• 追加された行はこの色です。
  • 削除された行はこの色です。
campaign_map_slots_onscreen_wine:eur_baden_wurttemberg:breisgau	Breisgau Vineyards	False
campaign_map_slots_onscreen_wine:eur_greece:sparta	Sparta Vineyards	False
campaign_map_slots_onscreen_wine:eur_naples:foggia	Foggia Vineyards	False
campaign_map_slots_onscreen_wine:eur_navarra:aragon	Aragón Vineyards	False
campaign_map_slots_onscreen_wine:eur_northern_italy:montepulciano	Montepulciano Vineyards	False
campaign_map_slots_onscreen_wine:eur_provence:avignon	Avignon Vineyard	False
campaign_map_slots_onscreen_wine:eur_sicily:caltanissetta	Caltanissetta Vineyards	False
campaign_map_slots_onscreen_wine:eur_spain:valdepenas	Valdepeñas Vineyards	False
campaign_map_slots_onscreen_wine:ita_lucca:barga	Barga Woodland	False
campaign_map_slots_onscreen_wine:ita_valle_d_aosta:chatillon	Chatillon Vineyards	False
campaign_map_slots_onscreen_wine:ita_veneto:conegliano	Conegliano Vineyards	False
campaign_map_slots_onscreen_wine:spa_alentejo:elvas	Elvas Vineyards	False
campaign_map_slots_onscreen_wine:spa_burgos:rioja	Rioja Vineyards	False
campaign_map_slots_onscreen_wine:spa_murcia:villarobledo	Villarrobledo Vineyards	False
campaign_map_slots_onscreen_wine:spa_pyrenees_orientales:limoux	Limoux Vineyards	False
campaign_map_slots_onscreen_wine:spa_zaragoza:borja	Borja Vineyards	False
campaign_map_tooltips_advice_line_army_can_ambushland_can_disembark	Your army can lay an ambush here.	False
campaign_map_tooltips_advice_line_army_can_ambushland_can_disembark_can_ambush	Your army can lay an ambush here.	False
campaign_map_tooltips_advice_line_army_can_ambushland_cannot_disembark	Your army can lay an ambush here.	False
campaign_map_tooltips_advice_line_army_can_ambushland_cannot_disembark_can_ambush	Your army can lay an ambush here.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_army	The size of this army is displayed as pips on the side of their national flag.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_fort	Forts allow armies to remain protected while outside of their cities. If the fort is already occupied you will be in for a battle.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_land_trade_route	Raiding trade routes to steal money from other nations. Your army must stay on the trade route for one turn to carry out the raid.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_navy_in_port	Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_port_occupied	Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_port_unoccupied	Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_region_capital	Besiege a city to claim it as your own. Then either develop it as part of your empire, or destroy its buildings, leaving it useless to any  other nation.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_resource	Attacking this resource will prevent the owning nation from being able to use it.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_town	Attacking this town will prevent the owning nation from being able to use it.	False
campaign_map_tooltips_advice_line_army_can_ambushnon_player_university	Attack this university to stop any technology research being carried out inside it.	False
campaign_map_tooltips_advice_line_army_can_ambushplayer_army	Merge armies to create a larger army or add experienced troops to an army otherwise wet behind the ears.	False
campaign_map_tooltips_advice_line_army_can_ambushplayer_army_can_ambush	Merge armies to create a larger army or add experienced troops to an army otherwise wet behind the ears.	False
campaign_map_tooltips_advice_line_army_can_ambushplayer_fort	Forts allow armies to remain protected while outside of their cities and can be placed strategically to provide defence for your regions.	False
campaign_map_tooltips_advice_line_army_can_ambushplayer_navy	Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a short cut.	False
campaign_map_tooltips_advice_line_army_can_ambushplayer_port	Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a short cut.	False
campaign_map_tooltips_advice_line_army_can_ambushplayer_region_capital	Move your army here if it looks vulnerable to attack, or public order is becoming unstable.	False
campaign_map_tooltips_advice_line_armyland_can_disembark_can_ambush	Your army can lay an ambush here.	False
campaign_map_tooltips_advice_line_armyland_cannot_disembark_can_ambush	Your army can lay an ambush here.	False
campaign_map_tooltips_advice_line_armynon_player_army	The size of this army is displayed as pips on the side of their national flag.	False
campaign_map_tooltips_advice_line_armynon_player_fort	Forts allow armies to remain protected while outside of their cities. If the fort is already occupied you will be in for a battle.	False
campaign_map_tooltips_advice_line_armynon_player_land_trade_route	Raiding trade routes to steal money from other nations. Your army must stay on the trade route for one turn to carry out the raid.	False
campaign_map_tooltips_advice_line_armynon_player_navy_in_port	Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it.	False
campaign_map_tooltips_advice_line_armynon_player_port_occupied	Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it.	False
campaign_map_tooltips_advice_line_armynon_player_port_unoccupied	Move your army into this port to deprive the owning nation of its use and leave it in a mess when you leave, forcing them to spend time and money repairing it.	False
campaign_map_tooltips_advice_line_armynon_player_region_capital	Besiege a city to claim it as your own. Then either develop it as part of your empire, or destroy its buildings, leaving it useless to any  other nation.	False
campaign_map_tooltips_advice_line_armynon_player_resource	Attacking this resource will prevent the owning nation from being able to use it.	False
campaign_map_tooltips_advice_line_armynon_player_town	Attacking this town will prevent the owning nation from being able to use it.	False
campaign_map_tooltips_advice_line_armynon_player_university	Attack this university to stop any technology research being carried out inside it.	False
campaign_map_tooltips_advice_line_armyplayer_army	Merge armies to create a larger army or add experienced troops to an army otherwise wet behind the ears.	False
campaign_map_tooltips_advice_line_armyplayer_army_can_ambush	Merge armies to create a larger army or add experienced troops to an army otherwise wet behind the ears.	False
campaign_map_tooltips_advice_line_armyplayer_fort	Forts allow armies to remain protected while outside of their cities and can be placed strategically to provide defence for your regions.	False
campaign_map_tooltips_advice_line_armyplayer_navy	Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a short cut.	False
campaign_map_tooltips_advice_line_armyplayer_port	Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a short cut.	False
campaign_map_tooltips_advice_line_armyplayer_region_capital	Move your army here if it looks vulnerable to attack, or public order is becoming unstable.	False
campaign_map_tooltips_advice_line_gentlemannon_player_army	Killing a man in a duel is mostly about personal honour. Sometimes though, its about ridding yourself of a potential threat without sparking war and getting in a sticky political situation.	False
campaign_map_tooltips_advice_line_gentlemannon_player_gentleman	If you win the duel you may rid yourself of competition and prevent this gentleman from killing any of your agents.	False
campaign_map_tooltips_advice_line_gentlemannon_player_rake	This man is no gentleman, and rumoured to be involved in sabotage, stealing and assassination. Killing him will protect your nation from any trouble he may cause.	False
campaign_map_tooltips_advice_line_gentlemannon_player_region_capital	Move your gentleman here to decrease the happiness of this city's population.	False
campaign_map_tooltips_advice_line_gentlemannon_player_town	Move your gentleman here to decrease the happiness of this town's population.	False
campaign_map_tooltips_advice_line_gentlemanplayer_army	When travelling with an army, a gentleman will be protected from assassination.	False
campaign_map_tooltips_advice_line_gentlemanplayer_army_can_ambush	When travelling with an army, a gentleman will be protected from assassination.	False
campaign_map_tooltips_advice_line_gentlemanplayer_region_capital	Move your gentleman here to increase the happiness of this city's population.	False
campaign_map_tooltips_advice_line_gentlemanplayer_town	Move your gentleman here to increase the happiness of this town's population.	False
campaign_map_tooltips_advice_line_gentlemanplayer_university	Gentlemen are learned men and moving them into a university will speed up any research occurring there.	False
campaign_map_tooltips_advice_line_missionaryland_can_disembark	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionaryland_can_disembark_can_ambush	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionarynon_player_port_occupied	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionarynon_player_port_unoccupied	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionarynon_player_region_capital	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionarynon_player_resource	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionarynon_player_town	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionarynon_player_university	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionaryland_can_disembark	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionaryland_can_disembark_can_ambush	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionarynon_player_port_occupied	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionarynon_player_port_unoccupied	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionarynon_player_region_capital	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionarynon_player_resource	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionarynon_player_town	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionarynon_player_university	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionaryplayer_navy	Move your agent onto a ship to carry him across the sea and spread his message abroad.	False
campaign_map_tooltips_advice_line_missionaryplayer_port	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionaryplayer_region_capital	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionaryplayer_resource	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionaryplayer_town	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionaryplayer_university	Move your agent here to start converting the population to your nation's religion.	False
campaign_map_tooltips_advice_line_missionaryplayer_port	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionaryplayer_region_capital	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionaryplayer_resource	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionaryplayer_town	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_missionaryplayer_university	Move your agent here to start converting the population to your political alignment.	False
campaign_map_tooltips_advice_line_navy_emptynon_player_navy_at_sea	Before attacking a navy you can view the size of their fleet by looking at the number of pips by the side of their national flag.	False
campaign_map_tooltips_advice_line_navy_emptynon_player_navy_in_port	Blockading this port is an act of war and will prevent the owning nation from using it for any existing trade routes.	False
campaign_map_tooltips_advice_line_navy_emptynon_player_port_occupied	Blockading this port is an act of war and will prevent the owning nation from using it for any existing trade routes.	False
campaign_map_tooltips_advice_line_navy_emptynon_player_sea_trade_route	Raiding trade routes will supply your nation with someone elses hard earned money. Your navy must stay on the trade route for one turn to carry out the raid.	False
campaign_map_tooltips_advice_line_navy_emptyplayer_army	Not only can Ships carry your armies across the sea, but they are also much faster than marching. Send them across the coast close to your destination for a short cut.	False
campaign_map_tooltips_advice_line_navy_emptyplayer_army_can_ambush	Not only can Ships carry your armies across the sea, but they are also much faster than marching. Send them across the coast close to your destination for a short cut.	False
campaign_map_tooltips_advice_line_navy_emptyplayer_navy	Merge fleets to create a larger navy, or to replenish a navy with more experienced ships.	False
campaign_map_tooltips_advice_line_navy_emptyplayer_port	Dock here to replenish your navy or carry out repairs.	False
campaign_map_tooltips_advice_line_navy_emptyplayer_region_capital	Dock your navy in a port to replenish you fleet and carry out repairs	False
campaign_map_tooltips_advice_line_navy_emptyplayer_resource	Dock your navy in a port to replenish you fleet and carry out repairs	False
campaign_map_tooltips_advice_line_navy_emptyplayer_town	Dock your navy in a port to replenish you fleet and carry out repairs	False
campaign_map_tooltips_advice_line_navy_emptyplayer_university	Dock your navy in a port to replenish you fleet and carry out repairs	False
campaign_map_tooltips_advice_line_navy_emptysea_trade_post	This navy contains no trade ships. To create a trade route move one of your trade ships into this trade port. However, you can use this navy to defend the post.	False
campaign_map_tooltips_advice_line_navy_emptysea_trade_post_can_attack	A successful attack will allow you to occupy this trade post with trade ships	False
campaign_map_tooltips_advice_line_navy_emptytheatre_transition	There are three different theatres: Europe, America and India. There are also trade theatres where you will find trade posts. Entering a transition zone will bring up the Travel Destinations panel which will help you move between them.	False
campaign_map_tooltips_advice_line_navy_that_can_tradesea_trade_post	Occupying a trading post with a trade ship will generate a new trade route. You may want to defend your trade posts with armed ships as they are valuable and can come under attack.	False
campaign_map_tooltips_advice_line_navy_that_can_tradesea_trade_post_can_attack	A successful attack will allow you to occupy this trade post with trade ships	False
campaign_map_tooltips_advice_line_navy_transportingnon_player_navy_at_sea	Be careful not to lose any ships carrying passengers in battle. If the ship sinks, so will the passengers, and you could lose an entire army!	False
campaign_map_tooltips_advice_line_navy_transportingnon_player_navy_in_port	Blockading this port is an act of war and will prevent the owning faction from using it for any existing trade routes.	False
campaign_map_tooltips_advice_line_navy_transportingnon_player_port_occupied	Blockading this port is an act of war and will prevent the owning faction from using it for any existing trade routes.	False
campaign_map_tooltips_advice_line_navy_transportingnon_player_sea_trade_route	Raiding trade routes will supply your nation with someone elses hard earned money.	False
campaign_map_tooltips_advice_line_navy_transportingplayer_navy	Merge fleets to create a larger navy, or to replenish a navy with more experienced ships.	False