europe_Tooltip_5c0077	Europe||America, Europe and India are theatres where you can develop cities, recruit armies and wage war.||This is where you build your empire.	True
nation_Tooltip_43002a	Click to sort by nation.	True
status_Tooltip_4c0059	Here you will find a brief description of the armies location and what they are currently doing.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.	True
men_tx_Tooltip_14005d	Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit.	True
CPU_moves_Tooltip_130020	If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer.	True
Trade bar_Tooltip_540008	The nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel.	True
status_AI_Tooltip_3d0006	AI player	True
dy_value_Tooltip_510060	This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle.	True
tx_Naval_Tooltip_400007	The textile tree will help develop your textile industry and improve your trade resources.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
accuracy_Tooltip_410033	This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value.	True
dy_value_Tooltip_410033	This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value.	True
dy_value_Tooltip_710023	This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet!	True
tx_Naval_Tooltip_150075	This is based on the strengths of your navies, your naval research into technology and your naval conquests.	True
TX_At War_Tooltip_7c0043	Diplomatic negotiations will be tougher with these nations.||You could take this opportunity to make peace with these nations and open up trade negotiations or trade technology.	True
dy_value_Tooltip_750022	This determines the amount of damage your guns will inflict on an enemy target.	True
dy_value_Tooltip_550022	This determines the amount of damage your guns will inflict on an enemy target.	True
player_1_Tooltip_260038	This is the leader for this nation.	True
player_2_Tooltip_260038	This is the leader for this nation.	True
dy_other_Tooltip_610008	Income gained from other sources such as payments from diplomacy negotiations.	True
dy_value_Tooltip_250057	Unlike the upkeep cost, this is a one off payment.	True
dy_value_Tooltip_250077	Unlike the upkeep cost, this is a one off payment.	True
latency_2_Tooltip_260053	Average connection	True
TX_Allies_Tooltip_100054	Your allies can be called upon in times of war, but may not necessarily join you.||Diplomatic negotiations will be easier with allied nations.	True
dy_value_Tooltip_180076	This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
checkbox_Tooltip_660061	When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them.	True
swords_Tooltip_2b007b	Balance of power||This shows the relative strength of each side - larger numbers do not necessarily make a superior force!||Your side are represented by the red, and the enemy is represented by blue.||If the enemies bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them!||There is a version of this in battle that will reflect the fortunes of each side as the battle progresses.	True
latency_1_Tooltip_680079	Slow connection	True
tx_value_Tooltip_130040	Income you receive from each of your exports.	True
dy_turns_Tooltip_550071	Rather than trying to take this city by force, you could try waiting them out.||If you can besiege them for this many turns they will surrender.||However, you could also be attacked while waiting, either by them or by another army.	True
latency_3_Tooltip_78006d	Good connection	True
defence_Tooltip_710023	This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet!	True
defenses_NewState_Text_30017	City Defenses:	True
defenses_Tooltip_11001d	The longer a settlement is besieged, the more damage is done to its defences.||This will make it easier to capture when an attack is finally launched.	True
demand_access_tx_NewState_Text_310012	Demand Access	True
demand_access_tx_Tooltip_2d0026	Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The chance of acceptance depends greatly on the weight of your demands.||It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the accept button.	True
demand_regions_tx_NewState_Text_490005	Demand Regions	True
demand_regions_tx_Tooltip_7c001a	Their regions for the selected theatre are listed below and in red on the region map above.||Select regions to demand by checking the box to the right of the region's name||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your demands.	True
demand_tech_tx_NewState_Text_320013	Demand Technology	True
demand_tech_tx_Tooltip_630028	Technology is needed for certain units and buildings, as well as adding various bonuses to your nation.||There are three different types of technology to choose from - military, science and enlightenment.	True
demands_title_faction_left_Text_29006c	Your Demands	True
demands_title_faction_left_Tooltip_310052	You can add demands by selecting the options to the left and remove them by left-clicking on them.||You can make as many demands as you wish before making the proposal.||Your offers are displayed on the left to make it simpler to balance your offers and demands.	True
demands_title_faction_left_Tooltip_34001e	This section shows all the demands you are making as part of your diplomatic proposal. || Use the buttons to the far-left to make demands which will get added here. || Your offers are shown to the left to make it simpler for you to compose a balanced proposal. || Once you have finished, click on the send proposal button. || You can remove offers or demands by clicking on the cross next to them.	True
demands_title_faction_right_Text_510018	Their Offers	True
demands_title_faction_right_Tooltip_3d001f	Balance their offers against their demands to make sure you're getting a good deal.||If they are a rich nation any money offers should be generous.||If you are not happy with the offers you can make a counteroffer.	True
demands_title_faction_right_Tooltip_41007d	Select from the options below to add them to the demands section of your diplomatic proposal. || Once you have picked all your demands click the accept button. || You can then choose to add more offers or demands or send your proposal.	True
deployed_tx_NewState_Text_14003e	Deployed	True
deployment_order_allied_NewState_Text_4a0068	deploys first	True
deployment_order_allied_second_Text_3e0076	deploys second	True
deployment_order_first_Text_40002e	must deploy first	True
deployment_order_first_Tooltip_18006a	This general being of lower rank than his opponent is forced to deploy first	True
deployment_order_first_Tooltip_6a0048	This general being of lower rank than his opponent is forced to deploy first	True
deployment_order_first_Tooltip_7f0023	This general, being of lower rank than his opponent, is forced to deploy first.	True
deployment_order_second_balloon_Tooltip_6d0019	This general has the balloon bonus which allows him to see the enemy deploy first.	True
deployment_order_second_Text_3e0076	deploys second	True
deployment_order_second_Tooltip_170029	This general being of higher rank than his opponent gets to see the enemy deploy first	True
deployment_order_second_Tooltip_1c0032	This general being of higher rank than his opponent gets to see the enemy deploy first	True
deployment_order_second_Tooltip_f005f	This general, being of higher rank than his opponent, gets to see the enemy deploy first.	True
descr_tx_they_Text_7b0064	You have elected to declare war on:	True
descr_tx_they_Text_f0060	This nation has declared war on you:	True
descr_tx_you_Text_7b0064	You have elected to declare war on:	True
description_txt_NewState_Text_110007	Take control of the French fleet at The Battle of Algeciras Bay, learning the rudiments of naval combat until you can tame both your enemies and the sea itself!	True
description_txt_NewState_Text_3a003a	Set during the Siege of Toulon, you will be given command of the French artillery battery. Aided by Napoleon's most trusted aide, you will learn the art of warfare in the defeat of the British army.	True
description_txt_NewState_Text_4f005e	... Being a Practical Accounting for Military Officers of the Rudimentary Arts of GENERALSHIP. In the main Comprising INSTRUCTION in the  Methods of  Drill,  Formation and the Corrective Purposes of  Discipline upon formed Bodies of Men.	True
description_txt_NewState_Text_550060	Set during Napoleon's youth, you will learn the basics of Total War's campaign game with the help of Louis Alexandre Berthier, Napoleon's most trusted staff officer. His help will guide you through the various trials that Napoleon encountered during his early life, culminating in the Siege of Toulon.	True
description_txt_NewState_Text_6002d	... A Rehearsal of high seas adventure, including GENUINE naval stratagems, to set a fire in the Blood of all Jolly Tars!	True
details_title_NewState_Text_3c0013	Battle Statistics	True
details_title_NewState_Text_68002a	Details	True
details_title_Tooltip_10002f	Below are statistics for each of your units, including the ones you lost in the battle.	True
details_title_Tooltip_10076	Here you can see a character's age, the level of their abilities and find their current location on the campaign map.||Mouse over each of the details for more information.	True
distance_frame_NewState_Tooltip_370069	The further away a force is from its nation's capital, the more expensive its commander will be to enlist, reflecting the logistical cost of getting him to his post. || Once enlisted, a commander immediately joins his force.	True
distance_frame_NewState_Tooltip_efff2	The further away a force is from its capital, the more expensive its commander will be to enlist. || Once enlisted, the commander will immediately appear in the force.	True
DoubleLineScreened_Tooltip_3d0063	Double line screened||The first line is used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack.	True
DoubleLineScreened_Tooltip_57005b	Double line screened||This arranges your grouped units into two lines.||The first line will be made up of light infantry and light cavalry.||Any line infantry, line cavalry and artillery will make up the second line.||The first line will be used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack.	True
DoubleLineStandard_Tooltip_58003d	Double line standard||In this formation the infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks.	True
DoubleLineStandard_Tooltip_73000a	Double line standard||This arranges all grouped units into two lines.||Infantry and artillery will be placed in the first line with cavalry in the second.||The infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks.	True
dropdown_AI_strength_Tooltip_7f002e	AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill.	True
dropdown_army_size_Tooltip_340032	Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
dropdown_army_size_Tooltip_570039	Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
dropdown_spectators_Tooltip_260048	Set the number of spectators of your battles here.	True
dropdown_time_limit_Tooltip_5c000f	A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious.	True
dropdown_time_of_day_Tooltip_a005d	Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough!	True
dropdown_time_period_Tooltip_4c001c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
dropdown_time_period_Tooltip_4c003c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
dropdown_weather_Tooltip_560059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
dropdown_weather_Tooltip_760059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
dropdown_wind_Tooltip_5b0063	Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage.	True
dropin_tx_NewState_Text_280069	Enable drop-in battles:	True
dropin_tx_Tooltip_250048	If this box is checked you will occasionally get the option to join other player's battles. || When entering a battle, players can choose to play it as a drop-in battle. || If this option is chosen, the game will search for current online players to drop-in and take on the AI role. || Once the battle is over, the player who dropped-in will be returned to their campaign, the progress of which is saved whilst they are away.	True
dropin_tx_Tooltip_30005b	If you have this box checked you will occasionally get the option to join in on other player's battles. || When entering a battle, players can choose to play it as a drop-in battle. || If this option is chosen, the game will search for current online players to drop-in and take on the AI role. || Once the battle is over, the player who dropped-in will be returned to their campaign. || When a player drops-in on another player's game, their progress in their current campaign will be saved and they will return straight back to it afterwards.	True
dropin_tx_Tooltip_600067	Click here to enable drop-in battles.||This will give players the option to replace the AI in battle and fight real opponents instead.	True
duel_Tooltip_350050	Duelling is the proper way to resolve disagreements and disputes.||This button will open up the Duel panel which will give you more tips about duelling and its use.	True
duration_tx_NewState_Text_130017	Duration:	True
dy_alliegence_Allied_Text_680040	( Allied )	True
dy_alliegence_Opposed_Text_30058	( Enemy )	True
dy_annual-income_Tooltip_30005d	This will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above.	True
dy_army-upkeep_Tooltip_3a0065	Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed.	True
dy_attribute_title_Tooltip_45000e	This shows the character's attribute in their chosen field.	True
dy_banner_Tooltip_36002b	Men onboard	True
dy_building_title_NewState_Text_60039	Missions	True
dy_building_title_Tooltip_690068	This is your Missions details panel.||From time to time you will be assigned missions which will help develop your empire. All information on those missions will be stored here.||The panel is split between two tabs - your Active Missions and Missions Log. Click on these tabs to switch between the two.||Move your cursor over the different areas below for more information.	True
dy_building_title_Tooltip_7b001b	You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details.	True
dy_build-policy_Tooltip_250061	Build policy||When construction is being managed automatically, the buildings constructed will depend on your build policy.||Use the arrows to the left and right to select different build policies.	True
dy_chance_Tooltip_340069	Your chance of success.||If this is too low it may be prudent to either pick another target or cancel the action altogether.	True
Map panel_Tooltip_1a0015	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
dy_banner_Tooltip_36002b	Men onboard	True
dy_region_Tooltip_6a007b	Selected region	True
end_trade_Tooltip_3b0061	Cancelling a trade partnership will close all trade routes between the two nations.||You will lose any trade income from this nation if you cancel this.||It will also cut them off from your trade exports, this may deprive them of valuable resources.	True
attitude_Tooltip_330041	Click to sort by attitude.	True
status_Tooltip_6e002e	Here you will find a brief description of the fleets location and what they are currently doing.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet.	True
character_Tooltip_49000f	Gentleman researchers||If there is a gentlemen in a university, all research undertaken there will be greatly sped up.	True
treaties_Tooltip_530070	Before making any offers or demands, you may want to check this section.||If you already hold treaties with this faction it may affect your choices in negotiations.||For example, if they have granted you military access you do not want to do anything that would cause them to distrust you, or you could lose it.	True
tx_other_Tooltip_610008	Income gained from other sources such as payments from diplomacy negotiations.	True
label_tx_Tooltip_110008	You can set a password here if you wish.||This means only players with the password can enter your game.	True
dy_number_Tooltip_50062	The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy.	True
cartouche_Tooltip_3b0045	Both player's selected nations, turn number and multiplayer campaign start year.||To select another nation select one of the other flags above.	True
cartouche_Tooltip_420037	Your selected nation and the start year of the grand campaign.||To select another nation select one of the other flags above.	True
research_Tooltip_490067	This agent is a learned man, and can use his education to the advancement of your nation.||Clicking on this button will move your agent into the selected school, college or university and bring up the Research and Technology panel.||A gentlemen in a college or university will help speed up any research undertaken there.||See the Research and Technology panel for more details.	True
button_ok_Tooltip_3a0026	Declare war	True
fill_clip_Tooltip_5f0024	Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired.	True
ok_access_Tooltip_720052	Accept	True
ship_icon_Tooltip_400053	Your ship's current location	True
button_ok_Tooltip_56001c	Start Battle	True
year_txt_Tooltip_420037	Your selected nation and the start year of the grand campaign.||To select another nation select one of the other flags above.	True
button_ok_Tooltip_3b003b	Close panel	True
tab_trade_Tooltip_590016	From here you can examine your imports and exports and the nations you have trade agreements with.||Mouse over the different areas to see more information.	True
queue_tx_Tooltip_660016	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
button_ok_Tooltip_640011	Accept changes	True
reloading_Tooltip_3b004c	This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology.	True
button_ok_Tooltip_2e005b	Overwrite file	True
joined_tx_Tooltip_20056	These allies have joined the war!	True
army_fort_Tooltip_12006e	Build fort||Building a fort requires a general and you must be within your own region.||If your army is on the move and vulnerable to attack, it may be wise to build a fort for protection.	True
soldiers_Tooltip_110072	Soldiers in each army.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can re-order your armies according to size by clicking on this column's title.	True
declare_war_Tooltip_20	1	True
tx_choose_Tooltip_410063	A true gentleman cannot walk away from a duel challenge without being branded a coward, but he can at least choose the weapon he is most proficient in.||Your agent's abilities with a sword and pistol are shown underneath his portrait.||Pick the weapon most likely to give you an advantage over your challenger.	True
reloading_Tooltip_510060	This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle.	True
button_ok_Tooltip_720052	Accept	True
tx_levels_Tooltip_80015	Set tax levels for this theatre using the sliders below.||These tax levels will be set across all regions in that theatre.||Each region will use these tax levels along with other factors to calculate its tax income.||Taxes have different effects on the different classes, so the tax levels for the two classes are set separately by the two sliders below.||Move your cursor over the two sliders for more information.	True
button_ok_Tooltip_720072	Accept	True
portrait_Tooltip_610056	Their diplomat.||Pay attention to their responses, they will make it clear how they feel about the negotiations and how your relations currently stand.||Just because they accept a proposal doesn't mean they are necessarily happy about it!	True
dy_total_Tooltip_70004b	This money will be added to your funds next turn.||When added to the total tax incomes for the other theatres you will get the total tax income for your nation.||Changing any of the tax level sliders will affect this number.	True
pay_tx_Tooltip_4f003c	Here you can pay or demand payment from another nation.||Money can be used as a gesture of goodwill, a way of negotiating difficult deals or just good old fashioned bribery.||Move your cursor over the area below to see more details.	True
tx_income_Tooltip_7f0063	Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel.	True
"Income"_Tooltip_7c005a	Tax incomes from the lower and upper classes for this theatre.||As you move the tax sliders these numbers will reflect the changes.	True
tab_stats_Tooltip_350039	Information such as recruitment and upkeep costs, experience and the number of men in each unit can be viewed here.||Units that fight on land will have charge bonus, melee attack, defence and morale statistics.||Naval units will include statistics such as speed, hull strength and manoeuvrability.	True
tab_title_Tooltip_240006	Some units will already have abilities when they are recruited.||The majority of abilities will be gained by researching different technologies.||Move the cursor over the different abilities to see what bonus effects they will have.	True
map_globe_Tooltip_70018	Travel destinations map||The three large rectangled areas are the different theatres you can visit.||The circled areas are the trade theatres you can occupy.||Both these areas are linked by grey lines. These are your travel routes.||Sometimes you will need to travel through more than one theatre to get to your destination.||Select your destination and click on the tick button at the bottom of the map to move.||Each move will take one turn.	True
label_txt_Tooltip_4c001c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
label_txt_Tooltip_5c000f	A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious.	True
label_txt_Tooltip_64000f	Before swapping sides, each player must agree to it.||This shows the votes for swapping sides.	True
label_txt_Tooltip_340032	Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
label_txt_Tooltip_260048	Set the number of spectators of your battles here.	True
tx_Naval_Tooltip_75001d	The naval tree concentrates on naval weaponry, navigation and improving your ships.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
dy_value_Tooltip_2a0034	A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges.	True
dy_value_Tooltip_4b0023	Number of guns for this unit.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops left in the unit to man the artillery.	True
label_txt_Tooltip_4c003c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
tab_title_Tooltip_39004a	Information such as recruitment and upkeep costs, experience and the number of men in each unit can be viewed here.||Units that fight on land will have charge bonus, melee attack, defence and morale statistics.||Naval units will include statistics such as speed, hull strength and manoeuvrability.	True
label_txt_Tooltip_570039	Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
wealth_dy_Tooltip_520023	Your wealth is based on your nation's income after costs.||Wealth is relative, and your position is measured against all other nation's riches.||If you are a wealthy nation you will be expected to be more generous in your offers.||Meagre offerings will not be looked on fondly and may ruin any negotiations.	True
post_navy_Tooltip_80037	Navy minister||He affects your naval costs by adding bonuses to ship recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel.	True
tab_title_Tooltip_410041	Each of your regions are taxed on their wealth and this goes towards your nation's income.||From this tab you can set your tax levels.||Each different theatre has its own tax level.||You can also view details of your taxes and their effects here.||Move your cursor over the sections below for more details.	True
dy_trade_Tooltip_7a0056	Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel.	True
dy_value_Tooltip_42004e	The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology.	True
label_txt_Tooltip_7f002e	AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill.	True
label_txt_Tooltip_590056	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it	True
label_txt_Tooltip_560059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
label_txt_Tooltip_5b0063	Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage.	True
wealth_dy_Tooltip_4e0060	Wealth is based on a nation's income after costs.||Wealth is relative, and each nation's position is measured against all other nation's riches.||If they are a wealthy nation they should be able to offer more, make sure you are not short-changed!	True
dy_value_Tooltip_7c0027	Number of guns for this unit.||Damaged guns can be repaired at sea or in ports.	True
tx_cabinet_Tooltip_90031	These ministers add bonuses to various areas of your nation depending on their management skill.||You can swap posts between ministers by dragging and dropping one portrait over another in the cabinet.||You may wish to do this if one of them is incompetent in their current post.||On the other hand it may be because they are better suited to another post.||A minister's competency will not change when re-assigned, so this is more moving the problem where it will cause the least damage.	True
password_Tooltip_110008	You can set a password here if you wish.||This means only players with the password can enter your game.	True
tab_title_Tooltip_730071	This provides you with an overall picture of your nation, along with specific information about your diplomatic and financial standings.||Move your cursor over the areas below for more details.	True
post_army_Tooltip_4a001d	Army minister||He affects your military costs by adding bonuses to unit recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel.	True
dy_chapter_NewState_Text_3e0013	The Making of a Reputation	True
dy_chapter_NewState_Text_5d006d	Chapter I	True
dy_cost_insufficient_funds_Tooltip_3f005b	You have insufficient funds to enlist this commander.	True
dy_cost_normal_Tooltip_270020	Recruitment cost depends on a commander's skill and the distance they have to travel to their new force. || The distance from the capital is shown at the top-right of the panel. || Once a commander is recruited they join their force immediately.	True
dy_countdown_NewState_Text_300031	10	True
dy_date_NewState_Text_6b007c	Turn:	True
dy_date_Tooltip_5a0070	The year of your campaign at the time of saving.	True
dy_defenses_NewState_Text_a0020	None	True
dy_defenses_Tooltip_11001d	The longer a settlement is besieged, the more damage is done to its defences.||This will make it easier to capture when an attack is finally launched.	True
dy_description_Tooltip_2003f	This panel contains details on the battle about to take place.||It shows the size of both armies or navies, information on the location of the battle and any reinforcements either side may have.||Move your cursor over the areas below for more information.	True
dy_experience_0_Tooltip_5f004b	Experience: 0	True
dy_experience_1_Tooltip_5f004a	Experience: 1	True
dy_experience_2_Tooltip_5f0049	Experience: 2	True
dy_experience_3_Tooltip_5f0048	Experience: 3	True
dy_experience_4_Tooltip_5f004f	Experience: 4	True
dy_experience_5_Tooltip_5f004e	Experience: 5	True
dy_experience_6_Tooltip_5f004d	Experience: 6	True
dy_experience_7_Tooltip_5f004c	Experience: 7	True
dy_experience_8_Tooltip_5f0043	Experience: 8	True
dy_experience_9_Tooltip_5f0042	Experience: 9	True
dy_faction_difficulty_NewState_Text_210050	Starting Regions:	True
dy_faction_name_NewState_Tooltip_7b006f	Emergent nation	True
dy_faction_name_Tooltip_3b0079	This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation.	True
dy_faction_stance_Tooltip_3b0079	This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation.	True
dy_funds_Tooltip_6e0037	You can change the available funds on the previous screen.||Funds are used for recruitment and adding experience.||Each unit has their recruitment cost displayed on their cards.	True
dy_general_Tooltip_53002a	The enemy leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle.	True
dy_general_Tooltip_7f0034	Your leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle.	True