leader_name_banner_Tooltip_57002e	This is the leader of the nation you are negotiating with.||Right-clicking on their portrait will bring up their details panel, which will provide you with more specific details about them.||Much like your leader, their diplomatic skills may affect negotiations and the deals you are able to make.	True
pop_growth_heading_Tooltip_470012	The icons below show the positive and negative influences that affect the growth of your population.||If the positive influences outweigh the negative ones, your population will increase.||Mouse over individual influence icons to find out more about them.	True
replenish_NewState_Tooltip_120006	Unit replenishing	True
dropdown_spectators_Tooltip_260048	Set the number of spectators of your battles here.	True
admin_cost_tx_default_Text_660063	Administration cost	True
tx_sap_points_NewState_Text_410052	Sap Points  constructed:	True
gentleman_research_Tooltip_720049	Research||This agent is a learned man, and can use his education to the advancement of your nation.||Click this to open up the Research and Technology panel and see your options.	True
post_governor_india_Tooltip_2b006a	Governor for India||This man looks after your nation's interests for your regions in India.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel.	True
CampaignCharacterCard_Tooltip_49000e	One of your potential targets.||You may have the option of more than one target - if so try picking the most important target with the highest chance of a success.	True
upper_class_tx_default_Text_6b002a	Upper class tax	True
Level_8_Tooltip_30003a	Attribute level	True
Level_9_Tooltip_30003a	Attribute level	True
Level_Tooltip_100014	Fencing skill||You can choose to fight the duel with pistols or a sword.||If you can, pick the duelling method where your skill is greater than your opponents.	True
Level_Tooltip_26003d	Challenger's shooting skill	True
Level_Tooltip_2b0017	Challengers shooting skill	True
Level_Tooltip_30003a	Attribute level	True
level_Tooltip_30003a	Attribute level	True
Level_Tooltip_30024	Fencing skill||Check this before choosing your duelling weapon.||If you can, pick the weapon you are more proficient in to increase your chances of winning.	True
Level_Tooltip_3b005e	Shooting skill||You can choose to fight the duel with pistols or a sword.||If you can, pick the duelling method where your skill is greater than your opponents.	True
level_Tooltip_74002a	Level of development each building has reached.||The highlighted pip represents how far along the building tree each building is.||To see what levels there are left to develop you can left-click on a building to see its building tree.	True
level_tx_NewState_Text_41003b	Building Level:	True
level_tx_NewState_Tooltip_300043	This shows how far along the development chain this building is.||The higher up the chain, the more effects a building will provide.||Damaged buildings will cease providing effects until they are repaired.||As a result, the more developed a building, the more disruption your sabotage will cause.	True
line_abreast_Tooltip_520077	Line abreast||This arranges your grouped ships into a single line abreast of each other.||Using this formation will deny the enemy any room to manoeuvre as they would have to run through your field of fire.||This formation particularly suits ships with guns in their noses, such as galleys.||This formation will still work with ships that fire broadside, but you will have to move them into position to fire.	True
line_astern_Tooltip_2a0023	Line astern||This arranges your grouped ships one behind the other.||As the ships sail past the enemy they will fire off a broadside one by one.||If any of the ships' sails are damaged in this formation that ship will be dropped rather than slow the formation down.	True
line_graph_window_Tooltip_1a006c	This displays the number of prestige points awarded in each area, depending on your filter view.	True
list_losing_teams_Tooltip_4f0068	The losing teams	True
list_winning_teams_Tooltip_90040	The winning teams	True
location_NewState_Text_40002e	Current Location:	True
location_NewState_Text_9000e	Location:	True
locked_NewState_Text_60006a	locked	True
log_tab_Tooltip_76007f	This is your Missions Log tab panel.||This shows the missions that have finished, completed or not!||You can track your mission progress from this tab.	True
losing_tx_NewState_Text_6c007d	Losing Side:	True
losses_tx_NewState_Text_6f005a	Losses	True
lost_tx_NewState_Text_1b003f	Lost	True
lower_class_reaction_icon_Angry_Tooltip_37007c	Lower class: Angry||Your lower classes are currently angry and likely to riot.||Try increasing repression or exempting this region from tax to prevent rioting!||This is based on the factors to the right.	True
lower_class_reaction_icon_Angry_Tooltip_79003a	Angry||This is the lowest class public order.||Your lowest class are currently angry and likely to riot.||Try increasing repression or exempting this region from tax to prevent rioting!||This is based on the factors to the right.	True
lower_class_reaction_icon_Happy_Tooltip_32004f	Lower class: Under control||Your lower class are currently under control.||They are either very happy, very repressed or a little of both!||This is based on the factors to the right.	True
lower_class_reaction_icon_Happy_Tooltip_430020	Under control||This is the lowest class public order.||Your lowest class are currently under control.||They are either very happy, very repressed or a little of both!||This is based on the factors to the right.	True
lower_class_reaction_icon_Neutral_Tooltip_5b0036	Feeling neutral||This is the lowest class public order.||Your lowest class are currently neither angry nor happy.||They could go either way at the moment - improving repression a little will improve their public order.||This is based on the factors to the right.	True
lower_class_reaction_icon_Neutral_Tooltip_5e0066	Lower class: Indifferent||Your lower classes are currently neither angry nor happy.||They could go either way at the moment - improving repression a little will improve their public order.||This is based on the factors to the right.	True
lower_class_tx_default_Text_740034	Lower class tax	True
dropdown_time_limit_Tooltip_5c000f	A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious.	True
UC_button_turn_left_Tooltip_1c0045	Turn left||Hold this button to rotate the selected units left, single click to rotate a small amount.||The final position will be shown using green markers.	True
button_counteroffer_Tooltip_1e0018	Counteroffer||This will open up the offers and demands panel for you to make counteroffers.||Sometimes you may not agree with the proposal but still want to negotiate.	True
time_limit_tx_NewState_Text_690023	Battle Time Limit	True
tx_leader_tx_president_Text_31004d	President:	True
SingleLineStandard_Tooltip_5c007b	Single line standard||This arranges your grouped units into a single line.||This is useful if you only have a few units to manage and will give you a wider firing area.||Units in a single line will be easier to break through if charged.	True
button_unit_upgrade_Tooltip_3f0066	Add unit experience	True
label_txt_NewState_Tooltip_610057	Check this to turn on vertical synchronisation.||This will reduces the tearing effect that sometimes appears in graphics.||This may cause lowered frame rates.	True
label_txt_NewState_Tooltip_640024	This setting selects the amount of detail you will see on your units.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_620026	This setting selects the amount of detail you will see on your ships.||If your game is running slow you may want to reduce this.	True
txt_ownership_Occupied_Text_59007d	Held by:	True
label_txt_NewState_Tooltip_120017	This setting selects the amount of detail for the textures.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_320077	This setting selects how far away trees are rendered.||If your game is running slow you may want to reduce this.	True
option2_text_NewState_Text_5c004a	Side with Rebels	True
icon_rel_protestant_Tooltip_6a0076	Protestant||You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area.	True
major_nations_bar_Tooltip_710003	These buttons are the filters for the major nations.||Click on a nation's button to toggle it's prestige results on or off.	True
Major_nations_bar_Tooltip_b0033	Major, or playable, nations.||Click on a flag to select it.||The map view will change to display the selected nation.	True
maneuverability_NewState_Text_730028	Manoeuvrability	True
maneuverability_Tooltip_5d005a	This determines the speed this ship can change course.||Different ships have different sailing characteristics.	True
Map panel_Tooltip_1a0015	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
Map panel_Tooltip_440022	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in red, green or yellow.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||Instead of lowering tax levels you could add more militia presence in problem regions to increase oppression.	True
Map panel_Tooltip_4e004e	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in red, green or yellow.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
Map panel_Tooltip_55000b	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in red, green or yellow.||If a region is green it means the population's public order is under control; red means that they are close to rioting and yellow means they are wavering one way or the other.||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
map_description_Tooltip_f001e	This tab contains an overview of your selected map.||Here you can see a snapshot of the map and learn about any tactical advantages the land might have that you can exploit.||To see details for another map, select one from the panel on the left.	True
map_globe_Tooltip_70018	Travel destinations map||The three large rectangled areas are the different theatres you can visit.||The circled areas are the trade theatres you can occupy.||Both these areas are linked by grey lines. These are your travel routes.||Sometimes you will need to travel through more than one theatre to get to your destination.||Select your destination and click on the tick button at the bottom of the map to move.||Each move will take one turn.	True
map_label_NewState_Text_7004c	India	True
map_label_NewState_Text_7c002c	America	True
map_label_NewState_Text_7f0047	Europe	True
map_nap_egypt_Tooltip_c004e	This shows the regions you control in Egypt.||The regions in green are yours.	True
map_nap_europe_Tooltip_1e003b	This shows the regions you control in Europe.||The regions in green are yours.	True
map_nap_italy_Tooltip_30057	This shows the regions you control in Italy.||The regions in green are yours.	True
map_nap_spain_Tooltip_2005a	This shows the regions you control in Spain.||The regions in green are yours.	True
map_overlay_Tooltip_1f007c	Europe||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_overlay_Tooltip_3c002c	India||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_overlay_Tooltip_47004c	America||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_panel_NewState_Tooltip_390023	These battles can also be played in multiplayer.|| Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available.	True
map_panel_NewState_Tooltip_3b004c	These battles can also be played as multiplayer battles.|| You can access these through the multiplayer menu. || Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available.	True
map_panel_Tooltip_390023	These battles can also be played in multiplayer.|| Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available.	True
map_panel_Tooltip_4d004d	Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available.	True
map_placeholder_Tooltip_62007d	Regions map||This depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Using this map you can see strategic positions more clearly.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons below.	True
map_Tooltip_1a0015	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
map_Tooltip_220050	Italy||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom of the panel.	True
map_Tooltip_23005d	Spain||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom of the panel.	True
map_Tooltip_2e007f	Each battle uses a map template for its location. || You can sort this list by clicking on the column title. || This will help you to find your favourite location for engagements, be it an arid desert or humid jungle.	True
map_Tooltip_4e004e	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in red, green or yellow.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
map_Tooltip_5e005d	Europe || Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom of the panel.	True
map_Tooltip_680012	Diplomatic relations map.||You can choose between two views: Other nation's attitudes towards selected nation, and selected nation's attitude towards others.||The regions are coloured according to this context. Green means friendly and red is unfriendly.||This is useful to see where your nation stands at a cursory glance.||It can also help to see what other nation's relationships towards each other are, as you may be able to use this to your advantage!	True
map_Tooltip_750012	Each game uses a template battle map for its location. || You can sort this list by clicking on the column title. || This is helpful to find your favourite location for engagements, be it an arid desert or humid jungle.	True
map_Tooltip_d0049	Egypt||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom of the panel.	True
map_Tooltip_e007f	Each battle uses a map template for its location. || You can sort this list by clicking on the column title. || This will help you to find your favourite location for engagements, be it an arid desert or humid jungle.	True
map_tx_NewState_Text_5b003d	Map:	True
marble_bar_Tooltip_4e0045	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
marble_bar_Tooltip_660016	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
marble_bar_Tooltip_6e0041	Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel.	True
markers_tx_NewState_Text_780029	Markers	True
melee_attack_NewState_Text_5e0012	Melee Attack	True
melee_attack_Tooltip_180076	This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
men_tx_NewState_Text_14003e	Deployed	True
men_tx_NewState_Text_5f0023	Men:	True
men_tx_Tooltip_14005d	Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit.	True
mid_text_NewState_Text_350048	conflicts with:	True
mini_flag_Tooltip_e007c	This player's nation	True
minimised_tx_NewState_Text_660047	Minimised User Interface	True
Minor_nations_bar_Tooltip_410037	Minor, or non-playable, nations.||Click on a flag to select it.||The map view will change to display the selected nation.	True
minus_Tooltip_280035	Negative influences||If the lower classes become too unhappy, public order will break down, resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob!	True
minus_Tooltip_32000b	Negative population growth	True
minus_Tooltip_3d0043	Negative population growth||High tax rates for the lowest classes are likely to be the most detrimental influence on population growth.	True
minus_Tooltip_5c005a	Negative growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is hindering growth.	True
minus_Tooltip_680017	Negative influences||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob!	True
minus_Tooltip_720050	Negative influences||If the higher class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
minus_Tooltip_7a004a	Negative influences||If the ruling class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
minus_Tooltip_7d0076	Negative population growth||High tax rates for the lower classes are likely to be the most detrimental influence on population growth.	True
mission_Tooltip_30063	The mission you were issued.	True
mission_tx_Tooltip_30063	The mission you were issued.	True
mission_tx_tx_Text_750039	Mission	True
missionary_mission_Tooltip_460073	Found Mission||Send your missionary out to convert the masses to your nation's religion.||Use this to improve public order in your regions or to stir things up in another nation's region.	True
button_flags_right_Tooltip_7e0070	Scroll through playable nations.||Each nation has its own individual characteristics and occupies different areas on the map.||As you scroll through the national flags the information below will change.||You can browse each nation and their details before deciding upon which one to use.	True
button_assassinate_Tooltip_170049	Assassinate||Click here once you have chosen your target.||You will then receive the result of the assassination attempt.||Skilled assassins can get away with a stealthy kill and escape with their identity secret.||If this happens, the victim's nation will place the blame at the feet of their most hated enemy, and your nation will be overlooked.||This is a great way to escalate tension between two nations and play them off against each other.||However, if you are discovered it will affect your diplomatic relationship.	True
TX_Battle deployment_Tooltip_2003f	This panel contains details on the battle about to take place.||It shows the size of both armies or navies, information on the location of the battle and any reinforcements either side may have.||Move your cursor over the areas below for more information.	True
txt_surround_box_Tooltip_3e000a	This section details your nation, territories, campaign year and season at the time of saving.||Move your cursor over the different areas for more information.	True
dropdown_time_of_day_Tooltip_a005d	Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough!	True
post_prime_minister_Tooltip_14002e	Head of government||He adds bonuses to your prestige, diplomacy and economic growth.||The level of these are dependent on his management competence.||Right-click on his portrait to bring up his details panel.	True
speed_slider_button_Tooltip_280061	Play||This will unpause the game or return it to normal speed.	True
StatusIcon_Wavering_Tooltip_a003d	Wavering	True
label_txt_NewState_Tooltip_790029	This setting selects the amount of detail you will see on your buildings.||If your game is running slow you may want to reduce this.	True
copy of button_accept_Tooltip_390037	Close movie	True
TX_prize_money_NewState_Text_180006	Prize Money:	True
turns_corner_normal_Tooltip_6f0027	Construction turns||This shows how many turns it will take to build this item.	True
details_title_NewState_Text_3c0013	Battle Statistics	True
icon_capture_point_Tooltip_4a0050	You can replay a saved battle time and time again to hone your strategy and tactics.	True
dropdown_army_size_Tooltip_340032	Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
dy_attribute_title_Tooltip_45000e	This shows the character's attribute in their chosen field.	True
TX_new_capital_not_yours_Text_47004d	Their new capital is now:	True
title_frame_normal_Tooltip_5d0020	You have attempted to move one of your armies into another nation's territory without permission.||This action could be an act of war or a simple mistake.||This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information.	True
button_tx_protector_Tooltip_1d0020	Request the other nation come under your protection.||Though it may sound like extra work, becoming a nation's protector can actually have many advantages.||You will receive half of their income and gain unlimited military access to their regions.||When a nation becomes protectorate they must break all previous alliances.||Protectorate nations can still declare war on other nations - if this happens you will be dragged into the conflict.	True
button_tx_protector_Tooltip_3d0020	Request the other nation come under your protection.||Though it may sound like extra work, becoming a nation's protector can actually have many advantages.||You will receive half of their income and gain unlimited military access to their regions.||When a nation becomes protectorate they must break all previous alliances.||Protectorate nations can still declare war on other nations - if this happens you will be dragged into the conflict.	True
dropdown_army_size_Tooltip_570039	Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
route_pip_Banditry_Tooltip_4f0018	Bandits are pilfering your transported goods!	True
txt_building browser_Tooltip_720013	On this panel you can see what buildings you can build and how far you can develop them.||Move your cursor over the details below for more information.	True
icon_scupper_NewState_Tooltip_760024	Scupper	True
tx_reinforcing armies_Tooltip_50062	The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy.	True
label_txt_NewState_Tooltip_51004b	Check this for a depth of field.||This will replicate camera focus effects.||If your game is running slow you may want to uncheck this.	True
label_txt_NewState_Tooltip_4b0062	Check this to turn on distortion effects such as heat haze.||If your game is running slow you may want to uncheck this.	True
label_txt_NewState_Tooltip_63004b	This setting selects how far away grass is rendered.||If your game is running slow you may want to reduce this.	True
victory_conditions_Tooltip_7a0031	To win the grand campaign you must complete these objectives within the time limit given.||As you play through the grand campaign you will be given tips on how to achieve these conditions.	True
label_txt_NewState_Tooltip_5d0002	This setting selects how many units are rendered from a distance on the battle map.||If your game is running slow you may want to reduce this.	True
button_autoresolve_Tooltip_2a0013	Autoresolve battle||If you have a clear advantage over the enemy it is likely an autoresolve will win you the battle and you can gain a quick victory.||You can choose to manually fight the battle on the battle map if you wish, and your chances at victory are better.	True
button_autoresolve_Tooltip_6e0030	Autoresolve assault||If you have a clear advantage over the enemy it is likely an autoresolve will win you the assault and you can gain a quick victory.||You can choose to manually fight the assault on the battle map if you wish, and your chances at victory are better.	True
StatusIcon_Garrisoned_Tooltip_6a0056	Garrisoned	True
label_txt_NewState_Tooltip_1f0024	This setting selects the amount of detail for water.||The highest settings will have both reflection and refraction effects.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_49004a	This setting selects the amount of detail for the sky.||Highest quality will have a hardware rendered sky with dynamic clouds.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_3f0024	This setting selects the amount of detail for water.||The highest settings will have both reflection and refraction effects.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_69004a	This setting selects the amount of detail for the sky.||Highest quality will have a hardware rendered sky with dynamic clouds.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_7d0067	The higher this setting the crisper and more realistic the game textures will appear.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_77005f	Check this to turn on light bloom effects.||Bloom recreates the effect of strong light sources bleeding around objects.||If your game is running slow you may want to uncheck this.	True
tx_EconomicsIndustry_Tooltip_100048	Your economics and industry prestige is based on your industry and research and the level of development within your regions and cities and your wealth.	True
TX_sabotaged_by_NewState_Text_470075	Assassinated by:	True
route_pip_LandRaided_Tooltip_560003	The land route these good are being transported over is being raided!	True
button_cancel_declare_Tooltip_6e0068	Cancel	True
StatusIcon_Obstructed_Tooltip_730048	Obstructed	True
_title_frame_sabotage_Tooltip_38005e	From here you can see your sabotage options.||An ill-placed spanner or an 'accidental' fire can work wonders.||Damaged buildings will stop providing any income or bonuses until it is fully repaired - which costs money in itself.||There are more subtle motivations for sabotage - if you succeed, the targetted nation will automatically lay blame at the feet at their most hated enemy.||Perfect for playing one side off against another.||Before you do anything, check your chances of success.||If you fail, you may be captured and your nation will not be favourably looked on by your target.||Thatメs if they donメt make an example of you and decide to do some damage of their own.	True
button_trade_w_africa_Tooltip_51006b	West Africa trade theatre||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended!	True
button_trade_e_africa_Tooltip_550079	East Africa trade theatre||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended!	True
button_ready_Selected_Tooltip_20004a	Ready!	True
tx_governor_governor_Tooltip_a006a	If this is not your home theatre, it will be overseen by a governor rather than a ruler and cabinet.||Mouse over your governor to see the bonuses he adds to this theatre.|| Right-click on this portrait to bring up his character details panel.	True
tx_leader_tx_monarch_Tooltip_200019	The leader of your nation||Your leader's abilities and traits will help shape your nation's future, good or bad.||They can add a bonus or penalty to minister management.||Right-click on their portrait to bring up their character panel, or find out more on their governing abilities on the ministers tab.	True
button_ready_Selected_Tooltip_6f0070	Not Ready!	True
entities_title_Gentlemen_Text_110046	Gentlemen	True
tx_regions_held_NewState_Text_4d0076	Listed victory regions held:	True
effects_title_Technology_Text_770033	Effects	True
UC_button_turn_right_Tooltip_580052	Turn right||Hold this button to rotate the selected unit right, single click to rotate a small amount.||The final position will be shown using green markers.	True
tx_reinforcing armies_Tooltip_d0011	Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time.	True
button_classic_battle_Tooltip_550001	Land battles are fought on land where the only aim is to decimate your enemies!||Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush!	True
button_trade_e_indies_Tooltip_4d0063	East Indies trade theatre||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended!	True
button_classic_battle_Tooltip_550021	Land battles are fought on land where the only aim is to decimate your enemies!||Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush!	True
button_naval_scupper_Tooltip_12007c	Scupper ships||This will dismantle the selected ships and distribute the crew among your other ships, saving you money on upkeep costs!	True
button_fougasse_basic_Tooltip_3b0001	Blow the enemy apart, along with anything else nearby, by using this defence.||Bury these mines under the ground and detonate them when the enemy is over them or nearby.||You must put these in position during the deployment phase.	True
nav_UC_button_speed+_Tooltip_150042	Increase sail||This will increase your speed.	True
post_governor_america_Tooltip_2b006a	Governor for America||This man looks after your nation's interests for your regions in America.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel.	True
tx_turns_until..._NewState_Text_53004d	Next town developing:	True
label_txt_NewState_Tooltip_4e005a	Anti-aliasing smooths out jagged lines in the graphics.||If your game is running slow you may want to reduce the amount of anti-aliasing.	True
label_txt_NewState_Tooltip_1e007a	This setting selects how detailed and how far shadows in the game will appear.||If your game is running slow you may want to reduce this.	True
label_txt_NewState_Tooltip_5b002d	Check this to simulate ambient lighting and shadows around the edges of objects.	True
label_txt_NewState_Tooltip_4e007a	Anti-aliasing smooths out jagged lines in the graphics.||If your game is running slow you may want to reduce the amount of anti-aliasing.	True
tx_Military_tx_Military_Text_180027	Military	True
button_unit_downgrade_Tooltip_2c0012	Remove unit experience	True
missions_Tooltip_690068	This is your Missions details panel.||From time to time you will be assigned missions which will help develop your empire. All information on those missions will be stored here.||The panel is split between two tabs - your Active Missions and Missions Log. Click on these tabs to switch between the two.||Move your cursor over the different areas below for more information.	True
morale_NewState_Text_6b0053	Morale	True
morale_Tooltip_10011	A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit.	True
morale_Tooltip_c0016	A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit.	True
mouse_middle_info_NewState_Text_320045	Zoom to Pointer	True
mouse_middle_info_NewState_Text_320065	Zoom to pointer	True
mouse_wheel_info_NewState_Text_20035	Zoom	True
button_lists_Unselected_Tooltip_4c	L	True
nav_button_shot_grape_Tooltip_37000c	Select grape shot||This is a shrapnel shot used to fire at enemy crews.||Fire some of these shots at an enemies ship before boarding.||This will reduce the amount of crew you will need to fight hand-to-hand and increase your chances of a successful capture.	True
mp_down_Tooltip_200070	These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title	True