avatar_skills_description_avatar_skill_ammo_quantity_0 Increased ammunition. \n \n Your avatar and his bodyguard each carry 20 extra arrows. \n \n Requires Enable Bow skill. \n True
avatar_skills_description_avatar_skill_ammo_quantity_1 Increased ammunition. \n \n Your avatar and his bodyguard each carry 20 extra arrows. \n \n Requires Enable Bow skill. \n True
avatar_skills_description_avatar_skill_armour_0 Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires 2 points in Melee Defence skill. \n True
avatar_skills_description_avatar_skill_armour_1 Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires 2 points in Melee Defence skill. \n True
avatar_skills_description_avatar_skill_armour_2 Greatly Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n True
avatar_skills_description_avatar_skill_armour_piercing_arrows_0 Armour-Piercing Arrows. \n \n Your avatar and his bodyguard shoot bodkin-style arrows designed to penetrate armour. \n \n Requires 3 points in Bow Damage skill. \n True
avatar_skills_description_avatar_skill_armour_piercing_arrows_1 Armour-Piercing Arrows. \n \n Your avatar and his bodyguard shoot bodkin-style arrows designed to penetrate armour. \n \n Requires 3 points in Bow Damage skill. \n True
avatar_skills_description_avatar_skill_army_morale_0 Improved Army Morale. \n \n Your avatar's presence inspires his entire army, increasing the morale of all units. \n \n This effect will be cancelled should your avatar be incapacitated. \n True
avatar_skills_description_avatar_skill_army_morale_1 Improved Army Morale. \n \n Your avatar's presence inspires his entire army, increasing the morale of all units. \n \n This effect will be cancelled should your avatar be incapacitated. \n True
avatar_skills_description_avatar_skill_army_morale_2 Greatly Improved Army Morale. \n \n Your avatar's presence inspires his entire army, increasing the morale of all units. \n \n This effect will be cancelled should your avatar be incapacitated. \n True
avatar_skills_description_avatar_skill_aura_radius_0 Increased Avatar Aura Radius. \n \n Units within the aura radius recieve a morale bonus, with the effect being stronger closer to your avatar. \n \n The aura radius is also the area in which your avatar's rally ability will affect routing units when activated and provide a morale boost to those units not routing. \n \n Requires 2 points in Rally. \n True
avatar_skills_description_avatar_skill_aura_radius_1 Increased Avatar Aura Radius. \n \n Units within the aura radius recieve a morale bonus, with the effect being stronger closer to your avatar. \n \n The aura radius is also the area in which your avatar's rally ability will affect routing units when activated and provide a morale boost to those units not routing. \n \n Requires 2 points in Rally. \n True
avatar_skills_description_avatar_skill_aura_radius_2 Greatly Increased Avatar Aura Radius. \n \n Units within the aura radius recieve a morale bonus, with the effect being stronger closer to your avatar. \n \n The aura radius is also the area in which your avatar's rally ability will affect routing units when activated and provide a morale boost to those units not routing. \n True
avatar_skills_description_avatar_skill_aura_radius_3 Elite Avatar Aura Radius. \n \n Units within the aura radius recieve a morale bonus, with the effect being stronger closer to your avatar. \n \n The aura radius is also the area in which your avatar's rally ability will affect routing units when activated and provide a morale boost to those units not routing. \n True
avatar_skills_description_avatar_skill_banzai_0 Enable Banzai Ability. \n \n When activated, boosts the melee attack and charge bonus of your avatar and his bodyguard, and gives them unbreakable morale for a short time. \n \n Requires 2 points in Charge skill. \n True
avatar_skills_description_avatar_skill_banzai_1 Enable Banzai Ability. \n \n When activated, boosts the melee attack and charge bonus of your avatar and his bodyguard, and gives them unbreakable morale for a short time. \n \n Requires 2 points in Charge skill. \n True
avatar_skills_description_avatar_skill_bodyguard_unit_size_0 Increased Avatar Bodyguard Unit Size. \n \n The number of men in your avatar's personal guard is increased. \n \n Requires No Penalty Against Spears skill. \n True
avatar_skills_description_avatar_skill_bodyguard_unit_size_1 Increased Avatar Bodyguard Unit Size. \n \n The number of men in your avatar's personal guard is increased. \n \n Requires No Penalty Against Spears skill. \n True
avatar_skills_description_avatar_skill_bow_damage_0 Increased Bow Damage. \n \n The amount of damage inflicted by the arrows of your avatar and his bodyguard is increased. \n \n Requires Enable Bow skill. \n True
avatar_skills_description_avatar_skill_bow_damage_1 Increased Bow Damage. \n \n The amount of damage inflicted by the arrows of your avatar and his bodyguard is increased. \n \n Requires Enable Bow skill. \n True
avatar_skills_description_avatar_skill_bow_damage_2 Greatly Increased Bow Damage. \n \n The amount of damage inflicted by the arrows of your avatar and his bodyguard is increased. \n True
avatar_skills_description_avatar_skill_bow_damage_3 Elite Bow Damage. \n \n The amount of damage inflicted by the arrows of your avatar and his bodyguard is increased. \n True
avatar_skills_description_avatar_skill_charge_0 Improved Charge Bonus. \n \n Increases the melee bonus your avatar and his bodyguard receive when charging an enemy. \n \n \n Requires 1 point in Speed skill and 1 point in Melee Attack skill. \n True
avatar_skills_description_avatar_skill_charge_1 Improved Charge Bonus. \n \n Increases the melee bonus your avatar and his bodyguard receive when charging an enemy. \n \n Requires 1 point in Speed skill and 1 point in Melee Attack skill. \n True
avatar_skills_description_avatar_skill_charge_2 Greatly Improved Charge Bonus. \n \n Increases the melee bonus your avatar and his bodyguard receive when charging an enemy. \n True
avatar_skills_description_avatar_skill_enable_bow_0 Enable Avatar Bow. \n \n Your avatar and his bodyguard can shoot bows from horseback. \n True
avatar_skills_description_avatar_skill_enable_bow_1 Enable Avatar Bow. \n \n Your avatar and his bodyguard can shoot bows from horseback. \n True
avatar_skills_description_avatar_skill_fatigue_resistance_aura_0 Fatigue Resistance Aura \n \n Your units within your avatar's aura radius will become fatigued more slowly and will recover more quickly. \n True
avatar_skills_description_avatar_skill_fatigue_resistance_aura_1 Fatigue Resistance Aura \n \n Your units within your avatar's aura radius will become fatigued more slowly and will recover more quickly. \n True
avatar_skills_description_avatar_skill_fatigue_resistance_aura_2 Improved Fatigue Resistance Aura \n \n Your units within your avatar's aura radius will become fatigued more slowly and will recover more quickly. \n True
avatar_skills_description_avatar_skill_fatigue_resistance_aura_3 Greatly Improved Fatigue Resistance Aura \n \n Your units within your avatar's aura radius will become fatigued more slowly and will recover more quickly. \n True
avatar_skills_description_avatar_skill_fire_arrows_0 Enable Fire Arrows. \n \n When activated, fire arrows increase the lethality of your avatar and his bodyguard's shots and can also ignite wooden buildings. \n True
avatar_skills_description_avatar_skill_fire_arrows_1 Enable Fire Arrows. \n \n When activated, fire arrows increase the lethality of your avatar and his bodyguard's shots and can also ignite wooden buildings. \n True
avatar_skills_description_avatar_skill_hitpoint_0 Additional Avatar Hitpoint. \n \n Increases the amount of damage your avatar can sustain before being incapacitated. \n \n Requires 3 points in Fatigue Resistance. \n True
avatar_skills_description_avatar_skill_hitpoint_1 Additional Avatar Hitpoint. \n \n Increases the amount of damage your avatar can sustain before being incapacitated. \n \n Requires 3 points in Fatigue Resistance. \n True
avatar_skills_description_avatar_skill_inspire_0 Enable Inspire Ability. \n \n When activated, allows the avatar to boost the morale, melee attack and accuracy of a single unit. \n True
avatar_skills_description_avatar_skill_inspire_1 Enable Inspire Ability. \n \n When activated, allows the avatar to boost the morale, melee attack and accuracy of a single unit. \n True
avatar_skills_description_avatar_skill_inspire_2 Reduced Cooldown For Inspire Ability. \n \n When activated, allows the avatar to boost the morale, melee attack and accuracy of a single unit. \n True
avatar_skills_description_avatar_skill_marksmanship_0 Improved Accuracy. \n \n Your avatar and his bodyguard shoot their bows with greater accuracy. \n \n Requires Enable Bow skill. \n True
avatar_skills_description_avatar_skill_marksmanship_1 Improved Accuracy. \n \n Your avatar and his bodyguard shoot their bows with greater accuracy. \n \n Requires Enable Bow skill. \n True
avatar_skills_description_avatar_skill_marksmanship_2 Greatly Improved Accuracy. \n \n Your avatar and his bodyguard shoot their bows with greater accuracy. \n True
avatar_skills_description_avatar_skill_marksmanship_3 Elite Accuracy. \n \n Your avatar and his bodyguard shoot their bows with greater accuracy. \n True
avatar_skills_description_avatar_skill_melee_attack_0 Improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_melee_attack_1 Improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_melee_attack_2 Greatly Improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_melee_attack_3 Elite Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_melee_defence_0 Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n True
avatar_skills_description_avatar_skill_melee_defence_1 Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n True
avatar_skills_description_avatar_skill_melee_defence_2 Greatly Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n True
avatar_skills_description_avatar_skill_melee_defence_3 Elite Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n True
avatar_skills_description_avatar_skill_morale_0 Improved Avatar Morale. \n \n Improves the morale of your avatar and his bodyguard. \n \n Requires 1 point in Melee Attack skill and 1 point in Melee Defence skill. \n True
avatar_skills_description_avatar_skill_morale_1 Improved Avatar Morale. \n \n Improves the morale of your avatar and his bodyguard. \n \n Requires 1 point in Melee Attack skill and 1 point in Melee Defence skill. \n True
avatar_skills_description_avatar_skill_morale_2 Greatly Improved Avatar Morale. \n \n Improves the morale of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_morale_3 Elite Avatar Morale. \n \n Improves the morale of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_no_spear_penalty_0 No Penalty Against Spears. \n \n Your avatar and his bodyguard ignore the penalty suffered by all other cavalry units when attacking enemies armed with spears. \n \n Requires Banzai skill and 2 points in Armour skill. \n True
avatar_skills_description_avatar_skill_no_spear_penalty_1 No Penalty Against Spears. \n \n Your avatar and his bodyguard ignore the penalty suffered by all other cavalry units when attacking enemies armed with spears. \n \n Requires Banzai skill and 2 points in Armour skill. \n True
avatar_skills_description_avatar_skill_rally_0 Reduced Cooldown For Rally Ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius which aren't routing will receive a morale bonus whilst rally is active. \n True
avatar_skills_description_avatar_skill_rally_1 Reduced Cooldown For Rally Ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius which aren't routing will receive a morale bonus whilst rally is active. \n True
avatar_skills_description_avatar_skill_rally_2 Further Reduced Cooldown For Rally Ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius which aren't routing will receive a morale bonus whilst rally is active. \n True
avatar_skills_description_avatar_skill_rally_3 Greatly Reduced Cooldown For Rally Ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius which aren't routing will receive a morale bonus whilst rally is active. \n True
avatar_skills_description_avatar_skill_range_0 Increased Bow Range. \n \n Shot range for your avatar and his bodyguard is increased. \n True
avatar_skills_description_avatar_skill_range_1 Increased Bow Range. \n \n Shot range for your avatar and his bodyguard is increased. \n True
avatar_skills_description_avatar_skill_range_2 Greatly Increased Bow Range. \n \n Shot range for your avatar and his bodyguard is increased. \n True
avatar_skills_description_avatar_skill_reload_speed_0 Improved Reload Speed. \n \n Increases the rate at which your avatar and his bodyguard shoot arrows. \n \n Requires 1 point in Accuracy skill and 1 point in Speed skill. \n True
avatar_skills_description_avatar_skill_reload_speed_1 Improved Reload Speed. \n \n Increases the rate at which your avatar and his bodyguard shoot arrows. \n \n Requires 1 point in Accuracy skill and 1 point in Speed skill. \n True
avatar_skills_description_avatar_skill_reload_speed_2 Greatly Improved Reload Speed. \n \n Increases the rate at which your avatar and his bodyguard shoot arrows. \n True
avatar_skills_description_avatar_skill_scare_enemies_0 Scare Nearby Enemies. \n \n Enemies close to your avatar will suffer a morale penalty. \n \n This effect is always active. \n True
avatar_skills_description_avatar_skill_scare_enemies_1 Scare Nearby Enemies. \n \n Enemies close to your avatar will suffer a morale penalty. \n \n This effect is always active. \n True
avatar_skills_description_avatar_skill_scare_enemies_2 Scare Nearby Enemies. \n \n Enemies close to your avatar will suffer an even greater morale penalty. \n \n This effect is always active. \n True
avatar_skills_description_avatar_skill_snipe_0 Enable Snipe Ability. \n \n If hidden already, your avatar and his bodyguard can shoot without betraying their position. \n \n Only works whilst stationary. \n \n Requires 2 points in Increased Range skill. \n True
avatar_skills_description_avatar_skill_snipe_1 Enable Snipe Ability. \n \n If hidden already, your avatar and his bodyguard can shoot without betraying their position. \n \n Only works whilst stationary. \n \n Requires 2 points in Increased Range skill. \n True
avatar_skills_description_avatar_skill_speed_0 Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_speed_1 Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_speed_2 Greatly Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_speed_3 Elite Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_speed_4 Legendary Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n True
avatar_skills_description_avatar_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which your avatar and his bodyguard become fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 1 point in Speed skill. \n True
avatar_skills_description_avatar_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which your avatar and his bodyguard become fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 1 point in Speed skill. \n True
avatar_skills_description_avatar_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which your avatar and his bodyguard become fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n True
avatar_skills_description_avatar_skill_stamina_3 Elite Fatigue Resistance. \n \n Reduces the rate at which your avatar and his bodyguard become fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n True
avatar_skills_description_avatar_skill_stand_and_fight_0 Enable Stand and Fight Ability. \n \n When activated, your avatar will dismount to encourage units near to him, boosting their morale, melee attack and reload speed. \n \n The ability will remain active until cancelled. \n \n Your avatar is unable to move whilst Stand and Fight is active. \n \n Requires 2 points in Inspire skill. \n True
avatar_skills_description_avatar_skill_stand_and_fight_1 Enable Stand and Fight Ability. \n \n When activated, your avatar will dismount to encourage units near to him, boosting their morale, melee attack and reload speed. \n \n The ability will remain active until cancelled. \n \n Your avatar is unable to move whilst Stand and Fight is active. \n \n Requires 2 points in Inspire skill. \n True
avatar_skills_description_avatar_skill_whistling_arrows_0 Enable Whistling Arrows. \n \n When activated, whistling arrows reduce the morale, melee attack and reload speed of enemy units targetted by them. \n True
avatar_skills_description_avatar_skill_whistling_arrows_1 Enable Whistling Arrows. \n \n When activated, whistling arrows reduce the morale, melee attack and reload speed of enemy units targetted by them. \n True
avatar_skills_description_bow_ashigaru_skill_advanced_marksmanship_0 Improved Accuracy. \n \n Missile attacks are more accurate. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_advanced_marksmanship_1 Improved Accuracy. \n \n Missile attacks are more accurate. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_advanced_marksmanship_2 Improved Accuracy. \n \n Missile attacks are more accurate. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_advanced_reload_0 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_advanced_reload_1 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_advanced_reload_2 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_ammo_quantity_0 Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type. True
avatar_skills_description_bow_ashigaru_skill_ammo_quantity_1 Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type. True
avatar_skills_description_bow_ashigaru_skill_damage_0 Increased Bow Damage. \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_bow_ashigaru_skill_damage_1 Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_bow_ashigaru_skill_fire_arrows_0 Enable Fire Arrows. \n \n When activated, fire arrows increase the lethality of this unit's shots and can also ignite wooden buildings. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_fire_arrows_1 Enable Fire Arrows. \n \n When activated, fire arrows increase the lethality of this unit's shots and can also ignite wooden buildings. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_guerilla_deployment_0 Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_ashigaru_skill_guerilla_deployment_1 Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_ashigaru_skill_marksmanship_0 Improved Accuracy. \n \n Missile attacks are more accurate. True
avatar_skills_description_bow_ashigaru_skill_marksmanship_1 Improved Accuracy. \n \n Missile attacks are more accurate. True
avatar_skills_description_bow_ashigaru_skill_marksmanship_2 Improved Accuracy. \n \n Missile attacks are more accurate. True
avatar_skills_description_bow_ashigaru_skill_morale_0 Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_morale_1 Improved Morale \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_range_0 Increased Range. \n \n Shot range is increased. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_ashigaru_skill_range_1 Increased Range. \n \n Shot range is increased. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_ashigaru_skill_reload_0 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_ashigaru_skill_reload_1 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_ashigaru_skill_reload_2 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_ashigaru_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_ashigaru_skill_snipe_0 Snipe Ability. \n \n If hidden already, the unit can shoot without betraying its position. \n \n Only works whilst stationary. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_ashigaru_skill_snipe_1 Snipe Ability. \n \n If hidden already, the unit can shoot without betraying its position. \n \n Only works whilst stationary. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_ashigaru_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_ashigaru_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_ashigaru_skill_speed_2 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_ashigaru_skill_spot_range_0 Improved Spotting Range. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_bow_ashigaru_skill_spot_range_1 Improved Spotting Range. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_bow_ashigaru_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_ashigaru_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_ashigaru_skill_stamina_2 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_cavalry_skill_advanced_clan_damage_0 Elite Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Unit level requirement: level 9. \n \n Requires 1 point in advanced Bow Damage, 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_cavalry_skill_advanced_clan_damage_1 Elite Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Unit level requirement: level 9. \n \n Requires 1 point in advanced Bow Damage, 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_cavalry_skill_advanced_damage_0 Greatly Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Bow Damage. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_damage_1 Greatly Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Bow Damage. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_marksmanship_0 Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_marksmanship_1 Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_marksmanship_2 Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_reload_0 Elite Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 2 points in basic Reload. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_reload_1 Elite Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_reload_2 Legendary Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_unit_spotting_0 Greatly Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 1 point in basic Enemy Spotting. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_unit_spotting_1 Greatly Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_advanced_unit_spotting_2 Elite Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 5 clan tokens. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_ammo_quantity_0 Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type. True
avatar_skills_description_bow_cavalry_skill_ammo_quantity_1 Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type. True
avatar_skills_description_bow_cavalry_skill_armour_0 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_cavalry_skill_armour_1 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_cavalry_skill_cantabrian_circle_0 Swooping Crane Ability. \n \n When this ability is activated, the unit will wheel in a circular formation maintaining a steady fire on the target unit. True
avatar_skills_description_bow_cavalry_skill_cantabrian_circle_1 Swooping Crane Ability. \n \n When this ability is activated, the unit will wheel in a circular formation maintaining a steady fire on the target unit. True
avatar_skills_description_bow_cavalry_skill_damage_0 Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_bow_cavalry_skill_damage_1 Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_bow_cavalry_skill_marksmanship_0 Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_bow_cavalry_skill_marksmanship_1 Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_bow_cavalry_skill_marksmanship_2 Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_bow_cavalry_skill_range_0 Increased Range. \n \n Shot range is increased. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_cavalry_skill_range_1 Increased Range. \n \n Shot range is increased. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_cavalry_skill_reload_0 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_cavalry_skill_reload_1 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_cavalry_skill_reload_2 Greatly Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_cavalry_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_cavalry_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_cavalry_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_cavalry_skill_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_cavalry_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_cavalry_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_cavalry_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_cavalry_skill_unit_spotting_0 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_bow_cavalry_skill_unit_spotting_1 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_bow_skill_advanced_damage_0 Greatly Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Bow Damage. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_advanced_damage_1 Greatly Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_advanced_marksmanship_0 Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_advanced_marksmanship_1 Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_advanced_marksmanship_2 Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_advanced_reload_0 Elite Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_advanced_reload_1 Elite Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_advanced_reload_2 Legendary Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_ammo_quantity_0 Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type. True
avatar_skills_description_bow_skill_ammo_quantity_1 Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type. True
avatar_skills_description_bow_skill_assassinate_0 Stealth Ability. \n \n When activated, this ability allows the unit to remain hidden whilst running for a short period. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_skill_assassinate_1 Stealth Ability. \n \n When activated, this ability allows the unit to remain hidden whilst running for a short period. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_skill_damage_0 Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_bow_skill_damage_1 Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_bow_skill_guerilla_deployment_0 Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_skill_guerilla_deployment_1 Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_skill_marksmanship_0 Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_bow_skill_marksmanship_1 Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_bow_skill_marksmanship_2 Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_bow_skill_rally_0 Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby which aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_skill_rally_1 Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby which aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_skill_range_0 Increased Range. \n \n Shot range is increased. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_range_1 Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_reload_0 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_skill_reload_1 Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_skill_reload_2 Greatly Improved Reload Speed. \n \n Increases the rate at which the unit shoots. True
avatar_skills_description_bow_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_bow_skill_snipe_0 Snipe Ability. \n \n If hidden already, the unit can shoot without betraying its position. \n \n Only works whilst stationary. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_skill_snipe_1 Snipe Ability. \n \n If hidden already, the unit can shoot without betraying its position. \n \n Only works whilst stationary. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a bow specialism clan. True
avatar_skills_description_bow_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_skill_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_bow_skill_spot_range_0 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_bow_skill_spot_range_1 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_bow_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_bow_skill_whistling_arrows_0 Whistling Arrows. \n \n When activated, whistling arrows reduce the morale, melee attack and reload speed of enemy units targetted by them. True
avatar_skills_description_bow_skill_whistling_arrows_1 Whistling Arrows. \n \n When activated, whistling arrows reduce the morale, melee attack and reload speed of enemy units targetted by them. True
avatar_skills_description_cooking_pot_firebomb_skill_accuracy_0 Improved Accuracy. \n \n The unit hurls firebombs with greater accuracy. True
avatar_skills_description_cooking_pot_firebomb_skill_accuracy_1 Improved Accuracy. \n \n The unit hurls firebombs with greater accuracy. True
avatar_skills_description_cooking_pot_firebomb_skill_accuracy_2 Greatly Improved Accuracy. \n \n The unit hurls firebombs with greater accuracy. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_ammo_quantity_0 Increased Ammunition. \n \n The men of this unit carry significantly more firebombs than usual for this unit type. \n \n Requires 1 point in basic Extra Ammunition. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_ammo_quantity_1 Increased Ammunition. \n \n The men of this unit carry significantly more firebombs than usual for this unit type. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_damage_0 Greatly Increased Firebomb Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Missile Damage. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_damage_1 Greatly Increased Firebomb Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_range_0 Greatly Increased Range. \n \n Shot range is increased. \n \n Requires 1 point in basic Increased Range. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_range_1 Greatly Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_reload_0 Elite Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_reload_1 Elite Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_reload_2 Legendary Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_ammo_quantity_0 Increased Ammunition. \n \n The men of this unit carry significantly more firebombs than usual for this unit type. True
avatar_skills_description_cooking_pot_firebomb_skill_ammo_quantity_1 Increased Ammunition. \n \n The men of this unit carry significantly more firebombs than usual for this unit type. True
avatar_skills_description_cooking_pot_firebomb_skill_blind_grenades_0 Blinding Grenades. \n \n Blinding grenades temporarily disable the target unit. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_blind_grenades_1 Blinding Grenades. \n \n Blinding grenades temporarily disable the target unit. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_damage_0 Increased Firebomb Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_cooking_pot_firebomb_skill_damage_1 Increased Firebomb Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_cooking_pot_firebomb_skill_guerilla_deployment_0 Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_guerilla_deployment_1 Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_morale_0 Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_morale_1 Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_morale_2 Greatly Improved Morale. \n \n Units with high morale are less likelt to rout in battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_range_0 Increased Range. \n \n Shot range is increased. True
avatar_skills_description_cooking_pot_firebomb_skill_range_1 Increased Range. \n \n Shot range is increased. True
avatar_skills_description_cooking_pot_firebomb_skill_reload_0 Improved Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs. True
avatar_skills_description_cooking_pot_firebomb_skill_reload_1 Improved Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs.. True
avatar_skills_description_cooking_pot_firebomb_skill_reload_2 Greatly Improved Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs. True
avatar_skills_description_cooking_pot_firebomb_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_cooking_pot_firebomb_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_cooking_pot_firebomb_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_cooking_pot_firebomb_skill_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_cooking_pot_firebomb_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_cooking_pot_firebomb_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_cooking_pot_firebomb_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_firearms_skill_advanced_marksmanship_0 Elite Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_advanced_marksmanship_1 Elite Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_advanced_reload_0 Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_advanced_reload_1 Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_ammo_quantity_0 Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_ammo_quantity_1 Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_damage_0 Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_firearms_skill_damage_1 Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_firearms_skill_damage_2 Greatly Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_firearms_skill_fire_by_rank_0 Fire By Rank Ability. \n \n A more efficient firing drill. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_fire_by_rank_1 Fire By Rank Ability. \n \n A more efficient firing drill. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_marksmanship_0 Improved Accuracy. \n \n The unit fires with greater accuracy. True
avatar_skills_description_firearms_skill_marksmanship_1 Improved Accuracy \n \n The unit fires with greater accuracy. True
avatar_skills_description_firearms_skill_marksmanship_2 Greatly Improved Accuracy \n \n The unit fires with greater accuracy. True
avatar_skills_description_firearms_skill_range_0 Increased Range. \n \n Shot range is increased. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_range_1 Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_rapid_volley_0 Rapid Volley Ability. \n \n When active, greatly increases reload rate for a short period. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_rapid_volley_1 Rapid Volley Ability. \n \n When active, greatly increases reload rate for a short period. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_reload_0 Improved Reload Speed. \n \n Increases the rate at which the unit fires. True
avatar_skills_description_firearms_skill_reload_1 Improved Reload Speed. \n \n Increases the rate at which the unit fires. True
avatar_skills_description_firearms_skill_reload_2 Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires. True
avatar_skills_description_firearms_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_firearms_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_firearms_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_firearms_skill_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_firearms_skill_spot_range_0 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_firearms_skill_spot_range_1 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_firearms_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_firearms_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_firearms_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_light_cavalry_advanced_skill_charge_0 Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 1 point in basic Charge Bonus. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_advanced_skill_charge_1 Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_advanced_skill_melee_attack_0 Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 1 point in basic Melee Attack. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_advanced_skill_melee_attack_1 Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_advanced_skill_unit_spotting_0 Legendary Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 3 points in basic Spot Enemies. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_advanced_skill_unit_spotting_1 Legendary Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_armour_0 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_armour_1 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_banzai_0 Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_light_cavalry_banzai_1 Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_light_cavalry_charge_0 Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_light_cavalry_charge_1 Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_light_cavalry_inspire_0 Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_light_cavalry_inspire_1 Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_light_cavalry_melee_attack_0 Improved melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_light_cavalry_melee_attack_1 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_light_cavalry_melee_defence_0 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_light_cavalry_melee_defence_1 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_light_cavalry_morale_0 Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_morale_1 Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_light_cavalry_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_light_cavalry_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_light_cavalry_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_light_cavalry_speed_3 Elite Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_light_cavalry_speed_4 Legendary Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_light_cavalry_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_light_cavalry_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_light_cavalry_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_light_cavalry_stamina_3 Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_light_cavalry_stamina_4 Legendary Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_light_cavalry_unit_spotting_0 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_light_cavalry_unit_spotting_1 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_light_cavalry_unit_spotting_2 Greatly Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_light_cavalry_unit_spotting_3 Elite Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_melee_cavalry_skill_advanced_charge_0 Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 2 points in basic Charge Bonus. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_advanced_charge_1 Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_advanced_charge_2 Legendary Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_advanced_melee_attack_0 Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 2 points in basic Melee Attack. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_advanced_melee_attack_1 Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_advanced_melee_attack_2 Legendary Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_advanced_stamina_0 Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 2 points in basic Fatigue Resistance. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_advanced_stamina_1 Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_advanced_stamina_2 Legendary Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_armour_0 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_armour_1 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_banzai_0 Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_melee_cavalry_skill_banzai_1 Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_melee_cavalry_skill_charge_0 Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_melee_cavalry_skill_charge_1 Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_melee_cavalry_skill_charge_2 Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_melee_cavalry_skill_inspiration_0 Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_melee_cavalry_skill_inspiration_1 Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_melee_cavalry_skill_melee_attack_0 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_melee_cavalry_skill_melee_attack_1 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_melee_cavalry_skill_melee_attack_2 Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_melee_cavalry_skill_melee_defence_0 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_melee_cavalry_skill_melee_defence_1 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_melee_cavalry_skill_melee_defence_2 Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_melee_cavalry_skill_morale_0 Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_melee_cavalry_skill_morale_1 Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_melee_cavalry_skill_morale_2 Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_melee_cavalry_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_melee_cavalry_skill_scare_enemies_0 Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_melee_cavalry_skill_scare_enemies_1 Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a cavalry specialism clan. True
avatar_skills_description_melee_cavalry_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_melee_cavalry_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_melee_cavalry_skill_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_melee_cavalry_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_melee_cavalry_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_melee_cavalry_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_siege_skill_advanced_marksmanship_0 Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 3 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_advanced_marksmanship_1 Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_advanced_reload_0 Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 3 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_advanced_reload_1 Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_damage_0 Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_siege_skill_damage_1 Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_siege_skill_damage_2 Greatly Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_siege_skill_damage_3 Elite Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. True
avatar_skills_description_siege_skill_marksmanship_0 Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_siege_skill_marksmanship_1 Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_siege_skill_marksmanship_2 Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_siege_skill_marksmanship_3 Elite Accuracy. \n \n The unit shoots with greater accuracy. True
avatar_skills_description_siege_skill_range_0 Increased Range. \n \n Shot range is increased. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_range_1 Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_range_2 Greatly Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_range_3 Elite Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_reload_0 Improved Reload Speed. \n \n Increases the rate at which the unit fires. True
avatar_skills_description_siege_skill_reload_1 Improved Reload Speed. \n \n Increases the rate at which the unit fires. True
avatar_skills_description_siege_skill_reload_2 Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires. True
avatar_skills_description_siege_skill_reload_3 Elite Reload Speed. \n \n Increases the rate at which the unit fires. True
avatar_skills_description_siege_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_siege_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_bonus_vs_cavalry_0 Elite Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. \n \n Requires 2 points in basic Bonus vs. Cavalry. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_bonus_vs_cavalry_1 Elite Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_bonus_vs_cavalry_2 Legendary Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_melee_defence_0 Elite Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. \n \n Requires 2 points in basic Melee Defence. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_melee_defence_1 Elite Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_melee_defence_2 Legendary Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_morale_0 Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 1 point in basic Morale. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_morale_1 Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_advanced_morale_2 Elite Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_armour_0 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_armour_1 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_banzai_0 Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a spear specialism clan. True
avatar_skills_description_spear_skill_banzai_1 Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a spear specialism clan. True
avatar_skills_description_spear_skill_bonus_vs_cavalry_0 Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. True
avatar_skills_description_spear_skill_bonus_vs_cavalry_1 Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. True
avatar_skills_description_spear_skill_bonus_vs_cavalry_2 Greatly Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. True
avatar_skills_description_spear_skill_inspiration_0 Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a spear specialism clan. True
avatar_skills_description_spear_skill_inspiration_1 Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a spear specialism clan. True
avatar_skills_description_spear_skill_melee_attack_0 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_spear_skill_melee_attack_1 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_spear_skill_melee_attack_2 Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_spear_skill_melee_defence_0 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_spear_skill_melee_defence_1 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_spear_skill_melee_defence_2 Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_spear_skill_morale_0 Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_spear_skill_morale_1 Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_spear_skill_rally_0 Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby which aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a spear specialism clan. True
avatar_skills_description_spear_skill_rally_1 Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby which aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a spear specialism clan. True
avatar_skills_description_spear_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_spear_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_spear_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_spear_skill_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_spear_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_spear_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_spear_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_spear_skill_stand_firm_0 Hold Firm Ability. \n \n When active, boosts melee defence of the unit and up to 3 adjacent units and gives them unbreakablke morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a spear specialism clan. True
avatar_skills_description_spear_skill_stand_firm_1 Hold Firm Ability. \n \n When active, boosts melee defence of the unit and up to 3 adjacent units and gives them unbreakablke morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a spear specialism clan. True
avatar_skills_description_stealth_skill_advanced_charge_0 Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 2 points in basic Charge Bonus. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_charge_1 Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_charge_2 Legendary Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_melee_attack_0 Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 2 points in basic Melee Attack. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_melee_attack_1 Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_melee_attack_2 Legendary Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_morale_0 Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 1 point in basic Morale. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_morale_1 Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_spot_distance_0 Greatly Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 1 point in basic Enemy Spotting. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_advanced_spot_distance_1 Greatly Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_armour_0 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_stealth_skill_armour_1 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_stealth_skill_armour_penetration_0 Armour Penetration. \n \n Melee attacks penetrate armour. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_stealth_skill_armour_penetration_1 Armour Penetration. \n \n Melee attacks penetrate armour. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_stealth_skill_blind_grenades_0 Blinding Grenades. \n \n Blinding grenades temporarily disable the target unit. True
avatar_skills_description_stealth_skill_blind_grenades_1 Blinding Grenades. \n \n Blinding grenades temporarily disable the target unit. True
avatar_skills_description_stealth_skill_charge_0 Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_stealth_skill_charge_1 Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_stealth_skill_charge_2 Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_stealth_skill_melee_attack_0 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_stealth_skill_melee_attack_1 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_stealth_skill_melee_attack_2 Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_stealth_skill_melee_defence_0 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_stealth_skill_melee_defence_1 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_stealth_skill_melee_defence_2 Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_stealth_skill_morale_0 Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_stealth_skill_morale_1 Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_stealth_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_stealth_skill_scare_enemies_0 Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_stealth_skill_scare_enemies_1 Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_stealth_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_stealth_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_stealth_skill_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_stealth_skill_spot_distance_0 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_stealth_skill_spot_distance_1 Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. True
avatar_skills_description_stealth_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_stealth_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_stealth_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_sword_skill_advanced_melee_attack_0 Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 2 points in basic Melee Attack. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_advanced_melee_attack_1 Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_advanced_melee_attack_2 Legendary Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_advanced_melee_defence_0 Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. \n \n Requires 1 point in basic Melee Defence. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_advanced_melee_defence_1 Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_advanced_morale_0 Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 1 point in basic Morale. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_advanced_morale_1 Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_armour_0 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_armour_1 Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_banzai_0 Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_sword_skill_banzai_1 Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_sword_skill_charge_0 Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_sword_skill_charge_1 Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_sword_skill_charge_2 Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_sword_skill_charge_3 Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_sword_skill_charge_4 Legendary Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. True
avatar_skills_description_sword_skill_inspiration_0 Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_sword_skill_inspiration_1 Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_sword_skill_melee_attack_0 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_sword_skill_melee_attack_1 Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_sword_skill_melee_attack_2 Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit. True
avatar_skills_description_sword_skill_melee_defence_0 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_sword_skill_melee_defence_1 Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. True
avatar_skills_description_sword_skill_morale_0 Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_sword_skill_morale_1 Improved Morale. \n \n Units with high morale are less likely to rout in battle. True
avatar_skills_description_sword_skill_rally_0 Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby which aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_sword_skill_rally_1 Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby which aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_sword_skill_replenish_unit_0 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_replenish_unit_1 Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens. True
avatar_skills_description_sword_skill_scare_enemies_0 Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_sword_skill_scare_enemies_1 Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens and membership of a sword specialism clan. True
avatar_skills_description_sword_skill_speed_0 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_sword_skill_speed_1 Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_sword_skill_speed_2 Greatly Improved Speed. \n \n Increases the unit's movement speed. True
avatar_skills_description_sword_skill_stamina_0 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_sword_skill_stamina_1 Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_description_sword_skill_stamina_2 Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. True
avatar_skills_onscreen_name_avatar_skill_ammo_quantity_0 Extra Ammunition True
avatar_skills_onscreen_name_avatar_skill_ammo_quantity_1 Extra Ammunition True
avatar_skills_onscreen_name_avatar_skill_armour_0 Armour True
avatar_skills_onscreen_name_avatar_skill_armour_1 Armour True
avatar_skills_onscreen_name_avatar_skill_armour_2 Armour True
avatar_skills_onscreen_name_avatar_skill_armour_piercing_arrows_0 Armour Penetration True
avatar_skills_onscreen_name_avatar_skill_armour_piercing_arrows_1 Armour Penetration True
avatar_skills_onscreen_name_avatar_skill_army_morale_0 Increased Army Morale True
avatar_skills_onscreen_name_avatar_skill_army_morale_1 Increased Army Morale True
avatar_skills_onscreen_name_avatar_skill_army_morale_2 Increased Army Morale True
avatar_skills_onscreen_name_avatar_skill_aura_radius_0 Increased Aura True
avatar_skills_onscreen_name_avatar_skill_aura_radius_1 Increased Aura True
avatar_skills_onscreen_name_avatar_skill_aura_radius_2 Increased Aura True
avatar_skills_onscreen_name_avatar_skill_aura_radius_3 Increased Aura True
avatar_skills_onscreen_name_avatar_skill_banzai_0 Banzai True
avatar_skills_onscreen_name_avatar_skill_banzai_1 Banzai True
avatar_skills_onscreen_name_avatar_skill_bodyguard_unit_size_0 Increased Bodyguard Size True
avatar_skills_onscreen_name_avatar_skill_bodyguard_unit_size_1 Increased Bodyguard Size True
avatar_skills_onscreen_name_avatar_skill_bow_damage_0 Bow Damage True
avatar_skills_onscreen_name_avatar_skill_bow_damage_1 Bow Damage True
avatar_skills_onscreen_name_avatar_skill_bow_damage_2 Bow Damage True
avatar_skills_onscreen_name_avatar_skill_bow_damage_3 Bow Damage True
avatar_skills_onscreen_name_avatar_skill_charge_0 Charge True
avatar_skills_onscreen_name_avatar_skill_charge_1 Charge True
avatar_skills_onscreen_name_avatar_skill_charge_2 Charge True
avatar_skills_onscreen_name_avatar_skill_enable_bow_0 Enable Bow True
avatar_skills_onscreen_name_avatar_skill_enable_bow_1 Enable Bow True
avatar_skills_onscreen_name_avatar_skill_fatigue_resistance_aura_0 Fatigue Resistance Aura True
avatar_skills_onscreen_name_avatar_skill_fatigue_resistance_aura_1 Fatigue Resistance Aura True
avatar_skills_onscreen_name_avatar_skill_fatigue_resistance_aura_2 Fatigue Resistance Aura True
avatar_skills_onscreen_name_avatar_skill_fatigue_resistance_aura_3 Fatigue Resistance Aura True
avatar_skills_onscreen_name_avatar_skill_fire_arrows_0 Fire Arrows True
avatar_skills_onscreen_name_avatar_skill_fire_arrows_1 Fire Arrows True
avatar_skills_onscreen_name_avatar_skill_hitpoint_0 Hitpoint Bonus True
avatar_skills_onscreen_name_avatar_skill_hitpoint_1 Hitpoint Bonus True
avatar_skills_onscreen_name_avatar_skill_inspire_0 Inspire True
avatar_skills_onscreen_name_avatar_skill_inspire_1 Inspire True
avatar_skills_onscreen_name_avatar_skill_inspire_2 Inspire True
avatar_skills_onscreen_name_avatar_skill_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_avatar_skill_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_avatar_skill_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_avatar_skill_marksmanship_3 Accuracy True
avatar_skills_onscreen_name_avatar_skill_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_avatar_skill_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_avatar_skill_melee_attack_2 Melee Attack True
avatar_skills_onscreen_name_avatar_skill_melee_attack_3 Melee Attack True
avatar_skills_onscreen_name_avatar_skill_melee_defence_0 Melee Defence True
avatar_skills_onscreen_name_avatar_skill_melee_defence_1 Melee Defence True
avatar_skills_onscreen_name_avatar_skill_melee_defence_2 Melee Defence True
avatar_skills_onscreen_name_avatar_skill_melee_defence_3 Melee Defence True
avatar_skills_onscreen_name_avatar_skill_morale_0 Morale True
avatar_skills_onscreen_name_avatar_skill_morale_1 Morale True
avatar_skills_onscreen_name_avatar_skill_morale_2 Morale True
avatar_skills_onscreen_name_avatar_skill_morale_3 Morale True
avatar_skills_onscreen_name_avatar_skill_no_spear_penalty_0 No Penalty Against Spears True
avatar_skills_onscreen_name_avatar_skill_no_spear_penalty_1 No Penalty Against Spears True
avatar_skills_onscreen_name_avatar_skill_rally_0 Rally True
avatar_skills_onscreen_name_avatar_skill_rally_1 Rally True
avatar_skills_onscreen_name_avatar_skill_rally_2 Rally True
avatar_skills_onscreen_name_avatar_skill_rally_3 Rally True
avatar_skills_onscreen_name_avatar_skill_range_0 Increased Range True
avatar_skills_onscreen_name_avatar_skill_range_1 Increased Range True
avatar_skills_onscreen_name_avatar_skill_range_2 Increased Range True
avatar_skills_onscreen_name_avatar_skill_reload_speed_0 Reload Speed True
avatar_skills_onscreen_name_avatar_skill_reload_speed_1 Reload Speed True
avatar_skills_onscreen_name_avatar_skill_reload_speed_2 Reload Speed True
avatar_skills_onscreen_name_avatar_skill_scare_enemies_0 Scare Enemies True
avatar_skills_onscreen_name_avatar_skill_scare_enemies_1 Scare Enemies True
avatar_skills_onscreen_name_avatar_skill_scare_enemies_2 Scare Enemies True
avatar_skills_onscreen_name_avatar_skill_snipe_0 Sniping True
avatar_skills_onscreen_name_avatar_skill_snipe_1 Sniping True
avatar_skills_onscreen_name_avatar_skill_speed_0 Speed True
avatar_skills_onscreen_name_avatar_skill_speed_1 Speed True
avatar_skills_onscreen_name_avatar_skill_speed_2 Speed True
avatar_skills_onscreen_name_avatar_skill_speed_3 Speed True
avatar_skills_onscreen_name_avatar_skill_speed_4 Speed True
avatar_skills_onscreen_name_avatar_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_avatar_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_avatar_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_avatar_skill_stamina_3 Fatigue Resistance True
avatar_skills_onscreen_name_avatar_skill_stand_and_fight_0 Stand And Fight True
avatar_skills_onscreen_name_avatar_skill_stand_and_fight_1 Stand And Fight True
avatar_skills_onscreen_name_avatar_skill_whistling_arrows_0 Whistling Arrows True
avatar_skills_onscreen_name_avatar_skill_whistling_arrows_1 Whistling Arrows True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_reload_0 Reload Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_reload_1 Reload Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_reload_2 Reload Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_ammo_quantity_0 Extra Ammunition True
avatar_skills_onscreen_name_bow_ashigaru_skill_ammo_quantity_1 Extra Ammunition True
avatar_skills_onscreen_name_bow_ashigaru_skill_damage_0 Bow Damage True
avatar_skills_onscreen_name_bow_ashigaru_skill_damage_1 Bow Damage True
avatar_skills_onscreen_name_bow_ashigaru_skill_fire_arrows_0 Fire Arrows True
avatar_skills_onscreen_name_bow_ashigaru_skill_fire_arrows_1 Fire Arrows True
avatar_skills_onscreen_name_bow_ashigaru_skill_guerilla_deployment_0 Kisho Training True
avatar_skills_onscreen_name_bow_ashigaru_skill_guerilla_deployment_1 Kisho Training True
avatar_skills_onscreen_name_bow_ashigaru_skill_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_bow_ashigaru_skill_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_bow_ashigaru_skill_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_bow_ashigaru_skill_morale_0 Morale True
avatar_skills_onscreen_name_bow_ashigaru_skill_morale_1 Morale True
avatar_skills_onscreen_name_bow_ashigaru_skill_range_0 Increased Range True
avatar_skills_onscreen_name_bow_ashigaru_skill_range_1 Increased Range True
avatar_skills_onscreen_name_bow_ashigaru_skill_reload_0 Reload Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_reload_1 Reload Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_reload_2 Reload Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_bow_ashigaru_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_bow_ashigaru_skill_snipe_0 Snipe True
avatar_skills_onscreen_name_bow_ashigaru_skill_snipe_1 Snipe True
avatar_skills_onscreen_name_bow_ashigaru_skill_speed_0 Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_speed_1 Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_speed_2 Speed True
avatar_skills_onscreen_name_bow_ashigaru_skill_spot_range_0 Spotting Range True
avatar_skills_onscreen_name_bow_ashigaru_skill_spot_range_1 Spotting Range True
avatar_skills_onscreen_name_bow_ashigaru_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_bow_ashigaru_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_bow_ashigaru_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_clan_damage_0 Bow Damage True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_clan_damage_1 Bow Damage True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_damage_0 Bow Damage True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_damage_1 Bow Damage True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_reload_0 Reload Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_reload_1 Reload Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_reload_2 Reload Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_unit_spotting_0 Enemy Spotting True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_unit_spotting_1 Enemy Spotting True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_unit_spotting_2 Enemy Spotting True
avatar_skills_onscreen_name_bow_cavalry_skill_ammo_quantity_0 Extra Ammunition True
avatar_skills_onscreen_name_bow_cavalry_skill_ammo_quantity_1 Extra Ammunition True
avatar_skills_onscreen_name_bow_cavalry_skill_armour_0 Armour True
avatar_skills_onscreen_name_bow_cavalry_skill_armour_1 Armour True
avatar_skills_onscreen_name_bow_cavalry_skill_cantabrian_circle_0 Swooping Crane True
avatar_skills_onscreen_name_bow_cavalry_skill_cantabrian_circle_1 Swooping Crane True
avatar_skills_onscreen_name_bow_cavalry_skill_damage_0 Bow Damage True
avatar_skills_onscreen_name_bow_cavalry_skill_damage_1 Bow Damage True
avatar_skills_onscreen_name_bow_cavalry_skill_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_bow_cavalry_skill_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_bow_cavalry_skill_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_bow_cavalry_skill_range_0 Increased Range True
avatar_skills_onscreen_name_bow_cavalry_skill_range_1 Increased Range True
avatar_skills_onscreen_name_bow_cavalry_skill_reload_0 Reload Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_reload_1 Reload Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_reload_2 Reload Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_bow_cavalry_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_bow_cavalry_skill_speed_0 Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_speed_1 Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_speed_2 Speed True
avatar_skills_onscreen_name_bow_cavalry_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_bow_cavalry_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_bow_cavalry_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_bow_cavalry_skill_unit_spotting_0 Enemy Spotting True
avatar_skills_onscreen_name_bow_cavalry_skill_unit_spotting_1 Enemy Spotting True
avatar_skills_onscreen_name_bow_skill_advanced_damage_0 Bow Damage True
avatar_skills_onscreen_name_bow_skill_advanced_damage_1 Bow Damage True
avatar_skills_onscreen_name_bow_skill_advanced_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_bow_skill_advanced_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_bow_skill_advanced_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_bow_skill_advanced_reload_0 Reload Speed True
avatar_skills_onscreen_name_bow_skill_advanced_reload_1 Reload Speed True
avatar_skills_onscreen_name_bow_skill_advanced_reload_2 Reload Speed True
avatar_skills_onscreen_name_bow_skill_ammo_quantity_0 Extra Ammunition True
avatar_skills_onscreen_name_bow_skill_ammo_quantity_1 Extra Ammunition True
avatar_skills_onscreen_name_bow_skill_assassinate_0 Stealth True
avatar_skills_onscreen_name_bow_skill_assassinate_1 Stealth True
avatar_skills_onscreen_name_bow_skill_damage_0 Bow Damage True
avatar_skills_onscreen_name_bow_skill_damage_1 Bow Damage True
avatar_skills_onscreen_name_bow_skill_guerilla_deployment_0 Kisho Training True
avatar_skills_onscreen_name_bow_skill_guerilla_deployment_1 Kisho Training True
avatar_skills_onscreen_name_bow_skill_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_bow_skill_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_bow_skill_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_bow_skill_rally_0 Rally True
avatar_skills_onscreen_name_bow_skill_rally_1 Rally True
avatar_skills_onscreen_name_bow_skill_range_0 Increased Range True
avatar_skills_onscreen_name_bow_skill_range_1 Increased Range True
avatar_skills_onscreen_name_bow_skill_reload_0 Reload Speed True
avatar_skills_onscreen_name_bow_skill_reload_1 Reload Speed True
avatar_skills_onscreen_name_bow_skill_reload_2 Reload Speed True
avatar_skills_onscreen_name_bow_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_bow_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_bow_skill_snipe_0 Sniping True
avatar_skills_onscreen_name_bow_skill_snipe_1 Sniping True
avatar_skills_onscreen_name_bow_skill_speed_0 Speed True
avatar_skills_onscreen_name_bow_skill_speed_1 Speed True
avatar_skills_onscreen_name_bow_skill_speed_2 Speed True
avatar_skills_onscreen_name_bow_skill_spot_range_0 Enemy Spotting True
avatar_skills_onscreen_name_bow_skill_spot_range_1 Enemy Spotting True
avatar_skills_onscreen_name_bow_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_bow_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_bow_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_bow_skill_whistling_arrows_0 Whistling Arrows True
avatar_skills_onscreen_name_bow_skill_whistling_arrows_1 Whistling Arrows True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_accuracy_0 Accuracy True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_accuracy_1 Accuracy True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_accuracy_2 Accuracy True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_ammo_quantity_0 Extra Ammunition True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_ammo_quantity_1 Extra Ammunition True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_damage_0 Missile Damage True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_damage_1 Missile Damage True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_range_0 Increased Range True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_range_1 Increased Range True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_reload_0 Reload Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_reload_1 Reload Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_reload_2 Reload Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_ammo_quantity_0 Extra Ammunition True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_ammo_quantity_1 Extra Ammunition True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_blind_grenades_0 Blinding Grenades True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_blind_grenades_1 Blinding Grenades True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_damage_0 Missile Damage True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_damage_1 Missile Damage True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_guerilla_deployment_0 Kisho Training True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_guerilla_deployment_1 Kisho Training True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_morale_0 Morale True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_morale_1 Morale True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_morale_2 Morale True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_range_0 Increased Range True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_range_1 Increased Range True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_reload_0 Reload Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_reload_1 Reload Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_reload_2 Reload Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_speed_0 Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_speed_1 Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_speed_2 Speed True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_firearms_skill_advanced_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_firearms_skill_advanced_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_firearms_skill_advanced_reload_0 Reload Speed True
avatar_skills_onscreen_name_firearms_skill_advanced_reload_1 Reload Speed True
avatar_skills_onscreen_name_firearms_skill_ammo_quantity_0 Extra Ammunition True
avatar_skills_onscreen_name_firearms_skill_ammo_quantity_1 Extra Ammunition True
avatar_skills_onscreen_name_firearms_skill_damage_0 Missile Damage True
avatar_skills_onscreen_name_firearms_skill_damage_1 Missile Damage True
avatar_skills_onscreen_name_firearms_skill_damage_2 Missile Damage True
avatar_skills_onscreen_name_firearms_skill_fire_by_rank_0 Fire By Rank True
avatar_skills_onscreen_name_firearms_skill_fire_by_rank_1 Fire By Rank True
avatar_skills_onscreen_name_firearms_skill_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_firearms_skill_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_firearms_skill_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_firearms_skill_range_0 Increased Range True
avatar_skills_onscreen_name_firearms_skill_range_1 Increased Range True
avatar_skills_onscreen_name_firearms_skill_rapid_volley_0 Rapid Volley True
avatar_skills_onscreen_name_firearms_skill_rapid_volley_1 Rapid Volley True
avatar_skills_onscreen_name_firearms_skill_reload_0 Reload Speed True
avatar_skills_onscreen_name_firearms_skill_reload_1 Reload Speed True
avatar_skills_onscreen_name_firearms_skill_reload_2 Reload Speed True
avatar_skills_onscreen_name_firearms_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_firearms_skill_replenish_unit_1 Replenish unit True
avatar_skills_onscreen_name_firearms_skill_speed_0 Speed True
avatar_skills_onscreen_name_firearms_skill_speed_1 Speed True
avatar_skills_onscreen_name_firearms_skill_speed_2 Speed True
avatar_skills_onscreen_name_firearms_skill_spot_range_0 Enemy Spotting True
avatar_skills_onscreen_name_firearms_skill_spot_range_1 Enemy Spotting True
avatar_skills_onscreen_name_firearms_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_firearms_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_firearms_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_charge_0 Charge Bonus True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_charge_1 Charge Bonus True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_unit_spotting_0 Spot Enemies True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_unit_spotting_1 Spot Enemies True
avatar_skills_onscreen_name_light_cavalry_armour_0 Armour True
avatar_skills_onscreen_name_light_cavalry_armour_1 Armour True
avatar_skills_onscreen_name_light_cavalry_banzai_0 Banzai Ability True
avatar_skills_onscreen_name_light_cavalry_banzai_1 Banzai Ability True
avatar_skills_onscreen_name_light_cavalry_charge_0 Charge Bonus True
avatar_skills_onscreen_name_light_cavalry_charge_1 Charge Bonus True
avatar_skills_onscreen_name_light_cavalry_inspire_0 Inspire Ability True
avatar_skills_onscreen_name_light_cavalry_inspire_1 Inspire Ability True
avatar_skills_onscreen_name_light_cavalry_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_light_cavalry_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_light_cavalry_melee_defence_0 Melee Defence True
avatar_skills_onscreen_name_light_cavalry_melee_defence_1 Melee Defence True
avatar_skills_onscreen_name_light_cavalry_morale_0 Morale True
avatar_skills_onscreen_name_light_cavalry_morale_1 Morale True
avatar_skills_onscreen_name_light_cavalry_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_light_cavalry_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_light_cavalry_speed_0 Speed True
avatar_skills_onscreen_name_light_cavalry_speed_1 Speed True
avatar_skills_onscreen_name_light_cavalry_speed_2 Speed True
avatar_skills_onscreen_name_light_cavalry_speed_3 Speed True
avatar_skills_onscreen_name_light_cavalry_speed_4 Speed True
avatar_skills_onscreen_name_light_cavalry_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_light_cavalry_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_light_cavalry_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_light_cavalry_stamina_3 Fatigue Resistance True
avatar_skills_onscreen_name_light_cavalry_stamina_4 Fatigue Resistance True
avatar_skills_onscreen_name_light_cavalry_unit_spotting_0 Spot Enemies True
avatar_skills_onscreen_name_light_cavalry_unit_spotting_1 Spot Enemies True
avatar_skills_onscreen_name_light_cavalry_unit_spotting_2 Spot Enemies True
avatar_skills_onscreen_name_light_cavalry_unit_spotting_3 Spot Enemies True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_charge_0 Charge True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_charge_1 Charge True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_charge_2 Charge True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_melee_attack_2 Melee Attack True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_melee_cavalry_skill_armour_0 Armour True
avatar_skills_onscreen_name_melee_cavalry_skill_armour_1 Armour True
avatar_skills_onscreen_name_melee_cavalry_skill_banzai_0 Banzai True
avatar_skills_onscreen_name_melee_cavalry_skill_banzai_1 Banzai True
avatar_skills_onscreen_name_melee_cavalry_skill_charge_0 Charge True
avatar_skills_onscreen_name_melee_cavalry_skill_charge_1 Charge True
avatar_skills_onscreen_name_melee_cavalry_skill_charge_2 Charge True
avatar_skills_onscreen_name_melee_cavalry_skill_inspiration_0 Inspire True
avatar_skills_onscreen_name_melee_cavalry_skill_inspiration_1 Inspire True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_attack_2 Melee Attack True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_defence_0 Melee Defence True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_defence_1 Melee Defence True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_defence_2 Melee Defence True
avatar_skills_onscreen_name_melee_cavalry_skill_morale_0 Morale True
avatar_skills_onscreen_name_melee_cavalry_skill_morale_1 Morale True
avatar_skills_onscreen_name_melee_cavalry_skill_morale_2 Morale True
avatar_skills_onscreen_name_melee_cavalry_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_melee_cavalry_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_melee_cavalry_skill_scare_enemies_0 Scare Enemies True
avatar_skills_onscreen_name_melee_cavalry_skill_scare_enemies_1 Scare Enemies True
avatar_skills_onscreen_name_melee_cavalry_skill_speed_0 Speed True
avatar_skills_onscreen_name_melee_cavalry_skill_speed_1 Speed True
avatar_skills_onscreen_name_melee_cavalry_skill_speed_2 Speed True
avatar_skills_onscreen_name_melee_cavalry_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_melee_cavalry_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_melee_cavalry_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_siege_skill_advanced_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_siege_skill_advanced_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_siege_skill_advanced_reload_0 Reload Speed True
avatar_skills_onscreen_name_siege_skill_advanced_reload_1 Reload Speed True
avatar_skills_onscreen_name_siege_skill_damage_0 Missile Damage True
avatar_skills_onscreen_name_siege_skill_damage_1 Missile Damage True
avatar_skills_onscreen_name_siege_skill_damage_2 Missile Damage True
avatar_skills_onscreen_name_siege_skill_damage_3 Missile Damage True
avatar_skills_onscreen_name_siege_skill_marksmanship_0 Accuracy True
avatar_skills_onscreen_name_siege_skill_marksmanship_1 Accuracy True
avatar_skills_onscreen_name_siege_skill_marksmanship_2 Accuracy True
avatar_skills_onscreen_name_siege_skill_marksmanship_3 Accuracy True
avatar_skills_onscreen_name_siege_skill_range_0 Increased Range True
avatar_skills_onscreen_name_siege_skill_range_1 Increased Range True
avatar_skills_onscreen_name_siege_skill_range_2 Increased Range True
avatar_skills_onscreen_name_siege_skill_range_3 Range True
avatar_skills_onscreen_name_siege_skill_reload_0 Reload Speed True
avatar_skills_onscreen_name_siege_skill_reload_1 Reload Speed True
avatar_skills_onscreen_name_siege_skill_reload_2 Reload Speed True
avatar_skills_onscreen_name_siege_skill_reload_3 Reload Speed True
avatar_skills_onscreen_name_siege_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_siege_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_spear_skill_advanced_bonus_vs_cavalry_0 Bonus vs. Cavalry True
avatar_skills_onscreen_name_spear_skill_advanced_bonus_vs_cavalry_1 Bonus vs. Cavalry True
avatar_skills_onscreen_name_spear_skill_advanced_bonus_vs_cavalry_2 Bonus vs. Cavalry True
avatar_skills_onscreen_name_spear_skill_advanced_melee_defence_0 Melee Defence True
avatar_skills_onscreen_name_spear_skill_advanced_melee_defence_1 Melee Defence True
avatar_skills_onscreen_name_spear_skill_advanced_melee_defence_2 Melee Defence True
avatar_skills_onscreen_name_spear_skill_advanced_morale_0 Morale True
avatar_skills_onscreen_name_spear_skill_advanced_morale_1 Morale True
avatar_skills_onscreen_name_spear_skill_advanced_morale_2 Morale True
avatar_skills_onscreen_name_spear_skill_armour_0 Armour True
avatar_skills_onscreen_name_spear_skill_armour_1 Armour True
avatar_skills_onscreen_name_spear_skill_banzai_0 Banzai Ability True
avatar_skills_onscreen_name_spear_skill_banzai_1 Banzai Ability True
avatar_skills_onscreen_name_spear_skill_bonus_vs_cavalry_0 Bonus vs. Cavalry True
avatar_skills_onscreen_name_spear_skill_bonus_vs_cavalry_1 Bonus vs. Cavalry True
avatar_skills_onscreen_name_spear_skill_bonus_vs_cavalry_2 Bonus vs. Cavalry True
avatar_skills_onscreen_name_spear_skill_inspiration_0 Inspire True
avatar_skills_onscreen_name_spear_skill_inspiration_1 Inspire True
avatar_skills_onscreen_name_spear_skill_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_spear_skill_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_spear_skill_melee_attack_2 Melee Attack True
avatar_skills_onscreen_name_spear_skill_melee_defence_0 Melee Defence True
avatar_skills_onscreen_name_spear_skill_melee_defence_1 Melee Defence True
avatar_skills_onscreen_name_spear_skill_melee_defence_2 Melee Defence True
avatar_skills_onscreen_name_spear_skill_morale_0 Morale True
avatar_skills_onscreen_name_spear_skill_morale_1 Morale True
avatar_skills_onscreen_name_spear_skill_rally_0 Rally True
avatar_skills_onscreen_name_spear_skill_rally_1 Rally True
avatar_skills_onscreen_name_spear_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_spear_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_spear_skill_speed_0 Speed True
avatar_skills_onscreen_name_spear_skill_speed_1 Speed True
avatar_skills_onscreen_name_spear_skill_speed_2 Speed True
avatar_skills_onscreen_name_spear_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_spear_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_spear_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_spear_skill_stand_firm_0 Hold Firm True
avatar_skills_onscreen_name_spear_skill_stand_firm_1 Hold Firm True
avatar_skills_onscreen_name_stealth_skill_advanced_charge_0 Charge Bonus True
avatar_skills_onscreen_name_stealth_skill_advanced_charge_1 Charge Bonus True
avatar_skills_onscreen_name_stealth_skill_advanced_charge_2 Charge Bonus True
avatar_skills_onscreen_name_stealth_skill_advanced_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_stealth_skill_advanced_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_stealth_skill_advanced_melee_attack_2 Melee Attack True
avatar_skills_onscreen_name_stealth_skill_advanced_morale_0 Morale True
avatar_skills_onscreen_name_stealth_skill_advanced_morale_1 Morale True
avatar_skills_onscreen_name_stealth_skill_advanced_spot_distance_0 Enemy Spotting True
avatar_skills_onscreen_name_stealth_skill_advanced_spot_distance_1 Enemy Spotting True
avatar_skills_onscreen_name_stealth_skill_armour_0 Armour True
avatar_skills_onscreen_name_stealth_skill_armour_1 Armour True
avatar_skills_onscreen_name_stealth_skill_armour_penetration_0 Armour Penetration True
avatar_skills_onscreen_name_stealth_skill_armour_penetration_1 Armour Penetration True
avatar_skills_onscreen_name_stealth_skill_blind_grenades_0 Blinding Grenades True
avatar_skills_onscreen_name_stealth_skill_blind_grenades_1 Blinding Grenades True
avatar_skills_onscreen_name_stealth_skill_charge_0 Charge Bonus True
avatar_skills_onscreen_name_stealth_skill_charge_1 Charge Bonus True
avatar_skills_onscreen_name_stealth_skill_charge_2 Charge Bonus True
avatar_skills_onscreen_name_stealth_skill_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_stealth_skill_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_stealth_skill_melee_attack_2 Melee Attack True
avatar_skills_onscreen_name_stealth_skill_melee_defence_0 Melee Defence True
avatar_skills_onscreen_name_stealth_skill_melee_defence_1 Melee Defence True
avatar_skills_onscreen_name_stealth_skill_melee_defence_2 Melee Defence True
avatar_skills_onscreen_name_stealth_skill_morale_0 Morale True
avatar_skills_onscreen_name_stealth_skill_morale_1 Morale True
avatar_skills_onscreen_name_stealth_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_stealth_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_stealth_skill_scare_enemies_0 Scare Enemies True
avatar_skills_onscreen_name_stealth_skill_scare_enemies_1 Scare Enemies True
avatar_skills_onscreen_name_stealth_skill_speed_0 Speed True
avatar_skills_onscreen_name_stealth_skill_speed_1 Speed True
avatar_skills_onscreen_name_stealth_skill_speed_2 Speed True
avatar_skills_onscreen_name_stealth_skill_spot_distance_0 Enemy Spotting True
avatar_skills_onscreen_name_stealth_skill_spot_distance_1 Enemy Spotting True
avatar_skills_onscreen_name_stealth_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_stealth_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_stealth_skill_stamina_2 Fatigue Resistance True
avatar_skills_onscreen_name_sword_skill_advanced_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_sword_skill_advanced_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_sword_skill_advanced_melee_attack_2 Melee Attack True
avatar_skills_onscreen_name_sword_skill_advanced_melee_defence_0 Melee Defence True
avatar_skills_onscreen_name_sword_skill_advanced_melee_defence_1 Melee Defence True
avatar_skills_onscreen_name_sword_skill_advanced_morale_0 Morale True
avatar_skills_onscreen_name_sword_skill_advanced_morale_1 Morale True
avatar_skills_onscreen_name_sword_skill_armour_0 Armour True
avatar_skills_onscreen_name_sword_skill_armour_1 Armour True
avatar_skills_onscreen_name_sword_skill_banzai_0 Banzai Ability True
avatar_skills_onscreen_name_sword_skill_banzai_1 Banzai Ability True
avatar_skills_onscreen_name_sword_skill_charge_0 Charge True
avatar_skills_onscreen_name_sword_skill_charge_1 Charge True
avatar_skills_onscreen_name_sword_skill_charge_2 Charge True
avatar_skills_onscreen_name_sword_skill_charge_3 Charge True
avatar_skills_onscreen_name_sword_skill_charge_4 Charge True
avatar_skills_onscreen_name_sword_skill_inspiration_0 Inspire True
avatar_skills_onscreen_name_sword_skill_inspiration_1 Inspire True
avatar_skills_onscreen_name_sword_skill_melee_attack_0 Melee Attack True
avatar_skills_onscreen_name_sword_skill_melee_attack_1 Melee Attack True
avatar_skills_onscreen_name_sword_skill_melee_attack_2 Melee Attack True
avatar_skills_onscreen_name_sword_skill_melee_defence_0 Melee Defence True
avatar_skills_onscreen_name_sword_skill_melee_defence_1 Melee Defence True
avatar_skills_onscreen_name_sword_skill_morale_0 Morale True
avatar_skills_onscreen_name_sword_skill_morale_1 Morale True
avatar_skills_onscreen_name_sword_skill_rally_0 Rally True
avatar_skills_onscreen_name_sword_skill_rally_1 Rally True
avatar_skills_onscreen_name_sword_skill_replenish_unit_0 Replenish Unit True
avatar_skills_onscreen_name_sword_skill_replenish_unit_1 Replenish Unit True
avatar_skills_onscreen_name_sword_skill_scare_enemies_0 Scare Enemies True
avatar_skills_onscreen_name_sword_skill_scare_enemies_1 Scare Enemies True
avatar_skills_onscreen_name_sword_skill_speed_0 Speed True
avatar_skills_onscreen_name_sword_skill_speed_1 Speed True
avatar_skills_onscreen_name_sword_skill_speed_2 Speed True
avatar_skills_onscreen_name_sword_skill_stamina_0 Fatigue Resistance True
avatar_skills_onscreen_name_sword_skill_stamina_1 Fatigue Resistance True
avatar_skills_onscreen_name_sword_skill_stamina_2 Fatigue Resistance True