- 追加された行はこの色です。
- 削除された行はこの色です。
button_txt_NewState_Text_d0044 Campaigns of the Coalition True
description_txt_NewState_Text_110007 Take control of the French fleet at The Battle of Algeciras Bay, learning the rudiments of naval combat until you can tame both your enemies and the sea itself! True
dy_chapter_NewState_Text_3e0013 The Making of a Reputation True
button_tx_break_trade_Text_380019 Trade Embargoes True
route_pip_Besieged_Tooltip_370023 This home port is being blockaded. ||All trade from this port has been halted. || Clicking on the blockading icon will move the camera to the culprit blockading your home port. || To stop them, send a force to destroy them or see them off. || If the enemy fleet is actually in your port, you will need to force them out with a land unit first. True
heading_Tooltip_6006b Each battle won here will open a path to the next one. || You will be awarded with a battle honour for each battle you win. || Your performance in battle will determine what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available. True
score_label_NewState_Tooltip_3c Your skill rating is a way of gauging your battle prowess against that of other players. || You receive skill points for each ranked or drop-in battle you play. || Your skill rating determines how many command stars you hold and your ranking. || The higher ranking your opponent has, the more points you will be awarded for victory! True
button_tx_request_join_war_Text_670050 Request Join War True
button_tx_access_cancel_Tooltip_ffee000f Cancelling military access will force this nation's armies from your territories. || If indefinite access has been offered, you must wait twenty-five turns before cancelling, or declare war. || You may wish to cancel their access if you think they are becoming a threat. || Do not act rashly, if your relationship with them is strong, cancelling access may damage your alliance. True
button_ok_inactive_Tooltip_76005f You cannot enlist a commander at this time. || You either have insufficient funds or your force is full and cannot accommodate another commander. True
tx_header_tx_enlist_new_general_Tooltip_770079 Generals can be chosen from a number of candidates. || This allows you to balance command skill and traits against recruitment cost and your campaign requirements. || Generals inspire troops on the battlefield and greatly increase their army's campaign map movement speed.|| Once a candidate has been chosen he will disappear from the pool. || It takes a number of turns before a replacement candidate appears. || Constructing a military academy and a staff college speeds up the candidate replacement time. True
score_label_NewState_Tooltip_70004d Your skill rating is a way of gauging your battle prowess against other players. || You receive skill points for each ranked or drop-in battle you play. || Your skill rating determines how many command stars you hold and your ranking. || The higher ranked your opponent is, the more points you will be awarded for victory! True
route_pip_Blockaded_Tooltip_1c0032 This home port is being blockaded or damaged || All trade from this port has been halted. || Clicking on the blockade icon moves the camera to the culprit who is blockading your home port. || To stop them send a force to attack them. || If the enemy fleet is actually inside your port you will need to force them out with a land unit first. True
advice_text_setting_button_selected_Tooltip_80001 Turn off advice text||With advice text off, any advice you receive will not be shown as text.||This setting will not affect your audio advice settings. True
once_tx_Tooltip_2d0035 One off payments don't have the risk of being cancelled through bankruptcy or war.||However, it may also be harder to offer a sufficient amount in one payment rather than a number of smaller, regular payments. True
upper_class_reaction_icon_Angry_Tooltip_3e0044 Ruling class: Angry||Your ruling class are angry and are likely to cause trouble!||Try to placate the protesting populace by exempting the region from tax or increasing repression!||This is based on the positive and negative factors to the right. True
Effects_Tooltip_1a0062 The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lower classes reduce population growth as they make up the majority of the populace.||The ruling classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect. True
dy_Population_Tooltip_7e005a Population||This is the current total population of this region.||The section to the left shows the influences on population growth. True
button_movespeed_Selected_rolloff_Tooltip_58003c Walk||The selected unit is currently running, click this button to make them walk.||Your men will quickly become exhausted if you make them run all the time.||If they are tired bring them to a halt and let them rest and recover.||You can see how tired each unit is by mousing over them. True
mp_Tooltip_390023 Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies'movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True
mp_Tooltip_380020 Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will empty as more points are used.||All agents' movement points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True
button_voice_setting_selected_down_Tooltip_510062 Turn on voice chat || This will enable you to send and receive voice chat to other players with voice chat enabled. || You will need a mic to be able to send voice chat, but you will still be able to hear other players. || You can see who has chat enabled in the player list panel. True
deployment_order_first_Tooltip_18006a This general being of lower rank than his opponent is forced to deploy first True
label_txt_NewState_Text_78004b Maximum Fleet Size True
button_voice_setting_hover_Tooltip_510062 Turn on voice chat || This will enable you to send and receive voice chat to other players with voice chat enabled. || You will need a mic to be able to send voice chat, but you will still be able to hear other players. || You can see who has chat enabled in the player list panel. True
button_voice_setting_hover_Text_640010 Turn on voice chat True
steal_research_Tooltip_520025 Fate has provided you with the opportunity to steal research - time to use those light fingers of yours!|| Clicking on this button brings up the Research and Technology panel where potential swag can be browsed.|| Keep in-mind that knowledge may come at a price - stealing the work of another may end with the capture of your agent and the exposure of your nation's dirty dealing! True
heading_Tooltip_4e004f Select sides, invite friends and see details of your force here.||Move your cursor over the different sections for more information. True
button_enlarge_selected_hover_Tooltip_13002e Shrink radar map True
button_replays_Tooltip_540039 Each time you play a battle, you get the opportunity to save it as a replay.||Watch replays here to thrill to your victories, or perhaps spot your mistakes. True
experience_new_0_Tooltip_680041 Post-battle experience: 0||This is the experience this unit has gained in battle. True
heading_tx_NewState_Text_690023 Battle Time Limit True
tx_turns_NewState_Text_180016 Turns until new general available: True
positive_bar_Tooltip_c0067 Positive influences||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lower classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True
button_melee_Unselected_Tooltip_510024 Click this to engage in melee.||The selected units will currently use their firearms in battle.||When melee mode is on, the selected units will engage in hand-to-hand combat instead. True
button_melee_Selected_rolloff_Tooltip_2c0014 The selected units will currently only engage in melee combat. || Click this button to make them use firearms as their primary attack. True
command_stars_1_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_3_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_2_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_5_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_4_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_7_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_6_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_9_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
command_stars_8_Tooltip_2a001b The more command stars someone has, the better they act in battle. || In battle, if your commander has a higher rating than the enemy leader you can see their deployment formation first, and deploy your forces accordingly. True
button_melee_Selected_rolloff_Tooltip_7f0042 Use firearms||The selected units will currently engage in melee when in combat.||When firearms mode is on, they will use their guns instead. True
battle_label_NewState_Text_78004e Arcole True
button_group_Unselected_Tooltip_680061 Group selected units.||When grouped, the units will keep their respective positions when moving.||You can also put them into formations. True
tx_taxes_tooltip_amanage_on_Tooltip_b0010 Tax rates are currently being automanaged for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your region's economies to grow.||Uncheck this box to set tax rates yourself (manually). True
dy_experience_0_Tooltip_5f004b Experience: 0 True
state_yes_Text_65002a Yes True
button_toggle_chat_display_active_Tooltip_23004a Show chat window || The chat window allows you to send messages to other players during the game. True
advice_text_setting_button_selected_Tooltip_170008 Turn off advice text||With this on, advice will not be shown as text when you receive it.||This setting will not affect your audio advice settings. True
button_voice_setting_down_off_Tooltip_510062 Turn on voice chat || This will enable you to send and receive voice chat to other players with voice chat enabled. || You will need a mic to be able to send voice chat, but you will still be able to hear other players. || You can see who has chat enabled in the player list panel. True
tx_prosperity_Tooltip_570001 This shows how wealthy your nation is compared to other nations. True
tx_leader_NewState_Text_670035 Emperor True
deployment_order_second_Text_3e0076 deploys second True
button_withdraw_Tooltip_700015 Toggle withdraw||Use this to withdraw selected units temporarily from an encounter, or retreat from a battle to fight another day.||When using this your troops are simply withdrawing rather than routing, so clicking the button will stop the withdraw order.||You can also stop the withdraw order by giving them new orders. True
button_group_Unselected_roll_Tooltip_38004a The selected units are not grouped. || Click this button to group them. ||When grouped, the units will keep their respective positions when moving.||You can also put them into formations. True
button_chat_mode_team_roll_Tooltip_6c0051 Send chat to teammates only || The current chat status will send your messages to teammates only. ||This will appear as blue text in the chat window. || To switch chat status to send chat to all players, click this button. True
heading_Tooltip_390023 These battles can also be played in multiplayer.|| Each battle won here opens a path to the next one. || You are awarded a battle honour for each battle you win. || Your performance in battle determines what level of battle honour you receive. || Once you have finished a battle, you can replay it to try and achieve the highest honour available. True
button_chat_mode_team_down_Tooltip_6c0051 Send chat to teammates only || The current chat status will send your messages to teammates only. ||This will appear as blue text in the chat window. || To switch chat status to send chat to all players, click this button. True
button_advice_sound_hover_Text_5e003d Turn on advice sound True
button_toggle_chat_display_selected_hover_Text_540066 Hide chat window True
button_group_Selected_roll_Tooltip_6e0031 The selected units are grouped. || Click this button to ungroup them.|| When ungrouped they cannot make formations and will not hold their respective positions when moving. True
label_txt_NewState_Text_80025 Frame Rate Cap True
advice_audio_setting_button_down_off_Tooltip_3c0017 Turn on advice sound || Turning on advice sound will not affect your advice text settings. || You can turn this back off at any time. True
button_toggle_advisor_display_active_Tooltip_51006a Show previous advice || Click this button to show the advisor panel, along with the the last piece of advice you received. || You can choose to receive advice as text, audio or both by using the buttons to the right. True
battle_label_NewState_Text_60004f Austerlitz True
button_voice_setting_selected_Tooltip_4b0062 Turn off voice chat || This will stop you from receiving and sending voice chat to other players. || You can turn this back on at any time. True
copy of all_tx_NewState_Text_3c0011 When players' pre-battle selections differ: True
button_melee_Unselected_depress_Tooltip_510024 Click this to engage in melee.||The selected units will currently use their firearms in battle.||When melee mode is on, the selected units will engage in hand-to-hand combat instead. True
button_group_Unselected_depress_Tooltip_680061 Group selected units.||When grouped, the units will keep their respective positions when moving.||You can also put them into formations. True
button_group_Selected_rolloff_Tooltip_11003a Ungroup selected units.||The selected units are currently grouped together and will keep their respective positions when moving.||When they are ungrouped they cannot make formations. True
advice_text_setting_button_selected_hover_Tooltip_670040 Hide advice text || Hiding advice text will not affect your audio advice settings. || You can choose to show the advice text at any time. True
button_melee_Unselected_roll_Tooltip_510024 Click this to engage in melee.||The selected units will currently use their firearms in battle.||When melee mode is on, the selected units will engage in hand-to-hand combat instead. True
upper_class_reaction_icon_Happy_Tooltip_1e0035 Ruling class: Under control||Your ruling class are currently under control.||This is based on the positive and negative factors to the right. True
heading_Tooltip_31001d These battles can also be played as multiplayer battles.|| You can access these through the multiplayer menu. || Each battle won here opens a path to the next one. || You are awarded a battle honour for each victory, with higher battle honours for harder difficulty settings. || There are four types of battle honour ; iron, bronze, silver and gold. || Once you have finished a battle, you can replay it on a harder difficulty setting to try to achieve the highest honour. True
heading_Tooltip_3d0011 These battles can also be played as multiplayer battles.|| You can access these through the multiplayer menu. || Each battle won here opens a path to the next one. || You are awarded a battle honour for each victory, with higher battle honours for harder difficulty settings. || There are four types of battle honour ; iron, bronze, silver and gold. || Once you have finished a battle, you can replay it on a harder difficulty setting to try to achieve the highest honour. True
heading_Tooltip_7b0057 These battles can also be played as multiplayer battles.|| You can access these through the multiplayer menu. || Each battle won here opens a path to the next one. || You are awarded a battle honour for each victory, with higher battle honours for harder difficulty settings. || There are four types of battle honour; iron, bronze, silver and gold. || Once you have finished a battle, you can replay it on a harder difficulty setting to try to achieve the highest honour. True
heading_Tooltip_5b0072 This screen is where you will find details on network games.||You can host or join a game, or search for a game that suits your preferences. True
deployment_order_first_Tooltip_7f0023 This general, being of lower rank than his opponent, is forced to deploy first. True
advice_text_setting_button_selected_Tooltip_670040 Hide advice text || Hiding advice text will not affect your audio advice settings. || You can choose to show the advice text at any time. True
button_melee_Selected_rolloff_Tooltip_3f002a Use firearms||They are currently in melee mode.||When melee mode is on, the selected unit will engage in hand-to-hand combat. True
button_toggle_advisor_display_selected_down_off_Tooltip_51006a Show previous advice || Click this button to show the advisor panel, along with the the last piece of advice you received. || You can choose to receive advice as text, audio or both by using the buttons to the right. True
DoubleLineScreened_Tooltip_3d0063 Double line screened||The first line is used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack. True
status_Tooltip_7f000b Here you can find each of your agent's current location.||Left-click to jump to their location on the main map. True
turns_queued_Text_320032 dy units True
replenish_icon_fast_Tooltip_34001f Fast replenishment rate. True
battle_label_NewState_Text_60028 Lodi True
button_toggle_player_list_display_selected_hover_Tooltip_760053 Hide player list || You can choose to show this again at any time. True
button_voice_setting_selected_hover_Tooltip_4b0062 Turn off voice chat || This will stop you from receiving and sending voice chat to other players. || You can turn this back on at any time. True
button_toggle_advisor_display_down_Tooltip_51006a Show previous advice || Click this button to show the advisor panel, along with the the last piece of advice you received. || You can choose to receive advice as text, audio or both by using the buttons to the right. True
button_melee_Selected_rolloff_Tooltip_75006e Click this to enter firearm mode.||The selected units will currently engage in melee when in combat.||When firearms mode is on, they will use their guns instead. True
guns_NewState_Text_5e0033 Operational Guns: True
campaign_games_Tooltip_420045 View the current lan campaigns here. True
advice_text_setting_button_selected_hover_Tooltip_80001 Turn off advice text||With advice text off, any advice you receive will not be shown as text.||This setting will not affect your audio advice settings. True
mp_Tooltip_10002a Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies' movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True
advice_text_setting_button_selected_hover_Tooltip_170008 Turn off advice text||With this on, advice will not be shown as text when you receive it.||This setting will not affect your audio advice settings. True
battle_label_NewState_Text_7003e Waterloo True
#freeze
time_period_tx_Tooltip_19005c You can change the time period of the battle on the previous screen.||The available units for recruitment are dependant on the time period.||Late period battles will make more units available to you. True
time_units_NewState_Text_6e000d seconds True
timer_face_Tooltip_77007f Timer||This shows how much time you have to win the battle. True
title_dy_NewState_Text_700029 Battles True
title_dy_Tooltip_7d0053 Choose a battle map from the options below.||The map description tab to the right will give you details on the selected map to help you make your choice. True
title_frame_AccessDenied_Text_3a0019 Access Denied True
title_frame_AccessDenied_Text_5e0077 Agent Options True
title_frame_AccessDenied_Tooltip_5d0020 You have attempted to move one of your armies into another nation's territory without permission.||This action could be an act of war or a simple mistake.||This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information. True
title_frame_AccessDenied_Tooltip_750064 Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details. True
title_frame_NewState_Text_1d004c Lists True
title_frame_normal_Text_4e0023 Victory! True
title_frame_normal_Tooltip_5d0020 You have attempted to move one of your armies into another nation's territory without permission.||This action could be an act of war or a simple mistake.||This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information. True
title_frame_Tooltip_2b0044 On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail. True
title_frame_Tooltip_51ffef Your nation's armed forces, agents and regions are listed here for quick access.||When you have selected your target you can double left-click to zoom to their position on the campaign map.||This panel is divided into four sections ヨ your armies, fleets, regions and agents. True
title_frame_Tooltip_6c0072 This is the steal technologies panel.||Sometimes the advancement of science needs a little helping hand, particularly helping hands with light fingers!||It may not be noble, but stealing another faction's hard earned research can help you keep up with their advancements.||Pick a technology you wish to own and attempt to steal it.||Of course, you can only steal what has actually been researched and there is always the risk of discovery! True
title_frame_Tooltip_7b001b You can learn about the building's effects and background here.||Once constructed, more building effects may appear here.||Move your cursor over the sections below for more details. True
title_frame_Tooltip_8000f This panel provides you with information about the selected unit.||Here you can see a unit's statistics, abilities and historical background. True
title_frame_WarRequired_Text_50006 Declare War? True
title_NewState_Text_10042 Sound True
title_NewState_Text_170048 Egypt True
title_NewState_Text_180027 Military True
title_NewState_Text_18002d Graphics True
title_NewState_Text_180051 Italy True
title_NewState_Text_190054 Voice Chat Settings True
Title_NewState_Text_1c0022 Chat True
title_NewState_Text_1f0033 Tutorial True
title_NewState_Text_27001a Game Menu True
title_NewState_Text_29000a United States True
title_NewState_Text_2d0006 Game Settings True
title_NewState_Text_39003c Brightness and Gamma True
title_NewState_Text_47006f Episode I True
title_NewState_Text_4a001e User Interface True
title_NewState_Text_4f0067 Battle List True
Title_NewState_Text_500020 Drop-in battle available True
Title_NewState_Text_580069 Player List True
title_NewState_Text_59 Civil True
Title_NewState_Text_680054 Advice True
title_NewState_Text_6a004d Industrial True
title_NewState_Text_70033 Controls True
title_NewState_Text_7003e Waterloo True
title_NewState_Text_7d002c Agriculture True
title_NewState_Text_7e0051 Philosophy True
title_NewState_Text_7f0047 Europe True
title_NewState_Text_b0043 Diplomacy True
title_NewState_Text_e0026 Episode III True
title_NewState_Text_e006f Episode II True
title_panel_NewState_Text_390002 Victory Tickets True
title_panel_NewState_Text_5e0066 Deployable Defences True
title_panel_NewState_Text_7e0066 Deployable defences True
title_panel_Tooltip_30006b This panel will appear if your army has remained stationary for a turn on the campaign map.||This has allowed them time to dig in and fashion some defences.||Different units will have different defences available to them. True
title_Tooltip_10060 This is the philosophy technology.||Philosophy technology includes political thought and economic ideas.||These can improve your wealth and cut some recruitment and building costs. True
title_Tooltip_170007 Military technologies. || These will help in the manufacture and improvement of weapons and new battle tactics. || Concentrating on this technology will improve your armies and navies. || Move your cursor over the different icons to see more information about them. True
title_Tooltip_1a003a Philosophy||This technology includes political thought and economic ideas.||This can improve your wealth and cut some recruitment and building costs.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True
title_Tooltip_200006 Industrial technologies || Research of these technologies can boost your nations wealth and reduce military and naval upkeep costs. || Move your cursor over the different icons to see more information about them. True
title_Tooltip_4d002f The agricultural tree concentrates on farming techniques and will help your population grow. True
title_Tooltip_5e0058 The military tree concentrates on developing guns, drills, tactics and formations.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True
title_Tooltip_64000e The military tree concentrates on developing guns, drills, tactics and formations. True
title_Tooltip_66004f Civil technologies||These include developments in political thought, social change and economic ideas.||Civil technologies can have effects on your wealth, research speed, recruitment and building costs and happiness. True
title_Tooltip_6a004e This is where you create and break pacts with other nations, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information. True
title_Tooltip_770079 The agricultural tree concentrates on farming techniques and will help your population grow.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True
title_tx_attacking_Text_100058 Attacking True
title_tx_defending_Text_a0042 Defending True
title_tx_NewState_Text_410066 Cancel Alliance True
title_tx_NewState_Text_790036 End Trade Agreement True
title_tx_team_1_Text_3f000f Alliance 1 True
title_tx_team_2_Text_3c000f Alliance 2 True
tobacco_NewState_Tooltip_6d003a Tobacco True
top_Tooltip_11003a Use this slider to scroll up and down the panel. True
total_title_NewState_Text_1b0061 Total income from exports to trade partners: True
total_title_Tooltip_2d0016 You can increase this number by gaining more trade partners.||Negotiating a trade agreement with a nation will open up a trade route between you.||You can do this in the Diplomacy panel.||Trade income will contribute to your overall national funds. True
total_Tooltip_170054 Total region wealth||This is the sum of all the factors that are contributing to the wealth of this region.||This value will increase each turn by the total growth shown below-left. True
total_Tooltip_220049 Total growth this turn||This is the amount that your total region wealth will increase next turn.||This number is the result of the negative and positive factors to the left.||Move your cursor over the icons to the left for more information. True
total_Tooltip_27004a Total higher class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class. True
total_Tooltip_2d0016 You can increase this number by gaining more trade partners.||Negotiating a trade agreement with a nation will open up a trade route between you.||You can do this in the Diplomacy panel.||Trade income will contribute to your overall national funds. True
total_Tooltip_48007f Total lower class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class. True
total_Tooltip_600073 Total population growth rate||This is based on the preceding positive and negative influences.||This region's total population will increase by this percentage every turn. True
total_Tooltip_a0048 Total lowest class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class. True
total_Tooltip_f0050 Total ruling class public order||This is based on the positive and negative factors to the right.||Mouse over the icon to the left to see the public order status for this class. True
town_wealth_heading_NewState_Text_390034 Growth in this turn True
Trade bar_Tooltip_540008 The nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel. True
trade_partners_NewState_Text_350074 Trade partners: True
trade_partners_Tooltip_68001b Trade partners are nations with trade routes between them. True
trade_partners_Tooltip_c003d You have a trade partnership with these nations. True
traits_title_NewState_Text_540004 Character Traits True
traits_title_Tooltip_20051 Traits are earned and created by the character's actions and experience over the game.||They can provide additional bonuses on the campaign and battle map and give a strategic use to specific characters.||Some may be economically minded and suited to running a city, whereas others are more at home on the battlefield.||Move your cursor over the traits to see their effects.||Not all traits are desirable, some traits are effectively penalties!||If this happens some damage control may be in order - move the character into a position where they can play to their strengths rather than fall prey to their weaknesses!||Move the cursor over the traits to see their effects. True
treasury_text_Tooltip_24007f Total treasury income||The amount that this region contributes to your funds every year.||It is calculated using your region wealth and your total tax rate.||Increase this number by raising taxes or increasing region wealth. True
treaties_title_NewState_Text_400000 Current Treaties True
treaties_title_Tooltip_57003f Before making any offers or demands, you may want to check this section.||If you already hold treaties with this nation it may affect your choices in negotiations.||For example, if they have granted you military access you do not want to do anything that would cause them to distrust you, or you could lose it. True
treaties_Tooltip_530070 Before making any offers or demands, you may want to check this section.||If you already hold treaties with this faction it may affect your choices in negotiations.||For example, if they have granted you military access you do not want to do anything that would cause them to distrust you, or you could lose it. True
TripleLineGrandBattery_Tooltip_12004e Triple line grand battery||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for ambushes.||The second line will put all artillery in the centre and any infantry on its flank to protect it.||Cavalry will be held in reserve in the third line.||This formation can be used in attack or defence.||Grouping your artillery together means you can concentrate your barrage on one area of the enemy.||You can use this to destroy specific units or cover an advance.||Defensively it can be used to protect a weak area of your army, any enemies attempting an attack will be mown down. True
TripleLineGrandBattery_Tooltip_63003c Triple line grand battery||This formation can be used in attack or defence.||Grouping your artillery together means you can concentrate your barrage on one area of the enemy.||You can use this to destroy specific units or cover an advance.||Defensively it can be used to protect a weak area of your army, any enemies attempting an attack will be mown down. True
TripleLineIntegratedArtillery_Tooltip_320019 Triple line intergrated artillery||This is a defensive formation as your infantry and artillery are arranged to support each other.||Artillery can not move with the same speed as other units, so using this formation to attack will leave vunerable holes for the enemy to exploit. True
TripleLineIntegratedArtillery_Tooltip_360074 Triple line intergrated artillery||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for ambushes.||Missile cavalry, line infantry and artillery will make up the second line.||Non-missile cavalry will be held in reserve in the third line.||This is a defensive formation as your infantry and artillery are arranged to support each other.||Artillery can not move with the same speed as other units, so using this formation to attack will leave vunerable holes for the enemy to exploit. True
TripleLineIntegratedArtillery_Tooltip_45001c Triple line integrated artillery||This is a defensive formation as your infantry and artillery are arranged to support each other.||Artillery can not move with the same speed as other units, so using this formation to attack will leave vunerable holes for the enemy to exploit. True
TripleLineStandard_Tooltip_67000f Triple line standard||The first line is used to look out for hidden enemies.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack. True
TripleLineStandard_Tooltip_f0064 Triple line standard||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for hidden enemies.||Any line infantry and artillery will be placed in the second line along with missile cavalry.||Non-missile cavalry will be held in reserve in the third line to provide defence or launch an attack on the flanks.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack. True
turn_time_Tooltip_52005b This shows the set time limit for each player to take their turn.||You can sort this column by clicking on the title to find your preference. True
turn_time_tx_NewState_Text_38000a Turn time: True
turn_Tooltip_18000d This shows the current turn of the campaign game. True
turns_center_Tooltip_40004a Construction turns left||You are currently building this item. True