defence_Tooltip_710023	This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet!	True
defenses_NewState_Text_30017	City Defenses:	True
defenses_Tooltip_11001d	The longer a settlement is besieged, the more damage is done to its defences.||This will make it easier to capture when an attack is finally launched.	True
demand_access_tx_NewState_Text_310012	Demand Access	True
demand_access_tx_Tooltip_2d0026	Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The chance of acceptance depends greatly on the weight of your demands.||It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the accept button.	True
demand_regions_tx_NewState_Text_490005	Demand Regions	True
demand_regions_tx_Tooltip_7c001a	Their regions for the selected theatre are listed below and in red on the region map above.||Select regions to demand by checking the box to the right of the region's name||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your demands.	True
demand_tech_tx_NewState_Text_320013	Demand Technology	True
demand_tech_tx_Tooltip_630028	Technology is needed for certain units and buildings, as well as adding various bonuses to your nation.||There are three different types of technology to choose from - military, science and enlightenment.	True
demands_title_faction_left_Text_29006c	Your Demands	True
demands_title_faction_left_Tooltip_310052	You can add demands by selecting the options to the left and remove them by left-clicking on them.||You can make as many demands as you wish before making the proposal.||Your offers are displayed on the left to make it simpler to balance your offers and demands.	True
demands_title_faction_left_Tooltip_34001e	This section shows all the demands you are making as part of your diplomatic proposal. || Use the buttons to the far-left to make demands which will get added here. || Your offers are shown to the left to make it simpler for you to compose a balanced proposal. || Once you have finished, click on the send proposal button. || You can remove offers or demands by clicking on the cross next to them.	True
demands_title_faction_right_Text_510018	Their Offers	True
demands_title_faction_right_Tooltip_3d001f	Balance their offers against their demands to make sure you're getting a good deal.||If they are a rich nation any money offers should be generous.||If you are not happy with the offers you can make a counteroffer.	True
demands_title_faction_right_Tooltip_41007d	Select from the options below to add them to the demands section of your diplomatic proposal. || Once you have picked all your demands click the accept button. || You can then choose to add more offers or demands or send your proposal.	True
deployed_tx_NewState_Text_14003e	Deployed	True
deployment_order_allied_NewState_Text_4a0068	deploys first	True
deployment_order_allied_second_Text_3e0076	deploys second	True
deployment_order_first_Text_40002e	must deploy first	True
deployment_order_first_Tooltip_18006a	This general being of lower rank than his opponent is forced to deploy first	True
deployment_order_first_Tooltip_6a0048	This general being of lower rank than his opponent is forced to deploy first	True
deployment_order_first_Tooltip_7f0023	This general, being of lower rank than his opponent, is forced to deploy first.	True
deployment_order_second_balloon_Tooltip_6d0019	This general has the balloon bonus which allows him to see the enemy deploy first.	True
deployment_order_second_Text_3e0076	deploys second	True
deployment_order_second_Tooltip_170029	This general being of higher rank than his opponent gets to see the enemy deploy first	True
deployment_order_second_Tooltip_1c0032	This general being of higher rank than his opponent gets to see the enemy deploy first	True
deployment_order_second_Tooltip_f005f	This general, being of higher rank than his opponent, gets to see the enemy deploy first.	True
descr_tx_they_Text_7b0064	You have elected to declare war on:	True
descr_tx_they_Text_f0060	This nation has declared war on you:	True
descr_tx_you_Text_7b0064	You have elected to declare war on:	True
description_txt_NewState_Text_110007	Take control of the French fleet at The Battle of Algeciras Bay, learning the rudiments of naval combat until you can tame both your enemies and the sea itself!	True
description_txt_NewState_Text_3a003a	Set during the Siege of Toulon, you will be given command of the French artillery battery. Aided by Napoleon's most trusted aide, you will learn the art of warfare in the defeat of the British army.	True
description_txt_NewState_Text_4f005e	... Being a Practical Accounting for Military Officers of the Rudimentary Arts of GENERALSHIP. In the main Comprising INSTRUCTION in the  Methods of  Drill,  Formation and the Corrective Purposes of  Discipline upon formed Bodies of Men.	True
description_txt_NewState_Text_550060	Set during Napoleon's youth, you will learn the basics of Total War's campaign game with the help of Louis Alexandre Berthier, Napoleon's most trusted staff officer. His help will guide you through the various trials that Napoleon encountered during his early life, culminating in the Siege of Toulon.	True
description_txt_NewState_Text_6002d	... A Rehearsal of high seas adventure, including GENUINE naval stratagems, to set a fire in the Blood of all Jolly Tars!	True
details_title_NewState_Text_3c0013	Battle Statistics	True
details_title_NewState_Text_68002a	Details	True
details_title_Tooltip_10002f	Below are statistics for each of your units, including the ones you lost in the battle.	True
details_title_Tooltip_10076	Here you can see a character's age, the level of their abilities and find their current location on the campaign map.||Mouse over each of the details for more information.	True
distance_frame_NewState_Tooltip_370069	The further away a force is from its nation's capital, the more expensive its commander will be to enlist, reflecting the logistical cost of getting him to his post. || Once enlisted, a commander immediately joins his force.	True
distance_frame_NewState_Tooltip_efff2	The further away a force is from its capital, the more expensive its commander will be to enlist. || Once enlisted, the commander will immediately appear in the force.	True
DoubleLineScreened_Tooltip_3d0063	Double line screened||The first line is used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack.	True
DoubleLineScreened_Tooltip_57005b	Double line screened||This arranges your grouped units into two lines.||The first line will be made up of light infantry and light cavalry.||Any line infantry, line cavalry and artillery will make up the second line.||The first line will be used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack.	True
DoubleLineStandard_Tooltip_58003d	Double line standard||In this formation the infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks.	True
DoubleLineStandard_Tooltip_73000a	Double line standard||This arranges all grouped units into two lines.||Infantry and artillery will be placed in the first line with cavalry in the second.||The infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks.	True
dropdown_AI_strength_Tooltip_7f002e	AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill.	True
dropdown_army_size_Tooltip_340032	Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
dropdown_army_size_Tooltip_570039	Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
dropdown_spectators_Tooltip_260048	Set the number of spectators of your battles here.	True
dropdown_time_limit_Tooltip_5c000f	A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious.	True
dropdown_time_of_day_Tooltip_a005d	Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough!	True
dropdown_time_period_Tooltip_4c001c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
dropdown_time_period_Tooltip_4c003c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
dropdown_weather_Tooltip_560059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
dropdown_weather_Tooltip_760059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
dropdown_wind_Tooltip_5b0063	Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage.	True
dropin_tx_NewState_Text_280069	Enable drop-in battles:	True
dropin_tx_Tooltip_250048	If this box is checked you will occasionally get the option to join other player's battles. || When entering a battle, players can choose to play it as a drop-in battle. || If this option is chosen, the game will search for current online players to drop-in and take on the AI role. || Once the battle is over, the player who dropped-in will be returned to their campaign, the progress of which is saved whilst they are away.	True
dropin_tx_Tooltip_30005b	If you have this box checked you will occasionally get the option to join in on other player's battles. || When entering a battle, players can choose to play it as a drop-in battle. || If this option is chosen, the game will search for current online players to drop-in and take on the AI role. || Once the battle is over, the player who dropped-in will be returned to their campaign. || When a player drops-in on another player's game, their progress in their current campaign will be saved and they will return straight back to it afterwards.	True
dropin_tx_Tooltip_600067	Click here to enable drop-in battles.||This will give players the option to replace the AI in battle and fight real opponents instead.	True
duel_Tooltip_350050	Duelling is the proper way to resolve disagreements and disputes.||This button will open up the Duel panel which will give you more tips about duelling and its use.	True
duration_tx_NewState_Text_130017	Duration:	True
dy_alliegence_Allied_Text_680040	( Allied )	True
dy_alliegence_Opposed_Text_30058	( Enemy )	True
dy_annual-income_Tooltip_30005d	This will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above.	True
dy_army-upkeep_Tooltip_3a0065	Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed.	True
dy_attribute_title_Tooltip_45000e	This shows the character's attribute in their chosen field.	True
dy_banner_Tooltip_36002b	Men onboard	True
dy_building_title_NewState_Text_60039	Missions	True
dy_building_title_Tooltip_690068	This is your Missions details panel.||From time to time you will be assigned missions which will help develop your empire. All information on those missions will be stored here.||The panel is split between two tabs - your Active Missions and Missions Log. Click on these tabs to switch between the two.||Move your cursor over the different areas below for more information.	True
dy_building_title_Tooltip_7b001b	You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details.	True
dy_build-policy_Tooltip_250061	Build policy||When construction is being managed automatically, the buildings constructed will depend on your build policy.||Use the arrows to the left and right to select different build policies.	True
dy_chance_Tooltip_340069	Your chance of success.||If this is too low it may be prudent to either pick another target or cancel the action altogether.	True
dy_chapter_NewState_Text_3e0013	The Making of a Reputation	True
dy_chapter_NewState_Text_5d006d	Chapter I	True
dy_cost_insufficient_funds_Tooltip_3f005b	You have insufficient funds to enlist this commander.	True
dy_cost_normal_Tooltip_270020	Recruitment cost depends on a commander's skill and the distance they have to travel to their new force. || The distance from the capital is shown at the top-right of the panel. || Once a commander is recruited they join their force immediately.	True
dy_countdown_NewState_Text_300031	10	True
dy_date_NewState_Text_6b007c	Turn:	True
dy_date_Tooltip_5a0070	The year of your campaign at the time of saving.	True
dy_defenses_NewState_Text_a0020	None	True
dy_defenses_Tooltip_11001d	The longer a settlement is besieged, the more damage is done to its defences.||This will make it easier to capture when an attack is finally launched.	True
dy_description_Tooltip_2003f	This panel contains details on the battle about to take place.||It shows the size of both armies or navies, information on the location of the battle and any reinforcements either side may have.||Move your cursor over the areas below for more information.	True
dy_experience_0_Tooltip_5f004b	Experience: 0	True
dy_experience_1_Tooltip_5f004a	Experience: 1	True
dy_experience_2_Tooltip_5f0049	Experience: 2	True
dy_experience_3_Tooltip_5f0048	Experience: 3	True
dy_experience_4_Tooltip_5f004f	Experience: 4	True
dy_experience_5_Tooltip_5f004e	Experience: 5	True
dy_experience_6_Tooltip_5f004d	Experience: 6	True
dy_experience_7_Tooltip_5f004c	Experience: 7	True
dy_experience_8_Tooltip_5f0043	Experience: 8	True
dy_experience_9_Tooltip_5f0042	Experience: 9	True
dy_faction_difficulty_NewState_Text_210050	Starting Regions:	True
dy_faction_name_NewState_Tooltip_7b006f	Emergent nation	True
dy_faction_name_Tooltip_3b0079	This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation.	True
dy_faction_stance_Tooltip_3b0079	This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation.	True
dy_funds_Tooltip_6e0037	You can change the available funds on the previous screen.||Funds are used for recruitment and adding experience.||Each unit has their recruitment cost displayed on their cards.	True
dy_general_Tooltip_53002a	The enemy leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle.	True
dy_general_Tooltip_7f0034	Your leader for this battle.||Their presence can help boost the morale of the other men and their own experiences and traits can affect the outcome of the battle.	True