SingleLineCavalryRightFlank_Tooltip_500034 Single line cavalry right flank||All cavalry will be placed on the right flank of your selected units.||This can be used in attack or defence.||Use this formation to strengthen your right flank and use that flank to lead an attack.||If being attacked on the right flank use this formation to concentrate your cavalry there for defence. True no_growth_tx_negative_growth_Text_90068 Villages are not growing True allied_combatants_header_Tooltip_3e0032 Compare your details to your enemies to judge your chances of victory and to be fully prepared for the fight ahead. True effects_icons1_repression_Tooltip_63005b Repression True effects_icons2_repression_Tooltip_63005b Repression True effects_icons3_repression_Tooltip_63005b Repression True demands_title_faction_right_Text_510018 Their Offers True entities_title_Gentlemen_Tooltip_6f0043 Your agent assigned to the task.||Right-click on his portrait to open up his details panel. True button_public-order lowest_Tooltip_67 If you click this button it will bring up the region's settlement details.||The region settlement panel has details on the causes of low public order in the bottom section of the panel.||Many things can cause low public order, but lowering the tax can help.||If the tax seems low enough already you might want to try increasing repression by recruiting more town watch in the area.||Clicking on this button again will dismiss the region settlement panel. True panel_heading_tx_army_Tooltip_360072 Army setup panel.||By default the units are balanced and chosen for you, but you can delete and add units to create your own setup.||You can also give or take away experience for your units, depending on your funds. True panel_heading_tx_navy_Text_180002 Navy: True panel_heading_tx_navy_Tooltip_250066 Navy setup panel.||By default the units are balanced and chosen for you, but you can delete and add units to create your own setup.||You can also give or take away experience for your units, depending on your funds. True panel_heading_tx_NewState_Text_190054 Voice Chat Settings True panel_heading_tx_NewState_Text_1a0052 Brightness & Gamma True panel_heading_tx_NewState_Text_1c0022 Chat True panel_heading_tx_NewState_Text_450078 Multiplayer Setup True panel_heading_tx_Tooltip_60010 Choose a game name, password, number of spectators and mark your battle for ranking here. True password_Tooltip_110008 You can set a password here if you wish.||This means only players with the password can enter your game. True pause_Tooltip_730056 Pause||Select this button to pause the game.||You can use the pause button to study the battle and plan your strategy.||While the game is paused you can still move the camera around and give orders.||Once the game is unpaused it the orders you have given will be carried out. True pay_once_down_Tooltip_20 1 True pay_once_Tooltip_2d0035 One off payments don't have the risk of being cancelled through bankruptcy or war.||However, it may also be harder to offer a sufficient amount in one payment rather than a number of smaller, regular payments. True pay_once_Tooltip_6c0079 Offering money in this way is more likely to be accepted than smaller regular payments, as these could be easily revoked.||If you demand a one off sum you will want it to be a substantial amount of money.||However, if it is too large it may be beyond the other nation's means. True pay_repeatedly_Tooltip_17001a Offers of regular payments rather than a one off sum is less likely to be accepted as the payments could be easily revoked.||Demanding smaller regular payments may be more manageable for the other nation, and so have a greater chance of being accepted.||Select the amount of turns below. True pay_repeatedly_Tooltip_520013 Payments over a number of turns may be easier to manage.||Once a payment deal has been agreed upon, it can only be cancelled by bankruptcy or a declaration of war. True pay_tx_NewState_Text_110038 Payments True pay_tx_Tooltip_4f003c Here you can pay or demand payment from another nation.||Money can be used as a gesture of goodwill, a way of negotiating difficult deals or just good old fashioned bribery.||Move your cursor over the area below to see more details. True percentage_NewState_Text_300010 0.5 True percentage_Tooltip_76004a You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area. True pip_gov_type_absolute_monarchy_Tooltip_24001e Absolute Monarchy True pip_gov_type_constitutional_monarchy_Tooltip_520063 Constitutional Monarchy True pip_gov_type_republic_Tooltip_1f0029 Republic True pip_pop_Tooltip_16001a Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number. True pip_status_allied_Tooltip_610048 Allied True pip_status_at war_Tooltip_710000 At war True pip_status_protectorate_Tooltip_e0028 Protectorate True play_Tooltip_280041 Play||This will unpause the game or return it to normal speed. True player_1_Tooltip_260038 This is the leader for this nation. True player_2_Tooltip_260038 This is the leader for this nation. True player_rank_Tooltip_2b001f Host's command rating True player_rank_Tooltip_730057 This is the host's ranking. || You can sort this list by clicking on the column title. || You may wish to play with a host with a similar ranking to yourself, or challenge yourself with someone of a higher rank. True player_rank_Tooltip_b001f Host's command rating True players_ready_tx_NewState_Text_7c004d Players ready: True players_Tooltip_1a0070 This is the maximum number of players available for this map.||Each player will control a different army.||Some maps have more than two players.||If there aren't enough players for the battle you can use AI players instead. True players_Tooltip_2a001d This is the maximum number of players available for this map.||Each player will control a different army.||Some maps have more than two players.||As these battles are in single player mode, any other players will be controlled by the game.||To play against human adversaries select the multiplayer option from the front end. True players_Tooltip_620006 This shows how many players have joined this battle and how many more are needed. || You can sort this list by clicking on the column title. || This is helpful if you are looking to fight a one-on-one battle rather than several players, or vice versa. True players_Tooltip_67002b This shows how many players have joined this game and how many more are needed. || You can sort this list by clicking on the column title. || This is helpful if you are looking to fight a one-on-one battle rather than several players or vice versa. True players_tx_NewState_Text_670027 Players True plus_Tooltip_560048 Positive influences||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lowest classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True plus_Tooltip_6f0064 Positive influences||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True plus_Tooltip_b0062 Positive effects||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True plus_Tooltip_c0067 Positive influences||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lower classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True pop_growth_heading_NewState_Text_390034 Growth in this turn True pop_growth_heading_Tooltip_470012 The icons below show the positive and negative influences that affect the growth of your population.||If the positive influences outweigh the negative ones, your population will increase.||Mouse over individual influence icons to find out more about them. True popularity_arrow_Tooltip_a0001 Popularity state||This shows whether your popularity is on the rise or dropping! True popularity_percentage_Tooltip_b0005 This is based on your public's happiness.||You can check this by examining their public order.||Public order is made up from happiness and repression.||Though repression can keep your public under control, it won't make you very popular.||The lower your popularity is, the more likely the current cabinet will be voted out come elections.||If they are voted out they will be replaced with the opposition. True population_Tooltip_4c0054 If your population is estimated to grow next turn there will be an arrow icon pointing upwards next to the population number.||If the population is not increasing you may want to bring up the region's details panel to see how to help it grow.||As a region's population increases, villages will turn into towns and harbours into ports.|| You can order this column according to the lowest and highest population by clicking on this column's title.||Left-click on each region to jump to its location on the campaign map.||Right-click to bring up the details for the selected region. True portrait_Tooltip_610056 Their diplomat.||Pay attention to their responses, they will make it clear how they feel about the negotiations and how your relations currently stand.||Just because they accept a proposal doesn't mean they are necessarily happy about it! True positive_bar_Tooltip_290013 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect. True positive_bar_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True positive_bar_Tooltip_38002e This displays all the factors that contribute to the generation of wealth in this region.||Industry and agriculture are important in advancing your region wealth.||Build farms, ports and workshops to increase these aspects of your region.||Move your cursor over the icons to display more information. True positive_bar_Tooltip_48002d Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lower classes will also promote population growth. True positive_bar_Tooltip_560048 Positive influences||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lowest classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True positive_bar_Tooltip_6f0064 Positive influences||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True positive_bar_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True positive_bar_Tooltip_b0062 Positive effects||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True positive_bar_Tooltip_c0067 Positive influences||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lower classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True post_army_Tooltip_4a001d Army minister||He affects your military costs by adding bonuses to unit recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel. True post_finance_Tooltip_49000f Finance minister||He affects your tax and trade efficiency and your economic growth.||The level of these are dependent on his management competence.||Right-click on his portrait to bring up his details panel. True post_governor_america_Tooltip_2b006a Governor for America||This man looks after your nation's interests for your regions in America.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True post_governor_europe_Tooltip_420003 Governor for Europe||This man looks after your nation's interests for your regions in Europe.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True post_governor_europe_Tooltip_420023 Governor for Europe||This man looks after your nation's interests for your regions in Europe.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True post_governor_india_Tooltip_2b006a Governor for India||This man looks after your nation's interests for your regions in India.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True post_governor_north_america_Tooltip_2b006a Governor for America||This man looks after your nation's interests for your regions in America.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True post_justice_Tooltip_420079 Justice minister||He affects your public order by adding bonuses to repression, garrisons effect and town watch costs.||The level of these bonuses are dependent on his management skill.||If he is incompetent you may wish to swap him for another minister.||He will carry his incompetence to his new post, but perhaps he will do less damage there!||Right-click on his portrait to bring up his details panel. True post_navy_Tooltip_80037 Navy minister||He affects your naval costs by adding bonuses to ship recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel. True post_prime_minister_Tooltip_14002e Head of government||He adds bonuses to your prestige, diplomacy and economic growth.||The level of these are dependent on his management competence.||Right-click on his portrait to bring up his details panel. True power_dy_Tooltip_1f0028 Power is represented by military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||A powerful nation will be useful to have on side but they could also be a threat to your nation - tread carefully! True power_dy_Tooltip_6d007f Your power is represented by your military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||The more powerful you are the less popular you will be with other nations. True power_NewState_Text_300055 Power: True power_Tooltip_1f0028 Power is represented by military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||A powerful nation will be useful to have on side but they could also be a threat to your nation - tread carefully! True power_Tooltip_6d007f Your power is represented by your military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||The more powerful you are the less popular you will be with other nations. True Prestige_Tooltip_730015 This is your Prestige panel.||Your prestige depends on how you measure up against the other nations.||It is a reflection of your achievements during your campaign.||Your conquests will improve your prestige, as well as research in military, naval, industrial and philosophy technologies.||Your total prestige points will be calculated at the end of your campaign and you can see where you stand compared to the other nations. True prize_money_box_Tooltip_280028 This is generated from your captured ships.||As you remove or add ships you will see this number update.||The money will go towards your nation's funds. True protectorates_NewState_Text_34005b Protectorates: True protectorates_Tooltip_34001c Protectorates are nations who come under the protection of another nation.||In exchange for protection the protectorate grants full access to its regions, and pays the protecting nation half its income. True protectorates_Tooltip_640055 These nations are under your protection.||In exchange for your protection you receive half their income and unlimited military access to their regions. True public_opinion_dy_Tooltip_2a0014 Successful negotiations rely on many factors, but this is a useful hint as to how this nation may react to your offers.||The friendlier they are toward you, the more likely they are to accept your proposals.||Try getting the people on your side by offering a state gift, or a one off payment.||Public opinion will change according to your actions. True public_opinion_dy_Tooltip_2f0040 Your public opinion reflects the current state of your relations with this nation. True public_opinion_NewState_Text_360013 Public opinion towards us: True public_opinion_NewState_Text_520065 Public opinion towards them: True public_opinion_Tooltip_2a0014 Successful negotiations rely on many factors, but this is a useful hint as to how this nation may react to your offers.||The friendlier they are toward you, the more likely they are to accept your proposals.||Try getting the people on your side by offering a state gift, or a one off payment.||Public opinion will change according to your actions. True public_opinion_Tooltip_2f0040 Your public opinion reflects the current state of your relations with this nation. True public_order_title_NewState_Text_20001b Region Wealth True public_order_title_NewState_Text_23006c Public Order True public_order_title_NewState_Text_7c0057 Population True public_order_title_NewState_Tooltip_1d0047 This section provides details on the population of this region.||You should aim to increase the population in a region as much as possible.||It is also beneficial to encourage your population to be the same religion as your nation.||Move your cursor over the different areas below for more details. True chance of success_txt_NewState_Text_730001 Chance of success: True public_order_title_NewState_Tooltip_570060 This section shows the details of this region's wealth.||These details will help to show you how to improve region wealth. True public_order_title_NewState_Tooltip_80052 This section shows the public order details for the different sections of your populace.||Keeping public order is essential to running a successful prosperous region.||This is influenced by both the population's happiness and the government's level of control over the region.||The highest and lowest classes have different levels of public order - if either class becomes unruly it can escalate into rebellion or even revolution.||Move your cursor over the icons below to see the positive and negative effects on the highest and lowest classes. True button_open_negotiations_Tooltip_3c0035 Open negotiations||You need to have selected a nation before clicking this.||This will open up the diplomacy panel, which is where the real deals are made. True SingleLineCavalryLeftFlank_Tooltip_700063 Single line cavalry left flank||All cavalry will be placed on the left flank of your grouped units. ||This can be used in attack or defence.||Use this formation to strengthen your left flank and use that flank to lead an attack.||If being attacked on the left flank use this formation to concentrate your cavalry there for defence. True no_growth_tx_no_villages_Tooltip_5a0056 All villages have already appeared in this region.||You may want to increase the population in other regions where there are still villages to develop. True entities_title_Universities_Text_4a0068 Educational Buildings True tx_appointees_appointees_Tooltip_39000b If you fire any of your ministers from the cabinet, their posts will be filled by one of the candidates below.||Candidates will only appear if your nation is an absolute monarchy. True nav_button_shot_standard_Tooltip_2e0029 Select round shot||Use these cannonballs to wreak maximum damage upon an enemy ship's hull.||Use them when you want to destroy a ship or damage it badly.||If you want to capture a ship for yourself, use another type of shot to avoid having to repair any damage later. True tx_total_regions_held_NewState_Text_220078 Total victory regions held: True checkbox_battle_time_limit_Tooltip_450043 Check this box to impose a time limit on battles played on the battlemap.||Once checked, the time limit choices will appear below. True tx_taxes_tooltip_amanage_on_Tooltip_4b0053 The tax rates in this theatre are currently being automanaged for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your region's economies to grow.||Uncheck this box to set tax rates yourself (manually). True dy_faction_difficulty_NewState_Text_210050 Starting Regions: True button_fougasse_improved_Tooltip_6e000e This is an upgraded version of Fougasse.||Added grenades provide a secondary explosion for even more carnage!||Sweep the enemy off their feet, along with anything else in the vicinity by using this defence.||Bury these mines under the ground and detonate them when the enemy is over them or nearby.||You must put these in position during the deployment phase. True button_ready_Selected_roll_Tooltip_4e0050 Not ready True button_ready_Selected_depress_Tooltip_4e0050 Not ready True txt_function_frontend_army_panel_Text_560021 Left click to select, right click to remove. True txt_function_strat_tech_required_Text_230009 Requires the following technology: True txt_function_strat_recruit_queue_Text_320066 Left click to cancel recruitment order. True txt_function_strat_recruit_options_Text_770026 Left click to recruit, right click for further information. True txt_function_frontend_insufficient_funds_Text_74002d Insufficient funds. True txt_function_frontend_recruit_options_Text_6e004f Left click to add. True Level_Tooltip_26003d Challenger's shooting skill True arrow_L_Tooltip_5b0049 Shuffle unit||Move the selected unit towards the front of the reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True swords_Tooltip_5c005b This represents the balance of power between the two sides.||It shows the relative strength of each side - larger numbers do not necessarily mean a superior force!||Your armies are represented by the green, and the enemy is represented by red.||As the battle goes on this meter will change to reflect the losses on both sides, use this to keep an overview of who has the upper hand.||If the enemies red bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them! True label_txt_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True shooting_Tooltip_26003d Challenger's shooting skill True checkbox_Tooltip_1a001d When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them. True army_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True navy_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True route_pip_Sea_Tooltip_590057 These goods are being transported by sea. True button_switch_Tooltip_640077 Switch alliance True army_promote_Tooltip_5a0061 Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_promote_Tooltip_25004a Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals allow you to replenish armies, build forts, add morale bonuses in battle and recruit units on land. True selector arrow R_Tooltip_610073 Next target||These buttons are context sensitive and the next target will depend on what you have currently selected.||If you have an army currently selected it will move to your next army, if you have a town or city selected it will move to your next town or city and so on. True call_help_tx_Tooltip_1a001d When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them. True selector arrow L_Tooltip_770065 Previous target||These buttons are context sensitive and the previous target will depend on what you have currently selected.||If you have an army currently selected it will move to your previous army, if you have a town or city selected it will move to your previous town or city and so on. True button_withdraw_Tooltip_120032 Withdraw||If defeat looks inevitable it may be better to withdraw your ships and regroup than to lose them in a battle you can't win.||You can cancel this at any time by giving new orders to the selected ships. True heading_txt_heading_Text_b0020 Keyboard Shortcut Conflict True route_pip_Land_Tooltip_1a0071 These goods are being transported over land. True button_dismiss_Tooltip_39005d Decline attack True label_tx_NewState_Tooltip_4f000a Check this to turn on vertical synchronisation.||This will reduce the tearing effect that sometimes appears in graphics.||This may cause lowered frame rates. True rank_label_NewState_Text_70004a Command stars: True option2_text_normal_Text_260075 Enter war on side of: %S True score_label_NewState_Text_480004 Skill rating: True option1_text_normal_Text_78005f Enter war on side of Ally True title_panel_NewState_Text_5e0066 Deployable Defences True button_ready_Selected_Tooltip_4e0050 Not ready True dy_title_tx_ally_attacked_Text_70017 Ally Attacked! True effects_title_Building_Tooltip_c002e Each building will have different effects once built. For example, they can affect units, wealth, repression or public happiness.||By viewing these effects you can choose buildings that will provide the biggest boosts to the areas you want.||If the building is damaged it will cease to provide the effects until repaired.||Move your cursor over the effects icons for more details. True option2_text_tx_decline_Text_67002b Decline True txt_function_strat_army_Text_2c001b Left click to select, right click for further information. True nav_UC_button_turn_left_Tooltip_68000f Rotate left||Hold down to choose how far to rotate left.||Your final position will be indicated with a marker.||Single-click to rotate left a little. True nav_UC_button_turn_right_Tooltip_1c0000 Rotate right||Hold down to choose how far to rotate right.||Your final position will be indicated with a marker.||Single-click to rotate right a little. True heading_tx_Research_Text_4d0039 Research and Technology True label_txt_NewState_Text_290010 Unit size: True heading_tx_NewState_Text_36006c Gameplay Options True amount_tx_NewState_Text_6c007a Amount: True once_tx_NewState_Text_4a0025 Pay once True mid_text_NewState_Text_350048 conflicts with: True label_tx_NewState_Text_6d000f Run in Window True heading_tx_Stealing_Text_600069 Technology stealing True repeatedly_tx_NewState_Text_580005 Demand Payment True txt_function_cancel_construction_Text_5d0008 Left click to cancel construction True repeatedly_tx_NewState_Text_280043 Pay repeatedly True once_tx_NewState_Text_410063 Offer Payment True turns_tx_NewState_Text_210055 Turns: True indefinite_tx_NewState_Text_6e0051 Indefinite True label_txt_NewState_Text_700038 Spectators allowed: True heading_tx_NewState_Text_3b0074 Battle Interface True tx_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True tech_icon_stealing_Tooltip_1b0034 Stealing True tx_theatre_NewState_Text_410020 Theatre: True dy_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True tx_protectorates_NewState_Text_34005b Protectorates: True tech_icon_available_steal_Tooltip_66004b Available for stealing True button_fire_at_will_Tooltip_48007b Fire at will True button_close_Tooltip_560070 Close this panel True level_Tooltip_30003a Attribute level True TX_Battle deployment_Opportunity to intercept_Text_600064 Opportunity to Intercept True TX_Battle deployment_Intercepted_Text_5c003a Intercepted! True txt_function_building_owned_Text_720021 Right click for further information True tx_allies1_NewState_Text_760048 Allies True txt_function_building_upgrade_Text_40060 Left click to construct, right click for further information True dy_title_tx_ally_declares_war_on_ally_Text_35007a Ally Declares War on Ally! True tx_allies2_NewState_Text_760048 Allies True dy_title_tx_ally_declares_war_Text_560020 Ally Declares War! True option2_text_tx_decline(breaks_alliance)_Text_50045 Decline (breaks alliance) True options_tx_NewState_Text_770027 Options True title_NewState_Text_4f0067 Battle List True txt_function_technology_Text_6c0064 Left click to research, right click for further information True public_order_Tooltip_63000e The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons mean the public are under control, red means they are likely to riot. Yellow means they are somewhere in-between.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try and find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble. True queue_tx_NewState_Text_51 Queue True queue_tx_Tooltip_4e0045 Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position. True queue_tx_Tooltip_660016 Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position. True r_arrow_amount_Tooltip_5a0064 Increase by 1000 True r_arrow_amount_Tooltip_6d0007 Increase turns True radar arrow L_Tooltip_11006d Next theatre True radar arrow L_Tooltip_180072 Previous theatre True radar arrow R_Tooltip_11006d Next theatre True radar arrow R_Tooltip_180072 Previous theatre True radar_Tooltip_5e0038 Radar map||Use this to keep track of movements in battle.||Each unit will be displayed using their own icon and nation colour.||All units, friendly or enemies, will be displayed unless they are in hiding on the main map.||If you have a unit selected you can right-click on the radar map to move the unit to that position.||You can zoom in and out of the radar map using the zoom buttons. True