- 追加された行はこの色です。
- 削除された行はこの色です。
button_tx_trade_Tooltip_e0041 A trade agreement will open up a trade route between the two nations.||The goods you export along trade routes will contribute towards your trade income. True
players_tx_NewState_Text_670027 Players True
TX_Enemy Killed_naval_Text_5002d Enemy Ships Sunk True
button_txt_NewState_Text_480009 Change Old True
#freeze
issuer_tx_Tooltip_7c0075 This is who issued you the mission. True
issuer_tx_tx_Text_74005f Issuer True
ivory_NewState_Tooltip_4005f Ivory True
joined_tx_NewState_Text_3d003f joined by: True
joined_tx_Tooltip_20056 These allies have joined the war! True
kill_ratio_PH_Tooltip_26007e Balance of power||This shows the relative strength of each army - larger numbers do not necessarily make a superior force!||Your armies are represented by the red, and the enemy is represented by red.||As the battle goes on this meter will change to reflect the losses on both sides, use as an overview of who has the upper hand.||If the enemies red bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them! True
killometer_clip_Tooltip_26007e Balance of power||This shows the relative strength of each army - larger numbers do not necessarily make a superior force!||Your armies are represented by the green, and the enemy is represented by red.||As the battle goes on this meter will change to reflect the losses on both sides, use as an overview of who has the upper hand.||If the enemies red bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them! True
killometer_Tooltip_5c005b This represents the balance of power between the two sides.||It shows the relative strength of each side - larger numbers do not necessarily mean a superior force!||Your armies are represented by the green, and the enemy is represented by red.||As the battle goes on this meter will change to reflect the losses on both sides, use this to keep an overview of who has the upper hand.||If the enemies red bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them! True
kills_tx_land_Text_42001b Enemy Killed True
kills_tx_NewState_Text_50054 Kills True
l_arrow_amount_Tooltip_510069 Decrease by 1000 True
l_arrow_amount_Tooltip_66002a Decrease turns True
label_NewState_Text_15004e Friedland True
label_NewState_Text_190041 Trafalgar True
label_NewState_Text_4a001a The Pyramids True
label_NewState_Text_60004f Austerlitz True
label_NewState_Text_60028 Lodi True
label_NewState_Text_6003a Borodino True
label_NewState_Text_64002b Dresden True
label_NewState_Text_7003e Waterloo True
label_NewState_Text_70052 Ligny True
label_NewState_Text_78004e Arcole True
label_NewState_Text_7b002f Battle of the Nile True
label_tx_NewState_Text_100016 Depth of Field True
label_tx_NewState_Text_10003a Password (optional): True
label_tx_NewState_Text_14006a 30 Minutes True
label_tx_NewState_Text_19001c Password: True
label_tx_NewState_Text_20005 Picture in Picture True
label_tx_NewState_Text_20007c Path Markers True
label_tx_NewState_Text_280053 Enable drop-in battles True
label_tx_NewState_Text_2b0062 Vertical Synchronisation True
label_tx_NewState_Text_2f0064 Hardware Shadows True
label_tx_NewState_Text_310003 Mouse Wheel True
label_tx_NewState_Text_31001e Transmit only when key is pressed. True
label_tx_NewState_Text_33003c Volumetric Effects (fog) True
label_tx_NewState_Text_330077 Boost Gain True
label_tx_NewState_Text_350069 Target Zones True
label_tx_NewState_Text_3a006e No Limit True
label_tx_NewState_Text_3d000c 1 Hour True
label_tx_NewState_Text_3d000e Game name: True
label_tx_NewState_Text_3d007c 2 Hours True
label_tx_NewState_Text_410060 Camera Type True
label_tx_NewState_Text_410066 Show CPU Moves True
label_tx_NewState_Text_430072 Selection Markers True
label_tx_NewState_Text_46006c Sound Caching True
label_tx_NewState_Text_49000d Movement Speed True
label_tx_NewState_Text_49001a Limitless Ammunition True
label_tx_NewState_Text_4d000f Run in window True
label_tx_NewState_Text_4f0068 Microphone Gain True
label_tx_NewState_Text_5002f Password: (optional) True
label_tx_NewState_Text_50074 SSAO (ambient shadow) True
label_tx_NewState_Text_56002a Free roaming Camera True
label_tx_NewState_Text_58000c Show Subtitles True
label_tx_NewState_Text_590019 Distortion Effects (heat haze) True
label_tx_NewState_Text_5b0008 Rotation Speed True
label_tx_NewState_Text_5c0010 Mouse Scroll True
label_tx_NewState_Text_65002c Automatic City Management True
label_tx_NewState_Text_6c0036 Middle Mouse Button True
label_tx_NewState_Text_6d000f Run in Window True
label_tx_NewState_Text_6e004f On True
label_tx_NewState_Text_700029 Battles True
label_tx_NewState_Text_77005e Brightness True
label_tx_NewState_Text_78000c Show subtitles True
label_tx_NewState_Text_79004a Difficulty True
label_tx_NewState_Text_7b0039 HDR (light bloom) True
label_tx_NewState_Text_7f0057 Volume True
label_tx_NewState_Text_c004b Gamma True
label_tx_NewState_Tooltip_3f0004 High dynamic range effect||Check this to turn on light bloom effects.||Bloom recreates the effect of strong light sources bleeding around objects.||If your game is running slow you may want to uncheck this. True
r_arrow_amount_Tooltip_6d0007 Increase turns True
pay_repeatedly_Tooltip_17001a Offers of regular payments rather than a one off sum is less likely to be accepted as the payments could be easily revoked.||Demanding smaller regular payments may be more manageable for the other nation, and so have a greater chance of being accepted.||Select the amount of turns below. True
trade_partners_Tooltip_68001b Trade partners are nations with trade routes between them. True
army_order_panel_Tooltip_380026 Available units for this battle.||Click on a unit to add them to your setup.||They will be placed in the slots below.||The recruitment cost is shown on each units card.||These units are specific to the time period of the battle.||You can change the time period on the previous screen.||Later periods will have more units to choose from and the battles will be more complex. True
label_tx_NewState_Tooltip_4003c Screen-space ambient occlusion||Check this to simulate ambient lighting and shadows around the edges of objects.||If your game is running slow you may want to uncheck this. True
label_tx_NewState_Tooltip_4b0062 Check this to turn on distortion effects such as heat haze.||If your game is running slow you may want to uncheck this. True
label_tx_NewState_Tooltip_4c004f Check this for faster rendering shadows.||If your game is running slow you may want to uncheck this. True
label_tx_NewState_Tooltip_4f000a Check this to turn on vertical synchronisation.||This will reduce the tearing effect that sometimes appears in graphics.||This may cause lowered frame rates. True
label_tx_NewState_Tooltip_51004b Check this for a depth of field.||This will replicate camera focus effects.||If your game is running slow you may want to uncheck this. True
experience_old_4_Tooltip_400030 Pre-battle experience: 4 True
bg_title_frame_Tooltip_6a004e This is where you create and break pacts with other nations, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information. True
label_tx_NewState_Tooltip_4b0062 Check this to turn on distortion effects such as heat haze.||If your game is running slow you may want to uncheck this. True
experience_old_5_Tooltip_410030 Pre-battle experience: 5 True
experience_new_1_Tooltip_480040 Post-battle experience: 1||This is the experience this unit has gained in battle. True
experience_new_1_Tooltip_680040 Post-battle experience: 1||This is the experience this unit has gained in battle. True
tx_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True
experience_old_6_Tooltip_420030 Pre-battle experience: 6 True
experience_old_7_Tooltip_430030 Pre-battle experience: 7 True
experience_new_3_Tooltip_480042 Post-battle experience: 3||This is the experience this unit has gained in battle. True
experience_new_3_Tooltip_680042 Post-battle experience: 3||This is the experience this unit has gained in battle. True
label_tx_NewState_Tooltip_610077 Check this to turn on vertical synchronisation.||This will reduces the tearing effect that sometimes appears in graphics.||This may cause lowered frame rates. True
experience_new_2_Tooltip_480043 Post-battle experience: 2||This is the experience this unit has gained in battle. True
experience_new_2_Tooltip_680043 Post-battle experience: 2||This is the experience this unit has gained in battle. True
experience_old_1_Tooltip_450030 Pre-battle experience: 1 True
experience_new_5_Tooltip_480044 Post-battle experience: 5||This is the experience this unit has gained in battle. True
experience_new_5_Tooltip_680044 Post-battle experience: 5||This is the experience this unit has gained in battle. True
advisor_tx_NewState_Text_570012 Advisor Help True
experience_old_2_Tooltip_460030 Pre-battle experience: 2 True
experience_new_4_Tooltip_480045 Post-battle experience: 4||This is the experience this unit has gained in battle. True
experience_new_4_Tooltip_680045 Post-battle experience: 4||This is the experience this unit has gained in battle. True
your_allies_tx_Tooltip_2d0053 You can call upon these nations to join you in this war, but they may turn you down.||You will see which nations have joined you once you have declared war.||It is possible for both sides to have allies in common.||If this is the case and war is declared, the allies will have no choice but to break one of the alliances. True
tab_title_NewState_Text_d0026 Prestige True
experience_old_3_Tooltip_470030 Pre-battle experience: 3 True
experience_new_7_Tooltip_480046 Post-battle experience: 7||This is the experience this unit has gained in battle. True
experience_new_7_Tooltip_680046 Post-battle experience: 7||This is the experience this unit has gained in battle. True
experience_new_6_Tooltip_480047 Post-battle experience: 6||This is the experience this unit has gained in battle. True
experience_new_6_Tooltip_680047 Post-battle experience: 6||This is the experience this unit has gained in battle. True
popularity_arrow_Tooltip_a0001 Popularity state||This shows whether your popularity is on the rise or dropping! True
experience_new_9_Tooltip_480048 Post-battle experience: 9||This is the experience this unit has gained in battle. True
experience_new_9_Tooltip_680048 Post-battle experience: 9||This is the experience this unit has gained in battle. True
dy_home-region_Tooltip_7a007c This is your nation's capital. True
TripleLineStandard_Tooltip_f0064 Triple line standard||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for hidden enemies.||Any line infantry and artillery will be placed in the second line along with missile cavalry.||Non-missile cavalry will be held in reserve in the third line to provide defence or launch an attack on the flanks.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack. True
experience_new_8_Tooltip_480049 Post-battle experience: 8||This is the experience this unit has gained in battle. True
experience_new_8_Tooltip_680049 Post-battle experience: 8||This is the experience this unit has gained in battle. True
button_ok_declare_Tooltip_3a0026 Declare war True
heading_tx_NewState_Text_3a0003 Battle Difficulty True
heading_tx_NewState_Text_74003a Territories True
status_not_ready_Tooltip_450014 Player not ready||Waiting for player to click the ready button. True
button_gabionade_Tooltip_770063 Your artillery could be your saving grace on the battlefield, but it can also be vulnerable to attack.||Use these to build an effective wall around your artillery, protecting it from attack. True
crescent_envelop_Tooltip_580008 Crescent envelop||This arranges your grouped ships into a crescent shape.||As you move in to attack the enemy the ends of the crescent will flank them.||Once have engaged the enemy you can close in the ends of the crescent to trap them. True
level_tx_NewState_Tooltip_300043 This shows how far along the development chain this building is.||The higher up the chain, the more effects a building will provide.||Damaged buildings will cease providing effects until they are repaired.||As a result, the more developed a building, the more disruption your sabotage will cause. True
checkbox_inactive_Tooltip_63001d Automanaging taxes||Click to manually manage taxes. True
heading_tx_NewState_Text_3f0004 Campaign Settings True
button_sea_battle_Tooltip_55001b Wage war on the high seas, sinking your enemies into the briny depths.||The wind can be a friend or foe in these battles, try to sail in the same direction as the wind when you can to give your ships the advantage.||Sinking ships isn't the only way to remove them from the battle, try boarding an enemy ship and killing its crew! True
checkbox_selected_Tooltip_63001d Automanaging taxes||Click to manually manage taxes. True
heading_tx_NewState_Text_69004c Statistics True
button_close_land_Tooltip_1f0049 Close True
tx_home-region_Tooltip_7a007c This is your nation's capital. True
savegame_button_Tooltip_9002b Before entering battle it is wise to save your current game.||Should the battle be a disaster you can always reload it and try again! True
button_txt_NewState_Text_5a0000 Change New True
button_txt_NewState_Text_1a0052 Brightness & Gamma True
button_movespeed_Tooltip_530076 Toggle move speed||Your men will quickly become exhausted if you make them run all the time.||If they are tired bring them to a halt and let them rest and recover.||You can see the state of each unit by mousing over them. True
cancel_stategift_Tooltip_180055 Cancel state gift True
button_txt_NewState_Text_10003e Scenario True
button_txt_NewState_Text_72005c Save Battle Settings True
hrading-condition_Tooltip_400058 You will need to complete these to win the game. True
dy_sap_points_NewState_Text_30 0 True
button_flags_left_Tooltip_210039 Scroll through playable nations True
dropdown_weather_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True
dropdown_weather_Tooltip_560059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True
Turns_not queued_Tooltip_310033 Recruitment turns||This shows how many turns it will take to recruit this unit. True
tx_banner_NewState_Text_b002c Army True
rogue_assassinate_Tooltip_18002f Assassinate||The opportunity to dispose of a potential threat or competition can be risky.||Click here to open up the Assassination panel which will provide you with the percentage chance of success. True
dy_faction_stance_Tooltip_3b0079 This is the target's nationality and your nation's political standing with them.||You can perform this action on any character, whether you are at war, neutral or allied to their nation. True
demand_regions_tx_Tooltip_7c001a Their regions for the selected theatre are listed below and in red on the region map above.||Select regions to demand by checking the box to the right of the region's name||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your demands. True
ShipDamage_NewState_Tooltip_65004e Damage True
_title_frame_duel_Tooltip_370070 A duel is a gentleman's way of dealing with problems that cannot be solved with words.||This panel will appear when you have the option of a duel challenge.||Move your cursor over the details below for more information. True
checkbox_down_off_Tooltip_660038 Manually managing taxes||Click to automanage taxes. True
button_flags_left_Tooltip_7e0070 Scroll through playable nations.||Each nation has its own individual characteristics and occupies different areas on the map.||As you scroll through the national flags the information below will change.||You can browse each nation and their details before deciding upon which one to use. True
txt_header_requires_Text_110015 Requires: True
cmp_diff_tx_NewState_Text_660071 Campaign Difficulty: True
winning_tx_NewState_Text_45003a Winning Side: True
heading_txt_default_Text_700018 Invite friends True
dy_alliegence_Opposed_Text_30058 ( Enemy ) True
public_opinion_dy_Tooltip_2a0014 Successful negotiations rely on many factors, but this is a useful hint as to how this nation may react to your offers.||The friendlier they are toward you, the more likely they are to accept your proposals.||Try getting the people on your side by offering a state gift, or a one off payment.||Public opinion will change according to your actions. True
waiting_tx_NewState_Text_1d0069 Waiting for other players to finish loading. True
label_tx_NewState_Tooltip_4003c Screen-space ambient occlusion||Check this to simulate ambient lighting and shadows around the edges of objects.||If your game is running slow you may want to uncheck this. True
ancillaries_title_Tooltip_580047 As one travels through life they may pick up friends, acquaintances and hangers-on.||The places a character frequents and their actions will determine the kind of followers they pick up. True
cancel_technology_Tooltip_6e0048 Cancel True
button_close_list_Tooltip_1f0049 Close True
battle_time_limit_Tooltip_450043 Check this box to impose a time limit on battles played on the battlemap.||Once checked, the time limit choices will appear below. True
inf_title_tx_NewState_Text_20033 Infantry True
public_opinion_dy_Tooltip_2f0040 Your public opinion reflects the current state of your relations with this nation. True
heading_txt_NewState_Text_5c001c Army Setup True
score_label_NewState_Text_3e005f Player Score: True
experience_old_8_Tooltip_4c0030 Pre-battle experience: 8 True
experience_new_0_Tooltip_6a0049 Post-battle experience||This is the experience this unit has gained in battle. True
experience_new_0_Tooltip_6a0069 Post-battle experience||This is the experience this unit has gained in battle. True
label_tx_NewState_Tooltip_d006e Check this to turn on fog lighting effects.||If your game is running slow you may want to uncheck this. True
label_tx_Tooltip_110008 You can set a password here if you wish.||This means only players with the password can enter your game. True
label_tx_Tooltip_4c0023 Selecting this option keeps sounds in memory for longer, leading to faster performance. True
label_txt_NewState_Text_100016 Depth of Field True
label_txt_NewState_Text_10055 Grass True
label_txt_NewState_Text_120033 Turn Time: True
label_txt_NewState_Text_130042 Sound Variation True
label_txt_NewState_Text_160028 Campaign: True
label_txt_NewState_Text_170000 Game Mode: True
label_txt_NewState_Text_170042 Trees True
label_txt_NewState_Text_180042 Time of Day: True
label_txt_NewState_Text_180049 Ships True
label_txt_NewState_Text_1a0016 Game Type: True
label_txt_NewState_Text_1c0012 SSAO True
label_txt_NewState_Text_200070 Particle Effects True
label_txt_NewState_Text_240012 Battle Advice True
label_txt_NewState_Text_290010 Unit size: True
label_txt_NewState_Text_2b005b Funds: True
label_txt_NewState_Text_2e001c Texture Quality True
label_txt_NewState_Text_2f0064 Hardware Shadows True
label_txt_NewState_Text_300051 Votes: True
label_txt_NewState_Text_310062 Sound Channels True
label_txt_NewState_Text_320000 Sound Variation True
label_txt_NewState_Text_32001b Anti-Aliasing True
label_txt_NewState_Text_330010 Unit Size True
label_txt_NewState_Text_37006b V-Sync True