• 追加された行はこの色です。
  • 削除された行はこの色です。
encyclopedia_template_strings_text_actions	Actions	True
encyclopedia_template_strings_text_base_unit_stats	Basic Unit Statistics	True
encyclopedia_template_strings_text_basic_building_stats	Basic Building Statistics	True
encyclopedia_template_strings_text_buildings	Buildings	True
encyclopedia_template_strings_text_buildings_intro	Buildings are used for the recruitment of military units and also subterfuge and religious agents. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used.	True
encyclopedia_template_strings_text_characters	Characters	True
encyclopedia_template_strings_text_clan_effects	Clan Effects	True
encyclopedia_template_strings_text_clans	Clans	True
encyclopedia_template_strings_text_effects	Effects	True
encyclopedia_template_strings_text_enables	Enables	True
encyclopedia_template_strings_text_first_to_build_effects	If you are first to construct	True
encyclopedia_template_strings_text_index_arts	Arts are important technological and cultural developments that, when mastered, can give your clan the advantage over its rivals. They are divided into two categories: bushido – the way of the warrior – for the military arts, and chi – the way of wisdom – for government and economics.	True
encyclopedia_template_strings_text_index_buildings_chain_archery	All bow-armed units can be recruited from this chain of buildings. Those buildings higher up the chain  improve the quality of archers and enable the recruitment of bow heroes. In combination with a temple, it is possible to recruit bow warrior monks from the archery chain. Archers are excellent for skirmishing but poor in melee. 	True
encyclopedia_template_strings_text_index_buildings_chain_archery_label	Archery Chain	True
encyclopedia_template_strings_text_index_buildings_chain_buddhist	This chain of buildings enables the recruitment of both monk agents and, in combination with a yari or bow dojo, warrior monk units. As places of study, Buddhist buildings contribute to your mastery of the arts. Those buildings higher up the chain increase the happiness of the Buddhist population of a province, and can even convert non-Buddhists living there.	True
encyclopedia_template_strings_text_index_buildings_chain_buddhist_label	Buddhist Chain	True
encyclopedia_template_strings_text_index_buildings_chain_buff	This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units.	True
encyclopedia_template_strings_text_index_buildings_chain_buff_chain	Improvement Chain	True
encyclopedia_template_strings_text_index_buildings_chain_castle	This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents.	True
encyclopedia_template_strings_text_index_buildings_chain_castle_label	Castle Chain	True
encyclopedia_template_strings_text_index_buildings_chain_cavalry	All cavalry units can be recruited from this chain of buildings. Better cavalry types require the warhorse commodity and corresponding weapon dojos.	True
encyclopedia_template_strings_text_index_buildings_chain_cavalry_label	Cavalry Chain	True
encyclopedia_template_strings_text_index_buildings_chain_christian	This chain of buildings enables the recruitment of missionary agents. The rigidly organised structure of Catholicism enables swifter mastery of the arts and much quicker conversion to their religion than their Buddhist counterparts can manage. The Christian chain promotes a more fluid society with the effect of increased economic growth.	True
encyclopedia_template_strings_text_index_buildings_chain_christian_label	Christian Chain	True
encyclopedia_template_strings_text_index_buildings_chain_craftwork	This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving a bonus to all bow units recruited in the same province.	True
encyclopedia_template_strings_text_index_buildings_chain_craftwork_label	Craftwork Chain	True
encyclopedia_template_strings_text_index_buildings_chain_farm	This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that.	True
encyclopedia_template_strings_text_index_buildings_chain_farm_label	Farming Chain	True
encyclopedia_template_strings_text_index_buildings_chain_gold	This chain of province speciality buildings improves your clan’s income.	True
encyclopedia_template_strings_text_index_buildings_chain_gold_label	Gold Mining Chain	True
encyclopedia_template_strings_text_index_buildings_chain_holy	This chain of province speciality buildings improves the quality of all monk agents and warrior monk units recruited here, and is therefore of limited use to Christian clans.	True
encyclopedia_template_strings_text_index_buildings_chain_holy_label	Holy Site Chain	True
encyclopedia_template_strings_text_index_buildings_chain_horse	This chain of province speciality buildings provides the warhorse commodity required for better cavalry units, also improving all cavalry recruited in the same province.	True
encyclopedia_template_strings_text_index_buildings_chain_horse_label	Warhorse Chain	True
encyclopedia_template_strings_text_index_buildings_chain_infrastructure	The castle is the heart of the population and public order's main controlling factor. Each level of castle building increases the size of its castle town: providing an additional slot on which to build, enabling the recruitment of basic ashigaru units and determining how many units can be recruited there in each turn. Larger castles are more difficult to assault and spawn a larger defence force of samurai retainers and women. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages.	True
encyclopedia_template_strings_text_index_buildings_chain_infrastructure_label	Infrastructure Chain	True
encyclopedia_template_strings_text_index_buildings_chain_intellectual	This chain of province speciality buildings reduces the time required to master arts. The intellectual centre chain can also be used to produce improved metsuke, thereby reducing corruption and increasing income in a province.	True
encyclopedia_template_strings_text_index_buildings_chain_intellectual_label	Intellectual Chain	True
encyclopedia_template_strings_text_index_buildings_chain_iron	This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province, also providing the iron commodity that can be traded.	True
encyclopedia_template_strings_text_index_buildings_chain_iron_label	Iron Chain	True
encyclopedia_template_strings_text_index_buildings_chain_market	This chain of buildings enables the recruitment of metsuke agents and is a major contributor to long-term wealth across your empire.	True
encyclopedia_template_strings_text_index_buildings_chain_market_label	Market Chain	True
encyclopedia_template_strings_text_index_buildings_chain_naval	This chain of province speciality buildings can be developed to either improve overseas trade income or increase the experience of locally-recruited ship crews.	True
encyclopedia_template_strings_text_index_buildings_chain_naval_label	Naval Chain	True
encyclopedia_template_strings_text_index_buildings_chain_port	This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate overseas trading, increase economic growth, and can allow foreign powers to negotiate the export of their new weapons and ideas to Japan.	True
encyclopedia_template_strings_text_index_buildings_chain_port_label	Port Chain	True
encyclopedia_template_strings_text_index_buildings_chain_region_specialty_ninja	This chain of province speciality buildings either improves the quality of ninja agents recruited there and increases income, or increases the experience of kisho ninja units recruited there.	True
encyclopedia_template_strings_text_index_buildings_chain_region_specialty_ninja_label	Ninja Chain	True
encyclopedia_template_strings_text_index_buildings_chain_siege	This chain of buildings enables the recruitment of matchlock gun-armed units and siege weapons.	True
encyclopedia_template_strings_text_index_buildings_chain_siege_label	Siege Chain	True
encyclopedia_template_strings_text_index_buildings_chain_smith	This chain of province speciality buildings either improves the armour or melee attack statistics of certain locally-recruited units. The higher the level of building, the greater the number of troop types that can be improved.	True
encyclopedia_template_strings_text_index_buildings_chain_smith_label	Smith Chain	True
encyclopedia_template_strings_text_index_buildings_chain_stealth	This chain of buildings enables the recruitment of both ninja agents and kisho ninja units and also keeps your population happy through the many pleasures they offer. Some of the profits made here are skimmed-off and added to your treasury.	True
encyclopedia_template_strings_text_index_buildings_chain_stealth_label	Stealth Chain	True
encyclopedia_template_strings_text_index_buildings_chain_stone	This chain of province speciality buildings reduces the cost of buildings constructed in the same province, also providing the stone commodity required for some high level buildings.	True
encyclopedia_template_strings_text_index_buildings_chain_stone_label	Stone Chain	True
encyclopedia_template_strings_text_index_buildings_chain_sword	All katana-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of the swordsmen and enable the recruitment of katana heroes. All swordsmen are excellent attackers. 	True
encyclopedia_template_strings_text_index_buildings_chain_sword_label	Sword Chain	True
encyclopedia_template_strings_text_index_buildings_chain_timber	This chain of province speciality buildings reduces the cost of locally-constructed ships and produces an income, also providing the lumber commodity that can be traded.	True
encyclopedia_template_strings_text_index_buildings_chain_timber_label	Timber Chain	True
encyclopedia_template_strings_text_index_buildings_chain_yari	All yari and naginata-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of yari and naginata troops and enable the recruitment of heroes. In combination with a temple, it is possible to recruit naginata warrior monks from the yari chain. Pole-armed units such as these are good defenders, especially against cavalry. 	True
encyclopedia_template_strings_text_index_buildings_chain_yari_label	Yari Chain	True
encyclopedia_template_strings_text_index_clans	Clans are the noble families and associated retainers of feudal Japan. Each clan has a unique starting position, traits and military specialities for maximum variety of game-play.	True
encyclopedia_template_strings_text_index_skills	Skills can be chosen for characters as they acquire experience points from performing their various functions, enabling you to fashion and enhance a character’s capabilities.	True
encyclopedia_template_strings_text_index_units_chain_cavalry_general	The general gives a large boost to the morale of nearby friendly units, but a huge penalty to it if he is killed. He is best kept close to the frontlines and protected at all times - remember that your general can also be your daimyo or even the shogun himself!	True
encyclopedia_template_strings_text_index_units_chain_cavalry_missile	These units are excellent for harassing enemies from a distance but are poor in melee. As they are able to fire and re-position they are difficult to pin down but should always be kept away from concentrated enemy missile units.	True
encyclopedia_template_strings_text_index_units_chain_cavalry_sword	These units are extremely effective melee cavalry and are strong against all infantry except yari-armed units. They are vulnerable to missiles and yari cavalry.	True
encyclopedia_template_strings_text_index_units_chain_cavalry_yari	These units have a deadly charge but are vulnerable in prolonged melee. They are good in combat against other cavalry but generally weak when fighting yari infantry.	True
encyclopedia_template_strings_text_index_units_chain_infantry_bow	These units are fast-firing, long range missile units that are extremely vulnerable to cavalry and weak when in melee. On impact, arrows are more accurate but less damaging overall than matchlock balls.	True
encyclopedia_template_strings_text_index_units_chain_infantry_heavy	These units are highly versatile as they are excellent in melee and able to withstand cavalry attacks, although they are not as strong in melee as katana infantry or as good against cavalry as yari infantry.	True
encyclopedia_template_strings_text_index_units_chain_infantry_matchlock	These units are armed with slow-firing but deadly matchlock guns. They are vulnerable to cavalry charges and are generally weak in melee.	True
encyclopedia_template_strings_text_index_units_chain_infantry_special	These units perform very specialised tasks on the battlefield and are vulnerable to units who perform broader roles.	True
encyclopedia_template_strings_text_index_units_chain_infantry_sword	These units excel in close-quarters melee and are vulnerable to cavalry and bow or matchlock-armed units.	True
encyclopedia_template_strings_text_index_units_chain_infantry_yari	These units are excellent when fighting cavalry, due to the angle at which their weapons are held. They are vulnerable to attack by katana units and weak against bow or matchlock-armed units.	True
encyclopedia_template_strings_text_index_units_chain_siege_artillery	These crews operate advanced weapons designed for attacking castles and buildings. They are vulnerable to cavalry charges and are generally weak in melee.	True
encyclopedia_template_strings_text_index_units_chain_siege_weapons	These crews operate large engines designed for attacking castles and buildings. They are vulnerable to cavalry charges and are generally weak in melee.	True
encyclopedia_template_strings_text_level	Level %n	True
encyclopedia_template_strings_text_other_specialities	Other Specialities	True
encyclopedia_template_strings_text_regions	Provinces	True
encyclopedia_template_strings_text_required_arts	Arts	True
encyclopedia_template_strings_text_required_buildings	Buildings	True
encyclopedia_template_strings_text_required_religions	Religions	True
encyclopedia_template_strings_text_required_resources	Resources	True
encyclopedia_template_strings_text_required_units	Units	True
encyclopedia_template_strings_text_requirements	Requires	True
encyclopedia_template_strings_text_skills	Character Skills	True
encyclopedia_template_strings_text_spawned_defense_forces	Spawned Defence Forces	True
encyclopedia_template_strings_text_specialities	Specialities	True
encyclopedia_template_strings_text_speciality	Speciality	True
encyclopedia_template_strings_text_strengths_and_weaknesses	Strengths & Weaknesses	True
encyclopedia_template_strings_text_techs	Arts	True
encyclopedia_template_strings_text_title	Total War Encyclopaedia	True
encyclopedia_template_strings_text_units	Units	True
encyclopedia_template_strings_text_actions	行動	True
encyclopedia_template_strings_text_base_unit_stats	基本的な部隊の情報	True
encyclopedia_template_strings_text_basic_building_stats	基本的な建物の情報	True
encyclopedia_template_strings_text_buildings	建物	True
encyclopedia_template_strings_text_buildings_intro	建物は部隊の徴兵と工作員の雇用を可能にします。同時にこれらは、氏族の経済や、部隊や工作員の能力にも影響を及ぼします。使い方はそれぞれの系列の詳細を見ることで知ることができます。	True
encyclopedia_template_strings_text_characters	人物	True
encyclopedia_template_strings_text_clan_effects	氏族の効果	True
encyclopedia_template_strings_text_clans	氏族	True
encyclopedia_template_strings_text_effects	効果	True
encyclopedia_template_strings_text_enables	有効にする	True
encyclopedia_template_strings_text_first_to_build_effects	貴方が初めて建築するのであれば	True
encyclopedia_template_strings_text_index_arts	技術は技術的及び文化的発展を推進し、極めることができた場合、貴方をライバル達より良い状況に置くでしょう。彼らは二つのカテゴリーに分けられています。それは武士道–、戦士の道であり–、軍事技術のカテゴリー系統と英知の道–文化の道であり–、経済と治世カテゴリーの二つです。	True
encyclopedia_template_strings_text_index_buildings_chain_archery	全ての弓にて武装した部隊はこの系列より徴兵することができます。この系列が発展された頃に建設できる建造物は、弓兵の品質を上げ、また弓名人の徴兵を可能にします。また、寺社仏閣系列と組み合わせることにより、僧兵弓隊の募兵も可能になります。弓兵は散兵戦では強力ですが、白兵戦では脆弱です。 	True
encyclopedia_template_strings_text_index_buildings_chain_archery_label	弓術系列	True
encyclopedia_template_strings_text_index_buildings_chain_buddhist	この系列の建物は僧侶と、槍や弓道場と組み合わせることにより僧兵部隊を雇用することが可能になります。学芸の場として、仏閣はあなたの技術の習得に貢献します。建物の系列が上に行くに従ってその地域の仏教徒の幸福度が向上し、非仏教徒の改宗を促すことでしょう。	True
encyclopedia_template_strings_text_index_buildings_chain_buddhist_label	寺社仏閣系列	True
encyclopedia_template_strings_text_index_buildings_chain_buff	この系列はあなたの徴兵や補充能力を助け、特定部隊の能力を上げることができます。	True
encyclopedia_template_strings_text_index_buildings_chain_buff_chain	改良系列	True
encyclopedia_template_strings_text_index_buildings_chain_castle	城は民の中心であり、社会秩序を制御する主要な要因です。城の各段階によって、追加建設スロットや基本的な足軽部隊の雇用と、各ターンにおける雇用数に影響を及ぼす城下町の規模が拡大します。より大きな城は難攻であり、より多くの侍家臣団や侍女を防衛軍として発生させます。彼らはまた地域の食料の主要な消費者であり、もし農場の建設段階が城の規模に付随していなければ、直に食料不足が発生するでしょう。	True
encyclopedia_template_strings_text_index_buildings_chain_castle_label	城系列	True
encyclopedia_template_strings_text_index_buildings_chain_cavalry	全ての騎馬隊はこの系列の建物から雇用できます。より良い種類の騎馬隊には軍馬と対応する武器の道場が要求されます。	True
encyclopedia_template_strings_text_index_buildings_chain_cavalry_label	騎馬系列	True
encyclopedia_template_strings_text_index_buildings_chain_christian	この系列と建物は布教師を雇用できます。カトリックの厳格に組織化された構造は技術のより素早い把握を可能にします。そして彼らは仏教よりも非常に早く改宗を進めることができます。キリシタン系列は経済成長が増加するので、社会はより流動的になります。	True
encyclopedia_template_strings_text_index_buildings_chain_christian_label	キリシタン系列	True
encyclopedia_template_strings_text_index_buildings_chain_craftwork	特定の地域に建てられるこの系列の建物は、他の建物を建設する際に要求される取引可能な工芸資源を提供します。工芸系列はまた弓の品質を高め、同地域で雇用された全ての弓部隊にボーナスを与えます。	True
encyclopedia_template_strings_text_index_buildings_chain_craftwork_label	工芸系列	True
encyclopedia_template_strings_text_index_buildings_chain_farm	この系列の建物は食料を提供し、国全体の基本的な収入源となります。農場はキャンペーンにおいて常に早期に更新すべきです。	True
encyclopedia_template_strings_text_index_buildings_chain_farm_label	農業系列	True
encyclopedia_template_strings_text_index_buildings_chain_gold	特定の地域に建てられるこの系列の建物は、氏族の収入を改善させます。	True
encyclopedia_template_strings_text_index_buildings_chain_gold_label	金山系列	True
encyclopedia_template_strings_text_index_buildings_chain_holy	特定の地域に建てられるこの系列の建物は、その場所で雇用された全ての僧侶と僧兵の質を向上させるため、キリシタンの氏族では使用が制限されます。	True
encyclopedia_template_strings_text_index_buildings_chain_holy_label	霊場系列	True
encyclopedia_template_strings_text_index_buildings_chain_horse	特定の地域に建てられるこの系列の建物は、より良い騎馬部隊のための軍馬を提供します。また同地域で雇用された全ての騎馬隊を改良します。	True
encyclopedia_template_strings_text_index_buildings_chain_horse_label	軍馬系列	True
encyclopedia_template_strings_text_index_buildings_chain_infrastructure	この系列の建物は移動速度を増加させ、その地域における軍の補充率を改善させます。また間者の視界を増大させ、隠れた敵の間者を発見できる確率を増やします。	True
encyclopedia_template_strings_text_index_buildings_chain_infrastructure_label	インフラ系列	True
encyclopedia_template_strings_text_index_buildings_chain_intellectual	特定の地域に建てられるこの系列の建物は技術の習得に掛かる時間を減少させます。学問の施設系列はより良い目付を輩出し、その地域の腐敗を減少させ収入を増加させます。	True
encyclopedia_template_strings_text_index_buildings_chain_intellectual_label	学問系列	True
encyclopedia_template_strings_text_index_buildings_chain_iron	特定の地域に建てられるこの系列の建物は収入を増加させ、同地域内の雇用費を減少させます。また取引ができる鉄資源を提供します。	True
encyclopedia_template_strings_text_index_buildings_chain_iron_label	鉄鉱系列	True
encyclopedia_template_strings_text_index_buildings_chain_market	この系列の建物は目付の雇用や長い目で見た時の勢力の富に影響を及ぼします。	True
encyclopedia_template_strings_text_index_buildings_chain_market_label	市場系列	True
encyclopedia_template_strings_text_index_buildings_chain_naval	特定の地域に建てられるこの系列の建物は海を越えた交易による収益の増加と、現地で雇った水夫の経験を向上させます。	True
encyclopedia_template_strings_text_index_buildings_chain_naval_label	海洋系列	True
encyclopedia_template_strings_text_index_buildings_chain_port	この系列の建物は船舶の生産を可能にします。建物が上位になるに従い、経済を成長させ外国と交渉、優位な武器や発想を日本に輸入できる魅力的な海外交易に乗り出すことができます。	True
encyclopedia_template_strings_text_index_buildings_chain_port_label	港湾系列	True
encyclopedia_template_strings_text_index_buildings_chain_region_specialty_ninja	この系列の建物は間諜である忍者や紀州流忍者部隊を雇用でき、また多くの娯楽を提供することで民の幸福を保ちます。ここで儲けられた利益の幾らかはあなたの宝庫に入ります。	True
encyclopedia_template_strings_text_index_buildings_chain_region_specialty_ninja_label	暗部系列	True
encyclopedia_template_strings_text_index_buildings_chain_siege	この系列の建物は火縄銃で武装した部隊と攻城兵器を雇用できます。	True
encyclopedia_template_strings_text_index_buildings_chain_siege_label	攻城系列	True
encyclopedia_template_strings_text_index_buildings_chain_smith	特定の地域に建てられるこの系列の建物は装甲を強化し、当地で雇用された部隊の近接戦闘の統計を改善します。建物が上位になるに従って多くの兵種を改善させることができます。	True
encyclopedia_template_strings_text_index_buildings_chain_smith_label	鍛冶系列	True
encyclopedia_template_strings_text_index_buildings_chain_stealth	特定の地域に建てられるこの系列の建物は間諜である忍者の質を向上させ、収入を増加させます。また当地で経験を積んだ紀州流忍者部隊を雇用することができます。	True
encyclopedia_template_strings_text_index_buildings_chain_stealth_label	忍者系列	True
encyclopedia_template_strings_text_index_buildings_chain_stone	特定の地域に建てられるこの系列の建物は、同地域内の建物の建設費を減少させ、また上位の建物に要求される石材資源を提供します。	True
encyclopedia_template_strings_text_index_buildings_chain_stone_label	石材系列	True
encyclopedia_template_strings_text_index_buildings_chain_sword	刀を装備した全ての部隊はこの系列の建物から雇用できます。建物の段階が上位になるに従って、より能力の高い剣士や剣聖が雇用できます。剣士は全員素晴らしい攻撃者です。 	True
encyclopedia_template_strings_text_index_buildings_chain_sword_label	剣系列	True
encyclopedia_template_strings_text_index_buildings_chain_timber	特定の地域に建てられるこの系列の建物は、同地域内で生産される船舶の費用を減少させ、取引可能な材木資源を提供します。	True
encyclopedia_template_strings_text_index_buildings_chain_timber_label	材木系列	True
encyclopedia_template_strings_text_index_buildings_chain_yari	全ての槍と薙刀にて武装した部隊はこの系列より徴兵することができます。この系列が発展された頃に建設できる建造物は、槍と薙刀の品質を上げ、また名人達の徴兵を可能にします。また、寺社仏閣系列と組み合わせることにより、薙刀僧兵の徴兵も可能になります。長柄武器にて武装した彼らは強力な防御部隊で、特に騎馬に対し効果を発揮します。	True
encyclopedia_template_strings_text_index_buildings_chain_yari_label	槍系列	True
encyclopedia_template_strings_text_index_clans	氏族とは中世日本における気高き一族と家臣団の集まりを指します。各氏族は独自の開始位置、多様なゲームプレイ提供する特性と特別な軍事要素をもちます。	True
encyclopedia_template_strings_text_index_skills	人物技能は人物のために選択することができます。経験値が貯まるにつれより多くの技能を選択することができ、あなたの人物の能力を拡張するでしょう。	True
encyclopedia_template_strings_text_index_units_chain_cavalry_general	近くにいる味方部隊に大きな士気補正を与えますが、もし将軍が戦死した場合は士気ペナルティを被る事になります。前線の近くに配置し近くの部隊を元気付けますが、自身は弱いので他の部隊から保護すべきです。あなたの将軍は大名の可能性があり、また将軍その人である可能性もあることは忘れられるべきではありません。	True
encyclopedia_template_strings_text_index_units_chain_cavalry_missile	これらの部隊は敵に嫌がらせを行うのに最適ですが、近接戦闘は苦手です。射撃と再配置が可能なので、彼らを釘付けにするのは難しいでしょう。ただし、密集した敵の遠隔攻撃部隊からは遠ざけるべきです。	True
encyclopedia_template_strings_text_index_units_chain_cavalry_sword	これらの部隊はとても効果的な近接戦闘を行える騎兵で、槍以外の全ての歩兵に対して有効です。遠隔攻撃と槍騎兵に脆弱です。	True
encyclopedia_template_strings_text_index_units_chain_cavalry_yari	破壊的な突撃を行えますが、長期の戦闘は苦手としています。対騎馬に有効です。また、槍歩兵に脆弱です。	True
encyclopedia_template_strings_text_index_units_chain_infantry_bow	これらの部隊は長距離から素早い射撃を行えますが、騎馬隊と近接攻撃に非常に脆弱です。弓は精確ですが、ダメージはほとんどの銃弾に劣ります。	True
encyclopedia_template_strings_text_index_units_chain_infantry_heavy	これらの部隊は様々な用途に使え、近接攻撃は素晴らしく騎馬隊の攻撃に対して抵抗することができます。ただし槍歩兵ほど騎兵に強くはなく、また、刀歩兵ほど歩兵にも強くありません。	True
encyclopedia_template_strings_text_index_units_chain_infantry_matchlock	これらの部隊は射撃は遅いものの、破壊的な火縄銃を装備しています。騎馬隊の突撃や近接攻撃全般に対して脆弱です。	True
encyclopedia_template_strings_text_index_units_chain_infantry_special	これらの部隊は戦場における特殊な任務において能力を発揮しますが、幅広く活躍できるわけではありません。	True
encyclopedia_template_strings_text_index_units_chain_infantry_sword	これらの部隊は近接戦闘に秀で、騎兵や弓、鉄砲に対して脆弱です。	True
encyclopedia_template_strings_text_index_units_chain_infantry_yari	対騎馬として素晴らしい部隊です。剣を装備した歩兵に対して脆弱です。遠隔攻撃に対しても弱いです。	True
encyclopedia_template_strings_text_index_units_chain_siege_artillery	城や建物と相対するために設計された兵器を装備しています。騎兵は近接戦闘全般において脆弱です。	True
encyclopedia_template_strings_text_index_units_chain_siege_weapons	城や建物と相対するために設計された兵器を装備しています。騎兵は近接戦闘全般において脆弱です。	True
encyclopedia_template_strings_text_level	レベル %n	True
encyclopedia_template_strings_text_other_specialities	その他の特産品	True
encyclopedia_template_strings_text_regions	地域	True
encyclopedia_template_strings_text_required_arts	アート技術	True
encyclopedia_template_strings_text_required_buildings	建物	True
encyclopedia_template_strings_text_required_religions	宗教	True
encyclopedia_template_strings_text_required_resources	リソース	True
encyclopedia_template_strings_text_required_units	部隊	True
encyclopedia_template_strings_text_requirements	必需品	True
encyclopedia_template_strings_text_skills	人物技能	True
encyclopedia_template_strings_text_spawned_defense_forces	発生した防衛部隊	True
encyclopedia_template_strings_text_specialities	特産品	True
encyclopedia_template_strings_text_speciality	特技	True
encyclopedia_template_strings_text_strengths_and_weaknesses	長所および短所	True
encyclopedia_template_strings_text_techs	技術	True
encyclopedia_template_strings_text_title	トータルウォー百科事典	True
encyclopedia_template_strings_text_units	部隊	True