effects_description_mod_unit_armour	%+n to unit armour value	False
effects_description_mod_unit_marksmanship	%+n to unit marksmanship skill	False
effects_description_mod_unit_melee_attack	%+n to unit melee attack	False
effects_description_mod_unit_melee_defence	%+n to unit melee defence	False
effects_description_mod_unit_reload_rate	%n%% reduction to unit reloading time	False
effects_description_mod_weapon_misfire	%+n%% misfire chance for all gunpowder weapons	False
effects_description_mod_weapon_misfire_rain	Reduces the impact of rain on misfires	False
effects_description_morale_bonus	%+n to morale in battles	False
effects_description_Movement_Points_All	%+n %% to campaign movement range	False
effects_description_Movement_Points_All_Land	%+n %% to army campaign movement range	False
effects_description_Movement_Points_Land_Artillery	%+n %% to artillery units' campaign movement range	False
effects_description_Movement_Points_Land_Cavalry	%+n %% to cavalry units' campaign movement range	False
effects_description_Movement_Points_Land_Infantry	%+n %% to infantry units' campaign movement range	False
effects_description_naval_attrition	%+n%% to attrition at sea	False
effects_description_naval_recruitment_points	Recruitment capacity (ship under construction): %n	False
effects_description_observation_balloon	Observation balloon provides a full view of enemy units and their deployment	False
effects_description_personal_security	%+n%% to chance of assassination	False
effects_description_policing_cost_mod	%+n%% to the cost of town watch	False
effects_description_pop_growth_farm	%+n%% to population growth	False
effects_description_pop_growth_government	%+n%% to population growth	False
effects_description_pop_growth_port_fishing	%+n%% to population growth	False
effects_description_pop_growth_technology_modifier	%+n%% to the population growth impact of farms	False
effects_description_pop_growth_visible_tax_effect_extortionate	Drastically reduces population growth for your regions	False
effects_description_pop_growth_visible_tax_effect_high	Significantly reduces population growth for your regions	False
effects_description_pop_growth_visible_tax_effect_low	Slightly reduces population growth for your regions	False
effects_description_pop_growth_visible_tax_effect_minimal	Minimal reduction in population growth for your regions	False
effects_description_pop_growth_visible_tax_effect_normal	Moderately reduces population growth for your regions	False
effects_description_pop_maxpop_modifier	Reduces the chance of food shortages	False
effects_description_pop_maxpop_modifier_tech_mod	Reduces the chance of food shortages	False
effects_description_prestige_enlightenment	%+n to Prestige (enlightenment)	False
effects_description_prestige_enlightenment_generic	%+n to Prestige	False
effects_description_prestige_faction_leader	%+n Prestige per turn	False
effects_description_prestige_message	Enhances national prestige	False
effects_description_prestige_military	%+n to Prestige (military)	False
effects_description_prestige_military_generic	%+n to Prestige	False
effects_description_prestige_wealth	%+n to Prestige (economy)	False
effects_description_prestige_wealth_generic	%+n to Prestige	False
effects_description_recruitment_cost_mod_category_artillery	%+n%% recruitment cost for artillery in this region	False
effects_description_recruitment_cost_mod_category_artillery_global	%+n%% recruitment cost for artillery in all your regions	False
effects_description_recruitment_cost_mod_category_cavalry	%+n%% recruitment cost for cavalry in this region	False
effects_description_recruitment_cost_mod_category_cavalry_global	%+n%% recruitment cost for cavalry in all your regions	False
effects_description_recruitment_cost_mod_category_dragoons	%+n%% recruitment cost for dragoons in this region	False
effects_description_recruitment_cost_mod_category_elephants	%+n%% recruitment cost for elephant units	False
effects_description_recruitment_cost_mod_category_infantry	%+n%% recruitment cost for infantry in this region	False
effects_description_recruitment_cost_mod_category_infantry_global	%+n%% recruitment cost for infantry in all your regions	False
effects_description_recruitment_cost_mod_category_naval_auxiliary	%+n%% recruitment cost for auxiliary naval units	False
effects_description_recruitment_cost_mod_category_naval_frigate	%+n%% recruitment cost for frigates in this region	False
effects_description_recruitment_cost_mod_category_naval_galley	%+n%% recruitment cost for galleys in this region	False
effects_description_recruitment_cost_mod_category_naval_line_of_battle	%+n%% recruitment cost for line of battle ships in this region	False
effects_description_recruitment_cost_mod_category_naval_merchant	%+n%% recruitment cost for merchant ships in this region	False
effects_description_recruitment_cost_mod_category_naval_specialist	%+n%% recruitment cost for specialist naval ships in this region	False
effects_description_recruitment_cost_mod_class_line_infantry	%+n%% recruitment cost for line infantry units in this region	False
effects_description_recruitment_cost_mod_class_line_infantry_all	%+n%% recruitment cost for line infantry across all regions	False
effects_description_recruitment_cost_mod_class_militia	%+n%% recruitment cost for militia units in this region	False
effects_description_recruitment_cost_mod_class_militia_all	%+n%% recruitment cost for militia across all regions	False
effects_description_recruitment_cost_mod_land_all	%+n%% recruitment cost for all land units in this region	False
effects_description_recruitment_cost_mod_land_all_global	%+n%% recruitment cost for all land units in all your regions	False
effects_description_recruitment_cost_mod_naval_all	%+n%% recruitment cost for all naval units in this region	False
effects_description_recruitment_cost_mod_naval_all_global	%+n%% recruitment cost for all naval units in all your regions	False
effects_description_recruitment_points	Recruitment capacity (units in training): %n	False
effects_description_recruitment_points_home_region	Increases recruitment slots in your home region by %+n	False
effects_description_region_turns_to_surrender	%+n to the minimum number of turns a region's settlement can hold out in a siege	False
effects_description_reinforcement_range_mod	Reinforcements can be drawn in from further afield	False
effects_description_repair_cost_modifier	%+n%% to building repair costs	False
effects_description_replenishment_percentage_bonus	%+n%% to the replenishment rate in this region	False
effects_description_replenishment_percentage_bonus_global	%+n%% to replenishment rates in all your regions	False
effects_description_repression_building	%+n to repression in the region	False
effects_description_repression_building_global	%+n to repression in all regions	False
effects_description_repression_character	%+n to repression in all regions	False
effects_description_repression_garrison	%+n to repression in the region	False
effects_description_repression_gov_type	%+n to repression in all regions	False
effects_description_repression_policing_cap	%+n to maximum repression bonus from town watch	False
effects_description_repression_tech_faction	%+n to repression in all regions	False
effects_description_repression_tech_homeregion	%+n to repression in the home region	False
effects_description_research_points	Conducts technology research. Points per turn: %n	False
effects_description_research_points_enlightenment	Research points per turn for civil technologies: %n	False
effects_description_research_points_global	Improves faction-wide research. Points per turn: %n	False
effects_description_research_points_industry	Research points per turn for industrial technologies: %n	False
effects_description_research_points_military	Research points per turn for military technologies: %n	False
effects_description_research_rate_mod	%+n%% to technology research rate	False
effects_description_research_rate_mod_army_tech	%+n%% to land military technology research rate	False
effects_description_research_rate_mod_navy_tech	%+n%% to naval military technology research rate	False
effects_description_resource_prod_cattle	Produces cattle	False
effects_description_resource_prod_corn	Produces corn	False
effects_description_resource_prod_fish	Produces fish	False
effects_description_resource_prod_gems	Produces gems	False
effects_description_resource_prod_gold	Produces gold	False
effects_description_resource_prod_iron	Produces iron	False
effects_description_resource_prod_rice	Produces rice	False
effects_description_resource_prod_sheep	Produces wool	False
effects_description_resource_prod_silver	Produces silver	False
effects_description_resource_prod_timber	Produces timber	False
effects_description_resource_prod_wheat	Produces wheat	False
effects_description_resource_prod_wine	Produces wine	False
effects_description_ship_repair_increase	%+n%% to ship repair rate during naval battles	False
effects_description_small_city_fortifications	Surrounds city approaches with a ring of artillery forts, protecting it from assault	False
effects_description_subterfuge_assassination	%+n to subterfuge for assassination missions	False
effects_description_subterfuge_counterspying	%+n to subterfuge when counterspying	False
effects_description_subterfuge_sabotage	%+n to subterfuge for sabotage missions	False
effects_description_subterfuge_spying	%+n to subterfuge for infiltration missions	False