mission_tx_Tooltip_30063 The mission you were issued. True
mission_tx_tx_Text_750039 Mission True
missionary_mission_Tooltip_460073 Found Mission||Send your missionary out to convert the masses to your nation's religion.||Use this to improve public order in your regions or to stir things up in another nation's region. True
missionary_mission_Tooltip_7a006e Found Mission. True
missions_Tooltip_690068 This is your Missions details panel.||From time to time you will be assigned missions which will help develop your empire. All information on those missions will be stored here.||The panel is split between two tabs - your Active Missions and Missions Log. Click on these tabs to switch between the two.||Move your cursor over the different areas below for more information. True
morale_NewState_Text_6b0053 Morale True
morale_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
morale_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True
morale_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
morale_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True
mouse_middle_info_NewState_Text_320045 Zoom to Pointer True
mouse_middle_info_NewState_Text_320065 Zoom to pointer True
mouse_wheel_info_NewState_Text_20035 Zoom True
move_options_Tooltip_27001e Access has been denied!||This panel will appear if you attempt to move one of your armies into another faction's territory without permission.||This action could be an act of war or just amistake. This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information. True
mp_down_Tooltip_200070 These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title True
mp_Tooltip_1e0027 Each fleet can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||You can re-order your fleets according to movement points by clicking on this column's title. True
mp_Tooltip_3e0023 Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True
mp_Tooltip_500020 These are the movement points for each of your armies.||Each army can only travel so far each turn and this column will show you which armies can still be moved.||The coloured bar will become emptier as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title. True
mp_Tooltip_540058 These are the movement points for each of your fleets.||Each fleet can only travel so far each turn and this column will show you which ones can still be moved.||The coloured bar will become emptier as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them to before ending turn.||You can order your fleets by movement points by clicking on this column's title. True
mp_Tooltip_6c0074 Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will empty as more points are used.||All agent's movement points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True
mp_Tooltip_e0055 These are the movement points for each of your agents.||Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will become emptier as more points are used.||All agent's movements points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title. True
name_textbox_Tooltip_2b0006 Selected character's name. True
name_textbox_Tooltip_2b0044 On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail. True
name_textbox_Tooltip_67000b Your currently selected unit. True
name_Tooltip_350048 Click to sort by name. True
name_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True
name_Tooltip_77003d As you select a map from below, the map description tab to the right will provide details about it. True
Nation details_Tooltip_2f0020 Your nation's diplomatic details.||You can see your protectorates, allies, enemies and your trade partners at a glance here. True
nation_Tooltip_43002a Click to sort by nation. True
national_summary_Tooltip_5b0020 Your National Summary tab provides you with an overall picture of your faction, along with specific information about your diplomatic and financial standings.||Move your cursor over the areas below for more details. True
nav_button_board_Tooltip_1b0008 Board ship||When this button is lit up it means you have the option of boarding an enemies ship.||Board enemy ships as a diversionary tactic or to take them out of the battle.||If you are successful you can choose to capture the ship and use it in your next naval battle.||Before boarding you may want to pepper the crew with the grape shot to reduce their numbers. True
nav_button_board_Tooltip_1d0047 Board True
nav_button_broadside_L_Tooltip_2004a Toggle Broadside Left True
nav_button_broadside_L_Tooltip_710078 Fire broadside left||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects. True
nav_button_broadside_R_Tooltip_69005a Toggle Broadside Right True
nav_button_broadside_R_Tooltip_710003 Fire broadside right||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects. True
nav_button_fire_at_will_Tooltip_48007b Fire at will True
nav_button_group_Tooltip_7e0051 Toggle Ship Grouping True
nav_button_groupforms_Tooltip_280036 Toggle group formations panel||This panel can be used to arrange grouped ships into different formations.||To activate this button you must have some ships already grouped.||Move your cursor over the formations panel for more details. True
nav_button_groupforms_Tooltip_6a0052 Formations True
nav_button_ram_Tooltip_41003f Ram True
nav_button_shot_chain_Tooltip_3d0050 Chain shot True
nav_button_shot_chain_Tooltip_7b005d Select chain shot||This shot is used to wreck an enemy ship's sails.||Destroying a ships' sails will slow it to a halt.||You can then manoeuvre to its rear and bombard it with round shots or attempt to board and capture.||Use chain shots to slow a ship down if you want to capture it without doing much damage or to quickly take it out of the battle. True
nav_button_shot_grape_Tooltip_37000c Select grape shot||This is a shrapnel shot used to fire at enemy crews.||Fire some of these shots at an enemies ship before boarding.||This will reduce the amount of crew you will need to fight hand-to-hand and increase your chances of a successful capture. True
nav_button_shot_grape_Tooltip_3e005f Grape shot True
nav_button_shot_standard_Tooltip_120042 Toggle round shot True
nav_button_shot_standard_Tooltip_2e0029 Select round shot||Use these cannonballs to wreak maximum damage upon an enemy ship's hull.||Use them when you want to destroy a ship or damage it badly.||If you want to capture a ship for yourself, use another type of shot to avoid having to repair any damage later. True
nav_UC_button_hold_course_Tooltip_48001d Set Sail True
nav_UC_button_hold_course_Tooltip_48003d Set sail True
nav_UC_button_sails_BattleSail_Tooltip_5b006d Sails are at battle status||In battle status you only have one sail unfurled.||Your other sails will be protected from damage, but your speed and manoeuvrability will be greatly reduced.||Select the plus and minus buttons to the right and left to increase and decrease speed. True
nav_UC_button_sails_FullSail_Tooltip_4a001a Sails are at full sail||Full sails means your ship is moving at full speed.||Select the minus button to the left to decrease speed. True
nav_UC_button_sails_HalfSail_Tooltip_220016 Sails are at half sail||At half sail your ship is moving at half speed.||Select the plus and minus buttons to the right and left to increase and decrease speed. True
nav_UC_button_sails_Stationary_Tooltip_2d0044 Furl sails||When sails are furled the ship will slow to a stop.||If you have not reached your last destination you will continue towards it again once you have unfurled the sails.||Dropping anchor or selecting a new destination point will clear the last one.||Select the plus button to the right to increase speed. True
nav_UC_button_speed-_Tooltip_1e004c Decrease sail||This will slow your speed. True
nav_UC_button_speed-_Tooltip_29001c Decrease Sail True
nav_UC_button_speed+_Tooltip_150042 Increase sail||This will increase your speed. True
nav_UC_button_speed+_Tooltip_220011 Increase Sail True
nav_UC_button_turn_left_Tooltip_410063 Rotate Left True
nav_UC_button_turn_left_Tooltip_68000f Rotate left||Hold down to choose how far to rotate left.||Your final position will be indicated with a marker.||Single-click to rotate left a little. True
nav_UC_button_turn_left_Tooltip_690077 Rotate left||Hold down this button to choose how far to rotate left.||Your final position will be indicated with green markers.||Single-click to rotate left a little. True
nav_UC_button_turn_right_Tooltip_1c0000 Rotate right||Hold down to choose how far to rotate right.||Your final position will be indicated with a marker.||Single-click to rotate right a little. True
nav_UC_button_turn_right_Tooltip_2a0073 Rotate Right True
nav_UC_button_turn_right_Tooltip_760013 Rotate right||Hold down this button to choose how far to rotate right.||Your final position will be indicated with green markers.||Single-click to rotate right a little. True
NAV_wind_pointer_Tooltip_1e000d This is your compass and always points north.||You can use this to pinpoint where you are in position to the wind direction.||Sailing with the wind will increase the speed of your ships. True
NAV_wind_pointer_Tooltip_1e002d This is your compass and always points north.||You can use this to pinpoint where you are in position to the wind direction.||Sailing with the wind will increase the speed of your ships. True
navy_demote_Tooltip_2e000a Demote admiral||Not all men are born to lead, and sometimes your ship may be helmed by an incompetent admiral.||Demoting an admiral will stop any negative effects he may be having on the fleet, and leave room to promote a more suitable replacement.||You may also want to do this to save on upkeep costs without scuppering the ship. True
navy_demote_Tooltip_67006c Click here to demote your admiral for this ship.||Not all men are born to lead, and sometimes your ship may be helmed by an incompetent admiral.||Demoting an admiral will stop any negative effects he may be having on the fleet, and leave room to promote a more suitable replacement.||You may also want to do this to save on upkeep costs without scuppering the ship. True
navy_embark_Tooltip_30003a Embark/Disembark||Move units between your docked fleet and the port garrison. True
navy_promote_inactive_Tooltip_47004f You cannot promote an admiral at this time.||This may be because you have insufficient funds.||You can raise funds by raising taxes or disbanding unwanted units. True
navy_promote_Tooltip_6a0069 Recruit an admiral||Admirals can add morale bonuses in battle, rally and recruit units at sea. True
navy_promote_Tooltip_6b0050 Click here to promote this unit.||This will promote one of your men to an admiral.||Admirals can add morale bonuses in battle, rally and recruit units at sea. True
navy_repair_Tooltip_240057 Repair selected ships||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a port.||A damaged ship can still be used in battle but its effectiveness will be greatly reduced. True
navy_repair_Tooltip_680062 Click here to repair your selected ships.||This will cost :||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a port. A damaged ship can still be used in battle but its effectiveness will be greatly reduced. True
navy_scupper_Tooltip_12001e Click here to scupper the selected ships.||This will dismantle the selected ships and distribute the crew among your other ships, saving you money on upkeep cost! True
navy_scupper_Tooltip_1e0059 Scupper selected ships||This will dismantle the selected ships and distribute the crew among your other ships, saving you money on upkeep costs! True
negative_bar_Tooltip_2d001c These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust. Lowering taxes will improve their moods and stop any trouble from being stirred up. True
negative_bar_Tooltip_3d0043 Negative population growth||High tax rates for the lowest classes are likely to be the most detrimental influence on population growth. True
negative_bar_Tooltip_49000b These are the negative influences obstructing Population Growth in your region.||High tax rates for the Lowest Classes are likely to be the most detrimental influence on Population Growth. True
negative_bar_Tooltip_5c005a Negative growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is hindering growth. True
negative_bar_Tooltip_680017 Negative influences||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob! True
negative_bar_Tooltip_720050 Negative influences||If the higher class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up. True
negative_bar_Tooltip_790018 These are the factors having a negative effect on your Town Wealth Growth.||Upper Class tax has a negative effect on your town wealth growth. Reducing the Upper Class tax level can counter this. True
negative_bar_Tooltip_7c0032 These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear. Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob! True
no_building_text_NewState_Text_210043 You do not own an educational building at which to conduct research. Educational buildings can be constructed in towns. You can still steal technologies from other nations. True
no_growth_tx_negative_growth_Text_90068 Villages are not growing True
no_growth_tx_negative_growth_Tooltip_63000c You need to increase population growth.||Move your cursor over the positive and negative factors above to see how you can help population growth. True
no_growth_tx_no_villages_Text_400075 No villages left True
no_growth_tx_no_villages_Tooltip_5a0056 All villages have already appeared in this region.||You may want to increase the population in other regions where there are still villages to develop. True
no_time_limit_tx_NewState_Text_560017 No time limit True
ns_details_Tooltip_5b0020 Your National Summary tab provides you with an overall picture of your faction, along with specific information about your diplomatic and financial standings.||Move your cursor over the areas below for more details. True
objective_tx_NewState_Text_3f004a Objective: True
offer_access_Tooltip_e001f This is your military access offer panel.||From here you can specify how many turns you want to offer the other faction access.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Offering the other faction a high number of turns shows a great deal of trust and good faith.|| This will improve relations between you, but also make you vunerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well upon your faction and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the tick button. True
offer_access_tx_NewState_Text_56000a Offer Access True
offer_access_tx_Tooltip_520074 Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Offering the other nation a high number of turns shows a great deal of trust and good faith.||This will improve relations between you, but also make you vulnerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well on your nation and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the accept button. True
offer_access_tx_Tooltip_e001f This is your military access offer panel.||From here you can specify how many turns you want to offer the other faction access.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Offering the other faction a high number of turns shows a great deal of trust and good faith.|| This will improve relations between you, but also make you vunerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well upon your faction and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the tick button. True
offer_regions_tx_NewState_Text_410072 Offer Regions True
offer_regions_tx_Tooltip_320021 Your regions for the selected theatre are listed below and in green on the region map above.||Select regions to offer by checking the box to the right of the region's name.||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your offers. True
offer_regions_tx_Tooltip_6c0005 These are your regions you own and can offer.||Click the box next to the name of the region to check it.||When you return to the offers and demands panel the selected regions will be placed on the table. True
offer_tech_tx_NewState_Text_570009 Offer Technology True
offer_tech_tx_Tooltip_15005d New technology can be used to improve your armies, navies and regions and as such is a valuable and useful bargaining tool.||You can only offer technology you have already researched.||All available technology is shown in this panel.||There are three different branches of technology to choose from - military, industry and enlightenment. True