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日本語化(Empire)/localisation.loc
日本語化(Empire)/localisation.loc/1-5000
日本語化(Empire)/localisation.loc/10001-15000
日本語化(Empire)/localisation.loc/15001-20000
日本語化(Empire)/localisation.loc/20001-25000
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日本語化(Empire)/ui.loc
日本語化(Empire)/ui.loc/1-100
日本語化(Empire)/ui.loc/1-100(Original)
日本語化(Empire)/ui.loc/1001-1100
日本語化(Empire)/ui.loc/1001-1100(Original)
日本語化(Empire)/ui.loc/101-200
日本語化(Empire)/ui.loc/101-200(Original)
日本語化(Empire)/ui.loc/1101-1200
日本語化(Empire)/ui.loc/1101-1200(Original)
日本語化(Empire)/ui.loc/1201-1300
日本語化(Empire)/ui.loc/1201-1300(Original)
日本語化(Empire)/ui.loc/1301-1400
日本語化(Empire)/ui.loc/1301-1400(Original)
日本語化(Empire)/ui.loc/1401-1500
日本語化(Empire)/ui.loc/1401-1500(Original)
日本語化(Empire)/ui.loc/1501-1600
日本語化(Empire)/ui.loc/1501-1600(Original)
日本語化(Empire)/ui.loc/1601-1700
日本語化(Empire)/ui.loc/1601-1700(Original)
日本語化(Empire)/ui.loc/1701-1800
日本語化(Empire)/ui.loc/1701-1800(Original)
日本語化(Empire)/ui.loc/1801-1900
日本語化(Empire)/ui.loc/1801-1900(Original)
日本語化(Empire)/ui.loc/1901-2000
日本語化(Empire)/ui.loc/1901-2000(Original)
日本語化(Empire)/ui.loc/2001-2100
日本語化(Empire)/ui.loc/2001-2100(Original)
日本語化(Empire)/ui.loc/201-300
日本語化(Empire)/ui.loc/201-300(Original)
日本語化(Empire)/ui.loc/2101-2200
日本語化(Empire)/ui.loc/2101-2200(Original)
日本語化(Empire)/ui.loc/2201-2300
日本語化(Empire)/ui.loc/2201-2300(Original)
日本語化(Empire)/ui.loc/2301-2400
日本語化(Empire)/ui.loc/2301-2400(Original)
日本語化(Empire)/ui.loc/2401-2500
日本語化(Empire)/ui.loc/2401-2500(Original)
日本語化(Empire)/ui.loc/2501-2600
日本語化(Empire)/ui.loc/2501-2600(Original)
日本語化(Empire)/ui.loc/2601-2700
日本語化(Empire)/ui.loc/2601-2700(Original)
日本語化(Empire)/ui.loc/2701-2800
日本語化(Empire)/ui.loc/2701-2800(Original)
日本語化(Empire)/ui.loc/2801-2945
日本語化(Empire)/ui.loc/2801-2945(Original)
日本語化(Empire)/ui.loc/301-400
日本語化(Empire)/ui.loc/301-400(Original)
日本語化(Empire)/ui.loc/401-500
日本語化(Empire)/ui.loc/401-500(Original)
日本語化(Empire)/ui.loc/501-600
日本語化(Empire)/ui.loc/501-600(Original)
日本語化(Empire)/ui.loc/601-700
日本語化(Empire)/ui.loc/601-700(Original)
日本語化(Empire)/ui.loc/701-800
日本語化(Empire)/ui.loc/701-800(Original)
日本語化(Empire)/ui.loc/801-900
日本語化(Empire)/ui.loc/801-900(Original)
日本語化(Empire)/ui.loc/901-1000
日本語化(Empire)/ui.loc/901-1000(Original)
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日本語化(Napoleon)/localisation.loc/1-5000
日本語化(Napoleon)/localisation.loc/1-5000/1-100
日本語化(Napoleon)/localisation.loc/1-5000/1-100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1001-1100
日本語化(Napoleon)/localisation.loc/1-5000/1001-1100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/101-200
日本語化(Napoleon)/localisation.loc/1-5000/101-200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1101-1200
日本語化(Napoleon)/localisation.loc/1-5000/1101-1200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1201-1300
日本語化(Napoleon)/localisation.loc/1-5000/1201-1300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1301-1400
日本語化(Napoleon)/localisation.loc/1-5000/1301-1400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1401-1500
日本語化(Napoleon)/localisation.loc/1-5000/1401-1500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1501-1600
日本語化(Napoleon)/localisation.loc/1-5000/1501-1600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1601-1700
日本語化(Napoleon)/localisation.loc/1-5000/1601-1700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1701-1800
日本語化(Napoleon)/localisation.loc/1-5000/1701-1800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1801-1900
日本語化(Napoleon)/localisation.loc/1-5000/1801-1900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/1901-2000
日本語化(Napoleon)/localisation.loc/1-5000/1901-2000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2001-2100
日本語化(Napoleon)/localisation.loc/1-5000/2001-2100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/201-300
日本語化(Napoleon)/localisation.loc/1-5000/201-300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2101-2200
日本語化(Napoleon)/localisation.loc/1-5000/2101-2200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2201-2300
日本語化(Napoleon)/localisation.loc/1-5000/2201-2300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2301-2400
日本語化(Napoleon)/localisation.loc/1-5000/2301-2400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2401-2500
日本語化(Napoleon)/localisation.loc/1-5000/2401-2500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2501-2600
日本語化(Napoleon)/localisation.loc/1-5000/2501-2600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2601-2700
日本語化(Napoleon)/localisation.loc/1-5000/2601-2700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2701-2800
日本語化(Napoleon)/localisation.loc/1-5000/2701-2800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2801-2900
日本語化(Napoleon)/localisation.loc/1-5000/2801-2900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/2901-3000
日本語化(Napoleon)/localisation.loc/1-5000/2901-3000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3001-3100
日本語化(Napoleon)/localisation.loc/1-5000/3001-3100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/301-400
日本語化(Napoleon)/localisation.loc/1-5000/301-400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3101-3200
日本語化(Napoleon)/localisation.loc/1-5000/3101-3200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3201-3300
日本語化(Napoleon)/localisation.loc/1-5000/3201-3300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3301-3400
日本語化(Napoleon)/localisation.loc/1-5000/3301-3400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3401-3500
日本語化(Napoleon)/localisation.loc/1-5000/3401-3500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3501-3600
日本語化(Napoleon)/localisation.loc/1-5000/3501-3600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3601-3700
日本語化(Napoleon)/localisation.loc/1-5000/3601-3700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3701-3800
日本語化(Napoleon)/localisation.loc/1-5000/3701-3800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3801-3900
日本語化(Napoleon)/localisation.loc/1-5000/3801-3900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/3901-4000
日本語化(Napoleon)/localisation.loc/1-5000/3901-4000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4001-4100
日本語化(Napoleon)/localisation.loc/1-5000/4001-4100(Original)
日本語化(Napoleon)/localisation.loc/1-5000/401-500
日本語化(Napoleon)/localisation.loc/1-5000/401-500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4101-4200
日本語化(Napoleon)/localisation.loc/1-5000/4101-4200(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4201-4300
日本語化(Napoleon)/localisation.loc/1-5000/4201-4300(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4301-4400
日本語化(Napoleon)/localisation.loc/1-5000/4301-4400(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4401-4500
日本語化(Napoleon)/localisation.loc/1-5000/4401-4500(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4501-4600
日本語化(Napoleon)/localisation.loc/1-5000/4501-4600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4601-4700
日本語化(Napoleon)/localisation.loc/1-5000/4601-4700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4701-4800
日本語化(Napoleon)/localisation.loc/1-5000/4701-4800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4801-4900
日本語化(Napoleon)/localisation.loc/1-5000/4801-4900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/4901-5000
日本語化(Napoleon)/localisation.loc/1-5000/4901-5000(Original)
日本語化(Napoleon)/localisation.loc/1-5000/501-600
日本語化(Napoleon)/localisation.loc/1-5000/501-600(Original)
日本語化(Napoleon)/localisation.loc/1-5000/601-700
日本語化(Napoleon)/localisation.loc/1-5000/601-700(Original)
日本語化(Napoleon)/localisation.loc/1-5000/701-800
日本語化(Napoleon)/localisation.loc/1-5000/701-800(Original)
日本語化(Napoleon)/localisation.loc/1-5000/801-900
日本語化(Napoleon)/localisation.loc/1-5000/801-900(Original)
日本語化(Napoleon)/localisation.loc/1-5000/901-1000
日本語化(Napoleon)/localisation.loc/1-5000/901-1000(Original)
日本語化(Napoleon)/localisation.loc/10001-15000
日本語化(Napoleon)/localisation.loc/10001-15000/10001-15000
日本語化(Napoleon)/localisation.loc/10001-15000/10001-15000(Original)
日本語化(Napoleon)/localisation.loc/100327差分
日本語化(Napoleon)/localisation.loc/100327差分(Original)
日本語化(Napoleon)/localisation.loc/100506差分
日本語化(Napoleon)/localisation.loc/100506差分(Original)
日本語化(Napoleon)/localisation.loc/15001-20000
日本語化(Napoleon)/localisation.loc/15001-20000/15001-20000
日本語化(Napoleon)/localisation.loc/15001-20000/15001-20000(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15601-15700
日本語化(Napoleon)/localisation.loc/15001-20000/15601-15700(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15701-15800
日本語化(Napoleon)/localisation.loc/15001-20000/15701-15800(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15801-15900
日本語化(Napoleon)/localisation.loc/15001-20000/15801-15900(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/15901-16000
日本語化(Napoleon)/localisation.loc/15001-20000/15901-16000(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16001-16100
日本語化(Napoleon)/localisation.loc/15001-20000/16001-16100(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16101-16200
日本語化(Napoleon)/localisation.loc/15001-20000/16101-16200(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16201-16300
日本語化(Napoleon)/localisation.loc/15001-20000/16201-16300(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16301-16400
日本語化(Napoleon)/localisation.loc/15001-20000/16301-16400(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16401-16500
日本語化(Napoleon)/localisation.loc/15001-20000/16401-16500(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16501-16600
日本語化(Napoleon)/localisation.loc/15001-20000/16501-16600(Original)
日本語化(Napoleon)/localisation.loc/15001-20000/16601-16700
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日本語化(Napoleon)/localisation.loc/30001-32589/30201-30300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30301-30400
日本語化(Napoleon)/localisation.loc/30001-32589/30301-30400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30401-30500
日本語化(Napoleon)/localisation.loc/30001-32589/30401-30500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30501-30600
日本語化(Napoleon)/localisation.loc/30001-32589/30501-30600(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30601-30700
日本語化(Napoleon)/localisation.loc/30001-32589/30601-30700(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30701-30800
日本語化(Napoleon)/localisation.loc/30001-32589/30701-30800(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30801-30900
日本語化(Napoleon)/localisation.loc/30001-32589/30801-30900(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/30901-31000
日本語化(Napoleon)/localisation.loc/30001-32589/30901-31000(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31001-31100
日本語化(Napoleon)/localisation.loc/30001-32589/31001-31100(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31101-31200
日本語化(Napoleon)/localisation.loc/30001-32589/31101-31200(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31201-31300
日本語化(Napoleon)/localisation.loc/30001-32589/31201-31300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31301-31400
日本語化(Napoleon)/localisation.loc/30001-32589/31301-31400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31401-31500
日本語化(Napoleon)/localisation.loc/30001-32589/31401-31500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/31501-31600
日本語化(Napoleon)/localisation.loc/30001-32589/31501-31600(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/31601-31700(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/31701-31800(Original)
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日本語化(Napoleon)/localisation.loc/30001-32589/32001-32100(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32101-32200
日本語化(Napoleon)/localisation.loc/30001-32589/32101-32200(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32201-32300
日本語化(Napoleon)/localisation.loc/30001-32589/32201-32300(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32301-32400
日本語化(Napoleon)/localisation.loc/30001-32589/32301-32400(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32401-32500
日本語化(Napoleon)/localisation.loc/30001-32589/32401-32500(Original)
日本語化(Napoleon)/localisation.loc/30001-32589/32501-32589
日本語化(Napoleon)/localisation.loc/30001-32589/32501-32589(Original)
日本語化(Napoleon)/localisation.loc/5001-10000
日本語化(Napoleon)/localisation.loc/5001-10000/5001-5100
日本語化(Napoleon)/localisation.loc/5001-10000/5001-5100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5101-5200
日本語化(Napoleon)/localisation.loc/5001-10000/5101-5200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5201-5300
日本語化(Napoleon)/localisation.loc/5001-10000/5201-5300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5301-5400
日本語化(Napoleon)/localisation.loc/5001-10000/5301-5400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5401-5500
日本語化(Napoleon)/localisation.loc/5001-10000/5401-5500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5501-5600
日本語化(Napoleon)/localisation.loc/5001-10000/5501-5600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5601-5700
日本語化(Napoleon)/localisation.loc/5001-10000/5601-5700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5701-5800
日本語化(Napoleon)/localisation.loc/5001-10000/5701-5800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5801-5900
日本語化(Napoleon)/localisation.loc/5001-10000/5801-5900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/5901-6000
日本語化(Napoleon)/localisation.loc/5001-10000/5901-6000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6001-6100
日本語化(Napoleon)/localisation.loc/5001-10000/6001-6100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6101-6200
日本語化(Napoleon)/localisation.loc/5001-10000/6101-6200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6201-6300
日本語化(Napoleon)/localisation.loc/5001-10000/6201-6300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6301-6400
日本語化(Napoleon)/localisation.loc/5001-10000/6301-6400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6401-6500
日本語化(Napoleon)/localisation.loc/5001-10000/6401-6500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6501-6600
日本語化(Napoleon)/localisation.loc/5001-10000/6501-6600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6601-6700
日本語化(Napoleon)/localisation.loc/5001-10000/6601-6700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6701-6800
日本語化(Napoleon)/localisation.loc/5001-10000/6701-6800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6801-6900
日本語化(Napoleon)/localisation.loc/5001-10000/6801-6900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/6901-7000
日本語化(Napoleon)/localisation.loc/5001-10000/6901-7000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7001-7100
日本語化(Napoleon)/localisation.loc/5001-10000/7001-7100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7101-7200
日本語化(Napoleon)/localisation.loc/5001-10000/7101-7200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7201-7300
日本語化(Napoleon)/localisation.loc/5001-10000/7201-7300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7301-7400
日本語化(Napoleon)/localisation.loc/5001-10000/7301-7400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7401-7500
日本語化(Napoleon)/localisation.loc/5001-10000/7401-7500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7501-7600
日本語化(Napoleon)/localisation.loc/5001-10000/7501-7600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7601-7700
日本語化(Napoleon)/localisation.loc/5001-10000/7601-7700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7701-7800
日本語化(Napoleon)/localisation.loc/5001-10000/7701-7800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7801-7900
日本語化(Napoleon)/localisation.loc/5001-10000/7801-7900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/7901-8000
日本語化(Napoleon)/localisation.loc/5001-10000/7901-8000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8001-8100
日本語化(Napoleon)/localisation.loc/5001-10000/8001-8100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8101-8200
日本語化(Napoleon)/localisation.loc/5001-10000/8101-8200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8201-8300
日本語化(Napoleon)/localisation.loc/5001-10000/8201-8300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8301-8400
日本語化(Napoleon)/localisation.loc/5001-10000/8301-8400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8401-8500
日本語化(Napoleon)/localisation.loc/5001-10000/8401-8500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8501-8600
日本語化(Napoleon)/localisation.loc/5001-10000/8501-8600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8601-8700
日本語化(Napoleon)/localisation.loc/5001-10000/8601-8700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8701-8800
日本語化(Napoleon)/localisation.loc/5001-10000/8701-8800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8801-8900
日本語化(Napoleon)/localisation.loc/5001-10000/8801-8900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/8901-9000
日本語化(Napoleon)/localisation.loc/5001-10000/8901-9000(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9001-9100
日本語化(Napoleon)/localisation.loc/5001-10000/9001-9100(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9101-9200
日本語化(Napoleon)/localisation.loc/5001-10000/9101-9200(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9201-9300
日本語化(Napoleon)/localisation.loc/5001-10000/9201-9300(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9301-9400
日本語化(Napoleon)/localisation.loc/5001-10000/9301-9400(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9401-9500
日本語化(Napoleon)/localisation.loc/5001-10000/9401-9500(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9501-9600
日本語化(Napoleon)/localisation.loc/5001-10000/9501-9600(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9601-9700
日本語化(Napoleon)/localisation.loc/5001-10000/9601-9700(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9701-9800
日本語化(Napoleon)/localisation.loc/5001-10000/9701-9800(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9801-9900
日本語化(Napoleon)/localisation.loc/5001-10000/9801-9900(Original)
日本語化(Napoleon)/localisation.loc/5001-10000/9901-10000
日本語化(Napoleon)/localisation.loc/5001-10000/9901-10000(Original)
日本語化(Napoleon)/localisation.loc/patch_100506差分
日本語化(Napoleon)/localisation.loc/patch_100506差分(Original)
日本語化(Napoleon)/localisation.loc/patch_100623差分
日本語化(Napoleon)/localisation.loc/patch_100623差分(Original)
日本語化(Napoleon)/localisation.loc/patch_120618差分
日本語化(Napoleon)/localisation.loc/patch_120618差分(Original)
日本語化(Napoleon)/ui.loc
日本語化(Napoleon)/ui.loc/1-100
日本語化(Napoleon)/ui.loc/1-100(Original)
日本語化(Napoleon)/ui.loc/1001-1100
日本語化(Napoleon)/ui.loc/1001-1100(Original)
日本語化(Napoleon)/ui.loc/100327差分
日本語化(Napoleon)/ui.loc/100327差分(Original)
日本語化(Napoleon)/ui.loc/100506差分
日本語化(Napoleon)/ui.loc/100506差分(Original)
日本語化(Napoleon)/ui.loc/101-200
日本語化(Napoleon)/ui.loc/101-200(Original)
日本語化(Napoleon)/ui.loc/1101-1200
日本語化(Napoleon)/ui.loc/1101-1200(Original)
日本語化(Napoleon)/ui.loc/1201-1300
日本語化(Napoleon)/ui.loc/1201-1300(Original)
日本語化(Napoleon)/ui.loc/1301-1400
日本語化(Napoleon)/ui.loc/1301-1400(Original)
日本語化(Napoleon)/ui.loc/1401-1500
日本語化(Napoleon)/ui.loc/1401-1500(Original)
日本語化(Napoleon)/ui.loc/1501-1600
日本語化(Napoleon)/ui.loc/1501-1600(Original)
日本語化(Napoleon)/ui.loc/1601-1700
日本語化(Napoleon)/ui.loc/1601-1700(Original)
日本語化(Napoleon)/ui.loc/1701-1800
日本語化(Napoleon)/ui.loc/1701-1800(Original)
日本語化(Napoleon)/ui.loc/1801-1900
日本語化(Napoleon)/ui.loc/1801-1900(Original)
日本語化(Napoleon)/ui.loc/1901-2000
日本語化(Napoleon)/ui.loc/1901-2000(Original)
日本語化(Napoleon)/ui.loc/2001-2100
日本語化(Napoleon)/ui.loc/2001-2100(Original)
日本語化(Napoleon)/ui.loc/201-300
日本語化(Napoleon)/ui.loc/201-300(Original)
日本語化(Napoleon)/ui.loc/2101-2200
日本語化(Napoleon)/ui.loc/2101-2200(Original)
日本語化(Napoleon)/ui.loc/2201-2300
日本語化(Napoleon)/ui.loc/2201-2300(Original)
日本語化(Napoleon)/ui.loc/2301-2400
日本語化(Napoleon)/ui.loc/2301-2400(Original)
日本語化(Napoleon)/ui.loc/2401-2500
日本語化(Napoleon)/ui.loc/2401-2500(Original)
日本語化(Napoleon)/ui.loc/2501-2600
日本語化(Napoleon)/ui.loc/2501-2600(Original)
日本語化(Napoleon)/ui.loc/2601-2700
日本語化(Napoleon)/ui.loc/2601-2700(Original)
日本語化(Napoleon)/ui.loc/2701-2793
日本語化(Napoleon)/ui.loc/2701-2793(Original)
日本語化(Napoleon)/ui.loc/301-400
日本語化(Napoleon)/ui.loc/301-400(Original)
日本語化(Napoleon)/ui.loc/401-500
日本語化(Napoleon)/ui.loc/401-500(Original)
日本語化(Napoleon)/ui.loc/501-600
日本語化(Napoleon)/ui.loc/501-600(Original)
日本語化(Napoleon)/ui.loc/601-700
日本語化(Napoleon)/ui.loc/601-700(Original)
日本語化(Napoleon)/ui.loc/701-800
日本語化(Napoleon)/ui.loc/701-800(Original)
日本語化(Napoleon)/ui.loc/801-900
日本語化(Napoleon)/ui.loc/801-900(Original)
日本語化(Napoleon)/ui.loc/901-1000
日本語化(Napoleon)/ui.loc/901-1000(Original)
日本語化(Napoleon)/ui.loc/patch_100506差分
日本語化(Napoleon)/ui.loc/patch_100506差分(Original)
日本語化(Napoleon)/ui.loc/patch_100623差分
日本語化(Napoleon)/ui.loc/patch_100623差分(Original)
日本語化(Napoleon)/ガイドライン
日本語化(Napoleon)/単語・固有名詞一覧
日本語化(Napoleon)過去ログ
日本語化(Rome 2)
日本語化(Rome 2)過去ログ
日本語化(Rome)
日本語化(Rome)/Alexander
日本語化(Rome)/Alexander/Alexander_regions_and_settlement_names
日本語化(Rome)/Alexander/Battlefields_regions_and_settlement_names
日本語化(Rome)/Alexander/battle
日本語化(Rome)/Alexander/battle_descriptions
日本語化(Rome)/Alexander/battle_ed
日本語化(Rome)/Alexander/campaign_descriptions
日本語化(Rome)/Alexander/campaign_subtitles
日本語化(Rome)/Alexander/credits
日本語化(Rome)/Alexander/diplomacy
日本語化(Rome)/Alexander/event_strings
日本語化(Rome)/Alexander/event_titles
日本語化(Rome)/Alexander/expanded
日本語化(Rome)/Alexander/expanded_bi
日本語化(Rome)/Alexander/export_VnVs
日本語化(Rome)/Alexander/export_advice
日本語化(Rome)/Alexander/export_ancillaries
日本語化(Rome)/Alexander/export_buildings
日本語化(Rome)/Alexander/export_units
日本語化(Rome)/Alexander/historic_battles_subtitles
日本語化(Rome)/Alexander/menu_english
日本語化(Rome)/Alexander/names
日本語化(Rome)/Alexander/rebel_faction_descr
日本語化(Rome)/Alexander/shared
日本語化(Rome)/Alexander/strat
日本語化(Rome)/Alexander/tooltips
日本語化(Rome)/Alexander/tournament_descriptions
日本語化(Rome)/BI
日本語化(Rome)/text
日本語化(Rome)/text/FactionIntroSubTitles
日本語化(Rome)/text/battle
日本語化(Rome)/text/battle_descriptions
日本語化(Rome)/text/battle_ed
日本語化(Rome)/text/battle_event_subtitles
日本語化(Rome)/text/building_battle
日本語化(Rome)/text/caesar_in_gaul_wip_5_regions_and_settlement_names
日本語化(Rome)/text/campaign_descriptions
日本語化(Rome)/text/climates
日本語化(Rome)/text/credits
日本語化(Rome)/text/cursor_action_tooltips
日本語化(Rome)/text/date_format
日本語化(Rome)/text/descr_shortcuts
日本語化(Rome)/text/diplomacy
日本語化(Rome)/text/event_strings
日本語化(Rome)/text/event_titles
日本語化(Rome)/text/expanded
日本語化(Rome)/text/expanded_bi
日本語化(Rome)/text/export_VnVs
日本語化(Rome)/text/export_advice
日本語化(Rome)/text/export_ancillaries
日本語化(Rome)/text/export_buildings
日本語化(Rome)/text/export_prologue
日本語化(Rome)/text/export_units
日本語化(Rome)/text/historic_battles_subtitles
日本語化(Rome)/text/historic_events
日本語化(Rome)/text/imperial_campaign_regions_and_settlement_names
日本語化(Rome)/text/landmarks
日本語化(Rome)/text/menu_english
日本語化(Rome)/text/names
日本語化(Rome)/text/old_imperial_campaign_regions_and_settlement_names
日本語化(Rome)/text/prebattle_speeches_subtitles
日本語化(Rome)/text/quotes
日本語化(Rome)/text/rebel_faction_descr
日本語化(Rome)/text/scipio_campaign_regions_and_settlement_names
日本語化(Rome)/text/shared
日本語化(Rome)/text/shortcut
日本語化(Rome)/text/sons_of_mars_regions_and_settlement_names
日本語化(Rome)/text/strat
日本語化(Rome)/text/tooltips
日本語化(Rome)/ガイドライン
日本語化(Shogun 2)
日本語化(Shogun 2)/encyclopedia
日本語化(Shogun 2)/text
日本語化(Shogun 2)/text/abilities.loc
日本語化(Shogun 2)/text/abilities.loc(Original)
日本語化(Shogun 2)/text/achievements.loc
日本語化(Shogun 2)/text/achievements.loc(Original)
日本語化(Shogun 2)/text/advice_levels.loc
日本語化(Shogun 2)/text/advice_levels.loc(Original)
日本語化(Shogun 2)/text/agent_attributes.loc
日本語化(Shogun 2)/text/agent_attributes.loc(Original)
日本語化(Shogun 2)/text/agent_culture_details.loc
日本語化(Shogun 2)/text/agent_culture_details.loc(Original)
日本語化(Shogun 2)/text/aide_de_camp_speeches.loc
日本語化(Shogun 2)/text/aide_de_camp_speeches.loc(Original)
日本語化(Shogun 2)/text/ancilaries.loc
日本語化(Shogun 2)/text/ancilaries.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetic_sets.loc
日本語化(Shogun 2)/text/avatar_aesthetic_sets.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetics.loc
日本語化(Shogun 2)/text/avatar_aesthetics.loc(Original)
日本語化(Shogun 2)/text/avatar_aesthetics_localised_source_lookups.loc
日本語化(Shogun 2)/text/avatar_aesthetics_localised_source_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_descriptions.loc
日本語化(Shogun 2)/text/avatar_ancillaries_descriptions.loc.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_localised_source_lookups.loc
日本語化(Shogun 2)/text/avatar_ancillaries_localised_source_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ancillaries_to_effects_junctions.loc
日本語化(Shogun 2)/text/avatar_ancillaries_to_effects_junctions.loc(Original)
日本語化(Shogun 2)/text/avatar_campaign_maps.loc
日本語化(Shogun 2)/text/avatar_campaign_maps.loc(Original)
日本語化(Shogun 2)/text/avatar_dojo_chains.loc
日本語化(Shogun 2)/text/avatar_dojo_chains.loc(Original)
日本語化(Shogun 2)/text/avatar_product_lookups.loc
日本語化(Shogun 2)/text/avatar_product_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_ranks.loc
日本語化(Shogun 2)/text/avatar_ranks.loc(Original)
日本語化(Shogun 2)/text/avatar_skill_chain_lookups.loc
日本語化(Shogun 2)/text/avatar_skill_chain_lookups.loc(Original)
日本語化(Shogun 2)/text/avatar_skill_effects_juncs.loc
日本語化(Shogun 2)/text/avatar_skill_effects_juncs.loc(Original)
日本語化(Shogun 2)/text/avatar_skills.loc
日本語化(Shogun 2)/text/avatar_skills.loc(Original)
日本語化(Shogun 2)/text/avatar_skills_descriptions.loc
日本語化(Shogun 2)/text/avatar_skills_descriptions.loc(Original)
日本語化(Shogun 2)/text/avatar_traits.loc
日本語化(Shogun 2)/text/avatar_traits.loc(Original)
日本語化(Shogun 2)/text/avatar_unit_info_card_abilites_strings.loc
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日本語化(Shogun 2)/ガイドライン
日本語化(Shogun 2)/単語・固有名詞一覧
日本語化(Shogun 2)過去ログ
日本語化(M2TW)
日本語化参加希望フォーム
用語集(Empire)
歴史的戦闘(FOTS)
歴史的戦闘(Rome 2)
歴史的戦闘(Shogun 2)
army_disband_Tooltip_6f0073 Disband selected units||Occasionally you will have a unit you no longer have use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is little point spending money on a unit that is doing nothing.||It may be cheaper to disband them and recruit a new unit when needed instead. True army_disband_Tooltip_7b0045 Click here to disband this unit.||Occasionally you will have a unit you have no more use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is a little point spending money on a unit that is doing nothing. It may be cheaper to disband them now and recruit a new unit when needed instead. True army_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True army_fort_inactive_Tooltip_1c0073 You are unable to build a fort.||Forts can only be built by an army containing a general.||You either have insufficient funds or your army doesn't contain a general.||You need to either raise the required funds or promote your captain to a general before building a fort. True army_fort_inactive_Tooltip_4a You are unable to build a fort.||Building a fort requires a general and you must be within your own region.||You also need the sufficient funds and enough open ground to build upon.||If you have a general and are in one of your own regions, you need to either raise enough funds or choose a clearer area to build upon. True army_fort_Tooltip_12006e Build fort||Building a fort requires a general and you must be within your own region.||If your army is on the move and vulnerable to attack, it may be wise to build a fort for protection. True army_fort_Tooltip_4a002e Click here to build a fort.||Forts can only be built by an army containing a general.||If you're army is on the move and vulnerable to attack it may be wise to build a fort for protection.||If an army is attacked while inside a fort they will have added defences, and it may prove to be the difference between victory and defeat! True army_order_panel_Tooltip_380026 Available units for this battle.||Click on a unit to add them to your setup.||They will be placed in the slots below.||The recruitment cost is shown on each units card.||These units are specific to the time period of the battle.||You can change the time period on the previous screen.||Later periods will have more units to choose from and the battles will be more complex. True army_promote_inactive_Tooltip_3a003f You cannot recruit a general at this time.||You have either insufficient funds or there is no space in your army for the general's bodyguard unit.||You will need to raise the funds or disband a unit to make room for the bodyguard unit. True army_promote_Tooltip_25004a Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals allow you to replenish armies, build forts, add morale bonuses in battle and recruit units on land. True army_promote_Tooltip_430044 Recruit general||This will recruit a general and change a unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_promote_Tooltip_5a0061 Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_promote_Tooltip_780007 Click here to promote this unit.||This will promote one of your men to a general and that unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_replenish_Tooltip_300028 Replenish selected units||Each unit can hold a maximum number of men.||If some of these have been lost in battle you can replenish units with fresh recruits.||Fresh recruits will not have the experience of battle hardened men and may reduce the units overall experience as a result. True army_replenish_Tooltip_7e0012 You do not need to replenish this army at this time.||None of this armies' units are depleted.||Each unit can only hold a maximum number of men. If you want more of that unit you will have to recruit a whole new unit. True arrow L_Tooltip_11006d Next theatre True arrow L_Tooltip_24006f Click this to scroll to the next theatre view.||As is the case on the campaign map, the world is divided between three theatre views: Europe, America and India.||This map will show you only the theatres where you own regions. True arrow L_Tooltip_380048 lick this to cycle to the next theatre. True arrow L_Tooltip_420064 Click this arrow to switch between the map context. True arrow L_Tooltip_4c007e Click this arrow to cycle to the next filter option. True arrow L_Tooltip_62006b Previous region True arrow L_Tooltip_630049 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow L_Tooltip_6a0056 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow L_Tooltip_6a005b Switch map context True arrow L_Tooltip_710037 Click to cycle to the theatre view to the left. True arrow L_Tooltip_720071 Click this arrow to switch to your next region. True arrow R_Tooltip_180072 Previous theatre True arrow R_Tooltip_1b002c Click to cycle to the next theatre to the right. True arrow R_Tooltip_420064 Click this arrow to switch between the map context. True arrow R_Tooltip_4c007e Click this arrow to cycle to the next filter option. True arrow R_Tooltip_570052 Click this to cycle to the previous theatre. True arrow R_Tooltip_60064 Click this to switch to the previous theatre view.||As is the case on the campaign map, the world is divided between three theatre views: Europe, America and India.||This map will show you only the theatres where you own regions. True arrow R_Tooltip_630069 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow R_Tooltip_6a005b Switch map context True arrow R_Tooltip_6a0076 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow R_Tooltip_6b0074 Next region True arrow R_Tooltip_6d0078 Click this arrow to switch to your previous region. True arrow_down_Tooltip_73006c Scroll down True arrow_L_Tooltip_10050 Next build policy True arrow_L_Tooltip_110016 Next True arrow_L_Tooltip_1b0076 Cycle to the next build policy. True arrow_L_Tooltip_220010 Shuffle unit||Move the selected unit towards front of reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True arrow_L_Tooltip_5b0049 Shuffle unit||Move the selected unit towards the front of the reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True arrow_L_Tooltip_5d0013 Shuffle army towards front of reinforcement queue True arrow_R_Tooltip_180029 Previous True arrow_R_Tooltip_1b0076 Cycle to the next build policy. True arrow_R_Tooltip_310005 Shuffle unit||Move the selected unit towards back of reinforcement queue.||Units at the back of the reinforcement queue will be the last brought into battle.||There is a maximum of twenty units allowed in battle at once, so you may want to move the weakest units to the end of the queue. True arrow_R_Tooltip_60022 Shuffle army towards back of reinforcement queue True arrow_R_Tooltip_8004f Previous build policy True arrow_up_Tooltip_15001d Scroll up True art_title_tx_NewState_Text_50045 Artillery True assassinate_Tooltip_580079 You have a chance to use your assassination skills here.||Clicking on this will open up the Assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The Assassination panel will provide you with the percentage chance of success. True assassinate_Tooltip_6d003e You have a chance to use your assassination skills here.||Clicking on this button will bring up the assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The assassination panel will provide you with the percentage chance of success. True assassination_entry_Tooltip_c004d This panel holds information on your potential targets.||Move your cursor over the different areas below for more details. True assigned_unit_Tooltip_480047 This shows the character's assigned unit.||If you right click on this, the unit details panel will appear. True At War bar_Tooltip_640030 You are at war with these nations.||They may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True At War bar_Tooltip_7b0047 These nations may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True Attitude_dy_other_nations_Text_750078 Other nations attitudes towards selected nation True Attitude_dy_other_nations_Tooltip_70047 When this is selected your map will show what other nations attitudes are towards the selected faction.||Regions coloured green will be friendly to the selected faction, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_other_nations_Tooltip_d003a Regions coloured green will be friendly toward the selected nation, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_thier_attitude_Text_1b0025 Selected nations attitude towards others True Attitude_dy_thier_attitude_Tooltip_160057 When this is selected your map will show what the selected nations attitudes towards other factions are.||Regions coloured green means friendly and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_thier_attitude_Tooltip_30005c Regions coloured green means the selected nation is friendly towards this region and red means unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_Tooltip_e0009 Here you can select the context of the diplomatic relations map.||You can choose between two views: Other nations attitudes towards selected faction, and selected factions attitude towards others.||This is useful to see where your faction stands at a cursory glance.||It can also help to see what other faction's relationships towards each other are, as you may be able to use this to your advantage!||Click the arrows to the left and right to switch between the contexts. True attitude_Tooltip_330041 Click to sort by attitude. True attribute_Tooltip_1b0009 This shows the character's command on land or at sea. True auto_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True auto_tx_NewState_Text_7a0039 Autoresolve all battles True auto_tx_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True background_title_NewState_Text_690047 Background True background_title_Tooltip_60038 This section provides historical background about this unit. True banner 270_Tooltip_180071 This is the currently selected theatre.||The world map is divided into three theatres: Europe, America and India.||You can view the other theatres by clicking on the arrows to the left and right. True banner 270_Tooltip_370057 This is the theatre currently on view. True banner 270_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True Banner_1_Tooltip_370070 Men in unit True Banner_naval_1_Tooltip_4c0071 Men on board True banner_Tooltip_560019 Your government's head of state.||Your head of state adds bonuses to your prestige, diplomacy and economic growth.||These bonuses are dependent on the level of their management skills.||Right-click to bring up their character panel. True banner_tx_monarch_Text_6d0039 Monarch True BannerNaval_1_Tooltip_36002b Men onboard True bar_back_Tooltip_190053 This is your Urban Growth.||This shows the progress towards the region generating a new town slot. This progress is dependent on your Population Growth.||A full bar represents a population increase of 20%.||When this bar is full, a new town slot will appear in your region. You can use slots to build ports, schools and factories. True bar_graph_window_Tooltip_1a006c This displays the number of prestige points awarded in each area, depending on your filter view. True bar_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_120017 Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology. True bar_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True bar_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True bar_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True bar_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_210058 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True bar_Tooltip_26002b Reloading level for this unit.||This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True bar_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True bar_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True bar_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True bar_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True bar_Tooltip_3d004c Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics. True bar_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True bar_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True bar_Tooltip_510060 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle. True bar_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True bar_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True
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army_disband_Tooltip_6f0073 Disband selected units||Occasionally you will have a unit you no longer have use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is little point spending money on a unit that is doing nothing.||It may be cheaper to disband them and recruit a new unit when needed instead. True army_disband_Tooltip_7b0045 Click here to disband this unit.||Occasionally you will have a unit you have no more use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is a little point spending money on a unit that is doing nothing. It may be cheaper to disband them now and recruit a new unit when needed instead. True army_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True army_fort_inactive_Tooltip_1c0073 You are unable to build a fort.||Forts can only be built by an army containing a general.||You either have insufficient funds or your army doesn't contain a general.||You need to either raise the required funds or promote your captain to a general before building a fort. True army_fort_inactive_Tooltip_4a You are unable to build a fort.||Building a fort requires a general and you must be within your own region.||You also need the sufficient funds and enough open ground to build upon.||If you have a general and are in one of your own regions, you need to either raise enough funds or choose a clearer area to build upon. True army_fort_Tooltip_12006e Build fort||Building a fort requires a general and you must be within your own region.||If your army is on the move and vulnerable to attack, it may be wise to build a fort for protection. True army_fort_Tooltip_4a002e Click here to build a fort.||Forts can only be built by an army containing a general.||If you're army is on the move and vulnerable to attack it may be wise to build a fort for protection.||If an army is attacked while inside a fort they will have added defences, and it may prove to be the difference between victory and defeat! True army_order_panel_Tooltip_380026 Available units for this battle.||Click on a unit to add them to your setup.||They will be placed in the slots below.||The recruitment cost is shown on each units card.||These units are specific to the time period of the battle.||You can change the time period on the previous screen.||Later periods will have more units to choose from and the battles will be more complex. True army_promote_inactive_Tooltip_3a003f You cannot recruit a general at this time.||You have either insufficient funds or there is no space in your army for the general's bodyguard unit.||You will need to raise the funds or disband a unit to make room for the bodyguard unit. True army_promote_Tooltip_25004a Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals allow you to replenish armies, build forts, add morale bonuses in battle and recruit units on land. True army_promote_Tooltip_430044 Recruit general||This will recruit a general and change a unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_promote_Tooltip_5a0061 Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_promote_Tooltip_780007 Click here to promote this unit.||This will promote one of your men to a general and that unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_replenish_Tooltip_300028 Replenish selected units||Each unit can hold a maximum number of men.||If some of these have been lost in battle you can replenish units with fresh recruits.||Fresh recruits will not have the experience of battle hardened men and may reduce the units overall experience as a result. True army_replenish_Tooltip_7e0012 You do not need to replenish this army at this time.||None of this armies' units are depleted.||Each unit can only hold a maximum number of men. If you want more of that unit you will have to recruit a whole new unit. True arrow L_Tooltip_11006d Next theatre True arrow L_Tooltip_24006f Click this to scroll to the next theatre view.||As is the case on the campaign map, the world is divided between three theatre views: Europe, America and India.||This map will show you only the theatres where you own regions. True arrow L_Tooltip_380048 lick this to cycle to the next theatre. True arrow L_Tooltip_420064 Click this arrow to switch between the map context. True arrow L_Tooltip_4c007e Click this arrow to cycle to the next filter option. True arrow L_Tooltip_62006b Previous region True arrow L_Tooltip_630049 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow L_Tooltip_6a0056 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow L_Tooltip_6a005b Switch map context True arrow L_Tooltip_710037 Click to cycle to the theatre view to the left. True arrow L_Tooltip_720071 Click this arrow to switch to your next region. True arrow R_Tooltip_180072 Previous theatre True arrow R_Tooltip_1b002c Click to cycle to the next theatre to the right. True arrow R_Tooltip_420064 Click this arrow to switch between the map context. True arrow R_Tooltip_4c007e Click this arrow to cycle to the next filter option. True arrow R_Tooltip_570052 Click this to cycle to the previous theatre. True arrow R_Tooltip_60064 Click this to switch to the previous theatre view.||As is the case on the campaign map, the world is divided between three theatre views: Europe, America and India.||This map will show you only the theatres where you own regions. True arrow R_Tooltip_630069 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow R_Tooltip_6a005b Switch map context True arrow R_Tooltip_6a0076 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow R_Tooltip_6b0074 Next region True arrow R_Tooltip_6d0078 Click this arrow to switch to your previous region. True arrow_down_Tooltip_73006c Scroll down True arrow_L_Tooltip_10050 Next build policy True arrow_L_Tooltip_110016 Next True arrow_L_Tooltip_1b0076 Cycle to the next build policy. True arrow_L_Tooltip_220010 Shuffle unit||Move the selected unit towards front of reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True arrow_L_Tooltip_5b0049 Shuffle unit||Move the selected unit towards the front of the reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True arrow_L_Tooltip_5d0013 Shuffle army towards front of reinforcement queue True arrow_R_Tooltip_180029 Previous True arrow_R_Tooltip_1b0076 Cycle to the next build policy. True arrow_R_Tooltip_310005 Shuffle unit||Move the selected unit towards back of reinforcement queue.||Units at the back of the reinforcement queue will be the last brought into battle.||There is a maximum of twenty units allowed in battle at once, so you may want to move the weakest units to the end of the queue. True arrow_R_Tooltip_60022 Shuffle army towards back of reinforcement queue True arrow_R_Tooltip_8004f Previous build policy True arrow_up_Tooltip_15001d Scroll up True art_title_tx_NewState_Text_50045 Artillery True assassinate_Tooltip_580079 You have a chance to use your assassination skills here.||Clicking on this will open up the Assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The Assassination panel will provide you with the percentage chance of success. True assassinate_Tooltip_6d003e You have a chance to use your assassination skills here.||Clicking on this button will bring up the assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The assassination panel will provide you with the percentage chance of success. True assassination_entry_Tooltip_c004d This panel holds information on your potential targets.||Move your cursor over the different areas below for more details. True assigned_unit_Tooltip_480047 This shows the character's assigned unit.||If you right click on this, the unit details panel will appear. True At War bar_Tooltip_640030 You are at war with these nations.||They may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True At War bar_Tooltip_7b0047 These nations may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True Attitude_dy_other_nations_Text_750078 Other nations attitudes towards selected nation True Attitude_dy_other_nations_Tooltip_70047 When this is selected your map will show what other nations attitudes are towards the selected faction.||Regions coloured green will be friendly to the selected faction, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_other_nations_Tooltip_d003a Regions coloured green will be friendly toward the selected nation, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_thier_attitude_Text_1b0025 Selected nations attitude towards others True Attitude_dy_thier_attitude_Tooltip_160057 When this is selected your map will show what the selected nations attitudes towards other factions are.||Regions coloured green means friendly and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_thier_attitude_Tooltip_30005c Regions coloured green means the selected nation is friendly towards this region and red means unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_Tooltip_e0009 Here you can select the context of the diplomatic relations map.||You can choose between two views: Other nations attitudes towards selected faction, and selected factions attitude towards others.||This is useful to see where your faction stands at a cursory glance.||It can also help to see what other faction's relationships towards each other are, as you may be able to use this to your advantage!||Click the arrows to the left and right to switch between the contexts. True attitude_Tooltip_330041 Click to sort by attitude. True attribute_Tooltip_1b0009 This shows the character's command on land or at sea. True auto_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True auto_tx_NewState_Text_7a0039 Autoresolve all battles True auto_tx_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True background_title_NewState_Text_690047 Background True background_title_Tooltip_60038 This section provides historical background about this unit. True banner 270_Tooltip_180071 This is the currently selected theatre.||The world map is divided into three theatres: Europe, America and India.||You can view the other theatres by clicking on the arrows to the left and right. True banner 270_Tooltip_370057 This is the theatre currently on view. True banner 270_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True Banner_1_Tooltip_370070 Men in unit True Banner_naval_1_Tooltip_4c0071 Men on board True banner_Tooltip_560019 Your government's head of state.||Your head of state adds bonuses to your prestige, diplomacy and economic growth.||These bonuses are dependent on the level of their management skills.||Right-click to bring up their character panel. True banner_tx_monarch_Text_6d0039 Monarch True BannerNaval_1_Tooltip_36002b Men onboard True bar_back_Tooltip_190053 This is your Urban Growth.||This shows the progress towards the region generating a new town slot. This progress is dependent on your Population Growth.||A full bar represents a population increase of 20%.||When this bar is full, a new town slot will appear in your region. You can use slots to build ports, schools and factories. True bar_graph_window_Tooltip_1a006c This displays the number of prestige points awarded in each area, depending on your filter view. True bar_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_120017 Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology. True bar_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True bar_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True bar_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True bar_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_210058 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True bar_Tooltip_26002b Reloading level for this unit.||This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True bar_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True bar_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True bar_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True bar_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True bar_Tooltip_3d004c Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics. True bar_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True bar_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True bar_Tooltip_510060 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle. True bar_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True bar_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True
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