions. True button_cancel_Tooltip_78000b Cancel changes True heading_tx_Stealing_Text_400069 Technology Stealing True plus_Tooltip_5b0060 These are the positive influences effecting your region's population growth.||The most important influence for growing your population is farming. Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the Lowest Classes will also promote population growth. True _title_frame_assassinate_Text_14004e Assassination True Attitude_dy_other_nations_Tooltip_70047 When this is selected your map will show what other nations attitudes are towards the selected faction.||Regions coloured green will be friendly to the selected faction, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True text_box_access_required_Text_d0061 You do not currently have access rights to this region. Choose an option: True EU_map_Tooltip_1e003b This shows the regions you control in Europe.||The regions in green are yours. True tab_industry_Tooltip_44000c Industrial technology||This technology tree is divided into three branches - agriculture, metal and textile industry.||This technology will help increase wealth and population growth.||Move your cursor over the different icons to see more information about them. True button_ready_Selected_Tooltip_4e0050 Not ready True dy_income_lower_Tooltip_670017 This is the total Lower Class tax income for this theatre.||Changing the Lower Class tax level sliders will affect this number. True button_ready_Selected_Tooltip_6f0070 Not Ready! True button_cancel_Tooltip_e0064 Refuse offer True nav_button_broadside_R_Tooltip_710003 Fire broadside right||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects. True ammunition_Tooltip_6f0058 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True victory_Tooltip_60074 These are your victory conditions.||You will need to complete these to win the game. True TX_port_NewState_Text_3b0018 Port: True hull_strength_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True button_delete_Tooltip_d0041 Click to delete this file True button_txt_NewState_Text_3e005b End battle True map_globe_Tooltip_120015 This is your travel destinations map.||The three large rectangled True dy_chapter_NewState_Text_5d006d Chapter I True button_tx_protector_Text_330066 Become Protector True button_cancel_mouse_off_Tooltip_480010 Click here to exit this panel without loading or saving.z True dy_value_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True effects_icons3_naval_upkeep_cost_Tooltip_550014 Naval upkeep cost True button_tx_forces_Text_7f0051 Forces True offer_access_tx_NewState_Text_56000a Offer Access True morale_NewState_Text_6b0053 Morale True tw_tx_NewState_Text_5c0007 Classic Total War Camera True army_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True NAV_wind_pointer_Tooltip_1e002d This is your compass and always points north.||You can use this to pinpoint where you are in position to the wind direction.||Sailing with the wind will increase the speed of your ships. True banner 270_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True range_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True building_Tooltip_36 In the column below you can left click on a building to view its building tree and right click for more information. True TX_save_game_NewState_Text_500067 Travel Destinations True TX_save_game_Save_Text_2e0001 Save Game True TX_save_game_Tooltip_570029 Travel destinations panel.||This panel helps you to move between True TX_save_game_Tooltip_5a0073 This panel helps you to move between theatres quickly and easily.||This is triggered when you move into one of the transition zones between theatres.||Use the map below to select your destination and when you are happy click the tick button.||To cancel a move select the cancel button - this will return you to the map. True tx_state-religion_NewState_Text_2b005b State Religion: True tx_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True tx_state-religion_Tooltip_66000e This is your state's religion.||State religion is determined by the state (or faction) leader.||Individual regions have their own religion and their happiness may be affected if it differs from the states.||Factions with the same religion will find common ground together and are more likely to get on. This is an important factor when engaging in diplomacy. True TX_target_faction_NewState_Text_500023 Target Faction: True TX_target_location_NewState_Text_7c006a Target Location: True TX_target_NewState_Text_520079 Target: True tx_tax income_Tooltip_40002d These are the factors effecting the percentage of taxation levied on your population.||Move your cursor over the pips below to see the positive and negative factors that make up your tax rate percentage. True tx_taxes_tooltip_amanage_off_Text_4005f Taxes True tx_taxes_tooltip_amanage_off_Tooltip_150009 You are currently controlling the tax rates in this theatre directly.||Check this box to automanage taxes.||Tax rates will be set for you, aiming for the best balance of healthy tax income, avoiding public unrest, and allowing your region's economies to grow. True tx_taxes_tooltip_amanage_off_Tooltip_540058 You are currently controlling the tax rates in this theatre directly. Check this box to auto-manage taxes: tax rates will be set for you, aiming for the best balance of healthy tax income, avoiding public unrest, and allowing your regions economies to grow True tx_taxes_tooltip_amanage_on_Text_4005f Taxes True tx_taxes_tooltip_amanage_on_Tooltip_4b0053 The tax rates in this theatre are currently being automanaged for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your region's economies to grow.||Uncheck this box to set tax rates yourself (manually). True tx_taxes_tooltip_amanage_on_Tooltip_5aff9e The tax rates in this theatre are currently being auto-managed for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your regions￯ᄒメ economies to grow. Check this box to set tax rates yourself (manually) True TX_Theatre_DY_Tooltip_100021 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True TX_Theatre_DY_Tooltip_180071 This is the currently selected theatre.||The world map is divided into three theatres: Europe, America and India.||You can view the other theatres by clicking on the arrows to the left and right. True TX_Theatre_DY_Tooltip_360076 The map above depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons to the left and right. True TX_Theatre_DY_Tooltip_370057 This is the theatre currently on view. True TX_Theatre_DY_Tooltip_4d0035 Theatre||The world map is divided into three theatres: Europe, America and India.||View the other theatres by clicking on the arrows to the left and right. True TX_Theatre_DY_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True TX_theatre_NewState_Text_410020 Theatre: True tx_theatre_NewState_Text_410020 Theatre: True tx_theatre_NewState_Text_7b0020 Theatre True tx_theatre_Tooltip_1a002b Develop trade resources in each theatre to increase the flow of trade.||You can do this by taking regions with plentiful resource slots and developing your industry. True tx_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True tx_theatre_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True tx_total_NewState_Text_67006b Total income from taxes True tx_total_regions_held_NewState_Text_220078 Total victory regions held: True tx_total_Tooltip_1c0062 This is the sum of the Upper and Lower Class tax income for his theatre.||This money will be added to your next turn.||When added to the other total tax incomes for the other theatres you will get your total tax income for your faction.||Changing any of the tax level sliders will affect this number. True TX_Trade Partners_NewState_Text_15004e Trade Partners True TX_Trade Partners_Tooltip_140054 These are the factions you have trade agreements with.||Trade routes are opened up between any nations you have trade agreements with.||Both factions will export and import goods to each other and gain trade income from the profits. True TX_Trade Partners_Tooltip_590059 Nations you have trade agreements with.||Trade routes are opened up between any nations you have trade agreements with.||Both nations will export and import goods to each other and gain trade income from the profits. True player_1_Tooltip_260038 This is the leader for this nation. True player_2_Tooltip_260038 This is the leader for this nation. True announcement_txt_NewState_Text_330002 New Content available. True Ammunition_Tooltip_760059 Ammunition True label_tx_NewState_Text_49001a Limitless Ammunition True label_tx_NewState_Text_5b0008 Rotation Speed True button_ok_Tooltip_73002d Click this button when you have finished on this panel. True tx_trade_NewState_Text_520017 Trade Income True tx_trade_Tooltip_20009 This is the income you gain from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco. These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True tx_trade_Tooltip_7a0056 Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True tx_tradepartners_NewState_Text_350054 Trade Partners: True tx_tradepartners_Tooltip_3d0078 These are the nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel. True tx_tradepartners_Tooltip_540008 The nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel. True tx_treasury_NewState_Text_1f000a Treasury: True tx_treasury_Tooltip_190050 Your current available funds. Next turn, your income (detailed below) will be added to this. True tx_turns_NewState_Text_1b0075 turns True tx_turns_until..._NewState_Text_32003b Turns until next town develops: True tx_turns_until..._NewState_Text_53004d Next town developing: True tx_unit_exchange_NewState_Text_3a0007 Unit Exchange True tx_unit_exchange_Tooltip_3b004f This is the unit exchange panel.||If this has appeared, it True TX_Unit_Review_NewState_Text_5b0067 Unit Review True TX_Unit_Review_Tooltip_530074 Your surviving men are shown below||Their unit cards are updated to reflect men lost through death or capture and any experience gained. True tx_unit-type_NewState_Text_170031 The Royal Family True tx_unit-type_Tooltip_2b0038 The selected character's title. True tx_unit-type_Tooltip_2b0044 On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail. True tx_unit-type_Tooltip_67000b Your currently selected unit. True TX_university_normal_Text_7a0064 University: True tx_upkeep_army_NewState_Text_500069 Army Upkeep True tx_upkeep_army_Tooltip_390016 This is the amount of money it costs each turn to support your standing armies. Disband units to reduce this figure.||Armies are made up from units. Each unit has its upkeep costs in its unit details panel.||Units that are not doing anything are simply eating money. Disband them or move them where they will be useful. True tx_upkeep_army_Tooltip_3a0065 Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed. True