- 追加された行はこの色です。
- 削除された行はこの色です。
Level_5_Tooltip_30003a Attribute level True
guns_Tooltip_7c0027 Number of guns for this unit.||Damaged guns can be repaired at sea or in ports. True
Level_6_Tooltip_30003a Attribute level True
Level_7_Tooltip_30003a Attribute level True
effect3_Tooltip_650057 Land Upkeep Cost True
Level_8_Tooltip_30003a Attribute level True
Level_9_Tooltip_30003a Attribute level True
AmmoBar_Tooltip_760059 Ammunition True
IND_map_Tooltip_1c004a This shows the regions you control in India.||The regions in green are yours. True
name_Tooltip_77003d As you select a map from below, the map description tab to the right will provide details about it. True
ffwd_Tooltip_35005f Fast Forward||Click this button to speed up the game by x4.||Click the play button to return to normal speed.||Speeding up the game is useful when you have made a move that allows you to sit and wait.||For example, chasing down fleeing enemies.||Use this button carefully - if you are in the middle of a complicated battle something might go wrong and speed by before you have chance to correct it! True
globe_Tooltip_4003e World globe||Use this to toggle the radar map view.||You can toggle between a view of a single theatre, or an overview of all theatres.||The single theatre view will display one of the seven theatres: Europe, America, India, Straits of Madagascar, coast of Brazil, Ivory Coast and East Indies.||All regions of the selected theatre are shown and they are colour coded according to which nation controls them.||The area in your main view will be highlighted on the radar map.||Clicking on any area of the radar map will snap your main view to that area.||You can also use the Lists panel to quickly find armies, fleets, regions and agents on the map.||To learn about the overview mode, toggle to that mode and move your cursor over the radar map for further tooltips. True
IND_map_Tooltip_640051 Any green areas on this map show the regions that the selected nation already controls.||This is important to know when choosing which nation to play as, as it will affect how you develop your empire.||Have a look at the other theatres - America and Europe - to see other regions the selected nation may own. True
morale_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
morale_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
range_Tooltip_a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
funds_Tooltip_3006d Available funds||Use your funds to recruit your armies and navies, develop regions and buildings and bribe the odd diplomat!||Your majority of your income will come from trade and taxes. True
handle2_Tooltip_550074 Player 2 True
"Effects"_Tooltip_360064 The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lowest class reduce population growth as they make up the majority of the populace.||The upper classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect. True
total_Tooltip_a0048 Total lowest class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class. True
america_Tooltip_44002d The Americas||America, Europe and India are theatres where you can develop cities, recruit armies and wage war.||This is where you build your empire. True
arrow_L_Tooltip_10050 Next build policy True
income_Tooltip_210022 This shows the income from each region and whether it is increasing or not.||Underneath the regions income there is a percentage, this is the region income tax.||Each region's income has an affect on your nation's income and as such you will want this to increase as much as possible.||If the region's income is not increasing you may want to bring up the region's details panel to see how to help it grow.||Left-click on each region to jump to its location on the campaign map.||Right-click to bring up the details for the selected region.||You can order this column according to the richest and poorest regions by clicking on this column's title. True
dy_time_Tooltip_19005c You can change the time period of the battle on the previous screen.||The available units for recruitment are dependant on the time period.||Late period battles will make more units available to you. True
allies_Tooltip_340037 Military alliances can help or hinder diplomatic negotiations.||If some of their allies are also your allies, they will have common ground with you, earning you a little more trust.||This can work the other way though - if their allies are your enemies you may have to work harder in negotiations. True
arrow_L_Tooltip_110016 Next True
arrow_L_Tooltip_220010 Shuffle unit||Move the selected unit towards front of reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True
header_Tooltip_180019 Current global value of resources.||Look for the resources making the most money and look to trade in them yourself. True
heading_Tooltip_170000 This screen provides you with the battle map options for your chosen type of battle.||You can select a map, view its description, and set the finer details of the battle environment here. True
arrow L_Tooltip_11006d Next theatre True
heading_Tooltip_270029 Your agent - the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True
EU_map_Tooltip_18005e Any green areas on this map show the regions that the selected nation already controls.||This is important to know when choosing which nation to play as, as it will affect how you develop your empire.||Have a look at the other theatres - America and India - to see other regions the selected nation may own. True
building_Tooltip_36 In the column below you can left click on a building to view its building tree and right click for more information. True
heading_Tooltip_360027 Here are four different battle types and the saved battles option - choose from one of these and then adjust the settings to your taste!||Mouse over the five battle options to learn more details about them. True
banner_Tooltip_560019 Your government's head of state.||Your head of state adds bonuses to your prestige, diplomacy and economic growth.||These bonuses are dependent on the level of their management skills.||Right-click to bring up their character panel. True
agents_Tooltip_550015 Your agents, their movement points and their location.||Your agents include your gentlemen, rakes and missionaries.||As your empire expands it can be tough keeping a track on all your agents, particularly if they are undercover in an enemies region.||Use this to pinpoint their location quickly and make the most of your agents! True
arrow_R_Tooltip_310005 Shuffle unit||Move the selected unit towards back of reinforcement queue.||Units at the back of the reinforcement queue will be the last brought into battle.||There is a maximum of twenty units allowed in battle at once, so you may want to move the weakest units to the end of the queue. True
arrow_R_Tooltip_180029 Previous True
heading_Tooltip_370038 This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them. True
heading_Tooltip_290049 On this screen you can select your nation, battle and campaign difficulty and see victory conditions vital to winning the campaign.||Move your cursor over the different areas below to see more information. True
heading_Tooltip_740003 This man has thrown down the gauntlet.||He obviously believes you have wronged him somehow!||Below his portrait you will see his name and his abilities with a sword and pistol. True
arrow L_Tooltip_630049 Next theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True
arrow L_Tooltip_6a005b Switch map context True
arrow L_Tooltip_62006b Previous region True
fleets_Tooltip_300029 Your admirals, navies, their movement points and their status.||Right-clicking on each fleet will bring up the details for the fleet's captain or admiral.||Left-clicking on each fleet will jump to its location on the campaign map. True
heading_Tooltip_3d007f On this screen you can select the type of campaign, your battle and campaign difficulty and see victory conditions vital to winning.||Move your cursor over the different areas below to see more information. True
chapter_3_inactive_Tooltip_12002f You must complete the Italian campaign first to unlock this. True
chapter_4_inactive_Tooltip_3c006e You must complete the Egyptian campaign first to unlock this. True
chapter_5_inactive_Tooltip_49003f You must complete the European campaign first to unlock this battle. True
character_NewState_Tooltip_5d0053 Gentleman researchers True
character_Tooltip_49000f Gentleman researchers||If there is a gentlemen in a university, all research undertaken there will be greatly sped up. True
CharacterAttribute_primary_land_command_Tooltip_610037 General True
CharacterAttribute_primary_sea_command_Tooltip_6c0032 Admiral True
CharacterAttribute_secondary_land_command_Tooltip_65002d Colonel True
CharacterAttribute_secondary_sea_command_Tooltip_14004b Commodore True
charge_bonus_NewState_Text_20007f Charge Bonus True
charge_bonus_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True
checkbox_battle_time_limit_Tooltip_450043 Check this box to impose a time limit on battles played on the battlemap.||Once checked, the time limit choices will appear below. True
checkbox_CPU_moves_Tooltip_130000 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True
checkbox_down_off_Tooltip_660038 Manually managing taxes||Click to automanage taxes. True
checkbox_down_Tooltip_63001d Automanaging taxes||Click to manually manage taxes. True
checkbox_inactive_Tooltip_63001d Automanaging taxes||Click to manually manage taxes. True
checkbox_normal_Tooltip_660038 Manually managing taxes||Click to automanage taxes. True
checkbox_ranked_Tooltip_5002c When this box is checked, your battle will be ranked and you will receive points for it. True
checkbox_roll_Tooltip_660038 Manually managing taxes||Click to automanage taxes. True
checkbox_selected_down_off_Tooltip_63001d Automanaging taxes||Click to manually manage taxes. True
checkbox_selected_down_Tooltip_660038 Manually managing taxes||Click to automanage taxes. True
checkbox_selected_Tooltip_63001d Automanaging taxes||Click to manually manage taxes. True
checkbox_Tooltip_1a001d When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them. True
checkbox_Tooltip_660061 When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them. True
city_management_Tooltip_d0066 If this box is checked, taxes and construction will be automatically managed.||This will free you up to concentrate on other areas of the game. True
city_management_tx_NewState_Text_65002c Automatic City Management True
city_management_tx_Tooltip_d0066 If this box is checked, taxes and construction will be automatically managed.||This will free you up to concentrate on other areas of the game. True
cmp_diff_slider_Tooltip_1e0019 Increase the campaign difficulty by moving the slider to the right, or decrease it by moving the slider to the left.||Player one is represented by the top slider, player two by the bottom. True
cmp_diff_tx_NewState_Text_460071 Campaign difficulty: True
cmp_diff_tx_NewState_Text_660071 Campaign Difficulty: True
cmp_diff_tx_Tooltip_1e0019 Increase the campaign difficulty by moving the slider to the right, or decrease it by moving the slider to the left.||Player one is represented by the top slider, player two by the bottom. True
cmp_diff_tx_Tooltip_a0043 You can increase or decrease campaign difficulty with the slider. True
coffee_NewState_Tooltip_6c0040 Coffee True
coins_NewState_Tooltip_270020 Recruitment cost depends on a commander's skill and the distance they have to travel to their new force. || The distance from the capital is shown at the top-right of the panel. || Once a commander is recruited they join their force immediately. True
coins_Tooltip_250057 Unlike the upkeep cost, this is a one off payment. True
coins_Tooltip_250077 Unlike the upkeep cost, this is a one off payment. True
coins_Tooltip_5b006d You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than paying for its upkeep. True
coins_Tooltip_690009 Recruitment cost depends on a commander's skill and distance they have to travel to their new force. || The distance from the capital is shown at the top-right of the panel. || Once a commander is recruited, they will appear immediately with the force. True
coins_Tooltip_6e0037 You can change the available funds on the previous screen.||Funds are used for recruitment and adding experience.||Each unit has their recruitment cost displayed on their cards. True
ColumnInfantryVanguard_Tooltip_57005e Column infantry vanguard||This arranges your grouped units into a column, with your cavalry and artillery at the rear.||This formation is useful to move units over bridges with a strong infantry line up front.||Having your units arranged in a long column can leave its flank vunerable to enemy attack. True
ColumnInfantryVanguard_Tooltip_630002 Column infantry vanguard||This formation is useful to move units over bridges with a strong infantry line up front.||Having your units arranged in a long column can leave its flank vunerable to enemy attack. True
command_stars_1_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_1_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_2_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_2_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_3_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_3_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_4_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_4_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_5_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_5_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_6_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_6_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_7_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_7_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_8_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_8_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_9_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_9_Tooltip_c0011 The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_Tooltip_1b000a The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_Tooltip_70018 The more command stars a commander has, the better they will be in battle. || In battle, if your commander has a higher rating than the enemy leader, you can see their deployment formation first and deploy your forces accordingly. True
controls_panel_Tooltip_180028 This is the filter panel for the prestige tracker.||Use this to select which details you wish to view on the graph above. True
copy of all_tx_NewState_Text_3c0011 When players' pre-battle selections differ: True
copy of button_accept_Tooltip_390037 Close movie True
copy of button_ok_Tooltip_3b003b Close panel True
copy of button_txt_NewState_Text_330002 Steam Store True
copy of copy of heading_tx_NewState_Text_3b0074 Battle Interface True
copy of copy of heading_tx_NewState_Text_570018 Floating Flags True
copy of copy of heading_tx_NewState_Text_780029 Markers True
copy of heading_tx_NewState_Text_100047 Subtitles True
copy of label_tx_NewState_Text_5f0032 Key: True
copy of plus_Tooltip_290013 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect. True
copy of plus_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True
copy of plus_Tooltip_48002d Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lower classes will also promote population growth. True
copy of plus_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True
Cost_Tooltip_a0007 Unit cost True
cotton_NewState_Tooltip_750058 Cotton True
CPU_moves_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True
cpu_moves_tx_NewState_Text_410066 Show CPU Moves True
cpu_moves_tx_NewState_Text_71000b Show AI player moves True
cpu_moves_tx_Tooltip_130000 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True
cpu_moves_tx_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True
crescent_attack_Tooltip_68007b Crescent attack||This arranges your grouped ships into a crescent shape.||If you keep the strongest ships at the centre of the crescent the weaker ones will be protected at the back.||Once you have engaged the enemy you can move the ends of the crescent in to flank the enemy. True
crescent_envelop_Tooltip_580008 Crescent envelop||This arranges your grouped ships into a crescent shape.||As you move in to attack the enemy the ends of the crescent will flank them.||Once have engaged the enemy you can close in the ends of the crescent to trap them. True
custom_battles_Tooltip_32004d View the current online battles here. True
damaged_NewState_Text_5d0054 Partially damaged True
damaged_Tooltip_5f0024 Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired. True
arrow R_Tooltip_180072 Previous theatre True
defence_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
arrow R_Tooltip_6a005b Switch map context True
US_map_Tooltip_3f0011 Any green areas on this map show the regions that the selected nation already controls.||This is important to know when choosing which nation to play as, as it will affect how you develop your empire.||Have a look at the other theatres - Europe and India - to see other regions the selected nation may own. True
handle_Tooltip_560074 Player 1 True
head_tx_tx_Text_30020 Attitude towards you True
US_map_Tooltip_67002a This shows the regions you control in America.||The regions in green are yours. True
enemies_Tooltip_1e0023 Making enemies can be unavoidable, but try to choose your enemies as carefully as your friends.||If your share enemies with the nation you are negotiating with, they may see a common ground between you and be more open to your offers. True
arrow R_Tooltip_6a0076 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True
status_Tooltip_140041 Here you can find your agents current location.||Left-click to jump to their location on the main map. True
handle_Tooltip_530059 Use this slider to scroll up and down True
arrow R_Tooltip_6b0074 Next region True
wealth_Tooltip_520023 Your wealth is based on your nation's income after costs.||Wealth is relative, and your position is measured against all other nation's riches.||If you are a wealthy nation you will be expected to be more generous in your offers.||Meagre offerings will not be looked on fondly and may ruin any negotiations. True
players_Tooltip_2a001d This is the maximum number of players available for this map.||Each player will control a different army.||Some maps have more than two players.||As these battles are in single player mode, any other players will be controlled by the game.||To play against human adversaries select the multiplayer option from the front end. True
head_tx_tx_Text_470069 Move Points True
head_tx_tx_Text_660055 Nation True
auto_tx_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True
tx_nation_Tooltip_6c You have made trade agreements with these nations and have established trade routes with them.||Gain more trade partners by broking trade agreements in the Diplomacy panel. True
admiral_Tooltip_2e0030 Admirals have their own individual traits and abilities depending on their experiences.||Some admirals will be better than others and you may want to move the best of them where they are needed most.||If a fleet has no admiral, the captain of the fleet will be displayed here instead.||Right-click to bring up the details for the selected admiral or captain.||Left-click to jump to his location on the main map. True
players_Tooltip_1a0070 This is the maximum number of players available for this map.||Each player will control a different army.||Some maps have more than two players.||If there aren't enough players for the battle you can use AI players instead. True
enemies_Tooltip_710051 A shared enemy is a sign that you are both on the same page and may prove useful in gaining this nation's trust.||On the other hand, if you are allied with one of their enemies you may be viewed with suspicion. True
head_tx_tx_Text_90034 Location True
red_bar_Tooltip_2b007b Balance of power||This shows the relative strength of each side - larger numbers do not necessarily make a superior force!||Your side are represented by the red, and the enemy is represented by blue.||If the enemies bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them!||There is a version of this in battle that will reflect the fortunes of each side as the battle progresses. True
rating_Tooltip_700075 Ship rating True
once_tx_Tooltip_6c0079 Offering money in this way is more likely to be accepted than smaller regular payments, as these could be easily revoked.||If you demand a one off sum you will want it to be a substantial amount of money.||However, if it is too large it may be beyond the other nation's means. True
general_Tooltip_360027 Generals have their own individual traits and abilities depending on their experiences.||Some generals will be better than others and you may want to move your best ones where they are needed most.||If an army has no general, the colonel of the army will be displayed here instead.||Right-click on their portrait to bring up their character panel and more details on them.||Left-click to jump to his location on the main map. True
terrain_Tooltip_30040 Try to use each battle's terrain to the best of your advantage.||Gain the higher ground where you can, forcing the enemy to attack uphill, making them tired and vulnerable.||If you have troops that can hide in forests, have them lay in wait for the unsuspecting enemy before springing an ambush! True
weather_Tooltip_22004b Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms, resulting in slower firing rates and even misfires.||A soggy battlefield will stop cannonballs from bouncing so much, meaning they will not travel as far and do less damage.||Movement can be affected as well, heavy snowfalls will slow down an army as it struggles through it. True
slow_mo_Tooltip_210067 Slow motion||Clicking this button will put the game into slow motion mode.||Slow motion mode gives you the chance to really revel in the glories of war!||Watch a devastating charge send soldiers flying, or see a cannonball reduce a ships mast to splinters! True
dy_men_Tooltip_14005d Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit. True
regions_Tooltip_360032 This is your demand and offer regions panel.||Regions can be offered or demanded as part of peace negotiations, or as gifts between friendly nations.||A regions value is assessed according to its income and strategic value in the game.||Select the region or regions you want from the two panels below and click the tick button when you have finished. True
regions_Tooltip_37004a All your regions, with the region's capital listed underneath.||Left-click on each region to jump to its location on the campaign map.||Right-click to bring up the details for the selected region.||You can order your regions in alphabetical order by clicking on this column's title. True
vslider_Tooltip_530059 Use this slider to scroll up and down True
pip_pop_Tooltip_16001a Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number. True
dy_value_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
advisor_Tooltip_5a0048 Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on. True
regions_Tooltip_7b0047 Your regions, with the region's capital listed underneath.||Left-click on each region to jump to its location on the campaign map.||Right-click to bring up the details for the selected region.||You can order your regions in alphabetical order by clicking on this column's title. True
dy_value_Tooltip_a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
EU_map_Tooltip_1e003b This shows the regions you control in Europe.||The regions in green are yours. True
dy_value_Tooltip_e005f This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True
victory_Tooltip_400058 You will need to complete these to win the game. True
armies_Tooltip_66000f Your armed forces on land, your generals, movement points for each of your armies and their status.||You may find some armies you have forgotten about, in which case you could disband them and save some money. True
dy_value_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True
heading_Tooltip_e0060 Select sides, invite friends and recruit units here.||Move your cursor over the different sections for more information. True
Banner_1_Tooltip_370070 Men in unit True
At War bar_Tooltip_7b0047 These nations may attack you at any time - guard your territory, armies, navies and trade routes with care!||To make peace with your enemies, or to see more information, see your diplomatic details panel. True
slider_Tooltip_7f0066 Lowest class tax slider.||Move to the left to decrease and to the right to increase the tax level for the lowest classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True
handle_Tooltip_7f0066 Lowest class tax slider.||Move to the left to decrease and to the right to increase the tax level for the lowest classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True
arrow_R_Tooltip_8004f Previous build policy True
slider_Tooltip_79004e Higher class tax slider||Move to the left to decrease and to the right to increase the tax level for the higher classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True
handle_Tooltip_79004e Higher class tax slider||Move to the left to decrease and to the right to increase the tax level for the higher classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True
wealth_Tooltip_4e0060 Wealth is based on a nation's income after costs.||Wealth is relative, and each nation's position is measured against all other nation's riches.||If they are a wealthy nation they should be able to offer more, make sure you are not short-changed! True
date_default_Tooltip_7a0001 Turn date||Each turn represents 2 weeks in game time. True
date_Episodic_Tooltip_7d0063 Turn number True
date_GrandCampaign_Tooltip_650008 Year||Each year lasts two turns, one turn for the season of summer and one turn for winter.|| The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True
date_Tooltip_260048 Click to sort by date. True
deal_type_title_left_break_alliance_Text_40062 Break alliance with: True
deal_type_title_left_embargo_Text_4d002b Stop trade with: True
deal_type_title_left_war_Text_5d003c Declare war against: True
declare_war_Tooltip_20 1 True
declare_war_tx_declare_war_Text_3a0006 Declare War True
declare_war_tx_war_declared_Text_3a0006 Declare War True
declare_war_tx_war_declared_Text_5e0006 War Declared True
default_text_NewState_Text_2a0018 No active missions True
defence_NewState_Text_630029 Defence True