random_localisation_strings_string_ability_active_hiding	Stealth||For a short duration, this enables a unit to hide on any ground type and remain hidden even while running.||While activated, it also provides a bonus to charge and melee attacks.	True
random_localisation_strings_string_ability_artillery_accuracy_boost	Targeted Fire||This increases accuracy for a short amount of time.||Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_artillery_rof_boost	Barrage||This increases the rate of fire for a short time.|| Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_banzai	Banzai||This temporarily gives the unit unbreakable morale, plus an increase in movement speed and melee and charge attacks.||Once it has finished, the unit's speed and melee attacks are greatly reduced for a short time.	True
random_localisation_strings_string_ability_banzai_naval	Banzai||This temporarily gives the ship unbreakable morale, plus an increase in melee attack and defence.	True
random_localisation_strings_string_ability_battle_speed_naval	Battle speed||This increases a ship's rowing speed for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_blinding_grenade	Blinding Grenades ability||Blinding grenades disorientate the enemy, reducing their melee attacks, movement speed and drastically affecting their missile accuracy.	True
random_localisation_strings_string_ability_bullet	Gatling gun	True
random_localisation_strings_string_ability_canister	Toggle canister shot||Canister shot effectively turns your guns into a giant shot gun! It is particularly effective at close range.||The only downside to canister shot is its limited range.	True
random_localisation_strings_string_ability_cantabrian_circle	Swooping Crane||This arranges a cavalry unit into a moving, circular formation, enabling them to fire a constant rate of missiles at the enemy.||Because they are constantly moving, the horses will lose stamina while the ability is active.	True
random_localisation_strings_string_ability_carcass	Toggle carcass shot||Carcass shot is an incendiary shot that has a devastating area of effect.||Unfortunately, carcass shot leaves burning debris on the battle field. ||This can be hazardous to your troops as well as the enemy.	True
random_localisation_strings_string_ability_chain	Chain shot	True
random_localisation_strings_string_ability_change_formation_spacing	Loose Formation||Loose formation minimises casualties when under heavy fire, but makes them more vulnerable to melee and charge attacks. 	True
random_localisation_strings_string_ability_common_shell	Explosive Shell||High explosive shell with excellent fire power against wooden-hulled ships or depleted crews||Low accuracy weapon with small area of effect. Perfect against clusters of ships.	True
random_localisation_strings_string_ability_defend	Toggle guard mode||This will put your troops on the defensive.||Guard mode makes your men hold position.||Even if an enemy unit routs, your men will remain in position and hold your line.	True
random_localisation_strings_string_ability_diamond_formation	Toggle diamond formation||Diamond formation allows your cavalry to change direction in a much more timely manner.||It also provides your cavalry units with a charge bonus.	True
random_localisation_strings_string_ability_dismount	Mount/Dismount||Dismounting means you can enter buildings, climb castle walls and capture locations, but you lose all the benefits of being mounted.	True
random_localisation_strings_string_ability_drop_engines	Drop Engines||Dropping your engines means your crew can move freely.||Usage of this is limited but may be useful if you have no other units to complete objectives or want to flee potential threats	True
random_localisation_strings_string_ability_dummy_suppression_fire	Suppressed|| This unit is now suppressed; it will move more slowly and have reduced morale	True
random_localisation_strings_string_ability_encourage_fleet	Encourage||Some command ships can encourage other vessels within their area of influence, increasing their melee attack, reload skill and accuracy.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_explosive_shell	Toggle explosive shell||Explosive shells are capable of significant damage to troops and buildings.||They can only be fired from howitzers and mortars. ||They rely on a timed fuse which can sometimes burn out early, resulting in them exploding before they reach the enemy.	True
random_localisation_strings_string_ability_faster_rowing	Faster rowing||This increases ship movement for a short period of time.	True
random_localisation_strings_string_ability_fire_and_advance	Toggle fire and advance mode||Fire and advance provides constant covering fire whilst still advancing on the enemy.||Due to the complicated nature of reloading and moving through the forward lines, fire in advance is a very slow moving advancing technique.	True
random_localisation_strings_string_ability_fire_at_will	Toggle fire at will||Fire at will allows your units to fire at enemies within range when they see fit. ||The effort of constantly firing and reloading will quickly tire your men and they will use their ammo quickly, but not wisely.	True
random_localisation_strings_string_ability_flaming_arrows_ability	Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause buildings to catch fire, but will be less effective in wet weather.||Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_flaming_arrows_naval	Flaming Arrows||Flaming arrows are more powerful than normal arrows and can also cause flammable objects to catch fire, but will be less effective in wet weather.||Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_fougasse_basic	Detonate mines||Detonating mines will blow your enemy off their feet, literally!||A well timed detonation can wipe out a significant chunk of an enemy force.	True
random_localisation_strings_string_ability_fougasse_improved	Detonate mines||Detonating mines will blow your enemy off their feet, literally!||With improvements the fougasse has a bigger blast radius, capable of claiming more enemy lives than ever before.	True
random_localisation_strings_string_ability_grape	Grape shot	True
random_localisation_strings_string_ability_grenade	Toggle grenade shot || Grenades are especially effective against tight infantry formations.	True
random_localisation_strings_string_ability_grenades_improved	Toggle improved grenades ||Grenades are especially effective against tight infantry formations.||Improvements made in the development of grenades means they create far more shrapnel, claiming more lives. ||They have also seen improvements in reliability.	True
random_localisation_strings_string_ability_hot_shot	Toggle hot shot	True
random_localisation_strings_string_ability_improved_grenade	Toggle improved grenades||Grenades are especially effective against tight infantry formations.||Improvements made in the development of grenades means they create far more shrapnel, claiming more lives. ||They have also seen improvements in reliability.	True
random_localisation_strings_string_ability_increased_range	Increased Range||For a short time, this increases the firing range of a unit.||Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_inspire_unit	Inspire||Left-click this button, then left-click on a unit to inspire them.||A general can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_light_infantry_behaviour	Toggle light infantry behaviour||Light infantry behaviour orders your troops to spread out and find cover.||This is very effective if your troops are under artillery fire.	True
random_localisation_strings_string_ability_loose	Toggle loose formation||Loose formation spreads units out, making them much harder to hit with missile attacks, but greatly reducing their ability to resist charges.	True
random_localisation_strings_string_ability_naval_fire_at_will	Toggle Fire On/Off||When toggled off, the selected ship will stop firing and will be unable to fire until switched on again.	True
random_localisation_strings_string_ability_percussive_shell	Toggle shells||Shells are capable of significant damage to troops and buildings.||They can only be fired from howitzers and mortars. ||They rely on a timed fuse which can sometimes burn out early, resulting in them exploding before they reach the enemy.	True
random_localisation_strings_string_ability_pike_square_formation	Toggle spear square formation||This defensive formation is especially effective against cavalry charges.||While in this formation, the unit will be immobile and vulnerable to ranged attacks.	True
random_localisation_strings_string_ability_pike_wall_formation	Toggle spear wall formation||This formation is effective against head on cavalry charges.||However, it is vulnerable to flanking manoeuvres.	True
random_localisation_strings_string_ability_plug_bayonets	Toggle plug bayonets||Fixing bayonets allows units to engage in melee attacks.||Once plug bayonets are fixed the units can no longer fire their weapons.	True
random_localisation_strings_string_ability_prone	Toggle prone	True
random_localisation_strings_string_ability_quicklime	Toggle quicklime shot||Quicklime affects troops over a wide area.	True
random_localisation_strings_string_ability_rally	Rally||A general can rally troops within his area of influence, shown by the blue circle.||All non-routing units within will receive a morale boost, while it will rally routing units. ||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_rally_naval	Rally||An admiral can rally troops within his area of influence, shown by the blue circle.||All non-routing units within will receive a morale boost, while it will rally routing units. ||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_rally_position	Regroup Position||Left-click on this button, then left-click on the area of the battlefield where you want reinforcing or routing units to fall back to. 	True
random_localisation_strings_string_ability_range_effect	Increased Range||For a short time, this increases the firing range of a unit.||Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_rank_fire	Toggle rank fire formation||This forms a unit into three ranks deep as they take turns to fire and reload, keeping up a constant rate of fire.||While in this formation, they take longer to form up and fire.	True
random_localisation_strings_string_ability_rapid_advance	Rapid Advance||This increases a unit's speed for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_rapid_volley	Rapid Volley||This increases a unit's rate of fire for a short period of time.||Once activated, there will be a cooling off period before the ability can be used again.	True
random_localisation_strings_string_ability_ring_bayonets	Toggle ring bayonets||Fixing bayonets allows units to engage in melee attacks.||Ring bayonets allow units to continue firing after fixing bayonet. ||Due to their design, ring bayonets slow the reload times of your units.This makes for deadly close range combat.	True
random_localisation_strings_string_ability_rockets	Toggle rockets||Rockets are capable of a deadly bombardment.||Although deadly when they find their target, rockets are wildly inaccurate.	True
random_localisation_strings_string_ability_round_shot	Toggle round shot||Round shot is a standard metal cannon ball, capable of firing from any cannon type.	True
random_localisation_strings_string_ability_second_wind	Second Wind||This reduces fatigue of the activating unit and affects up to three units within its area of influence.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_segment_shell	Armour-piercing Shell||High velocity armour-piercing shell. ||Excellent against iron-plated ships. ||Less firepower than explosive shells but really good accuracy.	True
random_localisation_strings_string_ability_segment_shell_improved	Advanced Armour-piercing Shell||High velocity armour-piercing shells with good explosive capabilities||Good against all hull types, even ironclads.	True
random_localisation_strings_string_ability_shrapnel_shot	Toggle shrapnel shot||Shrapnel shot explodes in the air, raining hot metal on the enemy below.||Shrapnel shot has a very long range and a devastating effect against infantry.	True
random_localisation_strings_string_ability_skirmish	Toggle skirmish mode||In skirmish mode units will keep a safe distance from the enemy.||Skirmish tactics can be employed to slow an advancing enemy or distract specific units. ||Skirmish units are vulnerable to cavalry charges.	True
random_localisation_strings_string_ability_solid_shot	Solid Shot||Default projectile for ships||Cast iron shell without explosives, relatively good against wooden hulls||Average accuracy with good penetration power.	True
random_localisation_strings_string_ability_spear_wall	Toggle spear wall formation||This formation is effective against head on cavalry charges.||However, it is vulnerable to flanking manoeuvres.	True
random_localisation_strings_string_ability_spike	Spike elephants	True
random_localisation_strings_string_ability_square_formation	Toggle spear square formation||This defensive formation is especially effective against cavalry charges.||While in this formation, the unit will be immobile and vulnerable to ranged attacks.	True
random_localisation_strings_string_ability_stand_firm	Hold Firm||This greatly increases the defence of the activating unit and affects up to three units within its area of influence, making them unbreakable.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_unlimber	Unlimber/limber artillery||Unlimbering artillery allows you to set up an artillery position.||Limbering artillery allows you to move your artillery if you need to adjust the range, or make a tactical retreat.	True
random_localisation_strings_string_ability_warcry	Warcry||This affects all enemies nearby, heavily reducing their morale, melee defence and speed.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_warcry_naval	Warcry||This affects all enemies nearby, heavily reducing their morale, melee defence and speed.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_we_stand_and_fight	Stand and Fight!||The general dismounts and forms up with his bodyguard around him. All friendly units within a large area have their melee attack, firing rate and morale greatly increased, but the general himself is left immobile and vulnerable until the ability is deactivated.	True
random_localisation_strings_string_ability_wedge_formation	Toggle wedge formation||Wedge formation improves the strength of your cavalry charges.||Due to the nature of this formation switching direction is slow and cumbersome.	True
random_localisation_strings_string_ability_whistling_arrows_ability	Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all enemy troops they fly over or hit.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_whistling_arrows_naval	Whistling Arrows||Whistling arrows have a fearsome sound, adversely affecting the morale, melee attack and firing rate of all enemy troops they fly over or hit.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_ability_whites_of_their_eyes	Toggle whites of their eyes	True
random_localisation_strings_string_ability_wooden_stakes	Deploy stakes||Deploying stakes provides a very effective barrier against cavalry charges.||Once deployed, stakes remain in place until the end of a battle, protecting the flanks of the army from cavalry attacks.	True
random_localisation_strings_string_action_assassinate_character	Successful assassination attempts will kill or wound rival generals or agents, weakening their clan. However, if your agent fails and is discovered it could lead to their death and dishonour for your clan! 	True
random_localisation_strings_string_action_bribe_army	Successfully bribing an army can cause some of its men to switch to your side and may reduce the loyalty of its general.	True
random_localisation_strings_string_action_bribe_settlement	A partial success will result in some of the settlement's garrison joining your side, but if you manage to bribe the entire garrison, the province will belong to your clan. However, be warned that any success will be considered an act of war!	True
random_localisation_strings_string_action_coerce_troops	Successfully coercing an army can cause some of its men to join your clan.	True
random_localisation_strings_string_action_convert_character	Successful conversion will leave agents questioning their path in life. They may be absent for a short while they contemplate their lot or disappear for good as they devote themselves to their new faith!	True
random_localisation_strings_string_action_demoralise_army	This will reduce a rival army's morale on the battlefield, making it less effective in combat.	True
random_localisation_strings_string_action_distract_army	Successfully distracting an army will prevent them from moving on their following turn.	True
random_localisation_strings_string_action_distract_garrison	Successfully distracting a local garrison will prevent them from supporting any forces stationed in the settlement.	True
random_localisation_strings_string_action_enchant	Successfully enchanting a character will see them abandon their cause and join your clan.	True
random_localisation_strings_string_action_entertain_general	Keep your generals entertained and you will help keep them loyal.	True
random_localisation_strings_string_action_entertain_nobles	Keeping provincial nobles entertained will inspire them in their daily duties; the province will flourish as a result.	True
random_localisation_strings_string_action_establish_criminal_network_at_settlement	Establish a spy network within a settlement to increase the province's line of sight and help detect armies and agents hidden within its borders. It will also help to prevent rival agents from inciting revolts.	True
random_localisation_strings_string_action_harass	Successfully harassing an army inflicts casualties upon and demoralises the units within it.	True
random_localisation_strings_string_action_hunt_down_character	Hunt down a target to imprison or execute them.	True
random_localisation_strings_string_action_incite_revolt_at_settlement	Incite a revolt to destabilise a province, perhaps even leading to a full rebellion!	True
random_localisation_strings_string_action_indoctrinate_character	Successful indoctrination will leave agents questioning their path in life. They may be absent whilst they contemplate their lot or disappear for good, entirely devoted to their new faith!	True
random_localisation_strings_string_action_inspire_army	This increases an army's morale on the battlefield and decreases actions performed against it by rival agents.	True
random_localisation_strings_string_action_inspire_troops	Inspiring troops improves their morale.	True
random_localisation_strings_string_action_instill_discipline	Instilling troops with discipline increases their ability to defend themselves in melee combat.	True
random_localisation_strings_string_action_instill_fervour	Instilling troops with fervour increases the bonus that they receive when charging into melee combat.	True
random_localisation_strings_string_action_minister_to_settlement	This will increase happiness within the settlement and decrease actions performed against it by rival agents.	True
random_localisation_strings_string_action_oversee_army	Overseeing an army will increase its general's loyalty and increase its defence against ninja.	True
random_localisation_strings_string_action_oversee_settlement	This will increase a settlement's tax revenue and reduce actions performed against it by rival ninja.	True
random_localisation_strings_string_action_payoff_character	Successfully pay rival agents off and they will abandon their master's cause.	True
random_localisation_strings_string_action_persuade_troops	Successfully persuading an army can cause some of its men to join your clan.	True
random_localisation_strings_string_action_rally_populace	Rallying the populace produces happiness relative to the proportion of the province who support your clan's allegiance.	True
random_localisation_strings_string_action_request_allegiance	Securing the allegiance of the local lord will grant you the entire province, although you may only be able to secure the allegiance of some of the castle garrison. Be warned; unless a clan is pledging its last province to you, securing the allegiance of a province or part of its garrison will be considered an act of war!	True
random_localisation_strings_string_action_sabotage_army	Sabotaging an army will halt its movement for one season and kill a few of its men.	True
random_localisation_strings_string_action_sabotage_castle_gates	If your agent is successful in this mission, the gates of the castle will be open on the battlefield, making it easier to seize.	True
random_localisation_strings_string_action_sabotage_settlement	Sabotaging a settlement will reduce any bonuses it produces until it is repaired.	True
random_localisation_strings_string_action_scout_army	Scouting will increase an army's movement and line of sight.	True
random_localisation_strings_string_action_seduce_character	Successful seduction will result in a rival character leaving their clan and joining your side. Be warned; resorting to such an action will be considered an act of war!	True
random_localisation_strings_string_action_single_combat	Rivals may be killed or wounded in single combat.	True
random_localisation_strings_string_action_stall_army	Successfully distracting an army will halt its movement for one season.	True
random_localisation_strings_string_action_subdue_dissidents	Subduing dissidents produces repression relative to the proportion of the province who do not support your clan's allegiance.	True
random_localisation_strings_string_action_supervise_recruitment	Supervising recruitment decreases the cost of recruiting units within a province.	True
random_localisation_strings_string_action_train_troops	Training troops allows them to gain experience outside of battle.	True
random_localisation_strings_string_adc_fort_gates_damaged_attacking	My lord! We are in luck! The damage means the gates are open!	True
random_localisation_strings_string_adc_fort_gates_damaged_defending	My lord! The gates are broken. The damage was not repaired!	True
random_localisation_strings_string_adc_fort_gates_opened_attacking	My lord, our ninja have sabotaged the gates!	True
random_localisation_strings_string_adc_fort_gates_opened_defending	My lord, enemy ninja have sabotaged our gates!	True
random_localisation_strings_string_adjecency_points	adjecency points	True
random_localisation_strings_string_advisor	Advisor	True
random_localisation_strings_string_afternoon	Afternoon	True
random_localisation_strings_string_agent_action_assassinate	Assassinate	True
random_localisation_strings_string_agent_action_bribe_army	Bribe Army	True
random_localisation_strings_string_agent_action_bribe_settlement	Bribe Settlement	True
random_localisation_strings_string_agent_action_coerce_troops	Coerce Troops	True
random_localisation_strings_string_agent_action_convert_character	Character Conversion	True
random_localisation_strings_string_agent_action_demoralise_army	Demoralise Army	True
random_localisation_strings_string_agent_action_distract_army	Distract Army	True
random_localisation_strings_string_agent_action_distract_garrison	Distract Garrison	True
random_localisation_strings_string_agent_action_enchant	Enchant	True
random_localisation_strings_string_agent_action_entertain_general	Entertain General	True
random_localisation_strings_string_agent_action_entertain_nobles	Entertain Nobles	True
random_localisation_strings_string_agent_action_establish_criminal_network	Establish Spy Network	True
random_localisation_strings_string_agent_action_harass	Harass Army	True
random_localisation_strings_string_agent_action_hunt_down	Apprehend	True
random_localisation_strings_string_agent_action_incite_revolt	Incite Revolt	True
random_localisation_strings_string_agent_action_indoctrinate_character	Indoctrinate	True
random_localisation_strings_string_agent_action_inspire_army	Inspire Army	True
random_localisation_strings_string_agent_action_inspire_troops	Inspire Troops	True
random_localisation_strings_string_agent_action_instill_discipline	Instill Discipline	True
random_localisation_strings_string_agent_action_instill_fervour	Instill Fervour	True
random_localisation_strings_string_agent_action_minister_to_settlement	Minister To Settlement	True
random_localisation_strings_string_agent_action_oversee_army	Oversee Army	True
random_localisation_strings_string_agent_action_oversee_settlement	Oversee Settlement	True
random_localisation_strings_string_agent_action_payoff_character	Payoff	True
random_localisation_strings_string_agent_action_persuade_troops	Persuade Troops	True
random_localisation_strings_string_agent_action_rally_populace	Rally Populace	True
random_localisation_strings_string_agent_action_request_allegiance	Request Allegiance	True
random_localisation_strings_string_agent_action_sabotage	Sabotage	True
random_localisation_strings_string_agent_action_sabotage_army	Sabotage Army	True
random_localisation_strings_string_agent_action_sabotage_castle_gates	Sabotage Castle Gates	True
random_localisation_strings_string_agent_action_scout_army	Scout Army	True
random_localisation_strings_string_agent_action_seduce_character	Seduce	True
random_localisation_strings_string_agent_action_single_combat	Challenge to Single Combat	True
random_localisation_strings_string_agent_action_stall_army	Distract Army	True
random_localisation_strings_string_agent_action_subdue_dissidents	Subdue Dissidents	True
random_localisation_strings_string_agent_action_supervise_recruitment	Supervise Recruitment	True
random_localisation_strings_string_agent_action_train_troops	Train Troops	True
random_localisation_strings_string_agent_cannot_act_force_full	This force already has the maximum number of agents within it.	True
random_localisation_strings_string_agent_cannot_act_settlement_full	This settlement already has the maximum number of agents within it.	True
random_localisation_strings_string_agent_help_cannot_sabotage_damaged_castle_gates	You cannot sabotage already damaged castle gates.	True
random_localisation_strings_string_agent_help_cannot_sabotage_fully_damaged_building	You cannot sabotage a fully damaged building.	True
random_localisation_strings_string_agent_help_str_request_allegiance_daimyo_present	You cannot request allegiance from a province when the daimyo is present (unless the province is the clan's only province)	True
random_localisation_strings_string_agent_help_str_request_allegiance_no_support	Influence in this province is too low. Increase influence over 50%	True
random_localisation_strings_string_agent_help_string_agent_cap_reached	You already have the maximum number of this agent type.	True
random_localisation_strings_string_agent_help_string_bribe_capital	You cannot bribe a clan capital.	True
random_localisation_strings_string_agent_help_string_bribe_daimyo	You cannot bribe clan leaders.	True
random_localisation_strings_string_agent_help_string_bribe_protectorate	You cannot bribe your parent clan, nor any clans they are at peace with.	True
random_localisation_strings_string_agent_help_string_cannot_incite_kyoto	The Shogunate's grasp is too strong this close to Kyoto, its citizens will not dare rebel.	True
random_localisation_strings_string_agent_help_string_cannot_incite_own_religion	You cannot incite a revolt in provinces ruled by clans of the same allegiance	True
random_localisation_strings_string_agent_help_string_cannot_seduce_other_allegiance	You may not enchant agents who do not adhere to your allegiance.	True
random_localisation_strings_string_agent_help_string_coop_action	You cannot perform this action on another player in a cooperative campaign.	True
random_localisation_strings_string_agent_help_string_enemy_counter_agent	An enemy counter agent reduces your chance of success.	True
random_localisation_strings_string_agent_help_string_family_member	The target is a well-protected family member and harder to assassinate.	True
random_localisation_strings_string_agent_help_string_high_loyalty	The target has a very high loyalty rating, making him harder to bribe.	True
random_localisation_strings_string_agent_help_string_high_opposing_religion	The strength of faith of the opposing religion reduces your success chance.	True
random_localisation_strings_string_agent_help_string_high_security_building	This building is very secure, making it harder to sabotage. 	True
random_localisation_strings_string_agent_help_string_incite_rebels	You cannot incite revolts in rebel provinces.	True
random_localisation_strings_string_agent_help_string_insufficient_funds	You do not have enough money to perform this action.	True
random_localisation_strings_string_agent_help_string_low_success_chance	Your chances of success are too slight for your agent to perform this action.	True
random_localisation_strings_string_agent_help_string_nemesis	This target is naturally resistant against your agent.	True
random_localisation_strings_string_agent_help_string_only_defending_citizens	You may not distract local garrisons comprising only a single unit.	True
random_localisation_strings_string_agent_help_string_region_in_rebellion	Rebels are already active in this province.	True
random_localisation_strings_string_agent_help_string_request_allegiance_major_faction	Cannot request allegiance from a major clan's last province.	True
random_localisation_strings_string_agent_help_string_request_allegiance_own_religion	Cannot request allegiance from a clan with the same allegiance.	True
random_localisation_strings_string_agent_help_string_seduce_daimyo	You cannot enchant daimyo.	True
random_localisation_strings_string_agents_tab	Agents	True
random_localisation_strings_string_all	All	True
random_localisation_strings_string_allegiance_nonhostile_cancel	Cancel	True
random_localisation_strings_string_allegiance_nonhostile_description	If a target clan owns more than one province or your junsatsushi manages to win the support of only a portion of their garrisoned forces, securing a pledge of allegiance will result in war between you.	True
random_localisation_strings_string_allegiance_nonhostile_panel_title	Request Allegiance?	True
random_localisation_strings_string_alliance_tooltip_allied_war	Cannot ally with an enemy of your allies.	True
random_localisation_strings_string_alliance_tooltip_can_ally	Propose an alliance.||Allies can be asked for help in the event of war.||It is useful to be on friendly terms with a clan before requesting an alliance.	True
random_localisation_strings_string_alliance_tooltip_is_protectorate	Cannot ally with another clan's vassal.	True
random_localisation_strings_string_alliance_tooltip_player_is_protectorate	You cannot create alliances when you are another clan's vassal.	True
random_localisation_strings_string_alliance_tooltip_war_allied	Cannot ally with an ally of your enemies.	True
random_localisation_strings_string_allied	Allied	True
random_localisation_strings_string_allied_forces	Your Alliance	True
random_localisation_strings_string_always	Always	True
random_localisation_strings_string_April	April	True
random_localisation_strings_string_army_tab	Army	True
random_localisation_strings_string_army_trapped_in_enemy_ZOC	This force is inside an enemy zone of control and cannot move. Attacking the enemy is its only option.	True
random_localisation_strings_string_art_active	Left-click to study this art	True
random_localisation_strings_string_art_already_researched	You have already mastered this art.	True
random_localisation_strings_string_art_being_researched	You are currently studying this art.	True
random_localisation_strings_string_art_unavailable	Unavailable.  You have not mastered the arts needed to study this. Left-click to set up a research goal.	True
random_localisation_strings_string_at_peace	At Peace	True
random_localisation_strings_string_at_war	At War	True
random_localisation_strings_string_attrition_coastal	Fleets ending their turn here will suffer attrition from coastal defences.	True
random_localisation_strings_string_attrition_cold	In winter, armies will suffer losses due to attrition if they are in enemy territory. 	True
random_localisation_strings_string_attrition_cold_immune	Units in your army are immune from winter attrition.	True
random_localisation_strings_string_attrition_heat	This is an area of ATTRITION. Armies will suffer losses here due to the extreme heat.	True
random_localisation_strings_string_attrition_heat_immune	Units in your army are immune from desert attrition.	True
random_localisation_strings_string_attrition_sea	Ships that move here will suffer attrition	True
random_localisation_strings_string_AUA_LOCKED_HEAVILY_DAMAGED	Retainer required to use this unit:	True
random_localisation_strings_string_audio_provider_4_0	4.0 discrete	True
random_localisation_strings_string_audio_provider_5_1	5.1 discrete	True
random_localisation_strings_string_audio_provider_6_1	6.1 discrete	True
random_localisation_strings_string_audio_provider_7_1	7.1 discrete	True
random_localisation_strings_string_audio_provider_8_1	8.1 discrete	True
random_localisation_strings_string_audio_provider_directsound_3d_hardware	DirectSound 3D hardware	True
random_localisation_strings_string_audio_provider_dolby_surround	Dolby surround	True
random_localisation_strings_string_audio_provider_mono	Mono	True
random_localisation_strings_string_audio_provider_srs_circle_surround	SRS Circle Surround	True
random_localisation_strings_string_audio_provider_stereo_headphones	Stereo headphones	True
random_localisation_strings_string_audio_provider_stereo_speakers	Stereo speakers	True
random_localisation_strings_string_audio_provider_windows_default	Windows default	True
random_localisation_strings_string_August	August	True
random_localisation_strings_string_auto_resolve	Auto-Resolve	True
random_localisation_strings_string_auto_save_filename	auto_save	True
random_localisation_strings_string_auto_save_filename_legendary	auto_save_legendary	True
random_localisation_strings_string_auto_trigger_tooltip	Right-click on this button to toggle auto-triggering of this ability for the selected units	True
random_localisation_strings_string_autosaving	Auto-saving...	True
random_localisation_strings_string_base_reload	Base Reload: %n seconds	True
random_localisation_strings_string_battle_defeat_close_phyrric	Costly Enemy Victory||The enemy has won, but it has cost them dear. Their dead litter the field!	True
random_localisation_strings_string_battle_defeat_heroic_crushing	Crushing Defeat||This is a shameful defeat! Your men died honourably but to no purpose, slaughtered by your foes!	True
random_localisation_strings_string_battle_defeat_major_close	Close Defeat||Ah! The enemy have defeated you, but your efforts were valiant and almost successful.	True
random_localisation_strings_string_battle_defeat_major_decisive	Decisive Defeat||Truly: shame and dishonour will stain this day's memory. This is a terrible defeat to suffer!	True
random_localisation_strings_string_battle_defeat_minor_close	Close Defeat||Victory has eluded your grasp. The enemy triumphs, but by little.	True
random_localisation_strings_string_battle_defeat_minor_decisive	Decisive Defeat||There is no doubt: defeat is your fate. Your men are scattered or dead.	True
random_localisation_strings_string_battle_defeat_minor_heroic	Crushing Defeat||There is nothing to take from this day but shame and dishonour. The enemy victory is remarkable.	True
random_localisation_strings_string_battle_draw	Draw	True
random_localisation_strings_string_battle_filter_clan	Clan Battles	True
random_localisation_strings_string_battle_filter_friends	Friends Battles	True
random_localisation_strings_string_battle_filter_land	Land Battles	True
random_localisation_strings_string_battle_filter_naval	Naval Battles	True
random_localisation_strings_string_battle_regroup_position_marker	Regroup position	True
random_localisation_strings_string_battle_status_boarding	Boarding	True
random_localisation_strings_string_battle_status_docking	Docking	True
random_localisation_strings_string_battle_status_firing	Firing	True
random_localisation_strings_string_battle_status_firing_at_will	Firing at will	True
random_localisation_strings_string_battle_status_garrisoned	Garrisoned	True
random_localisation_strings_string_battle_status_hidden	Hidden	True
random_localisation_strings_string_battle_status_idle	Stationary	True
random_localisation_strings_string_battle_status_in_melee	In Melee	True
random_localisation_strings_string_battle_status_on_fire	On Fire	True
random_localisation_strings_string_battle_status_running	Running	True
random_localisation_strings_string_battle_status_sight_obstructed	Line of sight blocked	True
random_localisation_strings_string_battle_status_sinking	Sinking	True
random_localisation_strings_string_battle_status_targetting	Targeting	True
random_localisation_strings_string_battle_status_under_missile_attack	Under missile attack	True
random_localisation_strings_string_battle_status_walking	Walking	True
random_localisation_strings_string_battle_status_withdrawing	Withdrawing	True
random_localisation_strings_string_battle_time_limit	%d Minutes	True
random_localisation_strings_string_battle_time_remaining	Time remaining:	True
random_localisation_strings_string_battle_victory_close_phyrric	Costly Victory||You are victorious, but at what cost? Many have paid the ultimate price for this victory.	True
random_localisation_strings_string_battle_victory_heroic_crushing	Heroic Victory||This is victory, glorious, heroic, magnificent victory! Your foes are utterly crushed!	True
random_localisation_strings_string_battle_victory_major_close	Close Victory||Almost they defeated you, but you have snatched victory! The enemy dead are testament to that!	True
random_localisation_strings_string_battle_victory_major_decisive	Decisive Victory||There can be no doubt: this is a great victory! The enemy are dead, or running for their lives!	True
random_localisation_strings_string_battle_victory_minor_close	Close Victory||The enemy is broken! Death and dishonour are theirs today, but only by a single sword stroke!	True
random_localisation_strings_string_battle_victory_minor_decisive	Decisive Victory|The enemy are dead, or fleeing to save their dishonourable lives! You have your victory!	True
random_localisation_strings_string_battle_victory_minor_heroic	Heroic Victory||The battle is done, and the heads counted! This is a notable victory!	True
random_localisation_strings_string_battle_warning_returning_to_postbattle	Returning to front end in:	True
random_localisation_strings_string_battlemap_regroup_position	Regroup position	True
random_localisation_strings_string_bos_bribe_coerce_description	Coercing a non-hostile force is an act of war.	True
random_localisation_strings_string_bos_bribe_coerce_panel_title	Coercion Attempt	True
random_localisation_strings_string_bos_bribe_enchant_description	Enchanting a non-hostile character is an act of war.	True
random_localisation_strings_string_bos_bribe_enchant_panel_title	Enchantment Attempt	True
random_localisation_strings_string_bos_bribe_nonhostile_cancel	Cancel attempt	True
random_localisation_strings_string_bos_bribe_persuade_description	Persuading a non-hostile force is an act of war.	True
random_localisation_strings_string_bos_bribe_persuade_panel_title	Persuasion Attempt	True
random_localisation_strings_string_bos_clan_level_tooltip_modernisation_total	Current modernisation	True
random_localisation_strings_string_bos_clan_level_tooltip_modernity	Clan Development level	True
random_localisation_strings_string_bos_clan_level_tooltip_next_level	Modernisation progress towards next clan development level	True
random_localisation_strings_string_bos_conversion_factor_agent_imperial	Ishin shishi present: 	True
random_localisation_strings_string_bos_conversion_factor_agent_shogun	Shinsengumi present	True
random_localisation_strings_string_bos_conversion_factor_buildings_imperial	Local pro-Imperial influence	True
random_localisation_strings_string_bos_conversion_factor_buildings_self	Local independent influence	True
random_localisation_strings_string_bos_conversion_factor_buildings_shogun	Local pro-Shogunate influence	True
random_localisation_strings_string_bos_conversion_factor_general_imperial	Extremist Imperial general present	True
random_localisation_strings_string_bos_conversion_factor_general_self	Extremist independent general	True
random_localisation_strings_string_bos_conversion_factor_general_shogun	Extremist Shogunate general present	True
random_localisation_strings_string_bos_conversion_factor_imperial_vs_self	Imperial vs. independent influence:	True
random_localisation_strings_string_bos_conversion_factor_imperial_vs_shogun	Imperial vs. Shogunate influence:	True
random_localisation_strings_string_bos_conversion_factor_osmosis_imperial	Pro-Imperial influence from neighbouring provinces	True
random_localisation_strings_string_bos_conversion_factor_osmosis_self	Independent clan influence from neighbouring provinces	True
random_localisation_strings_string_bos_conversion_factor_osmosis_shogun	Pro-Shogunate influence from neighbouring provinces	True
random_localisation_strings_string_bos_conversion_factor_self_vs_imperial	Independent vs. Imperial influence:	True
random_localisation_strings_string_bos_conversion_factor_self_vs_shogun	Independent vs. Shogunate influence:	True
random_localisation_strings_string_bos_conversion_factor_shogun_vs_imperial	Shogunate vs. Imperial influence:	True
random_localisation_strings_string_bos_conversion_factor_shogun_vs_self	Shogunate vs. independent influence:	True
random_localisation_strings_string_bos_conversion_factor_state_religion_imperial	Ruling clan supports the Emperor	True
random_localisation_strings_string_bos_conversion_factor_state_religion_self	Ruling clan is independent	True
random_localisation_strings_string_bos_conversion_factor_state_religion_shogun	Ruling clan supports the Shogun	True
random_localisation_strings_string_bos_convert_allegiance_label	Convert Allegiance	True
random_localisation_strings_string_bos_convert_allegiance_tooltip_disabled_converted	Your daimyo has already changed his domain's allegiance; you will not be able to revert until he has been succeeded by another daimyo.	True
random_localisation_strings_string_bos_convert_allegiance_tooltip_disabled_too_late	Your domain has come too far to change its allegiance now.	True
random_localisation_strings_string_bos_convert_allegiance_tooltip_imperial	Click here to turn your back on the Shogunate and support the Imperial cause.||A daimyo may change his domain's allegiance once during his lifetime. Be warned; this can result in public order problems and will affect how you are perceived diplomatically.	True
random_localisation_strings_string_bos_convert_allegiance_tooltip_shogunate	Click here to abandon the Imperial cause and support the Shogunate.||A daimyo may change his domain's allegiance once during his lifetime. Be warned; this can result in public order problems and will affect how you are perceived diplomatically.	True
random_localisation_strings_string_bos_convert_allegiance_warning_dialog	You are about to change your allegiance. You will not be able to revert until a new daimyo rules your domain and may experience public order and diplomatic difficulties. Do you wish to continue?	True
random_localisation_strings_string_bos_fame_title_level_0_both	Daimyo	True
random_localisation_strings_string_bos_fame_title_level_1_imperial	Shonagon	True
random_localisation_strings_string_bos_fame_title_level_1_shogun	Bugyo	True
random_localisation_strings_string_bos_fame_title_level_2_imperial	Dainagon	True
random_localisation_strings_string_bos_fame_title_level_2_shogun	Wakadoshiyori	True
random_localisation_strings_string_bos_fame_title_level_3_imperial	Daijo Daijin	True
random_localisation_strings_string_bos_fame_title_level_3_shogun	Roju	True
random_localisation_strings_string_bos_fame_title_level_4_imperial	Kampaku	True
random_localisation_strings_string_bos_fame_title_level_4_self	Head of State	True
random_localisation_strings_string_bos_fame_title_level_4_shogun	Tairo	True
random_localisation_strings_string_bos_fame_tooltip_level_0_both	Although lord of your domain, you have yet to prove your greater worth.	True
random_localisation_strings_string_bos_fame_tooltip_level_1_imperial	Your efforts have not gone unnoticed; you have been granted the rank of shonagon - junior councillor to the Imperial Court.	True
random_localisation_strings_string_bos_fame_tooltip_level_1_shogun	Your efforts have not gone unnoticed; you have been granted the position of bugyo - a governor within the Shogunate.	True
random_localisation_strings_string_bos_fame_tooltip_level_2_imperial	The Emperor acknowledges your achievements; you have been promoted to the rank of dainagon - senior councillor to the Imperial Court.	True
random_localisation_strings_string_bos_fame_tooltip_level_2_shogun	The Shogun acknowledges your achievements; you have been promoted to the rank of wakadoshiyori - a young elder within the Shogunate.	True
random_localisation_strings_string_bos_fame_tooltip_level_3_imperial	Your loyal service to the Emperor is greatly appreciated; you have been promoted to the position of daijo daijin - Imperial chancellor of state.	True
random_localisation_strings_string_bos_fame_tooltip_level_3_shogun	Your loyal service to the Shogun is greatly appreciated; you have been promoted to the rank of roju - an elder within the Shogunate.	True
random_localisation_strings_string_bos_fame_tooltip_level_4_imperial	Your exploits have made you indispensible to the Emperor's cause; in honour of this, you have been declared kampaku - the Imperial regent!	True
random_localisation_strings_string_bos_fame_tooltip_level_4_self	Weary of the warmongering ways of Japan's old lords, you have declared independence and now seek to unify the country under your own banner.	True
random_localisation_strings_string_bos_fame_tooltip_level_4_shogun	Your exploits have made you indispensible to the Shogun's cause; in honour of this, you have been declared Tairo - the Shogunate's great elder!	True
random_localisation_strings_string_bos_railway_label_can_travel_agent	The selected agent may travel to this destination.	True
random_localisation_strings_string_bos_railway_label_can_travel_army	The selected army may travel to this destination.	True
random_localisation_strings_string_bos_railway_label_can_travel_move_points_remaining	Movement points remaining upon arrival:	True
random_localisation_strings_string_bos_railway_label_can_travel_unselected	This destination is valid, but no armies or agents are currently selected; travel is not possible.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_agent	The selected agent may not travel to this destination:	True
random_localisation_strings_string_bos_railway_label_cannot_travel_agent_this_turn	The selected agent currently has insufficient movement points to travel here.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_army	The selected army may not travel to this destination:	True
random_localisation_strings_string_bos_railway_label_cannot_travel_army_this_turn	The selected army currently has insufficient movement points to travel here.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_enemy_regions	You are attempting to travel via another clan's rail network; you must obtain military access or conquer their province(s).	True
random_localisation_strings_string_bos_railway_label_cannot_travel_no_rail_connection	The railway connection between the departure point and this province is incomplete.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_no_rail_support	The target province may never support a rail network.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_no_target_station	The destination province does not have a station.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_route_blocked	The route to the destination station is being blocked by an enemy force.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_route_sabotaged	A station en-route to the destination province has been sabotaged.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_target_sabotaged	The station in the destination province has been sabotaged.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_too_far	The intended destination is too far away from the departure point.	True
random_localisation_strings_string_bos_railway_label_cannot_travel_unselected	No armies or agents are currently selected; travel is not possible.	True
random_localisation_strings_string_bos_railway_label_multiturn_transit	Transit to this destination will begin during the next turn.	True
random_localisation_strings_string_bos_railway_label_region_departure_point	This is the current station.	True
random_localisation_strings_string_bos_railway_label_region_status_foreign_region	This province is controlled by another clan; you must obtain military access with them or capture it.	True
random_localisation_strings_string_bos_railway_label_region_status_foreign_route	A station en-route to this province belongs to another clan; you must obtain military access with them or capture it.	True
random_localisation_strings_string_bos_railway_label_region_status_no_route	The railway connection to this province is incomplete.	True
random_localisation_strings_string_bos_railway_label_region_status_no_station	This province does not have a station.	True
random_localisation_strings_string_bos_railway_label_region_status_route_blocked	The route to this province is being blocked by an enemy force.	True
random_localisation_strings_string_bos_railway_label_region_status_sabotaged	The station in this province has been sabotaged.	True
random_localisation_strings_string_bos_railway_label_region_status_sabotaged_route	A station en-route to this province has been sabotaged.	True
random_localisation_strings_string_bos_railway_label_undiscovered	You have not yet uncovered this province.	True
random_localisation_strings_string_bos_ship_is_suffering_attrition	This fleet is suffering attrition because it is within range of coastal defences. Move the fleet out of range to stop further attrition.	True
random_localisation_strings_string_bos_stats_army_sabotage_attempts	Armies sabotaged / harassed / distracted (success/total attempts)	True
random_localisation_strings_string_bos_stats_arts_mastered	Technologies researched	True
random_localisation_strings_string_bos_stats_assassination_attempts	Characters assassinated / killed in single combat (success/total attempts)	True
random_localisation_strings_string_bos_stats_bribery_attempts	Troops persuaded / coerced (success/total attempts)	True
random_localisation_strings_string_bos_stats_distract_garrison_attempts	Garrisons distracted (success/total attempts)	True
random_localisation_strings_string_bos_stats_seduction_attempts	Men enchanted (success/total attempts)	True
random_localisation_strings_string_bos_tech_active	Left-click to research this technology.	True
random_localisation_strings_string_bos_tech_already_researched	You have already researched this technology.	True
random_localisation_strings_string_bos_tech_button_tooltip	Clan Development	True
random_localisation_strings_string_bos_tech_clan_level_locked	Unavailable until the corresponding development level has been reached. A research goal for this technology cannot be set.	True
random_localisation_strings_string_bos_tech_heading_boshin	As your clan studies new technologies they will unlock extra abilities, units and buildings.	True
random_localisation_strings_string_bos_tech_heading_old	As your clan studies and researches technologies they will unlock extra abilities, units and buildings.	True
random_localisation_strings_string_bos_tech_unavailable	Unavailable.  You have not researched the technology needed to study this. Left-click to set up a research goal.	True
random_localisation_strings_string_bos_tech_unavailable_hud_icon	Required technology not yet researched.	True
random_localisation_strings_string_bos_tech_unavailable_hud_icon_boshin	Required technology not yet researched.	True
random_localisation_strings_string_bos_technology_bonuses_tooltip	Current bonus to rate of research 	True
random_localisation_strings_string_bos_town_factor_technology	Technology	True
random_localisation_strings_string_bos_unit_type_mdoern	Modern unit	True
random_localisation_strings_string_bos_unit_type_traditional	Traditional unit	True
random_localisation_strings_string_break_alliance_tooltip_can_break_alliance	Demand breaking of an alliance||You can ask that a clan breaks its alliance with another.||This is useful if they are an ally of one of your enemies.||The proposal is more likely to be accepted if they value your friendship over the other clan.	True
random_localisation_strings_string_break_alliance_tooltip_no_allies	There are no alliances to break.	True
random_localisation_strings_string_break_trade_tooltip_can_embargo	Demand a trade embargo against another clan.||You can ask a clan to join you in a trade embargo against another clan.||This is a good way of depriving an enemy of essential funds.	True
random_localisation_strings_string_break_trade_tooltip_no_unembargoed_factions	No unembargoed clans left	True
random_localisation_strings_string_bribe_nonhostile_cancel	Cancel bribe	True
random_localisation_strings_string_bribe_nonhostile_description	Bribing a non-hostile clan is an act of war.	True
random_localisation_strings_string_bribe_nonhostile_panel_title	Bribe Attempt	True
random_localisation_strings_string_broadside_description	Concentrated fire from all guns on one side. More accurate and stronger than fire-at-will. Sending multiple ships to attack a single target with broadsides can really turn the tide in battle.	True
random_localisation_strings_string_broadside_fire_front	Fire broadside forward	True
random_localisation_strings_string_broadside_fire_left	Fire broadside left	True
random_localisation_strings_string_broadside_fire_rear	Fire broadside behind	True
random_localisation_strings_string_broadside_fire_right	Fire broadside right	True
random_localisation_strings_string_broadside_num_reloaded	Guns reloaded :	True
random_localisation_strings_string_building_under_construction_damaged	This unfinished building is damaged and all construction on it has halted. Select it and click the 'Repair' button to fix it and continue the construction, or demolish it using the 'Demolish' button.	True
random_localisation_strings_string_building_under_construction_damaged_cancel_repair	Cancelling the repair of this unfinished building will leave it in a damaged state. Construction on it will not start again until it has been repaired.	True
random_localisation_strings_string_building_under_construction_damaged_cannot	No damaged developments	True
random_localisation_strings_string_building_under_construction_damaged_demolish	Click here to cancel development on damaged constructions.	True
random_localisation_strings_string_building_under_construction_damaged_repair	Click here to repair the unfinished building so that construction on it can continue.	True
random_localisation_strings_string_button_advice_tooltip	Click for advice on this panel	True
random_localisation_strings_string_button_cancel_slot_instruction_active	Click this button to cancel any action on the currently selected item.	True
random_localisation_strings_string_button_cancel_slot_instruction_inactive	You must select an item before using this button.	True
random_localisation_strings_string_c_tooltip_protectorate	Vassal	True
random_localisation_strings_string_Campaign_button_end_turn_autumn	Autumn	True
random_localisation_strings_string_Campaign_button_end_turn_spring	Spring	True
random_localisation_strings_string_Campaign_button_end_turn_summer	Summer	True
random_localisation_strings_string_Campaign_button_end_turn_winter	Winter	True
random_localisation_strings_string_campaign_difficulty_slider_legendary	Manual saves not allowed in campaign. In battle, orders cannot be issued when paused.	True
random_localisation_strings_string_campaign_filter_friends	Friend's Campaigns	True
random_localisation_strings_string_campaign_ministers_effectiveness_effect	%+n to management level of ministers	True
random_localisation_strings_string_campaign_radar_sort_by_speciality	Sort by speciality	True
random_localisation_strings_string_campaign_type_co_op	CoOp	True
random_localisation_strings_string_campaign_type_co_op_long	Co-operative Long	True
random_localisation_strings_string_campaign_type_co_op_short	Co-operative Short	True
random_localisation_strings_string_campaign_type_long	Long Campaign	True
random_localisation_strings_string_campaign_type_one_vs_one	Head to Head	True
random_localisation_strings_string_campaign_type_prestige	Prestige Victory	True
random_localisation_strings_string_campaign_type_short	Short Campaign	True
random_localisation_strings_string_campaign_type_world_domination	Domination Campaign	True
random_localisation_strings_string_cancel_construction_confirmation	This building is in the process of being constructed, are you sure you wish to cancel its development?	True
random_localisation_strings_string_cancel_construction_header	Cancel construction	True
random_localisation_strings_string_cancel_demolish_building	This building will be dismantled once your turn has ended. Left-click to cancel demolish order.	True
random_localisation_strings_string_cancel_recruitment_confirmation	This unit is in the process of being recruited, are you sure you wish to cancel recruiting it?	True
random_localisation_strings_string_cancel_recruitment_header	Cancel Recruitment	True
random_localisation_strings_string_cancel_repair_building	This building will be repaired once your turn has ended. Left-click to cancel repair order.	True
random_localisation_strings_string_Cancelled	Cancelled	True
random_localisation_strings_string_cannon_destroyed	Cannon not operational	True
random_localisation_strings_string_cannon_loaded	Cannon ready to fire	True
random_localisation_strings_string_cannon_reloading	Cannon reloading	True
random_localisation_strings_string_Cannot_build_fort	You are unable to build a fort.||Building a fort requires a general and you must be within your own province.||You also need the sufficient funds and enough open ground to build upon.||If you have a general and are within one of your own provinces, you need to either raise enough funds or choose a clearer area to build upon.	True
random_localisation_strings_string_cannot_build_insufficient_funds	You have insufficient funds to order this construction.	True
random_localisation_strings_string_cannot_enter_enemy_zoc	You cannot enter an enemy force’s zone of control except to make an attack.	True
random_localisation_strings_string_cannot_merge_agent_not_enough_action_points	This agent hasn't enough action points to reach the other force.	True
random_localisation_strings_string_cannot_recruit_general_already_full	You cannot recruit a general at this time.||You have the maximum number of units in this army already.||To recruit a general you will need to disband one of your units.	True
random_localisation_strings_string_cannot_recruit_insufficient_funds	You have insufficient funds to recruit this unit.	True
random_localisation_strings_string_cannot_recruit_queue_full	Your recruitment queue is full, remove other items in order to queue this unit.	True
random_localisation_strings_string_Cannot_reinforce_artillery	Siege weapons that cannot be moved following deployment cannot be used as reinforcements.	True
random_localisation_strings_string_cannot_reinforce_at_night	This army cannot reinforce during a night battle.	True
random_localisation_strings_string_cannot_scupper_daimyo_onboard	You cannot scupper this ship because the daimyo is onboard.	True
random_localisation_strings_string_cap_option_0	No unit caps	True
random_localisation_strings_string_cap_option_1	All unit caps	True
random_localisation_strings_string_cap_option_2	Artillery only capped	True
random_localisation_strings_string_cap_option_3	Cavalry only capped	True
random_localisation_strings_string_cap_option_4	Artillery and cavalry capped	True
random_localisation_strings_string_cap_option_5	Special ships capped	True
random_localisation_strings_string_capital	Clan Capital	True
random_localisation_strings_string_CapturePoint	Capture Point Battle	True
random_localisation_strings_string_CARD_STAT_BEST_1V1_LADDER_PLACEMENT_NAVAL	Best ladder placement 1v1 naval	True
random_localisation_strings_string_CARD_STAT_BEST_1V1_SKILL_NAVAL	Best all time skill rating 1v1 naval	True
random_localisation_strings_string_CARD_STAT_BEST_2V2_LADDER_PLACEMENT_NAVAL	Best ladder placement 2v2 naval	True
random_localisation_strings_string_CARD_STAT_BEST_2V2_SKILL_NAVAL	Best all time skill rating 2v2 naval	True
random_localisation_strings_string_CARD_STAT_BEST_3V3_LADDER_PLACEMENT_NAVAL	Best ladder placement 3v3 naval	True
random_localisation_strings_string_CARD_STAT_BEST_3V3_SKILL_NAVAL	Best all time skill rating 3v3 naval	True
random_localisation_strings_string_CARD_STAT_BEST_4V4_LADDER_PLACEMENT_NAVAL	Best ladder placement 4v4 naval	True
random_localisation_strings_string_CARD_STAT_BEST_4V4_SKILL_NAVAL	Best all time skill rating 4v4 naval	True
random_localisation_strings_string_cards_only	Cards Only	True
random_localisation_strings_string_Change_Reinforcement_Position	Drag and drop unit cards to change their position in the reinforcement queue. 	True
random_localisation_strings_string_character_details_panel_max	Maximum	True
random_localisation_strings_string_character_details_panel_min	Minimum	True
random_localisation_strings_string_character_details_rank_1	Current rank: 1 (maximum 6)||A character's rank shows their overall level of skill, with each star representing one rank level.||New rank levels are earned by gaining experience and with each new level a character will be able to pick additional skills.	True
random_localisation_strings_string_character_details_rank_2	Current rank: 2 (maximum 6)||A character's rank shows their overall level of skill, with each star representing one rank level.||New rank levels are earned by gaining experience and with each new level a character will be able to pick additional skills.	True
random_localisation_strings_string_character_details_rank_3	Current rank: 3 (maximum 6)||A character's rank shows their overall level of skill, with each star representing one rank level.||New rank levels are earned by gaining experience and with each new level a character will be able to pick additional skills.	True
random_localisation_strings_string_character_details_rank_4	Current rank: 4 (maximum 6)||A character's rank shows their overall level of skill, with each star representing one rank level.||New rank levels are earned by gaining experience and with each new level a character will be able to pick additional skills.	True
random_localisation_strings_string_character_details_rank_5	Current rank: 5 (maximum 6)||A character's rank shows their overall level of skill, with each star representing one rank level.||New rank levels are earned by gaining experience and with each new level a character will be able to pick additional skills.	True
random_localisation_strings_string_character_details_rank_6	Current rank: 6 (maximum 6)||A character's rank shows their overall level of skill, with each star representing one rank level.||New rank levels are earned by gaining experience and with each new level a character will be able to pick additional skills.	True
random_localisation_strings_string_character_experience_progress_bar	Experience gained at this level:	True
random_localisation_strings_string_character_panel_loyalty_honour_negative	Negative Factors	True
random_localisation_strings_string_character_panel_loyalty_honour_positive	Positive Factors	True
random_localisation_strings_string_character_situation_bos_ishin_shishi_oversee_army	Instilling Fervour	True
random_localisation_strings_string_character_situation_bos_ishin_shishi_oversee_town	Rallying the Populace	True
random_localisation_strings_string_character_situation_bos_shinsengumi_oversee_army	Instilling Discipline	True
random_localisation_strings_string_character_situation_bos_shinsengumi_oversee_town	Subduing Dissidents	True
random_localisation_strings_string_character_situation_boshin_distract_garrison	Distracting Garrisons	True
random_localisation_strings_string_character_situation_boshin_geisha_sabotage_army	Distracting Armies	True
random_localisation_strings_string_character_situation_boshin_inspire_army	Inspiring Troops	True
random_localisation_strings_string_character_situation_boshin_ishin_shishi_bribe	Persuading Troops	True
random_localisation_strings_string_character_situation_boshin_military_administration	Military Administration	True
random_localisation_strings_string_character_situation_boshin_performing	Performing	True
random_localisation_strings_string_character_situation_boshin_seducing	Enchanting	True
random_localisation_strings_string_character_situation_boshin_shinsengumi_bribe	Coercing Troops	True
random_localisation_strings_string_character_situation_boshin_supervise_recruitment	Supervising Recruitment	True
random_localisation_strings_string_character_situation_boshin_train_troops	Training Troops	True
random_localisation_strings_string_character_situation_boshin_veteran_sabotage_army	Harassing Armies	True
random_localisation_strings_string_character_situation_charm_distract_army	Army Distraction	True
random_localisation_strings_string_character_situation_conversion	Province Conversion	True
random_localisation_strings_string_character_situation_conversion_buddhist	Province Conversion	True
random_localisation_strings_string_character_situation_conversion_catholic	Province Conversion	True
random_localisation_strings_string_character_situation_cunning_bribe	Bribery	True
random_localisation_strings_string_character_situation_cunning_counterspy	Counterspying	True
random_localisation_strings_string_character_situation_cunning_hunt_down	Apprehension	True
random_localisation_strings_string_character_situation_cunning_oversee_army	Overseeing Army	True
random_localisation_strings_string_character_situation_cunning_oversee_town	Overseeing Settlement	True
random_localisation_strings_string_character_situation_gempei_entertaining_generals	Entertaining generals	True
random_localisation_strings_string_character_situation_gempei_entertaining_nobles	Entertaining nobles	True
random_localisation_strings_string_character_situation_gempei_indoctrination	Indoctrination	True
random_localisation_strings_string_character_situation_gempei_paying_off	Paying Off	True
random_localisation_strings_string_character_situation_gempei_requesting_allegiance	Requesting Allegiance	True
random_localisation_strings_string_character_situation_gempei_seducing	Seducing	True
random_localisation_strings_string_character_situation_land_ambush	Ambushes	True
random_localisation_strings_string_character_situation_land_amphibious_attack	Coastal Assaults	True
random_localisation_strings_string_character_situation_land_attack	Field Attacks	True
random_localisation_strings_string_character_situation_land_defence	Field Defence	True
random_localisation_strings_string_character_situation_land_siege_attack	Siege Attacks	True
random_localisation_strings_string_character_situation_land_siege_defence	Siege Defence	True
random_localisation_strings_string_character_situation_sea_attack	Naval Attacks	True
random_localisation_strings_string_character_situation_sea_defence	Naval Defence	True
random_localisation_strings_string_character_situation_subterfuge_assassination	Assassinations	True
random_localisation_strings_string_character_situation_subterfuge_field_scout	Scouting	True
random_localisation_strings_string_character_situation_subterfuge_sabotage_army	Army Sabotage	True
random_localisation_strings_string_character_situation_subterfuge_sabotage_building	Building Sabotage	True
random_localisation_strings_string_character_situation_subterfuge_spy_network	Spy Networks	True
random_localisation_strings_string_character_situation_subterfuge_spying	Spying	True
random_localisation_strings_string_character_situation_zeal_convert_character	Character Conversion	True
random_localisation_strings_string_character_situation_zeal_demoralise_army	Demoralising Armies	True
random_localisation_strings_string_character_situation_zeal_incite_unrest	Inciting Unrest	True
random_localisation_strings_string_character_situation_zeal_inspire_army	Inspiring Armies	True
random_localisation_strings_string_character_situation_zeal_inspire_town	Inspiring Castle Towns	True
random_localisation_strings_string_character_type_title_brother	Brother	True
random_localisation_strings_string_character_type_title_daimyo	Daimyo	True
random_localisation_strings_string_character_type_title_general	General	True
random_localisation_strings_string_character_type_title_son	Son	True
random_localisation_strings_string_character_type_title_sonandheir	Son & Heir	True
random_localisation_strings_string_chat_channel_clan	Clan Channel	True
random_localisation_strings_string_chat_channel_game	Game Channel	True
random_localisation_strings_string_chat_channel_new	Ronin	True
random_localisation_strings_string_chat_channel_prev_game	Previous Game Channel	True
random_localisation_strings_string_chat_channel_public	Public Channel	True
random_localisation_strings_string_chat_channel_room	Room Channel	True
random_localisation_strings_string_chat_prefix_all	[to all]	True
random_localisation_strings_string_chat_prefix_clan	[to clan]	True
random_localisation_strings_string_chat_prefix_room	[to room]	True
random_localisation_strings_string_chat_prefix_team	[to team]	True
random_localisation_strings_string_Children	Children:	True
random_localisation_strings_string_clan_aggressiveness	Temperament:	True
random_localisation_strings_string_clan_aggressiveness_high	Aggressive	True
random_localisation_strings_string_clan_aggressiveness_low	Peaceful	True
random_localisation_strings_string_clan_aggressiveness_low_to_high	Defensive	True
random_localisation_strings_string_clan_aggressiveness_medium	Ambitious	True
random_localisation_strings_string_clan_aggressiveness_very_high	Ruthless	True
random_localisation_strings_string_clan_demotion	Your clan has been relegated.	True
random_localisation_strings_string_clan_fame_tooltip_0	There is little knowledge of your family.	True
random_localisation_strings_string_clan_fame_tooltip_1	The people recognise your achievements.	True
random_localisation_strings_string_clan_fame_tooltip_2	Your family is respected across Japan.	True
random_localisation_strings_string_clan_fame_tooltip_3	Many - the Imperial house included - now fear your potential.	True
random_localisation_strings_string_clan_fame_tooltip_4	Your family has grown too powerful - the Imperial house has rallied the people against you and your allies. You are an enemy of the state!	True
random_localisation_strings_string_clan_fame_tooltip_general	Fame is gained by fighting battles and conquering provinces and is also influenced by other factors, such as your daimyo's honour.||As your family's fame increases, other powers - including your sister family - will begin to fear you and the Imperial house may see you as a threat to their authority.	True
random_localisation_strings_string_clan_fame_tooltip_general_boshin	Fame is gained by fighting battles and conquering provinces and is also influenced by other factors, such as your daimyo's honour.||As your clan's fame increases, the Emperor or Shogun will recognise you as a great asset or threat to their cause. Whomever you choose to support may eventually call for your leadership of their loyalist forces.	True
random_localisation_strings_string_clan_members	Clan members	True
random_localisation_strings_string_clan_points	Clan points	True
random_localisation_strings_string_clan_promotion	Your clan has been promoted.	True
random_localisation_strings_string_clan_reliability	Integrity:	True
random_localisation_strings_string_clan_reliability_high	Dependable	True
random_localisation_strings_string_clan_reliability_low	Questionable	True
random_localisation_strings_string_clan_reliability_medium	Sufficient	True
random_localisation_strings_string_clan_reliability_very_high	Steadfast	True
random_localisation_strings_string_clan_reliability_very_low	Treacherous	True
random_localisation_strings_string_clan_season_end	Season Ended.	True
random_localisation_strings_string_ClanManagement_tooltip_heir_general_text	Make heir. The daimyo’s heir will assume leadership of the clan when his father passes away.	True
random_localisation_strings_string_ClanManagement_tooltip_heir_general_with_office	This family general currently holds a commission. He must relinquish his office if he is to become heir.	True
random_localisation_strings_string_ClanManagement_tooltip_heir_incoming_general	Declaring an adult son as your heir will increase his loyalty.	True
random_localisation_strings_string_ClanManagement_tooltip_heir_not_of_age_incoming	Declaring an underage son as your heir will have no effect on his loyalty when he comes of age.	True
random_localisation_strings_string_ClanManagement_tooltip_heir_not_of_age_outgoing	Disinheriting an underage heir will have no effect on his loyalty when he comes of age.	True
random_localisation_strings_string_ClanManagement_tooltip_heir_outgoing_general	Disinheriting your adult heir will decrease his loyalty.	True
random_localisation_strings_string_ClanManagement_tooltip_heir_selected	The selected character has already been declared as the daimyo's heir.	True
random_localisation_strings_string_ClanManagement_tooltip_level_too_low	Your clan must be more famous before a general may be assigned this commission.||Fame is gained by fighting battles and conquering provinces and is also influenced by other factors, such as your daimyo's honour.	True
random_localisation_strings_string_ClanManagement_tooltip_marry_selected	Left-click on this character in order to marry them to the selected clan member.	True
random_localisation_strings_string_ClanManagement_tooltip_office_empty	This commission is currently unassigned. Press this button to assign it to the selected general.||Assigning a commission to a general will increase his loyalty.	True
random_localisation_strings_string_ClanManagement_tooltip_office_incoming_effects	A general’s rank defines his ability in office. The selected general will have the following effects:	True
random_localisation_strings_string_ClanManagement_tooltip_office_is_heir	You may not assign a commission to the heir. If you wish to assign this commission to the selected character, he must first be disinherited by nominating another of the daimyo's sons as the heir.	True
random_localisation_strings_string_ClanManagement_tooltip_office_outgoing_effects	The outgoing general has the following effects:	True
random_localisation_strings_string_ClanManagement_tooltip_office_replace	This commission is currently assigned to another general. Assigning it to the selected general will remove the current commissioner from his office.||Assigning a commission to a general will increase his loyalty.||Removing a general from office will decrease his loyalty.	True
random_localisation_strings_string_ClanManagement_tooltip_office_selected	The selected character has already been assigned this commission.	True
random_localisation_strings_string_ClanManagement_tooltip_office_swap	This commission is currently assigned to another general. Assigning it to the selected general will have them swap offices.||Swapping commissions between generals has no impact on their loyalty.	True
random_localisation_strings_string_ClanManagement_UnitCard_Child	The daimyo's infant child.	True
random_localisation_strings_string_ClanManagement_UnitCard_Daimyo	Your daimyo. Left-click to see his character summary, right-click to see his character details.||Your daimyo is the head of the clan and will require a worthy son to follow in his footsteps.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoBrother	The daimyo's brother; a general. Left-click to see his character summary, right-click to see his character details.||To assign a general a commission, select him and press one of the 'commission' buttons in the panel below.||Examine each general's details to choose the most suitable candidate.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoBrotherYoung	The daimyo's young brother. Left-click to see his character summary.||Once the daimyo's brother comes of age, he will become a general.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoDaughter	The daimyo's daughter. Left-click to see her character summary.||An unwed daughter can be married to one of your generals; select her and press the 'marry' button on the panel below. An eligible partner may then be chosen.||An unwed daughter may also be married into other clans to increase diplomatic relations through the diplomacy panel.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoDaughterInLaw	The daimyo's daughter-in-law. Left-click to see her character summary.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoDaughterMarried	The daimyo's daughter. Left-click to see her character summary.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoDaughterYoung	The daimyo's young daughter. Left-click to see her character summary.||Once the daimyo's daughter comes of age, she may be married to one of your generals to increase his loyalty or may marry into another clan to strengthen diplomatic relations.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoSon	The daimyo's young son. Left-click to see his character summary.||Once the daimyo's son is ready to assume his adult responsibilities, he will become a general.||To appoint a son as the clan heir, select him and press the 'heir' button on the panel below.||Examine each son's details to choose the most suitable candidate.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoSonInLaw	The daimyo's son in law; a general. Left-click to see his character summary, right-click to see his character details.||To appoint a son as the clan heir, select him and press the 'heir' button on the panel below.||To assign a general a commission, select him and press one of the 'commission' buttons on the panel below.||Examine each general's details to choose the most suitable candidate.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoWidow	The daimyo's widow. Left-click to see her character summary.||Depending on her traits, the daimyo's widow may have an effect upon the daimyo or the clan.	True
random_localisation_strings_string_ClanManagement_UnitCard_DaimyoWife	The daimyo's wife. Left-click to see her character summary.||Depending on her traits, the daimyo's wife may have an effect upon the daimyo or the clan.	True
random_localisation_strings_string_ClanManagement_UnitCard_EligibleDaughterNeeded	A marriage requires an eligible partner.	True
random_localisation_strings_string_ClanManagement_UnitCard_General	A general in the daimyo's service. Left-click to see his character summary, right-click to see his character details.||To assign a general a commission, select him and press one of the 'commission' buttons on the panel below.||A general may also marry the daimyo's unwed daughter; select him and press the 'marry' button on the panel below. An eligible partner may then be chosen.	True
random_localisation_strings_string_ClanManagement_UnitCard_OfAge	The daimyo's son; a general. Left-click to see his character summary, right-click to see his character details.||To appoint a son as the clan heir, select him and press the 'heir' button on the panel below.||To assign a general a commission, select him and press one of the 'commission' buttons on the panel below.||Examine each general's details to choose the most suitable candidate.	True
random_localisation_strings_string_ClanManagement_UnitCard_Their_Hostage	This family member is a hostage of the _ clan as part of your agreement with them.||If you break the deal, they will be killed.||If you keep to it, they will be returned in _ seasons.	True
random_localisation_strings_string_class_lower	Lower Classes	True
random_localisation_strings_string_class_middle	Middle Classes	True
random_localisation_strings_string_class_upper	The Nobility	True
random_localisation_strings_string_Classic	Land Battle	True
random_localisation_strings_string_click_to_mark_current_selection_for_dismantling	Click to mark current selection for dismantling	True
random_localisation_strings_string_commerce_raiding	Trade route raiding:	True
random_localisation_strings_string_Completed	Completed.	True
random_localisation_strings_string_confirm_delete_msg	This will delete all selected files.  Continue?	True
random_localisation_strings_string_confirm_delete_title	Confirm Delete	True
random_localisation_strings_string_Construction_site	Construction Site	True
random_localisation_strings_string_construction_tab	Construction	True
random_localisation_strings_string_controls_empty	<Empty>	True
random_localisation_strings_string_conversion_factor_buddhist_vs_christian	Buddhist vs. Christian zeal:	True
random_localisation_strings_string_conversion_factor_buddhist_vs_ikko	Buddhist vs. Ikko zeal:	True
random_localisation_strings_string_conversion_factor_buildings_buddhist	Buddhist buildings	True
random_localisation_strings_string_conversion_factor_buildings_christian	Christian buildings	True
random_localisation_strings_string_conversion_factor_buildings_ikko	Ikko buildings	True
random_localisation_strings_string_conversion_factor_characters_buddhist	Buddhist monk present	True
random_localisation_strings_string_conversion_factor_characters_christian	Christian missionary present	True
random_localisation_strings_string_conversion_factor_characters_ikko	Ikko monk present	True
random_localisation_strings_string_conversion_factor_christian_vs_buddhist	Christian vs. Buddhist zeal:	True
random_localisation_strings_string_conversion_factor_christian_vs_ikko	Christian vs. Ikko zeal:	True
random_localisation_strings_string_conversion_factor_events_buddhist	Recent events	True
random_localisation_strings_string_conversion_factor_events_christian	Recent events	True
random_localisation_strings_string_conversion_factor_events_ikko	Recent events	True
random_localisation_strings_string_conversion_factor_general_buddhist	Devout Buddhist general present	True
random_localisation_strings_string_conversion_factor_general_christian	Devout Christian general present	True
random_localisation_strings_string_conversion_factor_general_ikko	Devout Ikko general present	True
random_localisation_strings_string_conversion_factor_ikko_vs_buddhist	Ikko vs. Buddhist zeal:	True
random_localisation_strings_string_conversion_factor_ikko_vs_christian	Ikko vs. Christian zeal:	True
random_localisation_strings_string_conversion_factor_ministers	Commissions and faction-wide skill effects	True
random_localisation_strings_string_conversion_factor_osmosis_buddhist	Buddhist influence from neighbouring provinces	True
random_localisation_strings_string_conversion_factor_osmosis_christian	Christian influence from neighbouring provinces	True
random_localisation_strings_string_conversion_factor_osmosis_ikko	Ikko influence from neighbouring provinces	True
random_localisation_strings_string_conversion_factor_state_religion_buddhist	Buddhist-owned province	True
random_localisation_strings_string_conversion_factor_state_religion_christian	Christian-owned province	True
random_localisation_strings_string_conversion_factor_state_religion_ikko	Ikko-owned province	True
random_localisation_strings_string_conversion_factor_technology	Arts mastered	True
random_localisation_strings_string_copy_protection_message	You have loaded a game saved without an authentic copy of Total War: Shogun 2 installed. Consequently, the game may become unstable. To purchase a copy please visit http://store.steampowered.com/app/34330/.	True
random_localisation_strings_string_cost	Cost:	True
random_localisation_strings_string_cpu_player	CPU %d	True
random_localisation_strings_string_daimyo_tooltip_honour_1	Honour: Unworthy||Honour is gained through victories won personally by the daimyo.||Defeats and dishonourable actions will result in a loss of honour.	True
random_localisation_strings_string_daimyo_tooltip_honour_2	Honour: Lowly||Honour is gained through victories won personally by the daimyo.||Defeats and dishonourable actions will result in a loss of honour.	True
random_localisation_strings_string_daimyo_tooltip_honour_3	Honour: Unproven||Honour is gained through victories won personally by the daimyo.||Defeats and dishonourable actions will result in a loss of honour.	True
random_localisation_strings_string_daimyo_tooltip_honour_4	Honour: Estimable||Honour is gained through victories won personally by the daimyo.||Defeats and dishonourable actions will result in a loss of honour.	True
random_localisation_strings_string_daimyo_tooltip_honour_5	Honour: Distinguished||Honour is gained through victories won personally by the daimyo.||Defeats and dishonourable actions will result in a loss of honour.	True
random_localisation_strings_string_daimyo_tooltip_honour_6	Honour: Exemplary||Honour is gained through victories won personally by the daimyo.||Defeats and dishonourable actions will result in a loss of honour.	True
random_localisation_strings_string_damaged_building	Damaged Building||While a building is damaged, any effect or economic bonuses gained from it will be reduced.||You can leave it to repair slowly at no extra cost, or you can spend money to repair it within one turn using the 'Repair' button to the left.	True
random_localisation_strings_string_day	Day	True
random_localisation_strings_string_December	December	True
random_localisation_strings_string_declare_war_ally_not_requested_help	This ally has not requested your assistance in this war.	True
random_localisation_strings_string_declare_war_tooltip_can_declare_war	Declaring war will end any agreements with this clan.||It can sometimes lose you deals with other clans as well, as they pick sides. 	True
random_localisation_strings_string_declare_war_tooltip_player_is_mp_co_op_ally	You cannot declare against your multiplayer cooperative ally.	True
random_localisation_strings_string_declare_war_tooltip_player_is_protectorate	You are a vassal clan and can only declare war against enemies of your overlord, or against your overlord clan itself. 	True
random_localisation_strings_string_decline_breaks_alliance_defender	Decline (breaks alliance with defender)	True
random_localisation_strings_string_default_keys	Total War Default	True
random_localisation_strings_string_defeat	Defeat	True
random_localisation_strings_string_demo_battle_unavailable	This option is limited to key battles in the demo. You must autoresolve this battle.	True
random_localisation_strings_string_demo_save_disabled	Saving is temporarily disabled.||The game will auto-save throughout the campaign.	True
random_localisation_strings_string_description	Description	True
random_localisation_strings_string_destroy_transported_message	Destroying these units will result in the loss of any force or characters they are currently transporting.	True
random_localisation_strings_string_destroy_transported_title	Disbandment of Units	True
random_localisation_strings_string_destroy_transported_warning	Are you sure you wish to disband these units? Agents will be lost if all units are selected. 	True
random_localisation_strings_string_difficulty_5_info	Legendary battle realism and autosave rules apply only when both players have selected legendary difficulty	True
random_localisation_strings_string_difficulty_level_1	Easy	True
random_localisation_strings_string_difficulty_level_2	Normal	True
random_localisation_strings_string_difficulty_level_3	Hard	True
random_localisation_strings_string_difficulty_level_4	Very Hard	True
random_localisation_strings_string_difficulty_level_5	Legendary	True
random_localisation_strings_string_diplomacy_button_cannot_hostage	Only children can be used as hostages and hostages can only be offered or demanded as part of a proposal, not as a proposal in itself.	True
random_localisation_strings_string_diplomacy_button_cannot_military_access_war	You cannot request or offer military access to a clan you are at war with.	True
random_localisation_strings_string_diplomacy_button_cannot_request_join_war_warring_a	You cannot do this while you are at war with this clan's allies.	True
random_localisation_strings_string_diplomacy_button_cannot_request_join_war_when_at_w	You cannot do this while you are at war with this clan.	True
random_localisation_strings_string_diplomacy_button_cannot_trade_embargo	There are no trade routes to declare an embargo against.	True
random_localisation_strings_string_diplomacy_button_cannot_wed	Both clans need eligible family members before any marriage proposals can take place.	True
random_localisation_strings_string_diplomacy_button_must_be_at_peace_to_marriage	You must be at peace with a clan to propose a marriage arrangement.	True
random_localisation_strings_string_diplomacy_button_must_be_at_peace_to_protect	You must be at peace with a clan in order to make them your vassal.||You can request peace with a clan and make them your vassal as part of one agreement.	True
random_localisation_strings_string_diplomacy_button_need_access_to_cancel_access	There is no military access to cancel.	True
random_localisation_strings_string_diplomacy_button_need_alliance_to_request_alliance	There is no alliance to cancel.	True
random_localisation_strings_string_diplomacy_button_need_peace_to_ally	You cannot make an ally of a clan you are at war with.	True
random_localisation_strings_string_diplomacy_button_need_peace_to_request_war	You are already at war with this clan.	True
random_localisation_strings_string_diplomacy_button_need_peace_to_trade	You cannot trade with an clan you are at war with.	True
random_localisation_strings_string_diplomacy_button_need_peace_with_other_allies_to_a	You cannot ally with this clan, as you are already at war with one of their allies.	True
random_localisation_strings_string_diplomacy_button_need_war_to_request_peace	You are not at war with this clan.	True
random_localisation_strings_string_diplomacy_button_no_trade_agreement_to_cancel	There is no trade agreement to cancel.	True
random_localisation_strings_string_diplomacy_button_no_trade_to_demand_they_break	The other clan has no trade agreement to break.	True
random_localisation_strings_string_diplomacy_button_other_clan_no_alliances_to_break	The other clan has no alliances to break.	True
random_localisation_strings_string_diplomacy_dishonouring_treaty_warning	Owing to recent treaties, declaring war now will lower your diplomatic standing amongst all clans (turns remaining: %d)	True
random_localisation_strings_string_diplomacy_header_other_clans	Other Clans	True
random_localisation_strings_string_diplomacy_header_player_clan	%S Clan	True
random_localisation_strings_string_diplomacy_panel_hostage_given	Their hostage given:	True
random_localisation_strings_string_diplomacy_panel_hostage_held	Your hostage held:	True
random_localisation_strings_string_diplomacy_undiscovered_clan_mon	Undiscovered clan: %S	True
random_localisation_strings_string_dx10_body	A DirectX 10 compatible graphics adapter has been detected.\n\nSelect one of the following modes:	True
random_localisation_strings_string_dx10_footer	Running in DirectX 10 mode enables additional graphics options not available in DirectX 9 mode.\n\nYou can change between DirectX modes in the front end graphics options.	True
random_localisation_strings_string_dx11_body	A DirectX 11 compatible graphics adapter has been detected.\n\nSelect one of the following modes:	True
random_localisation_strings_string_dx11_footer	Running in DirectX 11 mode enables additional graphics options not available in DirectX 9 mode.\n\nYou can change between DirectX modes in the front end graphics options.	True
random_localisation_strings_string_dx11_title	DirectX Mode	True
random_localisation_strings_string_early	Early	True
random_localisation_strings_string_easy	Easy	True
random_localisation_strings_string_Economics_Bar	Economics	True
random_localisation_strings_string_effect_bundle_from_event	Event:	True
random_localisation_strings_string_effect_bundle_target_global	Clan-wide.	True
random_localisation_strings_string_effect_bundle_target_local	Province:	True
random_localisation_strings_string_effect_bundle_time	Seasons Remaining	True
random_localisation_strings_string_effect_bundle_time_boshin	Turns Remaining 	True
random_localisation_strings_string_effect_bundle_tooltip	Current effects||Successfully completing missions and facing certain game events will trigger short-term effects upon your clan or provinces.	True
random_localisation_strings_string_encourage_fleet	Encourage||Some command ships can encourage other vessels within their area of influence, increasing their melee attack, reload skill and accuracy.||Once this ability has been activated, you will have to wait a while before using it again.	True
random_localisation_strings_string_encyclopedia_must_be_shogun	This unit may only be recruited by the Shogun.	True
random_localisation_strings_string_end_tutorials	Leave Tutorial||Should you choose to leave this tutorial your avatar will remain intact, along with any items he has acquired. However, the tutorial will not continue when you next enter multiplayer mode, so it is recommended that you complete it.\n\nDo you still wish to leave the tutorial ?	True
random_localisation_strings_string_enemy	Enemy	True
random_localisation_strings_string_enemy_forces	Enemy Alliance	True
random_localisation_strings_string_Enlightenment_Bar	Enlightenment	True
random_localisation_strings_string_enter_contested_region_warning	There is a revolution in your home province. If you move troops in, be aware that some of them may join the rebels.\n\nContinue?	True
random_localisation_strings_string_error_chat_room_connection_failure	Chat Error||Failed to connect to chat room.	True
random_localisation_strings_string_error_chat_room_failed	Chat Error||Failed to create chat room.	True
random_localisation_strings_string_error_chat_room_invalid	Chat Error||Invalid chat room.	True
random_localisation_strings_string_error_clan_search	Clan Search||Clan search returned no results.	True
random_localisation_strings_string_error_leaderboard_search	Leaderboard Search||Leaderboard search returned no result	True
random_localisation_strings_string_error_profile_request	Error retrieving profile details.	True
random_localisation_strings_string_error_veterans_full	Veteran Slots Full||You have filled all your available veteran slots.	True
random_localisation_strings_string_esc_menu_legendary_cannot_save	You cannot save games when playing in legendary difficulty, instead the game will automatically save during the end turn process.	True
random_localisation_strings_string_evening	Evening	True
random_localisation_strings_string_event_log_battle_defeat_close_phyrric	Valiant Defeat	True
random_localisation_strings_string_event_log_battle_defeat_heroic_crushing	Crushing Defeat	True
random_localisation_strings_string_event_log_battle_defeat_major_decisive	Decisive Defeat	True
random_localisation_strings_string_event_log_battle_defeat_minor_close	Close Defeat	True
random_localisation_strings_string_event_log_battle_victory_close_phyrric	Pyrrhic Victory	True
random_localisation_strings_string_event_log_battle_victory_heroic_crushing	Heroic Victory	True
random_localisation_strings_string_event_log_battle_victory_major_decisive	Decisive Victory	True
random_localisation_strings_string_event_log_battle_victory_minor_close	Close Victory	True
random_localisation_strings_string_event_log_rebellion_buddhist	Buddhist Revolt	True
random_localisation_strings_string_event_log_rebellion_christian	Christian Revolt	True
random_localisation_strings_string_event_log_rebellion_ikko	Ikko Revolt	True
random_localisation_strings_string_event_log_rebellion_peasant	Peasant Rebellion	True
random_localisation_strings_string_event_log_rebellion_samurai	Clan Uprising	True
random_localisation_strings_string_exceeds_all_budgets	Exceeds all budgets	True
random_localisation_strings_string_exit_theatre_tooltip	Exit theatre here	True
random_localisation_strings_string_expert	Very Hard	True
random_localisation_strings_string_faction_not_allowed	The clan in this setup isn't allowed in this type of battle	True
random_localisation_strings_string_factors_governing_relationship	Factors governing relationship with %S:	True
random_localisation_strings_string_Failed	Failed	True
random_localisation_strings_string_famous_battle_battle_of	Battle of:	True
random_localisation_strings_string_famous_battle_defeated_by	Defeated by:	True
random_localisation_strings_string_famous_battle_victory_over	Victory over:	True
random_localisation_strings_string_farm	Farm	True
random_localisation_strings_string_fatigue_active	Active	True
random_localisation_strings_string_fatigue_exhausted	Exhausted	True
random_localisation_strings_string_fatigue_fresh	Fresh	True
random_localisation_strings_string_fatigue_tired	Tired	True
random_localisation_strings_string_fatigue_very_tired	Very Tired	True
random_localisation_strings_string_fatigue_winded	Winded	True
random_localisation_strings_string_fe_recruitment_card_tooltip_cap_reached_bosh_cav	You are unable to add any more cavalry units as you have reached the limit of %d per army	True
random_localisation_strings_string_fe_recruitment_card_tooltip_cap_reached_bosh_sword	You are unable to add any more sword infantry units as you have reached the limit of %d per army	True
random_localisation_strings_string_fe_recruitment_card_tooltip_cap_reached_land	You are unable to add anymore units of this type as you have reached the limit of %d per army	True
random_localisation_strings_string_fe_recruitment_card_tooltip_cap_reached_sea	You are unable to add anymore units of this type as you have reached the limit of %d per navy	True
random_localisation_strings_string_fe_recruitment_card_tooltip_category_clamp_reached	You cannot add this unit as only one siege engine can be used at a time.	True
random_localisation_strings_string_fe_recruitment_card_tooltip_command_clash_land	You cannot add this unit as you already have a general in your army	True
random_localisation_strings_string_fe_recruitment_card_tooltip_command_clash_sea	You cannot add this unit as you already have an admiral in your navy	True
random_localisation_strings_string_fe_recruitment_card_tooltip_ikko_ikki_dlc_required	You must have the Ikko Ikki DLC installed to recruit this unit.	True
random_localisation_strings_string_fe_recruitment_card_tooltip_land	Left-click to select.\nRight-click for information.\nDouble left-click or drag to army to add.	True
random_localisation_strings_string_fe_recruitment_card_tooltip_naval	Left-click to select.\nRight-click for information.\nDouble left-click or drag to navy to add.	True
random_localisation_strings_string_fe_recruitment_card_tooltip_not_unlocked	You cannot add this unit as it hasn't been unlocked yet.\nKeep winning battles to unlock more units.	True
random_localisation_strings_string_fe_recruitment_card_tooltip_required_ancillary	Retainer required to use this unit:	True
random_localisation_strings_string_fe_recruitment_card_tooltip_veteran_used	This veteran unit already exists in your army	True
random_localisation_strings_string_fe_unit_card_tooltip_cap_land	Units of this type are capped to %d per army.	True
random_localisation_strings_string_fe_unit_card_tooltip_cap_naval	Units of this type are capped to %d per navy.	True
random_localisation_strings_string_fe_unit_card_tooltip_land	Left-click to select. \nRight-click to remove.\nDouble left-click to duplicate unit.||Cards can be dragged to a new location to reorder them within the army.	True
random_localisation_strings_string_fe_unit_card_tooltip_minimal_land	Left-click to select. \nRight-click for information.||Cards can be dragged to a new location to reorder them within the army.	True
random_localisation_strings_string_fe_unit_card_tooltip_minimal_naval	Left-click to select. \nRight-click for information.||Cards can be dragged to a new location to reorder them within the navy.	True
random_localisation_strings_string_fe_unit_card_tooltip_navy	Left-click to select. \nRight-click to remove.\nDouble left-click to duplicate unit.||Cards can be dragged to a new location to reorder them within the navy.	True
random_localisation_strings_string_fe_unit_card_tooltip_no_dupe_land	Left-click to select. \nRight-click to remove.||Cards can be dragged to a new location to reorder them within the army.	True
random_localisation_strings_string_fe_unit_card_tooltip_no_dupe_naval	Left-click to select. \nRight-click to remove.||Cards can be dragged to a new location to reorder them within the navy.	True
random_localisation_strings_string_Feature_unavailable	Unavailable in this campaign	True
random_localisation_strings_string_February	February	True
random_localisation_strings_string_file_io_error_not_found	File not found. Invalid filename specified.	True
random_localisation_strings_string_file_load_failed	File Load Failed	True
random_localisation_strings_string_finance_header_agent_actions	Agent Actions	True
random_localisation_strings_string_finance_header_civic	Civic	True
random_localisation_strings_string_finance_header_commerce_raiding	Commerce Raiding	True
random_localisation_strings_string_finance_header_construction	Construction	True
random_localisation_strings_string_finance_header_diplomacy	Diplomacy	True
random_localisation_strings_string_finance_header_expenses	Expenses	True
random_localisation_strings_string_finance_header_fleet_upkeep	Fleet Upkeep	True
random_localisation_strings_string_finance_header_income	Income	True
random_localisation_strings_string_finance_header_liege_lord	Liege Lord	True
random_localisation_strings_string_finance_header_looting	Looting	True
random_localisation_strings_string_finance_header_military	Military	True
random_localisation_strings_string_finance_header_mines	Mines	True
random_localisation_strings_string_finance_header_other	Other	True
random_localisation_strings_string_finance_header_recruitment	Recruitment	True
random_localisation_strings_string_finance_header_taxes	Taxes	True
random_localisation_strings_string_finance_header_total_expenses	Total Expenses	True
random_localisation_strings_string_finance_header_total_income	Total Income	True
random_localisation_strings_string_finance_header_total_upkeep	Total Upkeep	True
random_localisation_strings_string_finance_header_trade	Trade	True
random_localisation_strings_string_finance_header_tribute	Tribute	True
random_localisation_strings_string_finance_header_unit_upkeep	Unit Upkeep	True
random_localisation_strings_string_finance_header_upkeep	Upkeep	True
random_localisation_strings_string_finance_header_vassals	Vassals	True
random_localisation_strings_string_finances_background_income	Clan Estates	True
random_localisation_strings_string_finances_commerce_raiding_income	From trade route raiding	True
random_localisation_strings_string_finances_other_income	Income from other sources.	True
random_localisation_strings_string_finances_protectorate_income	Total from vassals	True
random_localisation_strings_string_finances_protectorate_income_breakdown_faction	%S	True
random_localisation_strings_string_finances_protectorate_income_breakdown_other	Other clans	True
random_localisation_strings_string_finances_tribute_expenditure	To others	True
random_localisation_strings_string_finances_tribute_expenditure_breakdown_faction	%S (turns remaining %d)	True
random_localisation_strings_string_finances_tribute_expenditure_breakdown_other	To other clans	True
random_localisation_strings_string_finances_tribute_income	Regular payments from other clans	True
random_localisation_strings_string_finances_tribute_income_breakdown_faction	%S (turns remaining %d)	True
random_localisation_strings_string_finances_tribute_income_breakdown_other	From others	True
random_localisation_strings_string_fire_intensity	Fire intensity	True
random_localisation_strings_string_Fixed_Artillery_Cannot_Reinforce	Fixed artillery units are stationary and therefore cannot be used as reinforcements.	True
random_localisation_strings_string_fleet_status_transit1	In transit	True
random_localisation_strings_string_fleet_status_transit2	En route to:	True
random_localisation_strings_string_foreign_power_trade_route_marker_britain	Trade route to Great Britain. As long as you control a working trading port, trade between your clan and Britain will be undertaken.	True
random_localisation_strings_string_foreign_power_trade_route_marker_france	Trade route to France. As long as you control a working trading port, trade between your clan and France will be undertaken.	True
random_localisation_strings_string_foreign_power_trade_route_marker_usa	Trade route to the United States of America. As long as you control a working trading port, trade between your clan and the United States will be undertaken.	True
random_localisation_strings_string_formatted_memory	%d MB.	True
random_localisation_strings_string_formatted_minutes_plural	%d Minutes	True
random_localisation_strings_string_fortification	Fortification	True
random_localisation_strings_string_fots_ios_edition_required	This faction is not yet available	True
random_localisation_strings_string_friends	Friends	True
random_localisation_strings_string_front_end_unit_size_with_fleet_tooltip	Scales the number of men in each unit in land battles, and the maximum number of ships allowed in a fleet. Reducing this may improve game performance in battles considerably.	True
random_localisation_strings_string_function_building_upgrade_hud	Left-click to order upgrade, right-click for further information.	True
random_localisation_strings_string_function_construction_hud	Left-click to select, right-click for further information.	True
random_localisation_strings_string_gatehouse	Gatehouse	True
random_localisation_strings_string_gem_conversion_factor_buildings_fujiwara	Local Fujiwara influence	True
random_localisation_strings_string_gem_conversion_factor_buildings_minamoto	Local Minamoto influence	True
random_localisation_strings_string_gem_conversion_factor_buildings_taira	Local Taira influence	True
random_localisation_strings_string_gem_conversion_factor_characters_fujiwara	Fujiwara supporter present	True
random_localisation_strings_string_gem_conversion_factor_characters_minamoto	Minamoto supporter present	True
random_localisation_strings_string_gem_conversion_factor_characters_taira	Taira supporter present	True
random_localisation_strings_string_gem_conversion_factor_events_fujiwara	Recent events	True
random_localisation_strings_string_gem_conversion_factor_events_minamoto	Recent events	True
random_localisation_strings_string_gem_conversion_factor_events_taira	Recent events	True
random_localisation_strings_string_gem_conversion_factor_fujiwara_vs_minamoto	Fujiwara vs. Minamoto influence:	True
random_localisation_strings_string_gem_conversion_factor_fujiwara_vs_taira	Fujiwara vs. Taira influence:	True
random_localisation_strings_string_gem_conversion_factor_general_fujiwara	Zealous Fujiwara general present	True
random_localisation_strings_string_gem_conversion_factor_general_minamoto	Zealous Minamoto general present	True
random_localisation_strings_string_gem_conversion_factor_general_taira	Zealous Taira general present	True
random_localisation_strings_string_gem_conversion_factor_minamoto_vs_fujiwara	Minamoto vs. Fujiwara influence:	True
random_localisation_strings_string_gem_conversion_factor_minamoto_vs_taira	Minamoto vs. Taira influence:	True
random_localisation_strings_string_gem_conversion_factor_osmosis_fujiwara	Fujiwara influence from neighbouring provinces	True
random_localisation_strings_string_gem_conversion_factor_osmosis_minamoto	Minamoto influence from neighbouring provinces	True
random_localisation_strings_string_gem_conversion_factor_osmosis_taira	Taira influence from neighbouring provinces	True
random_localisation_strings_string_gem_conversion_factor_state_religion_fujiwara	Fujiwara-owned province	True
random_localisation_strings_string_gem_conversion_factor_state_religion_fujiwara_alt	Ruling family favours the Fujiwara	True
random_localisation_strings_string_gem_conversion_factor_state_religion_minamoto	Minamoto-owned province	True
random_localisation_strings_string_gem_conversion_factor_state_religion_minamoto_alt	Ruling family favours the Minamoto	True
random_localisation_strings_string_gem_conversion_factor_state_religion_taira	Taira-owned province	True
random_localisation_strings_string_gem_conversion_factor_state_religion_taira_alt	Ruling family favours the Taira	True
random_localisation_strings_string_gem_conversion_factor_taira_vs_fujiwara	Taira vs. Fujiwara influence:	True
random_localisation_strings_string_gem_conversion_factor_taira_vs_minamoto	Taira vs. Minamoto influence:	True
random_localisation_strings_string_gem_diplomatic_factor_enemy_of_the_state	Enemy of the State	True
random_localisation_strings_string_gem_monomi	Monomi	True
random_localisation_strings_string_gempei_clan_management_indoctrination	Indoctrination attempts	True
random_localisation_strings_string_gempei_clan_management_payoff	Payoff attempts	True
random_localisation_strings_string_gempei_clan_management_request_allegiance	Bribery / request allegiance attempts	True
random_localisation_strings_string_gempei_religion_colon	Allegiance:	True
random_localisation_strings_string_gempei_seduction_attempts	Seduction attempts (success/total)	True
random_localisation_strings_string_gempei_war_dlc_required	You must have the Rise of the Samurai DLC installed to play as this clan.	True
random_localisation_strings_string_gempei_war_unit_dlc_required	You must have the Rise of the Samurai DLC installed to recruit this unit.	True
random_localisation_strings_string_gfx_aa_16x16	16x	True
random_localisation_strings_string_gfx_aa_2x2	2x	True
random_localisation_strings_string_gfx_aa_4x4	4x	True
random_localisation_strings_string_gfx_aa_8x8	8x	True
random_localisation_strings_string_gfx_filtering_ani16x	Anisotropic 16x	True
random_localisation_strings_string_gfx_filtering_ani2x	Anisotropic 2x	True
random_localisation_strings_string_gfx_filtering_ani4x	Anisotropic 4x	True
random_localisation_strings_string_gfx_filtering_ani8x	Anisotropic 8x	True
random_localisation_strings_string_gfx_filtering_bi	Bilinear	True
random_localisation_strings_string_gfx_filtering_tri	Trilinear	True
random_localisation_strings_string_gfx_high	High	True
random_localisation_strings_string_gfx_low	Low	True
random_localisation_strings_string_gfx_med	Medium	True
random_localisation_strings_string_gfx_off	Off	True
random_localisation_strings_string_gfx_on	On	True
random_localisation_strings_string_gfx_shader_2	Shader Model 2	True
random_localisation_strings_string_gfx_shader_3	Shader Model 3 (Low)	True
random_localisation_strings_string_gfx_shader_3_hi	Shader Model 3 (High)	True
random_localisation_strings_string_gfx_shader_4	Shader Model 4	True
random_localisation_strings_string_gfx_shader_4_1	Shader Model 4.1	True
random_localisation_strings_string_gfx_shader_5	Shader Model 5	True
random_localisation_strings_string_gfx_v_high	Very High	True
random_localisation_strings_string_graphics_settings_require_restart	The new settings will be applied once the game has been restarted.	True
random_localisation_strings_string_guerrilla_cant_deploy	Cannot deploy here. Units with kisho training cannot be placed too close to an enemy deployment zone or key buildings they don't own.	True
random_localisation_strings_string_gunners	Gunners	True
random_localisation_strings_string_happiness_resistance_fame	Resistance to invaders: %S||As your fame grows, your conquered populace can resent your growing power and remoteness. Resistance in captured provinces will no longer disappear completely.	True
random_localisation_strings_string_happy	Happy	True
random_localisation_strings_string_hard	Hard	True
random_localisation_strings_string_heir	Heir	True
random_localisation_strings_string_high	High	True
random_localisation_strings_string_Historic	Historic Battle	True
random_localisation_strings_string_hosting_error	Hosting Error	True
random_localisation_strings_string_hudbutton_studying_name	Studying:	True
random_localisation_strings_string_hudbutton_studying_turns_until_completion	Turns until completion:	True
random_localisation_strings_string_hull_health_front	Front Hull Strength	True
random_localisation_strings_string_hull_health_left	Left Hull Strength	True
random_localisation_strings_string_hull_health_rear	Rear Hull Strength	True
random_localisation_strings_string_hull_health_right	Right Hull Strength	True
random_localisation_strings_string_ikko_ikki_dlc_required	You must have the Ikko Ikki DLC installed to play as this clan.	True
random_localisation_strings_string_incompatible_version	Host's game version differs from yours, you will not be able to join this game	True
random_localisation_strings_string_indestructible	Indestructible	True
random_localisation_strings_string_infrastructure_tab	Infrastructure	True
random_localisation_strings_string_instruction_inspire_ability	Left-click on a unit to inspire them, right-click to cancel this ability.	True
random_localisation_strings_string_instruction_regroup_ability	Right-click on a position to set a regroup marker, click on the button cancel this ability.	True
random_localisation_strings_string_invalid_army_setup_alliance	A player has an invalid army setup	True
random_localisation_strings_string_invalid_army_setup_local	Your army setup is invalid.	True
random_localisation_strings_string_invalid_replay_file	Failed to load battle replay.  Invalid file specified.	True
random_localisation_strings_string_invalid_units	Invalid unit type found in setup	True
random_localisation_strings_string_invalid_veteran_casualties	This veteran unit is too depleted to take part in the next battle. 	True
random_localisation_strings_string_January	January	True
random_localisation_strings_string_join_war_tooltip_can_join_war	Ask or offer to join a war.||If you are the attacking clan, they can turn you down without breaking the alliance between you.  	True
random_localisation_strings_string_join_war_tooltip_no_joinable_wars	No wars to join	True
random_localisation_strings_string_join_war_tooltip_not_allied	Alliance required to join wars.||To propose an alliance with this clan, click the request alliance button.	True
random_localisation_strings_string_July	July	True
random_localisation_strings_string_June	June	True
random_localisation_strings_string_kyoto_seat_of_shogunate	Kyoto is the seat of the Shogunate.	True
random_localisation_strings_string_land_combatant_even	Combat even	True
random_localisation_strings_string_land_combatant_losing	Unit losing	True
random_localisation_strings_string_land_combatant_losing_big	Unit losing decisively	True
random_localisation_strings_string_land_combatant_losing_slightly	Unit losing slightly	True
random_localisation_strings_string_land_combatant_winning	Unit winning	True
random_localisation_strings_string_land_combatant_winning_big	Unit winning decisively	True
random_localisation_strings_string_land_combatant_winning_slightly	Unit winning slightly	True
random_localisation_strings_string_land_not_in_combat	Not in combat	True
random_localisation_strings_string_large	Large	True
random_localisation_strings_string_late	Late	True
random_localisation_strings_string_lclick_steal_tech	Left-click to attempt to steal this technology	True
random_localisation_strings_string_leaderboard_no_entries_returned	No entries found.	True
random_localisation_strings_string_leaderboard_no_response_from_server	No response from the clan server.	True
random_localisation_strings_string_left_click_return_list	Left-click to return to the buildings list.	True
random_localisation_strings_string_left_click_view_tree	Left-click to view this building tree.	True
random_localisation_strings_string_level_level_level_level	Level	True
random_localisation_strings_string_limited_edition_required	Only purchasers of the Limited Edition can play as this clan.	True
random_localisation_strings_string_limited_unit_type	The amount of these items you can own is limited. You currently have %d of %d.	True
random_localisation_strings_string_lists_tooltip	Double left-click to move to; right-click for further information	True
random_localisation_strings_string_lists_tooltip2	Left-click to move to; right-click for further information	True
random_localisation_strings_string_load_campaign	Load Campaign Game	True
random_localisation_strings_string_load_fail	Failed to load save game	True
random_localisation_strings_string_load_success	Load succeeded	True
random_localisation_strings_string_loadscreen_quote_mp_capture_point	[PLACEHOLDER] Capture all of the key buildings to win the battle	True
random_localisation_strings_string_locked_slot_requires_castle_upgrade	This slot will be unlocked after upgrading your castle.	True
random_localisation_strings_string_low	Low	True
random_localisation_strings_string_manoeuverability_high	High	True
random_localisation_strings_string_manoeuverability_low	Low	True
random_localisation_strings_string_manoeuverability_medium	Medium	True
random_localisation_strings_string_March	March	True
random_localisation_strings_string_marines	Marines	True
random_localisation_strings_string_marked_for_dismantling	Marked for dismantling	True
random_localisation_strings_string_Married	Married.	True
random_localisation_strings_string_maximum_permitted_amount_of_this_unit_type_reached	Maximum permitted amount of this unit type reached	True
random_localisation_strings_string_May	May	True
random_localisation_strings_string_medium	Medium	True
random_localisation_strings_string_megabytes_formatted	%d MB.	True
random_localisation_strings_string_midday	Midday	True
random_localisation_strings_string_Middle	Middle	True
random_localisation_strings_string_Military_Bar	Military	True
random_localisation_strings_string_million_abbreviated	m	True
random_localisation_strings_string_mission_description	Description:	True
random_localisation_strings_string_mission_issued_blockade_port	Blockade Port:	True
random_localisation_strings_string_mission_issued_build_building	Construct Building:	True
random_localisation_strings_string_mission_issued_capture_city	Capture City:	True
random_localisation_strings_string_mission_issued_end_rebellion	Crush Rebellion:	True
random_localisation_strings_string_mission_issued_form_alliance	Form an Alliance:	True
random_localisation_strings_string_mission_issued_infiltrate	Infiltrate Castle Town:	True
random_localisation_strings_string_mission_issued_make_peace	Make Peace:	True
random_localisation_strings_string_mission_issued_public_order	Restore Public Order:	True
random_localisation_strings_string_mission_issued_recruit_unit	Recruit Unit:	True
random_localisation_strings_string_mission_issued_research_technology	Research Technology:	True
random_localisation_strings_string_mission_issued_trade_agreement	Establish Trade:	True
random_localisation_strings_string_mission_issuer	Issued by:	True
random_localisation_strings_string_mission_objectives	Objective:	True
random_localisation_strings_string_mission_penalty	Penalty:	True
random_localisation_strings_string_mission_reward	Reward:	True
random_localisation_strings_string_mission_reward_enable_unit	Enables the recruitment of:	True
random_localisation_strings_string_mission_reward_grant_unit	Grants a unit of:	True
random_localisation_strings_string_mission_reward_land_experience	Experience for all land units	True
random_localisation_strings_string_mission_reward_naval_experience	Experience for all naval units	True
random_localisation_strings_string_mission_reward_prestige	Prestige	True
random_localisation_strings_string_mission_reward_treasury	Treasury	True
random_localisation_strings_string_morale_amok	Running Amok	True
random_localisation_strings_string_morale_broken	Broken	True
random_localisation_strings_string_morale_confident	Confident	True
random_localisation_strings_string_morale_eager	Eager	True
random_localisation_strings_string_morale_fighting_to_death	Fighting to the death	True
random_localisation_strings_string_morale_impetuous	Impetuous	True
random_localisation_strings_string_morale_routing	Routing	True
random_localisation_strings_string_morale_shaken	Shaken	True
random_localisation_strings_string_morale_shattered	Shattered	True
random_localisation_strings_string_morale_steady	Steady	True
random_localisation_strings_string_morale_surrendered	Surrendered	True
random_localisation_strings_string_morale_wavering	Wavering	True
random_localisation_strings_string_morning	Morning	True
random_localisation_strings_string_mouse_over	Mouse-over	True
random_localisation_strings_string_move_options_multiplayer_cannot_declare_war	You cannot declare war against your multiplayer co-op partner.	True
random_localisation_strings_string_move_options_vassal_cannot_declare_war	You are a vassal clan and can only declare war against enemies of your overlord, or against your overlord clan itself. 	True
random_localisation_strings_string_mp_anti_spam_tooltip	The cap for this unit type has been reached. Additional units of this type will cost progressively more to recruit.	True
random_localisation_strings_string_mp_coop_partner_defeated	Your co-op partner has been defeated, the game will end now.	True
random_localisation_strings_string_mp_incompatible_avatar_warning	You are selecting a naval battle that doesn’t support the mixing of units from Shogun 2 and Fall of the Samurai. If you make this change, players with incompatible avatars will be kicked from the game. Are you sure you wish to proceed?	True
random_localisation_strings_string_mp_invalid_world_request	Invalid world.	True
random_localisation_strings_string_mp_map_downloading	Map downloading...	True
random_localisation_strings_string_mp_map_not_owned	<map not owned>	True
random_localisation_strings_string_mp_map_not_set	<map not set>	True
random_localisation_strings_string_mp_map_unknown	<map unknown>	True
random_localisation_strings_string_mp_ready_error_ai_invalid_army_index	An AI player is assigned an army that is already taken. Please assign them another before declaring ready.	True
random_localisation_strings_string_mp_ready_error_ai_no_siege_units	AI players must have some infantry or artillery units capable of assaulting fortifications.	True
random_localisation_strings_string_mp_ready_error_invalid_army_index	The selected army is already taken.  Please select another before declaring ready.	True
random_localisation_strings_string_mp_ready_error_no_ai_faction	You must select a clan for the AI armies before declaring ready	True
random_localisation_strings_string_mp_ready_error_no_ai_units	You must select some units for the AI armies before declaring ready	True
random_localisation_strings_string_mp_ready_error_no_faction	You must select a clan before declaring ready	True
random_localisation_strings_string_mp_ready_error_no_opposition	You cannot declare ready as you have no opposition	True
random_localisation_strings_string_mp_ready_error_no_siege_units	You must select some infantry or artillery units capable of assaulting fortifications.	True
random_localisation_strings_string_mp_ready_error_no_units	You must select some units before declaring ready.	True
random_localisation_strings_string_mp_ready_error_overspend	Unable to declare ready as a player has spent too much on their army setup	True
random_localisation_strings_string_mp_ready_error_too_many_armies	You cannot declare ready as there are too many players for the selected map. \nEither change the map, or remove some players.	True
random_localisation_strings_string_multiplayer_autoresolve	Auto-resolve	True
random_localisation_strings_string_multiplayer_default	mp_default	True
random_localisation_strings_string_multiplayer_dialog_expire	This dialogue will expire in:	True
random_localisation_strings_string_multiplayer_play_battle	Play Battle	True
random_localisation_strings_string_multiplayer_time_up	You have run out of time and your turn is over.	True
random_localisation_strings_string_multiplayer_time_up_title	Time up!	True
random_localisation_strings_string_multiplayer_turn_begin1	Turn ended:	True
random_localisation_strings_string_multiplayer_turn_begin2	Click to begin your turn.	True
random_localisation_strings_string_multiplayer_turn_end	Turn Complete.\n\nWaiting for:	True
random_localisation_strings_string_multiplayer_waiting_load	Waiting for other player to finish loading	True
random_localisation_strings_string_multiplayer_waiting_reconnect	Waiting for players...	True
random_localisation_strings_string_nations_filter_tooltip	Left-click to toggle this clan filter.	True
random_localisation_strings_string_nav_combatant_even	Combat even	True
random_localisation_strings_string_nav_combatant_losing	Ship losing	True
random_localisation_strings_string_nav_combatant_losing_big	Ship losing decisively	True
random_localisation_strings_string_nav_combatant_losing_slightly	Ship losing slightly	True
random_localisation_strings_string_nav_combatant_winning	Ship winning	True
random_localisation_strings_string_nav_combatant_winning_big	Ship winning decisively	True
random_localisation_strings_string_nav_combatant_winning_slightly	Ship winning slightly	True
random_localisation_strings_string_nav_not_in_combat	Not in combat	True
random_localisation_strings_string_Naval	Naval Battle	True
random_localisation_strings_string_Naval_Bar	Naval	True
random_localisation_strings_string_naval_fire_support_cooldown	Cooldown: %d seconds	True
random_localisation_strings_string_naval_fire_support_full_strength	This ship may provide full naval fire support.	True
random_localisation_strings_string_naval_fire_support_half_strength	Owing to the condition of this ship, it may only provide armies with diminished naval fire support.	True
random_localisation_strings_string_naval_fire_support_impact_time	Time-to-impact: %d seconds	True
random_localisation_strings_string_naval_fire_support_impact_window	Bombardment duration: %d seconds	True
random_localisation_strings_string_naval_fire_support_impossible	This ship is in no condition to provide naval fire support.	True
random_localisation_strings_string_naval_fire_support_pre_battle	This army can call-in naval fire support.	True
random_localisation_strings_string_naval_fire_support_radius	Naval fire support radius: %d metres	True
random_localisation_strings_string_naval_fire_support_review_panel	This fleet may provide naval fire support for armies within its bombardment radius.	True
random_localisation_strings_string_naval_fire_support_shells	Shells per volley: %d	True
random_localisation_strings_string_naval_fire_support_uses	Number of uses during land battles: %d	True
random_localisation_strings_string_naval_recruitment_tab	Naval Recruitment	True
random_localisation_strings_string_navy_tab	Navy	True
random_localisation_strings_string_network_error_authentication_failed	You are not authorised to play	True
random_localisation_strings_string_network_error_desync	There was a desync in the game, exiting	True
random_localisation_strings_string_network_error_dropped	You have lost connection to the game. 	True
random_localisation_strings_string_network_error_host	Failed to host game	True
random_localisation_strings_string_network_error_host_disconnected	The host has left the game	True
random_localisation_strings_string_network_error_host_failed	Failed to host game	True
random_localisation_strings_string_network_error_incompatible_data	Incompatible data	True
random_localisation_strings_string_network_error_incompatible_exe	Incompatible executable version	True
random_localisation_strings_string_network_error_incompatible_map_version	Incorrect version of map	True
random_localisation_strings_string_network_error_incompatible_missing_map	Map not found	True
random_localisation_strings_string_network_error_incompatible_mod	Incompatible mod version	True
random_localisation_strings_string_network_error_internal_controller_disconnection	There is a disconnection to the online service	True
random_localisation_strings_string_network_error_join_failed	Failed to join the selected game	True
random_localisation_strings_string_network_error_join_failed_closed_game	Failed to join game: Game in progress.	True
random_localisation_strings_string_network_error_join_failed_error	Failed to join game: Unspecified error	True
random_localisation_strings_string_network_error_join_failed_game_full	Failed to join game: Game full	True
random_localisation_strings_string_network_error_join_failed_game_not_found	Failed to join game: Game not found	True
random_localisation_strings_string_network_error_join_failed_incompatible	Failed to join game: Incompatible versions	True
random_localisation_strings_string_network_error_join_failed_incompatible_avatar	Failed to join game: The selected game does not allow the combination of Shogun 2 and Fall of the Samurai units in the same battle. Please load a compatible avatar to join this game.	True
random_localisation_strings_string_network_error_join_failed_no_response	Failed to join game: No response from host	True
random_localisation_strings_string_network_error_join_failed_no_stats	Failed to join game: player statistics unavailable	True
random_localisation_strings_string_network_error_join_failed_password	Failed to join game:  Invalid password specified	True
random_localisation_strings_string_network_error_join_failed_rejected	Failed to join game: Rejected by host	True
random_localisation_strings_string_network_error_kicked	The host kicked you from the game	True
random_localisation_strings_string_network_error_no_steam	Cannot start networked games without Steam running. Please start Steam and restart Shogun 2.	True
random_localisation_strings_string_network_error_stats_no_steam	Cannot access online statistics without Steam running. Please start Steam and restart Shogun 2.	True
random_localisation_strings_string_network_error_steam_disconnect	You have been disconnected from Steam. Please restart Steam to continue.	True
random_localisation_strings_string_network_error_title	Error	True
random_localisation_strings_string_network_message_confirm_quit	Confirm quit?	True
random_localisation_strings_string_network_message_confirm_quit_host	Confirm quit? The game will end for everyone.	True
random_localisation_strings_string_network_message_desynch	A synchronisation error has occurred; the game will now end.	True
random_localisation_strings_string_network_message_host_left	The host has left the game.	True
random_localisation_strings_string_network_message_if_not_wait_game_ends	If you choose not to wait, the game will end for everyone	True
random_localisation_strings_string_network_message_incompatible_avatar	You have been kicked because the host has changed to a battle type that does not support the mixing of units from Shogun 2 and Fall of the Samurai, making your avatar incompatible with it. Please load a compatible avatar and join the game again.	True
random_localisation_strings_string_network_message_kicked_by_host	You were kicked by the host.	True
random_localisation_strings_string_network_message_not_responding_client	One or more players are not responding; would you like to continue waiting or leave the game?	True
random_localisation_strings_string_network_message_not_responding_host	One or more players are not responding; would you like to continue waiting or drop them?	True
random_localisation_strings_string_network_message_player_dropped	has been dropped from the game.	True
random_localisation_strings_string_network_message_player_dropped_end	has been dropped from the game; the game will now end.	True
random_localisation_strings_string_network_message_player_left	has left the game.	True
random_localisation_strings_string_network_message_player_left_end	has left the game; the game will now end.	True
random_localisation_strings_string_network_message_steam_connection_lost	Connection to Steam was lost.	True
random_localisation_strings_string_network_message_vac_player_kicked	has been kicked from the game due to VAC authentication failure.	True
random_localisation_strings_string_network_message_vac_you_kicked	You were kicked from the game due to VAC authentication failure.	True
random_localisation_strings_string_network_message_waiting_for_response	Waiting for a response from a network player.	True
random_localisation_strings_string_network_message_you_dropped	You have lost connection to the game. 	True
random_localisation_strings_string_neutral	Neutral	True
random_localisation_strings_string_never	Never	True
random_localisation_strings_string_night	Night	True
random_localisation_strings_string_no	No	True
random_localisation_strings_string_no_building	no building	True
random_localisation_strings_string_no_host_name	Please enter a valid game name before attempting to host game.	True
random_localisation_strings_string_no_path_available	There is no path available from this unit's place of recruitment to the recruiting force.	True
random_localisation_strings_string_no_profile_game_invite_cancel_error	You must have a Multiplayer Avatar before joining this game.	True
random_localisation_strings_string_no_repairs_required	No repairs required	True
random_localisation_strings_string_no_slot_available	No slot available	True
random_localisation_strings_string_no_valid_units	No valid units found in setup	True
random_localisation_strings_string_none	None	True
random_localisation_strings_string_normal	Normal	True
random_localisation_strings_string_November	November	True
random_localisation_strings_string_occupied_building	Occupied Building	True
random_localisation_strings_string_October	October	True
random_localisation_strings_string_one_minute	1 Minute	True
random_localisation_strings_string_opponent_accepts_surrender_body	The defending force has complied with your demand of surrender!	True
random_localisation_strings_string_opponent_accepts_surrender_title	Surrender Accepted	True
random_localisation_strings_string_opponent_demands_surrender_body	The attacking force demands that you surrender!	True
random_localisation_strings_string_opponent_demands_surrender_title	Surrender Demanded	True
random_localisation_strings_string_opponent_refuses_surrender_body	The defending force refuses to comply with your demand of surrender!	True
random_localisation_strings_string_opponent_refuses_surrender_title	Surrender Refused	True
random_localisation_strings_string_other_factors	Other factors	True
random_localisation_strings_string_otomo_dlc_required	You must have the Otomo DLC installed to play as this clan.	True
random_localisation_strings_string_overwrite_legendary_save_warning_text	Starting a new game on legendary will overwrite your current legendary save. Do you still want to continue?	True
random_localisation_strings_string_overwrite_legendary_save_warning_title	Overwrite existing legendary save?	True
random_localisation_strings_string_overwrite_msg	You are attempting to save over an existing file, overwrite it?	True
random_localisation_strings_string_overwrite_title	Overwrite File?	True
random_localisation_strings_string_owner_colon	Owner:	True
random_localisation_strings_string_ping_attack	Attack here!	True
random_localisation_strings_string_ping_defend	Defend here!	True
random_localisation_strings_string_ping_move	Move here!	True
random_localisation_strings_string_ping_none	No ping	True
random_localisation_strings_string_ping_notification	Attention!	True
random_localisation_strings_string_ping_standard	Look here!	True
random_localisation_strings_string_pip_daimyo_tooltip_honour_1	Honour: Unworthy	True
random_localisation_strings_string_pip_daimyo_tooltip_honour_2	Honour: Lowly	True
random_localisation_strings_string_pip_daimyo_tooltip_honour_3	Honour: Unproven	True
random_localisation_strings_string_pip_daimyo_tooltip_honour_4	Honour: Estimable	True
random_localisation_strings_string_pip_daimyo_tooltip_honour_5	Honour: Distinguished	True
random_localisation_strings_string_pip_daimyo_tooltip_honour_6	Honour: Exemplary	True
random_localisation_strings_string_pip_general_tooltip_loyalty_1	Loyalty: Treacherous	True
random_localisation_strings_string_pip_general_tooltip_loyalty_2	Loyalty: Questionable	True
random_localisation_strings_string_pip_general_tooltip_loyalty_3	Loyalty: Sufficient	True
random_localisation_strings_string_pip_general_tooltip_loyalty_4	Loyalty: Dependable	True
random_localisation_strings_string_pip_general_tooltip_loyalty_5	Loyalty: Steadfast	True
random_localisation_strings_string_pip_general_tooltip_loyalty_6	Loyalty: Incorruptible	True
random_localisation_strings_string_play_battle	Play Battle	True
random_localisation_strings_string_player_disconnected	has disconnected.	True
random_localisation_strings_string_player_is_mp_co_op_ally_and_cannot_attack	Cannot attack your multiplayer cooperative ally.	True
random_localisation_strings_string_player_is_protectorate_and_cannot_attack	You cannot attack this clan as they are not an enemy of your parent clan.	True
random_localisation_strings_string_player_promotion_explaination	||The colour of your avatar's ranking stars depends on his current prestige level. The default prestige level is bronze. You can promote your avatar to silver and then gold prestige levels.	True
random_localisation_strings_string_player_promotion_explaination_boshin	||The colour of your avatar's ranking stars depends on his current prestige level. The default prestige level is bronze. You can promote your avatar to silver, gold, emerald, sapphire, ruby and finally diamond prestige levels.	True
random_localisation_strings_string_player_stat_battles_finished	Battles finished	True
random_localisation_strings_string_player_stat_battles_lost	Total multiplayer ranked battles lost	True
random_localisation_strings_string_player_stat_battles_started	Battles started	True
random_localisation_strings_string_player_stat_battles_won	Total multiplayer ranked battles won	True
random_localisation_strings_string_player_stat_disembarks	Total disembarks	True
random_localisation_strings_string_player_stat_men_killed	Total men killed	True
random_localisation_strings_string_player_stat_miles_covered_campaign	Miles covered with your armies and fleets	True
random_localisation_strings_string_player_stats_alliances_made	Alliances made	True
random_localisation_strings_string_player_stats_battles_drawn	Battles drawn	True
random_localisation_strings_string_player_stats_best_1v1_placement	Best ladder placement 1v1 land	True
random_localisation_strings_string_player_stats_best_1v1_skill	Best all time skill rating 1v1 land	True
random_localisation_strings_string_player_stats_best_2v2_placement	Best ladder placement 2v2 land	True
random_localisation_strings_string_player_stats_best_2v2_skill	Best all time skill rating 2v2 land	True
random_localisation_strings_string_player_stats_best_3v3_placement	Best ladder placement 3v3 land	True
random_localisation_strings_string_player_stats_best_3v3_skill	Best all time skill rating 3v3 land	True
random_localisation_strings_string_player_stats_best_4v4_placement	Best ladder placement 4v4 land	True
random_localisation_strings_string_player_stats_best_4v4_skill	Best all time skill rating 4v4 land	True
random_localisation_strings_string_player_stats_best_clan_ladder_placement	Best clan ladder placement	True
random_localisation_strings_string_player_stats_best_streak	Best streak	True
random_localisation_strings_string_player_stats_campaign_battles_fought_personally	Campaign battles fought personally	True
random_localisation_strings_string_player_stats_campaign_land_battles_lost	Campaign land battles lost	True
random_localisation_strings_string_player_stats_campaign_land_battles_won	Campaign land battles won	True
random_localisation_strings_string_player_stats_campaign_naval_battles_lost	Campaign naval battles lost	True
random_localisation_strings_string_player_stats_campaign_naval_battles_won	Campaign naval battles won	True
random_localisation_strings_string_player_stats_campaigns_completed	Campaigns completed	True
random_localisation_strings_string_player_stats_decisive_victories	Number of decisive victories	True
random_localisation_strings_string_player_stats_enemy_generals_killed	Enemy generals killed	True
random_localisation_strings_string_player_stats_enemy_men_killed	Enemy men killed	True
random_localisation_strings_string_player_stats_enemy_ships_sunk	Enemy ships sunk	True
random_localisation_strings_string_player_stats_enemy_units_wiped_out	Most enemy units wiped out	True
random_localisation_strings_string_player_stats_friendly_units_rallied	Most friendly units rallied	True
random_localisation_strings_string_player_stats_generals_lost	Generals lost	True
random_localisation_strings_string_player_stats_men_lost	Men lost	True
random_localisation_strings_string_player_stats_miles_covered_campaign	Number of miles covered by your campaign units (land and sea)	True
random_localisation_strings_string_player_stats_most_men_killed	Most men killed in a battle	True
random_localisation_strings_string_player_stats_most_men_lost	Most men lost in a battle	True
random_localisation_strings_string_player_stats_mp_consecutive_land	Number of consecutive land battles won	True
random_localisation_strings_string_player_stats_mp_consecutive_naval	Number of consecutive naval battles won	True
random_localisation_strings_string_player_stats_mp_land_won_austria	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_britain	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_denmark	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_france	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_netherlands	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_ottoman	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_poland	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_portugal	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_prussia	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_russia	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_spain	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_land_won_sweden	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_austria	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_batvian	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_britain	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_denmark	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_france	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_netherlands	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_ottoman	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_poland	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_portugal	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_prussia	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_russia	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_spain	REMOVE ME!	True
random_localisation_strings_string_player_stats_mp_naval_won_sweden	REMOVE ME!	True
random_localisation_strings_string_player_stats_nations_destroyed	Clans destroyed	True
random_localisation_strings_string_player_stats_num_pistol_duels	Number of pistol duels won	True
random_localisation_strings_string_player_stats_num_sword_duels	Number of sword duels won	True
random_localisation_strings_string_player_stats_ranked_battles_started	Ranked battles started	True
random_localisation_strings_string_player_stats_ranked_land_battles_lost	Ranked land battles lost	True
random_localisation_strings_string_player_stats_ranked_land_battles_won	Ranked land battles won	True
random_localisation_strings_string_player_stats_ranked_naval_battles_lost	Ranked naval battles lost	True
random_localisation_strings_string_player_stats_ranked_naval_battles_won	Ranked naval battles won	True
random_localisation_strings_string_player_stats_regions_conquered	Provinces conquered	True
random_localisation_strings_string_player_stats_ships_lost	Ships lost	True
random_localisation_strings_string_player_stats_successful_assassinations	Successful assassinations	True
random_localisation_strings_string_player_stats_successful_duels	Successful duels	True
random_localisation_strings_string_player_stats_total_campaign_battles	Total campaign battles	True
random_localisation_strings_string_player_stats_total_men_dead	Men killed in battle (friend or foe)	True
random_localisation_strings_string_player_stats_total_mp_land_battles_completed	Total multiplayer land battles completed	True
random_localisation_strings_string_player_stats_total_mp_land_battles_won	Total multiplayer land battles won	True
random_localisation_strings_string_player_stats_total_mp_naval_battles_completed	Total multiplayer naval battles completed	True
random_localisation_strings_string_player_stats_total_mp_naval_battles_won	Total multiplayer naval battles won	True
random_localisation_strings_string_player_stats_units_recruited	Units recruited	True
random_localisation_strings_string_population_too_low	Population too low	True
random_localisation_strings_string_port	Port	True
random_localisation_strings_string_postbattle_reward_aesthetic_unlocked	Custom Armour Piece Unlocked:	True
random_localisation_strings_string_postbattle_reward_ancillary_unlocked	Skill Unlocked: 	True
random_localisation_strings_string_postbattle_reward_region_captured	Province Captured: 	True
random_localisation_strings_string_postbattle_reward_region_lost	Province Lost: 	True
random_localisation_strings_string_power_category_1	Terrifying	True
random_localisation_strings_string_power_category_2	Mighty	True
random_localisation_strings_string_power_category_3	Strong	True
random_localisation_strings_string_power_category_4	Moderate	True
random_localisation_strings_string_power_category_5	Weak	True
random_localisation_strings_string_power_category_6	Feeble	True
random_localisation_strings_string_prebattle_legendary_cannot_save	You cannot save before a battle when playing legendary difficulty.	True
random_localisation_strings_string_pre-battle_multiplayer_auto_resolve	Auto-resolve	True
random_localisation_strings_string_pre-battle_multiplayer_play_as_ai	Play as AI	True
random_localisation_strings_string_pre-battle_multiplayer_play_battle	Play Battle	True
random_localisation_strings_string_pre-battle_multiplayer_retreat	Retreat	True
random_localisation_strings_string_pre-battle_multiplayer_spectate	Spectate	True
random_localisation_strings_string_pre-battle_multiplayer_undecided	Undecided	True
random_localisation_strings_string_prebattle_popup_defection_01	Defection!	True
random_localisation_strings_string_prebattle_popup_defection_02	Some of your armies have defected and will now oppose you on the battlefield!	True
random_localisation_strings_string_prebattle_popup_defection_03	Some of the enemy's armies have defected and will now join you on the battlefield!	True
random_localisation_strings_string_prebattle_popup_defection_04	Some of the enemy's armies have defected and are now joining you on the battlefield, however some of your armies have also defected and will now oppose you on the battlefield!	True
random_localisation_strings_string_prebattle_reinforcing_army	Reinforcing army	True
random_localisation_strings_string_predicted	Predicted	True
random_localisation_strings_string_predicted_with_units_added	predicted, if selected units are garrisoned	True
random_localisation_strings_string_predicted_with_units_removed	predicted, if selected units are removed from garrison	True
random_localisation_strings_string_prestige_category_1	Sublime	True
random_localisation_strings_string_prestige_category_2	Majestic	True
random_localisation_strings_string_prestige_category_3	Respected	True
random_localisation_strings_string_prestige_category_4	Moderate	True
random_localisation_strings_string_prestige_category_5	Weak	True
random_localisation_strings_string_prestige_category_6	Feeble	True
random_localisation_strings_string_promote_avatar_confirmation	Promoting your avatar will advance his prestige level.  This will have the following effects:\n\n The conquest map will be reset.\n\n All retainers that are gained from the conquest map will be reset.\n\n All armour pieces will be retained.\n\n All your current veteran units will be retained.\n\n 10 extra veteran slots will be gained.\n\n All clan tokens will be retained.\n\n All steam stats and achievements will be retained.\n\n Your avatar’s cost will increase.\n\n Promoted avatars require more XP to increase rank\n\nAre you sure you want to promote your avatar?	True
random_localisation_strings_string_quick_battle_fail	Failed to connect to quick battle	True
random_localisation_strings_string_quick_save	Quick Save	True
random_localisation_strings_string_quit_warning	If you quit now you will lose all unsaved progress	True
random_localisation_strings_string_rally_ability	Rally troops	True
random_localisation_strings_string_random	Random	True
random_localisation_strings_string_rclick_terminate_steal_click	Right-click to cancel stealing of this technology	True
random_localisation_strings_string_reason	Reason:	True
random_localisation_strings_string_Recruit_Travel_Turns	Recruitment and travel turns||This number on the left shows the amount of turns it will take to recruit this unit.||The number on the right shows the amount of turns it will take for this unit to reach the recruiting general.||Generals can recruit units from the battlefield and the recruited units will travel directly to the general's location.	True
random_localisation_strings_string_recruitment_cost	Recruitment Cost	True
random_localisation_strings_string_recruitment_from	This unit can be recruited from:	True
random_localisation_strings_string_recruitment_tab	Recruitment	True
random_localisation_strings_string_recruitment_travel_time	Once recruited, joining this army will take additional turns:	True
random_localisation_strings_string_recruitment_unavailable	This unit is unavailable for the following reasons:	True
random_localisation_strings_string_reduced_unit_limit_msg	The host has reduced the maximum unit setting causing some to be removed from your setup	True
random_localisation_strings_string_region_capital	Castle Town	True
random_localisation_strings_string_region_colon	Province:	True
random_localisation_strings_string_region_details_farm_base_tooltip	%fx base value of farming income	True
random_localisation_strings_string_region_details_tooltip_allegiance	Clan influence affects public order and the ability to request a province's allegiance.||Having a greater amount of influence over a province will ensure that it is easier to control.	True
random_localisation_strings_string_region_factor_industry	Commerce	True
random_localisation_strings_string_region_factor_metsuke	Metsuke	True
random_localisation_strings_string_region_specialty_artisans	Speciality: Artisans	True
random_localisation_strings_string_region_specialty_gold_mining	Speciality: Gold Mining	True
random_localisation_strings_string_region_specialty_holy_site	Speciality: Holy Site	True
random_localisation_strings_string_region_specialty_horses	Speciality: Horse Breeding	True
random_localisation_strings_string_region_specialty_iron_mining	Speciality: Iron Mining	True
random_localisation_strings_string_region_specialty_naval_tradition	Speciality: Naval Tradition	True
random_localisation_strings_string_region_specialty_ninja	Speciality: Ninja Clans	True
random_localisation_strings_string_region_specialty_philosophical_tradition	Speciality: Philosophical Tradition	True
random_localisation_strings_string_region_specialty_prime_forest	Speciality: Prime Forests	True
random_localisation_strings_string_region_specialty_silk	Speciality: Silk Farms	True
random_localisation_strings_string_region_specialty_smithing	Speciality: Smithing	True
random_localisation_strings_string_region_specialty_stone	Speciality: Superior Stone	True
random_localisation_strings_string_reinforcement_arrows	Arrows indicate armies that can reinforce this position.	True
random_localisation_strings_string_reinforcement_tooltip	A friendly force may be reinforced from this position.	True
random_localisation_strings_string_religion_factor_in_decline	In decline 	True
random_localisation_strings_string_religion_factor_increasing	Growing	True
random_localisation_strings_string_religion_factor_percentage_next_turn	Percentage next turn: %d%	True
random_localisation_strings_string_religion_tooltip_influence	Influence	True
random_localisation_strings_string_repair_cancel	Cancel repair of selected ships. Recouping: 	True
random_localisation_strings_string_repair_cost	Repair cost: 	True
random_localisation_strings_string_repair_no_selection	Select damaged ships to use the repair feature	True
random_localisation_strings_string_repair_not_required	No repairs required for ships in this selection	True
random_localisation_strings_string_repair_prerequisites_not_met	You need to be in a port and have sufficient funds to repair the selected ships in this navy. Cost:	True
random_localisation_strings_string_repair_selection	Repair damaged ships in this selection. Cost:	True
random_localisation_strings_string_replenish_cancel	Cancel replenishment of selected units. Recouping: 	True
random_localisation_strings_string_replenish_no_selection	Select depleted units to use the replenish feature.	True
random_localisation_strings_string_replenish_not_required	No replenish required for units in this selection.	True
random_localisation_strings_string_replenish_prerequisites_not_met	You need to be able to recruit the unit types locally and have sufficient funds to replenish the selected units in this army. Cost:	True
random_localisation_strings_string_replenish_selection	Replenish depleted units in the selection. Cost:	True
random_localisation_strings_string_replenish_some_unable	Unable to replenish some of the depleted units in this selection, some of the units are unavailable for recruitment locally	True
random_localisation_strings_string_researcher_tooltip	Left-click to select. Whilst selected left clicking a valid technology icon will assign this character to begin research.	True
random_localisation_strings_string_resource	Resource	True
random_localisation_strings_string_resource_exporting_percentage	Exporting:	True
random_localisation_strings_string_resource_exporting_percentage_not_full	Increasing trade routes will increase the percentage of this resource you can export.	True
random_localisation_strings_string_resource_exporting_percentage_zero	A trade route is required to export this resource.	True
random_localisation_strings_string_resource_importing_from	Importing from:	True
random_localisation_strings_string_resource_long_term	Long term partnership	True
random_localisation_strings_string_resource_not_acquired	This resource is not yet acquired.	True
random_localisation_strings_string_resource_tariffs	Tariffs	True
random_localisation_strings_string_retreat	Retreat	True
random_localisation_strings_string_reveal	Reveal	True
random_localisation_strings_string_right_click_info	Right-click for further information.	True
random_localisation_strings_string_road	Road	True
random_localisation_strings_string_round_id_april	April	True
random_localisation_strings_string_round_id_august	August	True
random_localisation_strings_string_round_id_december	December 	True
random_localisation_strings_string_round_id_early_april	Early April	True
random_localisation_strings_string_round_id_early_august	Early August	True
random_localisation_strings_string_round_id_early_december	Early December	True
random_localisation_strings_string_round_id_early_february	Early February	True
random_localisation_strings_string_round_id_early_january	Early January	True
random_localisation_strings_string_round_id_early_july	Early July	True
random_localisation_strings_string_round_id_early_june	Early June	True
random_localisation_strings_string_round_id_early_march	Early March	True
random_localisation_strings_string_round_id_early_may	Early May	True
random_localisation_strings_string_round_id_early_november	Early November	True
random_localisation_strings_string_round_id_early_october	Early October	True
random_localisation_strings_string_round_id_early_september	Early September	True
random_localisation_strings_string_round_id_february	February	True
random_localisation_strings_string_round_id_january	January	True
random_localisation_strings_string_round_id_july	July	True
random_localisation_strings_string_round_id_june	June	True
random_localisation_strings_string_round_id_late_april	Late April	True
random_localisation_strings_string_round_id_late_august	Late August	True
random_localisation_strings_string_round_id_late_december	Late December	True
random_localisation_strings_string_round_id_late_february	Late February	True
random_localisation_strings_string_round_id_late_january	Late January	True
random_localisation_strings_string_round_id_late_july	Late July	True
random_localisation_strings_string_round_id_late_june	Late June	True
random_localisation_strings_string_round_id_late_march	Late March	True
random_localisation_strings_string_round_id_late_may	Late May	True
random_localisation_strings_string_round_id_late_november	Late November	True
random_localisation_strings_string_round_id_late_october	Late October	True
random_localisation_strings_string_round_id_late_september	Late September	True
random_localisation_strings_string_round_id_march	March	True
random_localisation_strings_string_round_id_may	May	True
random_localisation_strings_string_round_id_november	November	True
random_localisation_strings_string_round_id_october	October	True
random_localisation_strings_string_round_id_september	September	True
random_localisation_strings_string_s_and_h_dlc_required	You must have the Saints & Heroes Unit Pack dlc installed to recruit this unit.	True
random_localisation_strings_string_save_fail	Failed to save game	True
random_localisation_strings_string_save_success	Save succeeded!	True
random_localisation_strings_string_Scupper	Scupper||Scupper ships that are no longer needed to save money on upkeep costs. 	True
random_localisation_strings_string_seamen	Seamen	True
random_localisation_strings_string_seduce_nonhostile_description	Seducing a member of a non-hostile clan is an act of war.	True
random_localisation_strings_string_seduce_nonhostile_panel_title	Seduction Attempt	True
random_localisation_strings_string_September	September	True
random_localisation_strings_string_settlement_under_siege	City under siege	True
random_localisation_strings_string_setup_cost_high	Cost of setup too high	True
random_localisation_strings_string_setup_error_title	Error in setup	True
random_localisation_strings_string_ship_card_crew_lost_ship_scuppered	This ship has lost too many of its crew and will be scuppered.	True
random_localisation_strings_string_ship_card_red_captured	This ship was captured by the enemy!	True
random_localisation_strings_string_ship_card_red_destroyed	This ship was destroyed in battle.	True
random_localisation_strings_string_ship_card_red_general_killed	The general of this ship was killed in battle.	True
random_localisation_strings_string_ship_concerned_admiral_dead	Concerned: general dead	True
random_localisation_strings_string_ship_concerned_admiral_fled_recently	Concerned: general fled recently	True
random_localisation_strings_string_ship_concerned_admiral_recently_died	Concerned: general died recently	True
random_localisation_strings_string_ship_concerned_casualties	Concerned: casualties	True
random_localisation_strings_string_ship_concerned_damages	Concerned: hull damage	True
random_localisation_strings_string_ship_concerned_demasted	Concerned: dismasted	True
random_localisation_strings_string_ship_concerned_enemy_numbers	Concerned: enemy numbers nearby	True
random_localisation_strings_string_ship_concerned_extended_casualties	Concerned: casualties sustained during the battle	True
random_localisation_strings_string_ship_concerned_extended_damage	Concerned: hull damage sustained during the battle	True
random_localisation_strings_string_ship_concerned_fear_enemy_ship	Concerned: frightened by enemy ship	True
random_localisation_strings_string_ship_concerned_friends_routing_or_surrendered	Concerned: friends routing or surrendered	True
random_localisation_strings_string_ship_concerned_on_fire	Concerned: on fire	True
random_localisation_strings_string_ship_concerned_operational_guns_heavily_damaged	Concerned: many guns destroyed	True
random_localisation_strings_string_ship_concerned_operational_guns_nearly_destroyed	Concerned: most guns destroyed	True
random_localisation_strings_string_ship_concerned_rear_attacked	Concerned: attacked from astern	True
random_localisation_strings_string_ship_concerned_rear_exposed	Concerned: stern exposed	True
random_localisation_strings_string_ship_concerned_recent_casualties	Concerned: recent casualties	True
random_localisation_strings_string_ship_concerned_recent_damage	Concerned: recent hull damage	True
random_localisation_strings_string_ship_concerned_under_attack	Concerned: under fire	True
random_localisation_strings_string_ship_encouraged_admiral_alive	Encouraged: general alive	True
random_localisation_strings_string_ship_encouraged_admiral_nearby	Encouraged: general nearby	True
random_localisation_strings_string_ship_encouraged_admiral_rallying_nearby	Encouraged: general rallying nearby	True
random_localisation_strings_string_ship_encouraged_army_supported	Encouraged: supporting fleet	True
random_localisation_strings_string_ship_encouraged_boarding	Encouraged: boarding attack	True
random_localisation_strings_string_ship_encouraged_enemy_routing_or_surrendered	Encouraged: enemy routing or surrendered	True
random_localisation_strings_string_ship_encouraged_friendly_numbers	Encouraged: friendly numbers nearby	True
random_localisation_strings_string_ship_encouraged_inspired	Encouraged: inspired by nearby ship	True
random_localisation_strings_string_ship_encouraged_kills_and_damage	Encouraged: damage inflicted on enemy	True
random_localisation_strings_string_ship_encouraged_rear_secure	Encouraged: stern secure	True
random_localisation_strings_string_Ship_is_suffering_attrition	This fleet is suffering attrition because it is on the high seas. Move the fleet outside of this area to stop further attrition.	True
random_localisation_strings_string_Siege	Siege Battle	True
random_localisation_strings_string_siege_tab	Siege	True
random_localisation_strings_string_siege_turns_to_surrender	Turns until surrender:	True
random_localisation_strings_string_Single	Single.	True
random_localisation_strings_string_singleplayer_default	sp_default	True
random_localisation_strings_string_sinking_percentage	Percentage sunk	True
random_localisation_strings_string_skill_current_level	Current Level:	True
random_localisation_strings_string_skill_next_level	Next Level:	True
random_localisation_strings_string_skills_num_points	points in	True
random_localisation_strings_string_skills_requires	Requires	True
random_localisation_strings_string_SkillTree_Skill_Available_Function_Tooltip	Left-click to add points, right-click to see more information. 	True
random_localisation_strings_string_SkillTree_Skill_Unavailable_Function_Tooltip_0	Unavailable.	True
random_localisation_strings_string_SkillTree_Skill_Unavailable_Function_Tooltip_1	You haven't got the required skill points to purchase this.	True
random_localisation_strings_string_SkillTree_Skill_Unavailable_Function_Tooltip_2	You have not met the skill requirements for this.	True
random_localisation_strings_string_SkillTree_Skill_Unavailable_Function_Tooltip_3	This skill belongs to another branch.	True
random_localisation_strings_string_small	Small	True
random_localisation_strings_string_stats_clan_best_clan_map_rank	Highest recorded clan competition rank	True
random_localisation_strings_string_stats_clan_clan_leader	Clan leader	True
random_localisation_strings_string_stats_clan_clan_total_ranked_game_losses	Clan total ranked losses	True
random_localisation_strings_string_stats_clan_clan_total_ranked_game_wins	Clan total ranked wins	True
random_localisation_strings_string_stats_clan_current_clan_ladder_rank	Clan ladder current rank	True
random_localisation_strings_string_stats_clan_current_clan_map_rank	Clan competition current rank	True
random_localisation_strings_string_stats_clan_current_clan_map_regions_held	Clan competition provinces currently held	True
random_localisation_strings_string_stats_clan_current_clan_members	Current clan members	True
random_localisation_strings_string_stats_clan_current_clan_members_active	Clan members active on the ladder	True
random_localisation_strings_string_stats_clan_current_highest_ranked_2v2_clan_team	Highest ranked team in 2 vs 2 land battle ladder	True
random_localisation_strings_string_stats_clan_current_highest_ranked_2v2_clan_team_na	Highest ranked team in 2 vs 2 naval battle ladder	True
random_localisation_strings_string_stats_clan_current_highest_ranked_3v3_clan_team	Highest ranked team in 3 vs 3 land battle ladder	True
random_localisation_strings_string_stats_clan_current_highest_ranked_3v3_clan_team_na	Highest ranked team in 3 vs 3 naval battle ladder	True
random_localisation_strings_string_stats_clan_current_highest_ranked_4v4_clan_team	Highest ranked team in 4 vs 4 land battle ladder	True
random_localisation_strings_string_stats_clan_current_highest_ranked_4v4_clan_team_na	Highest ranked team in 4 vs 4 naval battle ladder	True
random_localisation_strings_string_stats_clan_current_highest_ranked_solo_clan_mbr_na	Highest ranked clan member in solo naval battle ladder	True
random_localisation_strings_string_stats_clan_current_highest_ranked_solo_clan_member	Highest ranked clan member in solo land battle ladder	True
random_localisation_strings_string_stats_clan_land_ranked_games_lost	Clan ranked land losses	True
random_localisation_strings_string_stats_clan_land_ranked_games_won	Clan ranked land wins	True
random_localisation_strings_string_stats_clan_most_clan_map_regions_held_simultaneous	Most provinces held simultaneously in the clan competition	True
random_localisation_strings_string_stats_clan_naval_ranked_games_lost	Clan ranked naval losses	True
random_localisation_strings_string_stats_clan_naval_ranked_games_won	Clan ranked naval wins	True
random_localisation_strings_string_stats_clan_number_of_active_seasons_since_creation	Number of seasons since clan creation	True
random_localisation_strings_string_stats_clan_steam_group_creation_date	Clan creation date	True
random_localisation_strings_string_StratHud_Building_Card_Recruit_Queued	Left-click to remove building from queue, right-click for further information	True
random_localisation_strings_string_StratHud_Building_Card_Recruit_Selection	Left-click to construct this building, right-click for further information	True
random_localisation_strings_string_StratHud_Unit_Card_Recruit_Queued	Left-click to remove unit from queue, right-click for further information	True
random_localisation_strings_string_StratHud_Unit_Card_Recruit_Selection	Left-click to recruit this unit, right-click for further information	True
random_localisation_strings_string_StratHudButton_AgentCap_Boshin_Geisha	Number of active geisha:	True
random_localisation_strings_string_StratHudButton_AgentCap_Boshin_Ishinshishi	Number of active ishin shishi: 	True
random_localisation_strings_string_StratHudButton_AgentCap_Boshin_Shinobi	Number of active shinobi:	True
random_localisation_strings_string_StratHudButton_AgentCap_Boshin_Shinsengumi	Number of active shinsengumi:	True
random_localisation_strings_string_StratHudButton_AgentCap_Boshin_Veteran	Number of active foreign veterans:	True
random_localisation_strings_string_StratHudButton_AgentCap_CurrentCap	Current limit:	True
random_localisation_strings_string_StratHudButton_AgentCap_MaxCap	Maximum limit:	True
random_localisation_strings_string_StratHudbutton_Cannot_Build0	Cannot build	True
random_localisation_strings_string_StratHudbutton_Cannot_Build1	You cannot afford to build this. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Build2	You cannot build here while you are under siege	True
random_localisation_strings_string_StratHudbutton_Cannot_Build3	You need to repair the first building in the chain before building this	True
random_localisation_strings_string_StratHudbutton_cannot_demolish	You cannot demolish castles, ports, and roads, or speciality buildings at their base level.	True
random_localisation_strings_string_StratHudButton_Cannot_Demolish0	Cannot demolish	True
random_localisation_strings_string_StratHudButton_Cannot_Demolish1	You cannot demolish castles, ports, and roads, or speciality buildings at their base level.	True
random_localisation_strings_string_StratHudbutton_cannot_disembark_here	Cannot disembark||You cannot disembark here as the land is inaccessible.	True
random_localisation_strings_string_StratHudbutton_Cannot_Embark/Disembark0	Cannot embark/disembark	True
random_localisation_strings_string_StratHudbutton_Cannot_Embark/Disembark1	The land here is inaccessible	True
random_localisation_strings_string_StratHudbutton_Cannot_Embark/Disembark2	The ship is too far from the shore or port	True
random_localisation_strings_string_StratHudbutton_cannot_enlist_full	Cannot enlist a general||You already have your full quota of generals.	True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General0	Cannot enlist general	True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General1	You have the maximum number of generals already	True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General2	You have no candidates to pick a general from	True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General3	Your navy is already full, to recruit a general&nbsp; you will need to disband one of your units.	True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General4	Your army is already full, to recruit a general&nbsp; you will need to disband one of your units.	True
random_localisation_strings_string_StratHudbutton_Cannot_Enlist_General5	You cannot afford to recruit a general. Cost:	True
random_localisation_strings_string_StratHudbutton_cannot_enlist_no_cand	Cannot enlist a general||There are no candidates to recruit from.||Candidates are selected from your daimyos family or troops who have excelled themselves in battle. 	True
random_localisation_strings_string_StratHudbutton_cannot_enlist_nocash	Cannot enlist a general||You have insufficient funds.	True
random_localisation_strings_string_StratHudbutton_cannot_navy_repair_nocash	Cannot repair||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds. 	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Geisha0	You cannot recruit a geisha	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Geisha1	You already have the maximum number of geisha	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Geisha2	You cannot afford to recruit a geisha. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Geisha3	You can only recruit a maximum of one geisha per province every turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Ishinshishi0	You cannot recruit an ishin shishi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Ishinshishi1	You already have the maximum number of ishin shishi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Ishinshishi2	You cannot afford to recruit an ishin shishi. Cost: 	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Ishinshishi3	You can recruit a maximum of one ishin shishi per province each turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Shinobi0	You cannot recruit a shinobi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Shinobi1	You already have the maximum number of shinobi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Shinobi2	You cannot afford to recruit a shinobi. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Shinobi3	You can only recruit a maximum of one shinobi per province every turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Shinsengumi0	You cannot recruit a shinsengumi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Shinsengumi1	You already have the maximum number of shinsengumi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Shinsengumi2	You cannot afford to recruit a shinsengumi. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Shinsengumi3	You can only recruit a maximum of one shinsengumi per province every turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Veteran0	You cannot recruit a foreign veteran	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Veteran1	You already have the maximum number of foreign veterans	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Veteran2	You cannot afford to recruit a foreign veteran. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Boshin_Veteran3	You can only recruit a maximum of one foreign veteran per province every turn	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_geisha_full_quota	Cannot hire a geisha||You already have your full quota of geisha.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_geisha_no_cash	Cannot hire a geisha||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_geisha_one_per_turn	Cannot hire a geisha||You can only recruit one geisha per province each turn.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Geisha0	Cannot recruit geisha	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Geisha1	You have the maximum number of geisha already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Geisha2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Geisha3	You can only recruit a maximum of one geisha per province each turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Dancer0	Cannot recruit shirabyoshi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Dancer1	You have the maximum number of shirabyoshi already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Dancer2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Dancer3	You can only recruit a maximum of one shirabyoshi per province each turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Inspector0	Cannot recruit junsatsushi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Inspector1	You have the maximum number of junsatsushi already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Inspector2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Inspector3	You can only recruit a maximum of one junsatsushi per province each turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Monk0	Cannot recruit sou	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Monk1	You have the maximum number of sou already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Monk2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Monk3	You can only recruit a maximum of one sou per province each turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Spy0	Cannot recruit monomi	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Spy1	You have the maximum number of monomi already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Spy2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Gempei_Spy3	You can only recruit a maximum of one monomi per province each turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Metsuke0	Cannot recruit metsuke	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Metsuke1	You have the maximum number of metsuke already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Metsuke2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Metsuke3	You can only recruit a maximum of one metsuke per province each turn	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_metuske_full	Cannot hire a metsuke||You already have your full quota of metsuke.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_metuske_nocash	Cannot hire a metsuke||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_metuske_oneturn	Cannot hire a metsuke||You can only recruit one metsuke per province each turn.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_full	Cannot hire a missionary||You already have your full quota of missionaries.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_full_quot	Cannot hire a missionary||You already have your full quota of missionaries.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_no_cash	Cannot hire a missionary||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_one_turn	Cannot hire a missionary||You can only recruit one missionary per province each turn.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_missionary_oneturn	Cannot hire a missionary||You can only recruit one missionary per province each turn.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Missionary0	Cannot recruit missionary	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Missionary1	You have the maximum number of missionaries already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Missionary2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Missionary3	You can only recruit a maximum of one missionary per province each turn	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_monk_full	Cannot hire a monk||You already have your full quota of monks.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_monk_nocash	Cannot hire a monk||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_monk_oneturn	Cannot hire a monk||You can only recruit one monk per province each turn.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Monk0	Cannot recruit monk	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Monk1	You have the maximum number of monks already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Monk2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Monk3	You can only recruit a maximum of one monk per province each turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval0	Cannot recruit ship	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval1	You cannot afford to recruit this ship. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval2	Your fleet is already full, to recruit this ship you will need to scupper another ship.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval3	You cannot recruit a ship here while you the port is blockaded.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval4	You cannot recruit a ship here while you the port is damaged.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval4\n	You cannot recruit a ship here while you the port is damaged.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval5	You cannot recruit a ship here while you the port is occupied by an enemy.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Naval6	The recruitment building for this unit is damaged and will need to be repaired first.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_ninja_full_quota	Cannot hire a ninja||You already have your full quota of ninja.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_ninja_no_cash	Cannot hire a ninja||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds.	True
random_localisation_strings_string_StratHudbutton_cannot_recruit_ninja_one_per_turn	Cannot hire a ninja||You can only recruit one ninja per province each turn.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Ninja0	Cannot recruit ninja	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Ninja1	You have the maximum number of ninja already	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Ninja2	You cannot afford to recruit this agent. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Ninja3	You can only recruit a maximum of one ninja per province each turn	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit0	Cannot recruit unit	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit1	There is no path available from this unit's place of recruitment to the recruiting force.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit10	You haven't got the required resource for recruiting this unit.	True
random_localisation_strings_string_StratHudButton_Cannot_Recruit_Unit11	Castle damaged	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit2	You cannot afford to recruit this unit. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit3	 	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit4	You cannot recruit a unit here while you are under siege	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit5	The recruitment building for this unit is damaged and will need to be repaired first.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit6	The population number is too low to recruit from, you will have to wait until it grows.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit7	You have already recruited the maximum number of this unit already.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit8	You cannot recruit this unit until you have studied and mastered the required art for it.	True
random_localisation_strings_string_StratHudbutton_Cannot_Recruit_Unit9	You cannot recruit this unit until you have constructed the additional building required for it.	True
random_localisation_strings_string_StratHudbutton_Cannot_Repair_Naval0	Cannot repair	True
random_localisation_strings_string_StratHudbutton_Cannot_Repair_Naval1	You cannot afford to repair this item. Cost:	True
random_localisation_strings_string_StratHudbutton_Cannot_Repair_Naval2	You can only repair ships within a port	True
random_localisation_strings_string_StratHudbutton_cannot_repair_nocash	Cannot repair||You have insufficient funds.||Disband an unused unit or increase taxes to raise funds. 	True
random_localisation_strings_string_StratHudbutton_cannot_repairShip_noport	Cannot repair||You can only repair ships within a port.	True
random_localisation_strings_string_StratHudbutton_Construction_Site	Construction site	True
random_localisation_strings_string_StratHudbutton_Damaged_Building	Damaged Building||While a building is damaged, any effect or economic bonuses gained from it will be reduced.||You can leave it to repair slowly at no extra cost, or you can spend money to repair it within one turn using the 'Repair' button to the left.	True
random_localisation_strings_string_StratHudbutton_demolish	Demolish building	True
random_localisation_strings_string_StratHudButton_Hire_Boshin_Geisha	Hire geisha||Geisha are skilled musicians, dancers and poets, and they use their arts both to entertain and uplift.||Construct business buildings in other provinces to increase the number of geisha you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Boshin_Ishinshishi	Hire ishin shishi||Ishin shishi are the “men of higher purpose” devoted to one thing: the reinstatement of divine Imperial rule.||Construct propaganda buildings in other provinces to increase the number of ishin shishi you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Boshin_Shinobi	Hire shinobi||Shinobi are masters of subterfuge; they conduct espionage, sabotage and assassinations.||Construct traditional dojos in other provinces to increase the number of shinobi you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Boshin_Shinsengumi	Hire shinsengumi||Shinsengumi are enforcers of the Shogun’s justice, coercing or subduing those who dare oppose his will.||Construct propaganda buildings in other provinces to increase the number of shinsengumi you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Boshin_Veteran	Hire foreign veteran||Foreign veterans are masters of warfare having fought, and survived, in many battles.||Construct trade ports in other provinces to increase the number of foreign veterans you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Geisha	Hire geisha||Geisha agents can be used for missions of subterfuge.	True
random_localisation_strings_string_StratHudButton_Hire_Gempei_Dancer	Hire shirabyoshi||Shirabyoshi agents can be used to seduce enemy agents and entertain friendly generals and castle towns.||Construct clan buildings in other provinces to increase the number of shirabyoshi you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Gempei_Inspector	Hire junsatsushi||Junsatsushi agents are secret police specialising in bribery and detection of enemy agents.||Construct barter buildings in other provinces to increase the number of junsatsushi you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Gempei_Monk	Hire sou||Sou are religious agents used to inspire your clan and demoralise the enemy.||Construct temples in other provinces to increase the number of sou you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Gempei_Spy	Hire monomi||Monomi agents can be used for spying, sabotage and assassination.||Construct province speciality buildings in other provinces to increase the number of monomi you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Metsuke	Hire metsuke||Metsuke agents are secret police specialising in bribery and detection of enemy agents.||Construct markets in other provinces to increase the number of metsuke you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Missionary	Hire missionary||Missionaries are religious agents used to inspire your clan and demoralise the enemy.||Construct chapels in other provinces to increase the number of missionaries you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Monk	Hire monk||Monks are religious agents used to inspire your clan and demoralise the enemy.||Construct temples in other provinces to increase the number of monks you can recruit at one time.	True
random_localisation_strings_string_StratHudButton_Hire_Ninja	Hire ninja||Ninja agents can be used for spying, sabotage and assassination.||Construct sake dens in other provinces to increase the number of ninja you can recruit at one time.	True
random_localisation_strings_string_StratHudbutton_limited_unit_type	The amount of these items you can own is limited. You currently have %d of %d.	True
random_localisation_strings_string_StratHudbutton_Naval_Cancel_Repair	Cancel repair of selected ships. Recouping: 	True
random_localisation_strings_string_StratHudbutton_Naval_Repair_No_Selection	Select damaged ships to use the repair feature	True
random_localisation_strings_string_StratHudbutton_Naval_Repair_Not_Required	No repairs required for ships in this selection	True
random_localisation_strings_string_tech_building_tooltip1	Right-click for building details. Left-click to move to nearest building.	True
random_localisation_strings_string_tech_building_tooltip2	This building has not been constructed in your clan. Right-click for building details. Left-click to move to nearest place this can be constructed.	True
random_localisation_strings_string_tech_category_enlightenment	Enlightenment	True
random_localisation_strings_string_tech_category_industrial	Industrial	True
random_localisation_strings_string_tech_category_military	Military	True
random_localisation_strings_string_tech_required_for_construction	This art is required for the construction of this building.	True
random_localisation_strings_string_technology_bonuses_tooltip	Current bonus to rate of mastery	True
random_localisation_strings_string_technology_entity_tooltip	Left-click to select, right-click for information.	True
random_localisation_strings_string_technology_not_yet_researched_for_this_unit_type	Art not yet mastered for this unit type	True
random_localisation_strings_string_technology_status_available	Left-click to research, right-click for further information	True
random_localisation_strings_string_technology_status_available_no_facility	This technology could be researched. Build educational facilities providing a place for your researchers to study.	True
random_localisation_strings_string_technology_status_available_no_researcher	This technology could be researched. Move reseachers into this facility to research technologies.	True
random_localisation_strings_string_technology_status_available_to_steal	Left-click to attempt to steal this technology, right-click for further information	True
random_localisation_strings_string_technology_status_available_to_steal_no_gentlemen	This technology could be stolen, move gentlemen into this facility to attempt to steal this	True
random_localisation_strings_string_technology_status_being_researched	Under research	True
random_localisation_strings_string_technology_status_being_stolen	Your gentleman will attempt to steal this technology at the end of your turn	True
random_localisation_strings_string_technology_status_researched	Researched	True
random_localisation_strings_string_technology_status_stolen	This technology has been successfully stolen	True
random_localisation_strings_string_technology_status_unavailable	Unavailable. You have not met the art or building requirements	True
random_localisation_strings_string_technology_status_unavailable_building	Unavailable. You do not have the required building to study this art	True
random_localisation_strings_string_technology_status_unavailable_tech	Unavailable. You have not mastered the required art to study this	True
random_localisation_strings_string_technology_status_unavailable_to_steal	This technology is already known or you are not yet advanced enough to use it.	True
random_localisation_strings_string_technology_tooltip_researching_functionality	Left-click to research, right-click for further information	True
random_localisation_strings_string_technology_tooltip_researching_numeric_info	Estimated research time:	True
random_localisation_strings_string_technology_tooltip_stealing_functionality	Left-click to attempt to steal, right-click for further information	True
random_localisation_strings_string_technology_tooltip_stealing_numeric_info	Chance of success:	True
random_localisation_strings_string_TechTree_Tech_Available_Function_Tooltip	Left-click to research this development.	True
random_localisation_strings_string_TechTree_Tech_Unavailable_Function_Tooltip	Unavailable. You have not met the building or development requirements.	True
random_localisation_strings_string_terrain_description_forest	Forest||Forests are highly effective at hiding units, but greatly reduce the combat ability and speed of cavalry units.	True
random_localisation_strings_string_terrain_description_road	Road|| All units move quicker on roads.	True
random_localisation_strings_string_terrain_description_rough_ground	Rough Ground|| Horses are slowed down by rough terrain.	True
random_localisation_strings_string_terrain_description_scrub	Scrub|| Provides cover for light infantry units.	True
random_localisation_strings_string_terrain_description_soft_ground	Shallow water||Shallow water slows down all units. Cavalry units are particularly affected.	True
random_localisation_strings_string_test	test	True
random_localisation_strings_string_the_selected_item_may_not_be_dismantled	The selected item may not be dismantled.	True
random_localisation_strings_string_thief_tooltip	Left-click to select. Whilst selected left-clicking a valid technology icon will assign this character to attempt stealing that technology.	True
random_localisation_strings_string_thousand_abbreviated	k	True
random_localisation_strings_string_time_days	days	True
random_localisation_strings_string_time_hours	hours	True
random_localisation_strings_string_torpedos_remaining	Launch Torpedoes\nRemaining:	True
random_localisation_strings_string_total_numeric	Total	True
random_localisation_strings_string_town	Town	True
random_localisation_strings_string_town_commercial	Town (Commercial Centre)	True
random_localisation_strings_string_town_factor_agents	Characters	True
random_localisation_strings_string_town_factor_bankruptcy	Bankruptcy	True
random_localisation_strings_string_town_factor_discontent	Discontent	True
random_localisation_strings_string_town_factor_education	Education	True
random_localisation_strings_string_town_factor_events	Events	True
random_localisation_strings_string_town_factor_industry	Commerce	True
random_localisation_strings_string_town_factor_ministers	Commissioners and Agents	True
random_localisation_strings_string_town_factor_technology	Mastery of the Arts	True
random_localisation_strings_string_town_industrial	Town (Industrial Centre)	True
random_localisation_strings_string_town_intellectual	Town (Intellectual Centre)	True
random_localisation_strings_string_trade_agreement_tooltip_embargoed	Embargo prevents trade agreement	True
random_localisation_strings_string_trade_agreement_tooltip_existing_route_shifted	One of your current sea trade routes is eligible for diversion over land. ||Another sea route from your capital may be established.	True
random_localisation_strings_string_trade_agreement_tooltip_export_route_count	Sea export routes remaining - You: %d/%d  Them: %d/%d ||This is based on trade ports in the capital's province.	True
random_localisation_strings_string_trade_agreement_tooltip_neighbour	An overland trade route will link your two capitals.	True
random_localisation_strings_string_trade_agreement_tooltip_no_borders	The ports in your home province are at full capacity.||A sea route from your capital cannot be established.	True
random_localisation_strings_string_trade_agreement_tooltip_no_ports_them	This clan has no trade ports.||A sea route from their capital cannot be established.	True
random_localisation_strings_string_trade_agreement_tooltip_no_route_them	The ports in their home town are at full capacity.||A sea route from their capital cannot be established.	True
random_localisation_strings_string_trade_agreement_tooltip_no_route_you	The ports in your home province are at full capacity.||A sea route from your capital cannot be established.	True
random_localisation_strings_string_trade_agreement_tooltip_no_sea_routes	The ports in their home town are at full capacity.||A sea route from their capital cannot be established.	True
random_localisation_strings_string_trade_agreement_tooltip_projected_value	Predicted increase to trade income gained from a trade agreement with this clan:	True
random_localisation_strings_string_trade_agreement_tooltip_sea_routes	A sea trade route will link your two capitals.	True
random_localisation_strings_string_trade_lost	Not exported. Upgrade your ports to earn more money by exporting these commodities.	True
random_localisation_strings_string_trade_node_tooltip_base_supply	supplies to be gained from first trade ship	True
random_localisation_strings_string_trade_node_tooltip_predicted_supply	estimated supplies to be gained	True
random_localisation_strings_string_trade_node_tooltip_supply_to_other	supplied to their capital	True
random_localisation_strings_string_trade_node_tooltip_supply_to_you	supplied to your capital	True
random_localisation_strings_string_trade_post	Trade post	True
random_localisation_strings_string_trade_route	Trade route	True
random_localisation_strings_string_trade_route_tooltip_enemy	Multiple clans (some enemy)	True
random_localisation_strings_string_trade_route_tooltip_local_enemy	Multiple clans (yours shared with enemy)	True
random_localisation_strings_string_trade_route_tooltip_local_neutral	Multiple clans (yours shared with others)	True
random_localisation_strings_string_trade_route_tooltip_neutral	Multiple clans (all neutral)	True
random_localisation_strings_string_trade_route_tooltip_raid_value	Trade route raid value:	True
random_localisation_strings_string_trade_status_tooltip_already_trading	Already trading	True
random_localisation_strings_string_trade_status_tooltip_can	Can trade	True
random_localisation_strings_string_trade_status_tooltip_cannot	Cannot trade	True
random_localisation_strings_string_trade_status_tooltip_value	\nCurrent value:	True
random_localisation_strings_string_trade_status_tooltip_value_potential	\nPotential value:	True
random_localisation_strings_string_Tutorial_Battle_Warn_Header	Tutorial Battle	True
random_localisation_strings_string_Tutorial_Battle_Warn_Warning	You are about to enter a tutorial battle. Click accept to continue or click cancel to return to the pre-battle screen where you can auto-resolve it and return to the campaign tutorial.	True
random_localisation_strings_string_Tutorial_Custom_Battle_Warning	You now have the option to fight another tutorial battle on the 3D battlefield. The units in your army won’t be exactly the same as your army in the campaign. Click “accept” to fight, or “cancel” to go back and auto-resolve the battle. After the battle is done, you can return to the campaign.	True
random_localisation_strings_string_Tutorial_Custom_Battle_Warning_Content	You are about to fight a custom battle. As such you will be fighting with a customised army which may differ from the ones you have in the tutorial campaign.	True
random_localisation_strings_string_Tutorial_Custom_Battle_Warning_Header	Custom Battle	True
random_localisation_strings_string_Tutorial_First_Battle_Warning	This will be your first battle. The full game allows you to fight every battle on a 3D battlefield, but this demo lets you fight three tutorial battles only. All the others must be auto-resolved. Click “accept” to go the battlefield, or click cancel to go back and auto-resolve this battle and return to the campaign.	True
random_localisation_strings_string_ultra	Ultra	True
random_localisation_strings_string_unaffordable	Unaffordable	True
random_localisation_strings_string_undecided	Undecided	True
random_localisation_strings_string_under_repair	Under repair	True
random_localisation_strings_string_unhappy	Unhappy	True
random_localisation_strings_string_uniform_editor	Uniform Editor	True
random_localisation_strings_string_uniform_editor_belts	Belts	True
random_localisation_strings_string_uniform_editor_clear_all	Clear All	True
random_localisation_strings_string_uniform_editor_colours	Colours	True
random_localisation_strings_string_uniform_editor_custom	Custom	True
random_localisation_strings_string_uniform_editor_edit_unit	Edit Unit	True
random_localisation_strings_string_uniform_editor_euro_shema	Euro	True
random_localisation_strings_string_uniform_editor_faction_colour	Faction colour	True
random_localisation_strings_string_uniform_editor_hands	Hands	True
random_localisation_strings_string_uniform_editor_hats	Hats	True
random_localisation_strings_string_uniform_editor_heads	Heads	True
random_localisation_strings_string_uniform_editor_legs	Legs	True
random_localisation_strings_string_uniform_editor_musician	Musician	True
random_localisation_strings_string_uniform_editor_officer	Officer	True
random_localisation_strings_string_uniform_editor_ottoman	Ottoman	True
random_localisation_strings_string_uniform_editor_parts_by	Parts by	True
random_localisation_strings_string_uniform_editor_plumes	Plumes	True
random_localisation_strings_string_uniform_editor_preset	Preset	True
random_localisation_strings_string_uniform_editor_preset_camera	Preset Camera	True
random_localisation_strings_string_uniform_editor_primary	Primary	True
random_localisation_strings_string_uniform_editor_randomize	Randomize	True
random_localisation_strings_string_uniform_editor_revert	Revert	True
random_localisation_strings_string_uniform_editor_save	Save	True
random_localisation_strings_string_uniform_editor_save_cancel	Cancel	True
random_localisation_strings_string_uniform_editor_save_faction_colour	Save as faction colour	True
random_localisation_strings_string_uniform_editor_save_message	You have made changes to the currently edited unit. Do you want to save?	True
random_localisation_strings_string_uniform_editor_save_no	No	True
random_localisation_strings_string_uniform_editor_save_yes	Yes	True
random_localisation_strings_string_uniform_editor_saved	Saved	True
random_localisation_strings_string_uniform_editor_schema	Schema	True
random_localisation_strings_string_uniform_editor_screenshot	Screenshot	True
random_localisation_strings_string_uniform_editor_screenshot_icon	Icon	True
random_localisation_strings_string_uniform_editor_screenshot_info	Info	True
random_localisation_strings_string_uniform_editor_screenshot_off	Off	True
random_localisation_strings_string_uniform_editor_secondary	Secondary	True
random_localisation_strings_string_uniform_editor_shoulders	Shoulders	True
random_localisation_strings_string_uniform_editor_soldier	Soldier	True
random_localisation_strings_string_uniform_editor_standard_bearer	Standard Bearer	True
random_localisation_strings_string_uniform_editor_take_picture	Take Picture	True
random_localisation_strings_string_uniform_editor_tertiary	Tertiary	True
random_localisation_strings_string_uniform_editor_torsos	Torsos	True
random_localisation_strings_string_uniform_editor_unit	Unit	True
random_localisation_strings_string_Unit_Card_Generic_Function	Left-click to select, right-click for further information	True
random_localisation_strings_string_unit_card_lost_general_disbanded	The general has been killed and his unit disbanded.	True
random_localisation_strings_string_unit_card_lost_hero_disbanded	The hero leading this unit has died	True
random_localisation_strings_string_unit_card_lost_men_disbanded	This unit has lost too many of its men and has been disbanded.	True
random_localisation_strings_string_unit_concerned_army_destruction	Concerned: army losses	True
random_localisation_strings_string_unit_concerned_attacked_by_artillery	Concerned: frightened by artillery impact	True
random_localisation_strings_string_unit_concerned_attacked_by_projectile	Concerned: under small arms fire	True
random_localisation_strings_string_unit_concerned_casualties	Concerned: casualties sustained	True
random_localisation_strings_string_unit_concerned_damaged_by_artillery	Concerned: under artillery attack	True
random_localisation_strings_string_unit_concerned_enemy_numbers	Concerned: enemy numbers nearby	True
random_localisation_strings_string_unit_concerned_extended_casualties	Concerned: casualties sustained during the battle	True
random_localisation_strings_string_unit_concerned_fatigue_exhausted	Concerned: exhaustion	True
random_localisation_strings_string_unit_concerned_fatigue_tired	Concerned: tired	True
random_localisation_strings_string_unit_concerned_fatigue_very_tired	Concerned: very tired	True
random_localisation_strings_string_unit_concerned_fear_enemy_unit	Concerned: frightened by enemy unit	True
random_localisation_strings_string_unit_concerned_fighting_cavalry	Concerned: fighting cavalry	True
random_localisation_strings_string_unit_concerned_flank_attacked	Concerned: attacked in flank	True
random_localisation_strings_string_unit_concerned_flanks_exposed_multiple	Concerned: flanks exposed	True
random_localisation_strings_string_unit_concerned_flanks_exposed_single	Concerned: exposed flank	True
random_localisation_strings_string_unit_concerned_friends_routing	Concerned: friends routing	True
random_localisation_strings_string_unit_concerned_frightened_horses	Concerned: frightened horses	True
random_localisation_strings_string_unit_concerned_general_dead	Concerned: general dead	True
random_localisation_strings_string_unit_concerned_general_fled_recently	Concerned: general fled recently	True
random_localisation_strings_string_unit_concerned_general_recently_died	Concerned: general recently died	True
random_localisation_strings_string_unit_concerned_losing	Concerned: losing current combat	True
random_localisation_strings_string_unit_concerned_melee_contact	Concerned: melee contact	True
random_localisation_strings_string_unit_concerned_night_battle_unprepared	Concerned: unprepared for night battle	True
random_localisation_strings_string_unit_concerned_projectiles_overhead	Concerned: projectiles overhead	True
random_localisation_strings_string_unit_concerned_rear_attacked	Concerned: attacked in the rear	True
random_localisation_strings_string_unit_concerned_recent_casualties	Concerned: recent casualties	True
random_localisation_strings_string_unit_concerned_surprised	Concerned: surprised by revealed enemy	True
random_localisation_strings_string_unit_concerned_under_friendly_fire	Concerned: under friendly fire	True
random_localisation_strings_string_unit_encouraged_army_supported	Encouraged: supporting army	True
random_localisation_strings_string_unit_encouraged_charging	Encouraged: charging	True
random_localisation_strings_string_unit_encouraged_enemy_routing	Encouraged: enemy routing	True
random_localisation_strings_string_unit_encouraged_flanks_secure	Encouraged: flanks secure	True
random_localisation_strings_string_unit_encouraged_fortification	Encouraged: inside fort	True
random_localisation_strings_string_unit_encouraged_fortification_breach	Encouraged: position still defensible	True
random_localisation_strings_string_unit_encouraged_general_alive	Encouraged: general alive	True
random_localisation_strings_string_unit_encouraged_general_nearby	Encouraged: general nearby	True
random_localisation_strings_string_unit_encouraged_general_rallying_nearby	Encouraged: general rallying nearby	True
random_localisation_strings_string_unit_encouraged_in_column_formation	Encouraged: in column formation	True
random_localisation_strings_string_unit_encouraged_inspired	Encouraged: encouraged by nearby unit	True
random_localisation_strings_string_unit_encouraged_inspired_by_unit_ability	Encouraged: inspired by ability	True
random_localisation_strings_string_unit_encouraged_kills	Encouraged: kills inflicted on enemy	True
random_localisation_strings_string_unit_encouraged_on_the_hill	Encouraged: on high ground	True
random_localisation_strings_string_unit_encouraged_overwhelming_friendly_units	Encouraged: superior local force	True
random_localisation_strings_string_unit_encouraged_rallied_by_unit_ability	Encouraged: rallied by ability	True
random_localisation_strings_string_unit_encouraged_settlement	Encouraged: defending a city	True
random_localisation_strings_string_unit_encouraged_winning	Encouraged: winning current combat	True
random_localisation_strings_string_unit_generic_left_click	Left-click to select	True
random_localisation_strings_string_unit_generic_right_click	Right-click for further information	True
random_localisation_strings_string_Unit_is_suffering_attrition	In winter, units will suffer losses due to attrition if they are in enemy territory. Move the unit outside of the enemy area to stop further attrition.	True
random_localisation_strings_string_Unit_not_replenishing_01	This unit is not replenishing because it is not in a castle town or settlement.	True
random_localisation_strings_string_Unit_not_replenishing_02	This unit is not replenishing because it is in enemy territory.	True
random_localisation_strings_string_Unit_not_replenishing_03	This unit is not replenishing because it doesn't have a general.	True
random_localisation_strings_string_Unit_not_replenishing_04	This unit is not replenishing because it is on board a ship.	True
random_localisation_strings_string_Unit_not_replenishing_05	This unit is not replenishing because it is being besieged.	True
random_localisation_strings_string_Unit_replenishment_complete_in	Turns until this unit is fully replenished: 	True
random_localisation_strings_string_Unit_replenishment_per_turn	Men replenishing per turn: 	True
random_localisation_strings_string_unit_stat_accuracy	Accuracy	True
random_localisation_strings_string_unit_stat_ammo	Ammunition	True
random_localisation_strings_string_unit_stat_armour	Armour	True
random_localisation_strings_string_unit_stat_bonus_accuracy_exceptional	Exceptional accuracy	True
random_localisation_strings_string_unit_stat_bonus_accuracy_improved	Improved accuracy	True
random_localisation_strings_string_unit_stat_bonus_accuracy_superior	Superior accuracy	True
random_localisation_strings_string_unit_stat_bonus_armour_exceptional	Exceptional armour	True
random_localisation_strings_string_unit_stat_bonus_armour_improved	Improved armour	True
random_localisation_strings_string_unit_stat_bonus_armour_superior	Superior armour	True
random_localisation_strings_string_unit_stat_bonus_charge_exceptional	Exceptional charge	True
random_localisation_strings_string_unit_stat_bonus_charge_improved	Improved charge	True
random_localisation_strings_string_unit_stat_bonus_charge_superior	Superior charge	True
random_localisation_strings_string_unit_stat_bonus_melee_exceptional	Exceptional melee	True
random_localisation_strings_string_unit_stat_bonus_melee_improved	Improved melee	True
random_localisation_strings_string_unit_stat_bonus_melee_superior	Superior melee	True
random_localisation_strings_string_unit_stat_bonus_morale_exceptional	Exceptional morale	True
random_localisation_strings_string_unit_stat_bonus_morale_improved	Improved morale	True
random_localisation_strings_string_unit_stat_bonus_morale_superior	Superior morale	True
random_localisation_strings_string_unit_stat_charge	Charge Bonus	True
random_localisation_strings_string_unit_stat_crew	Crew	True
random_localisation_strings_string_unit_stat_defence	Melee Defence	True
random_localisation_strings_string_unit_stat_firepower	Firepower	True
random_localisation_strings_string_unit_stat_guns	Guns	True
random_localisation_strings_string_unit_stat_hull	Hull Strength	True
random_localisation_strings_string_unit_stat_manoeuvre	Manoeuvrability	True
random_localisation_strings_string_unit_stat_melee	Melee Attack	True
random_localisation_strings_string_unit_stat_men	Men	True
random_localisation_strings_string_unit_stat_morale	Morale	True
random_localisation_strings_string_unit_stat_range	Range	True
random_localisation_strings_string_unit_stat_reloading	Reloading Skill	True
random_localisation_strings_string_unit_stat_speed	Speed	True
random_localisation_strings_string_unknown	Unknown	True
random_localisation_strings_string_unknown_ship_state	Some of this ship's details are unknown. Moving closer will reveal more information.	True
random_localisation_strings_string_unknown_unit_state	Some of this unit's details are unknown. Moving closer will reveal more information.	True
random_localisation_strings_string_unlimited	Unlimited	True
random_localisation_strings_string_up_1_dlc_required	You must have the Sengoku Jidai Unit Pack dlc installed to recruit this unit.	True
random_localisation_strings_string_upkeep_cost	Upkeep Cost	True
random_localisation_strings_string_versus	vs.	True
random_localisation_strings_string_veteran_delete_confirm_msg	This will permanently delete the selected veterans from your roster and from all preset armies that contain them.  You will not be able to retrieve them.  Do you wish to continue?	True
random_localisation_strings_string_veteran_delete_confirm_title	Confirm Delete	True
random_localisation_strings_string_veteran_skill_cost	Additional cost to recruit unit with this skill:	True
random_localisation_strings_string_veteran_slot_unlocked	Veteran slot unlocked	True
random_localisation_strings_string_victory	Victory	True
random_localisation_strings_string_victory_conditions_boshin_conquest_imperial	Capture and hold %n provinces.  In addition, ensure at least %n provinces are held by forces loyal to the Emperor, including the following:	True
random_localisation_strings_string_victory_conditions_boshin_conquest_shogunate	Capture and hold %n provinces.  In addition, ensure at least %n provinces are held by forces loyal to the Shogun, including the following:	True
random_localisation_strings_string_victory_conditions_boshin_loyal_provinces	Loyal provinces:	True
random_localisation_strings_string_victory_conditions_boshin_unilateral	Capture and hold %n provinces, including the following:	True
random_localisation_strings_string_victory_conditions_conquest	Become Shogun by capturing and holding Kyoto\nCapture and hold %n provinces, including the following:	True
random_localisation_strings_string_victory_conditions_conquest_best_before	Become Shogun by capturing and holding Kyoto before end of year:\nCapture and hold %n provinces, including the following:	True
random_localisation_strings_string_victory_conditions_conquest_best_before_gempei	Complete before end of year: %n\nCapture and hold %n provinces, including the following:	True
random_localisation_strings_string_victory_conditions_conquest_tutorial	Capture and hold %n provinces, including the following:	True
random_localisation_strings_string_victory_conditions_deadline	Complete by the end of your turn in:	True
random_localisation_strings_string_victory_conditions_mp_co_op_boshin_imperial	Capture and hold %n provinces in conjunction with your cooperative ally.  In addition, ensure at least %n provinces are held by forces loyal to the Emperor, including the following:	True
random_localisation_strings_string_victory_conditions_mp_co_op_boshin_shogunate	Capture and hold %n provinces in conjunction with your cooperative ally.  In addition, ensure at least %n provinces are held by forces loyal to the Shogun, including the following:	True
random_localisation_strings_string_victory_conditions_mp_co_op_long	Capture and hold %n provinces in conjunction with your cooperative ally, ensuring that one of you holds the provinces shown.	True
random_localisation_strings_string_victory_conditions_mp_co_op_short	Capture and hold %n provinces in conjunction with your cooperative ally, ensuring that one of you holds the provinces shown.	True
random_localisation_strings_string_victory_conditions_one_vs_one	Defeat your opponent either by capturing their home province while keeping control of your own or by effecting the complete destruction of their clan.	True
random_localisation_strings_string_victory_conditions_prestige_additional	Be the clan attaining the highest prestige rating at the end of the year %n.	True
random_localisation_strings_string_victory_conditions_turns_to_hold	Hold for %n turns.	True
random_localisation_strings_string_victory_conditions_tutorial	Capture the provinces listed below to win the campaign.	True
random_localisation_strings_string_wako_pirates_current_treasury	Current treasury:	True
random_localisation_strings_string_wako_pirates_demand	Amount demanded:	True
random_localisation_strings_string_wako_pirates_prompt	Our fleet is under attack from wako pirates! The pirates demand that we pay them the desired sum or face the consequences.	True
random_localisation_strings_string_warning_avatar_skill_reset	Skill Tree Reset||Resetting skill tree will cost 3 clan tokens and will reset skill points and skill traits	True
random_localisation_strings_string_wealth_category_1	Spectacular	True
random_localisation_strings_string_wealth_category_2	Rich	True
random_localisation_strings_string_wealth_category_3	Affluent	True
random_localisation_strings_string_wealth_category_4	Moderate	True
random_localisation_strings_string_wealth_category_5	Meagre	True
random_localisation_strings_string_wealth_category_6	Destitute	True
random_localisation_strings_string_weather_tooltips_dry	Dry||No adverse effects.	True
random_localisation_strings_string_weather_tooltips_fog	Fog||Reduced visibility. All ships and missile units fire with reduced accuracy and range, and enemy units are concealed by fog at long distance.	True
random_localisation_strings_string_weather_tooltips_rain	Rain||Gunpowder weapons are slower to reload and archers may not use flaming arrows. It is more difficult to ignite fires in buildings and ships, and units take longer to recover from fatigue when idle.	True
random_localisation_strings_string_weather_tooltips_snow	Snow||Units take longer to recover from fatigue when idle.	True
random_localisation_strings_string_whisper	whisper	True
random_localisation_strings_string_will_draw_at_end	You will draw if the time runs out	True
random_localisation_strings_string_will_go_bankrupt	You are spending too much money and the upkeep of your armed forces is crippling your treasury. Unless taxes are raised or unnecessary units are disbanded, bankruptcy seems inevitable. Are you sure you wish to end turn?	True
random_localisation_strings_string_will_go_bankrupt_title	Imminent bankruptcy!	True
random_localisation_strings_string_will_lose_at_end	You will lose if the time runs out	True
random_localisation_strings_string_will_win_at_end	You will win if the time runs out	True
random_localisation_strings_string_yes	Yes	True
random_localisation_strings_string_you	You	True
random_localisation_strings_string_you_cannot_afford_to_repair_this_item	You cannot afford to repair this item. Cost:	True