encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_01a	The fate of your clan is decided on the battlefield.<br />You'll need a strong command of your troops, along with	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_01b	a mastery of their strengths, weaknesses and special abilities.<br />In this tutorial we will cover the fundamentals of managing	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_01c	an army on the battlefield, providing the foundations for victory.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_02a	An initial survey of the battlefield is crucial to planning tactics,<br />so let's get familiar with the camera first. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_02b	We can change our view of the battlefield by using<br />the WASD keys, with the Q and E keys rotating our view.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_02c	Scroll the mouse wheel and we can zoom in on our forces.<br />Double clicking a unit or its unit card, centres and	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_02d	zooms the camera on its field of view. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_03a	We’re in the opening stage of a battle right now &#8211; the deployment phase.<br />At this point, we can tweak the position of our army by moving	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_03b	our units to locations within the outlined deployment zone. This planning<br />stage is a feature of every battle, unless we’re surprised	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_03c	by an enemy ambush on the campaign map.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_04a	We need to select a unit before we can change its position. <br />We can either left-click on the unit itself, or on its unit card.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_04b	Now we can instantly place it by right-clicking on a new location. <br />Once the battle starts, we'll use this same method to issue move orders.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_05a	Let's widen the line of this unit. With the unit selected, <br />we hold down the right-mouse button and drag the mouse. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_05b	We can also alter the depth of a unit and its facing in the same way. <br />The manoeuvre compass allows us to fine tune unit positioning that little bit more.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_06a	Let's start the battle and look to seize the initiative. <br />As the attacker, we need to defeat our enemy;	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_06b	the defending army can merely hold their ground and repel our attacks.<br />We're the aggressor here, so we should quickly move our units to engage. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_07a	Let's pick up the pace! By double right-clicking a location, we can order our<br />units to run and make up the ground at double speed.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_07b	We need to be wary however - running units too often,<br />particularly uphill, will tire them out.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_08a	If we want to give multiple movement orders for a unit,<br />we can use waypoints to set a path. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_08b	We'll hold down shift and right-click on several points on the battlefield.<br />Now our selected unit will follow that route, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_08c	moving to each location in turn.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_09a	Enough posturing, it's time to engage! The enemy have a unit of Yari Kachi<br />split away from their main army - let's pick them off.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_09b	We’ll send in our Katana Kachi to face them, their swords<br />and superior melee skills should overwhelm the enemy.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_09c	We'll select our unit and right-click on our target to order the attack.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_10a	If we charge an enemy at speed, our attack will be more devastating.<br />That’s particularly true when attacking with cavalry units.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_10b	Let’s round up our Yari Ki cavalry and look to smash the enemy line. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_11a	By double right-clicking on an enemy, we'll order our cavalry to charge<br />and the impact will inflict more damage. Charging spear units	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_11b	with cavalry is never a good idea, but if we attack the enemy's flank or rear,<br />it will be far more effective than engaging them head-on.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_12a	Our cavalry charge was devastating! The white bar above<br />the enemy banner indicates that the unit has routed.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_12b	This occurs when the morale of a unit is broken. <br />Heavy casualties, exposure to an enemy on the flank or rear,	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_12c	or the untimely death of their General, can all damage a unit's morale.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_13a	Morale can be maintained in a number of ways. Proximity to friendly<br />units is important, while a nearby General can also be a major factor.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_13b	A General has a number of special abilities that can quickly boost <br />the morale of a unit, even when the odds are stacked against them.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_14a	Other units also have special abilities &#8211; their controls are always<br />located near the manoeuvre compass. Some abilities can only be used sparingly; 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_14b	they have “cooldown" times which will limit how often you can<br />bring them into play.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_15a	Groups and formations can really help to organsie our troops efficiently. <br />They also enable us to issue orders to multiple units.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_16a	Let's create a group now. We can left-click and drag a box around our units,<br />or hold down the Control key and select units one by one.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_16b	With our units selected, we'll press the “G” key or click the Group button,<br />to set up the group.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_17a	We can now issue orders to our group and place it in one of several<br />formations.With our group locked in our chosen formation,	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_17b	they'll now attempt to hold their shape and spacing whilst carrying out<br />move orders. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_18a	We’ve engaged the enemy hand-to-hand, but we also have a variety of<br />western-inspired firepower at our disposal, capable of cutting down an	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_18b	enemy from range. Let’s select our Line Infantry and start to use some of<br />that firepower now.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_19a	Our Line Infantry carry rifles. They are a direct fire unit that need<br />a clear line of sight on their enemy to be effective. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_19b	While bowmen can fire over obstacles, rifle units need to be positioned <br />carefully to give them a clear field of fire. That arc drawn 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_19c	in front of our unit shows their firing range.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_20a	Artillery units offer us even more firepower.Our guns can be<br />attached or “limbered” to horses and pulled around the battlefield. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_20b	Once unlimbered, they can  be used to inflict heavy casualties on <br />approaching enemies. They're also very handy when it comes to 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_20c	destroying wall defences in sieges.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_21a	These Gatling guns are our most fearsome artillery weapon. <br />Let’s use them on the advancing enemy! 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_21b	With the unit selected, we can choose to either target enemy troops directly,<br />or focus fire on any area of the battlefield, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_land_sub_21c	creating a kill zone that will help block a would-be advance. <br />Either way, any unit who ventures within range will be quickly shot to pieces!	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_01a	In this tutorial we’ll cover the basics of the camera, the<br />deployment and movement of ships and the knowledge you 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_01b	need to sink the enemy.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_02a	Let's scan the battle area first. We can change our view by<br />using the WASD keys, with the Q and E keys rotating the camera.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_02b	If we scroll the mouse-wheel, we can zoom closer to our ships.<br />Double clicking a ship or its card, centres and zooms the camera	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_02c	on its field of view. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_03a	Before a battle we must deploy our fleet. At this point, we can<br />position our ships anywhere within the outlined  zone.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_03b	Placing and positioning ships is simple &#8211; just left-click on a ship<br />to select, then right-click a location to drop it down. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_04a	We can also change a ship's heading. With a ship selected <br />and the right mouse button held down, we move the the mouse right	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_04b	and left until we get the angle we’re after. Release the<br />mouse button to set the new heading.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_05a	Let's click "Start Battle" to end the deployment and reveal<br />the enemy fleet. They’re already closing on us, so we should start positioning 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_05b	our ships to engage. To maneuvere a ship we just left-click to select,<br />then right-click on our chosen location.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_07a	We need to keep one step ahead of the enemy. Let's take a<br />look at the movement controls availalble. Using these, we can 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_07b	increase this ship’s speed, rotate the direction and back<br />our ship out of trouble.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_08a	Engaging with the enemy is simple, we'll select our ship and<br />right-click on our target. It will then manoeuvre  towards them 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_08b	and, once in range, will open fire.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_09a	Using the fire-at-will button, we can also set a ship to attack<br />any enemy that comes within range. This arc represents the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_09b	targeting range of our ship's guns. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_10a	Get a broadside on the enemy and we can quickly turn<br />the tide of battle. If our guns can get a clear sight of the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_10b	enemy hull, we can deal some serious damage. Let’s get in close<br />and manoeuvre to give our gunners the best possible angle of attack.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_11a	Here’s our chance! With full guns on the enemy, we'll take manual<br />control by selecting the broadside button. Our firing arc is 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_11b	smaller now &#8211; indicating that we need to be at close range for<br />a broadside to be effective. Closing on the enemy is risky, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_11c	but a devastating broadside makes it worthwhile! 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_12a	Our guns are fully loaded! Let's click the broadside button<br />again to open fire. The enemy have suffered the full 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_12b	force of our firepower; we've ripped through their hull!	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_13a	Our ship is carrying an array of shell types, effective against<br />a variety of enemies. We change shell types for the selected 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_13b	ship using these buttons.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_14a	Up until now we’ve been firing solid cast iron shells, they’re<br />effective enough, but let's change to explosive shells so we can	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_14b	deal more damage to wooden hulls.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_15a	We need to change our strategy again for ironclads. A well<br />aimed broadside with armour piercing shells will do the trick!	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_16a	Our direct hit has cut through that ship's hull! It's also made a<br />serious dent on the crew's morale. They've taken heavy casualties 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_16b	and are badly shaken. If we can inflict further damage, they<br />may flee or surrender; either way, that would take them out of 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_16c	the battle. That’s the key to victory - we don’t need to sink every<br />ship to win this engagement.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_17a	The enemy are fighting back! One of our ships has taken<br />damage and we should look to repair it.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_18a	We'll double left-click on the ship to zoom the camera and<br />assess matters.  With the ship selected, we can use the repair 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_18b	button to issue the order. This ship needs protection while<br />our crew are at work. It won't be able move or retaliate,	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_18c	so it’s an easy target. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_19a	Let's bring more of our forces into battle. By using groups, we<br />can issue commands to more than one ship and place them 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_19b	in formation to maximise firepower.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_20a	To group some ships, we simply left-click and drag a box<br />around them, then click the "Group button". Let's group our 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_20b	entire fleet. Now we can order our fleet to close<br />and overwhelm the enemy.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_naval_sub_22a	Victory is ours! The enemy have been broken and sunk.<br />We're free to plunder the spoils.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_01a	Victory on the open battlefields will keep our enemies in<br />check, but we'll need to master the art of siege battles before we can 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_01b	take their lands. Sieges demand new strategies from the<br />attacker and the defending force.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_02a	In this encounter, we’re charged with taking the enemy castle;<br />a fiercely defended stronghold that will test our men and our tactics.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_03a	As we learned in the land battle essentials tutorial, we'll<br />spend the deployment phase setting up our army, forming groups 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_03b	and setting formations for the assault on the walls.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_04a	Our objective, as the attacker, is to capture the keep or “tenshu”<br />located in the centre of the castle. We can also win by 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_04b	annihilating  the defending force. Our troops need to battle<br />their way through the defences to get to the enemy, so 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_04c	we'll need to breach those castle walls. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_05a	Artillery is crucial.  With cannon in our ranks, we can target the<br />outer walls and have our men break through their defences. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_05b	With our cannon selected and in range, we'll right-click a<br />wall area to target fire.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_06a	There's another way we can overcome the walls: our Ninja and<br />infantry units can be ordered to scale them. We'll also order 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_06b	our cavalry units to dismount and make the climb. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_07a	With a unit selected, we'll  choose an area of the outer wall to<br />attack. Notice that our cursor changes; this tells us that this unit 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_07b	can climb here. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_08a	Any infantry unit can climb a wall but heavily armoured troops<br />are slower. They're more likely to suffer casualties as a result.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_09a	Ninjas come into their own here. Their agility and light armour make<br />short work of scaling the wall and they're equipped with 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_09b	climbing claws, designed for the task at hand.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_10a	The enemy are well positioned. We're taking heavy causalities<br />before our men can get a foothold on the battlements! 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_10b	Let's  try to split the enemy forces by ordering our men to climb<br />some undefended areas.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_11a	Our men are under fire from those towers! Once we're inside the<br />walls, we should move quickly to capture them. If we order 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_11b	a unit into the marked area surrounding a tower, it will eventually<br />fall under our control. We can then turn that hail of fire on the enemy.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_12a	We can capture and gain control of the gatehouse in<br />the same way. Now we've seized the main gate, we'll order 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_12b	our cavalry to flood into the castle and slaughter the<br />remaining defenders!	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_13a	With the outer defences breached, let's edge our men towards<br />the inner wall and head for the tenshu. Capture that, and the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_battle_siege_sub_13b	battle will be won. The castle and the campaign province will<br />be ours for the taking!	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_01a	The objective in the campaign is to banish our enemies<br />from the map by defeating their forces and capturing their lands.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_01b	To achieve this, we'll need to manage our provinces wisely,<br />build our economy and recruit powerful armies.  The campaign is	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_01c	turn-based, with each turn the equivalent of two weeks in<br />the game. When we’ve made all our moves, we click	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_01d	the End Turn button to progress.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_02a	Our armies are crucial to our success &#8211; we'll use them<br />to defend our lands, defeat our enemies and capture provinces.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_02b	An army is made up of individual units of troops<br />that we recruit. They cost money to build and maintain,	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_02c	so we need to keep them busy to justify their upkeep.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_03a	Let's add some more units to our army.<br />We can recruit and reinforce armies from any of our cities. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_03b	The buildings present in a city decide the type and<br />quality of units available and can include cavalry, artillery and infantry.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_03c	Left-clicking a unit type, adds it to our recruitment queue.<br />It may take a number of turns before the unit becomes available.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_04a	Let's mobilise our new recruits. By holding shift we can<br />select our units by using left-click, then we can	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_04b	right-click outside of the city to form a new army.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_05a	Without a General in charge, this army will lack leadership<br />and organisation. Let’s merge them with our existing army	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_05b	and bring them under the command of its General.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_06a	An enemy army has formed nearby. We must protect our<br />provinces from any threat; if all our regions should fall,	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_06b	our campaign comes to an end. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_07a	Let’s push them back with the General’s army.<br />Notice that when we mouse over, a circular border is drawn	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_07b	out on the map; this is the army’s “zone of control”.<br />Enemies are unable to enter this zone without first attacking our army. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_07c	That’s useful to remember when selecting strategic locations on the map.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_08a	Let’s approach the enemy. With our army selected, we simply<br />right-click a location on the map to issue the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_08b	order to move. We can press spacebar to speed up movement on the campaign<br />map. Right-clicking on an opposing army will move our forces to	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_08c	engage and instigate a battle.  	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_09a	This pre-battle panel offers an overview of the two armies involved.<br />The balance of power meter shows how we compare to	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_09b	the enemy so we can make a decision on our next move. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_10a	We’ve got several options here. We can choose to command our<br />forces on the 3D battlemap, withdraw our army and regroup, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_10b	or fight out this encounter using the auto-resolve function.<br />We’ll choose the latter.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_11a	The enemy are crushed and here we’re presented with the<br />full glory of our victory. This panel shows our	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_11b	casualties and the enemy's losses. Notice that, having survived<br />the battle, our units have gained experience; they will now 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_11c	be more effective in the field. Experienced units should be nurtured.<br />They will become precious as our campaign develops. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_12a	The enemy have a city nearby that looks relatively undefended, if we can seize it,<br />we'll gain a valuable province. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_13a	Right-clicking on the enemy city presents us with some<br />pre-battle options. A siege offers a new choice: 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_13b	we can look to starve out the population, maintaining the siege<br />for a number of turns until we gain a peaceful surrender. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_13c	But we’ll choose to put our enemy out of their misery here;<br />let’s auto-resolve.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_14a	Their resistance was futile! The enemy city is ours for<br />the taking. Now we can choose to ruthlessly loot the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_14b	city of its wealth, request that it becomes our vassal,<br />or occupy it peacefully.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_15a	Let’s get a better view of our prize. Double left-clicking<br />on the city opens the province details panel. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_15b	Here we can check on the wealth and growth it's currently<br />generating. Right now however, we’ve a small matter of public unrest	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_15c	to deal with.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_16a	When we capture a province, particularly if we choose to loot it's wealth,<br />we will often need to calm the dissent created by our arrival	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_16b	before we can reap the rewards.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_17a	Money talks. If we choose to exempt this province from taxation,<br />its people will soon forgive their new masters and public order	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_17b	will be restored &#8211; at least for now.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_18a	A strong military presence can also help matters. If we<br />recruit some further units and leave them garrisoned here, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_18b	they will help stamp out protests and stave off rebellions.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_19a	We need to stay wary &#8211; if public order declines again,<br />we will risk a full-scale rebellion and that 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_19b	could threaten to bring production in this province to a halt. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_20a	There's more we can do more to improve public order.<br />We can construct buildings that offer services to keep	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_20b	the population appeased. We also need to consider developing our<br />city to bolster our coffers and advance our armies.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_21a	Building an Inn will help earn us more income and<br />boost growth in the province. Selecting the Inn 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_21b	from the building panel, let's issue the construction order. Like<br />recruitment, we may have to wait a number of turns 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_21c	before the building is available.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_22a	Finances improved, we now need to build up our forces.<br />We have armed citizenry in the city, but they'll 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_22b	only provide limited protection and can't be used to help us conquer new lands.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_23a	Improving military buildings will enable us to recruit more advanced<br />units. We need to remember that, as our armies are reinforced,	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_23b	they become more expensive to maintain. We need to balance<br />economic growth with military expansion, whilst also keeping public order in check.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_24a	It’s a delicate balance but when we manage and develop<br />each of these elements, our provinces will enjoy growth, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_24b	our armies will become more powerful and we can then<br />look to expand our borders further. Achieve this,	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_camp_essentials_sub_24c	and we can walk the path to victory.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_01a	In this second campaign tutorial, we’ll look at expanding our naval<br />capabilities, modernising our clan to advance technologies, recruiting agents and	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_01b	building relationships with rival clans through diplomacy.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_02a	Armies are vital to our clan’s expansion, but if we can<br />also build a strong navy, we can control profitable trade routes 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_02b	and provide military support to our ground forces.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_03a	Ships and their crews are recruited at ports, in much the same<br />way as units from cities. Left-clicking on a port displays 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_03b	the recruitment tab. From here, we simply left-click to add<br />a ship to the queue. Like units, it may take a number	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_03c	of turns before the ship is available.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_04a	We can use ships to help us transport our armies and characters.<br />With an army selected, we'll right-click on our ship	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_04b	to order them aboard. Once we’ve sailed to our destination,<br />we right-click again on a location on the map to disembark.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_05a	We can use fleets of ships to cripple enemy trade by raiding<br />their routes and blockading their ports. With our fleet selected, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_05b	let's right-click on this enemy port and choose to attack.<br />Our fleet will now sail into the port, halting the profitable trade 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_05c	running through it.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_06a	A strong navy can also offer substantial military support. If we can<br />get our fleet positioned close to an enemy settlement or army, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_06b	they can lend their firepower to assist our land forces. Here we<br />can see our ship’s bombardment radius; any enemy within this	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_06c	is vulnerable to our guns. Let's right-click the enemy city<br />to issue the attack order.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_07a	We need to be wary of coastal defences. If an enemy develops<br />their ports, they can build gun batteries to protect against naval invasion.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_07b	Move a fleet within range of these guns and we’ll suffer damage.<br />Of course, we can also upgrade our ports and construct similar 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_07c	defences to protect our own coastlines.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_08a	Clicking the Clan Development button opens a panel showing all the<br />technologies we can research to further our clan.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_08b	This shows our current level of modernisation.  Improving our civic buildings<br />and infrastructure throughout our provinces, will increase	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_08c	modernisation further, opening up new technologies.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_10a	There are two branches of technology available: civil policy and military<br />technologies. The latter can unlock new weapons, troop types and special abilities. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_10b	Researching civil policy will improve our clan’s infrastructure and economy.<br />Let's left-click a technology to begin. Technologies take a number 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_10c	of turns to research.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_11a	The Clan Management panel offers us a view of our progress.<br />Here we can check on our victory conditions, assess our	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_11b	reputation and relationships with other clans and manage our family and council.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_12a	The Family and Council Panel allows us to assign positions of<br />responsibility to family members, handing them commissions to help our war effort 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_12b	and civic development. When sons come of age, they automatically become<br />Generals. Daughters meanwhile, can be married off, helping to extend 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_12c	our bloodline. Their hand in marriage can also be offered to help improve<br />diplomatic relations.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_13a	We can also switch our clan's allegiance on this panel. At the<br />beginning of the campaign, our clan is allied to either the	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_13b	Emperor or the Shogun, but this can be changed once during<br />a Daimyo’s lifetime. This decision can't be taken lightly. Switching allegiance 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_13c	can disrupt public order and damage our Daimyo’s reputation.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_14a	Our clan's fame level increses as we win battles and conquer<br />provinces. As we become stronger and more renowned, we’ll be given a 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_14b	title to represent our new status. We need to monitor our<br />reputation carefully. Once our clan is perceived to be too powerful, 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_14c	we’ll be forced to declare our intentions. At this stage we must<br />either swear our allegiance to the Emperor or Shogun, or look to 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_14d	unify Japan under our own rule.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_15a	There's other ways we can interact with rival clans on the campaign<br />map. Agents allow us to undermine our enemies with guile and cunning. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_15b	They can also be recruited at our cities in the same way as units.<br />The buildings present in a city dictate the type of agent	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_15c	we can recruit. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_16a	Agents earn experience as the campaign progresses, enabling us to upgrade<br />their talents and abilities. Each Agent type has their own unique	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_16b	skill tree, so we can nurture them and create specialists in a<br />particular role. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_17a	Let's use an agent now. With our Geisha selected,<br />right-clicking on an enemy army, character or city, presents us	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_17b	with a variety of actions. Agents also offer bonuses to our<br />own clan. The charms of our Geisha are helping to boost 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_17c	public order in this province.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_18a	While we're looking to destroy rival clans, maintaining<br />relations to gain allies and trade partners, also works in our favour.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_18b	This map on the Diplomacy Panel displays the current attitude<br />of surrounding provinces to our clan. Red indicates hostility; 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_18c	provinces in green view us more favourably. We can get the same<br />view for any of the clans we’ve met by selecting them to change	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_18d	the map display.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_19a	Let's open negotiations with a rival clan. Note our current<br />relationship status; this will have a major bearing on our talks. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_19b	Once negotiations begin, we can then build offers and demands<br />and counter any offers made to us via this panel.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_21a	Establishing trade agreements can be particularly lucrative<br />and help us build buoyant economy. We can view our	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_21b	current trading partners via the Finance Panel. Here we see the<br />current prices for resources, together with our trade	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_21c	partners and the goods being imported and exported.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_22a	The control of resources can be crucial. Some buildings and<br />units require a specific resource before they can be	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_22b	obtained. We can look to conquer lands to gain control of resources,<br />but we can use trade to collect them without spilling blood. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_23a	By upgrading our ports, we can open up lucrative trade<br />routes with western powers, providing a huge boost	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_23b	to our coffers. These precious trade routes will be prime targets<br />for enemy raids. We'll need to build and maintain a military 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_23c	presence to guard them.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_24a	You now have the knowledge you need to begin conquering your<br />enemies in the campaign. For futher guidance, look to use the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_campaign_advanced_sub_24b	tooltips, the advisors and the in-game encyclopaedia.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_01a	Fall of the Samurai’s campaign can be played in multiplayer against<br />an opponent.  There’s also an “Avatar Conquest” mode that provides	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_01b	a backdrop for multiplayer battles. In this tutorial we’ll explore<br />this mode, join an online clan and fight for supremacy under	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_01c	their banner. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_02a	We'll start by creating our own General to lead our men in battle.<br />We can modify this “Avatar” as we play. Our avatar will level up, earn 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_02b	new skills, armour sets, and powerful followers and objects called “Retainers”.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_03a	We'll name our avatar and customise his look. On this screen we can<br />assign armour and equipment pieces that are collected 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_03b	as we play. We can change the colour scheme of all these pieces.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_04a	Our Avatar also needs a banner. There are multiple designs of “Mon”<br />to choose from, and a full range of colours for us to play with.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_04b	We'll also choose a starting province here. Each province has its<br />own unique benefits; we can click on each one to view the details. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_05a	On the avatar screen we can choose to edit our banner, customise<br />our avatar and equipment and get a view on current progress 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_05b	towards our next level. We can also see the traits we’ve gained and<br />our chosen retainers for the next battle.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_06a	The Army Management screen is where we build our army. As the<br />game progresses, we’ll collect a roster of regular and veteran	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_06b	units. Right now, we've limited unit types available, but a few victories<br />will quickly improve our options .	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_07a	Units have costs assigned to them and, initially, we have a limited budget<br />to spend. Let’s use this now to create our starting army.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_07b	We simply drag a unit from our roster to add it to our army. Once<br />we’re done, we can save the army setup so we can 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_07c	keep it for future battles. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_08a	The Avatar Conquest map provides the backdrop for all our battles.<br />Here we’ll fight for ownership of provinces and sea regions.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_08b	As we contest and win battles, we’ll gain rewards and upgrades for our<br />avatar and our armies.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_09a	Let's choose our first province. Holding the left mouse button<br /> with our avatar piece selected, we'll drag it into one of the highlighted provinces.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_09b	This province now becomes the prize for victory in our next battle.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_10a	Let’s fight our first multiplayer battle. We can choose to join<br />any of the existing battles out there, or host our own. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_10b	We can access these options via the Battle List button. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_11a	When we host our own battle, we can use this screen to specify<br />the battle type, the map and the funds allowed. The funds 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_11b	available dictate the size of the armies that players can take into battle.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_12a	By clicking the Match Made battle option, we can quickly be paired<br />up with an opponent of equal skill.  We can tailor the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_12b	setup here but, for now, let’s find a 1v1 battle opponent by clicking<br />the Find Match button.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_13a	This pre-battle setup screen tells us more about the battle we’re<br />about to fight. Here we can make last minute tweaks to our 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_13b	army setup. When we’re done, we’ll click this button to inform<br />our opponent that we’re ready to go.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_14a	Win or lose, our avatar will gain some experience points and eventually<br />we'll be able to level them up. Having won our previous 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_14b	battle, we’ve already gained a level, so now we’ve got our first<br />skill point to spend.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_15a	This screen hosts the Avatar skill tree, offering a variety of<br />upgrades each with unique bonuses. We can roll over a skill to 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_15b	find out more and left-click to apply it.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_16a	The retainer panel displays all the characters and objects available<br />to us. Retainers can boost our army’s abilities in battle and 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_16b	also inflict penalties on our enemy. To take a retainer into our<br />next battle, we simply drag it into one of our empty slots. Right now 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_16c	we have two slots available, we'll earn more as our Avatar gains levels.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_17a	As we win battles, we capture more of the map. Win a province<br />with a Dojo and we will unlock a new unit type for our army. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_17b	There are different Dojo’s available, each offering a specific unit type,<br />indicated by their icon. Unit’s unlocked get added to our 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_17c	roster in the army management panel.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_18a	During a battle our units can gain experience. If a unit gains enough<br />in a single battle, they may reach veteran status. Accepting a 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_18b	veteran into our army adds them to the veteran unit roster. These<br />units can then be called into future battles, earn more	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_18c	experience and be upgraded with new skills.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_19a	Veteran units can be customised via the tab on the army management<br />panel. With our veteran selected, we'll click the customise button. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_19b	Now we can name them and play around with their colours. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_20a	Clicking the veteran upgrade button will open this panel. Here we<br />can spend veteran skill points on improving this unit’s abilities. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_20b	We left-click an upgrade to apply it. This unit is now more powerful<br />but will cost us more should we decide to take it into our next battle. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_21a	We can continue fighting battles, conquering provinces and<br />progressing our avatar but let's take things further by playing the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_21b	clan competition.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_22a	To join a clan we first need to be a member of a Steam Group.<br />The Clan Page lists all the public Steam Groups open to us and those 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_22b	we’ve already joined. We simply choose one of our Groups and<br />label this as our clan. 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_23a	Clans compete in worlds with 23 others, fighting over possession<br />of provinces on the Avatar Conquest map. Clans are ranked 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_23b	according to the number of provinces they control. Owned provinces<br />are displayed via colour coding on the map. We can view 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_23c	more details on this province via the tooltips.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_24a	Provinces are won by earning Clan Influence. This influence is<br />increased as clan members earn victories in a province. The control 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_24b	of surrounding provinces also contributes influence.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_25a	The clan leader can mark a province as a priority target for their<br />members. By winning battles for our clan, we can earn tokens.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_25b	These clan tokens can be used to upgrade our veteran units<br />with new abilities and to reset our avatar skills.	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_26a	Worlds are arranged in a pyramid system. At the end of a season,<br />normally a two-week period, the top clans are promoted up the 	True
encyclopedia_tutorial_video_subtitle_texts_text_s2_bosh_tut_multiplayer_sub_26b	pyramid. The bottom clans are also relegated down a level before<br />the next season begins.	True