random_localisation_strings_string_unit_concerned_frightened_horses	Concerned: frightened horses	False
random_localisation_strings_string_unit_concerned_general_dead	Concerned: general dead	False
random_localisation_strings_string_unit_concerned_general_fled_recently	Concerned: general fled recently	False
random_localisation_strings_string_unit_concerned_general_recently_died	Concerned: general recently died	False
random_localisation_strings_string_unit_concerned_losing	Concerned: losing current combat	False
random_localisation_strings_string_unit_concerned_melee_contact	Concerned: melee contact	False
random_localisation_strings_string_unit_concerned_rear_attacked	Concerned: attacked in the rear	False
random_localisation_strings_string_unit_concerned_recent_casualties	Concerned: recent casualties	False
random_localisation_strings_string_unit_concerned_surprised	Concerned: surprised by revealed enemy	False
random_localisation_strings_string_unit_encouraged_army_supported	Encouraged: supporting army	False
random_localisation_strings_string_unit_encouraged_charging	Encouraged: charging	False
random_localisation_strings_string_unit_encouraged_enemy_routing	Encouraged: enemy routing	False
random_localisation_strings_string_unit_encouraged_flanks_secure	Encouraged: flanks secure	False
random_localisation_strings_string_unit_encouraged_fortification	Encouraged: inside fort	False
random_localisation_strings_string_unit_encouraged_fortification_breach	Encouraged: position still defensible	False
random_localisation_strings_string_unit_encouraged_general_alive	Encouraged: general alive	False
random_localisation_strings_string_unit_encouraged_general_nearby	Encouraged: general nearby	False
random_localisation_strings_string_unit_encouraged_general_rallying_nearby	Encouraged: general rallying nearby	False
random_localisation_strings_string_unit_encouraged_in_column_formation	Encouraged: in column formation	False
random_localisation_strings_string_unit_encouraged_inspired	Encouraged: inspired by nearby unit	False
random_localisation_strings_string_unit_encouraged_inspired_by_unit_ability	Encouraged: inspired by ability	False
random_localisation_strings_string_unit_encouraged_kills	Encouraged: kills inflicted on enemy	False
random_localisation_strings_string_unit_encouraged_on_the_hill	Encouraged: on high ground	False
random_localisation_strings_string_unit_encouraged_overwhelming_friendly_units	Encouraged: superior local force	False
random_localisation_strings_string_unit_encouraged_rallied_by_unit_ability	Encouraged: rallied by ability	False
random_localisation_strings_string_unit_encouraged_settlement	Encouraged: defending a city	False
random_localisation_strings_string_unit_encouraged_winning	Encouraged: winning current combat	False
random_localisation_strings_string_unit_stat_accuracy	Accuracy	False
random_localisation_strings_string_unit_stat_ammo	Ammunition	False
random_localisation_strings_string_unit_stat_charge	Charge Bonus	False
random_localisation_strings_string_unit_stat_crew	Crew	False
random_localisation_strings_string_unit_stat_defence	Melee Defence	False
random_localisation_strings_string_unit_stat_firepower	Firepower	False
random_localisation_strings_string_unit_stat_guns	Guns	False
random_localisation_strings_string_unit_stat_hull	Hull Strength	False
random_localisation_strings_string_unit_stat_manoeuvre	Manoeuvrability	False
random_localisation_strings_string_unit_stat_melee	Melee Attack	False
random_localisation_strings_string_unit_stat_men	Men	False
random_localisation_strings_string_unit_stat_morale	Morale	False
random_localisation_strings_string_unit_stat_range	Range	False
random_localisation_strings_string_unit_stat_reloading	Reloading Skill	False
random_localisation_strings_string_unit_stat_speed	Speed	False
random_localisation_strings_string_unknown	Unknown	False
random_localisation_strings_string_unlimited	Unlimited	False
random_localisation_strings_string_versus	vs.	False
random_localisation_strings_string_victory	Victory	False
random_localisation_strings_string_victory_conditions_conquest	Capture and hold %n regions, including the regions shown.	False
random_localisation_strings_string_victory_conditions_deadline	Complete by the end of your turn in:	False
random_localisation_strings_string_victory_conditions_one_vs_one	Capture your opponent's home region while keeping control of your own.	False
random_localisation_strings_string_victory_conditions_prestige_additional	Be the nation attaining the highest prestige rating at the end of the year %n.	False
random_localisation_strings_string_victory_conditions_turns_to_hold	Hold for %n turns.	False
random_localisation_strings_string_wealth_category_1	Spectacular	False
random_localisation_strings_string_wealth_category_2	Rich	False
random_localisation_strings_string_wealth_category_3	Affluent	False
random_localisation_strings_string_wealth_category_4	Moderate	False
random_localisation_strings_string_wealth_category_5	Meagre	False
random_localisation_strings_string_wealth_category_6	Destitute	False
random_localisation_strings_string_will_go_bankrupt	You are spending too much money and the upkeep of your armed forces is crippling your treasury. Unless taxes are raised or unnecessary units are disbanded, bankruptcy seems inevitable. Are you sure you wish to end turn?	False
random_localisation_strings_string_will_go_bankrupt_title	Imminent bankruptcy!	False
random_localisation_strings_string_yes	Yes	False
random_localisation_strings_string_you	You	False
random_localisation_strings_string_you_cannot_afford_to_repair_this_item	You cannot afford to repair this item. Cost:	False
region_economics_factors_positive_tooltip_base_gdp	Subsistence agriculture	False
region_economics_factors_positive_tooltip_farm_gdp	Farming	False
region_economics_factors_positive_tooltip_industry_gdp	Industry	False
region_economics_factors_positive_tooltip_mine_gdp	Mining	False
region_economics_factors_positive_tooltip_port_gdp	Port	False
region_economics_factors_positive_tooltip_town_wealth	Town wealth	False
region_economics_factors_positive_tooltip_trade_commodity_coffee_gdp	Coffee exports	False
region_economics_factors_positive_tooltip_trade_commodity_cotton_gdp	Cotton exports	False
region_economics_factors_positive_tooltip_trade_commodity_furs_gdp	Fur exports	False
region_economics_factors_positive_tooltip_trade_commodity_spices_gdp	Spice exports	False
region_economics_factors_positive_tooltip_trade_commodity_sugar_gdp	Sugar exports	False
region_economics_factors_positive_tooltip_trade_commodity_tea_gdp	Tea exports	False
region_economics_factors_positive_tooltip_trade_commodity_tobacco_gdp	Tobacco exports	False
region_unit_resources_string_armed_citizenry	Armed Citizenry	False
region_unit_resources_string_balkans	Balkans	False
region_unit_resources_string_bedouin	Bedouin	False
region_unit_resources_string_camels	Camels	False
region_unit_resources_string_cossacks	Cossacks	False
region_unit_resources_string_france	France	False
region_unit_resources_string_global	Worldwide	False
region_unit_resources_string_horses	Horses	False
region_unit_resources_string_hungary	Hungary	False
region_unit_resources_string_libya	Libya	False
region_unit_resources_string_lombardy	Lombardy	False
region_unit_resources_string_milan	French Milan	False
region_unit_resources_string_modena	French Modena	False
region_unit_resources_string_norway	Norway	False
region_unit_resources_string_ottoman_elite	Ottoman Elite	False
region_unit_resources_string_palestine	Palestine	False
region_unit_resources_string_poland	Poland	False
region_unit_resources_string_scotland	Scotland	False
region_unit_resources_string_silesia	Silesia	False
region_unit_resources_string_switzerland	Switzerland	False
region_unit_resources_string_tyrol	Tyrol	False
regions_battle_name_egy_amman	Amman	False
regions_battle_name_egy_arabah	Arabah	False
regions_battle_name_egy_beheira	Damanhour	False
regions_battle_name_egy_beni_suef	Beni Suef	False