• 追加された行はこの色です。
  • 削除された行はこの色です。
effects_description_admin_cost_mod	管理費軽減	True
effects_description_agent_action_cost_mod	%+n% 行動費減少	True
effects_description_agent_action_cost_mod	%+n% 工作員の行動費減少	True
effects_description_agent_action_critical_success_mod	%+n%% 工作員のクリティカル成功率	True
effects_description_agent_action_success_mod	%+n%% 工作員の成功率	True
effects_description_agent_attribute_cunning_apprehension	%+n 追捕実行時の狡猾さ	True
effects_description_agent_attribute_cunning_bribery	%+n 買収実行時の狡猾さ	True
effects_description_agent_attribute_cunning_counterspying	%+n 対間諜時の狡猾さ	True
effects_description_agent_attribute_cunning_oversee_army	%+n 陸軍を監護時の狡猾さ	True
effects_description_agent_attribute_cunning_oversee_town	%+n 町を監護時の狡猾さ	True
effects_description_agent_attribute_mod_metsuke	%+n 全目付の狡猾さ	True
effects_description_agent_attribute_subterfuge_assassination	%+n 暗殺実行時の策略	True
effects_description_agent_attribute_subterfuge_field_scout	%+n 偵察実行時の策略	True
effects_description_agent_attribute_subterfuge_sabotage_army	%+n 軍に破壊工作を実行時の策略	True
effects_description_agent_attribute_subterfuge_sabotage_building	%+n 建物に破壊工作を実行時の策略	True
effects_description_agent_attribute_subterfuge_spy_network	%+n 諜報網構築時の策略	True
effects_description_agent_attribute_subterfuge_spying	%+n 諜報実行時の策略	True
effects_description_agent_attribute_zeal_conversion	%+n 国を改宗させる意欲	True
effects_description_agent_attribute_zeal_convert_character	%+n 人物を改心させる意欲	True
effects_description_agent_attribute_zeal_demoralise_army	%+n 陸軍を撹乱する意欲	True
effects_description_agent_attribute_zeal_incite_unrest	%+n 不安を扇動する意欲	True
effects_description_agent_attribute_zeal_inspire_army	%+n 陸軍鼓舞の意欲	True
effects_description_agent_attribute_zeal_inspire_town	%+n 町を鼓舞する意欲	True
effects_description_agent_availability_quality_geisha	ランク%nの芸者が雇用可能	True
effects_description_agent_availability_quality_ikko_monk	ランク%nの一向宗僧侶の雇用が可能	True
effects_description_agent_availability_quality_metsuke	ランク%nの目付が雇用可能	True
effects_description_agent_availability_quality_missionary	ランク%nの宣教師が雇用可能	True
effects_description_agent_availability_quality_monk	ランク%nの僧侶が雇用可能	True
effects_description_agent_availability_quality_ninja	ランク%nの忍者が雇用可能	True
effects_description_agent_cap_geisha	%+n 編成可能な芸者の人数	True
effects_description_agent_cap_general	%+n 編成可能な武将の人数	True
effects_description_agent_cap_ikko_monk	各一向寺系列の建物は、維持可能な一向宗僧侶の数を1人増やす(最大5人まで)	True
effects_description_agent_cap_metsuke	各市場系列の建物は維持可能な目付の数を1人増やす(最大5人まで)	True
effects_description_agent_cap_minja	各隠密系列の建物は、維持可能な忍者の数を1人増やす(最大5人まで)	True
effects_description_agent_cap_missionary	各キリシタン系列の建物は、維持可能な宣教師の数を1人増やす(最大5人まで)	True
effects_description_agent_cap_monk	各仏教系列の建物は、維持可能な僧侶の数を1人増やす(最大5人まで)	True
effects_description_agent_general_refil_rate_1	武将を緩やかな速度で勧誘可能となる	True
effects_description_agent_general_refil_rate_2	武将を早い速度で勧誘可能となる	True
effects_description_agent_metsuke_release_time_mod	%+n 目付の工作員追捕時の拘禁時間	True
effects_description_agent_ninja_killing_chance_mod	%+n%% 暗殺成功率	True
effects_description_agent_ninja_ninjutsu	%+n%% 忍者の失敗時の処刑の確率	True
effects_description_agent_ninja_stealth_mod	%+n%% 忍者の失敗時の発見回避率	True
effects_description_agent_ninja_wounding_time_mod	%+n 忍者により負傷した人物の回復時間	True
effects_description_agent_stealth_detection_mod	%+n%% 忍者発見確率	True
effects_description_agent_XP_mod_ikko_monk	%+n この国で募集した一向宗僧侶のランク	True
effects_description_agent_XP_mod_mesuke	%+n この国で募集した目付のランク	True
effects_description_agent_XP_mod_missionary	%+n この国で募集した宣教師のランク	True
effects_description_agent_XP_mod_monk	%+n この国で募集した僧侶のランク	True
effects_description_agent_XP_mod_ninja	%+n この国で募集した忍者のランク	True
effects_description_attrition_mod	%+n%% 損耗区間での損失	True
effects_description_bos_agent_action_cost_mod	%+n%% to the cost of this agent's actions	True
effects_description_bos_agent_action_success_mod	%+n%% to this agent's chances of success	True
effects_description_bos_agent_attribute_geisha_distract_army	%+n to charm when distracting armies	True
effects_description_bos_agent_attribute_geisha_distract_garrison	%+n to charm when distracting garrisons	True
effects_description_bos_agent_attribute_geisha_enchant_enemy	%+n to charm when enchanting enemies	True
effects_description_bos_agent_attribute_geisha_entertain_nobles	%+n to charm when entertaining nobles	True
effects_description_bos_agent_attribute_geisha_inspire_troops	%+n to charm when inspiring troops	True
effects_description_bos_agent_attribute_geisha_performance	%+n to charm when performing	True
effects_description_bos_agent_attribute_ishin_shinsen_assassination	%+n to zeal when assassinating	True
effects_description_bos_agent_attribute_ishin_shinsen_conversion	%+n to zeal when converting provinces	True
effects_description_bos_agent_attribute_ishin_shinsen_counterspying	%+n to zeal when counterspying	True
effects_description_bos_agent_attribute_ishin_shinsen_incite_revolt	%+n to zeal when inciting revolts	True
effects_description_bos_agent_attribute_ishinshishi_instil_fervour	%+n to zeal when instilling fervour	True
effects_description_bos_agent_attribute_ishinshishi_persuade_troops	%+n to zeal when persuading troops	True
effects_description_bos_agent_attribute_ishinshishi_rally_populace	%+n to zeal when rallying the populace	True
effects_description_bos_agent_attribute_shinobi_army_sabotage	%+n to subterfuge when sabotaging armies	True
effects_description_bos_agent_attribute_shinobi_assassination	%+n to subterfuge when assassinating	True
effects_description_bos_agent_attribute_shinobi_building_sabotage	%+n to subterfuge when sabotaging buildings	True
effects_description_bos_agent_attribute_shinobi_scouting	%+n to subterfuge when scouting for armies	True
effects_description_bos_agent_attribute_shinobi_spy_network	%+n to subterfuge when establishing spy networks	True
effects_description_bos_agent_attribute_shinobi_spying	%+n to subterfuge when spying	True
effects_description_bos_agent_attribute_shinsengumi_coerce_troops	%+n to zeal when coercing troops	True
effects_description_bos_agent_attribute_shinsengumi_instil_discipline	%+n to zeal when instilling discipline	True
effects_description_bos_agent_attribute_shinsengumi_subdue_dissidents	%+n to zeal when subduing dissidents	True
effects_description_bos_agent_attribute_veteran_administration	%+n to resolve in military administration	True
effects_description_bos_agent_attribute_veteran_building_sabotage	%+n to resolve when sabotaging buildings	True
effects_description_bos_agent_attribute_veteran_harass	%+n to resolve when harassing armies	True
effects_description_bos_agent_attribute_veteran_single_combat	%+n to resolve when engaging in single combat	True
effects_description_bos_agent_attribute_veteran_supervise_recruitment	%+n to resolve when supervising recruitment	True
effects_description_bos_agent_attribute_veteran_train_troops	%+n to resolve when training troops	True
effects_description_bos_agent_availability_quality_geisha	Enables recruitment of Rank %n geisha	True
effects_description_bos_agent_availability_quality_ishinshishi	Enables recruitment of Rank %n ishin shishi	True
effects_description_bos_agent_availability_quality_shinobi	Enables recruitment of Rank %n shinobi	True
effects_description_bos_agent_availability_quality_shinsengumi	Enables recruitment of Rank %n shinsengumi	True
effects_description_bos_agent_availability_quality_veteran	Enables recruitment of Rank %n foreign veteran	True
effects_description_bos_agent_cap_geisha	%+n to the current number of geisha that may be fielded	True
effects_description_bos_agent_cap_ishinshishi	%+n to the current number of ishin shishi that may be fielded	True
effects_description_bos_agent_cap_shinobi	%+n to the current number of shinobi that may be fielded	True
effects_description_bos_agent_cap_shinsengumi	%+n to the current number of shinsengumi that may be fielded	True
effects_description_bos_agent_cap_veteran	%+n to the current number of foreign veterans that may be fielded	True
effects_description_bos_agent_critical_success_mod	%+n%% to this agent's chances of critical success	True
effects_description_bos_agent_geisha_happiness_bonus	%+n happiness in provinces where this lady is present	True
effects_description_bos_agent_maximum_cap_all	%+n to the maximum number of agents that may be fielded	True
effects_description_bos_agent_maximum_cap_geisha	%+n to the maximum number of geisha that may be fielded	True
effects_description_bos_agent_maximum_cap_ishinshishi	%+n to the maximum number of ishin shishi that may be fielded	True
effects_description_bos_agent_maximum_cap_shinobi	%+n to the maximum number of shinobi that may be fielded	True
effects_description_bos_agent_maximum_cap_shinsengumi	%+n to the maximum number of shinsengumi that may be fielded	True
effects_description_bos_agent_maximum_cap_veteran	%+n to the maximum number of foreign veterans that may be fielded	True
effects_description_bos_agent_mod_action_fail_cost	-%n%% to the cost of unsuccessful actions	True
effects_description_bos_agent_mod_all_upkeep	%+n%% to the upkeep costs of all units in this agent's army	True
effects_description_bos_agent_mod_army_charge_bonus	%+n to the charge bonus of all units in this agent's army	True
effects_description_bos_agent_mod_army_melee	%+n to the melee attack of all units in this agent's army	True
effects_description_bos_agent_mod_detection_range	%+n%% to the chances of successfully detecting hidden armies and agents	True
effects_description_bos_agent_mod_enchantability	%+n%% to the chances of successful enchantment by enemy geisha	True
effects_description_bos_agent_mod_happiness_global	%+n to happiness across all provinces	True
effects_description_bos_agent_mod_kill_aggressor_chance	%+n%% to the chances of killing enemy agents in self-defence	True
effects_description_bos_agent_mod_naval_support_cooldown	%+n seconds cooldown time for naval fire support during land battles	True
effects_description_bos_agent_mod_repression_global	%+n to repression across all provinces	True
effects_description_bos_agent_mod_sabotage_building_damage	%+n%% to the damage done when sabotaging buildings	True
effects_description_bos_agent_repression_local	%+n to repression in provinces where this man is present	True
effects_description_bos_agent_shinobi_stealth_mod	%+n%% to the chances that this shinobi will avoid detection when unsuccessful	True
effects_description_bos_agent_single_combat_survival_chance	%+n%% to this agent's chances of being killed in single combat	True
effects_description_bos_agent_veteran_mod_ammunition	%+n%% to ammunition for all units in this man's army	True
effects_description_bos_agent_XP_mod_geisha	%+n to the initial rank of geisha recruited in this province	True
effects_description_bos_ancillary_accuracy_mod_all	%+n to the accuracy of all units in the army in which this man is embedded	True
effects_description_bos_ancillary_accuracy_mod_artillery	%+n to the accuracy of artillery crews in this man's army	True
effects_description_bos_ancillary_accuracy_mod_bows	%+n to the accuracy of all bow units under this man's command	True
effects_description_bos_ancillary_attrition_mod	%+n%% to losses in an area of attrition	True
effects_description_bos_ancillary_charge_bonus_mod_cavalry	%+n to the charge bonus of all cavalry under this man’s command	True
effects_description_bos_ancillary_construction_cost_mod_all	%+n%% to the cost of constructing all buildings	True
effects_description_bos_ancillary_construction_cost_mod_indsustry	%+n%% to the cost of constructing industrial buildings	True
effects_description_bos_ancillary_construction_cost_mod_rails	%+n%% to the cost of constructing railways	True
effects_description_bos_ancillary_construction_time_mod_rails	%+n%% to the construction times of railways	True
effects_description_bos_ancillary_melee_attack_mod_bodyguard	%+n to the melee attack of this man's bodyguard	True
effects_description_bos_ancillary_melee_attack_mod_sword	%+n to the melee attack of all sword units under this man's command	True
effects_description_bos_ancillary_melee_attack_mod_traditional	%+n to the melee attack of all traditional units under this man's command	True
effects_description_bos_ancillary_melee_defence_mod_all	%+n to the melee defence of all units under this man's command	True
effects_description_bos_ancillary_movement_point_mod_ships	%+n%% to the campaign movement range of all ships under this man's command	True
effects_description_bos_ancillary_reinforcement_range_mod	Reinforcements can be drawn in from further afield	True
effects_description_bos_ancillary_reload_mod_rifles	%+n%% to the reloading skill of rifle-armed troops in the army in which this man is embedded.	True
effects_description_bos_ancillary_replenishment_mod	%+n%% to the replenishment rate of all units in this man's army	True
effects_description_bos_ancillary_research_mod_both	%+n%% to the research rate of technologies	True
effects_description_bos_building_construction_time_mod_all	%+n%% to construction times in this province	True
effects_description_bos_building_cost_mod_local	%+n%% to the cost of constructing buildings in this province	True
effects_description_bos_building_legendary	Legendary building (unique)	True
effects_description_bos_castle_slot_addition	Unlocks an additional construction slot	True
effects_description_bos_clan_trait_aizu_castle_cost_mod	Defence (%+n%% to the cost of constructing castles)	True
effects_description_bos_clan_trait_aizu_shinsengumi_action_cost_mod	Discipline (%+n%% to the cost of shinsengumi actions)	True
effects_description_bos_clan_trait_aizu_trad_unit_cost_mod	Bushido (%+n%% to the recruitment costs of traditional units)	True
effects_description_bos_clan_trait_aizu_trad_unit_xp_mod	Tradition (%+n to the experience of traditional units)	True
effects_description_bos_clan_trait_choshu_ishin_shishi_action_mod	Zeal (%+n%% to the cost of ishin shishi actions)	True
effects_description_bos_clan_trait_choshu_loot_mod	Marauding (%+n%% to income from looting)	True
effects_description_bos_clan_trait_choshu_military_cost_mod	Adaptability (%+n%% to the costs of modern military buildings and units)	True
effects_description_bos_clan_trait_chosu_charge	Impetus (%+n to the charge bonus of all units)	True
effects_description_bos_clan_trait_jozai_battle_movement_mod	Conditioning (%+n%% to the movement speed of all units)	True
effects_description_bos_clan_trait_jozai_guerrilla_unit_cap_mod	Guerrilla Warfare (%+n to the possible number of yugekitai units)	True
effects_description_bos_clan_trait_jozai_harassment	Subversion (%+n%% to casualties when using sabotage and harassment actions)	True
effects_description_bos_clan_trait_jozai_replenishment	Resourcefulness (Armies can replenish in enemy territory, winter months excepted)	True
effects_description_bos_clan_trait_nagaoka_criminal_income_mod	Enterprise (%+n%% to income from business chain buildings)	True
effects_description_bos_clan_trait_nagaoka_geisha_success	Entertainment (%+n%% to the chances of successful geisha actions)	True
effects_description_bos_clan_trait_nagaoka_modern_unit_cost_mod	Foreign Trade (%+n% to the recruitment costs of modern units)	True
effects_description_bos_clan_trait_nagaoka_rifle_reload_speed	Alacrity (%+n%% to the reloading skill of rifle units)	True
effects_description_bos_clan_trait_obama_garrison_xp_mod	Vigilance (%+n to the experience of defending garrison units)	True
effects_description_bos_clan_trait_obama_land_upkeep	Logistics (%+n% to the upkeep cost of all land units)	True
effects_description_bos_clan_trait_obama_repression	Authority (%+n to repression across all provinces)	True
effects_description_bos_clan_trait_obama_tax_mod	Overseeing (%+n%% increase in tax income)	True
effects_description_bos_clan_trait_saga_artillery	Gunnery (%+n to the accuracy of all artillery pieces)	True
effects_description_bos_clan_trait_saga_growth_industry_mod	Industry (%+n to growth from industrial buildings)	True
effects_description_bos_clan_trait_saga_ship_cost_mod	Engineering (%+n%% reduction to the recruitment and upkeep costs of ships)	True
effects_description_bos_clan_trait_saga_western_trade	Rangaku (Trade with the Western Powers has been established)	True
effects_description_bos_clan_trait_satsuma_admin	Administration (%+n%% reduction to administration costs)	True
effects_description_bos_clan_trait_satsuma_agent_action_cost	Westernisation (%+n%% to the cost of foreign veteran actions)	True
effects_description_bos_clan_trait_satsuma_general_aoe	Leadership (%+n% increase to the general's radius of influence)	True
effects_description_bos_clan_trait_satsuma_regions	Dominion (Begins with two provinces)	True
effects_description_bos_clan_trait_sendai_allegiance_tolerance_mod	Tolerance (%+n reduction to unhappiness from differences in allegiance)	True
effects_description_bos_clan_trait_sendai_battle_time_mod	Siegecraft (%n turn reduction to surrender time when besieging castles)	True
effects_description_bos_clan_trait_sendai_diplomacy_mod	Tact (%+n to diplomatic relations)	True
effects_description_bos_clan_trait_sendai_resistance_to_occupation_mod	Respect (%+n reduction to resistance to occupation across all provinces)	True
effects_description_bos_clan_trait_tosa_diplomacy	Tact (%+n to diplomatic relations)	True
effects_description_bos_clan_trait_tosa_naval_bombardments	Barrage (%+n to naval bombardment range)	True
effects_description_bos_clan_trait_tosa_resistance_to_occupation_mod	Respect (%+n reduction to resistance to occupation across all provinces)	True
effects_description_bos_clan_trait_tosa_ship_xp_mod	Seafaring (%+n to experience for all ship crews)	True
effects_description_bos_clan_trait_tsu_conversion_mod	Persuasion (%+n%% to allegiance conversion)	True
effects_description_bos_clan_trait_tsu_defence_mod	Fortitude (%+n to unit melee defence)	True
effects_description_bos_clan_trait_tsu_kiso_cap_mod	Furtiveness (%+n to the number of kisho ninja units available)	True
effects_description_bos_clan_trait_tsu_shinobi_action_cost_mod	Artifice (%+n%% to the cost of shinobi actions)	True
effects_description_bos_coastal_defence_damage_to_disable	Coastal defences will be disabled once the port's health falls to %n%%	True
effects_description_bos_coastal_defence_quality_and_availability	Coastal defence level: %n	True
effects_description_bos_coastal_defence_zone_range	Coastal defence range: %n	True
effects_description_bos_conversion_imperial	Improves the spread of pro-Imperial sentiment (%+n influence)	True
effects_description_bos_conversion_imperial_osmosis	Spreads pro-Imperial sentiment to neighbouring provinces (%+n influence)	True
effects_description_bos_conversion_independent	Improves the spread of pro-Independent sentiment (%+n influence)	True
effects_description_bos_conversion_independent_osmosis	Spreads pro-Independent sentiment to neighbouring provinces (%+n influence)	True
effects_description_bos_conversion_shogunate	Improves the spread of pro-Shogunate sentiment (%+n influence)	True
effects_description_bos_conversion_shogunate_osmosis	Spreads pro-Shogunate sentiment to neighbouring provinces (%+n influence)	True
effects_description_bos_defenses_gatling_gun_towers	Defenders are able to use Gatling gun towers	True
effects_description_bos_defenses_matchlock_tower	Defenders are able to use matchlock towers	True
effects_description_bos_defenses_wall_and_gatling_gun_towers	Defenders are able to use wall guns and Gatling gun towers	True
effects_description_bos_enable_military_mission	Foreign powers will seek to establish a military mission (requires trading port)	True
effects_description_bos_enable_night_battles	Enables night battles.	True
effects_description_bos_enable_night_battles_naval	Enables all fleets to engage in night battles.	True
effects_description_bos_enable_stand_and_fight	Enables the "Stand & Fight" ability (traditional generals only)	True
effects_description_bos_enemy_morale_mod	Instils fear in enemy units (reduces morale)	True
effects_description_bos_escape_chance_action_mod	%+n%% to the chances of escape following an unsuccessful action	True
effects_description_bos_escape_chance_mod	%+n%% to the chances of escaping from enemy agents	True
effects_description_bos_event_building_cost_mod_civil	%+n%% to the cost of constructing civil buildings	True
effects_description_bos_event_building_cost_mod_military	%+n%% to the cost of constructing military buildings	True
effects_description_bos_event_building_cost_mod_propaganda_local	%+n%% to the cost of constructing propaganda buildings in this province	True
effects_description_bos_event_building_time_mod_civil	%+n%% to the construction times of civil buildings	True
effects_description_bos_event_building_time_mod_military	%+n%% to the construction times of military buildings	True
effects_description_bos_event_building_time_mod_propaganda_local	%+n%% to the construction times of propaganda buildings in this province	True
effects_description_bos_event_diplomacy	%+n to diplomatic relations	True
effects_description_bos_event_gdp_mod_all_global	%+n%% to wealth generated by buildings across all provinces	True
effects_description_bos_event_gdp_mod_all_local	%+n%% to wealth generated by buildings in this province	True
effects_description_bos_event_gdp_mod_commerce_local	%+n%% to wealth generated by business buildings in this province	True
effects_description_bos_event_gdp_mod_farms_mines	%+n%% to wealth generated by farms and mines	True
effects_description_bos_event_gdp_mod_industry	%+n%% to wealth generated by industrial buildings	True
effects_description_bos_event_gdp_mod_population_global	%+n%% to wealth generated across all provinces	True
effects_description_bos_event_gdp_mod_population_local	%+n%% to wealth generated in this province	True
effects_description_bos_event_gdp_mod_province_capital	%+n%% to wealth generated by industry and business in the province capital	True
effects_description_bos_event_growth_all_global	%+n per turn to town growth across all provinces	True
effects_description_bos_event_growth_all_local	%+n per turn to town growth in this province	True
effects_description_bos_event_growth_mod_trade_ports	%+n%% to town growth from trade ports and foreign districts across all provinces	True
effects_description_bos_event_happiness_global	%+n to happiness across all provinces	True
effects_description_bos_event_happiness_local	%+n to happiness in this province	True
effects_description_bos_event_happiness_samurai_global	%+n to happiness amongst samurai across your domain	True
effects_description_bos_event_mod_xp_artillery	%+n to the experience of artillery recruits	True
effects_description_bos_event_mod_xp_rifles	%+n to the experience of all firearm-trained recruits	True
effects_description_bos_event_morale_mod_army	%+n to the morale of all land units	True
effects_description_bos_event_morale_mod_navy	%+n to the morale of all ships	True
effects_description_bos_event_recruitment_cost_mod_ships	%+n%% to the cost of constructing ships	True
effects_description_bos_event_recruitment_cost_shinsengumi_local	%+n%% to the cost of recruiting shinsengumi agents and units in this province	True
effects_description_bos_event_research_mod_both	%+n%% to the research rate of technologies	True
effects_description_bos_event_research_mod_civil	%+n%% to the research rate of civil technologies	True
effects_description_bos_event_research_mod_military	%+n%% to the research rate of military technologies	True
effects_description_bos_event_samurai_cost	%+n%% to the cost of recruiting kachi (samurai)	True
effects_description_bos_event_unhappiness_local	%+n to happiness in this province	True
effects_description_bos_gdp_commerce	%+n to wealth generated by trade in this province	True
effects_description_bos_gdp_farm	%+n to wealth generated by farms in this province	True
effects_description_bos_gdp_industry	%+n to wealth generated by industrial buildings in this province	True
effects_description_bos_gdp_mine	%+n to wealth generated by mines in this province	True
effects_description_bos_gdp_port	%+n to wealth from ports in this province	True
effects_description_bos_geisha_mod_action_cost_global	%+n%% to the cost of geisha actions clan-wide	True
effects_description_bos_geisha_mod_culture_chain	%+n%% to wealth from business buildings across all provinces	True
effects_description_bos_geisha_mod_success	%+n%% to the chances of successful geisha actions	True
effects_description_bos_general_army_charge_bonus	%+n to the charge bonus of all units under this man's command	True
effects_description_bos_general_attribute_command_all	%+n to command (all situations)	True
effects_description_bos_general_attribute_command_attack_all	%+n to command when attacking (on land or at sea)	True
effects_description_bos_general_attribute_command_defend_all	%+n to command when defending (on land or at sea)	True
effects_description_bos_general_attribute_command_land_ambush	%+n to command during ambushes	True
effects_description_bos_general_enables_ramming	Enables ship ramming	True
effects_description_bos_general_honourable	%+n to loyalty (if general), to honour (if daimyo)  	True
effects_description_bos_general_mod_all_upkeep	%+n%% to the upkeep costs of all units and ships under this man's command	True
effects_description_bos_general_mod_ammunition	%+n%% to ammunition for all units under this man's command	True
effects_description_bos_general_mod_army_accuracy	%+n to the accuracy of all units under this man's command	True
effects_description_bos_general_mod_army_armour	%+n to the armour of all units under this man's command	True
effects_description_bos_general_mod_army_reload_rate	%+n%% to the reloading skill of all units under this man's command	True
effects_description_bos_general_mod_army_stamina	Grants fatigue resistance to all garrison units under this man's command	True
effects_description_bos_general_mod_aura	%+n%% to this man's radius of influence	True
effects_description_bos_general_mod_bodyguard_accuracy	%+n to the accuracy of this man's bodyguard	True
effects_description_bos_general_mod_bodyguard_armour	%+n to the armour of this man's bodyguard	True
effects_description_bos_general_mod_bodyguard_charge_bonus	%+n to the charge bonus of this man's bodyguard	True
effects_description_bos_general_mod_bodyguard_morale	%+n to the morale of this man's bodyguard	True
effects_description_bos_general_mod_bodyguard_size	%+n%% to the number of men in this man's bodyguard	True
effects_description_bos_general_mod_bombardment_range	%+n to coastal bombardment range	True
effects_description_bos_general_mod_flagship_accuracy	%+n to the accuracy of this man's flagship	True
effects_description_bos_general_mod_flagship_armour	%+n to the armour of this man's flagship	True
effects_description_bos_general_mod_flagship_health	%+n%% to the durability of this man's flagship	True
effects_description_bos_general_mod_flagship_morale	%+n to crew morale on this man's flagship	True
effects_description_bos_general_mod_land_unit_morale	%+n to the morale of all land units under this man's command	True
effects_description_bos_general_mod_navy_accuracy	%+n to the accuracy of all ships under this man's command	True
effects_description_bos_general_mod_navy_armour	%+n%% to the armour of all ships under this man's command	True
effects_description_bos_general_mod_navy_broadsides	%+n%% to broadside damage caused by all ships under this man's command	True
effects_description_bos_general_mod_navy_reload_rate	%+n%% to the reloading skill of all ships under this man's command	True
effects_description_bos_general_mod_ship_morale	%+n to crew morale on all ships under this man's command	True
effects_description_bos_general_mod_trade_raiding	%+n%% to income from raiding trade routes	True
effects_description_bos_general_rally_mod	%+n%% to the effectiveness of the "Rally" ability	True
effects_description_bos_general_resistance_bonus	-%n%% to resistance to invaders in provinces conquered by this man	True
effects_description_bos_gentlemen_happiness_bonus	%+n to happiness in provinces where this man is present	True
effects_description_bos_happiness_character_modernisation	%+n to happiness from modernisation in provinces where this man is present	True
effects_description_bos_happy_culture_local	%+n to happiness in this province	True
effects_description_bos_ishinshishi_mod_action_cost_global	%+n%% to the cost of ishin shishi actions clan-wide	True
effects_description_bos_ishinshishi_mod_conversion_global	Increases the spread of pro-Imperial sentiment across all provinces (%+n influence)	True
effects_description_bos_ishinshishi_mod_imperial_unit_cost	%+n%% to the cost of recruiting Imperialist units clan-wide	True
effects_description_bos_ishinshishi_mod_imperial_unit_morale	%+n to the morale of all Imperial units in this man's army	True
effects_description_bos_ishinshishi_unhappiness_local	%+n to happiness in enemy provinces where this man is present	True
effects_description_bos_land_recruitment_points	Recruitment capacity (units in training): +%n	True
effects_description_bos_line_of_sight_mod	%+n increase to campaign map line of sight	True
effects_description_bos_looting_mod	%+n%% to income from looting	True
effects_description_bos_military_mission_american_building	Establishes an American military mission, thereby enabling the construction of the American trading district.	True
effects_description_bos_military_mission_american_units	Enables the recruitment of elite American units from this district.	True
effects_description_bos_military_mission_british_building	Enables the construction of the British trading district.	True
effects_description_bos_military_mission_british_units	Enables the recruitment of elite British units from this district.	True
effects_description_bos_military_mission_french_building	Enables the construction of the French trading district.	True
effects_description_bos_military_mission_french_units	Enables the recruitment of elite French units from this district.	True
effects_description_bos_minister_agent_recruitment_cost_local	%+n%% to the cost of recruiting agents in provinces where this man is present	True
effects_description_bos_minister_agent_success_global	%+n%% to the chances of successful agent actions	True
effects_description_bos_minister_construction_cost_global	%+n%% to construction costs across all provinces	True
effects_description_bos_minister_conversion_global	Increases the spread of influence across all provinces (%+n influence)	True
effects_description_bos_minister_growth_global	%+n per turn to town growth across all provinces	True
effects_description_bos_minister_max_agent_cap_global	%+n to the maximum number of agents	True
effects_description_bos_minister_morale_local	%+n to the morale of all units under this man's command	True
effects_description_bos_minister_recruitment_cost_global	%+n%% to the cost of recruiting units	True
effects_description_bos_minister_replenishment_global	%+n%% to unit replenishment rate	True
effects_description_bos_minister_repression_local	%+n to repression in provinces where this man is present	True
effects_description_bos_minister_tax_local	%+n%% to the tax rate in provinces where this man is present	True
effects_description_bos_minister_upkeep_global	%+n%% to the upkeep costs of all armies and navies	True
effects_description_bos_mod_building_repair_cost	%+n%% to building repair costs	True
effects_description_bos_mod_charge_all_local	%+n to the charge bonus of all units recruited in this province	True
effects_description_bos_mod_recruitment_cost_land_all_local	%+n%% to the cost of recruiting land units in this province	True
effects_description_bos_mod_unit_accuracy_all_local	%+n to the accuracy of all units recruited in this province	True
effects_description_bos_mod_unit_armour_all_local	%+n to the armour of all units recruited in this province	True
effects_description_bos_mod_unit_melee_all_local	%+n to the melee attack of all units recruited in this province	True
effects_description_bos_mod_unit_morale_all_local	%+n to the morale of all land units recruited in this province	True
effects_description_bos_mod_unit_replenishment_all_local	%+n%% to unit replenishment rate	True
effects_description_bos_mod_unit_replenishment_local	%+n%% to the replenishment rate of all units under this man's command	True
effects_description_bos_mod_xp_traditional_units	%+n to the experience of traditional units	True
effects_description_bos_modernisation	%+n to modernisation (clan development)	True
effects_description_bos_modernisation_happiness_mod	%+n to happiness from modernisation	True
effects_description_bos_movement_points_all_local	%+n%% to the campaign movement range of all units under this man's command	True
effects_description_bos_movement_points_character	%+n%%  to campaign movement range for the army this agent is embedded into	True
effects_description_bos_naval_recruitment_points	Recruitment capacity (ship under construction): +%n	True
effects_description_bos_naval_support_cooldown_mod	Naval fire support cooldown: %+n seconds	True
effects_description_bos_naval_support_enable_projectile_1	Enables light naval fire support projectiles	True
effects_description_bos_naval_support_enable_projectile_2	Enables medium naval fire support projectiles	True
effects_description_bos_naval_support_enable_projectile_3	Enables explosive shells for naval fire support	True
effects_description_bos_naval_support_hits_mod	Naval fire support shells per volley: %+n	True
effects_description_bos_naval_support_impact_mod	%+n to the strength of naval fire support shells	True
effects_description_bos_naval_support_impact_window	Naval fire support bombardment duration: %+n seconds	True
effects_description_bos_naval_support_radius_mod	Naval fire support radius: %+n metres	True
effects_description_bos_naval_support_time_to_hit_mod	Naval fire support time-to-impact: %+n seconds	True
effects_description_bos_naval_support_uses_mod	Number of naval fire support uses: %+n	True
effects_description_bos_personal_security	%+n%% to the character's chance of being assassinated	True
effects_description_bos_railways	Enables railways	True
effects_description_bos_realm_divide_imperial_1_banner	In recognition of your military endeavours the Emperor has decreed that you shall bear His divine banner into battle. None shall dare resist the Imperial army!	True
effects_description_bos_realm_divide_imperial_2_rally	All forces loyal to the Emperor have rallied behind you! The unification of Japan in the Emperor's name is yours to achieve.	True
effects_description_bos_realm_divide_imperial_3_convert	You do not need to crush the opposition. If you continue to spread pro-Imperial influence, rival domains will realise the futility of resistance and join your side.	True
effects_description_bos_realm_divide_self_1_summary	The war rages on between the Emperor and Shogun. Your efforts have not gone unnoticed, so expect mounting hostility from all, even your closest allies.	True
effects_description_bos_realm_divide_self_2_units_agents	Imperial and Shogunate-related units and agents may no longer be fielded. Any such units you do control will now abandon your cause.	True
effects_description_bos_realm_divide_self_3_propaganda_rebuild	Your propaganda network must be rebuilt to accommodate your new personal objectives.	True
effects_description_bos_realm_divide_self_4_propaganda_influence	You no longer have access to shinsengumi and ishin shishi agents. However, your new propaganda allows you to maintain influence within your own and neighbouring provinces.	True
effects_description_bos_realm_divide_shogun_1_banner	In recognition of your military endeavours the Shogun has decreed that you shall carry his banner before your armies. No one will stand before might of the Shogunate!	True
effects_description_bos_realm_divide_shogun_2_rally	All who are loyal to the Shogun have rallied behind you. The unification of Japan in the Shogun’s name is now your only task.	True
effects_description_bos_realm_divide_shogun_3_convert	You do not need to exterminate all opposition. Continue to spread pro-Shogunate influence. Rival domains will see that their resistance is pointless, and flock to your banner. 	True
effects_description_bos_recruitment_cost_mod_category_artillery_global	%+n%% to the costs of recruiting artillery across all provinces	True
effects_description_bos_recruitment_cost_mod_category_artillery_local	%+n%% to the costs of recruiting artillery in this province	True
effects_description_bos_recruitment_cost_mod_category_naval_copper	%+n%% to the cost of recruiting copper-plated ships in this province	True
effects_description_bos_recruitment_time_mod_category_artillery	%+n to the recruitment time of artillery units	True
effects_description_bos_recruitment_time_mod_category_naval_copper	%+n to the recruitment time of copper-plated ships in this province	True
effects_description_bos_religion_conversion_no_non_state	No spread of non-clan allegiance across all provinces	True
effects_description_bos_repression_building_local	%+n to repression in this province	True
effects_description_bos_resistance_to_bombardment	%+n%% increase in resistance to naval bombardment	True
effects_description_bos_shinobi_mod_action_cost_global	%+n%% to the cost of shinobi actions clan-wide	True
effects_description_bos_shinobi_mod_sabotage_army_casualties	%+n%% to casualities inflicted by sabotaging armies	True
effects_description_bos_shinsengumi_mod_action_cost_global	%+n%% to the cost of shinsengumi actions clan-wide	True
effects_description_bos_shinsengumi_mod_conversion_global	Improves the spread of pro-Shogunate sentiment across all provinces (%+n influence)	True
effects_description_bos_shinsengumi_mod_shin_unit_morale	%+n to the morale of all Shogunate units in this man's army	True
effects_description_bos_shinsengumi_mod_shogunate_unit_cost	%+n%% to the cost of recruiting Shogunate units clan-wide	True
effects_description_bos_siege_defence_gatling_gun	Upgrades castle defences on the battlefield to Gatling guns	True
effects_description_bos_siege_defence_gun_batteries	Upgrades castle defences on the battlefield to gun batteries	True
effects_description_bos_siege_defence_matchlock	Upgrades castle defences on the battlefield to matchlock towers	True
effects_description_bos_tax_bonus_building	%+n%% bonus to the tax rate in this province	True
effects_description_bos_tech_ability_banzai	Enables the "Banzai!" ability	True
effects_description_bos_tech_ability_blinding_grenades	Enables the "Blinding Grenades" ability	True
effects_description_bos_tech_ability_enable_advanced_segment_shell	Enables Advanced Armour-piercing Shells	True
effects_description_bos_tech_ability_enable_common_shell	Enables Explosive Shells	True
effects_description_bos_tech_ability_enable_kneel_fire	Enables the "Kneel Fire" ability	True
effects_description_bos_tech_ability_enable_ramming	Enables the "Ramming" ability	True
effects_description_bos_tech_ability_enable_segment_shell	Enables Armour-piercing Shells	True
effects_description_bos_tech_ability_enable_suppression_fire	Enables the "Suppression Fire" ability	True
effects_description_bos_tech_ability_enable_torpedo	Enables Torpedoes	True
effects_description_bos_tech_ability_fire_arrows	Enables the "Fire Arrows" ability	True
effects_description_bos_tech_admin_cost_mod	%n% reduction to administration costs	True
effects_description_bos_tech_agent_action_cost_mod_foreign_veteran	%+n%% to the cost of foreign veteran actions	True
effects_description_bos_tech_agent_action_cost_mod_geisha	%+n%% to the cost of geisha actions	True
effects_description_bos_tech_agent_action_cost_mod_ishin_shishi	%+n%% to the cost of ishin shishi actions	True
effects_description_bos_tech_agent_action_cost_mod_shinobi	%+n%% to the cost of shinobi actions	True
effects_description_bos_tech_agent_action_cost_mod_shinsengumi	%+n%% to the cost of shinsengumi actions	True
effects_description_bos_tech_agent_foreign_veteran_success_mod	%+n%% to the chances of successful foreign veteran actions	True
effects_description_bos_tech_agent_geisha_success_mod	%+n%% to the chances of successful geisha actions	True
effects_description_bos_tech_agent_ishin_shishi_success_mod	%+n%% to the chances of successful ishin shishi actions	True
effects_description_bos_tech_agent_shinobi_success_mod	%+n%% to the chances of successful shinobi actions	True
effects_description_bos_tech_agent_shinsengumi_success_mod	%+n%% to the chances of successful shinsengumi actions	True
effects_description_bos_tech_building_cost_mod	%+n%% to the cost of constructing buildings across all provinces	True
effects_description_bos_tech_building_farm_cost_mod	%+n%% to the cost of constructing farms across all provinces	True
effects_description_bos_tech_building_port_cost_mod	%+n%% to the cost of constructing ports	True
effects_description_bos_tech_building_settlement_cost_mod	%+n%% to the cost of constructing settlements across all provinces	True
effects_description_bos_tech_clan_daimyo_honour_mod	%+n to your daimyo's honour	True
effects_description_bos_tech_clan_income_farm_mod	%+n%% to wealth generated by farms across all provinces	True
effects_description_bos_tech_clan_income_tax_mod	%+n%% bonus to the clan-wide tax rate	True
effects_description_bos_tech_clan_income_trade_mod	Increase to trade income (tariffs only) by %+n%%	True
effects_description_bos_tech_conversion_state_religion	Increases the spread of influence (%+n influence)	True
effects_description_bos_tech_general_aoe_mod	%+n% increase to the general's radius of influence	True
effects_description_bos_tech_general_loyalty_bonus	%+n to the loyalty of all generals	True
effects_description_bos_tech_modernisation_negative	%+n to modernisation (clan development)	True
effects_description_bos_tech_modernisation_positive	%+n to modernisation (clan development)	True
effects_description_bos_tech_naval_accuracy_mod	%+n to the accuracy of ships	True
effects_description_bos_tech_regional_happiness_mod	%+n to clan-wide happiness	True
effects_description_bos_tech_regional_repression_mod	%+n to clan-wide repression	True
effects_description_bos_tech_regional_town_wealth_mod	%+n per turn to economic growth from technology	True
effects_description_bos_tech_unit_cannon_accuracy_mod	%+n to the accuracy of artillery units	True
effects_description_bos_tech_unit_cavalry_cost_mod	%+n%% to the cost of cavalry units	True
effects_description_bos_tech_unit_enable_night_battles_naval	Enables all fleets to engage in night battles.	True
effects_description_bos_tech_unit_general_unit_switch_mod	All general’s bodyguard units have been upgraded to use revolvers.	True
effects_description_bos_tech_unit_guerrilla_unit_cap_mod	%+n to the possible number of yugekitai units	True
effects_description_bos_tech_unit_kisho_unit_cap_mod	%+n to the number of kisho ninja units available	True
effects_description_bos_tech_unit_land_ammo_mod	%+n%% to ammunition for all units	True
effects_description_bos_tech_unit_land_charge_bonus_mod	%+n to the charge bonus of all units	True
effects_description_bos_tech_unit_land_cost_mod	%+n%% to the cost of recruiting units	True
effects_description_bos_tech_unit_land_def_mod	%+n to the defence of all units	True
effects_description_bos_tech_unit_land_morale_mod	%+n to the morale of all units	True
effects_description_bos_tech_unit_land_movement_mod	%+n%% to the campaign movement range of armies	True
effects_description_bos_tech_unit_land_run_speed_mod	%+n%% to the running speed of all units in battle	True
effects_description_bos_tech_unit_modern_accuracy_mod	%+n to the accuracy of modern rifle units	True
effects_description_bos_tech_unit_modern_cost_mod	%+n%% to the recruitment costs of all modern units	True
effects_description_bos_tech_unit_modern_morale_mod	%+n to the morale of modern units across all provinces	True
effects_description_bos_tech_unit_naval_movement_mod	%+n%% to the campaign movement range of ships	True
effects_description_bos_tech_unit_replenish_mod	%+n%% to unit replenishment	True
effects_description_bos_tech_unit_ship_battle_speed_mod	%+n%% to the movement speed of ships in battle	True
effects_description_bos_tech_unit_ship_cost_mod	%+n%% to the cost of all ships	True
effects_description_bos_tech_unit_ship_recruitment_time_mod	%+n to the recruitment time of ships clan-wide	True
effects_description_bos_tech_unit_ship_upkeep_cost_mod	%+n%% to the upkeep costs of fleets	True
effects_description_bos_tech_unit_trad_cost_mod	%+n%% to the recruitment costs of traditional units	True
effects_description_bos_tech_unit_trad_morale_mod	%+n to the morale of all traditional units	True
effects_description_bos_tech_unit_trad_xp_mod	%+n to the experience of all traditional units	True
effects_description_bos_tech_unit_upkeep_mod	%+n%% to the upkeep costs of all armies and navies	True
effects_description_bos_trade_income_mod	%+n%% to trade income (tariffs only)	True
effects_description_bos_trade_routes_mod_max_sea	%+n to possible trade routes (sea)	True
effects_description_bos_traditionalism	%+n to modernisation (clan development)	True
effects_description_bos_tw_growth_commerce	%+n per turn to town growth from trade within this province	True
effects_description_bos_tw_growth_industry	%+n per turn to town growth from industrial buildings within this province	True
effects_description_bos_unit_modern_cost_mod_global	%+n%% to the cost of modern units across all provinces	True
effects_description_bos_unit_modern_cost_mod_local	%+n%% to the cost of modern units in this province	True
effects_description_bos_unit_naval_battle_movement_mod	%+n%% to the movement speed of all ships in battle	True
effects_description_bos_unit_ship_cost_mod_local	%+n%% to the cost of all ships in this province	True
effects_description_bos_unit_traditional_cost_mod_global	%+n%% to the recruitment costs of traditional units across all provinces	True
effects_description_bos_unit_traditional_cost_mod_local	%+n%% to the recruitment costs of traditional units in this province	True
effects_description_bos_veteran_mod_action_cost_global	%+n%% to the cost of foreign veteran actions clan-wide	True
effects_description_bos_veteran_mod_artillery_reload_rate	%+n%% to the reloading skill of artillery units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_harass_army_casualties	%+n%% to the casualities inflicted when harassing armies	True
effects_description_bos_veteran_mod_marksmanship_all	%+n to the accuracy of all units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_marksmanship_inf_cav	%+n to the accuracy of infantry and cavalry units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_marksmanship_rifles	%+n to the accuracy of rifle-armed troops in the army in which this man is embedded	True
effects_description_bos_veteran_mod_melee_all	%+n to the melee attack of all units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_melee_ranged_infantry	%+n to the melee attack of missile infantry in the army in which this man is embedded	True
effects_description_bos_veteran_mod_melee_rifles	%+n to the melee attack of rifle-armed troops in the army in which this man is embedded	True
effects_description_bos_veteran_mod_reload_rate_all	%+n%% to the reloading skill of all units in the army in which this man is embedded	True
effects_description_bos_veteran_mod_reload_rate_rifles	%+n%% to the reloading skill of rifle-armed troops in the army in which this man is embedded	True
effects_description_bos_western_port_hidden	Establishes trade routes with the Western Powers.	True
effects_description_building_construction_time_mod_all	%+n%% この国の建築時間	True
effects_description_building_construction_time_mod_all_global	%+n%% 全ての国での建築時間	True
effects_description_building_cost_mod_all	%+n%% この国での建物の建設費	True
effects_description_building_cost_mod_all_global	%+n%% 全ての国での建物の建設費	True
effects_description_building_cost_mod_local	%+n%% この国での建物の建設費	True
effects_description_building_mod_income_farms	%+n%% 農場からの収入	True
effects_description_campaign_map_stealth	全地形で潜伏可能	True
effects_description_castle_slot_addition	更に建設スロットを解禁	True
effects_description_character_death_chance_turn_end	%n%% 自然が原因の死亡の確率	True
effects_description_charge_bonus_mod	%+n この男の指揮下にある全ての部隊に突撃ボーナス	True
effects_description_clan_trait_chosokabe_cheap_foot_archers	全弓兵の徴兵費と維持費が減少	True
effects_description_clan_trait_chosokabe_superio_foot_archers	上級弓兵の徴兵が可能	True
effects_description_clan_trait_chosokabe_superior_farms	農場からの収入が上昇	True
effects_description_clan_trait_date_charge_bonus	全部隊に突撃ボーナス	True
effects_description_clan_trait_date_cheap_nodachi	野太刀侍の徴兵費と維持費が減少	True
effects_description_clan_trait_date_superior_nodachi	上級野太刀侍の徴兵が可能	True
effects_description_clan_trait_hattori_guerrilla_deployment	服部のスペシャリストユニットは紀州式訓練を持つ	True
effects_description_clan_trait_hattori_stealthy_units	服部のスペシャリストユニットは戦闘で効果的に潜伏する事ができる	True
effects_description_clan_trait_hojo_cheap_castle	城の建設と修理が安価に行える	True
effects_description_clan_trait_hojo_cheap_siege_units	攻城兵器の徴兵費と維持費が減少	True
effects_description_clan_trait_hojo_superior_siege_units	上級攻城兵器の徴兵が可能	True
effects_description_clan_trait_ikko_ashigaru	脆弱だが、士気が高く兵数が多い足軽の徴兵が可能	True
effects_description_clan_trait_ikko_general_convert	大将は国を一向宗に改宗させる事が出来る。	True
effects_description_clan_trait_ikko_no_metsuke	目付を雇用できない	True
effects_description_clan_trait_ikko_warrior_monks	上級僧兵の徴兵が可能	True
effects_description_clan_trait_mori_cheap_ship	全船の徴兵費と維持費が減少	True
effects_description_clan_trait_mori_ship_movement	全船のキャンペーンマップ上での移動範囲が増加	True
effects_description_clan_trait_mori_superior_ship	上級船の徴兵が可能	True
effects_description_clan_trait_oda_ashigaru_morale_bonus	全足軽の士気が増加	True
effects_description_clan_trait_oda_cheap_ashigaru	全足軽の徴兵費と維持費が減少	True
effects_description_clan_trait_shimazu_cheap_samurai	全刀侍の徴兵費と維持費が減少	True
effects_description_clan_trait_shimazu_increased_loyalty	全大将の忠誠が増加	True
effects_description_clan_trait_shimazu_superior_katana_hero	上級剣聖の徴兵が可能	True
effects_description_clan_trait_shimazu_superior_katana_samurai	上級刀侍の徴兵が可能	True
effects_description_clan_trait_takeda_cavalry_morale_bonus	騎馬隊の士気が増加	True
effects_description_clan_trait_takeda_cheap_cavalry	全騎馬隊の徴兵費と維持費が減少	True
effects_description_clan_trait_takeda_superior_cavalry	上級騎馬隊の徴兵が可能	True
effects_description_clan_trait_tokugawa_cheap_battlefield_ninja	紀州流忍者の徴兵費と維持費が減少	True
effects_description_clan_trait_tokugawa_diplomacy_bonus	外交関係にボーナス	True
effects_description_clan_trait_tokugawa_superior_battlefield_ninja	上級紀州流忍者の徴兵が可能	True
effects_description_clan_trait_tokugawa_superior_metsuke	上級目付の雇用が可能	True
effects_description_clan_trait_uesugi_cheap_warrior_monks	僧兵の徴兵費と維持費が減少	True
effects_description_clan_trait_uesugi_superior_monks	上級僧侶の雇用が可能	True
effects_description_clan_trait_uesugi_superior_warrior_monks	上級僧兵の徴兵が可能	True
effects_description_clan_trait_uesugi_trade_bonus	交易収入が増加	True
effects_description_Command_Land_Attack	%+n 土地を攻撃する際の指揮	True
effects_description_Command_Land_Cavalry_Troops	%+n 騎馬隊を率いる際の指揮	True
effects_description_Command_Land_Defence	%+n 夜戦防衛時の指揮	True
effects_description_Command_Land_Siege_Attack	%+n 攻城時の指揮	True
effects_description_Command_Land_Siege_Defence	%+n 防城時の指揮	True
effects_description_Command_mod	%+n 指揮	True
effects_description_commodity_prod_sho_cotton	%+n 綿	True
effects_description_commodity_prod_sho_crafts	%+n 高級品のたんす	True
effects_description_commodity_prod_sho_horses	%+n 優れた軍馬の厩舎	True
effects_description_commodity_prod_sho_iron	%+n 上質な鉄	True
effects_description_commodity_prod_sho_silk	%+n 生糸	True
effects_description_commodity_prod_sho_spice	%+n 香箱	True
effects_description_commodity_prod_sho_stone	%+n 上質な石材	True
effects_description_commodity_prod_sho_wood	%+n 上質な木材	True
effects_description_commodity_prod_bos_coal	%+n tonnes of coal	True
effects_description_commodity_prod_bos_copper	%+n tonnes of high quality copper	True
effects_description_commodity_prod_bos_cotton	%+n bales of cotton	True
effects_description_commodity_prod_bos_iron	%+n tonnes of high quality iron	True
effects_description_commodity_prod_bos_machines	%+n tonnes of advanced machinery	True
effects_description_commodity_prod_bos_silk	%+n bales of raw silk	True
effects_description_commodity_prod_bos_tea	%+n bales of tea	True
effects_description_commodity_prod_sho_cotton	%+n 綿の産出量	True
effects_description_commodity_prod_sho_crafts	%+n 高級品のたんすの生産量	True
effects_description_commodity_prod_sho_horses	%+n 優れた軍馬の厩舎の数	True
effects_description_commodity_prod_sho_iron	%+n 上質な鉄の産出量	True
effects_description_commodity_prod_sho_silk	%+n 生糸の産出量	True
effects_description_commodity_prod_sho_spice	%+n 香箱の生産量	True
effects_description_commodity_prod_sho_stone	%+n 上質な石材の産出量	True
effects_description_commodity_prod_sho_wood	%+n 上質な木材の産出量	True
effects_description_conversion_buddhist	民衆を仏教へと改宗させる(%+n宗教的熱意)	True
effects_description_conversion_buddhist_osmosis	近接する国に仏教を広める(%+n宗教的熱意)	True
effects_description_conversion_catholic	民衆をキリシタンへと改宗させる(%+n宗教的熱意)	True
effects_description_conversion_catholic_osmosis	近接する国にキリシタンを広める(%+n宗教的熱意)	True
effects_description_conversion_ikko	民衆を一向宗の門徒へと改宗させる(%+n宗教的熱意)	True
effects_description_conversion_ikko_osmosis	近接する国に急進的な一向宗の教義を広める(%+n宗教的熱意)	True
effects_description_conversion_state_religion	氏族の宗教への改宗を増進させる(%+n宗教的熱意)	True
effects_description_conversion_state_religion_local	この人物が居る国に氏族の宗教を広める(%+n宗教的熱意)	True
effects_description_diplomacy_bonus_emissaries	%+n 外交関係 	True
effects_description_diplomacy_bonus_enlightenment	%+n 外交関係	True
effects_description_diplomacy_bonus_faction_leader	%+n 外交関係	True
effects_description_diplomatic_bonus	%+n 外交関係	True
effects_description_diplomatic_bonus_mod	%+n 外交関係	True
effects_description_enable_inspire_unit	部隊鼓舞能力を可能にする	True
effects_description_enable_night_battles	夜戦を行えるようになる	True
effects_description_enable_night_battles_naval	船団が夜戦を行えるようになる	True
effects_description_escape_chance_action_mod	%+n%% 工作失敗時の逃避率	True
effects_description_escape_chance_mod	%+n%% 敵の工作員からの逃避率	True
effects_description_export_capacity_port	 %+n 輸出能力向上(交易額増加)	True
effects_description_export_capacity_road	%+n 輸出能力向上(交易額増加)	True
effects_description_food_consumption	食料消費: %n	True
effects_description_food_consumption_event_disaster	%+n 災害で失われる食料	True
effects_description_food_provision	供給食料: %n	True
effects_description_gdp_farm	%+n この国の農場の収入	True
effects_description_gdp_industry	%+n この国の商業からの収入	True
effects_description_gdp_mine	%+n この国の鉱山からの収入	True
effects_description_gdp_mod_all	%+n%% 全ての建物から生まれる収入	True
effects_description_gdp_mod_all_local	%+n%% この国の全ての建物から生まれる収入	True
effects_description_gdp_mod_buildings_global	%+n%% 全ての国の建物から生まれる収入	True
effects_description_gdp_mod_buildings_local	%+n%% この国の建物から生まれる収入	True
effects_description_gdp_mod_farms	%+n%% この国の農場から生まれる収入	True
effects_description_gdp_mod_farms_global	%+n%% 全ての国の農場から生まれる収入	True
effects_description_gdp_mod_mines	%+n%% この国の鉱山から生まれる収入	True
effects_description_gdp_mod_population_global	%+n%% 全ての国で生まれる収入	True
effects_description_gdp_mod_population_local	%+n%% この国で生まれる収入	True
effects_description_gdp_mod_ports	%+n%% この国の港で生まれる収入	True
effects_description_gdp_mod_province_capital	%+n%% 国の首都で生まれる収入	True
effects_description_gdp_port	%+n この国の港で生まれる収入	True
effects_description_gem_agent_attribute_cunning_conversion	%+n 影響を広める際の狡猾さ	True
effects_description_gem_agent_attribute_cunning_payoff	%+n 買収実行時の狡猾さ	True
effects_description_gem_agent_attribute_cunning_request_allegiance	%+n 忠誠を求める際の狡猾さ	True
effects_description_gem_agent_attribute_dancer_entertain_general	%+n 大将をもてなす際の魅力	True
effects_description_gem_agent_attribute_dancer_entertain_nobles	%+n 貴族をもてなす際の魅力	True
effects_description_gem_agent_attribute_dancer_seduce	%+n 誘惑実行時の魅力	True
effects_description_gem_agent_attribute_dancer_stalling	%+n 軍をかく乱する際の魅力	True
effects_description_gem_agent_attribute_subterfuge_subvert_army	%+n 軍に破壊工作を仕掛ける際の策略	True
effects_description_gem_agent_attribute_zeal_indoctrinate	%+n 洗脳実行時の熱意	True
effects_description_gem_agent_availability_quality_dancer	ランク%nの白拍子が雇用可能	True
effects_description_gem_agent_availability_quality_inspector	ランク%nの巡察使が雇用可能	True
effects_description_gem_agent_availability_quality_monk	ランク%nの僧が雇用可能	True
effects_description_gem_agent_availability_quality_spy	ランク%nの物見が雇用可能	True
effects_description_gem_agent_cap_dancer	各氏族系列の建物はそれぞれ、維持可能な白拍子の数を1人増やす(最大5人まで)	True
effects_description_gem_agent_cap_inspector	各経済系列の建物はそれぞれ、維持可能な巡察使の数を1人増やす(最大5人まで)	True
effects_description_gem_agent_cap_monk	各宗教系列の建物はそれぞれ、維持可能な僧の数を1人増やす(最大5人まで)	True
effects_description_gem_agent_cap_scout	各氏族系列の建物はそれぞれ、維持可能な物見の数を1人増やす(最大5人まで)	True
effects_description_gem_agent_dancer_happiness_bonus	%+n この女が位置する国の幸福度	True
effects_description_gem_agent_spy_stealth_mod	%+n%% 物見の失敗時の発見回避率	True
effects_description_gem_agent_stealth_detection_mod	%+n%% 物見の発見率	True
effects_description_gem_agent_xp_mod_dancer	%+n この国で雇った白拍子のランク	True
effects_description_gem_agent_xp_mod_inspector	%+n この国で雇った巡察使のランク	True
effects_description_gem_agent_xp_mod_monk	%+n この国で雇った僧のランク	True
effects_description_gem_agent_xp_mod_scout	%+n この国で雇った物見のランク	True
effects_description_gem_castle_walls_level_1	城砦の守り (拠点)	True
effects_description_gem_castle_walls_level_2	城砦の守り (砦)	True
effects_description_gem_castle_walls_level_3	城砦の守り (城)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_inspector_action	強権 (巡察使の行動費が%+n%%減少)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_inspector_succes	手練の巡察使 (巡察使の行動の成功率が%+n%%増加)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_tax	断固たる役人 (税収が%+n%%増加)	True
effects_description_gem_clan_trait_fujiwara_haraizumi_technology	先進的な統治 (出挙を最初から習得済み)	True
effects_description_gem_clan_trait_fujiwara_kubota_levy_cost_increase	官吏 (徴集兵部隊と従者部隊の徴兵費が%+n%%増加)	True
effects_description_gem_clan_trait_fujiwara_kubota_research	渡来人 (文化系統の技術の習得速度が%+n%%上昇)	True
effects_description_gem_clan_trait_fujiwara_kubota_technologies	中国の伝統 (漢詩文を最初から習得済み)	True
effects_description_gem_clan_trait_fujiwara_kubota_warrior_monk	狂信 (上級僧兵の徴兵が可能)	True
effects_description_gem_clan_trait_minamoto_kamakura_reload	名高い射手 (武士部隊の発射速度が%+n%%上昇)	True
effects_description_gem_clan_trait_minamoto_kamakura_research	戦略の天才 (武道系統の技術の習得速度が%+n%%上昇)	True
effects_description_gem_clan_trait_minamoto_kamakura_technology	第一世代の武士 (武士を最初から習得済み)	True
effects_description_gem_clan_trait_minamoto_kamakura_upkeep	忠誠の絆 (武士部隊の維持費が%+n%%減少)	True
effects_description_gem_clan_trait_minamoto_kiso_campaign_movement	雷神の加護 (陸軍のキャンペーンマップ上での移動範囲が%+n%%増加)	True
effects_description_gem_clan_trait_minamoto_kiso_negative_research	好戦 (文化系統の技術の習得速度が%+n%%減少)	True
effects_description_gem_clan_trait_minamoto_kiso_recruitment_mod	迅速な動員 (武士部隊の徴兵時間が%+n減少)	True
effects_description_gem_clan_trait_minamoto_kiso_technology	第一世代の武士 (武士を最初から習得済み)	True
effects_description_gem_clan_trait_taira_fukuhara_armour	伝統的な甲冑 (薙刀部隊の甲冑値が%+n上昇)	True
effects_description_gem_clan_trait_taira_fukuhara_regions	優勢 (多くの従属氏族と国々を支配している)	True
effects_description_gem_clan_trait_taira_fukuhara_technologies	伝統的な武人 (古流を最初から習得済み)	True
effects_description_gem_clan_trait_taira_fukuhara_upkeep	薙刀術 (薙刀部隊の維持費が%+n%%減少)	True
effects_description_gem_clan_trait_taira_yashima_ship_movement	優れた船乗り (船のキャンペーンマップ上での移動範囲が%+n%%増加)	True
effects_description_gem_clan_trait_taira_yashima_ship_upkeep	熟練船大工 (船に掛かるあらゆる費用が%+n%%減少)	True
effects_description_gem_clan_trait_taira_yashima_technologies	伝統的な武人 (古流を最初から習得済み)	True
effects_description_gem_clan_trait_taira_yashima_trade	卓越した商人 (交易収入が%+n%%増加)	True
effects_description_gem_clan_trait_unit_xp_mod	徴兵した部隊の経験値が増加	True
effects_description_gem_commodity_prod_crafts	%+n 高級品のたんすの生産量	True
effects_description_gem_commodity_prod_incense	%+n 香箱の生産量	True
effects_description_gem_commodity_prod_iron	%+n 上質な鉄の産出量	True
effects_description_gem_commodity_prod_silk	%+n 生糸の生産量	True
effects_description_gem_commodity_prod_texts	%+n 漢籍の数	True
effects_description_gem_commodity_prod_wood	%+n 上質な石材の産出量	True
effects_description_gem_conversion_clan_female	この女が位置する国に影響力を広める(%+n 影響力)	True
effects_description_gem_conversion_clan_influence	影響力の伝播が高まる (%+n 影響力)	True
effects_description_gem_conversion_clan_influence_gem_fujiwara	国内の藤原の影響力が高まる (%+n 影響力)	True
effects_description_gem_conversion_clan_influence_gem_minamoto	国内の源の影響力が高まる (%+n 影響力)	True
effects_description_gem_conversion_clan_influence_gem_taira	国内の平の影響力が高まる (%+n 影響力)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_fujiwara	隣接する国に影響力を広める (%+n 影響力)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_minamoto	隣接する国に影響力を広める (%+n 影響力)	True
effects_description_gem_conversion_clan_influence_osmosis_gem_taira	隣接する国に影響力を広める (%+n 影響力)	True
effects_description_gem_conversion_clan_male	この男が位置する国に影響力を広める (%+n 影響力)	True
effects_description_gem_conversion_no_non_state	全国に異なる氏族の影響力が広まらない	True
effects_description_gem_enables_cavalry_recruitment	この国で騎馬隊の徴兵が可能になる(騎馬隊を育成する道場が存在する場合)	True
effects_description_gem_general_accuracy_bonus	%+n この大将とその護衛兵の精度	True
effects_description_gem_general_army_charge_bonus	%+n この男の指揮下にある全部隊の突撃ボーナス	True
effects_description_gem_general_army_melee_attack_bonus	%+n この男の指揮下にある全部隊の近接攻撃	True
effects_description_gem_general_army_melee_defence_bonus	%+n この男の指揮下にある全部隊の近接防御	True
effects_description_gem_general_attribute_command_all_situation	%+n 指揮 (全状況)	True
effects_description_gem_general_attribute_command_attack_all_situation	%+n 攻撃時の指揮 (全状況)	True
effects_description_gem_general_attribute_command_defend_all_situation	%+n 防衛時の指揮 (全状況)	True
effects_description_gem_happiness_building	%+n 幸福度 	True
effects_description_gem_mod_conversion_rate_fujiwara_global	%+n 藤原の影響力を全国に広める	True
effects_description_gem_mod_conversion_rate_minamoto_global	%+n 源の影響力を全国に広める	True
effects_description_gem_mod_conversion_rate_taira_global	%+n 平の影響力を全国に広める	True
effects_description_gem_mod_unit_armour_all	%+n この国で徴兵した部隊の甲冑	True
effects_description_gem_mod_unit_melee_all_local	%+n この国で徴兵した部隊の近接攻撃	True
effects_description_gem_mod_unit_recruit_time_bushi	%+n 武士部隊の徴兵時間	True
effects_description_gem_mod_unit_recruit_time_naginata	%+n 古流部隊の徴兵時間	True
effects_description_gem_mod_unit_xp_warrior_monks	%+n 全僧兵部隊の経験値	True
effects_description_gem_research_points_bonus_civil	文化技術の習得速度が上昇: +%n%	True
effects_description_gem_research_points_bonus_military	武道技術の習得速度が上昇: +%n%	True
effects_description_gem_tech_admin_cost_mod	%n% 管理費軽減	True
effects_description_gem_tech_agent_dancer_success	%+n%% 白拍子の行動の成功率	True
effects_description_gem_tech_agent_inspector_action_cost_mod	%+n%% 巡察使の行動の費用	True
effects_description_gem_tech_agent_inspector_success	%+n%% 巡察使の行動の成功率	True
effects_description_gem_tech_agent_monk_action_cost_mod	%+n% 行動費減少	True
effects_description_gem_tech_agent_monk_success	%+n%% 僧の行動の成功率	True
effects_description_gem_tech_agent_spy_success	%+n%% 物見の行動の成功率	True
effects_description_gem_tech_conversion_state_religion	影響力の伝播が高まる (%+n 影響力)	True
effects_description_gem_tech_non_samurai_unit_xp_mod	武士以外の全陸上部隊の経験値が上昇 %+n	True
effects_description_gem_tech_samurai_unit_xp_mod	全陸上武士部隊の経験値が上昇 %+n	True
effects_description_general_ashigaru_bonus	%+n この男の指揮下にある足軽部隊の士気	True
effects_description_general_attribute_command_land_ambush	%+n 奇襲時の指揮	True
effects_description_general_attribute_command_land_amphibious_attack	%+n 上陸戦中の指揮	True
effects_description_general_attribute_command_land_attack	%+n 陸戦攻撃時の指揮	True
effects_description_general_attribute_command_land_defence	%+n  陸戦防衛時の指揮	True
effects_description_general_attribute_command_land_siege_attack	%+n 包囲時の指揮	True
effects_description_general_attribute_command_land_siege_defence	%+n 包囲された時の指揮	True
effects_description_general_attribute_command_sea_attack	%+n 海上攻撃時の指揮	True
effects_description_general_attribute_command_sea_defence	%+n 海上防御時の指揮	True
effects_description_general_aura_mod	%+n% 大将の影響半径増加	True
effects_description_general_bodyguard_armour_bonus	%+n この大将と護衛の甲冑	True
effects_description_general_bodyguard_attack_bonus	%+n この大将と護衛の攻撃	True
effects_description_general_bodyguard_charge_bonus	%+n この大将と護衛の突撃	True
effects_description_general_bodyguard_defence_bonus	%+n この大将と護衛の近接防御	True
effects_description_general_bodyguard_morale_bonus	%+n この大将と護衛の士気	True
effects_description_general_bodyguard_size_mod	%+n%% 大将護衛の規模増加	True
effects_description_general_bow_bonus	%+n この男の指揮下にある全ての弓兵の精度	True
effects_description_general_cavalry_bonus	%+n この男の指揮下にある全ての騎馬隊の突撃ボーナス	True
effects_description_general_honour_bonus	%+n 大名の名誉	True
effects_description_general_honourable	%+n 大将の場合忠誠、大名の場合名誉	True
effects_description_general_infantry_bonus_mod	%+n この男の指揮下にある全ての歩兵の近接攻撃	True
effects_description_general_inspire_mod	%+n%% 鼓舞能力の効果	True
effects_description_general_loyalty_bonus	%+n この大将の忠誠心	True
effects_description_general_rally_mod	%+n%% 再集結能力の効果	True
effects_description_general_resistance_bonus	-%n%% この男に征服された国の侵略者への抵抗	True
effects_description_general_spear_bonus	%+n この男の指揮下にある全ての歩兵の防御	True
effects_description_general_swords_bonus	%+n この男の指揮下にある全ての刀歩兵の近接攻撃	True
effects_description_gentlemen_happiness_bonus	%+n この男のいる国の幸福度	True
effects_description_happy_active_upper_gov_type	%+n 全ての国の幸福度	True
effects_description_happy_active_upper_tax	%+n 全ての国の幸福度	True
effects_description_happy_active_upper_tax_extortionate	%+n 全ての国の幸福度	True
effects_description_happy_active_upper_tax_high	%+n 全ての国の幸福度	True
effects_description_happy_active_upper_tax_low	%+n 全ての国の幸福度	True
effects_description_happy_active_upper_tax_minimal	%+n 全ての国の幸福度	True
effects_description_happy_active_upper_tax_normal	%+n 全ての国の幸福度	True
effects_description_happy_character_lower	%+n 幸福度 (下層階級)	True
effects_description_happy_character_upper	%+n 幸福度 	True
effects_description_happy_character_upper_negative	%+n 幸福度	True
effects_description_happy_culture_all	%+n 幸福度 	True
effects_description_happy_culture_all_global	%+n 全ての国の幸福度	True
effects_description_happy_culture_upper	%+n 幸福度 	True
effects_description_happy_culture_upper_global	%+n 幸福度 	True
effects_description_happy_events_global	%+n 全ての国の幸福度	True
effects_description_happy_events_local	%+n この国の幸福度	True
effects_description_happy_government_upper	%+n 幸福度 	True
effects_description_happy_ministerial_position	%+n 幸福度	True
effects_description_happy_mod_religious_unrest	%+n%% 宗教不安	True
effects_description_happy_religion_buddhist	%+n 仏教徒の幸福度 	True
effects_description_happy_religion_buddhist_negative	%+n 仏教徒の幸福度 	True
effects_description_happy_religion_catholic	%+n キシリタンの幸福度	True
effects_description_happy_religion_catholic_negative	%+n キシリタンの幸福度	True
effects_description_happy_religion_ikko	%+n 門徒の幸福度	True
effects_description_happy_religion_upper	%+n 宗教的な幸福度	True
effects_description_happy_resistance_mod_general	-%n%% この男に征服された国の侵略者への抵抗	True
effects_description_happy_tax_active_upper	%+n 幸福度	True
effects_description_happy_tax_upper	%+n 幸福度	True
effects_description_hide_enable_long_grass	背丈の高い草等に部隊を隠すことができる	True
effects_description_hide_enable_scrub	雑木林等に部隊を隠すことができる	True
effects_description_hide_enable_snipe	狙撃可能、残りは射撃中隠れる	True
effects_description_hide_enable_stalk	忍び歩き可能、残りは歩行中隠れる	True
effects_description_line_of_sight_mod	%+n キャンペーンマップ上の視線増加	True
effects_description_looting_mod	%+n%% 略奪の収益	True
effects_description_management_army	%+n 軍団の統括管理力	True
effects_description_management_finance	%+n to 財務統括の管理力	True
effects_description_management_justice	%+n to 司法統括の管理力	True
effects_description_management_navy	%+n to 海軍統括の管理力	True
effects_description_mod_accuracy_artillery	%+n 攻城兵器の精度	True
effects_description_mod_accuracy_artillery_all	%+n%% 攻城兵器の精度ボーナス	True
effects_description_mod_battle_death_rate	%+n%% 戦闘負傷者の回復チャンス	True
effects_description_mod_boarders_melee_attack	%+n 敵船に乗り込んだ際の近接攻撃	True
effects_description_mod_building_construction_cost_castle	%+n 城建設のコスト	True
effects_description_mod_building_repair_cost_castle	%+n 城修理のコスト	True
effects_description_mod_character_loyalty	%+n 全ての武将の忠誠心	True
effects_description_mod_character_loyalty_local	%+n この国にいる全ての武将の忠誠心	True
effects_description_mod_character_xp_generals	%+n 新規採用武将の指揮	True
effects_description_mod_character_xp_metsuke	%+n 新規採用目付の狡知	True
effects_description_mod_character_xp_monk	%+n 新規採用僧侶の意欲	True
effects_description_mod_character_xp_ninja	%+n 新規採用忍者の名分	True
effects_description_mod_infantry_movement_campaign	%+n%% キャンペーンマップ上の歩兵の移動範囲	True
effects_description_mod_infantry_training_battle	%+n 歩兵部隊のトレーニングレベル	True
effects_description_mod_religion_conversion_rate	%+n%% 改宗	True
effects_description_mod_religion_conversion_rate_buddhist	%+n%% この国における仏教の改宗率	True
effects_description_mod_religion_conversion_rate_buddhist_global	%+n%% 全ての国における仏教の改宗率	True
effects_description_mod_religion_conversion_rate_christianity	%+n%% この国におけるキシリタンの改宗率	True
effects_description_mod_religion_conversion_rate_christianity_global	%+n%% 全ての国におけるキシリタンの改宗率	True
effects_description_mod_repair_cost_bldg	%+n%% 建物修繕コスト	True
effects_description_mod_ship_attrition	艦隊が嵐の被害を受ける可能性軽減	True
effects_description_mod_ship_cannon_fire_rate	%n%% 海軍砲の充填時間削減	True
effects_description_mod_ship_cannon_reliability	%n%% 海軍砲の失敗の削減	True
effects_description_mod_ship_disease_chance	海軍が病気の被害を受ける可能性軽減	True
effects_description_mod_ship_morale_local	%+n morale for all ships under this man's command	True
effects_description_mod_ship_movement_battle	%+n%% 戦闘における船の最高速度	True
effects_description_mod_ship_movement_campaign	%+n%% キャンペーンマップ上での船の移動範囲	True
effects_description_mod_storm_damage	艦隊が嵐の被害を受ける可能性軽減	True
effects_description_mod_tech_cost_all	%+n%% 全ての技術の研究時間	True
effects_description_mod_unit_ability_cooldown	%+n%% この男の指揮下にある全部隊の特殊能力冷却時間	True
effects_description_mod_unit_ability_uses	%+n この男の指揮下にある全ての部隊に使用する特別アビリティーの数	True
effects_description_mod_unit_accuracy_all_local	%+n この国で徴兵された全ての部隊の精度	True
effects_description_mod_unit_accuracy_bow_samurai_infantry	%+n この男の指揮下にある弓侍の精度	True
effects_description_mod_unit_ap_ships	%+n%% キャンペーンマップ上での船の移動範囲	True
effects_description_mod_unit_armour	%+n 部隊の甲冑	True
effects_description_mod_unit_armour_all_local	%+n この国で徴兵された全ての部隊の甲冑	True
effects_description_mod_unit_armour_ashigaru	%+n この国で徴兵された足軽の甲冑	True
effects_description_mod_unit_armour_samurai	%+n この国で徴兵された侍の甲冑	True
effects_description_mod_unit_armour_special	%+n この国で徴兵された僧兵、紀州流忍者、攻城兵器の甲冑	True
effects_description_mod_unit_charge_all_local	%+n この国で徴兵された全ての部隊の突撃ボーナス	True
effects_description_mod_unit_charge_bonus_all	%+n 全ての部隊の突撃ボーナス	True
effects_description_mod_unit_charge_bonus_cavalry	%+n 全ての騎馬隊の突撃ボーナス	True
effects_description_mod_unit_charge_cavalry_local	%+n この国で徴兵された全ての騎馬隊の突撃ボーナス	True
effects_description_mod_unit_marksmanship	%+n 射出部隊の攻撃精度	True
effects_description_mod_unit_melee_all_local	%+n この国で徴兵された全ての部隊の近接攻撃	True
effects_description_mod_unit_melee_ashigaru	%+n この国で徴兵された足軽の近接攻撃	True
effects_description_mod_unit_melee_attack	%+n 全ての部隊の近接攻撃	True
effects_description_mod_unit_melee_attack_cavalry	%+n 全ての騎馬隊のの近接攻撃	True
effects_description_mod_unit_melee_attack_global	%+n 全ての部隊の近接攻撃	True
effects_description_mod_unit_melee_attack_naginata_samurai	%+n 薙刀侍の近接攻撃	True
effects_description_mod_unit_melee_attack_swords	%+n 全ての刀部隊の近接攻撃	True
effects_description_mod_unit_melee_defence	%+n 全ての部隊の近接防御	True
effects_description_mod_unit_melee_defence_global	%+n 全ての部隊の近接防御	True
effects_description_mod_unit_melee_defence_yari	%+n 全ての槍部隊の近接防御	True
effects_description_mod_unit_melee_local	%+n この男の指揮下にある全ての部隊の近接攻撃	True
effects_description_mod_unit_melee_samurai	%+n この国で徴兵された侍の近接攻撃	True
effects_description_mod_unit_melee_special	%+n この国で徴兵された僧兵、紀州流忍者、攻城兵器の近接攻撃	True
effects_description_mod_unit_morale_army	%+n 全ての部隊の士気	True
effects_description_mod_unit_morale_cavalry	%+n 全ての騎馬隊の士気	True
effects_description_mod_unit_morale_enemy	敵部隊を恐怖させる(士気を減少させる)	True
effects_description_mod_unit_morale_global	%+n 全部隊の士気	True
effects_description_mod_unit_morale_local	%+n この男の指揮下にある全部隊の士気	True
effects_description_mod_unit_morale_navy	%+n 全船の士気	True
effects_description_mod_unit_morale_regional	%+n この国で徴兵された全陸上部隊の士気	True
effects_description_mod_unit_morale_yari_ashigaru	%+n 足軽槍隊の士気	True
effects_description_mod_unit_recruit_cost_imported_matchlock	%+n%% 足軽輸入鉄砲隊の徴兵費	True
effects_description_mod_unit_recruit_time_imported_matchlock	%+n 足軽輸入鉄砲隊の徴兵時間	True
effects_description_mod_unit_recruitment_cost_all	%+n%%  この国での全部隊の徴兵費	True
effects_description_mod_unit_recruitment_cost_battlefield_ninja	%+n%% 紀州流忍者の徴兵費	True
effects_description_mod_unit_recruitment_cost_bow_samurai	%+n%% 侍弓隊の徴兵費	True
effects_description_mod_unit_recruitment_cost_cavalry	%+n%% 騎馬隊の徴兵費	True
effects_description_mod_unit_recruitment_cost_katana_samurai	%+n%% 刀侍の徴兵費	True
effects_description_mod_unit_recruitment_cost_land_all	%+n%% 陸上部隊の徴兵費	True
effects_description_mod_unit_recruitment_cost_land_all_local	%+n%% この国での陸上部隊の徴兵費	True
effects_description_mod_unit_recruitment_cost_melee_infantry	%+n%% 近接歩兵の徴兵費	True
effects_description_mod_unit_recruitment_cost_naginata_samurai	%+n%% 薙刀侍の徴兵費	True
effects_description_mod_unit_recruitment_cost_naginata_warrior_monks	%+n%% 薙刀僧兵の徴兵費	True
effects_description_mod_unit_recruitment_cost_nanban_port	%+n%% 輸入火器部隊の徴兵費	True
effects_description_mod_unit_recruitment_cost_ships	%+n%% 船の徴兵費	True
effects_description_mod_unit_recruitment_cost_ships_local	%+n%% この国での船の徴兵費	True
effects_description_mod_unit_recruitment_cost_siege	%+n%% 攻城兵器の徴兵費	True
effects_description_mod_unit_recruitment_cost_yari_ashigaru	%+n%% 足軽槍隊の徴兵費	True
effects_description_mod_unit_reload_rate	%n%% 部隊の再装填時間が減少	True
effects_description_mod_unit_reload_rate_powder	%n%% 火器部隊の再装填時間が減少	True
effects_description_mod_unit_replenishment_all	%+n%% 全部隊の補充率	True
effects_description_mod_unit_replenishment_all_local	%+n%% この男の指揮下にある全部隊の補充率	True
effects_description_mod_unit_upkeep_all_local	%+n%% この男の指揮下にある全部隊の維持費	True
effects_description_mod_unit_upkeep_battlefield_ninja	%+n%% 紀州流忍者の維持費	True
effects_description_mod_unit_upkeep_bow_samurai_infantry	%+n%% 侍弓隊の維持費	True
effects_description_mod_unit_upkeep_cavalry	%+n%% 騎馬隊の維持費	True
effects_description_mod_unit_upkeep_katana_samurai	%+n%% 刀侍の維持費	True
effects_description_mod_unit_upkeep_naginata_samurai_upkeep	%+n%% 薙刀侍の維持費	True
effects_description_mod_unit_upkeep_naginata_warrior_monk	%+n%% 僧兵の維持費	True
effects_description_mod_unit_upkeep_ships	%+n%% 船の維持費	True
effects_description_mod_unit_upkeep_siege	%+n%% 攻城兵器の維持費	True
effects_description_mod_unit_upkeep_yari_ashigaru	%+n%% 足軽槍隊の維持費	True
effects_description_mod_unit_weapon	%+n 近接攻撃	True
effects_description_mod_unit_xp_artillery	%+n 新たに徴兵される城攻部隊の経験値	True
effects_description_mod_unit_xp_ashigaru	%+n 新たに徴兵される全足軽の経験値	True
effects_description_mod_unit_xp_battlefield_ninja	%+n 新たに徴兵される紀州流忍者の経験値	True
effects_description_mod_unit_xp_bow_samurai	%+n 新たに徴兵される弓侍の経験値	True
effects_description_mod_unit_xp_bow_warrior_monks	%+n 新たに徴兵される弓僧兵の経験値	True
effects_description_mod_unit_xp_cavalry	%+n 新たに徴兵される全騎馬隊の経験値	True
effects_description_mod_unit_xp_katana_samurai	%+n 新たに徴兵される刀侍の経験値	True
effects_description_mod_unit_xp_matchlock	%+n 新たに徴兵される全鉄砲隊の経験値	True
effects_description_mod_unit_xp_naginata_samurai	%+n 新たに徴兵される薙刀侍の経験値	True
effects_description_mod_unit_xp_naginata_warrior_monks	%+n 新たに徴兵される薙刀僧兵の経験値	True
effects_description_mod_unit_xp_ranged_infantry	%+n 新たに徴兵される全弓歩兵の経験値	True
effects_description_mod_unit_xp_samurai	%+n 新たに徴兵される全侍の経験値	True
effects_description_mod_unit_xp_ships	%+n 新たに徴兵される船の経験値	True
effects_description_mod_unit_xp_spearmen	%+n 新たに徴兵される全槍部隊の経験値	True
effects_description_mod_unit_xp_swordsmen	%+n 新たに徴兵される全刀部隊の経験値	True
effects_description_mod_weapon_misfire	%+n%% 全火器の不発率	True
effects_description_mod_weapon_misfire_rain	雨の影響による不発が減少	True
effects_description_morale_bonus	%+n 戦闘時の士気	True
effects_description_Movement_Points_All	%+n%% 全部隊のキャンペーンマップ上での移動範囲	True
effects_description_Movement_Points_All_Land	%+n%% 陸軍のキャンペーンマップ上での移動範囲	True
effects_description_movement_points_all_land_regional	%+n %% この国での移動範囲	True
effects_description_movement_points_all_local	%+n %% この男の指揮下にある全部隊のキャンペーンマップ上での移動範囲	True
effects_description_movement_points_character	%+n% この工作員が同行している陸軍のキャンペーンマップ上での移動範囲	True
effects_description_movement_points_character	%+n%% この工作員が同行している陸軍のキャンペーンマップ上での移動範囲	True
effects_description_Movement_Points_Land_Artillery	%+n%% 攻城兵器のキャンペーンマップ上での移動範囲	True
effects_description_Movement_Points_Land_Cavalry	%+n%% 騎馬隊のキャンペーンマップ上での移動範囲	True
effects_description_Movement_Points_Land_Infantry	%+n%% 歩兵部隊のキャンペーンマップ上での移動範囲	True
effects_description_movement_points_sea	%+n%% 船のキャンペーンマップ上での移動範囲	True
effects_description_naval_attrition	%+n%% 海での消耗	True
effects_description_naval_recruitment_points	造船キュー(同時に建造可能な船): +%n	True
effects_description_null_effect_christian_building	キリシタンの建物と南蛮人居留区の建設が可能になる	True
effects_description_personal_security	%+n%% 暗殺の成功率	True
effects_description_personal_security	%+n%% 人物の暗殺回避率	True
effects_description_placeholder	この効果は決定されるべき!	True
effects_description_policing_cost_mod	%+n%% 市民哨兵の維持費	True
effects_description_recruitment_cost_mod_category_artillery	%+n%% この国での攻城兵器の徴兵費	True
effects_description_recruitment_cost_mod_category_artillery_global	%+n%% 全ての国での攻城兵器の徴兵費	True
effects_description_recruitment_cost_mod_category_cavalry	%+n%% この国での騎馬隊の徴兵費	True
effects_description_recruitment_cost_mod_category_cavalry_global	%+n%% 全ての国での騎馬隊の徴兵費	True
effects_description_recruitment_cost_mod_category_infantry	%+n%% この国での歩兵隊の徴兵費	True
effects_description_recruitment_cost_mod_category_infantry_global	%+n%% 全ての国での歩兵の徴兵費	True
effects_description_recruitment_cost_mod_category_naval_merchant	%+n%% この国での交易船の徴兵費	True
effects_description_recruitment_cost_mod_category_naval_specialist	%+n%% 全ての国での交易船の徴兵費	True
effects_description_recruitment_cost_mod_land_all	%+n%% この国での陸上部隊の徴兵費	True
effects_description_recruitment_cost_mod_land_all_global	%+n%% 全ての国での陸上部隊の徴兵費	True
effects_description_recruitment_cost_mod_local	%+n%% この国での全部隊の徴兵費	True
effects_description_recruitment_cost_mod_naval_all	%+n%% この国での水軍部隊の徴兵費	True
effects_description_recruitment_cost_mod_naval_all_global	%+n%% 全ての国での水軍部隊の徴兵費	True
effects_description_recruitment_points	徴兵キュー(同時に徴兵可能な部隊): +%n	True
effects_description_recruitment_points_bonus	%+n 全ての国の徴兵キュー	True
effects_description_recruitment_points_home_region	%+n 居城がある国の徴兵キュー	True
effects_description_recruitment_points_local	%+n この大将が存在する国の徴兵キュー	True
effects_description_region_turns_to_surrender	%+n 城下町が包囲された際に持ちこたえる事が出来る最小ターン数	True
effects_description_regional_happiness_mod	%+n 国の幸福度	True
effects_description_regional_line_of_sight_mod_global	%+n 全ての国の視界	True
effects_description_regional_line_of_sight_mod_local	%+n この国の視界	True
effects_description_reinforcement_range_mod	より離れた位置いる軍でも援軍に組み込む事が出来る。	True
effects_description_religion_conversion_no_non_state	全ての国で非氏族の宗教が広まらない	True
effects_description_repair_cost_modifier	%+n%% 建物の修理費	True
effects_description_replenishment_percentage_bonus	%+n% この国の補充率	True
effects_description_replenishment_percentage_bonus_global	%+n% 全ての国の補充率	True
effects_description_repression_building	%+n この国の抑圧	True
effects_description_repression_building_global	%+n 全ての国の抑圧	True
effects_description_repression_character	%+n この国の抑圧	True
effects_description_repression_events_global	%+n 全ての国の抑圧	True
effects_description_repression_events_local	%+n この国の抑圧	True
effects_description_repression_garrison	%+n この国の抑圧	True
effects_description_repression_gov_type	%+n 全ての国の抑圧	True
effects_description_repression_tech_faction	%+n 全ての国の抑圧	True
effects_description_repression_tech_homeregion	%+n 居城がある国の抑圧	True
effects_description_research_points	全技術の習得速度が上昇: +%n%	True
effects_description_research_points_bonus_all	全技術の習得速度が上昇: +%n%	True
effects_description_research_points_bonus_civil	英知の道系統の技術の習得速度が上昇: +%n%	True
effects_description_research_points_bonus_military	武士道系統の技術の習得速度が上昇: +%n%	True
effects_description_research_points_enlightenment	英知の道系統の技術の習得速度が上昇: +%n%	True
effects_description_research_points_global	氏族の技術習得速度が上昇: +%n%	True
effects_description_research_rate_mod	%+n%% 技術の研究速度	True
effects_description_road_level_one	道路上では移動速度が30%上昇します	True
effects_description_road_level_three	街道上では移動速度が60%上昇します	True
effects_description_road_level_two	道路上では移動速度が50%上昇します	True
effects_description_road_level_zero	小道上では移動速度が15%上昇します	True
effects_description_ship_repair_increase	%+n%% 船戦中の船の修理速度	True
effects_description_shogun_null_effect_great_guard	旗本の徴兵を可能にする	True
effects_description_shogun_null_effect_nihon_maru	日本丸の建造を可能にする	True
effects_description_siege_attack_time_mod	降伏までの期間が%n季節分減少	True
effects_description_siege_defend_time_mod	降伏までの期間が%n季節分増加	True
effects_description_spotting_distance_mod	%+n 視認距離	True
effects_description_tax_bonus_building	この国の税率に%+n%%ボーナス	True
effects_description_tax_bonus_building_global	全ての国の税率に%+n%%ボーナス	True
effects_description_tax_bonus_governor	全ての国の税率に%+n%%ボーナス	True
effects_description_tax_bonus_minister	氏族全体の税率に%+n%%ボーナス	True
effects_description_tax_bonus_technology	氏族全体の税率に%+n%%ボーナス	True
effects_description_tech_agent_action_cost_mod_geisha	%+n%% 芸者の行動費	True
effects_description_tech_agent_action_cost_mod_ikko_monk	%+n%% 一向宗僧侶の行動費	True
effects_description_tech_agent_action_cost_mod_metsuke	%+n%% 目付の行動費	True
effects_description_tech_agent_action_cost_mod_missionary	%+n%% 宣教師の行動費	True
effects_description_tech_agent_action_cost_mod_monk	%+n%% 僧侶の行動費	True
effects_description_tech_agent_action_cost_mod_ninja	%+n%% 忍者の行動費	True
effects_description_tech_agent_all_cost_mod	%+n%% 全工作員の雇用費	True
effects_description_tech_agent_cost_mod_geisha	%+n%% 芸者の雇用費	True
effects_description_tech_agent_cost_mod_general	%+n%% 大将の雇用費	True
effects_description_tech_agent_cost_mod_ikko_monk	%+n%% 一向宗僧侶の雇用費	True
effects_description_tech_agent_cost_mod_metsuke	%+n%% 目付の雇用費	True
effects_description_tech_agent_cost_mod_missionary	%+n%% 宣教師の雇用費	True
effects_description_tech_agent_cost_mod_monk	%+n%% 僧侶の雇用費	True
effects_description_tech_agent_cost_mod_ninja	%+n%% 忍者の雇用費	True
effects_description_tech_agent_ikko_monk_cap_bonus	%+n 一向宗僧侶の上限数が増加	True
effects_description_tech_agent_ikko_monk_success_mod	%+n%% 一向宗僧侶の活動の成功率	True
effects_description_tech_agent_metsuke_cap_bonus	%+n 目付の上限数が増加	True
effects_description_tech_agent_metsuke_success_mod	%+n%% 目付の活動の成功率	True
effects_description_tech_agent_missionary_success_mod	%+n%% 宣教師の活動の成功率	True
effects_description_tech_agent_monk_cap_bonus	%+n 僧侶の上限数が増加	True
effects_description_tech_agent_monk_success_mod	%+n%% 僧侶の活動の成功率	True
effects_description_tech_agent_ninja_cap_bonus	%+n 忍者の上限数が増加	True
effects_description_tech_agent_ninja_success_mod	%+n%% 忍者の活動の成功率	True
effects_description_tech_building_castle_constr_mod	%+n%% 城の建設時間	True
effects_description_tech_building_castle_cost_mod	%+n% 城の建設費	True
effects_description_tech_clan_daimyo_honour_mod	%+n 大名の名誉	True
effects_description_tech_clan_fame_bonus	%+n 氏族の名声	True
effects_description_tech_clan_income_farm_mod	%+n%% 全ての国の農場から生まれる収入	True
effects_description_tech_clan_income_mine_mod	%+n%% 全ての国の鉱山から生まれる収入	True
effects_description_tech_clan_income_tax_mod	氏族全体の税率に%+n%%ボーナス	True
effects_description_tech_clan_income_trade_mod	関税による交易収入が%+n%%増加	True
effects_description_tech_diplomatic_relations_mod	%+n%% 外交交渉が成功する可能性	True
effects_description_tech_enable_banzai	「万歳!」を可能にする	True
effects_description_tech_enable_blinding_grenades	煙玉が利用可能になる	True
effects_description_tech_enable_fire_arrows	火矢が利用可能になる	True
effects_description_tech_enable_pike_square	槍方陣が利用可能になる	True
effects_description_tech_enable_ranked_fire	三段撃ちが利用可能になる	True
effects_description_tech_enable_stand_and_fight	「死守」が利用可能になる	True
effects_description_tech_enable_swooping_crane	周回射撃が利用可能になる	True
effects_description_tech_enable_wedge_formation	この男の指揮下にある騎馬隊が楔形隊形を組めるようになる	True
effects_description_tech_general_aoe_mod	%+n% 大将の影響範囲が拡大	True
effects_description_tech_general_loyalty_bonus	%+n 全大将の忠誠	True
effects_description_tech_regional_happiness_mod	%+n 氏族全体の幸福度	True
effects_description_tech_regional_repression_mod	%+n 氏族全体の抑圧	True
effects_description_tech_regional_town_wealth_mod	%+n 習得した技術からのターン毎の経済成長	True
effects_description_tech_rel_converserion_buddhist_mod	%+n 全ての国での仏教の改宗率	True
effects_description_tech_unit_archer_acc_mod	%+n%% 全弓部隊の射撃精度	True
effects_description_tech_unit_archer_range_mod	%+n%% 全弓部隊の射程	True
effects_description_tech_unit_archer_reload_mod	%+n%% 全弓部隊の再装填速度	True
effects_description_tech_unit_archer_xp_mod	%+n 新たに徴兵される全弓部隊の経験値	True
effects_description_tech_unit_horoku_accuacy_mod	焙烙玉投擲部隊の投擲精度が上昇	True
effects_description_tech_unit_land_ammo_mod	%+n%% 全弓部隊の矢が増加	True
effects_description_tech_unit_land_charge_bonus_mod	%+n 全部隊に突撃ボーナス	True
effects_description_tech_unit_land_cost_mod	%+n%% 全部隊の徴兵費	True
effects_description_tech_unit_land_def_mod	%+n 全部隊の近接防御	True
effects_description_tech_unit_land_morale_mod	%+n 全部隊の士気	True
effects_description_tech_unit_land_movement_mod	%+n%% 陸軍のキャンペーンマップ上での移動範囲	True
effects_description_tech_unit_land_run_speed_mod	%+n%% 全部隊の疾走速度	True
effects_description_tech_unit_land_run_speed_mod	%+n%% 戦闘時の部隊の疾走速度	True
effects_description_tech_unit_musket_acc_mod	%+n%% 全鉄砲部隊の射撃精度	True
effects_description_tech_unit_naval_battle_movement_mod	%+n%% 戦闘時の全船の移動速度	True
effects_description_tech_unit_naval_cost_mod	%+n%% 全船の徴兵費	True
effects_description_tech_unit_naval_movement_mod	%+n%% 全船のキャンペーンマップ上での移動範囲	True
effects_description_tech_unit_naval_turn_mod	%+n%% 全船の旋回速度	True
effects_description_tech_unit_replenish_mod	%+n%% 部隊の補充	True
effects_description_tech_unit_spear_xp_bonus	%+n 新たに徴兵される全槍部隊の経験値	True
effects_description_tech_unit_sword_xp_bonus	%+n 新たに徴兵される全刀部隊の経験値	True
effects_description_tech_unit_upkeep_mod	%+n%% 全陸軍と水軍の維持費	True
effects_description_trade_income_mod	関税による交易収入が%+n%%増加	True
effects_description_trade_income_mod_land	%+n%% 陸上交易の収入	True
effects_description_trade_income_mod_sea	%+n%% 海上交易の収入	True
effects_description_trade_node_mod	%+n%% 交易所からの商品	True
effects_description_trade_route_all_mod_growth_rate	交易路の収入の増加に%+n%%ボーナス	True
effects_description_trade_routes_mod_max_land	%+n 利用可能な陸上交易路	True
effects_description_trade_routes_mod_max_sea	%+n 利用可能な海上交易路	True
effects_description_tw_growth_education	%+n この国の町のターン毎の発展	True
effects_description_tw_growth_events_global	%+n 全ての国の町のターン毎の発展	True
effects_description_tw_growth_events_local	%+n この国の町のターン毎の発展	True
effects_description_tw_growth_government	%+n この国の町のターン毎の発展(政治体制)	True
effects_description_tw_growth_home_region	%+n 居城がある国の町のターン毎の発展	True
effects_description_tw_growth_industry	%+n この国内の商業による町のターン毎の発展	True
effects_description_tw_growth_industry_global	%+n 全ての国の町のターン毎の発展	True
effects_description_tw_growth_ministers_home_theatre	%+n 全ての国の町のターン毎の発展	True
effects_description_tw_growth_mod_all	%+n%% 建物による町の発展	True
effects_description_tw_growth_mod_infrastructure	%+n%% インフラによる町の発展	True
effects_description_tw_growth_mod_metals	金属加工建物による町の収入に%+n%%ボーナス	True
effects_description_tw_growth_mod_nanban_port	%+n%% 南蛮港による町の発展	True
effects_description_tw_growth_mod_port_trade	%+n%% 港による町の発展	True
effects_description_tw_growth_mod_textiles	%+n%% 繊維工業による町の発展	True
effects_description_tw_growth_port	%+n この国内の港による町のターン毎の発展	True
effects_description_tw_growth_port_global	%+n 港による町のターン毎の発展	True
effects_description_tw_growth_roads	%+n この国内のインフラによる町のターン毎の発展	True
effects_description_tw_growth_taxes_fixed	%+n%% 課税による町の発展	True
effects_description_tw_growth_taxes_modifier	%+n%% 課税による町の発展	True
effects_description_tw_growth_technologies_fixed	%+n 習得した技術による町のターン毎の発展	True
effects_description_tw_growth_visible_tax_effect_extortionate	全ての国の町の発展を桁外れに減少させる	True
effects_description_tw_growth_visible_tax_effect_high	全ての国の町の発展を大幅に減少させる	True
effects_description_tw_growth_visible_tax_effect_low	全ての国の町の発展を僅かに減少させる	True
effects_description_tw_growth_visible_tax_effect_minimal	全ての国の町の発展を極僅かに減少させる	True
effects_description_tw_growth_visible_tax_effect_normal	全ての国の町の発展をどちらかと言えば減少させる	True
effects_description_unit_archer_accuracy_mod	%+n%% 全弓部隊の射撃精度	True
effects_description_unit_archer_reload_mod	%+n%% 全弓部隊の再装填能力	True
effects_description_unit_mod_all_recruit_time_global	%+n 全ての国の部隊徴兵時間	True
effects_description_unit_mod_samurai_archer_recruit_time	%+n この国での弓侍の徴兵時間	True
effects_description_unit_mod_samurai_cavalry_recruit_time	%+n この国での侍騎馬隊の徴兵時間	True
effects_description_unit_mod_samurai_matchlock_recruit_time	%+n この国での侍鉄砲隊の徴兵時間	True
effects_description_unit_mod_samurai_spear_recruit_time	%+n この国での槍侍の徴兵時間	True
effects_description_unit_mod_samurai_sword_recruit_time	%+n この国での刀侍の徴兵時間	True
effects_description_upkeep_cost_mod_category_artillery	%+n%% 攻城兵器の維持費	True
effects_description_upkeep_cost_mod_category_cavalry	%+n%% 騎馬隊の維持費	True
effects_description_upkeep_cost_mod_category_infantry	%+n%% 歩兵隊の維持費	True
effects_description_upkeep_cost_mod_category_naval_merchant	%+n%% 商船の維持費	True
effects_description_upkeep_cost_mod_category_naval_specialist	%+n%% ロケット船とボムケッチの維持費	True
effects_description_upkeep_cost_mod_land_all	%+n%% 全陸軍部隊の維持費	True
effects_description_upkeep_cost_mod_naval_all	%+n%% 全水軍部隊の維持費	True
effects_description_Xgdp_building	%+n 国の収入	True
effects_description_Xpop_growth_buildings	%+n%% 国の人口増加	True
effects_description_Xtax_cap	国に適用される最大税率: %n%%	True
effects_description_Xtw_growth	%+n%% 町の収入増加	True