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¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
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{Keyboard_Shortcuts_Scroll_Text_01_Title} Battle Objectiv...
{Keyboard_Shortcuts_Scroll_Text_01_Text1}
From this scroll you can choose to view the battle's obje...
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{Battle_Stats_Screen_Text_01_Title} Battle Statistics
{Battle_Stats_Screen_Text_01_Text1}
This scroll contains a full statistical unit by unit brea...
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{Formation_Selection_Buttons_Text_01_Title} Grouped Forma...
{Formation_Selection_Buttons_Text_01_Text1}
The buttons to the left are used to group units together ...
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{Single_Line_Text_01_Title} Single Line
{Single_Line_Text_01_Text1}
The single line formation simply draws your units into a ...
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{Sorted_Single_Line_Text_01_Title} Sorted Single Line
{Sorted_Single_Line_Text_01_Text1}
The sorted single line formation is used when your intent...
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{Double_Line_Text_01_Title} Double Line
{Double_Line_Text_01_Text1}
The double line formation simply draws your units into a ...
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{Sorted_Double_Line_Text_01_Title} Sorted Double Line
{Sorted_Double_Line_Text_01_Text1}
The sorted double line formation allows you to envelop an...
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{Missile_First_3_Line_Text_01_Title} Missile First Three ...
{Missile_First_3_Line_Text_01_Text1}
This formation is best used when the enemy are quite a lo...
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{Foot_First_3_Line_Text_01_Title} Foot First Three Line
{Foot_First_3_Line_Text_01_Text1}
This formation puts your heaviest infantry in the first l...
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{Column_Formation_Text_01_Title} Column Formation
{Column_Formation_Text_01_Text1}
This formation is best used when setting up bridge or bre...
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{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_0...
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_0...
Engage the enemy spearmen with your infantry then, once t...
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_0...
Use your infantry to 'grab and hold' his spearmen so that...
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_0...
You can have your infantry 'fix' his spearmen in a fight,...
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{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Title...
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text1}
Use our skirmishers to inflict casualties as the enemy ma...
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text2}
As the enemy advance, our skirmishers could hurt them qui...
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text3}
As the enemy come towards us, send out skirmishers to whi...
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{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Tit...
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Tex...
Place our spearmen on the flanks to hold off the enemy ca...
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Tex...
Our spearmen can be used on each flank to protect against...
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Tex...
Use the spearmen on the flanks. They'll hold off the enem...
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{Start_Battle_Lure_Away_The_Camels_Text_01_Title} A Plan ...
{Start_Battle_Lure_Away_The_Camels_Text_01_Text1}
Try to lure the enemy camels away from the main fight wit...
{Start_Battle_Lure_Away_The_Camels_Text_01_Text2}
Try to split the enemy army into smaller groups. Why not ...
{Start_Battle_Lure_Away_The_Camels_Text_01_Text3}
Use your light cavalry to split the enemy army. They can ...
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{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Ti...
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Te...
Use your light cavalry to lure the enemy spearmen out of ...
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Te...
The enemy spearmen could be lured out of formation by you...
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Te...
Send your light cavalry forward to 'tempt' the enemy spea...
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{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_S...
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_S...
The enemy look to be deploying on a hill. Attack up a gen...
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_S...
If the enemy won't come to us, we'll have to attack them,...
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_S...
If the enemy stay on their hill, I suggest a careful and ...
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{Start_Battle_Form_Solid_Infantry_Line_Text_01_Title} A P...
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text1}
Form a solid line with your infantry, and make the enemy ...
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text2}
This is no time for fancy tactics. Form a solid line and ...
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text3}
Form the army up in a solid line, and let the enemy bring...
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{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Title} ...
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text1}
Use our spearmen to 'fix' the enemy phalanxes, and then a...
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text2}
The enemy phalanxes will be vulnerable to attacks in thei...
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text3}
Stop the enemy phalanxes with spearmen, then hit them har...
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{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_0...
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_0...
Our phalanxes should be used like a battering ram at the ...
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_0...
Send the phalanxes forward to batter the enemy centre, wh...
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_0...
Use phalanxes to drive into the enemy line, but make sure...
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{Siege_Advice_Equipment_Attack_Towers_Text_01_Title} Usin...
{Siege_Advice_Equipment_Attack_Towers_Text_01_Text1}
Siege Towers are best used against heavily defended walls...
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{Siege_Advice_Defence_Objectives_Text_01_Title} Remember ...
{Siege_Advice_Defence_Objectives_Text_01_Text1}
The enemy will try to smash their way into your settlemen...
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{Siege_Advice_First_Text_01_Title} Siege Deployment
{Siege_Advice_First_Text_01_Text1}
When deploying your forces keep them close to each other,...
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{Siege_Advice_Attack_Breach_Text_01_Title} Into the Breac...
{Siege_Advice_Attack_Breach_Text_01_Text1}
Your siege weapons have knocked through a section of the ...
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{Siege_Advice_Defend_Breach_Text_01_Title} The Wall is Br...
{Siege_Advice_Defend_Breach_Text_01_Text1}
The enemy have broken through your defences with their mi...
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{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text...
{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text...
The enemy settlement's gate has been destroyed by your ba...
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{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your...
{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your...
The gate has been destroyed by an enemy battering ram! Ve...
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{Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Title}...
{Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Text1}
Enemy troops have attacked and destroyed an item of heavy...
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{Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Title} ...
{Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Text1}
Be wary of firing your artillery when you have siege engi...
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{Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Titl...
{Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Text1}
Your siege engines are at risk from the ballista towers m...
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{Battle_Advice_General_Friendly_Fire_Text_01_Title} Frien...
{Battle_Advice_General_Friendly_Fire_Text_01_Text1}
Be wary of firing on the enemy when your own units are en...
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{Start_Battle_Enemy_Forming_For_Attack_Text_01_Title} Ene...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text1}
The enemy is forming up for an attack. Let them come forw...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text2}
It looks like the enemy mean to attack rather than wait f...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text3}
Our enemy is thinking about attack rather than defence - ...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text4}
Our enemies must think we are vulnerable - they are ready...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text5}
Our enemies are readying themselves to attack. If we let ...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text6}
Our enemies are readying themselves to attack. If we atta...
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{Start_Battle_Enemy_On_Defensive_Text_01_Title} Enemy Hol...
{Start_Battle_Enemy_On_Defensive_Text_01_Text1}
The enemy are holding their ground, waiting for us to tak...
{Start_Battle_Enemy_On_Defensive_Text_01_Text2}
The enemy are just waiting for us to advance. Hmm… wise m...
{Start_Battle_Enemy_On_Defensive_Text_01_Text3}
The enemy are standing to, waiting for our attack. You sh...
{Start_Battle_Enemy_On_Defensive_Text_01_Text4}
The enemy are content to stand on the defensive. Their st...
{Start_Battle_Enemy_On_Defensive_Text_01_Text5}
The enemy have deployed in a defensive formation. They ob...
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{Start_Battle_Enemy_Defending_Crossing_Text_01_Title} Ene...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text1}
The enemy are planning to defend the river crossing. Find...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text2}
The enemy are cautious, and waiting for us to attempt a r...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text3}
The enemy have decided to defend the river crossing. We n...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text4}
We face an opposed river crossing. A direct attack will c...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text5}
The enemy are defending the river crossing, and obviously...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text6}
The enemy plan is clear: to wait for us to try and cross ...
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{Start_Battle_Enemy_Scouting_Text_01_Title} Enemy Scouts
{Start_Battle_Enemy_Scouting_Text_01_Text1}
The enemy have scouts looking for us. So… they have no pl...
{Start_Battle_Enemy_Scouting_Text_01_Text2}
The enemy seem to be unsure of our intentions - their sco...
{Start_Battle_Enemy_Scouting_Text_01_Text3}
The enemy seem unsure of what to do. Their scouts are loo...
{Start_Battle_Enemy_Scouting_Text_01_Text4}
The enemy scouts are looking for our army's strengths and...
{Start_Battle_Enemy_Scouting_Text_01_Text5}
The enemy are being prudent, and scouting our army before...
{Start_Battle_Enemy_Scouting_Text_01_Text6}
Enemy scouts are looking for our forces. For now, the ene...
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{Start_Battle_Withdraw_Now_Run_Away_Text_01_Title} Retrea...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text1}
They have an overwhelming superiority. A certain discreti...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text2}
They have an overwhelming superiority in this battle. Bra...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text3}
The enemy are overwhelmingly superior! This may be a good...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text4}
The enemy are overwhelmingly superior to our army. Withdr...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text5}
Discretion is the better part of valour. Run, now. Away f...
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Title} Retrea...
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text1}
They are quite powerful. We are quite weak. The strategy ...
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text2}
There's an awful lot of fight in that lot over there. We ...
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text3}
They are extremely powerful and, quite frankly, we haven'...
{Start_Battle_Withdraw_Now_Run_Away_Text_03_Title} Retrea...
{Start_Battle_Withdraw_Now_Run_Away_Text_03_Text1}
Run! Run Away! RUN AWAY!
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{Start_Battle_Enemy_Defending_Hill_Text_01_Title} Enemy O...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text1}
The enemy are forming on a hill - they expect us to attack!
{Start_Battle_Enemy_Defending_Hill_Text_01_Text2}
The enemy look like they're going to defend that hill, a ...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text3}
The enemy seem to have decided defence is their best poli...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text4}
The enemy general thinks he has a strong defensive positi...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text5}
Luring the enemy off their hilltop would seem tactically ...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text6}
The enemy are readying themselves hold that hilltop. We s...
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{Skirmish_Mode_Advice_Text_01_Title} Skirmish Mode
{Skirmish_Mode_Advice_Text_01_Text1}
Archers and skirmishers will automatically move away from...
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{Missile_Attack_Basics_Text_01_Title} Arrows and Javelins
{Missile_Attack_Basics_Text_01_Text1}
A skilled warrior has no more defence against an arrow or...
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{Missile_Attack_Before_Engaging_Text_01_Title} Use Missil...
{Missile_Attack_Before_Engaging_Text_01_Text1}
If the enemy are waiting for your first move, use your mi...
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{Missile_Attack_Heavy_Cavalry_Text_01_Title} Skirmishers ...
{Missile_Attack_Heavy_Cavalry_Text_01_Text1}
Heavily armoured troops with shields have good defence ag...
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{Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Title}...
{Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Text1}
Deploy your skirmishers behind your lines, as the enemy h...
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{Javelins_Vs_Armour_Text_01_Title} Use Javelins Against A...
{Javelins_Vs_Armour_Text_01_Text1}
Thrown javelins and spears are more effective against arm...
{Javelins_Vs_Armour_Text_02_Title} More About Javelins
{Javelins_Vs_Armour_Text_02_Text1}
You need to get very close to enemy troops to use javelin...
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{Missile_Attack_Light_Cavalry_Moving_Text_01_Title} Light...
{Missile_Attack_Light_Cavalry_Moving_Text_01_Text1}
Lightly armoured cavalry make a good target for arrows wh...
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{Concentrate_Your_Fire_Flank_Text_01_Title} Concentrate Y...
{Concentrate_Your_Fire_Flank_Text_01_Text1}
If you're attempting to flank the enemy, focus your missi...
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{Medium_Heavy_Infantry_With_Javelins_Text_01_Title} Javel...
{Medium_Heavy_Infantry_With_Javelins_Text_01_Text1}
Medium and heavy infantry equipped with javelins or pila ...
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{Hit_Sitting_Targets_With_Missiles_Text_01_Title} Take Ad...
{Hit_Sitting_Targets_With_Missiles_Text_01_Text1}
When attacking an enemy that refuses to move, sit back an...
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{Enemy_Missile_Superiority_Text_01_Title} Enemy Missile S...
{Enemy_Missile_Superiority_Text_01_Text1}
When attacking an enemy with superior missile troops, you...
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{Cannon_Fodder_Text_01_Title} Arrow Fodder
{Cannon_Fodder_Text_01_Text1}
The enemy will try to take out your best troops with thei...
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{Stay_Grouped_Text_01_Title} Stay Close To The Main Force
{Stay_Grouped_Text_01_Text1}
When using light troops to force enemy archers to retreat...
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{Draw_Their_Fire_Text_01_Title} Draw Their Fire
{Draw_Their_Fire_Text_01_Text1}
Lower quality infantry with armour and shields make great...
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{Infantry_Counter_Attack_Text_01_Title} Counter-Charge!
{Infantry_Counter_Attack_Text_01_Text1}
There is often an advantage in ordering your infantry to ...
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{Fight_To_The_Death_Text_01_Title} Fight to the Death!
{Fight_To_The_Death_Text_01_Text1}
You have surrounded an enemy unit and, as they have nowhe...
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{Infantry_Attack_Pants_Quality_Text_01_Title} Some Troops...
{Infantry_Attack_Pants_Quality_Text_01_Text1}
Lower quality infantry are useful for engaging and holdin...
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{Infantry_Go_For_The_Throat_Text_01_Title} Go For The Thr...
{Infantry_Go_For_The_Throat_Text_01_Text1}
Grab the enemy by the throat and then hit them in the vit...
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{Infantry_Combine_Unit_Types_Text_01_Title} Fixing and Ki...
{Infantry_Combine_Unit_Types_Text_01_Text1}
Infantry make a good pinning force to hold the enemy in p...
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{Outflanking_Basics_1_Text_01_Title} Outflanking Manoeuvre
{Outflanking_Basics_1_Text_01_Text1}
To outflank the enemy, go around the ends of their line a...
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{Outflanking_Basics_2_Text_01_Title} Outflanking Manoeuvre
{Outflanking_Basics_2_Text_01_Text1}
Outflanking forces can be turned into pinning forces. If ...
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{Outflanking_Basics_3_Text_01_Title} Find A Weak Spot
{Outflanking_Basics_3_Text_01_Text1}
Outflanking is not the only way to get behind an enemy li...
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{Outflanking_Basics_4_Text_01_Title} Use Spearmen Against...
{Outflanking_Basics_4_Text_01_Text1}
The enemy will often try to flank your formation with cav...
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{Anti_Flanking_Basics_1_Trigger_Title} Cavalry On The Fla...
{Anti_Flanking_Basics_1_Trigger_Text1}
The best way to avoid being flanked is to stop the enemy ...
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{Stay_Close_Text_01_Title} Stay Close
{Stay_Close_Text_01_Text1}
Always try to present a solid wall of troops to the enemy...
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{Keep_Reserves_Text_01_Title} Reserves
{Keep_Reserves_Text_01_Text1}
Always keep some forces in reserve behind your front line...
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{Wavy_Line_Text_01_Title} A Kink In Your Line Is Not Nece...
{Wavy_Line_Text_01_Text1}
A straight line of units is not always the best formation...
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{Phalanx_Defence_Basics_Text_01_Title} Fighting A Phalanx
{Phalanx_Defence_Basics_Text_01_Text1}
Never expect to defeat a phalanx in combat from the front...
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{Phalanx_Deployment_Basics_Text_01_Title} Phalanxes
{Phalanx_Deployment_Basics_Text_01_Text1}
Your phalanx formations are almost unbeatable from the fr...
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{Defensive_Strategies_Hills_1_Text_01_Title} Defending Hi...
{Defensive_Strategies_Hills_1_Text_01_Text1}
Hills are good defensive positions, as being higher up a ...
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{Offensive_Strategies_Hills_1_Text_01_Title} Attacking Hi...
{Offensive_Strategies_Hills_1_Text_01_Text1}
When attacking an enemy that is deployed on a hill, attac...
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{Offensive_Strategies_Hills_2_Text_01_Title} Attacking Hi...
{Offensive_Strategies_Hills_2_Text_01_Text1}
If your army has superiority in missiles, you may be able...
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{Cavalry_In_Defence_Text_01_Title} Cavalry In Defence
{Cavalry_In_Defence_Text_01_Text1}
Cavalry are not good at defending a static line. Don't pu...
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{Cavalry_Archers_Text_01_Title} Cavalry Archers
{Cavalry_Archers_Text_01_Text1}
Cavalry archers are useful for harassing both fixed defen...
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{Cavalry_On_Flanks_Text_01_Title} Cavalry On Your Flanks
{Cavalry_On_Flanks_Text_01_Text1}
Placing cavalry units on your flanks gives you flexibilit...
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{Cavalry_In_Reserve_Text_01_Title} Cavalry In Reserve
{Cavalry_In_Reserve_Text_01_Text1}
Holding some cavalry in reserve in the centre gives you f...
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{Flanking_With_Cavalry_1_Text_01_Title} Outflanking With ...
{Flanking_With_Cavalry_1_Text_01_Text1}
Cavalry troops make an excellent flanking force. They can...
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{Flanking_With_Cavalry_2_Text_01_Title} Outflanking With ...
{Flanking_With_Cavalry_2_Text_01_Text1}
If a flanking manoeuvre by cavalry is countered, for exam...
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{Flanking_With_Cavalry_And_Infantry_Text_01_Title} Outfla...
{Flanking_With_Cavalry_And_Infantry_Text_01_Text1}
A flanking force of cavalry can be a serious threat to th...
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{Cavalry_Cycle_Text_01_Title} The Cavalry Cycle
{Cavalry_Cycle_Text_01_Text1}
Cavalry cause extra casualties when first charging in due...
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{Tiring_Cavalry_Text_01_Title} Tiring Out Your Cavalry
{Tiring_Cavalry_Text_01_Text1}
Running everywhere with your cavalry lets them cover grou...
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{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Title...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text1}
The enemy are planning to defend the river crossing. It d...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text2}
The enemy are cautious, waiting for us to make an attempt...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text3}
The enemy have decided to defend the river crossing. We n...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text4}
We face an opposed river crossing, as the enemy have chos...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text5}
The enemy plan is clear: to wait for us to try and cross ...
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{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01...
{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01...
Suggested plan of action: attack the enemy centre with mi...
{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01...
A two-stage plan might work well here. First, soften them...
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{Game_Options_Scroll_Battle_Text_01_Title} Game Options
{Game_Options_Scroll_Battle_Text_01_Text1}
Left click on graphic options to add or remove graphical ...
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{Missiles_Strategy_Formations_Text_02_Title} Preserve You...
{Missiles_Strategy_Formations_Text_02_Text1}
Don't let your archers and skirmishers get too far ahead ...
{Missiles_Strategy_Formations_Text_03_Title} Skirmishers ...
{Missiles_Strategy_Formations_Text_03_Text1}
When sending archers and skirmishers ahead of your main b...
{Missiles_Strategy_Formations_Text_04_Title} Position You...
{Missiles_Strategy_Formations_Text_04_Text1}
If the enemy are slow or defending a fixed position your ...
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{Light_Cavalry_Text_01_Title} Light Cavalry
{Light_Cavalry_Text_01_Text1}
Light cavalry make excellent bait. You can lure the enemy...
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{Ballistas_Scorpions_Text_01_Title} Ballistae
{Ballistas_Scorpions_Text_01_Text1}
Ballistas and scorpions fire large spears or bolts at hig...
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{Onagers_Text_01_Title} Onagers
{Onagers_Text_01_Text1}
Onagers fire large rocks, and are mainly intended for use...
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{Target_Their_Best_Text_01_Title} Target The Enemy's Best
{Target_Their_Best_Text_01_Text1}
When targeting artillery at men, pick out the enemy's bes...
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{Lure_With_Artillery_Text_01_Title} Lure The Enemy Using ...
{Lure_With_Artillery_Text_01_Text1}
Artillery can be a great incentive for a defending enemy ...
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{Stay_In_Cover_Text_01_Title} Stay In Cover
{Stay_In_Cover_Text_01_Text1}
If you're going to make a flanking move, try to pick a ro...
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{Offer_Bait_Text_01_Title} Offer Bait
{Offer_Bait_Text_01_Text1}
Use small mobile forces as bait for ambushes. Leave them ...
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{Feigning_Retreat_Text_01_Title} Feigning A Rout
{Feigning_Retreat_Text_01_Text1}
Feigning a rout by sacrificing a unit is a sure way of en...
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{Enticing_The_Enemy_Text_01_Title} Enticing The Enemy
{Enticing_The_Enemy_Text_01_Text1}
Hiding stronger units to the rear may entice the enemy in...
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{Defeat_In_Detail_Text_01_Title} Defeat In Detail
{Defeat_In_Detail_Text_01_Text1}
Where the enemy are united in a single formation, manoeuv...
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{Look_At_Their_Lines_Text_01_Title} Look At The Enemy Lin...
{Look_At_Their_Lines_Text_01_Text1}
Where the enemy are concentrated, prepare a defensive lin...
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{Enrage_The_Enemy_Text_01_Title} Enrage The Enemy
{Enrage_The_Enemy_Text_01_Text1}
Provoke a defending enemy into unwise attacks by enraging...
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{When_Outnumbered_Text_01_Title} When Outnumbered
{When_Outnumbered_Text_01_Text1}
When you are outnumbered make sure you keep the option of...
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{When_Massively_Outnumbered_Text_01_Title} When Massively...
{When_Massively_Outnumbered_Text_01_Text1}
When massively outnumbered it may be best to avoid the ba...
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{Make_Yourself_Invulnerable_Text_01_Title} Make Yourself ...
{Make_Yourself_Invulnerable_Text_01_Text1}
The key to victory is to make yourself invulnerable and w...
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{Flow_Like_Water_Text_01_Title} Flow Like Water
{Flow_Like_Water_Text_01_Text1}
When attacking, flood like water around the enemy army, u...
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{Disrupt_Their_Plans_Text_01_Title} Disrupt Their Plans
{Disrupt_Their_Plans_Text_01_Text1}
To take the initiative, make the enemy move by creating a...
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{Spread_Panic_Text_01_Title} Spread Panic Amongst Them
{Spread_Panic_Text_01_Text1}
You do not only win a battle by killing every last enemy ...
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{Maintain_Momentum_Text_01_Title} Maintain Momentum
{Maintain_Momentum_Text_01_Text1}
Momentum is overwhelming. Routing three enemy units in a ...
¬-------------------
{Timing_Is_Everything_Text_01_Title} Timing Is Everything
{Timing_Is_Everything_Text_01_Text1}
In causing an enemy rout, timing is everything. You find ...
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{Keep_Your_Distance_Text_01_Title} Keep Your Distance
{Keep_Your_Distance_Text_01_Text1}
When defending, don't be too keen to deploy close to the ...
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{Consider_Your_Reinforcements_Text_01_Title} Consider You...
{Consider_Your_Reinforcements_Text_01_Text1}
When you have another general bringing reinforcements to ...
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{Terrain_Advantage_Text_01_Title} Take Advantage Of Terra...
{Terrain_Advantage_Text_01_Text1}
There are places where a few can defend against many - ri...
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{Javelins_Vs_Armour_Legions_Text_01_Title} Use Of Pila
{Javelins_Vs_Armour_Legions_Text_01_Text1}
The selected unit carries a pilum, a special type of jave...
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{Take_The_Initiative_Text_01_Title} Take The Initiative
{Take_The_Initiative_Text_01_Text1}
Take the initiative in battle by making manoeuvres the en...
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{Hide_Your_Intent_Text_01_Title} Hide Your Intent
{Hide_Your_Intent_Text_01_Text1}
Deploy your troops so they have no visible shape. For exa...
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{Distract_The_Enemy_Text_01_Title} Distract The Enemy
{Distract_The_Enemy_Text_01_Text1}
Rather than racing the enemy to get control of high groun...
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{Never_Over_Commit_Text_01_Title} Never Over-Commit Yours...
{Never_Over_Commit_Text_01_Text1}
Ordering the whole army to attack throws away any chance ...
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{Create_Opportunities_Text_01_Title} Create Opportunities
{Create_Opportunities_Text_01_Text1}
When you see no opportunity or advantage, create changes ...
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{Tire_Them_Out_Marching_Text_01_Title} Tire Them Out Thro...
{Tire_Them_Out_Marching_Text_01_Text1}
Let an attacking enemy come to you rather than moving for...
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{Consider_Their_Formation_Text_01_Title} Consider The Ene...
{Consider_Their_Formation_Text_01_Text1}
When defending, do not attack an enemy advancing towards ...
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{Never_Give_Away_High_Ground_Text_01_Title} Never Give Aw...
{Never_Give_Away_High_Ground_Text_01_Text1}
Be wary when attacking an enemy with their backs to the h...
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{Avoid_The_Elite_Text_01_Title} Avoid The Elite
{Avoid_The_Elite_Text_01_Text1}
Don't start your attack by engaging the enemy's elite tro...
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{Dangerous_When_Cornered_Text_01_Title} Dangerous When Co...
{Dangerous_When_Cornered_Text_01_Text1}
When you surround an enemy, always leave an avenue for es...
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{Keep_Them_Occupied_Text_01_Title} Keep Them Occupied
{Keep_Them_Occupied_Text_01_Text1}
Tire your enemy out by keeping them constantly occupied a...
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{Mountain_Warfare_Text_01_Title} Mountain Warfare
{Mountain_Warfare_Text_01_Text1}
When fighting in mountain passes, stay close to the valle...
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{Take_The_High_Road_Text_01_Title} Take The High Ground
{Take_The_High_Road_Text_01_Text1}
Wherever possible fight downhill. Whoever is higher has a...
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{Avoid_Traps_Text_01_Title} Avoid Walking Into A Trap
{Avoid_Traps_Text_01_Text1}
Avoid approaching places surrounded by heights, where tro...
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{Scout_The_Terrain_Text_01_Title} Always Scout The Terrain
{Scout_The_Terrain_Text_01_Text1}
Be wary of ambushes where there is long grass, forest or ...
¬-------------------
{Consider_The_Birds_Text_01_Title} Consider The Birds
{Consider_The_Birds_Text_01_Text1}
Birds rising and circling is a sign of an enemy lying in ...
¬-------------------
{Know_The_Signs_Text_01_Title} Know The Signs
{Know_The_Signs_Text_01_Text1}
Dust rising upward in high straight columns is a sign of ...
¬-------------------
{Choose_Your_Ground_Text_01_Title} Choose Your Ground Car...
{Choose_Your_Ground_Text_01_Text1}
Don't move your armies to positions where the ground is d...
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{Skirmish_Mode_Button_Text_01_Title} Skirmish Mode
{Skirmish_Mode_Button_Text_01_Text1}
You have pressed the skirmish mode button for the first t...
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{Special_Abilities_Button_Text_01_Title} Special Abilities
{Special_Abilities_Button_Text_01_Text1}
You've pressed the special unit abilities button for the ...
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{Group_Formations_Button_2_Text_01_Title} Group Formations
{Group_Formations_Button_2_Text_01_Text1}
You have pressed the group formation button for the first...
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{Unit_Linking_Button_Text_01_Title} Unit Linking
{Unit_Linking_Button_Text_01_Text1}
You have pressed the unit linking button for the first ti...
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{Withdraw_Button_Text_01_Title} Withdraw
{Withdraw_Button_Text_01_Text1}
You have pressed the withdraw button for the first time. ...
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{Cancel_Order_Button_Text_01_Title} Cancel Order
{Cancel_Order_Button_Text_01_Text1}
You have pressed the cancel order button for the first ti...
¬-------------------
{AI_Assistance_Button_Text_01_Title} AI Assistance
{AI_Assistance_Button_Text_01_Text1}
You have pressed the AI Assistance button for the first t...
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{Grouped_Units_Tabs_Text_01_Title} Grouped Units Tabs
{Grouped_Units_Tabs_Text_01_Text1}
These tabs let you swap between groups of units quickly a...
¬-------------------
{Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_...
{Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_...
Ladders are best used on lightly defended walls. To attac...
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{Siege_Deployer_Scroll_Text_01_Title} Siege Deployment
{Siege_Deployer_Scroll_Text_01_Text1}
Left click and drag your siege equipment onto the unit ca...
¬-------------------
{Outnumbering_The_Enemy_5to1_Text_01_Title} Outnumbering ...
{Outnumbering_The_Enemy_5to1_Text_01_Text1}
When you outnumber the enemy by 5 to 1, a simple strategy...
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{Outnumbering_The_Enemy_2to1_Text_01_Title} Outnumbering ...
{Outnumbering_The_Enemy_2to1_Text_01_Text1}
When you outnumber the enemy 2 to 1 the best strategy is ...
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{Cavalry_Charges_Text_01_Title} Cavalry Charges
{Cavalry_Charges_Text_01_Text1}
It is important to preserve the devastating impact a cava...
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{Defensive_Strategies_Hills_2_Text_01_Title} Defending Hi...
{Defensive_Strategies_Hills_2_Text_01_Text1}
When defending a hill you can set up your defence at the ...
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{Phalanx_Last_Stand_Text_01_Title} Defending With Phalanx...
{Phalanx_Last_Stand_Text_01_Text1}
A ring of phalanxes facing outward is a very strong forma...
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{Anti_Flanking_Basics_2_Trigger_Title} Offer The Enemy So...
{Anti_Flanking_Basics_2_Trigger_Text1}
A sound strategy to avoid being outflanked is to delibera...
¬-------------------
{Missile_Attack_Slingers_Text_01_Title} Slings and Arrows
{Missile_Attack_Slingers_Text_01_Text1}
Slings work like arrows in most respects. However, althou...
¬-------------------
{Retire_To_Entice_Text_01_Title} Retire to Entice
{Retire_To_Entice_Text_01_Text1}
Set up your defence at the base of the hill rather than a...
¬-------------------
{When_Strong_Appear_Weak_Text_01_Title} When Strong Appea...
{When_Strong_Appear_Weak_Text_01_Text1}
Deploying in narrow columns rather than lines makes your ...
¬-------------------
{When_Near_Appear_Far_Away_Text_01_Title} When Near Appea...
{When_Near_Appear_Far_Away_Text_01_Text1}
Deploy a small group of men in plain view towards the rea...
¬-------------------
{UI_Panel_Characters_Early_Advice_Basics_Text_03_Title} R...
{UI_Panel_Characters_Early_Advice_Basics_Text_03_Text1}
A family member may also employ a retinue to assist him i...
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{Help_Game_Options_Scroll_Battle_Text_01_Title} Game Opti...
{Help_Game_Options_Scroll_Battle_Text_01_Text1}
Left click on graphic options to add or remove graphical ...
¬-------------------
{Help_Battle_Stats_Screen_Text_01_Title} Battle Statistics
{Help_Battle_Stats_Screen_Text_01_Text1}
This scroll contains a full statistical unit by unit brea...
¬-------------------
{Help_Keyboard_Shortcuts_Scroll_Text_01_Title} Battle Obj...
{Help_Keyboard_Shortcuts_Scroll_Text_01_Text1}
From this scroll you can choose to view the battle's obje...
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¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
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{Character_Details_Be_A_General_Text_01_Title} Military C...
{Character_Details_Be_A_General_Text_01_Text1}
This man's skills indicate that he would make a good comm...
{Character_Details_Be_A_General_Text_01_Text2}
You'll find that a life in the military probably suits th...
{Character_Details_Be_A_General_Text_01_Text3}
This man is best suited by his temperament and skills to ...
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{Character_Details_Super_General_Text_01_Title} Born Sold...
{Character_Details_Super_General_Text_01_Text1}
This man is obviously destined to be a great leader on th...
{Character_Details_Super_General_Text_01_Text2}
You'll find that this commanding young man will shine in ...
{Character_Details_Super_General_Text_01_Text3}
This man has all the skills needed to become an outstandi...
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{Character_Details_Be_A_Governor_Text_01_Title} Gubernato...
{Character_Details_Be_A_Governor_Text_01_Text1}
This man is best suited by his temperament to be the gove...
{Character_Details_Be_A_Governor_Text_01_Text2}
This man's skills indicate that he would make a good star...
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{Character_Details_Super_Governor_Text_01_Title} Born Rul...
{Character_Details_Super_Governor_Text_01_Text1}
This man is obviously destined to be an outstanding gover...
{Character_Details_Super_Governor_Text_01_Text2}
You'll find that this young man will shine in a governmen...
{Character_Details_Super_Governor_Text_01_Text3}
This man has all the skills needed to become a superb gov...
¬-------------------
{Character_Details_Useless_Text_01_Title} Not A Talented ...
{Character_Details_Useless_Text_01_Text1}
This man is unlikely to be mistaken for someone with tale...
{Character_Details_Useless_Text_01_Text2}
This man is not exactly the sharpest sword in the armoury...
{Character_Details_Useless_Text_01_Text3}
Nature has not been kind to this man. His meagre skills m...
¬-------------------
{Character_Details_All_Rounder_Text_01_Title} A New Parag...
{Character_Details_All_Rounder_Text_01_Text1}
This man's natural talents mean that he would be likely t...
{Character_Details_All_Rounder_Text_01_Text2}
The Gods have been kind to this man, and produced a parag...
{Character_Details_All_Rounder_Text_01_Text3}
This man is a new Hercules, a new Hector, a new Horatius!...
¬-------------------
{City_Riots_Garrison_Properly_Text_01_Title} Settlement R...
{City_Riots_Garrison_Properly_Text_01_Text1}
Troops are needed urgently to quell the rioters. There is...
{City_Riots_Garrison_Properly_Text_01_Text2}
Troops are needed urgently in this settlement. There is n...
{City_Riots_Garrison_Properly_Text_01_Text3}
Troops are needed urgently to quell the rioters. There is...
¬-------------------
{City_Riots_Install_Better_Governor_Text_01_Title} A Fres...
{City_Riots_Install_Better_Governor_Text_01_Text1}
A new man as Governor might re-establish order before the...
{City_Riots_Install_Better_Governor_Text_01_Text2}
A change of Governor - if the right man is appointed - mi...
{City_Riots_Install_Better_Governor_Text_01_Text3}
Perhaps a new Governor would calm the rioters and get the...
¬-------------------
{City_Riots_Throw_Games_Cure_Text_01_Title} Entertain the...
{City_Riots_Throw_Games_Cure_Text_01_Text1}
One way of calming rioters is to give them Gladiatorial G...
{City_Riots_Throw_Games_Cure_Text_01_Text2}
Throw some Gladiatorial Games. While the Mob howl their a...
{City_Riots_Throw_Games_Cure_Text_01_Text3}
Throw some Gladiatorial Games. Give the rioters something...
¬-------------------
{City_Riots_Install_A_Governor_Text_01_Title} Send A Gove...
{City_Riots_Install_A_Governor_Text_01_Text1}
Perhaps sending a governor to this settlement might be a ...
{City_Riots_Install_A_Governor_Text_01_Text2}
The rioters might respond positively to a governor being ...
{City_Riots_Install_A_Governor_Text_01_Text3}
It's possible that the smack of firm government - or any ...
¬-------------------
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Title...
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text1}
Now that he has come of age your heir is likely to be a p...
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text2}
The Gods have not been kind to your family, and your heir...
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text3}
It is now obvious that the shortcomings of your heir can ...
¬-------------------
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_T...
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_T...
Cut back on building work or disband some of your militar...
¬-------------------
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn...
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn...
Your extensive construction or training schedule has bank...
¬-------------------
{Faction_Negative_Cashflow_High_Support_Costs_Text_01_Tit...
{Faction_Negative_Cashflow_High_Support_Costs_Text_01_Tex...
Raise taxes in your towns and cities or disband some troo...
¬-------------------
{Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_T...
{Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_T...
Your treasury is overdrawn thanks to the high cost of sup...
¬-------------------
{Faction_Cashflow_Tax_Oversight_Problem_Text_01_Title} Ra...
{Faction_Cashflow_Tax_Oversight_Problem_Text_01_Text1}
You're spending more money than is coming in because the ...
¬-------------------
{Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01...
{Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01...
Your treasury is overdrawn, as you're spending more money...
¬-------------------
{Julii_Initial_Turn_Advice_Text_01_Title} Where to Start?
{Julii_Initial_Turn_Advice_Text_01_Text1}
Your first priorities should be to conquer the nearby reb...
¬-------------------
{Scipii_Initial_Turn_Advice_Text_01_Title} Where to Start?
{Scipii_Initial_Turn_Advice_Text_01_Text1}
Your first priorities should be to build up your forces o...
¬-------------------
{Brutii_Initial_Turn_Advice_Text_01_Title} Where to Start?
{Brutii_Initial_Turn_Advice_Text_01_Text1}
Your first priority should be to build up your fleets and...
¬-------------------
{Julii_Second_Turn_Starting_Advice_Text_01_Title} For the...
{Julii_Second_Turn_Starting_Advice_Text_01_Text1}
Look to reinforcing your armies, war against the Gauls ma...
¬-------------------
{Scipii_Second_Turn_Starting_Advice_Text_01_Title} For th...
{Scipii_Second_Turn_Starting_Advice_Text_01_Text1}
Ship as many of your troops as possible to Sicily. The is...
¬-------------------
{Brutii_Second_Turn_Starting_Advice_Text_01_Title} For th...
{Brutii_Second_Turn_Starting_Advice_Text_01_Text1}
Building up your forces will allow you to invade and conq...
¬-------------------
{First_Incoming_Message_Text_01_Title} Incoming Message
{First_Incoming_Message_Text_01_Text1}
Left click on the boxes that slide down the left of the s...
¬-------------------
{Incoming_Senate_Mission_Text_01_Title} A Mission from th...
{Incoming_Senate_Mission_Text_01_Text1}
Periodically the Senate will give your faction optional m...
¬-------------------
{Incoming_Message_Wonder_Captured_Text_01_Title} Wonder C...
{Incoming_Message_Wonder_Captured_Text_01_Text1}
Your forces have captured one of the seven Wonders of the...
¬-------------------
{Incoming_Message_War_Declared_Text_01_Title} Declaration...
{Incoming_Message_War_Declared_Text_01_Text1}
War has been declared! Look to your frontier provinces to...
¬-------------------
{Message_Open_Adoption_Text_01_Title} Adoption
{Message_Open_Adoption_Text_01_Text1}
Adoption enables your ruling family to decide who gets in...
{Message_Open_Adoption_Text_02_Title} Family Tree
{Message_Open_Adoption_Text_02_Text1}
If an adopted son is a better candidate as a future leade...
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{Message_Open_Available_Suitor_Text_01_Title} A Suitable ...
{Message_Open_Available_Suitor_Text_01_Text1}
Get the son your leader never had by marrying off one of ...
¬-------------------
{Historical_Character_Appears_Text_01_Title} Legendary Ch...
{Historical_Character_Appears_Text_01_Text1}
Men like this not only made their mark on the ancient wor...
¬-------------------
{Incoming_Senate_Message_Text_01_Title} A Message from Ro...
{Incoming_Senate_Message_Text_01_Text1}
News from the Senate has arrived. Left click on the messa...
¬-------------------
{Senate_Mission_Outstanding_Text_01_Title} The Senate Exp...
{Senate_Mission_Outstanding_Text_01_Text1}
Think carefully before ignoring a mission from the Senate...
¬-------------------
{Senate_Mission_Clock_Running_Text_01_Title} Ignoring the...
{Senate_Mission_Clock_Running_Text_01_Text1}
Little time now remains for you to carry out the Senate's...
{Senate_Mission_Clock_Running_Text_01_Text2}
The patience of the Senators of Rome to see their mission...
¬-------------------
{Character_Suggested_Action_Attack_Enemy_Text_01_Title} A...
{Character_Suggested_Action_Attack_Enemy_Text_01_Text1}
An attack on this enemy would be the best course of actio...
{Character_Suggested_Action_Attack_Enemy_Text_01_Text2}
Attacking this foul enemy would be for the best. They do ...
{Character_Suggested_Action_Attack_Enemy_Text_01_Text3}
Attack is the best form of defence, and we should never m...
{Character_Suggested_Action_Attack_Enemy_Text_01_Text4}
An attack on this enemy would be a good move at this time.
¬-------------------
{City_Construction_Advice_Generalised_Mines_Text_01_Title...
{City_Construction_Advice_Generalised_Mines_Text_01_Text1}
Build more mines here to exploit local resources. The wea...
¬-------------------
{City_Construction_Advice_Generalised_Trader_Roads_Done__...
{City_Construction_Advice_Generalised_Trader_Roads_Done__...
Build better markets to improve the settlement's trade we...
¬-------------------
{City_Construction_Advice_Generalised_Trader_Text_01_Titl...
{City_Construction_Advice_Generalised_Trader_Text_01_Text1}
Better roads will improve a settlement's trade wealth whe...
¬-------------------
{City_Construction_Advice_Generalised_Farms_Text_01_Title...
{City_Construction_Advice_Generalised_Farms_Text_01_Text1}
Build more farms here and the population will rise as the...
¬-------------------
{Character_Suggested_Action_Attack_Settlement_Text_01_Tit...
{Character_Suggested_Action_Attack_Settlement_Text_01_Tex...
An assault on this enemy stronghold could do us nothing b...
{Character_Suggested_Action_Attack_Settlement_Text_01_Tex...
Attacking this nest of enemies would be a fine strategy. ...
{Character_Suggested_Action_Attack_Settlement_Text_01_Tex...
To deprive the enemy of one of his reeking collections of...
{Character_Suggested_Action_Attack_Settlement_Text_01_Tex...
An attack on this settlement would be a fine move at this...
¬-------------------
{Character_Suggested_Action_Patrol_Region_Text_01_Title} ...
{Character_Suggested_Action_Patrol_Region_Text_01_Text1}
This region needs defending from all enemies, both intern...
{Character_Suggested_Action_Patrol_Region_Text_01_Text2}
The region should be defended for the moment.
{Character_Suggested_Action_Patrol_Region_Text_01_Text3}
A defensive garrison in this region can only be to our be...
{Character_Suggested_Action_Patrol_Region_Text_01_Text4}
Maintaining a presence in the region secures our control ...
¬-------------------
{Character_Suggested_Action_Do_Nothing_Text_01_Title} Wai...
{Character_Suggested_Action_Do_Nothing_Text_01_Text1}
Sometimes war and politics dictate that doing nothing is ...
{Character_Suggested_Action_Do_Nothing_Text_01_Text2}
This man is doing a fine job for us right where he is at ...
{Character_Suggested_Action_Do_Nothing_Text_01_Text3}
There is no need to move this man for now.
{Character_Suggested_Action_Do_Nothing_Text_01_Text4}
This man is in the right place and at the right time.
¬-------------------
{Character_Suggested_Action_Move_To_Region_Text_01_Title}...
{Character_Suggested_Action_Move_To_Region_Text_01_Text1}
A march into this region would be advisable at this time.
{Character_Suggested_Action_Move_To_Region_Text_01_Text2}
Moving to this region now would be a good policy.
{Character_Suggested_Action_Move_To_Region_Text_01_Text3}
This man does little good here. He should go to this regi...
{Character_Suggested_Action_Move_To_Region_Text_01_Text4}
This man would be of more use to our empire if he was els...
¬-------------------
{Character_Suggested_Merge_Armies_Text_01_Title} Combine ...
{Character_Suggested_Merge_Armies_Text_01_Text1}
Merging these armies would be a prudent course of action.
¬-------------------
{City_Training_No_Facilities_Here_Text_01_Title} Military...
{City_Training_No_Facilities_Here_Text_01_Text1}
This settlement cannot yet be used to recruit troops, as ...
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{City_Health_Low_No_Sewers_Plague_Risk_Text_01_Title} Rip...
{City_Health_Low_No_Sewers_Plague_Risk_Text_01_Text1}
Build - or improve - sewers here to safeguard the health ...
¬-------------------
{City_Health_Slow_Breeding_Effect_Text_01_Title} Slow Pop...
{City_Health_Slow_Breeding_Effect_Text_01_Text1}
Build - or improve - sewers and other public health struc...
¬-------------------
{City_Health_Plague_Garrison_Present_Text_01_Title} Plagu...
{City_Health_Plague_Garrison_Present_Text_01_Text1}
Impose a quarantine! Do not move anyone in or out of the ...
¬-------------------
{City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text...
{City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text...
Public order in this settlement is getting low, without ...
¬-------------------
{Characters_Agent_Diplomat_Early_Advice_Text_01_Title} Di...
{Characters_Agent_Diplomat_Early_Advice_Text_01_Text1}
You can move your diplomat by right clicking on any part ...
{Characters_Agent_Diplomat_Early_Advice_Text_02_Title} Mo...
{Characters_Agent_Diplomat_Early_Advice_Text_02_Text1}
A diplomat can board a fleet at a coast by right clicking...
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{Characters_Agent_Spy_Early_Advice_Text_01_Title} Spies
{Characters_Agent_Spy_Early_Advice_Text_01_Text1}
You can move your spy by right clicking on any part of th...
{Characters_Agent_Spy_Early_Advice_Text_02_Title} More On...
{Characters_Agent_Spy_Early_Advice_Text_02_Text1}
A spy can be killed when trying to carry out a mission. I...
¬-------------------
{Character_Agent_Assassin_Early_Advice_Text_01_Title} Ass...
{Character_Agent_Assassin_Early_Advice_Text_01_Text1}
You can move your assassin by right clicking on any part ...
{Character_Agent_Assassin_Early_Advice_Text_02_Title} Mor...
{Character_Agent_Assassin_Early_Advice_Text_02_Text1}
An experienced assassin is morely likely to kill his targ...
¬-------------------
{Assassination_Mission_Scroll_Text_01_Title} Assassinatio...
{Assassination_Mission_Scroll_Text_01_Text1}
Decide if the chance of successfully killing the target o...
¬-------------------
{UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Diplomacy...
{UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
Left click on the listed offer and demand items to create...
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{Characters_Agent_Army_Early_Advice_Text_01_Title} Armies
{Characters_Agent_Army_Early_Advice_Text_01_Text1}
Right click to move your army to any part of the highligh...
{Characters_Agent_Army_Early_Advice_Text_02_Title} Army C...
{Characters_Agent_Army_Early_Advice_Text_02_Text1}
The strength of an army is shown on its banner - the more...
{Enemy_Zone_Of_Movement_Text_01_Title} Enemy Zone Of Move...
{Enemy_Zone_Of_Movement_Text_01_Text1}
When defending your territory it is important to know how...
{Characters_Agent_Army_Early_Advice_Text_03_Title} Ambush...
{Characters_Agent_Army_Early_Advice_Text_03_Text1}
Send your army into a forest, and they'll wait to ambush ...
{Characters_Agent_Army_Early_Advice_Text_05_Title} Watcht...
{Characters_Agent_Army_Early_Advice_Text_05_Text1}
Watchtowers enable you to see further into territory adja...
¬-------------------
{UI_Panel_Prebattle_Advice_Text_01_Title} Battle is Immin...
{UI_Panel_Prebattle_Advice_Text_01_Text1}
Winning a battle isn't just about troop numbers. The bala...
¬-------------------
{Characters_Agent_Fleet_Early_Advice_Text_01_Title} Fleets
{Characters_Agent_Fleet_Early_Advice_Text_01_Text1}
Right click to move your fleet to any part of the highlig...
{Characters_Agent_Fleet_Early_Advice_Text_02_Title} More ...
{Characters_Agent_Fleet_Early_Advice_Text_02_Text1}
You can attack a fleet belonging to another faction when ...
{Characters_Agent_Fleet_Early_Advice_Text_03_Title} Incre...
{Characters_Agent_Fleet_Early_Advice_Text_03_Text1}
Build ports, shipwrights and dockyards for the ability to...
¬-------------------
{UI_Panel_Naval_Prebattle_Advice_Text_01_Title} Naval Com...
{UI_Panel_Naval_Prebattle_Advice_Text_01_Text1}
Much like land battles, victory in naval warfare isn't me...
¬-------------------
{Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Title}...
{Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Text1}
Your army cannot move any further this turn. It will be a...
¬-------------------
{Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Title} ...
{Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Text1}
Your spy can move no further this turn. He will be availa...
¬-------------------
{Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Ti...
{Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Te...
Your diplomat can move no further this turn. He will be a...
¬-------------------
{Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Ti...
{Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Te...
Your assassin can go no further this turn. He will be ava...
¬-------------------
{UI_Panel_Settlement_Advanced_Advice_Text_01_Title} Settl...
{UI_Panel_Settlement_Advanced_Advice_Text_01_Text1}
This scroll contains a detailed look at the various aspec...
¬-------------------
{UI_Panel_Trade_Early_Advice_Basics_Text_01_Title} Settle...
{UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1}
This scroll enables you to view the tradeable goods in yo...
¬-------------------
{UI_Panel_Building_Early_Advice_Basics_Text_02_Title} Con...
{UI_Panel_Building_Early_Advice_Basics_Text_02_Text1}
Left click on my portrait in the scroll to ask for advice...
¬-------------------
{UI_Panel_Training_Early_Advice_Basics_Text_02_Title} Rec...
{UI_Panel_Training_Early_Advice_Basics_Text_02_Text1}
Left click on my portrait in the scroll to ask for advice...
{UI_Panel_Training_Early_Advice_Basics_Text_03_Title} Imp...
{UI_Panel_Training_Early_Advice_Basics_Text_03_Text1}
You can obtain better quality weapons and armour for your...
¬-------------------
{UI_Panel_Hire_Mercenaries_Open_Text_01_Title} Mercenaries
{UI_Panel_Hire_Mercenaries_Open_Text_01_Text1}
The number of mercenary units of a certain type available...
¬-------------------
{UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01...
{UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01...
This scroll enables you to view the state of diplomatic r...
¬-------------------
{UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Tit...
{UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Tex...
The senate will give your faction goals to achieve from t...
¬-------------------
{UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title} ...
{UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1}
You can view your faction's family tree from here. You ca...
¬-------------------
{Fort_Abandoned_Warning_Text_01_Title} Abandoned Fort!
{Fort_Abandoned_Warning_Text_01_Text1}
You are leaving your fort unattended! Be warned that afte...
¬-------------------
{City_Loyalty_Garrison_Leaves_Warning_Text_01_Title} No G...
{City_Loyalty_Garrison_Leaves_Warning_Text_01_Text1}
Leaving a settlement without a garrison invites invasion ...
¬-------------------
{City_Loyalty_Low_No_Garrison_Warning_Text_01_Title} Risk...
{City_Loyalty_Low_No_Garrison_Warning_Text_01_Text1}
The public order level in this settlement is getting dang...
¬-------------------
{Merge_Armies_Scroll_Text_01_Title} Merging Armies
{Merge_Armies_Scroll_Text_01_Text1}
This scroll appears when you attempt to merge two armies ...
¬-------------------
{Events_Log_Scroll_Text_01_Title} Events Log
{Events_Log_Scroll_Text_01_Text1}
This scroll shows all events that have affected your fact...
¬-------------------
{Building_Details_Scroll_Text_01_Title} Building Informat...
{Building_Details_Scroll_Text_01_Text1}
This scroll gives you all the important information about...
¬-------------------
{UI_Panel_Settlement_Early_Advice_Text_02_Title} Settleme...
{UI_Panel_Settlement_Early_Advice_Text_02_Text1}
Use this scroll to review the economic conditions in a se...
{UI_Panel_Settlement_Early_Advice_Text_04_Title} Settleme...
{UI_Panel_Settlement_Early_Advice_Text_04_Text1}
It is important to regularly review the happiness of your...
{UI_Panel_Settlement_Early_Advice_Text_07_Title} Building...
{UI_Panel_Settlement_Early_Advice_Text_07_Text1}
The building browser button to the left of this scroll gi...
{UI_Panel_Settlement_Early_Advice_Text_08_Title} Overseas...
{UI_Panel_Settlement_Early_Advice_Text_08_Text1}
In coastal settlements construct a port in addition to a ...
¬-------------------
{Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Text1}
Right click to move your army to any part of the highligh...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Text1}
The strength of an army is shown on its banner - the more...
{Help_Enemy_Zone_Of_Movement_Text_01_Title} Enemy Zone Of...
{Help_Enemy_Zone_Of_Movement_Text_01_Text1}
When defending your territory it is important to know how...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Text1}
Send your army into a forest, and they'll wait to ambush ...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Text1}
Watchtowers enable you to see further into territory that...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Text1}
Your armies can hire local mercenaries to fight alongside...
¬-------------------
{Game_Options_Scroll_Text_01_Title} Game Options
{Game_Options_Scroll_Text_01_Text1}
Left click on graphics options to add or remove graphical...
¬-------------------
{Eagle_Lost_Text_01_Title} An Eagle Has Been Lost!
{Eagle_Lost_Text_01_Text1}
Your army has lost its legionary eagle, bringing shame an...
¬-------------------
{Attack_Allies_Scroll_Text_01_Title} Think Before You Act
{Attack_Allies_Scroll_Text_01_Text1}
You are about to launch an attack on a faction you are al...
¬-------------------
{City_Training_barb_peasant_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Barbarian...
¬-------------------
{City_Training_barb_peltast_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Skirmisher Warban...
¬-------------------
{City_Training_barb_slinger_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_slinger_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Slingers ...
¬-------------------
{City_Training_barb_archer_Unit_Next_Text_01_Title} Sugge...
{City_Training_barb_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train an Archer Warband a...
¬-------------------
{City_Training_warband_archer_Unit_Next_Text_01_Title} Su...
{City_Training_warband_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Chosen Archer War...
¬-------------------
{City_Training_warband_huntsman_Unit_Next_Text_01_Title} ...
{City_Training_warband_huntsman_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Forester Warband ...
¬-------------------
{City_Training_warband_hurler_Unit_Next_Text_01_Title} Su...
{City_Training_warband_hurler_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Head Hurl...
¬-------------------
{City_Training_barb_infantry_Unit_Next_Text_01_Title} Sug...
{City_Training_barb_infantry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Warband at this t...
¬-------------------
{City_Training_warband_spear_Unit_Next_Text_01_Title} Sug...
{City_Training_warband_spear_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Spear Warband at ...
¬-------------------
{City_Training_warband_sword_Unit_Next_Text_01_Title} Sug...
{City_Training_warband_sword_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Swordsmen...
¬-------------------
{City_Training_warband_axe_Unit_Next_Text_01_Title} Sugge...
{City_Training_warband_axe_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Axemen at...
¬-------------------
{City_Training_warband_falx_Unit_Next_Text_01_Title} Sugg...
{City_Training_warband_falx_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Falxmen a...
¬-------------------
{City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Title...
{City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Chosen Ax...
¬-------------------
{City_Training_barb_warguard_Unit_Next_Text_01_Title} Sug...
{City_Training_barb_warguard_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Chosen Sw...
¬-------------------
{City_Training_warband_woad_Unit_Next_Text_01_Title} Sugg...
{City_Training_warband_woad_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Woad Warr...
¬-------------------
{City_Training_barb_naked_fanatics_Unit_Next_Text_01_Titl...
{City_Training_barb_naked_fanatics_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Naked Fan...
¬-------------------
{City_Training_barb_druids_Unit_Next_Text_01_Title} Sugge...
{City_Training_barb_druids_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Druids at...
¬-------------------
{City_Training_barb_night_raiders_Unit_Next_Text_01_Title...
{City_Training_barb_night_raiders_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Night Rai...
¬-------------------
{City_Training_barb_berserker_Unit_Next_Text_01_Title} Su...
{City_Training_barb_berserker_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Berserker Warband...
¬-------------------
{City_Training_barb_screeching_woman_Unit_Next_Text_01_Ti...
{City_Training_barb_screeching_woman_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Screechin...
¬-------------------
{City_Training_barb_wardogs_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_wardogs_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Warhounds...
¬-------------------
{City_Training_barb_cavalry_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Barbarian...
¬-------------------
{City_Training_barb_noble_cavalry_Unit_Next_Text_01_Title...
{City_Training_barb_noble_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Barbarian...
¬-------------------
{City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Titl...
{City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Gothic Ca...
¬-------------------
{City_Training_barb_chariot_light_Unit_Next_Text_01_Title...
{City_Training_barb_chariot_light_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of British L...
¬-------------------
{City_Training_barb_chariot_heavy_Unit_Next_Text_01_Title...
{City_Training_barb_chariot_heavy_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of British H...
¬-------------------
{City_Training_barb_horse_archers_Unit_Next_Text_01_Title...
{City_Training_barb_horse_archers_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Scythian ...
¬-------------------
{City_Training_barb_head_hunting_maidens_Unit_Next_Text_0...
{City_Training_barb_head_hunting_maidens_Unit_Next_Text_0...
It would be a sound strategy to train a unit of Head Hunt...
¬-------------------
{City_Training_barb_scythian_nobles_Unit_Next_Text_01_Tit...
{City_Training_barb_scythian_nobles_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Scythian ...
¬-------------------
{City_Training_barb_scythian_noblewomen_Unit_Next_Text_01...
{City_Training_barb_scythian_noblewomen_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Scythian ...
¬-------------------
{City_Training_barb_ballista_Unit_Next_Text_01_Title} Sug...
{City_Training_barb_ballista_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Ballistae...
¬-------------------
{City_Training_barb_onager_Unit_Next_Text_01_Title} Sugge...
{City_Training_barb_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_T...
{City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_T...
It would be a sound strategy to train a Barbarian Warlord...
¬-------------------
{City_Training_barb_noble_horse_archers_Unit_Next_Text_01...
{City_Training_barb_noble_horse_archers_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Scythian ...
¬-------------------
{City_Training_carthaginian_peasant_Unit_Next_Text_01_Tit...
{City_Training_carthaginian_peasant_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_carthaginian_peltast_Unit_Next_Text_01_Tit...
{City_Training_carthaginian_peltast_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Skirmishe...
¬-------------------
{City_Training_carthaginian_slinger_Unit_Next_Text_01_Tit...
{City_Training_carthaginian_slinger_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Slingers ...
¬-------------------
{City_Training_carthaginian_archer_Unit_Next_Text_01_Titl...
{City_Training_carthaginian_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Archers a...
¬-------------------
{City_Training_carthaginian_city_militia_Unit_Next_Text_0...
{City_Training_carthaginian_city_militia_Unit_Next_Text_0...
It would be a sound strategy to train Town Militia at thi...
¬-------------------
{City_Training_carthaginian_infantry_Unit_Next_Text_01_Ti...
{City_Training_carthaginian_infantry_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Iberian I...
¬-------------------
{City_Training_carthaginian_medium_infantry_Unit_Next_Tex...
{City_Training_carthaginian_medium_infantry_Unit_Next_Tex...
It would be a sound strategy to train a unit of Libyan Sp...
¬-------------------
{City_Training_carthaginian_heavy_infantry_Unit_Next_Text...
{City_Training_carthaginian_heavy_infantry_Unit_Next_Text...
It would be a sound strategy to train a unit of Poeni Inf...
¬-------------------
{City_Training_carthaginian_sacred_band_infantry_Unit_Nex...
{City_Training_carthaginian_sacred_band_infantry_Unit_Nex...
It would be a sound strategy to train a Sacred Band at th...
¬-------------------
{City_Training_spanish_scutarii_Unit_Next_Text_01_Title} ...
{City_Training_spanish_scutarii_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Scutarii ...
¬-------------------
{City_Training_spanish_bull_warriors_Unit_Next_Text_01_Ti...
{City_Training_spanish_bull_warriors_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Bull Warr...
¬-------------------
{City_Training_numidian_javelinmen_Unit_Next_Texr_01_Titl...
{City_Training_numidian_javelinmen_Unit_Next_Texr_01_Text1}
It would be a sound strategy to train a unit of Numidian ...
¬-------------------
{City_Training_numidian_desert_warriors_Unit_Next_Text_01...
{City_Training_numidian_desert_warriors_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Desert In...
¬-------------------
{City_Training_numidian_legionaries_Unit_Next_Text_01_Tit...
{City_Training_numidian_legionaries_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Numidian ...
¬-------------------
{City_Training_carthaginian_cavalry_Unit_Next_Text_01_Tit...
{City_Training_carthaginian_cavalry_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Round Shi...
¬-------------------
{City_Training_carthaginian_medium_cavalry_Unit_Next_Text...
{City_Training_carthaginian_medium_cavalry_Unit_Next_Text...
It would be a sound strategy to train a unit of Long Shie...
¬-------------------
{City_Training_carthaginian_general's_cavalry_Unit_Next_T...
{City_Training_carthaginian_general's_cavalry_Unit_Next_T...
It would be a sound strategy to train a General's Bodygua...
¬-------------------
{City_Training_carthaginian_royal_cavalry_Unit_Next_Text_...
{City_Training_carthaginian_royal_cavalry_Unit_Next_Text_...
It would be a sound strategy to train a unit of Sacred Ba...
¬-------------------
{City_Training_numidian_cavalry_Unit_Next_Text_01_Title} ...
{City_Training_numidian_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Numidian ...
¬-------------------
{City_Training_numidian_camel_riders_Unit_Next_Text_01_Ti...
{City_Training_numidian_camel_riders_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Numidian ...
¬-------------------
{City_Training_carthaginian_warhounds_Unit_Next_Text_01_T...
{City_Training_carthaginian_warhounds_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of Warhounds...
¬-------------------
{City_Training_carthaginian_elephant_forest_Unit_Next_Tex...
{City_Training_carthaginian_elephant_forest_Unit_Next_Tex...
It would be a sound strategy to train a unit of Elephants...
¬-------------------
{City_Training_carthaginian_elephant_african_Unit_Next_Te...
{City_Training_carthaginian_elephant_african_Unit_Next_Te...
It would be a sound strategy to train a unit of War Eleph...
¬-------------------
{City_Training_carthaginian_elephant_african_cataphract_U...
{City_Training_carthaginian_elephant_african_cataphract_U...
It would be a sound strategy to train a unit of Armoured ...
¬-------------------
{City_Training_carthaginian_onager_Unit_Next_Text_01_Titl...
{City_Training_carthaginian_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_carthaginian_heavy_onager_Unit_Next_Text_0...
{City_Training_carthaginian_heavy_onager_Unit_Next_Text_0...
It would be a sound strategy to train a unit of Heavy Ona...
¬-------------------
{City_Training_east_peasant_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_east_peltast_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peltasts ...
¬-------------------
{City_Training_east_slinger_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_slinger_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Slingers at this ti...
¬-------------------
{City_Training_east_archer_Unit_Next_Text_01_Title} Sugge...
{City_Training_east_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Archers at this tim...
¬-------------------
{City_Training_east_hillmen_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_hillmen_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Hillmen a...
¬-------------------
{City_Training_east_infantry_Unit_Next_Text_01_Title} Sug...
{City_Training_east_infantry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Eastern I...
¬-------------------
{City_Training_east_heavy_infantry_Unit_Next_Text_01_Titl...
{City_Training_east_heavy_infantry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Heavy Spe...
¬-------------------
{City_Training_east_hoplite_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_hoplite_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Phalanx P...
¬-------------------
{City_Training_east_hoplite_brazen_shield_Unit_Next_Text_...
{City_Training_east_hoplite_brazen_shield_Unit_Next_Text_...
It would be a sound strategy to train a unit of Bronze Sh...
¬-------------------
{City_Training_east_legionary_Unit_Next_Text_01_Title} Su...
{City_Training_east_legionary_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Armenian ...
¬-------------------
{City_Training_east_cavalry_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Pontic Li...
¬-------------------
{City_Training_east_heavy_cavalry_Unit_Next_Text_01_Title...
{City_Training_east_heavy_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Pontic He...
¬-------------------
{City_Training_east_heavy_cataphract_Unit_Next_Text_01_Ti...
{City_Training_east_heavy_cataphract_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Cataphrac...
¬-------------------
{City_Training_east_cappodocian_cavalry_Unit_Next_Text_01...
{City_Training_east_cappodocian_cavalry_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Cappadoci...
¬-------------------
{City_Training_east_persian_cavalry_Unit_Next_Text_01_Tit...
{City_Training_east_persian_cavalry_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Persian C...
¬-------------------
{City_Training_east_cataphract_archer_Unit_Next_Text_01_T...
{City_Training_east_cataphract_archer_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of Cataphrac...
¬-------------------
{City_Training_east_horse_archer_Unit_Next_Text_01_Title}...
{City_Training_east_horse_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Horse Archers at th...
¬-------------------
{City_Training_east_camel_cataphract_Unit_Next_Text_01_Ti...
{City_Training_east_camel_cataphract_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Cataphrac...
¬-------------------
{City_Training_east_elephant_Unit_Next_Text_01_Title} Sug...
{City_Training_east_elephant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of War Eleph...
¬-------------------
{City_Training_east_scythed_chariot_Unit_Next_Text_01_Tit...
{City_Training_east_scythed_chariot_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Scythed C...
¬-------------------
{City_Training_east_chariot_archer_Unit_Next_Text_01_Titl...
{City_Training_east_chariot_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Chariot A...
¬-------------------
{City_Training_east_generals_cavalry_Unit_Next_Text_01_Ti...
{City_Training_east_generals_cavalry_Unit_Next_Text_01_Te...
It would be a sound strategy to train an Eastern General ...
¬-------------------
{City_Training_east_pontic_general_Unit_Next_Text_01_Titl...
{City_Training_east_pontic_general_Unit_Next_Text_01_Text1}
It would be a sound strategy to train an Eastern General ...
¬-------------------
{City_Training_east_onager_Unit_Next_Text_01_Title} Sugge...
{City_Training_east_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_egyptian_peasant_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_egyptian_peltast_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Skirmishe...
¬-------------------
{City_Training_egyptian_slinger_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_slinger_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Slingers ...
¬-------------------
{City_Training_egyptian_archer_Unit_Next_Text_01_Title} S...
{City_Training_egyptian_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Bowmen at...
¬-------------------
{City_Training_egyptian_archer_elite_Unit_Next_Text_01_Ti...
{City_Training_egyptian_archer_elite_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Pharoah's...
¬-------------------
{City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01...
{City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Nubian Sp...
¬-------------------
{City_Training_egyptian_nile_infantry_Unit_Next_Text_01_T...
{City_Training_egyptian_nile_infantry_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of Nile Spea...
¬-------------------
{City_Training_egyptian_infantry_Unit_Next_Text_01_Title}...
{City_Training_egyptian_infantry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Desert Ax...
¬-------------------
{City_Training_egyptian_elite_guards_Unit_Next_Text_01_Ti...
{City_Training_egyptian_elite_guards_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Pharoah's...
¬-------------------
{City_Training_egyptian_cavalry_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Desert Ca...
¬-------------------
{City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_...
{City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_...
It would be a sound strategy to train a unit of Nubian Ca...
¬-------------------
{City_Training_egyptian_cleruch_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_cleruch_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Nile Cavalry at thi...
¬-------------------
{City_Training_egyptian_bedouin_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_bedouin_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Camel Arc...
¬-------------------
{City_Training_egyptian_chariot_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_chariot_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Egyptian ...
¬-------------------
{City_Training_egyptian_chariot_archer_Unit_Next_Text_01_...
{City_Training_egyptian_chariot_archer_Unit_Next_Text_01_...
It would be a sound strategy to train a unit of Egyptian ...
¬-------------------
{City_Training_egyptian_onager_Unit_Next_Text_01_Title} S...
{City_Training_egyptian_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Ti...
{City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Heavy Ona...
¬-------------------
{City_Training_egyptian_generals_bodyguard_Unit_Next_Text...
{City_Training_egyptian_generals_bodyguard_Unit_Next_Text...
It would be a sound strategy to train an Egyptian General...
¬-------------------
{City_Training_greek_peasant_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_greek_peltast_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peltasts ...
¬-------------------
{City_Training_greek_archer_Unit_Next_Text_01_Title} Sugg...
{City_Training_greek_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Archers a...
¬-------------------
{City_Training_greek_heavy_peltast_Unit_Next_Text_01_Titl...
{City_Training_greek_heavy_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Heavy Pel...
¬-------------------
{City_Training_greek_hoplite_militia_Unit_Next_Text_01_Ti...
{City_Training_greek_hoplite_militia_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Militia H...
¬-------------------
{City_Training_greek_hoplite_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_hoplite_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Hoplites ...
¬-------------------
{City_Training_greek_hoplite_elite_Unit_Next_Text_01_Titl...
{City_Training_greek_hoplite_elite_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Armoured ...
¬-------------------
{City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Ti...
{City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Spartan H...
¬-------------------
{City_Training_greek_levy_pikemen_Unit_Next_Text_01_Title...
{City_Training_greek_levy_pikemen_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Levy Pike...
¬-------------------
{City_Training_greek_pikemen_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_pikemen_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Phalanx P...
¬-------------------
{City_Training_greek_royal_pikemen_Unit_Next_Text_01_Titl...
{City_Training_greek_royal_pikemen_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Royal Pik...
¬-------------------
{City_Training_greek_silver_shield_pikemen_Unit_Next_Text...
{City_Training_greek_silver_shield_pikemen_Unit_Next_Text...
It would be a sound strategy to train a unit of Silver Sh...
¬-------------------
{City_Training_greek_argyraspid_Unit_Next_Text_01_Title} ...
{City_Training_greek_argyraspid_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Silver Sh...
¬-------------------
{City_Training_greek_bastarnae_Unit_Next_Text_01_Title} S...
{City_Training_greek_bastarnae_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Bastarnae...
¬-------------------
{City_Training_greek_light_lancer_Unit_Next_Text_01_Title...
{City_Training_greek_light_lancer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Light Lan...
¬-------------------
{City_Training_greek_cavalry_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Militia C...
¬-------------------
{City_Training_greek_medium_cavalry_Unit_Next_Text_01_Tit...
{City_Training_greek_medium_cavalry_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Greek Cav...
¬-------------------
{City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Titl...
{City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Macedonia...
¬-------------------
{City_Training_greek_royal_cavalry_Unit_Next_Text_01_Titl...
{City_Training_greek_royal_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Companion...
¬-------------------
{City_Training_greek_general's_guard_cavalry_Unit_Next_Te...
{City_Training_greek_general's_guard_cavalry_Unit_Next_Te...
It would be a sound strategy to train a unit of General's...
¬-------------------
{City_Training_thracian_bodyguard_Unit_Next_Text_01_Title...
{City_Training_thracian_bodyguard_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of General's...
¬-------------------
{City_Training_greek_elephant_small_Unit_Next_Text_01_Tit...
{City_Training_greek_elephant_small_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Elephants...
¬-------------------
{City_Training_greek_elephant_african_Unit_Next_Text_01_T...
{City_Training_greek_elephant_african_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of War Eleph...
¬-------------------
{City_Training_greek_elephant_cataphract_Unit_Next_Text_0...
{City_Training_greek_elephant_cataphract_Unit_Next_Text_0...
It would be a sound strategy to train a unit of Armoured ...
¬-------------------
{City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Ti...
{City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Incendiar...
¬-------------------
{City_Training_greek_ballista_Unit_Next_Text_01_Title} Su...
{City_Training_greek_ballista_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Ballistae...
¬-------------------
{City_Training_greek_onager_Unit_Next_Text_01_Title} Sugg...
{City_Training_greek_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_greek_heavy_onager_Unit_Next_Text_01_Title...
{City_Training_greek_heavy_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Heavy Ona...
¬-------------------
{City_Training_greek_chariot_scythed_Unit_Next_Text_01_Ti...
{City_Training_greek_chariot_scythed_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Scythed C...
¬-------------------
{City_Training_roman_peasant_Unit_Next_Text_01_Title} Sug...
{City_Training_roman_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_roman_archer_Unit_Next_Text_01_Title} Sugg...
{City_Training_roman_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Archers a...
¬-------------------
{City_Training_roman_archer_auxilia_Unit_Next_Text_01_Tit...
{City_Training_roman_archer_auxilia_Unit_Next_Text_01_Tex...
It would be a sound strategy to train an Archer Auxilia a...
¬-------------------
{City_Training_roman_velite_Unit_Next_Text_01_Title} Sugg...
{City_Training_roman_velite_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Velites a...
¬-------------------
{City_Training_roman_light_infantry_auxilia_Unit_Next_Tex...
{City_Training_roman_light_infantry_auxilia_Unit_Next_Tex...
It would be a sound strategy to train a Light Auxilia at ...
¬-------------------
{City_Training_roman_city_militia_Unit_Next_Text_01_Title...
{City_Training_roman_city_militia_Unit_Next_Text_01_Text1}
It would be a sound strategy to train some Town Watch at ...
¬-------------------
{City_Training_roman_hastati_Unit_Next_Text_01_Title} Sug...
{City_Training_roman_hastati_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Hastati a...
¬-------------------
{City_Training_roman_princeps_Unit_Next_Text_01_Title} Su...
{City_Training_roman_princeps_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Princeps ...
¬-------------------
{City_Training_roman_triarii_Unit_Next_Text_01_Title} Sug...
{City_Training_roman_triarii_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Triarii a...
¬-------------------
{City_Training_roman_infantry_auxilia_Unit_Next_Text_01_T...
{City_Training_roman_infantry_auxilia_Unit_Next_Text_01_T...
It would be a sound strategy to train an Infantry Auxilia...
¬-------------------
{City_Training_roman_legionary_cohort_i_Unit_Next_Text_01...
{City_Training_roman_legionary_cohort_i_Unit_Next_Text_01...
It would be a sound strategy to train an Early Legionary ...
¬-------------------
{City_Training_roman_legionary_first_cohort_i_Unit_Next_T...
{City_Training_roman_legionary_first_cohort_i_Unit_Next_T...
It would be a sound strategy to train an Early Legionary ...
¬-------------------
{City_Training_roman_legionary_cohort_ii_Unit_Next_Text_0...
{City_Training_roman_legionary_cohort_ii_Unit_Next_Text_0...
It would be a sound strategy to train a Legionary Cohort ...
¬-------------------
{City_Training_roman_legionary_first_cohort_ii_Unit_Next_...
{City_Training_roman_legionary_first_cohort_ii_Unit_Next_...
It would be a sound strategy to train a Legionary First C...
¬-------------------
{City_Training_roman_praetorian_cohort_i_Unit_Next_Text_0...
{City_Training_roman_praetorian_cohort_i_Unit_Next_Text_0...
It would be a sound strategy to train a Praetorian Cohort...
¬-------------------
{City_Training_roman_praetorian_cohort_urban_i_Unit_Next_...
{City_Training_roman_praetorian_cohort_urban_i_Unit_Next_...
It would be a sound strategy to train an Urban Cohort at ...
¬-------------------
{City_Training_roman_arcani_Unit_Next_Text_01_Title} Sugg...
{City_Training_roman_arcani_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Arcani at this time...
¬-------------------
{City_Training_roman_wardogs_Unit_Next_Text_01_Title} Sug...
{City_Training_roman_wardogs_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Wardogs at this tim...
¬-------------------
{City_Training_roman_pigs_Unit_Next_Text_01_Title} Sugges...
{City_Training_roman_pigs_Unit_Next_Text_01_Text1}
It would be a sound strategy to raise Incendiary Pigs at ...
¬-------------------
{City_Training_roman_velite_gladiator_Unit_Next_Text_01_T...
{City_Training_roman_velite_gladiator_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of Velite Gl...
¬-------------------
{City_Training_roman_samnite_gladiator_Unit_Next_Text_01_...
{City_Training_roman_samnite_gladiator_Unit_Next_Text_01_...
It would be a sound strategy to train Samnite Gladiators ...
¬-------------------
{City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01...
{City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01...
It would be a sound strategy to train Mirmillo Gladiators...
¬-------------------
{City_Training_roman_light_cavalry_Unit_Next_Text_01_Titl...
{City_Training_roman_light_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Equites at this tim...
¬-------------------
{City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Ti...
{City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Te...
It would be a sound strategy to train Cavalry Auxilia at ...
¬-------------------
{City_Training_roman_medium_cavalry_Unit_Next_Text_01_Tit...
{City_Training_roman_medium_cavalry_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Roman Cav...
¬-------------------
{City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Titl...
{City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Legionary...
¬-------------------
{City_Training_roman_praetorian_cavalry_Unit_Next_Text_01...
{City_Training_roman_praetorian_cavalry_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Praetoria...
¬-------------------
{City_Training_roman_generals_guard_cavalry_Unit_Next_Tex...
{City_Training_roman_generals_guard_cavalry_Unit_Next_Tex...
It would be a sound strategy to train a Roman General at ...
¬-------------------
{City_Training_roman_ballista_Unit_Next_Text_01_Title} Su...
{City_Training_roman_ballista_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Ballistae...
¬-------------------
{City_Training_roman_scorpion_Unit_Next_Text_01_Title} Su...
{City_Training_roman_scorpion_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Scorpions...
¬-------------------
{City_Training_roman_onager_Unit_Next_Text_01_Title} Sugg...
{City_Training_roman_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_roman_heavy_onager_Unit_Next_Text_01_Title...
{City_Training_roman_heavy_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Heavy Ona...
¬-------------------
{City_Training_roman_repeating_ballista_Unit_Next_Text_01...
{City_Training_roman_repeating_ballista_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Repeating...
¬-------------------
{City_Training_naval_biremes_Unit_Next_Text_01_Title} Sug...
{City_Training_naval_biremes_Unit_Next_Text_01_Text1}
It would be a sound strategy to crew a fleet of Biremes a...
¬-------------------
{City_Training_naval_triremes_Unit_Next_Text_01_Title} Su...
{City_Training_naval_triremes_Unit_Next_Text_01_Text1}
It would be a sound strategy to crew a fleet of Triremes ...
¬-------------------
{City_Training_naval_quinquiremes_Unit_Next_Text_01_Title...
{City_Training_naval_quinquiremes_Unit_Next_Text_01_Text1}
It would be a sound strategy to crew a fleet of Quinquire...
¬-------------------
{City_Training_naval_corvus_quinquireme_Unit_Next_Text_01...
{City_Training_naval_corvus_quinquireme_Unit_Next_Text_01...
It would be a sound strategy to crew a fleet of Corvus Qu...
¬-------------------
{City_Training_No_unit_Unit_Next_Text_01_Title} No Recrui...
{City_Training_No_unit_Unit_Next_Text_01_Text1}
It would best to recruit no new troops at this time. For ...
¬-------------------
{City_Training_No_Unit_Here_Text_01_Title} No Recruitment...
{City_Training_No_Unit_Here_Text_01_Text1}
You do not have the basic buildings required in order to ...
¬-------------------
{City_Construction_Build_governors_house_Next_Text_01_Tit...
{City_Construction_Build_governors_house_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Gove...
¬-------------------
{City_Construction_Build_warriors_hold_Next_Text_01_Title...
{City_Construction_Build_warriors_hold_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Warr...
¬-------------------
{City_Construction_Build_governors_villa_Next_Text_01_Tit...
{City_Construction_Build_governors_villa_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Gove...
¬-------------------
{City_Construction_Build_warlords_hold_Next_Text_01_Title...
{City_Construction_Build_warlords_hold_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Warl...
¬-------------------
{City_Construction_Build_governors_palace_Next_Text_01_Ti...
{City_Construction_Build_governors_palace_Next_Text_01_Te...
At this time it would be a sound strategy to build a Gove...
¬-------------------
{City_Construction_Build_high_kings_hall_Next_Text_01_Tit...
{City_Construction_Build_high_kings_hall_Next_Text_01_Tex...
At this time it would be a sound strategy to build a High...
¬-------------------
{City_Construction_Build_proconsuls_palace_Next_Text_01_T...
{City_Construction_Build_proconsuls_palace_Next_Text_01_T...
At this time it would be a sound strategy to build a Pro-...
¬-------------------
{City_Construction_Build_councillors_chambers_Next_Text_0...
{City_Construction_Build_councillors_chambers_Next_Text_0...
At this time it would be a sound strategy to build Counci...
¬-------------------
{City_Construction_Build_imperial_palace_Next_Text_01_Tit...
{City_Construction_Build_imperial_palace_Next_Text_01_Tex...
At this time it would be a sound strategy to build an Imp...
¬-------------------
{City_Construction_Build_pharoahs_palace_Next_Text_01_Tit...
{City_Construction_Build_pharoahs_palace_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Phar...
¬-------------------
{City_Construction_Build_royal_palace_Next_Text_01_Title}...
{City_Construction_Build_royal_palace_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Roya...
¬-------------------
{City_Construction_Build_wooden_pallisade_Next_Text_01_Ti...
{City_Construction_Build_wooden_pallisade_Next_Text_01_Te...
At this time it would be a sound strategy to build a Wood...
¬-------------------
{City_Construction_Build_wooden_wall_Next_Text_01_Title} ...
{City_Construction_Build_wooden_wall_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Wood...
¬-------------------
{City_Construction_Build_stockade_Next_Text_01_Title} Sug...
{City_Construction_Build_stockade_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Stoc...
¬-------------------
{City_Construction_Build_large_stone_wall_Next_Text_01_Ti...
{City_Construction_Build_large_stone_wall_Next_Text_01_Te...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_epic_stone_wall_Next_Text_01_Tit...
{City_Construction_Build_epic_stone_wall_Next_Text_01_Tex...
At this time it would be a sound strategy to build an Epi...
¬-------------------
{City_Construction_Build_barracks_Next_Text_01_Title} Sug...
{City_Construction_Build_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Barr...
¬-------------------
{City_Construction_Build_muster_field_Next_Text_01_Title}...
{City_Construction_Build_muster_field_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Must...
¬-------------------
{City_Construction_Build_militia_barracks_Next_Text_01_Ti...
{City_Construction_Build_militia_barracks_Next_Text_01_Te...
At this time it would be a sound strategy to build a Mili...
¬-------------------
{City_Construction_Build_meeting_hall_Next_Text_01_Title}...
{City_Construction_Build_meeting_hall_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Meet...
¬-------------------
{City_Construction_Build_city_barracks_Next_Text_01_Title...
{City_Construction_Build_city_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build a City...
¬-------------------
{City_Construction_Build_hall_of_heroes_Next_Text_01_Titl...
{City_Construction_Build_hall_of_heroes_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Hall...
¬-------------------
{City_Construction_Build_legion_barracks_Next_Text_01_Tit...
{City_Construction_Build_legion_barracks_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Legi...
¬-------------------
{City_Construction_Build_army_barracks_Next_Text_01_Title...
{City_Construction_Build_army_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Arm...
¬-------------------
{City_Construction_Build_eastern_army_barracks_Next_Text_...
{City_Construction_Build_eastern_army_barracks_Next_Text_...
At this time it would be a sound strategy to build an Arm...
¬-------------------
{City_Construction_Build_royal_barracks_Next_Text_01_Titl...
{City_Construction_Build_royal_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Roya...
¬-------------------
{City_Construction_Build_urban_barracks_Next_Text_01_Titl...
{City_Construction_Build_urban_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Urb...
¬-------------------
{City_Construction_Build_seleucid_royal_barracks_Next_Tex...
{City_Construction_Build_seleucid_royal_barracks_Next_Tex...
At this time it would be a sound strategy to build a Roya...
¬-------------------
{City_Construction_Build_stables_Next_Text_01_Title} Sugg...
{City_Construction_Build_stables_Next_Text_01_Text1}
At this time it would be a sound strategy to build Stable...
¬-------------------
{City_Construction_Build_cavalry_barracks_Next_Text_01_Ti...
{City_Construction_Build_cavalry_barracks_Next_Text_01_Te...
At this time it would be a sound strategy to build Cavalr...
¬-------------------
{City_Construction_Build_warlords_stables_Next_Text_01_Ti...
{City_Construction_Build_warlords_stables_Next_Text_01_Te...
At this time it would be a sound strategy to build Warlor...
¬-------------------
{City_Construction_Build_hippodrome_Next_Text_01_Title} S...
{City_Construction_Build_hippodrome_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Hipp...
¬-------------------
{City_Construction_Build_elite_cavalry_barracks_Next_Text...
{City_Construction_Build_elite_cavalry_barracks_Next_Text...
At this time it would be a sound strategy to build Elite ...
¬-------------------
{City_Construction_Build_circus_maximus_Next_Text_01_Titl...
{City_Construction_Build_circus_maximus_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Circ...
¬-------------------
{City_Construction_Build_royal_cavalry_barracks_Next_Text...
{City_Construction_Build_royal_cavalry_barracks_Next_Text...
At this time it would be a sound strategy to build Royal ...
¬-------------------
{City_Construction_Build_practice_field_Next_Text_01_Titl...
{City_Construction_Build_practice_field_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Prac...
¬-------------------
{City_Construction_Build_archery_range_Next_Text_01_Title...
{City_Construction_Build_archery_range_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Arc...
¬-------------------
{City_Construction_Build_catapult_range_Next_Text_01_Titl...
{City_Construction_Build_catapult_range_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Cata...
¬-------------------
{City_Construction_Build_siege_engineer_Next_Text_01_Titl...
{City_Construction_Build_siege_engineer_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Sieg...
¬-------------------
{City_Construction_Build_trader_Next_Text_01_Title} Sugge...
{City_Construction_Build_trader_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Trad...
¬-------------------
{City_Construction_Build_market_Next_Text_01_Title} Sugge...
{City_Construction_Build_market_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Mark...
¬-------------------
{City_Construction_Build_forum_Next_Text_01_Title} Sugges...
{City_Construction_Build_forum_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Foru...
¬-------------------
{City_Construction_Build_agora_Next_Text_01_Title} Sugges...
{City_Construction_Build_agora_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Agor...
¬-------------------
{City_Construction_Build_great_market_Next_Text_01_Title}...
{City_Construction_Build_great_market_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Grea...
¬-------------------
{City_Construction_Build_bazaar_Next_Text_01_Title} Sugge...
{City_Construction_Build_bazaar_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Baza...
¬-------------------
{City_Construction_Build_great_forum_Next_Text_01_Title} ...
{City_Construction_Build_great_forum_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Grea...
¬-------------------
{City_Construction_Build_great_agora_Next_Text_01_Title} ...
{City_Construction_Build_great_agora_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Grea...
¬-------------------
{City_Construction_Build_grand_bazaar_Next_Text_01_Title}...
{City_Construction_Build_grand_bazaar_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Gran...
¬-------------------
{City_Construction_Build_curia_Next_Text_01_Title} Sugges...
{City_Construction_Build_curia_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Curi...
¬-------------------
{City_Construction_Build_merchants_quarter_Next_Text_01_T...
{City_Construction_Build_merchants_quarter_Next_Text_01_T...
At this time it would be a sound strategy to build a Merc...
¬-------------------
{City_Construction_Build_blacksmith_Next_Text_01_Title} S...
{City_Construction_Build_blacksmith_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Blac...
¬-------------------
{City_Construction_Build_weaponsmith_Next_Text_01_Title} ...
{City_Construction_Build_weaponsmith_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Weap...
¬-------------------
{City_Construction_Build_foundry_Next_Text_01_Title} Sugg...
{City_Construction_Build_foundry_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Foun...
¬-------------------
{City_Construction_Build_port_Next_Text_01_Title} Suggest...
{City_Construction_Build_port_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Port...
¬-------------------
{City_Construction_Build_shipwright_Next_Text_01_Title} S...
{City_Construction_Build_shipwright_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Ship...
¬-------------------
{City_Construction_Build_dockyard_Next_Text_01_Title} Sug...
{City_Construction_Build_dockyard_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Dock...
¬-------------------
{City_Construction_Build_sewers_Next_Text_01_Title} Sugge...
{City_Construction_Build_sewers_Next_Text_01_Text1}
At this time it would be a sound strategy to build Sewers...
¬-------------------
{City_Construction_Build_baths_Next_Text_01_Title} Sugges...
{City_Construction_Build_baths_Next_Text_01_Text1}
At this time it would be a sound strategy to build Baths ...
¬-------------------
{City_Construction_Build_aqueduct_Next_Text_01_Title} Sug...
{City_Construction_Build_aqueduct_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Aqu...
¬-------------------
{City_Construction_Build_city_plumbing_Next_Text_01_Title...
{City_Construction_Build_city_plumbing_Next_Text_01_Text1}
At this time it would be a sound strategy to build City P...
¬-------------------
{City_Construction_Build_farms_Next_Text_01_Title} Sugges...
{City_Construction_Build_farms_Next_Text_01_Text1}
At this time it would be a sound strategy to build Land C...
¬-------------------
{City_Construction_Build_farms+1_Next_Text_01_Title} Sugg...
{City_Construction_Build_farms+1_Next_Text_01_Text1}
At this time it would be a sound strategy to build Commun...
¬-------------------
{City_Construction_Build_farms+2_Next_Text_01_Title} Sugg...
{City_Construction_Build_farms+2_Next_Text_01_Text1}
At this time it would be a sound strategy to build Crop R...
¬-------------------
{City_Construction_Build_farms+3_Next_Text_01_Title} Sugg...
{City_Construction_Build_farms+3_Next_Text_01_Text1}
At this time it would be a sound strategy to build Irriga...
¬-------------------
{City_Construction_Build_farms+4_Next_Text_01_Title} Sugg...
{City_Construction_Build_farms+4_Next_Text_01_Text1}
At this time it would be a sound strategy to build Great ...
¬-------------------
{City_Construction_Build_latifundia_Next_Text_01_Title} S...
{City_Construction_Build_latifundia_Next_Text_01_Text1}
At this time it would be a sound strategy to build Latifu...
¬-------------------
{City_Construction_Build_roads_Next_Text_01_Title} Sugges...
{City_Construction_Build_roads_Next_Text_01_Text1}
At this time it would be a sound strategy to build Roads ...
¬-------------------
{City_Construction_Build_paved_roads_Next_Text_01_Title} ...
{City_Construction_Build_paved_roads_Next_Text_01_Text1}
At this time it would be a sound strategy to build Paved ...
¬-------------------
{City_Construction_Build_highways_Next_Text_01_Title} Sug...
{City_Construction_Build_highways_Next_Text_01_Text1}
At this time it would be a sound strategy to build Highwa...
¬-------------------
{City_Construction_Build_mines+1_Next_Text_01_Title} Sugg...
{City_Construction_Build_mines+1_Next_Text_01_Text1}
At this time it would be a sound strategy to build Mines ...
¬-------------------
{City_Construction_Build_academy_Next_Text_01_Title} Sugg...
{City_Construction_Build_academy_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Aca...
¬-------------------
{City_Construction_Build_scriptorium_Next_Text_01_Title} ...
{City_Construction_Build_scriptorium_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Scri...
¬-------------------
{City_Construction_Build_ludus_magnus_Next_Text_01_Title}...
{City_Construction_Build_ludus_magnus_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Ludu...
¬-------------------
{City_Construction_Build_odeum_Next_Text_01_Title} Sugges...
{City_Construction_Build_odeum_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Ode...
¬-------------------
{City_Construction_Build_lyceum_Next_Text_01_Title} Sugge...
{City_Construction_Build_lyceum_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Lyce...
¬-------------------
{City_Construction_Build_theatre_Next_Text_01_Title} Sugg...
{City_Construction_Build_theatre_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Thea...
¬-------------------
{City_Construction_Build_execution_square_Next_Text_01_Ti...
{City_Construction_Build_execution_square_Next_Text_01_Te...
At this time it would be a sound strategy to build an Exe...
¬-------------------
{City_Construction_Build_secret_police_hq_Next_Text_01_Ti...
{City_Construction_Build_secret_police_hq_Next_Text_01_Te...
At this time it would be a sound strategy to build a Secr...
¬-------------------
{City_Construction_Build_secret_police_network_Text_01_Ti...
{City_Construction_Build_secret_police_network_Text_01_Te...
At this time it would be a sound strategy to build a Secr...
¬-------------------
{City_Construction_Build_caravan_Next_Text_01_Title} Sugg...
{City_Construction_Build_caravan_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Cara...
¬-------------------
{City_Construction_Build_frankincense_rd_Next_Text_01_Tit...
{City_Construction_Build_frankincense_rd_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Spic...
¬-------------------
{City_Construction_Build_silk_rd_Next_Text_01_Title} Sugg...
{City_Construction_Build_silk_rd_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Silk...
¬-------------------
{City_Construction_Build_bardic_circle_Next_Text_01_Title...
{City_Construction_Build_bardic_circle_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Bard...
¬-------------------
{City_Construction_Build_thracian_shrine_Next_Text_01_Tit...
{City_Construction_Build_thracian_shrine_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_dacian_shrine_Next_Text_01_Title...
{City_Construction_Build_dacian_shrine_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_thracian_temple_Next_Text_01_Tit...
{City_Construction_Build_thracian_temple_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_dacian_temple_Next_Text_01_Title...
{City_Construction_Build_dacian_temple_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_large_thracian_temple_Next_Text_...
{City_Construction_Build_large_thracian_temple_Next_Text_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_large_dacian_temple_Next_Text_01...
{City_Construction_Build_large_dacian_temple_Next_Text_01...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_awesome_thracian_temple_Next_Tex...
{City_Construction_Build_awesome_thracian_temple_Next_Tex...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_gallic_temple_of_battleforge_shr...
{City_Construction_Build_gallic_temple_of_battleforge_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_armenian_temple_of_battleforge_s...
{City_Construction_Build_armenian_temple_of_battleforge_s...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_armenian_temple_of_battleforge_t...
{City_Construction_Build_armenian_temple_of_battleforge_t...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_armenian_temple_of_battleforge_l...
{City_Construction_Build_armenian_temple_of_battleforge_l...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_armenian_temple_of_battleforge_a...
{City_Construction_Build_armenian_temple_of_battleforge_a...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_shr...
{City_Construction_Build_macedonian_temple_of_farming_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_farming_s...
{City_Construction_Build_carthaginian_temple_of_farming_s...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_dacian_temple_of_farming_shrine_...
{City_Construction_Build_dacian_temple_of_farming_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_tem...
{City_Construction_Build_macedonian_temple_of_farming_tem...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_farming_t...
{City_Construction_Build_carthaginian_temple_of_farming_t...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_dacian_temple_of_farming_temple_...
{City_Construction_Build_dacian_temple_of_farming_temple_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_lar...
{City_Construction_Build_macedonian_temple_of_farming_lar...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_farming_l...
{City_Construction_Build_carthaginian_temple_of_farming_l...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_dacian_temple_of_farming_large_t...
{City_Construction_Build_dacian_temple_of_farming_large_t...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_awe...
{City_Construction_Build_macedonian_temple_of_farming_awe...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_farming_a...
{City_Construction_Build_carthaginian_temple_of_farming_a...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_shrine...
{City_Construction_Build_julii_temple_of_fertility_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_shr...
{City_Construction_Build_egyptian_temple_of_fertility_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_german_temple_of_fertility_shrin...
{City_Construction_Build_german_temple_of_fertility_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_temple...
{City_Construction_Build_julii_temple_of_fertility_temple...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_tem...
{City_Construction_Build_egyptian_temple_of_fertility_tem...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_large_...
{City_Construction_Build_julii_temple_of_fertility_large_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_lar...
{City_Construction_Build_egyptian_temple_of_fertility_lar...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_german_temple_of_fertility_large...
{City_Construction_Build_german_temple_of_fertility_large...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_awesom...
{City_Construction_Build_julii_temple_of_fertility_awesom...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_awe...
{City_Construction_Build_egyptian_temple_of_fertility_awe...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_shrine_Ne...
{City_Construction_Build_scipii_temple_of_forge_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_shrine_...
{City_Construction_Build_seleucid_temple_of_forge_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_dacian_temple_of_forge_shrine_Ne...
{City_Construction_Build_dacian_temple_of_forge_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_temple_Ne...
{City_Construction_Build_scipii_temple_of_forge_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_temple_...
{City_Construction_Build_seleucid_temple_of_forge_temple_...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_dacian_temple_of_forge_temple_Ne...
{City_Construction_Build_dacian_temple_of_forge_temple_Ne...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_large_tem...
{City_Construction_Build_scipii_temple_of_forge_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_large_t...
{City_Construction_Build_seleucid_temple_of_forge_large_t...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_dacian_temple_of_forge_large_tem...
{City_Construction_Build_dacian_temple_of_forge_large_tem...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_awesome_t...
{City_Construction_Build_scipii_temple_of_forge_awesome_t...
At this time it would be a sound strategy to build a Huge...
¬-------------------
{City_Construction_Build_julii_temple_of_fun_shrine_Next_...
{City_Construction_Build_julii_temple_of_fun_shrine_Next_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_shrine_Ne...
{City_Construction_Build_seleucid_temple_of_fun_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_shrine_Ne...
{City_Construction_Build_thracian_temple_of_fun_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_shrine_Ne...
{City_Construction_Build_egyptian_temple_of_fun_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_shrine_Ne...
{City_Construction_Build_armenian_temple_of_fun_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_julii_temple_of_fun_temple_Next_...
{City_Construction_Build_julii_temple_of_fun_temple_Next_...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_temple_Ne...
{City_Construction_Build_seleucid_temple_of_fun_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_temple_Ne...
{City_Construction_Build_thracian_temple_of_fun_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_temple_Ne...
{City_Construction_Build_egyptian_temple_of_fun_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_temple_Ne...
{City_Construction_Build_armenian_temple_of_fun_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_julii_temple_of_fun_large_temple...
{City_Construction_Build_julii_temple_of_fun_large_temple...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_large_tem...
{City_Construction_Build_seleucid_temple_of_fun_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_large_tem...
{City_Construction_Build_thracian_temple_of_fun_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_large_tem...
{City_Construction_Build_egyptian_temple_of_fun_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_large_tem...
{City_Construction_Build_armenian_temple_of_fun_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_julii_temple_of_fun_awesome_temp...
{City_Construction_Build_julii_temple_of_fun_awesome_temp...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_awesome_t...
{City_Construction_Build_seleucid_temple_of_fun_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_awesome_t...
{City_Construction_Build_thracian_temple_of_fun_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_awesome_t...
{City_Construction_Build_egyptian_temple_of_fun_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_awesome_t...
{City_Construction_Build_armenian_temple_of_fun_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_macedonian_temple_of_governors_s...
{City_Construction_Build_macedonian_temple_of_governors_s...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_pontic_temple_of_governors_shrin...
{City_Construction_Build_pontic_temple_of_governors_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_macedonian_temple_of_governors_t...
{City_Construction_Build_macedonian_temple_of_governors_t...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_pontic_temple_of_governors_templ...
{City_Construction_Build_pontic_temple_of_governors_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_macedonian_temple_of_governors_l...
{City_Construction_Build_macedonian_temple_of_governors_l...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_pontic_temple_of_governors_large...
{City_Construction_Build_pontic_temple_of_governors_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_macedonian_temple_of_governors_a...
{City_Construction_Build_macedonian_temple_of_governors_a...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_pontic_temple_of_governors_aweso...
{City_Construction_Build_pontic_temple_of_governors_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_british_temple_of_healing_shrine...
{City_Construction_Build_british_temple_of_healing_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_healing_shrin...
{City_Construction_Build_egyptian_temple_of_healing_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_seleucid_temple_of_healing_shrin...
{City_Construction_Build_seleucid_temple_of_healing_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_brutii_temple_of_healing_shrine_...
{City_Construction_Build_brutii_temple_of_healing_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_british_temple_of_healing_temple...
{City_Construction_Build_british_temple_of_healing_temple...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_egyptian_temple_of_healing_templ...
{City_Construction_Build_egyptian_temple_of_healing_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_seleucid_temple_of_healing_templ...
{City_Construction_Build_seleucid_temple_of_healing_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_brutii_temple_of_healing_temple_...
{City_Construction_Build_brutii_temple_of_healing_temple_...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_british_temple_of_healing_large_...
{City_Construction_Build_british_temple_of_healing_large_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_egyptian_temple_of_healing_large...
{City_Construction_Build_egyptian_temple_of_healing_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_seleucid_temple_of_healing_large...
{City_Construction_Build_seleucid_temple_of_healing_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_brutii_temple_of_healing_large_t...
{City_Construction_Build_brutii_temple_of_healing_large_t...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_healing_aweso...
{City_Construction_Build_egyptian_temple_of_healing_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_seleucid_temple_of_healing_aweso...
{City_Construction_Build_seleucid_temple_of_healing_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_brutii_temple_of_healing_awesome...
{City_Construction_Build_brutii_temple_of_healing_awesome...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_temple_of_horse_shrine_Next_Text...
{City_Construction_Build_temple_of_horse_shrine_Next_Text...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_temple_of_horse_temple_Next_Text...
{City_Construction_Build_temple_of_horse_temple_Next_Text...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_temple_of_horse_large_temple_Nex...
{City_Construction_Build_temple_of_horse_large_temple_Nex...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_temple_of_horse_awesome_temple_N...
{City_Construction_Build_temple_of_horse_awesome_temple_N...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_gallic_temple_of_hunting_shrine_...
{City_Construction_Build_gallic_temple_of_hunting_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_shr...
{City_Construction_Build_macedonian_temple_of_hunting_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_gallic_temple_of_hunting_temple_...
{City_Construction_Build_gallic_temple_of_hunting_temple_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_tem...
{City_Construction_Build_macedonian_temple_of_hunting_tem...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_gallic_temple_of_hunting_large_t...
{City_Construction_Build_gallic_temple_of_hunting_large_t...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_lar...
{City_Construction_Build_macedonian_temple_of_hunting_lar...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_awe...
{City_Construction_Build_macedonian_temple_of_hunting_awe...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_gallic_temple_of_justice_shrine_...
{City_Construction_Build_gallic_temple_of_justice_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_s...
{City_Construction_Build_carthaginian_temple_of_justice_s...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_shrin...
{City_Construction_Build_egyptian_temple_of_justice_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_gallic_temple_of_justice_temple_...
{City_Construction_Build_gallic_temple_of_justice_temple_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_t...
{City_Construction_Build_carthaginian_temple_of_justice_t...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_templ...
{City_Construction_Build_egyptian_temple_of_justice_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_gallic_temple_of_justice_large_t...
{City_Construction_Build_gallic_temple_of_justice_large_t...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_l...
{City_Construction_Build_carthaginian_temple_of_justice_l...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_large...
{City_Construction_Build_egyptian_temple_of_justice_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_a...
{City_Construction_Build_carthaginian_temple_of_justice_a...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_aweso...
{City_Construction_Build_egyptian_temple_of_justice_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scythian_temple_of_law_shrine_Ne...
{City_Construction_Build_scythian_temple_of_law_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_shrine_Ne...
{City_Construction_Build_egyptian_temple_of_law_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scipii_temple_of_law_shrine_Next...
{City_Construction_Build_scipii_temple_of_law_shrine_Next...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scythian_temple_of_law_temple_Ne...
{City_Construction_Build_scythian_temple_of_law_temple_Ne...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_temple_Ne...
{City_Construction_Build_egyptian_temple_of_law_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_scipii_temple_of_law_temple_Next...
{City_Construction_Build_scipii_temple_of_law_temple_Next...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_scythian_temple_of_law_large_tem...
{City_Construction_Build_scythian_temple_of_law_large_tem...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_large_tem...
{City_Construction_Build_egyptian_temple_of_law_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_scipii_temple_of_law_large_templ...
{City_Construction_Build_scipii_temple_of_law_large_templ...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_awesome_t...
{City_Construction_Build_egyptian_temple_of_law_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scipii_temple_of_law_awesome_tem...
{City_Construction_Build_scipii_temple_of_law_awesome_tem...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_sh...
{City_Construction_Build_armenian_temple_of_leadership_sh...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_shrin...
{City_Construction_Build_greek_temple_of_leadership_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_shrin...
{City_Construction_Build_julii_temple_of_leadership_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_te...
{City_Construction_Build_armenian_temple_of_leadership_te...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_templ...
{City_Construction_Build_greek_temple_of_leadership_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_templ...
{City_Construction_Build_julii_temple_of_leadership_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_la...
{City_Construction_Build_armenian_temple_of_leadership_la...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_large...
{City_Construction_Build_greek_temple_of_leadership_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_large...
{City_Construction_Build_julii_temple_of_leadership_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_aw...
{City_Construction_Build_armenian_temple_of_leadership_aw...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_aweso...
{City_Construction_Build_greek_temple_of_leadership_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_aweso...
{City_Construction_Build_julii_temple_of_leadership_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scythia_temple_of_love_shrine_Ne...
{City_Construction_Build_scythia_temple_of_love_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_pontic_temple_of_love_shrine_Nex...
{City_Construction_Build_pontic_temple_of_love_shrine_Nex...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_greek_temple_of_love_shrine_Next...
{City_Construction_Build_greek_temple_of_love_shrine_Next...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scythia_temple_of_love_temple_Ne...
{City_Construction_Build_scythia_temple_of_love_temple_Ne...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pontic_temple_of_love_temple_Nex...
{City_Construction_Build_pontic_temple_of_love_temple_Nex...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_greek_temple_of_love_temple_Next...
{City_Construction_Build_greek_temple_of_love_temple_Next...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_scythia_temple_of_love_large_tem...
{City_Construction_Build_scythia_temple_of_love_large_tem...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pontic_temple_of_love_large_temp...
{City_Construction_Build_pontic_temple_of_love_large_temp...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_greek_temple_of_love_large_templ...
{City_Construction_Build_greek_temple_of_love_large_templ...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_pontic_temple_of_love_awesome_te...
{City_Construction_Build_pontic_temple_of_love_awesome_te...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_greek_temple_of_love_awesome_tem...
{City_Construction_Build_greek_temple_of_love_awesome_tem...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_shrine_Ne...
{City_Construction_Build_scipii_temple_of_naval_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_temple_Ne...
{City_Construction_Build_scipii_temple_of_naval_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_large_tem...
{City_Construction_Build_scipii_temple_of_naval_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_awesome_t...
{City_Construction_Build_scipii_temple_of_naval_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_shrine...
{City_Construction_Build_parthia_temple_of_one_god_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_temple...
{City_Construction_Build_parthia_temple_of_one_god_temple...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_large_...
{City_Construction_Build_parthia_temple_of_one_god_large_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_awesom...
{City_Construction_Build_parthia_temple_of_one_god_awesom...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_british_temple_of_trade_shrine_N...
{City_Construction_Build_british_temple_of_trade_shrine_N...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_shr...
{City_Construction_Build_carthaginian_temple_of_trade_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_greek_temple_of_trade_shrine_Nex...
{City_Construction_Build_greek_temple_of_trade_shrine_Nex...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_shrine_Ne...
{City_Construction_Build_brutii_temple_of_trade_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_british_temple_of_trade_temple_N...
{City_Construction_Build_british_temple_of_trade_temple_N...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_tem...
{City_Construction_Build_carthaginian_temple_of_trade_tem...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_greek_temple_of_trade_temple_Nex...
{City_Construction_Build_greek_temple_of_trade_temple_Nex...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_temple_Ne...
{City_Construction_Build_brutii_temple_of_trade_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_british_temple_of_trade_large_te...
{City_Construction_Build_british_temple_of_trade_large_te...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_lar...
{City_Construction_Build_carthaginian_temple_of_trade_lar...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_greek_temple_of_trade_large_temp...
{City_Construction_Build_greek_temple_of_trade_large_temp...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_large_tem...
{City_Construction_Build_brutii_temple_of_trade_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_awe...
{City_Construction_Build_carthaginian_temple_of_trade_awe...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_greek_temple_of_trade_awesome_te...
{City_Construction_Build_greek_temple_of_trade_awesome_te...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_awesome_t...
{City_Construction_Build_brutii_temple_of_trade_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_british_temple_of_victory_shrine...
{City_Construction_Build_british_temple_of_victory_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_greek_temple_of_victory_shrine_N...
{City_Construction_Build_greek_temple_of_victory_shrine_N...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_british_temple_of_victory_temple...
{City_Construction_Build_british_temple_of_victory_temple...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_greek_temple_of_victory_temple_N...
{City_Construction_Build_greek_temple_of_victory_temple_N...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_british_temple_of_victory_large_...
{City_Construction_Build_british_temple_of_victory_large_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_greek_temple_of_victory_large_te...
{City_Construction_Build_greek_temple_of_victory_large_te...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_greek_temple_of_victory_awesome_...
{City_Construction_Build_greek_temple_of_victory_awesome_...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_german_temple_of_violence_shrine...
{City_Construction_Build_german_temple_of_violence_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_shrine...
{City_Construction_Build_pontic_temple_of_violence_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_sh...
{City_Construction_Build_macedonian_temple_of_violence_sh...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_shrine...
{City_Construction_Build_brutii_temple_of_violence_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_german_temple_of_violence_temple...
{City_Construction_Build_german_temple_of_violence_temple...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_temple...
{City_Construction_Build_pontic_temple_of_violence_temple...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_te...
{City_Construction_Build_macedonian_temple_of_violence_te...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_temple...
{City_Construction_Build_brutii_temple_of_violence_temple...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_german_temple_of_violence_large_...
{City_Construction_Build_german_temple_of_violence_large_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_large_...
{City_Construction_Build_pontic_temple_of_violence_large_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_la...
{City_Construction_Build_macedonian_temple_of_violence_la...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_large_...
{City_Construction_Build_brutii_temple_of_violence_large_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_awesom...
{City_Construction_Build_pontic_temple_of_violence_awesom...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_aw...
{City_Construction_Build_macedonian_temple_of_violence_aw...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_awesom...
{City_Construction_Build_brutii_temple_of_violence_awesom...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_german_temple_of_viking_shrine_N...
{City_Construction_Build_german_temple_of_viking_shrine_N...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_german_temple_of_viking_temple_N...
{City_Construction_Build_german_temple_of_viking_temple_N...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_german_temple_of_viking_large_te...
{City_Construction_Build_german_temple_of_viking_large_te...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_scythian_temple_of_horse_2_shrin...
{City_Construction_Build_scythian_temple_of_horse_2_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scythian_temple_of_horse_2_templ...
{City_Construction_Build_scythian_temple_of_horse_2_templ...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_scythian_temple_of_horse_2_large...
{City_Construction_Build_scythian_temple_of_horse_2_large...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_No_building_Next_Text_01_Title} ...
{City_Construction_Build_No_building_Next_Text_01_Text1}
It would be best not to construct any new buildings at th...
¬-------------------
{City_Construction_Build_stone_wall_Next_Text_01_Title} S...
{City_Construction_Build_stone_wall_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Ston...
¬-------------------
{City_Construction_Build_mines_Next_Text_01_Title} Sugges...
{City_Construction_Build_mines_Next_Text_01_Text1}
At this time it would be a sound strategy to build Mines ...
¬-------------------
{City_Construction_Build_great_amphitheatre_Next_Text_01_...
{City_Construction_Build_great_amphitheatre_Next_Text_01_...
At this time it would be a sound strategy to build a Coli...
¬-------------------
{City_Construction_Build_tavern_Next_Text_01_Title} Sugge...
{City_Construction_Build_tavern_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Tave...
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_awesome...
{City_Construction_Build_seleucid_temple_of_forge_awesome...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_trade_caravan_Next_Text_01_Title...
{City_Construction_Build_trade_caravan_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Trad...
¬-------------------
{City_Construction_Build_arena_Next_Text_01_Title} Sugges...
{City_Construction_Build_arena_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Are...
¬-------------------
{Know_Your_Enemy_Text_01_Title} Know Your Enemy
{Know_Your_Enemy_Text_01_Text1}
An eastern sage once said "Know the enemy and know yourse...
¬-------------------
{Threaten_All_Places_Text_01_Title} Threaten All Places
{Threaten_All_Places_Text_01_Text1}
When attacking, appear to threaten all places, so they mu...
¬-------------------
{Learn_Diplomacy_Text_01_Title} Learn To Interpret Diplom...
{Learn_Diplomacy_Text_01_Text1}
When an enemy's diplomats grovel but give nothing away im...
¬-------------------
{Make_Best_Of_Alliance_Text_01_Title} Make The Best Of An...
{Make_Best_Of_Alliance_Text_01_Text1}
Where both you and your allies border an enemy, try to pe...
¬-------------------
{Foreseen_Is_Forewarned_Text_01_Title} Foreseen Is Forewa...
{Foreseen_Is_Forewarned_Text_01_Text1}
Before attacking it is important to understand the streng...
¬-------------------
{Choose_Your_Battlefield_Text_01_Title} Choose Your Battl...
{Choose_Your_Battlefield_Text_01_Text1}
Too keep the advantage you should always try to make it y...
{Exercise_Control_Text_01_Title} Exercise Control
{Exercise_Control_Text_01_Text1}
When you want to avoid being attacked by a marauding enem...
{Make_An_Offer_Text_01_Title} Make An Offer
{Make_An_Offer_Text_01_Text1}
When you want to entice the enemy into battle, you need t...
{Look_Before_You_Leap_Text_01_Title} Look Before You Leap
{Look_Before_You_Leap_Text_01_Text1}
You can be certain to take what you attack when you attac...
¬-------------------
{Centre_Settlement_Text_01_Title} It’s A Small World
{Centre_Settlement_Text_01_Text1}
Take some time to explore the map. If you need to return ...
¬-------------------
{Draw_Them_Out_Open_Text_01_Title} Draw Them Out
{Draw_Them_Out_Open_Text_01_Text1}
If you're faced with a heavily fortified enemy, attack or...
¬-------------------
{When_To_Attack_Text_01_Title} Know When To Attack And Wh...
{When_To_Attack_Text_01_Text1}
It is important to defend when your strength is inadequat...
¬-------------------
{Principles_Of_War_Text_01_Title} The Principles Of War
{Principles_Of_War_Text_01_Text1}
First attack the enemy's strategy. Then disrupt his allia...
¬-------------------
{Time_To_Kill_Text_01_Title} A Time To Kill
{Time_To_Kill_Text_01_Text1}
Victory will always be yours if you only seek battle when...
¬-------------------
{Settlement_Help_Governors_Panel_Text_01_Title} The Gover...
{Settlement_Help_Governors_Panel_Text_01_Text1}
If you move a general into a settlement he becomes the go...
¬-------------------
{Settlement_Help_Games_Text_01_Title} Games
{Settlement_Help_Games_Text_01_Text1}
When the first level of amphitheatre has been constructed...
¬-------------------
{Settlement_Help_Policies_Text_01_Title} Setting Policies...
{Settlement_Help_Policies_Text_01_Text1}
Tax rate can be adjusted here using the arrow icons. If y...
¬-------------------
{Settlement_Help_Construction_Basics_Text_01_Title} The C...
{Settlement_Help_Construction_Basics_Text_01_Text1}
The panel below shows the buildings it is possible to con...
¬-------------------
{Settlement_Help_Construction_Detail_Text_01_Title} Repai...
{Settlement_Help_Construction_Detail_Text_01_Text1}
Buildings can be damaged following a siege or during natu...
¬-------------------
{Settlement_Help_Construction_Advice_Text_01_Title} Reque...
{Settlement_Help_Construction_Advice_Text_01_Text1}
Left click this button to request construction advice.
¬-------------------
{Settlement_Help_Living_Breathing_City_Text_01_Title} Vie...
{Settlement_Help_Living_Breathing_City_Text_01_Text1}
View your settlement’s development in real time, simply l...
¬-------------------
{Settlement_Help_Building_Browser_Intro_Text_01_Title} Th...
{Settlement_Help_Building_Browser_Intro_Text_01_Text1}
The building browser is your direct link to the technolog...
¬-------------------
{Settlement_Help_Building_Browser_Detail_Text_01_Title} T...
{Settlement_Help_Building_Browser_Detail_Text_01_Text1}
The levels of building development are displayed horizont...
¬-------------------
{Settlement_Help_Centre_Map_Text_01_Title} Centralising t...
{Settlement_Help_Centre_Map_Text_01_Text1}
Left click this button to centre the campaign map on the ...
¬-------------------
{Settlement_Help_Retraining_Text_01_Title} Retraining Units
{Settlement_Help_Retraining_Text_01_Text1}
Left click this button to display those units available f...
¬-------------------
{Settlement_Help_Exit_Scroll_Text_01_Title} Leaving the S...
{Settlement_Help_Exit_Scroll_Text_01_Text1}
Changes are saved as soon as they are made, left click on...
¬-------------------
{Settlement_Help_Recruitment_Advice_Text_01_Title} Reques...
{Settlement_Help_Recruitment_Advice_Text_01_Text1}
Left click this button to request recruitment advice.
¬-------------------
{Old_Enemy_Zone_Of_Movement_Text_01_Title} Enemy Zone Of ...
{Old_Enemy_Zone_Of_Movement_Text_01_Text1}
When defending your territory it is important to know how...
¬-------------------
{Settlement_As_Bait_Text_01_Title} A Useful Strategy
{Settlement_As_Bait_Text_01_Text1}
A useful strategy is to entice the enemy with something t...
¬-------------------
{City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Ti...
{City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Te...
Build better farms here to increase food supplies. The ga...
¬-------------------
{City_Capture_Auto_Management_Offer_Text_01_Title} Managi...
{City_Capture_Auto_Management_Offer_Text_01_Text1}
I can arrange for this settlement to be auto-managed. Do ...
{City_Capture_Auto_Management_Offer_Text_01_Text2}
This settlement can be auto-managed for you. Would you li...
¬-------------------
{City_Food_Supplies_Build_More_Farms_Text_01_Title} Food ...
{City_Food_Supplies_Build_More_Farms_Text_01_Text1}
Build farms here to increase the food supply. Without ade...
¬-------------------
{Siege_Assault_Army_Size_Advice_1_Text_01_Title} Army Too...
{Siege_Assault_Army_Size_Advice_1_Text_01_Text1}
The enemy settlement is large, and your army…well…isn't. ...
¬-------------------
{Go_Where_Your_Enemy_Isnt_Text_01_Title} Go Where Your En...
{Go_Where_Your_Enemy_Isnt_Text_01_Text1}
Invade without taking casualties by going where there is ...
¬-------------------
{Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Title...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Text1}
Left click on my portrait in the scroll to ask for advice...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Title...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Text1}
You can obtain better quality weapons and armour for your...
¬-------------------
{Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Title} S...
{Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1}
This scroll enables you to view the tradeable goods in yo...
¬-------------------
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Dipl...
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
Left click on the listed offer and demand items to create...
¬-------------------
{Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Te...
{Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Te...
This scroll enables you to view the state of diplomatic r...
¬-------------------
{Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Ti...
{Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Te...
You can view your faction's family tree from here. You ca...
¬-------------------
{Help_Events_Log_Scroll_Text_01_Title} Events Log
{Help_Events_Log_Scroll_Text_01_Text1}
This scroll shows all events that have affected your fact...
¬-------------------
{Help_Building_Details_Scroll_Text_01_Title} Building Inf...
{Help_Building_Details_Scroll_Text_01_Text1}
This scroll gives you all the important information about...
¬-------------------
{Help_Assassination_Mission_Scroll_Text_01_Title} Assassi...
{Help_Assassination_Mission_Scroll_Text_01_Text1}
Decide if the chance of successfully killing the target o...
¬-------------------
{Help_Merge_Armies_Scroll_Text_01_Title} Merging Armies
{Help_Merge_Armies_Scroll_Text_01_Text1}
This scroll appears when you attempt to merge two armies ...
¬-------------------
{Help_Attack_Allies_Scroll_Text_01_Title} Think Before Yo...
{Help_Attack_Allies_Scroll_Text_01_Text1}
You are about to launch an attack on a faction you are al...
¬-------------------
{Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Title} Nava...
{Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Text1}
Much like land battles, victory in naval warfare isn't me...
¬-------------------
{Help_UI_Panel_Prebattle_Advice_Text_01_Title} Battle is ...
{Help_UI_Panel_Prebattle_Advice_Text_01_Text1}
Winning a battle isn't just about troop numbers. The bala...
¬-------------------
{Help_Game_Options_Scroll_Text_01_Title} Game Options
{Help_Game_Options_Scroll_Text_01_Text1}
Left click on graphics options to add or remove graphical...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 29/03/2004 17:11:34
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Battle_Replay_Screen_Text_01_Title} Load/Save Options
{Battle_Replay_Screen_Text_01_Text1}
To create a save click on the command line, type a save n...
¬-------------------
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Te...
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Te...
As the enemy come forward, use your missile cavalry to we...
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Te...
The enemy are likely to attack, so use your missile caval...
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Te...
Given that it's likely the enemy are going to attack, it ...
¬-------------------
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Te...
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Te...
As the enemy stand there, use your missile cavalry to wea...
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Te...
Use your missile cavalry to weaken the enemy and only att...
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Te...
Send missile cavalry to barrage the enemy with missiles. ...
¬-------------------
{Siege_Advice_Equipment_Attack_Sapping_Text_01_Title} Sap...
{Siege_Advice_Equipment_Attack_Sapping_Text_01_Text1}
Sapping involves digging tunnels under the walls of the e...
¬-------------------
{Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Ti...
{Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Te...
The besiegers are intending to break down the gates of yo...
¬-------------------
{Siege_Advice_Equipment_Defence_Ladders_Text_01_Title} En...
{Siege_Advice_Equipment_Defence_Ladders_Text_01_Text1}
They're putting ladders to your walls, get some men on th...
¬-------------------
{Siege_Advice_Equipment_Defence_Towers_Text_01_Title} Ene...
{Siege_Advice_Equipment_Defence_Towers_Text_01_Text1}
The enemy have used siege towers against your settlement'...
¬-------------------
{Siege_Advice_Equipment_Defence_Onagers_Text_01_Title} En...
{Siege_Advice_Equipment_Defence_Onagers_Text_01_Text1}
The enemy have mighty stone throwing engines - they inten...
¬-------------------
{Siege_Advice_Equipment_Defence_Ballistae_Text_01_Title} ...
{Siege_Advice_Equipment_Defence_Ballistae_Text_01_Text1}
The enemy are using bolt throwers - send loose formation ...
¬-------------------
{Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Title}...
{Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Text1}
You have attacked and destroyed heavy artillery belonging...
¬-------------------
{Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Title} Us...
{Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Text1}
Your men are relatively unprotected against hails of miss...
¬-------------------
{Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Ti...
{Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Te...
Put your legionaries into testudo formation as you approa...
¬-------------------
{Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_0...
{Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_0...
The enemy archers are protected by the wall's ramparts, y...
¬-------------------
{Cantabrian_Circle_Text_01_Title} Cantabrian Circle
{Cantabrian_Circle_Text_01_Text1}
Your mounted skirmish troops can perform a special format...
¬-------------------
{Close_Formation_Change_Loose_Warning_Text_01_Title} Chan...
{Close_Formation_Change_Loose_Warning_Text_01_Text1}
One of your units is under attack from an enemy missile u...
¬-------------------
{Loose_Formation_Change_Testudo_Warning_Text_01_Title} Ch...
{Loose_Formation_Change_Testudo_Warning_Text_01_Text1}
Your legionaries are under fire from enemy troops, put th...
¬-------------------
{Draw_Their_Fire_Testudo_Text_01_Title} Draw Their Fire
{Draw_Their_Fire_Testudo_Text_01_Text1}
Heavily armoured infantry or legionaries capable of enter...
¬-------------------
{Draw_Their_Fire_Peasants_Text_01_Title} Draw Their Fire
{Draw_Their_Fire_Peasants_Text_01_Text1}
Peasants can be sacrificed to draw enemy fire, but they w...
¬-------------------
{Your_Men_Fight_To_The_Death_Text_01_Title} Fight To The ...
{Your_Men_Fight_To_The_Death_Text_01_Text1}
A unit of your troops has been surrounded. As there is no...
¬-------------------
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Tex...
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Tex...
Attacking spearmen from the front is a good way to kill o...
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Tex...
Cavalry shouldn't charge into spearmen unless they can do...
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Tex...
A cavalry charge into a forest of spear points is insane!...
¬-------------------
{Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_...
{Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_...
Attacking spearmen in the flanks is a good way of taking ...
¬-------------------
{Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_T...
{Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_T...
Excellent! Attacking spearmen from behind is the single b...
¬-------------------
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_T...
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_T...
Enemy cavalry are charging towards your spears' flank. Tu...
¬-------------------
{Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_...
{Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_...
Spearmen are the best troops for defeating cavalrymen. Le...
¬-------------------
{Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalr...
{Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalr...
Attacking engaged cavalry with spearmen in the flank or r...
¬-------------------
{Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry...
{Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry...
Spearmen are about to attack your cavalry, and they are a...
¬-------------------
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_...
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_...
Enemy cavalry are readying an attack on the flanks of the...
¬-------------------
{Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_0...
{Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_0...
Using your cavalry to attack camels is not likely to be v...
¬-------------------
{Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_0...
{Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_0...
Using your camel-mounted warriors to attack enemy cavalry...
¬-------------------
{Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01...
{Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01...
The enemy are disadvantaged by sending cavalry against yo...
¬-------------------
{Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01...
{Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01...
Camel riders are about to attack your cavalry. This is li...
¬-------------------
{Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmis...
{Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmis...
While enemy skirmishers can be annoying, heavy cavalry ar...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx...
Using horse archers or missile-armed cavalry against a so...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo...
Attacking a unit in a testudo with missile weapons is poi...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_...
Keep missile-armed horsemen out of hand-to-hand combat wi...
¬-------------------
{Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or...
{Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or...
A close-packed mass like a phalanx or testudo is a superb...
¬-------------------
{Battle_Units_Matchup_Player_Artillery_Attacks_Skirmisher...
{Battle_Units_Matchup_Player_Artillery_Attacks_Skirmisher...
A loosely spaced unit is not a sensible target for artill...
¬-------------------
{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infan...
{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infan...
Of all troops, lighter infantry are the best suited to ta...
{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infan...
There are better targets than light infantry for your ele...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_...
Massed spears are exactly the sort of target horse archer...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_...
Using missile-armed cavalry to attack spearmen is excelle...
¬-------------------
{Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Titl...
{Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Text1}
A phalanx-versus-phalanx fight comes down to troop qualit...
¬-------------------
{Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmis...
{Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmis...
Light cavalry are an excellent choice for riding down ski...
¬-------------------
{Battle_Units_Matchup_Player_Artillery_Attack_Elephants_T...
{Battle_Units_Matchup_Player_Artillery_Attack_Elephants_T...
This is a good target for artillery fire. Keep pounding a...
¬-------------------
{Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_...
{Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_...
A testudo is designed to defeat missiles and arrows. Now ...
¬-------------------
{Missiles_Strategy_Formations_Text_01_Title} Disrupt Thei...
{Missiles_Strategy_Formations_Text_01_Text1}
When the enemy places his missile troops behind his front...
{Missiles_Strategy_Formations_Text_05_Title} Disrupt Thei...
{Missiles_Strategy_Formations_Text_05_Text1}
When the enemy has a screen of archers ahead of their tro...
¬-------------------
{Play_To_Your_Strengths_Text_01_Title} Play To Your Stren...
{Play_To_Your_Strengths_Text_01_Text1}
Use your units for tasks to which they are suited. Archer...
¬-------------------
{Grouped_Formation_Button_Text_01_Title} Grouped Formatio...
{Grouped_Formation_Button_Text_01_Text1}
Now that your units are grouped you can set them to one o...
¬-------------------
{Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_...
{Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_...
A phalanx is a battering ram formation, but it also makes...
¬-------------------
{Loose_Formation_Change_Close_Warning_Text_01_Title} Chan...
{Loose_Formation_Change_Close_Warning_Text_01_Text1}
Your unit is in loose formation as it runs towards its ta...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile...
When attacking with horse archers or javelin-armed cavalr...
¬-------------------
{Close_Formation_Change_Wedge_Warning_Text_01_Title} Chan...
{Close_Formation_Change_Wedge_Warning_Text_01_Text1}
Your cavalry are still in close formation as they race to...
¬-------------------
{Loose_Formation_Change_Phalanx_Warning_Text_01_Title} Ch...
{Loose_Formation_Change_Phalanx_Warning_Text_01_Text1}
Your pikemen are under fire from enemy troops, put them i...
{UI_Panel_Settlement_Early_Advice_Text_01_Title} How The ...
{UI_Panel_Settlement_Early_Advice_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
¬-------------------
{Help_Battle_Replay_Screen_Text_01_Title} Load/Save Optio...
{Help_Battle_Replay_Screen_Text_01_Text1}
To create a save click on the command line, type a save n...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{City_Riots_Reduce_Taxes_Text_01_Title} Lower Taxes
{City_Riots_Reduce_Taxes_Text_01_Text1}
Lower taxes. The rioters might calm down if they have les...
{City_Riots_Reduce_Taxes_Text_01_Text2}
Taxes should be lower here. The rioters might leave the s...
{City_Riots_Reduce_Taxes_Text_01_Text3}
Lower taxes will quickly make people happy. This stop an ...
¬-------------------
{Message_Open_End_Year_Report_Text_01_Title} End of Turn ...
{Message_Open_End_Year_Report_Text_01_Text1}
This scroll details your financial performance throughout...
¬-------------------
{Message_Open_Senate_Mission_Text_01_Title} Senate Missio...
{Message_Open_Senate_Mission_Text_01_Text1}
If you need to refer to them later, details of your curre...
¬-------------------
{City_Construction_Advice_Generalised_Taxmen_Text_01_Titl...
{City_Construction_Advice_Generalised_Taxmen_Text_01_Text1}
The best way of increasing your income from this settleme...
¬-------------------
{City_Loyalty_Low_Overtaxed_Text_01_Title} High Taxation ...
{City_Loyalty_Low_Overtaxed_Text_01_Text1}
Reduce the tax level in this settlement. Paying too many ...
¬-------------------
{City_Loyalty_High_Undertaxed_Text_01_Title} Taxes Can Be...
{City_Loyalty_High_Undertaxed_Text_01_Text1}
The people of this settlement are very loyal, but paying ...
¬-------------------
{City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Tit...
{City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Tex...
Public order in this settlement is on the low side. Redu...
¬-------------------
{UI_Panel_Finances_Early_Advice_Basics_Text_01_Title} Fin...
{UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1}
Review the state of your faction's finances here. You can...
¬-------------------
{UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Titl...
{UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1}
This scroll shows the positions within the senate of infl...
¬-------------------
{Pre_Siege_Scroll_Opened_Text_02_Title} Assaulting or Lif...
{Pre_Siege_Scroll_Opened_Text_02_Text1}
You can attack at any time by using the assault settlemen...
¬-------------------
{Pre_Siege_Help_Scroll_Opened_Text_01_Title} Besieging a ...
{Pre_Siege_Help_Scroll_Opened_Text_01_Text1}
This scroll contains your options for besieging enemy set...
¬-------------------
{Settlement_Help_Intro_Text_01_Title} How The Settlement ...
{Settlement_Help_Intro_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
¬-------------------
{Fort_Details_Scroll_Text_01_Title} Fort Details
{Fort_Details_Scroll_Text_01_Text1}
This scroll shows you details of a fort. If there is a ge...
¬-------------------
{Faction_Rankings_Scroll_Text_01_Title} Faction Rankings
{Faction_Rankings_Scroll_Text_01_Text1}
This scroll allows you to compare your faction's ranking ...
¬-------------------
{Senate_Details_Scroll_Text_01_Title} Your Link To The Se...
{Senate_Details_Scroll_Text_01_Text1}
Three important aspects of the Senate are covered here: p...
¬-------------------
{Unit_Details_Scroll_Text_01_Title} Unit Information
{Unit_Details_Scroll_Text_01_Text1}
This scroll gives you important information about a parti...
¬-------------------
{Building_Browser_Scroll_Text_01_Title} The Building Brow...
{Building_Browser_Scroll_Text_01_Text1}
This scroll shows you the current buildings in a settleme...
¬-------------------
{Captured_Settlement_Scroll_Text_01_Title} Captured Settl...
{Captured_Settlement_Scroll_Text_01_Text1}
When you capture a settlement you can deal with your new ...
¬-------------------
{Load_Save_Screen_Text_01_Title} Load/Save Options
{Load_Save_Screen_Text_01_Text1}
To create a save click on the command line, type a save n...
¬-------------------
{UI_Panel_Settlement_Early_Advice_Text_05_Title} Harvest ...
{UI_Panel_Settlement_Early_Advice_Text_05_Text1}
Build farms to ensure a good harvest and roads to enable ...
¬-------------------
{Settlement_Help_Advanced_Stats_Intro_Text_01_Title} Sett...
{Settlement_Help_Advanced_Stats_Intro_Text_01_Text1}
Left click this button to view further settlement details.
¬-------------------
{Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Title...
{Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1}
Review the state of your faction's finances here. You can...
¬-------------------
{Help_Senate_Details_Scroll_Text_01_Title} Your Link To T...
{Help_Senate_Details_Scroll_Text_01_Text1}
Three important aspects of the Senate are covered here: p...
¬-------------------
{Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01...
{Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01...
This scroll shows the positions within the senate of infl...
¬-------------------
{Help_Faction_Rankings_Scroll_Text_01_Title} Faction Rank...
{Help_Faction_Rankings_Scroll_Text_01_Text1}
This scroll allows you to compare your faction's ranking ...
¬-------------------
{Help_Fort_Details_Scroll_Text_01_Title} Fort Details
{Help_Fort_Details_Scroll_Text_01_Text1}
This scroll shows you details of a fort. If there is a ge...
¬-------------------
{Help_Unit_Details_Scroll_Text_01_Title} Unit Information
{Help_Unit_Details_Scroll_Text_01_Text1}
This scroll gives you important information about a parti...
¬-------------------
{Help_Building_Browser_Scroll_Text_01_Title} The Building...
{Help_Building_Browser_Scroll_Text_01_Text1}
This scroll shows you the current buildings in a settleme...
¬-------------------
{Help_Captured_Settlement_Scroll_Text_01_Title} Captured ...
{Help_Captured_Settlement_Scroll_Text_01_Text1}
When you capture a settlement you can deal with your new ...
¬-------------------
{Help_Load_Save_Screen_Text_01_Title} Load/Save Options
{Help_Load_Save_Screen_Text_01_Text1}
To create a save click on the command line, type a save n...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 21/04/2004 18:29:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{UI_Panel_Training_Early_Advice_Basics_Text_04_Title} Ret...
{UI_Panel_Training_Early_Advice_Basics_Text_04_Text1}
Units that have suffered losses in battle or whose equipm...
¬-------------------
{Characters_Details_Scroll_Text_01_Title} Your Character'...
{Characters_Details_Scroll_Text_01_Text1}
This scroll shows you the details of a given character wo...
¬-------------------
{Military_List_Scroll_Text_01_Title} Military Forces List
{Military_List_Scroll_Text_01_Text1}
This scroll lists at a glance your generals, their locati...
¬-------------------
{Settlement_List_Scroll_Text_01_Title} Settlement List
{Settlement_List_Scroll_Text_01_Text1}
This scroll lists at a glance your settlements, their siz...
¬-------------------
{Enemy_Settlement_Scroll_Text_01_Title} Allied, Enemy or ...
{Enemy_Settlement_Scroll_Text_01_Text1}
This scroll shows you the known details of the settlement...
¬-------------------
{UI_Panel_Settlement_Early_Advice_Text_06_Title} Retraini...
{UI_Panel_Settlement_Early_Advice_Text_06_Text1}
Units that have suffered losses in battle or whose equipm...
¬-------------------
{City_Construction_Build_thracian_pantheon_Next_Text_01_T...
{City_Construction_Build_thracian_pantheon_Next_Text_01_T...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_gallic_temple_of_battleforge_tem...
{City_Construction_Build_gallic_temple_of_battleforge_tem...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_gallic_temple_of_battleforge_lar...
{City_Construction_Build_gallic_temple_of_battleforge_lar...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pantheon_Next_Text_01_Title} Sug...
{City_Construction_Build_pantheon_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_pan...
{City_Construction_Build_macedonian_temple_of_farming_pan...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_fertility_pantheon_Nex...
{City_Construction_Build_temple_of_fertility_pantheon_Nex...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_forge_pantheon_Next_Te...
{City_Construction_Build_temple_of_forge_pantheon_Next_Te...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_fun_pantheon_Next_Text...
{City_Construction_Build_temple_of_fun_pantheon_Next_Text...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_governors_pantheon_Nex...
{City_Construction_Build_temple_of_governors_pantheon_Nex...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_healing_pantheon_Next_...
{City_Construction_Build_temple_of_healing_pantheon_Next_...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_horse_pantheon_Next_Te...
{City_Construction_Build_temple_of_horse_pantheon_Next_Te...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_hunting_pantheon_Next_...
{City_Construction_Build_temple_of_hunting_pantheon_Next_...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_justice_pantheon_Next_...
{City_Construction_Build_temple_of_justice_pantheon_Next_...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_temple_of_law_pantheon_Next_Text...
{City_Construction_Build_temple_of_law_pantheon_Next_Text...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_leadership_pantheon_Ne...
{City_Construction_Build_temple_of_leadership_pantheon_Ne...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_love_pantheon_Next_Tex...
{City_Construction_Build_temple_of_love_pantheon_Next_Tex...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_naval_pantheon_Next_Te...
{City_Construction_Build_temple_of_naval_pantheon_Next_Te...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_one_god_pantheon_Next_...
{City_Construction_Build_temple_of_one_god_pantheon_Next_...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_trade_pantheon_Next_Te...
{City_Construction_Build_temple_of_trade_pantheon_Next_Te...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_victory_pantheon_Next_...
{City_Construction_Build_temple_of_victory_pantheon_Next_...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_violence_pantheon_Next...
{City_Construction_Build_temple_of_violence_pantheon_Next...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Title...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Text1}
Units that have suffered losses in battle or whose equipm...
¬-------------------
{Help_Characters_Details_Scroll_Text_01_Title} Your Chara...
{Help_Characters_Details_Scroll_Text_01_Text1}
This scroll shows you the details of a given character wo...
¬-------------------
{Help_Settlement_List_Scroll_Text_01_Title} Settlement Li...
{Help_Settlement_List_Scroll_Text_01_Text1}
This scroll lists at a glance your settlements, their siz...
¬-------------------
{Help_Military_List_Scroll_Text_01_Title} Military Forces...
{Help_Military_List_Scroll_Text_01_Text1}
This scroll lists at a glance your generals, their locati...
¬-------------------
{Help_Enemy_Settlement_Scroll_Text_01_Title} Allied, Enem...
{Help_Enemy_Settlement_Scroll_Text_01_Text1}
This scroll shows you the known details of the settlement...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 13/05/2004 15:20:36
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Cavalry_First_3_Line_Text_01_Title} Cavalry First Three ...
{Cavalry_First_3_Line_Text_01_Text1}
This formation is best used when your infantry are weaker...
¬-------------------
{Siege_Advice_Equipment_Attack_Onagers_Text_01_Title} Usi...
{Siege_Advice_Equipment_Attack_Onagers_Text_01_Text1}
Use your onagers to smash down the walls of the enemy set...
¬-------------------
{Cavalry_Basics_Text_01_Title} Fighting With Cavalry
{Cavalry_Basics_Text_01_Text1}
Light cavalry beat missile troops and heavy cavalry beat ...
¬-------------------
{Know_Your_Enemy_2_Text_01_Title} Know Your Enemy
{Know_Your_Enemy_2_Text_01_Text1}
Before you take advantage of an enemy, consider what they...
¬-------------------
{Loose_Formation_Button_Text_01_Title} Loose Formation
{Loose_Formation_Button_Text_01_Text1}
You have pressed the loose formation button for the first...
¬-------------------
{Guard_Mode_Button_Text_01_Title} Guard Mode
{Guard_Mode_Button_Text_01_Text1}
You've pressed the guard mode button for the first time. ...
¬-------------------
{Special_Abilities_Warcry_Text_01_Title} Special Ability:...
{Special_Abilities_Warcry_Text_01_Text1}
These warriors can emit a primeval howl to taunt and terr...
¬-------------------
{Special_Abilities_Screech_Text_01_Title} Special Ability...
{Special_Abilities_Screech_Text_01_Text1}
These ferocious women screech and taunt the enemy after t...
¬-------------------
{Special_Abilities_Rallying_Horn_Text_01_Title} Special A...
{Special_Abilities_Rallying_Horn_Text_01_Text1}
Your general carries a battle horn to rally routing troop...
¬-------------------
{Special_Abilities_Killing_Elephants_Text_01_Title} Speci...
{Special_Abilities_Killing_Elephants_Text_01_Text1}
Your elephants may run amok if they become frightened dur...
¬-------------------
{Special_Abilities_Berserkers_Text_01_Title} Special Abil...
{Special_Abilities_Berserkers_Text_01_Text1}
These men are the berserkers, an insane band of warriors ...
¬-------------------
{Special_Abilities_Druids_Chanting_Text_01_Title} Special...
{Special_Abilities_Druids_Chanting_Text_01_Text1}
The dark magic of the barbarian cultures is feared throug...
¬-------------------
{Special_Abilities_Stealth_Movement_Text_01_Title} Specia...
{Special_Abilities_Stealth_Movement_Text_01_Text1}
These warriors have the ability not only to conceal thems...
¬-------------------
{Special_Abilities_Feigned_Rout_Text_01_Title} Special Ab...
{Special_Abilities_Feigned_Rout_Text_01_Text1}
These men have the ability to feign a rout on your comman...
¬-------------------
{Special_Abilities_Phalanx_Text_01_Title} Special Ability...
{Special_Abilities_Phalanx_Text_01_Text1}
These men have been trained to present a deadly wall of p...
¬-------------------
{Special_Abilities_Testudo_Text_01_Title} Special Ability...
{Special_Abilities_Testudo_Text_01_Text1}
These men have been trained to arrange their shields into...
¬-------------------
{Routing_Flags_Text_01_Title} Routing
{Routing_Flags_Text_01_Text1}
Notice that one or more unit banners have turned white. T...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{UI_Panel_Build_Watchtowers_Open_Text_01_Title} Forts and...
{UI_Panel_Build_Watchtowers_Open_Text_01_Text1}
Forts and watchtowers can only be constructed by an army ...
¬-------------------
{Pre_Siege_Scroll_Opened_Text_01_Title} Besieging a Settl...
{Pre_Siege_Scroll_Opened_Text_01_Text1}
This scroll contains your options for besieging enemy set...
¬-------------------
{Settlement_Population_Limit_Reached_Text_01_Title} Settl...
{Settlement_Population_Limit_Reached_Text_01_Text1}
Your settlement has reached its maximum population level....
¬-------------------
{Settlement_Details_Advanced_Help_Text_01_Title} Settleme...
{Settlement_Details_Advanced_Help_Text_01_Text1}
This scroll displays the state of your settlement in term...
¬-------------------
{Settlement_Help_Rally_Points_Text_01_Title} Rally Points
{Settlement_Help_Rally_Points_Text_01_Text1}
Use rally points to automatically send newly trained unit...
¬-------------------
{Build_Siege_Equipment_2_Text_01_Title} Siege Equipment
{Build_Siege_Equipment_2_Text_01_Text1}
If you do not have siege artillery in your army and want ...
¬-------------------
{Build_Siege_Equipment_3_Text_01_Title} Siege Constructio...
{Build_Siege_Equipment_3_Text_01_Text1}
Items selected for siege construction are queued in the s...
¬-------------------
{Build_Siege_Equipment_4_Text_01_Title} Assault Or Withdraw
{Build_Siege_Equipment_4_Text_01_Text1}
Once your siege equipment has been built left click the a...
¬-------------------
{Help_UI_Panel_Build_Watchtowers_Open_Text_01_Title} Fort...
{Help_UI_Panel_Build_Watchtowers_Open_Text_01_Text1}
Forts and watchtowers can only be constructed by an army ...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 24/05/2004 17:30:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Deploying_Siege_Equipment_Text_01_Title} Deploying Siege...
{Deploying_Siege_Equipment_Text_01_Text1}
Siege equipment is automatically deployed for you. The un...
¬-------------------
{Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Tit...
{Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Tex...
Your battering ram can be used to break down the gates of...
¬-------------------
{Siege_Advice_Equipment_Attack_Ladders_Text_01_Title} Usi...
{Siege_Advice_Equipment_Attack_Ladders_Text_01_Text1}
Ladders are best used on lightly defended walls. To attac...
¬-------------------
{Loose_Formation_Change_Wedge_Warning_Text_01_Title} Chan...
{Loose_Formation_Change_Wedge_Warning_Text_01_Text1}
Your cavalry unit is in loose formation as it races towar...
¬-------------------
{Wedge_Formation_Change_Loose_Warning_Text_01_Title} Chan...
{Wedge_Formation_Change_Loose_Warning_Text_01_Text1}
Your cavalry are under attack from an enemy missile unit!...
¬-------------------
{When_Weak_Appear_Strong_Text_01_Title} When Weak Appear ...
{When_Weak_Appear_Strong_Text_01_Text1}
Deploy your weaker troops in one group and use them to lu...
¬-------------------
{Concentrate_Your_Fire_Text_01_Title} Concentrate Your Fi...
{Concentrate_Your_Fire_Text_01_Text1}
Focus your missile fire on a small section of the enemy a...
¬-------------------
{Outnumbering_The_Enemy_10to1_Text_01_Title} Outnumbering...
{Outnumbering_The_Enemy_10to1_Text_01_Text1}
When you outnumber the enemy greatly you should surround ...
¬-------------------
{Fire_At_Will_Button_Text_01_Title} Fire At Will
{Fire_At_Will_Button_Text_01_Text1}
You have pressed the fire at will button for the first ti...
¬-------------------
{Grouped_Units_Button_Text_01_Title} Grouped Units
{Grouped_Units_Button_Text_01_Text1}
You have grouped your units for the first time. Groups ar...
¬-------------------
{Facing_Elephants_Text_01_Title} Facing Elephants
{Facing_Elephants_Text_01_Text1}
You are facing a charge by elephants. Put your heavy infa...
¬-------------------
{Concentrate_Fire_On_Elephants_Text_01_Title} Concentrate...
{Concentrate_Fire_On_Elephants_Text_01_Text1}
Concentrate your missile fire on the enemy's elephants. A...
¬-------------------
{Javelins_And_Elephants_Text_01_Title} Javelins Against E...
{Javelins_And_Elephants_Text_01_Text1}
Javelins are particularly useful against elephants, as li...
¬-------------------
{Target_Elephants_With_Artillery_Text_01_Title} Artillery...
{Target_Elephants_With_Artillery_Text_01_Text1}
Artillery fire is certain to induce panic amongst the ene...
¬-------------------
{Light_Troops_Against_Elephants_Text_01_Title} Light Troo...
{Light_Troops_Against_Elephants_Text_01_Text1}
Nimble light troops may prove more effective when fightin...
¬-------------------
{Keep_Cavalry_Away_Elephants_Text_01_Title} Keep Cavalry ...
{Keep_Cavalry_Away_Elephants_Text_01_Text1}
Keep your cavalry units away from elephants. Horses and c...
¬-------------------
{Flaming_Ammo_Elephants_Text_01_Title} The Elephant Is To...
{Flaming_Ammo_Elephants_Text_01_Text1}
Perhaps you should use flaming ammunition against the ele...
¬-------------------
{Using_Elephants_Text_01_Title} Using Elephants
{Using_Elephants_Text_01_Text1}
The charge of your elephants is irresistable, but the noi...
¬-------------------
{Using_Elephants_Alternate_Attack_Text_01_Title} Using Yo...
{Using_Elephants_Alternate_Attack_Text_01_Text1}
Your elephants have archers mounted on their backs. If yo...
¬-------------------
{Clear_Path_Elephants_Attack_Text_01_Title} Clear A Path
{Clear_Path_Elephants_Attack_Text_01_Text1}
Elephants moving through your own troops on their way to ...
¬-------------------
{Using_Incendiary_Pigs_Text_01_Title} Using Incendiary Pigs
{Using_Incendiary_Pigs_Text_01_Text1}
Keep your incendiary pigs back until the enemy commit the...
¬-------------------
{Using_Pigs_No_Elephants_Text_01_Title} Using Pigs Withou...
{Using_Pigs_No_Elephants_Text_01_Text1}
The enemy have no elephants in this battle, but you can s...
¬-------------------
{Ignite_The_Pigs_Text_01_Title} Ignite The Pigs!
{Ignite_The_Pigs_Text_01_Text1}
Use your incendiary pigs now! Right click on the target t...
¬-------------------
{Facing_Pigs_Text_01_Title} Kill The Pigs!
{Facing_Pigs_Text_01_Text1}
The enemy have pig handlers in their ranks. When your ele...
¬-------------------
{Using_Onagers_Text_01_Title} Using Onagers In Battle
{Using_Onagers_Text_01_Text1}
A well placed rock can kill a lot of enemy troops, but it...
¬-------------------
{Use_Flaming_Ammo_Text_01_Title} Use Of Flaming Ammunition
{Use_Flaming_Ammo_Text_01_Text1}
The enemy's morale is low, try shooting at them with flam...
¬-------------------
{Arrow_Towers_Defend_With_Onagers_Text_01_Title} Using On...
{Arrow_Towers_Defend_With_Onagers_Text_01_Text1}
You have ladders or siege towers in order to get over the...
¬-------------------
{Pants_Artillery_Aim_For_Towers_Instead_Text_01_Title} Sh...
{Pants_Artillery_Aim_For_Towers_Instead_Text_01_Text1}
Your artillery cannot breach these walls. Shooting at the...
¬-------------------
{Concentrate_Fire_On_Walls_Text_01_Title} Concentrate You...
{Concentrate_Fire_On_Walls_Text_01_Text1}
These walls are very strong. If you want to make a breach...
¬-------------------
{Attack_The_Ram_Text_01_Title} Attack Their Battering Ram!
{Attack_The_Ram_Text_01_Text1}
Use your artillery to attack the enemy battering ram!
¬-------------------
{Attack_The_Tower_Text_01_Title} Attack Their Siege Tower!
{Attack_The_Tower_Text_01_Text1}
Use your artillery to attack the enemy siege tower!
¬-------------------
{Under_Fire_Artillery_Text_01_Title} Facing Artillery
{Under_Fire_Artillery_Text_01_Text1}
When under fire from enemy artillery, especially onagers,...
¬-------------------
{Use_Your_Archers_Against_Artillery_Text_01_Title} Use Yo...
{Use_Your_Archers_Against_Artillery_Text_01_Text1}
The enemy artillery can be dangerous, but they fire slowl...
¬-------------------
{Using_Wardogs_Text_01_Title} Using Wardogs
{Using_Wardogs_Text_01_Text1}
Your wardogs are no match for a well-armed soldier, but a...
¬-------------------
{Using_Warhounds_Text_01_Title} Using Warhounds
{Using_Warhounds_Text_01_Text1}
Your warhounds are no match for a well-armed soldier, but...
¬-------------------
{Keep_Archers_Back_Text_01_Title} Keep Your Archers Back
{Keep_Archers_Back_Text_01_Text1}
The enemy are attacking! It may be safest to keep your ar...
¬-------------------
{Siege_Assault_Army_Size_Advice_2_Text_01_Title} Army Too...
{Siege_Assault_Army_Size_Advice_2_Text_01_Text1}
The enemy settlement is large, and your army…well…isn't. ...
¬-------------------
{UI_Panel_Settlement_Early_Advice_Text_03_Title} Construc...
{UI_Panel_Settlement_Early_Advice_Text_03_Text1}
Construction can only take place when a governor is prese...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Incoming_Message_Disaster_Text_01_Title} Disaster!
{Incoming_Message_Disaster_Text_01_Text1}
Disaster has struck! Check settlements affected by this c...
¬-------------------
{Characters_Agent_Army_Early_Advice_Text_04_Title} Forts
{Characters_Agent_Army_Early_Advice_Text_04_Text1}
Forts enable the defence of strategic positions where the...
¬-------------------
{Army_Details_Scroll_Text_01_Title} Your Army and General...
{Army_Details_Scroll_Text_01_Text1}
This scroll shows you details of a given general in your ...
¬-------------------
{Help_Army_Details_Scroll_Text_01_Title} Your Army and Ge...
{Help_Army_Details_Scroll_Text_01_Text1}
This scroll shows you details of a given general in your ...
¬-------------------
{Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Text1}
Forts enable the defence of strategic positions where the...
¬-------------------
{Clicking_Beyond_Highlighted_Area_Text_01_Title} Moves Ac...
{Clicking_Beyond_Highlighted_Area_Text_01_Text1}
You have selected a target outside the green highlighted ...
¬-------------------
{Captain_Army_Destroyed_Text_01_Title} Army Destroyed!
{Captain_Army_Destroyed_Text_01_Text1}
Your captain was unable to prevent the defeat and destruc...
¬-------------------
{General_Army_Defeated_Text_01_Title} Army Defeated!
{General_Army_Defeated_Text_01_Text1}
Your general was unable to prevent the defeat of your arm...
¬-------------------
{General_Army_Defeated_Alternate1_Text_01_Title} Army Def...
{General_Army_Defeated_Alternate1_Text_01_Text1}
Your general was unable to prevent the defeat of your arm...
¬-------------------
{Civil_War_Text_01_Title} A Popular Figure
{Civil_War_Text_01_Text1}
You are now very popular, so popular in fact, that an att...
¬-------------------
{Pillage_And_Burn_Text_01_Title} Pillage and Burn!
{Pillage_And_Burn_Text_01_Text1}
If a captured settlement has no strategic value you have ...
¬-------------------
{Devastation_Text_01_Title} Devastation
{Devastation_Text_01_Text1}
It is important that you move swiftly to repel enemy armi...
¬-------------------
{Settlement_Help_Stats_Intro_Text_01_Title} Settlement De...
{Settlement_Help_Stats_Intro_Text_01_Text1}
Your main aims when managing your settlements are to maxi...
¬-------------------
{Settlement_Help_Recruitment_Basics_Text_01_Title} Recrui...
{Settlement_Help_Recruitment_Basics_Text_01_Text1}
Left click this button to toggle display of the construct...
¬-------------------
{Siege_Equipment_Intro_Text_01_Title} Besieging A Settlem...
{Siege_Equipment_Intro_Text_01_Text1}
This scroll contains your options for besieging enemy set...
¬-------------------
{Build_Siege_Equipment_1_Text_01_Title} Siege Options
{Build_Siege_Equipment_1_Text_01_Text1}
Left click the maintain siege button to begin starving th...
¬-------------------
{Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Title...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Text1}
Recruitment can only take place when a governor is presen...
¬-------------------
{Help_Siege_Equipment_Intro_Text_01_Title} Besieging A Se...
{Help_Siege_Equipment_Intro_Text_01_Text1}
This scroll contains your options for besieging enemy set...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 03/06/2004 16:48:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Fire_At_Their_Rear_Text_01_Title} Shoot Them In The Rear!
{Fire_At_Their_Rear_Text_01_Text1}
The enemy are facing away from your archers. They are a g...
¬-------------------
{Flaming_Ammo_Wavering_Text_01_Title} Use Of Flaming Ammu...
{Flaming_Ammo_Wavering_Text_01_Text1}
Use flaming arrows against wavering enemy troops. We'll k...
¬-------------------
{Cavalry_Targets_For_Archers_Text_01_Title} Cavalry As Ta...
{Cavalry_Targets_For_Archers_Text_01_Text1}
Cavalry make excellent targets for archers. Horses are ea...
¬-------------------
{Facing_Archers_Text_01_Title} Facing Archers
{Facing_Archers_Text_01_Text1}
Standing under fire is never a good idea, but if you must...
¬-------------------
{Using_Javelinmen_Text_01_Title} Using Javelins
{Using_Javelinmen_Text_01_Text1}
Often the best way to use javelin-armed units is to place...
¬-------------------
{Using_Pila_Text_01_Title} Using Pila
{Using_Pila_Text_01_Text1}
Units armed with pila throw their heavy javelins at the e...
¬-------------------
{Facing_Missile_Infantry_Text_01_Title} Facing Missile In...
{Facing_Missile_Infantry_Text_01_Text1}
The best way to clear away enemy missile infantry is a di...
¬-------------------
{Facing_Missile_Cavalry_Text_01_Title} Facing Missile Cav...
{Facing_Missile_Cavalry_Text_01_Text1}
Chasing after cavalry archers and javelinmen is generally...
¬-------------------
{Using_Missile_Cavalry_Text_01_Title} Using Missile Cavalry
{Using_Missile_Cavalry_Text_01_Text1}
Often the best tactic is to try and circle around the sid...
¬-------------------
{Facing_Cavalry_With_Infantry_Text_01_Title} Facing Caval...
{Facing_Cavalry_With_Infantry_Text_01_Text1}
If your infantry are about to be charged by cavalry, make...
¬-------------------
{Keep_Together_Text_01_Title} Keep Together
{Keep_Together_Text_01_Text1}
Keep your phalanx units close together so they present a ...
¬-------------------
{Rallying_The_Troops_Text_01_Title} Rallying The Troops
{Rallying_The_Troops_Text_01_Text1}
Your general can perform a rally action that raises the m...
¬-------------------
{Stand_Up_Guy_Text_01_Title} Be An Inspirational Leader
{Stand_Up_Guy_Text_01_Text1}
Your general inspires troops by his presence. Keep him cl...
¬-------------------
{Morale_Is_Low_Text_01_Title} Morale Is Low!
{Morale_Is_Low_Text_01_Text1}
The morale of your troops is wavering. Maybe you should b...
¬-------------------
{General_Threatened_Text_01_Title} Your General Is Threat...
{General_Threatened_Text_01_Text1}
Your general is in difficulty. Send help or withdraw him ...
¬-------------------
{Line_Threatened_Text_01_Title} Your Line Is Wavering!
{Line_Threatened_Text_01_Text1}
Your line is wavering, use your general's rallying abilit...
¬-------------------
{Wedge_Formation_Text_01_Title} Wedge Formation
{Wedge_Formation_Text_01_Text1}
Wedge Formation increases the violence of a unit's charge...
¬-------------------
{Skirmishing_Text_01_Title} Skirmish Mode
{Skirmishing_Text_01_Text1}
Most missile units begin with skirmish mode turned on. Th...
¬-------------------
{Skirmishing_Watch_Out_For_Cavalry_Text_01_Title} Skirmis...
{Skirmishing_Watch_Out_For_Cavalry_Text_01_Text1}
The enemy cavalry will be able to run down your missile i...
¬-------------------
{Not_Skirmish_By_Default_Text_01_Title} Skirmish Mode Tur...
{Not_Skirmish_By_Default_Text_01_Text1}
Although this unit has missile capability, skirmish mode ...
¬-------------------
{Guard_Mode_Text_01_Title} Guard Mode
{Guard_Mode_Text_01_Text1}
Turning on guard mode makes your troops fight more defens...
¬-------------------
{Warcry_Text_01_Title} Warcries
{Warcry_Text_01_Text1}
A rousing warcry coupled with a frenzied bout of shield b...
¬-------------------
{Your_Druids_Text_01_Title} Battle Magic
{Your_Druids_Text_01_Text1}
Druid units can perform a powerful mystic chant that impr...
¬-------------------
{Their_Druids_Text_01_Title} Battle Magic
{Their_Druids_Text_01_Text1}
The enemy druids inspire their men to greater acts of bra...
¬-------------------
{Your_Screeching_Wenches_Text_01_Title} Screeching Women
{Your_Screeching_Wenches_Text_01_Text1}
Screeching women have a special screeching ability that s...
¬-------------------
{Their_Screeching_Wenches_Text_01_Title} Screeching Women
{Their_Screeching_Wenches_Text_01_Text1}
The presence of their women is inspiring the enemy to fig...
¬-------------------
{River_Crossing_Attack_2_Text_01_Title} River Crossing At...
{River_Crossing_Attack_2_Text_01_Text1}
The enemy are attempting to defend the river crossing. Us...
¬-------------------
{River_Crossing_Attack_3_Text_01_Title} River Crossing At...
{River_Crossing_Attack_3_Text_01_Text1}
The enemy are attempting to defend the river crossing. Us...
¬-------------------
{River_Crossing_Defence_Text_01_Title} River Crossing Def...
{River_Crossing_Defence_Text_01_Text1}
The enemy have a lot of missile troops, so it may be best...
¬-------------------
{River_Crossing_Defence_2_Text_01_Title} River Crossing D...
{River_Crossing_Defence_2_Text_01_Text1}
The enemy have a lot of missile troops, so it may be best...
¬-------------------
{River_Crossing_Defence_No_Archers_Text_01_Title} River C...
{River_Crossing_Defence_No_Archers_Text_01_Text1}
The enemy have no missile troops or artillery. Defend the...
¬-------------------
{River_Crossing_Defence_Archers_Text_01_Title} River Cros...
{River_Crossing_Defence_Archers_Text_01_Text1}
Use your archers to pepper the enemy as they cross the br...
¬-------------------
{River_Crossing_Defence_Archers_2_Text_01_Title} River Cr...
{River_Crossing_Defence_Archers_2_Text_01_Text1}
Place your archers to the left of the bridge. They will t...
¬-------------------
{Defending_Hills_Deploy_On_The_Crest_Text_01_Title} Defen...
{Defending_Hills_Deploy_On_The_Crest_Text_01_Text1}
When defending a hill, deploy on the steepest part of the...
¬-------------------
{Defending_Hills_Choosing_A_Hill_Text_01_Title} Defending...
{Defending_Hills_Choosing_A_Hill_Text_01_Text1}
When choosing a hill to defend, consider how the enemy wi...
¬-------------------
{Defending_Forests_Cavalry_Text_01_Title} Defending Forests
{Defending_Forests_Cavalry_Text_01_Text1}
The enemy have many more cavalry than you. It may be best...
¬-------------------
{Defending_Forests_Archers_Text_01_Title} Defending Forests
{Defending_Forests_Archers_Text_01_Text1}
The enemy have many more archers than you. It may be best...
¬-------------------
{Attacking_Forests_Text_01_Title} Attacking Forests
{Attacking_Forests_Text_01_Text1}
Your cavalry will be at a big disadvantage if they decide...
¬-------------------
{Scrub_Text_01_Title} Scrub
{Scrub_Text_01_Text1}
Cavalry operate at something of a disadvantage in scrub. ...
¬-------------------
{Fatigue_Text_01_Title} Fatigue
{Fatigue_Text_01_Text1}
Running, fighting and doing other strenuous activities ti...
¬-------------------
{Fatigue_3_Text_01_Title} Fatigue
{Fatigue_3_Text_01_Text1}
A reserve of fresh men will always be at an advantage aga...
¬-------------------
{Fatigue_4_Text_01_Title} Fatigue
{Fatigue_4_Text_01_Text1}
Our men will tire quickly in this heat. Best try to get t...
¬-------------------
{Fatigue_5_Text_01_Title} Fatigue
{Fatigue_5_Text_01_Text1}
Our men are not used to this cold. Best not to hang aroun...
¬-------------------
{Fatigue_6_Text_01_Title} Fatigue
{Fatigue_6_Text_01_Text1}
The enemy are not used to the heat, and will tire quicker...
¬-------------------
{Fatigue_7_Text_01_Title} Fatigue
{Fatigue_7_Text_01_Text1}
The enemy are not used to the cold, which will sap their ...
¬-------------------
{Frightening_Units_Text_01_Title} Fear Of The Pachyderm
{Frightening_Units_Text_01_Text1}
Most men are afraid of elephants, especially hostile ones...
¬-------------------
{Frightening_Units_2_Text_01_Title} Fear Of The Chariot
{Frightening_Units_2_Text_01_Text1}
Your men are afraid of the enemy's chariots. Watch their ...
¬-------------------
{Frightening_Units_3_Text_01_Title} Fear Of The German
{Frightening_Units_3_Text_01_Text1}
The enemy night raiders are terrifying both in appearance...
¬-------------------
{Breaking_Off_From_Combat_Text_01_Title} Breaking Off Fro...
{Breaking_Off_From_Combat_Text_01_Text1}
Once your men are in combat, you can make them break off ...
¬-------------------
{Eagles_Text_01_Title} Eagles
{Eagles_Text_01_Text1}
The presence of the legionary eagle in your first cohort ...
¬-------------------
{Outflanking_Text_01_Title} Outflanking Manoeuvre In Prog...
{Outflanking_Text_01_Text1}
Watch out for the enemy coming around your left flank!
¬-------------------
{Outflanking_2_Text_01_Title} Outflanking Manoeuvre In Pr...
{Outflanking_2_Text_01_Text1}
Watch out for the enemy coming around your right flank!
¬-------------------
{Outflanking_3_Text_01_Title} Outflanking Manoeuvres
{Outflanking_3_Text_01_Text1}
Be wary of enemy units getting behind your line. Not only...
¬-------------------
{Reserves_Text_01_Title} Reserves
{Reserves_Text_01_Text1}
It's always a good idea to keep a portion of your army in...
¬-------------------
{Impetuosity_Text_01_Title} A Little Too Quick Off The Ma...
{Impetuosity_Text_01_Text1}
Your men are especially keen for the fight today, and hav...
¬-------------------
{Impetuosity_2_Text_01_Title} Impetuosity
{Impetuosity_2_Text_01_Text1}
Many of your units are excited by the thought of battle, ...
¬-------------------
{Ambush_Text_01_Title} Hiding In Ambush
{Ambush_Text_01_Text1}
Hiding all your units in ambush will disguise your force ...
¬-------------------
{Ambush_2_Text_01_Title} Hiding In Ambush
{Ambush_2_Text_01_Text1}
A small ambush has a much better chance of success than a...
¬-------------------
{Ambush_3_Text_01_Title} Hiding In Ambush
{Ambush_3_Text_01_Text1}
It's important that your men always know where their comm...
¬-------------------
{Ambush_4_Text_01_Title} Hiding In Ambush
{Ambush_4_Text_01_Text1}
Most units can only hide in forests, but some of your ski...
¬-------------------
{Ambush_5_Text_01_Title} Hiding In Ambush
{Ambush_5_Text_01_Text1}
Some of your units are masters of concealment, and can ma...
¬-------------------
{Ambush_6_Text_01_Title} Hiding In Ambush
{Ambush_6_Text_01_Text1}
The enemy are expert at hiding themselves in the trees. B...
¬-------------------
{Time_Limit_Text_01_Title} Time Limit
{Time_Limit_Text_01_Text1}
You'll need to retreat back to camp for the night soon. I...
¬-------------------
{Time_Limit_2_Text_01_Title} Time Limit
{Time_Limit_2_Text_01_Text1}
There is very little time left for this battle. It's impe...
¬-------------------
{Attack_Their_General_Text_01_Title} Attack Their General
{Attack_Their_General_Text_01_Text1}
If you can kill the enemy general, their army may panic a...
¬-------------------
{Attack_Their_General_2_Text_01_Title} Attack Their General
{Attack_Their_General_2_Text_01_Text1}
Try shooting your artillery at the enemy general. Big roc...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 04/06/2004 15:32:58
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Special_Abilities_Flaming_Ammo_Text_01_Title} Special Ab...
{Special_Abilities_Flaming_Ammo_Text_01_Text1}
It is possible to set alight artillery ammunition to rain...
¬-------------------
{Special_Abilities_Flaming_Ammo_2_Text_01_Title} Special ...
{Special_Abilities_Flaming_Ammo_2_Text_01_Text1}
It is possible to set alight arrows to rain fire and deat...
¬-------------------
{Kill_Your_Elephants_Text_01_Title} Running Amok
{Kill_Your_Elephants_Text_01_Text1}
Your elephants are running amok and attacking your own tr...
¬-------------------
{Guard_Mode_2_Text_01_Title} Guard Mode
{Guard_Mode_2_Text_01_Text1}
Turning on guard mode stops your unit from pursuing enemi...
¬-------------------
{Defending_Hills_Text_01_Title} Defending Hills
{Defending_Hills_Text_01_Text1}
Deploying on a hill is always a good idea. Being uphill g...
¬-------------------
{Fatigue_2_Text_01_Title} Fatigue
{Fatigue_2_Text_01_Text1}
If nothing much is happening you may want to put the game...
¬-------------------
{Killing_At_The_End_Text_01_Title} Killing After The Battle
{Killing_At_The_End_Text_01_Text1}
You've won the battle, but should try to kill as many of ...
¬-------------------
{Speed_Settings_Text_01_Title} Speed Settings
{Speed_Settings_Text_01_Text1}
The march towards the enemy may be a bit dull. Try using ...
¬-------------------
{Radar_Map_Text_01_Title} The Radar Map
{Radar_Map_Text_01_Text1}
The radar map allows the player an aerial view of the bat...
¬-------------------
{Hour_Glass_Text_01_Title} The Hourglass
{Hour_Glass_Text_01_Text1}
The hourglass shows how much time is left before the batt...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Titl...
{UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Text1}
Left click on the listed offer and demand items to create...
¬-------------------
{UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Tit...
{UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Tex...
This scroll lets you view important information about you...
¬-------------------
{Speed_Settings_Strat_1_Text_01_Title} Speed Settings
{Speed_Settings_Strat_1_Text_01_Text1}
Use the Spacebar to speed up movement of all characters o...
¬-------------------
{Speed_Settings_Strat_3_Text_01_Title} Speed Settings
{Speed_Settings_Strat_3_Text_01_Text1}
Once a character or army is moving towards their target y...
¬-------------------
{Advice_Advice_Intro_Text_01_Title} Controlling The Advisor
{Advice_Advice_Intro_Text_01_Text1}
Left click on show me how for a demonstration of my func...
¬-------------------
{Advice_Advice_Dismiss_Text_01_Title} Viewing And Dismiss...
{Advice_Advice_Dismiss_Text_01_Text1}
When advice is available, my portrait will flash. Left cl...
¬-------------------
{Advice_Advice_Hide_Text_01_Title} Hiding Advice
{Advice_Advice_Hide_Text_01_Text1}
Left click on Toggle Advisor Text Visibility to hide advi...
¬-------------------
{Advice_Advice_Show_Me_Text_01_Title} Show Me How
{Advice_Advice_Show_Me_Text_01_Text1}
If the option to Show Me How is highlighted you can left ...
¬-------------------
{Advice_Advice_Show_Subject_Text_01_Title} Showing The Su...
{Advice_Advice_Show_Subject_Text_01_Text1}
If advice refers to a particular character, settlement or...
¬-------------------
{Settlement_Help_Governors_Panel_Alternative_Text_01_Titl...
{Settlement_Help_Governors_Panel_Alternative_Text_01_Text1}
If you move a general into a settlement he becomes the go...
¬-------------------
{Settlement_Help_Policies_Automanaged_Text_01_Title} Sett...
{Settlement_Help_Policies_Automanaged_Text_01_Text1}
This settlement is already being automanaged. The default...
¬-------------------
{Settlement_Help_Construction_Detail_Alternative_Text_01_...
{Settlement_Help_Construction_Detail_Alternative_Text_01_...
Buildings can be damaged following a siege or during natu...
¬-------------------
{Settlement_Help_Retraining_Alternative_Text_01_Title} Re...
{Settlement_Help_Retraining_Alternative_Text_01_Text1}
Left click this tab to display those units available for ...
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{Settlement_Help_Construction_Alternative_Advice_Text_01_...
{Settlement_Help_Construction_Alternative_Advice_Text_01_...
The AI has recommended a building for you to build. This ...
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¬***** Changes made after 16/06/2004 16:55:28
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{Characters_Agent_Fleet_Early_Advice_Text_04_Title} Naval...
{Characters_Agent_Fleet_Early_Advice_Text_04_Text1}
Blockades prevent the enemy from trading through their po...
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{Settlement_Help_Policies_Alternative_Text_01_Title} Sett...
{Settlement_Help_Policies_Alternative_Text_01_Text1}
Tax rate can be adjusted here using the arrow icons. If y...
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{Settlement_Help_Policies_Automanaged_Alternative_Text_01...
{Settlement_Help_Policies_Automanaged_Alternative_Text_01...
This settlement is already being automanaged. Automanagem...
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{Settlement_Help_Recruitment_Alternative_Advice_Text_01_T...
{Settlement_Help_Recruitment_Alternative_Advice_Text_01_T...
The AI has recommended a unit for you to train. This is h...
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{UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative...
{UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative...
This scroll lets you view important information about you...
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{Message_Open_Senate_Mission_Alternative_Text_01_Title} S...
{Message_Open_Senate_Mission_Alternative_Text_01_Text1}
If you need to refer to them later, details of your curre...
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{Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Te...
{Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Te...
Your armies can hire local mercenaries to fight alongside...
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{Settlement_Governor_Corruption_Text_01_Title} Cooking Th...
{Settlement_Governor_Corruption_Text_01_Text1}
The further away a settlement is from your faction's capi...
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{Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Altern...
{Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Altern...
This scroll lets you view important information about you...
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¬*
¬***** Changes made after 01/07/2004 09:00:00
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¬* ...
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¬*
¬***** Changes made after 07/07/2004 17:15:00
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{Character_List_Scroll_Text_01_Title} Agent List
{Character_List_Scroll_Text_01_Text1}
This scroll lists all the named characters in your factio...
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{Neutral_Character_Scroll_Text_01_Title} Allied, Enemy or...
{Neutral_Character_Scroll_Text_01_Text1}
This scroll shows you the known details of an allied, neu...
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{City_Construction_Build_smiths_workshop_Next_Text_01_Tit...
{City_Construction_Build_smiths_workshop_Next_Text_01_Tex...
At this time it would be a sound strategy to build an Arm...
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{City_Construction_Build_stone_amphitheatre_Next_Text_01_...
{City_Construction_Build_stone_amphitheatre_Next_Text_01_...
At this time it would be a sound strategy to build an Are...
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{Help_Character_List_Scroll_Text_01_Title} Agent List
{Help_Character_List_Scroll_Text_01_Text1}
This scroll lists all the named characters in your factio...
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{Help_Neutral_Character_Scroll_Text_01_Title} Allied, Ene...
{Help_Neutral_Character_Scroll_Text_01_Text1}
This scroll shows you the known details of an allied, neu...
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¬***** Changes made after 15/07/2004 17:00:00
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{Speed_Settings_Strat_2_Text_01_Title} Stopping Orders On...
{Speed_Settings_Strat_2_Text_01_Text1}
Use Backspace to stop the movement of your characters or ...
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¬***** Changes made after 22/07/2004 09:00:00
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{Using_Phalanxes_Text_01_Title} Using Phalanxes
{Using_Phalanxes_Text_01_Text1}
It's best to keep spear and pike units in phalanx formati...
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{Never_Run_With_A_22ft_Pike_Text_01_Title} Moving In Phal...
{Never_Run_With_A_22ft_Pike_Text_01_Text1}
Units can't run in when in phalanx formation. Turn off ph...
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{River_Crossing_Attack_Text_01_Title} River Crossing Attack
{River_Crossing_Attack_Text_01_Text1}
Move archers up to the river bank to fire at the defenders.
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{Alt_Siege_Advice_Attack_Objectives_Text_01_Title} Rememb...
{Alt_Siege_Advice_Attack_Objectives_Text_01_Text1}
Remember that the goal here is to capture the settlement,...
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{Neutral_Army_Scroll_Text_01_Title} Allied, Enemy or Neut...
{Neutral_Army_Scroll_Text_01_Text1}
This scroll shows you the known details of an allied, neu...
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{City_Construction_Build_german_temple_of_fertility_templ...
{City_Construction_Build_german_temple_of_fertility_templ...
At this time it would be a sound strategy to build a Sacr...
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{Help_Neutral_Army_Scroll_Text_01_Title} Allied, Enemy or...
{Help_Neutral_Army_Scroll_Text_01_Text1}
This scroll shows you the known details of an allied, neu...
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¬***** Changes made after 26/07/2004 17:00:00
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{End_Battle_Scroll_Text_01_Title} Battle Is Over!
{End_Battle_Scroll_Text_01_Text1}
From this scroll you can choose to view the battle's stat...
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{Help_End_Battle_Scroll_Text_01_Title} Battle Is Over!
{Help_End_Battle_Scroll_Text_01_Text1}
From this scroll you can choose to view the battle's stat...
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{Artillery_In_Woods_Thread_Title} Artillery In Woods
{Artillery_In_Woods_Thread_Text1}
Note that due to their size and limited manoeuvrability i...
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¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
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{City_Construction_Build_urban_amphitheatre_Next_Text_01_...
{City_Construction_Build_urban_amphitheatre_Next_Text_01_...
At this time it would be a sound strategy to build an Amp...
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{Senate_Starts_Civil_War_Text_01_Title} Outlawed!
{Senate_Starts_Civil_War_Text_01_Text1}
Your faction has fallen out of favour with the Senate. Th...
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{Attack_Neutrals_Scroll_Text_01_Title} Think Before You Act
{Attack_Neutrals_Scroll_Text_01_Text1}
Launching an attack on a neutral faction is making a decl...
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{Help_Attack_Neutrals_Scroll_Text_01_Title} Think Before ...
{Help_Attack_Neutrals_Scroll_Text_01_Text1}
Launching an attack on a neutral faction is making a decl...
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{End_Battle_Campaign_Scroll_Text_01_Title} Battle Is Over!
{End_Battle_Campaign_Scroll_Text_01_Text1}
View the results of this battle in detail by clicking on ...
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{Help_End_Battle_Campaign_Scroll_Text_01_Title} Battle Is...
{Help_End_Battle_Campaign_Scroll_Text_01_Text1}
View the results of this battle in detail by clicking on ...
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{Help_Campaign_Battle_Stats_Screen_Text_01_Title} Battle ...
{Help_Campaign_Battle_Stats_Screen_Text_01_Text1}
This scroll contains a full statistical unit by unit brea...
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{Auto_Mechanics_Settlement_Help_Intro_Text_01_Title} How ...
{Auto_Mechanics_Settlement_Help_Intro_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
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{Auto_Building_Settlement_Help_Intro_Text_01_Title} How T...
{Auto_Building_Settlement_Help_Intro_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
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{Auto_Training_Settlement_Help_Intro_Text_01_Title} How T...
{Auto_Training_Settlement_Help_Intro_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
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¬*
¬***** Changes made after 29/07/2004 09:00:00
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{Siege_Advice_Attack_Objectives_Text_01_Title} Remember Y...
{Siege_Advice_Attack_Objectives_Text_01_Text1}
Remember that the goal here is to capture the settlement,...
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¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
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{UI_Panel_Characters_Early_Advice_Basics_Text_02_Title} C...
{UI_Panel_Characters_Early_Advice_Basics_Text_02_Text1}
Members of your faction's ruling family develop characte...
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{Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title} K...
{Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1}
From this scroll you can reference useful keyboard shortc...
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¬***** Changes made after 05/08/2004 12:00:00
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{UI_Panel_Building_Early_Advice_Basics_Text_01_Title} Con...
{UI_Panel_Building_Early_Advice_Basics_Text_01_Text1}
Manual construction can only take place when a governor i...
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{UI_Panel_Training_Early_Advice_Basics_Text_01_Title} Rec...
{UI_Panel_Training_Early_Advice_Basics_Text_01_Text1}
Manual recruitment can only take place when a governor is...
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{Settlement_Help_Icons_Text_01_Title} Icons
{Settlement_Help_Icons_Text_01_Text1}
If your populace are close to rioting the unrest icon bec...
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{Settlement_Riots_Check_Details_Scroll_Text_01_Title} Rio...
{Settlement_Riots_Check_Details_Scroll_Text_01_Text1}
Low public order has triggered a riot here. For the facto...
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{Public_Order_Low_Check_Details_Text_01_Title} Riot Risk!
{Public_Order_Low_Check_Details_Text_01_Text1}
Public order is becoming low here and without action ther...
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{Settlement_Rebels_Take_Action_Text_01_Title} Revolting S...
{Settlement_Rebels_Take_Action_Text_01_Text1}
These treacherous ingrates have rebelled against your aut...
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¬***** Changes made after 12/08/2004 09:53:00
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¬*
¬***** Changes made after 19/08/2004 16:05:00
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¬***** Changes made after 01/09/2004 09:00:00
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{Alexander_01_Ahead_Of_Schedule_Text_Title} Ahead Of Sche...
{Alexander_01_Ahead_Of_Schedule_Text_Text1}
Surely you possess the winged helm and sandals of Hermes,...
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{Alexander_02_On_Schedule_Text_Title} On Schedule
{Alexander_02_On_Schedule_Text_Text1}
The gods smile upon your endeavours! You are on schedule ...
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{Alexander_03_Behind_Schedule_Text_Title} Behind Schedule
{Alexander_03_Behind_Schedule_Text_Text1}
You are behind schedule! Is such tardiness characteristic...
終了行:
¬ Lines that begin with the ¬ character are comments
¬ and should not be translated
¬ Items with curly brackets are tags and should not be tr...
¬ The text following tags either on the same line, or the...
¬ should be translated
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¬* ...
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{Keyboard_Shortcuts_Scroll_Text_01_Title} Battle Objectiv...
{Keyboard_Shortcuts_Scroll_Text_01_Text1}
From this scroll you can choose to view the battle's obje...
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{Battle_Stats_Screen_Text_01_Title} Battle Statistics
{Battle_Stats_Screen_Text_01_Text1}
This scroll contains a full statistical unit by unit brea...
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{Formation_Selection_Buttons_Text_01_Title} Grouped Forma...
{Formation_Selection_Buttons_Text_01_Text1}
The buttons to the left are used to group units together ...
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{Single_Line_Text_01_Title} Single Line
{Single_Line_Text_01_Text1}
The single line formation simply draws your units into a ...
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{Sorted_Single_Line_Text_01_Title} Sorted Single Line
{Sorted_Single_Line_Text_01_Text1}
The sorted single line formation is used when your intent...
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{Double_Line_Text_01_Title} Double Line
{Double_Line_Text_01_Text1}
The double line formation simply draws your units into a ...
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{Sorted_Double_Line_Text_01_Title} Sorted Double Line
{Sorted_Double_Line_Text_01_Text1}
The sorted double line formation allows you to envelop an...
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{Missile_First_3_Line_Text_01_Title} Missile First Three ...
{Missile_First_3_Line_Text_01_Text1}
This formation is best used when the enemy are quite a lo...
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{Foot_First_3_Line_Text_01_Title} Foot First Three Line
{Foot_First_3_Line_Text_01_Text1}
This formation puts your heaviest infantry in the first l...
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{Column_Formation_Text_01_Title} Column Formation
{Column_Formation_Text_01_Text1}
This formation is best used when setting up bridge or bre...
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{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_0...
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_0...
Engage the enemy spearmen with your infantry then, once t...
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_0...
Use your infantry to 'grab and hold' his spearmen so that...
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_0...
You can have your infantry 'fix' his spearmen in a fight,...
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{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Title...
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text1}
Use our skirmishers to inflict casualties as the enemy ma...
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text2}
As the enemy advance, our skirmishers could hurt them qui...
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text3}
As the enemy come towards us, send out skirmishers to whi...
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{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Tit...
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Tex...
Place our spearmen on the flanks to hold off the enemy ca...
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Tex...
Our spearmen can be used on each flank to protect against...
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Tex...
Use the spearmen on the flanks. They'll hold off the enem...
¬-------------------
{Start_Battle_Lure_Away_The_Camels_Text_01_Title} A Plan ...
{Start_Battle_Lure_Away_The_Camels_Text_01_Text1}
Try to lure the enemy camels away from the main fight wit...
{Start_Battle_Lure_Away_The_Camels_Text_01_Text2}
Try to split the enemy army into smaller groups. Why not ...
{Start_Battle_Lure_Away_The_Camels_Text_01_Text3}
Use your light cavalry to split the enemy army. They can ...
¬-------------------
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Ti...
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Te...
Use your light cavalry to lure the enemy spearmen out of ...
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Te...
The enemy spearmen could be lured out of formation by you...
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Te...
Send your light cavalry forward to 'tempt' the enemy spea...
¬-------------------
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_S...
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_S...
The enemy look to be deploying on a hill. Attack up a gen...
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_S...
If the enemy won't come to us, we'll have to attack them,...
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_S...
If the enemy stay on their hill, I suggest a careful and ...
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{Start_Battle_Form_Solid_Infantry_Line_Text_01_Title} A P...
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text1}
Form a solid line with your infantry, and make the enemy ...
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text2}
This is no time for fancy tactics. Form a solid line and ...
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text3}
Form the army up in a solid line, and let the enemy bring...
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{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Title} ...
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text1}
Use our spearmen to 'fix' the enemy phalanxes, and then a...
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text2}
The enemy phalanxes will be vulnerable to attacks in thei...
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text3}
Stop the enemy phalanxes with spearmen, then hit them har...
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{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_0...
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_0...
Our phalanxes should be used like a battering ram at the ...
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_0...
Send the phalanxes forward to batter the enemy centre, wh...
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_0...
Use phalanxes to drive into the enemy line, but make sure...
¬-------------------
{Siege_Advice_Equipment_Attack_Towers_Text_01_Title} Usin...
{Siege_Advice_Equipment_Attack_Towers_Text_01_Text1}
Siege Towers are best used against heavily defended walls...
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{Siege_Advice_Defence_Objectives_Text_01_Title} Remember ...
{Siege_Advice_Defence_Objectives_Text_01_Text1}
The enemy will try to smash their way into your settlemen...
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{Siege_Advice_First_Text_01_Title} Siege Deployment
{Siege_Advice_First_Text_01_Text1}
When deploying your forces keep them close to each other,...
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{Siege_Advice_Attack_Breach_Text_01_Title} Into the Breac...
{Siege_Advice_Attack_Breach_Text_01_Text1}
Your siege weapons have knocked through a section of the ...
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{Siege_Advice_Defend_Breach_Text_01_Title} The Wall is Br...
{Siege_Advice_Defend_Breach_Text_01_Text1}
The enemy have broken through your defences with their mi...
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{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text...
{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text...
The enemy settlement's gate has been destroyed by your ba...
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{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your...
{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your...
The gate has been destroyed by an enemy battering ram! Ve...
¬-------------------
{Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Title}...
{Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Text1}
Enemy troops have attacked and destroyed an item of heavy...
¬-------------------
{Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Title} ...
{Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Text1}
Be wary of firing your artillery when you have siege engi...
¬-------------------
{Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Titl...
{Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Text1}
Your siege engines are at risk from the ballista towers m...
¬-------------------
{Battle_Advice_General_Friendly_Fire_Text_01_Title} Frien...
{Battle_Advice_General_Friendly_Fire_Text_01_Text1}
Be wary of firing on the enemy when your own units are en...
¬-------------------
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Title} Ene...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text1}
The enemy is forming up for an attack. Let them come forw...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text2}
It looks like the enemy mean to attack rather than wait f...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text3}
Our enemy is thinking about attack rather than defence - ...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text4}
Our enemies must think we are vulnerable - they are ready...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text5}
Our enemies are readying themselves to attack. If we let ...
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text6}
Our enemies are readying themselves to attack. If we atta...
¬-------------------
{Start_Battle_Enemy_On_Defensive_Text_01_Title} Enemy Hol...
{Start_Battle_Enemy_On_Defensive_Text_01_Text1}
The enemy are holding their ground, waiting for us to tak...
{Start_Battle_Enemy_On_Defensive_Text_01_Text2}
The enemy are just waiting for us to advance. Hmm… wise m...
{Start_Battle_Enemy_On_Defensive_Text_01_Text3}
The enemy are standing to, waiting for our attack. You sh...
{Start_Battle_Enemy_On_Defensive_Text_01_Text4}
The enemy are content to stand on the defensive. Their st...
{Start_Battle_Enemy_On_Defensive_Text_01_Text5}
The enemy have deployed in a defensive formation. They ob...
¬-------------------
{Start_Battle_Enemy_Defending_Crossing_Text_01_Title} Ene...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text1}
The enemy are planning to defend the river crossing. Find...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text2}
The enemy are cautious, and waiting for us to attempt a r...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text3}
The enemy have decided to defend the river crossing. We n...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text4}
We face an opposed river crossing. A direct attack will c...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text5}
The enemy are defending the river crossing, and obviously...
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text6}
The enemy plan is clear: to wait for us to try and cross ...
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{Start_Battle_Enemy_Scouting_Text_01_Title} Enemy Scouts
{Start_Battle_Enemy_Scouting_Text_01_Text1}
The enemy have scouts looking for us. So… they have no pl...
{Start_Battle_Enemy_Scouting_Text_01_Text2}
The enemy seem to be unsure of our intentions - their sco...
{Start_Battle_Enemy_Scouting_Text_01_Text3}
The enemy seem unsure of what to do. Their scouts are loo...
{Start_Battle_Enemy_Scouting_Text_01_Text4}
The enemy scouts are looking for our army's strengths and...
{Start_Battle_Enemy_Scouting_Text_01_Text5}
The enemy are being prudent, and scouting our army before...
{Start_Battle_Enemy_Scouting_Text_01_Text6}
Enemy scouts are looking for our forces. For now, the ene...
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{Start_Battle_Withdraw_Now_Run_Away_Text_01_Title} Retrea...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text1}
They have an overwhelming superiority. A certain discreti...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text2}
They have an overwhelming superiority in this battle. Bra...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text3}
The enemy are overwhelmingly superior! This may be a good...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text4}
The enemy are overwhelmingly superior to our army. Withdr...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text5}
Discretion is the better part of valour. Run, now. Away f...
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Title} Retrea...
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text1}
They are quite powerful. We are quite weak. The strategy ...
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text2}
There's an awful lot of fight in that lot over there. We ...
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text3}
They are extremely powerful and, quite frankly, we haven'...
{Start_Battle_Withdraw_Now_Run_Away_Text_03_Title} Retrea...
{Start_Battle_Withdraw_Now_Run_Away_Text_03_Text1}
Run! Run Away! RUN AWAY!
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{Start_Battle_Enemy_Defending_Hill_Text_01_Title} Enemy O...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text1}
The enemy are forming on a hill - they expect us to attack!
{Start_Battle_Enemy_Defending_Hill_Text_01_Text2}
The enemy look like they're going to defend that hill, a ...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text3}
The enemy seem to have decided defence is their best poli...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text4}
The enemy general thinks he has a strong defensive positi...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text5}
Luring the enemy off their hilltop would seem tactically ...
{Start_Battle_Enemy_Defending_Hill_Text_01_Text6}
The enemy are readying themselves hold that hilltop. We s...
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{Skirmish_Mode_Advice_Text_01_Title} Skirmish Mode
{Skirmish_Mode_Advice_Text_01_Text1}
Archers and skirmishers will automatically move away from...
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{Missile_Attack_Basics_Text_01_Title} Arrows and Javelins
{Missile_Attack_Basics_Text_01_Text1}
A skilled warrior has no more defence against an arrow or...
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{Missile_Attack_Before_Engaging_Text_01_Title} Use Missil...
{Missile_Attack_Before_Engaging_Text_01_Text1}
If the enemy are waiting for your first move, use your mi...
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{Missile_Attack_Heavy_Cavalry_Text_01_Title} Skirmishers ...
{Missile_Attack_Heavy_Cavalry_Text_01_Text1}
Heavily armoured troops with shields have good defence ag...
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{Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Title}...
{Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Text1}
Deploy your skirmishers behind your lines, as the enemy h...
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{Javelins_Vs_Armour_Text_01_Title} Use Javelins Against A...
{Javelins_Vs_Armour_Text_01_Text1}
Thrown javelins and spears are more effective against arm...
{Javelins_Vs_Armour_Text_02_Title} More About Javelins
{Javelins_Vs_Armour_Text_02_Text1}
You need to get very close to enemy troops to use javelin...
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{Missile_Attack_Light_Cavalry_Moving_Text_01_Title} Light...
{Missile_Attack_Light_Cavalry_Moving_Text_01_Text1}
Lightly armoured cavalry make a good target for arrows wh...
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{Concentrate_Your_Fire_Flank_Text_01_Title} Concentrate Y...
{Concentrate_Your_Fire_Flank_Text_01_Text1}
If you're attempting to flank the enemy, focus your missi...
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{Medium_Heavy_Infantry_With_Javelins_Text_01_Title} Javel...
{Medium_Heavy_Infantry_With_Javelins_Text_01_Text1}
Medium and heavy infantry equipped with javelins or pila ...
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{Hit_Sitting_Targets_With_Missiles_Text_01_Title} Take Ad...
{Hit_Sitting_Targets_With_Missiles_Text_01_Text1}
When attacking an enemy that refuses to move, sit back an...
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{Enemy_Missile_Superiority_Text_01_Title} Enemy Missile S...
{Enemy_Missile_Superiority_Text_01_Text1}
When attacking an enemy with superior missile troops, you...
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{Cannon_Fodder_Text_01_Title} Arrow Fodder
{Cannon_Fodder_Text_01_Text1}
The enemy will try to take out your best troops with thei...
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{Stay_Grouped_Text_01_Title} Stay Close To The Main Force
{Stay_Grouped_Text_01_Text1}
When using light troops to force enemy archers to retreat...
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{Draw_Their_Fire_Text_01_Title} Draw Their Fire
{Draw_Their_Fire_Text_01_Text1}
Lower quality infantry with armour and shields make great...
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{Infantry_Counter_Attack_Text_01_Title} Counter-Charge!
{Infantry_Counter_Attack_Text_01_Text1}
There is often an advantage in ordering your infantry to ...
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{Fight_To_The_Death_Text_01_Title} Fight to the Death!
{Fight_To_The_Death_Text_01_Text1}
You have surrounded an enemy unit and, as they have nowhe...
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{Infantry_Attack_Pants_Quality_Text_01_Title} Some Troops...
{Infantry_Attack_Pants_Quality_Text_01_Text1}
Lower quality infantry are useful for engaging and holdin...
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{Infantry_Go_For_The_Throat_Text_01_Title} Go For The Thr...
{Infantry_Go_For_The_Throat_Text_01_Text1}
Grab the enemy by the throat and then hit them in the vit...
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{Infantry_Combine_Unit_Types_Text_01_Title} Fixing and Ki...
{Infantry_Combine_Unit_Types_Text_01_Text1}
Infantry make a good pinning force to hold the enemy in p...
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{Outflanking_Basics_1_Text_01_Title} Outflanking Manoeuvre
{Outflanking_Basics_1_Text_01_Text1}
To outflank the enemy, go around the ends of their line a...
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{Outflanking_Basics_2_Text_01_Title} Outflanking Manoeuvre
{Outflanking_Basics_2_Text_01_Text1}
Outflanking forces can be turned into pinning forces. If ...
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{Outflanking_Basics_3_Text_01_Title} Find A Weak Spot
{Outflanking_Basics_3_Text_01_Text1}
Outflanking is not the only way to get behind an enemy li...
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{Outflanking_Basics_4_Text_01_Title} Use Spearmen Against...
{Outflanking_Basics_4_Text_01_Text1}
The enemy will often try to flank your formation with cav...
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{Anti_Flanking_Basics_1_Trigger_Title} Cavalry On The Fla...
{Anti_Flanking_Basics_1_Trigger_Text1}
The best way to avoid being flanked is to stop the enemy ...
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{Stay_Close_Text_01_Title} Stay Close
{Stay_Close_Text_01_Text1}
Always try to present a solid wall of troops to the enemy...
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{Keep_Reserves_Text_01_Title} Reserves
{Keep_Reserves_Text_01_Text1}
Always keep some forces in reserve behind your front line...
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{Wavy_Line_Text_01_Title} A Kink In Your Line Is Not Nece...
{Wavy_Line_Text_01_Text1}
A straight line of units is not always the best formation...
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{Phalanx_Defence_Basics_Text_01_Title} Fighting A Phalanx
{Phalanx_Defence_Basics_Text_01_Text1}
Never expect to defeat a phalanx in combat from the front...
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{Phalanx_Deployment_Basics_Text_01_Title} Phalanxes
{Phalanx_Deployment_Basics_Text_01_Text1}
Your phalanx formations are almost unbeatable from the fr...
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{Defensive_Strategies_Hills_1_Text_01_Title} Defending Hi...
{Defensive_Strategies_Hills_1_Text_01_Text1}
Hills are good defensive positions, as being higher up a ...
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{Offensive_Strategies_Hills_1_Text_01_Title} Attacking Hi...
{Offensive_Strategies_Hills_1_Text_01_Text1}
When attacking an enemy that is deployed on a hill, attac...
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{Offensive_Strategies_Hills_2_Text_01_Title} Attacking Hi...
{Offensive_Strategies_Hills_2_Text_01_Text1}
If your army has superiority in missiles, you may be able...
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{Cavalry_In_Defence_Text_01_Title} Cavalry In Defence
{Cavalry_In_Defence_Text_01_Text1}
Cavalry are not good at defending a static line. Don't pu...
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{Cavalry_Archers_Text_01_Title} Cavalry Archers
{Cavalry_Archers_Text_01_Text1}
Cavalry archers are useful for harassing both fixed defen...
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{Cavalry_On_Flanks_Text_01_Title} Cavalry On Your Flanks
{Cavalry_On_Flanks_Text_01_Text1}
Placing cavalry units on your flanks gives you flexibilit...
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{Cavalry_In_Reserve_Text_01_Title} Cavalry In Reserve
{Cavalry_In_Reserve_Text_01_Text1}
Holding some cavalry in reserve in the centre gives you f...
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{Flanking_With_Cavalry_1_Text_01_Title} Outflanking With ...
{Flanking_With_Cavalry_1_Text_01_Text1}
Cavalry troops make an excellent flanking force. They can...
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{Flanking_With_Cavalry_2_Text_01_Title} Outflanking With ...
{Flanking_With_Cavalry_2_Text_01_Text1}
If a flanking manoeuvre by cavalry is countered, for exam...
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{Flanking_With_Cavalry_And_Infantry_Text_01_Title} Outfla...
{Flanking_With_Cavalry_And_Infantry_Text_01_Text1}
A flanking force of cavalry can be a serious threat to th...
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{Cavalry_Cycle_Text_01_Title} The Cavalry Cycle
{Cavalry_Cycle_Text_01_Text1}
Cavalry cause extra casualties when first charging in due...
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{Tiring_Cavalry_Text_01_Title} Tiring Out Your Cavalry
{Tiring_Cavalry_Text_01_Text1}
Running everywhere with your cavalry lets them cover grou...
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{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Title...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text1}
The enemy are planning to defend the river crossing. It d...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text2}
The enemy are cautious, waiting for us to make an attempt...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text3}
The enemy have decided to defend the river crossing. We n...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text4}
We face an opposed river crossing, as the enemy have chos...
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text5}
The enemy plan is clear: to wait for us to try and cross ...
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{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01...
{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01...
Suggested plan of action: attack the enemy centre with mi...
{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01...
A two-stage plan might work well here. First, soften them...
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{Game_Options_Scroll_Battle_Text_01_Title} Game Options
{Game_Options_Scroll_Battle_Text_01_Text1}
Left click on graphic options to add or remove graphical ...
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{Missiles_Strategy_Formations_Text_02_Title} Preserve You...
{Missiles_Strategy_Formations_Text_02_Text1}
Don't let your archers and skirmishers get too far ahead ...
{Missiles_Strategy_Formations_Text_03_Title} Skirmishers ...
{Missiles_Strategy_Formations_Text_03_Text1}
When sending archers and skirmishers ahead of your main b...
{Missiles_Strategy_Formations_Text_04_Title} Position You...
{Missiles_Strategy_Formations_Text_04_Text1}
If the enemy are slow or defending a fixed position your ...
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{Light_Cavalry_Text_01_Title} Light Cavalry
{Light_Cavalry_Text_01_Text1}
Light cavalry make excellent bait. You can lure the enemy...
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{Ballistas_Scorpions_Text_01_Title} Ballistae
{Ballistas_Scorpions_Text_01_Text1}
Ballistas and scorpions fire large spears or bolts at hig...
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{Onagers_Text_01_Title} Onagers
{Onagers_Text_01_Text1}
Onagers fire large rocks, and are mainly intended for use...
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{Target_Their_Best_Text_01_Title} Target The Enemy's Best
{Target_Their_Best_Text_01_Text1}
When targeting artillery at men, pick out the enemy's bes...
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{Lure_With_Artillery_Text_01_Title} Lure The Enemy Using ...
{Lure_With_Artillery_Text_01_Text1}
Artillery can be a great incentive for a defending enemy ...
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{Stay_In_Cover_Text_01_Title} Stay In Cover
{Stay_In_Cover_Text_01_Text1}
If you're going to make a flanking move, try to pick a ro...
¬-------------------
{Offer_Bait_Text_01_Title} Offer Bait
{Offer_Bait_Text_01_Text1}
Use small mobile forces as bait for ambushes. Leave them ...
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{Feigning_Retreat_Text_01_Title} Feigning A Rout
{Feigning_Retreat_Text_01_Text1}
Feigning a rout by sacrificing a unit is a sure way of en...
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{Enticing_The_Enemy_Text_01_Title} Enticing The Enemy
{Enticing_The_Enemy_Text_01_Text1}
Hiding stronger units to the rear may entice the enemy in...
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{Defeat_In_Detail_Text_01_Title} Defeat In Detail
{Defeat_In_Detail_Text_01_Text1}
Where the enemy are united in a single formation, manoeuv...
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{Look_At_Their_Lines_Text_01_Title} Look At The Enemy Lin...
{Look_At_Their_Lines_Text_01_Text1}
Where the enemy are concentrated, prepare a defensive lin...
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{Enrage_The_Enemy_Text_01_Title} Enrage The Enemy
{Enrage_The_Enemy_Text_01_Text1}
Provoke a defending enemy into unwise attacks by enraging...
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{When_Outnumbered_Text_01_Title} When Outnumbered
{When_Outnumbered_Text_01_Text1}
When you are outnumbered make sure you keep the option of...
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{When_Massively_Outnumbered_Text_01_Title} When Massively...
{When_Massively_Outnumbered_Text_01_Text1}
When massively outnumbered it may be best to avoid the ba...
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{Make_Yourself_Invulnerable_Text_01_Title} Make Yourself ...
{Make_Yourself_Invulnerable_Text_01_Text1}
The key to victory is to make yourself invulnerable and w...
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{Flow_Like_Water_Text_01_Title} Flow Like Water
{Flow_Like_Water_Text_01_Text1}
When attacking, flood like water around the enemy army, u...
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{Disrupt_Their_Plans_Text_01_Title} Disrupt Their Plans
{Disrupt_Their_Plans_Text_01_Text1}
To take the initiative, make the enemy move by creating a...
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{Spread_Panic_Text_01_Title} Spread Panic Amongst Them
{Spread_Panic_Text_01_Text1}
You do not only win a battle by killing every last enemy ...
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{Maintain_Momentum_Text_01_Title} Maintain Momentum
{Maintain_Momentum_Text_01_Text1}
Momentum is overwhelming. Routing three enemy units in a ...
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{Timing_Is_Everything_Text_01_Title} Timing Is Everything
{Timing_Is_Everything_Text_01_Text1}
In causing an enemy rout, timing is everything. You find ...
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{Keep_Your_Distance_Text_01_Title} Keep Your Distance
{Keep_Your_Distance_Text_01_Text1}
When defending, don't be too keen to deploy close to the ...
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{Consider_Your_Reinforcements_Text_01_Title} Consider You...
{Consider_Your_Reinforcements_Text_01_Text1}
When you have another general bringing reinforcements to ...
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{Terrain_Advantage_Text_01_Title} Take Advantage Of Terra...
{Terrain_Advantage_Text_01_Text1}
There are places where a few can defend against many - ri...
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{Javelins_Vs_Armour_Legions_Text_01_Title} Use Of Pila
{Javelins_Vs_Armour_Legions_Text_01_Text1}
The selected unit carries a pilum, a special type of jave...
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{Take_The_Initiative_Text_01_Title} Take The Initiative
{Take_The_Initiative_Text_01_Text1}
Take the initiative in battle by making manoeuvres the en...
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{Hide_Your_Intent_Text_01_Title} Hide Your Intent
{Hide_Your_Intent_Text_01_Text1}
Deploy your troops so they have no visible shape. For exa...
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{Distract_The_Enemy_Text_01_Title} Distract The Enemy
{Distract_The_Enemy_Text_01_Text1}
Rather than racing the enemy to get control of high groun...
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{Never_Over_Commit_Text_01_Title} Never Over-Commit Yours...
{Never_Over_Commit_Text_01_Text1}
Ordering the whole army to attack throws away any chance ...
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{Create_Opportunities_Text_01_Title} Create Opportunities
{Create_Opportunities_Text_01_Text1}
When you see no opportunity or advantage, create changes ...
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{Tire_Them_Out_Marching_Text_01_Title} Tire Them Out Thro...
{Tire_Them_Out_Marching_Text_01_Text1}
Let an attacking enemy come to you rather than moving for...
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{Consider_Their_Formation_Text_01_Title} Consider The Ene...
{Consider_Their_Formation_Text_01_Text1}
When defending, do not attack an enemy advancing towards ...
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{Never_Give_Away_High_Ground_Text_01_Title} Never Give Aw...
{Never_Give_Away_High_Ground_Text_01_Text1}
Be wary when attacking an enemy with their backs to the h...
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{Avoid_The_Elite_Text_01_Title} Avoid The Elite
{Avoid_The_Elite_Text_01_Text1}
Don't start your attack by engaging the enemy's elite tro...
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{Dangerous_When_Cornered_Text_01_Title} Dangerous When Co...
{Dangerous_When_Cornered_Text_01_Text1}
When you surround an enemy, always leave an avenue for es...
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{Keep_Them_Occupied_Text_01_Title} Keep Them Occupied
{Keep_Them_Occupied_Text_01_Text1}
Tire your enemy out by keeping them constantly occupied a...
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{Mountain_Warfare_Text_01_Title} Mountain Warfare
{Mountain_Warfare_Text_01_Text1}
When fighting in mountain passes, stay close to the valle...
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{Take_The_High_Road_Text_01_Title} Take The High Ground
{Take_The_High_Road_Text_01_Text1}
Wherever possible fight downhill. Whoever is higher has a...
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{Avoid_Traps_Text_01_Title} Avoid Walking Into A Trap
{Avoid_Traps_Text_01_Text1}
Avoid approaching places surrounded by heights, where tro...
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{Scout_The_Terrain_Text_01_Title} Always Scout The Terrain
{Scout_The_Terrain_Text_01_Text1}
Be wary of ambushes where there is long grass, forest or ...
¬-------------------
{Consider_The_Birds_Text_01_Title} Consider The Birds
{Consider_The_Birds_Text_01_Text1}
Birds rising and circling is a sign of an enemy lying in ...
¬-------------------
{Know_The_Signs_Text_01_Title} Know The Signs
{Know_The_Signs_Text_01_Text1}
Dust rising upward in high straight columns is a sign of ...
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{Choose_Your_Ground_Text_01_Title} Choose Your Ground Car...
{Choose_Your_Ground_Text_01_Text1}
Don't move your armies to positions where the ground is d...
¬-------------------
{Skirmish_Mode_Button_Text_01_Title} Skirmish Mode
{Skirmish_Mode_Button_Text_01_Text1}
You have pressed the skirmish mode button for the first t...
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{Special_Abilities_Button_Text_01_Title} Special Abilities
{Special_Abilities_Button_Text_01_Text1}
You've pressed the special unit abilities button for the ...
¬-------------------
{Group_Formations_Button_2_Text_01_Title} Group Formations
{Group_Formations_Button_2_Text_01_Text1}
You have pressed the group formation button for the first...
¬-------------------
{Unit_Linking_Button_Text_01_Title} Unit Linking
{Unit_Linking_Button_Text_01_Text1}
You have pressed the unit linking button for the first ti...
¬-------------------
{Withdraw_Button_Text_01_Title} Withdraw
{Withdraw_Button_Text_01_Text1}
You have pressed the withdraw button for the first time. ...
¬-------------------
{Cancel_Order_Button_Text_01_Title} Cancel Order
{Cancel_Order_Button_Text_01_Text1}
You have pressed the cancel order button for the first ti...
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{AI_Assistance_Button_Text_01_Title} AI Assistance
{AI_Assistance_Button_Text_01_Text1}
You have pressed the AI Assistance button for the first t...
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{Grouped_Units_Tabs_Text_01_Title} Grouped Units Tabs
{Grouped_Units_Tabs_Text_01_Text1}
These tabs let you swap between groups of units quickly a...
¬-------------------
{Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_...
{Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_...
Ladders are best used on lightly defended walls. To attac...
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{Siege_Deployer_Scroll_Text_01_Title} Siege Deployment
{Siege_Deployer_Scroll_Text_01_Text1}
Left click and drag your siege equipment onto the unit ca...
¬-------------------
{Outnumbering_The_Enemy_5to1_Text_01_Title} Outnumbering ...
{Outnumbering_The_Enemy_5to1_Text_01_Text1}
When you outnumber the enemy by 5 to 1, a simple strategy...
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{Outnumbering_The_Enemy_2to1_Text_01_Title} Outnumbering ...
{Outnumbering_The_Enemy_2to1_Text_01_Text1}
When you outnumber the enemy 2 to 1 the best strategy is ...
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{Cavalry_Charges_Text_01_Title} Cavalry Charges
{Cavalry_Charges_Text_01_Text1}
It is important to preserve the devastating impact a cava...
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{Defensive_Strategies_Hills_2_Text_01_Title} Defending Hi...
{Defensive_Strategies_Hills_2_Text_01_Text1}
When defending a hill you can set up your defence at the ...
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{Phalanx_Last_Stand_Text_01_Title} Defending With Phalanx...
{Phalanx_Last_Stand_Text_01_Text1}
A ring of phalanxes facing outward is a very strong forma...
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{Anti_Flanking_Basics_2_Trigger_Title} Offer The Enemy So...
{Anti_Flanking_Basics_2_Trigger_Text1}
A sound strategy to avoid being outflanked is to delibera...
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{Missile_Attack_Slingers_Text_01_Title} Slings and Arrows
{Missile_Attack_Slingers_Text_01_Text1}
Slings work like arrows in most respects. However, althou...
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{Retire_To_Entice_Text_01_Title} Retire to Entice
{Retire_To_Entice_Text_01_Text1}
Set up your defence at the base of the hill rather than a...
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{When_Strong_Appear_Weak_Text_01_Title} When Strong Appea...
{When_Strong_Appear_Weak_Text_01_Text1}
Deploying in narrow columns rather than lines makes your ...
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{When_Near_Appear_Far_Away_Text_01_Title} When Near Appea...
{When_Near_Appear_Far_Away_Text_01_Text1}
Deploy a small group of men in plain view towards the rea...
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{UI_Panel_Characters_Early_Advice_Basics_Text_03_Title} R...
{UI_Panel_Characters_Early_Advice_Basics_Text_03_Text1}
A family member may also employ a retinue to assist him i...
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{Help_Game_Options_Scroll_Battle_Text_01_Title} Game Opti...
{Help_Game_Options_Scroll_Battle_Text_01_Text1}
Left click on graphic options to add or remove graphical ...
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{Help_Battle_Stats_Screen_Text_01_Title} Battle Statistics
{Help_Battle_Stats_Screen_Text_01_Text1}
This scroll contains a full statistical unit by unit brea...
¬-------------------
{Help_Keyboard_Shortcuts_Scroll_Text_01_Title} Battle Obj...
{Help_Keyboard_Shortcuts_Scroll_Text_01_Text1}
From this scroll you can choose to view the battle's obje...
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¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
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{Character_Details_Be_A_General_Text_01_Title} Military C...
{Character_Details_Be_A_General_Text_01_Text1}
This man's skills indicate that he would make a good comm...
{Character_Details_Be_A_General_Text_01_Text2}
You'll find that a life in the military probably suits th...
{Character_Details_Be_A_General_Text_01_Text3}
This man is best suited by his temperament and skills to ...
¬-------------------
{Character_Details_Super_General_Text_01_Title} Born Sold...
{Character_Details_Super_General_Text_01_Text1}
This man is obviously destined to be a great leader on th...
{Character_Details_Super_General_Text_01_Text2}
You'll find that this commanding young man will shine in ...
{Character_Details_Super_General_Text_01_Text3}
This man has all the skills needed to become an outstandi...
¬-------------------
{Character_Details_Be_A_Governor_Text_01_Title} Gubernato...
{Character_Details_Be_A_Governor_Text_01_Text1}
This man is best suited by his temperament to be the gove...
{Character_Details_Be_A_Governor_Text_01_Text2}
This man's skills indicate that he would make a good star...
¬-------------------
{Character_Details_Super_Governor_Text_01_Title} Born Rul...
{Character_Details_Super_Governor_Text_01_Text1}
This man is obviously destined to be an outstanding gover...
{Character_Details_Super_Governor_Text_01_Text2}
You'll find that this young man will shine in a governmen...
{Character_Details_Super_Governor_Text_01_Text3}
This man has all the skills needed to become a superb gov...
¬-------------------
{Character_Details_Useless_Text_01_Title} Not A Talented ...
{Character_Details_Useless_Text_01_Text1}
This man is unlikely to be mistaken for someone with tale...
{Character_Details_Useless_Text_01_Text2}
This man is not exactly the sharpest sword in the armoury...
{Character_Details_Useless_Text_01_Text3}
Nature has not been kind to this man. His meagre skills m...
¬-------------------
{Character_Details_All_Rounder_Text_01_Title} A New Parag...
{Character_Details_All_Rounder_Text_01_Text1}
This man's natural talents mean that he would be likely t...
{Character_Details_All_Rounder_Text_01_Text2}
The Gods have been kind to this man, and produced a parag...
{Character_Details_All_Rounder_Text_01_Text3}
This man is a new Hercules, a new Hector, a new Horatius!...
¬-------------------
{City_Riots_Garrison_Properly_Text_01_Title} Settlement R...
{City_Riots_Garrison_Properly_Text_01_Text1}
Troops are needed urgently to quell the rioters. There is...
{City_Riots_Garrison_Properly_Text_01_Text2}
Troops are needed urgently in this settlement. There is n...
{City_Riots_Garrison_Properly_Text_01_Text3}
Troops are needed urgently to quell the rioters. There is...
¬-------------------
{City_Riots_Install_Better_Governor_Text_01_Title} A Fres...
{City_Riots_Install_Better_Governor_Text_01_Text1}
A new man as Governor might re-establish order before the...
{City_Riots_Install_Better_Governor_Text_01_Text2}
A change of Governor - if the right man is appointed - mi...
{City_Riots_Install_Better_Governor_Text_01_Text3}
Perhaps a new Governor would calm the rioters and get the...
¬-------------------
{City_Riots_Throw_Games_Cure_Text_01_Title} Entertain the...
{City_Riots_Throw_Games_Cure_Text_01_Text1}
One way of calming rioters is to give them Gladiatorial G...
{City_Riots_Throw_Games_Cure_Text_01_Text2}
Throw some Gladiatorial Games. While the Mob howl their a...
{City_Riots_Throw_Games_Cure_Text_01_Text3}
Throw some Gladiatorial Games. Give the rioters something...
¬-------------------
{City_Riots_Install_A_Governor_Text_01_Title} Send A Gove...
{City_Riots_Install_A_Governor_Text_01_Text1}
Perhaps sending a governor to this settlement might be a ...
{City_Riots_Install_A_Governor_Text_01_Text2}
The rioters might respond positively to a governor being ...
{City_Riots_Install_A_Governor_Text_01_Text3}
It's possible that the smack of firm government - or any ...
¬-------------------
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Title...
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text1}
Now that he has come of age your heir is likely to be a p...
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text2}
The Gods have not been kind to your family, and your heir...
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text3}
It is now obvious that the shortcomings of your heir can ...
¬-------------------
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_T...
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_T...
Cut back on building work or disband some of your militar...
¬-------------------
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn...
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn...
Your extensive construction or training schedule has bank...
¬-------------------
{Faction_Negative_Cashflow_High_Support_Costs_Text_01_Tit...
{Faction_Negative_Cashflow_High_Support_Costs_Text_01_Tex...
Raise taxes in your towns and cities or disband some troo...
¬-------------------
{Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_T...
{Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_T...
Your treasury is overdrawn thanks to the high cost of sup...
¬-------------------
{Faction_Cashflow_Tax_Oversight_Problem_Text_01_Title} Ra...
{Faction_Cashflow_Tax_Oversight_Problem_Text_01_Text1}
You're spending more money than is coming in because the ...
¬-------------------
{Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01...
{Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01...
Your treasury is overdrawn, as you're spending more money...
¬-------------------
{Julii_Initial_Turn_Advice_Text_01_Title} Where to Start?
{Julii_Initial_Turn_Advice_Text_01_Text1}
Your first priorities should be to conquer the nearby reb...
¬-------------------
{Scipii_Initial_Turn_Advice_Text_01_Title} Where to Start?
{Scipii_Initial_Turn_Advice_Text_01_Text1}
Your first priorities should be to build up your forces o...
¬-------------------
{Brutii_Initial_Turn_Advice_Text_01_Title} Where to Start?
{Brutii_Initial_Turn_Advice_Text_01_Text1}
Your first priority should be to build up your fleets and...
¬-------------------
{Julii_Second_Turn_Starting_Advice_Text_01_Title} For the...
{Julii_Second_Turn_Starting_Advice_Text_01_Text1}
Look to reinforcing your armies, war against the Gauls ma...
¬-------------------
{Scipii_Second_Turn_Starting_Advice_Text_01_Title} For th...
{Scipii_Second_Turn_Starting_Advice_Text_01_Text1}
Ship as many of your troops as possible to Sicily. The is...
¬-------------------
{Brutii_Second_Turn_Starting_Advice_Text_01_Title} For th...
{Brutii_Second_Turn_Starting_Advice_Text_01_Text1}
Building up your forces will allow you to invade and conq...
¬-------------------
{First_Incoming_Message_Text_01_Title} Incoming Message
{First_Incoming_Message_Text_01_Text1}
Left click on the boxes that slide down the left of the s...
¬-------------------
{Incoming_Senate_Mission_Text_01_Title} A Mission from th...
{Incoming_Senate_Mission_Text_01_Text1}
Periodically the Senate will give your faction optional m...
¬-------------------
{Incoming_Message_Wonder_Captured_Text_01_Title} Wonder C...
{Incoming_Message_Wonder_Captured_Text_01_Text1}
Your forces have captured one of the seven Wonders of the...
¬-------------------
{Incoming_Message_War_Declared_Text_01_Title} Declaration...
{Incoming_Message_War_Declared_Text_01_Text1}
War has been declared! Look to your frontier provinces to...
¬-------------------
{Message_Open_Adoption_Text_01_Title} Adoption
{Message_Open_Adoption_Text_01_Text1}
Adoption enables your ruling family to decide who gets in...
{Message_Open_Adoption_Text_02_Title} Family Tree
{Message_Open_Adoption_Text_02_Text1}
If an adopted son is a better candidate as a future leade...
¬-------------------
{Message_Open_Available_Suitor_Text_01_Title} A Suitable ...
{Message_Open_Available_Suitor_Text_01_Text1}
Get the son your leader never had by marrying off one of ...
¬-------------------
{Historical_Character_Appears_Text_01_Title} Legendary Ch...
{Historical_Character_Appears_Text_01_Text1}
Men like this not only made their mark on the ancient wor...
¬-------------------
{Incoming_Senate_Message_Text_01_Title} A Message from Ro...
{Incoming_Senate_Message_Text_01_Text1}
News from the Senate has arrived. Left click on the messa...
¬-------------------
{Senate_Mission_Outstanding_Text_01_Title} The Senate Exp...
{Senate_Mission_Outstanding_Text_01_Text1}
Think carefully before ignoring a mission from the Senate...
¬-------------------
{Senate_Mission_Clock_Running_Text_01_Title} Ignoring the...
{Senate_Mission_Clock_Running_Text_01_Text1}
Little time now remains for you to carry out the Senate's...
{Senate_Mission_Clock_Running_Text_01_Text2}
The patience of the Senators of Rome to see their mission...
¬-------------------
{Character_Suggested_Action_Attack_Enemy_Text_01_Title} A...
{Character_Suggested_Action_Attack_Enemy_Text_01_Text1}
An attack on this enemy would be the best course of actio...
{Character_Suggested_Action_Attack_Enemy_Text_01_Text2}
Attacking this foul enemy would be for the best. They do ...
{Character_Suggested_Action_Attack_Enemy_Text_01_Text3}
Attack is the best form of defence, and we should never m...
{Character_Suggested_Action_Attack_Enemy_Text_01_Text4}
An attack on this enemy would be a good move at this time.
¬-------------------
{City_Construction_Advice_Generalised_Mines_Text_01_Title...
{City_Construction_Advice_Generalised_Mines_Text_01_Text1}
Build more mines here to exploit local resources. The wea...
¬-------------------
{City_Construction_Advice_Generalised_Trader_Roads_Done__...
{City_Construction_Advice_Generalised_Trader_Roads_Done__...
Build better markets to improve the settlement's trade we...
¬-------------------
{City_Construction_Advice_Generalised_Trader_Text_01_Titl...
{City_Construction_Advice_Generalised_Trader_Text_01_Text1}
Better roads will improve a settlement's trade wealth whe...
¬-------------------
{City_Construction_Advice_Generalised_Farms_Text_01_Title...
{City_Construction_Advice_Generalised_Farms_Text_01_Text1}
Build more farms here and the population will rise as the...
¬-------------------
{Character_Suggested_Action_Attack_Settlement_Text_01_Tit...
{Character_Suggested_Action_Attack_Settlement_Text_01_Tex...
An assault on this enemy stronghold could do us nothing b...
{Character_Suggested_Action_Attack_Settlement_Text_01_Tex...
Attacking this nest of enemies would be a fine strategy. ...
{Character_Suggested_Action_Attack_Settlement_Text_01_Tex...
To deprive the enemy of one of his reeking collections of...
{Character_Suggested_Action_Attack_Settlement_Text_01_Tex...
An attack on this settlement would be a fine move at this...
¬-------------------
{Character_Suggested_Action_Patrol_Region_Text_01_Title} ...
{Character_Suggested_Action_Patrol_Region_Text_01_Text1}
This region needs defending from all enemies, both intern...
{Character_Suggested_Action_Patrol_Region_Text_01_Text2}
The region should be defended for the moment.
{Character_Suggested_Action_Patrol_Region_Text_01_Text3}
A defensive garrison in this region can only be to our be...
{Character_Suggested_Action_Patrol_Region_Text_01_Text4}
Maintaining a presence in the region secures our control ...
¬-------------------
{Character_Suggested_Action_Do_Nothing_Text_01_Title} Wai...
{Character_Suggested_Action_Do_Nothing_Text_01_Text1}
Sometimes war and politics dictate that doing nothing is ...
{Character_Suggested_Action_Do_Nothing_Text_01_Text2}
This man is doing a fine job for us right where he is at ...
{Character_Suggested_Action_Do_Nothing_Text_01_Text3}
There is no need to move this man for now.
{Character_Suggested_Action_Do_Nothing_Text_01_Text4}
This man is in the right place and at the right time.
¬-------------------
{Character_Suggested_Action_Move_To_Region_Text_01_Title}...
{Character_Suggested_Action_Move_To_Region_Text_01_Text1}
A march into this region would be advisable at this time.
{Character_Suggested_Action_Move_To_Region_Text_01_Text2}
Moving to this region now would be a good policy.
{Character_Suggested_Action_Move_To_Region_Text_01_Text3}
This man does little good here. He should go to this regi...
{Character_Suggested_Action_Move_To_Region_Text_01_Text4}
This man would be of more use to our empire if he was els...
¬-------------------
{Character_Suggested_Merge_Armies_Text_01_Title} Combine ...
{Character_Suggested_Merge_Armies_Text_01_Text1}
Merging these armies would be a prudent course of action.
¬-------------------
{City_Training_No_Facilities_Here_Text_01_Title} Military...
{City_Training_No_Facilities_Here_Text_01_Text1}
This settlement cannot yet be used to recruit troops, as ...
¬-------------------
{City_Health_Low_No_Sewers_Plague_Risk_Text_01_Title} Rip...
{City_Health_Low_No_Sewers_Plague_Risk_Text_01_Text1}
Build - or improve - sewers here to safeguard the health ...
¬-------------------
{City_Health_Slow_Breeding_Effect_Text_01_Title} Slow Pop...
{City_Health_Slow_Breeding_Effect_Text_01_Text1}
Build - or improve - sewers and other public health struc...
¬-------------------
{City_Health_Plague_Garrison_Present_Text_01_Title} Plagu...
{City_Health_Plague_Garrison_Present_Text_01_Text1}
Impose a quarantine! Do not move anyone in or out of the ...
¬-------------------
{City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text...
{City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text...
Public order in this settlement is getting low, without ...
¬-------------------
{Characters_Agent_Diplomat_Early_Advice_Text_01_Title} Di...
{Characters_Agent_Diplomat_Early_Advice_Text_01_Text1}
You can move your diplomat by right clicking on any part ...
{Characters_Agent_Diplomat_Early_Advice_Text_02_Title} Mo...
{Characters_Agent_Diplomat_Early_Advice_Text_02_Text1}
A diplomat can board a fleet at a coast by right clicking...
¬-------------------
{Characters_Agent_Spy_Early_Advice_Text_01_Title} Spies
{Characters_Agent_Spy_Early_Advice_Text_01_Text1}
You can move your spy by right clicking on any part of th...
{Characters_Agent_Spy_Early_Advice_Text_02_Title} More On...
{Characters_Agent_Spy_Early_Advice_Text_02_Text1}
A spy can be killed when trying to carry out a mission. I...
¬-------------------
{Character_Agent_Assassin_Early_Advice_Text_01_Title} Ass...
{Character_Agent_Assassin_Early_Advice_Text_01_Text1}
You can move your assassin by right clicking on any part ...
{Character_Agent_Assassin_Early_Advice_Text_02_Title} Mor...
{Character_Agent_Assassin_Early_Advice_Text_02_Text1}
An experienced assassin is morely likely to kill his targ...
¬-------------------
{Assassination_Mission_Scroll_Text_01_Title} Assassinatio...
{Assassination_Mission_Scroll_Text_01_Text1}
Decide if the chance of successfully killing the target o...
¬-------------------
{UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Diplomacy...
{UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
Left click on the listed offer and demand items to create...
¬-------------------
{Characters_Agent_Army_Early_Advice_Text_01_Title} Armies
{Characters_Agent_Army_Early_Advice_Text_01_Text1}
Right click to move your army to any part of the highligh...
{Characters_Agent_Army_Early_Advice_Text_02_Title} Army C...
{Characters_Agent_Army_Early_Advice_Text_02_Text1}
The strength of an army is shown on its banner - the more...
{Enemy_Zone_Of_Movement_Text_01_Title} Enemy Zone Of Move...
{Enemy_Zone_Of_Movement_Text_01_Text1}
When defending your territory it is important to know how...
{Characters_Agent_Army_Early_Advice_Text_03_Title} Ambush...
{Characters_Agent_Army_Early_Advice_Text_03_Text1}
Send your army into a forest, and they'll wait to ambush ...
{Characters_Agent_Army_Early_Advice_Text_05_Title} Watcht...
{Characters_Agent_Army_Early_Advice_Text_05_Text1}
Watchtowers enable you to see further into territory adja...
¬-------------------
{UI_Panel_Prebattle_Advice_Text_01_Title} Battle is Immin...
{UI_Panel_Prebattle_Advice_Text_01_Text1}
Winning a battle isn't just about troop numbers. The bala...
¬-------------------
{Characters_Agent_Fleet_Early_Advice_Text_01_Title} Fleets
{Characters_Agent_Fleet_Early_Advice_Text_01_Text1}
Right click to move your fleet to any part of the highlig...
{Characters_Agent_Fleet_Early_Advice_Text_02_Title} More ...
{Characters_Agent_Fleet_Early_Advice_Text_02_Text1}
You can attack a fleet belonging to another faction when ...
{Characters_Agent_Fleet_Early_Advice_Text_03_Title} Incre...
{Characters_Agent_Fleet_Early_Advice_Text_03_Text1}
Build ports, shipwrights and dockyards for the ability to...
¬-------------------
{UI_Panel_Naval_Prebattle_Advice_Text_01_Title} Naval Com...
{UI_Panel_Naval_Prebattle_Advice_Text_01_Text1}
Much like land battles, victory in naval warfare isn't me...
¬-------------------
{Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Title}...
{Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Text1}
Your army cannot move any further this turn. It will be a...
¬-------------------
{Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Title} ...
{Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Text1}
Your spy can move no further this turn. He will be availa...
¬-------------------
{Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Ti...
{Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Te...
Your diplomat can move no further this turn. He will be a...
¬-------------------
{Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Ti...
{Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Te...
Your assassin can go no further this turn. He will be ava...
¬-------------------
{UI_Panel_Settlement_Advanced_Advice_Text_01_Title} Settl...
{UI_Panel_Settlement_Advanced_Advice_Text_01_Text1}
This scroll contains a detailed look at the various aspec...
¬-------------------
{UI_Panel_Trade_Early_Advice_Basics_Text_01_Title} Settle...
{UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1}
This scroll enables you to view the tradeable goods in yo...
¬-------------------
{UI_Panel_Building_Early_Advice_Basics_Text_02_Title} Con...
{UI_Panel_Building_Early_Advice_Basics_Text_02_Text1}
Left click on my portrait in the scroll to ask for advice...
¬-------------------
{UI_Panel_Training_Early_Advice_Basics_Text_02_Title} Rec...
{UI_Panel_Training_Early_Advice_Basics_Text_02_Text1}
Left click on my portrait in the scroll to ask for advice...
{UI_Panel_Training_Early_Advice_Basics_Text_03_Title} Imp...
{UI_Panel_Training_Early_Advice_Basics_Text_03_Text1}
You can obtain better quality weapons and armour for your...
¬-------------------
{UI_Panel_Hire_Mercenaries_Open_Text_01_Title} Mercenaries
{UI_Panel_Hire_Mercenaries_Open_Text_01_Text1}
The number of mercenary units of a certain type available...
¬-------------------
{UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01...
{UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01...
This scroll enables you to view the state of diplomatic r...
¬-------------------
{UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Tit...
{UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Tex...
The senate will give your faction goals to achieve from t...
¬-------------------
{UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title} ...
{UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1}
You can view your faction's family tree from here. You ca...
¬-------------------
{Fort_Abandoned_Warning_Text_01_Title} Abandoned Fort!
{Fort_Abandoned_Warning_Text_01_Text1}
You are leaving your fort unattended! Be warned that afte...
¬-------------------
{City_Loyalty_Garrison_Leaves_Warning_Text_01_Title} No G...
{City_Loyalty_Garrison_Leaves_Warning_Text_01_Text1}
Leaving a settlement without a garrison invites invasion ...
¬-------------------
{City_Loyalty_Low_No_Garrison_Warning_Text_01_Title} Risk...
{City_Loyalty_Low_No_Garrison_Warning_Text_01_Text1}
The public order level in this settlement is getting dang...
¬-------------------
{Merge_Armies_Scroll_Text_01_Title} Merging Armies
{Merge_Armies_Scroll_Text_01_Text1}
This scroll appears when you attempt to merge two armies ...
¬-------------------
{Events_Log_Scroll_Text_01_Title} Events Log
{Events_Log_Scroll_Text_01_Text1}
This scroll shows all events that have affected your fact...
¬-------------------
{Building_Details_Scroll_Text_01_Title} Building Informat...
{Building_Details_Scroll_Text_01_Text1}
This scroll gives you all the important information about...
¬-------------------
{UI_Panel_Settlement_Early_Advice_Text_02_Title} Settleme...
{UI_Panel_Settlement_Early_Advice_Text_02_Text1}
Use this scroll to review the economic conditions in a se...
{UI_Panel_Settlement_Early_Advice_Text_04_Title} Settleme...
{UI_Panel_Settlement_Early_Advice_Text_04_Text1}
It is important to regularly review the happiness of your...
{UI_Panel_Settlement_Early_Advice_Text_07_Title} Building...
{UI_Panel_Settlement_Early_Advice_Text_07_Text1}
The building browser button to the left of this scroll gi...
{UI_Panel_Settlement_Early_Advice_Text_08_Title} Overseas...
{UI_Panel_Settlement_Early_Advice_Text_08_Text1}
In coastal settlements construct a port in addition to a ...
¬-------------------
{Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Text1}
Right click to move your army to any part of the highligh...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Text1}
The strength of an army is shown on its banner - the more...
{Help_Enemy_Zone_Of_Movement_Text_01_Title} Enemy Zone Of...
{Help_Enemy_Zone_Of_Movement_Text_01_Text1}
When defending your territory it is important to know how...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Text1}
Send your army into a forest, and they'll wait to ambush ...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Text1}
Watchtowers enable you to see further into territory that...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Text1}
Your armies can hire local mercenaries to fight alongside...
¬-------------------
{Game_Options_Scroll_Text_01_Title} Game Options
{Game_Options_Scroll_Text_01_Text1}
Left click on graphics options to add or remove graphical...
¬-------------------
{Eagle_Lost_Text_01_Title} An Eagle Has Been Lost!
{Eagle_Lost_Text_01_Text1}
Your army has lost its legionary eagle, bringing shame an...
¬-------------------
{Attack_Allies_Scroll_Text_01_Title} Think Before You Act
{Attack_Allies_Scroll_Text_01_Text1}
You are about to launch an attack on a faction you are al...
¬-------------------
{City_Training_barb_peasant_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Barbarian...
¬-------------------
{City_Training_barb_peltast_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Skirmisher Warban...
¬-------------------
{City_Training_barb_slinger_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_slinger_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Slingers ...
¬-------------------
{City_Training_barb_archer_Unit_Next_Text_01_Title} Sugge...
{City_Training_barb_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train an Archer Warband a...
¬-------------------
{City_Training_warband_archer_Unit_Next_Text_01_Title} Su...
{City_Training_warband_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Chosen Archer War...
¬-------------------
{City_Training_warband_huntsman_Unit_Next_Text_01_Title} ...
{City_Training_warband_huntsman_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Forester Warband ...
¬-------------------
{City_Training_warband_hurler_Unit_Next_Text_01_Title} Su...
{City_Training_warband_hurler_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Head Hurl...
¬-------------------
{City_Training_barb_infantry_Unit_Next_Text_01_Title} Sug...
{City_Training_barb_infantry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Warband at this t...
¬-------------------
{City_Training_warband_spear_Unit_Next_Text_01_Title} Sug...
{City_Training_warband_spear_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Spear Warband at ...
¬-------------------
{City_Training_warband_sword_Unit_Next_Text_01_Title} Sug...
{City_Training_warband_sword_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Swordsmen...
¬-------------------
{City_Training_warband_axe_Unit_Next_Text_01_Title} Sugge...
{City_Training_warband_axe_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Axemen at...
¬-------------------
{City_Training_warband_falx_Unit_Next_Text_01_Title} Sugg...
{City_Training_warband_falx_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Falxmen a...
¬-------------------
{City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Title...
{City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Chosen Ax...
¬-------------------
{City_Training_barb_warguard_Unit_Next_Text_01_Title} Sug...
{City_Training_barb_warguard_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Chosen Sw...
¬-------------------
{City_Training_warband_woad_Unit_Next_Text_01_Title} Sugg...
{City_Training_warband_woad_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Woad Warr...
¬-------------------
{City_Training_barb_naked_fanatics_Unit_Next_Text_01_Titl...
{City_Training_barb_naked_fanatics_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Naked Fan...
¬-------------------
{City_Training_barb_druids_Unit_Next_Text_01_Title} Sugge...
{City_Training_barb_druids_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Druids at...
¬-------------------
{City_Training_barb_night_raiders_Unit_Next_Text_01_Title...
{City_Training_barb_night_raiders_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Night Rai...
¬-------------------
{City_Training_barb_berserker_Unit_Next_Text_01_Title} Su...
{City_Training_barb_berserker_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a Berserker Warband...
¬-------------------
{City_Training_barb_screeching_woman_Unit_Next_Text_01_Ti...
{City_Training_barb_screeching_woman_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Screechin...
¬-------------------
{City_Training_barb_wardogs_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_wardogs_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Warhounds...
¬-------------------
{City_Training_barb_cavalry_Unit_Next_Text_01_Title} Sugg...
{City_Training_barb_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Barbarian...
¬-------------------
{City_Training_barb_noble_cavalry_Unit_Next_Text_01_Title...
{City_Training_barb_noble_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Barbarian...
¬-------------------
{City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Titl...
{City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Gothic Ca...
¬-------------------
{City_Training_barb_chariot_light_Unit_Next_Text_01_Title...
{City_Training_barb_chariot_light_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of British L...
¬-------------------
{City_Training_barb_chariot_heavy_Unit_Next_Text_01_Title...
{City_Training_barb_chariot_heavy_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of British H...
¬-------------------
{City_Training_barb_horse_archers_Unit_Next_Text_01_Title...
{City_Training_barb_horse_archers_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Scythian ...
¬-------------------
{City_Training_barb_head_hunting_maidens_Unit_Next_Text_0...
{City_Training_barb_head_hunting_maidens_Unit_Next_Text_0...
It would be a sound strategy to train a unit of Head Hunt...
¬-------------------
{City_Training_barb_scythian_nobles_Unit_Next_Text_01_Tit...
{City_Training_barb_scythian_nobles_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Scythian ...
¬-------------------
{City_Training_barb_scythian_noblewomen_Unit_Next_Text_01...
{City_Training_barb_scythian_noblewomen_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Scythian ...
¬-------------------
{City_Training_barb_ballista_Unit_Next_Text_01_Title} Sug...
{City_Training_barb_ballista_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Ballistae...
¬-------------------
{City_Training_barb_onager_Unit_Next_Text_01_Title} Sugge...
{City_Training_barb_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_T...
{City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_T...
It would be a sound strategy to train a Barbarian Warlord...
¬-------------------
{City_Training_barb_noble_horse_archers_Unit_Next_Text_01...
{City_Training_barb_noble_horse_archers_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Scythian ...
¬-------------------
{City_Training_carthaginian_peasant_Unit_Next_Text_01_Tit...
{City_Training_carthaginian_peasant_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_carthaginian_peltast_Unit_Next_Text_01_Tit...
{City_Training_carthaginian_peltast_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Skirmishe...
¬-------------------
{City_Training_carthaginian_slinger_Unit_Next_Text_01_Tit...
{City_Training_carthaginian_slinger_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Slingers ...
¬-------------------
{City_Training_carthaginian_archer_Unit_Next_Text_01_Titl...
{City_Training_carthaginian_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Archers a...
¬-------------------
{City_Training_carthaginian_city_militia_Unit_Next_Text_0...
{City_Training_carthaginian_city_militia_Unit_Next_Text_0...
It would be a sound strategy to train Town Militia at thi...
¬-------------------
{City_Training_carthaginian_infantry_Unit_Next_Text_01_Ti...
{City_Training_carthaginian_infantry_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Iberian I...
¬-------------------
{City_Training_carthaginian_medium_infantry_Unit_Next_Tex...
{City_Training_carthaginian_medium_infantry_Unit_Next_Tex...
It would be a sound strategy to train a unit of Libyan Sp...
¬-------------------
{City_Training_carthaginian_heavy_infantry_Unit_Next_Text...
{City_Training_carthaginian_heavy_infantry_Unit_Next_Text...
It would be a sound strategy to train a unit of Poeni Inf...
¬-------------------
{City_Training_carthaginian_sacred_band_infantry_Unit_Nex...
{City_Training_carthaginian_sacred_band_infantry_Unit_Nex...
It would be a sound strategy to train a Sacred Band at th...
¬-------------------
{City_Training_spanish_scutarii_Unit_Next_Text_01_Title} ...
{City_Training_spanish_scutarii_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Scutarii ...
¬-------------------
{City_Training_spanish_bull_warriors_Unit_Next_Text_01_Ti...
{City_Training_spanish_bull_warriors_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Bull Warr...
¬-------------------
{City_Training_numidian_javelinmen_Unit_Next_Texr_01_Titl...
{City_Training_numidian_javelinmen_Unit_Next_Texr_01_Text1}
It would be a sound strategy to train a unit of Numidian ...
¬-------------------
{City_Training_numidian_desert_warriors_Unit_Next_Text_01...
{City_Training_numidian_desert_warriors_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Desert In...
¬-------------------
{City_Training_numidian_legionaries_Unit_Next_Text_01_Tit...
{City_Training_numidian_legionaries_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Numidian ...
¬-------------------
{City_Training_carthaginian_cavalry_Unit_Next_Text_01_Tit...
{City_Training_carthaginian_cavalry_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Round Shi...
¬-------------------
{City_Training_carthaginian_medium_cavalry_Unit_Next_Text...
{City_Training_carthaginian_medium_cavalry_Unit_Next_Text...
It would be a sound strategy to train a unit of Long Shie...
¬-------------------
{City_Training_carthaginian_general's_cavalry_Unit_Next_T...
{City_Training_carthaginian_general's_cavalry_Unit_Next_T...
It would be a sound strategy to train a General's Bodygua...
¬-------------------
{City_Training_carthaginian_royal_cavalry_Unit_Next_Text_...
{City_Training_carthaginian_royal_cavalry_Unit_Next_Text_...
It would be a sound strategy to train a unit of Sacred Ba...
¬-------------------
{City_Training_numidian_cavalry_Unit_Next_Text_01_Title} ...
{City_Training_numidian_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Numidian ...
¬-------------------
{City_Training_numidian_camel_riders_Unit_Next_Text_01_Ti...
{City_Training_numidian_camel_riders_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Numidian ...
¬-------------------
{City_Training_carthaginian_warhounds_Unit_Next_Text_01_T...
{City_Training_carthaginian_warhounds_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of Warhounds...
¬-------------------
{City_Training_carthaginian_elephant_forest_Unit_Next_Tex...
{City_Training_carthaginian_elephant_forest_Unit_Next_Tex...
It would be a sound strategy to train a unit of Elephants...
¬-------------------
{City_Training_carthaginian_elephant_african_Unit_Next_Te...
{City_Training_carthaginian_elephant_african_Unit_Next_Te...
It would be a sound strategy to train a unit of War Eleph...
¬-------------------
{City_Training_carthaginian_elephant_african_cataphract_U...
{City_Training_carthaginian_elephant_african_cataphract_U...
It would be a sound strategy to train a unit of Armoured ...
¬-------------------
{City_Training_carthaginian_onager_Unit_Next_Text_01_Titl...
{City_Training_carthaginian_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_carthaginian_heavy_onager_Unit_Next_Text_0...
{City_Training_carthaginian_heavy_onager_Unit_Next_Text_0...
It would be a sound strategy to train a unit of Heavy Ona...
¬-------------------
{City_Training_east_peasant_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_east_peltast_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peltasts ...
¬-------------------
{City_Training_east_slinger_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_slinger_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Slingers at this ti...
¬-------------------
{City_Training_east_archer_Unit_Next_Text_01_Title} Sugge...
{City_Training_east_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Archers at this tim...
¬-------------------
{City_Training_east_hillmen_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_hillmen_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Hillmen a...
¬-------------------
{City_Training_east_infantry_Unit_Next_Text_01_Title} Sug...
{City_Training_east_infantry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Eastern I...
¬-------------------
{City_Training_east_heavy_infantry_Unit_Next_Text_01_Titl...
{City_Training_east_heavy_infantry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Heavy Spe...
¬-------------------
{City_Training_east_hoplite_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_hoplite_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Phalanx P...
¬-------------------
{City_Training_east_hoplite_brazen_shield_Unit_Next_Text_...
{City_Training_east_hoplite_brazen_shield_Unit_Next_Text_...
It would be a sound strategy to train a unit of Bronze Sh...
¬-------------------
{City_Training_east_legionary_Unit_Next_Text_01_Title} Su...
{City_Training_east_legionary_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Armenian ...
¬-------------------
{City_Training_east_cavalry_Unit_Next_Text_01_Title} Sugg...
{City_Training_east_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Pontic Li...
¬-------------------
{City_Training_east_heavy_cavalry_Unit_Next_Text_01_Title...
{City_Training_east_heavy_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Pontic He...
¬-------------------
{City_Training_east_heavy_cataphract_Unit_Next_Text_01_Ti...
{City_Training_east_heavy_cataphract_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Cataphrac...
¬-------------------
{City_Training_east_cappodocian_cavalry_Unit_Next_Text_01...
{City_Training_east_cappodocian_cavalry_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Cappadoci...
¬-------------------
{City_Training_east_persian_cavalry_Unit_Next_Text_01_Tit...
{City_Training_east_persian_cavalry_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Persian C...
¬-------------------
{City_Training_east_cataphract_archer_Unit_Next_Text_01_T...
{City_Training_east_cataphract_archer_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of Cataphrac...
¬-------------------
{City_Training_east_horse_archer_Unit_Next_Text_01_Title}...
{City_Training_east_horse_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Horse Archers at th...
¬-------------------
{City_Training_east_camel_cataphract_Unit_Next_Text_01_Ti...
{City_Training_east_camel_cataphract_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Cataphrac...
¬-------------------
{City_Training_east_elephant_Unit_Next_Text_01_Title} Sug...
{City_Training_east_elephant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of War Eleph...
¬-------------------
{City_Training_east_scythed_chariot_Unit_Next_Text_01_Tit...
{City_Training_east_scythed_chariot_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Scythed C...
¬-------------------
{City_Training_east_chariot_archer_Unit_Next_Text_01_Titl...
{City_Training_east_chariot_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Chariot A...
¬-------------------
{City_Training_east_generals_cavalry_Unit_Next_Text_01_Ti...
{City_Training_east_generals_cavalry_Unit_Next_Text_01_Te...
It would be a sound strategy to train an Eastern General ...
¬-------------------
{City_Training_east_pontic_general_Unit_Next_Text_01_Titl...
{City_Training_east_pontic_general_Unit_Next_Text_01_Text1}
It would be a sound strategy to train an Eastern General ...
¬-------------------
{City_Training_east_onager_Unit_Next_Text_01_Title} Sugge...
{City_Training_east_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_egyptian_peasant_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_egyptian_peltast_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Skirmishe...
¬-------------------
{City_Training_egyptian_slinger_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_slinger_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Slingers ...
¬-------------------
{City_Training_egyptian_archer_Unit_Next_Text_01_Title} S...
{City_Training_egyptian_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Bowmen at...
¬-------------------
{City_Training_egyptian_archer_elite_Unit_Next_Text_01_Ti...
{City_Training_egyptian_archer_elite_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Pharoah's...
¬-------------------
{City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01...
{City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Nubian Sp...
¬-------------------
{City_Training_egyptian_nile_infantry_Unit_Next_Text_01_T...
{City_Training_egyptian_nile_infantry_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of Nile Spea...
¬-------------------
{City_Training_egyptian_infantry_Unit_Next_Text_01_Title}...
{City_Training_egyptian_infantry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Desert Ax...
¬-------------------
{City_Training_egyptian_elite_guards_Unit_Next_Text_01_Ti...
{City_Training_egyptian_elite_guards_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Pharoah's...
¬-------------------
{City_Training_egyptian_cavalry_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Desert Ca...
¬-------------------
{City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_...
{City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_...
It would be a sound strategy to train a unit of Nubian Ca...
¬-------------------
{City_Training_egyptian_cleruch_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_cleruch_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Nile Cavalry at thi...
¬-------------------
{City_Training_egyptian_bedouin_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_bedouin_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Camel Arc...
¬-------------------
{City_Training_egyptian_chariot_Unit_Next_Text_01_Title} ...
{City_Training_egyptian_chariot_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Egyptian ...
¬-------------------
{City_Training_egyptian_chariot_archer_Unit_Next_Text_01_...
{City_Training_egyptian_chariot_archer_Unit_Next_Text_01_...
It would be a sound strategy to train a unit of Egyptian ...
¬-------------------
{City_Training_egyptian_onager_Unit_Next_Text_01_Title} S...
{City_Training_egyptian_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Ti...
{City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Heavy Ona...
¬-------------------
{City_Training_egyptian_generals_bodyguard_Unit_Next_Text...
{City_Training_egyptian_generals_bodyguard_Unit_Next_Text...
It would be a sound strategy to train an Egyptian General...
¬-------------------
{City_Training_greek_peasant_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_greek_peltast_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peltasts ...
¬-------------------
{City_Training_greek_archer_Unit_Next_Text_01_Title} Sugg...
{City_Training_greek_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Archers a...
¬-------------------
{City_Training_greek_heavy_peltast_Unit_Next_Text_01_Titl...
{City_Training_greek_heavy_peltast_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Heavy Pel...
¬-------------------
{City_Training_greek_hoplite_militia_Unit_Next_Text_01_Ti...
{City_Training_greek_hoplite_militia_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Militia H...
¬-------------------
{City_Training_greek_hoplite_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_hoplite_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Hoplites ...
¬-------------------
{City_Training_greek_hoplite_elite_Unit_Next_Text_01_Titl...
{City_Training_greek_hoplite_elite_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Armoured ...
¬-------------------
{City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Ti...
{City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Spartan H...
¬-------------------
{City_Training_greek_levy_pikemen_Unit_Next_Text_01_Title...
{City_Training_greek_levy_pikemen_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Levy Pike...
¬-------------------
{City_Training_greek_pikemen_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_pikemen_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Phalanx P...
¬-------------------
{City_Training_greek_royal_pikemen_Unit_Next_Text_01_Titl...
{City_Training_greek_royal_pikemen_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Royal Pik...
¬-------------------
{City_Training_greek_silver_shield_pikemen_Unit_Next_Text...
{City_Training_greek_silver_shield_pikemen_Unit_Next_Text...
It would be a sound strategy to train a unit of Silver Sh...
¬-------------------
{City_Training_greek_argyraspid_Unit_Next_Text_01_Title} ...
{City_Training_greek_argyraspid_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Silver Sh...
¬-------------------
{City_Training_greek_bastarnae_Unit_Next_Text_01_Title} S...
{City_Training_greek_bastarnae_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Bastarnae...
¬-------------------
{City_Training_greek_light_lancer_Unit_Next_Text_01_Title...
{City_Training_greek_light_lancer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Light Lan...
¬-------------------
{City_Training_greek_cavalry_Unit_Next_Text_01_Title} Sug...
{City_Training_greek_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Militia C...
¬-------------------
{City_Training_greek_medium_cavalry_Unit_Next_Text_01_Tit...
{City_Training_greek_medium_cavalry_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Greek Cav...
¬-------------------
{City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Titl...
{City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Macedonia...
¬-------------------
{City_Training_greek_royal_cavalry_Unit_Next_Text_01_Titl...
{City_Training_greek_royal_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Companion...
¬-------------------
{City_Training_greek_general's_guard_cavalry_Unit_Next_Te...
{City_Training_greek_general's_guard_cavalry_Unit_Next_Te...
It would be a sound strategy to train a unit of General's...
¬-------------------
{City_Training_thracian_bodyguard_Unit_Next_Text_01_Title...
{City_Training_thracian_bodyguard_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of General's...
¬-------------------
{City_Training_greek_elephant_small_Unit_Next_Text_01_Tit...
{City_Training_greek_elephant_small_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Elephants...
¬-------------------
{City_Training_greek_elephant_african_Unit_Next_Text_01_T...
{City_Training_greek_elephant_african_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of War Eleph...
¬-------------------
{City_Training_greek_elephant_cataphract_Unit_Next_Text_0...
{City_Training_greek_elephant_cataphract_Unit_Next_Text_0...
It would be a sound strategy to train a unit of Armoured ...
¬-------------------
{City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Ti...
{City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Incendiar...
¬-------------------
{City_Training_greek_ballista_Unit_Next_Text_01_Title} Su...
{City_Training_greek_ballista_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Ballistae...
¬-------------------
{City_Training_greek_onager_Unit_Next_Text_01_Title} Sugg...
{City_Training_greek_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_greek_heavy_onager_Unit_Next_Text_01_Title...
{City_Training_greek_heavy_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Heavy Ona...
¬-------------------
{City_Training_greek_chariot_scythed_Unit_Next_Text_01_Ti...
{City_Training_greek_chariot_scythed_Unit_Next_Text_01_Te...
It would be a sound strategy to train a unit of Scythed C...
¬-------------------
{City_Training_roman_peasant_Unit_Next_Text_01_Title} Sug...
{City_Training_roman_peasant_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Peasants ...
¬-------------------
{City_Training_roman_archer_Unit_Next_Text_01_Title} Sugg...
{City_Training_roman_archer_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Archers a...
¬-------------------
{City_Training_roman_archer_auxilia_Unit_Next_Text_01_Tit...
{City_Training_roman_archer_auxilia_Unit_Next_Text_01_Tex...
It would be a sound strategy to train an Archer Auxilia a...
¬-------------------
{City_Training_roman_velite_Unit_Next_Text_01_Title} Sugg...
{City_Training_roman_velite_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Velites a...
¬-------------------
{City_Training_roman_light_infantry_auxilia_Unit_Next_Tex...
{City_Training_roman_light_infantry_auxilia_Unit_Next_Tex...
It would be a sound strategy to train a Light Auxilia at ...
¬-------------------
{City_Training_roman_city_militia_Unit_Next_Text_01_Title...
{City_Training_roman_city_militia_Unit_Next_Text_01_Text1}
It would be a sound strategy to train some Town Watch at ...
¬-------------------
{City_Training_roman_hastati_Unit_Next_Text_01_Title} Sug...
{City_Training_roman_hastati_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Hastati a...
¬-------------------
{City_Training_roman_princeps_Unit_Next_Text_01_Title} Su...
{City_Training_roman_princeps_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Princeps ...
¬-------------------
{City_Training_roman_triarii_Unit_Next_Text_01_Title} Sug...
{City_Training_roman_triarii_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Triarii a...
¬-------------------
{City_Training_roman_infantry_auxilia_Unit_Next_Text_01_T...
{City_Training_roman_infantry_auxilia_Unit_Next_Text_01_T...
It would be a sound strategy to train an Infantry Auxilia...
¬-------------------
{City_Training_roman_legionary_cohort_i_Unit_Next_Text_01...
{City_Training_roman_legionary_cohort_i_Unit_Next_Text_01...
It would be a sound strategy to train an Early Legionary ...
¬-------------------
{City_Training_roman_legionary_first_cohort_i_Unit_Next_T...
{City_Training_roman_legionary_first_cohort_i_Unit_Next_T...
It would be a sound strategy to train an Early Legionary ...
¬-------------------
{City_Training_roman_legionary_cohort_ii_Unit_Next_Text_0...
{City_Training_roman_legionary_cohort_ii_Unit_Next_Text_0...
It would be a sound strategy to train a Legionary Cohort ...
¬-------------------
{City_Training_roman_legionary_first_cohort_ii_Unit_Next_...
{City_Training_roman_legionary_first_cohort_ii_Unit_Next_...
It would be a sound strategy to train a Legionary First C...
¬-------------------
{City_Training_roman_praetorian_cohort_i_Unit_Next_Text_0...
{City_Training_roman_praetorian_cohort_i_Unit_Next_Text_0...
It would be a sound strategy to train a Praetorian Cohort...
¬-------------------
{City_Training_roman_praetorian_cohort_urban_i_Unit_Next_...
{City_Training_roman_praetorian_cohort_urban_i_Unit_Next_...
It would be a sound strategy to train an Urban Cohort at ...
¬-------------------
{City_Training_roman_arcani_Unit_Next_Text_01_Title} Sugg...
{City_Training_roman_arcani_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Arcani at this time...
¬-------------------
{City_Training_roman_wardogs_Unit_Next_Text_01_Title} Sug...
{City_Training_roman_wardogs_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Wardogs at this tim...
¬-------------------
{City_Training_roman_pigs_Unit_Next_Text_01_Title} Sugges...
{City_Training_roman_pigs_Unit_Next_Text_01_Text1}
It would be a sound strategy to raise Incendiary Pigs at ...
¬-------------------
{City_Training_roman_velite_gladiator_Unit_Next_Text_01_T...
{City_Training_roman_velite_gladiator_Unit_Next_Text_01_T...
It would be a sound strategy to train a unit of Velite Gl...
¬-------------------
{City_Training_roman_samnite_gladiator_Unit_Next_Text_01_...
{City_Training_roman_samnite_gladiator_Unit_Next_Text_01_...
It would be a sound strategy to train Samnite Gladiators ...
¬-------------------
{City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01...
{City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01...
It would be a sound strategy to train Mirmillo Gladiators...
¬-------------------
{City_Training_roman_light_cavalry_Unit_Next_Text_01_Titl...
{City_Training_roman_light_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train Equites at this tim...
¬-------------------
{City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Ti...
{City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Te...
It would be a sound strategy to train Cavalry Auxilia at ...
¬-------------------
{City_Training_roman_medium_cavalry_Unit_Next_Text_01_Tit...
{City_Training_roman_medium_cavalry_Unit_Next_Text_01_Tex...
It would be a sound strategy to train a unit of Roman Cav...
¬-------------------
{City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Titl...
{City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Legionary...
¬-------------------
{City_Training_roman_praetorian_cavalry_Unit_Next_Text_01...
{City_Training_roman_praetorian_cavalry_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Praetoria...
¬-------------------
{City_Training_roman_generals_guard_cavalry_Unit_Next_Tex...
{City_Training_roman_generals_guard_cavalry_Unit_Next_Tex...
It would be a sound strategy to train a Roman General at ...
¬-------------------
{City_Training_roman_ballista_Unit_Next_Text_01_Title} Su...
{City_Training_roman_ballista_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Ballistae...
¬-------------------
{City_Training_roman_scorpion_Unit_Next_Text_01_Title} Su...
{City_Training_roman_scorpion_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Scorpions...
¬-------------------
{City_Training_roman_onager_Unit_Next_Text_01_Title} Sugg...
{City_Training_roman_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Onagers a...
¬-------------------
{City_Training_roman_heavy_onager_Unit_Next_Text_01_Title...
{City_Training_roman_heavy_onager_Unit_Next_Text_01_Text1}
It would be a sound strategy to train a unit of Heavy Ona...
¬-------------------
{City_Training_roman_repeating_ballista_Unit_Next_Text_01...
{City_Training_roman_repeating_ballista_Unit_Next_Text_01...
It would be a sound strategy to train a unit of Repeating...
¬-------------------
{City_Training_naval_biremes_Unit_Next_Text_01_Title} Sug...
{City_Training_naval_biremes_Unit_Next_Text_01_Text1}
It would be a sound strategy to crew a fleet of Biremes a...
¬-------------------
{City_Training_naval_triremes_Unit_Next_Text_01_Title} Su...
{City_Training_naval_triremes_Unit_Next_Text_01_Text1}
It would be a sound strategy to crew a fleet of Triremes ...
¬-------------------
{City_Training_naval_quinquiremes_Unit_Next_Text_01_Title...
{City_Training_naval_quinquiremes_Unit_Next_Text_01_Text1}
It would be a sound strategy to crew a fleet of Quinquire...
¬-------------------
{City_Training_naval_corvus_quinquireme_Unit_Next_Text_01...
{City_Training_naval_corvus_quinquireme_Unit_Next_Text_01...
It would be a sound strategy to crew a fleet of Corvus Qu...
¬-------------------
{City_Training_No_unit_Unit_Next_Text_01_Title} No Recrui...
{City_Training_No_unit_Unit_Next_Text_01_Text1}
It would best to recruit no new troops at this time. For ...
¬-------------------
{City_Training_No_Unit_Here_Text_01_Title} No Recruitment...
{City_Training_No_Unit_Here_Text_01_Text1}
You do not have the basic buildings required in order to ...
¬-------------------
{City_Construction_Build_governors_house_Next_Text_01_Tit...
{City_Construction_Build_governors_house_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Gove...
¬-------------------
{City_Construction_Build_warriors_hold_Next_Text_01_Title...
{City_Construction_Build_warriors_hold_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Warr...
¬-------------------
{City_Construction_Build_governors_villa_Next_Text_01_Tit...
{City_Construction_Build_governors_villa_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Gove...
¬-------------------
{City_Construction_Build_warlords_hold_Next_Text_01_Title...
{City_Construction_Build_warlords_hold_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Warl...
¬-------------------
{City_Construction_Build_governors_palace_Next_Text_01_Ti...
{City_Construction_Build_governors_palace_Next_Text_01_Te...
At this time it would be a sound strategy to build a Gove...
¬-------------------
{City_Construction_Build_high_kings_hall_Next_Text_01_Tit...
{City_Construction_Build_high_kings_hall_Next_Text_01_Tex...
At this time it would be a sound strategy to build a High...
¬-------------------
{City_Construction_Build_proconsuls_palace_Next_Text_01_T...
{City_Construction_Build_proconsuls_palace_Next_Text_01_T...
At this time it would be a sound strategy to build a Pro-...
¬-------------------
{City_Construction_Build_councillors_chambers_Next_Text_0...
{City_Construction_Build_councillors_chambers_Next_Text_0...
At this time it would be a sound strategy to build Counci...
¬-------------------
{City_Construction_Build_imperial_palace_Next_Text_01_Tit...
{City_Construction_Build_imperial_palace_Next_Text_01_Tex...
At this time it would be a sound strategy to build an Imp...
¬-------------------
{City_Construction_Build_pharoahs_palace_Next_Text_01_Tit...
{City_Construction_Build_pharoahs_palace_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Phar...
¬-------------------
{City_Construction_Build_royal_palace_Next_Text_01_Title}...
{City_Construction_Build_royal_palace_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Roya...
¬-------------------
{City_Construction_Build_wooden_pallisade_Next_Text_01_Ti...
{City_Construction_Build_wooden_pallisade_Next_Text_01_Te...
At this time it would be a sound strategy to build a Wood...
¬-------------------
{City_Construction_Build_wooden_wall_Next_Text_01_Title} ...
{City_Construction_Build_wooden_wall_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Wood...
¬-------------------
{City_Construction_Build_stockade_Next_Text_01_Title} Sug...
{City_Construction_Build_stockade_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Stoc...
¬-------------------
{City_Construction_Build_large_stone_wall_Next_Text_01_Ti...
{City_Construction_Build_large_stone_wall_Next_Text_01_Te...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_epic_stone_wall_Next_Text_01_Tit...
{City_Construction_Build_epic_stone_wall_Next_Text_01_Tex...
At this time it would be a sound strategy to build an Epi...
¬-------------------
{City_Construction_Build_barracks_Next_Text_01_Title} Sug...
{City_Construction_Build_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Barr...
¬-------------------
{City_Construction_Build_muster_field_Next_Text_01_Title}...
{City_Construction_Build_muster_field_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Must...
¬-------------------
{City_Construction_Build_militia_barracks_Next_Text_01_Ti...
{City_Construction_Build_militia_barracks_Next_Text_01_Te...
At this time it would be a sound strategy to build a Mili...
¬-------------------
{City_Construction_Build_meeting_hall_Next_Text_01_Title}...
{City_Construction_Build_meeting_hall_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Meet...
¬-------------------
{City_Construction_Build_city_barracks_Next_Text_01_Title...
{City_Construction_Build_city_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build a City...
¬-------------------
{City_Construction_Build_hall_of_heroes_Next_Text_01_Titl...
{City_Construction_Build_hall_of_heroes_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Hall...
¬-------------------
{City_Construction_Build_legion_barracks_Next_Text_01_Tit...
{City_Construction_Build_legion_barracks_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Legi...
¬-------------------
{City_Construction_Build_army_barracks_Next_Text_01_Title...
{City_Construction_Build_army_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Arm...
¬-------------------
{City_Construction_Build_eastern_army_barracks_Next_Text_...
{City_Construction_Build_eastern_army_barracks_Next_Text_...
At this time it would be a sound strategy to build an Arm...
¬-------------------
{City_Construction_Build_royal_barracks_Next_Text_01_Titl...
{City_Construction_Build_royal_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Roya...
¬-------------------
{City_Construction_Build_urban_barracks_Next_Text_01_Titl...
{City_Construction_Build_urban_barracks_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Urb...
¬-------------------
{City_Construction_Build_seleucid_royal_barracks_Next_Tex...
{City_Construction_Build_seleucid_royal_barracks_Next_Tex...
At this time it would be a sound strategy to build a Roya...
¬-------------------
{City_Construction_Build_stables_Next_Text_01_Title} Sugg...
{City_Construction_Build_stables_Next_Text_01_Text1}
At this time it would be a sound strategy to build Stable...
¬-------------------
{City_Construction_Build_cavalry_barracks_Next_Text_01_Ti...
{City_Construction_Build_cavalry_barracks_Next_Text_01_Te...
At this time it would be a sound strategy to build Cavalr...
¬-------------------
{City_Construction_Build_warlords_stables_Next_Text_01_Ti...
{City_Construction_Build_warlords_stables_Next_Text_01_Te...
At this time it would be a sound strategy to build Warlor...
¬-------------------
{City_Construction_Build_hippodrome_Next_Text_01_Title} S...
{City_Construction_Build_hippodrome_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Hipp...
¬-------------------
{City_Construction_Build_elite_cavalry_barracks_Next_Text...
{City_Construction_Build_elite_cavalry_barracks_Next_Text...
At this time it would be a sound strategy to build Elite ...
¬-------------------
{City_Construction_Build_circus_maximus_Next_Text_01_Titl...
{City_Construction_Build_circus_maximus_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Circ...
¬-------------------
{City_Construction_Build_royal_cavalry_barracks_Next_Text...
{City_Construction_Build_royal_cavalry_barracks_Next_Text...
At this time it would be a sound strategy to build Royal ...
¬-------------------
{City_Construction_Build_practice_field_Next_Text_01_Titl...
{City_Construction_Build_practice_field_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Prac...
¬-------------------
{City_Construction_Build_archery_range_Next_Text_01_Title...
{City_Construction_Build_archery_range_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Arc...
¬-------------------
{City_Construction_Build_catapult_range_Next_Text_01_Titl...
{City_Construction_Build_catapult_range_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Cata...
¬-------------------
{City_Construction_Build_siege_engineer_Next_Text_01_Titl...
{City_Construction_Build_siege_engineer_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Sieg...
¬-------------------
{City_Construction_Build_trader_Next_Text_01_Title} Sugge...
{City_Construction_Build_trader_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Trad...
¬-------------------
{City_Construction_Build_market_Next_Text_01_Title} Sugge...
{City_Construction_Build_market_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Mark...
¬-------------------
{City_Construction_Build_forum_Next_Text_01_Title} Sugges...
{City_Construction_Build_forum_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Foru...
¬-------------------
{City_Construction_Build_agora_Next_Text_01_Title} Sugges...
{City_Construction_Build_agora_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Agor...
¬-------------------
{City_Construction_Build_great_market_Next_Text_01_Title}...
{City_Construction_Build_great_market_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Grea...
¬-------------------
{City_Construction_Build_bazaar_Next_Text_01_Title} Sugge...
{City_Construction_Build_bazaar_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Baza...
¬-------------------
{City_Construction_Build_great_forum_Next_Text_01_Title} ...
{City_Construction_Build_great_forum_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Grea...
¬-------------------
{City_Construction_Build_great_agora_Next_Text_01_Title} ...
{City_Construction_Build_great_agora_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Grea...
¬-------------------
{City_Construction_Build_grand_bazaar_Next_Text_01_Title}...
{City_Construction_Build_grand_bazaar_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Gran...
¬-------------------
{City_Construction_Build_curia_Next_Text_01_Title} Sugges...
{City_Construction_Build_curia_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Curi...
¬-------------------
{City_Construction_Build_merchants_quarter_Next_Text_01_T...
{City_Construction_Build_merchants_quarter_Next_Text_01_T...
At this time it would be a sound strategy to build a Merc...
¬-------------------
{City_Construction_Build_blacksmith_Next_Text_01_Title} S...
{City_Construction_Build_blacksmith_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Blac...
¬-------------------
{City_Construction_Build_weaponsmith_Next_Text_01_Title} ...
{City_Construction_Build_weaponsmith_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Weap...
¬-------------------
{City_Construction_Build_foundry_Next_Text_01_Title} Sugg...
{City_Construction_Build_foundry_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Foun...
¬-------------------
{City_Construction_Build_port_Next_Text_01_Title} Suggest...
{City_Construction_Build_port_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Port...
¬-------------------
{City_Construction_Build_shipwright_Next_Text_01_Title} S...
{City_Construction_Build_shipwright_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Ship...
¬-------------------
{City_Construction_Build_dockyard_Next_Text_01_Title} Sug...
{City_Construction_Build_dockyard_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Dock...
¬-------------------
{City_Construction_Build_sewers_Next_Text_01_Title} Sugge...
{City_Construction_Build_sewers_Next_Text_01_Text1}
At this time it would be a sound strategy to build Sewers...
¬-------------------
{City_Construction_Build_baths_Next_Text_01_Title} Sugges...
{City_Construction_Build_baths_Next_Text_01_Text1}
At this time it would be a sound strategy to build Baths ...
¬-------------------
{City_Construction_Build_aqueduct_Next_Text_01_Title} Sug...
{City_Construction_Build_aqueduct_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Aqu...
¬-------------------
{City_Construction_Build_city_plumbing_Next_Text_01_Title...
{City_Construction_Build_city_plumbing_Next_Text_01_Text1}
At this time it would be a sound strategy to build City P...
¬-------------------
{City_Construction_Build_farms_Next_Text_01_Title} Sugges...
{City_Construction_Build_farms_Next_Text_01_Text1}
At this time it would be a sound strategy to build Land C...
¬-------------------
{City_Construction_Build_farms+1_Next_Text_01_Title} Sugg...
{City_Construction_Build_farms+1_Next_Text_01_Text1}
At this time it would be a sound strategy to build Commun...
¬-------------------
{City_Construction_Build_farms+2_Next_Text_01_Title} Sugg...
{City_Construction_Build_farms+2_Next_Text_01_Text1}
At this time it would be a sound strategy to build Crop R...
¬-------------------
{City_Construction_Build_farms+3_Next_Text_01_Title} Sugg...
{City_Construction_Build_farms+3_Next_Text_01_Text1}
At this time it would be a sound strategy to build Irriga...
¬-------------------
{City_Construction_Build_farms+4_Next_Text_01_Title} Sugg...
{City_Construction_Build_farms+4_Next_Text_01_Text1}
At this time it would be a sound strategy to build Great ...
¬-------------------
{City_Construction_Build_latifundia_Next_Text_01_Title} S...
{City_Construction_Build_latifundia_Next_Text_01_Text1}
At this time it would be a sound strategy to build Latifu...
¬-------------------
{City_Construction_Build_roads_Next_Text_01_Title} Sugges...
{City_Construction_Build_roads_Next_Text_01_Text1}
At this time it would be a sound strategy to build Roads ...
¬-------------------
{City_Construction_Build_paved_roads_Next_Text_01_Title} ...
{City_Construction_Build_paved_roads_Next_Text_01_Text1}
At this time it would be a sound strategy to build Paved ...
¬-------------------
{City_Construction_Build_highways_Next_Text_01_Title} Sug...
{City_Construction_Build_highways_Next_Text_01_Text1}
At this time it would be a sound strategy to build Highwa...
¬-------------------
{City_Construction_Build_mines+1_Next_Text_01_Title} Sugg...
{City_Construction_Build_mines+1_Next_Text_01_Text1}
At this time it would be a sound strategy to build Mines ...
¬-------------------
{City_Construction_Build_academy_Next_Text_01_Title} Sugg...
{City_Construction_Build_academy_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Aca...
¬-------------------
{City_Construction_Build_scriptorium_Next_Text_01_Title} ...
{City_Construction_Build_scriptorium_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Scri...
¬-------------------
{City_Construction_Build_ludus_magnus_Next_Text_01_Title}...
{City_Construction_Build_ludus_magnus_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Ludu...
¬-------------------
{City_Construction_Build_odeum_Next_Text_01_Title} Sugges...
{City_Construction_Build_odeum_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Ode...
¬-------------------
{City_Construction_Build_lyceum_Next_Text_01_Title} Sugge...
{City_Construction_Build_lyceum_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Lyce...
¬-------------------
{City_Construction_Build_theatre_Next_Text_01_Title} Sugg...
{City_Construction_Build_theatre_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Thea...
¬-------------------
{City_Construction_Build_execution_square_Next_Text_01_Ti...
{City_Construction_Build_execution_square_Next_Text_01_Te...
At this time it would be a sound strategy to build an Exe...
¬-------------------
{City_Construction_Build_secret_police_hq_Next_Text_01_Ti...
{City_Construction_Build_secret_police_hq_Next_Text_01_Te...
At this time it would be a sound strategy to build a Secr...
¬-------------------
{City_Construction_Build_secret_police_network_Text_01_Ti...
{City_Construction_Build_secret_police_network_Text_01_Te...
At this time it would be a sound strategy to build a Secr...
¬-------------------
{City_Construction_Build_caravan_Next_Text_01_Title} Sugg...
{City_Construction_Build_caravan_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Cara...
¬-------------------
{City_Construction_Build_frankincense_rd_Next_Text_01_Tit...
{City_Construction_Build_frankincense_rd_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Spic...
¬-------------------
{City_Construction_Build_silk_rd_Next_Text_01_Title} Sugg...
{City_Construction_Build_silk_rd_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Silk...
¬-------------------
{City_Construction_Build_bardic_circle_Next_Text_01_Title...
{City_Construction_Build_bardic_circle_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Bard...
¬-------------------
{City_Construction_Build_thracian_shrine_Next_Text_01_Tit...
{City_Construction_Build_thracian_shrine_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_dacian_shrine_Next_Text_01_Title...
{City_Construction_Build_dacian_shrine_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_thracian_temple_Next_Text_01_Tit...
{City_Construction_Build_thracian_temple_Next_Text_01_Tex...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_dacian_temple_Next_Text_01_Title...
{City_Construction_Build_dacian_temple_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_large_thracian_temple_Next_Text_...
{City_Construction_Build_large_thracian_temple_Next_Text_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_large_dacian_temple_Next_Text_01...
{City_Construction_Build_large_dacian_temple_Next_Text_01...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_awesome_thracian_temple_Next_Tex...
{City_Construction_Build_awesome_thracian_temple_Next_Tex...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_gallic_temple_of_battleforge_shr...
{City_Construction_Build_gallic_temple_of_battleforge_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_armenian_temple_of_battleforge_s...
{City_Construction_Build_armenian_temple_of_battleforge_s...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_armenian_temple_of_battleforge_t...
{City_Construction_Build_armenian_temple_of_battleforge_t...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_armenian_temple_of_battleforge_l...
{City_Construction_Build_armenian_temple_of_battleforge_l...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_armenian_temple_of_battleforge_a...
{City_Construction_Build_armenian_temple_of_battleforge_a...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_shr...
{City_Construction_Build_macedonian_temple_of_farming_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_farming_s...
{City_Construction_Build_carthaginian_temple_of_farming_s...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_dacian_temple_of_farming_shrine_...
{City_Construction_Build_dacian_temple_of_farming_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_tem...
{City_Construction_Build_macedonian_temple_of_farming_tem...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_farming_t...
{City_Construction_Build_carthaginian_temple_of_farming_t...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_dacian_temple_of_farming_temple_...
{City_Construction_Build_dacian_temple_of_farming_temple_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_lar...
{City_Construction_Build_macedonian_temple_of_farming_lar...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_farming_l...
{City_Construction_Build_carthaginian_temple_of_farming_l...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_dacian_temple_of_farming_large_t...
{City_Construction_Build_dacian_temple_of_farming_large_t...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_awe...
{City_Construction_Build_macedonian_temple_of_farming_awe...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_farming_a...
{City_Construction_Build_carthaginian_temple_of_farming_a...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_shrine...
{City_Construction_Build_julii_temple_of_fertility_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_shr...
{City_Construction_Build_egyptian_temple_of_fertility_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_german_temple_of_fertility_shrin...
{City_Construction_Build_german_temple_of_fertility_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_temple...
{City_Construction_Build_julii_temple_of_fertility_temple...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_tem...
{City_Construction_Build_egyptian_temple_of_fertility_tem...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_large_...
{City_Construction_Build_julii_temple_of_fertility_large_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_lar...
{City_Construction_Build_egyptian_temple_of_fertility_lar...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_german_temple_of_fertility_large...
{City_Construction_Build_german_temple_of_fertility_large...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_awesom...
{City_Construction_Build_julii_temple_of_fertility_awesom...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_awe...
{City_Construction_Build_egyptian_temple_of_fertility_awe...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_shrine_Ne...
{City_Construction_Build_scipii_temple_of_forge_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_shrine_...
{City_Construction_Build_seleucid_temple_of_forge_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_dacian_temple_of_forge_shrine_Ne...
{City_Construction_Build_dacian_temple_of_forge_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_temple_Ne...
{City_Construction_Build_scipii_temple_of_forge_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_temple_...
{City_Construction_Build_seleucid_temple_of_forge_temple_...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_dacian_temple_of_forge_temple_Ne...
{City_Construction_Build_dacian_temple_of_forge_temple_Ne...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_large_tem...
{City_Construction_Build_scipii_temple_of_forge_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_large_t...
{City_Construction_Build_seleucid_temple_of_forge_large_t...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_dacian_temple_of_forge_large_tem...
{City_Construction_Build_dacian_temple_of_forge_large_tem...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_awesome_t...
{City_Construction_Build_scipii_temple_of_forge_awesome_t...
At this time it would be a sound strategy to build a Huge...
¬-------------------
{City_Construction_Build_julii_temple_of_fun_shrine_Next_...
{City_Construction_Build_julii_temple_of_fun_shrine_Next_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_shrine_Ne...
{City_Construction_Build_seleucid_temple_of_fun_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_shrine_Ne...
{City_Construction_Build_thracian_temple_of_fun_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_shrine_Ne...
{City_Construction_Build_egyptian_temple_of_fun_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_shrine_Ne...
{City_Construction_Build_armenian_temple_of_fun_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_julii_temple_of_fun_temple_Next_...
{City_Construction_Build_julii_temple_of_fun_temple_Next_...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_temple_Ne...
{City_Construction_Build_seleucid_temple_of_fun_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_temple_Ne...
{City_Construction_Build_thracian_temple_of_fun_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_temple_Ne...
{City_Construction_Build_egyptian_temple_of_fun_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_temple_Ne...
{City_Construction_Build_armenian_temple_of_fun_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_julii_temple_of_fun_large_temple...
{City_Construction_Build_julii_temple_of_fun_large_temple...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_large_tem...
{City_Construction_Build_seleucid_temple_of_fun_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_large_tem...
{City_Construction_Build_thracian_temple_of_fun_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_large_tem...
{City_Construction_Build_egyptian_temple_of_fun_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_large_tem...
{City_Construction_Build_armenian_temple_of_fun_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_julii_temple_of_fun_awesome_temp...
{City_Construction_Build_julii_temple_of_fun_awesome_temp...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_awesome_t...
{City_Construction_Build_seleucid_temple_of_fun_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_awesome_t...
{City_Construction_Build_thracian_temple_of_fun_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_awesome_t...
{City_Construction_Build_egyptian_temple_of_fun_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_awesome_t...
{City_Construction_Build_armenian_temple_of_fun_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_macedonian_temple_of_governors_s...
{City_Construction_Build_macedonian_temple_of_governors_s...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_pontic_temple_of_governors_shrin...
{City_Construction_Build_pontic_temple_of_governors_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_macedonian_temple_of_governors_t...
{City_Construction_Build_macedonian_temple_of_governors_t...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_pontic_temple_of_governors_templ...
{City_Construction_Build_pontic_temple_of_governors_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_macedonian_temple_of_governors_l...
{City_Construction_Build_macedonian_temple_of_governors_l...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_pontic_temple_of_governors_large...
{City_Construction_Build_pontic_temple_of_governors_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_macedonian_temple_of_governors_a...
{City_Construction_Build_macedonian_temple_of_governors_a...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_pontic_temple_of_governors_aweso...
{City_Construction_Build_pontic_temple_of_governors_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_british_temple_of_healing_shrine...
{City_Construction_Build_british_temple_of_healing_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_healing_shrin...
{City_Construction_Build_egyptian_temple_of_healing_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_seleucid_temple_of_healing_shrin...
{City_Construction_Build_seleucid_temple_of_healing_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_brutii_temple_of_healing_shrine_...
{City_Construction_Build_brutii_temple_of_healing_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_british_temple_of_healing_temple...
{City_Construction_Build_british_temple_of_healing_temple...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_egyptian_temple_of_healing_templ...
{City_Construction_Build_egyptian_temple_of_healing_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_seleucid_temple_of_healing_templ...
{City_Construction_Build_seleucid_temple_of_healing_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_brutii_temple_of_healing_temple_...
{City_Construction_Build_brutii_temple_of_healing_temple_...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_british_temple_of_healing_large_...
{City_Construction_Build_british_temple_of_healing_large_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_egyptian_temple_of_healing_large...
{City_Construction_Build_egyptian_temple_of_healing_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_seleucid_temple_of_healing_large...
{City_Construction_Build_seleucid_temple_of_healing_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_brutii_temple_of_healing_large_t...
{City_Construction_Build_brutii_temple_of_healing_large_t...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_healing_aweso...
{City_Construction_Build_egyptian_temple_of_healing_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_seleucid_temple_of_healing_aweso...
{City_Construction_Build_seleucid_temple_of_healing_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_brutii_temple_of_healing_awesome...
{City_Construction_Build_brutii_temple_of_healing_awesome...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_temple_of_horse_shrine_Next_Text...
{City_Construction_Build_temple_of_horse_shrine_Next_Text...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_temple_of_horse_temple_Next_Text...
{City_Construction_Build_temple_of_horse_temple_Next_Text...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_temple_of_horse_large_temple_Nex...
{City_Construction_Build_temple_of_horse_large_temple_Nex...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_temple_of_horse_awesome_temple_N...
{City_Construction_Build_temple_of_horse_awesome_temple_N...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_gallic_temple_of_hunting_shrine_...
{City_Construction_Build_gallic_temple_of_hunting_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_shr...
{City_Construction_Build_macedonian_temple_of_hunting_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_gallic_temple_of_hunting_temple_...
{City_Construction_Build_gallic_temple_of_hunting_temple_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_tem...
{City_Construction_Build_macedonian_temple_of_hunting_tem...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_gallic_temple_of_hunting_large_t...
{City_Construction_Build_gallic_temple_of_hunting_large_t...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_lar...
{City_Construction_Build_macedonian_temple_of_hunting_lar...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_awe...
{City_Construction_Build_macedonian_temple_of_hunting_awe...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_gallic_temple_of_justice_shrine_...
{City_Construction_Build_gallic_temple_of_justice_shrine_...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_s...
{City_Construction_Build_carthaginian_temple_of_justice_s...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_shrin...
{City_Construction_Build_egyptian_temple_of_justice_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_gallic_temple_of_justice_temple_...
{City_Construction_Build_gallic_temple_of_justice_temple_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_t...
{City_Construction_Build_carthaginian_temple_of_justice_t...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_templ...
{City_Construction_Build_egyptian_temple_of_justice_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_gallic_temple_of_justice_large_t...
{City_Construction_Build_gallic_temple_of_justice_large_t...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_l...
{City_Construction_Build_carthaginian_temple_of_justice_l...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_large...
{City_Construction_Build_egyptian_temple_of_justice_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_a...
{City_Construction_Build_carthaginian_temple_of_justice_a...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_aweso...
{City_Construction_Build_egyptian_temple_of_justice_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scythian_temple_of_law_shrine_Ne...
{City_Construction_Build_scythian_temple_of_law_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_shrine_Ne...
{City_Construction_Build_egyptian_temple_of_law_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scipii_temple_of_law_shrine_Next...
{City_Construction_Build_scipii_temple_of_law_shrine_Next...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scythian_temple_of_law_temple_Ne...
{City_Construction_Build_scythian_temple_of_law_temple_Ne...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_temple_Ne...
{City_Construction_Build_egyptian_temple_of_law_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_scipii_temple_of_law_temple_Next...
{City_Construction_Build_scipii_temple_of_law_temple_Next...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_scythian_temple_of_law_large_tem...
{City_Construction_Build_scythian_temple_of_law_large_tem...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_large_tem...
{City_Construction_Build_egyptian_temple_of_law_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_scipii_temple_of_law_large_templ...
{City_Construction_Build_scipii_temple_of_law_large_templ...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_awesome_t...
{City_Construction_Build_egyptian_temple_of_law_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scipii_temple_of_law_awesome_tem...
{City_Construction_Build_scipii_temple_of_law_awesome_tem...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_sh...
{City_Construction_Build_armenian_temple_of_leadership_sh...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_shrin...
{City_Construction_Build_greek_temple_of_leadership_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_shrin...
{City_Construction_Build_julii_temple_of_leadership_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_te...
{City_Construction_Build_armenian_temple_of_leadership_te...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_templ...
{City_Construction_Build_greek_temple_of_leadership_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_templ...
{City_Construction_Build_julii_temple_of_leadership_templ...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_la...
{City_Construction_Build_armenian_temple_of_leadership_la...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_large...
{City_Construction_Build_greek_temple_of_leadership_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_large...
{City_Construction_Build_julii_temple_of_leadership_large...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_aw...
{City_Construction_Build_armenian_temple_of_leadership_aw...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_aweso...
{City_Construction_Build_greek_temple_of_leadership_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_aweso...
{City_Construction_Build_julii_temple_of_leadership_aweso...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scythia_temple_of_love_shrine_Ne...
{City_Construction_Build_scythia_temple_of_love_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_pontic_temple_of_love_shrine_Nex...
{City_Construction_Build_pontic_temple_of_love_shrine_Nex...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_greek_temple_of_love_shrine_Next...
{City_Construction_Build_greek_temple_of_love_shrine_Next...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scythia_temple_of_love_temple_Ne...
{City_Construction_Build_scythia_temple_of_love_temple_Ne...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pontic_temple_of_love_temple_Nex...
{City_Construction_Build_pontic_temple_of_love_temple_Nex...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_greek_temple_of_love_temple_Next...
{City_Construction_Build_greek_temple_of_love_temple_Next...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_scythia_temple_of_love_large_tem...
{City_Construction_Build_scythia_temple_of_love_large_tem...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pontic_temple_of_love_large_temp...
{City_Construction_Build_pontic_temple_of_love_large_temp...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_greek_temple_of_love_large_templ...
{City_Construction_Build_greek_temple_of_love_large_templ...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_pontic_temple_of_love_awesome_te...
{City_Construction_Build_pontic_temple_of_love_awesome_te...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_greek_temple_of_love_awesome_tem...
{City_Construction_Build_greek_temple_of_love_awesome_tem...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_shrine_Ne...
{City_Construction_Build_scipii_temple_of_naval_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_temple_Ne...
{City_Construction_Build_scipii_temple_of_naval_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_large_tem...
{City_Construction_Build_scipii_temple_of_naval_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_awesome_t...
{City_Construction_Build_scipii_temple_of_naval_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_shrine...
{City_Construction_Build_parthia_temple_of_one_god_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_temple...
{City_Construction_Build_parthia_temple_of_one_god_temple...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_large_...
{City_Construction_Build_parthia_temple_of_one_god_large_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_awesom...
{City_Construction_Build_parthia_temple_of_one_god_awesom...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_british_temple_of_trade_shrine_N...
{City_Construction_Build_british_temple_of_trade_shrine_N...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_shr...
{City_Construction_Build_carthaginian_temple_of_trade_shr...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_greek_temple_of_trade_shrine_Nex...
{City_Construction_Build_greek_temple_of_trade_shrine_Nex...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_shrine_Ne...
{City_Construction_Build_brutii_temple_of_trade_shrine_Ne...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_british_temple_of_trade_temple_N...
{City_Construction_Build_british_temple_of_trade_temple_N...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_tem...
{City_Construction_Build_carthaginian_temple_of_trade_tem...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_greek_temple_of_trade_temple_Nex...
{City_Construction_Build_greek_temple_of_trade_temple_Nex...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_temple_Ne...
{City_Construction_Build_brutii_temple_of_trade_temple_Ne...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_british_temple_of_trade_large_te...
{City_Construction_Build_british_temple_of_trade_large_te...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_lar...
{City_Construction_Build_carthaginian_temple_of_trade_lar...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_greek_temple_of_trade_large_temp...
{City_Construction_Build_greek_temple_of_trade_large_temp...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_large_tem...
{City_Construction_Build_brutii_temple_of_trade_large_tem...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_awe...
{City_Construction_Build_carthaginian_temple_of_trade_awe...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_greek_temple_of_trade_awesome_te...
{City_Construction_Build_greek_temple_of_trade_awesome_te...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_awesome_t...
{City_Construction_Build_brutii_temple_of_trade_awesome_t...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_british_temple_of_victory_shrine...
{City_Construction_Build_british_temple_of_victory_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_greek_temple_of_victory_shrine_N...
{City_Construction_Build_greek_temple_of_victory_shrine_N...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_british_temple_of_victory_temple...
{City_Construction_Build_british_temple_of_victory_temple...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_greek_temple_of_victory_temple_N...
{City_Construction_Build_greek_temple_of_victory_temple_N...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_british_temple_of_victory_large_...
{City_Construction_Build_british_temple_of_victory_large_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_greek_temple_of_victory_large_te...
{City_Construction_Build_greek_temple_of_victory_large_te...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_greek_temple_of_victory_awesome_...
{City_Construction_Build_greek_temple_of_victory_awesome_...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_german_temple_of_violence_shrine...
{City_Construction_Build_german_temple_of_violence_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_shrine...
{City_Construction_Build_pontic_temple_of_violence_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_sh...
{City_Construction_Build_macedonian_temple_of_violence_sh...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_shrine...
{City_Construction_Build_brutii_temple_of_violence_shrine...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_german_temple_of_violence_temple...
{City_Construction_Build_german_temple_of_violence_temple...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_temple...
{City_Construction_Build_pontic_temple_of_violence_temple...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_te...
{City_Construction_Build_macedonian_temple_of_violence_te...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_temple...
{City_Construction_Build_brutii_temple_of_violence_temple...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_german_temple_of_violence_large_...
{City_Construction_Build_german_temple_of_violence_large_...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_large_...
{City_Construction_Build_pontic_temple_of_violence_large_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_la...
{City_Construction_Build_macedonian_temple_of_violence_la...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_large_...
{City_Construction_Build_brutii_temple_of_violence_large_...
At this time it would be a sound strategy to build a Larg...
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_awesom...
{City_Construction_Build_pontic_temple_of_violence_awesom...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_aw...
{City_Construction_Build_macedonian_temple_of_violence_aw...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_awesom...
{City_Construction_Build_brutii_temple_of_violence_awesom...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_german_temple_of_viking_shrine_N...
{City_Construction_Build_german_temple_of_viking_shrine_N...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_german_temple_of_viking_temple_N...
{City_Construction_Build_german_temple_of_viking_temple_N...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_german_temple_of_viking_large_te...
{City_Construction_Build_german_temple_of_viking_large_te...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_scythian_temple_of_horse_2_shrin...
{City_Construction_Build_scythian_temple_of_horse_2_shrin...
At this time it would be a sound strategy to build a Shri...
¬-------------------
{City_Construction_Build_scythian_temple_of_horse_2_templ...
{City_Construction_Build_scythian_temple_of_horse_2_templ...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_scythian_temple_of_horse_2_large...
{City_Construction_Build_scythian_temple_of_horse_2_large...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_No_building_Next_Text_01_Title} ...
{City_Construction_Build_No_building_Next_Text_01_Text1}
It would be best not to construct any new buildings at th...
¬-------------------
{City_Construction_Build_stone_wall_Next_Text_01_Title} S...
{City_Construction_Build_stone_wall_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Ston...
¬-------------------
{City_Construction_Build_mines_Next_Text_01_Title} Sugges...
{City_Construction_Build_mines_Next_Text_01_Text1}
At this time it would be a sound strategy to build Mines ...
¬-------------------
{City_Construction_Build_great_amphitheatre_Next_Text_01_...
{City_Construction_Build_great_amphitheatre_Next_Text_01_...
At this time it would be a sound strategy to build a Coli...
¬-------------------
{City_Construction_Build_tavern_Next_Text_01_Title} Sugge...
{City_Construction_Build_tavern_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Tave...
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_awesome...
{City_Construction_Build_seleucid_temple_of_forge_awesome...
At this time it would be a sound strategy to build an Awe...
¬-------------------
{City_Construction_Build_trade_caravan_Next_Text_01_Title...
{City_Construction_Build_trade_caravan_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Trad...
¬-------------------
{City_Construction_Build_arena_Next_Text_01_Title} Sugges...
{City_Construction_Build_arena_Next_Text_01_Text1}
At this time it would be a sound strategy to build an Are...
¬-------------------
{Know_Your_Enemy_Text_01_Title} Know Your Enemy
{Know_Your_Enemy_Text_01_Text1}
An eastern sage once said "Know the enemy and know yourse...
¬-------------------
{Threaten_All_Places_Text_01_Title} Threaten All Places
{Threaten_All_Places_Text_01_Text1}
When attacking, appear to threaten all places, so they mu...
¬-------------------
{Learn_Diplomacy_Text_01_Title} Learn To Interpret Diplom...
{Learn_Diplomacy_Text_01_Text1}
When an enemy's diplomats grovel but give nothing away im...
¬-------------------
{Make_Best_Of_Alliance_Text_01_Title} Make The Best Of An...
{Make_Best_Of_Alliance_Text_01_Text1}
Where both you and your allies border an enemy, try to pe...
¬-------------------
{Foreseen_Is_Forewarned_Text_01_Title} Foreseen Is Forewa...
{Foreseen_Is_Forewarned_Text_01_Text1}
Before attacking it is important to understand the streng...
¬-------------------
{Choose_Your_Battlefield_Text_01_Title} Choose Your Battl...
{Choose_Your_Battlefield_Text_01_Text1}
Too keep the advantage you should always try to make it y...
{Exercise_Control_Text_01_Title} Exercise Control
{Exercise_Control_Text_01_Text1}
When you want to avoid being attacked by a marauding enem...
{Make_An_Offer_Text_01_Title} Make An Offer
{Make_An_Offer_Text_01_Text1}
When you want to entice the enemy into battle, you need t...
{Look_Before_You_Leap_Text_01_Title} Look Before You Leap
{Look_Before_You_Leap_Text_01_Text1}
You can be certain to take what you attack when you attac...
¬-------------------
{Centre_Settlement_Text_01_Title} It’s A Small World
{Centre_Settlement_Text_01_Text1}
Take some time to explore the map. If you need to return ...
¬-------------------
{Draw_Them_Out_Open_Text_01_Title} Draw Them Out
{Draw_Them_Out_Open_Text_01_Text1}
If you're faced with a heavily fortified enemy, attack or...
¬-------------------
{When_To_Attack_Text_01_Title} Know When To Attack And Wh...
{When_To_Attack_Text_01_Text1}
It is important to defend when your strength is inadequat...
¬-------------------
{Principles_Of_War_Text_01_Title} The Principles Of War
{Principles_Of_War_Text_01_Text1}
First attack the enemy's strategy. Then disrupt his allia...
¬-------------------
{Time_To_Kill_Text_01_Title} A Time To Kill
{Time_To_Kill_Text_01_Text1}
Victory will always be yours if you only seek battle when...
¬-------------------
{Settlement_Help_Governors_Panel_Text_01_Title} The Gover...
{Settlement_Help_Governors_Panel_Text_01_Text1}
If you move a general into a settlement he becomes the go...
¬-------------------
{Settlement_Help_Games_Text_01_Title} Games
{Settlement_Help_Games_Text_01_Text1}
When the first level of amphitheatre has been constructed...
¬-------------------
{Settlement_Help_Policies_Text_01_Title} Setting Policies...
{Settlement_Help_Policies_Text_01_Text1}
Tax rate can be adjusted here using the arrow icons. If y...
¬-------------------
{Settlement_Help_Construction_Basics_Text_01_Title} The C...
{Settlement_Help_Construction_Basics_Text_01_Text1}
The panel below shows the buildings it is possible to con...
¬-------------------
{Settlement_Help_Construction_Detail_Text_01_Title} Repai...
{Settlement_Help_Construction_Detail_Text_01_Text1}
Buildings can be damaged following a siege or during natu...
¬-------------------
{Settlement_Help_Construction_Advice_Text_01_Title} Reque...
{Settlement_Help_Construction_Advice_Text_01_Text1}
Left click this button to request construction advice.
¬-------------------
{Settlement_Help_Living_Breathing_City_Text_01_Title} Vie...
{Settlement_Help_Living_Breathing_City_Text_01_Text1}
View your settlement’s development in real time, simply l...
¬-------------------
{Settlement_Help_Building_Browser_Intro_Text_01_Title} Th...
{Settlement_Help_Building_Browser_Intro_Text_01_Text1}
The building browser is your direct link to the technolog...
¬-------------------
{Settlement_Help_Building_Browser_Detail_Text_01_Title} T...
{Settlement_Help_Building_Browser_Detail_Text_01_Text1}
The levels of building development are displayed horizont...
¬-------------------
{Settlement_Help_Centre_Map_Text_01_Title} Centralising t...
{Settlement_Help_Centre_Map_Text_01_Text1}
Left click this button to centre the campaign map on the ...
¬-------------------
{Settlement_Help_Retraining_Text_01_Title} Retraining Units
{Settlement_Help_Retraining_Text_01_Text1}
Left click this button to display those units available f...
¬-------------------
{Settlement_Help_Exit_Scroll_Text_01_Title} Leaving the S...
{Settlement_Help_Exit_Scroll_Text_01_Text1}
Changes are saved as soon as they are made, left click on...
¬-------------------
{Settlement_Help_Recruitment_Advice_Text_01_Title} Reques...
{Settlement_Help_Recruitment_Advice_Text_01_Text1}
Left click this button to request recruitment advice.
¬-------------------
{Old_Enemy_Zone_Of_Movement_Text_01_Title} Enemy Zone Of ...
{Old_Enemy_Zone_Of_Movement_Text_01_Text1}
When defending your territory it is important to know how...
¬-------------------
{Settlement_As_Bait_Text_01_Title} A Useful Strategy
{Settlement_As_Bait_Text_01_Text1}
A useful strategy is to entice the enemy with something t...
¬-------------------
{City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Ti...
{City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Te...
Build better farms here to increase food supplies. The ga...
¬-------------------
{City_Capture_Auto_Management_Offer_Text_01_Title} Managi...
{City_Capture_Auto_Management_Offer_Text_01_Text1}
I can arrange for this settlement to be auto-managed. Do ...
{City_Capture_Auto_Management_Offer_Text_01_Text2}
This settlement can be auto-managed for you. Would you li...
¬-------------------
{City_Food_Supplies_Build_More_Farms_Text_01_Title} Food ...
{City_Food_Supplies_Build_More_Farms_Text_01_Text1}
Build farms here to increase the food supply. Without ade...
¬-------------------
{Siege_Assault_Army_Size_Advice_1_Text_01_Title} Army Too...
{Siege_Assault_Army_Size_Advice_1_Text_01_Text1}
The enemy settlement is large, and your army…well…isn't. ...
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{Go_Where_Your_Enemy_Isnt_Text_01_Title} Go Where Your En...
{Go_Where_Your_Enemy_Isnt_Text_01_Text1}
Invade without taking casualties by going where there is ...
¬-------------------
{Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Title...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Text1}
Left click on my portrait in the scroll to ask for advice...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Title...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Text1}
You can obtain better quality weapons and armour for your...
¬-------------------
{Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Title} S...
{Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1}
This scroll enables you to view the tradeable goods in yo...
¬-------------------
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Dipl...
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
Left click on the listed offer and demand items to create...
¬-------------------
{Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Te...
{Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Te...
This scroll enables you to view the state of diplomatic r...
¬-------------------
{Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Ti...
{Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Te...
You can view your faction's family tree from here. You ca...
¬-------------------
{Help_Events_Log_Scroll_Text_01_Title} Events Log
{Help_Events_Log_Scroll_Text_01_Text1}
This scroll shows all events that have affected your fact...
¬-------------------
{Help_Building_Details_Scroll_Text_01_Title} Building Inf...
{Help_Building_Details_Scroll_Text_01_Text1}
This scroll gives you all the important information about...
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{Help_Assassination_Mission_Scroll_Text_01_Title} Assassi...
{Help_Assassination_Mission_Scroll_Text_01_Text1}
Decide if the chance of successfully killing the target o...
¬-------------------
{Help_Merge_Armies_Scroll_Text_01_Title} Merging Armies
{Help_Merge_Armies_Scroll_Text_01_Text1}
This scroll appears when you attempt to merge two armies ...
¬-------------------
{Help_Attack_Allies_Scroll_Text_01_Title} Think Before Yo...
{Help_Attack_Allies_Scroll_Text_01_Text1}
You are about to launch an attack on a faction you are al...
¬-------------------
{Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Title} Nava...
{Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Text1}
Much like land battles, victory in naval warfare isn't me...
¬-------------------
{Help_UI_Panel_Prebattle_Advice_Text_01_Title} Battle is ...
{Help_UI_Panel_Prebattle_Advice_Text_01_Text1}
Winning a battle isn't just about troop numbers. The bala...
¬-------------------
{Help_Game_Options_Scroll_Text_01_Title} Game Options
{Help_Game_Options_Scroll_Text_01_Text1}
Left click on graphics options to add or remove graphical...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 29/03/2004 17:11:34
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Battle_Replay_Screen_Text_01_Title} Load/Save Options
{Battle_Replay_Screen_Text_01_Text1}
To create a save click on the command line, type a save n...
¬-------------------
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Te...
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Te...
As the enemy come forward, use your missile cavalry to we...
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Te...
The enemy are likely to attack, so use your missile caval...
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Te...
Given that it's likely the enemy are going to attack, it ...
¬-------------------
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Te...
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Te...
As the enemy stand there, use your missile cavalry to wea...
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Te...
Use your missile cavalry to weaken the enemy and only att...
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Te...
Send missile cavalry to barrage the enemy with missiles. ...
¬-------------------
{Siege_Advice_Equipment_Attack_Sapping_Text_01_Title} Sap...
{Siege_Advice_Equipment_Attack_Sapping_Text_01_Text1}
Sapping involves digging tunnels under the walls of the e...
¬-------------------
{Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Ti...
{Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Te...
The besiegers are intending to break down the gates of yo...
¬-------------------
{Siege_Advice_Equipment_Defence_Ladders_Text_01_Title} En...
{Siege_Advice_Equipment_Defence_Ladders_Text_01_Text1}
They're putting ladders to your walls, get some men on th...
¬-------------------
{Siege_Advice_Equipment_Defence_Towers_Text_01_Title} Ene...
{Siege_Advice_Equipment_Defence_Towers_Text_01_Text1}
The enemy have used siege towers against your settlement'...
¬-------------------
{Siege_Advice_Equipment_Defence_Onagers_Text_01_Title} En...
{Siege_Advice_Equipment_Defence_Onagers_Text_01_Text1}
The enemy have mighty stone throwing engines - they inten...
¬-------------------
{Siege_Advice_Equipment_Defence_Ballistae_Text_01_Title} ...
{Siege_Advice_Equipment_Defence_Ballistae_Text_01_Text1}
The enemy are using bolt throwers - send loose formation ...
¬-------------------
{Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Title}...
{Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Text1}
You have attacked and destroyed heavy artillery belonging...
¬-------------------
{Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Title} Us...
{Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Text1}
Your men are relatively unprotected against hails of miss...
¬-------------------
{Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Ti...
{Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Te...
Put your legionaries into testudo formation as you approa...
¬-------------------
{Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_0...
{Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_0...
The enemy archers are protected by the wall's ramparts, y...
¬-------------------
{Cantabrian_Circle_Text_01_Title} Cantabrian Circle
{Cantabrian_Circle_Text_01_Text1}
Your mounted skirmish troops can perform a special format...
¬-------------------
{Close_Formation_Change_Loose_Warning_Text_01_Title} Chan...
{Close_Formation_Change_Loose_Warning_Text_01_Text1}
One of your units is under attack from an enemy missile u...
¬-------------------
{Loose_Formation_Change_Testudo_Warning_Text_01_Title} Ch...
{Loose_Formation_Change_Testudo_Warning_Text_01_Text1}
Your legionaries are under fire from enemy troops, put th...
¬-------------------
{Draw_Their_Fire_Testudo_Text_01_Title} Draw Their Fire
{Draw_Their_Fire_Testudo_Text_01_Text1}
Heavily armoured infantry or legionaries capable of enter...
¬-------------------
{Draw_Their_Fire_Peasants_Text_01_Title} Draw Their Fire
{Draw_Their_Fire_Peasants_Text_01_Text1}
Peasants can be sacrificed to draw enemy fire, but they w...
¬-------------------
{Your_Men_Fight_To_The_Death_Text_01_Title} Fight To The ...
{Your_Men_Fight_To_The_Death_Text_01_Text1}
A unit of your troops has been surrounded. As there is no...
¬-------------------
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Tex...
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Tex...
Attacking spearmen from the front is a good way to kill o...
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Tex...
Cavalry shouldn't charge into spearmen unless they can do...
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Tex...
A cavalry charge into a forest of spear points is insane!...
¬-------------------
{Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_...
{Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_...
Attacking spearmen in the flanks is a good way of taking ...
¬-------------------
{Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_T...
{Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_T...
Excellent! Attacking spearmen from behind is the single b...
¬-------------------
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_T...
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_T...
Enemy cavalry are charging towards your spears' flank. Tu...
¬-------------------
{Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_...
{Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_...
Spearmen are the best troops for defeating cavalrymen. Le...
¬-------------------
{Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalr...
{Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalr...
Attacking engaged cavalry with spearmen in the flank or r...
¬-------------------
{Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry...
{Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry...
Spearmen are about to attack your cavalry, and they are a...
¬-------------------
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_...
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_...
Enemy cavalry are readying an attack on the flanks of the...
¬-------------------
{Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_0...
{Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_0...
Using your cavalry to attack camels is not likely to be v...
¬-------------------
{Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_0...
{Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_0...
Using your camel-mounted warriors to attack enemy cavalry...
¬-------------------
{Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01...
{Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01...
The enemy are disadvantaged by sending cavalry against yo...
¬-------------------
{Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01...
{Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01...
Camel riders are about to attack your cavalry. This is li...
¬-------------------
{Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmis...
{Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmis...
While enemy skirmishers can be annoying, heavy cavalry ar...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx...
Using horse archers or missile-armed cavalry against a so...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo...
Attacking a unit in a testudo with missile weapons is poi...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_...
Keep missile-armed horsemen out of hand-to-hand combat wi...
¬-------------------
{Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or...
{Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or...
A close-packed mass like a phalanx or testudo is a superb...
¬-------------------
{Battle_Units_Matchup_Player_Artillery_Attacks_Skirmisher...
{Battle_Units_Matchup_Player_Artillery_Attacks_Skirmisher...
A loosely spaced unit is not a sensible target for artill...
¬-------------------
{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infan...
{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infan...
Of all troops, lighter infantry are the best suited to ta...
{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infan...
There are better targets than light infantry for your ele...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_...
Massed spears are exactly the sort of target horse archer...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_...
Using missile-armed cavalry to attack spearmen is excelle...
¬-------------------
{Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Titl...
{Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Text1}
A phalanx-versus-phalanx fight comes down to troop qualit...
¬-------------------
{Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmis...
{Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmis...
Light cavalry are an excellent choice for riding down ski...
¬-------------------
{Battle_Units_Matchup_Player_Artillery_Attack_Elephants_T...
{Battle_Units_Matchup_Player_Artillery_Attack_Elephants_T...
This is a good target for artillery fire. Keep pounding a...
¬-------------------
{Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_...
{Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_...
A testudo is designed to defeat missiles and arrows. Now ...
¬-------------------
{Missiles_Strategy_Formations_Text_01_Title} Disrupt Thei...
{Missiles_Strategy_Formations_Text_01_Text1}
When the enemy places his missile troops behind his front...
{Missiles_Strategy_Formations_Text_05_Title} Disrupt Thei...
{Missiles_Strategy_Formations_Text_05_Text1}
When the enemy has a screen of archers ahead of their tro...
¬-------------------
{Play_To_Your_Strengths_Text_01_Title} Play To Your Stren...
{Play_To_Your_Strengths_Text_01_Text1}
Use your units for tasks to which they are suited. Archer...
¬-------------------
{Grouped_Formation_Button_Text_01_Title} Grouped Formatio...
{Grouped_Formation_Button_Text_01_Text1}
Now that your units are grouped you can set them to one o...
¬-------------------
{Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_...
{Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_...
A phalanx is a battering ram formation, but it also makes...
¬-------------------
{Loose_Formation_Change_Close_Warning_Text_01_Title} Chan...
{Loose_Formation_Change_Close_Warning_Text_01_Text1}
Your unit is in loose formation as it runs towards its ta...
¬-------------------
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile...
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile...
When attacking with horse archers or javelin-armed cavalr...
¬-------------------
{Close_Formation_Change_Wedge_Warning_Text_01_Title} Chan...
{Close_Formation_Change_Wedge_Warning_Text_01_Text1}
Your cavalry are still in close formation as they race to...
¬-------------------
{Loose_Formation_Change_Phalanx_Warning_Text_01_Title} Ch...
{Loose_Formation_Change_Phalanx_Warning_Text_01_Text1}
Your pikemen are under fire from enemy troops, put them i...
{UI_Panel_Settlement_Early_Advice_Text_01_Title} How The ...
{UI_Panel_Settlement_Early_Advice_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
¬-------------------
{Help_Battle_Replay_Screen_Text_01_Title} Load/Save Optio...
{Help_Battle_Replay_Screen_Text_01_Text1}
To create a save click on the command line, type a save n...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{City_Riots_Reduce_Taxes_Text_01_Title} Lower Taxes
{City_Riots_Reduce_Taxes_Text_01_Text1}
Lower taxes. The rioters might calm down if they have les...
{City_Riots_Reduce_Taxes_Text_01_Text2}
Taxes should be lower here. The rioters might leave the s...
{City_Riots_Reduce_Taxes_Text_01_Text3}
Lower taxes will quickly make people happy. This stop an ...
¬-------------------
{Message_Open_End_Year_Report_Text_01_Title} End of Turn ...
{Message_Open_End_Year_Report_Text_01_Text1}
This scroll details your financial performance throughout...
¬-------------------
{Message_Open_Senate_Mission_Text_01_Title} Senate Missio...
{Message_Open_Senate_Mission_Text_01_Text1}
If you need to refer to them later, details of your curre...
¬-------------------
{City_Construction_Advice_Generalised_Taxmen_Text_01_Titl...
{City_Construction_Advice_Generalised_Taxmen_Text_01_Text1}
The best way of increasing your income from this settleme...
¬-------------------
{City_Loyalty_Low_Overtaxed_Text_01_Title} High Taxation ...
{City_Loyalty_Low_Overtaxed_Text_01_Text1}
Reduce the tax level in this settlement. Paying too many ...
¬-------------------
{City_Loyalty_High_Undertaxed_Text_01_Title} Taxes Can Be...
{City_Loyalty_High_Undertaxed_Text_01_Text1}
The people of this settlement are very loyal, but paying ...
¬-------------------
{City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Tit...
{City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Tex...
Public order in this settlement is on the low side. Redu...
¬-------------------
{UI_Panel_Finances_Early_Advice_Basics_Text_01_Title} Fin...
{UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1}
Review the state of your faction's finances here. You can...
¬-------------------
{UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Titl...
{UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1}
This scroll shows the positions within the senate of infl...
¬-------------------
{Pre_Siege_Scroll_Opened_Text_02_Title} Assaulting or Lif...
{Pre_Siege_Scroll_Opened_Text_02_Text1}
You can attack at any time by using the assault settlemen...
¬-------------------
{Pre_Siege_Help_Scroll_Opened_Text_01_Title} Besieging a ...
{Pre_Siege_Help_Scroll_Opened_Text_01_Text1}
This scroll contains your options for besieging enemy set...
¬-------------------
{Settlement_Help_Intro_Text_01_Title} How The Settlement ...
{Settlement_Help_Intro_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
¬-------------------
{Fort_Details_Scroll_Text_01_Title} Fort Details
{Fort_Details_Scroll_Text_01_Text1}
This scroll shows you details of a fort. If there is a ge...
¬-------------------
{Faction_Rankings_Scroll_Text_01_Title} Faction Rankings
{Faction_Rankings_Scroll_Text_01_Text1}
This scroll allows you to compare your faction's ranking ...
¬-------------------
{Senate_Details_Scroll_Text_01_Title} Your Link To The Se...
{Senate_Details_Scroll_Text_01_Text1}
Three important aspects of the Senate are covered here: p...
¬-------------------
{Unit_Details_Scroll_Text_01_Title} Unit Information
{Unit_Details_Scroll_Text_01_Text1}
This scroll gives you important information about a parti...
¬-------------------
{Building_Browser_Scroll_Text_01_Title} The Building Brow...
{Building_Browser_Scroll_Text_01_Text1}
This scroll shows you the current buildings in a settleme...
¬-------------------
{Captured_Settlement_Scroll_Text_01_Title} Captured Settl...
{Captured_Settlement_Scroll_Text_01_Text1}
When you capture a settlement you can deal with your new ...
¬-------------------
{Load_Save_Screen_Text_01_Title} Load/Save Options
{Load_Save_Screen_Text_01_Text1}
To create a save click on the command line, type a save n...
¬-------------------
{UI_Panel_Settlement_Early_Advice_Text_05_Title} Harvest ...
{UI_Panel_Settlement_Early_Advice_Text_05_Text1}
Build farms to ensure a good harvest and roads to enable ...
¬-------------------
{Settlement_Help_Advanced_Stats_Intro_Text_01_Title} Sett...
{Settlement_Help_Advanced_Stats_Intro_Text_01_Text1}
Left click this button to view further settlement details.
¬-------------------
{Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Title...
{Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1}
Review the state of your faction's finances here. You can...
¬-------------------
{Help_Senate_Details_Scroll_Text_01_Title} Your Link To T...
{Help_Senate_Details_Scroll_Text_01_Text1}
Three important aspects of the Senate are covered here: p...
¬-------------------
{Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01...
{Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01...
This scroll shows the positions within the senate of infl...
¬-------------------
{Help_Faction_Rankings_Scroll_Text_01_Title} Faction Rank...
{Help_Faction_Rankings_Scroll_Text_01_Text1}
This scroll allows you to compare your faction's ranking ...
¬-------------------
{Help_Fort_Details_Scroll_Text_01_Title} Fort Details
{Help_Fort_Details_Scroll_Text_01_Text1}
This scroll shows you details of a fort. If there is a ge...
¬-------------------
{Help_Unit_Details_Scroll_Text_01_Title} Unit Information
{Help_Unit_Details_Scroll_Text_01_Text1}
This scroll gives you important information about a parti...
¬-------------------
{Help_Building_Browser_Scroll_Text_01_Title} The Building...
{Help_Building_Browser_Scroll_Text_01_Text1}
This scroll shows you the current buildings in a settleme...
¬-------------------
{Help_Captured_Settlement_Scroll_Text_01_Title} Captured ...
{Help_Captured_Settlement_Scroll_Text_01_Text1}
When you capture a settlement you can deal with your new ...
¬-------------------
{Help_Load_Save_Screen_Text_01_Title} Load/Save Options
{Help_Load_Save_Screen_Text_01_Text1}
To create a save click on the command line, type a save n...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 21/04/2004 18:29:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{UI_Panel_Training_Early_Advice_Basics_Text_04_Title} Ret...
{UI_Panel_Training_Early_Advice_Basics_Text_04_Text1}
Units that have suffered losses in battle or whose equipm...
¬-------------------
{Characters_Details_Scroll_Text_01_Title} Your Character'...
{Characters_Details_Scroll_Text_01_Text1}
This scroll shows you the details of a given character wo...
¬-------------------
{Military_List_Scroll_Text_01_Title} Military Forces List
{Military_List_Scroll_Text_01_Text1}
This scroll lists at a glance your generals, their locati...
¬-------------------
{Settlement_List_Scroll_Text_01_Title} Settlement List
{Settlement_List_Scroll_Text_01_Text1}
This scroll lists at a glance your settlements, their siz...
¬-------------------
{Enemy_Settlement_Scroll_Text_01_Title} Allied, Enemy or ...
{Enemy_Settlement_Scroll_Text_01_Text1}
This scroll shows you the known details of the settlement...
¬-------------------
{UI_Panel_Settlement_Early_Advice_Text_06_Title} Retraini...
{UI_Panel_Settlement_Early_Advice_Text_06_Text1}
Units that have suffered losses in battle or whose equipm...
¬-------------------
{City_Construction_Build_thracian_pantheon_Next_Text_01_T...
{City_Construction_Build_thracian_pantheon_Next_Text_01_T...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_gallic_temple_of_battleforge_tem...
{City_Construction_Build_gallic_temple_of_battleforge_tem...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_gallic_temple_of_battleforge_lar...
{City_Construction_Build_gallic_temple_of_battleforge_lar...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{City_Construction_Build_pantheon_Next_Text_01_Title} Sug...
{City_Construction_Build_pantheon_Next_Text_01_Text1}
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_macedonian_temple_of_farming_pan...
{City_Construction_Build_macedonian_temple_of_farming_pan...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_fertility_pantheon_Nex...
{City_Construction_Build_temple_of_fertility_pantheon_Nex...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_forge_pantheon_Next_Te...
{City_Construction_Build_temple_of_forge_pantheon_Next_Te...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_fun_pantheon_Next_Text...
{City_Construction_Build_temple_of_fun_pantheon_Next_Text...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_governors_pantheon_Nex...
{City_Construction_Build_temple_of_governors_pantheon_Nex...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_healing_pantheon_Next_...
{City_Construction_Build_temple_of_healing_pantheon_Next_...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_horse_pantheon_Next_Te...
{City_Construction_Build_temple_of_horse_pantheon_Next_Te...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_hunting_pantheon_Next_...
{City_Construction_Build_temple_of_hunting_pantheon_Next_...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_justice_pantheon_Next_...
{City_Construction_Build_temple_of_justice_pantheon_Next_...
At this time it would be a sound strategy to build a Temp...
¬-------------------
{City_Construction_Build_temple_of_law_pantheon_Next_Text...
{City_Construction_Build_temple_of_law_pantheon_Next_Text...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_leadership_pantheon_Ne...
{City_Construction_Build_temple_of_leadership_pantheon_Ne...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_love_pantheon_Next_Tex...
{City_Construction_Build_temple_of_love_pantheon_Next_Tex...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_naval_pantheon_Next_Te...
{City_Construction_Build_temple_of_naval_pantheon_Next_Te...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_one_god_pantheon_Next_...
{City_Construction_Build_temple_of_one_god_pantheon_Next_...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_trade_pantheon_Next_Te...
{City_Construction_Build_temple_of_trade_pantheon_Next_Te...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_victory_pantheon_Next_...
{City_Construction_Build_temple_of_victory_pantheon_Next_...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{City_Construction_Build_temple_of_violence_pantheon_Next...
{City_Construction_Build_temple_of_violence_pantheon_Next...
At this time it would be a sound strategy to build a Pant...
¬-------------------
{Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Title...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Text1}
Units that have suffered losses in battle or whose equipm...
¬-------------------
{Help_Characters_Details_Scroll_Text_01_Title} Your Chara...
{Help_Characters_Details_Scroll_Text_01_Text1}
This scroll shows you the details of a given character wo...
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{Help_Settlement_List_Scroll_Text_01_Title} Settlement Li...
{Help_Settlement_List_Scroll_Text_01_Text1}
This scroll lists at a glance your settlements, their siz...
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{Help_Military_List_Scroll_Text_01_Title} Military Forces...
{Help_Military_List_Scroll_Text_01_Text1}
This scroll lists at a glance your generals, their locati...
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{Help_Enemy_Settlement_Scroll_Text_01_Title} Allied, Enem...
{Help_Enemy_Settlement_Scroll_Text_01_Text1}
This scroll shows you the known details of the settlement...
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¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 13/05/2004 15:20:36
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
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{Cavalry_First_3_Line_Text_01_Title} Cavalry First Three ...
{Cavalry_First_3_Line_Text_01_Text1}
This formation is best used when your infantry are weaker...
¬-------------------
{Siege_Advice_Equipment_Attack_Onagers_Text_01_Title} Usi...
{Siege_Advice_Equipment_Attack_Onagers_Text_01_Text1}
Use your onagers to smash down the walls of the enemy set...
¬-------------------
{Cavalry_Basics_Text_01_Title} Fighting With Cavalry
{Cavalry_Basics_Text_01_Text1}
Light cavalry beat missile troops and heavy cavalry beat ...
¬-------------------
{Know_Your_Enemy_2_Text_01_Title} Know Your Enemy
{Know_Your_Enemy_2_Text_01_Text1}
Before you take advantage of an enemy, consider what they...
¬-------------------
{Loose_Formation_Button_Text_01_Title} Loose Formation
{Loose_Formation_Button_Text_01_Text1}
You have pressed the loose formation button for the first...
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{Guard_Mode_Button_Text_01_Title} Guard Mode
{Guard_Mode_Button_Text_01_Text1}
You've pressed the guard mode button for the first time. ...
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{Special_Abilities_Warcry_Text_01_Title} Special Ability:...
{Special_Abilities_Warcry_Text_01_Text1}
These warriors can emit a primeval howl to taunt and terr...
¬-------------------
{Special_Abilities_Screech_Text_01_Title} Special Ability...
{Special_Abilities_Screech_Text_01_Text1}
These ferocious women screech and taunt the enemy after t...
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{Special_Abilities_Rallying_Horn_Text_01_Title} Special A...
{Special_Abilities_Rallying_Horn_Text_01_Text1}
Your general carries a battle horn to rally routing troop...
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{Special_Abilities_Killing_Elephants_Text_01_Title} Speci...
{Special_Abilities_Killing_Elephants_Text_01_Text1}
Your elephants may run amok if they become frightened dur...
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{Special_Abilities_Berserkers_Text_01_Title} Special Abil...
{Special_Abilities_Berserkers_Text_01_Text1}
These men are the berserkers, an insane band of warriors ...
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{Special_Abilities_Druids_Chanting_Text_01_Title} Special...
{Special_Abilities_Druids_Chanting_Text_01_Text1}
The dark magic of the barbarian cultures is feared throug...
¬-------------------
{Special_Abilities_Stealth_Movement_Text_01_Title} Specia...
{Special_Abilities_Stealth_Movement_Text_01_Text1}
These warriors have the ability not only to conceal thems...
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{Special_Abilities_Feigned_Rout_Text_01_Title} Special Ab...
{Special_Abilities_Feigned_Rout_Text_01_Text1}
These men have the ability to feign a rout on your comman...
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{Special_Abilities_Phalanx_Text_01_Title} Special Ability...
{Special_Abilities_Phalanx_Text_01_Text1}
These men have been trained to present a deadly wall of p...
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{Special_Abilities_Testudo_Text_01_Title} Special Ability...
{Special_Abilities_Testudo_Text_01_Text1}
These men have been trained to arrange their shields into...
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{Routing_Flags_Text_01_Title} Routing
{Routing_Flags_Text_01_Text1}
Notice that one or more unit banners have turned white. T...
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¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
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{UI_Panel_Build_Watchtowers_Open_Text_01_Title} Forts and...
{UI_Panel_Build_Watchtowers_Open_Text_01_Text1}
Forts and watchtowers can only be constructed by an army ...
¬-------------------
{Pre_Siege_Scroll_Opened_Text_01_Title} Besieging a Settl...
{Pre_Siege_Scroll_Opened_Text_01_Text1}
This scroll contains your options for besieging enemy set...
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{Settlement_Population_Limit_Reached_Text_01_Title} Settl...
{Settlement_Population_Limit_Reached_Text_01_Text1}
Your settlement has reached its maximum population level....
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{Settlement_Details_Advanced_Help_Text_01_Title} Settleme...
{Settlement_Details_Advanced_Help_Text_01_Text1}
This scroll displays the state of your settlement in term...
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{Settlement_Help_Rally_Points_Text_01_Title} Rally Points
{Settlement_Help_Rally_Points_Text_01_Text1}
Use rally points to automatically send newly trained unit...
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{Build_Siege_Equipment_2_Text_01_Title} Siege Equipment
{Build_Siege_Equipment_2_Text_01_Text1}
If you do not have siege artillery in your army and want ...
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{Build_Siege_Equipment_3_Text_01_Title} Siege Constructio...
{Build_Siege_Equipment_3_Text_01_Text1}
Items selected for siege construction are queued in the s...
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{Build_Siege_Equipment_4_Text_01_Title} Assault Or Withdraw
{Build_Siege_Equipment_4_Text_01_Text1}
Once your siege equipment has been built left click the a...
¬-------------------
{Help_UI_Panel_Build_Watchtowers_Open_Text_01_Title} Fort...
{Help_UI_Panel_Build_Watchtowers_Open_Text_01_Text1}
Forts and watchtowers can only be constructed by an army ...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 24/05/2004 17:30:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Deploying_Siege_Equipment_Text_01_Title} Deploying Siege...
{Deploying_Siege_Equipment_Text_01_Text1}
Siege equipment is automatically deployed for you. The un...
¬-------------------
{Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Tit...
{Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Tex...
Your battering ram can be used to break down the gates of...
¬-------------------
{Siege_Advice_Equipment_Attack_Ladders_Text_01_Title} Usi...
{Siege_Advice_Equipment_Attack_Ladders_Text_01_Text1}
Ladders are best used on lightly defended walls. To attac...
¬-------------------
{Loose_Formation_Change_Wedge_Warning_Text_01_Title} Chan...
{Loose_Formation_Change_Wedge_Warning_Text_01_Text1}
Your cavalry unit is in loose formation as it races towar...
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{Wedge_Formation_Change_Loose_Warning_Text_01_Title} Chan...
{Wedge_Formation_Change_Loose_Warning_Text_01_Text1}
Your cavalry are under attack from an enemy missile unit!...
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{When_Weak_Appear_Strong_Text_01_Title} When Weak Appear ...
{When_Weak_Appear_Strong_Text_01_Text1}
Deploy your weaker troops in one group and use them to lu...
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{Concentrate_Your_Fire_Text_01_Title} Concentrate Your Fi...
{Concentrate_Your_Fire_Text_01_Text1}
Focus your missile fire on a small section of the enemy a...
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{Outnumbering_The_Enemy_10to1_Text_01_Title} Outnumbering...
{Outnumbering_The_Enemy_10to1_Text_01_Text1}
When you outnumber the enemy greatly you should surround ...
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{Fire_At_Will_Button_Text_01_Title} Fire At Will
{Fire_At_Will_Button_Text_01_Text1}
You have pressed the fire at will button for the first ti...
¬-------------------
{Grouped_Units_Button_Text_01_Title} Grouped Units
{Grouped_Units_Button_Text_01_Text1}
You have grouped your units for the first time. Groups ar...
¬-------------------
{Facing_Elephants_Text_01_Title} Facing Elephants
{Facing_Elephants_Text_01_Text1}
You are facing a charge by elephants. Put your heavy infa...
¬-------------------
{Concentrate_Fire_On_Elephants_Text_01_Title} Concentrate...
{Concentrate_Fire_On_Elephants_Text_01_Text1}
Concentrate your missile fire on the enemy's elephants. A...
¬-------------------
{Javelins_And_Elephants_Text_01_Title} Javelins Against E...
{Javelins_And_Elephants_Text_01_Text1}
Javelins are particularly useful against elephants, as li...
¬-------------------
{Target_Elephants_With_Artillery_Text_01_Title} Artillery...
{Target_Elephants_With_Artillery_Text_01_Text1}
Artillery fire is certain to induce panic amongst the ene...
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{Light_Troops_Against_Elephants_Text_01_Title} Light Troo...
{Light_Troops_Against_Elephants_Text_01_Text1}
Nimble light troops may prove more effective when fightin...
¬-------------------
{Keep_Cavalry_Away_Elephants_Text_01_Title} Keep Cavalry ...
{Keep_Cavalry_Away_Elephants_Text_01_Text1}
Keep your cavalry units away from elephants. Horses and c...
¬-------------------
{Flaming_Ammo_Elephants_Text_01_Title} The Elephant Is To...
{Flaming_Ammo_Elephants_Text_01_Text1}
Perhaps you should use flaming ammunition against the ele...
¬-------------------
{Using_Elephants_Text_01_Title} Using Elephants
{Using_Elephants_Text_01_Text1}
The charge of your elephants is irresistable, but the noi...
¬-------------------
{Using_Elephants_Alternate_Attack_Text_01_Title} Using Yo...
{Using_Elephants_Alternate_Attack_Text_01_Text1}
Your elephants have archers mounted on their backs. If yo...
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{Clear_Path_Elephants_Attack_Text_01_Title} Clear A Path
{Clear_Path_Elephants_Attack_Text_01_Text1}
Elephants moving through your own troops on their way to ...
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{Using_Incendiary_Pigs_Text_01_Title} Using Incendiary Pigs
{Using_Incendiary_Pigs_Text_01_Text1}
Keep your incendiary pigs back until the enemy commit the...
¬-------------------
{Using_Pigs_No_Elephants_Text_01_Title} Using Pigs Withou...
{Using_Pigs_No_Elephants_Text_01_Text1}
The enemy have no elephants in this battle, but you can s...
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{Ignite_The_Pigs_Text_01_Title} Ignite The Pigs!
{Ignite_The_Pigs_Text_01_Text1}
Use your incendiary pigs now! Right click on the target t...
¬-------------------
{Facing_Pigs_Text_01_Title} Kill The Pigs!
{Facing_Pigs_Text_01_Text1}
The enemy have pig handlers in their ranks. When your ele...
¬-------------------
{Using_Onagers_Text_01_Title} Using Onagers In Battle
{Using_Onagers_Text_01_Text1}
A well placed rock can kill a lot of enemy troops, but it...
¬-------------------
{Use_Flaming_Ammo_Text_01_Title} Use Of Flaming Ammunition
{Use_Flaming_Ammo_Text_01_Text1}
The enemy's morale is low, try shooting at them with flam...
¬-------------------
{Arrow_Towers_Defend_With_Onagers_Text_01_Title} Using On...
{Arrow_Towers_Defend_With_Onagers_Text_01_Text1}
You have ladders or siege towers in order to get over the...
¬-------------------
{Pants_Artillery_Aim_For_Towers_Instead_Text_01_Title} Sh...
{Pants_Artillery_Aim_For_Towers_Instead_Text_01_Text1}
Your artillery cannot breach these walls. Shooting at the...
¬-------------------
{Concentrate_Fire_On_Walls_Text_01_Title} Concentrate You...
{Concentrate_Fire_On_Walls_Text_01_Text1}
These walls are very strong. If you want to make a breach...
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{Attack_The_Ram_Text_01_Title} Attack Their Battering Ram!
{Attack_The_Ram_Text_01_Text1}
Use your artillery to attack the enemy battering ram!
¬-------------------
{Attack_The_Tower_Text_01_Title} Attack Their Siege Tower!
{Attack_The_Tower_Text_01_Text1}
Use your artillery to attack the enemy siege tower!
¬-------------------
{Under_Fire_Artillery_Text_01_Title} Facing Artillery
{Under_Fire_Artillery_Text_01_Text1}
When under fire from enemy artillery, especially onagers,...
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{Use_Your_Archers_Against_Artillery_Text_01_Title} Use Yo...
{Use_Your_Archers_Against_Artillery_Text_01_Text1}
The enemy artillery can be dangerous, but they fire slowl...
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{Using_Wardogs_Text_01_Title} Using Wardogs
{Using_Wardogs_Text_01_Text1}
Your wardogs are no match for a well-armed soldier, but a...
¬-------------------
{Using_Warhounds_Text_01_Title} Using Warhounds
{Using_Warhounds_Text_01_Text1}
Your warhounds are no match for a well-armed soldier, but...
¬-------------------
{Keep_Archers_Back_Text_01_Title} Keep Your Archers Back
{Keep_Archers_Back_Text_01_Text1}
The enemy are attacking! It may be safest to keep your ar...
¬-------------------
{Siege_Assault_Army_Size_Advice_2_Text_01_Title} Army Too...
{Siege_Assault_Army_Size_Advice_2_Text_01_Text1}
The enemy settlement is large, and your army…well…isn't. ...
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{UI_Panel_Settlement_Early_Advice_Text_03_Title} Construc...
{UI_Panel_Settlement_Early_Advice_Text_03_Text1}
Construction can only take place when a governor is prese...
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¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
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{Incoming_Message_Disaster_Text_01_Title} Disaster!
{Incoming_Message_Disaster_Text_01_Text1}
Disaster has struck! Check settlements affected by this c...
¬-------------------
{Characters_Agent_Army_Early_Advice_Text_04_Title} Forts
{Characters_Agent_Army_Early_Advice_Text_04_Text1}
Forts enable the defence of strategic positions where the...
¬-------------------
{Army_Details_Scroll_Text_01_Title} Your Army and General...
{Army_Details_Scroll_Text_01_Text1}
This scroll shows you details of a given general in your ...
¬-------------------
{Help_Army_Details_Scroll_Text_01_Title} Your Army and Ge...
{Help_Army_Details_Scroll_Text_01_Text1}
This scroll shows you details of a given general in your ...
¬-------------------
{Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Title}...
{Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Text1}
Forts enable the defence of strategic positions where the...
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{Clicking_Beyond_Highlighted_Area_Text_01_Title} Moves Ac...
{Clicking_Beyond_Highlighted_Area_Text_01_Text1}
You have selected a target outside the green highlighted ...
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{Captain_Army_Destroyed_Text_01_Title} Army Destroyed!
{Captain_Army_Destroyed_Text_01_Text1}
Your captain was unable to prevent the defeat and destruc...
¬-------------------
{General_Army_Defeated_Text_01_Title} Army Defeated!
{General_Army_Defeated_Text_01_Text1}
Your general was unable to prevent the defeat of your arm...
¬-------------------
{General_Army_Defeated_Alternate1_Text_01_Title} Army Def...
{General_Army_Defeated_Alternate1_Text_01_Text1}
Your general was unable to prevent the defeat of your arm...
¬-------------------
{Civil_War_Text_01_Title} A Popular Figure
{Civil_War_Text_01_Text1}
You are now very popular, so popular in fact, that an att...
¬-------------------
{Pillage_And_Burn_Text_01_Title} Pillage and Burn!
{Pillage_And_Burn_Text_01_Text1}
If a captured settlement has no strategic value you have ...
¬-------------------
{Devastation_Text_01_Title} Devastation
{Devastation_Text_01_Text1}
It is important that you move swiftly to repel enemy armi...
¬-------------------
{Settlement_Help_Stats_Intro_Text_01_Title} Settlement De...
{Settlement_Help_Stats_Intro_Text_01_Text1}
Your main aims when managing your settlements are to maxi...
¬-------------------
{Settlement_Help_Recruitment_Basics_Text_01_Title} Recrui...
{Settlement_Help_Recruitment_Basics_Text_01_Text1}
Left click this button to toggle display of the construct...
¬-------------------
{Siege_Equipment_Intro_Text_01_Title} Besieging A Settlem...
{Siege_Equipment_Intro_Text_01_Text1}
This scroll contains your options for besieging enemy set...
¬-------------------
{Build_Siege_Equipment_1_Text_01_Title} Siege Options
{Build_Siege_Equipment_1_Text_01_Text1}
Left click the maintain siege button to begin starving th...
¬-------------------
{Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Title...
{Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Text1}
Recruitment can only take place when a governor is presen...
¬-------------------
{Help_Siege_Equipment_Intro_Text_01_Title} Besieging A Se...
{Help_Siege_Equipment_Intro_Text_01_Text1}
This scroll contains your options for besieging enemy set...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 03/06/2004 16:48:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Fire_At_Their_Rear_Text_01_Title} Shoot Them In The Rear!
{Fire_At_Their_Rear_Text_01_Text1}
The enemy are facing away from your archers. They are a g...
¬-------------------
{Flaming_Ammo_Wavering_Text_01_Title} Use Of Flaming Ammu...
{Flaming_Ammo_Wavering_Text_01_Text1}
Use flaming arrows against wavering enemy troops. We'll k...
¬-------------------
{Cavalry_Targets_For_Archers_Text_01_Title} Cavalry As Ta...
{Cavalry_Targets_For_Archers_Text_01_Text1}
Cavalry make excellent targets for archers. Horses are ea...
¬-------------------
{Facing_Archers_Text_01_Title} Facing Archers
{Facing_Archers_Text_01_Text1}
Standing under fire is never a good idea, but if you must...
¬-------------------
{Using_Javelinmen_Text_01_Title} Using Javelins
{Using_Javelinmen_Text_01_Text1}
Often the best way to use javelin-armed units is to place...
¬-------------------
{Using_Pila_Text_01_Title} Using Pila
{Using_Pila_Text_01_Text1}
Units armed with pila throw their heavy javelins at the e...
¬-------------------
{Facing_Missile_Infantry_Text_01_Title} Facing Missile In...
{Facing_Missile_Infantry_Text_01_Text1}
The best way to clear away enemy missile infantry is a di...
¬-------------------
{Facing_Missile_Cavalry_Text_01_Title} Facing Missile Cav...
{Facing_Missile_Cavalry_Text_01_Text1}
Chasing after cavalry archers and javelinmen is generally...
¬-------------------
{Using_Missile_Cavalry_Text_01_Title} Using Missile Cavalry
{Using_Missile_Cavalry_Text_01_Text1}
Often the best tactic is to try and circle around the sid...
¬-------------------
{Facing_Cavalry_With_Infantry_Text_01_Title} Facing Caval...
{Facing_Cavalry_With_Infantry_Text_01_Text1}
If your infantry are about to be charged by cavalry, make...
¬-------------------
{Keep_Together_Text_01_Title} Keep Together
{Keep_Together_Text_01_Text1}
Keep your phalanx units close together so they present a ...
¬-------------------
{Rallying_The_Troops_Text_01_Title} Rallying The Troops
{Rallying_The_Troops_Text_01_Text1}
Your general can perform a rally action that raises the m...
¬-------------------
{Stand_Up_Guy_Text_01_Title} Be An Inspirational Leader
{Stand_Up_Guy_Text_01_Text1}
Your general inspires troops by his presence. Keep him cl...
¬-------------------
{Morale_Is_Low_Text_01_Title} Morale Is Low!
{Morale_Is_Low_Text_01_Text1}
The morale of your troops is wavering. Maybe you should b...
¬-------------------
{General_Threatened_Text_01_Title} Your General Is Threat...
{General_Threatened_Text_01_Text1}
Your general is in difficulty. Send help or withdraw him ...
¬-------------------
{Line_Threatened_Text_01_Title} Your Line Is Wavering!
{Line_Threatened_Text_01_Text1}
Your line is wavering, use your general's rallying abilit...
¬-------------------
{Wedge_Formation_Text_01_Title} Wedge Formation
{Wedge_Formation_Text_01_Text1}
Wedge Formation increases the violence of a unit's charge...
¬-------------------
{Skirmishing_Text_01_Title} Skirmish Mode
{Skirmishing_Text_01_Text1}
Most missile units begin with skirmish mode turned on. Th...
¬-------------------
{Skirmishing_Watch_Out_For_Cavalry_Text_01_Title} Skirmis...
{Skirmishing_Watch_Out_For_Cavalry_Text_01_Text1}
The enemy cavalry will be able to run down your missile i...
¬-------------------
{Not_Skirmish_By_Default_Text_01_Title} Skirmish Mode Tur...
{Not_Skirmish_By_Default_Text_01_Text1}
Although this unit has missile capability, skirmish mode ...
¬-------------------
{Guard_Mode_Text_01_Title} Guard Mode
{Guard_Mode_Text_01_Text1}
Turning on guard mode makes your troops fight more defens...
¬-------------------
{Warcry_Text_01_Title} Warcries
{Warcry_Text_01_Text1}
A rousing warcry coupled with a frenzied bout of shield b...
¬-------------------
{Your_Druids_Text_01_Title} Battle Magic
{Your_Druids_Text_01_Text1}
Druid units can perform a powerful mystic chant that impr...
¬-------------------
{Their_Druids_Text_01_Title} Battle Magic
{Their_Druids_Text_01_Text1}
The enemy druids inspire their men to greater acts of bra...
¬-------------------
{Your_Screeching_Wenches_Text_01_Title} Screeching Women
{Your_Screeching_Wenches_Text_01_Text1}
Screeching women have a special screeching ability that s...
¬-------------------
{Their_Screeching_Wenches_Text_01_Title} Screeching Women
{Their_Screeching_Wenches_Text_01_Text1}
The presence of their women is inspiring the enemy to fig...
¬-------------------
{River_Crossing_Attack_2_Text_01_Title} River Crossing At...
{River_Crossing_Attack_2_Text_01_Text1}
The enemy are attempting to defend the river crossing. Us...
¬-------------------
{River_Crossing_Attack_3_Text_01_Title} River Crossing At...
{River_Crossing_Attack_3_Text_01_Text1}
The enemy are attempting to defend the river crossing. Us...
¬-------------------
{River_Crossing_Defence_Text_01_Title} River Crossing Def...
{River_Crossing_Defence_Text_01_Text1}
The enemy have a lot of missile troops, so it may be best...
¬-------------------
{River_Crossing_Defence_2_Text_01_Title} River Crossing D...
{River_Crossing_Defence_2_Text_01_Text1}
The enemy have a lot of missile troops, so it may be best...
¬-------------------
{River_Crossing_Defence_No_Archers_Text_01_Title} River C...
{River_Crossing_Defence_No_Archers_Text_01_Text1}
The enemy have no missile troops or artillery. Defend the...
¬-------------------
{River_Crossing_Defence_Archers_Text_01_Title} River Cros...
{River_Crossing_Defence_Archers_Text_01_Text1}
Use your archers to pepper the enemy as they cross the br...
¬-------------------
{River_Crossing_Defence_Archers_2_Text_01_Title} River Cr...
{River_Crossing_Defence_Archers_2_Text_01_Text1}
Place your archers to the left of the bridge. They will t...
¬-------------------
{Defending_Hills_Deploy_On_The_Crest_Text_01_Title} Defen...
{Defending_Hills_Deploy_On_The_Crest_Text_01_Text1}
When defending a hill, deploy on the steepest part of the...
¬-------------------
{Defending_Hills_Choosing_A_Hill_Text_01_Title} Defending...
{Defending_Hills_Choosing_A_Hill_Text_01_Text1}
When choosing a hill to defend, consider how the enemy wi...
¬-------------------
{Defending_Forests_Cavalry_Text_01_Title} Defending Forests
{Defending_Forests_Cavalry_Text_01_Text1}
The enemy have many more cavalry than you. It may be best...
¬-------------------
{Defending_Forests_Archers_Text_01_Title} Defending Forests
{Defending_Forests_Archers_Text_01_Text1}
The enemy have many more archers than you. It may be best...
¬-------------------
{Attacking_Forests_Text_01_Title} Attacking Forests
{Attacking_Forests_Text_01_Text1}
Your cavalry will be at a big disadvantage if they decide...
¬-------------------
{Scrub_Text_01_Title} Scrub
{Scrub_Text_01_Text1}
Cavalry operate at something of a disadvantage in scrub. ...
¬-------------------
{Fatigue_Text_01_Title} Fatigue
{Fatigue_Text_01_Text1}
Running, fighting and doing other strenuous activities ti...
¬-------------------
{Fatigue_3_Text_01_Title} Fatigue
{Fatigue_3_Text_01_Text1}
A reserve of fresh men will always be at an advantage aga...
¬-------------------
{Fatigue_4_Text_01_Title} Fatigue
{Fatigue_4_Text_01_Text1}
Our men will tire quickly in this heat. Best try to get t...
¬-------------------
{Fatigue_5_Text_01_Title} Fatigue
{Fatigue_5_Text_01_Text1}
Our men are not used to this cold. Best not to hang aroun...
¬-------------------
{Fatigue_6_Text_01_Title} Fatigue
{Fatigue_6_Text_01_Text1}
The enemy are not used to the heat, and will tire quicker...
¬-------------------
{Fatigue_7_Text_01_Title} Fatigue
{Fatigue_7_Text_01_Text1}
The enemy are not used to the cold, which will sap their ...
¬-------------------
{Frightening_Units_Text_01_Title} Fear Of The Pachyderm
{Frightening_Units_Text_01_Text1}
Most men are afraid of elephants, especially hostile ones...
¬-------------------
{Frightening_Units_2_Text_01_Title} Fear Of The Chariot
{Frightening_Units_2_Text_01_Text1}
Your men are afraid of the enemy's chariots. Watch their ...
¬-------------------
{Frightening_Units_3_Text_01_Title} Fear Of The German
{Frightening_Units_3_Text_01_Text1}
The enemy night raiders are terrifying both in appearance...
¬-------------------
{Breaking_Off_From_Combat_Text_01_Title} Breaking Off Fro...
{Breaking_Off_From_Combat_Text_01_Text1}
Once your men are in combat, you can make them break off ...
¬-------------------
{Eagles_Text_01_Title} Eagles
{Eagles_Text_01_Text1}
The presence of the legionary eagle in your first cohort ...
¬-------------------
{Outflanking_Text_01_Title} Outflanking Manoeuvre In Prog...
{Outflanking_Text_01_Text1}
Watch out for the enemy coming around your left flank!
¬-------------------
{Outflanking_2_Text_01_Title} Outflanking Manoeuvre In Pr...
{Outflanking_2_Text_01_Text1}
Watch out for the enemy coming around your right flank!
¬-------------------
{Outflanking_3_Text_01_Title} Outflanking Manoeuvres
{Outflanking_3_Text_01_Text1}
Be wary of enemy units getting behind your line. Not only...
¬-------------------
{Reserves_Text_01_Title} Reserves
{Reserves_Text_01_Text1}
It's always a good idea to keep a portion of your army in...
¬-------------------
{Impetuosity_Text_01_Title} A Little Too Quick Off The Ma...
{Impetuosity_Text_01_Text1}
Your men are especially keen for the fight today, and hav...
¬-------------------
{Impetuosity_2_Text_01_Title} Impetuosity
{Impetuosity_2_Text_01_Text1}
Many of your units are excited by the thought of battle, ...
¬-------------------
{Ambush_Text_01_Title} Hiding In Ambush
{Ambush_Text_01_Text1}
Hiding all your units in ambush will disguise your force ...
¬-------------------
{Ambush_2_Text_01_Title} Hiding In Ambush
{Ambush_2_Text_01_Text1}
A small ambush has a much better chance of success than a...
¬-------------------
{Ambush_3_Text_01_Title} Hiding In Ambush
{Ambush_3_Text_01_Text1}
It's important that your men always know where their comm...
¬-------------------
{Ambush_4_Text_01_Title} Hiding In Ambush
{Ambush_4_Text_01_Text1}
Most units can only hide in forests, but some of your ski...
¬-------------------
{Ambush_5_Text_01_Title} Hiding In Ambush
{Ambush_5_Text_01_Text1}
Some of your units are masters of concealment, and can ma...
¬-------------------
{Ambush_6_Text_01_Title} Hiding In Ambush
{Ambush_6_Text_01_Text1}
The enemy are expert at hiding themselves in the trees. B...
¬-------------------
{Time_Limit_Text_01_Title} Time Limit
{Time_Limit_Text_01_Text1}
You'll need to retreat back to camp for the night soon. I...
¬-------------------
{Time_Limit_2_Text_01_Title} Time Limit
{Time_Limit_2_Text_01_Text1}
There is very little time left for this battle. It's impe...
¬-------------------
{Attack_Their_General_Text_01_Title} Attack Their General
{Attack_Their_General_Text_01_Text1}
If you can kill the enemy general, their army may panic a...
¬-------------------
{Attack_Their_General_2_Text_01_Title} Attack Their General
{Attack_Their_General_2_Text_01_Text1}
Try shooting your artillery at the enemy general. Big roc...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 04/06/2004 15:32:58
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Special_Abilities_Flaming_Ammo_Text_01_Title} Special Ab...
{Special_Abilities_Flaming_Ammo_Text_01_Text1}
It is possible to set alight artillery ammunition to rain...
¬-------------------
{Special_Abilities_Flaming_Ammo_2_Text_01_Title} Special ...
{Special_Abilities_Flaming_Ammo_2_Text_01_Text1}
It is possible to set alight arrows to rain fire and deat...
¬-------------------
{Kill_Your_Elephants_Text_01_Title} Running Amok
{Kill_Your_Elephants_Text_01_Text1}
Your elephants are running amok and attacking your own tr...
¬-------------------
{Guard_Mode_2_Text_01_Title} Guard Mode
{Guard_Mode_2_Text_01_Text1}
Turning on guard mode stops your unit from pursuing enemi...
¬-------------------
{Defending_Hills_Text_01_Title} Defending Hills
{Defending_Hills_Text_01_Text1}
Deploying on a hill is always a good idea. Being uphill g...
¬-------------------
{Fatigue_2_Text_01_Title} Fatigue
{Fatigue_2_Text_01_Text1}
If nothing much is happening you may want to put the game...
¬-------------------
{Killing_At_The_End_Text_01_Title} Killing After The Battle
{Killing_At_The_End_Text_01_Text1}
You've won the battle, but should try to kill as many of ...
¬-------------------
{Speed_Settings_Text_01_Title} Speed Settings
{Speed_Settings_Text_01_Text1}
The march towards the enemy may be a bit dull. Try using ...
¬-------------------
{Radar_Map_Text_01_Title} The Radar Map
{Radar_Map_Text_01_Text1}
The radar map allows the player an aerial view of the bat...
¬-------------------
{Hour_Glass_Text_01_Title} The Hourglass
{Hour_Glass_Text_01_Text1}
The hourglass shows how much time is left before the batt...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Titl...
{UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Text1}
Left click on the listed offer and demand items to create...
¬-------------------
{UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Tit...
{UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Tex...
This scroll lets you view important information about you...
¬-------------------
{Speed_Settings_Strat_1_Text_01_Title} Speed Settings
{Speed_Settings_Strat_1_Text_01_Text1}
Use the Spacebar to speed up movement of all characters o...
¬-------------------
{Speed_Settings_Strat_3_Text_01_Title} Speed Settings
{Speed_Settings_Strat_3_Text_01_Text1}
Once a character or army is moving towards their target y...
¬-------------------
{Advice_Advice_Intro_Text_01_Title} Controlling The Advisor
{Advice_Advice_Intro_Text_01_Text1}
Left click on show me how for a demonstration of my func...
¬-------------------
{Advice_Advice_Dismiss_Text_01_Title} Viewing And Dismiss...
{Advice_Advice_Dismiss_Text_01_Text1}
When advice is available, my portrait will flash. Left cl...
¬-------------------
{Advice_Advice_Hide_Text_01_Title} Hiding Advice
{Advice_Advice_Hide_Text_01_Text1}
Left click on Toggle Advisor Text Visibility to hide advi...
¬-------------------
{Advice_Advice_Show_Me_Text_01_Title} Show Me How
{Advice_Advice_Show_Me_Text_01_Text1}
If the option to Show Me How is highlighted you can left ...
¬-------------------
{Advice_Advice_Show_Subject_Text_01_Title} Showing The Su...
{Advice_Advice_Show_Subject_Text_01_Text1}
If advice refers to a particular character, settlement or...
¬-------------------
{Settlement_Help_Governors_Panel_Alternative_Text_01_Titl...
{Settlement_Help_Governors_Panel_Alternative_Text_01_Text1}
If you move a general into a settlement he becomes the go...
¬-------------------
{Settlement_Help_Policies_Automanaged_Text_01_Title} Sett...
{Settlement_Help_Policies_Automanaged_Text_01_Text1}
This settlement is already being automanaged. The default...
¬-------------------
{Settlement_Help_Construction_Detail_Alternative_Text_01_...
{Settlement_Help_Construction_Detail_Alternative_Text_01_...
Buildings can be damaged following a siege or during natu...
¬-------------------
{Settlement_Help_Retraining_Alternative_Text_01_Title} Re...
{Settlement_Help_Retraining_Alternative_Text_01_Text1}
Left click this tab to display those units available for ...
¬-------------------
{Settlement_Help_Construction_Alternative_Advice_Text_01_...
{Settlement_Help_Construction_Alternative_Advice_Text_01_...
The AI has recommended a building for you to build. This ...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 16/06/2004 16:55:28
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Characters_Agent_Fleet_Early_Advice_Text_04_Title} Naval...
{Characters_Agent_Fleet_Early_Advice_Text_04_Text1}
Blockades prevent the enemy from trading through their po...
¬-------------------
{Settlement_Help_Policies_Alternative_Text_01_Title} Sett...
{Settlement_Help_Policies_Alternative_Text_01_Text1}
Tax rate can be adjusted here using the arrow icons. If y...
¬-------------------
{Settlement_Help_Policies_Automanaged_Alternative_Text_01...
{Settlement_Help_Policies_Automanaged_Alternative_Text_01...
This settlement is already being automanaged. Automanagem...
¬-------------------
{Settlement_Help_Recruitment_Alternative_Advice_Text_01_T...
{Settlement_Help_Recruitment_Alternative_Advice_Text_01_T...
The AI has recommended a unit for you to train. This is h...
¬-------------------
{UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative...
{UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative...
This scroll lets you view important information about you...
¬-------------------
{Message_Open_Senate_Mission_Alternative_Text_01_Title} S...
{Message_Open_Senate_Mission_Alternative_Text_01_Text1}
If you need to refer to them later, details of your curre...
¬-------------------
{Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Te...
{Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Te...
Your armies can hire local mercenaries to fight alongside...
¬-------------------
{Settlement_Governor_Corruption_Text_01_Title} Cooking Th...
{Settlement_Governor_Corruption_Text_01_Text1}
The further away a settlement is from your faction's capi...
¬-------------------
{Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Altern...
{Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Altern...
This scroll lets you view important information about you...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 01/07/2004 09:00:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 07/07/2004 17:15:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Character_List_Scroll_Text_01_Title} Agent List
{Character_List_Scroll_Text_01_Text1}
This scroll lists all the named characters in your factio...
¬-------------------
{Neutral_Character_Scroll_Text_01_Title} Allied, Enemy or...
{Neutral_Character_Scroll_Text_01_Text1}
This scroll shows you the known details of an allied, neu...
¬-------------------
{City_Construction_Build_smiths_workshop_Next_Text_01_Tit...
{City_Construction_Build_smiths_workshop_Next_Text_01_Tex...
At this time it would be a sound strategy to build an Arm...
¬-------------------
{City_Construction_Build_stone_amphitheatre_Next_Text_01_...
{City_Construction_Build_stone_amphitheatre_Next_Text_01_...
At this time it would be a sound strategy to build an Are...
¬-------------------
{Help_Character_List_Scroll_Text_01_Title} Agent List
{Help_Character_List_Scroll_Text_01_Text1}
This scroll lists all the named characters in your factio...
¬-------------------
{Help_Neutral_Character_Scroll_Text_01_Title} Allied, Ene...
{Help_Neutral_Character_Scroll_Text_01_Text1}
This scroll shows you the known details of an allied, neu...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 15/07/2004 17:00:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
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¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
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{Speed_Settings_Strat_2_Text_01_Title} Stopping Orders On...
{Speed_Settings_Strat_2_Text_01_Text1}
Use Backspace to stop the movement of your characters or ...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 22/07/2004 09:00:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Using_Phalanxes_Text_01_Title} Using Phalanxes
{Using_Phalanxes_Text_01_Text1}
It's best to keep spear and pike units in phalanx formati...
¬-------------------
{Never_Run_With_A_22ft_Pike_Text_01_Title} Moving In Phal...
{Never_Run_With_A_22ft_Pike_Text_01_Text1}
Units can't run in when in phalanx formation. Turn off ph...
¬-------------------
{River_Crossing_Attack_Text_01_Title} River Crossing Attack
{River_Crossing_Attack_Text_01_Text1}
Move archers up to the river bank to fire at the defenders.
¬-------------------
{Alt_Siege_Advice_Attack_Objectives_Text_01_Title} Rememb...
{Alt_Siege_Advice_Attack_Objectives_Text_01_Text1}
Remember that the goal here is to capture the settlement,...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Neutral_Army_Scroll_Text_01_Title} Allied, Enemy or Neut...
{Neutral_Army_Scroll_Text_01_Text1}
This scroll shows you the known details of an allied, neu...
¬-------------------
{City_Construction_Build_german_temple_of_fertility_templ...
{City_Construction_Build_german_temple_of_fertility_templ...
At this time it would be a sound strategy to build a Sacr...
¬-------------------
{Help_Neutral_Army_Scroll_Text_01_Title} Allied, Enemy or...
{Help_Neutral_Army_Scroll_Text_01_Text1}
This scroll shows you the known details of an allied, neu...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 26/07/2004 17:00:00
¬*
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¬* ...
¬* BATTLE ADVICE ...
¬* ...
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¬-------------------
{End_Battle_Scroll_Text_01_Title} Battle Is Over!
{End_Battle_Scroll_Text_01_Text1}
From this scroll you can choose to view the battle's stat...
¬-------------------
{Help_End_Battle_Scroll_Text_01_Title} Battle Is Over!
{Help_End_Battle_Scroll_Text_01_Text1}
From this scroll you can choose to view the battle's stat...
¬-------------------
{Artillery_In_Woods_Thread_Title} Artillery In Woods
{Artillery_In_Woods_Thread_Text1}
Note that due to their size and limited manoeuvrability i...
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{City_Construction_Build_urban_amphitheatre_Next_Text_01_...
{City_Construction_Build_urban_amphitheatre_Next_Text_01_...
At this time it would be a sound strategy to build an Amp...
¬-------------------
{Senate_Starts_Civil_War_Text_01_Title} Outlawed!
{Senate_Starts_Civil_War_Text_01_Text1}
Your faction has fallen out of favour with the Senate. Th...
¬-------------------
{Attack_Neutrals_Scroll_Text_01_Title} Think Before You Act
{Attack_Neutrals_Scroll_Text_01_Text1}
Launching an attack on a neutral faction is making a decl...
¬-------------------
{Help_Attack_Neutrals_Scroll_Text_01_Title} Think Before ...
{Help_Attack_Neutrals_Scroll_Text_01_Text1}
Launching an attack on a neutral faction is making a decl...
¬-------------------
{End_Battle_Campaign_Scroll_Text_01_Title} Battle Is Over!
{End_Battle_Campaign_Scroll_Text_01_Text1}
View the results of this battle in detail by clicking on ...
¬-------------------
{Help_End_Battle_Campaign_Scroll_Text_01_Title} Battle Is...
{Help_End_Battle_Campaign_Scroll_Text_01_Text1}
View the results of this battle in detail by clicking on ...
¬-------------------
{Help_Campaign_Battle_Stats_Screen_Text_01_Title} Battle ...
{Help_Campaign_Battle_Stats_Screen_Text_01_Text1}
This scroll contains a full statistical unit by unit brea...
¬-------------------
{Auto_Mechanics_Settlement_Help_Intro_Text_01_Title} How ...
{Auto_Mechanics_Settlement_Help_Intro_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
¬-------------------
{Auto_Building_Settlement_Help_Intro_Text_01_Title} How T...
{Auto_Building_Settlement_Help_Intro_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
¬-------------------
{Auto_Training_Settlement_Help_Intro_Text_01_Title} How T...
{Auto_Training_Settlement_Help_Intro_Text_01_Text1}
This is the settlement scroll, the nerve centre from whic...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 29/07/2004 09:00:00
¬*
¬********************************************************...
¬********************************************************...
¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{Siege_Advice_Attack_Objectives_Text_01_Title} Remember Y...
{Siege_Advice_Attack_Objectives_Text_01_Text1}
Remember that the goal here is to capture the settlement,...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{UI_Panel_Characters_Early_Advice_Basics_Text_02_Title} C...
{UI_Panel_Characters_Early_Advice_Basics_Text_02_Text1}
Members of your faction's ruling family develop characte...
¬-------------------
{Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title} K...
{Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1}
From this scroll you can reference useful keyboard shortc...
¬-------------------
¬********************************************************...
¬********************************************************...
¬*
¬***** Changes made after 05/08/2004 12:00:00
¬*
¬********************************************************...
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¬********************************************************...
¬* ...
¬* BATTLE ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
¬********************************************************...
¬* ...
¬* CAMPAIGN ADVICE ...
¬* ...
¬********************************************************...
¬-------------------
{UI_Panel_Building_Early_Advice_Basics_Text_01_Title} Con...
{UI_Panel_Building_Early_Advice_Basics_Text_01_Text1}
Manual construction can only take place when a governor i...
¬-------------------
{UI_Panel_Training_Early_Advice_Basics_Text_01_Title} Rec...
{UI_Panel_Training_Early_Advice_Basics_Text_01_Text1}
Manual recruitment can only take place when a governor is...
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{Settlement_Help_Icons_Text_01_Title} Icons
{Settlement_Help_Icons_Text_01_Text1}
If your populace are close to rioting the unrest icon bec...
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{Settlement_Riots_Check_Details_Scroll_Text_01_Title} Rio...
{Settlement_Riots_Check_Details_Scroll_Text_01_Text1}
Low public order has triggered a riot here. For the facto...
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{Public_Order_Low_Check_Details_Text_01_Title} Riot Risk!
{Public_Order_Low_Check_Details_Text_01_Text1}
Public order is becoming low here and without action ther...
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{Settlement_Rebels_Take_Action_Text_01_Title} Revolting S...
{Settlement_Rebels_Take_Action_Text_01_Text1}
These treacherous ingrates have rebelled against your aut...
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{Alexander_01_Ahead_Of_Schedule_Text_Title} Ahead Of Sche...
{Alexander_01_Ahead_Of_Schedule_Text_Text1}
Surely you possess the winged helm and sandals of Hermes,...
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{Alexander_02_On_Schedule_Text_Title} On Schedule
{Alexander_02_On_Schedule_Text_Text1}
The gods smile upon your endeavours! You are on schedule ...
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{Alexander_03_Behind_Schedule_Text_Title} Behind Schedule
{Alexander_03_Behind_Schedule_Text_Text1}
You are behind schedule! Is such tardiness characteristic...
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