• 追加された行はこの色です。
  • 削除された行はこの色です。
effects_description_admin_cost_mod	管理費軽減	True
effects_description_agent_action_cost_mod	%+n% の行動コスト削減	True
effects_description_agent_action_critical_success_mod	%+n%% のエージェントクリティカル成功率上昇	True
effects_description_agent_action_success_mod	%+n%% のエージェントクリティカル成功率上昇	True
effects_description_agent_attribute_cunning_apprehension	%+n 捕縛の熟練	True
effects_description_agent_attribute_cunning_bribery	%+n 買収の熟練	True
effects_description_agent_attribute_cunning_counterspying	%+n 2重間諜の熟練	True
effects_description_agent_attribute_cunning_oversee_army	%+n 軍団統括の熟練	True
effects_description_agent_attribute_cunning_oversee_town	%+n 町統括の熟練	True
effects_description_agent_attribute_mod_metsuke	%+n 全目付の熟練	True
effects_description_agent_attribute_subterfuge_assassination	%+n 暗殺の名分	True
effects_description_agent_attribute_subterfuge_field_scout	%+n 偵察の名分	True
effects_description_agent_attribute_subterfuge_sabotage_army	%+n 軍団阻害の名分	True
effects_description_agent_attribute_subterfuge_sabotage_building	%+n 建築阻害の名分	True
effects_description_agent_attribute_subterfuge_spy_network	%+n 間諜網構築の名分	True
effects_description_agent_attribute_subterfuge_spying	%+n 間諜の名分	True
effects_description_agent_attribute_zeal_conversion	%+n 州を改宗させる意欲	True
effects_description_agent_attribute_zeal_convert_character	%+n 人物をを改宗させる意欲	True
effects_description_agent_attribute_zeal_demoralise_army	%+n 軍団の士気を下げる意欲	True
effects_description_agent_attribute_zeal_incite_unrest	%+n 不安を駆り立てる意欲	True
effects_description_agent_attribute_zeal_inspire_army	%+n 軍団鼓舞の意欲	True
effects_description_agent_attribute_zeal_inspire_town	%+n 町を鼓舞する意欲	True
effects_description_agent_availability_quality_geisha	ランク %n の芸者募集可能	True
effects_description_agent_availability_quality_metuske	ランク %n の目付募集可能	True
effects_description_agent_availability_quality_missionary	ランク %n の宣教師の募集可能	True
effects_description_agent_availability_quality_monk	ランク %n の僧侶募集可能	True
effects_description_agent_availability_quality_ninja	ランク %n の忍者募集可能	True
effects_description_agent_cap_geisha	%+n 編成可能な芸者の人数	True
effects_description_agent_cap_general	%+n 編成可能な武将の人数	True
effects_description_agent_cap_ikko_monk	各一向宗の寺の連携は維持可能な一向宗僧侶の数を1人追加できる	True
effects_description_agent_cap_metsuke	各市場の連携は維持可能な目付の数を1人追加できる	True
effects_description_agent_cap_minja	各隠れ家の連携は維持可能な忍者の数を1人追加できる	True
effects_description_agent_cap_missionary	各切支丹の連携は維持可能な宣教師の数を1人追加できる	True
effects_description_agent_cap_monk	各仏教の連携は維持可能な仏教僧の数を1人追加できる	True
effects_description_agent_general_refil_rate_1	武将を緩やかな速度で勧誘可能となる	True
effects_description_agent_general_refil_rate_2	武将を早い速度で勧誘可能となる	True
effects_description_agent_metsuke_release_time_mod	%+n 目付のエージェント捕縛時の拘禁時間	True
effects_description_agent_ninja_killing_chance_mod	%+n%% 暗殺成功率	True
effects_description_agent_ninja_ninjutsu	%+n%% 忍者の失敗時の処刑の確率	True
effects_description_agent_ninja_stealth_mod	%+n%% 忍者の失敗時の発見回避率	True
effects_description_agent_ninja_wounding_time_mod	%+n 忍者により負傷した人物の回復時間	True
effects_description_agent_stealth_detection_mod	%+n%% 忍者発見確率	True
effects_description_agent_XP_mod_ikko_monk	%+n この州で募集した一向宗僧侶の経験レベル	True
effects_description_agent_XP_mod_metsuke	%+n この州で募集した目付の経験レベル	True
effects_description_agent_XP_mod_missionary	%+n この州で募集した宣教師の経験レベル	True
effects_description_agent_XP_mod_monk	%+n この州で募集した僧侶の経験レベル	True
effects_description_agent_XP_mod_ninja	%+n この州で募集した忍者の経験レベル	True
effects_description_attrition_mod	%+n%% to 損耗区間での損失	True
effects_description_building_construction_time_mod_all	%+n%% この州の建築時間	True
effects_description_building_construction_time_mod_all_global	%+n%% 全ての州での建築時間	True
effects_description_building_cost_mod_all	%+n%% この州での建物建築に要する時間	True
effects_description_building_cost_mod_all_global	%+n%% 全ての州での建物建築に要する時間	True
effects_description_building_cost_mod_local	%+n%% この州での建物建築に要する時間	True
effects_description_building_mod_income_farms	%+n%% 田畑からの収益	True
effects_description_campaign_map_stealth	全地形で伏兵可能	True
effects_description_castle_slot_addition	追加の建物スロットを解除	True
effects_description_character_death_chance_turn_end	%n%% 自然が原因の死亡の確率	True
effects_description_charge_bonus_mod	%+n この男の指揮下にある全てのユニットに突撃ボーナス	True
effects_description_clan_trait_chosokabe_cheap_foot_archers	全ての弓兵の徴兵費と維持費の削減	True
effects_description_clan_trait_chosokabe_superio_foot_archers	優秀な弓兵の徴兵が可能	True
effects_description_clan_trait_chosokabe_superior_farms	田畑からの増収	True
effects_description_clan_trait_date_charge_bonus	全てのユニットへの突撃ボーナス	True
effects_description_clan_trait_date_cheap_nodachi	野太刀侍の徴兵費と維持費の削減	True
effects_description_clan_trait_date_superior_nodachi	優秀な野太刀侍の徴兵が可能	True
effects_description_clan_trait_hattori_guerrilla_deployment	服部のスペシャリストユニットは紀州訓練を持つ	True
effects_description_clan_trait_hattori_stealthy_units	服部のスペシャリストユニットは戦闘で効果的に隠れることができる	True
effects_description_clan_trait_hojo_cheap_castle	城を安く建設したり、修理できる	True
effects_description_clan_trait_hojo_cheap_siege_units	攻城兵器の徴兵費と維持費の削減	True
effects_description_clan_trait_hojo_superior_siege_units	優秀な攻城兵器の徴兵が可能	True
effects_description_clan_trait_mori_cheap_ship	全ての船舶の徴兵費と維持費の削減	True
effects_description_clan_trait_mori_ship_movement	全ての船舶のキャンペーンマップでの移動範囲の拡大	True
effects_description_clan_trait_mori_superior_ship	優秀な船舶の徴兵が可能	True
effects_description_clan_trait_oda_ashigaru_morale_bonus	全ての足軽の士気向上	True
effects_description_clan_trait_oda_cheap_ashigaru	全ての足軽の徴兵費と維持費の削減	True
effects_description_clan_trait_shimazu_cheap_samurai	全ての刀侍の徴兵費と維持費の削減	True
effects_description_clan_trait_shimazu_increased_loyalty	全ての武将の忠誠心増加	True
effects_description_clan_trait_shimazu_superior_katana_hero	優秀な刀ヒーローの徴兵可能	True
effects_description_clan_trait_shimazu_superior_katana_samurai	優秀な刀侍の徴兵可能	True
effects_description_clan_trait_takeda_cavalry_morale_bonus	騎兵の士気向上	True
effects_description_clan_trait_takeda_cheap_cavalry	全ての騎兵の徴兵費と維持費の削減	True
effects_description_clan_trait_takeda_superior_cavalry	優秀な騎兵の徴兵可能	True
effects_description_clan_trait_tokugawa_cheap_battlefield_ninja	紀州忍者の徴兵費と維持費の削減	True
effects_description_clan_trait_tokugawa_diplomacy_bonus	外交関係にボーナス	True
effects_description_clan_trait_tokugawa_superior_battlefield_ninja	優秀な紀州忍者の徴兵可能	True
effects_description_clan_trait_tokugawa_superior_metsuke	優秀な目付の徴兵可能	True
effects_description_clan_trait_uesugi_cheap_warrior_monks	僧兵の徴兵費と維持費の削減	True
effects_description_clan_trait_uesugi_superior_monks	優秀な僧侶の徴兵可能	True
effects_description_clan_trait_uesugi_superior_warrior_monks	優秀な僧兵の徴兵可能	True
effects_description_clan_trait_uesugi_trade_bonus	貿易収益増加	True
effects_description_Command_Land_Attack	%+n 土地を攻撃する際の指揮	True
effects_description_Command_Land_Cavalry_Troops	%+n 騎兵を率いる際の指揮	True
effects_description_Command_Land_Defence	%+n 土地を防御する際の指揮	True
effects_description_Command_Land_Siege_Attack	%+n 包囲の際の指揮	True
effects_description_Command_Land_Siege_Defence	%+n 包囲された際の指揮	True
effects_description_Command_mod	%+n 指揮	True
effects_description_commodity_prod_sho_cotton	%+n 綿の塊	True
effects_description_commodity_prod_sho_crafts	%+n 高級品の箱	True
effects_description_commodity_prod_sho_horses	%+n 優秀な戦闘馬の小屋	True
effects_description_commodity_prod_sho_iron	%+n 高品質な鉄の塊	True
effects_description_commodity_prod_sho_silk	%+n 生糸の塊	True
effects_description_commodity_prod_sho_spice	%+n 香の箱	True
effects_description_commodity_prod_sho_stone	%+n 硬い石の塊	True
effects_description_commodity_prod_sho_wood	%+n 高品質な木材の塊	True
effects_description_conversion_buddhist	住民を仏教に改宗させる (%+n 宗教熱)	True
effects_description_conversion_buddhist_osmosis	近隣に仏教を広める (%+n 宗教熱)	True
effects_description_conversion_catholic	Converts 住民を切支丹に改宗させる (%+n 宗教熱)	True
effects_description_conversion_catholic_osmosis	近隣に切支丹を広める (%+n 宗教熱)	True
effects_description_conversion_ikko	住民を一向宗に改宗させる (%+n 宗教熱)	True
effects_description_conversion_ikko_osmosis	近隣に一向宗を広める (%+n 宗教熱)	True
effects_description_conversion_state_religion	一族の改宗を促進する (%+n 宗教熱)	True
effects_description_conversion_buddhist	住民を仏教に改宗させる	True
effects_description_conversion_buddhist_osmosis	近隣に仏教を広める	True
effects_description_conversion_catholic	Converts 住民を切支丹に改宗させる	True
effects_description_conversion_catholic_osmosis	近隣に切支丹を広める	True
effects_description_conversion_ikko	住民を一向宗に改宗させる	True
effects_description_conversion_ikko_osmosis	近隣に一向宗を広める	True
effects_description_conversion_state_religion	一族の改宗を促進する	True
effects_description_diplomacy_bonus_emissaries	%+n 外交関係 	True
effects_description_diplomacy_bonus_enlightenment	%+n 外交関係	True
effects_description_diplomacy_bonus_faction_leader	%+n 外交関係	True
effects_description_diplomatic_bonus	%+n 外交関係	True
effects_description_diplomatic_bonus_mod	%+n 外交関係	True
effects_description_enable_inspire_unit	ユニット能力の鼓舞を可能にする	True
effects_description_enable_night_battles	夜間戦闘を可能にする	True
effects_description_enable_night_battles_naval	全ての船舶の夜間戦闘を可能にする	True
effects_description_escape_chance_action_mod	%+n%% 行動失敗時の逃避率	True
effects_description_escape_chance_mod	%+n%% 敵のエージェントからの逃避率	True
effects_description_export_capacity_port	 %+n 輸出能力改善(貿易値増加)	True
effects_description_export_capacity_road	輸出能力改善(貿易値増加)	True
effects_description_food_consumption	食料消費: %n	True
effects_description_food_consumption_event_disaster	%+n 災害に失われる食料	True
effects_description_food_provision	州の食料: %n	True
effects_description_gdp_farm	%+n この州の田畑からのお金	True
effects_description_gdp_industry	%+n この州の市場からのお金	True
effects_description_gdp_mine	%+n この州の鉱山からのお金	True
effects_description_gdp_mod_all	%+n%% 全ての建物から生成されるお金	True
effects_description_gdp_mod_all_local	%+n%% この州の全ての建物から生成されるお金	True
effects_description_gdp_mod_buildings_global	%+n%% 全ての州の建物から生成されるお金	True
effects_description_gdp_mod_buildings_local	%+n%% この州の建物から生成されるお金	True
effects_description_gdp_mod_farms	%+n%% この州の田畑から生成されるお金	True
effects_description_gdp_mod_farms_global	%+n%% 全ての州の田畑から生成されるお金	True
effects_description_gdp_mod_mines	%+n%% この州の鉱山から生成されるお金	True
effects_description_gdp_mod_population_global	%+n%% 全ての州で生成されるお金	True
effects_description_gdp_mod_population_local	%+n%% この州で生成されるお金	True
effects_description_gdp_mod_ports	%+n%% この州の港で生成されるお金	True
effects_description_gdp_mod_province_capital	%+n%% 州の首都で生成されるお金	True
effects_description_gdp_port	%+n この州の港で生成されるお金	True
effects_description_general_ashigaru_bonus	%+n この男の指揮下にある足軽ユニットの士気	True
effects_description_general_attribute_command_land_ambush	%+n 待ち伏せ中の指揮	True
effects_description_general_attribute_command_land_amphibious_attack	%+n 上陸戦中の指揮	True
effects_description_general_attribute_command_land_attack	%+n 土地の攻撃時の指揮	True
effects_description_general_attribute_command_land_defence	%+n 土地の防御時の指揮	True
effects_description_general_attribute_command_land_siege_attack	%+n 包囲時の指揮	True
effects_description_general_attribute_command_land_siege_defence	%+n 包囲された時の指揮	True
effects_description_general_attribute_command_sea_attack	%+n 海上攻撃時の指揮	True
effects_description_general_attribute_command_sea_defence	%+n 海上防御時の指揮	True
effects_description_general_aura_mod	%+n% 将軍の影響半径増加	True
effects_description_general_aura_mod	%+n 将軍の影響半径増加	True
effects_description_general_bodyguard_armour_bonus	%+n この将軍と護衛の鎧	True
effects_description_general_bodyguard_attack_bonus	%+n この将軍と護衛の攻撃	True
effects_description_general_bodyguard_charge_bonus	%+n この将軍と護衛の突撃	True
effects_description_general_bodyguard_defence_bonus	%+n この将軍と護衛の近接防御	True
effects_description_general_bodyguard_morale_bonus	%+n この将軍と護衛の士気	True
effects_description_general_bodyguard_size_mod	%+n%% 将軍護衛の規模増加	True
effects_description_general_bow_bonus	%+n%% この男の指揮下にある全ての弓兵の精度	True
effects_description_general_cavalry_bonus	%+n この男の指揮下にある全ての騎兵の突撃ボーナス	True
effects_description_general_honour_bonus	%+n 大名の名誉	True
effects_description_general_honourable	+%n 忠誠心 (将軍); 名誉 (大名)  	True
effects_description_general_infantry_bonus_mod	%+n この男の指揮下にある全ての歩兵の近接攻撃	True
effects_description_general_inspire_mod	%+n%% 鼓舞アビリティーの効果	True
effects_description_general_loyalty_bonus	%+n この将軍の忠誠心	True
effects_description_general_rally_mod	%+n%% 集会アビリティーの効果	True
effects_description_general_resistance_bonus	-%n%% この男に征服された州の侵略者への抵抗	True
effects_description_general_spear_bonus	%+n この男の指揮下にある全ての歩兵の防御	True
effects_description_general_swords_bonus	%+n この男の指揮下にある全ての剣歩兵の近接攻撃	True
effects_description_gentlemen_happiness_bonus	%+n この男のいる州の幸福度	True
effects_description_happy_active_upper_gov_type	%+n 全ての州の幸福度	True
effects_description_happy_active_upper_tax	%+n 全ての州の幸福度	True
effects_description_happy_active_upper_tax_extortionate	%+n 全ての州の幸福度	True
effects_description_happy_active_upper_tax_high	%+n 全ての州の幸福度	True
effects_description_happy_active_upper_tax_low	%+n 全ての州の幸福度	True
effects_description_happy_active_upper_tax_minimal	%+n 全ての州の幸福度	True
effects_description_happy_active_upper_tax_normal	%+n 全ての州の幸福度	True
effects_description_happy_character_lower	%+n 幸福度 (下層階級)	True
effects_description_happy_character_upper	%+n 幸福度 	True
effects_description_happy_character_upper_negative	%+n 幸福度 	True
effects_description_happy_culture_all	%+n 幸福度 	True
effects_description_happy_culture_all_global	%+n 全ての州の幸福度	True
effects_description_happy_culture_upper	%+n 幸福度 	True
effects_description_happy_culture_upper_global	%+n 幸福度 	True
effects_description_happy_events_global	%+n 全ての州の幸福度	True
effects_description_happy_events_local	%+n この州の幸福度	True
effects_description_happy_government_upper	%+n 幸福度 	True
effects_description_happy_ministerial_position	%+n 幸福度	True
effects_description_happy_mod_religious_unrest	%+n%% 宗教不安	True
effects_description_happy_religion_buddhist	%+n 仏教徒の幸福度 	True
effects_description_happy_religion_buddhist_negative	%+n 仏教徒の幸福度 	True
effects_description_happy_religion_catholic	%+n 切支丹の幸福度	True
effects_description_happy_religion_catholic_negative	%+n 切支丹の幸福度	True
effects_description_happy_religion_ikko	%+n 一向宗徒の幸福度	True
effects_description_happy_religion_upper	%+n 宗教的な幸福度	True
effects_description_happy_resistance_mod_general	-%n%% この男に征服された州の侵略者への抵抗	True
effects_description_happy_tax_active_upper	%+n 幸福度	True
effects_description_happy_tax_upper	%+n 幸福度	True
effects_description_hide_enable_long_grass	背丈の高い草等にユニットを隠すことができる	True
effects_description_hide_enable_scrub	雑木林等にユニットを隠すことができる	True
effects_description_hide_enable_snipe	狙撃可能、残りは射撃中隠れる	True
effects_description_hide_enable_stalk	忍び歩き可能、残りは歩行中隠れる	True
effects_description_line_of_sight_mod	%+n%% キャンペーンマップ上の視線増加	True
effects_description_looting_mod	%+n%% 略奪の収益	True
effects_description_management_army	%+n 軍団の統括管理力	True
effects_description_management_finance	%+n to 財務統括の管理力	True
effects_description_management_justice	%+n to 司法統括の管理力	True
effects_description_management_navy	%+n to 海軍統括の管理力	True
effects_description_mod_accuracy_artillery	%+n 攻城兵器の精度	True
effects_description_mod_accuracy_artillery_all	%+n%% 攻城兵器の精度ボーナス	True
effects_description_mod_battle_death_rate	%+n%% 戦闘負傷者の回復チャンス	True
effects_description_mod_boarders_melee_attack	%+n 敵船に乗り込んだ際の近接攻撃	True
effects_description_mod_building_construction_cost_castle	%+n 城建設のコスト	True
effects_description_mod_building_repair_cost_castle	%+n 城修理のコスト	True
effects_description_mod_character_loyalty	%+n 全ての武将の忠誠心	True
effects_description_mod_character_loyalty_local	%+n この州にいる全ての武将の忠誠心	True
effects_description_mod_character_xp_generals	%+n 新規採用武将の指揮	True
effects_description_mod_character_xp_metsuke	%+n 新規採用目付の狡知	True
effects_description_mod_character_xp_monk	%+n 新規採用僧侶の意欲	True
effects_description_mod_character_xp_ninja	%+n 新規採用忍者の名分	True
effects_description_mod_infantry_movement_campaign	%+n%% キャンペーンマップ上の歩兵の移動範囲	True
effects_description_mod_infantry_training_battle	%+n 歩兵ユニットのトレーニングレベル	True
effects_description_mod_religion_conversion_rate	%+n%% 改宗	True
effects_description_mod_religion_conversion_rate_buddhist	%+n%% この州における仏教の改宗率	True
effects_description_mod_religion_conversion_rate_buddhist_global	%+n%% 全ての州における仏教の改宗率	True
effects_description_mod_religion_conversion_rate_christianity	%+n%% この州における切支丹の改宗率	True
effects_description_mod_religion_conversion_rate_christianity_global	%+n%% 全ての州における切支丹の改宗率	True
effects_description_mod_religion_conversion_rate_buddhist	%+n この州における仏教の改宗率	True
effects_description_mod_religion_conversion_rate_buddhist_global	%+n 全ての州における仏教の改宗率	True
effects_description_mod_religion_conversion_rate_christianity	%+n この州における切支丹の改宗率	True
effects_description_mod_religion_conversion_rate_christianity_global	%+n 全ての州における切支丹の改宗率	True
effects_description_mod_repair_cost_bldg	%+n%% 建物修繕コスト	True
effects_description_mod_ship_attrition	艦隊が嵐の被害を受ける可能性軽減	True
effects_description_mod_ship_cannon_fire_rate	%n%% 海軍砲の充填時間削減	True
effects_description_mod_ship_cannon_reliability	%n%% 海軍砲の失敗の削減	True
effects_description_mod_ship_disease_chance	海軍が病気の被害を受ける可能性軽減	True
effects_description_mod_ship_movement_battle	%+n%% 戦闘における船の最高速度	True
effects_description_mod_ship_movement_campaign	%+n%% キャンペーンマップ上での船の移動範囲	True
effects_description_mod_storm_damage	艦隊が嵐の被害を受ける可能性軽減	True
effects_description_mod_tech_cost_all	%+n%% 全ての技術の研究時間	True
effects_description_mod_unit_ability_cooldown	%+n%% この男の指揮下にある全てのユニットを沈静化させる時間の特別アビリティー	True
effects_description_mod_unit_ability_uses	%+n この男の指揮下にある全てのユニットに使用する特別アビリティーの数	True
effects_description_mod_unit_accuracy_all_local	%+n この州で徴兵された全てのユニットの精度	True
effects_description_mod_unit_accuracy_bow_samurai_infantry	%+n 弓侍の制度	True
effects_description_mod_unit_ap_ships	%+n%% キャンペーンマップ上での船の移動範囲	True
effects_description_mod_unit_armour	%+n ユニットの鎧	True
effects_description_mod_unit_armour_all_local	%+n この州で徴兵された全てのユニットの鎧	True
effects_description_mod_unit_armour_ashigaru	%+n この州で徴兵された足軽の鎧	True
effects_description_mod_unit_armour_samurai	%+n この州で徴兵された侍の鎧	True
effects_description_mod_unit_armour_special	%+n この州で徴兵された僧兵、紀州忍者、攻城兵器の鎧	True
effects_description_mod_unit_charge_all_local	%+n この州で徴兵された全てのユニットの突撃ボーナス	True
effects_description_mod_unit_charge_bonus_all	%+n 全てのユニットの突撃ボーナス	True
effects_description_mod_unit_charge_bonus_cavalry	%+n 全ての騎兵の突撃ボーナス	True
effects_description_mod_unit_charge_cavalry_local	%+n この州で徴兵された全ての騎兵の突撃ボーナス	True
effects_description_mod_unit_marksmanship	%+n 射出ユニットの攻撃精度	True
effects_description_mod_unit_melee_all_local	%+n この州で徴兵された全てのユニットの近接攻撃	True
effects_description_mod_unit_melee_ashigaru	%+n この州で徴兵された足軽の近接攻撃	True
effects_description_mod_unit_melee_attack	%+n 全てのユニットの近接攻撃	True
effects_description_mod_unit_melee_attack_cavalry	%+n 全ての騎兵のの近接攻撃	True
effects_description_mod_unit_melee_attack_global	%+n 全てのユニットの近接攻撃	True
effects_description_mod_unit_melee_attack_naginata_samurai	%+n 薙刀侍の近接攻撃	True
effects_description_mod_unit_melee_attack_swords	%+n 全ての剣ユニットの近接攻撃	True
effects_description_mod_unit_melee_defence	%+n 全てのユニットの近接防御	True
effects_description_mod_unit_melee_defence_global	%+n 全てのユニットの近接防御	True
effects_description_mod_unit_melee_defence_yari	%+n 全ての槍ユニットの近接防御	True
effects_description_mod_unit_melee_local	%+n この男の指揮下にある全てのユニットの近接攻撃	True
effects_description_mod_unit_melee_samurai	%+n この州で徴兵された侍の近接攻撃	True
effects_description_mod_unit_melee_special	%+n この州で徴兵された僧兵、紀州忍者、攻城兵器の近接攻撃	True
effects_description_mod_unit_morale_army	%+n 全てのユニットの士気	True
effects_description_mod_unit_morale_cavalry	%+n 全ての騎兵の士気	True
effects_description_mod_unit_morale_enemy	Instills fear in enemy units (reduces morale)	True
effects_description_mod_unit_morale_global	%+n morale for all units	True
effects_description_mod_unit_morale_local	%+n morale for all units under this man's command	True
effects_description_mod_unit_morale_navy	%+n morale for all ships	True
effects_description_mod_unit_morale_regional	%+n morale for all units recruited in this province	True
effects_description_mod_unit_morale_yari_ashigaru	%+n morale for yari ashigaru	True
effects_description_mod_unit_recruit_cost_imported_matchlock	%+n%% to the cost of imported matchlock ashigaru	True
effects_description_mod_unit_recruit_time_imported_matchlock	%+n to imported matchlock ashigaru recruitment times	True
effects_description_mod_unit_recruitment_cost_all	%+n%%  to the cost of recruiting all units in this province	True
effects_description_mod_unit_recruitment_cost_all	%+n%%  to the cost of recruiting all units	True
effects_description_mod_unit_recruitment_cost_battlefield_ninja	%+n%% to the cost of recruiting kisho ninja	True
effects_description_mod_unit_recruitment_cost_bow_samurai	%+n%% to the cost of recruiting bow samurai	True
effects_description_mod_unit_recruitment_cost_cavalry	%+n%% to the cost of recruiting cavalry	True
effects_description_mod_unit_recruitment_cost_katana_samurai	%+n%% to the cost of recruiting katana samurai	True
effects_description_mod_unit_recruitment_cost_land_all	%+n%% to the cost of recruiting land units	True
effects_description_mod_unit_recruitment_cost_melee_infantry	%+n%% to the cost of recruiting melee infantry	True
effects_description_mod_unit_recruitment_cost_naginata_samurai	%+n%% to the cost of recruiting naginata samurai	True
effects_description_mod_unit_recruitment_cost_naginata_warrior_monks	%+n%% to the cost of recruiting naginata warrior monks	True
effects_description_mod_unit_recruitment_cost_nanban_port	%+n%% to the cost of imported gunpowder units	True
effects_description_mod_unit_recruitment_cost_ships	%+n%% to the cost of recruiting ships	True
effects_description_mod_unit_recruitment_cost_siege	%+n%% to the cost of recruiting siege weapons	True
effects_description_mod_unit_recruitment_cost_yari_ashigaru	%+n%% to the cost of recruiting yari ashigaru	True
effects_description_mod_unit_reload_rate	%n%% reduction to unit reloading time	True
effects_description_mod_unit_reload_rate_powder	%n%% reduction to reload time for gunpowder units	True
effects_description_mod_unit_replenishment_all	%+n%% to the replenishment rate of all units	True
effects_description_mod_unit_replenishment_all_local	%+n%% to the replenishment rate of all units under this man's command	True
effects_description_mod_unit_upkeep_all_local	%+n%% to the upkeep cost of all units under this man's command	True
effects_description_mod_unit_upkeep_battlefield_ninja	%+n%% to the upkeep cost of kisho ninja	True
effects_description_mod_unit_upkeep_bow_samurai_infantry	%+n%% to the upkeep cost of bow samurai	True
effects_description_mod_unit_upkeep_cavalry	%+n%% to the upkeep cost of cavalry	True
effects_description_mod_unit_upkeep_katana_samurai	%+n%% to the upkeep cost of katana samurai	True
effects_description_mod_unit_upkeep_naginata_samurai_upkeep	%+n%% to the upkeep cost of naginata samurai	True
effects_description_mod_unit_upkeep_naginata_warrior_monk	%+n%% to the upkeep cost of warrior monks	True
effects_description_mod_unit_upkeep_ships	%+n%% to the upkeep cost of ships	True
effects_description_mod_unit_upkeep_siege	%+n%% to the upkeep cost of siege weapons	True
effects_description_mod_unit_upkeep_yari_ashigaru	%+n%% to the upkeep cost of yari ashigaru	True
effects_description_mod_unit_weapon	%+n to melee attack	True
effects_description_mod_unit_xp_artillery	%+n experience for siege crew recruits	True
effects_description_mod_unit_xp_ashigaru	%+n experience for all ashigaru recruits	True
effects_description_mod_unit_xp_battlefield_ninja	%+n experience for all kisho ninja recruits	True
effects_description_mod_unit_xp_bow_samurai	%+n experience for all bow samurai recruits	True
effects_description_mod_unit_xp_bow_warrior_monks	%+n experience for all bow warrior monk recruits	True
effects_description_mod_unit_xp_cavalry	%+n experience for all cavalry recruits	True
effects_description_mod_unit_xp_katana_samurai	%+n experience for all katana samurai recruits	True
effects_description_mod_unit_xp_matchlock	%+n experience for all matchlock-armed recruits	True
effects_description_mod_unit_xp_naginata_samurai	%+n experience for all naginata samurai recruits	True
effects_description_mod_unit_xp_naginata_warrior_monks	%+n experience for all naginata warrior monk recruits	True
effects_description_mod_unit_xp_ranged_infantry	%+n experience for all bow infantry recruits	True
effects_description_mod_unit_xp_samurai	%+n experience for all samurai recruits	True
effects_description_mod_unit_xp_ships	%+n experience for ship crew recruits	True
effects_description_mod_unit_xp_spearmen	%+n experience for all yari-armed recruits	True
effects_description_mod_unit_xp_swordsmen	%+n experience for all sword-armed recruits	True
effects_description_mod_weapon_misfire	%+n%% misfire chance for all gunpowder weapons	True
effects_description_mod_weapon_misfire_rain	Reduces the impact of rain on misfires	True
effects_description_morale_bonus	%+n to morale in battles	True
effects_description_Movement_Points_All	%+n%% movement range for all units on the campaign map	True
effects_description_Movement_Points_All_Land	%+n%% movement range for armies on the campaign map	True
effects_description_movement_points_all_land_regional	%+n %% to campaign movement range in this province	True
effects_description_movement_points_all_local	%+n %% to campaign movement range for all units under this man's command	True
effects_description_movement_points_character	%+n% to campaign movement range for the army this agent is embedded into	True
effects_description_Movement_Points_Land_Artillery	%+n%% movement range for siege weapons on the campaign map	True
effects_description_Movement_Points_Land_Cavalry	%+n%% movement range for cavalry on the campaign map	True
effects_description_Movement_Points_Land_Infantry	%+n%% movement range for infantry on the campaign map	True
effects_description_movement_points_sea	%+n%% movement range for ships on the campaign map	True
effects_description_naval_attrition	%+n%% to attrition at sea	True
effects_description_naval_recruitment_points	Recruitment capacity (ship under construction): %n	True
effects_description_null_effect_christian_building	Enables construction of Christian buildings and the Nanban Quarter	True
effects_description_personal_security	%+n%% to chance of assassination	True
effects_description_placeholder	This effect is to be decided!	True
effects_description_policing_cost_mod	%+n%% to the cost of town watch	True
effects_description_recruitment_cost_mod_category_artillery	%+n%% to the cost of recruiting siege weapons in this province	True
effects_description_recruitment_cost_mod_category_artillery_global	%+n%% to the cost of recruiting siege weapons across all provinces	True
effects_description_recruitment_cost_mod_category_cavalry	%+n%% to the cost of recruiting cavalry in this province	True
effects_description_recruitment_cost_mod_category_cavalry_global	%+n%% to the cost of recruiting cavalry across all provinces	True
effects_description_recruitment_cost_mod_category_infantry	%+n%% to the cost of recruiting infantry in this province	True
effects_description_recruitment_cost_mod_category_infantry_global	%+n%% to the cost of recruiting infantry across all provinces	True
effects_description_recruitment_cost_mod_category_naval_merchant	%+n%% to the cost of recruiting trade ships in this province	True
effects_description_recruitment_cost_mod_category_naval_specialist	%+n%% recruitment cost for specialist naval ships in this province	True
effects_description_recruitment_cost_mod_land_all	%+n%% to the cost of recruiting land units in this province	True
effects_description_recruitment_cost_mod_land_all_global	%+n%% to the cost of recruiting land units across all provinces	True
effects_description_recruitment_cost_mod_local	%+n%% to the cost of recruiting all units in this province	True
effects_description_recruitment_cost_mod_naval_all	%+n%% to the cost of recruiting naval units in this province	True
effects_description_recruitment_cost_mod_naval_all_global	%+n%% to the cost of recruiting naval units across all provinces	True
effects_description_recruitment_points	Recruitment capacity (units in training): %n	True
effects_description_recruitment_points_bonus	%+n recruitment slots across all provinces	True
effects_description_recruitment_points_home_region	%+n recruitment slots in your home province	True
effects_description_recruitment_points_local	%+n recruitment slots in provinces where this general is present	True
effects_description_region_turns_to_surrender	%+n to the minimum number of turns a castle town can hold out when besieged	True
effects_description_regional_happiness_mod	%+n to provincial happiness	True
effects_description_regional_line_of_sight_mod_global	%+n%% to line of sight across all provinces	True
effects_description_regional_line_of_sight_mod_local	%+n%% to line of sight in this province	True
effects_description_reinforcement_range_mod	Reinforcements can be drawn in from further afield	True
effects_description_religion_conversion_no_non_state	No spread of non-clan religion across all provinces	True
effects_description_repair_cost_modifier	%+n%% to building repair costs	True
effects_description_replenishment_percentage_bonus	%+n% to the replenishment rate in this province	True
effects_description_replenishment_percentage_bonus_global	%+n% to replenishment rates in all your provinces	True
effects_description_repression_building	%+n to repression in this province	True
effects_description_repression_building_global	%+n to repression across all provinces	True
effects_description_repression_character	%+n to repression in this province	True
effects_description_repression_events_global	%+n to repression across all provinces	True
effects_description_repression_events_local	%+n to repression in this province	True
effects_description_repression_garrison	%+n to repression in this province	True
effects_description_repression_gov_type	%+n to repression in all provinces	True
effects_description_repression_tech_faction	%+n to repression across all provinces	True
effects_description_repression_tech_homeregion	%+n to repression in the home province	True
effects_description_research_points	Improves the rate at which all arts are mastered: +%n%	True
effects_description_research_points	Improves the rate at which chi arts are mastered: +%n%	True
effects_description_research_points_bonus_all	Improves the rate at which all arts are mastered: +%n%	True
effects_description_research_points_bonus_civil	Improves the rate at which chi arts are mastered: +%n%	True
effects_description_research_points_bonus_military	Improves the rate at which bushido arts are mastered: +%n%	True
effects_description_research_points_enlightenment	Improves the rate at which chi arts are mastered: +%n%	True
effects_description_research_points_global	Improves clan-wide mastery of the arts: +%n%	True
effects_description_research_rate_mod	%+n%% to technology research rate	True
effects_description_road_level_one	Movement speed is increased by 30% on roads	True
effects_description_road_level_three	Movement speed is increased by 60% on imperial roads	True
effects_description_road_level_two	Movement speed is increased by 50% on post roads	True
effects_description_road_level_zero	Movement speed is increased by 15% on trails	True
effects_description_ship_repair_increase	%+n%% to ship repair rate during naval battles	True
effects_description_shogun_null_effect_great_guard	Enables recruitment of the Great Guard	True
effects_description_shogun_null_effect_nihon_maru	Enables construction of the Nihon Maru	True
effects_description_siege_attack_time_mod	Decreases siege length by %+n seasons	True
effects_description_siege_defend_time_mod	Increases siege length by %+n seasons	True
effects_description_spotting_distance_mod	%+n to spotting distance	True
effects_description_tax_bonus_building	%+n%% bonus to tax rate in this province	True
effects_description_tax_bonus_building_global	%+n%% bonus to tax rate across all provinces	True
effects_description_tax_bonus_governor	%+n%% bonus to tax rate across all provinces	True
effects_description_tax_bonus_minister	%+n%% bonus to clan-wide tax rate	True
effects_description_tax_bonus_technology	%+n%% bonus to clan-wide tax rate	True
effects_description_tech_agent_action_cost_mod_geisha	%+n%% cost for geisha actions	True
effects_description_tech_agent_action_cost_mod_metsuke	%+n%% cost for metsuke actions	True
effects_description_tech_agent_action_cost_mod_missionary	%+n%% cost for missionary actions	True
effects_description_tech_agent_action_cost_mod_monk	%+n%% cost for monk actions	True
effects_description_tech_agent_action_cost_mod_ninja	%+n%% cost for ninja actions	True
effects_description_tech_agent_all_cost_mod	%+n%% recruitment cost for all agents	True
effects_description_tech_agent_cost_mod_geisha	%+n%% recruitment cost for geisha	True
effects_description_tech_agent_cost_mod_general	%+n%% recruitment cost for generals	True
effects_description_tech_agent_cost_mod_metsuke	%+n%% recruitment cost for metsuke	True
effects_description_tech_agent_cost_mod_missionary	%+n%% recruitment cost for missionaries	True
effects_description_tech_agent_cost_mod_monk	%+n%% recruitment cost for monks	True
effects_description_tech_agent_cost_mod_ninja	%+n%% recruitment cost for ninja	True
effects_description_tech_agent_metsuke_cap_bonus	Increases metsuke cap by %+n	True
effects_description_tech_agent_metsuke_success_mod	%+n%% to the success chance of metsuke actions	True
effects_description_tech_agent_missionary_success_mod	%+n%% to the success chance of missionary actions	True
effects_description_tech_agent_monk_cap_bonus	Increases monk cap by %+n	True
effects_description_tech_agent_monk_success_mod	%+n%% to the success chance of monk actions	True
effects_description_tech_agent_ninja_cap_bonus	Increases ninja cap by %+n	True
effects_description_tech_agent_ninja_success_mod	%+n%% to the success chance of ninja actions	True
effects_description_tech_building_castle_constr_mod	%+n%% to castle construction times	True
effects_description_tech_building_castle_cost_mod	%+n% to the cost of constructing castles	True
effects_description_tech_clan_daimyo_honour_mod	%+n to the daimyo's honour	True
effects_description_tech_clan_fame_bonus	%+n to clan fame	True
effects_description_tech_clan_income_farm_mod	%+n%% wealth generated by farms across all provinces	True
effects_description_tech_clan_income_mine_mod	%+n%% wealth generated by mines across all provinces	True
effects_description_tech_clan_income_tax_mod	%+n%% bonus to clan-wide tax rate	True
effects_description_tech_clan_income_trade_mod	Increase to trade income (tariffs only)	True
effects_description_tech_clan_income_trade_mod	%+n%% bonus to clan-wide trade income	True
effects_description_tech_diplomatic_relations_mod	%+n%% chance of successfully conducting diplomatic negotiations	True
effects_description_tech_enable_banzai	Enables "Banzai!"	True
effects_description_tech_enable_blinding_grenades	Enables blinding grenades	True
effects_description_tech_enable_fire_arrows	Enables fire arrows	True
effects_description_tech_enable_pike_square	Enables spear square	True
effects_description_tech_enable_pike_square	Enables pike square	True
effects_description_tech_enable_ranked_fire	Enables ranked fire	True
effects_description_tech_enable_stand_and_fight	Enables "Stand & fight"	True
effects_description_tech_enable_swooping_crane	Enables swooping crane	True
effects_description_tech_enable_wedge_formation	Enables wedge formation	True
effects_description_tech_general_aoe_mod	%+n% increase to the general's influence radius	True
effects_description_tech_general_aoe_mod	%+n increase to the general's influence radius	True
effects_description_tech_general_loyalty_bonus	%+n to the loyalty of all generals	True
effects_description_tech_regional_happiness_mod	%+n to clan-wide happiness	True
effects_description_tech_regional_repression_mod	%+n to clan-wide repression	True
effects_description_tech_regional_town_wealth_mod	%+n per turn to economic growth from mastery of the arts	True
effects_description_tech_rel_converserion_buddhist_mod	%+n to Buddhist conversion rate across all provinces	True
effects_description_tech_unit_archer_acc_mod	%+n%% accuracy for all bow units	True
effects_description_tech_unit_archer_range_mod	%+n%% range for all bow units	True
effects_description_tech_unit_archer_reload_mod	%+n%% reload rate for all bow units	True
effects_description_tech_unit_archer_xp_mod	%+n experience for all bow-wielding recruits	True
effects_description_tech_unit_horoku_accuacy_mod	Increased effectiveness for firebomb-throwing units	True
effects_description_tech_unit_land_ammo_mod	%+n%% ammunition for all bow units	True
effects_description_tech_unit_land_charge_bonus_mod	%+n charge bonus for all units	True
effects_description_tech_unit_land_cost_mod	%+n%% to the cost of recruiting all units	True
effects_description_tech_unit_land_def_mod	%+n defence for all units	True
effects_description_tech_unit_land_morale_mod	%+n morale for all units	True
effects_description_tech_unit_land_movement_mod	%+n%% movement range for armies on the campaign map	True
effects_description_tech_unit_land_run_speed_mod	%+n%% running speed for all units	True
effects_description_tech_unit_musket_acc_mod	%+n%% accuracy for all musket units	True
effects_description_tech_unit_naval_battle_movement_mod	%+n%% movement speed for all ships in battles	True
effects_description_tech_unit_naval_cost_mod	%+n%% to the cost of recruiting all ships	True
effects_description_tech_unit_naval_movement_mod	%+n%% movement range for all ships on the campaign map	True
effects_description_tech_unit_naval_turn_mod	%+n%% turning speed for all ships	True
effects_description_tech_unit_replenish_mod	%+n%% to unit replenishment	True
effects_description_tech_unit_spear_xp_bonus	%+n experience for all spear-wielding recruits	True
effects_description_tech_unit_sword_xp_bonus	%+n experience for all sword-wielding recruits	True
effects_description_tech_unit_upkeep_mod	%+n%% upkeep costs for all armies and navies	True
effects_description_trade_income_mod	Increase to trade income (tariffs only)	True
effects_description_trade_income_mod	%+n%% to income from trade	True
effects_description_trade_income_mod_land	%+n%% to income from trade over land	True
effects_description_trade_income_mod_sea	%+n%% to income from trade by sea	True
effects_description_trade_node_mod	%+n%% goods from trade posts	True
effects_description_trade_route_all_mod_growth_rate	%+n%% bonus to the growth in trade route income	True
effects_description_trade_routes_mod_max_land	%+n trade routes possible (land)	True
effects_description_trade_routes_mod_max_sea	%+n trade routes possible (sea)	True
effects_description_tw_growth_education	%+n per turn to town growth in this province	True
effects_description_tw_growth_events_global	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_events_local	%+n per turn to town growth in this province	True
effects_description_tw_growth_government	%+n per turn to town wealth in the province (government)	True
effects_description_tw_growth_home_region	%+n per turn to town growth in your home province	True
effects_description_tw_growth_industry	%+n per turn to town growth from commerce within this province	True
effects_description_tw_growth_industry_global	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_ministers_home_theatre	%+n per turn to town growth across all provinces	True
effects_description_tw_growth_mod_all	%+n%% to town growth from all buildings	True
effects_description_tw_growth_mod_infrastructure	%+n%% to town growth from infrastructure  	True
effects_description_tw_growth_mod_metals	%+n%% bonus to town wealth from metalworking buildings	True
effects_description_tw_growth_mod_nanban_port	%+n%% to town growth from the nanban port	True
effects_description_tw_growth_mod_port_trade	%+n%% to town growth from ports	True
effects_description_tw_growth_mod_textiles	%+n%% to town growth from textile industry buildings	True
effects_description_tw_growth_port	%+n per turn to town growth from ports within this province	True
effects_description_tw_growth_port_global	%+n per turn to town growth from ports	True
effects_description_tw_growth_roads	%+n per turn to town growth from infrastructure within this province	True
effects_description_tw_growth_taxes_fixed	%+n%% to town growth due to taxation	True
effects_description_tw_growth_taxes_modifier	%+n%% to town growth due to taxation	True
effects_description_tw_growth_technologies_fixed	%+n per turn to town growth from mastery of the arts	True
effects_description_tw_growth_visible_tax_effect_extortionate	Drastically reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_high	Significantly reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_low	Slightly reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_minimal	Marginally reduces town growth across all provinces	True
effects_description_tw_growth_visible_tax_effect_normal	Moderately reduces town growth across all provinces	True
effects_description_unit_archer_accuracy_mod	%+n%% accuracy for all bow units	True
effects_description_unit_archer_reload_mod	%+n%% reload skill for all bow units	True
effects_description_unit_mod_all_recruit_time_global	%+n to unit recruitment times across all provinces	True
effects_description_unit_mod_samurai_archer_recruit_time	%+n to bow samurai recruitment times in this province	True
effects_description_unit_mod_samurai_cavalry_recruit_time	%+n to samurai cavalry recruitment times in this province	True
effects_description_unit_mod_samurai_matchlock_recruit_time	%+n to matchlock samurai recruitment times in this province	True
effects_description_unit_mod_samurai_spear_recruit_time	%+n to spear samurai recruitment times in this province	True
effects_description_unit_mod_samurai_sword_recruit_time	%+n to sword samurai recruitment times in this province	True
effects_description_upkeep_cost_mod_category_artillery	%+n%% upkeep costs for siege weapons	True
effects_description_upkeep_cost_mod_category_cavalry	%+n%% upkeep costs for cavalry	True
effects_description_upkeep_cost_mod_category_infantry	%+n%% upkeep costs for infantry	True
effects_description_upkeep_cost_mod_category_naval_merchant	%+n%% upkeep costs for merchant ships	True
effects_description_upkeep_cost_mod_category_naval_specialist	%+n%% upkeep costs for rocket ships and bomb ketches	True
effects_description_upkeep_cost_mod_land_all	%+n%% upkeep costs for all army units	True
effects_description_upkeep_cost_mod_naval_all	%+n%% upkeep costs for all naval units	True
effects_description_Xgdp_building	%+n to province wealth	True
effects_description_Xpop_growth_buildings	%+n%% to province population growth	True
effects_description_Xtax_cap	Maximum tax rate applied to province: %n%%	True
effects_description_Xtw_growth	%+n%% to town wealth growth	True