tx_other_Tooltip_50015 This is your faction's income from other sources. True
tx_other_Tooltip_610008 Income gained from other sources such as payments from diplomacy negotiations. True
tx_policing_NewState_Text_4a0001 Town Watch True
tx_policing_Tooltip_25004a Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed. True
tx_policing_Tooltip_780020 This is the amount of money it costs each turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble. The less happy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel. From this you can judge how much repression you need. True
TX_pop_killed_NewState_Text_240016 Population killed: True
tx_population_NewState_Text_7c006d Population: True
tx_population_Tooltip_280013 This is the population of your nation across all the regions that you own. True
tx_population_Tooltip_73001c This is the population of your nation across all your regions. True
TX_port_NewState_Text_3b0018 Port: True
tx_prestige_NewState_Text_b000c Prestige Rank: True
tx_prestige_NewState_Text_d0026 Prestige True
tx_prestige_Tooltip_18004f This is your nation's prestige.||Your prestige depends on how you measure up against the other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in military, naval, industrial and philosophy technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True
tx_prestige_Tooltip_3f000f Your prestige depends on how you measure up against other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in the technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True
tx_prestige_Tooltip_730015 This is your Prestige panel.||Your prestige depends on how you measure up against the other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in military, naval, industrial and philosophy technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True
TX_prize_money_NewState_Text_180006 Prize Money: True
tx_prosperity_NewState_Text_740073 Prosperity: True
tx_protectorates_NewState_Text_34005b Protectorates: True
TX_Protectorates_Protectorate of_Text_41004e Protectorate of True
TX_Protectorates_Protectorate of_Tooltip_46002a This shows your protector.||You are under this factions protection and they receive half your income.||They also have full military access to your region. True
TX_Protectorates_Protectorate of_Tooltip_740011 You are under this nation's protection and they receive half of your income.||They also have full military access to your regions. True
TX_Protectorates_Protectorates_Text_2e007b Protectorates True
TX_Protectorates_Protectorates_Tooltip_63002a These nations are under your protection.||In exchange for your protection you receive half of their income.||You also have full military access to their regions. True
tx_public-order_lowest_NewState_Text_8006b Lowest public order: True
tx_public-order_lowest_Tooltip_600017 This is the region with the lowest public order in this theatre.||If you click this button it will bring up the region's settlement details.||The region settlement panel has details on what is causing the low public order in the bottom section of the panel.||Many things can cause low public order, but lowering the tax can help.||If the tax seems low enough already you might want to try increasing repression by recruiting some more town watch in the area instead.||Clicking on this button again will dismiss the region settlement panel. True
tx_ranking_filter_tx_economics_Tooltip_b001e This filter shows only the economic prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_ranking_filter_tx_enlightenment_Tooltip_430015 This filter shows only the enlightenment prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_ranking_filter_tx_military_Tooltip_5 This filter shows only the military prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_ranking_filter_tx_naval_Tooltip_72001c This filter shows only the naval prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
tx_ranking_filter_tx_overall_ranking_Tooltip_210060 This filter shows the overall prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
TX_region_NewState_Text_620060 Region: True
tx_regions_held_NewState_Text_4d0076 Listed victory regions held: True
tx_reinforcing armies_NewState_Text_10072 Reinforcing armies: True
tx_reinforcing armies_Tooltip_50062 The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy. True
tx_reinforcing armies_Tooltip_d0011 Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time. True
TX_research_complete_normal_Text_36001c Research complete: True
tx_route_NewState_Text_1b0042 Route True
tx_route_Tooltip_1e007b This displays whether the trade route is by sea or road. True
TX_sabotaged_by_NewState_Text_470075 Assassinated by: True
TX_sabotaged_by_NewState_Text_53001e Sabotaged by: True
tx_sap_points_NewState_Text_410052 Sap Points constructed: True
TX_save_game_Load_Text_210009 Load Game True
TX_save_game_NewState_Text_500067 Travel Destinations True
TX_save_game_Save_Text_2e0001 Save Game True
TX_save_game_Tooltip_570029 Travel destinations panel.||This panel helps you to move between True
TX_save_game_Tooltip_5a0073 This panel helps you to move between theatres quickly and easily.||This is triggered when you move into one of the transition zones between theatres.||Use the map below to select your destination and when you are happy click the tick button.||To cancel a move select the cancel button - this will return you to the map. True
tx_state-religion_NewState_Text_2b005b State Religion: True
tx_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True
tx_state-religion_Tooltip_66000e This is your state's religion.||State religion is determined by the state (or faction) leader.||Individual regions have their own religion and their happiness may be affected if it differs from the states.||Factions with the same religion will find common ground together and are more likely to get on. This is an important factor when engaging in diplomacy. True
TX_target_faction_NewState_Text_500023 Target Faction: True
TX_target_location_NewState_Text_7c006a Target Location: True
TX_target_NewState_Text_520079 Target: True
tx_tax income_Tooltip_40002d These are the factors effecting the percentage of taxation levied on your population.||Move your cursor over the pips below to see the positive and negative factors that make up your tax rate percentage. True
tx_taxes_tooltip_amanage_off_Text_4005f Taxes True
tx_taxes_tooltip_amanage_off_Tooltip_150009 You are currently controlling the tax rates in this theatre directly.||Check this box to automanage taxes.||Tax rates will be set for you, aiming for the best balance of healthy tax income, avoiding public unrest, and allowing your region's economies to grow. True
tx_taxes_tooltip_amanage_off_Tooltip_540058 You are currently controlling the tax rates in this theatre directly. Check this box to auto-manage taxes: tax rates will be set for you, aiming for the best balance of healthy tax income, avoiding public unrest, and allowing your regions economies to grow True
tx_taxes_tooltip_amanage_on_Text_4005f Taxes True
tx_taxes_tooltip_amanage_on_Tooltip_4b0053 The tax rates in this theatre are currently being automanaged for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your region's economies to grow.||Uncheck this box to set tax rates yourself (manually). True
tx_taxes_tooltip_amanage_on_Tooltip_5aff9e The tax rates in this theatre are currently being auto-managed for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your regions￯ᄒメ economies to grow. Check this box to set tax rates yourself (manually) True
TX_Theatre_DY_Tooltip_100021 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True
TX_Theatre_DY_Tooltip_180071 This is the currently selected theatre.||The world map is divided into three theatres: Europe, America and India.||You can view the other theatres by clicking on the arrows to the left and right. True
TX_Theatre_DY_Tooltip_360076 The map above depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons to the left and right. True
TX_Theatre_DY_Tooltip_370057 This is the theatre currently on view. True
TX_Theatre_DY_Tooltip_4d0035 Theatre||The world map is divided into three theatres: Europe, America and India.||View the other theatres by clicking on the arrows to the left and right. True
TX_Theatre_DY_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True
TX_theatre_NewState_Text_410020 Theatre: True
tx_theatre_NewState_Text_410020 Theatre: True
tx_theatre_NewState_Text_7b0020 Theatre True
tx_theatre_Tooltip_1a002b Develop trade resources in each theatre to increase the flow of trade.||You can do this by taking regions with plentiful resource slots and developing your industry. True
tx_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True
tx_theatre_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True
tx_total_NewState_Text_67006b Total income from taxes True
tx_total_regions_held_NewState_Text_220078 Total victory regions held: True
tx_total_Tooltip_1c0062 This is the sum of the Upper and Lower Class tax income for his theatre.||This money will be added to your next turn.||When added to the other total tax incomes for the other theatres you will get your total tax income for your faction.||Changing any of the tax level sliders will affect this number. True
TX_Trade Partners_NewState_Text_15004e Trade Partners True
TX_Trade Partners_Tooltip_140054 These are the factions you have trade agreements with.||Trade routes are opened up between any nations you have trade agreements with.||Both factions will export and import goods to each other and gain trade income from the profits. True
TX_Trade Partners_Tooltip_590059 Nations you have trade agreements with.||Trade routes are opened up between any nations you have trade agreements with.||Both nations will export and import goods to each other and gain trade income from the profits. True
tx_trade_NewState_Text_520017 Trade Income True
tx_trade_Tooltip_20009 This is the income you gain from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco. These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True
tx_trade_Tooltip_7a0056 Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True
tx_tradepartners_NewState_Text_350054 Trade Partners: True
tx_tradepartners_Tooltip_3d0078 These are the nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel. True
tx_tradepartners_Tooltip_540008 The nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel. True
tx_treasury_NewState_Text_1f000a Treasury: True
tx_treasury_Tooltip_190050 Your current available funds. Next turn, your income (detailed below) will be added to this. True
tx_turns_NewState_Text_1b0075 turns True
tx_turns_until..._NewState_Text_32003b Turns until next town develops: True
tx_turns_until..._NewState_Text_53004d Next town developing: True
tx_unit_exchange_NewState_Text_3a0007 Unit Exchange True
tx_unit_exchange_Tooltip_3b004f This is the unit exchange panel.||If this has appeared, it True
TX_Unit_Review_NewState_Text_5b0067 Unit Review True
TX_Unit_Review_Tooltip_530074 Your surviving men are shown below||Their unit cards are updated to reflect men lost through death or capture and any experience gained. True
tx_unit-type_NewState_Text_170031 The Royal Family True
tx_unit-type_Tooltip_2b0038 The selected character's title. True
tx_unit-type_Tooltip_2b0044 On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail. True
tx_unit-type_Tooltip_67000b Your currently selected unit. True
TX_university_normal_Text_7a0064 University: True
tx_upkeep_army_NewState_Text_500069 Army Upkeep True
tx_upkeep_army_Tooltip_390016 This is the amount of money it costs each turn to support your standing armies. Disband units to reduce this figure.||Armies are made up from units. Each unit has its upkeep costs in its unit details panel.||Units that are not doing anything are simply eating money. Disband them or move them where they will be useful. True
tx_upkeep_army_Tooltip_3a0065 Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed. True