button_tx_alliance_Tooltip_f0043 Click here to request an alliance with the other nation.||In the event of a battle you can call upon your allied nations to aid you.||Don't count on them too much though - they may refuse! True
tx_income_annual_NewState_Text_490070 Income next turn True
button_retreat_Tooltip_520054 Retreat||After reviewing the details for each side you may decide the odds are stacked against you.||You can use this to retreat from the battle before its even started, giving you the chance to strengthen your army or navy. True
title_frame_Tooltip_14002a This is the building browser for this currently selected region.||Use the arrows to the left and right to switch to the next and previous region's building browsers. True
button_tx_alliance_cancel_Text_410066 Cancel Alliance True
dy_title_tx_ally_declares_war_on_ally_Text_35007a Ally Declares War on Ally! True
checkbox_normal_Tooltip_18ff86 You are currently controlling the tax rates in this theatre directly. Check this box to auto-manage taxes: tax rates will be set for you, aiming for the best balance of healthy tax income, avoiding public unrest, and allowing your regionsメ economies to grow True
button_retreat_Tooltip_3d003f Break siege True
title_frame_Tooltip_27001e Access has been denied!||This panel will appear if you attempt to move one of your armies into another faction's territory without permission.||This action could be an act of war or just amistake. This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information. True
ai_moves_tx_NewState_Text_4e003d Show AI moves: True
dy_Population_Tooltip_16001a Population||As the population increases, more slots appear.||These slots can be built upon to develop your region.||The growth section to the left will help guide you on how to increase this number. True
dy_state-religion_Tooltip_60023 State religion is determined by your nation's leader.||Individual regions have their own religion and their happiness may be affected if it differs from the state's.||Nations with the same religion will find common ground together and are more likely to get on.||This is an important factor when engaging in diplomacy. True
chance of success_txt_NewState_Text_730001 Chance of success: True
pip_gov-_Tooltip_6d003a This is a negative effect from your government ministers who have poor money and management skills. True
steal_research_Tooltip_240079 Fate has provided you with the chance to steal research - time to use those light fingers of yours!||Clicking on this button will bring up your steal research panel.||Keep in mind that knowledge may come at a price - stealing another faction's work may end with your gentlemen being caught and your faction's dirty dealing exposed! True
selector arrow L_Tooltip_5d0017 Click this to switch to the building browser for the next region. True
tx_banner_NewState_Text_180038 Navy True
TX_Battle deployment_NewState_Text_28001b Battle Deployment True
tx_leader_tx_president_Text_31004d President: True
panel_heading_tx_NewState_Text_450078 Multiplayer Setup True
allies_Tooltip_e0035 You can ask for support from these nations in the event of a war.||It is worth noting if your allies are enemies of the nation you are dealing with, as this could affect negotiations.||Your choice of allies may mean you have to try harder to gain the trust of the other nation.||You might even go as far as breaking one alliance to gain another - decide which nation will help you attain your goals! True
experience_new_3_Tooltip_480042 Post-battle experience: 3||This is the experience this unit has gained in battle. True
label_txt_Tooltip_7f002e AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill. True
experience_new_2_Tooltip_480043 Post-battle experience: 2||This is the experience this unit has gained in battle. True
option1_text_normal_Text_78005f Enter war on side of Ally True
offer_regions_tx_NewState_Text_410072 Offer Regions True
label_txt_Tooltip_4c001c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True
experience_new_1_Tooltip_480040 Post-battle experience: 1||This is the experience this unit has gained in battle. True
dy_title_NewState_Text_240062 Heroic Death True
dy_title_NewState_Text_300076 Traits & Ancillaries Gained True
duration_tx_NewState_Text_130017 Duration: True
label_tx_NewState_Tooltip_1c000f High Dynamic Range effect True
heading_tx_NewState_Text_290043 BattleTime Limit True
experience_new_7_Tooltip_480046 Post-battle experience: 7||This is the experience this unit has gained in battle. True
experience_new_6_Tooltip_480047 Post-battle experience: 6||This is the experience this unit has gained in battle. True
turns_corner_normal_Tooltip_6f0027 Construction turns||This shows how many turns it will take to build this item. True
experience_new_5_Tooltip_480044 Post-battle experience: 5||This is the experience this unit has gained in battle. True
globe_Tooltip_4003e World globe||Use this to toggle the radar map view.||You can toggle between a view of a single theatre, or an overview of all theatres.||The single theatre view will display one of the seven theatres: Europe, America, India, Straits of Madagascar, coast of Brazil, Ivory Coast and East Indies.||All regions of the selected theatre are shown and they are colour coded according to which nation controls them.||The area in your main view will be highlighted on the radar map.||Clicking on any area of the radar map will snap your main view to that area.||You can also use the Lists panel to quickly find armies, fleets, regions and agents on the map.||To learn about the overview mode, toggle to that mode and move your cursor over the radar map for further tooltips. True
label_txt_Tooltip_5c000f A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious. True
label_tx_NewState_Tooltip_610077 Check this to turn on vertical synchronisation.||This will reduces the tearing effect that sometimes appears in graphics.||This may cause lowered frame rates. True
experience_new_4_Tooltip_480045 Post-battle experience: 4||This is the experience this unit has gained in battle. True
heading_tx_NewState_Text_410027 Sound system True
head_tx_tx_Text_180049 Ships True
advisor_tx_NewState_Text_570032 Advisor help True
dy_title_NewState_Text_390076 Royal Marriage True
experience_new_9_Tooltip_480048 Post-battle experience: 9||This is the experience this unit has gained in battle. True
tx_trade_NewState_Text_520017 Trade Income True
heading_details_NewState_Text_68002a Details True
experience_new_8_Tooltip_480049 Post-battle experience: 8||This is the experience this unit has gained in battle. True
effect3_Tooltip_260077 Research bonus (army and artillery) True
label_txt_NewState_Text_40012 Battle advice True
head_tx_tx_Text_610037 General True
tx_levels_Tooltip_80015 Set tax levels for this theatre using the sliders below.||These tax levels will be set across all regions in that theatre.||Each region will use these tax levels along with other factors to calculate its tax income.||Taxes have different effects on the different classes, so the tax levels for the two classes are set separately by the two sliders below.||Move your cursor over the two sliders for more information. True
label_txt_NewState_Text_40010 Game: True
tx_allies2_NewState_Text_760048 Allies True
cancel_stategift_Tooltip_440029 Click this button to cancel. True
button_counteroffer_Tooltip_2f0001 Click this button to make a counter-offer to the current proposal. True
offer_access_tx_Tooltip_520074 Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Offering the other nation a high number of turns shows a great deal of trust and good faith.||This will improve relations between you, but also make you vulnerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well on your nation and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the accept button. True
head_tx_tx_Text_90034 Location True
button_tx_payments_Tooltip_30011 Click here to demand or offer payments.||Money plays a key role in diplomacy.||Offer it as a sign of goodwill, a bribe to get your own way, or demand it in exchange for granting requests.||The bigger the request the more money you can ask for - of course you could ask for technology or a region instead.||Clicking here will bring up the payments panel with more information. True
dy_value_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
trait_list_Tooltip_40007d Every man in service is trained the same way, but that doesn't prevent them from having their own quirks and abilities.||Traits are earnt and created by the character's actions and experience over the game.||They can provide additional bonuses on the campaign and battle map and give a strategic use to specific characters.||Some may be economically minded and suited to running a city,whereas others have are more at home on the battlefield.||Not all traits are desirable, some traits are effectively penalties!||If this happens some damage control may be in order - move the character into a position where they can play to their strengths rather than fall prey to their weaknesses!||Move the cursor over the traits to see their effects. True
tab_stats_Tooltip_350039 Information such as recruitment and upkeep costs, experience and the number of men in each unit can be viewed here.||Units that fight on land will have charge bonus, melee attack, defence and morale statistics.||Naval units will include statistics such as speed, hull strength and manoeuvrability. True
post_finance_Tooltip_49000f Finance minister||He affects your tax and trade efficiency and your economic growth.||The level of these are dependent on his management competence.||Right-click on his portrait to bring up his details panel. True
head_tx_tx_Text_40030 Date True
character_NewState_Tooltip_5d0053 Gentleman researchers True
dy_value_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True
button_zoom_Tooltip_33002d Click here to magnify the map view.||If you left-click and hold you can drag the map view about. True
dy_annual-income_Tooltip_780014 This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True
icon_capture_point_Tooltip_4a0050 You can replay a saved battle time and time again to hone your strategy and tactics. True
head_tx_tx_Text_56 Level True
label_txt_NewState_Text_180000 Army Size: True
heading_txt_Tooltip_77001e Pick friends from your friend list below by checking the box to the right of their name.||When you have invited all the friends you want click the tick button. True
TX_Men Deployed_NewState_Text_14003e Deployed True
tx_EconomicsIndustry_Tooltip_7d This is your economics and industry prestige.||Your economics and industry prestige is based on your industry and research and the level of development within your regions and cities and your wealth. True
mp_Tooltip_1e0027 Each fleet can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||You can re-order your fleets according to movement points by clicking on this column's title. True
guns_Tooltip_4b0023 Number of guns for this unit.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops left in the unit to man the artillery. True
Exempt region.._NewState_Text_28005a Exempt region from tax True
box_Tooltip_1e0004 Battle time limit options True
StatusIcon_Taking fire_Tooltip_270057 Under fire True
wind-gauge_Tooltip_150032 This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed. True
tx_reinforcing armies_Tooltip_50062 The enemies' reinforcements for this battle.||Reinforcements are taken from any armies or navies nearby when the battle is declared.||Reinforcements will be brought in to replace any units or fleets you rout or destroy. True
achievements_tx_NewState_Text_c0038 Achievements True
cpu_moves_tx_NewState_Text_71000b Show AI player moves True
india_Tooltip_37004f India||America, Europe and India are theatres where you can develop cities, recruit armies and wage war.||This is where you build your empire. True
lower_class_reaction_icon_Neutral_Tooltip_520005 Lowest class public order.||Your lower class are currently neither angry or happy.||They could go either way at the moment - improving repression a little will improve their public order.||This is based on the factors to the left. True
dy_Treasury Income_NewState_Text_4e004b Treasury Income (RW x Tax%) = True
bar_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True
title_frame_AccessDenied_Tooltip_750064 Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details. True
location_NewState_Text_9000e Location: True
treasury_text_Tooltip_6e0076 This is your total Treasury Income.||This value is the amount that your region contributes to your funds every year.||It is calculated using your Region Wealth and your total tax rate.||Increase this number by raising taxes or increasing region wealth. True
turns_Tooltip_6d0079 Click to sort by turns. True
Flags_Tooltip_37001a Your faction and its leader at the time of saving. True
level_Tooltip_74002a Level of development each building has reached.||The highlighted pip represents how far along the building tree each building is.||To see what levels there are left to develop you can left-click on a building to see its building tree. True
battle_time_limit_Tooltip_450043 Check this box to impose a time limit on battles played on the battlemap.||Once checked, the time limit choices will appear below. True
dy_title_NewState_Text_2b0076 Naval Blockade True
tab_title_NewState_Text_35002f Map description True
upper_class_reaction_icon_Happy_Tooltip_49007c Under control||This is the higher class public order.||Your higher class are currently under control.||This is based on the positive and negative factors to the right. True
descr_tx_they_Text_f0060 This nation has declared war on you: True
button_melee_Tooltip_400015 Toggle melee mode||When melee mode is on, the selected unit will engage in hand-to-hand combat.||If this button is locked, it means the unit can only melee. True