random_localisation_strings_string_unit_concerned_frightened_horses Concerned: frightened horses False random_localisation_strings_string_unit_concerned_general_dead Concerned: general dead False random_localisation_strings_string_unit_concerned_general_fled_recently Concerned: general fled recently False random_localisation_strings_string_unit_concerned_general_recently_died Concerned: general recently died False random_localisation_strings_string_unit_concerned_losing Concerned: losing current combat False random_localisation_strings_string_unit_concerned_melee_contact Concerned: melee contact False random_localisation_strings_string_unit_concerned_rear_attacked Concerned: attacked in the rear False random_localisation_strings_string_unit_concerned_recent_casualties Concerned: recent casualties False random_localisation_strings_string_unit_concerned_surprised Concerned: surprised by revealed enemy False random_localisation_strings_string_unit_encouraged_army_supported Encouraged: supporting army False random_localisation_strings_string_unit_encouraged_charging Encouraged: charging False random_localisation_strings_string_unit_encouraged_enemy_routing Encouraged: enemy routing False random_localisation_strings_string_unit_encouraged_flanks_secure Encouraged: flanks secure False random_localisation_strings_string_unit_encouraged_fortification Encouraged: inside fort False random_localisation_strings_string_unit_encouraged_fortification_breach Encouraged: position still defensible False random_localisation_strings_string_unit_encouraged_general_alive Encouraged: general alive False random_localisation_strings_string_unit_encouraged_general_nearby Encouraged: general nearby False random_localisation_strings_string_unit_encouraged_general_rallying_nearby Encouraged: general rallying nearby False random_localisation_strings_string_unit_encouraged_in_column_formation Encouraged: in column formation False random_localisation_strings_string_unit_encouraged_inspired Encouraged: inspired by nearby unit False random_localisation_strings_string_unit_encouraged_inspired_by_unit_ability Encouraged: inspired by ability False random_localisation_strings_string_unit_encouraged_kills Encouraged: kills inflicted on enemy False random_localisation_strings_string_unit_encouraged_on_the_hill Encouraged: on high ground False random_localisation_strings_string_unit_encouraged_overwhelming_friendly_units Encouraged: superior local force False random_localisation_strings_string_unit_encouraged_rallied_by_unit_ability Encouraged: rallied by ability False random_localisation_strings_string_unit_encouraged_settlement Encouraged: defending a city False random_localisation_strings_string_unit_encouraged_winning Encouraged: winning current combat False random_localisation_strings_string_unit_stat_accuracy Accuracy False random_localisation_strings_string_unit_stat_ammo Ammunition False random_localisation_strings_string_unit_stat_charge Charge Bonus False random_localisation_strings_string_unit_stat_crew Crew False random_localisation_strings_string_unit_stat_defence Melee Defence False random_localisation_strings_string_unit_stat_firepower Firepower False random_localisation_strings_string_unit_stat_guns Guns False random_localisation_strings_string_unit_stat_hull Hull Strength False random_localisation_strings_string_unit_stat_manoeuvre Manoeuvrability False random_localisation_strings_string_unit_stat_melee Melee Attack False random_localisation_strings_string_unit_stat_men Men False random_localisation_strings_string_unit_stat_morale Morale False random_localisation_strings_string_unit_stat_range Range False random_localisation_strings_string_unit_stat_reloading Reloading Skill False random_localisation_strings_string_unit_stat_speed Speed False random_localisation_strings_string_unknown Unknown False random_localisation_strings_string_unlimited Unlimited False random_localisation_strings_string_versus vs. False random_localisation_strings_string_victory Victory False random_localisation_strings_string_victory_conditions_conquest Capture and hold %n regions, including the regions shown. False random_localisation_strings_string_victory_conditions_deadline Complete by the end of your turn in: False random_localisation_strings_string_victory_conditions_one_vs_one Capture your opponent's home region while keeping control of your own. False random_localisation_strings_string_victory_conditions_prestige_additional Be the nation attaining the highest prestige rating at the end of the year %n. False random_localisation_strings_string_victory_conditions_turns_to_hold Hold for %n turns. False random_localisation_strings_string_wealth_category_1 Spectacular False random_localisation_strings_string_wealth_category_2 Rich False random_localisation_strings_string_wealth_category_3 Affluent False random_localisation_strings_string_wealth_category_4 Moderate False random_localisation_strings_string_wealth_category_5 Meagre False random_localisation_strings_string_wealth_category_6 Destitute False random_localisation_strings_string_will_go_bankrupt You are spending too much money and the upkeep of your armed forces is crippling your treasury. Unless taxes are raised or unnecessary units are disbanded, bankruptcy seems inevitable. Are you sure you wish to end turn? False random_localisation_strings_string_will_go_bankrupt_title Imminent bankruptcy! False random_localisation_strings_string_yes Yes False random_localisation_strings_string_you You False random_localisation_strings_string_you_cannot_afford_to_repair_this_item You cannot afford to repair this item. Cost: False region_economics_factors_positive_tooltip_base_gdp Subsistence agriculture False region_economics_factors_positive_tooltip_farm_gdp Farming False region_economics_factors_positive_tooltip_industry_gdp Industry False region_economics_factors_positive_tooltip_mine_gdp Mining False region_economics_factors_positive_tooltip_port_gdp Port False region_economics_factors_positive_tooltip_town_wealth Town wealth False region_economics_factors_positive_tooltip_trade_commodity_coffee_gdp Coffee exports False region_economics_factors_positive_tooltip_trade_commodity_cotton_gdp Cotton exports False region_economics_factors_positive_tooltip_trade_commodity_furs_gdp Fur exports False region_economics_factors_positive_tooltip_trade_commodity_spices_gdp Spice exports False region_economics_factors_positive_tooltip_trade_commodity_sugar_gdp Sugar exports False region_economics_factors_positive_tooltip_trade_commodity_tea_gdp Tea exports False region_economics_factors_positive_tooltip_trade_commodity_tobacco_gdp Tobacco exports False region_unit_resources_string_armed_citizenry Armed Citizenry False region_unit_resources_string_balkans Balkans False region_unit_resources_string_bedouin Bedouin False region_unit_resources_string_camels Camels False region_unit_resources_string_cossacks Cossacks False region_unit_resources_string_france France False region_unit_resources_string_global Worldwide False region_unit_resources_string_horses Horses False region_unit_resources_string_hungary Hungary False region_unit_resources_string_libya Libya False region_unit_resources_string_lombardy Lombardy False region_unit_resources_string_milan French Milan False region_unit_resources_string_modena French Modena False region_unit_resources_string_norway Norway False region_unit_resources_string_ottoman_elite Ottoman Elite False region_unit_resources_string_palestine Palestine False region_unit_resources_string_poland Poland False region_unit_resources_string_scotland Scotland False region_unit_resources_string_silesia Silesia False region_unit_resources_string_switzerland Switzerland False region_unit_resources_string_tyrol Tyrol False regions_battle_name_egy_amman Amman False regions_battle_name_egy_arabah Arabah False regions_battle_name_egy_beheira Damanhour False regions_battle_name_egy_beni_suef Beni Suef False