• 追加された行はこの色です。
  • 削除された行はこの色です。
campaign_map_tooltips_advice_line_navy_transportingplayer_port	Dock here to replenish your navy or carry out repairs.	False
campaign_map_tooltips_advice_line_navy_transportingsea_trade_post	This navy contains no trade ships. To create a trade route move one of your trade ships into this trade port. However, you can use this navy to defend the post.	False
campaign_map_tooltips_advice_line_navy_transportingsea_trade_post_can_attack	A successful attack will allow you to occupy this trade post with trade ships	False
campaign_map_tooltips_advice_line_navy_transportingtheatre_transition	There are three different theatres: Europe, America and India. There are also trade theatres where you will find trade posts. Entering a transition zone will bring up the Travel Destinations panel which will help you move between them.	False
campaign_map_tooltips_advice_line_none_or_selfnavy_that_can_trade	Trade ships are used to create trade by occupying trade posts. Use your radar to find the trade theatres that contain these posts.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_agent_other	An agent of another nation.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_army	An army from another nation. They can attack your armies, besiege your cities and blockade your ports.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_fort	A fort belonging to another nation. This offers some temporary protection to armies when they are too far from one of their cities.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_gentleman	He is used to help research technologies for his nation and can also challenge other characters to duels.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_navy_at_sea	A navy from another nation. They can be used for sea battles,  transporting armies and blockading ports.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_navy_in_port	A navy from another nation. They are currently docked and may be replenishing their fleets or effecting repairs.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_port_occupied	A port belonging to another nation. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_port_unoccupied	A port belonging to another nation. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_rake	An agent from another nation. He can be used to assassinate, sabotage, spy and steal.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_region_capital	A region capital belonging to another nation.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_resource	A resource belonging to another nation. Resources are used for farming and trade with other nations.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_town	A town belonging to another nation. Towns can be developed along educational, entertainment or industrial chains.	False
campaign_map_tooltips_advice_line_none_or_selfnon_player_university	A university belonging to another nation. Universities provide research into technologies.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_agent_other	One of your agents.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_army	One of your armies. Use them to attack armies, besiege cities and blockade ports.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_army_can_ambush	One of your armies. This army can lay an ambush.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_fort	One of your forts. These are used to provide temporary protection for your armies.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_harbour	Once your region's population has grown large enough, this harbour will become a port and you will be able to build upon it.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_navy	One of your navies. Use them to fight sea battles, transport your armies and blockade ports.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_port	One of your ports. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_rake	One of your ports. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_region_capital	Your region capital. Construct buildings, manage your region and recruit your armies here.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_resource	One of your  resources. Each region has its own resources, and they are used for farming and trade with other nations.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_town	One of your towns. Different buildings are available in commercial, intelIectual or industrial centres, and each can be developed along military or civilian lines.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_university	One of your universities. Universities are used to research into technologies.	False
campaign_map_tooltips_advice_line_none_or_selfplayer_village	Once your region's population has grown large enough, this village will become a town and you will be able to build upon it.	False
campaign_map_tooltips_advice_line_other_agentplayer_army	Moving your agent here will place him under the protection of your army.	False
campaign_map_tooltips_advice_line_other_agentplayer_army_can_ambush	Moving your agent here will place him under the protection of your army.	False
campaign_map_tooltips_advice_line_other_agentplayer_navy	Move your agent into this navy to transport them across the sea. He will be under the protection of the navy while travelling with them.	False
campaign_map_tooltips_advice_line_rakenon_player_agent_other	Remove any threat this agent may pose to your nation by assassinating them. Assess the chances of getting captured or killed yourself from the assassination panel.	False
campaign_map_tooltips_advice_line_rakenon_player_fort	If there is an army here your agent will get an opportunity to spy or carry out an assassination.	False
campaign_map_tooltips_advice_line_rakenon_player_navy_in_port	Infiltrate this navy to relay intelligence about it back to your nation or attempt an assassination on its admiral or captain.	False
campaign_map_tooltips_advice_line_rakenon_player_port_occupied	Sneak into this port to spy, perform sabotage or carry out an assassination.	False
campaign_map_tooltips_advice_line_rakenon_player_port_unoccupied	Slip into this port to spy or perform sabotage. Any damage your agent does will prevent the owning nation from using it until repaired.	False
campaign_map_tooltips_advice_line_rakenon_player_rake	This agent is a potential threat to your nation. Spies are skilled in the art of sabotage, spying, and assassination - and as such should be taken care of as soon as possible.	False
campaign_map_tooltips_advice_line_rakenon_player_region_capital	Move your agent into this city to spy, perform sabotage or carry out an assassination.	False
campaign_map_tooltips_advice_line_rakenon_player_resource	Move your agent here to perform sabotage. Anything damaged will be unusable until repaired.	False
campaign_map_tooltips_advice_line_rakenon_player_town	Move your agent here to perform sabotage. Anything damaged will be unusable until repaired.	False
campaign_map_tooltips_advice_line_rakenon_player_university	Move your agent into this university to spy, perform sabotage or carry out an assassination.	False
campaign_map_tooltips_advice_line_rakeplayer_army	Moving your agent here will place him under the protection of your army and enable him to root out any enemy agents who have infiltrated the ranks.	False
campaign_map_tooltips_advice_line_rakeplayer_army_can_ambush	Moving your agent here will place him under the protection of your army and enable him to root out any enemy agents who have infiltrated the ranks.	False
campaign_map_tooltips_advice_line_rakeplayer_fort	Place your agent here to root out any enemy agents.	False
campaign_map_tooltips_advice_line_rakeplayer_navy	Place your agent onto a ship to transport him across the sea so he can carry out his nefarious schemes abroad!	False
campaign_map_tooltips_advice_line_rakeplayer_port	Place your agent here to root out any enemy agents.	False
campaign_map_tooltips_advice_line_rakeplayer_region_capital	Place your agent here to root out any enemy agents.	False
campaign_map_tooltips_advice_line_rakeplayer_resource	Place your agent here to root out any enemy agents.	False
campaign_map_tooltips_advice_line_rakeplayer_town	Place your agent here to root out any enemy agents.	False
campaign_map_tooltips_advice_line_rakeplayer_university	Place your agent here to root out any enemy agents.	False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelnon_player_region_capital	Move your scholar here to decrease the happiness of this city's population.	False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelnon_player_town	Move your scholar here to decrease the happiness of this town's population.	False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_army	When travelling with an army, a scholar will be protected from assassination.	False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_army_can_ambush	When travelling with an army, a scholar will be protected from assassination.	False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_region_capital	Move your scholar here to increase the happiness of this city's population.	False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_town	Move your scholar here to increase the happiness of this town's population.	False
campaign_map_tooltips_advice_line_researchers_who_cannot_duelplayer_university	Moving this learned man into a university will speed up any research occurring there.	False
campaign_map_tooltips_tooltip_line_army_can_ambushland_can_disembark	Right click to move	False
campaign_map_tooltips_tooltip_line_army_can_ambushland_can_disembark_can_ambush	Right click to move	False
campaign_map_tooltips_tooltip_line_army_can_ambushland_cannot_disembark	Right click to move	False
campaign_map_tooltips_tooltip_line_army_can_ambushland_cannot_disembark_can_ambush	Right click to move	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_army	Right click to attack target	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_fort	Right click to take fort	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_land_trade_route	Right click to raid trade route	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_navy_at_sea	Your army cannot attack a navy	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_navy_in_port	Right click to occupy port	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_port_occupied	Right click to attack port	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_port_unoccupied	Right click to occupy port	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_region_capital	Right click to besiege city	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_resource	Right click to attack	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_town	Right click to attack	False
campaign_map_tooltips_tooltip_line_army_can_ambushnon_player_university	Right click to attack	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_army	Right click to merge armies	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_army_can_ambush	Right click to merge armies	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_fort	Right click to enter fort	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_navy	Right click to embark	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_port	Right click to enter port	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_region_capital	Right click to garrison	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_resource	Right click to enter	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_town	Right click to enter town	False
campaign_map_tooltips_tooltip_line_army_can_ambushplayer_university	Right click to enter town	False
campaign_map_tooltips_tooltip_line_armyland_can_disembark	Right click to move	False
campaign_map_tooltips_tooltip_line_armyland_can_disembark_can_ambush	Right click to move	False
campaign_map_tooltips_tooltip_line_armyland_cannot_disembark	Right click to move	False
campaign_map_tooltips_tooltip_line_armyland_cannot_disembark_can_ambush	Right click to move	False
campaign_map_tooltips_tooltip_line_armynon_player_army	Right click to attack target	False
campaign_map_tooltips_tooltip_line_armynon_player_fort	Right click to take fort	False
campaign_map_tooltips_tooltip_line_armynon_player_land_trade_route	Right click to raid trade route	False
campaign_map_tooltips_tooltip_line_armynon_player_navy_at_sea	Your army cannot attack a navy	False
campaign_map_tooltips_tooltip_line_armynon_player_navy_in_port	Right click to occupy port	False
campaign_map_tooltips_tooltip_line_armynon_player_port_occupied	Right click to attack port	False
campaign_map_tooltips_tooltip_line_armynon_player_port_unoccupied	Right click to occupy port	False
campaign_map_tooltips_tooltip_line_armynon_player_region_capital	Right click to besiege city	False
campaign_map_tooltips_tooltip_line_armynon_player_resource	Right click to attack	False
campaign_map_tooltips_tooltip_line_armynon_player_town	Right click to attack	False
campaign_map_tooltips_tooltip_line_armynon_player_university	Right click to attack	False
campaign_map_tooltips_tooltip_line_armyplayer_army	Right click to merge armies	False