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日本語化(Empire)/localisation.loc
日本語化(Empire)/localisation.loc/1-5000
日本語化(Empire)/localisation.loc/10001-15000
日本語化(Empire)/localisation.loc/15001-20000
日本語化(Empire)/localisation.loc/20001-25000
日本語化(Empire)/localisation.loc/25001-30000
日本語化(Empire)/localisation.loc/30001-34141
日本語化(Empire)/localisation.loc/5001-10000
日本語化(Empire)/ui.loc
日本語化(Empire)/ui.loc/1-100
日本語化(Empire)/ui.loc/1-100(Original)
日本語化(Empire)/ui.loc/1001-1100
日本語化(Empire)/ui.loc/1001-1100(Original)
日本語化(Empire)/ui.loc/101-200
日本語化(Empire)/ui.loc/101-200(Original)
日本語化(Empire)/ui.loc/1101-1200
日本語化(Empire)/ui.loc/1101-1200(Original)
日本語化(Empire)/ui.loc/1201-1300
日本語化(Empire)/ui.loc/1201-1300(Original)
日本語化(Empire)/ui.loc/1301-1400
日本語化(Empire)/ui.loc/1301-1400(Original)
日本語化(Empire)/ui.loc/1401-1500
日本語化(Empire)/ui.loc/1401-1500(Original)
日本語化(Empire)/ui.loc/1501-1600
日本語化(Empire)/ui.loc/1501-1600(Original)
日本語化(Empire)/ui.loc/1601-1700
日本語化(Empire)/ui.loc/1601-1700(Original)
日本語化(Empire)/ui.loc/1701-1800
日本語化(Empire)/ui.loc/1701-1800(Original)
日本語化(Empire)/ui.loc/1801-1900
日本語化(Empire)/ui.loc/1801-1900(Original)
日本語化(Empire)/ui.loc/1901-2000
日本語化(Empire)/ui.loc/1901-2000(Original)
日本語化(Empire)/ui.loc/2001-2100
日本語化(Empire)/ui.loc/2001-2100(Original)
日本語化(Empire)/ui.loc/201-300
日本語化(Empire)/ui.loc/201-300(Original)
日本語化(Empire)/ui.loc/2101-2200
日本語化(Empire)/ui.loc/2101-2200(Original)
日本語化(Empire)/ui.loc/2201-2300
日本語化(Empire)/ui.loc/2201-2300(Original)
日本語化(Empire)/ui.loc/2301-2400
日本語化(Empire)/ui.loc/2301-2400(Original)
日本語化(Empire)/ui.loc/2401-2500
日本語化(Empire)/ui.loc/2401-2500(Original)
日本語化(Empire)/ui.loc/2501-2600
日本語化(Empire)/ui.loc/2501-2600(Original)
日本語化(Empire)/ui.loc/2601-2700
日本語化(Empire)/ui.loc/2601-2700(Original)
日本語化(Empire)/ui.loc/2701-2800
日本語化(Empire)/ui.loc/2701-2800(Original)
日本語化(Empire)/ui.loc/2801-2945
日本語化(Empire)/ui.loc/2801-2945(Original)
日本語化(Empire)/ui.loc/301-400
日本語化(Empire)/ui.loc/301-400(Original)
日本語化(Empire)/ui.loc/401-500
日本語化(Empire)/ui.loc/401-500(Original)
日本語化(Empire)/ui.loc/501-600
日本語化(Empire)/ui.loc/501-600(Original)
日本語化(Empire)/ui.loc/601-700
日本語化(Empire)/ui.loc/601-700(Original)
日本語化(Empire)/ui.loc/701-800
日本語化(Empire)/ui.loc/701-800(Original)
日本語化(Empire)/ui.loc/801-900
日本語化(Empire)/ui.loc/801-900(Original)
日本語化(Empire)/ui.loc/901-1000
日本語化(Empire)/ui.loc/901-1000(Original)
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日本語化(Napoleon)/localisation.loc/1-5000
日本語化(Napoleon)/localisation.loc/1-5000/1-100
日本語化(Napoleon)/localisation.loc/1-5000/1-100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1001-1100
日本語化(Napoleon)/localisation.loc/1-5000/1001-1100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/101-200
日本語化(Napoleon)/localisation.loc/1-5000/101-200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1101-1200
日本語化(Napoleon)/localisation.loc/1-5000/1101-1200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1201-1300
日本語化(Napoleon)/localisation.loc/1-5000/1201-1300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1301-1400
日本語化(Napoleon)/localisation.loc/1-5000/1301-1400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1401-1500
日本語化(Napoleon)/localisation.loc/1-5000/1401-1500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1501-1600
日本語化(Napoleon)/localisation.loc/1-5000/1501-1600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1601-1700
日本語化(Napoleon)/localisation.loc/1-5000/1601-1700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1701-1800
日本語化(Napoleon)/localisation.loc/1-5000/1701-1800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1801-1900
日本語化(Napoleon)/localisation.loc/1-5000/1801-1900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1901-2000
日本語化(Napoleon)/localisation.loc/1-5000/1901-2000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2001-2100
日本語化(Napoleon)/localisation.loc/1-5000/2001-2100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/201-300
日本語化(Napoleon)/localisation.loc/1-5000/201-300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2101-2200
日本語化(Napoleon)/localisation.loc/1-5000/2101-2200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2201-2300
日本語化(Napoleon)/localisation.loc/1-5000/2201-2300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2301-2400
日本語化(Napoleon)/localisation.loc/1-5000/2301-2400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2401-2500
日本語化(Napoleon)/localisation.loc/1-5000/2401-2500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2501-2600
日本語化(Napoleon)/localisation.loc/1-5000/2501-2600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2601-2700
日本語化(Napoleon)/localisation.loc/1-5000/2601-2700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2701-2800
日本語化(Napoleon)/localisation.loc/1-5000/2701-2800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2801-2900
日本語化(Napoleon)/localisation.loc/1-5000/2801-2900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2901-3000
日本語化(Napoleon)/localisation.loc/1-5000/2901-3000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3001-3100
日本語化(Napoleon)/localisation.loc/1-5000/3001-3100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/301-400
日本語化(Napoleon)/localisation.loc/1-5000/301-400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3101-3200
日本語化(Napoleon)/localisation.loc/1-5000/3101-3200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3201-3300
日本語化(Napoleon)/localisation.loc/1-5000/3201-3300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3301-3400
日本語化(Napoleon)/localisation.loc/1-5000/3301-3400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3401-3500
日本語化(Napoleon)/localisation.loc/1-5000/3401-3500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3501-3600
日本語化(Napoleon)/localisation.loc/1-5000/3501-3600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3601-3700
日本語化(Napoleon)/localisation.loc/1-5000/3601-3700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3701-3800
日本語化(Napoleon)/localisation.loc/1-5000/3701-3800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3801-3900
日本語化(Napoleon)/localisation.loc/1-5000/3801-3900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3901-4000
日本語化(Napoleon)/localisation.loc/1-5000/3901-4000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4001-4100
日本語化(Napoleon)/localisation.loc/1-5000/4001-4100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/401-500
日本語化(Napoleon)/localisation.loc/1-5000/401-500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4101-4200
日本語化(Napoleon)/localisation.loc/1-5000/4101-4200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4201-4300
日本語化(Napoleon)/localisation.loc/1-5000/4201-4300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4301-4400
日本語化(Napoleon)/localisation.loc/1-5000/4301-4400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4401-4500
日本語化(Napoleon)/localisation.loc/1-5000/4401-4500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4501-4600
日本語化(Napoleon)/localisation.loc/1-5000/4501-4600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4601-4700
日本語化(Napoleon)/localisation.loc/1-5000/4601-4700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4701-4800
日本語化(Napoleon)/localisation.loc/1-5000/4701-4800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4801-4900
日本語化(Napoleon)/localisation.loc/1-5000/4801-4900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4901-5000
日本語化(Napoleon)/localisation.loc/1-5000/4901-5000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/501-600
日本語化(Napoleon)/localisation.loc/1-5000/501-600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/601-700
日本語化(Napoleon)/localisation.loc/1-5000/601-700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/701-800
日本語化(Napoleon)/localisation.loc/1-5000/701-800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/801-900
日本語化(Napoleon)/localisation.loc/1-5000/801-900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/901-1000
日本語化(Napoleon)/localisation.loc/1-5000/901-1000(Original)
日本語化(Napoleon)/localisation.loc/10001-15000
日本語化(Napoleon)/localisation.loc/10001-15000/10001-15000
日本語化(Napoleon)/localisation.loc/10001-15000/10001-15000(Original)
日本語化(Napoleon)/localisation.loc/100327差分
日本語化(Napoleon)/localisation.loc/100327差分(Original)
日本語化(Napoleon)/localisation.loc/100506差分
日本語化(Napoleon)/localisation.loc/100506差分(Original)
日本語化(Napoleon)/localisation.loc/15001-20000
日本語化(Napoleon)/localisation.loc/15001-20000/15001-20000
日本語化(Napoleon)/localisation.loc/15001-20000/15001-20000(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15601-15700
日本語化(Napoleon)/localisation.loc/15001-20000/15601-15700(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15701-15800
日本語化(Napoleon)/localisation.loc/15001-20000/15701-15800(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15801-15900
日本語化(Napoleon)/localisation.loc/15001-20000/15801-15900(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15901-16000
日本語化(Napoleon)/localisation.loc/15001-20000/15901-16000(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16001-16100
日本語化(Napoleon)/localisation.loc/15001-20000/16001-16100(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16101-16200
日本語化(Napoleon)/localisation.loc/15001-20000/16101-16200(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16201-16300
日本語化(Napoleon)/localisation.loc/15001-20000/16201-16300(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16301-16400
日本語化(Napoleon)/localisation.loc/15001-20000/16301-16400(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16401-16500
日本語化(Napoleon)/localisation.loc/15001-20000/16401-16500(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16501-16600
日本語化(Napoleon)/localisation.loc/15001-20000/16501-16600(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16601-16700
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日本語化(Napoleon)/localisation.loc/30001-32589/30201-30300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30301-30400
日本語化(Napoleon)/localisation.loc/30001-32589/30301-30400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30401-30500
日本語化(Napoleon)/localisation.loc/30001-32589/30401-30500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30501-30600
日本語化(Napoleon)/localisation.loc/30001-32589/30501-30600(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30601-30700
日本語化(Napoleon)/localisation.loc/30001-32589/30601-30700(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30701-30800
日本語化(Napoleon)/localisation.loc/30001-32589/30701-30800(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30801-30900
日本語化(Napoleon)/localisation.loc/30001-32589/30801-30900(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30901-31000
日本語化(Napoleon)/localisation.loc/30001-32589/30901-31000(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31001-31100
日本語化(Napoleon)/localisation.loc/30001-32589/31001-31100(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31101-31200
日本語化(Napoleon)/localisation.loc/30001-32589/31101-31200(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31201-31300
日本語化(Napoleon)/localisation.loc/30001-32589/31201-31300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31301-31400
日本語化(Napoleon)/localisation.loc/30001-32589/31301-31400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31401-31500
日本語化(Napoleon)/localisation.loc/30001-32589/31401-31500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31501-31600
日本語化(Napoleon)/localisation.loc/30001-32589/31501-31600(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/31601-31700(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/31701-31800(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/32001-32100(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32101-32200
日本語化(Napoleon)/localisation.loc/30001-32589/32101-32200(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32201-32300
日本語化(Napoleon)/localisation.loc/30001-32589/32201-32300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32301-32400
日本語化(Napoleon)/localisation.loc/30001-32589/32301-32400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32401-32500
日本語化(Napoleon)/localisation.loc/30001-32589/32401-32500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32501-32589
日本語化(Napoleon)/localisation.loc/30001-32589/32501-32589(Original)
日本語化(Napoleon)/localisation.loc/5001-10000
日本語化(Napoleon)/localisation.loc/5001-10000/5001-5100
日本語化(Napoleon)/localisation.loc/5001-10000/5001-5100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5101-5200
日本語化(Napoleon)/localisation.loc/5001-10000/5101-5200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5201-5300
日本語化(Napoleon)/localisation.loc/5001-10000/5201-5300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5301-5400
日本語化(Napoleon)/localisation.loc/5001-10000/5301-5400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5401-5500
日本語化(Napoleon)/localisation.loc/5001-10000/5401-5500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5501-5600
日本語化(Napoleon)/localisation.loc/5001-10000/5501-5600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5601-5700
日本語化(Napoleon)/localisation.loc/5001-10000/5601-5700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5701-5800
日本語化(Napoleon)/localisation.loc/5001-10000/5701-5800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5801-5900
日本語化(Napoleon)/localisation.loc/5001-10000/5801-5900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5901-6000
日本語化(Napoleon)/localisation.loc/5001-10000/5901-6000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6001-6100
日本語化(Napoleon)/localisation.loc/5001-10000/6001-6100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6101-6200
日本語化(Napoleon)/localisation.loc/5001-10000/6101-6200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6201-6300
日本語化(Napoleon)/localisation.loc/5001-10000/6201-6300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6301-6400
日本語化(Napoleon)/localisation.loc/5001-10000/6301-6400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6401-6500
日本語化(Napoleon)/localisation.loc/5001-10000/6401-6500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6501-6600
日本語化(Napoleon)/localisation.loc/5001-10000/6501-6600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6601-6700
日本語化(Napoleon)/localisation.loc/5001-10000/6601-6700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6701-6800
日本語化(Napoleon)/localisation.loc/5001-10000/6701-6800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6801-6900
日本語化(Napoleon)/localisation.loc/5001-10000/6801-6900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6901-7000
日本語化(Napoleon)/localisation.loc/5001-10000/6901-7000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7001-7100
日本語化(Napoleon)/localisation.loc/5001-10000/7001-7100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7101-7200
日本語化(Napoleon)/localisation.loc/5001-10000/7101-7200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7201-7300
日本語化(Napoleon)/localisation.loc/5001-10000/7201-7300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7301-7400
日本語化(Napoleon)/localisation.loc/5001-10000/7301-7400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7401-7500
日本語化(Napoleon)/localisation.loc/5001-10000/7401-7500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7501-7600
日本語化(Napoleon)/localisation.loc/5001-10000/7501-7600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7601-7700
日本語化(Napoleon)/localisation.loc/5001-10000/7601-7700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7701-7800
日本語化(Napoleon)/localisation.loc/5001-10000/7701-7800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7801-7900
日本語化(Napoleon)/localisation.loc/5001-10000/7801-7900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7901-8000
日本語化(Napoleon)/localisation.loc/5001-10000/7901-8000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8001-8100
日本語化(Napoleon)/localisation.loc/5001-10000/8001-8100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8101-8200
日本語化(Napoleon)/localisation.loc/5001-10000/8101-8200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8201-8300
日本語化(Napoleon)/localisation.loc/5001-10000/8201-8300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8301-8400
日本語化(Napoleon)/localisation.loc/5001-10000/8301-8400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8401-8500
日本語化(Napoleon)/localisation.loc/5001-10000/8401-8500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8501-8600
日本語化(Napoleon)/localisation.loc/5001-10000/8501-8600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8601-8700
日本語化(Napoleon)/localisation.loc/5001-10000/8601-8700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8701-8800
日本語化(Napoleon)/localisation.loc/5001-10000/8701-8800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8801-8900
日本語化(Napoleon)/localisation.loc/5001-10000/8801-8900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8901-9000
日本語化(Napoleon)/localisation.loc/5001-10000/8901-9000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9001-9100
日本語化(Napoleon)/localisation.loc/5001-10000/9001-9100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9101-9200
日本語化(Napoleon)/localisation.loc/5001-10000/9101-9200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9201-9300
日本語化(Napoleon)/localisation.loc/5001-10000/9201-9300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9301-9400
日本語化(Napoleon)/localisation.loc/5001-10000/9301-9400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9401-9500
日本語化(Napoleon)/localisation.loc/5001-10000/9401-9500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9501-9600
日本語化(Napoleon)/localisation.loc/5001-10000/9501-9600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9601-9700
日本語化(Napoleon)/localisation.loc/5001-10000/9601-9700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9701-9800
日本語化(Napoleon)/localisation.loc/5001-10000/9701-9800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9801-9900
日本語化(Napoleon)/localisation.loc/5001-10000/9801-9900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9901-10000
日本語化(Napoleon)/localisation.loc/5001-10000/9901-10000(Original)
日本語化(Napoleon)/localisation.loc/patch_100506差分
日本語化(Napoleon)/localisation.loc/patch_100506差分(Original)
日本語化(Napoleon)/localisation.loc/patch_100623差分
日本語化(Napoleon)/localisation.loc/patch_100623差分(Original)
日本語化(Napoleon)/localisation.loc/patch_120618差分
日本語化(Napoleon)/localisation.loc/patch_120618差分(Original)
日本語化(Napoleon)/ui.loc
日本語化(Napoleon)/ui.loc/1-100
日本語化(Napoleon)/ui.loc/1-100(Original)
日本語化(Napoleon)/ui.loc/1001-1100
日本語化(Napoleon)/ui.loc/1001-1100(Original)
日本語化(Napoleon)/ui.loc/100327差分
日本語化(Napoleon)/ui.loc/100327差分(Original)
日本語化(Napoleon)/ui.loc/100506差分
日本語化(Napoleon)/ui.loc/100506差分(Original)
日本語化(Napoleon)/ui.loc/101-200
日本語化(Napoleon)/ui.loc/101-200(Original)
日本語化(Napoleon)/ui.loc/1101-1200
日本語化(Napoleon)/ui.loc/1101-1200(Original)
日本語化(Napoleon)/ui.loc/1201-1300
日本語化(Napoleon)/ui.loc/1201-1300(Original)
日本語化(Napoleon)/ui.loc/1301-1400
日本語化(Napoleon)/ui.loc/1301-1400(Original)
日本語化(Napoleon)/ui.loc/1401-1500
日本語化(Napoleon)/ui.loc/1401-1500(Original)
日本語化(Napoleon)/ui.loc/1501-1600
日本語化(Napoleon)/ui.loc/1501-1600(Original)
日本語化(Napoleon)/ui.loc/1601-1700
日本語化(Napoleon)/ui.loc/1601-1700(Original)
日本語化(Napoleon)/ui.loc/1701-1800
日本語化(Napoleon)/ui.loc/1701-1800(Original)
日本語化(Napoleon)/ui.loc/1801-1900
日本語化(Napoleon)/ui.loc/1801-1900(Original)
日本語化(Napoleon)/ui.loc/1901-2000
日本語化(Napoleon)/ui.loc/1901-2000(Original)
日本語化(Napoleon)/ui.loc/2001-2100
日本語化(Napoleon)/ui.loc/2001-2100(Original)
日本語化(Napoleon)/ui.loc/201-300
日本語化(Napoleon)/ui.loc/201-300(Original)
日本語化(Napoleon)/ui.loc/2101-2200
日本語化(Napoleon)/ui.loc/2101-2200(Original)
日本語化(Napoleon)/ui.loc/2201-2300
日本語化(Napoleon)/ui.loc/2201-2300(Original)
日本語化(Napoleon)/ui.loc/2301-2400
日本語化(Napoleon)/ui.loc/2301-2400(Original)
日本語化(Napoleon)/ui.loc/2401-2500
日本語化(Napoleon)/ui.loc/2401-2500(Original)
日本語化(Napoleon)/ui.loc/2501-2600
日本語化(Napoleon)/ui.loc/2501-2600(Original)
日本語化(Napoleon)/ui.loc/2601-2700
日本語化(Napoleon)/ui.loc/2601-2700(Original)
日本語化(Napoleon)/ui.loc/2701-2793
日本語化(Napoleon)/ui.loc/2701-2793(Original)
日本語化(Napoleon)/ui.loc/301-400
日本語化(Napoleon)/ui.loc/301-400(Original)
日本語化(Napoleon)/ui.loc/401-500
日本語化(Napoleon)/ui.loc/401-500(Original)
日本語化(Napoleon)/ui.loc/501-600
日本語化(Napoleon)/ui.loc/501-600(Original)
日本語化(Napoleon)/ui.loc/601-700
日本語化(Napoleon)/ui.loc/601-700(Original)
日本語化(Napoleon)/ui.loc/701-800
日本語化(Napoleon)/ui.loc/701-800(Original)
日本語化(Napoleon)/ui.loc/801-900
日本語化(Napoleon)/ui.loc/801-900(Original)
日本語化(Napoleon)/ui.loc/901-1000
日本語化(Napoleon)/ui.loc/901-1000(Original)
日本語化(Napoleon)/ui.loc/patch_100506差分
日本語化(Napoleon)/ui.loc/patch_100506差分(Original)
日本語化(Napoleon)/ui.loc/patch_100623差分
日本語化(Napoleon)/ui.loc/patch_100623差分(Original)
日本語化(Napoleon)/ガイドライン
日本語化(Napoleon)/単語・固有名詞一覧
日本語化(Napoleon)過去ログ
日本語化(Rome 2)
日本語化(Rome 2)過去ログ
日本語化(Rome)
日本語化(Rome)/Alexander
日本語化(Rome)/Alexander/Alexander_regions_and_settlement_names
日本語化(Rome)/Alexander/Battlefields_regions_and_settlement_names
日本語化(Rome)/Alexander/battle
日本語化(Rome)/Alexander/battle_descriptions
日本語化(Rome)/Alexander/battle_ed
日本語化(Rome)/Alexander/campaign_descriptions
日本語化(Rome)/Alexander/campaign_subtitles
日本語化(Rome)/Alexander/credits
日本語化(Rome)/Alexander/diplomacy
日本語化(Rome)/Alexander/event_strings
日本語化(Rome)/Alexander/event_titles
日本語化(Rome)/Alexander/expanded
日本語化(Rome)/Alexander/expanded_bi
日本語化(Rome)/Alexander/export_VnVs
日本語化(Rome)/Alexander/export_advice
日本語化(Rome)/Alexander/export_ancillaries
日本語化(Rome)/Alexander/export_buildings
日本語化(Rome)/Alexander/export_units
日本語化(Rome)/Alexander/historic_battles_subtitles
日本語化(Rome)/Alexander/menu_english
日本語化(Rome)/Alexander/names
日本語化(Rome)/Alexander/rebel_faction_descr
日本語化(Rome)/Alexander/shared
日本語化(Rome)/Alexander/strat
日本語化(Rome)/Alexander/tooltips
日本語化(Rome)/Alexander/tournament_descriptions
日本語化(Rome)/BI
日本語化(Rome)/text
日本語化(Rome)/text/FactionIntroSubTitles
日本語化(Rome)/text/battle
日本語化(Rome)/text/battle_descriptions
日本語化(Rome)/text/battle_ed
日本語化(Rome)/text/battle_event_subtitles
日本語化(Rome)/text/building_battle
日本語化(Rome)/text/caesar_in_gaul_wip_5_regions_and_settlement_names
日本語化(Rome)/text/campaign_descriptions
日本語化(Rome)/text/climates
日本語化(Rome)/text/credits
日本語化(Rome)/text/cursor_action_tooltips
日本語化(Rome)/text/date_format
日本語化(Rome)/text/descr_shortcuts
日本語化(Rome)/text/diplomacy
日本語化(Rome)/text/event_strings
日本語化(Rome)/text/event_titles
日本語化(Rome)/text/expanded
日本語化(Rome)/text/expanded_bi
日本語化(Rome)/text/export_VnVs
日本語化(Rome)/text/export_advice
日本語化(Rome)/text/export_ancillaries
日本語化(Rome)/text/export_buildings
日本語化(Rome)/text/export_prologue
日本語化(Rome)/text/export_units
日本語化(Rome)/text/historic_battles_subtitles
日本語化(Rome)/text/historic_events
日本語化(Rome)/text/imperial_campaign_regions_and_settlement_names
日本語化(Rome)/text/landmarks
日本語化(Rome)/text/menu_english
日本語化(Rome)/text/names
日本語化(Rome)/text/old_imperial_campaign_regions_and_settlement_names
日本語化(Rome)/text/prebattle_speeches_subtitles
日本語化(Rome)/text/quotes
日本語化(Rome)/text/rebel_faction_descr
日本語化(Rome)/text/scipio_campaign_regions_and_settlement_names
日本語化(Rome)/text/shared
日本語化(Rome)/text/shortcut
日本語化(Rome)/text/sons_of_mars_regions_and_settlement_names
日本語化(Rome)/text/strat
日本語化(Rome)/text/tooltips
日本語化(Rome)/ガイドライン
日本語化(Shogun 2)
日本語化(Shogun 2)/encyclopedia
日本語化(Shogun 2)/text
日本語化(Shogun 2)/text/abilities.loc
日本語化(Shogun 2)/text/abilities.loc(Original)
日本語化(Shogun 2)/text/achievements.loc
日本語化(Shogun 2)/text/achievements.loc(Original)
日本語化(Shogun 2)/text/advice_levels.loc
日本語化(Shogun 2)/text/advice_levels.loc(Original)
日本語化(Shogun 2)/text/agent_attributes.loc
日本語化(Shogun 2)/text/agent_attributes.loc(Original)
日本語化(Shogun 2)/text/agent_culture_details.loc
日本語化(Shogun 2)/text/agent_culture_details.loc(Original)
日本語化(Shogun 2)/text/aide_de_camp_speeches.loc
日本語化(Shogun 2)/text/aide_de_camp_speeches.loc(Original)
日本語化(Shogun 2)/text/ancilaries.loc
日本語化(Shogun 2)/text/ancilaries.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetic_sets.loc
日本語化(Shogun 2)/text/avatar_aesthetic_sets.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetics.loc
日本語化(Shogun 2)/text/avatar_aesthetics.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetics_localised_source_lookups.loc
日本語化(Shogun 2)/text/avatar_aesthetics_localised_source_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_descriptions.loc
日本語化(Shogun 2)/text/avatar_ancillaries_descriptions.loc.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_localised_source_lookups.loc
日本語化(Shogun 2)/text/avatar_ancillaries_localised_source_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_to_effects_junctions.loc
日本語化(Shogun 2)/text/avatar_ancillaries_to_effects_junctions.loc(Original)
日本語化(Shogun 2)/text/avatar_campaign_maps.loc
日本語化(Shogun 2)/text/avatar_campaign_maps.loc(Original)
日本語化(Shogun 2)/text/avatar_dojo_chains.loc
日本語化(Shogun 2)/text/avatar_dojo_chains.loc(Original)
日本語化(Shogun 2)/text/avatar_product_lookups.loc
日本語化(Shogun 2)/text/avatar_product_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ranks.loc
日本語化(Shogun 2)/text/avatar_ranks.loc(Original)
日本語化(Shogun 2)/text/avatar_skill_chain_lookups.loc
日本語化(Shogun 2)/text/avatar_skill_chain_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_skill_effects_juncs.loc
日本語化(Shogun 2)/text/avatar_skill_effects_juncs.loc(Original)
日本語化(Shogun 2)/text/avatar_skills.loc
日本語化(Shogun 2)/text/avatar_skills.loc(Original)
日本語化(Shogun 2)/text/avatar_skills_descriptions.loc
日本語化(Shogun 2)/text/avatar_skills_descriptions.loc(Original)
日本語化(Shogun 2)/text/avatar_traits.loc
日本語化(Shogun 2)/text/avatar_traits.loc(Original)
日本語化(Shogun 2)/text/avatar_unit_info_card_abilites_strings.loc
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日本語化(Shogun 2)/ガイドライン
日本語化(Shogun 2)/単語・固有名詞一覧
日本語化(Shogun 2)過去ログ
日本語化(M2TW)
日本語化参加希望フォーム
用語集(Empire)
歴史的戦闘(FOTS)
歴史的戦闘(Rome 2)
歴史的戦闘(Shogun 2)
dy_attribute_title_Tooltip_1b0009 This shows the character's command on land or at sea. True dy_attribute_title_Tooltip_45000e This shows the character's attribute in their chosen field. True dy_banner_Tooltip_36002b Men onboard True dy_building_title_NewState_Text_410056 Governor's Mansion True dy_building_title_NewState_Text_60039 Missions True dy_building_title_Tooltip_690068 This is your Missions details panel.||From time to time you will be assigned missions which will help develop your empire. All information on those missions will be stored here.||The panel is split between two tabs - your Active Missions and Missions Log. Click on these tabs to switch between the two.||Move your cursor over the different areas below for more information. True dy_building_title_Tooltip_7b001b You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details. True dy_build-policy_Tooltip_250061 Build policy||When construction is being managed automatically, the buildings constructed will depend on your build policy.||Use the arrows to the left and right to select different build policies. True dy_build-policy_Tooltip_f0048 This is your build policy.||When construction is being managed automatically, the buildings cosntructed will depend on your build policy.||Use the arrows to the left and right to select different build policies. True dy_chance_Tooltip_340069 Your chance of success.||If this is too low it may be prudent to either pick another target or cancel the action altogether. True dy_chance_Tooltip_370007 This shows the chance of successfully killing your target as a percentage.||If this is too low it may be prudent to either pick another target or cancel the assassination altogether.||Failure can result in discovery, capture or death. If it is discovered that your faction is behind an assassination attempt it could serious consequences - possibly war! True dy_chapter_NewState_Text_5d006d Chapter I True dy_char_name_Tooltip_2d004e One of your potential targets!||You may have an option of more than one target - if so try picking the most important target with the highest chance of a successful kill.||To see more information on this character right click on the portrait. True dy_condition_Tooltip_60074 These are your victory conditions.||You will need to complete these to win the game. True dy_countdown_NewState_Text_300031 10 True dy_date_NewState_Text_6b007c Turn: True dy_date_Tooltip_5a0070 The year of your campaign at the time of saving. True dy_description_Tooltip_2003f This panel contains details on the battle about to take place.||It shows the size of both armies or navies, information on the location of the battle and any reinforcements either side may have.||Move your cursor over the areas below for more information. True dy_experience_1_Tooltip_5f004a Experience: 1 True dy_experience_2_Tooltip_5f0049 Experience: 2 True dy_experience_3_Tooltip_5f0048 Experience: 3 True dy_experience_4_Tooltip_5f004f Experience: 4 True dy_experience_5_Tooltip_5f004e Experience: 5 True dy_experience_6_Tooltip_5f004d Experience: 6 True dy_experience_7_Tooltip_5f004c Experience: 7 True dy_experience_8_Tooltip_5f0043 Experience: 8 True dy_experience_9_Tooltip_5f0042 Experience: 9 True dy_experience_Tooltip_c003b Experience of this unit.||Units gain experience through fighting battles and both inflicting and gaining casualties.||Experience will improve certain statistics for units, so battle hardened units will be more skilled than a fresh unit of the same type.||If a unit is replenished with fresh recruits the experience of that unit will be reduced .||This reduction will reflect the ratio of inexperienced to experienced troops. True dy_faction_difficulty_NewState_Text_210050 Starting Regions: True dy_faction_difficulty_NewState_Text_230072 Faction difficulty: True dy_faction_difficulty_Tooltip_3f0062 This is the selected faction's difficulty. True dy_faction_name_Tooltip_250050 This is the faction your target belongs to, and your faction's political standing with them.||An assassination attempt can be made on any character, whether you are at war, with them, neutral or allied to their faction.||However, if you are discovered it will effect your relationship. Tread carefully if you have something to lose!||Skilled assassins can get away with a stealthy kill and escape with their identity secret. When this happens, the victim's faction will place the blame at the feet of their most hated enemy, and you're faction will be overlooked.||This is a great way to escalate tension between two factions and play them off against each other. True dy_faction_name_Tooltip_3b0079 This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation. True dy_faction_stance_Tooltip_250050 This is the faction your target belongs to, and your faction's political standing with them.||An assassination attempt can be made on any character, whether you are at war, with them, neutral or allied to their faction.||However, if you are discovered it will effect your relationship. Tread carefully if you have something to lose!||Skilled assassins can get away with a stealthy kill and escape with their identity secret. When this happens, the victim's faction will place the blame at the feet of their most hated enemy, and you're faction will be overlooked.||This is a great way to escalate tension between two factions and play them off against each other. True dy_faction_stance_Tooltip_3b0079 This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation. True dy_funds_Tooltip_6e0037 You can change the available funds on the previous screen.||Funds are used for recruitment and adding experience.||Each unit has their recruitment cost displayed on their cards. True dy_general_Tooltip_53002a The enemy leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle. True dy_general_Tooltip_7f0034 Your leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle. True dy_government_Tooltip_2e0019 This is the your faction's type of government.||There are three types of government: absolute monarchy, constitutional monarchy and a republic.||Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||Moving your cursor over your government type will provide you with more information. True dy_government_Tooltip_510001 There are three types of government: absolute monarchy, constitutional monarchy and a republic.||Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||To find out more about your government see the ministers tab and mouse over your government's type. True dy_governor_Tooltip_510044 This is your governor for the currently selected theatre.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab. True dy_home-region_Tooltip_4d0024 This is the capital of your faction. True dy_home-region_Tooltip_7a007c This is your nation's capital. True dy_income_lower_Tooltip_670017 This is the total Lower Class tax income for this theatre.||Changing the Lower Class tax level sliders will affect this number. True dy_income_lower_Tooltip_6c0059 Total lowest class tax income for this theatre.||Changing the lowest class tax level sliders will affect this number. True dy_income_upper_Tooltip_660016 This is the total Upper Class tax income for this theatre.||Changing the Upper Class tax level sliders will affect this number. True dy_income_upper_Tooltip_6c0059 Total higher class tax income for this theatre.||Changing the higher class tax level sliders will affect this number. True dy_leader_Tooltip_470017 Your faction leader.||This man is your head of state, and his abilities and traits will help shape your faction's future, good or bad.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab. True dy_men_Tooltip_14005d Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit. True dy_men_Tooltip_b001a Number of men in the unit.||PLACEHOLDER:To see the maximum number of men you can have in this unit see ??||PLACEHOLDER: If the unit is missing men you can use the replenish button to maximise the numbers again.||PLACEHOLDER: Fresh units will dilute the overall experience of a unit. True dy_miniflag_Tooltip_250050 This is the faction your target belongs to, and your faction's political standing with them.||An assassination attempt can be made on any character, whether you are at war, with them, neutral or allied to their faction.||However, if you are discovered it will effect your relationship. Tread carefully if you have something to lose!||Skilled assassins can get away with a stealthy kill and escape with their identity secret. When this happens, the victim's faction will place the blame at the feet of their most hated enemy, and you're faction will be overlooked.||This is a great way to escalate tension between two factions and play them off against each other. True dy_miniflag1_Tooltip_560074 Player 1 True dy_miniflag2_Tooltip_550074 Player 2 True dy_navy-upkeep_Tooltip_540018 This is the amount of money it costs each turn to support your naval fleets. Disband ships to reduce this figure.||Fleets are made up from ships. Each ship has its upkeep costs in its ship details panel.||Ships that are not doing anything are wasting money. Disband them or move them where they wil be useful. True dy_navy-upkeep_Tooltip_710014 Amount of money per turn to support your naval fleets.||Disband ships to reduce this figure.||Fleets are made up of ships.||Each ship has an upkeep cost in its ship details panel.||Ships that are not doing anything are wasting money.||Disband them or move them where they will be useful. True dy_number_Tooltip_50062 The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy. True dy_number_Tooltip_d0011 Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time. True dy_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True dy_other_Tooltip_50015 This is your faction's income from other sources. True dy_other_Tooltip_610008 Income gained from other sources such as payments from diplomacy negotiations. True dy_player_no_Tooltip_420077 This shows the number of players in the alliance and the maximum number allowed. True dy_policing_Tooltip_25004a Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed. True dy_policing_Tooltip_780020 This is the amount of money it costs each turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble. The less happy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel. From this you can judge how much repression you need. True dy_Population_NewState_Text_640005 1.2 million True dy_Population_Tooltip_16001a Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number. True dy_population_Tooltip_280013 This is the population of your nation across all the regions that you own. True dy_Population_Tooltip_6d0027 This is the total population of this region.||As the population increases, more expansion slots appear. These slots can be built upon to develop your region.||The Population Growth section below will help guide you on how to increase this number. True dy_population_Tooltip_73001c This is the population of your nation across all your regions. True dy_prestige_Tooltip_18004f This is your nation's prestige.||Your prestige depends on how you measure up against the other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in military, naval, industrial and philosophy technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True dy_prestige_Tooltip_3f000f Your prestige depends on how you measure up against other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in the technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True dy_region_Tooltip_6a007b Selected region True DY_result_normal_defeat_Text_740062 Defeat! True DY_result_normal_victory_Text_4e0023 Victory! True dy_sap_points_NewState_Text_30 0 True dy_season_Tooltip_360064 The season of your campaign at the time for saving. True dy_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True dy_state-religion_Tooltip_66000e This is your state's religion.||State religion is determined by the state (or faction) leader.||Individual regions have their own religion and their happiness may be affected if it differs from the states.||Factions with the same religion will find common ground together and are more likely to get on. This is an important factor when engaging in diplomacy. True dy_sum_credit_Tooltip_56005e The total of your incomings.||Your upkeep costs will be deducted from this to create your total income for the next turn.||Your tax, trade and other incomes (as detailed above) make up this sum. True dy_sum_credit_Tooltip_780014 This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True dy_sum_debit_Tooltip_4d0031 The total of your outgoings.||This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total. True dy_sum_debit_Tooltip_670027 This is the total of your outgoings. This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total. True dy_tax-income_NewState_Tooltip_3f0066 This is the income you gain from taxing the wealth of all your regions. True dy_tax-income_Tooltip_7f0063 Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel. True dy_tax-income_Tooltip_c0063 his is the income you gain from taxing the wealth of all your regions.||This number is based on your current tax settings. If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel. True dy_terrain_Tooltip_30040 Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush! True DY_text_Defeat!_Text_740062 Defeat! True DY_text_Victory!_Text_4e0023 Victory! True dy_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True dy_theatre_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True dy_time_Tooltip_19005c You can change the time period of the battle on the previous screen.||The available units for recruitment are dependant on the time period.||Late period battles will make more units available to you. True dy_title_buildings_Text_5f006e Buildings Constructed True dy_title_NewState_Text_240062 Heroic Death True dy_title_NewState_Text_2b0069 Building Constructed True dy_title_NewState_Text_2b0076 Naval Blockade True dy_title_NewState_Text_2c0046 Sabotage Success! True dy_title_NewState_Text_300076 Traits & Ancillaries Gained True dy_title_NewState_Text_320004 Agent Recruited True dy_title_NewState_Text_36007f Election Results True dy_title_NewState_Text_390076 Royal Marriage True dy_title_NewState_Text_3c004e Riots! True
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dy_attribute_title_Tooltip_1b0009 This shows the character's command on land or at sea. True dy_attribute_title_Tooltip_45000e This shows the character's attribute in their chosen field. True dy_banner_Tooltip_36002b Men onboard True dy_building_title_NewState_Text_410056 Governor's Mansion True dy_building_title_NewState_Text_60039 Missions True dy_building_title_Tooltip_690068 This is your Missions details panel.||From time to time you will be assigned missions which will help develop your empire. All information on those missions will be stored here.||The panel is split between two tabs - your Active Missions and Missions Log. Click on these tabs to switch between the two.||Move your cursor over the different areas below for more information. True dy_building_title_Tooltip_7b001b You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details. True dy_build-policy_Tooltip_250061 Build policy||When construction is being managed automatically, the buildings constructed will depend on your build policy.||Use the arrows to the left and right to select different build policies. True dy_build-policy_Tooltip_f0048 This is your build policy.||When construction is being managed automatically, the buildings cosntructed will depend on your build policy.||Use the arrows to the left and right to select different build policies. True dy_chance_Tooltip_340069 Your chance of success.||If this is too low it may be prudent to either pick another target or cancel the action altogether. True dy_chance_Tooltip_370007 This shows the chance of successfully killing your target as a percentage.||If this is too low it may be prudent to either pick another target or cancel the assassination altogether.||Failure can result in discovery, capture or death. If it is discovered that your faction is behind an assassination attempt it could serious consequences - possibly war! True dy_chapter_NewState_Text_5d006d Chapter I True dy_char_name_Tooltip_2d004e One of your potential targets!||You may have an option of more than one target - if so try picking the most important target with the highest chance of a successful kill.||To see more information on this character right click on the portrait. True dy_condition_Tooltip_60074 These are your victory conditions.||You will need to complete these to win the game. True dy_countdown_NewState_Text_300031 10 True dy_date_NewState_Text_6b007c Turn: True dy_date_Tooltip_5a0070 The year of your campaign at the time of saving. True dy_description_Tooltip_2003f This panel contains details on the battle about to take place.||It shows the size of both armies or navies, information on the location of the battle and any reinforcements either side may have.||Move your cursor over the areas below for more information. True dy_experience_1_Tooltip_5f004a Experience: 1 True dy_experience_2_Tooltip_5f0049 Experience: 2 True dy_experience_3_Tooltip_5f0048 Experience: 3 True dy_experience_4_Tooltip_5f004f Experience: 4 True dy_experience_5_Tooltip_5f004e Experience: 5 True dy_experience_6_Tooltip_5f004d Experience: 6 True dy_experience_7_Tooltip_5f004c Experience: 7 True dy_experience_8_Tooltip_5f0043 Experience: 8 True dy_experience_9_Tooltip_5f0042 Experience: 9 True dy_experience_Tooltip_c003b Experience of this unit.||Units gain experience through fighting battles and both inflicting and gaining casualties.||Experience will improve certain statistics for units, so battle hardened units will be more skilled than a fresh unit of the same type.||If a unit is replenished with fresh recruits the experience of that unit will be reduced .||This reduction will reflect the ratio of inexperienced to experienced troops. True dy_faction_difficulty_NewState_Text_210050 Starting Regions: True dy_faction_difficulty_NewState_Text_230072 Faction difficulty: True dy_faction_difficulty_Tooltip_3f0062 This is the selected faction's difficulty. True dy_faction_name_Tooltip_250050 This is the faction your target belongs to, and your faction's political standing with them.||An assassination attempt can be made on any character, whether you are at war, with them, neutral or allied to their faction.||However, if you are discovered it will effect your relationship. Tread carefully if you have something to lose!||Skilled assassins can get away with a stealthy kill and escape with their identity secret. When this happens, the victim's faction will place the blame at the feet of their most hated enemy, and you're faction will be overlooked.||This is a great way to escalate tension between two factions and play them off against each other. True dy_faction_name_Tooltip_3b0079 This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation. True dy_faction_stance_Tooltip_250050 This is the faction your target belongs to, and your faction's political standing with them.||An assassination attempt can be made on any character, whether you are at war, with them, neutral or allied to their faction.||However, if you are discovered it will effect your relationship. Tread carefully if you have something to lose!||Skilled assassins can get away with a stealthy kill and escape with their identity secret. When this happens, the victim's faction will place the blame at the feet of their most hated enemy, and you're faction will be overlooked.||This is a great way to escalate tension between two factions and play them off against each other. True dy_faction_stance_Tooltip_3b0079 This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation. True dy_funds_Tooltip_6e0037 You can change the available funds on the previous screen.||Funds are used for recruitment and adding experience.||Each unit has their recruitment cost displayed on their cards. True dy_general_Tooltip_53002a The enemy leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle. True dy_general_Tooltip_7f0034 Your leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle. True dy_government_Tooltip_2e0019 This is the your faction's type of government.||There are three types of government: absolute monarchy, constitutional monarchy and a republic.||Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||Moving your cursor over your government type will provide you with more information. True dy_government_Tooltip_510001 There are three types of government: absolute monarchy, constitutional monarchy and a republic.||Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||To find out more about your government see the ministers tab and mouse over your government's type. True dy_governor_Tooltip_510044 This is your governor for the currently selected theatre.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab. True dy_home-region_Tooltip_4d0024 This is the capital of your faction. True dy_home-region_Tooltip_7a007c This is your nation's capital. True dy_income_lower_Tooltip_670017 This is the total Lower Class tax income for this theatre.||Changing the Lower Class tax level sliders will affect this number. True dy_income_lower_Tooltip_6c0059 Total lowest class tax income for this theatre.||Changing the lowest class tax level sliders will affect this number. True dy_income_upper_Tooltip_660016 This is the total Upper Class tax income for this theatre.||Changing the Upper Class tax level sliders will affect this number. True dy_income_upper_Tooltip_6c0059 Total higher class tax income for this theatre.||Changing the higher class tax level sliders will affect this number. True dy_leader_Tooltip_470017 Your faction leader.||This man is your head of state, and his abilities and traits will help shape your faction's future, good or bad.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab. True dy_men_Tooltip_14005d Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit. True dy_men_Tooltip_b001a Number of men in the unit.||PLACEHOLDER:To see the maximum number of men you can have in this unit see ??||PLACEHOLDER: If the unit is missing men you can use the replenish button to maximise the numbers again.||PLACEHOLDER: Fresh units will dilute the overall experience of a unit. True dy_miniflag_Tooltip_250050 This is the faction your target belongs to, and your faction's political standing with them.||An assassination attempt can be made on any character, whether you are at war, with them, neutral or allied to their faction.||However, if you are discovered it will effect your relationship. Tread carefully if you have something to lose!||Skilled assassins can get away with a stealthy kill and escape with their identity secret. When this happens, the victim's faction will place the blame at the feet of their most hated enemy, and you're faction will be overlooked.||This is a great way to escalate tension between two factions and play them off against each other. True dy_miniflag1_Tooltip_560074 Player 1 True dy_miniflag2_Tooltip_550074 Player 2 True dy_navy-upkeep_Tooltip_540018 This is the amount of money it costs each turn to support your naval fleets. Disband ships to reduce this figure.||Fleets are made up from ships. Each ship has its upkeep costs in its ship details panel.||Ships that are not doing anything are wasting money. Disband them or move them where they wil be useful. True dy_navy-upkeep_Tooltip_710014 Amount of money per turn to support your naval fleets.||Disband ships to reduce this figure.||Fleets are made up of ships.||Each ship has an upkeep cost in its ship details panel.||Ships that are not doing anything are wasting money.||Disband them or move them where they will be useful. True dy_number_Tooltip_50062 The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy. True dy_number_Tooltip_d0011 Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time. True dy_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True dy_other_Tooltip_50015 This is your faction's income from other sources. True dy_other_Tooltip_610008 Income gained from other sources such as payments from diplomacy negotiations. True dy_player_no_Tooltip_420077 This shows the number of players in the alliance and the maximum number allowed. True dy_policing_Tooltip_25004a Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed. True dy_policing_Tooltip_780020 This is the amount of money it costs each turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble. The less happy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel. From this you can judge how much repression you need. True dy_Population_NewState_Text_640005 1.2 million True dy_Population_Tooltip_16001a Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number. True dy_population_Tooltip_280013 This is the population of your nation across all the regions that you own. True dy_Population_Tooltip_6d0027 This is the total population of this region.||As the population increases, more expansion slots appear. These slots can be built upon to develop your region.||The Population Growth section below will help guide you on how to increase this number. True dy_population_Tooltip_73001c This is the population of your nation across all your regions. True dy_prestige_Tooltip_18004f This is your nation's prestige.||Your prestige depends on how you measure up against the other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in military, naval, industrial and philosophy technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True dy_prestige_Tooltip_3f000f Your prestige depends on how you measure up against other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in the technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True dy_region_Tooltip_6a007b Selected region True DY_result_normal_defeat_Text_740062 Defeat! True DY_result_normal_victory_Text_4e0023 Victory! True dy_sap_points_NewState_Text_30 0 True dy_season_Tooltip_360064 The season of your campaign at the time for saving. True dy_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True dy_state-religion_Tooltip_66000e This is your state's religion.||State religion is determined by the state (or faction) leader.||Individual regions have their own religion and their happiness may be affected if it differs from the states.||Factions with the same religion will find common ground together and are more likely to get on. This is an important factor when engaging in diplomacy. True dy_sum_credit_Tooltip_56005e The total of your incomings.||Your upkeep costs will be deducted from this to create your total income for the next turn.||Your tax, trade and other incomes (as detailed above) make up this sum. True dy_sum_credit_Tooltip_780014 This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True dy_sum_debit_Tooltip_4d0031 The total of your outgoings.||This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total. True dy_sum_debit_Tooltip_670027 This is the total of your outgoings. This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total. True dy_tax-income_NewState_Tooltip_3f0066 This is the income you gain from taxing the wealth of all your regions. True dy_tax-income_Tooltip_7f0063 Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel. True dy_tax-income_Tooltip_c0063 his is the income you gain from taxing the wealth of all your regions.||This number is based on your current tax settings. If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel. True dy_terrain_Tooltip_30040 Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush! True DY_text_Defeat!_Text_740062 Defeat! True DY_text_Victory!_Text_4e0023 Victory! True dy_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True dy_theatre_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True dy_time_Tooltip_19005c You can change the time period of the battle on the previous screen.||The available units for recruitment are dependant on the time period.||Late period battles will make more units available to you. True dy_title_buildings_Text_5f006e Buildings Constructed True dy_title_NewState_Text_240062 Heroic Death True dy_title_NewState_Text_2b0069 Building Constructed True dy_title_NewState_Text_2b0076 Naval Blockade True dy_title_NewState_Text_2c0046 Sabotage Success! True dy_title_NewState_Text_300076 Traits & Ancillaries Gained True dy_title_NewState_Text_320004 Agent Recruited True dy_title_NewState_Text_36007f Election Results True dy_title_NewState_Text_390076 Royal Marriage True dy_title_NewState_Text_3c004e Riots! True
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