pay_tx_Tooltip_4f003c Here you can pay or demand payment from another nation.||Money can be used as a gesture of goodwill, a way of negotiating difficult deals or just good old fashioned bribery.||Move your cursor over the area below to see more details. True icon_rel_hindu_Tooltip_150059 Hindu||You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area True tab_tx_Tooltip_580028 This column lists your regions. The region's capital is listed underneath each region.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order your regions in alphabetical order by clicking on this column's title. True income_tx_NewState_Text_640047 Income True txt_function_building_owned_Text_720021 Right click for further information True StatusIcon_Sinking_Tooltip_6c0033 Sinking True button_naval_scupper_Tooltip_12007c Scupper ships||This will dismantle the selected ships and distribute the crew among your other ships, saving you money on upkeep costs! True faction_right_Tooltip_39001f This panel contains all the diplomatic information of the nation you are negotiating with.||These details can help inform your diplomatic decisions.||Mouse over the areas below for more information. True dy_attribute_title_Tooltip_1b0009 This shows the character's command on land or at sea. True TX_ordered_by_NewState_Text_2b0065 Ordered by: True offers_title_faction_left_Tooltip_120075 You can add offers by selecting the options to the left and remove them by left-clicking on them.||You can make as many offers as you wish before making the proposal.||Your demands are displayed on the right to make it simpler to balance your offers and demands. True tech_icon_stealing_Tooltip_1b0034 Stealing True markers_tx_NewState_Text_780029 Markers True _title_frame_duel_Tooltip_1d007a This is your duel panel.||This is a civilised time, and brawls are left to the uneducated. A duel is a gentleman's way of dealing with problems that cannot be solved with words.||This panel will appear when you have the option of a duel challenge.||Move your cursor over the details below for more information. True label_tx_NewState_Text_3d000e Game name: True button_tx_trade_cancel_Tooltip_470023 Click this button to cancel a trade agreement.||This will close all trade routes between the two factions.||You will lose any trade income from this faction if you cancel this. True label_tx_NewState_Text_430072 Selection Markers True label_tx_NewState_Text_310003 Mouse Wheel True "Population Growth"_NewState_Text_20001a Population Growth True units_tx_NewState_Text_1a003c Unit True button_continue_siege_Tooltip_63001f Continue siege True victory_Tooltip_400058 You will need to complete these to win the game. True ok_access_Tooltip_720052 Accept True recruitment_cost_Tooltip_250077 Unlike the upkeep cost, this is a one off payment. True status_ready_Tooltip_d0075 Player ready True txt_ownership_Occupied_Text_59007d Held by: True button_view_research_Tooltip_1d0009 View research True label_tx_NewState_Text_3d000c 1 Hour True tab_ships_Tooltip_4f007f This is the ships tab.||Select the ship you want to move and True button_cancel_Tooltip_6e0068 Cancel True checkbox_selected_down_Tooltip_660038 Manually managing taxes||Click to automanage taxes. True button_tech_Tooltip_12001d Technology & research.||Clicking on this will bring up the Technologies panel.||This is the age of enlightenment, and as such new ideas and theories can help to inform your faction's development.||To see more information click on this button to bring up the technologies panel. True head_tx_NewState_Text_4e0038 Head of State True 120_tx_NewState_Text_50022 Human player takes place of the AI True cmp_diff_tx_Tooltip_1e0019 Increase the campaign difficulty by moving the slider to the right, or decrease it by moving the slider to the left.||Player one is represented by the top slider, player two by the bottom. True tx_government_Tooltip_7f0001 The various aspects of government management are available here.||The panel itself is divided into four different tabs: national summary, policies, ministers and trade.||Each of these tabs focuses on a specific area of government.||You can change settings in some of these, whereas others are purely to provide you with information.||Move your cursor over the different sections below for more information. True status_icon_no save_Tooltip_28000e Save game required True tab_units_Tooltip_4b007b This is the units tab.||Select the unit you want to move and True tx_Ordnance_Tooltip_7c0077 The ordnance tree concentrates on developing artillery and help you to advance your cannons and rockets True button_tx_protector_cancel_Text_4a001f Demand Freedom True swordfighting_Tooltip_57002f This is the challengers fencing skill level.||Check this before choosing your duelling weapon. If you can, pick the weapon you are more proficient in to increase your chances of winning. True button_duel_Tooltip_12001e Duel||Click here once you have chosen your target.||Killing someone as part of a duel is not murder - it is a personal matter and as such does not have political consequences.||A more underhand nation may choose to use a duel to dispatch political enemies under the guise of a personal dispute, thus avoiding any diplomacy troubles.||If one was to choose this ungentlemanly path, then picking a target belonging to an enemy nation may prove beneficial.||If you suddenly get cold feet, or the odds are not favourable, click the top right button to cancel. True TX_theatre_NewState_Text_410020 Theatre: True time_period_tx_NewState_Text_7b0071 Time Period: True tx_theatre_NewState_Text_410020 Theatre: True details_title_NewState_Text_3c0013 Battle Statistics True button_ready_Selected_Tooltip_20004a Ready! True button_attack_Tooltip_7e0056 Attack True effects_icons1_land_recruit_cost_Tooltip_1a004a Army recruitment cost True label_txt_NewState_Tooltip_3f0024 This setting selects the amount of detail for water.||The highest settings will have both reflection and refraction effects.||If your game is running slow you may want to reduce this. True label_txt_NewState_Tooltip_51004b Check this for a depth of field.||This will replicate camera focus effects.||If your game is running slow you may want to uncheck this. True label_txt_NewState_Tooltip_7d0067 The higher this setting the crisper and more realistic the game textures will appear.||If your game is running slow you may want to reduce this. True list_box_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True Attitude_dy_other_nations_Tooltip_d003a Regions coloured green will be friendly toward the selected nation, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True button_halt_Tooltip_36007b Halt selected units True dy_income_upper_Tooltip_660016 This is the total Upper Class tax income for this theatre.||Changing the Upper Class tax level sliders will affect this number. True reloading_Tooltip_e005f This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True 120_tx_NewState_Text_3d007c 2 Hours True map_Tooltip_3f0068 This is a map depicting the regions owned by your faction and the faction you are negotiating with.||Your faction's regions are coloured in green, whereas theirs are coloured red.||Using this map you can see strategic positions more clearly.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons below. True diplomacy_panel_Tooltip_320073 This is the Diplomacy scroll.||This is where you create and break pacts with other factions, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information. True btl_diff_tx_Tooltip_7d0063 This is your battle difficulty.||You can increase or decrease the battle difficulty with the slider. True tx_Naval_Tooltip_150075 This is based on the strengths of your navies, your naval research into technology and your naval conquests. True melee_attack_NewState_Text_5e0012 Melee Attack True army_fort_inactive_Tooltip_4a You are unable to build a fort.||Building a fort requires a general and you must be within your own region.||You also need the sufficient funds and enough open ground to build upon.||If you have a general and are in one of your own regions, you need to either raise enough funds or choose a clearer area to build upon. True TX_next_technology_normal_Text_720038 Next technology under research: True button_txt_NewState_Text_140001 Save date True button_autoresolve_Tooltip_2a0013 Autoresolve battle||If you have a clear advantage over the enemy it is likely an autoresolve will win you the battle and you can gain a quick victory.||You can choose to manually fight the battle on the battle map if you wish, and your chances at victory are better. True button_txt_save_Text_6e0022 Save Battle Setup True tx_tradepartners_Tooltip_540008 The nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel. True funds_Tooltip_7f0014 This is your total income for your faction for this turn.||These funds are what you use to recruit your armies and navies, develop regions and buildings and bribe the odd diplomat!||Your majority of your income will come from trade and taxes.||To see how this income is generated see the national summary tab held within the government panel.||Click on the show government details button to see this. True zoom+_Tooltip_68001c Zoom in||Use these buttons to zoom in and out of your radar map view. True box_24_Tooltip_7d This is your economics and industry prestige.||Your economics and industry prestige is based on your industry and research and the level of development within your regions and cities and your wealth. True mission_tx_Tooltip_30063 The mission you were issued. True mission_tx_tx_Text_750039 Mission True missionary_mission_Tooltip_460073 Found Mission||Send your missionary out to convert the masses to your nation's religion.||Use this to improve public order in your regions or to stir things up in another nation's region. True missionary_mission_Tooltip_7a006e Found Mission. True missions_Tooltip_690068 This is your Missions details panel.||From time to time you will be assigned missions which will help develop your empire. All information on those missions will be stored here.||The panel is split between two tabs - your Active Missions and Missions Log. Click on these tabs to switch between the two.||Move your cursor over the different areas below for more information. True morale_NewState_Text_6b0053 Morale True morale_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True morale_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True morale_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True morale_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True mouse_middle_info_NewState_Text_320045 Zoom to Pointer True mouse_middle_info_NewState_Text_320065 Zoom to pointer True mouse_wheel_info_NewState_Text_20035 Zoom True move_options_Tooltip_27001e Access has been denied!||This panel will appear if you attempt to move one of your armies into another faction's territory without permission.||This action could be an act of war or just amistake. This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information. True mp_down_Tooltip_200070 These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title True mp_Tooltip_1e0027 Each fleet can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||You can re-order your fleets according to movement points by clicking on this column's title. True mp_Tooltip_3e0023 Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True mp_Tooltip_500020 These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True mp_Tooltip_540058 These are the movement points for each of your fleets.||Each fleet can only travel so far each turn and this column will show you which ones can still be moved.||The coloured bar will become emptier as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||You can order your fleets by movement points by clicking on this column's title. True mp_Tooltip_6c0074 Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will empty as more points are used.||All agent's movement points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True mp_Tooltip_e0055 These are the movement points for each of your agents.||Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will become emptier as more points are used.||All agent's movements points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True name_textbox_Tooltip_2b0006 Selected character's name. True name_textbox_Tooltip_2b0044 On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail. True name_textbox_Tooltip_67000b Your currently selected unit. True name_Tooltip_350048 Click to sort by name. True name_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True name_Tooltip_77003d As you select a map from below, the map description tab to the right will provide details about it. True Nation details_Tooltip_2f0020 Your nation's diplomatic details.||You can see your protectorates, allies, enemies and your trade partners at a glance here. True nation_Tooltip_43002a Click to sort by nation. True national_summary_Tooltip_5b0020 Your National Summary tab provides you with an overall picture of your faction, along with specific information about your diplomatic and financial standings.||Move your cursor over the areas below for more details. True nav_button_board_Tooltip_1b0008 Board ship||When this button is lit up it means you have the option of boarding an enemies ship.||Board enemy ships as a diversionary tactic or to take them out of the battle.||If you are successful you can choose to capture the ship and use it in your next naval battle.||Before boarding you may want to pepper the crew with the grape shot to reduce their numbers. True nav_button_board_Tooltip_1d0047 Board True nav_button_broadside_L_Tooltip_2004a Toggle Broadside Left True nav_button_broadside_L_Tooltip_710078 Fire broadside left||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects. True ok_regions_Tooltip_73002d Click this button when you have finished on this panel. True dy_value_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True copy of button_accept_Tooltip_390037 Close movie True tw_tx_NewState_Text_42006c Old Total War Cam True leader_name_banner_Tooltip_48007f This is the leader of the faction you are negotiating with.||Right clicking on his portrait will bring up his character scroll, which will provide you with more specific details about him.||Much like your leader, his diplomatic skills may affect negotiations and the deals you are able to make. True tx_regions_held_NewState_Text_4d0076 Listed victory regions held: True title_frame_WarRequired_Text_50006 Declare War? True swordfighting_Tooltip_30024 Fencing skill||Check this before choosing your duelling weapon.||If you can, pick the weapon you are more proficient in to increase your chances of winning. True label_tx_NewState_Text_19001c Password: True button_open_negotiations_unselect_roll_Text_250001 Open Negotiations True button_offer_Tooltip_350057 Click here to make the offer. True checkbox_ranked_Tooltip_5002c When this box is checked, your battle will be ranked and you will receive points for it. True TX_university_normal_Text_7a0064 University: True men_tx_Tooltip_14005d Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit. True tx_classes_upper_Tooltip_5f0048 The higher classes represent the very top of society. True label_tx_NewState_Text_33003c Volumetric Effects (fog) True button_unit_remove_Tooltip_d0054 Clear True UC_button_move_backwards_Tooltip_4c0032 Move backwards||Hold this button to move the selected units backwards, single click to move backward a small amount.||The final position will be shown using green markers. True SingleLineCavalryLeftFlank_Tooltip_700063 Single line cavalry left flank||All cavalry will be placed on the left flank of your grouped units. ||This can be used in attack or defence.||Use this formation to strengthen your left flank and use that flank to lead an attack.||If being attacked on the left flank use this formation to concentrate your cavalry there for defence. True label_tx_NewState_Text_1c0012 SSAO True town_wealth_icon_Tooltip_5d0014 This is your Total Town Wealth Growth.||This is the amount that your Total Region Wealth will increase next turn.||This number is the result of the negative and positive factors on your Town Wealth Growth.||Move your cursor over the pips to the left for more information. True txt_function_frontend_army_panel_Text_560021 Left click to select, right click to remove. True heading_tx_NewState_Text_b0010 Advanced settings True ranked_tx_Tooltip_5002c When this box is checked, your battle will be ranked and you will receive points for it. True lower_class_reaction_icon_Angry_Tooltip_3c0077 Lowest class public order.||Your lower class are currently angry and likely to riot.||Try increasing repression or exempting this region from tax to prevent rioting!||This is based on the factors to the left. True nav_button_broadside_R_Tooltip_69005a Toggle Broadside Right True nav_button_broadside_R_Tooltip_710003 Fire broadside right||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects. True nav_button_fire_at_will_Tooltip_48007b Fire at will True nav_button_group_Tooltip_7e0051 Toggle Ship Grouping True nav_button_groupforms_Tooltip_280036 Toggle group formations panel||This panel can be used to arrange grouped ships into different formations.||To activate this button you must have some ships already grouped.||Move your cursor over the formations panel for more details. True nav_button_groupforms_Tooltip_6a0052 Formations True nav_button_ram_Tooltip_41003f Ram True nav_button_shot_chain_Tooltip_3d0050 Chain shot True nav_button_shot_chain_Tooltip_7b005d Select chain shot||This shot is used to wreck an enemy ship's sails.||Destroying a ships' sails will slow it to a halt.||You can then manoeuvre to its rear and bombard it with round shots or attempt to board and capture.||Use chain shots to slow a ship down if you want to capture it without doing much damage or to quickly take it out of the battle. True nav_button_shot_grape_Tooltip_37000c Select grape shot||This is a shrapnel shot used to fire at enemy crews.||Fire some of these shots at an enemies ship before boarding.||This will reduce the amount of crew you will need to fight hand-to-hand and increase your chances of a successful capture. True nav_button_shot_grape_Tooltip_3e005f Grape shot True nav_button_shot_standard_Tooltip_120042 Toggle round shot True nav_button_shot_standard_Tooltip_2e0029 Select round shot||Use these cannonballs to wreak maximum damage upon an enemy ship's hull.||Use them when you want to destroy a ship or damage it badly.||If you want to capture a ship for yourself, use another type of shot to avoid having to repair any damage later. True nav_UC_button_hold_course_Tooltip_48001d Set Sail True nav_UC_button_hold_course_Tooltip_48003d Set sail True nav_UC_button_sails_BattleSail_Tooltip_5b006d Sails are at battle status||In battle status you only have one sail unfurled.||Your other sails will be protected from damage, but your speed and manoeuvrability will be greatly reduced.||Select the plus and minus buttons to the right and left to increase and decrease speed. True nav_UC_button_sails_FullSail_Tooltip_4a001a Sails are at full sail||Full sails means your ship is moving at full speed.||Select the minus button to the left to decrease speed. True nav_UC_button_sails_HalfSail_Tooltip_220016 Sails are at half sail||At half sail your ship is moving at half speed.||Select the plus and minus buttons to the right and left to increase and decrease speed. True nav_UC_button_sails_Stationary_Tooltip_2d0044 Furl sails||When sails are furled the ship will slow to a stop.||If you have not reached your last destination you will continue towards it again once you have unfurled the sails.||Dropping anchor or selecting a new destination point will clear the last one.||Select the plus button to the right to increase speed. True nav_UC_button_speed-_Tooltip_1e004c Decrease sail||This will slow your speed. True nav_UC_button_speed-_Tooltip_29001c Decrease Sail True nav_UC_button_speed+_Tooltip_150042 Increase sail||This will increase your speed. True nav_UC_button_speed+_Tooltip_220011 Increase Sail True nav_UC_button_turn_left_Tooltip_410063 Rotate Left True nav_UC_button_turn_left_Tooltip_68000f Rotate left||Hold down to choose how far to rotate left.||Your final position will be indicated with a marker.||Single-click to rotate left a little. True nav_UC_button_turn_left_Tooltip_690077 Rotate left||Hold down this button to choose how far to rotate left.||Your final position will be indicated with green markers.||Single-click to rotate left a little. True nav_UC_button_turn_right_Tooltip_1c0000 Rotate right||Hold down to choose how far to rotate right.||Your final position will be indicated with a marker.||Single-click to rotate right a little. True nav_UC_button_turn_right_Tooltip_2a0073 Rotate Right True nav_UC_button_turn_right_Tooltip_760013 Rotate right||Hold down this button to choose how far to rotate right.||Your final position will be indicated with green markers.||Single-click to rotate right a little. True NAV_wind_pointer_Tooltip_1e000d This is your compass and always points north.||You can use this to pinpoint where you are in position to the wind direction.||Sailing with the wind will increase the speed of your ships. True NAV_wind_pointer_Tooltip_1e002d This is your compass and always points north.||You can use this to pinpoint where you are in position to the wind direction.||Sailing with the wind will increase the speed of your ships. True navy_demote_Tooltip_2e000a Demote admiral||Not all men are born to lead, and sometimes your ship may be helmed by an incompetent admiral.||Demoting an admiral will stop any negative effects he may be having on the fleet, and leave room to promote a more suitable replacement.||You may also want to do this to save on upkeep costs without scuppering the ship. True navy_demote_Tooltip_67006c Click here to demote your admiral for this ship.||Not all men are born to lead, and sometimes your ship may be helmed by an incompetent admiral.||Demoting an admiral will stop any negative effects he may be having on the fleet, and leave room to promote a more suitable replacement.||You may also want to do this to save on upkeep costs without scuppering the ship. True navy_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True navy_promote_inactive_Tooltip_47004f You cannot promote an admiral at this time.||This may be because you have insufficient funds.||You can raise funds by raising taxes or disbanding unwanted units. True navy_promote_Tooltip_6a0069 Recruit an admiral||Admirals can add morale bonuses in battle, rally and recruit units at sea. True navy_promote_Tooltip_6b0050 Click here to promote this unit.||This will promote one of your men to an admiral.||Admirals can add morale bonuses in battle, rally and recruit units at sea. True navy_repair_Tooltip_240057 Repair selected ships||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a port.||A damaged ship can still be used in battle but its effectiveness will be greatly reduced. True navy_repair_Tooltip_680062 Click here to repair your selected ships.||This will cost :||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a port. A damaged ship can still be used in battle but its effectiveness will be greatly reduced. True navy_scupper_Tooltip_12001e Click here to scupper the selected ships.||This will dismantle the selected ships and distribute the crew among your other ships, saving you money on upkeep cost! True navy_scupper_Tooltip_1e0059 Scupper selected ships||This will dismantle the selected ships and distribute the crew among your other ships, saving you money on upkeep costs! True negative_bar_Tooltip_2d001c These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust. Lowering taxes will improve their moods and stop any trouble from being stirred up. True negative_bar_Tooltip_3d0043 Negative population growth||High tax rates for the lowest classes are likely to be the most detrimental influence on population growth. True negative_bar_Tooltip_49000b These are the negative influences obstructing Population Growth in your region.||High tax rates for the Lowest Classes are likely to be the most detrimental influence on Population Growth. True negative_bar_Tooltip_5c005a Negative growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is hindering growth. True negative_bar_Tooltip_680017 Negative influences||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob! True negative_bar_Tooltip_720050 Negative influences||If the higher class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up. True negative_bar_Tooltip_790018 These are the factors having a negative effect on your Town Wealth Growth.||Upper Class tax has a negative effect on your town wealth growth. Reducing the Upper Class tax level can counter this. True negative_bar_Tooltip_7c0032 These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear. Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob! True no_building_text_NewState_Text_210043 You do not own an educational building at which to conduct research. Educational buildings can be constructed in towns. You can still steal technologies from other nations. True no_growth_tx_negative_growth_Text_90068 Villages are not growing True no_growth_tx_negative_growth_Tooltip_63000c You need to increase population growth.||Move your cursor over the positive and negative factors above to see how you can help population growth. True no_growth_tx_no_villages_Text_400075 No villages left True no_growth_tx_no_villages_Tooltip_5a0056 All villages have already appeared in this region.||You may want to increase the population in other regions where there are still villages to develop. True no_time_limit_tx_NewState_Text_560017 No time limit True ns_details_Tooltip_5b0020 Your National Summary tab provides you with an overall picture of your faction, along with specific information about your diplomatic and financial standings.||Move your cursor over the areas below for more details. True objective_tx_NewState_Text_3f004a Objective: True offer_access_Tooltip_e001f This is your military access offer panel.||From here you can specify how many turns you want to offer the other faction access.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Offering the other faction a high number of turns shows a great deal of trust and good faith.|| This will improve relations between you, but also make you vunerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well upon your faction and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the tick button. True offer_access_tx_NewState_Text_56000a Offer Access True offer_access_tx_Tooltip_520074 Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Offering the other nation a high number of turns shows a great deal of trust and good faith.||This will improve relations between you, but also make you vulnerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well on your nation and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the accept button. True offer_access_tx_Tooltip_e001f This is your military access offer panel.||From here you can specify how many turns you want to offer the other faction access.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Offering the other faction a high number of turns shows a great deal of trust and good faith.|| This will improve relations between you, but also make you vunerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well upon your faction and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the tick button. True offer_regions_tx_NewState_Text_410072 Offer Regions True offer_regions_tx_Tooltip_320021 Your regions for the selected theatre are listed below and in green on the region map above.||Select regions to offer by checking the box to the right of the region's name.||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your offers. True offer_regions_tx_Tooltip_6c0005 These are your regions you own and can offer.||Click the box next to the name of the region to check it.||When you return to the offers and demands panel the selected regions will be placed on the table. True offer_tech_tx_NewState_Text_570009 Offer Technology True offer_tech_tx_Tooltip_15005d New technology can be used to improve your armies, navies and regions and as such is a valuable and useful bargaining tool.||You can only offer technology you have already researched.||All available technology is shown in this panel.||There are three different branches of technology to choose from - military, industry and enlightenment. True