technologies_short_description_economy2_steam_engine This mechanical stationary engine enables the building of steam-powered factories. False
technologies_short_description_economy3_interchangeable_parts Uniformity in the parts of any machine or device means that it can be assembled easily or broken items can be replaced quickly. False
technologies_short_description_economy3_limited_liability_company Limited liability protects the shareholders from any financial problems their company may have. False
technologies_short_description_economy3_screw_propeller A screw propeller drives a ship through the water, powered by steam and independent of the wind. False
technologies_short_description_economy3_steam_locomotive A locomotive moves not only itself but also a train of carriages or wagons along a track. False
technologies_short_description_economy3_steam_ship_propulsion Steam propulsion concerns the use of steam engines to propel ocean-going vessels, enabling the building of paddle steamers. False
technologies_short_description_economy5_mass_production A system for making items in huge quantities, where manufacturing is no longer dependent upon the skills of individual craftsmen. False
technologies_short_description_military1_carronade This weapon is a short-barrelled, muzzle-loading cannon that can be mounted on the upper decks of a warship. False
technologies_short_description_military1_conscription Conscription forces every able-bodied man to make himself available for service in the army. False
technologies_short_description_military1_diamond_formation An improved method for positioning and manoeuvring a cavalry unit, so that it may change direction with expedition. False
technologies_short_description_military1_fire_and_advance Infantry units are trained to move forwards in sections, each firing turn to cover the advance of their comrades. False
technologies_short_description_military1_improved_coppering Coppering protects a ship’s hull from marine worms and weeds. False
technologies_short_description_military2_army_corps_organisation Armies fight best when simply organised and directed in a straightforward fashion. False
technologies_short_description_military2_grand_battery Using the tactic of a Grand Battery increases the accuracy of artillery units. False
technologies_short_description_military2_logistics A well-organised supply system mitigates any losses suffered by armies on campaign and in battle. False
technologies_short_description_military2_mass_mobilisation Getting the whole population to believe in the nation’s wars, and be willing to sacrifice themselves, is an enormously powerful idea. False
technologies_short_description_military2_top_gallants Top gallants are extra sails at the top of a mast, giving the ship more sail area and therefore a higher speed. False
technologies_short_description_military3_carcass_shot This ammunition is a hellish incendiary, contrived from combustible substances wrapped in canvas, strengthened and supported by iron hoops. False
technologies_short_description_military3_conscript_infantry_tactics Conscription and the tactics this allows on the battlefield fuel new developments in military thought. False
technologies_short_description_military3_field_ambulances Speed is all-important when treating wounded men. Any delay lessens the chances of survival, let alone recovery. False
technologies_short_description_military3_standardised_artillery Standardisation of parts prolongs the field life of artillery by simplifying the supply of spare parts. False
technologies_short_description_military4_general_staff A general staff assists commanders in the field and in a war ministry in their many and burdensome duties. False
technologies_short_description_military4_modern_rifles Rifles are deadly accurate, but require great skill from their users. They also have a slow rate of fire. False
technologies_short_description_military4_quicklime This unpleasant and ungentlemanly artillery projectile showers the target with quicklime, a compound that causes burns and blindness. False
technologies_short_description_military4_uniform_armament Equipping warships with guns of only one size simplifies crew training and ammunition supply, so increasing ship efficiency. False
technologies_short_description_military5_iron_plating Iron plating provides a skin of armour for wooden warships, making them almost invulnerable to shots from smaller cannon. False
technologies_short_description_military5_percussion_cap The percussion lock replaces the flintlock mechanism on firearms, and reduces the chance of misfiring in wet weather. False
technologies_short_description_military5_rifled_cannons Rifling a barrel increases the accuracy of a weapon, and this principle can be applied to large cannons as well as small arms. False
technologies_short_description_military5_rockets Rockets are terrifying, and a method of bombardment that does not require heavy guns for its use. False
town_wealth_growth_factors_negative_tooltip_bankruptcy Bankruptcy: %S ||To replenish your wealth you could disband units or try conquering new regions.||Alternatively you could make valuable trade agreements with economically powerful nations. False
town_wealth_growth_factors_negative_tooltip_discontent Discontent: %S ||Protests and dissatisfaction are harming economic growth. False
town_wealth_growth_factors_negative_tooltip_government Government: %S ||Your government type can harm economic growth. False
town_wealth_growth_factors_negative_tooltip_ministers Government: %S ||Your corrupt ministers harm economic growth. False
town_wealth_growth_factors_negative_tooltip_tax Tax: %S ||Tax rates are slowing economic growth.||Reduce this by lowering tax rates. False
town_wealth_growth_factors_negative_tooltip_technologies (placeholder) False
town_wealth_growth_factors_positive_tooltip_education Education: %S ||Increase this by developing your educational buildings such as universities and schools. False
town_wealth_growth_factors_positive_tooltip_government Government: %S||Your government type encourages economic growth. False
town_wealth_growth_factors_positive_tooltip_industry Industry: %S ||Increase this by developing your industrial buildings such as workshops and factories. False
town_wealth_growth_factors_positive_tooltip_ministers Ministers: %S||Your ministers encourage economic growth. False
town_wealth_growth_factors_positive_tooltip_port Ports: %S ||Increase this by developing your trading ports and fisheries. False
town_wealth_growth_factors_positive_tooltip_roads Roads: %S ||Increase this by developing your roads, which will improve trading.||Upgrade roads on the infrastructure tab at your region capital. False
town_wealth_growth_factors_positive_tooltip_technologies Enlightenment: %S ||Researching certain technologies increases economic growth. False
trade_details_onscreen_text_other_goods Other goods False
trade_details_onscreen_text_route_age Long term trading partner.\nTrading with a country for a long time gradually increases the value of your trade route. Each turn, a small stability bonus is added to your income from each route. If the trade agreement is cancelled, this bonus income is lost False
trade_node_groups_display_name_eur_africa Africa False
trade_node_groups_display_name_eur_black_sea Black Sea False
trade_node_groups_display_name_eur_india India False
trade_node_groups_display_name_eur_mediterranean Mediterranean False
trade_node_groups_display_name_eur_north_america North America False
trade_node_groups_display_name_eur_south_america South America False
trade_node_groups_display_name_placeholder_group placeholder group False
trade_nodes_display_name_eur_aegean_sea_01 Kandiye False
trade_nodes_display_name_eur_aegean_sea_02 Izmir False
trade_nodes_display_name_eur_atlantic_ocean_n_01 to Boston False
trade_nodes_display_name_eur_atlantic_ocean_n_02 to Baltimore False
trade_nodes_display_name_eur_atlantic_ocean_n_03 to Norfolk False
trade_nodes_display_name_eur_atlantic_ocean_n_04 to Savannah False
trade_nodes_display_name_eur_atlantic_ocean_n_05 to St. Augustine False
trade_nodes_display_name_eur_atlantic_ocean_n_06 to Recife False
trade_nodes_display_name_eur_atlantic_ocean_n_07 to Santos False
trade_nodes_display_name_eur_atlantic_ocean_n_08 to Calcutta False
trade_nodes_display_name_eur_atlantic_ocean_n_09 to Cameroons Town False
trade_nodes_display_name_eur_atlantic_ocean_n_10 Casablanca False
trade_nodes_display_name_eur_black_sea_01 Trabzon False
trade_nodes_display_name_eur_black_sea_02 Ochamchira False
trade_nodes_display_name_eur_mediterranean_sea_01 Oran False
trade_nodes_display_name_eur_mediterranean_sea_02 Annaba False
trade_nodes_display_name_eur_mediterranean_sea_03 Tunis False
trade_nodes_display_name_eur_mediterranean_sea_04 Algiers False
trade_nodes_display_name_eur_tyrrhenian_sea_01 Valletta False
trade_nodes_display_name_spa_atlantic_ocean_01 to North America False
trade_nodes_display_name_spa_atlantic_ocean_02 to Northern Europe False
trade_nodes_display_name_spa_atlantic_ocean_03 to South America False
trade_nodes_display_name_spa_mediterranean_sea_01 to Southern Mediterranean False
trade_nodes_display_name_spa_mediterranean_sea_02 to Northern Mediterranean False
unit_class_onscreen_artillery_fixed Fixed Artillery False
unit_class_onscreen_artillery_foot Artillery False
unit_class_onscreen_artillery_horse Horse Artillery False
unit_class_onscreen_cavalry_camels Camel Cavalry False
unit_class_onscreen_cavalry_heavy Heavy Cavalry False
unit_class_onscreen_cavalry_irregular Irregular Cavalry False
unit_class_onscreen_cavalry_lancers Lancer Cavalry False
unit_class_onscreen_cavalry_light Light Cavalry False
unit_class_onscreen_cavalry_missile Missile Cavalry False
unit_class_onscreen_cavalry_standard Cavalry False
unit_class_onscreen_dragoons Mounted Infantry False
unit_class_onscreen_elephants Elephants False
unit_class_onscreen_general General False
unit_class_onscreen_infantry_berserker Berserker Infantry False
unit_class_onscreen_infantry_elite Elite Infantry False
unit_class_onscreen_infantry_grenadiers Grenadiers False
unit_class_onscreen_infantry_irregulars Irregulars False
unit_class_onscreen_infantry_light Light Infantry False
unit_class_onscreen_infantry_line Line Infantry False
unit_class_onscreen_infantry_melee Melee Infantry False
unit_class_onscreen_infantry_militia Militia False
unit_class_onscreen_infantry_mob Mob False
unit_class_onscreen_infantry_skirmishers Skirmishers False
unit_class_onscreen_naval_admiral Admiral False
unit_class_onscreen_naval_bomb_ketch Bomb Ketch False