time_period_tx_Tooltip_19005c	You can change the time period of the battle on the previous screen.||The available units for recruitment are dependant on the time period.||Late period battles will make more units available to you.	True
time_units_NewState_Text_6e000d	seconds	True
timer_face_Tooltip_77007f	Timer||This shows how much time you have to win the battle.	True
title_dy_NewState_Text_700029	Battles	True
title_dy_Tooltip_7d0053	Choose a battle map from the options below.||The map description tab to the right will give you details on the selected map to help you make your choice.	True
title_frame_AccessDenied_Text_3a0019	Access Denied	True
title_frame_AccessDenied_Text_5e0077	Agent Options	True
title_frame_AccessDenied_Tooltip_5d0020	You have attempted to move one of your armies into another nation's territory without permission.||This action could be an act of war or a simple mistake.||This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information.	True
title_frame_AccessDenied_Tooltip_750064	Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details.	True
title_frame_NewState_Text_1d004c	Lists	True
title_frame_normal_Text_4e0023	Victory!	True
title_frame_normal_Tooltip_5d0020	You have attempted to move one of your armies into another nation's territory without permission.||This action could be an act of war or a simple mistake.||This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information.	True
title_frame_Tooltip_2b0044	On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail.	True
title_frame_Tooltip_51ffef	Your nation's armed forces, agents and regions are listed here for quick access.||When you have selected your target you can double left-click to zoom to their position on the campaign map.||This panel is divided into four sections ヨ your armies, fleets, regions and agents.	True
title_frame_Tooltip_6c0072	This is the steal technologies panel.||Sometimes the advancement of science needs a little helping hand, particularly helping hands with light fingers!||It may not be noble, but stealing another faction's hard earned research can help you keep up with their advancements.||Pick a technology you wish to own and attempt to steal it.||Of course, you can only steal what has actually been researched and there is always the risk of discovery!	True
title_frame_Tooltip_7b001b	You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details.	True
title_frame_Tooltip_8000f	This panel provides you with information about the selected unit.||Here you can see a unit's statistics, abilities and historical background.	True
title_frame_WarRequired_Text_50006	Declare War?	True
title_NewState_Text_10042	Sound	True
title_NewState_Text_170048	Egypt	True
title_NewState_Text_180027	Military	True
title_NewState_Text_18002d	Graphics	True
title_NewState_Text_180051	Italy	True
title_NewState_Text_190054	Voice Chat Settings	True
Title_NewState_Text_1c0022	Chat	True
title_NewState_Text_1f0033	Tutorial	True
title_NewState_Text_27001a	Game Menu	True
title_NewState_Text_29000a	United States	True
title_NewState_Text_2d0006	Game Settings	True
title_NewState_Text_39003c	Brightness and Gamma	True
title_NewState_Text_47006f	Episode I	True
title_NewState_Text_4a001e	User Interface	True
title_NewState_Text_4f0067	Battle List	True
Title_NewState_Text_500020	Drop-in battle available	True
Title_NewState_Text_580069	Player List	True
title_NewState_Text_59	Civil	True
Title_NewState_Text_680054	Advice	True
title_NewState_Text_6a004d	Industrial	True
title_NewState_Text_70033	Controls	True
title_NewState_Text_7003e	Waterloo	True
title_NewState_Text_7d002c	Agriculture	True
title_NewState_Text_7e0051	Philosophy	True
title_NewState_Text_7f0047	Europe	True
title_NewState_Text_b0043	Diplomacy	True
title_NewState_Text_e0026	Episode III	True
title_NewState_Text_e006f	Episode II	True
title_panel_NewState_Text_390002	Victory Tickets	True
title_panel_NewState_Text_5e0066	Deployable Defences	True
title_panel_NewState_Text_7e0066	Deployable defences	True
title_panel_Tooltip_30006b	This panel will appear if your army has remained stationary for a turn on the campaign map.||This has allowed them time to dig in and fashion some defences.||Different units will have different defences available to them.	True
title_Tooltip_10060	This is the philosophy technology.||Philosophy technology includes political thought and economic ideas.||These can improve your wealth and cut some recruitment and building costs.	True
title_Tooltip_170007	Military technologies. || These will help in the manufacture and improvement of weapons and new battle tactics. || Concentrating on this technology will improve your armies and navies. || Move your cursor over the different icons to see more information about them.	True
title_Tooltip_1a003a	Philosophy||This technology includes political thought and economic ideas.||This can improve your wealth and cut some recruitment and building costs.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
title_Tooltip_200006	Industrial technologies || Research of these technologies can boost your nations wealth and reduce military and naval upkeep costs. || Move your cursor over the different icons to see more information about them.	True
title_Tooltip_4d002f	The agricultural tree concentrates on farming techniques and will help your population grow.	True
title_Tooltip_5e0058	The military tree concentrates on developing guns, drills, tactics and formations.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
title_Tooltip_64000e	The military tree concentrates on developing guns, drills, tactics and formations.	True
title_Tooltip_66004f	Civil technologies||These include developments in political thought, social change and economic ideas.||Civil technologies can have effects on your wealth, research speed, recruitment and building costs and happiness.	True
title_Tooltip_6a004e	This is where you create and break pacts with other nations, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information.	True
title_Tooltip_770079	The agricultural tree concentrates on farming techniques and will help your population grow.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
title_tx_attacking_Text_100058	Attacking	True
title_tx_defending_Text_a0042	Defending	True
title_tx_NewState_Text_410066	Cancel Alliance	True
title_tx_NewState_Text_790036	End Trade Agreement	True
title_tx_team_1_Text_3f000f	Alliance 1	True
title_tx_team_2_Text_3c000f	Alliance 2	True
tobacco_NewState_Tooltip_6d003a	Tobacco	True
top_Tooltip_11003a	Use this slider to scroll up and down the panel.	True
total_title_NewState_Text_1b0061	Total income from exports to trade partners:	True
total_title_Tooltip_2d0016	You can increase this number by gaining more trade partners.||Negotiating a trade agreement with a nation will open up a trade route between you.||You can do this in the Diplomacy panel.||Trade income will contribute to your overall national funds.	True
total_Tooltip_170054	Total region wealth||This is the sum of all the factors that are contributing to the wealth of this region.||This value will increase each turn by the total growth shown below-left.	True
total_Tooltip_220049	Total growth this turn||This is the amount that your total region wealth will increase next turn.||This number is the result of the negative and positive factors to the left.||Move your cursor over the icons to the left for more information.	True
total_Tooltip_27004a	Total higher class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class.	True
total_Tooltip_2d0016	You can increase this number by gaining more trade partners.||Negotiating a trade agreement with a nation will open up a trade route between you.||You can do this in the Diplomacy panel.||Trade income will contribute to your overall national funds.	True
total_Tooltip_48007f	Total lower class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class.	True
total_Tooltip_600073	Total population growth rate||This is based on the preceding positive and negative influences.||This region's total population will increase by this percentage every turn.	True
total_Tooltip_a0048	Total lowest class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class.	True
total_Tooltip_f0050	Total ruling class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class.	True
town_wealth_heading_NewState_Text_390034	Growth in this turn	True
Trade bar_Tooltip_540008	The nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel.	True
trade_partners_NewState_Text_350074	Trade partners:	True
trade_partners_Tooltip_68001b	Trade partners are nations with trade routes between them.	True
trade_partners_Tooltip_c003d	You have a trade partnership with these nations.	True
traits_title_NewState_Text_540004	Character Traits	True
traits_title_Tooltip_20051	Traits are earned and created by the character's actions and experience over the game.||They can provide additional bonuses on the campaign and battle map and give a strategic use to specific characters.||Some may be economically minded and suited to running a city, whereas others are more at home on the battlefield.||Move your cursor over the traits to see their effects.||Not all traits are desirable, some traits are effectively penalties!||If this happens some damage control may be in order - move the character into a position where they can play to their strengths rather than fall prey to their weaknesses!||Move the cursor over the traits to see their effects.	True
treasury_text_Tooltip_24007f	Total treasury income||The amount that this region contributes to your funds every year.||It is calculated using your region wealth and your total tax rate.||Increase this number by raising taxes or increasing region wealth.	True
treaties_title_NewState_Text_400000	Current Treaties	True
treaties_title_Tooltip_57003f	Before making any offers or demands, you may want to check this section.||If you already hold treaties with this nation it may affect your choices in negotiations.||For example, if they have granted you military access you do not want to do anything that would cause them to distrust you, or you could lose it.	True
treaties_Tooltip_530070	Before making any offers or demands, you may want to check this section.||If you already hold treaties with this faction it may affect your choices in negotiations.||For example, if they have granted you military access you do not want to do anything that would cause them to distrust you, or you could lose it.	True
TripleLineGrandBattery_Tooltip_12004e	Triple line grand battery||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for ambushes.||The second line will put all artillery in the centre and any infantry on its flank to protect it.||Cavalry will be held in reserve in the third line.||This formation can be used in attack or defence.||Grouping your artillery together means you can concentrate your barrage on one area of the enemy.||You can use this to destroy specific units or cover an advance.||Defensively it can be used to protect a weak area of your army, any enemies attempting an attack will be mown down.	True
TripleLineGrandBattery_Tooltip_63003c	Triple line grand battery||This formation can be used in attack or defence.||Grouping your artillery together means you can concentrate your barrage on one area of the enemy.||You can use this to destroy specific units or cover an advance.||Defensively it can be used to protect a weak area of your army, any enemies attempting an attack will be mown down.	True
TripleLineIntegratedArtillery_Tooltip_320019	Triple line intergrated artillery||This is a defensive formation as your infantry and artillery are arranged to support each other.||Artillery can not move with the same speed as other units, so using this formation to attack will leave vunerable holes for the enemy to exploit.	True
TripleLineIntegratedArtillery_Tooltip_360074	Triple line intergrated artillery||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for ambushes.||Missile cavalry, line infantry and artillery will make up the second line.||Non-missile cavalry will be held in reserve in the third line.||This is a defensive formation as your infantry and artillery are arranged to support each other.||Artillery can not move with the same speed as other units, so using this formation to attack will leave vunerable holes for the enemy to exploit.	True
TripleLineIntegratedArtillery_Tooltip_45001c	Triple line integrated artillery||This is a defensive formation as your infantry and artillery are arranged to support each other.||Artillery can not move with the same speed as other units, so using this formation to attack will leave vunerable holes for the enemy to exploit.	True
TripleLineStandard_Tooltip_67000f	Triple line standard||The first line is used to look out for hidden enemies.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack.	True
TripleLineStandard_Tooltip_f0064	Triple line standard||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for hidden enemies.||Any line infantry and artillery will be placed in the second line along with missile cavalry.||Non-missile cavalry will be held in reserve in the third line to provide defence or launch an attack on the flanks.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack.	True
turn_time_Tooltip_52005b	This shows the set time limit for each player to take their turn.||You can sort this column by clicking on the title to find your preference.	True
turn_time_tx_NewState_Text_38000a	Turn time:	True
turn_Tooltip_18000d	This shows the current turn of the campaign game.	True
turns_center_Tooltip_40004a	Construction turns left||You are currently building this item.	True