title_NewState_Text_b0043 Diplomacy True tx_government_NewState_Text_75007a Government: True agent_Tooltip_35001d This column shows the agents names. The type of agent they are is shown underneath.||Right-click on each agent to jump to their location on the campaign map.||Left-clicking on an agent will bring up their details panel. True difficulty_settings_Tooltip_5f0009 This is the Difficulty Panel.||Here you can see the overall difficulty of your faction and set the individual difficulty settings for your campaign and battle maps. True advisor_tx_Tooltip_5a0048 Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on. True bar_Tooltip_69003e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True bg_title_frame_Tooltip_3b004f This is the unit exchange panel.||If this has appeared, it True east_africa_Tooltip_6f0029 Straits of Madagaskar||This is the trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here,these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.Trade is a cutthroat business and your competitors will take what is not defended! True marble_bar_Tooltip_5d0028 This is the recruitment queue panel.||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital. True tx_income_annual_Tooltip_780014 This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True emblem_mil_Tooltip_42002b This is the military technologies tab.||Military technology helps to manufacture and improve weapons, and devise new battle tactics and formations.||If you wish to improve your armies and navies you will want to steal something from here.||This tab is split between three different trees; military, ordnance and naval technology.||Move your cursor over the different icons to see more information about them. True string_NewState_Text_2d0006 Game Settings True bg_title_frame_Tooltip_570029 Travel destinations panel.||This panel helps you to move between True Level_Tooltip_26003d Challenger's shooting skill True positive_bar_Tooltip_5b0060 These are the positive influences effecting your region's population growth.||The most important influence for growing your population is farming. Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the Lowest Classes will also promote population growth. True Banner_1_Tooltip_370070 Men in unit True "Effects"_NewState_Text_770033 Effects True label_txt_Tooltip_a005d Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough! True navy_promote_inactive_Tooltip_47004f You cannot promote an admiral at this time.||This may be because you have insufficient funds.||You can raise funds by raising taxes or disbanding unwanted units. True reward_NewState_Text_60006d Reward: True tab_trade_Tooltip_590016 From here you can examine your imports and exports and the nations you have trade agreements with.||Mouse over the different areas to see more information. True year_txt_NewState_Text_310044 Start Year: True button_pay_ransom_selected_rolloff_Tooltip_71005b Click to cancel payment of demanded ransom True tab_title_Tooltip_100000 These are your selected ministers for your government.||Like your head of state, they add bonuses to various areas of your faction depending on their management skill.||If a minister's skill is particularly low and you are in an absolute monarchy you can choose to kick them from the cabinet.||If you are not in an absolute monarchy, you may have to be content with swapping them with another minister and hope they do less damage in their new position!||Move your cursor over the ministers for more information. True total_Tooltip_2d0016 You can increase this number by gaining more trade partners.||Negotiating a trade agreement with a nation will open up a trade route between you.||You can do this in the Diplomacy panel.||Trade income will contribute to your overall national funds. True dy_other_Tooltip_610008 Income gained from other sources such as payments from diplomacy negotiations. True tx_nations_filter_tx_enemies_Tooltip_7e0005 This filter shows only the prestige results for your enemy nations.||Click on the arrows to the left and right to switch to a new filter. True treasury_text_Tooltip_24007f Total treasury income||The amount that this region contributes to your funds every year.||It is calculated using your region wealth and your total tax rate.||Increase this number by raising taxes or increasing region wealth. True radar arrow R_Tooltip_110043 Next theatre. True label_tx_NewState_Tooltip_2b0062 Vertical Synchronisation True tab_title_NewState_Text_2d0076 Missions Log True CharacterAttribute_secondary_land_command_Tooltip_65002d Colonel True once_tx_Tooltip_40002a Select this option if you want the payment to occur once.||Offering money in this way is more likely to be accepted than smaller regular payments, as these could be easily revoked.||If you demand a one off sum you will want it to be a substantial amount of money. However, if it is too large it may be beyond the other faction's means. True cartouche_Tooltip_3b0045 Both player's selected nations, turn number and multiplayer campaign start year.||To select another nation select one of the other flags above. True tx_commodities_Tooltip_33000b Supplies you are receiving.||These depend on the resource slots and industrial buildings you have throughout your regions.||Some regions have more resource slots than others, you can see these on the map.||By taking regions with a lot of resource slots and developing industry there, you will improve the commodities you receive. True tx_EconomicsIndustry_Tooltip_390016 This is based on your wealth, level of industrial development and your research into industrial technologies. True heading_tx_NewState_Text_79004a Difficulty True txt_function_strat_recruit_queue_Text_320066 Left click to cancel recruitment order. True assassination_entry_Tooltip_c004d This panel holds information on your potential targets.||Move your cursor over the different areas below for more details. True heading_tx_NewState_Text_65005c Camera True charge_bonus_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True heading_tx_NewState_Text_56006b Advanced Options True vslider_Tooltip_7f0034 Use this slider to scroll up and down this section. True heading_tx_NewState_Text_67005b Master True handle_Tooltip_79004e Higher class tax slider||Move to the left to decrease and to the right to increase the tax level for the higher classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True handle_Tooltip_7d0059 Use this slider to scroll up and down. True handle_Tooltip_7f0066 Lowest class tax slider.||Move to the left to decrease and to the right to increase the tax level for the lowest classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True handle2_Tooltip_550074 Player 2 True head_tx_NewState_Text_4e0038 Head of State True head_tx_Tooltip_10069 This column shows the population for each region.||If your population is estimated to grow next turn there will be an arrow icon pointing upwards next to the population number.||If the population is not increasing you may want to bring up the region's details panel to see how to help it grow.||As a region's population increases, villages will turn into towns and harbours into ports.|| You can order this column according to the lowest and highest population by clicking on this column's title.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region. True head_tx_Tooltip_12007b This column shows how many ships you have in each fleet.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet.||You can order your fleets by number of ships by clicking on this column's title. True head_tx_Tooltip_1c0063 This is the status column of your armies.||Here you will find a brief description of the armies location and what they are currently doing.||Left-click here to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army. True head_tx_Tooltip_1f0053 This shows the income from each region and whether it is increasing or not.||Underneath the regions income there is a percentage, this is the region income tax.||Each region's income has an effect on your faction's income and as such you will want this to increase as much as possible.||If the region's income is not increasing you may want to bring up the region's details panel to see how to help it grow.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order this column according to the richest and poorest regions by clicking on this column's title. True head_tx_Tooltip_35001d This column shows the agents names. The type of agent they are is shown underneath.||Right-click on each agent to jump to their location on the campaign map.||Left-clicking on an agent will bring up their details panel. True head_tx_Tooltip_3e005f This shows the public order for each region.||The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons means the public are under control, red means they are likely to riot. Yellow means they are somewhere inbetween.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try to find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble. True head_tx_Tooltip_500020 These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True head_tx_Tooltip_540058 These are the movement points for each of your fleets.||Each fleet can only travel so far each turn and this column will show you which ones can still be moved.||The coloured bar will become emptier as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||You can order your fleets by movement points by clicking on this column's title. True head_tx_Tooltip_57006b This is your generals column.||Generals each have their own individual traits and abilities depending on their experiences.||Some generals will be better than others and you may want to move your best generals where they are needed most.||If an army has no general, the colonel of the army will be displayed here instead.||Right-click on their portrait to bring up their character panel and more details on them.||Left-click to jump to his location on the main map. True head_tx_Tooltip_580028 This column lists your regions. The region's capital is listed underneath each region.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order your regions in alphabetical order by clicking on this column's title. True head_tx_Tooltip_5f0076 This is your admirals column.||Admirals each have their own individual traits and abilities depending on their experiences.||Some admirals will be better than others and you may want to move the best of them where they are needed most.||If a fleet has no admiral, the captain of the fleet will be displayed here instead.||Right-click to bring up the details for the selected admiral or captain.||Left-click to jump to his location on the main map. True head_tx_Tooltip_d0044 This is the status column for your fleets.||Here you will find a brief description of the fleet's location and what they are currently doing.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet. True head_tx_Tooltip_e0055 These are the movement points for each of your agents.||Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will become emptier as more points are used.||All agent's movements points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True head_tx_tx_Text_170021 Building True head_tx_tx_Text_180049 Ships True head_tx_tx_Text_1b0055 Turns True head_tx_tx_Text_1c0024 Type True head_tx_tx_Text_1d0024 Soldiers True head_tx_tx_Text_23006c Public Order True head_tx_tx_Text_30020 Attitude towards you True head_tx_tx_Text_40023 Name True head_tx_tx_Text_40030 Date True head_tx_tx_Text_470069 Move Points True head_tx_tx_Text_56 Level True head_tx_tx_Text_56006a Movement Points True head_tx_tx_Text_610037 General True head_tx_tx_Text_620029 Regions True head_tx_tx_Text_640047 Income True head_tx_tx_Text_660055 Nation True head_tx_tx_Text_6c0032 Admiral True head_tx_tx_Text_730047 Status True head_tx_tx_Text_7c0057 Population True head_tx_tx_Text_90034 Location True head_tx_tx_Text_90050 Agent True head_tx_tx_Tooltip_240035 This column shows all the buildings you have within the selected region.||In the column below you can left click on a building to view its building tree and right click for more information. True head_tx_tx_Tooltip_4b0010 This column shows where this building is found within the selected region.||For example it could be within your region capital, a port or it could be a region resource. True header_NewState_Text_5d001b World Market True header_Tooltip_180019 Current global value of resources.||Look for the resources making the most money and look to trade in them yourself. True heading_42_NewState_Text_430026 Conditions of Victory True heading_details_NewState_Text_68002a Details True heading_diplomacy_NewState_Text_b0043 Diplomacy True heading_exports_NewState_Text_630034 Exports True waiting_tx_NewState_Text_1d0069 Waiting for other players to finish loading. True effect2_Tooltip_6e0064 Garrison effect True heading_exports_Tooltip_5e0077 This section shows all exports from your faction.||Exports contribute to your trade income and are delivered along the trade routes you have established with other nations.||Trade routes are established by negotiating trade agreements with other factions on the diplomacy panel.||Mouse over the different areas to see more information. True heading_exports_Tooltip_7b0061 Exports contribute to your trade income and are delivered along the trade routes you have established with other nations.||Trade routes are established by negotiating trade agreements with other nations on the Diplomacy panel.||Mouse over the different areas to see more information. True heading_finances_NewState_Text_5a000d Projected Income True heading_finances_Tooltip_29001a Your regular incomings and outgoings are detailed here.||The total income for the next turn is totalled at the bottom of this panel.||Move your cursor over the details below for more information. True heading_finances_Tooltip_730005 This is your nation's projected income panel.||Your regular incomings and outgoings are detailed here.||The total income for the next turn is totalled at the bottom of this panel.||Move your cursor over the details below for more information. True heading_imports_NewState_Text_7c004f Supply True heading_imports_Tooltip_12003d This panel details the supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your faction.||Move your cursor over the areas below for more information. True heading_imports_Tooltip_1c004b Supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your regions.||Move your cursor over the areas below for more information. True heading_NewState_Text_740045 Challenger True heading_NewState_Text_a0059 Defendant True heading_Tooltip_170000 This screen provides you with the battle map options for your chosen type of battle.||You can select a map, view its description, and set the finer details of the battle environment here. True heading_Tooltip_270029 Your agent - the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True heading_Tooltip_290049 On this screen you can select your nation, battle and campaign difficulty and see victory conditions vital to winning the campaign.||Move your cursor over the different areas below to see more information. True heading_Tooltip_360027 Here are four different battle types and the saved battles option - choose from one of these and then adjust the settings to your taste!||Mouse over the five battle options to learn more details about them. True heading_Tooltip_370038 This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them. True heading_Tooltip_3d007f On this screen you can select the type of campaign, your battle and campaign difficulty and see victory conditions vital to winning.||Move your cursor over the different areas below to see more information. True heading_Tooltip_740003 This man has thrown down the gauntlet.||He obviously believes you have wronged him somehow!||Below his portrait you will see his name and his abilities with a sword and pistol. True heading_Tooltip_e0060 Select sides, invite friends and recruit units here.||Move your cursor over the different sections for more information. True heading_tx_NewState_Text_100047 Subtitles True heading_tx_NewState_Text_1a0003 Battle difficulty True heading_tx_NewState_Text_1c005d Music True heading_tx_NewState_Text_1e001c Screen resolution True heading_tx_NewState_Text_1f0004 Campaign settings True heading_tx_NewState_Text_2002f Keyboard True heading_tx_NewState_Text_210007 Other Claimants True heading_tx_NewState_Text_25006b Advanced Options True heading_tx_NewState_Text_27005e Start position True heading_tx_NewState_Text_290043 BattleTime Limit True heading_tx_NewState_Text_2c0060 Victory Conditions True heading_tx_NewState_Text_300078 Voice Chat True heading_tx_NewState_Text_36006c Gameplay Options True heading_tx_NewState_Text_390046 Games list True heading_tx_NewState_Text_3a0003 Battle Difficulty True heading_tx_NewState_Text_3b0074 Battle Interface True heading_tx_NewState_Text_3c006c Host Options True heading_tx_NewState_Text_3e001c Screen Resolution True heading_tx_NewState_Text_3f0004 Campaign Settings True leader_name_tx_Tooltip_48007f This is the leader of the faction you are negotiating with.||Right clicking on his portrait will bring up his character scroll, which will provide you with more specific details about him.||Much like your leader, his diplomatic skills may affect negotiations and the deals you are able to make. True year_tx_Tooltip_4e0044 This is the year you were issued the mission. True rogue_sabotage_Tooltip_7a0043 Sabotage||A chance to wreak some havoc!||Clicking on this button will bring up your Sabotage panel.||The Sabotage panel will help you decide whether or not this is the course of action you wish to pursue. True TX_new_capital_yours_Text_13006a Your new capital is now: True tx_taxes_tooltip_amanage_on_Text_4005f Taxes True grand_campaign_Tooltip_16001a This is the Grand Campaign Screen.||On this screen you can select your faction, battle and campaign difficulty and see victory conditions vital to winning the campaign.||Move your cursor over the different areas below to see more information. True txt_function_frontend_recruit_options_Text_6e004f Left click to add. True button_close_Tooltip_560070 Close this panel True bottom_Tooltip_11003a Use this slider to scroll up and down the panel. True effects_icons2_land_upkeep_cost_Tooltip_4b000a Army upkeep costs True post_governor_north_america_Tooltip_2b006a Governor for America||This man looks after your nation's interests for your regions in America.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel. True nav_UC_button_sails_HalfSail_Tooltip_220016 Sails are at half sail||At half sail your ship is moving at half speed.||Select the plus and minus buttons to the right and left to increase and decrease speed. True effects_icons3_land_upkeep_cost_Tooltip_4b000a Army upkeep costs True title_frame_Tooltip_7b001b You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details. True title_frame_Tooltip_180079 This shows your selected character's name and title. True banner_tx_monarch_Text_6d0039 Monarch True handle_Tooltip_7d0059 Use this slider to scroll up and down. True tx_header_NewState_Text_76004a Objectives True firepower_Tooltip_69005a Firepower level for this unit.||This determines the amount of damage your guns will inflict on an enemy target. True LandBanner_1_Tooltip_370070 Men in unit True arrow R_Tooltip_630069 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow R_Tooltip_570052 Click this to cycle to the previous theatre. True slider_bg_Tooltip_11001a Use this slider to scroll up and down the panel. True player_rank_Tooltip_b001f Host's command rating True title_frame_Tooltip_170079 Currently selected item. True button_group_Tooltip_580073 Toggle unit grouping True handle_Tooltip_11003a Use this slider to scroll up and down the panel. True title_tx_type_Text_a0042 Defending True total_Tooltip_50054 Total upper class public order.||This is based on the preceeding positive and negative influences. True season_icon_summer_Tooltip_d0079 Summer||Each year lasts two turns, one turn for the season of summer and one turn for winter. True declare_war_tx_declare_war_Text_3a0006 Declare War True selector arrow R_Tooltip_610073 Next target||These buttons are context sensitive and the next target will depend on what you have currently selected.||If you have an army currently selected it will move to your next army, if you have a town or city selected it will move to your next town or city and so on. True selector arrow L_Tooltip_770065 Previous target||These buttons are context sensitive and the previous target will depend on what you have currently selected.||If you have an army currently selected it will move to your previous army, if you have a town or city selected it will move to your previous town or city and so on. True entities_title_Gentlemen_Text_110046 Gentlemen True arrow L_Tooltip_720071 Click this arrow to switch to your next region. True general_Tooltip_57006b This is your generals column.||Generals each have their own individual traits and abilities depending on their experiences.||Some generals will be better than others and you may want to move your best generals where they are needed most.||If an army has no general, the colonel of the army will be displayed here instead.||Right-click on their portrait to bring up their character panel and more details on them.||Left-click to jump to his location on the main map. True bottom_Tooltip_7d0059 Use this slider to scroll up and down. True selector arrow R_Tooltip_170006 Click on this button to switch the review panel and map view to the previous target.||These buttons are context sensitive and the previous target will depend on what you have currently selected.||If you have an army currently selected it will move to your previous army, if you have a town or city selected it will move to your next town or city and so on. True guns_Tooltip_400070 This is the amount of guns this unit has.||Damaged guns can be repaired at sea or in ports. True button_tx_access_Tooltip_62001e Click here to negotiate military access requests or demands.||If one nation wants to move their army into another nation's territory they have two choices: either declare war or ask for military access.||Military access is not a permission given lightly.||A good diplomatic relationship between the two nations is a necessity.||Allowing another nation's army into your region could leave you vulnerable to an attack by them.||It also exposes your region to their scrutiny.||Click this button to see the military access panel and more details. True button_classic_battle_Tooltip_550001 Land battles are fought on land where the only aim is to decimate your enemies!||Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush! True cpu_moves_tx_NewState_Text_410066 Show CPU Moves True title_Tooltip_1a003a Philosophy||This technology includes political thought and economic ideas.||This can improve your wealth and cut some recruitment and building costs.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True your_allies_tx_Tooltip_2d0053 You can call upon these nations to join you in this war, but they may turn you down.||You will see which nations have joined you once you have declared war.||It is possible for both sides to have allies in common.||If this is the case and war is declared, the allies will have no choice but to break one of the alliances. True tab_agents_Tooltip_130068 This is the agents tab.||Select the agent you want to move True sum_tx_default_Text_30034 Total tax percentage True button_txt_land_Text_1b003f Lost True TX_Protectorates_Protectorate of_Tooltip_46002a This shows your protector.||You are under this factions protection and they receive half your income.||They also have full military access to your region. True visit_Tooltip_290079 A gentleman is a man of the world, visiting different cultures and people and gaining experience from them.||Having a gentleman visiting another nation allows you to see details about that nation. True button_gun_Tooltip_e0018 Select this button to fell your foe using firepower!|| Before deciding on a weapon check your marksmanship skill against your challengers.||There is courage and there is recklessness. Unless you like living dangerously it is best to pick the weapon you are strongest in. True east_indies_Tooltip_420017 East Indies||This is the trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here,these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.Trade is a cutthroat business and your competitors will take what is not defended! True heading_tx_NewState_Text_410007 Sound System True heading_tx_NewState_Text_410027 Sound system True heading_tx_NewState_Text_430054 Push to Talk True heading_tx_NewState_Text_460018 Battle Advisor True heading_tx_NewState_Text_490003 Battle time limit True heading_tx_NewState_Text_540001 Nation Description True heading_tx_NewState_Text_56006b Advanced Options True heading_tx_NewState_Text_620036 Advisor True heading_tx_NewState_Text_65005c Camera True heading_tx_NewState_Text_67005b Master True heading_tx_NewState_Text_69004c Statistics True heading_tx_NewState_Text_6d0020 Quality True heading_tx_NewState_Text_70001 War at Sea True heading_tx_NewState_Text_740001 Nation description True heading_tx_NewState_Text_74003a Territories True heading_tx_NewState_Text_770033 Effects True