arrow_R_Tooltip_1b0076 Cycle to the next build policy. True
label_txt_NewState_Text_32001b Anti-Aliasing True
checkbox_roll_Tooltip_660038 Manually managing taxes||Click to automanage taxes. True
dy_population_Tooltip_280013 This is the population of your nation across all the regions that you own. True
tx_population_Tooltip_280013 This is the population of your nation across all the regions that you own. True
button_ready_Unselected_Tooltip_20004a Ready! True
dy_value_Tooltip_69003e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True
string_NewState_Text_b002d Load True
title_NewState_Text_70033 Controls True
label_txt_NewState_Text_4e0069 Building Detail True
"Public Order"_Tooltip_1d006c This section shows the public order details for the different sections of your populace.||Keeping public order is essential to running a successful prosperous region, and this is influenced by both the population's happiness and the government's level of control over the region.||The highest and lowest classes have different levels of public order - if either class becomes unruly it can escalate into rebellion or even revolution.||Move your cursor over the pips below to see the positive and negative effects on the higher and lower classes. True
tx_public-order_lowest_NewState_Text_8006b Lowest public order: True
gentleman_research_Tooltip_350013 You have the option of engaging in research here. This agent is a learned man, and can use his education to the advancement of your faction.||Clicking on this button will bring up the technology scroll.||See the technology scroll for more details. True
CharacterAttribute_secondary_sea_command_Tooltip_14004b Commodore True
string_NewState_Text_40025 Save True
minimised_tx_NewState_Text_660047 Minimised User Interface True
TX_Allies_Tooltip_1b0076 These are the allies to your faction.||They can be called upon in war, but may not necessarily join you.||Diplomatic negotiations will be easier with allied factions. True
navy_repair_Tooltip_680062 Click here to repair your selected ships.||This will cost :||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a port. A damaged ship can still be used in battle but its effectiveness will be greatly reduced. True
tx_ranking_filter_tx_naval_Tooltip_72001c This filter shows only the naval prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter. True
heading_Tooltip_170000 This screen provides you with the battle map options for your chosen type of battle.||You can select a map, view its description, and set the finer details of the battle environment here. True
title_frame_Tooltip_51ffef Your nation's armed forces, agents and regions are listed here for quick access.||When you have selected your target you can double left-click to zoom to their position on the campaign map.||This panel is divided into four sections ヨ your armies, fleets, regions and agents. True
amount_tx_NewState_Text_6c007a Amount: True
heading_Tooltip_360027 Here are four different battle types and the saved battles option - choose from one of these and then adjust the settings to your taste!||Mouse over the five battle options to learn more details about them. True
tx_leader_tx_monarch_Text_570039 Monarch: True
firepower_Tooltip_750022 This determines the amount of damage your guns will inflict on an enemy target. True
StatusIcon_on Fire_Tooltip_7a0063 On fire True
selector arrow R_Tooltip_62001e Click this to switch to the building browser for the previous region. True
status_Tooltip_6e002e Here you will find a brief description of the fleets location and what they are currently doing.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the admiral or captain in charge of this fleet. True
details_title_Tooltip_10002f Below are statistics for each of your units, including the ones you lost in the battle. True
maneuverability_Tooltip_5d005a This determines the speed this ship can change course.||Different ships have different sailing characteristics. True
reloading_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True
title_tx_NewState_Text_410066 Cancel Alliance True
copy of heading_tx_NewState_Text_100047 Subtitles True
sugar_NewState_Tooltip_140046 Sugar True
tab_title_NewState_Text_530063 Battle Briefing True
heading_tx_NewState_Text_460018 Battle Advisor True
line_graph_window_Tooltip_1a006c This displays the number of prestige points awarded in each area, depending on your filter view. True
tab_title_NewState_Text_560065 Active Missions True
dy_title_NewState_Text_3c004e Riots! True
tab_title_NewState_Text_400077 Minor Nations True
tx_treasury_NewState_Text_1f000a Treasury: True
tx_construction_NewState_Text_a0037 Construction True
dropdown_weather_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True
guns_NewState_Text_60013 Guns: True
reloading_NewState_Text_270007 Reloading Skill True
tx_upkeep_army_Tooltip_390016 This is the amount of money it costs each turn to support your standing armies. Disband units to reduce this figure.||Armies are made up from units. Each unit has its upkeep costs in its unit details panel.||Units that are not doing anything are simply eating money. Disband them or move them where they will be useful. True
heading_tx_NewState_Text_100047 Subtitles True
heading_tx_NewState_Text_620036 Advisor True
"Effects"_Tooltip_480069 The icons below show the effects your current tax level settings are having on the two classes. True
tx_upkeep_navy_NewState_Text_43007d Navy Upkeep True
tab_title_NewState_Text_480073 Major Nations True
heading_tx_NewState_Text_540001 Nation Description True
icon_voicechat_off_Text_200058 Voice Chat disabled True
tx_choose_Tooltip_670064 Here are your weapon options.||A true gentleman cannot walk away from a duel challenge without being branded a coward, but he can at least choose the weapon he is most proficient in.||Your agent's abilities with a sword and pistol are shown underneath his portrait. Pick the weapon most likely to give you an advantage over your challenger. True
label_txt_Tooltip_260048 Set the number of spectators of your battles here. True
label_txt_Tooltip_570039 Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True
effects_icons1_army_research_Tooltip_80016 Army research True
head_tx_Tooltip_500020 These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True
head_tx_Tooltip_580028 This column lists your regions. The region's capital is listed underneath each region.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order your regions in alphabetical order by clicking on this column's title. True
tab_title_NewState_Text_160028 Campaign True
trade_partners_Tooltip_7c007c These are the factions that you are trade partners with.||These are the factions that you are trade partners with. True
heading_tx_NewState_Text_3c006c Host Options True
effects_icons2_army_research_Tooltip_80016 Army research True
copy of copy of heading_tx_NewState_Text_780029 Markers True
Attitude_dy_Tooltip_e0009 Here you can select the context of the diplomatic relations map.||You can choose between two views: Other nations attitudes towards selected faction, and selected factions attitude towards others.||This is useful to see where your faction stands at a cursory glance.||It can also help to see what other faction's relationships towards each other are, as you may be able to use this to your advantage!||Click the arrows to the left and right to switch between the contexts. True
effects_icons3_army_research_Tooltip_80016 Army research True
dy_navy-upkeep_Tooltip_710014 Amount of money per turn to support your naval fleets.||Disband ships to reduce this figure.||Fleets are made up of ships.||Each ship has an upkeep cost in its ship details panel.||Ships that are not doing anything are wasting money.||Disband them or move them where they will be useful. True
TX_Captured_NewState_Text_30023 Captured True
tx_allies1_NewState_Text_760048 Allies True
label_txt_NewState_Text_7f005a Sound Channels True
dy_value_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
dy_value_Tooltip_750022 This determines the amount of damage your guns will inflict on an enemy target. True
radar_LAYOUT_Tooltip_5c0042 This is your radar map.||Use this to keep track of movements on the battlefield.||Each unit will be displayed using their own icon and faction colour.||All units, friendly or enemies, will be displayed unless they are in hiding on the main map.||If you have a unit selected you can right click on the radar map to move the unit to that position.||You can zoom in and out of the radar map using the zoom buttons. True
heading_txt_NewState_Text_2a006a Grand Campaign True
heading_txt_NewState_Text_5c001c Army Setup True
tx_unit_exchange_Tooltip_3b004f This is the unit exchange panel.||If this has appeared, it True
dy_theatre_Tooltip_3b0037 Currently selected theatre||Each theatre has its own tax settings.||Use the arrows to the left and right of the theatre banner to switch theatres. True
label_txt_NewState_Text_420060 Campaign Advice True
army_order_panel_Tooltip_380026 Available units for this battle.||Click on a unit to add them to your setup.||They will be placed in the slots below.||The recruitment cost is shown on each units card.||These units are specific to the time period of the battle.||You can change the time period on the previous screen.||Later periods will have more units to choose from and the battles will be more complex. True
charge_bonus_NewState_Text_20007f Charge Bonus True
label_txt_NewState_Text_330010 Unit Size True
button_instant_election_Tooltip_30017 Hold instant election||If the current cabinet isn't popular with the public, they may be replaced with the opposition.||This can be useful if your current cabinet is performing badly. True
dy_value_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True
string_NewState_Text_c0029 Settings True
heading_txt_NewState_Text_430007 Multiplayer Campaign True
government_screen_button_close_Tooltip_560070 Close this panel True
dy_value_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
dy_value_Tooltip_250077 Unlike the upkeep cost, this is a one off payment. True
label_txt_NewState_Text_120033 Turn Time: True
label_txt_NewState_Text_730052 Memory True
battle_setting_fight_ai_Text_13005d Default: Fight Battles, Play as AI True
dy_value_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True
button_zoom_Tooltip_42006a Clicking this toggles the zoom view of the map. True
navy_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True
dy_title_units_Text_21001b Units Recruited True
checkbox_roll_Tooltip_53000b If this box is checked construction will be managed automatically.||Construction will be managed for you according to your build policy. True
imports_list_Tooltip_12001d This panel details the supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your faction.||Move your cursor over the areas below for more information. True
effects_icons1_diplomacy_Tooltip_b0043 Diplomacy True
txt_function_building_upgrade_Text_40060 Left click to construct, right click for further information True
title_tx_attacking_Text_100058 Attacking True