SingleLineCavalryRightFlank_Tooltip_500034 Single line cavalry right flank||All cavalry will be placed on the right flank of your selected units.||This can be used in attack or defence.||Use this formation to strengthen your right flank and use that flank to lead an attack.||If being attacked on the right flank use this formation to concentrate your cavalry there for defence. True no_growth_tx_negative_growth_Text_90068 Villages are not growing True allied_combatants_header_Tooltip_3e0032 Compare your details to your enemies to judge your chances of victory and to be fully prepared for the fight ahead. True effects_icons1_repression_Tooltip_63005b Repression True effects_icons2_repression_Tooltip_63005b Repression True effects_icons3_repression_Tooltip_63005b Repression True demands_title_faction_right_Text_510018 Their Offers True entities_title_Gentlemen_Tooltip_6f0043 Your agent assigned to the task.||Right-click on his portrait to open up his details panel. True button_public-order lowest_Tooltip_67 If you click this button it will bring up the region's settlement details.||The region settlement panel has details on the causes of low public order in the bottom section of the panel.||Many things can cause low public order, but lowering the tax can help.||If the tax seems low enough already you might want to try increasing repression by recruiting more town watch in the area.||Clicking on this button again will dismiss the region settlement panel. True public_order_title_NewState_Tooltip_1d0047 This section provides details on the population of this region.||You should aim to increase the population in a region as much as possible.||It is also beneficial to encourage your population to be the same religion as your nation.||Move your cursor over the different areas below for more details. True chance of success_txt_NewState_Text_730001 Chance of success: True public_order_title_NewState_Tooltip_80052 This section shows the public order details for the different sections of your populace.||Keeping public order is essential to running a successful prosperous region.||This is influenced by both the population's happiness and the government's level of control over the region.||The highest and lowest classes have different levels of public order - if either class becomes unruly it can escalate into rebellion or even revolution.||Move your cursor over the icons below to see the positive and negative effects on the highest and lowest classes. True button_open_negotiations_Tooltip_3c0035 Open negotiations||You need to have selected a nation before clicking this.||This will open up the diplomacy panel, which is where the real deals are made. True SingleLineCavalryLeftFlank_Tooltip_700063 Single line cavalry left flank||All cavalry will be placed on the left flank of your grouped units. ||This can be used in attack or defence.||Use this formation to strengthen your left flank and use that flank to lead an attack.||If being attacked on the left flank use this formation to concentrate your cavalry there for defence. True no_growth_tx_no_villages_Tooltip_5a0056 All villages have already appeared in this region.||You may want to increase the population in other regions where there are still villages to develop. True entities_title_Universities_Text_4a0068 Educational Buildings True tx_appointees_appointees_Tooltip_39000b If you fire any of your ministers from the cabinet, their posts will be filled by one of the candidates below.||Candidates will only appear if your nation is an absolute monarchy. True nav_button_shot_standard_Tooltip_2e0029 Select round shot||Use these cannonballs to wreak maximum damage upon an enemy ship's hull.||Use them when you want to destroy a ship or damage it badly.||If you want to capture a ship for yourself, use another type of shot to avoid having to repair any damage later. True tx_total_regions_held_NewState_Text_220078 Total victory regions held: True checkbox_battle_time_limit_Tooltip_450043 Check this box to impose a time limit on battles played on the battlemap.||Once checked, the time limit choices will appear below. True tx_taxes_tooltip_amanage_on_Tooltip_4b0053 The tax rates in this theatre are currently being automanaged for you, aiming for the best balance between healthy tax income, avoiding public unrest, and allowing your region's economies to grow.||Uncheck this box to set tax rates yourself (manually). True dy_faction_difficulty_NewState_Text_210050 Starting Regions: True button_fougasse_improved_Tooltip_6e000e This is an upgraded version of Fougasse.||Added grenades provide a secondary explosion for even more carnage!||Sweep the enemy off their feet, along with anything else in the vicinity by using this defence.||Bury these mines under the ground and detonate them when the enemy is over them or nearby.||You must put these in position during the deployment phase. True button_ready_Selected_roll_Tooltip_4e0050 Not ready True button_ready_Selected_depress_Tooltip_4e0050 Not ready True txt_function_frontend_army_panel_Text_560021 Left click to select, right click to remove. True txt_function_strat_tech_required_Text_230009 Requires the following technology: True txt_function_strat_recruit_queue_Text_320066 Left click to cancel recruitment order. True txt_function_strat_recruit_options_Text_770026 Left click to recruit, right click for further information. True txt_function_frontend_insufficient_funds_Text_74002d Insufficient funds. True txt_function_frontend_recruit_options_Text_6e004f Left click to add. True Level_Tooltip_26003d Challenger's shooting skill True arrow_L_Tooltip_5b0049 Shuffle unit||Move the selected unit towards the front of the reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True swords_Tooltip_5c005b This represents the balance of power between the two sides.||It shows the relative strength of each side - larger numbers do not necessarily mean a superior force!||Your armies are represented by the green, and the enemy is represented by red.||As the battle goes on this meter will change to reflect the losses on both sides, use this to keep an overview of who has the upper hand.||If the enemies red bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them! True label_txt_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True shooting_Tooltip_26003d Challenger's shooting skill True checkbox_Tooltip_1a001d When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them. True army_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True navy_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True route_pip_Sea_Tooltip_590057 These goods are being transported by sea. True button_switch_Tooltip_640077 Switch alliance True army_promote_Tooltip_5a0061 Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals can build forts, add morale bonuses in battle, rally and recruit units on land. True army_promote_Tooltip_25004a Recruit general||This will recruit a general and add a general's bodyguard unit.||Generals allow you to replenish armies, build forts, add morale bonuses in battle and recruit units on land. True selector arrow R_Tooltip_610073 Next target||These buttons are context sensitive and the next target will depend on what you have currently selected.||If you have an army currently selected it will move to your next army, if you have a town or city selected it will move to your next town or city and so on. True call_help_tx_Tooltip_1a001d When this box is checked you will ask your allies to join you in war.||Note that this box is always automatically checked when you declare war.||Your allies may turn down your request, so make sure you're ready to fight alone if needs be.||If a nation is the aggressor then an ally can turn down the request without breaking the alliance.||If the request is made by a defending nation then the ally must help or break the alliance with them. True selector arrow L_Tooltip_770065 Previous target||These buttons are context sensitive and the previous target will depend on what you have currently selected.||If you have an army currently selected it will move to your previous army, if you have a town or city selected it will move to your previous town or city and so on. True button_withdraw_Tooltip_120032 Withdraw||If defeat looks inevitable it may be better to withdraw your ships and regroup than to lose them in a battle you can't win.||You can cancel this at any time by giving new orders to the selected ships. True heading_txt_heading_Text_b0020 Keyboard Shortcut Conflict True route_pip_Land_Tooltip_1a0071 These goods are being transported over land. True button_dismiss_Tooltip_39005d Decline attack True label_tx_NewState_Tooltip_4f000a Check this to turn on vertical synchronisation.||This will reduce the tearing effect that sometimes appears in graphics.||This may cause lowered frame rates. True rank_label_NewState_Text_70004a Command stars: True option2_text_normal_Text_260075 Enter war on side of: %S True score_label_NewState_Text_480004 Skill rating: True option1_text_normal_Text_78005f Enter war on side of Ally True title_panel_NewState_Text_5e0066 Deployable Defences True button_ready_Selected_Tooltip_4e0050 Not ready True dy_title_tx_ally_attacked_Text_70017 Ally Attacked! True effects_title_Building_Tooltip_c002e Each building will have different effects once built. For example, they can affect units, wealth, repression or public happiness.||By viewing these effects you can choose buildings that will provide the biggest boosts to the areas you want.||If the building is damaged it will cease to provide the effects until repaired.||Move your cursor over the effects icons for more details. True option2_text_tx_decline_Text_67002b Decline True txt_function_strat_army_Text_2c001b Left click to select, right click for further information. True nav_UC_button_turn_left_Tooltip_68000f Rotate left||Hold down to choose how far to rotate left.||Your final position will be indicated with a marker.||Single-click to rotate left a little. True nav_UC_button_turn_right_Tooltip_1c0000 Rotate right||Hold down to choose how far to rotate right.||Your final position will be indicated with a marker.||Single-click to rotate right a little. True heading_tx_Research_Text_4d0039 Research and Technology True label_txt_NewState_Text_290010 Unit size: True heading_tx_NewState_Text_36006c Gameplay Options True amount_tx_NewState_Text_6c007a Amount: True once_tx_NewState_Text_4a0025 Pay once True mid_text_NewState_Text_350048 conflicts with: True label_tx_NewState_Text_6d000f Run in Window True heading_tx_Stealing_Text_600069 Technology stealing True repeatedly_tx_NewState_Text_580005 Demand Payment True txt_function_cancel_construction_Text_5d0008 Left click to cancel construction True repeatedly_tx_NewState_Text_280043 Pay repeatedly True once_tx_NewState_Text_410063 Offer Payment True turns_tx_NewState_Text_210055 Turns: True indefinite_tx_NewState_Text_6e0051 Indefinite True label_txt_NewState_Text_700038 Spectators allowed: True heading_tx_NewState_Text_3b0074 Battle Interface True tx_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True tech_icon_stealing_Tooltip_1b0034 Stealing True tx_theatre_NewState_Text_410020 Theatre: True dy_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True tx_protectorates_NewState_Text_34005b Protectorates: True tech_icon_available_steal_Tooltip_66004b Available for stealing True button_fire_at_will_Tooltip_48007b Fire at will True button_close_Tooltip_560070 Close this panel True level_Tooltip_30003a Attribute level True TX_Battle deployment_Opportunity to intercept_Text_600064 Opportunity to Intercept True TX_Battle deployment_Intercepted_Text_5c003a Intercepted! True txt_function_building_owned_Text_720021 Right click for further information True tx_allies1_NewState_Text_760048 Allies True txt_function_building_upgrade_Text_40060 Left click to construct, right click for further information True dy_title_tx_ally_declares_war_on_ally_Text_35007a Ally Declares War on Ally! True tx_allies2_NewState_Text_760048 Allies True dy_title_tx_ally_declares_war_Text_560020 Ally Declares War! True option2_text_tx_decline(breaks_alliance)_Text_50045 Decline (breaks alliance) True options_tx_NewState_Text_770027 Options True title_NewState_Text_4f0067 Battle List True txt_function_technology_Text_6c0064 Left click to research, right click for further information True