• 追加された行はこの色です。
  • 削除された行はこの色です。
europe_Tooltip_5c0077	Europe||America, Europe and India are theatres where you can develop cities, recruit armies and wage war.||This is where you build your empire.	True
nation_Tooltip_43002a	Click to sort by nation.	True
status_Tooltip_4c0059	Here you will find a brief description of the armies location and what they are currently doing.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.	True
men_tx_Tooltip_14005d	Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit.	True
CPU_moves_Tooltip_130020	If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer.	True
Trade bar_Tooltip_540008	The nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel.	True
status_AI_Tooltip_3d0006	AI player	True
dy_value_Tooltip_510060	This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle.	True
tx_Naval_Tooltip_400007	The textile tree will help develop your textile industry and improve your trade resources.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
accuracy_Tooltip_410033	This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value.	True
dy_value_Tooltip_410033	This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value.	True
dy_value_Tooltip_710023	This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet!	True
tx_Naval_Tooltip_150075	This is based on the strengths of your navies, your naval research into technology and your naval conquests.	True
TX_At War_Tooltip_7c0043	Diplomatic negotiations will be tougher with these nations.||You could take this opportunity to make peace with these nations and open up trade negotiations or trade technology.	True
dy_value_Tooltip_750022	This determines the amount of damage your guns will inflict on an enemy target.	True
dy_value_Tooltip_550022	This determines the amount of damage your guns will inflict on an enemy target.	True
player_1_Tooltip_260038	This is the leader for this nation.	True
player_2_Tooltip_260038	This is the leader for this nation.	True
dy_other_Tooltip_610008	Income gained from other sources such as payments from diplomacy negotiations.	True
dy_value_Tooltip_250057	Unlike the upkeep cost, this is a one off payment.	True
dy_value_Tooltip_250077	Unlike the upkeep cost, this is a one off payment.	True
latency_2_Tooltip_260053	Average connection	True
TX_Allies_Tooltip_100054	Your allies can be called upon in times of war, but may not necessarily join you.||Diplomatic negotiations will be easier with allied nations.	True
dy_value_Tooltip_180076	This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
checkbox_Tooltip_660061	When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them.	True
swords_Tooltip_2b007b	Balance of power||This shows the relative strength of each side - larger numbers do not necessarily make a superior force!||Your side are represented by the red, and the enemy is represented by blue.||If the enemies bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them!||There is a version of this in battle that will reflect the fortunes of each side as the battle progresses.	True
latency_1_Tooltip_680079	Slow connection	True
tx_value_Tooltip_130040	Income you receive from each of your exports.	True
dy_turns_Tooltip_550071	Rather than trying to take this city by force, you could try waiting them out.||If you can besiege them for this many turns they will surrender.||However, you could also be attacked while waiting, either by them or by another army.	True
latency_3_Tooltip_78006d	Good connection	True
dy_chance_Tooltip_340069	Your chance of success.||If this is too low it may be prudent to either pick another target or cancel the action altogether.	True
Map panel_Tooltip_1a0015	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
dy_banner_Tooltip_36002b	Men onboard	True
dy_region_Tooltip_6a007b	Selected region	True
end_trade_Tooltip_3b0061	Cancelling a trade partnership will close all trade routes between the two nations.||You will lose any trade income from this nation if you cancel this.||It will also cut them off from your trade exports, this may deprive them of valuable resources.	True
attitude_Tooltip_330041	Click to sort by attitude.	True
status_Tooltip_6e002e	Here you will find a brief description of the fleets location and what they are currently doing.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet.	True
character_Tooltip_49000f	Gentleman researchers||If there is a gentlemen in a university, all research undertaken there will be greatly sped up.	True
treaties_Tooltip_530070	Before making any offers or demands, you may want to check this section.||If you already hold treaties with this faction it may affect your choices in negotiations.||For example, if they have granted you military access you do not want to do anything that would cause them to distrust you, or you could lose it.	True
tx_other_Tooltip_610008	Income gained from other sources such as payments from diplomacy negotiations.	True
label_tx_Tooltip_110008	You can set a password here if you wish.||This means only players with the password can enter your game.	True
dy_number_Tooltip_50062	The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy.	True
cartouche_Tooltip_3b0045	Both player's selected nations, turn number and multiplayer campaign start year.||To select another nation select one of the other flags above.	True
cartouche_Tooltip_420037	Your selected nation and the start year of the grand campaign.||To select another nation select one of the other flags above.	True
research_Tooltip_490067	This agent is a learned man, and can use his education to the advancement of your nation.||Clicking on this button will move your agent into the selected school, college or university and bring up the Research and Technology panel.||A gentlemen in a college or university will help speed up any research undertaken there.||See the Research and Technology panel for more details.	True
button_ok_Tooltip_3a0026	Declare war	True
fill_clip_Tooltip_5f0024	Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired.	True
ok_access_Tooltip_720052	Accept	True
ship_icon_Tooltip_400053	Your ship's current location	True
button_ok_Tooltip_56001c	Start Battle	True
year_txt_Tooltip_420037	Your selected nation and the start year of the grand campaign.||To select another nation select one of the other flags above.	True
button_ok_Tooltip_3b003b	Close panel	True
tab_trade_Tooltip_590016	From here you can examine your imports and exports and the nations you have trade agreements with.||Mouse over the different areas to see more information.	True
queue_tx_Tooltip_660016	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
button_ok_Tooltip_640011	Accept changes	True
reloading_Tooltip_3b004c	This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology.	True
button_ok_Tooltip_2e005b	Overwrite file	True
joined_tx_Tooltip_20056	These allies have joined the war!	True
army_fort_Tooltip_12006e	Build fort||Building a fort requires a general and you must be within your own region.||If your army is on the move and vulnerable to attack, it may be wise to build a fort for protection.	True
soldiers_Tooltip_110072	Soldiers in each army.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can re-order your armies according to size by clicking on this column's title.	True
declare_war_Tooltip_20	1	True
tx_choose_Tooltip_410063	A true gentleman cannot walk away from a duel challenge without being branded a coward, but he can at least choose the weapon he is most proficient in.||Your agent's abilities with a sword and pistol are shown underneath his portrait.||Pick the weapon most likely to give you an advantage over your challenger.	True
reloading_Tooltip_510060	This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle.	True
button_ok_Tooltip_720052	Accept	True
tx_levels_Tooltip_80015	Set tax levels for this theatre using the sliders below.||These tax levels will be set across all regions in that theatre.||Each region will use these tax levels along with other factors to calculate its tax income.||Taxes have different effects on the different classes, so the tax levels for the two classes are set separately by the two sliders below.||Move your cursor over the two sliders for more information.	True
button_ok_Tooltip_720072	Accept	True
portrait_Tooltip_610056	Their diplomat.||Pay attention to their responses, they will make it clear how they feel about the negotiations and how your relations currently stand.||Just because they accept a proposal doesn't mean they are necessarily happy about it!	True
dy_total_Tooltip_70004b	This money will be added to your funds next turn.||When added to the total tax incomes for the other theatres you will get the total tax income for your nation.||Changing any of the tax level sliders will affect this number.	True
pay_tx_Tooltip_4f003c	Here you can pay or demand payment from another nation.||Money can be used as a gesture of goodwill, a way of negotiating difficult deals or just good old fashioned bribery.||Move your cursor over the area below to see more details.	True
tx_income_Tooltip_7f0063	Income gained from taxing the wealth of all your regions.||This number is based on your current tax settings.||If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel.	True
"Income"_Tooltip_7c005a	Tax incomes from the lower and upper classes for this theatre.||As you move the tax sliders these numbers will reflect the changes.	True
tab_stats_Tooltip_350039	Information such as recruitment and upkeep costs, experience and the number of men in each unit can be viewed here.||Units that fight on land will have charge bonus, melee attack, defence and morale statistics.||Naval units will include statistics such as speed, hull strength and manoeuvrability.	True
tab_title_Tooltip_240006	Some units will already have abilities when they are recruited.||The majority of abilities will be gained by researching different technologies.||Move the cursor over the different abilities to see what bonus effects they will have.	True
map_globe_Tooltip_70018	Travel destinations map||The three large rectangled areas are the different theatres you can visit.||The circled areas are the trade theatres you can occupy.||Both these areas are linked by grey lines. These are your travel routes.||Sometimes you will need to travel through more than one theatre to get to your destination.||Select your destination and click on the tick button at the bottom of the map to move.||Each move will take one turn.	True
label_txt_Tooltip_4c001c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
label_txt_Tooltip_5c000f	A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious.	True
label_txt_Tooltip_64000f	Before swapping sides, each player must agree to it.||This shows the votes for swapping sides.	True
label_txt_Tooltip_340032	Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
label_txt_Tooltip_260048	Set the number of spectators of your battles here.	True
tx_Naval_Tooltip_75001d	The naval tree concentrates on naval weaponry, navigation and improving your ships.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
dy_value_Tooltip_2a0034	A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges.	True
dy_value_Tooltip_4b0023	Number of guns for this unit.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops left in the unit to man the artillery.	True
label_txt_Tooltip_4c003c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
tab_title_Tooltip_39004a	Information such as recruitment and upkeep costs, experience and the number of men in each unit can be viewed here.||Units that fight on land will have charge bonus, melee attack, defence and morale statistics.||Naval units will include statistics such as speed, hull strength and manoeuvrability.	True
label_txt_Tooltip_570039	Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
wealth_dy_Tooltip_520023	Your wealth is based on your nation's income after costs.||Wealth is relative, and your position is measured against all other nation's riches.||If you are a wealthy nation you will be expected to be more generous in your offers.||Meagre offerings will not be looked on fondly and may ruin any negotiations.	True
post_navy_Tooltip_80037	Navy minister||He affects your naval costs by adding bonuses to ship recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel.	True
tab_title_Tooltip_410041	Each of your regions are taxed on their wealth and this goes towards your nation's income.||From this tab you can set your tax levels.||Each different theatre has its own tax level.||You can also view details of your taxes and their effects here.||Move your cursor over the sections below for more details.	True
dy_trade_Tooltip_7a0056	Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel.	True
dy_value_Tooltip_42004e	The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology.	True
label_txt_Tooltip_7f002e	AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill.	True
label_txt_Tooltip_590056	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it	True
label_txt_Tooltip_560059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
label_txt_Tooltip_5b0063	Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage.	True
wealth_dy_Tooltip_4e0060	Wealth is based on a nation's income after costs.||Wealth is relative, and each nation's position is measured against all other nation's riches.||If they are a wealthy nation they should be able to offer more, make sure you are not short-changed!	True
dy_value_Tooltip_7c0027	Number of guns for this unit.||Damaged guns can be repaired at sea or in ports.	True
tx_cabinet_Tooltip_90031	These ministers add bonuses to various areas of your nation depending on their management skill.||You can swap posts between ministers by dragging and dropping one portrait over another in the cabinet.||You may wish to do this if one of them is incompetent in their current post.||On the other hand it may be because they are better suited to another post.||A minister's competency will not change when re-assigned, so this is more moving the problem where it will cause the least damage.	True
password_Tooltip_110008	You can set a password here if you wish.||This means only players with the password can enter your game.	True
tab_title_Tooltip_730071	This provides you with an overall picture of your nation, along with specific information about your diplomatic and financial standings.||Move your cursor over the areas below for more details.	True
post_army_Tooltip_4a001d	Army minister||He affects your military costs by adding bonuses to unit recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel.	True