random_localisation_strings_string_ability_active_hiding Stealth||For a short duration, this enables a unit to hide on any ground type and remain hidden even while running.||While activated, it also provides a bonus to charge and melee attacks. True
random_localisation_strings_string_ability_artillery_accuracy_boost Targeted Fire||This increases accuracy for a short amount of time.||Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_artillery_rof_boost Barrage||This increases the rate of fire for a short time.|| Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_banzai Banzai||This temporarily gives the unit unbreakable morale, plus an increase in movement speed and melee and charge attacks.||Once it has finished, the unit's speed and melee attacks are greatly reduced for a short time. True
random_localisation_strings_string_ability_battle_speed_naval Battle speed||This increases a ship's rowing speed for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_blinding_grenade Blinding Grenades ability||Blinding grenades disorientate the enemy, reducing their melee attacks, movement speed and drastically affecting their missile accuracy. True
random_localisation_strings_string_ability_canister Toggle canister shot||Canister shot effectively turns your guns into a giant shot gun! It is particularly effective at close range.||The only downside to canister shot is its limited range. True
random_localisation_strings_string_ability_cantabrian_circle Swooping Crane||This arranges a cavalry unit into a moving, circular formation, enabling them to fire a constant rate of missiles at the enemy.||Because they are constantly moving, the horses will lose stamina while the ability is active. True
random_localisation_strings_string_ability_carcass Toggle carcass shot||Carcass shot is an incendiary shot that has a devastating area of effect.||Unfortunately, carcass shot leaves burning debris on the battle field. ||This can be hazardous to your troops as well as the enemy. True
random_localisation_strings_string_ability_change_formation_spacing Loose Formation||Loose formation minimises casualties when under heavy fire, but makes them more vulnerable to melee and charge attacks. True
random_localisation_strings_string_ability_defend Toggle guard mode||This will put your troops on the defensive.||Guard mode makes your men hold position.||Even if an enemy unit routs, your men will remain in position and hold your line. True
random_localisation_strings_string_ability_diamond_formation Toggle diamond formation||Diamond formation allows your cavalry to change direction in a much more timely manner.||It also provides your cavalry units with a charge bonus. True
random_localisation_strings_string_ability_dismount Mount/Dismount||Dismounting means you can enter buildings, climb castle walls and capture locations, but you lose all the benefits of being mounted. True
random_localisation_strings_string_ability_drop_engines Drop Engines||Dropping your engines means your crew can move freely.||Usage of this is limited but may be useful if you have no other units to complete objectives or want to flee potential threats True
random_localisation_strings_string_ability_encourage_fleet Encourage||Some command ships can encourage other vessels within their area of influence, increasing their melee attack, reload skill and accuracy.||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_ability_explosive_shell Toggle explosive shell||Explosive shells are capable of significant damage to troops and buildings.||They can only be fired from howitzers and mortars. ||They rely on a timed fuse which can sometimes burn out early, resulting in them exploding before they reach the enemy. True
random_localisation_strings_string_ability_faster_rowing Faster rowing||This increases ship movement for a short period of time. True
random_localisation_strings_string_ability_fire_and_advance Toggle fire and advance mode||Fire and advance provides constant covering fire whilst still advancing on the enemy.||Due to the complicated nature of reloading and moving through the forward lines, fire in advance is a very slow moving advancing technique. True
random_localisation_strings_string_ability_fire_at_will Toggle fire at will||Fire at will allows your units to fire at enemies within range when they see fit. ||The effort of constantly firing and reloading will quickly tire your men and they will use their ammo quickly, but not wisely. True
random_localisation_strings_string_ability_flaming_arrows_ability Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause buildings to catch fire, but will be less effective in wet weather.||Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_flaming_arrows_naval Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but will be less effective in wet weather.||Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_fougasse_basic Detonate mines||Detonating mines will blow your enemy off their feet, literally!||A well timed detonation can wipe out a significant chunk of an enemy force. True
random_localisation_strings_string_ability_fougasse_improved Detonate mines||Detonating mines will blow your enemy off their feet, literally!||With improvements the fougasse has a bigger blast radius, capable of claiming more enemy lives than ever before. True
random_localisation_strings_string_ability_grenade Toggle grenade shot || Grenades are especially effective against tight infantry formations. True
random_localisation_strings_string_ability_grenades_improved Toggle improved grenades ||Grenades are especially effective against tight infantry formations.||Improvements made in the development of grenades means they create far more shrapnel, claiming more lives. ||They have also seen improvements in reliability. True
random_localisation_strings_string_ability_hot_shot Toggle hot shot True
random_localisation_strings_string_ability_improved_grenade Toggle improved grenades||Grenades are especially effective against tight infantry formations.||Improvements made in the development of grenades means they create far more shrapnel, claiming more lives. ||They have also seen improvements in reliability. True
random_localisation_strings_string_ability_increased_range Increased Range||For a short time, this increases the firing range of a unit.||Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_inspire_unit Inspire||Left-click this button, then left-click on a unit to inspire them.||A general can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills.||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_ability_light_infantry_behaviour Toggle light infantry behaviour||Light infantry behaviour orders your troops to spread out and find cover.||This is very effective if your troops are under artillery fire. True
random_localisation_strings_string_ability_loose Toggle loose formation||Loose formation spreads units out, making them much harder to hit with missile attacks, but greatly reducing their ability to resist charges. True
random_localisation_strings_string_ability_naval_fire_at_will Toggle Fire On/Off||When toggled off, the selected ship will stop firing and will be unable to fire until switched on again. True
random_localisation_strings_string_ability_percussive_shell Toggle shells||Shells are capable of significant damage to troops and buildings.||They can only be fired from howitzers and mortars. ||They rely on a timed fuse which can sometimes burn out early, resulting in them exploding before they reach the enemy. True
random_localisation_strings_string_ability_pike_square_formation Toggle spear square formation||This defensive formation is especially effective against cavalry charges.||While in this formation, the unit will be immobile and vulnerable to ranged attacks. True
random_localisation_strings_string_ability_pike_wall_formation Toggle spear wall formation||This formation is effective against head on cavalry charges.||However, it is vulnerable to flanking manoeuvres. True
random_localisation_strings_string_ability_plug_bayonets Toggle plug bayonets||Fixing bayonets allows units to engage in melee attacks.||Once plug bayonets are fixed the units can no longer fire their weapons. True
random_localisation_strings_string_ability_prone Toggle prone True
random_localisation_strings_string_ability_quicklime Toggle quicklime shot||Quicklime affects troops over a wide area. True
random_localisation_strings_string_ability_rally Rally||A general can rally troops within his area of influence, shown by the blue circle.||All non-routing units within will receive a morale boost, while it will rally routing units. ||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_ability_rally_position Regroup Position||Left-click on this button, then left-click on the area of the battlefield where you want reinforcing or routing units to fall back to. True
random_localisation_strings_string_ability_range_effect Increased Range||For a short time, this increases the firing range of a unit.||Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_rank_fire Toggle rank fire formation||This forms a unit into three ranks deep as they take turns to fire and reload, keeping up a constant rate of fire.||While in this formation, they take longer to form up and fire. True
random_localisation_strings_string_ability_rapid_advance Rapid Advance||This increases a unit's speed for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_rapid_volley Rapid Volley||This increases a unit's rate of fire for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again. True
random_localisation_strings_string_ability_ring_bayonets Toggle ring bayonets||Fixing bayonets allows units to engage in melee attacks.||Ring bayonets allow units to continue firing after fixing bayonet. ||Due to their design, ring bayonets slow the reload times of your units.This makes for deadly close range combat. True
random_localisation_strings_string_ability_rockets Toggle rockets||Rockets are capable of a deadly bombardment.||Although deadly when they find their target, rockets are wildly inaccurate. True
random_localisation_strings_string_ability_round_shot Toggle round shot||Round shot is a standard metal cannon ball, capable of firing from any cannon type. True
random_localisation_strings_string_ability_second_wind Second Wind||This reduces fatigue of the activating unit and affects up to three units within its area of influence.||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_ability_shrapnel_shot Toggle shrapnel shot||Shrapnel shot explodes in the air, raining hot metal on the enemy below.||Shrapnel shot has a very long range and a devastating effect against infantry. True
random_localisation_strings_string_ability_skirmish Toggle skirmish mode||In skirmish mode units will keep a safe distance from the enemy.||Skirmish tactics can be employed to slow an advancing enemy or distract specific units. ||Skirmish units are vulnerable to cavalry charges. True
random_localisation_strings_string_ability_spear_wall Toggle spear wall formation||This formation is effective against head on cavalry charges.||However, it is vulnerable to flanking manoeuvres. True
random_localisation_strings_string_ability_spike Spike elephants True
random_localisation_strings_string_ability_square_formation Toggle spear square formation||This defensive formation is especially effective against cavalry charges.||While in this formation, the unit will be immobile and vulnerable to ranged attacks. True
random_localisation_strings_string_ability_stand_firm Hold Firm||This greatly increases the defence of the activating unit and affects up to three units within its area of influence, making them unbreakable.||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_ability_unlimber Unlimber/limber artillery||Unlimbering artillery allows you to set up an artillery position.||Limbering artillery allows you to move your artillery if you need to adjust the range, or make a tactical retreat. True
random_localisation_strings_string_ability_warcry Warcry||This affects all enemies nearby, heavily reducing their morale, melee defence and speed.||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_ability_warcry_naval Warcry||This affects all enemies nearby, heavily reducing their morale, melee defence and speed.||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_ability_we_stand_and_fight We Stand and Fight!||The general dismounts and forms up with his bodyguard around him. All friendly units within a large area have their melee attack, firing rate and morale greatly increased, but the general himself is left immobile and vulnerable until the ability is deactivated. True
random_localisation_strings_string_ability_wedge_formation Toggle wedge formation||Wedge formation improves the strength of your cavalry charges.||Due to the nature of this formation switching direction is slow and cumbersome. True
random_localisation_strings_string_ability_whistling_arrows_ability Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all enemy troops they fly over or hit.||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_ability_whites_of_their_eyes Toggle whites of their eyes True
random_localisation_strings_string_ability_wooden_stakes Deploy stakes||Deploying stakes provides a very effective barrier against cavalry charges.||Once deployed, stakes remain in place until the end of a battle, protecting the flanks of the army from cavalry attacks. True
random_localisation_strings_string_action_assassinate_character Successful assassination attempts will kill or wound rival generals or agents, weakening their clan. However, if your agent fails and is discovered it could lead to their death and dishonour for your clan! True
random_localisation_strings_string_action_bribe_army Successfully bribing an army can cause some its men to switch to your side and may reduce the loyalty of its general. True
random_localisation_strings_string_action_bribe_settlement A partial success will result in some of the settlement's garrison joining your side, but if you manage to bribe the entire garrison, the province will belong to your clan. However, be warned that any success will be considered an act of war! True
random_localisation_strings_string_action_convert_character Successful conversion will leave a general or agent questioning their path in life. They may be absent for a short while they contemplate their lot or disappear for good as they devote themselves to their new faith! True
random_localisation_strings_string_action_demoralise_army This will reduce a rival army's morale on the battlefield, making it less effective in combat. True
random_localisation_strings_string_action_establish_criminal_network_at_settlement Establish a spy network within a settlement to increase the province's line of sight and to reduce actions against it by rival religious agents, such as inciting rebellions. True
random_localisation_strings_string_action_hunt_down_character Hunt down a target to imprison or execute them. True
random_localisation_strings_string_action_incite_revolt_at_settlement Incite a revolt to destabilise a province, perhaps even leading to a full rebellion! True
random_localisation_strings_string_action_inspire_army This increases an army's morale on the battlefield and decreases actions performed against it by rival metsuke. True
random_localisation_strings_string_action_minister_to_settlement This will increase happiness within the settlement and decrease actions performed against it by rival metsuke. True
random_localisation_strings_string_action_oversee_army Overseeing an army will increase its general's loyalty and increase its defence against ninjas. True
random_localisation_strings_string_action_oversee_settlement This will increase a settlement's tax revenue and reduce actions performed against it by rival ninjas. True
random_localisation_strings_string_action_sabotage_army Sabotaging an army will halt its movement for one season and kill a few of its men. True
random_localisation_strings_string_action_sabotage_castle_gates If your agent is successful in this mission, the gates of the castle will be open on the battlefield, making it easier to seize. True
random_localisation_strings_string_action_sabotage_settlement Sabotaging a settlement will reduce any bonuses it produces until it is repaired. True
random_localisation_strings_string_action_scout_army Scouting will increase an army's movement and line of sight. True
random_localisation_strings_string_adjecency_points adjecency points True
random_localisation_strings_string_advisor Advisor True
random_localisation_strings_string_afternoon Afternoon True
random_localisation_strings_string_agent_action_assassinate Assassinate True
random_localisation_strings_string_agent_action_bribe_army Bribe Army True
random_localisation_strings_string_agent_action_bribe_settlement Bribe Settlement True
random_localisation_strings_string_agent_action_convert_character Character Conversion True
random_localisation_strings_string_agent_action_demoralise_army Demoralise Army True
random_localisation_strings_string_agent_action_establish_criminal_network Establish Criminal Network True
random_localisation_strings_string_agent_action_hunt_down Apprehend True
random_localisation_strings_string_agent_action_incite_revolt Incite Revolt True
random_localisation_strings_string_agent_action_inspire_army Inspire Army True
random_localisation_strings_string_agent_action_minister_to_settlement Minister To Settlement True
random_localisation_strings_string_agent_action_oversee_army Oversee Army True
random_localisation_strings_string_agent_action_oversee_settlement Oversee Settlement True
random_localisation_strings_string_agent_action_sabotage Sabotage True
random_localisation_strings_string_agent_action_sabotage_army Sabotage Army True
random_localisation_strings_string_agent_action_sabotage_castle_gates Sabotage Castle Gates True
random_localisation_strings_string_agent_action_scout_army Scout Army True
random_localisation_strings_string_agent_help_cannot_sabotage_damaged_castle_gates You cannot sabotage already damaged castle gates. True
random_localisation_strings_string_agent_help_cannot_sabotage_fully_damaged_building You cannot sabotage a fully damaged building. True
random_localisation_strings_string_agent_help_string_bribe_capital You cannot bribe a clan capital. True
random_localisation_strings_string_agent_help_string_bribe_daimyo You cannot bribe clan leaders. True
random_localisation_strings_string_agent_help_string_bribe_protectorate You cannot bribe your parent clan, nor any clans they are at peace with. True
random_localisation_strings_string_agent_help_string_cannot_incite_kyoto The Shogunate's grasp is too strong this close to Kyoto, its citizens will not dare rebel. True
random_localisation_strings_string_agent_help_string_coop_action You cannot perform this action on another player in a cooperative campaign. True
random_localisation_strings_string_agent_help_string_enemy_counter_agent An enemy counter agent reduces your chance of success. True
random_localisation_strings_string_agent_help_string_family_member The target is a well-protected family member and harder to assassinate. True
random_localisation_strings_string_agent_help_string_high_loyalty The target has a very high loyalty rating, making him harder to bribe. True
random_localisation_strings_string_agent_help_string_high_opposing_religion The strength of faith of the opposing religion reduces your success chance. True
random_localisation_strings_string_agent_help_string_high_security_building This building is very secure, making it harder to sabotage. True
random_localisation_strings_string_agent_help_string_incite_rebels You cannot incite revolts in rebel provinces. True
random_localisation_strings_string_agent_help_string_insufficient_funds You do not have enough money to perform this action. True
random_localisation_strings_string_agent_help_string_low_success_chance Your chances of success are too slight for your agent to perform this action. True
random_localisation_strings_string_agent_help_string_nemesis This target is naturally resistant against your agent. True
random_localisation_strings_string_agent_help_string_region_in_rebellion Rebels are already active in this province. True
random_localisation_strings_string_agents_tab Agents True
random_localisation_strings_string_all All True
random_localisation_strings_string_alliance_tooltip_allied_war Cannot ally with an enemy of your allies. True
random_localisation_strings_string_alliance_tooltip_can_ally Propose an alliance.||Allies can be asked for help in the event of war.||It is useful to be on friendly terms with a clan before requesting an alliance. True
random_localisation_strings_string_alliance_tooltip_is_protectorate Cannot ally with another clan's vassal. True
random_localisation_strings_string_alliance_tooltip_player_is_protectorate You cannot create alliances when you are another clan's vassal. True
random_localisation_strings_string_alliance_tooltip_war_allied Cannot ally with an ally of your enemies. True
random_localisation_strings_string_allied Allied True
random_localisation_strings_string_allied_forces Your Alliance True
random_localisation_strings_string_always Always True
random_localisation_strings_string_April April True
random_localisation_strings_string_army_tab Army True
random_localisation_strings_string_army_trapped_in_enemy_ZOC This force is inside an enemy zone of control and cannot move. Attacking the enemy is its only option. True
random_localisation_strings_string_art_active Left-click to study this art True
random_localisation_strings_string_art_already_researched You have already mastered this art. True
random_localisation_strings_string_art_being_researched You are currently studying this art. True
random_localisation_strings_string_art_unavailable Unavailable. You have not mastered the arts needed to study this. True
random_localisation_strings_string_at_peace At Peace True
random_localisation_strings_string_at_war At War True
random_localisation_strings_string_attrition_cold In winter, armies will suffer loses due to attrition if they are in enemy territory. True
random_localisation_strings_string_attrition_cold_immune Units in your army are immune from winter attrition. True
random_localisation_strings_string_attrition_heat This is an area of ATTRITION. Armies will suffer losses here due to the extreme heat. True
random_localisation_strings_string_attrition_heat_immune Units in your army are immune from desert attrition. True
random_localisation_strings_string_attrition_sea Ships that move here will suffer attrition True
random_localisation_strings_string_AUA_LOCKED_HEAVILY_DAMAGED Retainer required to use this unit: True
random_localisation_strings_string_audio_provider_4_0 4.0 discrete True
random_localisation_strings_string_audio_provider_5_1 5.1 discrete True
random_localisation_strings_string_audio_provider_6_1 6.1 discrete True
random_localisation_strings_string_audio_provider_7_1 7.1 discrete True
random_localisation_strings_string_audio_provider_8_1 8.1 discrete True
random_localisation_strings_string_audio_provider_directsound_3d_hardware DirectSound 3D hardware True
random_localisation_strings_string_audio_provider_dolby_surround Dolby surround True
random_localisation_strings_string_audio_provider_mono Mono True
random_localisation_strings_string_audio_provider_srs_circle_surround SRS Circle Surround True
random_localisation_strings_string_audio_provider_stereo_headphones Stereo headphones True
random_localisation_strings_string_audio_provider_stereo_speakers Stereo speakers True
random_localisation_strings_string_audio_provider_windows_default Windows default True
random_localisation_strings_string_August August True
random_localisation_strings_string_auto_resolve Auto-Resolve True
random_localisation_strings_string_auto_save_filename auto_save True
random_localisation_strings_string_auto_save_filename_legendary auto_save_legendary True
random_localisation_strings_string_battle_defeat_close_phyrric Costly Enemy Victory||The enemy has won, but it has cost them dear. Their dead litter the field!\n True
random_localisation_strings_string_battle_defeat_heroic_crushing Crushing Defeat||This is a shameful defeat! Your men died honourably but to no purpose, slaughtered by your foes! True
random_localisation_strings_string_battle_defeat_major_close Close Defeat||Ah! The enemy have defeated you, but your efforts were valiant and almost successful. True
random_localisation_strings_string_battle_defeat_major_decisive Decisive Defeat||Truly: shame and dishonour will stain this day's memory. This is a terrible defeat to suffer!\n True
random_localisation_strings_string_battle_defeat_minor_close Close Defeat||Victory has eluded your grasp. The enemy triumphs, but by little. True
random_localisation_strings_string_battle_defeat_minor_decisive Decisive Defeat||There is no doubt: defeat is your fate. Your men are scattered or dead. True
random_localisation_strings_string_battle_defeat_minor_heroic Crushing Defeat||There is nothing to take from this day but shame and dishonour. The enemy victory is remarkable. True
random_localisation_strings_string_battle_draw Draw True
random_localisation_strings_string_battle_filter_clan Clan Battles True
random_localisation_strings_string_battle_filter_friends Friends Battles True
random_localisation_strings_string_battle_filter_land Land Battles True
random_localisation_strings_string_battle_filter_naval Naval Battles True
random_localisation_strings_string_battle_status_boarding Boarding True
random_localisation_strings_string_battle_status_docking Docking True
random_localisation_strings_string_battle_status_firing Firing True
random_localisation_strings_string_battle_status_firing_at_will Firing at will True
random_localisation_strings_string_battle_status_garrisoned Garrisoned True
random_localisation_strings_string_battle_status_hidden Hidden True
random_localisation_strings_string_battle_status_idle Stationary True
random_localisation_strings_string_battle_status_in_melee In Melee True
random_localisation_strings_string_battle_status_on_fire On Fire True
random_localisation_strings_string_battle_status_running Running True
random_localisation_strings_string_battle_status_sinking Sinking True
random_localisation_strings_string_battle_status_targetting Targeting True
random_localisation_strings_string_battle_status_under_missile_attack Under missile attack True
random_localisation_strings_string_battle_status_walking Walking True
random_localisation_strings_string_battle_status_withdrawing Withdrawing True
random_localisation_strings_string_battle_time_limit %d Minutes True
random_localisation_strings_string_battle_time_remaining Time remaining: True
random_localisation_strings_string_battle_victory_close_phyrric Costly Victory||You are victorious, but at what cost? Many have paid the ultimate price for this victory.\n True
random_localisation_strings_string_battle_victory_heroic_crushing Heroic Victory||This is victory, glorious, heroic, magnificent victory! Your foes are utterly crushed!\n True
random_localisation_strings_string_battle_victory_major_close Close Victory||Almost they defeated you, but you have snatched victory! The enemy dead are testament to that!\n True
random_localisation_strings_string_battle_victory_major_decisive Decisive Victory||There can be no doubt: this is a great victory! The enemy are dead, or running for their lives!\n True
random_localisation_strings_string_battle_victory_minor_close Close Victory||The enemy is broken! Death and dishonour are theirs today, but only by a single sword stroke! True
random_localisation_strings_string_battle_victory_minor_decisive Decisive Victory|The enemy are dead, or fleeing to save their dishonourable lives! You have your victory! True
random_localisation_strings_string_battle_victory_minor_heroic Heroic Victory||The battle is done, and the heads counted! This is a notable victory! True
random_localisation_strings_string_battle_warning_returning_to_postbattle Returning to front end in: True
random_localisation_strings_string_break_alliance_tooltip_can_break_alliance Demand breaking of an alliance||You can ask that a clan breaks its alliance with another.||This is useful if they are an ally of one of your enemies.||The proposal is more likely to be accepted if they value your friendship over the other clan. True
random_localisation_strings_string_break_alliance_tooltip_no_allies There are no alliances to break. True
random_localisation_strings_string_break_trade_tooltip_can_embargo Demand a trade embargo against another clan.||You can ask a clan to join you in a trade embargo against another clan.||This is a good way of depriving an enemy of essential funds. True
random_localisation_strings_string_break_trade_tooltip_no_unembargoed_factions No unembargoed clans left True
random_localisation_strings_string_broadside_fire_left Fire broadside left True
random_localisation_strings_string_broadside_fire_right Fire broadside right True
random_localisation_strings_string_broadside_num_reloaded Guns reloaded : True
random_localisation_strings_string_building_under_construction_damaged This unfinished building is damaged and all construction on it has halted. Select it and click the 'Repair' button to fix it and continue the construction, or demolish it using the 'Demolish' button. True
random_localisation_strings_string_building_under_construction_damaged_cancel_repair Cancelling the repair of this unfinished building will leave it in a damaged state. Construction on it will not start again until it has been repaired. True
random_localisation_strings_string_building_under_construction_damaged_demolish Click here to demolish the unfinished building, which will happen instantly. True
random_localisation_strings_string_building_under_construction_damaged_repair Click here to repair the unfinished building so that construction on it can continue. True
random_localisation_strings_string_button_advice_tooltip Click for advice on this panel True
random_localisation_strings_string_button_cancel_slot_instruction_active Click this button to cancel any action on the currently selected item. True
random_localisation_strings_string_button_cancel_slot_instruction_inactive You must select an item before using this button. True
random_localisation_strings_string_c_tooltip_protectorate Vassal True
random_localisation_strings_string_Campaign_button_end_turn_autumn Autumn True
random_localisation_strings_string_Campaign_button_end_turn_spring Spring True
random_localisation_strings_string_Campaign_button_end_turn_summer Summer True
random_localisation_strings_string_Campaign_button_end_turn_winter Winter True
random_localisation_strings_string_campaign_difficulty_slider_legendary Manual saves not allowed in campaign. In battle, orders cannot be issued when paused. True
random_localisation_strings_string_campaign_filter_friends Friend's Campaigns True
random_localisation_strings_string_campaign_ministers_effectiveness_effect %+n to management level of ministers True
random_localisation_strings_string_campaign_type_co_op Co-operative True
random_localisation_strings_string_campaign_type_co_op_long Co-operative Long True
random_localisation_strings_string_campaign_type_co_op_short Co-operative Short True
random_localisation_strings_string_campaign_type_long Long Campaign True
random_localisation_strings_string_campaign_type_one_vs_one Head to Head True
random_localisation_strings_string_campaign_type_prestige Prestige Victory True
random_localisation_strings_string_campaign_type_short Short Campaign True
random_localisation_strings_string_campaign_type_world_domination Domination Campaign True
random_localisation_strings_string_cancel_construction_confirmation This building is in the process of being constructed, are you sure you wish to demolish it? True
random_localisation_strings_string_cancel_demolish_building This building will be dismantled once your turn has ended. Left-click to cancel demolish order. True
random_localisation_strings_string_cancel_recruitment_confirmation This unit is in the process of being recruited, are you sure you wish to cancel recruiting it? True
random_localisation_strings_string_cancel_repair_building This building will be repaired once your turn has ended. Left-click to cancel repair order. True
random_localisation_strings_string_Cancelled Cancelled True
random_localisation_strings_string_Cannot_build_fort You are unable to build a fort.||Building a fort requires a general and you must be within your own province.||You also need the sufficient funds and enough open ground to build upon.||If you have a general and are within one of your own provinces, you need to either raise enough funds or choose a clearer area to build upon. True
random_localisation_strings_string_cannot_build_insufficient_funds You have insufficient funds to order this construction. True
random_localisation_strings_string_cannot_enter_enemy_zoc You cannot enter an enemy force’s zone of control except to make an attack. True
random_localisation_strings_string_cannot_recruit_general_already_full You cannot recruit a general at this time.||You have the maximum number of units in this army already.||To recruit a general you will need to disband one of your units. True
random_localisation_strings_string_cannot_recruit_insufficient_funds You have insufficient funds to recruit this unit. True
random_localisation_strings_string_Cannot_reinforce_artillery Siege artillery cannot enter the battle as part of reinforcements True
random_localisation_strings_string_cap_option_0 No unit caps True
random_localisation_strings_string_cap_option_1 All unit caps True
random_localisation_strings_string_cap_option_2 Artillery only capped True
random_localisation_strings_string_cap_option_3 Cavalry only capped True
random_localisation_strings_string_cap_option_4 Artillery and cavalry capped True
random_localisation_strings_string_cap_option_5 Special ships capped True
random_localisation_strings_string_capital Clan Capital True
random_localisation_strings_string_CapturePoint Capture Point Battle True
random_localisation_strings_string_CARD_STAT_BEST_1V1_LADDER_PLACEMENT_NAVAL Best ladder placement 1v1 naval True
random_localisation_strings_string_CARD_STAT_BEST_1V1_SKILL_NAVAL Best all time skill rating 1v1 naval True
random_localisation_strings_string_CARD_STAT_BEST_2V2_LADDER_PLACEMENT_NAVAL Best ladder placement 2v2 naval True
random_localisation_strings_string_CARD_STAT_BEST_2V2_SKILL_NAVAL Best all time skill rating 2v2 naval True
random_localisation_strings_string_CARD_STAT_BEST_3V3_LADDER_PLACEMENT_NAVAL Best ladder placement 3v3 naval True
random_localisation_strings_string_CARD_STAT_BEST_3V3_SKILL_NAVAL Best all time skill rating 3v3 naval True
random_localisation_strings_string_CARD_STAT_BEST_4V4_LADDER_PLACEMENT_NAVAL Best ladder placement 4v4 naval True
random_localisation_strings_string_CARD_STAT_BEST_4V4_SKILL_NAVAL Best all time skill rating 4v4 naval True
random_localisation_strings_string_cards_only Cards Only True
random_localisation_strings_string_Change_Reinforcement_Position Drag and drop unit cards to change their position in the reinforcement queue. True
random_localisation_strings_string_character_experience_progress_bar Experience gained at this level: True
random_localisation_strings_string_character_panel_loyalty_honour_negative Negative Factors True
random_localisation_strings_string_character_panel_loyalty_honour_positive Positive Factors True
random_localisation_strings_string_character_situation_conversion Province Conversion True
random_localisation_strings_string_character_situation_conversion_buddhist Province Conversion True
random_localisation_strings_string_character_situation_conversion_catholic Province Conversion True
random_localisation_strings_string_character_situation_cunning_bribe Bribery True
random_localisation_strings_string_character_situation_cunning_counterspy Counterspying True
random_localisation_strings_string_character_situation_cunning_hunt_down Apprehension True
random_localisation_strings_string_character_situation_cunning_oversee_army Overseeing Army True
random_localisation_strings_string_character_situation_cunning_oversee_town Overseeing Settlement True
random_localisation_strings_string_character_situation_land_ambush Ambushes True
random_localisation_strings_string_character_situation_land_amphibious_attack Coastal Assaults True
random_localisation_strings_string_character_situation_land_attack Field Attacks True
random_localisation_strings_string_character_situation_land_defence Field Defence True
random_localisation_strings_string_character_situation_land_siege_attack Siege Attacks True
random_localisation_strings_string_character_situation_land_siege_defence Siege Defence True
random_localisation_strings_string_character_situation_sea_attack Naval Attacks True
random_localisation_strings_string_character_situation_sea_defence Naval Defence True
random_localisation_strings_string_character_situation_subterfuge_assassination Assassinations True
random_localisation_strings_string_character_situation_subterfuge_field_scout Scouting True
random_localisation_strings_string_character_situation_subterfuge_sabotage_army Army Sabotage True
random_localisation_strings_string_character_situation_subterfuge_sabotage_building Building Sabotage True
random_localisation_strings_string_character_situation_subterfuge_spy_network Spy Networks True
random_localisation_strings_string_character_situation_subterfuge_spying Spying True
random_localisation_strings_string_character_situation_zeal_convert_character Character Conversion True
random_localisation_strings_string_character_situation_zeal_demoralise_army Demoralising Armies True
random_localisation_strings_string_character_situation_zeal_incite_unrest Inciting Unrest True
random_localisation_strings_string_character_situation_zeal_inspire_army Inspiring Armies True
random_localisation_strings_string_character_situation_zeal_inspire_town Inspiring Castle Towns True
random_localisation_strings_string_chat_channel_clan Clan Channel True
random_localisation_strings_string_chat_channel_game Game Channel True
random_localisation_strings_string_chat_channel_new Ronin True
random_localisation_strings_string_chat_channel_prev_game Previous Game Channel True
random_localisation_strings_string_chat_channel_public Public Channel True
random_localisation_strings_string_chat_channel_room Room Channel True
random_localisation_strings_string_chat_prefix_all [to all] True
random_localisation_strings_string_chat_prefix_clan [to clan] True
random_localisation_strings_string_chat_prefix_room [to room] True
random_localisation_strings_string_chat_prefix_team [to team] True
random_localisation_strings_string_Children Children: True
random_localisation_strings_string_clan_demotion Your clan has been relegated. True
random_localisation_strings_string_clan_members Clan Members True
random_localisation_strings_string_clan_points clan points True
random_localisation_strings_string_clan_promotion Your clan has been promoted. True
random_localisation_strings_string_clan_season_end Season Ended. True
random_localisation_strings_string_ClanManagement_tooltip_heir_general_text Make heir. The daimyo’s heir will assume leadership of the clan when his father passes away. True
random_localisation_strings_string_ClanManagement_tooltip_heir_general_with_office This family general currently holds a commission. He must relinquish his office if he is to become heir. True
random_localisation_strings_string_ClanManagement_tooltip_heir_incoming_general Declaring an adult son as your heir will increase his loyalty. True
random_localisation_strings_string_ClanManagement_tooltip_heir_not_of_age_incoming Declaring an underage son as your heir will have no effect on his loyalty when he comes of age. True
random_localisation_strings_string_ClanManagement_tooltip_heir_not_of_age_outgoing Disinheriting an underage heir will have no effect on his loyalty when he comes of age. True
random_localisation_strings_string_ClanManagement_tooltip_heir_outgoing_general Disinheriting your adult heir will decrease his loyalty. True
random_localisation_strings_string_ClanManagement_tooltip_heir_selected The selected character has already been declared as the daimyo's heir. True
random_localisation_strings_string_ClanManagement_tooltip_marry_selected Left-click on this character in order to marry them to the selected clan member. True
random_localisation_strings_string_ClanManagement_tooltip_office_empty This commission is currently unassigned. Press this button to assign it to the selected general.||Assigning a commission to a general will increase his loyalty. True
random_localisation_strings_string_ClanManagement_tooltip_office_incoming_effects A general’s rank defines his ability in office. The selected general will have the following effects: True
random_localisation_strings_string_ClanManagement_tooltip_office_is_heir You may not assign a commission to the heir. If you wish to assign this commission to the selected character, he must first be disinherited by nominating another of the daimyo's sons as the heir. True
random_localisation_strings_string_ClanManagement_tooltip_office_outgoing_effects The outgoing general has the following effects: True
random_localisation_strings_string_ClanManagement_tooltip_office_replace This commission is currently assigned to another general. Assigning it to the selected general will remove the current commissioner from his office.||Assigning a commission to a general will increase his loyalty.||Removing a general from office will decrease his loyalty. True
random_localisation_strings_string_ClanManagement_tooltip_office_selected The selected character has already been assigned this commission. True
random_localisation_strings_string_ClanManagement_tooltip_office_swap This commission is currently assigned to another general. Assigning it to the selected general will have them swap offices.||Swapping commissions between generals has no impact on their loyalty. True
random_localisation_strings_string_ClanManagement_UnitCard_Child The daimyo's infant child. True
random_localisation_strings_string_ClanManagement_UnitCard_Daimyo Your daimyo. Left-click to see his character summary, right-click to see his character details.||Your daimyo is the head of the clan and will require a worthy son to follow in his footsteps. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoBrother The daimyo's brother; a general. Left-click to see his character summary, right-click to see his character details.||To assign a general a commission, select him and press one of the 'commission' buttons in the panel below.||Examine each general's details to choose the most suitable candidate. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoBrotherYoung The daimyo's young brother. Left-click to see his character summary.||Once the daimyo's brother comes of age, he will become a general. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoDaughter The daimyo's daughter. Left-click to see her character summary.||An unwed daughter can be married to one of your generals; select her and press the 'marry' button on the panel below. An eligible partner may then be chosen.||An unwed daughter may also be married into other clans to increase diplomatic relations through the Diplomacy panel. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoDaughterMarried The daimyo's daughter. Left-click to see her character summary. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoDaughterYoung The daimyo's young daughter. Left-click to see her character summary.||Once the daimyo's daughter comes of age, she may be married to one of your generals to increase his loyalty or may marry into another clan to strengthen diplomatic relations. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoSon The daimyo's young son. Left-click to see his character summary.||Once the daimyo's son is ready to assume his adult responsibilities, he will become a general.||To appoint a son as the clan heir, select him and press the 'heir' button on the panel below.||Examine each son's details to choose the most suitable candidate. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoSonInLaw The daimyo's son in law; a general. Left-click to see his character summary, right-click to see his character details.||To appoint a son as the clan heir, select him and press the 'heir' button on the panel below.||To assign a general a commission, select him and press one of the 'commission' buttons on the panel below.||Examine each general's details to choose the most suitable candidate. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoWidow The daimyo's widow. Left-click to see her character summary.||Depending on her traits, the daimyo's wife may have an effect upon the daimyo or the clan. True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoWife The daimyo's wife. Left-click to see her character summary.||Depending on her traits, the daimyo's wife may have an effect upon the daimyo or the clan. True
random_localisation_strings_string_ClanManagement_UnitCard_EligibleDaughterNeeded A marriage requires an eligible daughter. True
random_localisation_strings_string_ClanManagement_UnitCard_General A general in the daimyo's service. Left-click to see his character summary, right-click to see his character details.||To assign a general a commission, select him and press one of the 'commission' buttons on the panel below.||A general may also marry the daimyo's unwed daughter; select him and press the 'marry' button on the panel below. An eligible partner may then be chosen. True
random_localisation_strings_string_ClanManagement_UnitCard_OfAge The daimyo's son; a general. Left-click to see his character summary, right-click to see his character details.||To appoint a son as the clan heir, select him and press the 'heir' button on the panel below.||To assign a general a commission, select him and press one of the 'commission' buttons on the panel below.||Examine each general's details to choose the most suitable candidate. True
random_localisation_strings_string_ClanManagement_UnitCard_Their_Hostage This family member is a hostage of the _ clan as part of your _ with them.||If you break the deal, they will be killed.||If you keep to it, they will be returned in _ years. True
random_localisation_strings_string_class_lower Lower Classes True
random_localisation_strings_string_class_middle Middle Classes True
random_localisation_strings_string_class_upper The Nobility True
random_localisation_strings_string_Classic Land Battle True
random_localisation_strings_string_click_to_mark_current_selection_for_dismantling Click to mark current selection for dismantling True
random_localisation_strings_string_commerce_raiding Trade route raiding: True
random_localisation_strings_string_Completed Completed True
random_localisation_strings_string_confirm_delete_msg This will delete all selected files. Continue? True
random_localisation_strings_string_confirm_delete_title Confirm Delete True
random_localisation_strings_string_Construction_site Construction Site True
random_localisation_strings_string_construction_tab Construction True
random_localisation_strings_string_conversion_factor_buildings_buddhist Buddhist buildings True
random_localisation_strings_string_conversion_factor_buildings_christian Christian buildings True
random_localisation_strings_string_conversion_factor_buildings_ikko Ikko buildings True
random_localisation_strings_string_conversion_factor_characters_buddhist Buddhist monk present True
random_localisation_strings_string_conversion_factor_characters_christian Christian missionary present True
random_localisation_strings_string_conversion_factor_characters_ikko Ikko monk present True
random_localisation_strings_string_conversion_factor_events_buddhist Recent events True
random_localisation_strings_string_conversion_factor_events_christian Recent events True
random_localisation_strings_string_conversion_factor_events_ikko Recent events True
random_localisation_strings_string_conversion_factor_osmosis_buddhist Buddhist influence from neighbouring provinces True
random_localisation_strings_string_conversion_factor_osmosis_christian Christian influence from neighbouring provinces True
random_localisation_strings_string_conversion_factor_osmosis_ikko Ikko influence from neighbouring provinces True
random_localisation_strings_string_conversion_factor_state_religion_buddhist Buddhist-owned province True
random_localisation_strings_string_conversion_factor_state_religion_christian Christian-owned province True
random_localisation_strings_string_conversion_factor_state_religion_ikko Ikko-owned province True
random_localisation_strings_string_copy_protection_message You have loaded a game saved without an authentic copy of Total War: Shogun 2 installed. Consequently, the game may become unstable. To purchase a copy please visit http://store.steampowered.com/app/34330/. True
random_localisation_strings_string_cost Cost: True
random_localisation_strings_string_cpu_player CPU %d True
random_localisation_strings_string_damaged_building Damaged Building||While a building is damaged, any effect or economic bonuses gained from it will be reduced.||You can leave it to repair slowly at no extra cost, or you can spend money to repair it within one turn using the 'Repair' button to the left. True
random_localisation_strings_string_day Day True
random_localisation_strings_string_December December True
random_localisation_strings_string_declare_war_tooltip_can_declare_war Declaring war will end any agreements with this clan.||It can sometimes lose you deals with other clans as well, as they pick sides. True
random_localisation_strings_string_declare_war_tooltip_player_is_mp_co_op_ally You cannot declare against your multiplayer cooperative ally. True
random_localisation_strings_string_declare_war_tooltip_player_is_protectorate You are a vassal clan and can only declare war against enemies of your overlord, or against your overlord clan itself. True
random_localisation_strings_string_defeat Defeat True
random_localisation_strings_string_description Description True
random_localisation_strings_string_destroy_transported_message Destroying these units will result in the loss of any force or characters they are currently transporting. True
random_localisation_strings_string_destroy_transported_title Unit Disbandment True
random_localisation_strings_string_difficulty_level_1 Easy True
random_localisation_strings_string_difficulty_level_2 Normal True
random_localisation_strings_string_difficulty_level_3 Hard True
random_localisation_strings_string_difficulty_level_4 Very Hard True
random_localisation_strings_string_difficulty_level_5 Legendary True
random_localisation_strings_string_diplomacy_button_cannot_hostage Only children can be used as hostages and hostages can only be offered or demanded as part of a proposal, not as a proposal in itself. True
random_localisation_strings_string_diplomacy_button_cannot_military_access_war You cannot request or offer military access to a clan you are at war with. True
random_localisation_strings_string_diplomacy_button_cannot_request_join_war_warring_a You cannot do this while you are at war with this clan's allies. True
random_localisation_strings_string_diplomacy_button_cannot_request_join_war_when_at_w You cannot do this while you are at war with this clan. True
random_localisation_strings_string_diplomacy_button_cannot_trade_embargo There are no trade routes to declare an embargo against. True
random_localisation_strings_string_diplomacy_button_cannot_wed Both clans need eligible family members before any marriage proposals can take place. True
random_localisation_strings_string_diplomacy_button_must_be_at_peace_to_marriage You must be at peace with a clan to propose a marriage arrangement. True
random_localisation_strings_string_diplomacy_button_must_be_at_peace_to_protect You must be at peace with a clan in order to make them your vassal.||You can request peace with a clan and make them your vassal as part of one agreement. True
random_localisation_strings_string_diplomacy_button_need_access_to_cancel_access There is no military access to cancel. True
random_localisation_strings_string_diplomacy_button_need_alliance_to_request_alliance There is no alliance to cancel. True
random_localisation_strings_string_diplomacy_button_need_peace_to_ally You cannot make an ally of a clan you are at war with. True
random_localisation_strings_string_diplomacy_button_need_peace_to_request_war You are already at war with this clan. True
random_localisation_strings_string_diplomacy_button_need_peace_to_trade You cannot trade with an clan you are at war with. True
random_localisation_strings_string_diplomacy_button_need_peace_with_other_allies_to_a You cannot ally with this clan, as you are already at war with one of their allies. True
random_localisation_strings_string_diplomacy_button_need_war_to_request_peace You are not at war with this clan. True
random_localisation_strings_string_diplomacy_button_no_trade_agreement_to_cancel There is no trade agreement to cancel. True
random_localisation_strings_string_diplomacy_button_no_trade_to_demand_they_break The other clan has no trade agreement to break. True
random_localisation_strings_string_diplomacy_button_other_clan_no_alliances_to_break The other clan has no alliances to break. True
random_localisation_strings_string_diplomacy_header_other_clans Other Clans True
random_localisation_strings_string_diplomacy_header_player_clan %S Clan True
random_localisation_strings_string_diplomacy_undiscovered_clan_mon Undiscovered clan: %S True
random_localisation_strings_string_early Early True
random_localisation_strings_string_easy Easy True
random_localisation_strings_string_Economics_Bar Economics True
random_localisation_strings_string_effect_bundle_from_event Event: True
random_localisation_strings_string_effect_bundle_target_global Clan-wide. True
random_localisation_strings_string_effect_bundle_target_local Province: True
random_localisation_strings_string_effect_bundle_time Seasons Remaining True
random_localisation_strings_string_effect_bundle_tooltip Current effects||Successfully completing missions and facing certain game events will trigger short-term effects upon your clan or provinces. True
random_localisation_strings_string_encourage_fleet Encourage||Some command ships can encourage other vessels within their area of influence, increasing their melee attack, reload skill and accuracy.||Once this ability has been activated, you will have to wait a while before using it again. True
random_localisation_strings_string_enemy Enemy True
random_localisation_strings_string_enemy_forces Enemy Alliance True
random_localisation_strings_string_Enlightenment_Bar Enlightenment True
random_localisation_strings_string_enter_contested_region_warning There is a revolution in your home province. If you move troops in, be aware that some of them may join the rebels.\n\nContinue? True
random_localisation_strings_string_error_chat_room_connection_failure Chat Error||Failed to connect to chat room. True
random_localisation_strings_string_error_chat_room_failed Chat Error||Failed to create chat room. True
random_localisation_strings_string_error_chat_room_invalid Chat Error||Invalid chat room. True
random_localisation_strings_string_error_clan_search Clan Search||Clan search returned no results. True
random_localisation_strings_string_error_leaderboard_search Leaderboard Search||Leaderboard search returned no result True
random_localisation_strings_string_error_veterans_full Veteran Slots Full||You have filled all your available veteran slots. True
random_localisation_strings_string_evening Evening True
random_localisation_strings_string_event_log_battle_defeat_close_phyrric Valiant Defeat True
random_localisation_strings_string_event_log_battle_defeat_heroic_crushing Crushing Defeat True
random_localisation_strings_string_event_log_battle_defeat_major_decisive Decisive Defeat True
random_localisation_strings_string_event_log_battle_defeat_minor_close Close Defeat True
random_localisation_strings_string_event_log_battle_victory_close_phyrric Pyrrhic Victory True
random_localisation_strings_string_event_log_battle_victory_heroic_crushing Heroic Victory True
random_localisation_strings_string_event_log_battle_victory_major_decisive Decisive Victory True
random_localisation_strings_string_event_log_battle_victory_minor_close Close Victory True
random_localisation_strings_string_event_log_rebellion_buddhist Buddhist Revolt True
random_localisation_strings_string_event_log_rebellion_christian Christian Revolt True
random_localisation_strings_string_event_log_rebellion_ikko Ikko Revolt True
random_localisation_strings_string_event_log_rebellion_peasant Peasant Rebellion True
random_localisation_strings_string_event_log_rebellion_samurai Clan Uprising True
random_localisation_strings_string_exceeds_all_budgets Exceeds all budgets True
random_localisation_strings_string_exit_theatre_tooltip Exit theatre here True
random_localisation_strings_string_expert Expert True
random_localisation_strings_string_faction_not_allowed The clan in this setup isn't allowed in this type of battle True
random_localisation_strings_string_factors_governing_relationship Factors governing relationship with %S: True
random_localisation_strings_string_Failed Failed True
random_localisation_strings_string_famous_battle_battle_of Battle of: True
random_localisation_strings_string_famous_battle_defeated_by Defeated by: True
random_localisation_strings_string_famous_battle_victory_over Victory over: True
random_localisation_strings_string_farm Farm True
random_localisation_strings_string_fatigue_active Active True
random_localisation_strings_string_fatigue_exhausted Exhausted True
random_localisation_strings_string_fatigue_fresh Fresh True
random_localisation_strings_string_fatigue_tired Tired True
random_localisation_strings_string_fatigue_very_tired Very Tired True
random_localisation_strings_string_fatigue_winded Winded True
random_localisation_strings_string_fe_recruitment_card_tooltip_cap_reached_land You are unable to add anymore units of this type as you have reached the limit of %d per army True
random_localisation_strings_string_fe_recruitment_card_tooltip_cap_reached_sea You are unable to add anymore units of this type as you have reached the limit of %d per navy True
random_localisation_strings_string_fe_recruitment_card_tooltip_category_clamp_reached You cannot add this unit as only one siege engine can be used at a time. True
random_localisation_strings_string_fe_recruitment_card_tooltip_command_clash_land You cannot add this unit as you already have a general in your army True
random_localisation_strings_string_fe_recruitment_card_tooltip_command_clash_sea You cannot add this unit as you already have an admiral in your navy True
random_localisation_strings_string_fe_recruitment_card_tooltip_land Left-click to select.\nRight-click for information.\nDouble left-click or drag to army to add. True
random_localisation_strings_string_fe_recruitment_card_tooltip_naval Left-click to select.\nRight-click for information.\nDouble left-click or drag to navy to add. True
random_localisation_strings_string_fe_recruitment_card_tooltip_not_unlocked You cannot add this unit as it hasn't been unlocked yet.\nKeep winning battles to unlock more units. True
random_localisation_strings_string_fe_recruitment_card_tooltip_required_ancillary Retainer required to use this unit: True
random_localisation_strings_string_fe_recruitment_card_tooltip_veteran_used This veteran unit already exists in your army True
random_localisation_strings_string_fe_unit_card_tooltip_cap_land Units of this type are capped to %d per army. True
random_localisation_strings_string_fe_unit_card_tooltip_cap_naval Units of this type are capped to %d per navy. True
random_localisation_strings_string_fe_unit_card_tooltip_land Left-click to select. \nRight-click to remove.\nDouble left-click to duplicate unit.||Cards can be dragged to a new location to reorder them within the army. True
random_localisation_strings_string_fe_unit_card_tooltip_minimal_land Left-click to select. \nRight-click for information.||Cards can be dragged to a new location to reorder them within the army. True
random_localisation_strings_string_fe_unit_card_tooltip_minimal_naval Left-click to select. \nRight-click for information.||Cards can be dragged to a new location to reorder them within the navy. True
random_localisation_strings_string_fe_unit_card_tooltip_navy Left-click to select. \nRight-click to remove.\nDouble left-click to duplicate unit.||Cards can be dragged to a new location to reorder them within the navy. True
random_localisation_strings_string_fe_unit_card_tooltip_no_dupe_land Left-click to select. \nRight-click to remove.||Cards can be dragged to a new location to reorder them within the army. True
random_localisation_strings_string_fe_unit_card_tooltip_no_dupe_naval Left-click to select. \nRight-click to remove.||Cards can be dragged to a new location to reorder them within the navy. True
random_localisation_strings_string_Feature_unavailable Unavailable in this campaign True
random_localisation_strings_string_February February True
random_localisation_strings_string_file_io_error_not_found File not found. Invalid filename specified. True
random_localisation_strings_string_file_load_failed File Load Failed True
random_localisation_strings_string_finance_header_agent_actions Agent Actions True
random_localisation_strings_string_finance_header_civic Civic True
random_localisation_strings_string_finance_header_commerce_raiding Commerce Raiding True
random_localisation_strings_string_finance_header_construction Construction True
random_localisation_strings_string_finance_header_diplomacy Diplomacy True
random_localisation_strings_string_finance_header_expenses Expenses True
random_localisation_strings_string_finance_header_fleet_upkeep Fleet Upkeep True
random_localisation_strings_string_finance_header_income Income True
random_localisation_strings_string_finance_header_liege_lord Liege Lord True
random_localisation_strings_string_finance_header_looting Looting True
random_localisation_strings_string_finance_header_military Military True
random_localisation_strings_string_finance_header_mines Mines True
random_localisation_strings_string_finance_header_other Other True
random_localisation_strings_string_finance_header_recruitment Recruitment True
random_localisation_strings_string_finance_header_taxes Taxes True
random_localisation_strings_string_finance_header_total_expenses Total Expenses True
random_localisation_strings_string_finance_header_total_income Total Income True
random_localisation_strings_string_finance_header_total_upkeep Total Upkeep True
random_localisation_strings_string_finance_header_trade Trade True
random_localisation_strings_string_finance_header_tribute Tribute True
random_localisation_strings_string_finance_header_unit_upkeep Unit Upkeep True
random_localisation_strings_string_finance_header_upkeep Upkeep True
random_localisation_strings_string_finance_header_vassals Vassals True
random_localisation_strings_string_finances_background_income Clan Estates True
random_localisation_strings_string_finances_commerce_raiding_income From trade route raiding True
random_localisation_strings_string_finances_other_income Income from other sources. True
random_localisation_strings_string_finances_protectorate_income Total from vassals True
random_localisation_strings_string_finances_protectorate_income_breakdown_faction %S True
random_localisation_strings_string_finances_protectorate_income_breakdown_other Other clans True
random_localisation_strings_string_finances_tribute_expenditure To others True
random_localisation_strings_string_finances_tribute_expenditure_breakdown_faction %S (turns remaining %d) True
random_localisation_strings_string_finances_tribute_expenditure_breakdown_other To other clans True
random_localisation_strings_string_finances_tribute_income Regular payments from other clans True
random_localisation_strings_string_finances_tribute_income_breakdown_faction %S (turns remaining %d) True
random_localisation_strings_string_finances_tribute_income_breakdown_other From others True
random_localisation_strings_string_Fixed_Artillery_Cannot_Reinforce Fixed artillery units are stationary and therefore cannot be used as reinforcements. True
random_localisation_strings_string_fleet_status_transit1 In transit True
random_localisation_strings_string_fleet_status_transit2 En route to: True
random_localisation_strings_string_formatted_memory %d Mb. True
random_localisation_strings_string_formatted_minutes_plural %d Minutes True
random_localisation_strings_string_fort_gates_opened_attacking My lord, our ninja have sabotaged the gates! True
random_localisation_strings_string_fort_gates_opened_defending My lord, the castle gates have been sabotaged by enemy ninja! True
random_localisation_strings_string_fortification Fortification True
random_localisation_strings_string_friends Friends True
random_localisation_strings_string_front_end_unit_size_with_fleet_tooltip Scales the number of men in each unit in land battles, and the maximum number of ships allowed in a fleet. Reducing this may improve game performance in battles considerably. True
random_localisation_strings_string_function_building_upgrade_hud Left-click to order upgrade, right-click for further information. True
random_localisation_strings_string_function_construction_hud Left-click to select, right-click for further information. True
random_localisation_strings_string_gatehouse Gatehouse True
random_localisation_strings_string_gfx_aa_16x16 16x True
random_localisation_strings_string_gfx_aa_2x2 2x True
random_localisation_strings_string_gfx_aa_4x4 4x True
random_localisation_strings_string_gfx_aa_8x8 8x True
random_localisation_strings_string_gfx_filtering_ani16x Anisotropic 16x True
random_localisation_strings_string_gfx_filtering_ani2x Anisotropic 2x True
random_localisation_strings_string_gfx_filtering_ani4x Anisotropic 4x True
random_localisation_strings_string_gfx_filtering_ani8x Anisotropic 8x True
random_localisation_strings_string_gfx_filtering_bi Bilinear True
random_localisation_strings_string_gfx_filtering_tri Trilinear True
random_localisation_strings_string_gfx_high High True
random_localisation_strings_string_gfx_low Low True
random_localisation_strings_string_gfx_med Medium True
random_localisation_strings_string_gfx_off Off True
random_localisation_strings_string_gfx_on On True
random_localisation_strings_string_gfx_shader_2 Shader Model 2 True
random_localisation_strings_string_gfx_shader_3 Shader Model 3 (Low) True
random_localisation_strings_string_gfx_shader_3_hi Shader Model 3 (High) True
random_localisation_strings_string_gfx_shader_4 Shader Model 4 True
random_localisation_strings_string_gfx_shader_4_1 Shader Model 4.1 True
random_localisation_strings_string_gfx_shader_5 Shader Model 5 True
random_localisation_strings_string_gfx_v_high Very High True
random_localisation_strings_string_guerrilla_cant_deploy Cannot deploy here. Units with kisho training cannot be placed too close to an enemy deployment zone or key buildings they don't own. True
random_localisation_strings_string_gunners Gunners True
random_localisation_strings_string_happy Happy True
random_localisation_strings_string_hard Hard True
random_localisation_strings_string_heir Heir True
random_localisation_strings_string_high High True
random_localisation_strings_string_Historic Historic Battle True
random_localisation_strings_string_hosting_error Hosting Error True
random_localisation_strings_string_hudbutton_studying_name Studying: True
random_localisation_strings_string_hudbutton_studying_turns_until_completion Turns until completion: True
random_localisation_strings_string_incompatible_version Host's game version differs from yours, you will not be able to join this game True
random_localisation_strings_string_indestructible Indestructible True
random_localisation_strings_string_infrastructure_tab Infrastructure True
random_localisation_strings_string_instruction_inspire_ability Left-click on a unit to inspire them, right-click to cancel this ability. True
random_localisation_strings_string_instruction_regroup_ability Right-click on a position to set a regroup marker, click on the button cancel this ability. True
random_localisation_strings_string_invalid_army_setup_alliance A player has an invalid army setup True
random_localisation_strings_string_invalid_army_setup_local Your army setup is invalid. True
random_localisation_strings_string_invalid_replay_file Failed to load battle replay. Invalid file specified. True
random_localisation_strings_string_invalid_units Invalid unit type found in setup True
random_localisation_strings_string_invalid_veteran_casualties This veteran unit is too depleted to take part in the next battle. True
random_localisation_strings_string_January January True
random_localisation_strings_string_join_war_tooltip_can_join_war Ask or offer to join a war.||If you are the attacking clan, they can turn you down without breaking the alliance between you. True
random_localisation_strings_string_join_war_tooltip_no_joinable_wars No wars to join True
random_localisation_strings_string_join_war_tooltip_not_allied Alliance required to join wars.||To propose an alliance with this clan, click the request alliance button. True
random_localisation_strings_string_July July True
random_localisation_strings_string_June June True
random_localisation_strings_string_kyoto_seat_of_shogunate Kyoto is the seat of the Shogunate True
random_localisation_strings_string_land_combatant_even Combat even True
random_localisation_strings_string_land_combatant_losing Unit losing True
random_localisation_strings_string_land_combatant_losing_big Unit losing decisively True
random_localisation_strings_string_land_combatant_losing_slightly Unit losing slightly True
random_localisation_strings_string_land_combatant_winning Unit winning True
random_localisation_strings_string_land_combatant_winning_big Unit winning decisively True
random_localisation_strings_string_land_combatant_winning_slightly Unit winning slightly True
random_localisation_strings_string_land_not_in_combat Not in combat True
random_localisation_strings_string_large Large True
random_localisation_strings_string_late Late True
random_localisation_strings_string_lclick_steal_tech Left-click to attempt to steal this technology True
random_localisation_strings_string_leaderboard_no_entries_returned No entries found. True
random_localisation_strings_string_leaderboard_no_response_from_server No response from the clan server. True
random_localisation_strings_string_left_click_return_list Left-click to return to the buildings list. True
random_localisation_strings_string_left_click_view_tree Left-click to view this building tree. True
random_localisation_strings_string_level_level_level_level Level True
random_localisation_strings_string_limited_unit_type The amount of these items you can own is limited. You currently have %d of %d. True
random_localisation_strings_string_lists_tooltip Double left-click to move to; right-click for further information True
random_localisation_strings_string_lists_tooltip2 Left-click to move to; right-click for further information True
random_localisation_strings_string_load_campaign Load Campaign Game True
random_localisation_strings_string_load_fail Failed to load save game True
random_localisation_strings_string_load_success Load succeeded True
random_localisation_strings_string_low Low True
random_localisation_strings_string_manoeuverability_high High True
random_localisation_strings_string_manoeuverability_low Low True
random_localisation_strings_string_manoeuverability_medium Medium True
random_localisation_strings_string_March March True
random_localisation_strings_string_marines Marines True
random_localisation_strings_string_marked_for_dismantling Marked for dismantling True
random_localisation_strings_string_Married Married. True
random_localisation_strings_string_maximum_permitted_amount_of_this_unit_type_reached Maximum permitted amount of this unit type reached True
random_localisation_strings_string_May May True
random_localisation_strings_string_medium Medium True
random_localisation_strings_string_megabytes_formatted %d Mb. True
random_localisation_strings_string_midday Midday True
random_localisation_strings_string_Middle Middle True
random_localisation_strings_string_Military_Bar Military True
random_localisation_strings_string_million_abbreviated m True
random_localisation_strings_string_mission_description Description: True
random_localisation_strings_string_mission_issued_blockade_port Blockade Port: True
random_localisation_strings_string_mission_issued_build_building Construct Building: True
random_localisation_strings_string_mission_issued_capture_city Capture City: True
random_localisation_strings_string_mission_issued_end_rebellion Crush Rebellion: True
random_localisation_strings_string_mission_issued_form_alliance Form an Alliance: True
random_localisation_strings_string_mission_issued_infiltrate Infiltrate Castle Town: True
random_localisation_strings_string_mission_issued_make_peace Make Peace: True
random_localisation_strings_string_mission_issued_public_order Restore Public Order: True
random_localisation_strings_string_mission_issued_recruit_unit Recruit Unit: True
random_localisation_strings_string_mission_issued_research_technology Research Technology: True
random_localisation_strings_string_mission_issued_trade_agreement Establish Trade: True
random_localisation_strings_string_mission_issuer Issued by: True
random_localisation_strings_string_mission_objectives Objective: True
random_localisation_strings_string_mission_penalty Penalty: True
random_localisation_strings_string_mission_reward Reward: True
random_localisation_strings_string_mission_reward_enable_unit Enables the recruitment of: True
random_localisation_strings_string_mission_reward_grant_unit Grants a unit of: True
random_localisation_strings_string_mission_reward_land_experience Experience for all land units True
random_localisation_strings_string_mission_reward_naval_experience Experience for all naval units True
random_localisation_strings_string_mission_reward_prestige Prestige True
random_localisation_strings_string_mission_reward_treasury Treasury True
random_localisation_strings_string_morale_amok Running Amok True
random_localisation_strings_string_morale_broken Broken True
random_localisation_strings_string_morale_confident Confident True
random_localisation_strings_string_morale_eager Eager True
random_localisation_strings_string_morale_fighting_to_death Fighting to the death True
random_localisation_strings_string_morale_impetuous Impetuous True
random_localisation_strings_string_morale_routing Routing True
random_localisation_strings_string_morale_shaken Shaken True
random_localisation_strings_string_morale_shattered Shattered True
random_localisation_strings_string_morale_steady Steady True
random_localisation_strings_string_morale_surrendered Surrendered True
random_localisation_strings_string_morale_wavering Wavering True
random_localisation_strings_string_morning Morning True
random_localisation_strings_string_mouse_over Mouse-over True
random_localisation_strings_string_move_options_multiplayer_cannot_declare_war You cannot declare war against your multiplayer co-op partner. True
random_localisation_strings_string_move_options_vassal_cannot_declare_war You are a vassal clan and can only declare war against enemies of your overlord, or against your overlord clan itself. True
random_localisation_strings_string_mp_coop_partner_defeated Your co-op partner has been defeated, the game will end now. True
random_localisation_strings_string_mp_ready_error_ai_invalid_army_index An AI player is assigned an army that is already taken. Please assign them another before declaring ready. True
random_localisation_strings_string_mp_ready_error_ai_no_siege_units AI players must have some infantry or artillery units capable of assaulting fortifications. True
random_localisation_strings_string_mp_ready_error_invalid_army_index The selected army is already taken. Please select another before declaring ready. True
random_localisation_strings_string_mp_ready_error_no_ai_faction You must select a clan for the AI armies before declaring ready True
random_localisation_strings_string_mp_ready_error_no_ai_units You must select some units for the AI armies before declaring ready True
random_localisation_strings_string_mp_ready_error_no_faction You must select a clan before declaring ready True
random_localisation_strings_string_mp_ready_error_no_opposition You cannot declare ready as you have no opposition True
random_localisation_strings_string_mp_ready_error_no_siege_units You must select some infantry or artillery units capable of assaulting fortifications. True
random_localisation_strings_string_mp_ready_error_no_units You must select some units before declaring ready True
random_localisation_strings_string_mp_ready_error_overspend Unable to declare ready as a player has spent too much on their army setup True
random_localisation_strings_string_mp_ready_error_too_many_armies You cannot declare ready as there are too many players for the selected map. \nEither change the map, or remove some players. True
random_localisation_strings_string_multiplayer_autoresolve Auto-resolve True
random_localisation_strings_string_multiplayer_default mp_default True
random_localisation_strings_string_multiplayer_dialog_expire This dialogue will expire in: True
random_localisation_strings_string_multiplayer_play_battle Play Battle True
random_localisation_strings_string_multiplayer_time_up You have run out of time and your turn is over. True
random_localisation_strings_string_multiplayer_time_up_title Time up! True
random_localisation_strings_string_multiplayer_turn_begin1 Turn ended: True
random_localisation_strings_string_multiplayer_turn_begin2 Click to begin your turn. True
random_localisation_strings_string_multiplayer_turn_end Turn Complete.\n\nWaiting for: True
random_localisation_strings_string_multiplayer_waiting_load Waiting for other player to finish loading True
random_localisation_strings_string_multiplayer_waiting_reconnect Waiting for players... True
random_localisation_strings_string_nations_filter_tooltip Left-click to toggle this clan filter. True
random_localisation_strings_string_nav_combatant_even Combat even True
random_localisation_strings_string_nav_combatant_losing Ship losing True
random_localisation_strings_string_nav_combatant_losing_big Ship losing decisively True
random_localisation_strings_string_nav_combatant_losing_slightly Ship losing slightly True
random_localisation_strings_string_nav_combatant_winning Ship winning True
random_localisation_strings_string_nav_combatant_winning_big Ship winning decisively True
random_localisation_strings_string_nav_combatant_winning_slightly Ship winning slightly True
random_localisation_strings_string_nav_not_in_combat Not in combat True
random_localisation_strings_string_Naval Naval Battle True
random_localisation_strings_string_Naval_Bar Naval True
random_localisation_strings_string_naval_recruitment_tab Naval Recruitment True
random_localisation_strings_string_navy_tab Navy True
random_localisation_strings_string_network_error_authentication_failed You are not authorised to play True
random_localisation_strings_string_network_error_desync There was a desync in the game, exiting True
random_localisation_strings_string_network_error_dropped You have lost connection to the game. True
random_localisation_strings_string_network_error_host Failed to host game True
random_localisation_strings_string_network_error_host_disconnected The host has left the game True
random_localisation_strings_string_network_error_host_failed Failed to host game True
random_localisation_strings_string_network_error_incompatible_data Incompatible data True
random_localisation_strings_string_network_error_incompatible_exe Incompatible executable version True
random_localisation_strings_string_network_error_incompatible_map_version Incorrect version of map True
random_localisation_strings_string_network_error_incompatible_missing_map Map not found True
random_localisation_strings_string_network_error_incompatible_mod Incompatible mod version True
random_localisation_strings_string_network_error_internal_controller_disconnection There is a disconnection to the online service True
random_localisation_strings_string_network_error_join_failed Failed to join the selected game True
random_localisation_strings_string_network_error_join_failed_closed_game Failed to join game: Game was closed True
random_localisation_strings_string_network_error_join_failed_error Failed to join game: Unspecified error True
random_localisation_strings_string_network_error_join_failed_game_full Failed to join game: Game full True
random_localisation_strings_string_network_error_join_failed_game_not_found Failed to join game: Game not found True
random_localisation_strings_string_network_error_join_failed_incompatible Failed to join game: Incompatible versions True
random_localisation_strings_string_network_error_join_failed_no_response Failed to join game: No response from host True
random_localisation_strings_string_network_error_join_failed_no_stats Failed to join game: Player statistics unavailable True
random_localisation_strings_string_network_error_join_failed_password Failed to join game: Invalid password specified True
random_localisation_strings_string_network_error_join_failed_rejected Failed to join game: Rejected by host True
random_localisation_strings_string_network_error_kicked The host kicked you from the game True
random_localisation_strings_string_network_error_no_steam Cannot start networked games without Steam running. Please start Steam and restart Shogun 2. True
random_localisation_strings_string_network_error_stats_no_steam Cannot access online statistics without Steam running. Please start Steam and restart Shogun 2. True
random_localisation_strings_string_network_error_steam_disconnect You have been disconnected from Steam. Please restart Steam to continue. True
random_localisation_strings_string_network_error_title Error True
random_localisation_strings_string_network_message_confirm_quit Confirm quit? True
random_localisation_strings_string_network_message_confirm_quit_host Confirm quit? The game will end for everyone. True
random_localisation_strings_string_network_message_desynch A synchronisation error has occurred; the game will now end. True
random_localisation_strings_string_network_message_host_left The host has left the game. True
random_localisation_strings_string_network_message_if_not_wait_game_ends If you choose not to wait, the game will end for everyone True
random_localisation_strings_string_network_message_kicked_by_host You were kicked by the host. True
random_localisation_strings_string_network_message_not_responding_client One or more players are not responding; would you like to continue waiting or leave the game? True
random_localisation_strings_string_network_message_not_responding_host One or more players are not responding; would you like to continue waiting or drop them? True
random_localisation_strings_string_network_message_player_dropped has been dropped from the game. True
random_localisation_strings_string_network_message_player_dropped_end has been dropped from the game; the game will now end. True
random_localisation_strings_string_network_message_player_left has left the game. True
random_localisation_strings_string_network_message_player_left_end has left the game; the game will now end. True
random_localisation_strings_string_network_message_steam_connection_lost Connection to Steam was lost. True
random_localisation_strings_string_network_message_vac_player_kicked has been kicked from the game due to VAC authentication failure. True
random_localisation_strings_string_network_message_vac_you_kicked You were kicked from the game due to VAC authentication failure. True
random_localisation_strings_string_network_message_waiting_for_response Waiting for a response from a network player. True
random_localisation_strings_string_network_message_you_dropped You have lost connection to the game. True
random_localisation_strings_string_neutral Neutral True
random_localisation_strings_string_never Never True
random_localisation_strings_string_night Night True
random_localisation_strings_string_no No True
random_localisation_strings_string_no_building no building True
random_localisation_strings_string_no_host_name Please enter a valid game name before attempting to host game True
random_localisation_strings_string_no_path_available There is no path available from this unit's place of recruitment to the recruiting force. True
random_localisation_strings_string_no_repairs_required No repairs required True
random_localisation_strings_string_no_slot_available No slot available True
random_localisation_strings_string_no_valid_units No valid units found in setup True
random_localisation_strings_string_none None True
random_localisation_strings_string_normal Normal True
random_localisation_strings_string_November November True
random_localisation_strings_string_occupied_building Occupied Building True
random_localisation_strings_string_October October True
random_localisation_strings_string_one_minute 1 Minute True
random_localisation_strings_string_opponent_accepts_surrender_body The defending force has complied with your demand of surrender! True
random_localisation_strings_string_opponent_accepts_surrender_title Surrender Accepted True
random_localisation_strings_string_opponent_demands_surrender_body The attacking force demands that you surrender! True
random_localisation_strings_string_opponent_demands_surrender_title Surrender Demanded True
random_localisation_strings_string_opponent_refuses_surrender_body The defending force refuses to comply with your demand of surrender! True
random_localisation_strings_string_opponent_refuses_surrender_title Surrender Refused True
random_localisation_strings_string_other_factors Other factors True
random_localisation_strings_string_overwrite_msg You are attempting to save over an existing file, overwrite it? True
random_localisation_strings_string_overwrite_title Overwrite File? True
random_localisation_strings_string_owner_colon Owner: True
random_localisation_strings_string_ping_attack Attack here! True
random_localisation_strings_string_ping_defend Defend here! True
random_localisation_strings_string_ping_move Move here! True
random_localisation_strings_string_ping_none No ping True
random_localisation_strings_string_ping_notification Attention! True
random_localisation_strings_string_ping_standard Look here! True
random_localisation_strings_string_play_battle Play Battle True
random_localisation_strings_string_player_disconnected has disconnected. True
random_localisation_strings_string_player_is_mp_co_op_ally_and_cannot_attack Cannot attack your multiplayer cooperative ally. True
random_localisation_strings_string_player_is_protectorate_and_cannot_attack You cannot attack this clan as they are not an enemy of your parent clan. True
random_localisation_strings_string_player_stat_battles_finished Battles finished True
random_localisation_strings_string_player_stat_battles_lost Battles lost True
random_localisation_strings_string_player_stat_battles_started Battles started True
random_localisation_strings_string_player_stat_battles_won Battles won True
random_localisation_strings_string_player_stat_disembarks Total disembarks True
random_localisation_strings_string_player_stat_men_killed Total men killed True
random_localisation_strings_string_player_stat_miles_covered_campaign Miles covered with your armies and fleets True
random_localisation_strings_string_player_stats_alliances_made Alliances made True
random_localisation_strings_string_player_stats_battles_drawn Battles drawn True
random_localisation_strings_string_player_stats_best_1v1_placement Best ladder placement 1v1 land True
random_localisation_strings_string_player_stats_best_1v1_skill Best all time skill rating 1v1 land True
random_localisation_strings_string_player_stats_best_2v2_placement Best ladder placement 2v2 land True
random_localisation_strings_string_player_stats_best_2v2_skill Best all time skill rating 2v2 land True
random_localisation_strings_string_player_stats_best_3v3_placement Best ladder placement 3v3 land True
random_localisation_strings_string_player_stats_best_3v3_skill Best all time skill rating 3v3 land True
random_localisation_strings_string_player_stats_best_4v4_placement Best ladder placement 4v4 land True
random_localisation_strings_string_player_stats_best_4v4_skill Best all time skill rating 4v4 land True
random_localisation_strings_string_player_stats_best_clan_ladder_placement Best clan ladder placement True
random_localisation_strings_string_player_stats_best_streak Best streak True
random_localisation_strings_string_player_stats_campaign_battles_fought_personally Campaign battles fought personally True
random_localisation_strings_string_player_stats_campaign_land_battles_lost Campaign land battles lost True
random_localisation_strings_string_player_stats_campaign_land_battles_won Campaign land battles won True
random_localisation_strings_string_player_stats_campaign_naval_battles_lost Campaign naval battles lost True
random_localisation_strings_string_player_stats_campaign_naval_battles_won Campaign naval battles won True
random_localisation_strings_string_player_stats_campaigns_completed Campaigns completed True
random_localisation_strings_string_player_stats_decisive_victories Number of decisive victories True
random_localisation_strings_string_player_stats_enemy_generals_killed Enemy generals killed True
random_localisation_strings_string_player_stats_enemy_men_killed Enemy men killed True
random_localisation_strings_string_player_stats_enemy_ships_sunk Enemy ships sunk True
random_localisation_strings_string_player_stats_enemy_units_wiped_out Most enemy units wiped out True
random_localisation_strings_string_player_stats_friendly_units_rallied Most friendly units rallied True
random_localisation_strings_string_player_stats_generals_lost Generals lost True
random_localisation_strings_string_player_stats_men_lost Men lost True
random_localisation_strings_string_player_stats_miles_covered_campaign Number of miles covered by your campaign units (land and sea) True
random_localisation_strings_string_player_stats_most_men_killed Most men killed in a battle True
random_localisation_strings_string_player_stats_most_men_lost Most men lost in a battle True
random_localisation_strings_string_player_stats_mp_consecutive_land Number of consecutive land battles won True
random_localisation_strings_string_player_stats_mp_consecutive_naval Number of consecutive naval battles won True
random_localisation_strings_string_player_stats_mp_land_won_austria REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_britain REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_denmark REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_france REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_netherlands REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_ottoman REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_poland REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_portugal REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_prussia REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_russia REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_spain REMOVE ME! True
random_localisation_strings_string_player_stats_mp_land_won_sweden REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_austria REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_batvian REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_britain REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_denmark REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_france REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_netherlands REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_ottoman REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_poland REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_portugal REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_prussia REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_russia REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_spain REMOVE ME! True
random_localisation_strings_string_player_stats_mp_naval_won_sweden REMOVE ME! True
random_localisation_strings_string_player_stats_nations_destroyed Clans destroyed True
random_localisation_strings_string_player_stats_num_pistol_duels Number of pistol duels won True
random_localisation_strings_string_player_stats_num_sword_duels Number of sword duels won True
random_localisation_strings_string_player_stats_ranked_battles_started Ranked battles started True
random_localisation_strings_string_player_stats_ranked_land_battles_lost Ranked land battles lost True
random_localisation_strings_string_player_stats_ranked_land_battles_won Ranked land battles won True
random_localisation_strings_string_player_stats_ranked_naval_battles_lost Ranked naval battles lost True
random_localisation_strings_string_player_stats_ranked_naval_battles_won Ranked naval battles won True
random_localisation_strings_string_player_stats_regions_conquered Provinces conquered True
random_localisation_strings_string_player_stats_ships_lost Ships lost True
random_localisation_strings_string_player_stats_successful_assassinations Successful assassinations True
random_localisation_strings_string_player_stats_successful_duels Successful duels True
random_localisation_strings_string_player_stats_total_campaign_battles Total campaign battles True
random_localisation_strings_string_player_stats_total_men_dead Men killed in battle (friend or foe) True
random_localisation_strings_string_player_stats_total_mp_land_battles_completed Total multiplayer land battles completed True
random_localisation_strings_string_player_stats_total_mp_land_battles_won Total multiplayer land battles won True
random_localisation_strings_string_player_stats_total_mp_naval_battles_completed Total multiplayer naval battles completed True
random_localisation_strings_string_player_stats_total_mp_naval_battles_won Total multiplayer naval battles won True
random_localisation_strings_string_player_stats_units_recruited Units recruited True
random_localisation_strings_string_population_too_low Population too low True
random_localisation_strings_string_port Port True
random_localisation_strings_string_postbattle_reward_aesthetic_unlocked Custom Armour Piece Unlocked: True
random_localisation_strings_string_postbattle_reward_ancillary_unlocked Skill Unlocked: True
random_localisation_strings_string_postbattle_reward_region_captured Province Captured: True
random_localisation_strings_string_postbattle_reward_region_lost Province Lost: True
random_localisation_strings_string_power_category_1 Terrifying True
random_localisation_strings_string_power_category_2 Mighty True
random_localisation_strings_string_power_category_3 Strong True
random_localisation_strings_string_power_category_4 Moderate True
random_localisation_strings_string_power_category_5 Weak True
random_localisation_strings_string_power_category_6 Feeble True
random_localisation_strings_string_pre-battle_multiplayer_auto_resolve Auto-resolve True
random_localisation_strings_string_pre-battle_multiplayer_play_as_ai Play as AI True
random_localisation_strings_string_pre-battle_multiplayer_play_battle Play Battle True
random_localisation_strings_string_pre-battle_multiplayer_retreat Retreat True
random_localisation_strings_string_pre-battle_multiplayer_spectate Spectate True
random_localisation_strings_string_pre-battle_multiplayer_undecided Undecided True
random_localisation_strings_string_prebattle_popup_defection_01 Defection! True
random_localisation_strings_string_prebattle_popup_defection_02 Some of your armies have defected and will now oppose you on the battlefield! True
random_localisation_strings_string_prebattle_popup_defection_03 Some of the enemy's armies have defected and will now join you on the battlefield! True
random_localisation_strings_string_prebattle_popup_defection_04 Some of the enemy's armies have defected and are now joining you on the battlefield, however some of your armies have also defected and will now oppose you on the battlefield! True
random_localisation_strings_string_prebattle_reinforcing_army Reinforcing army True
random_localisation_strings_string_predicted Predicted True
random_localisation_strings_string_predicted_with_units_added predicted, if selected units are garrisoned True
random_localisation_strings_string_predicted_with_units_removed predicted, if selected units are removed from garrison True
random_localisation_strings_string_prestige_category_1 Sublime True
random_localisation_strings_string_prestige_category_2 Majestic True
random_localisation_strings_string_prestige_category_3 Respected True
random_localisation_strings_string_prestige_category_4 Moderate True
random_localisation_strings_string_prestige_category_5 Weak True
random_localisation_strings_string_prestige_category_6 Feeble True
random_localisation_strings_string_quick_battle_fail Failed to connect to quick battle True
random_localisation_strings_string_quick_save Quick Save True
random_localisation_strings_string_quit_warning If you quit now you will lose all unsaved progress True
random_localisation_strings_string_rally_ability Rally troops True
random_localisation_strings_string_random Random True
random_localisation_strings_string_rclick_terminate_steal_click Right-click to cancel stealing of this technology True
random_localisation_strings_string_reason Reason: True
random_localisation_strings_string_Recruit_Travel_Turns Recruitment and travel turns||This number on the left shows the amount of turns it will take to recruit this unit.||The number on the right shows the amount of turns it will take for this unit to reach the recruiting general.||Generals can recruit units from the battlefield and the recruited units will travel directly to the general's location. True
random_localisation_strings_string_recruitment_cost Recruitment Cost True
random_localisation_strings_string_recruitment_tab Recruitment True
random_localisation_strings_string_recruitment_unavailable This unit is unavailable for the following reasons: True
random_localisation_strings_string_reduced_unit_limit_msg The host has reduced the maximum unit setting causing some to be removed from your setup True
random_localisation_strings_string_region_capital Castle Town True
random_localisation_strings_string_region_colon Province: True
random_localisation_strings_string_region_factor_industry Commerce True
random_localisation_strings_string_region_factor_metsuke Metsuke True
random_localisation_strings_string_region_specialty_artisans Artisans True
random_localisation_strings_string_region_specialty_gold_mining Gold Mining True
random_localisation_strings_string_region_specialty_holy_site Holy Site True
random_localisation_strings_string_region_specialty_horses Horse Breeding True
random_localisation_strings_string_region_specialty_iron_mining Iron Mining True
random_localisation_strings_string_region_specialty_naval_tradition Naval Tradition True
random_localisation_strings_string_region_specialty_ninja Ninja Clans True
random_localisation_strings_string_region_specialty_philosophical_tradition Philosophical Tradition True
random_localisation_strings_string_region_specialty_prime_forest Prime Forests True
random_localisation_strings_string_region_specialty_smithing Smithing True
random_localisation_strings_string_region_specialty_stone Superior Stone True
random_localisation_strings_string_reinforcement_arrows Arrows indicate armies that can reinforce this position. True
random_localisation_strings_string_reinforcement_tooltip A friendly force may be reinforced from this position. True
random_localisation_strings_string_religion_factor_in_decline In decline True
random_localisation_strings_string_religion_factor_increasing Growing True
random_localisation_strings_string_religion_factor_percentage_next_turn Percentage next turn: %d% True
random_localisation_strings_string_repair_cancel Cancel repair of selected ships. Recouping: True
random_localisation_strings_string_repair_cost Repair cost: True
random_localisation_strings_string_repair_no_selection Select damaged ships to use the repair feature True
random_localisation_strings_string_repair_not_required No repairs required for ships in this selection True
random_localisation_strings_string_repair_prerequisites_not_met You need to be in a port and have sufficient funds to repair the selected ships in this navy. Cost: True
random_localisation_strings_string_repair_selection Repair damaged ships in this selection. Cost: True
random_localisation_strings_string_replenish_cancel Cancel replenishment of selected units. Recouping: True
random_localisation_strings_string_replenish_no_selection Select depleted units to use the replenish feature. True
random_localisation_strings_string_replenish_not_required No replenish required for units in this selection. True
random_localisation_strings_string_replenish_prerequisites_not_met You need to be able to recruit the unit types locally and have sufficient funds to replenish the selected units in this army. Cost: True
random_localisation_strings_string_replenish_selection Replenish depleted units in the selection. Cost: True
random_localisation_strings_string_replenish_some_unable Unable to replenish some of the depleted units in this selection, some of the units are unavailable for recruitment locally True
random_localisation_strings_string_researcher_tooltip Left-click to select. Whilst selected left clicking a valid technology icon will assign this character to begin research. True
random_localisation_strings_string_resource Resource True
random_localisation_strings_string_resource_exporting_percentage Exporting: True
random_localisation_strings_string_resource_exporting_percentage_not_full Increasing trade routes will increase the percentage of this resource you can export. True
random_localisation_strings_string_resource_exporting_percentage_zero A trade route is required to export this resource. True
random_localisation_strings_string_resource_importing_from Importing from: True
random_localisation_strings_string_resource_long_term Long term partnership True
random_localisation_strings_string_resource_not_acquired This resource is not yet acquired. True
random_localisation_strings_string_resource_tariffs Tariffs True
random_localisation_strings_string_retreat Retreat True
random_localisation_strings_string_reveal Reveal True
random_localisation_strings_string_right_click_info Right-click for further information. True
random_localisation_strings_string_road Road True
random_localisation_strings_string_round_id_april April True
random_localisation_strings_string_round_id_august August True
random_localisation_strings_string_round_id_december December True
random_localisation_strings_string_round_id_early_april Early April True
random_localisation_strings_string_round_id_early_august Early August True
random_localisation_strings_string_round_id_early_december Early December True
random_localisation_strings_string_round_id_early_february Early February True
random_localisation_strings_string_round_id_early_january Early January True
random_localisation_strings_string_round_id_early_july Early July True
random_localisation_strings_string_round_id_early_june Early June True
random_localisation_strings_string_round_id_early_march Early March True
random_localisation_strings_string_round_id_early_may Early May True
random_localisation_strings_string_round_id_early_november Early November True
random_localisation_strings_string_round_id_early_october Early October True
random_localisation_strings_string_round_id_early_september Early September True
random_localisation_strings_string_round_id_february February True
random_localisation_strings_string_round_id_january January True
random_localisation_strings_string_round_id_july July True
random_localisation_strings_string_round_id_june June True
random_localisation_strings_string_round_id_late_april Late April True
random_localisation_strings_string_round_id_late_august Late August True
random_localisation_strings_string_round_id_late_december Late December True
random_localisation_strings_string_round_id_late_february Late February True
random_localisation_strings_string_round_id_late_january Late January True
random_localisation_strings_string_round_id_late_july Late July True
random_localisation_strings_string_round_id_late_june Late June True
random_localisation_strings_string_round_id_late_march Late March True
random_localisation_strings_string_round_id_late_may Late May True
random_localisation_strings_string_round_id_late_november Late November True
random_localisation_strings_string_round_id_late_october Late October True
random_localisation_strings_string_round_id_late_september Late September True
random_localisation_strings_string_round_id_march March True
random_localisation_strings_string_round_id_may May True
random_localisation_strings_string_round_id_november November True
random_localisation_strings_string_round_id_october October True
random_localisation_strings_string_round_id_september September True
random_localisation_strings_string_save_fail Failed to save game True
random_localisation_strings_string_save_success Save succeeded! True
random_localisation_strings_string_seamen Seamen True
random_localisation_strings_string_September September True
random_localisation_strings_string_settlement_under_siege City under siege True
random_localisation_strings_string_setup_cost_high Cost of setup too high True
random_localisation_strings_string_setup_error_title Error in setup True
random_localisation_strings_string_ship_card_crew_lost_ship_scuppered This ship has lost too many of its crew and will be scuppered. True
random_localisation_strings_string_ship_card_red_captured This ship was captured by the enemy! True
random_localisation_strings_string_ship_card_red_destroyed This ship was destroyed in battle. True
random_localisation_strings_string_ship_card_red_general_killed The general of this ship was killed in battle. True
random_localisation_strings_string_ship_concerned_admiral_dead Concerned: general dead True
random_localisation_strings_string_ship_concerned_admiral_fled_recently Concerned: general fled recently True
random_localisation_strings_string_ship_concerned_admiral_recently_died Concerned: general died recently True
random_localisation_strings_string_ship_concerned_casualties Concerned: casualties True
random_localisation_strings_string_ship_concerned_damages Concerned: hull damage True
random_localisation_strings_string_ship_concerned_demasted Concerned: dismasted True
random_localisation_strings_string_ship_concerned_enemy_numbers Concerned: enemy numbers nearby True
random_localisation_strings_string_ship_concerned_extended_casualties Concerned: casualties sustained during the battle True
random_localisation_strings_string_ship_concerned_extended_damage Concerned: hull damage sustained during the battle True
random_localisation_strings_string_ship_concerned_fear_enemy_ship Concerned: frightened by enemy ship True
random_localisation_strings_string_ship_concerned_friends_routing_or_surrendered Concerned: friends routing or surrendered True
random_localisation_strings_string_ship_concerned_on_fire Concerned: on fire True
random_localisation_strings_string_ship_concerned_operational_guns_heavily_damaged Concerned: many guns destroyed True
random_localisation_strings_string_ship_concerned_operational_guns_nearly_destroyed Concerned: most guns destroyed True
random_localisation_strings_string_ship_concerned_rear_attacked Concerned: attacked from astern True
random_localisation_strings_string_ship_concerned_rear_exposed Concerned: stern exposed True
random_localisation_strings_string_ship_concerned_recent_casualties Concerned: recent casualties True
random_localisation_strings_string_ship_concerned_recent_damage Concerned: recent hull damage True
random_localisation_strings_string_ship_concerned_under_attack Concerned: under fire True
random_localisation_strings_string_ship_encouraged_admiral_alive Encouraged: general alive True
random_localisation_strings_string_ship_encouraged_admiral_nearby Encouraged: general nearby True
random_localisation_strings_string_ship_encouraged_admiral_rallying_nearby Encouraged: general rallying nearby True
random_localisation_strings_string_ship_encouraged_army_supported Encouraged: supporting fleet True
random_localisation_strings_string_ship_encouraged_boarding Encouraged: boarding attack True
random_localisation_strings_string_ship_encouraged_enemy_routing_or_surrendered Encouraged: enemy routing or surrendered True
random_localisation_strings_string_ship_encouraged_friendly_numbers Encouraged: friendly numbers nearby True
random_localisation_strings_string_ship_encouraged_inspired Encouraged: inspired by nearby ship True
random_localisation_strings_string_ship_encouraged_kills_and_damage Encouraged: damage inflicted on enemy True
random_localisation_strings_string_ship_encouraged_rear_secure Encouraged: stern secure True
random_localisation_strings_string_Ship_is_suffering_attrition This ship is suffering attrition because it is on the high seas. Move the ship outside of the attritional area to stop further attrition. True
random_localisation_strings_string_Siege Siege Battle True
random_localisation_strings_string_siege_tab Siege True
random_localisation_strings_string_siege_turns_to_surrender Turns until surrender: True
random_localisation_strings_string_Single Single. True
random_localisation_strings_string_singleplayer_default sp_default True
random_localisation_strings_string_skill_current_level Current Level: True
random_localisation_strings_string_skill_next_level Next Level: True
random_localisation_strings_string_skills_num_points points in True
random_localisation_strings_string_skills_requires Requires True
random_localisation_strings_string_SkillTree_Skill_Available_Function_Tooltip Left-click to add points, right-click to see more information. True
random_localisation_strings_string_SkillTree_Skill_Unavailable_Function_Tooltip_0 Unavailable. True
random_localisation_strings_string_SkillTree_Skill_Unavailable_Function_Tooltip_1 You haven't got the required skill points to purchase this. True
random_localisation_strings_string_SkillTree_Skill_Unavailable_Function_Tooltip_2 You have not met the skill requirements for this. True
random_localisation_strings_string_SkillTree_Skill_Unavailable_Function_Tooltip_3 This skill belongs to another branch. True
random_localisation_strings_string_small Small True
random_localisation_strings_string_stats_clan_best_clan_map_rank Highest recorded clan competition rank True
random_localisation_strings_string_stats_clan_clan_leader Clan leader True
random_localisation_strings_string_stats_clan_clan_total_ranked_game_losses Clan total ranked osses True
random_localisation_strings_string_stats_clan_clan_total_ranked_game_wins Clan total ranked wins True
random_localisation_strings_string_stats_clan_current_clan_ladder_rank Clan ladder current rank True
random_localisation_strings_string_stats_clan_current_clan_map_rank Clan competition current rank True
random_localisation_strings_string_stats_clan_current_clan_map_regions_held Clan competition provinces currently held True
random_localisation_strings_string_stats_clan_current_clan_members Current clan members True
random_localisation_strings_string_stats_clan_current_clan_members_active Clan members active on the ladder True
random_localisation_strings_string_stats_clan_current_highest_ranked_2v2_clan_team Highest ranked team in 2 vs 2 land battle ladder True
random_localisation_strings_string_stats_clan_current_highest_ranked_2v2_clan_team_na Highest ranked team in 2 vs 2 naval battle ladder True
random_localisation_strings_string_stats_clan_current_highest_ranked_3v3_clan_team Highest ranked team in 3 vs 3 land battle ladder True
random_localisation_strings_string_stats_clan_current_highest_ranked_3v3_clan_team_na Highest ranked team in 3 vs 3 naval battle ladder True
random_localisation_strings_string_stats_clan_current_highest_ranked_4v4_clan_team Highest ranked team in 4 vs 4 land battle ladder True
random_localisation_strings_string_stats_clan_current_highest_ranked_4v4_clan_team_na Highest ranked team in 4 vs 4 naval battle ladder True
random_localisation_strings_string_stats_clan_current_highest_ranked_solo_clan_mbr_na Highest ranked clan member in solo naval battle ladder True
random_localisation_strings_string_stats_clan_current_highest_ranked_solo_clan_member Highest ranked clan member in solo land battle ladder True
random_localisation_strings_string_stats_clan_land_ranked_games_lost Clan ranked land losses True
random_localisation_strings_string_stats_clan_land_ranked_games_won Clan ranked land wins True
random_localisation_strings_string_stats_clan_most_clan_map_regions_held_simultaneous Most provinces held simultaneously in the clan competition True
random_localisation_strings_string_stats_clan_naval_ranked_games_lost Clan ranked naval losses True
random_localisation_strings_string_stats_clan_naval_ranked_games_won Clan ranked naval wins True
random_localisation_strings_string_stats_clan_number_of_active_seasons_since_creation Number of seasons since clan creation True
random_localisation_strings_string_stats_clan_steam_group_creation_date Clan creation date True
random_localisation_strings_string_StratHud_Building_Card_Recruit_Queued Left-click to remove building from queue, right-click for further information True
random_localisation_strings_string_StratHud_Building_Card_Recruit_Selection Left-click to construct this building, right-click for further information True
random_localisation_strings_string_StratHud_Unit_Card_Recruit_Queued Left-click to remove unit from queue, right-click for further information True
random_localisation_strings_string_StratHud_Unit_Card_Recruit_Selection Left-click to recruit this unit, right-click for further information True
random_localisation_strings_string_StratHudbutton_Cannot_Build0 Cannot build True
random_localisation_strings_string_StratHudbutton_Cannot_Build1 You cannot afford to build this. Cost: True
random_localisation_strings_string_StratHudbutton_Cannot_Build2 You cannot build here while you are under siege True
random_localisation_strings_string_StratHudbutton_Cannot_Build3 You need to repair the first building in the chain before building this True
random_localisation_strings_string_StratHudbutton_cannot_demolish You cannot demolish castles, ports, and roads, or speciality buildings at their base level. True
random_localisation_strings_string_StratHudButton_Cannot_Demolish0 Cannot demolish True
random_localisation_strings_string_StratHudButton_Cannot_Demolish1 You cannot demolish castles, ports, and roads, or speciality buildings at their base level. True
random_localisation_strings_string_StratHudbutton_cannot_disembark_here Cannot disembark||You cannot disembark here as the land is inaccessible. True
random_localisation_strings_string_StratHudbutton_Cannot_Embark/Disembark0 Cannot embark/disembark True
random_localisation_strings_string_StratHudbutton_Cannot_Embark/Disembark1 The land here is inaccessible True
random_localisation_strings_string_StratHudbutton_Cannot_Embark/Disembark2 The ship is too far from the shore or port True
random_localisation_strings_string_StratHudbutton_cannot_enlist_full Cannot enlist a general||You already have your full quota of generals. True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General0 Cannot enlist general True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General1 You have the maximum number of generals already True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General2 You have no candidates to pick a general from True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General3 Your navy is already full, to recruit a general  you will need to disband one of your units. True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General4 Your army is already full, to recruit a general  you will need to disband one of your units. True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General5 You cannot afford to recruit a general. Cost: True
random_localisation_strings_string_StratHudbutton_cannot_enlist_no_cand Cannot enlist a general||There are no candidates to recruit from.||Candidates are selected from your daimyos family or troops who have excelled themselves in battle. True
random_localisation_strings_string_StratHudbutton_cannot_enlist_nocash Cannot enlist a general||You have insufficient funds. \n True
random_localisation_strings_string_StratHudbutton_cannot_navy_repair_nocash Cannot repair||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds. True
random_localisation_strings_string_StratHudbutton_cannot_recruit_geisha_full_quota Cannot hire a geisha||You already have your full quota of geisha.\n True
random_localisation_strings_string_StratHudbutton_cannot_recruit_geisha_no_cash Cannot hire a geisha||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds. True
random_localisation_strings_string_StratHudbutton_cannot_recruit_geisha_one_per_turn Cannot hire a geisha||You can only recruit one geisha per province each turn. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Geisha0 Cannot recruit geisha True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Geisha1 You have the maximum number of geisha already True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Geisha2 You cannot afford to recruit this agent. Cost: True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Geisha3 You can only recruit a maximum of one geisha per province each turn True
random_localisation_strings_string_StratHudbutton_cannot_recruit_metuske_full Cannot hire a metsuke||You already have your full quota of metsuke.\n True
random_localisation_strings_string_StratHudbutton_cannot_recruit_metuske_nocash Cannot hire a metsuke||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds.\n True
random_localisation_strings_string_StratHudbutton_cannot_recruit_metuske_oneturn Cannot hire a metsuke||You can only recruit one metsuke per province each turn.\n True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Metuske0 Cannot recruit metsuke True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Metuske1 You have the maximum number of metsuke already True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Metuske2 You cannot afford to recruit this agent. Cost: True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Metuske3 You can only recruit a maximum of one metsuke per province each turn True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_full Cannot hire a missionary||You already have your full quota of missionaries.\n True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_full_quot Cannot hire a missionary||You already have your full quota of missionaries.\n True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_no_cash Cannot hire a missionary||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds. True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_one_turn Cannot hire a missionary||You can only recruit one missionary per province each turn. True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_oneturn Cannot hire a missionary||You can only recruit one missionary per province each turn.\n True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Missionary0 Cannot recruit missionary True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Missionary1 You have the maximum number of missionaries already True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Missionary2 You cannot afford to recruit this agent. Cost: True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Missionary3 You can only recruit a maximum of one missionary per province each turn True
random_localisation_strings_string_StratHudbutton_cannot_recruit_monk_full Cannot hire a monk||You already have your full quota of monks. True
random_localisation_strings_string_StratHudbutton_cannot_recruit_monk_nocash Cannot hire a monk||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds.\n True
random_localisation_strings_string_StratHudbutton_cannot_recruit_monk_oneturn Cannot hire a monk||You can only recruit one monk per province each turn.\n True
random_localisation_strings_string_StratHudbutton_cannot_recruit_Monk0 Cannot recruit monk True
random_localisation_strings_string_StratHudbutton_cannot_recruit_Monk1 You have the maximum number of monks already True
random_localisation_strings_string_StratHudbutton_cannot_recruit_Monk2 You cannot afford to recruit this agent. Cost: True
random_localisation_strings_string_StratHudbutton_cannot_recruit_Monk3 You can only recruit a maximum of one monk per province each turn True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval0 Cannot recruit ship True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval1 You cannot afford to recruit this ship. Cost: True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval2 Your fleet is already full, to recruit this ship you will need to scupper another ship. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval3 You cannot recruit a ship here while you the port is blockaded. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval4 You cannot recruit a ship here while you the port is damaged. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval4\n You cannot recruit a ship here while you the port is damaged. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval5 You cannot recruit a ship here while you the port is occupied by an enemy. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval6 The recruitment building for this unit is damaged and will need to be repaired first. True
random_localisation_strings_string_StratHudbutton_cannot_recruit_ninja_full_quota Cannot hire a ninja||You already have your full quota of ninja. True
random_localisation_strings_string_StratHudbutton_cannot_recruit_ninja_no_cash Cannot hire a ninja||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds. True
random_localisation_strings_string_StratHudbutton_cannot_recruit_ninja_one_per_turn Cannot hire a ninja||You can only recruit one ninja per province each turn. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Ninja0 Cannot recruit ninja True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Ninja1 You have the maximum number of ninja already True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Ninja2 You cannot afford to recruit this agent. Cost: True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Ninja3 You can only recruit a maximum of one ninja per province each turn True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit0 Cannot recruit unit True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit1 There is no path available from this unit's place of recruitment to the recruiting force. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit10 You haven't got the required resource for recruiting this unit. True
random_localisation_strings_string_StratHudButton_Cannot_Recruit_Unit11 Castle damaged True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit2 You cannot afford to recruit this unit. Cost: True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit3 Your army is already full, to recruit this unit you will need to disband another unit. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit4 You cannot recruit a unit here while you are under siege True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit5 The recruitment building for this unit is damaged and will need to be repaired first. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit6 The population number is too low to recruit from, you will have to wait until it grows. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit7 You have already recruited the maximum number of this unit already. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit8 You cannot recruit this unit until you have studied and mastered the required art for it. True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit9 You cannot recruit this unit until you have constructed the additional building required for it. True
random_localisation_strings_string_StratHudbutton_Cannot_Repair_Naval0 Cannot repair True
random_localisation_strings_string_StratHudbutton_Cannot_Repair_Naval1 You cannot afford to repair this item. Cost: True
random_localisation_strings_string_StratHudbutton_Cannot_Repair_Naval2 You can only repair ships within a port True
random_localisation_strings_string_StratHudbutton_cannot_repair_nocash Cannot repair||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds. True
random_localisation_strings_string_StratHudbutton_cannot_repairShip_noport Cannot repair||You can only repair ships within a port. True
random_localisation_strings_string_StratHudbutton_Construction_Site Construction site True
random_localisation_strings_string_StratHudbutton_Damaged_Building Damaged Building||While a building is damaged, any effect or economic bonuses gained from it will be reduced.||You can leave it to repair slowly at no extra cost, or you can spend money to repair it within one turn using the 'Repair' button to the left. True
random_localisation_strings_string_StratHudbutton_demolish Demolish building True
random_localisation_strings_string_StratHudButton_Hire_Geisha Hire geisha||Geisha agents can be used for missions of subterfuge. True
random_localisation_strings_string_StratHudButton_Hire_Metsuke Hire metsuke||Metsuke agents are secret police specialising in bribery and detection of enemy agents. \n True
random_localisation_strings_string_StratHudButton_Hire_Missionary Hire missionary||Missionaries are religious agents used to inspire your clan and demoralise the enemy. True
random_localisation_strings_string_StratHudButton_Hire_Monk Hire monk||Monks are religious agents used to inspire your clan and demoralise the enemy. \n True
random_localisation_strings_string_StratHudButton_Hire_Ninja Hire ninja||Ninja agents can be used for spying, sabotage and assassination. True
random_localisation_strings_string_StratHudbutton_limited_unit_type The amount of these items you can own is limited. You currently have %d of %d. True
random_localisation_strings_string_StratHudbutton_Naval_Cancel_Repair Cancel repair of selected ships. Recouping: True
random_localisation_strings_string_StratHudbutton_Naval_Repair_No_Selection Select damaged ships to use the repair feature True
random_localisation_strings_string_StratHudbutton_Naval_Repair_Not_Required No repairs required for ships in this selection True
random_localisation_strings_string_tech_building_tooltip1 Right-click for building details. Left-click to move to nearest building. True
random_localisation_strings_string_tech_building_tooltip2 This building has not been constructed in your clan. Right-click for building details. Left-click to move to nearest place this can be constructed. True
random_localisation_strings_string_tech_category_enlightenment Enlightenment True
random_localisation_strings_string_tech_category_industrial Industrial True
random_localisation_strings_string_tech_category_military Military True
random_localisation_strings_string_tech_required_for_construction This art is required for the construction of this building. True
random_localisation_strings_string_technology_bonuses_tooltip Bonus contribution True
random_localisation_strings_string_technology_entity_tooltip Left-click to select, right-click for information. True
random_localisation_strings_string_technology_not_yet_researched_for_this_unit_type Art not yet mastered for this unit type True
random_localisation_strings_string_technology_status_available Left-click to research, right-click for further information True
random_localisation_strings_string_technology_status_available_no_facility This technology could be researched. Build educational facilities providing a place for your researchers to study. True
random_localisation_strings_string_technology_status_available_no_researcher This technology could be researched. Move reseachers into this facility to research technologies. True
random_localisation_strings_string_technology_status_available_to_steal Left-click to attempt to steal this technology, right-click for further information True
random_localisation_strings_string_technology_status_available_to_steal_no_gentlemen This technology could be stolen, move gentlemen into this facility to attempt to steal this True
random_localisation_strings_string_technology_status_being_researched Under research True
random_localisation_strings_string_technology_status_being_stolen Your gentleman will attempt to steal this technology at the end of your turn True
random_localisation_strings_string_technology_status_researched Researched True
random_localisation_strings_string_technology_status_stolen This technology has been successfully stolen True
random_localisation_strings_string_technology_status_unavailable Unavailable. You have not met the art or building requirements True
random_localisation_strings_string_technology_status_unavailable_building Unavailable. You do not have the required building to study this art True
random_localisation_strings_string_technology_status_unavailable_tech Unavailable. You have not mastered the required art to study this True
random_localisation_strings_string_technology_status_unavailable_to_steal This technology is already known or you are not yet advanced enough to use it. True
random_localisation_strings_string_technology_tooltip_researching_functionality Left-click to research, right-click for further information True
random_localisation_strings_string_technology_tooltip_researching_numeric_info Estimated research time: True
random_localisation_strings_string_technology_tooltip_stealing_functionality Left-click to attempt to steal, right-click for further information True
random_localisation_strings_string_technology_tooltip_stealing_numeric_info Chance of success: True
random_localisation_strings_string_TechTree_Tech_Available_Function_Tooltip Left-click to research this development. True
random_localisation_strings_string_TechTree_Tech_Unavailable_Function_Tooltip Unavailable. You have not met the building or development requirements. True
random_localisation_strings_string_terrain_description_forest Forest||Forests are highly effective at hiding units, but greatly reduce the combat ability and speed of cavalry units. True
random_localisation_strings_string_terrain_description_road Road|| All units move quicker on roads. True
random_localisation_strings_string_terrain_description_rough_ground Rough Ground|| Horses are slowed down by rough terrain. True
random_localisation_strings_string_terrain_description_scrub Scrub|| Provides cover for light infantry units. True
random_localisation_strings_string_terrain_description_soft_ground Shallow water||Shallow water slows down all units. Cavalry units are particularly affected. True
random_localisation_strings_string_test test True
random_localisation_strings_string_the_selected_item_may_not_be_dismantled The selected item may not be dismantled True
random_localisation_strings_string_thief_tooltip Left-click to select. Whilst selected left-clicking a valid technology icon will assign this character to attempt stealing that technology. True
random_localisation_strings_string_thousand_abbreviated k True
random_localisation_strings_string_time_days days True
random_localisation_strings_string_time_hours hours True
random_localisation_strings_string_total_numeric Total True
random_localisation_strings_string_town Town True
random_localisation_strings_string_town_commercial Town (Commercial Centre) True
random_localisation_strings_string_town_factor_bankruptcy Bankruptcy True
random_localisation_strings_string_town_factor_discontent Discontent True
random_localisation_strings_string_town_factor_education Education True
random_localisation_strings_string_town_factor_events Events True
random_localisation_strings_string_town_factor_industry Commerce True
random_localisation_strings_string_town_factor_ministers Commissioners True
random_localisation_strings_string_town_factor_technology Mastery of the Arts True
random_localisation_strings_string_town_industrial Town (Industrial Centre) True
random_localisation_strings_string_town_intellectual Town (Intellectual Centre) True
random_localisation_strings_string_trade_agreement_tooltip_embargoed Embargo prevents trade agreement True
random_localisation_strings_string_trade_agreement_tooltip_existing_route_shifted One of your current sea trade routes is eligible for diversion over land. ||Another sea route from your capital may be established. True
random_localisation_strings_string_trade_agreement_tooltip_export_route_count Sea export routes remaining - You: %d/%d Them: %d/%d ||This is based on trade ports in the capital's province. True
random_localisation_strings_string_trade_agreement_tooltip_neighbour An overland trade route will link your two capitals. True
random_localisation_strings_string_trade_agreement_tooltip_no_borders The ports in your home province are at full capacity.||A sea route from your capital cannot be established. True
random_localisation_strings_string_trade_agreement_tooltip_no_ports_them This clan has no trade ports.||A sea route from their capital cannot be established. True
random_localisation_strings_string_trade_agreement_tooltip_no_route_them The ports in their home town are at full capacity.||A sea route from their capital cannot be established. True
random_localisation_strings_string_trade_agreement_tooltip_no_route_you The ports in your home province are at full capacity.||A sea route from your capital cannot be established. True
random_localisation_strings_string_trade_agreement_tooltip_no_sea_routes The ports in their home town are at full capacity.||A sea route from their capital cannot be established. True
random_localisation_strings_string_trade_agreement_tooltip_projected_value Predicted increase to trade income gained from a trade agreement with this clan: True
random_localisation_strings_string_trade_agreement_tooltip_sea_routes A sea trade route will link your two capitals. True
random_localisation_strings_string_trade_lost Not exported. Upgrade your ports to earn more money by exporting these commodities. True
random_localisation_strings_string_trade_node_tooltip_base_supply supplies to be gained from first trade ship True
random_localisation_strings_string_trade_node_tooltip_predicted_supply estimated supplies to be gained True
random_localisation_strings_string_trade_node_tooltip_supply_to_other supplied to their capital True
random_localisation_strings_string_trade_node_tooltip_supply_to_you supplied to your capital True
random_localisation_strings_string_trade_post Trade post True
random_localisation_strings_string_trade_route Trade route True
random_localisation_strings_string_trade_route_tooltip_enemy Multiple clans (some enemy) True
random_localisation_strings_string_trade_route_tooltip_local_enemy Multiple clans (yours shared with enemy) True
random_localisation_strings_string_trade_route_tooltip_local_neutral Multiple clans (yours shared with others) True
random_localisation_strings_string_trade_route_tooltip_neutral Multiple clans (all neutral) True
random_localisation_strings_string_trade_route_tooltip_raid_value Trade route raid value: True
random_localisation_strings_string_trade_status_tooltip_already_trading Already trading True
random_localisation_strings_string_trade_status_tooltip_can Can trade. True
random_localisation_strings_string_trade_status_tooltip_cannot Cannot trade True
random_localisation_strings_string_trade_status_tooltip_value \nCurrent value: True
random_localisation_strings_string_trade_status_tooltip_value_potential \nPotential value: True
random_localisation_strings_string_Tutorial_Battle_Warn_Header Tutorial Battle True
random_localisation_strings_string_Tutorial_Battle_Warn_Warning You are about to enter a tutorial battle. Click accept to continue or click cancel to return to the pre-battle screen where you can auto-resolve it and return to the campaign tutorial. True
random_localisation_strings_string_ultra Ultra True
random_localisation_strings_string_unaffordable Unaffordable True
random_localisation_strings_string_undecided Undecided True
random_localisation_strings_string_under_repair Under repair True
random_localisation_strings_string_unhappy Unhappy True
random_localisation_strings_string_uniform_editor Uniform Editor True
random_localisation_strings_string_uniform_editor_belts Belts True
random_localisation_strings_string_uniform_editor_clear_all Clear All True
random_localisation_strings_string_uniform_editor_colours Colours True
random_localisation_strings_string_uniform_editor_custom Custom True
random_localisation_strings_string_uniform_editor_edit_unit Edit Unit True
random_localisation_strings_string_uniform_editor_euro_shema Euro True
random_localisation_strings_string_uniform_editor_faction_colour Faction colour True
random_localisation_strings_string_uniform_editor_hands Hands True
random_localisation_strings_string_uniform_editor_hats Hats True
random_localisation_strings_string_uniform_editor_heads Heads True
random_localisation_strings_string_uniform_editor_legs Legs True
random_localisation_strings_string_uniform_editor_musician Musician True
random_localisation_strings_string_uniform_editor_officer Officer True
random_localisation_strings_string_uniform_editor_ottoman Ottoman True
random_localisation_strings_string_uniform_editor_parts_by Parts by True
random_localisation_strings_string_uniform_editor_plumes Plumes True
random_localisation_strings_string_uniform_editor_preset Preset True
random_localisation_strings_string_uniform_editor_preset_camera Preset Camera True
random_localisation_strings_string_uniform_editor_primary Primary True
random_localisation_strings_string_uniform_editor_randomize Randomize True
random_localisation_strings_string_uniform_editor_revert Revert True
random_localisation_strings_string_uniform_editor_save Save True
random_localisation_strings_string_uniform_editor_save_cancel Cancel True
random_localisation_strings_string_uniform_editor_save_faction_colour Save as faction colour True
random_localisation_strings_string_uniform_editor_save_message You have made changes to the currently edited unit. Do you want to save? True
random_localisation_strings_string_uniform_editor_save_no No True
random_localisation_strings_string_uniform_editor_save_yes Yes True
random_localisation_strings_string_uniform_editor_saved Saved True
random_localisation_strings_string_uniform_editor_schema Schema True
random_localisation_strings_string_uniform_editor_screenshot Screenshot True
random_localisation_strings_string_uniform_editor_screenshot_icon Icon True
random_localisation_strings_string_uniform_editor_screenshot_info Info True
random_localisation_strings_string_uniform_editor_screenshot_off Off True
random_localisation_strings_string_uniform_editor_secondary Secondary True
random_localisation_strings_string_uniform_editor_shoulders Shoulders True
random_localisation_strings_string_uniform_editor_soldier Soldier True
random_localisation_strings_string_uniform_editor_standard_bearer Standard Bearer True
random_localisation_strings_string_uniform_editor_take_picture Take Picture True
random_localisation_strings_string_uniform_editor_tertiary Tertiary True
random_localisation_strings_string_uniform_editor_torsos Torsos True
random_localisation_strings_string_uniform_editor_unit Unit True
random_localisation_strings_string_Unit_Card_Generic_Function Left-click to select, right-click for further information True
random_localisation_strings_string_unit_concerned_army_destruction Concerned: army losses True
random_localisation_strings_string_unit_concerned_attacked_by_artillery Concerned: frightened by artillery impact True
random_localisation_strings_string_unit_concerned_attacked_by_projectile Concerned: under small arms fire True
random_localisation_strings_string_unit_concerned_casualties Concerned: casualties sustained True
random_localisation_strings_string_unit_concerned_damaged_by_artillery Concerned: under artillery attack True
random_localisation_strings_string_unit_concerned_enemy_numbers Concerned: enemy numbers nearby True
random_localisation_strings_string_unit_concerned_extended_casualties Concerned: casualties sustained during the battle True
random_localisation_strings_string_unit_concerned_fatigue_exhausted Concerned: exhaustion True
random_localisation_strings_string_unit_concerned_fatigue_tired Concerned: tired True
random_localisation_strings_string_unit_concerned_fatigue_very_tired Concerned: very tired True
random_localisation_strings_string_unit_concerned_fear_enemy_unit Concerned: frightened by enemy unit True
random_localisation_strings_string_unit_concerned_fighting_cavalry Concerned: fighting cavalry True
random_localisation_strings_string_unit_concerned_flank_attacked Concerned: attacked in flank True
random_localisation_strings_string_unit_concerned_flanks_exposed_multiple Concerned: flanks exposed True
random_localisation_strings_string_unit_concerned_flanks_exposed_single Concerned: exposed flank True
random_localisation_strings_string_unit_concerned_friends_routing Concerned: friends routing True
random_localisation_strings_string_unit_concerned_frightened_horses Concerned: frightened horses True
random_localisation_strings_string_unit_concerned_general_dead Concerned: general dead True
random_localisation_strings_string_unit_concerned_general_fled_recently Concerned: general fled recently True
random_localisation_strings_string_unit_concerned_general_recently_died Concerned: general recently died True
random_localisation_strings_string_unit_concerned_losing Concerned: losing current combat True
random_localisation_strings_string_unit_concerned_melee_contact Concerned: melee contact True
random_localisation_strings_string_unit_concerned_night_battle_unprepared Concerned: unprepared for night battle True
random_localisation_strings_string_unit_concerned_projectiles_overhead Concerned: projectiles overhead True
random_localisation_strings_string_unit_concerned_rear_attacked Concerned: attacked in the rear True
random_localisation_strings_string_unit_concerned_recent_casualties Concerned: recent casualties True
random_localisation_strings_string_unit_concerned_surprised Concerned: surprised by revealed enemy True
random_localisation_strings_string_unit_encouraged_army_supported Encouraged: supporting army True
random_localisation_strings_string_unit_encouraged_charging Encouraged: charging True
random_localisation_strings_string_unit_encouraged_enemy_routing Encouraged: enemy routing True
random_localisation_strings_string_unit_encouraged_flanks_secure Encouraged: flanks secure True
random_localisation_strings_string_unit_encouraged_fortification Encouraged: inside fort True
random_localisation_strings_string_unit_encouraged_fortification_breach Encouraged: position still defensible True
random_localisation_strings_string_unit_encouraged_general_alive Encouraged: general alive True
random_localisation_strings_string_unit_encouraged_general_nearby Encouraged: general nearby True
random_localisation_strings_string_unit_encouraged_general_rallying_nearby Encouraged: general rallying nearby True
random_localisation_strings_string_unit_encouraged_in_column_formation Encouraged: in column formation True
random_localisation_strings_string_unit_encouraged_inspired Encouraged: encouraged by nearby unit True
random_localisation_strings_string_unit_encouraged_inspired_by_unit_ability Encouraged: inspired by ability True
random_localisation_strings_string_unit_encouraged_kills Encouraged: kills inflicted on enemy True
random_localisation_strings_string_unit_encouraged_on_the_hill Encouraged: on high ground True
random_localisation_strings_string_unit_encouraged_overwhelming_friendly_units Encouraged: superior local force True
random_localisation_strings_string_unit_encouraged_rallied_by_unit_ability Encouraged: rallied by ability True
random_localisation_strings_string_unit_encouraged_settlement Encouraged: defending a city True
random_localisation_strings_string_unit_encouraged_winning Encouraged: winning current combat True
random_localisation_strings_string_unit_generic_left_click Left-click to select True
random_localisation_strings_string_unit_generic_right_click Right-click for further information True
random_localisation_strings_string_Unit_is_suffering_attrition In winter, units will suffer losses due to attrition if they are in enemy territory. Move the unit outside of the enemy area to stop further attrition. True
random_localisation_strings_string_Unit_not_replenishing_01 This unit is not replenishing because it is not in a town. True
random_localisation_strings_string_Unit_not_replenishing_02\n This unit is not replenishing because it is in enemy territory. True
random_localisation_strings_string_Unit_not_replenishing_03\n This unit is not replenishing because it doesn't have a general. True
random_localisation_strings_string_Unit_replenishment_complete_in Turns until this unit is fully replenished: True
random_localisation_strings_string_Unit_replenishment_per_turn Men replenishing per turn: True
random_localisation_strings_string_unit_stat_accuracy Accuracy True
random_localisation_strings_string_unit_stat_ammo Ammunition True
random_localisation_strings_string_unit_stat_armour Armour True
random_localisation_strings_string_unit_stat_bonus_accuracy_exceptional Exceptional accuracy True
random_localisation_strings_string_unit_stat_bonus_accuracy_improved Improved accuracy True
random_localisation_strings_string_unit_stat_bonus_accuracy_superior Superior accuracy True
random_localisation_strings_string_unit_stat_bonus_armour_exceptional Exceptional armour True
random_localisation_strings_string_unit_stat_bonus_armour_improved Improved armour True
random_localisation_strings_string_unit_stat_bonus_armour_superior Superior armour True
random_localisation_strings_string_unit_stat_bonus_charge_exceptional Exceptional charge True
random_localisation_strings_string_unit_stat_bonus_charge_improved Improved charge True
random_localisation_strings_string_unit_stat_bonus_charge_superior Superior charge True
random_localisation_strings_string_unit_stat_bonus_melee_exceptional Exceptional melee True
random_localisation_strings_string_unit_stat_bonus_melee_improved Improved melee True
random_localisation_strings_string_unit_stat_bonus_melee_superior Superior melee True
random_localisation_strings_string_unit_stat_bonus_morale_exceptional Exceptional morale True
random_localisation_strings_string_unit_stat_bonus_morale_improved Improved morale True
random_localisation_strings_string_unit_stat_bonus_morale_superior Superior morale True
random_localisation_strings_string_unit_stat_charge Charge Bonus True
random_localisation_strings_string_unit_stat_crew Crew True
random_localisation_strings_string_unit_stat_defence Melee Defence True
random_localisation_strings_string_unit_stat_firepower Firepower True
random_localisation_strings_string_unit_stat_guns Guns True
random_localisation_strings_string_unit_stat_hull Hull Strength True
random_localisation_strings_string_unit_stat_manoeuvre Manoeuvrability True
random_localisation_strings_string_unit_stat_melee Melee Attack True
random_localisation_strings_string_unit_stat_men Men True
random_localisation_strings_string_unit_stat_morale Morale True
random_localisation_strings_string_unit_stat_range Range True
random_localisation_strings_string_unit_stat_reloading Reloading Skill True
random_localisation_strings_string_unit_stat_speed Speed True
random_localisation_strings_string_unknown Unknown True
random_localisation_strings_string_unknown_ship_state Some of this ship's details are unknown. Moving closer will reveal more information. True
random_localisation_strings_string_unknown_unit_state Some of this unit's details are unknown. Moving closer will reveal more information. True
random_localisation_strings_string_unlimited Unlimited True
random_localisation_strings_string_upkeep_cost Upkeep Cost True
random_localisation_strings_string_versus vs. True
random_localisation_strings_string_veteran_delete_confirm_msg This will permanently delete the selected veterans from your roster and from all preset armies that contain them. You will not be able to retrieve them. Do you wish to continue? True
random_localisation_strings_string_veteran_delete_confirm_title Confirm Delete True
random_localisation_strings_string_veteran_slot_unlocked Veteran slot unlocked True
random_localisation_strings_string_victory Victory True
random_localisation_strings_string_victory_conditions_conquest 京​都​を​占​領、​維​持​し​将​軍​と​な​れ。​\n以​下​の​州​を​含​め​て​%n​の​州​を​占​領、​維​持​せ​よ。 True
random_localisation_strings_string_victory_conditions_conquest_tutorial Capture and hold %n provinces, including the following: True
random_localisation_strings_string_victory_conditions_deadline 以​下​の​タ​ー​ン​終​了​時​ま​で​に​完了​せ​よ: True
random_localisation_strings_string_victory_conditions_mp_co_op_long Capture and hold %n provinces in conjunction with your cooperative ally, ensuring that one of you holds the provinces shown. True
random_localisation_strings_string_victory_conditions_mp_co_op_short Capture and hold %n provinces in conjunction with your cooperative ally, ensuring that one of you holds the provinces shown. True
random_localisation_strings_string_victory_conditions_one_vs_one Defeat your opponent either by capturing their home province while keeping control of your own or by effecting the complete destruction of their clan. True
random_localisation_strings_string_victory_conditions_prestige_additional Be the clan attaining the highest prestige rating at the end of the year %n. True
random_localisation_strings_string_victory_conditions_turns_to_hold Hold for %n turns. True
random_localisation_strings_string_wako_pirates_current_treasury Current treasury: True
random_localisation_strings_string_wako_pirates_demand Amount demanded: True
random_localisation_strings_string_wako_pirates_prompt Our fleet is under attack from Wako pirates! The pirates demand that we pay them the desired sum or face the consequences. True
random_localisation_strings_string_warning_avatar_skill_reset Skill Tree Reset||Resetting skill tree will cost 3 clan tokens and will reset skill points and skill traits True
random_localisation_strings_string_wealth_category_1 Spectacular True
random_localisation_strings_string_wealth_category_2 Rich True
random_localisation_strings_string_wealth_category_3 Affluent True
random_localisation_strings_string_wealth_category_4 Moderate True
random_localisation_strings_string_wealth_category_5 Meagre True
random_localisation_strings_string_wealth_category_6 Destitute True
random_localisation_strings_string_whisper whisper True
random_localisation_strings_string_will_draw_at_end You will draw if the time runs out True
random_localisation_strings_string_will_go_bankrupt You are spending too much money and the upkeep of your armed forces is crippling your treasury. Unless taxes are raised or unnecessary units are disbanded, bankruptcy seems inevitable. Are you sure you wish to end turn? True
random_localisation_strings_string_will_go_bankrupt_title Imminent bankruptcy! True
random_localisation_strings_string_will_lose_at_end You will lose if the time runs out True
random_localisation_strings_string_will_win_at_end You will win if the time runs out True
random_localisation_strings_string_yes Yes True
random_localisation_strings_string_you You True
random_localisation_strings_string_you_cannot_afford_to_repair_this_item You cannot afford to repair this item. Cost: True