radar arrow R_Tooltip_180072 Previous theatre True
radar arrow L_Tooltip_180072 Previous theatre True
bg_title_frame_Tooltip_320073 This is the Diplomacy scroll.||This is where you create and break pacts with other factions, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information. True
positive_bar_Tooltip_26002d These are the factors having a positive effect on happiness.||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lowest classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True
StatusIcon_Moving Fast_Tooltip_740060 Moving fast True
timer_face_Tooltip_77007f Timer||This shows how much time you have to win the battle. True
option1_text_NewState_Text_5a0056 Side with Government True
issuer_NewState_Text_3a0006 Issued by: True
trade_Tooltip_43001e This is your trade tab.||From here you can examine your imports and exports and the nations you have trade agreements with.||Mouse over the different areas to see more information. True
tx_Ordnance_NewState_Text_320059 Metal industry True
protectorates_NewState_Text_34005b Protectorates: True
title_Tooltip_5e0058 The military tree concentrates on developing guns, drills, tactics and formations.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True
tab_title_Tooltip_240006 Some units will already have abilities when they are recruited.||The majority of abilities will be gained by researching different technologies.||Move the cursor over the different abilities to see what bonus effects they will have. True
tab_title_NewState_Text_16005f Governors True
tx_upkeep_army_Tooltip_3a0065 Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed. True
tab_title_NewState_Text_2c0060 Victory Conditions True
coins_Tooltip_b004f Cost of upkeep for this unit.||You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than keep paying for its upkeep. True
pip_government_building_Tooltip_41004a This a bonus added by constructing government buildings such as a parliament chamber. True
trade_partners_Tooltip_68001b Trade partners are nations with trade routes between them. True
heading_tx_NewState_Text_69004c Statistics True
effect3_Tooltip_29003a Town Watch costs True
slider_Tooltip_79004e Higher class tax slider||Move to the left to decrease and to the right to increase the tax level for the higher classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True
tx_commodities_Tooltip_41006a These depend on the resource slots and industrial buildings you have throughout your regions.||By taking regions with a lot of resource slots and developing industry there, you will improve the commodities you export. True
ships_sunk_tx_NewState_Text_260054 Ships sunk True
tab_title_NewState_Text_68002a Details True
experience_old_8_Tooltip_4c0030 Pre-battle experience: 8 True
effect3_Tooltip_7f0061 Economic growth True
fleets_Tooltip_65004b This is your fleets tab.||This tab will show all your naval forces, your admirals, all fleets movement points and their status.||Right-clicking on each fleet will bring up the details for the fleet's captain or admiral.||Left-clicking on each fleet will jump to its location on the campaign map. True
"Urban Growth:"_NewState_Text_5e003f Urban Growth: True
city_management_tx_NewState_Text_45000c Automatic city management True
city_management_tx_NewState_Text_65002c Automatic City Management True
hrading-condition_NewState_Text_2c0060 Victory Conditions True
tx_turns_NewState_Text_1b0075 turns True
experience_old_9_Tooltip_4d0030 Pre-battle experience: 9 True
heading_tx_NewState_Text_7d0055 Speech True
experience_old_0_Tooltip_6e0010 Pre-battle Experience True
steal_research_Tooltip_5a0041 Fate has provided you with the chance to steal research - time to use those light fingers of yours!||Clicking on this button will bring up your Research and Technology panel where you can browse potential swag.||Keep in mind that knowledge may come at a price - stealing another nation's work may end with your rake being caught and your nation's dirty dealing exposed! True
rogue_assassinate_Tooltip_18002f Assassinate||The opportunity to dispose of a potential threat or competition can be risky.||Click here to open up the Assassination panel which will provide you with the percentage chance of success. True
button_flags_right_Tooltip_210039 Scroll through playable nations True
button_infantry_heavy_Tooltip_7e002b Infantry heavy army True
dy_date_Tooltip_5a0070 The year of your campaign at the time of saving. True
accuracy_Tooltip_69003e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True
"Wealth"_NewState_Text_610042 Wealth True
Trade bar_Tooltip_3d0078 These are the nations that you are trading with.||Your trade income comes from the resources you export to these nations via trade routes from your home region to their home region.||To find out more information on your trade, see your Trade tab. You can also make more trade relations on your diplomatic details panel. True
tx_enables_NewState_Text_6007e Enables research of: True
handle_Tooltip_79004e Higher class tax slider||Move to the left to decrease and to the right to increase the tax level for the higher classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True
fill_clip_Tooltip_5f0024 Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired. True
effects_icons1_economic_growth_Tooltip_7f0061 Economic growth True
effects_icons2_economic_growth_Tooltip_7f0061 Economic growth True
effects_icons3_economic_growth_Tooltip_7f0061 Economic growth True
location_Tooltip_3a0028 This is the character's current location.||Click on the magnifying glass icon to the right to zoom to their position on the map. True
heading_exports_Tooltip_7b0061 Exports contribute to your trade income and are delivered along the trade routes you have established with other nations.||Trade routes are established by negotiating trade agreements with other nations on the Diplomacy panel.||Mouse over the different areas to see more information. True
button_chat_mode_Tooltip_45006a Toggle chat mode True
arrow_R_Tooltip_8004f Previous build policy True
mp_Tooltip_500020 These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True
TX_Theatre_DY_Tooltip_180071 This is the currently selected theatre.||The world map is divided into three theatres: Europe, America and India.||You can view the other theatres by clicking on the arrows to the left and right. True
text_box_normal_Text_60050 Victory is yours! You can choose either to end the battle now or continue playing to run down the routed enemy ! True
bar_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True
level_Tooltip_280036 A gold star here shows the character is a general or admiral, whereas a silver star will mean they are either a colonel or commodore.||The smaller stars to the right denote their command skill.||If they are highly skilled you may want to move them somewhere where their experience can be better used.||Of course, the opposite could prove true, and you may want to place someone else in command! True
effects_title_Technology_Tooltip_6e0022 These are the effects this technology will have if you True
spectate_icon_Tooltip_700022 Spectators allowed True
tab_industry_selected_Tooltip_20 1 True
tx_Enlightenment_tx_Enlightenment_Text_90045 Enlightenment True
Turns_Tooltip_570003 Number of turns played in campaign so far.||Keep an eye on this to make sure you reach your objectives within the given time True
visit_Tooltip_510010 Click this button to visit this settlement.||A gentleman is a man of the world, visiting different cultures and people and gaining experience from them.||Having a gentleman visiting another faction allows you to see details about that faction. True
dy_treasury_Tooltip_190050 Your current available funds. Next turn, your income (detailed below) will be added to this. True
age_Tooltip_120073 This is the character's age.||It may be worth keeping an eye on this - no one lives forever, and some may be closer to the grave than others! True
bar_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
tx_treasury_Tooltip_190050 Your current available funds. Next turn, your income (detailed below) will be added to this. True
bar_Tooltip_750022 This determines the amount of damage your guns will inflict on an enemy target. True
TX_Theatre_DY_Tooltip_370057 This is the theatre currently on view. True
active_tab_unselected_Text_560065 Active Missions True
tx_income_annual_Tooltip_30005d This will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True
icon_rel_buddhist_Tooltip_6000b Buddhist||You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area. True
bar_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True
entities_title_Gentlemen_Tooltip_6f0043 Your agent assigned to the task.||Right-click on his portrait to open up his details panel. True
bar_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True
Blank_US_Tooltip_67002a This shows the regions you control in America.||The regions in green are yours. True
turns_NewState_Text_2a004a Turns until surrender: True
Flags_Tooltip_240042 Your nation and its leader at the time of saving. True
marble_bar_Tooltip_660016 Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position. True
button_threat_of_force_Tooltip_17003e Click this button to threaten and intimidate the other faction.||Some factions may need a little extra persuasion to accept your generous offers.||Use this to impress upon them the dangers of turning you down, but be aware this may sour relations with them.||Bigger is better. The more powerful you are, the more weight your threats will carry. True
dy_value_Tooltip_66004b Range level for this unit.||You can improve the range of your guns by researching rifled cannons. This can be done in the naval technology panel. True
Major_nations_bar_Tooltip_b0033 Major, or playable, nations.||Click on a flag to select it.||The map view will change to display the selected nation. True
pay_once_down_Tooltip_20 1 True
tab_missions_Tooltip_1f001d From time to time you will be assigned missions which will help develop your empire.||All information on those missions will be stored here. True
label_txt_NewState_Text_44001a HDR True
label_txt_NewState_Text_37006b V-Sync True
nav_button_group_Tooltip_7e0051 Toggle Ship Grouping True
tx_prestige_NewState_Text_d0026 Prestige True
date_Tooltip_260048 Click to sort by date. True
navy_repair_Tooltip_240057 Repair selected ships||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a port.||A damaged ship can still be used in battle but its effectiveness will be greatly reduced. True
dy_value_Tooltip_6f0044 Cost of recruitment for this unit. True
button_kick_Tooltip_580067 Kick this player True

button_kick_Tooltip_580067	Kick this player	True

pause_Tooltip_730056 Pause||Select this button to pause the game.||You can use the pause button to study the battle and plan your strategy.||While the game is paused you can still move the camera around and give orders.||Once the game is unpaused it the orders you have given will be carried out. True
button_tx_peace_Tooltip_6e0054 You are currently at war with this nation.||If this nation has strong trade resources it may be advantageous to make peace and become a trade partner rather than an enemy. True
arrow_L_Tooltip_5b0049 Shuffle unit||Move the selected unit towards the front of the reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True
tx_aggressor_NewState_Text_330042 Aggressor: True
title_NewState_Text_520058 Test of Time True