button_tx_alliance_Tooltip_f0063 Click here to request an alliance with the other nation.||In the event of a battle you can call upon your allied nations to aid you.||Don't count on them too much though - they may refuse! True
button_tx_technology_Text_740052 Technology True
button_close_naval_Tooltip_4d0010 Confirm and exit || Captured ships not added to your own forces will be automatically exchanged for prize money. True
title_frame_Tooltip_4d0055 This is your agent options scroll||Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details. True
title_frame_Tooltip_6c0072 This is the steal technologies panel.||Sometimes the advancement of science needs a little helping hand, particularly helping hands with light fingers!||It may not be noble, but stealing another faction's hard earned research can help you keep up with their advancements.||Pick a technology you wish to own and attempt to steal it.||Of course, you can only steal what has actually been researched and there is always the risk of discovery! True
button_close_Tooltip_5b0000 Click to close panel. True
TX_Unit_Review_Tooltip_530074 Your surviving men are shown below||Their unit cards are updated to reflect men lost through death or capture and any experience gained. True
total_Tooltip_c0029 Lowest class public order.||This is based on the factors to the left. True
arrow L_Tooltip_11006d Next theatre True
dy_build-policy_Tooltip_250061 Build policy||When construction is being managed automatically, the buildings constructed will depend on your build policy.||Use the arrows to the left and right to select different build policies. True
dy_turns_NewState_Text_390039 99 True
effects_icons1_land_upkeep_cost_Tooltip_4b0079 Army upkeep cost True
heading_txt_Tooltip_e0060 Select sides, invite friends and recruit units here.||Move your cursor over the different sections for more information. True
heading_Tooltip_270029 Your agent - the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True
heading_Tooltip_370038 This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them. True
AmmoBar_Tooltip_760059 Ammunition True
status_Tooltip_140041 Here you can find your agents current location.||Left-click to jump to their location on the main map. True
shooting_Tooltip_2b002b This is the challengers shooting skill.||This is the challengers shooting skill. True
amount_tx_Tooltip_640075 This is the amount of money you will be paying out or demanding.||Select the arrow icons on the left or right to increase or decrease the money by 1000 each time. True
rogue_assassinate_Tooltip_6d003e You have a chance to use your assassination skills here.||Clicking on this button will bring up the assassination panel.||The opportunity to dispose of a potential threat or competition can be risky.||The assassination panel will provide you with the percentage chance of success. True
sabotage_Tooltip_1f000c You have been given the option of sabotage - a chance to wreak some havoc!||Clicking on this will open up your Sabotage panel.||The Sabotage panel will help you decide whether or not this is the course of action you wish to pursue. True
experience_new_3_Tooltip_680042 Post-battle experience: 3||This is the experience this unit has gained in battle. True
copy of copy of heading_tx_NewState_Text_570018 Floating Flags True
joined_tx_NewState_Text_3d003f joined by: True
experience_new_2_Tooltip_680043 Post-battle experience: 2||This is the experience this unit has gained in battle. True
tab_title_NewState_Text_1c003a Policies True
label_txt_Tooltip_4c003c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True
dy_title_NewState_Text_520035 Capital Lost! True
experience_new_1_Tooltip_680040 Post-battle experience: 1||This is the experience this unit has gained in battle. True
level_tx_NewState_Tooltip_300043 This shows how far along the development chain this building is.||The higher up the chain, the more effects a building will provide.||Damaged buildings will cease providing effects until they are repaired.||As a result, the more developed a building, the more disruption your sabotage will cause. True
tab_title_NewState_Text_560075 Unit Statistics True
heading_tx_NewState_Text_490003 Battle time limit True
experience_new_7_Tooltip_680046 Post-battle experience: 7||This is the experience this unit has gained in battle. True
txt_ownership_Controlled_Text_24000f Controlled by: True
tx_Ordnance_Tooltip_f0032 The metal industry tree will help develop factory machinery and improve your trade resources.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True
experience_new_6_Tooltip_680047 Post-battle experience: 6||This is the experience this unit has gained in battle. True
experience_new_5_Tooltip_680044 Post-battle experience: 5||This is the experience this unit has gained in battle. True
heading_tx_NewState_Text_300078 Voice Chat True
button_tx_access_cancel_Text_1c0021 Cancel Military Access True
experience_new_4_Tooltip_680045 Post-battle experience: 4||This is the experience this unit has gained in battle. True
heading_tx_NewState_Text_410007 Sound System True
heading_tx_NewState_Text_1c005d Music True
advisor_tx_NewState_Text_570012 Advisor Help True
heading_tx_NewState_Text_770033 Effects True
experience_new_9_Tooltip_680048 Post-battle experience: 9||This is the experience this unit has gained in battle. True
experience_new_8_Tooltip_680049 Post-battle experience: 8||This is the experience this unit has gained in battle. True
effect2_Tooltip_470036 Trade efficiency True
head_tx_Tooltip_3e005f This shows the public order for each region.||The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons means the public are under control, red means they are likely to riot. Yellow means they are somewhere inbetween.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try to find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble. True
positive_bar_Tooltip_b0062 Positive effects||A cultured region is a happy region.||Opera houses and theatres will keep the elite amused.||Improving government control through garrisons will curb some of their more decadent tendencies and help keep order. True
healed_tx_NewState_Text_6d004c Healed True
power_dy_Tooltip_6d007f Your power is represented by your military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||The more powerful you are the less popular you will be with other nations. True
tab_title_NewState_Text_590076 Battle Settings True
demand_access_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True
label_txt_NewState_Text_2e001c Texture Quality True
heading_txt_NewState_Text_420011 Battle Preparation True
Attitude_dy_thier_attitude_Tooltip_30005c Regions coloured green means the selected nation is friendly towards this region and red means unfriendly.||Click the arrows to the left and right to switch between the contexts. True
label_txt_NewState_Text_240012 Battle Advice True
label_txt_NewState_Text_430074 Unit Detail True
cancel_stategift_Tooltip_180055 Cancel state gift True
heading_txt_NewState_Text_260074 Player Stats True
IND_map_Tooltip_1c004a This shows the regions you control in India.||The regions in green are yours. True
dy_value_Tooltip_5f001a You can improve the speed of this unit by researching copper bottoms in the naval technology. True
heading_txt_NewState_Text_770027 Options True
cmp_diff_tx_Tooltip_a0043 You can increase or decrease campaign difficulty with the slider. True
label_txt_NewState_Text_320000 Sound Variation True
heading_txt_NewState_Text_530004 Warpath Campaign True
label_txt_NewState_Text_410072 Ship Detail True
heading_txt_NewState_Text_300065 Battle Tutorials True
tx_value_Tooltip_130040 Income you receive from each of your exports. True
army_replenish_Tooltip_300028 Replenish selected units||Each unit can hold a maximum number of men.||If some of these have been lost in battle you can replenish units with fresh recruits.||Fresh recruits will not have the experience of battle hardened men and may reduce the units overall experience as a result. True
button_close_normal_Tooltip_76005e Close this panel. True
button_tick_Tooltip_1f0049 Close True
StatusIcon_Melee_Tooltip_44 Melee True
button_close_naval_Tooltip_60042 Accept||Captured ships not added to your own forces will be automatically exchanged for prize money. True
percentage_Tooltip_76004a You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area. True
ffwd_Tooltip_1b0061 Fast Forward.||Click this button to speed up the game by x4.||Click the play button to return to normal speed.||Speeding up the game is useful when you have made a move that requires you to do nothing but sit and wait. For example, chasing down fleeing enemies.||Use this button carefully - if you are in the middle of a complicated battle something might go wrong and happen to fast for you to correct it! True
label_txt_NewState_Text_640059 Orders True
button_counteroffer_Tooltip_1e0018 Counteroffer||This will open up the offers and demands panel for you to make counteroffers.||Sometimes you may not agree with the proposal but still want to negotiate. True
Blank_EU_Tooltip_1e003b This shows the regions you control in Europe.||The regions in green are yours. True
button_txt_ready_Text_1004a Ready True
title_NewState_Text_e0026 Episode III True
Allies bar_Tooltip_80014 You have a military alliance with these nations.||They should come to your aid in war, especially to defend you if attacked.||They may be less willing to join you in attacking others, especially if they have good relations with your target.|| To make or break allies, or to simply see more details, see your diplomatic details panel. True
button_txt_Tooltip_7e0061 Once saved, you can reload this by selecting the saved battles option from the previous screen. True
fwd_Tooltip_72000e Forward.||Click this button to speed up the game by x2.||Click the play button to return to normal speed.||Speeding up the game is useful when you have made a move that requires you to do nothing but sit and wait. For example, chasing down fleeing enemies.||Use this button carefully - if you are in the middle of a complicated battle something might go wrong and happen to fast for you to correct it! True
label_txt_NewState_Text_290010 Unit size: True
bar_Tooltip_6f0058 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True
india_Tooltip_2b0075 India.||America, Europe and India are where you can develop cities, recruit armies and wage war.||This is where you build your Empire. True
heading_NewState_Text_a0059 Defendant True
handle_Tooltip_59 Move this slider to scroll up and down the panel. True
button_naval_take_ship_Tooltip_310073 Add captured ship to fleet || Captured ships not added to your own forces will be automatically exchanged for prize money. True
button_naval_take_ship_Tooltip_110053 Add captured ship to fleet||Captured ships not added to your own forces will be automatically exchanged for prize money. True
button_unit_upgrade_Tooltip_7c0019 Select to upgrade unit True
dy_sum_debit_Tooltip_4d0031 The total of your outgoings.||This will be taken from your incomings to create your total income for the next turn.||Your army, naval and town watch upkeep costs make up this total. True
mp_Tooltip_3e0023 Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True
steal_research_unselected_roll_Tooltip_46 F True
mp_Tooltip_6c0074 Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will empty as more points are used.||All agent's movement points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True
bar_Tooltip_69005a Firepower level for this unit.||This determines the amount of damage your guns will inflict on an enemy target. True
tx_other_Tooltip_110002 Income gained from other sources such as payments from diplomatic negotiations and protectorates. True
tab_title_Tooltip_130068 This is the agents tab.||Select the agent you want to move True
list_clip_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True