title_NewState_Text_29000a	United States	True
button_zoom_Tooltip_78007d	Toggle zoom	True
east_indies_Tooltip_6b0076	East Indies||Trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended!	True
tw_tx_NewState_Text_5c0007	Classic Total War Camera	True
dy_weather_Tooltip_22004b	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms, resulting in slower firing rates and even misfires.||A soggy battlefield will stop cannonballs from bouncing so much, meaning they will not travel as far and do less damage.||Movement can be affected as well, heavy snowfalls will slow down an army as it struggles through it.	True
LandBanner_1_Tooltip_370070	Men in unit	True
dy_treasury_Tooltip_7a0062	Next turn, your income (detailed below) will be added to this.||Your treasury is the total sum of money you have available to spend on building and recruitment for this turn.	True
dy_theatre_Tooltip_3b0037	Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres.	True
upkeep_cost_Tooltip_5b006d	You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than paying for its upkeep.	True
status_slow_Tooltip_680079	Slow connection	True
button_txt_land_Text_50054	Kills	True
kills_tx_land_Text_42001b	Enemy Killed	True
map_overlay_Tooltip_3c002c	India||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
marble_bar_Tooltip_6e0041	Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel.	True
120_tx_NewState_Text_3d007c	2 Hours	True
map_overlay_Tooltip_1f007c	Europe||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_overlay_Tooltip_47004c	America||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
charge_bonus_Tooltip_20066	This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus.	True
button_siege_Tooltip_20008	In these battles you will play as either the defender or the attacker.||Attackers will need to siege and capture a settlement to achieve victory, whereas defenders will have to hold the attacker off until the time limit expires.	True
dy_tax-income_Tooltip_7f0063	Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel.	True
title_panel_Tooltip_30006b	This panel will appear if your army has remained stationary for a turn on the campaign map.||This has allowed them time to dig in and fashion some defences.||Different units will have different defences available to them.	True
copy of plus_Tooltip_740064	Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth.	True
tx_theatre_Tooltip_3b0037	Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres.	True
_title_frame_Tooltip_80064	After every battle this panel will appear.||It concentrates on the forces from both sides and how they stand after the dust has cleared.||Sometimes you will have captives to ransom, or a ransom yourself to pay!||Move your cursor over the different sections below for more information.	True
status_ready_Tooltip_d0075	Player ready	True
total_title_Tooltip_2d0016	You can increase this number by gaining more trade partners.||Negotiating a trade agreement with a nation will open up a trade route between you.||You can do this in the Diplomacy panel.||Trade income will contribute to your overall national funds.	True
copy of plus_Tooltip_340037	Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth.	True
button_all_Tooltip_56002e	When this is selected any messages you send will be sent to all players.||To only send to the players on your team switch to the team button.	True
button_save_Tooltip_8000e	Save army	True
cmp_diff_tx_Tooltip_a0043	You can increase or decrease campaign difficulty with the slider.	True
TX_Theatre_DY_Tooltip_100021	Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres.	True
button_gun_Tooltip_25005b	Pistol||Before deciding on a weapon check your marksmanship skill against your challengers.||There is courage and then there is recklessness!||Unless you like living dangerously it is best to chose the weapon with the highest skill level.	True
traits_title_Tooltip_20051	Traits are earned and created by the character's actions and experience over the game.||They can provide additional bonuses on the campaign and battle map and give a strategic use to specific characters.||Some may be economically minded and suited to running a city, whereas others are more at home on the battlefield.||Move your cursor over the traits to see their effects.||Not all traits are desirable, some traits are effectively penalties!||If this happens some damage control may be in order - move the character into a position where they can play to their strengths rather than fall prey to their weaknesses!||Move the cursor over the traits to see their effects.	True
TX_Theatre_DY_Tooltip_4d0035	Theatre||The world map is divided into three theatres: Europe, America and India.||View the other theatres by clicking on the arrows to the left and right.	True
button_txt_Tooltip_7e0061	Once saved, you can reload this by selecting the saved battles option from the previous screen.	True
 button_kick_Tooltip_580067	Kick this player	True
TX_Theatre_DY_Tooltip_360076	The map above depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons to the left and right.	True
tax_rate_tx_Tooltip_6e003d	You can change the tax rate by clicking the change tax policy button below.	True
refused_tx_Tooltip_10001f	These allies have refused a call to war.	True
percentage_Tooltip_76004a	You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area.	True
timer_face_Tooltip_77007f	Timer||This shows how much time you have to win the battle.	True
arrow_down_Tooltip_73006c	Scroll down	True
effects_icons1_economic_growth_Tooltip_7f0061	Economic growth	True
effects_icons1_garrison_effect_Tooltip_6e0064	Garrison effect	True
effects_icons1_land_recruit_cost_Tooltip_1a004a	Army recruitment cost	True
effects_icons1_land_upkeep_cost_Tooltip_4b0079	Army upkeep cost	True
effects_icons1_ministers_effectiveness_Tooltip_f002e	Minister's effectiveness	True
effects_icons1_naval_recruit_cost_Tooltip_660045	Naval recruitment cost	True
effects_icons1_naval_upkeep_cost_Tooltip_550014	Naval upkeep cost	True
effects_icons1_navy_research_Tooltip_3a0057	Naval research	True
effects_icons1_policing_costs_Tooltip_6b000a	Policing costs	True
effects_icons1_prestige_Tooltip_d0026	Prestige	True
effects_icons1_repression_Tooltip_63005b	Repression	True
effects_icons1_tax_efficiency_Tooltip_30004a	Tax efficiency	True
effects_icons1_trade_efficiency_Tooltip_470036	Trade efficiency	True
effects_icons2_army_research_Tooltip_80016	Army research	True
effects_icons2_diplomacy_Tooltip_b0043	Diplomacy	True
effects_icons2_economic_growth_Tooltip_7f0061	Economic growth	True
effects_icons2_garrison_effect_Tooltip_6e0064	Garrison effect	True
effects_icons2_land_recruit_cost_Tooltip_69004a	Army recruitment costs	True
effects_icons2_land_upkeep_cost_Tooltip_4b000a	Army upkeep costs	True
effects_icons2_naval_recruit_cost_Tooltip_660045	Naval recruitment cost	True
effects_icons2_naval_upkeep_cost_Tooltip_260014	Naval upkeep costs	True
effects_icons2_navy_research_Tooltip_3a0057	Naval research	True
effects_icons2_policing_costs_Tooltip_6b000a	Policing costs	True
effects_icons2_prestige_Tooltip_d0026	Prestige	True
effects_icons2_repression_Tooltip_63005b	Repression	True
effects_icons2_tax_efficiency_Tooltip_30004a	Tax efficiency	True
effects_icons2_Tooltip_f002e	Minister's effectiveness	True
effects_icons2_trade_efficiency_Tooltip_470036	Trade efficiency	True
effects_icons3_army_research_Tooltip_80016	Army research	True
effects_icons3_diplomacy_Tooltip_b0043	Diplomacy	True
effects_icons3_economic_growth_Tooltip_7f0061	Economic growth	True
effects_icons3_garrison_effect_Tooltip_6e0064	Garrison effect	True
effects_icons3_land_recruit_cost_Tooltip_69004a	Army recruitment costs	True
effects_icons3_land_upkeep_cost_Tooltip_4b000a	Army upkeep costs	True
effects_icons3_ministers_effectiveness_Tooltip_f002e	Minister's effectiveness	True
effects_icons3_naval_recruit_cost_Tooltip_660045	Naval recruitment cost	True
effects_icons3_naval_upkeep_cost_Tooltip_550014	Naval upkeep cost	True
effects_icons3_navy_research_Tooltip_3a0057	Naval research	True
effects_icons3_policing_costs_Tooltip_6b000a	Policing costs	True
effects_icons3_prestige_Tooltip_d0026	Prestige	True
effects_icons3_repression_Tooltip_63005b	Repression	True
effects_icons3_tax_efficiency_Tooltip_30004a	Tax efficiency	True
effects_icons3_trade_efficiency_Tooltip_470036	Trade efficiency	True
Effects_NewState_Text_770033	Effects	True
effects_title_Building_Text_770033	Effects	True
effects_title_Building_Tooltip_160047	Each building will have different effects once built. For example, they can affect units, wealth, repression or public happiness.||By viewing these effects you can choose buildings that will provide the biggest boosts to the areas you want.||If the building is damaged it will cease to provide the effects until repaired.||Move your cursors over the effects icons for more details.	True
effects_title_Building_Tooltip_c002e	Each building will have different effects once built. For example, they can affect units, wealth, repression or public happiness.||By viewing these effects you can choose buildings that will provide the biggest boosts to the areas you want.||If the building is damaged it will cease to provide the effects until repaired.||Move your cursor over the effects icons for more details.	True
effects_title_Technology_Text_770033	Effects	True
effects_title_Technology_Tooltip_6e0022	These are the effects this technology will have if you	True
Effects_Tooltip_1a0062	The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lower classes reduce population growth as they make up the majority of the populace.||The ruling classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect.	True
Effects_Tooltip_360064	The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lowest class reduce population growth as they make up the majority of the populace.||The upper classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect.	True
Effects_Tooltip_5f0077	The icons below show the effects your current tax level settings are having on the two classes. || High taxes will reduce economic growth for both classes and make them unhappier.||As you move the tax level sliders you will notice that the effects change accordingly.|| Move your cursor over the icons to see the specific values of each effect.	True
election_turns_Tooltip_280024	Next election||If you want to keep your current cabinet and your popularity is low, you only have this long to turn public opinion around!||You could try dropping tax to a low rate for a quick fix, but it may be too late.	True
embed_Tooltip_2a004d	Your rakes have the ability to infiltrate and spy on armies and settlements.||Through their watchful eyes you can learn details about other nations that may otherwise be hidden from you.||To see these details, simply left-click on the army or settlement your rake has infiltrated.||Discovery is always a risk, and even if your rake evades death or capture, your nation will be looked upon with suspicion.||If your chance of success is low you may want to think twice before an infiltration attempt.	True
embed_Tooltip_2b000e	Your spies have the ability to infiltrate and spy on armies and settlements.|| Through their watchful eyes you can gather information about other nations that may otherwise be hidden from you.|| To see the information, simply left-click on the infiltrated army or city.|| Discovery is always a risk, and even if your spy evades death or capture your nation will be looked upon with suspicion from then on.|| If the chance of success is low you may want to think twice before attempting an infiltration.	True
embed_Tooltip_330046	Your spies have the ability to infiltrate and spy on armies and settlements.||Through their watchful eyes you can learn details about other nations that may otherwise be hidden from you.||To see these details, simply left-click on the army or settlement your spy has infiltrated.||Discovery is always a risk, and even if your spy evades death or capture, your nation will be looked upon with suspicion.||If your chance of success is low you may want to think twice before an infiltration attempt.	True
emblem_enl_Tooltip_10060	This is the philosophy technology.||Philosophy technology includes political thought and economic ideas.||These can improve your wealth and cut some recruitment and building costs.	True
emblem_enl_Tooltip_1a003a	Philosophy||This technology includes political thought and economic ideas.||This can improve your wealth and cut some recruitment and building costs.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
heading_txt_Tooltip_e0060	Select sides, invite friends and recruit units here.||Move your cursor over the different sections for more information.	True
title_frame_Tooltip_8000f	This panel provides you with information about the selected unit.||Here you can see a unit's statistics, abilities and historical background.	True
button_add_AI_Tooltip_590023	Add AI Player	True
ammunition_Tooltip_6f0078	The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished.	True
text_box_normal_Text_60050	Victory is yours! You can choose either to end the battle now or continue playing to run down the routed enemy !	True
positive_bar_Tooltip_b0062	Positive effects||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order.	True
tx_Ordnance_Tooltip_f0032	The metal industry tree will help develop factory machinery and improve your trade resources.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
furs_NewState_Tooltip_60034	Furs	True
button_tx_war_Text_3a0026	Declare war	True
population_Tooltip_4c0054	If your population is estimated to grow next turn there will be an arrow icon pointing upwards next to the population number.||If the population is not increasing you may want to bring up the region's details panel to see how to help it grow.||As a region's population increases, villages will turn into towns and harbours into ports.|| You can order this column according to the lowest and highest population by clicking on this column's title.||Left-click on each region to jump to its location on the campaign map.||Right-click to bring up the details for the selected region.	True
tx_Naval_tx_Naval_Text_54	Naval	True
advisor_tx_Tooltip_5a0048	Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on.	True
options_bar1_Tooltip_f0034	Do not plunge your nation into war simply because you have the option!||Consider the implications first - there are plenty of battles to be fought, battles you can plan for.	True
TX_header_normal_Text_290070	Diplomatic Relations	True
options_tx_Tooltip_6e0041	Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel.	True
fac arrow L_Tooltip_f000f	Scroll through the minor nation buttons.	True
tx_theatre_Tooltip_1a002b	Develop trade resources in each theatre to increase the flow of trade.||You can do this by taking regions with plentiful resource slots and developing your industry.	True
dy_miniflag2_Tooltip_550074	Player 2	True
dy_miniflag1_Tooltip_560074	Player 1	True
button_melee_Tooltip_400015	Toggle melee mode||When melee mode is on, the selected unit will engage in hand-to-hand combat.||If this button is locked, it means the unit can only melee.	True
heading_tx_Tooltip_2d006b	This panel gives you a historic context for your campaign and offers hints and tips on how to proceed.||Each nation will have its own advice to offer according to its tactical location and its potential for expansion.	True
heading_tx_Tooltip_3e000a	This section details your nation, territories, campaign year and season at the time of saving.||Move your cursor over the different areas for more information.	True
fac arrow R_Tooltip_f002f	Scroll through the minor nation buttons.	True
ok_end_trade_Tooltip_120057	End trade partnership	True
dy_wind-gauge_Tooltip_150032	This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed.	True
line_abreast_Tooltip_520077	Line abreast||This arranges your grouped ships into a single line abreast of each other.||Using this formation will deny the enemy any room to manoeuvre as they would have to run through your field of fire.||This formation particularly suits ships with guns in their noses, such as galleys.||This formation will still work with ships that fire broadside, but you will have to move them into position to fire.	True
TX_port_NewState_Text_3b0018	Port:	True
call_help_tx_Tooltip_660061	When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them.	True
Turns_queued_Tooltip_310039	Turns||This is the amount of turns it will take to steal or research this technology	True
Turns_queued_Tooltip_460054	Recruitment turns	True
cancel_access_Tooltip_6e0048	Cancel	True
button_cancel_Tooltip_78000b	Cancel changes	True
negative_bar_Tooltip_720050	Negative influences||If the higher class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
TX_save_game_Tooltip_5a0073	This panel helps you to move between theatres quickly and easily.||This is triggered when you move into one of the transition zones between theatres.||Use the map below to select your destination and when you are happy click the tick button.||To cancel a move select the cancel button - this will return you to the map.	True
button_cancel_Tooltip_690043	Clear offer||Clicking this button will remove any offers or demands you have made from the panel above.||If you don't have any offers or demands to clear, it will cancel all diplomatic talks with the nation and take you back to the diplomatic options panel.	True
button_cancel_Tooltip_6e0048	Cancel	True
melee_attack_Tooltip_180076	This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
button_cancel_Tooltip_6e0068	Cancel	True
state_gift_tx_Tooltip_1c0027	Presenting a gift helps to improve relations between nations.||If their public opinion of you is poor this gift may help turn things around.||Giving a gift is not part of diplomatic bartering - although they can help smooth the way for precisely that.||There are three types of gifts to offer - each ascending in value.||When offering a gift, take your own wealth into account.||If you are wealthy it won't look sincere if you skimp on the gift!	True
emblem_ind_Tooltip_78000c	This is the industrial technology tab.||This technology tree is divided into three branches - agriculture, metal and textile industry.||This technology will help increase wealth and population growth.||Move your cursor over the different icons to see more information about them.	True
emblem_mil_Tooltip_42002b	This is the military technologies tab.||Military technology helps to manufacture and improve weapons, and devise new battle tactics and formations.||If you wish to improve your armies and navies you will want to steal something from here.||This tab is split between three different trees; military, ordnance and naval technology.||Move your cursor over the different icons to see more information about them.	True
end_alliance_Tooltip_3c0050	If you cancel an alliance you will lose all the advantages associated with allied nations.||You may wish to do this if your ally has an enemy you want to impress.	True
end_trade_Tooltip_3b0061	Cancelling a trade partnership will close all trade routes between the two nations.||You will lose any trade income from this nation if you cancel this.||It will also cut them off from your trade exports, this may deprive them of valuable resources.	True
end_trade_tx_NewState_Text_7f000d	Do you want to end your trade agreement with this country?	True
enemies_NewState_Text_5c003a	Enemies:	True
enemies_Tooltip_1e0023	Making enemies can be unavoidable, but try to choose your enemies as carefully as your friends.||If your share enemies with the nation you are negotiating with, they may see a common ground between you and be more open to your offers.	True
enemies_Tooltip_710051	A shared enemy is a sign that you are both on the same page and may prove useful in gaining this nation's trust.||On the other hand, if you are allied with one of their enemies you may be viewed with suspicion.	True
enemy_combatants_header_Tooltip_3f0062	Compare your enemies'details to your own to judge your chances of victory and to be fully prepared for the fight ahead.	True
enemy_combatants_header_Tooltip_4f0032	Compare your enemies' details to your own to judge your chances of victory and to be fully prepared for the fight ahead.	True
entities_title_Gentlemen_Text_110046	Gentlemen	True
entities_title_Gentlemen_Tooltip_6f0043	Your agent assigned to the task.||Right-click on his portrait to open up his details panel.	True
entities_title_Universities_Text_4a0068	Educational Buildings	True
entities_title_Universities_Tooltip_5e0047	You can research one item at a time for every educational building you have.||Your educational buildings are shown below.||If any of your gentlemen are researching in one of the buildings there will be a gentlemen icon next to it.||Gentlemen will speed up any research undertaken there.||Once an item has been researched you can start another.	True
EU_map_Tooltip_18005e	Any green areas on this map show the regions that the selected nation already controls.||This is important to know when choosing which nation to play as, as it will affect how you develop your empire.||Have a look at the other theatres - America and India - to see other regions the selected nation may own.	True
EU_map_Tooltip_1e003b	This shows the regions you control in Europe.||The regions in green are yours.	True
europe_Tooltip_5c0077	Europe||America, Europe and India are theatres where you can develop cities, recruit armies and wage war.||This is where you build your empire.	True
Exempt region.._NewState_Text_28005a	Exempt region from tax	True
Exempt region.._Tooltip_1d0010	Exempting a region from tax will be a massive boost to your population's happiness.||This is an effective way of dealing with an unruly region, and could stop any riots that have started or may be brewing.||Freeing this region from the burden of taxes will also help economic growth within the region.	True
Exempt region.._Tooltip_66006f	Exempting a region from tax will be a massive boost to your population's happiness.||This is an effective way of dealing with an unruly region, and could stop any riots that have started or may be brewing.||Freeing this region from the burden of taxes will also help population growth within the region.	True
Experience_1_Tooltip_7f0041	Experience	True
Experience_2_Tooltip_7f0041	Experience	True
Experience_3_Tooltip_7f0041	Experience	True
Experience_4_Tooltip_7f0041	Experience	True
Experience_5_Tooltip_7f0041	Experience	True
Experience_6_Tooltip_7f0041	Experience	True
Experience_7_Tooltip_7f0041	Experience	True
Experience_8_Tooltip_7f0041	Experience	True
Experience_9_Tooltip_7f0041	Experience	True
button_tx_peace_Text_450046	Request peace	True
dy_Population_Tooltip_16001a	Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number.	True
ok_stategift_Tooltip_720052	Present state gift	True
army_promote_Tooltip_430044	Recruit general||This will recruit a general and change a unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land.	True
button_dagger_Tooltip_3e001d	Sabotage||Click here once you have chosen your target.||You will then receive the result of the sabotage attempt.||Skilled rakes can perform sabotage and escape with their identity secret.||If this happens, the victim's nation will place the blame at the feet of their most hated enemy, and your nation will be overlooked.||This is a great way to escalate tension between two nations and play them off against each other.||However, if you are discovered it will affect your diplomatic relationship.	True
dy_government_Tooltip_510001	There are three types of government: absolute monarchy, constitutional monarchy and a republic.||Each government type has its own distinct effect - happiness, diplomacy and economic factors will all behave differently according to which type is in power.||To find out more about your government see the ministers tab and mouse over your government's type.	True
Alliance1_NewState_Text_3f000f	Alliance 1	True
hull_strength_Tooltip_42004e	The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology.	True
button_close_Tooltip_560050	Close this panel	True
experience_new_0_Tooltip_680041	Post-battle experience: 0||This is the experience this unit has gained in battle.	True
experience_new_0_Tooltip_6a0049	Post-battle experience||This is the experience this unit has gained in battle.	True
experience_new_0_Tooltip_6a0069	Post-battle experience||This is the experience this unit has gained in battle.	True
experience_new_1_Tooltip_480040	Post-battle experience: 1||This is the experience this unit has gained in battle.	True
experience_new_1_Tooltip_680040	Post-battle experience: 1||This is the experience this unit has gained in battle.	True
experience_new_2_Tooltip_480043	Post-battle experience: 2||This is the experience this unit has gained in battle.	True
experience_new_2_Tooltip_680043	Post-battle experience: 2||This is the experience this unit has gained in battle.	True
experience_new_3_Tooltip_480042	Post-battle experience: 3||This is the experience this unit has gained in battle.	True
experience_new_3_Tooltip_680042	Post-battle experience: 3||This is the experience this unit has gained in battle.	True
experience_new_4_Tooltip_480045	Post-battle experience: 4||This is the experience this unit has gained in battle.	True
experience_new_4_Tooltip_680045	Post-battle experience: 4||This is the experience this unit has gained in battle.	True
experience_new_5_Tooltip_480044	Post-battle experience: 5||This is the experience this unit has gained in battle.	True
experience_new_5_Tooltip_680044	Post-battle experience: 5||This is the experience this unit has gained in battle.	True