button_tx_alliance_Tooltip_f0063 Click here to request an alliance with the other nation.||In the event of a battle you can call upon your allied nations to aid you.||Don't count on them too much though - they may refuse! True button_tx_technology_Text_740052 Technology True button_close_naval_Tooltip_4d0010 Confirm and exit || Captured ships not added to your own forces will be automatically exchanged for prize money. True title_frame_Tooltip_4d0055 This is your agent options scroll||Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details. True title_frame_Tooltip_6c0072 This is the steal technologies panel.||Sometimes the advancement of science needs a little helping hand, particularly helping hands with light fingers!||It may not be noble, but stealing another faction's hard earned research can help you keep up with their advancements.||Pick a technology you wish to own and attempt to steal it.||Of course, you can only steal what has actually been researched and there is always the risk of discovery! True button_close_Tooltip_5b0000 Click to close panel. True TX_Unit_Review_Tooltip_530074 Your surviving men are shown below||Their unit cards are updated to reflect men lost through death or capture and any experience gained. True total_Tooltip_c0029 Lowest class public order.||This is based on the factors to the left. True army_disband_Tooltip_6f0073 Disband selected units||Occasionally you will have a unit you no longer have use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is little point spending money on a unit that is doing nothing.||It may be cheaper to disband them and recruit a new unit when needed instead. True army_disband_Tooltip_7b0045 Click here to disband this unit.||Occasionally you will have a unit you have no more use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is a little point spending money on a unit that is doing nothing. It may be cheaper to disband them now and recruit a new unit when needed instead. True army_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True army_fort_inactive_Tooltip_1c0073 You are unable to build a fort.||Forts can only be built by an army containing a general.||You either have insufficient funds or your army doesn't contain a general.||You need to either raise the required funds or promote your captain to a general before building a fort. True army_fort_inactive_Tooltip_4a You are unable to build a fort.||Building a fort requires a general and you must be within your own region.||You also need the sufficient funds and enough open ground to build upon.||If you have a general and are in one of your own regions, you need to either raise enough funds or choose a clearer area to build upon. True army_fort_Tooltip_12006e Build fort||Building a fort requires a general and you must be within your own region.||If your army is on the move and vulnerable to attack, it may be wise to build a fort for protection. True army_fort_Tooltip_4a002e Click here to build a fort.||Forts can only be built by an army containing a general.||If you're army is on the move and vulnerable to attack it may be wise to build a fort for protection.||If an army is attacked while inside a fort they will have added defences, and it may prove to be the difference between victory and defeat! True army_order_panel_Tooltip_380026 Available units for this battle.||Click on a unit to add them to your setup.||They will be placed in the slots below.||The recruitment cost is shown on each units card.||These units are specific to the time period of the battle.||You can change the time period on the previous screen.||Later periods will have more units to choose from and the battles will be more complex. True army_promote_inactive_Tooltip_3a003f You cannot recruit a general at this time.||You have either insufficient funds or there is no space in your army for the general's bodyguard unit.||You will need to raise the funds or disband a unit to make room for the bodyguard unit. True army_promote_Tooltip_25004a Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals allow you to replenish armies, build forts, add morale bonuses in battle and recruit units on land. True army_promote_Tooltip_430044 Recruit general||This will recruit a general and change a unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_promote_Tooltip_5a0061 Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_promote_Tooltip_780007 Click here to promote this unit.||This will promote one of your men to a general and that unit to a generals bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_replenish_Tooltip_300028 Replenish selected units||Each unit can hold a maximum number of men.||If some of these have been lost in battle you can replenish units with fresh recruits.||Fresh recruits will not have the experience of battle hardened men and may reduce the units overall experience as a result. True army_replenish_Tooltip_7e0012 You do not need to replenish this army at this time.||None of this armies' units are depleted.||Each unit can only hold a maximum number of men. If you want more of that unit you will have to recruit a whole new unit. True arrow L_Tooltip_11006d Next theatre True dy_build-policy_Tooltip_250061 Build policy||When construction is being managed automatically, the buildings constructed will depend on your build policy.||Use the arrows to the left and right to select different build policies. True dy_turns_NewState_Text_390039 99 True effects_icons1_land_upkeep_cost_Tooltip_4b0079 Army upkeep cost True heading_txt_Tooltip_e0060 Select sides, invite friends and recruit units here.||Move your cursor over the different sections for more information. True heading_Tooltip_270029 Your agent - the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True heading_Tooltip_370038 This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them. True AmmoBar_Tooltip_760059 Ammunition True status_Tooltip_140041 Here you can find your agents current location.||Left-click to jump to their location on the main map. True shooting_Tooltip_2b002b This is the challengers shooting skill.||This is the challengers shooting skill. True amount_tx_Tooltip_640075 This is the amount of money you will be paying out or demanding.||Select the arrow icons on the left or right to increase or decrease the money by 1000 each time. True rogue_assassinate_Tooltip_6d003e You have a chance to use your assassination skills here.||Clicking on this button will bring up the assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The assassination panel will provide you with the percentage chance of success. True sabotage_Tooltip_1f000c You have been given the option of sabotage - a chance to wreak some havoc!||Clicking on this will open up your Sabotage panel.||The Sabotage panel will help you decide whether or not this is the course of action you wish to pursue. True experience_new_3_Tooltip_680042 Post-battle experience: 3||This is the experience this unit has gained in battle. True copy of copy of heading_tx_NewState_Text_570018 Floating Flags True joined_tx_NewState_Text_3d003f joined by: True experience_new_2_Tooltip_680043 Post-battle experience: 2||This is the experience this unit has gained in battle. True tab_title_NewState_Text_1c003a Policies True label_txt_Tooltip_4c003c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True dy_title_NewState_Text_520035 Capital Lost! True experience_new_1_Tooltip_680040 Post-battle experience: 1||This is the experience this unit has gained in battle. True level_tx_NewState_Tooltip_300043 This shows how far along the development chain this building is.||The higher up the chain, the more effects a building will provide.||Damaged buildings will cease providing effects until they are repaired.||As a result, the more developed a building, the more disruption your sabotage will cause. True tab_title_NewState_Text_560075 Unit Statistics True heading_tx_NewState_Text_490003 Battle time limit True experience_new_7_Tooltip_680046 Post-battle experience: 7||This is the experience this unit has gained in battle. True txt_ownership_Controlled_Text_24000f Controlled by: True tx_Ordnance_Tooltip_f0032 The metal industry tree will help develop factory machinery and improve your trade resources.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True experience_new_6_Tooltip_680047 Post-battle experience: 6||This is the experience this unit has gained in battle. True experience_new_5_Tooltip_680044 Post-battle experience: 5||This is the experience this unit has gained in battle. True heading_tx_NewState_Text_300078 Voice Chat True button_tx_access_cancel_Text_1c0021 Cancel Military Access True experience_new_4_Tooltip_680045 Post-battle experience: 4||This is the experience this unit has gained in battle. True heading_tx_NewState_Text_410007 Sound System True heading_tx_NewState_Text_1c005d Music True advisor_tx_NewState_Text_570012 Advisor Help True heading_tx_NewState_Text_770033 Effects True experience_new_9_Tooltip_680048 Post-battle experience: 9||This is the experience this unit has gained in battle. True experience_new_8_Tooltip_680049 Post-battle experience: 8||This is the experience this unit has gained in battle. True effect2_Tooltip_470036 Trade efficiency True head_tx_Tooltip_3e005f This shows the public order for each region.||The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons means the public are under control, red means they are likely to riot. Yellow means they are somewhere inbetween.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try to find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble. True positive_bar_Tooltip_b0062 Positive effects||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True healed_tx_NewState_Text_6d004c Healed True power_dy_Tooltip_6d007f Your power is represented by your military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||The more powerful you are the less popular you will be with other nations. True tab_title_NewState_Text_590076 Battle Settings True demand_access_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True label_txt_NewState_Text_2e001c Texture Quality True heading_txt_NewState_Text_420011 Battle Preparation True arrow L_Tooltip_24006f Click this to scroll to the next theatre view.||As is the case on the campaign map, the world is divided between three theatre views: Europe, America and India.||This map will show you only the theatres where you own regions. True arrow L_Tooltip_380048 lick this to cycle to the next theatre. True arrow L_Tooltip_420064 Click this arrow to switch between the map context. True arrow L_Tooltip_4c007e Click this arrow to cycle to the next filter option. True arrow L_Tooltip_62006b Previous region True arrow L_Tooltip_630049 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow L_Tooltip_6a0056 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow L_Tooltip_6a005b Switch map context True arrow L_Tooltip_710037 Click to cycle to the theatre view to the left. True arrow L_Tooltip_720071 Click this arrow to switch to your next region. True arrow R_Tooltip_180072 Previous theatre True arrow R_Tooltip_1b002c Click to cycle to the next theatre to the right. True arrow R_Tooltip_420064 Click this arrow to switch between the map context. True arrow R_Tooltip_4c007e Click this arrow to cycle to the next filter option. True arrow R_Tooltip_570052 Click this to cycle to the previous theatre. True arrow R_Tooltip_60064 Click this to switch to the previous theatre view.||As is the case on the campaign map, the world is divided between three theatre views: Europe, America and India.||This map will show you only the theatres where you own regions. True arrow R_Tooltip_630069 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow R_Tooltip_6a005b Switch map context True arrow R_Tooltip_6a0076 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True arrow R_Tooltip_6b0074 Next region True arrow R_Tooltip_6d0078 Click this arrow to switch to your previous region. True arrow_down_Tooltip_73006c Scroll down True arrow_L_Tooltip_10050 Next build policy True arrow_L_Tooltip_110016 Next True arrow_L_Tooltip_1b0076 Cycle to the next build policy. True arrow_L_Tooltip_220010 Shuffle unit||Move the selected unit towards front of reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True arrow_L_Tooltip_5b0049 Shuffle unit||Move the selected unit towards the front of the reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True arrow_L_Tooltip_5d0013 Shuffle army towards front of reinforcement queue True arrow_R_Tooltip_180029 Previous True arrow_R_Tooltip_1b0076 Cycle to the next build policy. True arrow_R_Tooltip_310005 Shuffle unit||Move the selected unit towards back of reinforcement queue.||Units at the back of the reinforcement queue will be the last brought into battle.||There is a maximum of twenty units allowed in battle at once, so you may want to move the weakest units to the end of the queue. True arrow_R_Tooltip_60022 Shuffle army towards back of reinforcement queue True arrow_R_Tooltip_8004f Previous build policy True arrow_up_Tooltip_15001d Scroll up True art_title_tx_NewState_Text_50045 Artillery True assassinate_Tooltip_580079 You have a chance to use your assassination skills here.||Clicking on this will open up the Assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The Assassination panel will provide you with the percentage chance of success. True assassinate_Tooltip_6d003e You have a chance to use your assassination skills here.||Clicking on this button will bring up the assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The assassination panel will provide you with the percentage chance of success. True assassination_entry_Tooltip_c004d This panel holds information on your potential targets.||Move your cursor over the different areas below for more details. True assigned_unit_Tooltip_480047 This shows the character's assigned unit.||If you right click on this, the unit details panel will appear. True At War bar_Tooltip_640030 You are at war with these nations.||They may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True At War bar_Tooltip_7b0047 These nations may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True Attitude_dy_other_nations_Text_750078 Other nations attitudes towards selected nation True Attitude_dy_other_nations_Tooltip_70047 When this is selected your map will show what other nations attitudes are towards the selected faction.||Regions coloured green will be friendly to the selected faction, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_other_nations_Tooltip_d003a Regions coloured green will be friendly toward the selected nation, and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_thier_attitude_Text_1b0025 Selected nations attitude towards others True Attitude_dy_thier_attitude_Tooltip_160057 When this is selected your map will show what the selected nations attitudes towards other factions are.||Regions coloured green means friendly and red will be unfriendly.||Click the arrows to the left and right to switch between the contexts. True Attitude_dy_thier_attitude_Tooltip_30005c Regions coloured green means the selected nation is friendly towards this region and red means unfriendly.||Click the arrows to the left and right to switch between the contexts. True label_txt_NewState_Text_240012 Battle Advice True label_txt_NewState_Text_430074 Unit Detail True cancel_stategift_Tooltip_180055 Cancel state gift True heading_txt_NewState_Text_260074 Player Stats True IND_map_Tooltip_1c004a This shows the regions you control in India.||The regions in green are yours. True dy_value_Tooltip_5f001a You can improve the speed of this unit by researching copper bottoms in the naval technology. True heading_txt_NewState_Text_770027 Options True cmp_diff_tx_Tooltip_a0043 You can increase or decrease campaign difficulty with the slider. True label_txt_NewState_Text_320000 Sound Variation True heading_txt_NewState_Text_530004 Warpath Campaign True label_txt_NewState_Text_410072 Ship Detail True heading_txt_NewState_Text_300065 Battle Tutorials True tx_value_Tooltip_130040 Income you receive from each of your exports. True army_replenish_Tooltip_300028 Replenish selected units||Each unit can hold a maximum number of men.||If some of these have been lost in battle you can replenish units with fresh recruits.||Fresh recruits will not have the experience of battle hardened men and may reduce the units overall experience as a result. True button_close_normal_Tooltip_76005e Close this panel. True button_tick_Tooltip_1f0049 Close True StatusIcon_Melee_Tooltip_44 Melee True button_close_naval_Tooltip_60042 Accept||Captured ships not added to your own forces will be automatically exchanged for prize money. True percentage_Tooltip_76004a You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area. True ffwd_Tooltip_1b0061 Fast Forward.||Click this button to speed up the game by x4.||Click the play button to return to normal speed.||Speeding up the game is useful when you have made a move that requires you to do nothing but sit and wait. For example, chasing down fleeing enemies.||Use this button carefully - if you are in the middle of a complicated battle something might go wrong and happen to fast for you to correct it! True label_txt_NewState_Text_640059 Orders True button_counteroffer_Tooltip_1e0018 Counteroffer||This will open up the offers and demands panel for you to make counteroffers.||Sometimes you may not agree with the proposal but still want to negotiate. True Blank_EU_Tooltip_1e003b This shows the regions you control in Europe.||The regions in green are yours. True button_txt_ready_Text_1004a Ready True title_NewState_Text_e0026 Episode III True Allies bar_Tooltip_80014 You have a military alliance with these nations.||They should come to your aid in war, especially to defend you if attacked.||They may be less willing to join you in attacking others, especially if they have good relations with your target.|| To make or break allies, or to simply see more details, see your diplomatic details panel. True button_txt_Tooltip_7e0061 Once saved, you can reload this by selecting the saved battles option from the previous screen. True fwd_Tooltip_72000e Forward.||Click this button to speed up the game by x2.||Click the play button to return to normal speed.||Speeding up the game is useful when you have made a move that requires you to do nothing but sit and wait. For example, chasing down fleeing enemies.||Use this button carefully - if you are in the middle of a complicated battle something might go wrong and happen to fast for you to correct it! True label_txt_NewState_Text_290010 Unit size: True bar_Tooltip_6f0058 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True india_Tooltip_2b0075 India.||America, Europe and India are where you can develop cities, recruit armies and wage war.||This is where you build your Empire. True heading_NewState_Text_a0059 Defendant True handle_Tooltip_59 Move this slider to scroll up and down the panel. True button_naval_take_ship_Tooltip_310073 Add captured ship to fleet || Captured ships not added to your own forces will be automatically exchanged for prize money. True button_naval_take_ship_Tooltip_110053 Add captured ship to fleet||Captured ships not added to your own forces will be automatically exchanged for prize money. True button_unit_upgrade_Tooltip_7c0019 Select to upgrade unit True dy_sum_debit_Tooltip_4d0031 The total of your outgoings.||This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total. True mp_Tooltip_3e0023 Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True steal_research_unselected_roll_Tooltip_46 F True mp_Tooltip_6c0074 Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will empty as more points are used.||All agent's movement points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True bar_Tooltip_69005a Firepower level for this unit.||This determines the amount of damage your guns will inflict on an enemy target. True tx_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True tab_title_Tooltip_130068 This is the agents tab.||Select the agent you want to move True list_clip_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True Attitude_dy_Tooltip_e0009 Here you can select the context of the diplomatic relations map.||You can choose between two views: Other nations attitudes towards selected faction, and selected factions attitude towards others.||This is useful to see where your faction stands at a cursory glance.||It can also help to see what other faction's relationships towards each other are, as you may be able to use this to your advantage!||Click the arrows to the left and right to switch between the contexts. True attitude_Tooltip_330041 Click to sort by attitude. True attribute_Tooltip_1b0009 This shows the character's command on land or at sea. True auto_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True auto_tx_NewState_Text_7a0039 Autoresolve all battles True auto_tx_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True background_title_NewState_Text_690047 Background True background_title_Tooltip_60038 This section provides historical background about this unit. True banner 270_Tooltip_180071 This is the currently selected theatre.||The world map is divided into three theatres: Europe, America and India.||You can view the other theatres by clicking on the arrows to the left and right. True banner 270_Tooltip_370057 This is the theatre currently on view. True banner 270_Tooltip_7f004d This is your currently selected theatre.||Each theatre has its own tax settings.||Use the arrows to the left and right to switch through the theatres. True Banner_1_Tooltip_370070 Men in unit True Banner_naval_1_Tooltip_4c0071 Men on board True banner_Tooltip_560019 Your government's head of state.||Your head of state adds bonuses to your prestige, diplomacy and economic growth.||These bonuses are dependent on the level of their management skills.||Right-click to bring up their character panel. True banner_tx_monarch_Text_6d0039 Monarch True BannerNaval_1_Tooltip_36002b Men onboard True bar_back_Tooltip_190053 This is your Urban Growth.||This shows the progress towards the region generating a new town slot. This progress is dependent on your Population Growth.||A full bar represents a population increase of 20%.||When this bar is full, a new town slot will appear in your region. You can use slots to build ports, schools and factories. True bar_graph_window_Tooltip_1a006c This displays the number of prestige points awarded in each area, depending on your filter view. True bar_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_120017 Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology. True bar_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True bar_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True bar_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True bar_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_210058 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True bar_Tooltip_26002b Reloading level for this unit.||This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True bar_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True bar_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True bar_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True bar_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True bar_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True bar_Tooltip_3d004c Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics. True bar_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True bar_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True bar_Tooltip_510060 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle. True bar_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True bar_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True