effects_description_gdp_mod_all %+n%% wealth generated by all buildings False
effects_description_gdp_mod_farms %+n%% wealth generated by farms False
effects_description_gdp_mod_farms_livestock %+n%% wealth generated by livestock farms False
effects_description_gdp_mod_farms_wheat %+n%% wealth generated by arable farms False
effects_description_gdp_mod_industry_all %+n%% wealth generated by industrial buildings False
effects_description_gdp_mod_industry_metals %+n%% wealth generated by metalworking buildings False
effects_description_gdp_mod_industry_textiles %+n%% wealth generated by textile workshops and factories False
effects_description_gdp_mod_mines %+n%% wealth generated by mines False
effects_description_gdp_mod_plantations %+n%% wealth generated by plantations False
effects_description_gdp_mod_ports %+n%% wealth generated by ports False
effects_description_gdp_port %+n to region wealth False
effects_description_gentlemen_happiness_bonus %+n happiness False
effects_description_global_home_region_only Nation-wide effects only apply when this building is in your home region False
effects_description_happy_active_lower_gov_type %+n happiness (lower classes) False
effects_description_happy_active_lower_tax %+n happiness for all your regions False
effects_description_happy_active_upper_gov_type %+n happiness (ruling classes) False
effects_description_happy_active_upper_tax %+n happiness for all your regions False
effects_description_happy_character_lower %+n happiness (lower classes) False
effects_description_happy_character_middle %+n happiness (middle classes) False
effects_description_happy_character_upper %+n happiness (nobility) False
effects_description_happy_clamour_for_reform_all_classes %+n happiness. Clamour for reform False
effects_description_happy_clamour_for_reform_lower %+n happiness (lower classes). Clamour for reform False
effects_description_happy_clamour_for_reform_middle %+n happiness (middle classes). Clamour for reform False
effects_description_happy_clamour_for_reform_upper %+n happiness (nobility). Clamour for reform False
effects_description_happy_culture_all %+n happiness (all classes) False
effects_description_happy_culture_all_global %+n happiness in all your regions (all classes) False
effects_description_happy_culture_lower %+n happiness (lower classes) False
effects_description_happy_culture_lower_global %+n happiness (lower classes) False
effects_description_happy_culture_middle %+n happiness (middle classes) False
effects_description_happy_culture_middle_global %+n happiness (middle classes) False
effects_description_happy_culture_upper %+n happiness (nobility) False
effects_description_happy_culture_upper_global %+n happiness (upper classes) False
effects_description_happy_events_factional %+n happiness across the nation False
effects_description_happy_events_regional %+n region happiness False
effects_description_happy_government_lower %+n happiness (lower classes) False
effects_description_happy_government_middle %+n happiness (middle classes) False
effects_description_happy_government_upper %+n happiness (nobility) False
effects_description_happy_industrialisation_lower %+n happiness from industrialisation (lower classes) False
effects_description_happy_industrialisation_middle %+n happiness from industrialisation (middle classes) False
effects_description_happy_industrialisation_upper %+n happiness from industrialisation (nobility) False
effects_description_happy_ministerial_position %+n happiness False
effects_description_happy_mod_religious_unrest %+n%% to religious unrest False
effects_description_happy_religion_animist %+n happiness for the animist population (lower classes) False
effects_description_happy_religion_buddhist %+n happiness for the Buddhist population (lower classes) False
effects_description_happy_religion_catholic %+n happiness for the Catholic population (lower classes) False
effects_description_happy_religion_hindu %+n happiness for the Hindu population (lower classes) False
effects_description_happy_religion_islam %+n happiness for the Muslim population (lower classes) False
effects_description_happy_religion_lower %+n to religious happiness (lower classes) False
effects_description_happy_religion_middle %+n to religious happiness (middle classes) False
effects_description_happy_religion_orthodox %+n happiness for the Orthodox population (lower classes) False
effects_description_happy_religion_protestant %+n happiness for the Protestant population (lower classes) False
effects_description_happy_religion_sikh %+n happiness for the Sikh population (lower classes) False
effects_description_happy_religion_upper %+n to religious happiness (nobility) False
effects_description_happy_tax_active_lower %+n happiness False
effects_description_happy_tax_active_upper %+n happiness False
effects_description_happy_tax_lower %+n happiness False
effects_description_happy_tax_middle %+n happiness False
effects_description_happy_tax_upper %+n happiness False
effects_description_happy_war_results_home_region %+n patriotic fervour in the home region False
effects_description_hates_europeans %+n to Command when in battle against European nations False
effects_description_hates_ottomans %+n to Command when in battle against the Ottomans False
effects_description_hide_enable_long_grass Allows the unit to hide in long grass or similar False
effects_description_hide_enable_scrub Allows the unit to hide in scrub or similar False
effects_description_hide_enable_snipe Allows the unit to snipe, remaining hidden while firing False
effects_description_hide_enable_stalk Allows the unit to stalk, remaining hidden while walking False
effects_description_large_city_fortifications Surrounds city approaches with a ring of star forts, protecting it from assault False
effects_description_line_of_sight_mod %+n%% to line of sight range False
effects_description_looting_mod %+n%% to amount gained when looting False
effects_description_management_army %+n to Management for army administration False
effects_description_management_finance %+n to Management for treasury administration False
effects_description_management_justice %+n to Management for justice administration False
effects_description_management_navy %+n to Management for navy administration False
effects_description_mod_accuracy_artillery %+n to artillery accuracy False
effects_description_mod_accuracy_artillery_all %+n%% bonus to artillery accuracy False
effects_description_mod_battle_death_rate %+n%% to recovery chance of battle casualties False
effects_description_mod_boarders_melee_attack %+n to melee attack for boarding marines False
effects_description_mod_factory_build_time %+n%% to construction time for industrial buildings False
effects_description_mod_infantry_movement_campaign %+n%% to infantry movement on campaign map False
effects_description_mod_infantry_training_battle %+n to training level for infantry units False
effects_description_mod_max_pop Reduces the chance of food shortages False
effects_description_mod_morale_militia %+n to militia morale False
effects_description_mod_pop_growth %+n%% to the population growth impact of farms False
effects_description_mod_pop_growth_wheat %+n%% to the population growth impact of arable farms False
effects_description_mod_religion_conversion_rate %+n%% to religious conversion False
effects_description_mod_reload_rate_carbine %+n%% to carbine reloading time False
effects_description_mod_repair_cost_artillery %+n%% to artillery repair costs False
effects_description_mod_repair_cost_bldg %+n%% to building repair costs False
effects_description_mod_rifle_reload_rate %n%% reduction to artillery reloading time False
effects_description_mod_ship_attrition Reduces chance of storm damage to fleets at sea False
effects_description_mod_ship_cannon_fire_rate %n%% reduction to naval cannons' reloading time False
effects_description_mod_ship_cannon_reliability %n%% reduction to misfires for naval cannons False
effects_description_mod_ship_disease_chance Reduces chance of disease for fleets at sea False
effects_description_mod_ship_movement_battle %+n%% top speed of ships in battle False
effects_description_mod_ship_movement_battle_top_gallants %+n%% increase of speed in battle for ships with top gallants False
effects_description_mod_ship_movement_campaign %+n%% movement range for ships on the campaign map False
effects_description_mod_ship_movement_campaign_top_gallants %+n%% increase to movement range on campaign map for ships with top gallants False
effects_description_mod_ship_theatre_travel_time Reduces the time taken to sail between campaign map theatres False
effects_description_mod_storm_damage Reduces chance of storm damage to fleets at sea False
effects_description_mod_tech_cost_agriculture %+n%% research time for agricultural technologies False
effects_description_mod_tech_cost_all %+n%% research time for all technologies False