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  • 削除された行はこの色です。
technologies_short_description_economy2_steam_engine	This mechanical stationary engine enables the building of steam-powered factories.	False
technologies_short_description_economy3_interchangeable_parts	Uniformity in the parts of any machine or device means that it can be assembled easily or broken items can be replaced quickly.	False
technologies_short_description_economy3_limited_liability_company	Limited liability protects the shareholders from any financial problems their company may have.	False
technologies_short_description_economy3_screw_propeller	A screw propeller drives a ship through the water, powered by steam and independent of the wind.	False
technologies_short_description_economy3_steam_locomotive	A locomotive moves not only itself but also a train of carriages or wagons along a track.	False
technologies_short_description_economy3_steam_ship_propulsion	Steam propulsion concerns the use of steam engines to propel ocean-going vessels, enabling the building of paddle steamers.	False
technologies_short_description_economy5_mass_production	A system for making items in huge quantities, where manufacturing is no longer dependent upon the skills of individual craftsmen. 	False
technologies_short_description_military1_carronade	This weapon is a short-barrelled, muzzle-loading cannon that can be mounted on the upper decks of a warship.	False
technologies_short_description_military1_conscription	Conscription forces every able-bodied man to make himself available for service in the army.	False
technologies_short_description_military1_diamond_formation	An improved method for positioning and manoeuvring a cavalry unit, so that it may change direction with expedition. 	False
technologies_short_description_military1_fire_and_advance	Infantry units are trained to move forwards in sections, each firing turn to cover the advance of their comrades.	False
technologies_short_description_military1_improved_coppering	Coppering protects a ship’s hull from marine worms and weeds.	False
technologies_short_description_military2_army_corps_organisation	Armies fight best when simply organised and directed in a straightforward fashion.	False
technologies_short_description_military2_grand_battery	Using the tactic of a Grand Battery increases the accuracy of artillery units.	False
technologies_short_description_military2_logistics	A well-organised supply system mitigates any losses suffered by armies on campaign and in battle.	False
technologies_short_description_military2_mass_mobilisation	Getting the whole population to believe in the nation’s wars, and be willing to sacrifice themselves, is an enormously powerful idea.	False
technologies_short_description_military2_top_gallants	Top gallants are extra sails at the top of a mast, giving the ship more sail area and therefore a higher speed. 	False
technologies_short_description_military3_carcass_shot	This ammunition is a hellish incendiary, contrived from combustible substances wrapped in canvas, strengthened and supported by iron hoops. 	False
technologies_short_description_military3_conscript_infantry_tactics	Conscription and the tactics this allows on the battlefield fuel new developments in military thought.	False
technologies_short_description_military3_field_ambulances	Speed is all-important when treating wounded men. Any delay lessens the chances of survival, let alone recovery.	False
technologies_short_description_military3_standardised_artillery	Standardisation of parts prolongs the field life of artillery by simplifying the supply of spare parts.	False
technologies_short_description_military4_general_staff	A general staff assists commanders in the field and in a war ministry in their many and burdensome duties.	False
technologies_short_description_military4_modern_rifles	Rifles are deadly accurate, but require great skill from their users. They also have a slow rate of fire.	False
technologies_short_description_military4_quicklime	This unpleasant and ungentlemanly artillery projectile showers the target with quicklime, a compound that causes burns and blindness. 	False
technologies_short_description_military4_uniform_armament	Equipping warships with guns of only one size simplifies crew training and ammunition supply, so increasing ship efficiency.	False
technologies_short_description_military5_iron_plating	Iron plating provides a skin of armour for wooden warships, making them almost invulnerable to shots from smaller cannon.	False
technologies_short_description_military5_percussion_cap	The percussion lock replaces the flintlock mechanism on firearms, and reduces the chance of misfiring in wet weather.	False
technologies_short_description_military5_rifled_cannons	Rifling a barrel increases the accuracy of a weapon, and this principle can be applied to large cannons as well as small arms. 	False
technologies_short_description_military5_rockets	Rockets are terrifying, and a method of bombardment that does not require heavy guns for its use.	False
town_wealth_growth_factors_negative_tooltip_bankruptcy	Bankruptcy: %S ||To replenish your wealth you could disband units or try conquering new regions.||Alternatively you could make valuable trade agreements with economically powerful nations.	False
town_wealth_growth_factors_negative_tooltip_discontent	Discontent: %S ||Protests and dissatisfaction are harming economic growth.	False
town_wealth_growth_factors_negative_tooltip_government	Government: %S ||Your government type can harm economic growth.	False
town_wealth_growth_factors_negative_tooltip_ministers	Government: %S ||Your corrupt ministers harm economic growth.	False
town_wealth_growth_factors_negative_tooltip_tax	Tax: %S ||Tax rates are slowing economic growth.||Reduce this by lowering tax rates.	False
town_wealth_growth_factors_negative_tooltip_technologies	(placeholder)	False
town_wealth_growth_factors_positive_tooltip_education	Education: %S ||Increase this by developing your educational buildings such as universities and schools.	False
town_wealth_growth_factors_positive_tooltip_government	Government: %S||Your government type encourages economic growth.	False
town_wealth_growth_factors_positive_tooltip_industry	Industry: %S ||Increase this by developing your industrial buildings such as workshops and factories.	False
town_wealth_growth_factors_positive_tooltip_ministers	Ministers: %S||Your ministers encourage economic growth.	False
town_wealth_growth_factors_positive_tooltip_port	Ports: %S ||Increase this by developing your trading ports and fisheries.	False
town_wealth_growth_factors_positive_tooltip_roads	Roads: %S ||Increase this by developing your roads, which will improve trading.||Upgrade roads on the infrastructure tab at your region capital.	False
town_wealth_growth_factors_positive_tooltip_technologies	Enlightenment: %S ||Researching certain technologies increases economic growth.	False
trade_details_onscreen_text_other_goods	Other goods	False
trade_details_onscreen_text_route_age	Long term trading partner.\nTrading with a country for a long time gradually increases the value of your trade route. Each turn, a small stability bonus is added to your income from each route. If the trade agreement is cancelled, this bonus income is lost	False
trade_node_groups_display_name_eur_africa	Africa	False
trade_node_groups_display_name_eur_black_sea	Black Sea	False
trade_node_groups_display_name_eur_india	India	False
trade_node_groups_display_name_eur_mediterranean	Mediterranean	False
trade_node_groups_display_name_eur_north_america	North America	False
trade_node_groups_display_name_eur_south_america	South America	False
trade_node_groups_display_name_placeholder_group	placeholder group	False
trade_nodes_display_name_eur_aegean_sea_01	Kandiye	False
trade_nodes_display_name_eur_aegean_sea_02	Izmir	False
trade_nodes_display_name_eur_atlantic_ocean_n_01	to Boston	False
trade_nodes_display_name_eur_atlantic_ocean_n_02	to Baltimore	False
trade_nodes_display_name_eur_atlantic_ocean_n_03	to Norfolk	False
trade_nodes_display_name_eur_atlantic_ocean_n_04	to Savannah	False
trade_nodes_display_name_eur_atlantic_ocean_n_05	to St. Augustine	False
trade_nodes_display_name_eur_atlantic_ocean_n_06	to Recife	False
trade_nodes_display_name_eur_atlantic_ocean_n_07	to Santos	False
trade_nodes_display_name_eur_atlantic_ocean_n_08	to Calcutta	False
trade_nodes_display_name_eur_atlantic_ocean_n_09	to Cameroons Town	False
trade_nodes_display_name_eur_atlantic_ocean_n_10	Casablanca	False
trade_nodes_display_name_eur_black_sea_01	Trabzon	False
trade_nodes_display_name_eur_black_sea_02	Ochamchira	False
trade_nodes_display_name_eur_mediterranean_sea_01	Oran	False
trade_nodes_display_name_eur_mediterranean_sea_02	Annaba	False
trade_nodes_display_name_eur_mediterranean_sea_03	Tunis	False
trade_nodes_display_name_eur_mediterranean_sea_04	Algiers	False
trade_nodes_display_name_eur_tyrrhenian_sea_01	Valletta	False
trade_nodes_display_name_spa_atlantic_ocean_01	PLACEHOLDER	False
trade_nodes_display_name_spa_atlantic_ocean_02	PLACEHOLDER	False
trade_nodes_display_name_spa_atlantic_ocean_03	PLACEHOLDER	False
trade_nodes_display_name_spa_mediterranean_sea_01	PLACEHOLDER	False
trade_nodes_display_name_spa_mediterranean_sea_02	PLACEHOLDER	False
trade_nodes_display_name_spa_atlantic_ocean_01	to North America	False
trade_nodes_display_name_spa_atlantic_ocean_02	to Northern Europe	False
trade_nodes_display_name_spa_atlantic_ocean_03	to South America	False
trade_nodes_display_name_spa_mediterranean_sea_01	to Southern Mediterranean	False
trade_nodes_display_name_spa_mediterranean_sea_02	to Northern Mediterranean	False
unit_class_onscreen_artillery_fixed	Fixed Artillery	False
unit_class_onscreen_artillery_foot	Artillery	False
unit_class_onscreen_artillery_horse	Horse Artillery	False
unit_class_onscreen_cavalry_camels	Camel Cavalry	False
unit_class_onscreen_cavalry_heavy	Heavy Cavalry	False
unit_class_onscreen_cavalry_irregular	Irregular Cavalry	False
unit_class_onscreen_cavalry_lancers	Lancer Cavalry	False
unit_class_onscreen_cavalry_light	Light Cavalry	False
unit_class_onscreen_cavalry_missile	Missile Cavalry	False
unit_class_onscreen_cavalry_standard	Cavalry	False
unit_class_onscreen_dragoons	Mounted Infantry	False
unit_class_onscreen_elephants	Elephants	False
unit_class_onscreen_general	General	False
unit_class_onscreen_infantry_berserker	Berserker Infantry	False
unit_class_onscreen_infantry_elite	Elite Infantry	False
unit_class_onscreen_infantry_grenadiers	Grenadiers	False
unit_class_onscreen_infantry_irregulars	Irregulars	False
unit_class_onscreen_infantry_light	Light Infantry	False
unit_class_onscreen_infantry_line	Line Infantry	False
unit_class_onscreen_infantry_melee	Melee Infantry	False
unit_class_onscreen_infantry_militia	Militia	False
unit_class_onscreen_infantry_mob	Mob	False
unit_class_onscreen_infantry_skirmishers	Skirmishers	False
unit_class_onscreen_naval_admiral	Admiral	False
unit_class_onscreen_naval_bomb_ketch	Bomb Ketch	False