avatar_skills_description_avatar_skill_ammo_quantity_0	Increased ammunition. \n \n Your avatar and his bodyguard each carry 20 extra arrows. \n \n Requires Enable Bow skill. \n	True
avatar_skills_description_avatar_skill_ammo_quantity_1	Increased ammunition. \n \n Your avatar and his bodyguard each carry 20 extra arrows. \n \n Requires Enable Bow skill. \n	True
avatar_skills_description_avatar_skill_armour_0	Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires 2 points in Melee Defence skill. \n	True
avatar_skills_description_avatar_skill_armour_1	Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires 2 points in Melee Defence skill. \n	True
avatar_skills_description_avatar_skill_armour_0	Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires 1 point in Melee Defence skill. \n	True
avatar_skills_description_avatar_skill_armour_1	Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires 1 point in Melee Defence skill \n	True
avatar_skills_description_avatar_skill_armour_2	Greatly Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n	True
avatar_skills_description_avatar_skill_armour_piercing_arrows_0	Armour-Piercing Arrows. \n \n Your avatar and his bodyguard shoot bodkin-style arrows designed to penetrate armour. \n \n Requires 3 points in Bow Damage skill. \n	True
avatar_skills_description_avatar_skill_armour_piercing_arrows_1	Armour-Piercing Arrows. \n \n Your avatar and his bodyguard shoot bodkin-style arrows designed to penetrate armour. \n \n Requires 3 points in Bow Damage skill. \n	True
avatar_skills_description_avatar_skill_army_morale_0	Improved Army Morale. \n \n Your avatar's presence inspires his entire army, increasing the morale of all units. \n \n This effect will be cancelled should your avatar be incapacitated. \n	True
avatar_skills_description_avatar_skill_army_morale_1	Improved Army Morale. \n \n Your avatar's presence inspires his entire army, increasing the morale of all units. \n \n This effect will be cancelled should your avatar be incapacitated. \n	True
avatar_skills_description_avatar_skill_army_morale_2	Greatly Improved Army Morale. \n \n Your avatar's presence inspires his entire army, increasing the morale of all units. \n \n This effect will be cancelled should your avatar be incapacitated. \n	True
avatar_skills_description_avatar_skill_army_morale_0	Improved Army Morale. \n \n Your avatar's reputation inspires his entire army, increasing the morale of all units. \n	True
avatar_skills_description_avatar_skill_army_morale_1	Improved Army Morale. \n \n Your avatar's reputation inspires his entire army, increasing the morale of all units. \n 	True
avatar_skills_description_avatar_skill_army_morale_2	Greatly Improved Army Morale. \n \n Your avatar's reputation inspires his entire army, increasing the morale of all units. \n 	True
avatar_skills_description_avatar_skill_aura_radius_0	Increased Avatar Aura Radius. \n \n Units within the aura radius receive a morale bonus, with the effect being stronger closer to your avatar. \n \n Requires 2 points in Rally. \n	True
avatar_skills_description_avatar_skill_aura_radius_1	Increased Avatar Aura Radius. \n \n Units within the aura radius receive a morale bonus, with the effect being stronger closer to your avatar. \n \n Requires 2 points in Rally. \n	True
avatar_skills_description_avatar_skill_aura_radius_2	Greatly Increased Avatar Aura Radius. \n \n Units within the aura radius receive a morale bonus, with the effect being stronger closer to your avatar. \n	True
avatar_skills_description_avatar_skill_aura_radius_3	Elite Avatar Aura Radius. \n \n Units within the aura radius receive a morale bonus, with the effect being stronger closer to your avatar. \n	True
avatar_skills_description_avatar_skill_banzai_0	Enable Banzai Ability. \n \n When activated, boosts the melee attack and charge bonus of your avatar and his bodyguard, and gives them unbreakable morale for a short time. \n \n Requires 2 points in Charge skill. \n	True
avatar_skills_description_avatar_skill_banzai_1	Enable Banzai Ability. \n \n When activated, boosts the melee attack and charge bonus of your avatar and his bodyguard, and gives them unbreakable morale for a short time. \n \n Requires 2 points in Charge skill. \n	True
avatar_skills_description_avatar_skill_bodyguard_unit_size_0	Increased Avatar Bodyguard Unit Size. \n \n The number of men in your avatar's personal guard is increased. \n \n Requires No Penalty Against Spears skill. \n	True
avatar_skills_description_avatar_skill_bodyguard_unit_size_1	Increased Avatar Bodyguard Unit Size. \n \n The number of men in your avatar's personal guard is increased. \n \n Requires No Penalty Against Spears skill. \n	True
avatar_skills_description_avatar_skill_bow_damage_0	Increased Bow Damage. \n \n The amount of damage inflicted by the arrows of your avatar and his bodyguard is increased. \n \n Requires Enable Bow skill. \n	True
avatar_skills_description_avatar_skill_bow_damage_1	Increased Bow Damage. \n \n The amount of damage inflicted by the arrows of your avatar and his bodyguard is increased. \n \n Requires Enable Bow skill. \n	True
avatar_skills_description_avatar_skill_bow_damage_2	Greatly Increased Bow Damage. \n \n The amount of damage inflicted by the arrows of your avatar and his bodyguard is increased. \n	True
avatar_skills_description_avatar_skill_bow_damage_3	Elite Bow Damage. \n \n The amount of damage inflicted by the arrows of your avatar and his bodyguard is increased. \n	True
avatar_skills_description_avatar_skill_charge_0	Improved Charge Bonus. \n \n Increases the melee bonus your avatar and his bodyguard receive when charging an enemy. \n \n \n Requires 1 point in Speed skill and 1 point in Melee Attack skill. \n	True
avatar_skills_description_avatar_skill_charge_1	Improved Charge Bonus. \n \n Increases the melee bonus your avatar and his bodyguard receive when charging an enemy. \n \n Requires 1 point in Speed skill and 1 point in Melee Attack skill. \n	True
avatar_skills_description_avatar_skill_charge_2	Greatly Improved Charge Bonus. \n \n Increases the melee bonus your avatar and his bodyguard receive when charging an enemy. \n	True
avatar_skills_description_avatar_skill_enable_bow_0	Enable Avatar Bow. \n \n Your avatar and his bodyguard can shoot bows from horseback. \n	True
avatar_skills_description_avatar_skill_enable_bow_1	Enable Avatar Bow. \n \n Your avatar and his bodyguard can shoot bows from horseback. \n	True
avatar_skills_description_avatar_skill_fatigue_resistance_aura_0	Fatigue Resistance Aura \n \n Your units within your avatar's aura radius will become fatigued more slowly and will recover more quickly. \n	True
avatar_skills_description_avatar_skill_fatigue_resistance_aura_1	Fatigue Resistance Aura \n \n Your units within your avatar's aura radius will become fatigued more slowly and will recover more quickly. \n	True
avatar_skills_description_avatar_skill_fatigue_resistance_aura_2	Improved Fatigue Resistance Aura \n \n Your units within your avatar's aura radius will become fatigued more slowly and will recover more quickly. \n	True
avatar_skills_description_avatar_skill_fatigue_resistance_aura_3	Greatly Improved Fatigue Resistance Aura \n \n Your units within your avatar's aura radius will become fatigued more slowly and will recover more quickly. \n	True
avatar_skills_description_avatar_skill_fire_arrows_0	Enable Fire Arrows.  \n \n When activated, fire arrows increase the lethality of your avatar and his bodyguard's shots and can also ignite wooden buildings. \n	True
avatar_skills_description_avatar_skill_fire_arrows_1	Enable Fire Arrows.  \n \n When activated, fire arrows increase the lethality of your avatar and his bodyguard's shots and can also ignite wooden buildings. \n	True
avatar_skills_description_avatar_skill_hitpoint_0	Additional Avatar Hitpoint. \n \n Increases the amount of damage your avatar can sustain before being incapacitated. \n \n Requires 3 points in Fatigue Resistance. \n	True
avatar_skills_description_avatar_skill_hitpoint_1	Additional Avatar Hitpoint. \n \n Increases the amount of damage your avatar can sustain before being incapacitated. \n \n Requires 3 points in Fatigue Resistance. \n	True
avatar_skills_description_avatar_skill_inspire_0	Enable Inspire Ability. \n \n When activated, allows the avatar to boost the morale, melee attack and accuracy of a single unit. \n	True
avatar_skills_description_avatar_skill_inspire_1	Enable Inspire Ability. \n \n When activated, allows the avatar to boost the morale, melee attack and accuracy of a single unit. \n	True
avatar_skills_description_avatar_skill_inspire_2	Reduced Cooldown For Inspire Ability. \n \n When activated, allows the avatar to boost the morale, melee attack and accuracy of a single unit. \n	True
avatar_skills_description_avatar_skill_marksmanship_0	Improved Accuracy. \n \n Your avatar and his bodyguard shoot their bows with greater accuracy. \n \n Requires Enable Bow skill. \n	True
avatar_skills_description_avatar_skill_marksmanship_1	Improved Accuracy. \n \n Your avatar and his bodyguard shoot their bows with greater accuracy. \n \n Requires Enable Bow skill. \n	True
avatar_skills_description_avatar_skill_marksmanship_2	Greatly Improved Accuracy. \n \n Your avatar and his bodyguard shoot their bows with greater accuracy. \n	True
avatar_skills_description_avatar_skill_marksmanship_3	Elite Accuracy. \n \n Your avatar and his bodyguard shoot their bows with greater accuracy. \n	True
avatar_skills_description_avatar_skill_melee_attack_0	Improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_melee_attack_2	Greatly Improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_melee_attack_3	Elite Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_melee_defence_0	Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n	True
avatar_skills_description_avatar_skill_melee_defence_1	Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n	True
avatar_skills_description_avatar_skill_melee_defence_2	Greatly Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n	True
avatar_skills_description_avatar_skill_melee_defence_3	Elite Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n	True
avatar_skills_description_avatar_skill_morale_0	Improved Avatar Morale. \n \n Improves the morale of your avatar and his bodyguard. \n \n Requires 1 point in Melee Attack skill and 1 point in Melee Defence skill. \n	True
avatar_skills_description_avatar_skill_morale_1	Improved Avatar Morale. \n \n Improves the morale of your avatar and his bodyguard. \n \n Requires 1 point in Melee Attack skill and 1 point in Melee Defence skill. \n	True
avatar_skills_description_avatar_skill_morale_2	Greatly Improved Avatar Morale. \n \n Improves the morale of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_morale_3	Elite Avatar Morale. \n \n Improves the morale of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_no_spear_penalty_0	No Penalty Against Spears. \n \n Your avatar and his bodyguard ignore the penalty suffered by all other cavalry units when attacking enemies armed with spears. \n \n Requires Banzai skill and 2 points in Armour skill. \n	True
avatar_skills_description_avatar_skill_no_spear_penalty_1	No Penalty Against Spears. \n \n Your avatar and his bodyguard ignore the penalty suffered by all other cavalry units when attacking enemies armed with spears. \n \n Requires Banzai skill and 2 points in Armour skill. \n	True
avatar_skills_description_avatar_skill_rally_0	Reduced Cooldown For Rally Ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius that aren't routing will receive a morale bonus whilst rally is active. \n	True
avatar_skills_description_avatar_skill_rally_1	Reduced Cooldown For Rally Ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius that aren't routing will receive a morale bonus whilst rally is active. \n	True
avatar_skills_description_avatar_skill_rally_2	Further Reduced Cooldown For Rally Ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius that aren't routing will receive a morale bonus whilst rally is active. \n	True
avatar_skills_description_avatar_skill_rally_3	Greatly Reduced Cooldown For Rally Ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius that aren't routing will receive a morale bonus whilst rally is active. \n	True
avatar_skills_description_avatar_skill_range_0	Increased Bow Range. \n \n Shot range for your avatar and his bodyguard is increased. \n	True
avatar_skills_description_avatar_skill_range_1	Increased Bow Range. \n \n Shot range for your avatar and his bodyguard is increased. \n	True
avatar_skills_description_avatar_skill_range_2	Greatly Increased Bow Range. \n \n Shot range for your avatar and his bodyguard is increased. \n	True
avatar_skills_description_avatar_skill_reload_speed_0	Improved Reload Speed. \n \n Increases the rate at which your avatar and his bodyguard shoot arrows. \n \n Requires 1 point in Accuracy skill and 1 point in Speed skill. \n	True
avatar_skills_description_avatar_skill_reload_speed_1	Improved Reload Speed. \n \n Increases the rate at which your avatar and his bodyguard shoot arrows. \n \n Requires 1 point in Accuracy skill and 1 point in Speed skill. \n	True
avatar_skills_description_avatar_skill_reload_speed_2	Greatly Improved Reload Speed. \n \n Increases the rate at which your avatar and his bodyguard shoot arrows. \n	True
avatar_skills_description_avatar_skill_reload_speed_2	Greatly improved Reload Speed. \n \n Increases the rate at which your avatar and his bodyguard shoot arrows. \n	True
avatar_skills_description_avatar_skill_scare_enemies_0	Scare Nearby Enemies. \n \n Enemies close to your avatar will suffer a morale penalty. \n \n This effect is always active. \n	True
avatar_skills_description_avatar_skill_scare_enemies_1	Scare Nearby Enemies. \n \n Enemies close to your avatar will suffer a morale penalty. \n \n This effect is always active. \n	True
avatar_skills_description_avatar_skill_scare_enemies_2	Scare Nearby Enemies. \n \n Enemies close to your avatar will suffer an even greater morale penalty. \n \n This effect is always active. \n	True
avatar_skills_description_avatar_skill_snipe_0	Enable Snipe Ability. \n \n If hidden already, your avatar and his bodyguard can shoot without betraying their position. \n \n Only works whilst stationary. \n \n Requires 2 points in Increased Range skill. \n	True
avatar_skills_description_avatar_skill_snipe_1	Enable Snipe Ability. \n \n If hidden already, your avatar and his bodyguard can shoot without betraying their position. \n \n Only works whilst stationary. \n \n Requires 2 points in Increased Range skill. \n	True
avatar_skills_description_avatar_skill_speed_0	Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_speed_1	Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_speed_2	Greatly Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_speed_3	Elite Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_speed_4	Legendary Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n	True
avatar_skills_description_avatar_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which your avatar and his bodyguard become fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 1 point in Speed skill. \n	True
avatar_skills_description_avatar_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which your avatar and his bodyguard become fatigued. \n \n Fatigue impairs speed, morale and fighting ability.  \n \n Requires 1 point in Speed skill. \n	True
avatar_skills_description_avatar_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which your avatar and his bodyguard become fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n	True
avatar_skills_description_avatar_skill_stamina_3	Elite Fatigue Resistance. \n \n Reduces the rate at which your avatar and his bodyguard become fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n	True
avatar_skills_description_avatar_skill_stand_and_fight_0	Enable Stand and Fight Ability. \n \n When activated, your avatar will dismount to encourage units near to him, boosting their morale, melee attack and reload speed. \n \n The ability will remain active until cancelled. \n \n Your avatar is unable to move whilst Stand and Fight is active. \n \n Requires 2 points in Inspire skill. \n	True
avatar_skills_description_avatar_skill_stand_and_fight_1	Enable Stand and Fight Ability. \n \n When activated, your avatar will dismount to encourage units near to him, boosting their morale, melee attack and reload speed. \n \n The ability will remain active until cancelled. \n \n Your avatar is unable to move whilst Stand and Fight is active. \n \n Requires 2 points in Inspire skill. \n	True
avatar_skills_description_avatar_skill_whistling_arrows_0	Enable Whistling Arrows. \n \n When activated, whistling arrows reduce the morale, melee attack and reload speed of enemy units targeted by them. \n	True
avatar_skills_description_avatar_skill_whistling_arrows_1	Enable Whistling Arrows. \n \n When activated, whistling arrows reduce the morale, melee attack and reload speed of enemy units targeted by them. \n	True
avatar_skills_description_boshin_avatar_bushido_skills_armour_0	Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires: 2 points in Melee Defence \n	True
avatar_skills_description_boshin_avatar_bushido_skills_armour_1	Improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires: 2 points in Melee Defence \n	True
avatar_skills_description_boshin_avatar_bushido_skills_armour_2	Greatly improved Armour. \n \n Increases the defence of your avatar and his bodyguard against both melee and missile attacks. \n \n Requires: 1 point in Armour \n	True
avatar_skills_description_boshin_avatar_bushido_skills_banzai_0	Avatar gains the Banzai ability. When utilised, this ability gives the avatar's bodyguard unit a 20 second boost to morale and attack. \n \n Requires: 2 points in Melee Attack \n	True
avatar_skills_description_boshin_avatar_bushido_skills_banzai_1	Avatar gains the Banzai ability. When utilised, this ability gives the avatar's bodyguard unit a 20 second boost to morale and attack. \n \n Requires: 2 points in Melee Attack \n	True
avatar_skills_description_boshin_avatar_bushido_skills_bushido_command_0	Your avatar and his bodyguard unit gain a charge bonus \n	True
avatar_skills_description_boshin_avatar_bushido_skills_bushido_command_1	Your avatar and his bodyguard unit gain a charge bonus \n	True
avatar_skills_description_boshin_avatar_bushido_skills_cavalry_capture_0	Melee cavalry units can capture key buildings without dismounting.  \n \n Requires: Double Time (cavalry).	True
avatar_skills_description_boshin_avatar_bushido_skills_cavalry_capture_1	Melee cavalry units can capture key buildings without dismounting.  \n \n Requires: Double Time (cavalry).	True
avatar_skills_description_boshin_avatar_bushido_skills_cop-operative_capture_0	Up to three units in a key building's radius will combine to speed the rate of capture. \n \n Requires: Double Time (infantry)	True
avatar_skills_description_boshin_avatar_bushido_skills_cop-operative_capture_1	Up to three units in a key building's radius will combine to speed the rate of capture. \n \n Requires: Double Time (infantry)	True
avatar_skills_description_boshin_avatar_bushido_skills_double_time_cavalry_0	Hours of training across all kinds of terrain has resulted in all melee cavalry units gaining a speed and fatigue resistance bonus. \n \n Requires: Second Wind \n	True
avatar_skills_description_boshin_avatar_bushido_skills_double_time_cavalry_1	Hours of training across all kinds of terrain has resulted in all melee cavalry units gaining a speed and fatigue resistance bonus. \n \n Requires: Second Wind \n	True
avatar_skills_description_boshin_avatar_bushido_skills_double_time_cavalry_2	Hours of training across all kinds of terrain has resulted in all melee cavalry units gaining a speed and fatigue resistance bonus. \n \n Requires: 1 point in Double Time (cavalry) \n	True
avatar_skills_description_boshin_avatar_bushido_skills_double_time_infantry_0	Hours of training across all kinds of terrain has resulted in all non-gunpowder infantry units gaining a speed and fatigue resistance bonus. \n \n Requires: Bushido Command \n \n Requires: Speed	True
avatar_skills_description_boshin_avatar_bushido_skills_double_time_infantry_1	Hours of training across all kinds of terrain has resulted in all non-gunpowder infantry units gaining a speed and fatigue resistance bonus. \n \n Requires: Second Wind \n	True
avatar_skills_description_boshin_avatar_bushido_skills_double_time_infantry_2	Hours of training across all kinds of terrain has resulted in all non-gunpowder infantry units gaining a speed and fatigue resistance bonus. \n \n Requires: 1 point in Second Wind \n	True
avatar_skills_description_boshin_avatar_bushido_skills_guerilla_deployment_0	Gives a speed, morale and stamina bonus to all units for a short period of time. \n	True
avatar_skills_description_boshin_avatar_bushido_skills_guerilla_deployment_1	Gives a speed, morale and stamina bonus to all units for a short period of time. \n	True
avatar_skills_description_boshin_avatar_bushido_skills_last_man_standing_0	Your avatar has an uncanny ability to cheat death and will always be the last man in his unit to die. \n \n Requires: Armour \n	True
avatar_skills_description_boshin_avatar_bushido_skills_last_man_standing_1	Your avatar has an uncanny ability to cheat death and will always be the last man in his unit to die. \n \n Requires: 2 points in Armour \n	True
avatar_skills_description_boshin_avatar_bushido_skills_melee_attack_0	Improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n \n Requires: Charge \n	True
avatar_skills_description_boshin_avatar_bushido_skills_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n \n Requires: Charge \n	True
avatar_skills_description_boshin_avatar_bushido_skills_melee_attack_2	Greatly improved Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n \n Requires: 1 point in Melee Attack \n	True
avatar_skills_description_boshin_avatar_bushido_skills_melee_attack_3	Elite Melee Attack. \n \n Increases the melee attack skill of your avatar and his bodyguard. \n \n Requires: 2 points in Melee Attack \n	True
avatar_skills_description_boshin_avatar_bushido_skills_melee_defence_0	Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n \n Requires: Charge \n	True
avatar_skills_description_boshin_avatar_bushido_skills_melee_defence_1	Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n \n Requires: Charge \n	True
avatar_skills_description_boshin_avatar_bushido_skills_melee_defence_2	Greatly improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n \n Requires: 1 point in Melee Defence \n	True
avatar_skills_description_boshin_avatar_bushido_skills_melee_defence_3	Elite Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n \n Requires: 2 points in Melee Defence \n	True
avatar_skills_description_boshin_avatar_bushido_skills_morale_bonus_0	All of your non-gunpowder units receive a morale bonus. \n	True
avatar_skills_description_boshin_avatar_bushido_skills_morale_bonus_1	All of your non-gunpowder units receive a morale bonus. \n	True
avatar_skills_description_boshin_avatar_bushido_skills_offence_0	All of your non-gunpowder units receive a charge bonus. \n	True
avatar_skills_description_boshin_avatar_bushido_skills_offence_1	All of your non-gunpowder units receive a charge bonus. \n	True
avatar_skills_description_boshin_avatar_bushido_skills_second_wind_0	Your avatar gains the second wind ability. When utilised, this ability gives the avatar bodyguard unit and units in the near vicinity an immediate energy boost. \n \n Requires: Speed \n	True
avatar_skills_description_boshin_avatar_bushido_skills_second_wind_1	Your avatar gains the second wind ability. When utilised, this ability gives the avatar bodyguard unit and units in the near vicinity an immediate energy boost. \n \n Requires: Speed \n	True
avatar_skills_description_boshin_avatar_bushido_skills_speed_0	Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n \n Requires: Charge \n	True
avatar_skills_description_boshin_avatar_bushido_skills_speed_1	Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n \n Requires: Charge \n	True
avatar_skills_description_boshin_avatar_bushido_skills_speed_2	Greatly improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n \n Requires: 1 point in Speed \n	True
avatar_skills_description_boshin_avatar_command_skills_ammo_change_cooldown_0	Drilled Crew. \n \n All naval crew are highly drilled and the cooldown period for changing ammunition types is significantly reduced. \n \n Requires: Flagship Armour \n	True
avatar_skills_description_boshin_avatar_command_skills_ammo_change_cooldown_1	Drilled Crew. \n \n All naval crew are highly drilled and the cooldown period for changing ammunition types is significantly reduced. \n \n Requires: Flagship Armour \n	True
avatar_skills_description_boshin_avatar_command_skills_ammo_change_cooldown_2	Drilled Crew. \n \n All naval crew are highly drilled and the cooldown period for changing ammunition types is significantly reduced. \n \n Requires: 1 point in Drilled Crew \n	True
avatar_skills_description_boshin_avatar_command_skills_bombardment_0	Enables Bombardment ability \n \n Your avatar can call up the support of a naval bombardment to wreak havoc in a specified area. \n	True
avatar_skills_description_boshin_avatar_command_skills_bombardment_1	Enables Bombardment ability \n \n Your avatar can call up the support of a naval bombardment to wreak havoc in a specified area. \n	True
avatar_skills_description_boshin_avatar_command_skills_flagship_hull_strength_0	Improved Flagship Armour. \n \n The hull of your avatar's flagship is re-inforced to afford better protection. \n	True
avatar_skills_description_boshin_avatar_command_skills_flagship_hull_strength_1	Improved Flagship Armour. \n \n The hull of your avatar's flagship is re-inforced to afford better protection. \n	True
avatar_skills_description_boshin_avatar_command_skills_flagship_hull_strength_2	Greatly improved Flagship Armour. \n \n The hull of your avatar's flagship is re-inforced to afford better protection. \n \n Requires: 1 point in Flagship Armour \n	True
avatar_skills_description_boshin_avatar_command_skills_flagship_hull_strength_3	Elite Flagship Armour. \n \n The hull of your avatar's flagship is re-inforced to afford better protection. \n \n Requires: 2 points in Flagship Armour \n	True
avatar_skills_description_boshin_avatar_command_skills_flagship_hull_strength_4	Legendary Flagship Armour. \n \n The hull of your avatar's flagship is re-inforced to afford better protection. \n \n Requires: 3 points in Flagship Armour \n	True
avatar_skills_description_boshin_avatar_command_skills_improve_aura_0	Increased avatar aura radius. \n \n Units within the avatar's aura radius receive a morale bonus, with the effect being stronger closer to your avatar.	True
avatar_skills_description_boshin_avatar_command_skills_improve_aura_1	Increased avatar aura radius. \n \n Units within the avatar's aura radius receive a morale bonus, with the effect being stronger closer to your avatar.	True
avatar_skills_description_boshin_avatar_command_skills_improve_aura_2	Greatly increased avatar aura radius. \n \n Units within the avatar's aura radius receive a morale bonus, with the effect being stronger closer to your avatar.	True
avatar_skills_description_boshin_avatar_command_skills_increased_army_morale_0	Increased army morale. \n \n Your avatar's reputation inspires his entire army, increasing the morale of all units. \n 	True
avatar_skills_description_boshin_avatar_command_skills_increased_army_morale_1	Increased Army Morale. \n \n Your avatar's reputation inspires his entire army, increasing the morale of all units. \n 	True
avatar_skills_description_boshin_avatar_command_skills_naval_instructor_0	Enables your avatar to train naval units. \n	True
avatar_skills_description_boshin_avatar_command_skills_naval_instructor_1	Enables your avatar to train naval units. \n	True
avatar_skills_description_boshin_avatar_command_skills_quick_march_0	Increases the movement speed of all land units. \n	True
avatar_skills_description_boshin_avatar_command_skills_quick_march_1	Increases the movement speed of all land units. \n	True
avatar_skills_description_boshin_avatar_command_skills_quick_march_2	Greatly increases the movement speed of all land units. \n \n Requires: 1 point in Quick March \n	True
avatar_skills_description_boshin_avatar_command_skills_rally_0	Reduced cooldown for Rally ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius that aren't routing will receive a morale bonus whilst rally is active. \n \n Requires: Improve Aura.	True
avatar_skills_description_boshin_avatar_command_skills_rally_1	Reduced cooldown for Rally ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius that aren't routing will receive a morale bonus whilst rally is active. \n \n Requires: Improve Aura.	True
avatar_skills_description_boshin_avatar_command_skills_rally_2	Greatly reduced cooldown for Rally ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius that aren't routing will receive a morale bonus whilst rally is active. \n \n Requires: 1 point in Rally \n	True
avatar_skills_description_boshin_avatar_command_skills_rally_3	Greatly reduced cooldown for Rally ability. \n \n When activated, the rally ability will restore routing units within your avatar's aura radius to order (shattered units are not affected). \n \n Units within the radius that aren't routing will receive a morale bonus whilst rally is active. \n \n Requires: 2 points in Rally \n	True
avatar_skills_description_boshin_avatar_command_skills_rapid_capture_0	Increases the speed at which key buildings will be captured in land battles. \n \n Requires: Quick March \n	True
avatar_skills_description_boshin_avatar_command_skills_rapid_capture_1	Increases the speed at which key buildings will be captured in land battles. \n \n Requires: Quick March \n	True
avatar_skills_description_boshin_avatar_command_skills_rapid_capture_2	Greatly increases the speed at which key buildings will be captured in land battles. \n \n Requires: 1 point in Rapid Capture \n	True
avatar_skills_description_boshin_avatar_command_skills_rapid_capture_naval_0	Increases the speed at which key buildings will be captured in naval battles. \n \n Requires: Naval Speed \n	True
avatar_skills_description_boshin_avatar_command_skills_rapid_capture_naval_1	Increases the speed at which key buildings will be captured in naval battles. \n \n Requires: Naval Speed \n	True
avatar_skills_description_boshin_avatar_command_skills_rapid_capture_naval_2	Greatly increases the speed at which key buildings will be captured in naval battles. \n \n Requires: 1 point in Rapid Capture (naval) \n	True
avatar_skills_description_boshin_avatar_command_skills_reconaissance_0	Gives the ability to see the enemy army during deployment phase. \n \n Requires: Scouting. \n	True
avatar_skills_description_boshin_avatar_command_skills_reconaissance_1	Gives the ability to see the enemy army during deployment phase. \n \n Requires: 4 points in Scouting \n	True
avatar_skills_description_boshin_avatar_command_skills_scouting_0	Increases the spotting range of all units. \n	True
avatar_skills_description_boshin_avatar_command_skills_scouting_1	Increases the spotting range of all units. \n	True
avatar_skills_description_boshin_avatar_command_skills_scouting_2	Greatly increases the spotting range of all units. \n Requires: 1 point in Scouting \n	True
avatar_skills_description_boshin_avatar_command_skills_scouting_3	Greatly increases the spotting range of all units. \n Requires: 2 points in Scouting \n	True
avatar_skills_description_boshin_avatar_command_skills_scouting_4	Greatly increases the spotting range of all units. \n Requires: 3 points in Scouting \n	True
avatar_skills_description_boshin_avatar_command_skills_second_in_command_0	Increases the radius of the aura from all elite units. \n \n Requires: Rally \n	True
avatar_skills_description_boshin_avatar_command_skills_second_in_command_1	Increases the radius of the aura from all elite units. \n \n Requires: Rally \n	True
avatar_skills_description_boshin_avatar_command_skills_second_in_command_2	Increases the potency of the aura from all elite units. \n \n Requires: Rally \n	True
avatar_skills_description_boshin_avatar_command_skills_ship_speed_0	Naval Speed \n \n All naval units have increased speed. \n \n Requires: Speed \n	True
avatar_skills_description_boshin_avatar_command_skills_ship_speed_1	Naval Speed \n \n All naval units have increased speed. \n \n Requires: Speed \n	True
avatar_skills_description_boshin_avatar_command_skills_ship_speed_2	Greatly improved Naval Speed \n \n All naval units have increased speed. \n \n Requires: 1 point in Naval Speed \n	True
avatar_skills_description_boshin_avatar_command_skills_stand_and_fight_0	Enable Stand & Fight ability. \n \n When activated, your avatar will dismount to encourage units near to him, boosting their morale, melee attack and reload speed. \n \n The ability will remain active until cancelled. \n \n Your avatar is unable to move whilst Stand & Fight is active. \n	True
avatar_skills_description_boshin_avatar_command_skills_stand_and_fight_1	Enable Stand & Fight ability. \n \n When activated, your avatar will dismount to encourage units near to him, boosting their morale, melee attack and reload speed. \n \n The ability will remain active until cancelled. \n \n Your avatar is unable to move whilst Stand & Fight is active. \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_enable_gun_0	Enables your avatar and his bodyguard to shoot guns from horseback. \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_enable_gun_1	Enables your avatar and his bodyguard to shoot guns from horseback. \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_firing_drill_cavalry_0	Improved Cavalry Reload Speed. \n \n Increases the rate at which your cavalry units reload their guns. \n \n Requires: Gun instructor \n  	True
avatar_skills_description_boshin_avatar_gunpowder_skills_firing_drill_cavalry_1	Improved cavalry Reload Speed. \n \n Increases the rate at which your cavalry units reload their guns. \n \n Requires: Reload (line infantry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_firing_drill_cavalry_2	Greatly improved cavalry Reload Speed. \n \n Increases the rate at which your cavalry units reload their guns. \n \n Requires: 1 point in Reload (cavalry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_firing_drill_line_infantry_0	Improved line infantry Reload Speed. \n \n Increases the rate at which your line infantry units reload their guns. \n \n Requires: Gun Instructor \n \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_firing_drill_line_infantry_1	Improved line infantry Reload Speed. \n \n Increases the rate at which your line infantry units reload their guns. \n \n Requires: Gun Instructor \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_firing_drill_line_infantry_2	Greatly improved line infantry Reload Speed. \n \n Increases the rate at which your line infantry units reload their guns. \n \n Requires: 1 point in Reload (line infantry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_ganbatte_0	Enable Ganbatte ability. \n \n When activated, your avatar will encourage units near to him, boosting their morale, melee attack and reload speed. \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_ganbatte_1	Enable Ganbatte ability. \n \n When activated, your avatar will encourage units near to him, boosting their morale, melee attack and reload speed. \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_gun_instructor_0	Gun instruction. \n \n Your avatar becomes skilled in the art of instruction and can now impart some of his skills to his army. \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_gun_instructor_1	Gun Instruction. \n \n Enables your avatar to unlock the Reload (line infantry), Extra ammunition (line infantry) and Accuracy (light infantry) skills. \n \n Requires: Reload \n \n Requires: Extra Ammunition \n \n Requires: Accuracy \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_naval_accuracy_0	Improves the accuracy of the artillery for all naval units. \n \n Requires: Enable Gun \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_naval_accuracy_1	Improves the accuracy of the artillery for all naval units. \n \n Requires: Accuracy \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_naval_accuracy_2	Greatly improves the accuracy of the artillery for all naval units. \n \n Requires: 1 point in Accuracy (naval) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_naval_reload_0	Improves the rate at which all naval units reload their artillery. \n \n Requires: Enable Gun \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_naval_reload_1	Improves the rate at which all naval units reload their artillery. \n \n Requires: Enable Gun \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_naval_reload_2	Greatly improves the rate at which all naval units reload their artillery. \n \n Requires: 1 point in Reload (naval) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_avatar_0	Improved avatar accuracy. \n \n Your avatar and his bodyguard shoot their guns with greater accuracy. \n \n 	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_avatar_1	Improved avatar accuracy. \n \n Your avatar and his bodyguard shoot their guns with greater accuracy. \n \n Requires: Enable Gun \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_avatar_2	Greatly improved Avatar Accuracy. \n \n Your avatar and his bodyguard shoot their guns with greater accuracy. \n \n Requires: Accuracy \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_cavalry_0	Improved accuracy. \n \n Your cavalry units shoot their guns with greater accuracy. \n \n Requires Gun instructor. \n \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_cavalry_1	Improved Cavalry Accuracy. \n \n Your cavalry units shoot their guns with greater accuracy. \n \n Requires: Accuracy (light infantry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_cavalry_2	Greatly improved Cavalry Accuracy. \n \n Your cavalry units shoot their guns with greater accuracy. \n \n Requires: 1 point in Accuracy (cavalry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_riflemen_0	Improved light infantry rifle accuracy. \n \n Your Tosa Riflemen, Yugekitai & Sharpshooters shoot their guns with greater accuracy. \n \n Requires: Gun Instructor \n \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_riflemen_1	Improved light infantry rifle accuracy. \n \n Your Tosa Riflemen, Yugekitai & Sharpshooters shoot their guns with greater accuracy. \n \n Requires: Gun Instructor \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_precision_riflemen_2	Greatly light infantry rifle accuracy. \n \n Your Tosa Riflemen, Yugekitai & Sharpshooters shoot their guns with greater accuracy. \n \n Requires: 1 point in Accuracy (rifle light infantry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_avatar_0	Increased avatar ammunition. \n \n Your avatar and his bodyguard unit will carry extra bullets. \n \n Requires: Firing Drill (avatar) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_avatar_1	Increased avatar ammunition. \n \n Your avatar and his bodyguard unit will carry extra bullets. \n \n Requires: Enable Gun \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_avatar_2	Greatly increased avatar ammunition. \n \n Your avatar and his bodyguard unit will carry extra bullets. \n \n Requires: Extra Ammunition \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_line_infantry_0	Increased line infantry ammunition \n \n All your line infantry units will carry extra bullets. \n \n Requires: Gun Instructor \n \n 	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_line_infantry_1	Increased line infantry ammunition \n \n All your line infantry units will carry extra bullets. \n \n Requires: Gun Instructor \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_line_infantry_2	Greatly increased line infantry ammunition \n \n All your line infantry units will carry extra bullets. \n \n Requires: Extra Ammunition (line infantry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_riflemen_0	Increased light infantry ammunition \n \nYour Tosa Riflemen, Yugekitai & Sharpshooters carry extra bullets. \n \n Requires: Gun Instructor \n \n 	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_riflemen_1	Increased light infantry ammunition \n \n Your Tosa Riflemen, Yugekitai & Sharpshooters carry extra bullets. \n \n Requires: Extra Ammunition (rifle light infantry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_provision_riflemen_2	Greatly increased light infantry ammunition \n \n Your Tosa Riflemen, Yugekitai & Sharpshooters carry extra bullets. \n \n Requires: Extra Ammunition (rifle light infantry) \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_range_0	Increased avatar gun range. \n \n Shot range for your avatar and his bodyguard is increased. \n \n 	True
avatar_skills_description_boshin_avatar_gunpowder_skills_range_1	Increased avatar gun range. \n \n Shot range for your avatar and his bodyguard is increased. \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_range_2	Greatly increased avatar gun range. \n \n Shot range for your avatar and his bodyguard is increased. \n \n Requires: 1 point in Range \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_reload_speed_0	Improved reload speed. \n \n Increases the rate at which your avatar and his bodyguard shoot their guns. \n \n Requires: Enable Gun \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_reload_speed_1	Improved reload speed. \n \n Increases the rate at which your avatar and his bodyguard reload their guns. \n \n Requires: Enable Gun \n	True
avatar_skills_description_boshin_avatar_gunpowder_skills_reload_speed_2	Greatly improved reload speed. \n \n Increases the rate at which your avatar and his bodyguard reload their guns. \n \n Requires: 1 point in Reload \n	True
avatar_skills_description_bow_ashigaru_skill_advanced_marksmanship_0	Improved Accuracy. \n \n Missile attacks are more accurate. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_advanced_marksmanship_1	Improved Accuracy. \n \n Missile attacks are more accurate. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_advanced_marksmanship_2	Improved Accuracy. \n \n Missile attacks are more accurate. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_advanced_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_advanced_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_advanced_reload_2	Improved Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type.	True
avatar_skills_description_bow_ashigaru_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type.	True
avatar_skills_description_bow_ashigaru_skill_damage_0	Increased Bow Damage. \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_bow_ashigaru_skill_damage_1	Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_bow_ashigaru_skill_fire_arrows_0	Enable Fire Arrows.  \n \n When activated, fire arrows increase the lethality of this unit's shots and can also ignite wooden buildings. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_fire_arrows_1	Enable Fire Arrows.  \n \n When activated, fire arrows increase the lethality of this unit's shots and can also ignite wooden buildings. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_guerilla_deployment_0	Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_ashigaru_skill_guerilla_deployment_1	Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_ashigaru_skill_marksmanship_0	Improved Accuracy. \n \n Missile attacks are more accurate.	True
avatar_skills_description_bow_ashigaru_skill_marksmanship_1	Improved Accuracy. \n \n Missile attacks are more accurate.	True
avatar_skills_description_bow_ashigaru_skill_marksmanship_2	Improved Accuracy. \n \n Missile attacks are more accurate.	True
avatar_skills_description_bow_ashigaru_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_morale_1	Improved Morale \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_ashigaru_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_ashigaru_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_ashigaru_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_ashigaru_skill_reload_2	Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_ashigaru_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_ashigaru_skill_snipe_0	Snipe Ability. \n \n If hidden already, the unit can shoot without betraying its position. \n \n Only works whilst stationary. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_ashigaru_skill_snipe_1	Snipe Ability. \n \n If hidden already, the unit can shoot without betraying its position. \n \n Only works whilst stationary. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_ashigaru_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_ashigaru_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_ashigaru_skill_speed_2	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_ashigaru_skill_spot_range_0	Improved Spotting Range. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_bow_ashigaru_skill_spot_range_1	Improved Spotting Range. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_bow_ashigaru_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_ashigaru_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_ashigaru_skill_stamina_2	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_cavalry_skill_advanced_clan_damage_0	Elite Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Unit level requirement: level 9. \n \n Requires 1 point in advanced Bow Damage, 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_cavalry_skill_advanced_clan_damage_1	Elite Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Unit level requirement: level 9. \n \n Requires 1 point in advanced Bow Damage, 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_cavalry_skill_advanced_damage_0	Greatly Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Bow Damage. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_damage_1	Greatly Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Bow Damage. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_marksmanship_0	Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_marksmanship_1	Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_marksmanship_2	Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 2 points in basic Reload. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_reload_2	Legendary Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_unit_spotting_0	Greatly Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 1 point in basic Enemy Spotting. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_unit_spotting_1	Greatly Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_unit_spotting_2	Elite Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 5 clan tokens. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_advanced_unit_spotting_2	Elite Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type.	True
avatar_skills_description_bow_cavalry_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type.	True
avatar_skills_description_bow_cavalry_skill_armour_0	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_cavalry_skill_armour_1	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_cavalry_skill_cantabrian_circle_0	Swooping Crane Ability. \n \n When this ability is activated, the unit will wheel in a circular formation maintaining a steady fire on the target unit.	True
avatar_skills_description_bow_cavalry_skill_cantabrian_circle_1	Swooping Crane Ability. \n \n When this ability is activated, the unit will wheel in a circular formation maintaining a steady fire on the target unit.	True
avatar_skills_description_bow_cavalry_skill_damage_0	Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_bow_cavalry_skill_damage_1	Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_bow_cavalry_skill_marksmanship_0	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_bow_cavalry_skill_marksmanship_1	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_bow_cavalry_skill_marksmanship_2	Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_bow_cavalry_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_cavalry_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_cavalry_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_cavalry_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_cavalry_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_cavalry_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_cavalry_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_cavalry_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_cavalry_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_cavalry_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_cavalry_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_cavalry_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_cavalry_skill_unit_spotting_0	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_bow_cavalry_skill_unit_spotting_1	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_bow_skill_advanced_damage_0	Greatly Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Bow Damage. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_advanced_damage_1	Greatly Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_advanced_marksmanship_0	Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_advanced_marksmanship_1	Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_advanced_marksmanship_2	Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_advanced_reload_2	Legendary Reload Speed. \n \n Increases the rate at which the unit shoots. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type.	True
avatar_skills_description_bow_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more arrows than usual for this unit type.	True
avatar_skills_description_bow_skill_assassinate_0	Stealth Ability. \n \n When activated, this ability allows the unit to remain hidden whilst running for a short period. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_skill_assassinate_1	Stealth Ability. \n \n When activated, this ability allows the unit to remain hidden whilst running for a short period. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_skill_damage_0	Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_bow_skill_damage_1	Increased Bow Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_bow_skill_guerilla_deployment_0	Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_skill_guerilla_deployment_1	Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_skill_marksmanship_0	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_bow_skill_marksmanship_1	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_bow_skill_marksmanship_2	Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_bow_skill_rally_0	Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby that aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_skill_rally_1	Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby that aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_bow_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_bow_skill_snipe_0	Snipe Ability. \n \n If hidden already, the unit can shoot without betraying its position. \n \n Only works whilst stationary. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_skill_snipe_1	Snipe Ability. \n \n If hidden already, the unit can shoot without betraying its position. \n \n Only works whilst stationary. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a bow specialism clan.	True
avatar_skills_description_bow_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_bow_skill_spot_range_0	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_bow_skill_spot_range_1	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_bow_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_bow_skill_whistling_arrows_0	Whistling Arrows. \n \n When activated, whistling arrows reduce the morale, melee attack and reload speed of enemy units targeted by them.	True
avatar_skills_description_bow_skill_whistling_arrows_1	Whistling Arrows. \n \n When activated, whistling arrows reduce the morale, melee attack and reload speed of enemy units targeted by them.	True
avatar_skills_description_cooking_pot_firebomb_skill_accuracy_0	Improved Accuracy. \n \n The unit hurls firebombs with greater accuracy.	True
avatar_skills_description_cooking_pot_firebomb_skill_accuracy_1	Improved Accuracy. \n \n The unit hurls firebombs with greater accuracy.	True
avatar_skills_description_cooking_pot_firebomb_skill_accuracy_2	Greatly Improved Accuracy. \n \n The unit hurls firebombs with greater accuracy.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more firebombs than usual for this unit type. \n \n Requires 1 point in basic Extra Ammunition. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more firebombs than usual for this unit type. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_damage_0	Greatly Increased Firebomb Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Missile Damage. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_damage_1	Greatly Increased Firebomb Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_range_0	Greatly Increased Range. \n \n Shot range is increased. \n \n Requires 1 point in basic Increased Range. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_range_1	Greatly Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_advanced_reload_2	Legendary Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more firebombs than usual for this unit type.	True
avatar_skills_description_cooking_pot_firebomb_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more firebombs than usual for this unit type.	True
avatar_skills_description_cooking_pot_firebomb_skill_blind_grenades_0	Blinding Grenades. \n \n Blinding grenades temporarily disable the target unit. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_blind_grenades_1	Blinding Grenades. \n \n Blinding grenades temporarily disable the target unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_damage_0	Increased Firebomb Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_cooking_pot_firebomb_skill_damage_1	Increased Firebomb Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_cooking_pot_firebomb_skill_guerilla_deployment_0	Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_guerilla_deployment_1	Kisho Training. \n \n During the deployment phase, this unit is able to deploy outside of the deployment area. \n \n May not deploy too close to a key building. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_morale_2	Greatly Improved Morale. \n \n Units with high morale are less likelt to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_range_0	Increased Range. \n \n Shot range is increased.	True
avatar_skills_description_cooking_pot_firebomb_skill_range_1	Increased Range. \n \n Shot range is increased.	True
avatar_skills_description_cooking_pot_firebomb_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs.	True
avatar_skills_description_cooking_pot_firebomb_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs..	True
avatar_skills_description_cooking_pot_firebomb_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit prepares and throws firebombs.	True
avatar_skills_description_cooking_pot_firebomb_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_cooking_pot_firebomb_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_cooking_pot_firebomb_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_cooking_pot_firebomb_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_cooking_pot_firebomb_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_cooking_pot_firebomb_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_cooking_pot_firebomb_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_firearm_cav_skill_advanced_damage_0	Greatly Increased Missile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Missile Damage. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_damage_1	Greatly Increased Missile Damage \n \n The amount of damage inflicted by this unit's missiles is increased. \n \n Requires 1 point in basic Missile Damage. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_marksmanship_0	Elite Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_marksmanship_1	Elite Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_marksmanship_2	Legendary Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_reload_2	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_speed_0	Elite Speed. \n \n Increases the unit's movement speed. \n \n Requires 2 points in basic Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_speed_1	Elite Speed. \n \n Increases the unit's movement speed. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_stamina_0	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 2 points in basic Fatigue Resistance. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_stamina_1	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_unit_spotting_0	Greatly Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 1 point in basic Enemy Spotting. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_unit_spotting_1	Greatly Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_advanced_unit_spotting_2	Elite Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type.	True
avatar_skills_description_firearm_cav_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type.	True
avatar_skills_description_firearm_cav_skill_armour_0	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_armour_1	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_damage_0	Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_firearm_cav_skill_damage_1	Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_firearm_cav_skill_marksmanship_0	Improved Accuracy. \n \n The unit fires with greater accuracy.	True
avatar_skills_description_firearm_cav_skill_marksmanship_1	Improved Accuracy \n \n The unit fires with greater accuracy.	True
avatar_skills_description_firearm_cav_skill_marksmanship_2	Greatly Improved Accuracy \n \n The unit fires with greater accuracy.	True
avatar_skills_description_firearm_cav_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_firearm_cav_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_firearm_cav_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_firearm_cav_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearm_cav_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_firearm_cav_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_firearm_cav_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_firearm_cav_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_firearm_cav_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_firearm_cav_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_firearm_cav_skill_unit_spotting_0	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_firearm_cav_skill_unit_spotting_1	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_firearms_skill_advanced_marksmanship_0	Elite Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_advanced_marksmanship_1	Elite Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_damage_0	Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_firearms_skill_damage_1	Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_firearms_skill_damage_2	Greatly Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_firearms_skill_fire_by_rank_0	Fire By Rank Ability. \n \n A more efficient firing drill. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_fire_by_rank_1	Fire By Rank Ability. \n \n A more efficient firing drill. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_marksmanship_0	Improved Accuracy. \n \n The unit fires with greater accuracy.	True
avatar_skills_description_firearms_skill_marksmanship_1	Improved Accuracy \n \n The unit fires with greater accuracy.	True
avatar_skills_description_firearms_skill_marksmanship_2	Greatly Improved Accuracy \n \n The unit fires with greater accuracy.	True
avatar_skills_description_firearms_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_rapid_volley_0	Rapid Volley Ability. \n \n When active, greatly increases reload rate for a short period. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_rapid_volley_1	Rapid Volley Ability. \n \n When active, greatly increases reload rate for a short period. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_firearms_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_firearms_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_firearms_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_firearms_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_firearms_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_firearms_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_firearms_skill_spot_range_0	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_firearms_skill_spot_range_1	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_firearms_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_firearms_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_firearms_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_gatling_advanced_skill_speed_0	Elite Speed. \n \n Increases the unit's movement speed. \n \n Requires 2 points in basic Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_gatling_advanced_skill_speed_1	Elite Speed. \n \n Increases the unit's movement speed. \n \n Requires 10 clan tokens.	True
avatar_skills_description_gatling_skill_advanced_marksmanship_0	Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_gatling_skill_advanced_marksmanship_1	Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_gatling_skill_advanced_marksmanship_2	Elite Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_gatling_skill_advanced_stamina_0	Legendary Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires Elite Fatigue Resistance skill. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_gatling_skill_advanced_stamina_1	Legendary Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 10 clan tokens.	True
avatar_skills_description_gatling_skill_marksmanship_0	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_gatling_skill_marksmanship_1	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_gatling_skill_marksmanship_2	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_gatling_skill_marksmanship_3	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_gatling_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_gatling_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_gatling_skill_speed_2	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_gatling_skill_speed_3	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_gatling_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_gatling_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_gatling_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_gatling_skill_stamina_3	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_imp_firearm_cav_clan_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_firearm_cav_clan_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_firearm_cav_clan_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n\n Requires 20 clan tokens.	True
avatar_skills_description_imp_firearm_cav_clan_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_firearm_cav_clan_skill_reload_0	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_firearm_cav_clan_skill_reload_1	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n\n Requires 20 clan tokens.	True
avatar_skills_description_imp_firearm_cav_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_imp_firearm_cav_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_imp_firearm_cav_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_imp_firearm_cav_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_imp_firearm_cav_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_imp_light_inf_clan_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_light_inf_clan_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_light_inf_clan_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n\n Requires 20 clan tokens.	True
avatar_skills_description_imp_light_inf_clan_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_light_inf_clan_skill_reload_0	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_light_inf_clan_skill_reload_1	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n\n Requires 20 clan tokens.	True
avatar_skills_description_imp_light_inf_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_imp_light_inf_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_imp_light_inf_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_imp_light_inf_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_imp_light_inf_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_imp_line_inf_clan_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_line_inf_clan_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_line_inf_clan_skill_kneel_fire_0	Kneel Fire Ability. \n \n Unlocks the Kneel Fire ability, which greatly increases the units' rate of fire. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_line_inf_clan_skill_kneel_fire_1	Kneel Fire Ability. \n \n Unlocks the Kneel Fire ability, which greatly increases the units' rate of fire. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_line_inf_clan_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_line_inf_clan_skill_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 20 clan tokens.	True
avatar_skills_description_imp_line_inf_clan_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Imperial specialism clan. \n\n Requires 20 clan tokens.	True
avatar_skills_description_imp_line_inf_clan_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 20 clan tokens.	True
avatar_skills_description_light_cavalry_advanced_skill_charge_0	Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 1 point in basic Charge Bonus. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_advanced_skill_charge_1	Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_advanced_skill_melee_attack_0	Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 1 point in basic Melee Attack. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_advanced_skill_melee_attack_1	Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_advanced_skill_unit_spotting_0	Legendary Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 3 points in basic Spot Enemies. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_advanced_skill_unit_spotting_1	Legendary Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_armour_0	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_armour_1	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_banzai_0	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_light_cavalry_banzai_1	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_light_cavalry_charge_0	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_light_cavalry_charge_1	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_light_cavalry_inspire_0	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_light_cavalry_inspire_1	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_light_cavalry_melee_attack_0	Improved melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_light_cavalry_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_light_cavalry_melee_defence_0	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_light_cavalry_melee_defence_1	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_light_cavalry_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_cavalry_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_cavalry_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_cavalry_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_cavalry_speed_3	Elite Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_cavalry_speed_4	Legendary Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_cavalry_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_light_cavalry_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_light_cavalry_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_light_cavalry_stamina_3	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_light_cavalry_stamina_4	Legendary Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_light_cavalry_unit_spotting_0	Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased.	True
avatar_skills_description_light_cavalry_unit_spotting_1	Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased.	True
avatar_skills_description_light_cavalry_unit_spotting_2	Greatly Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased.	True
avatar_skills_description_light_cavalry_unit_spotting_3	Elite Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_light_inf_advanced_skill_speed_0	Elite Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_inf_advanced_skill_speed_1	Elite Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_inf_skill_advanced_marksmanship_0	Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_inf_skill_advanced_marksmanship_1	Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_inf_skill_advanced_stamina_0	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 2 points in basic Fatigue Resistance. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_inf_skill_advanced_stamina_1	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_inf_skill_marksmanship_0	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_light_inf_skill_marksmanship_1	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_light_inf_skill_marksmanship_2	Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_light_inf_skill_marksmanship_3	Elite Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_light_inf_skill_reload_3	Elite Reload Speed. \n \n Increases the rate at which the unit shoots.	True
avatar_skills_description_light_inf_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_inf_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_light_inf_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_inf_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_inf_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_light_inf_skill_spot_range_0	Improved Spotting Range. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_light_inf_skill_spot_range_1	Improved Spotting Range. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_light_inf_skill_spot_range_2	Greatly Improved Spotting Range. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_light_inf_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_light_inf_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_light_inf_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_line_inf_skill_advanced_marksmanship_0	Elite Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 2 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_advanced_marksmanship_1	Elite Accuracy \n \n The unit fires with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_charge_0	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_line_inf_skill_charge_1	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_line_inf_skill_marksmanship_0	Improved Accuracy. \n \n The unit fires with greater accuracy.	True
avatar_skills_description_line_inf_skill_marksmanship_1	Improved Accuracy \n \n The unit fires with greater accuracy.	True
avatar_skills_description_line_inf_skill_marksmanship_2	Greatly Improved Accuracy \n \n The unit fires with greater accuracy.	True
avatar_skills_description_line_inf_skill_melee_attack_0	Improved Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_line_inf_skill_melee_defence_0	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_line_inf_skill_melee_defence_1	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_line_inf_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_morale_1	Improved Morale \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_line_inf_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_line_inf_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_line_inf_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_line_inf_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_line_inf_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_line_inf_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_line_inf_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_line_inf_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_line_inf_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_line_inf_skill_suppressive_fire_0	Suppressive Fire Ability. \n Unlocks the Suppressive Fire ability.	True
avatar_skills_description_line_inf_skill_suppressive_fire_1	Suppressive Fire Ability. \n Unlocks the Suppressive Fire ability.	True
avatar_skills_description_melee_cavalry_skill_advanced_charge_0	Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 2 points in basic Charge Bonus. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_advanced_charge_1	Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_advanced_charge_2	Legendary Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_advanced_melee_attack_0	Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 2 points in basic Melee Attack. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_advanced_melee_attack_1	Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_advanced_melee_attack_2	Legendary Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_advanced_stamina_0	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 2 points in basic Fatigue Resistance. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_advanced_stamina_1	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_advanced_stamina_2	Legendary Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_armour_0	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_armour_1	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_banzai_0	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_melee_cavalry_skill_banzai_1	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_melee_cavalry_skill_charge_0	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_melee_cavalry_skill_charge_1	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_melee_cavalry_skill_charge_2	Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_melee_cavalry_skill_inspiration_0	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_melee_cavalry_skill_inspiration_1	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_melee_cavalry_skill_melee_attack_0	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_melee_cavalry_skill_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_melee_cavalry_skill_melee_attack_2	Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_melee_cavalry_skill_melee_defence_0	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_melee_cavalry_skill_melee_defence_1	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_melee_cavalry_skill_melee_defence_2	Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_melee_cavalry_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_melee_cavalry_skill_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_melee_cavalry_skill_morale_2	Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_melee_cavalry_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_melee_cavalry_skill_scare_enemies_0	Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_melee_cavalry_skill_scare_enemies_1	Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_melee_cavalry_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_melee_cavalry_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_melee_cavalry_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_melee_cavalry_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_melee_cavalry_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_melee_cavalry_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_monk_cav_advanced_skill_armour_0	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_armour_1	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_bonus_vs_cav_0	Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry.  \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_bonus_vs_cav_1	Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_bonus_vs_cav_2	Greatly Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_morale_0	Legendary Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_morale_1	Legendary Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_replenish_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_replenish_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_warcry_0	Warcry. \n \n Grants this unit the Warcry special ability, allowing it to terrify and stun mearby enemy units. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_advanced_skill_warcry_1	Warcry. \n \n Grants this unit the Warcry special ability, allowing it to terrify and stun mearby enemy units. \n \n Requires 10 clan tokens.	True
avatar_skills_description_monk_cav_clan_skill_armour_0	Elite Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_monk_cav_clan_skill_armour_1	Elite Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_monk_cav_clan_skill_hold_firm_0	Hold Firm Ability. \n \n When active, boosts melee defence of the unit and up to 3 adjacent units and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_monk_cav_clan_skill_hold_firm_1	Hold Firm Ability. \n \n When active, boosts melee defence of the unit and up to 3 adjacent units and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_monk_cav_clan_skill_second_wind_0	Second Wind Ability. \n \n This ability restore the stamina levels of nearby friendly units. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_monk_cav_clan_skill_second_wind_1	Second Wind Ability. \n \n This ability restore the stamina levels of nearby friendly units. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a cavalry specialism clan.	True
avatar_skills_description_monk_cav_skill_attack_0	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_monk_cav_skill_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_monk_cav_skill_charge_0	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_monk_cav_skill_charge_1	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_monk_cav_skill_defence_0	Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n	True
avatar_skills_description_monk_cav_skill_defence_1	Improved Melee Defence. \n \n Increases the skill of your avatar and his bodyguard at defending themselves against melee attacks. \n	True
avatar_skills_description_monk_cav_skill_defence_2	Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_monk_cav_skill_defence_3	Elite Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_monk_cav_skill_defence_4	Legendary Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_monk_cav_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_monk_cav_skill_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_monk_cav_skill_morale_2	Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_monk_cav_skill_morale_3	Elite Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_monk_cav_skill_speed_0	Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n	True
avatar_skills_description_monk_cav_skill_speed_1	Improved Speed. \n \n Increases the movement speed of your avatar and his bodyguard. \n	True
avatar_skills_description_monk_cav_skill_spotting_0	Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased.	True
avatar_skills_description_monk_cav_skill_spotting_1	Improved Enemy Spotting. \n \n The range at which this unit spots hidden enemies is increased.	True
avatar_skills_description_monk_cav_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_monk_cav_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_monk_cav_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_monk_cav_skill_stamina_3	Elite Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_shog_firearm_cav_clan_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_firearm_cav_clan_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_firearm_cav_clan_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_firearm_cav_clan_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_firearm_cav_clan_skill_reload_0	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_firearm_cav_clan_skill_reload_1	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n\n Requires 20 clan tokens.	True
avatar_skills_description_shog_firearm_cav_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_shog_firearm_cav_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_shog_firearm_cav_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_shog_firearm_cav_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_shog_firearm_cav_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_shog_light_inf_clan_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_light_inf_clan_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_light_inf_clan_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_light_inf_clan_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_light_inf_clan_skill_reload_0	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_light_inf_clan_skill_reload_1	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n\n Requires 20 clan tokens.	True
avatar_skills_description_shog_light_inf_skill_advanced_reload_0	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 2 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_shog_light_inf_skill_advanced_reload_1	Elite Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_shog_light_inf_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_shog_light_inf_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_shog_light_inf_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_shog_line_inf_clan_skill_ammo_quantity_0	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_line_inf_clan_skill_ammo_quantity_1	Increased Ammunition. \n \n The men of this unit carry significantly more ammunition than usual for this unit type. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_line_inf_clan_skill_kneel_fire_0	Kneel Fire Ability. \n \n Unlocks the Kneel Fire ability, which greatly increases the units' rate of fire. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_line_inf_clan_skill_kneel_fire_1	Kneel Fire Ability. \n \n Unlocks the Kneel Fire ability, which greatly increases the units' rate of fire. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_line_inf_clan_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_line_inf_clan_skill_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_line_inf_clan_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 9 and have learned 8 other skills. \n \n Must be member of an Shogunate specialism clan. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_line_inf_clan_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 20 clan tokens.	True
avatar_skills_description_shog_melee_cav_clan_skill_banzai_0	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a Shogunate specialism clan.	True
avatar_skills_description_shog_melee_cav_clan_skill_banzai_1	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a Shogunate specialism clan.	True
avatar_skills_description_shog_melee_cav_clan_skill_inspire_0	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a Shogunate specialism clan.	True
avatar_skills_description_shog_melee_cav_clan_skill_inspire_1	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a Shogunate specialism clan.	True
avatar_skills_description_siege_skill_advanced_marksmanship_0	Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 3 points in basic Accuracy. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_advanced_marksmanship_1	Legendary Accuracy. \n \n The unit shoots with greater accuracy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_advanced_reload_0	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 3 points in basic Reload Speed. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_advanced_reload_1	Legendary Reload Speed. \n \n Increases the rate at which the unit fires. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_damage_0	Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_siege_skill_damage_1	Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_siege_skill_damage_2	Greatly Increased Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_siege_skill_damage_3	Elite Projectile Damage \n \n The amount of damage inflicted by this unit's missiles is increased.	True
avatar_skills_description_siege_skill_marksmanship_0	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_siege_skill_marksmanship_1	Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_siege_skill_marksmanship_2	Greatly Improved Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_siege_skill_marksmanship_3	Elite Accuracy. \n \n The unit shoots with greater accuracy.	True
avatar_skills_description_siege_skill_range_0	Increased Range. \n \n Shot range is increased. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_range_1	Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_range_2	Greatly Increased Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_range_3	Elite Range. \n \n Shot range is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_reload_0	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_siege_skill_reload_1	Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_siege_skill_reload_2	Greatly Improved Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_siege_skill_reload_3	Elite Reload Speed. \n \n Increases the rate at which the unit fires.	True
avatar_skills_description_siege_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_siege_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_bonus_vs_cavalry_0	Elite Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. \n \n Requires 2 points in basic Bonus vs. Cavalry. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_bonus_vs_cavalry_1	Elite Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_bonus_vs_cavalry_2	Legendary Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_melee_defence_0	Elite Melee Defence. \n \n Increases the unit's skill in defending against melee attacks.  \n \n Requires 2 points in basic Melee Defence. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_melee_defence_1	Elite Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_melee_defence_2	Legendary Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_morale_0	Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 1 point in basic Morale. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_morale_1	Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_advanced_morale_2	Elite Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_armour_0	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_armour_1	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_banzai_0	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a spear specialism clan.	True
avatar_skills_description_spear_skill_banzai_1	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a spear specialism clan.	True
avatar_skills_description_spear_skill_bonus_vs_cavalry_0	Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry.	True
avatar_skills_description_spear_skill_bonus_vs_cavalry_1	Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry.	True
avatar_skills_description_spear_skill_bonus_vs_cavalry_2	Greatly Increased Bonus Versus Cavalry. \n \n Increases the unit's skill in melee versus cavalry.	True
avatar_skills_description_spear_skill_inspiration_0	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a spear specialism clan.	True
avatar_skills_description_spear_skill_inspiration_1	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a spear specialism clan.	True
avatar_skills_description_spear_skill_melee_attack_0	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_spear_skill_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_spear_skill_melee_attack_2	Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_spear_skill_melee_defence_0	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_spear_skill_melee_defence_1	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_spear_skill_melee_defence_2	Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_spear_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_spear_skill_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_spear_skill_rally_0	Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby that aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a spear specialism clan.	True
avatar_skills_description_spear_skill_rally_1	Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby that aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a spear specialism clan.	True
avatar_skills_description_spear_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_spear_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_spear_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_spear_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_spear_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_spear_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_spear_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_spear_skill_stand_firm_0	Hold Firm Ability. \n \n When active, boosts melee defence of the unit and up to 3 adjacent units and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a spear specialism clan.	True
avatar_skills_description_spear_skill_stand_firm_1	Hold Firm Ability. \n \n When active, boosts melee defence of the unit and up to 3 adjacent units and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a spear specialism clan.	True
avatar_skills_description_stealth_skill_advanced_charge_0	Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 2 points in basic Charge Bonus. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_charge_1	Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_charge_2	Legendary Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_melee_attack_0	Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 2 points in basic Melee Attack. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_melee_attack_1	Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_melee_attack_2	Legendary Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_morale_0	Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 1 point in basic Morale. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_morale_1	Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_spot_distance_0	Greatly Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 1 point in basic Enemy Spotting. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_advanced_spot_distance_1	Greatly Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_armour_0	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_stealth_skill_armour_1	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_stealth_skill_armour_penetration_0	Armour Penetration. \n \n Melee attacks penetrate armour. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_stealth_skill_armour_penetration_1	Armour Penetration. \n \n Melee attacks penetrate armour. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_stealth_skill_blind_grenades_0	Blinding Grenades. \n \n Blinding grenades temporarily disable the target unit.	True
avatar_skills_description_stealth_skill_blind_grenades_1	Blinding Grenades. \n \n Blinding grenades temporarily disable the target unit.	True
avatar_skills_description_stealth_skill_charge_0	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_stealth_skill_charge_1	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_stealth_skill_charge_2	Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_stealth_skill_melee_attack_0	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_stealth_skill_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_stealth_skill_melee_attack_2	Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_stealth_skill_melee_defence_0	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_stealth_skill_melee_defence_1	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_stealth_skill_melee_defence_2	Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_stealth_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_stealth_skill_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_stealth_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_stealth_skill_scare_enemies_0	Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_stealth_skill_scare_enemies_1	Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_stealth_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_stealth_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_stealth_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_stealth_skill_spot_distance_0	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_stealth_skill_spot_distance_1	Improved Enemy Spotting. \n \n The range at which this unit spot hidden enemies is increased.	True
avatar_skills_description_stealth_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_stealth_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_stealth_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_sword_skill_advanced_melee_attack_0	Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 2 points in basic Melee Attack. \n \n  Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_advanced_melee_attack_1	Elite Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_advanced_melee_attack_2	Legendary Melee Attack. \n \n Increases the melee attack skill of the unit. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_advanced_melee_defence_0	Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks.  \n \n Requires 1 point in basic Melee Defence. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_advanced_melee_defence_1	Greatly Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_advanced_morale_0	Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 1 point in basic Morale. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_advanced_morale_1	Greatly Improved Morale. \n \n Units with high morale are less likely to rout in battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_armour_0	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_armour_1	Improved Armour. \n \n Increases defence against both melee and missile attacks. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_banzai_0	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_sword_skill_banzai_1	Banzai Ability. \n \n When activated, boosts the unit's melee attack and charge bonus, and gives them unbreakable morale for a short time. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_sword_skill_charge_0	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_sword_skill_charge_1	Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_sword_skill_charge_2	Greatly Improved Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_sword_skill_charge_3	Elite Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_sword_skill_charge_4	Legendary Charge Bonus. \n \n Increases the melee bonus received by the unit when charging an enemy.	True
avatar_skills_description_sword_skill_inspiration_0	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_sword_skill_inspiration_1	Inspire Ability. \n \n When activated, allows the unit to boost the morale, melee attack and accuracy of a single unit. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_sword_skill_melee_attack_0	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_sword_skill_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_sword_skill_melee_attack_1	Improved Melee Attack. \n \n Increases the melee attack skill of the unit. 	True
avatar_skills_description_sword_skill_melee_attack_2	Greatly Improved Melee Attack. \n \n Increases the melee attack skill of the unit.	True
avatar_skills_description_sword_skill_melee_defence_0	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_sword_skill_melee_defence_1	Improved Melee Defence. \n \n Increases the unit's skill in defending against melee attacks. 	True
avatar_skills_description_sword_skill_morale_0	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_sword_skill_morale_1	Improved Morale. \n \n Units with high morale are less likely to rout in battle.	True
avatar_skills_description_sword_skill_rally_0	Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby that aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_sword_skill_rally_1	Rally Ability. \n \n When activated, the rally ability will restore nearby routing units to order (shattered units are not affected). \n \n Units nearby that aren't routing will receive a morale bonus whilst rally is active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_sword_skill_replenish_unit_0	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Unit must be level 5 and have learned 4 basic skills. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_replenish_unit_1	Replenish Unit Between Battles. \n \n Any casualties suffered in a previous battle will be restored before the next battle. \n \n Requires 10 clan tokens.	True
avatar_skills_description_sword_skill_scare_enemies_0	Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_sword_skill_scare_enemies_1	Scare Nearby Enemies. \n \n Enemies close to the unit will suffer a morale penalty. \n \n This effect is always active. \n \n Unit level requirement: level 9. \n \n Requires 20 clan tokens, 8 other skills to have been selected and membership of a sword specialism clan.	True
avatar_skills_description_sword_skill_speed_0	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_sword_skill_speed_1	Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_sword_skill_speed_2	Greatly Improved Speed. \n \n Increases the unit's movement speed.	True
avatar_skills_description_sword_skill_stamina_0	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_sword_skill_stamina_1	Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_description_sword_skill_stamina_2	Greatly Increased Fatigue Resistance. \n \n Reduces the rate at which the unit becomes fatigued. \n \n Fatigue impairs speed, morale and fighting ability. 	True
avatar_skills_onscreen_name_avatar_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_avatar_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_avatar_skill_armour_0	Armour	True
avatar_skills_onscreen_name_avatar_skill_armour_1	Armour	True
avatar_skills_onscreen_name_avatar_skill_armour_2	Armour	True
avatar_skills_onscreen_name_avatar_skill_armour_piercing_arrows_0	Armour Penetration	True
avatar_skills_onscreen_name_avatar_skill_armour_piercing_arrows_1	Armour Penetration	True
avatar_skills_onscreen_name_avatar_skill_army_morale_0	Increased Army Morale	True
avatar_skills_onscreen_name_avatar_skill_army_morale_1	Increased Army Morale	True
avatar_skills_onscreen_name_avatar_skill_army_morale_2	Increased Army Morale	True
avatar_skills_onscreen_name_avatar_skill_aura_radius_0	Increased Aura	True
avatar_skills_onscreen_name_avatar_skill_aura_radius_1	Increased Aura	True
avatar_skills_onscreen_name_avatar_skill_aura_radius_2	Increased Aura	True
avatar_skills_onscreen_name_avatar_skill_aura_radius_3	Increased Aura	True
avatar_skills_onscreen_name_avatar_skill_banzai_0	Banzai	True
avatar_skills_onscreen_name_avatar_skill_banzai_1	Banzai	True
avatar_skills_onscreen_name_avatar_skill_banzai_0	Banzai Ability	True
avatar_skills_onscreen_name_avatar_skill_banzai_1	Banzai Ability	True
avatar_skills_onscreen_name_avatar_skill_bodyguard_unit_size_0	Increased Bodyguard Size	True
avatar_skills_onscreen_name_avatar_skill_bodyguard_unit_size_1	Increased Bodyguard Size	True
avatar_skills_onscreen_name_avatar_skill_bow_damage_0	Bow Damage	True
avatar_skills_onscreen_name_avatar_skill_bow_damage_1	Bow Damage	True
avatar_skills_onscreen_name_avatar_skill_bow_damage_2	Bow Damage	True
avatar_skills_onscreen_name_avatar_skill_bow_damage_3	Bow Damage	True
avatar_skills_onscreen_name_avatar_skill_charge_0	Charge	True
avatar_skills_onscreen_name_avatar_skill_charge_1	Charge	True
avatar_skills_onscreen_name_avatar_skill_charge_2	Charge	True
avatar_skills_onscreen_name_avatar_skill_enable_bow_0	Enable Bow	True
avatar_skills_onscreen_name_avatar_skill_enable_bow_1	Enable Bow	True
avatar_skills_onscreen_name_avatar_skill_fatigue_resistance_aura_0	Fatigue Resistance Aura	True
avatar_skills_onscreen_name_avatar_skill_fatigue_resistance_aura_1	Fatigue Resistance Aura	True
avatar_skills_onscreen_name_avatar_skill_fatigue_resistance_aura_2	Fatigue Resistance Aura	True
avatar_skills_onscreen_name_avatar_skill_fatigue_resistance_aura_3	Fatigue Resistance Aura	True
avatar_skills_onscreen_name_avatar_skill_fire_arrows_0	Fire Arrows	True
avatar_skills_onscreen_name_avatar_skill_fire_arrows_1	Fire Arrows	True
avatar_skills_onscreen_name_avatar_skill_hitpoint_0	Hitpoint Bonus	True
avatar_skills_onscreen_name_avatar_skill_hitpoint_1	Hitpoint Bonus	True
avatar_skills_onscreen_name_avatar_skill_inspire_0	Inspire	True
avatar_skills_onscreen_name_avatar_skill_inspire_1	Inspire	True
avatar_skills_onscreen_name_avatar_skill_inspire_2	Inspire	True
avatar_skills_onscreen_name_avatar_skill_inspire_0	Inspire Ability	True
avatar_skills_onscreen_name_avatar_skill_inspire_1	Inspire Ability	True
avatar_skills_onscreen_name_avatar_skill_inspire_2	Inspire Ability	True
avatar_skills_onscreen_name_avatar_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_avatar_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_avatar_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_avatar_skill_marksmanship_3	Accuracy	True
avatar_skills_onscreen_name_avatar_skill_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_avatar_skill_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_avatar_skill_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_avatar_skill_melee_attack_3	Melee Attack	True
avatar_skills_onscreen_name_avatar_skill_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_avatar_skill_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_avatar_skill_melee_defence_2	Melee Defence	True
avatar_skills_onscreen_name_avatar_skill_melee_defence_3	Melee Defence	True
avatar_skills_onscreen_name_avatar_skill_morale_0	Morale	True
avatar_skills_onscreen_name_avatar_skill_morale_1	Morale	True
avatar_skills_onscreen_name_avatar_skill_morale_2	Morale	True
avatar_skills_onscreen_name_avatar_skill_morale_3	Morale	True
avatar_skills_onscreen_name_avatar_skill_no_spear_penalty_0	No Penalty Against Spears	True
avatar_skills_onscreen_name_avatar_skill_no_spear_penalty_1	No Penalty Against Spears	True
avatar_skills_onscreen_name_avatar_skill_rally_0	Rally	True
avatar_skills_onscreen_name_avatar_skill_rally_1	Rally	True
avatar_skills_onscreen_name_avatar_skill_rally_2	Rally	True
avatar_skills_onscreen_name_avatar_skill_rally_3	Rally	True
avatar_skills_onscreen_name_avatar_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_avatar_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_avatar_skill_range_2	Increased Range	True
avatar_skills_onscreen_name_avatar_skill_reload_speed_0	Reload Speed	True
avatar_skills_onscreen_name_avatar_skill_reload_speed_1	Reload Speed	True
avatar_skills_onscreen_name_avatar_skill_reload_speed_2	Reload Speed	True
avatar_skills_onscreen_name_avatar_skill_scare_enemies_0	Scare Enemies	True
avatar_skills_onscreen_name_avatar_skill_scare_enemies_1	Scare Enemies	True
avatar_skills_onscreen_name_avatar_skill_scare_enemies_2	Scare Enemies	True
avatar_skills_onscreen_name_avatar_skill_snipe_0	Sniping	True
avatar_skills_onscreen_name_avatar_skill_snipe_1	Sniping	True
avatar_skills_onscreen_name_avatar_skill_speed_0	Speed	True
avatar_skills_onscreen_name_avatar_skill_speed_1	Speed	True
avatar_skills_onscreen_name_avatar_skill_speed_2	Speed	True
avatar_skills_onscreen_name_avatar_skill_speed_3	Speed	True
avatar_skills_onscreen_name_avatar_skill_speed_4	Speed	True
avatar_skills_onscreen_name_avatar_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_avatar_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_avatar_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_avatar_skill_stamina_3	Fatigue Resistance	True
avatar_skills_onscreen_name_avatar_skill_stand_and_fight_0	Stand and Fight	True
avatar_skills_onscreen_name_avatar_skill_stand_and_fight_1	Stand and Fight	True
avatar_skills_onscreen_name_avatar_skill_whistling_arrows_0	Whistling Arrows	True
avatar_skills_onscreen_name_avatar_skill_whistling_arrows_1	Whistling Arrows	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_armour_0	Armour	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_armour_1	Armour	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_armour_2	Armour	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_banzai_0	Banzai Ability	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_banzai_1	Banzai Ability	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_bushido_command_0	Charge	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_bushido_command_1	Charge	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_cavalry_capture_0	Cavalry Capture	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_cavalry_capture_1	Cavalry Capture	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_cop-operative_capture_0	Co-operative Capture	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_cop-operative_capture_1	Co-operative Capture	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_double_time_cavalry_0	Double Time \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_double_time_cavalry_1	Double Time \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_double_time_cavalry_2	Double Time \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_double_time_infantry_0	Double Time (infantry)	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_double_time_infantry_1	Double Time \n (infantry)	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_double_time_infantry_2	Double Time \n (infantry)	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_guerilla_deployment_0	Heroic Assault	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_guerilla_deployment_1	Heroic Assault	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_last_man_standing_0	Last man standing	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_last_man_standing_1	Last Man Standing	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_melee_attack_3	Melee Attack	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_melee_defence_2	Melee Defence	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_melee_defence_3	Melee Defence	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_morale_bonus_0	Bushido Morale	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_morale_bonus_1	Bushido Morale	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_offence_0	Bushido Charge	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_offence_1	Bushido Charge	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_second_wind_0	Second Wind	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_second_wind_1	Second Wind	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_speed_0	Speed	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_speed_1	Speed	True
avatar_skills_onscreen_name_boshin_avatar_bushido_skills_speed_2	Speed	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_ammo_change_cooldown_0	Drilled Crew	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_ammo_change_cooldown_1	Drilled Crew	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_ammo_change_cooldown_2	Drilled Crew	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_bombardment_0	Bombardment	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_bombardment_1	Bombardment	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_flagship_hull_strength_0	Flagship Armour	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_flagship_hull_strength_1	Flagship Armour	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_flagship_hull_strength_2	Flagship Armour	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_flagship_hull_strength_3	Flagship Armour	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_flagship_hull_strength_4	Flagship Armour	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_improve_aura_0	Improve Aura	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_improve_aura_1	Improve Aura	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_improve_aura_2	Improve Aura	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_increased_army_morale_0	Increased army morale	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_increased_army_morale_1	Increased Army Morale	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_naval_instructor_0	Naval Instructor	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_naval_instructor_1	Naval Instructor	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_quick_march_0	Quick March	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_quick_march_1	Quick March	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_quick_march_2	Quick March	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rally_0	Rally	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rally_1	Rally	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rally_2	Rally	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rally_3	Rally	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rapid_capture_0	Rapid Capture \n (land)	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rapid_capture_1	Rapid Capture \n (land)	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rapid_capture_2	Rapid Capture \n (land)	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rapid_capture_naval_0	Rapid Capture \n (land)	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rapid_capture_naval_1	Rapid Capture \n (naval)	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_rapid_capture_naval_2	Rapid Capture \n (naval)	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_reconaissance_0	Reconaissance	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_reconaissance_1	Reconaissance	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_scouting_0	Scouting	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_scouting_1	Scouting	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_scouting_2	Scouting	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_scouting_3	Scouting	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_scouting_4	Scouting	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_second_in_command_0	Second in Command	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_second_in_command_1	Second in Command	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_second_in_command_2	Second in Command	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_ship_speed_0	Naval Speed	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_ship_speed_1	Naval Speed	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_ship_speed_2	Naval Speed	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_stand_and_fight_0	Stand & Fight	True
avatar_skills_onscreen_name_boshin_avatar_command_skills_stand_and_fight_1	Stand & Fight	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_enable_gun_0	Enable Gun	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_enable_gun_1	Enable Gun	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_firing_drill_cavalry_0	Reload \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_firing_drill_cavalry_1	Reload \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_firing_drill_cavalry_2	Reload \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_firing_drill_line_infantry_0	Reload \n (line infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_firing_drill_line_infantry_1	Reload \n (line infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_firing_drill_line_infantry_2	Reload \n (line infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_ganbatte_0	Ganbatte	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_ganbatte_1	Ganbatte	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_gun_instructor_0	Gun Instructor	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_gun_instructor_1	Gun Instructor	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_naval_accuracy_0	Accuracy \n (naval)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_naval_accuracy_1	Accuracy \n (naval)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_naval_accuracy_2	Accuracy \n (naval)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_naval_reload_0	Reload \n (naval)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_naval_reload_1	Reload \n (naval)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_naval_reload_2	Reload \n (naval)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_avatar_0	Accuracy	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_avatar_1	Accuracy	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_avatar_2	Accuracy	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_cavalry_0	Accuracy \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_cavalry_1	Accuracy \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_cavalry_2	Accuracy \n (cavalry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_riflemen_0	Accuracy \n (rifle light infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_riflemen_1	Accuracy \n (rifle light infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_precision_riflemen_2	Accuracy \n (rifle light infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_avatar_0	Extra Ammunition	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_avatar_1	Extra Ammunition	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_avatar_2	Extra Ammunition	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_line_infantry_0	Extra Ammunition (line infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_line_infantry_1	Extra Ammunition (line infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_line_infantry_2	Extra Ammunition (line infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_riflemen_0	Extra Ammunition (rifle light infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_riflemen_1	Extra Ammunition (rifle light infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_provision_riflemen_2	Extra Ammunition (rifle light infantry)	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_range_0	Range	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_range_1	Range	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_range_2	Range	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_reload_speed_0	Reload	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_reload_speed_1	Reload	True
avatar_skills_onscreen_name_boshin_avatar_gunpowder_skills_reload_speed_2	Reload	True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_advanced_reload_2	Reload Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_bow_ashigaru_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_bow_ashigaru_skill_damage_0	Bow Damage	True
avatar_skills_onscreen_name_bow_ashigaru_skill_damage_1	Bow Damage	True
avatar_skills_onscreen_name_bow_ashigaru_skill_fire_arrows_0	Fire Arrows	True
avatar_skills_onscreen_name_bow_ashigaru_skill_fire_arrows_1	Fire Arrows	True
avatar_skills_onscreen_name_bow_ashigaru_skill_guerilla_deployment_0	Kisho Training	True
avatar_skills_onscreen_name_bow_ashigaru_skill_guerilla_deployment_1	Kisho Training	True
avatar_skills_onscreen_name_bow_ashigaru_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_bow_ashigaru_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_bow_ashigaru_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_bow_ashigaru_skill_morale_0	Morale	True
avatar_skills_onscreen_name_bow_ashigaru_skill_morale_1	Morale	True
avatar_skills_onscreen_name_bow_ashigaru_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_bow_ashigaru_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_bow_ashigaru_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_bow_ashigaru_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_bow_ashigaru_skill_snipe_0	Snipe	True
avatar_skills_onscreen_name_bow_ashigaru_skill_snipe_1	Snipe	True
avatar_skills_onscreen_name_bow_ashigaru_skill_speed_0	Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_speed_1	Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_speed_2	Speed	True
avatar_skills_onscreen_name_bow_ashigaru_skill_spot_range_0	Spotting Range	True
avatar_skills_onscreen_name_bow_ashigaru_skill_spot_range_1	Spotting Range	True
avatar_skills_onscreen_name_bow_ashigaru_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_ashigaru_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_ashigaru_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_clan_damage_0	Bow Damage	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_clan_damage_1	Bow Damage	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_damage_0	Bow Damage	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_damage_1	Bow Damage	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_reload_2	Reload Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_unit_spotting_0	Enemy Spotting	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_unit_spotting_1	Enemy Spotting	True
avatar_skills_onscreen_name_bow_cavalry_skill_advanced_unit_spotting_2	Enemy Spotting	True
avatar_skills_onscreen_name_bow_cavalry_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_bow_cavalry_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_bow_cavalry_skill_armour_0	Armour	True
avatar_skills_onscreen_name_bow_cavalry_skill_armour_1	Armour	True
avatar_skills_onscreen_name_bow_cavalry_skill_cantabrian_circle_0	Swooping Crane	True
avatar_skills_onscreen_name_bow_cavalry_skill_cantabrian_circle_1	Swooping Crane	True
avatar_skills_onscreen_name_bow_cavalry_skill_damage_0	Bow Damage	True
avatar_skills_onscreen_name_bow_cavalry_skill_damage_1	Bow Damage	True
avatar_skills_onscreen_name_bow_cavalry_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_bow_cavalry_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_bow_cavalry_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_bow_cavalry_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_bow_cavalry_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_bow_cavalry_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_bow_cavalry_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_bow_cavalry_skill_speed_0	Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_speed_1	Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_speed_2	Speed	True
avatar_skills_onscreen_name_bow_cavalry_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_cavalry_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_cavalry_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_cavalry_skill_unit_spotting_0	Enemy Spotting	True
avatar_skills_onscreen_name_bow_cavalry_skill_unit_spotting_1	Enemy Spotting	True
avatar_skills_onscreen_name_bow_skill_advanced_damage_0	Bow Damage	True
avatar_skills_onscreen_name_bow_skill_advanced_damage_1	Bow Damage	True
avatar_skills_onscreen_name_bow_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_bow_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_bow_skill_advanced_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_bow_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_bow_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_bow_skill_advanced_reload_2	Reload Speed	True
avatar_skills_onscreen_name_bow_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_bow_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_bow_skill_assassinate_0	Stealth	True
avatar_skills_onscreen_name_bow_skill_assassinate_1	Stealth	True
avatar_skills_onscreen_name_bow_skill_damage_0	Bow Damage	True
avatar_skills_onscreen_name_bow_skill_damage_1	Bow Damage	True
avatar_skills_onscreen_name_bow_skill_guerilla_deployment_0	Kisho Training	True
avatar_skills_onscreen_name_bow_skill_guerilla_deployment_1	Kisho Training	True
avatar_skills_onscreen_name_bow_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_bow_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_bow_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_bow_skill_rally_0	Rally	True
avatar_skills_onscreen_name_bow_skill_rally_1	Rally	True
avatar_skills_onscreen_name_bow_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_bow_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_bow_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_bow_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_bow_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_bow_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_bow_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_bow_skill_snipe_0	Sniping	True
avatar_skills_onscreen_name_bow_skill_snipe_1	Sniping	True
avatar_skills_onscreen_name_bow_skill_speed_0	Speed	True
avatar_skills_onscreen_name_bow_skill_speed_1	Speed	True
avatar_skills_onscreen_name_bow_skill_speed_2	Speed	True
avatar_skills_onscreen_name_bow_skill_spot_range_0	Enemy Spotting	True
avatar_skills_onscreen_name_bow_skill_spot_range_1	Enemy Spotting	True
avatar_skills_onscreen_name_bow_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_bow_skill_whistling_arrows_0	Whistling Arrows	True
avatar_skills_onscreen_name_bow_skill_whistling_arrows_1	Whistling Arrows	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_accuracy_0	Accuracy	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_accuracy_1	Accuracy	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_accuracy_2	Accuracy	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_damage_0	Missile Damage	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_damage_1	Missile Damage	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_range_0	Increased Range	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_range_1	Increased Range	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_advanced_reload_2	Reload Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_blind_grenades_0	Blinding Grenades	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_blind_grenades_1	Blinding Grenades	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_damage_0	Missile Damage	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_damage_1	Missile Damage	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_guerilla_deployment_0	Kisho Training	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_guerilla_deployment_1	Kisho Training	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_morale_0	Morale	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_morale_1	Morale	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_morale_2	Morale	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_speed_0	Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_speed_1	Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_speed_2	Speed	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_cooking_pot_firebomb_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_damage_0	Missile Damage	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_damage_1	Missile Damage	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_reload_2	Reload Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_speed_0	Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_speed_1	Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_unit_spotting_0	Enemy Spotting	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_unit_spotting_1	Enemy Spotting	True
avatar_skills_onscreen_name_firearm_cav_skill_advanced_unit_spotting_2	Enemy Spotting	True
avatar_skills_onscreen_name_firearm_cav_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_firearm_cav_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_firearm_cav_skill_armour_0	Armour	True
avatar_skills_onscreen_name_firearm_cav_skill_armour_1	Armour	True
avatar_skills_onscreen_name_firearm_cav_skill_damage_0	Missile Damage	True
avatar_skills_onscreen_name_firearm_cav_skill_damage_1	Missile Damage	True
avatar_skills_onscreen_name_firearm_cav_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_firearm_cav_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_firearm_cav_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_firearm_cav_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_firearm_cav_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_firearm_cav_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_firearm_cav_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_firearm_cav_skill_speed_0	Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_speed_1	Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_speed_2	Speed	True
avatar_skills_onscreen_name_firearm_cav_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_firearm_cav_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_firearm_cav_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_firearm_cav_skill_unit_spotting_0	Enemy Spotting	True
avatar_skills_onscreen_name_firearm_cav_skill_unit_spotting_1	Enemy Spotting	True
avatar_skills_onscreen_name_firearms_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_firearms_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_firearms_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_firearms_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_firearms_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_firearms_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_firearms_skill_damage_0	Missile Damage	True
avatar_skills_onscreen_name_firearms_skill_damage_1	Missile Damage	True
avatar_skills_onscreen_name_firearms_skill_damage_2	Missile Damage	True
avatar_skills_onscreen_name_firearms_skill_fire_by_rank_0	Fire By Rank	True
avatar_skills_onscreen_name_firearms_skill_fire_by_rank_1	Fire By Rank	True
avatar_skills_onscreen_name_firearms_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_firearms_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_firearms_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_firearms_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_firearms_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_firearms_skill_rapid_volley_0	Rapid Volley	True
avatar_skills_onscreen_name_firearms_skill_rapid_volley_1	Rapid Volley	True
avatar_skills_onscreen_name_firearms_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_firearms_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_firearms_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_firearms_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_firearms_skill_replenish_unit_1	Replenish unit	True
avatar_skills_onscreen_name_firearms_skill_speed_0	Speed	True
avatar_skills_onscreen_name_firearms_skill_speed_1	Speed	True
avatar_skills_onscreen_name_firearms_skill_speed_2	Speed	True
avatar_skills_onscreen_name_firearms_skill_spot_range_0	Enemy Spotting	True
avatar_skills_onscreen_name_firearms_skill_spot_range_1	Enemy Spotting	True
avatar_skills_onscreen_name_firearms_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_firearms_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_firearms_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_gatling_advanced_skill_speed_0	Speed	True
avatar_skills_onscreen_name_gatling_advanced_skill_speed_1	Speed	True
avatar_skills_onscreen_name_gatling_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_gatling_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_gatling_skill_advanced_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_gatling_skill_advanced_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_gatling_skill_advanced_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_gatling_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_gatling_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_gatling_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_gatling_skill_marksmanship_3	Accuracy	True
avatar_skills_onscreen_name_gatling_skill_speed_0	Speed	True
avatar_skills_onscreen_name_gatling_skill_speed_1	Speed	True
avatar_skills_onscreen_name_gatling_skill_speed_2	Speed	True
avatar_skills_onscreen_name_gatling_skill_speed_3	Speed	True
avatar_skills_onscreen_name_gatling_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_gatling_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_gatling_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_gatling_skill_stamina_3	Fatigue Resistance	True
avatar_skills_onscreen_name_imp_firearm_cav_clan_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_imp_firearm_cav_clan_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_imp_firearm_cav_clan_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_imp_firearm_cav_clan_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_imp_firearm_cav_clan_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_imp_firearm_cav_clan_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_imp_firearm_cav_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_imp_firearm_cav_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_imp_firearm_cav_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_imp_firearm_cav_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_imp_firearm_cav_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_imp_light_inf_clan_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_imp_light_inf_clan_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_imp_light_inf_clan_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_imp_light_inf_clan_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_imp_light_inf_clan_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_imp_light_inf_clan_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_imp_light_inf_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_imp_light_inf_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_imp_light_inf_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_imp_light_inf_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_imp_light_inf_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_imp_line_inf_clan_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_imp_line_inf_clan_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_imp_line_inf_clan_skill_kneel_fire_0	Kneel Fire	True
avatar_skills_onscreen_name_imp_line_inf_clan_skill_kneel_fire_1	Kneel Fire	True
avatar_skills_onscreen_name_imp_line_inf_clan_skill_morale_0	Morale	True
avatar_skills_onscreen_name_imp_line_inf_clan_skill_morale_1	Morale	True
avatar_skills_onscreen_name_imp_line_inf_clan_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_imp_line_inf_clan_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_charge_0	Charge Bonus	True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_charge_1	Charge Bonus	True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_unit_spotting_0	Spot Enemies	True
avatar_skills_onscreen_name_light_cavalry_advanced_skill_unit_spotting_1	Spot Enemies	True
avatar_skills_onscreen_name_light_cavalry_armour_0	Armour	True
avatar_skills_onscreen_name_light_cavalry_armour_1	Armour	True
avatar_skills_onscreen_name_light_cavalry_banzai_0	Banzai Ability	True
avatar_skills_onscreen_name_light_cavalry_banzai_1	Banzai Ability	True
avatar_skills_onscreen_name_light_cavalry_charge_0	Charge Bonus	True
avatar_skills_onscreen_name_light_cavalry_charge_1	Charge Bonus	True
avatar_skills_onscreen_name_light_cavalry_inspire_0	Inspire Ability	True
avatar_skills_onscreen_name_light_cavalry_inspire_1	Inspire Ability	True
avatar_skills_onscreen_name_light_cavalry_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_light_cavalry_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_light_cavalry_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_light_cavalry_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_light_cavalry_morale_0	Morale	True
avatar_skills_onscreen_name_light_cavalry_morale_1	Morale	True
avatar_skills_onscreen_name_light_cavalry_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_light_cavalry_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_light_cavalry_speed_0	Speed	True
avatar_skills_onscreen_name_light_cavalry_speed_1	Speed	True
avatar_skills_onscreen_name_light_cavalry_speed_2	Speed	True
avatar_skills_onscreen_name_light_cavalry_speed_3	Speed	True
avatar_skills_onscreen_name_light_cavalry_speed_4	Speed	True
avatar_skills_onscreen_name_light_cavalry_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_light_cavalry_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_light_cavalry_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_light_cavalry_stamina_3	Fatigue Resistance	True
avatar_skills_onscreen_name_light_cavalry_stamina_4	Fatigue Resistance	True
avatar_skills_onscreen_name_light_cavalry_unit_spotting_0	Spot Enemies	True
avatar_skills_onscreen_name_light_cavalry_unit_spotting_1	Spot Enemies	True
avatar_skills_onscreen_name_light_cavalry_unit_spotting_2	Spot Enemies	True
avatar_skills_onscreen_name_light_cavalry_unit_spotting_3	Spot Enemies	True
avatar_skills_onscreen_name_light_inf_advanced_skill_speed_0	Speed	True
avatar_skills_onscreen_name_light_inf_advanced_skill_speed_1	Speed	True
avatar_skills_onscreen_name_light_inf_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_light_inf_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_light_inf_skill_advanced_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_light_inf_skill_advanced_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_light_inf_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_light_inf_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_light_inf_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_light_inf_skill_marksmanship_3	Accuracy	True
avatar_skills_onscreen_name_light_inf_skill_reload_3	Reload Speed	True
avatar_skills_onscreen_name_light_inf_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_light_inf_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_light_inf_skill_speed_0	Speed	True
avatar_skills_onscreen_name_light_inf_skill_speed_1	Speed	True
avatar_skills_onscreen_name_light_inf_skill_speed_2	Speed	True
avatar_skills_onscreen_name_light_inf_skill_spot_range_0	Spotting Range	True
avatar_skills_onscreen_name_light_inf_skill_spot_range_1	Spotting Range	True
avatar_skills_onscreen_name_light_inf_skill_spot_range_2	Spotting Range	True
avatar_skills_onscreen_name_light_inf_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_light_inf_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_light_inf_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_line_inf_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_line_inf_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_line_inf_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_line_inf_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_line_inf_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_line_inf_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_line_inf_skill_charge_0	Charge	True
avatar_skills_onscreen_name_line_inf_skill_charge_1	Charge	True
avatar_skills_onscreen_name_line_inf_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_line_inf_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_line_inf_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_line_inf_skill_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_line_inf_skill_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_line_inf_skill_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_line_inf_skill_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_line_inf_skill_morale_0	Morale	True
avatar_skills_onscreen_name_line_inf_skill_morale_1	Morale	True
avatar_skills_onscreen_name_line_inf_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_line_inf_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_line_inf_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_line_inf_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_line_inf_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_line_inf_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_line_inf_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_line_inf_skill_speed_0	Speed	True
avatar_skills_onscreen_name_line_inf_skill_speed_1	Speed	True
avatar_skills_onscreen_name_line_inf_skill_speed_2	Speed	True
avatar_skills_onscreen_name_line_inf_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_line_inf_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_line_inf_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_line_inf_skill_suppressive_fire_0	Suppressive Fire	True
avatar_skills_onscreen_name_line_inf_skill_suppressive_fire_1	Suppressive Fire	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_charge_0	Charge	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_charge_1	Charge	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_charge_2	Charge	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_melee_cavalry_skill_advanced_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_melee_cavalry_skill_armour_0	Armour	True
avatar_skills_onscreen_name_melee_cavalry_skill_armour_1	Armour	True
avatar_skills_onscreen_name_melee_cavalry_skill_banzai_0	Banzai	True
avatar_skills_onscreen_name_melee_cavalry_skill_banzai_1	Banzai	True
avatar_skills_onscreen_name_melee_cavalry_skill_banzai_0	Banzai Ability	True
avatar_skills_onscreen_name_melee_cavalry_skill_banzai_1	Banzai Ability	True
avatar_skills_onscreen_name_melee_cavalry_skill_charge_0	Charge	True
avatar_skills_onscreen_name_melee_cavalry_skill_charge_1	Charge	True
avatar_skills_onscreen_name_melee_cavalry_skill_charge_2	Charge	True
avatar_skills_onscreen_name_melee_cavalry_skill_inspiration_0	Inspire	True
avatar_skills_onscreen_name_melee_cavalry_skill_inspiration_1	Inspire	True
avatar_skills_onscreen_name_melee_cavalry_skill_inspiration_0	Inspire Ability	True
avatar_skills_onscreen_name_melee_cavalry_skill_inspiration_1	Inspire Ability	True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_melee_cavalry_skill_melee_defence_2	Melee Defence	True
avatar_skills_onscreen_name_melee_cavalry_skill_morale_0	Morale	True
avatar_skills_onscreen_name_melee_cavalry_skill_morale_1	Morale	True
avatar_skills_onscreen_name_melee_cavalry_skill_morale_2	Morale	True
avatar_skills_onscreen_name_melee_cavalry_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_melee_cavalry_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_melee_cavalry_skill_scare_enemies_0	Scare Enemies	True
avatar_skills_onscreen_name_melee_cavalry_skill_scare_enemies_1	Scare Enemies	True
avatar_skills_onscreen_name_melee_cavalry_skill_speed_0	Speed	True
avatar_skills_onscreen_name_melee_cavalry_skill_speed_1	Speed	True
avatar_skills_onscreen_name_melee_cavalry_skill_speed_2	Speed	True
avatar_skills_onscreen_name_melee_cavalry_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_melee_cavalry_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_melee_cavalry_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_armour_0	Armour	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_armour_1	Armour	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_bonus_vs_cav_0	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_bonus_vs_cav_1	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_bonus_vs_cav_2	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_morale_0	Morale	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_morale_1	Morale	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_replenish_0	Replenish Unit	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_replenish_1	Replenish Unit	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_warcry_0	Warcry	True
avatar_skills_onscreen_name_monk_cav_advanced_skill_warcry_1	Warcry	True
avatar_skills_onscreen_name_monk_cav_clan_skill_armour_0	Armour	True
avatar_skills_onscreen_name_monk_cav_clan_skill_armour_1	Armour	True
avatar_skills_onscreen_name_monk_cav_clan_skill_hold_firm_0	Hold Firm	True
avatar_skills_onscreen_name_monk_cav_clan_skill_hold_firm_1	Hold Firm	True
avatar_skills_onscreen_name_monk_cav_clan_skill_second_wind_0	Second Wind	True
avatar_skills_onscreen_name_monk_cav_clan_skill_second_wind_1	Second Wind	True
avatar_skills_onscreen_name_monk_cav_skill_attack_0	Melee Attack	True
avatar_skills_onscreen_name_monk_cav_skill_attack_1	Melee Attack	True
avatar_skills_onscreen_name_monk_cav_skill_charge_0	Charge Bonus	True
avatar_skills_onscreen_name_monk_cav_skill_charge_1	Charge Bonus	True
avatar_skills_onscreen_name_monk_cav_skill_defence_0	Melee Defence	True
avatar_skills_onscreen_name_monk_cav_skill_defence_1	Melee Defence	True
avatar_skills_onscreen_name_monk_cav_skill_defence_2	Melee Defence	True
avatar_skills_onscreen_name_monk_cav_skill_defence_3	Melee Defence	True
avatar_skills_onscreen_name_monk_cav_skill_defence_4	Melee Defence	True
avatar_skills_onscreen_name_monk_cav_skill_morale_0	Morale	True
avatar_skills_onscreen_name_monk_cav_skill_morale_1	Morale	True
avatar_skills_onscreen_name_monk_cav_skill_morale_2	Morale	True
avatar_skills_onscreen_name_monk_cav_skill_morale_3	Morale	True
avatar_skills_onscreen_name_monk_cav_skill_speed_0	Speed	True
avatar_skills_onscreen_name_monk_cav_skill_speed_1	Speed	True
avatar_skills_onscreen_name_monk_cav_skill_spotting_0	Spotting Range	True
avatar_skills_onscreen_name_monk_cav_skill_spotting_1	Spotting Range	True
avatar_skills_onscreen_name_monk_cav_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_monk_cav_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_monk_cav_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_monk_cav_skill_stamina_3	Fatigue Resistance	True
avatar_skills_onscreen_name_shog_firearm_cav_clan_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_shog_firearm_cav_clan_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_shog_firearm_cav_clan_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_shog_firearm_cav_clan_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_shog_firearm_cav_clan_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_shog_firearm_cav_clan_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_shog_firearm_cav_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_shog_firearm_cav_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_shog_firearm_cav_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_shog_firearm_cav_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_shog_firearm_cav_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_shog_light_inf_clan_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_shog_light_inf_clan_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_shog_light_inf_clan_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_shog_light_inf_clan_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_shog_light_inf_clan_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_shog_light_inf_clan_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_shog_light_inf_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_shog_light_inf_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_shog_light_inf_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_shog_light_inf_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_shog_light_inf_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_shog_line_inf_clan_skill_ammo_quantity_0	Extra Ammunition	True
avatar_skills_onscreen_name_shog_line_inf_clan_skill_ammo_quantity_1	Extra Ammunition	True
avatar_skills_onscreen_name_shog_line_inf_clan_skill_kneel_fire_0	Kneel Fire	True
avatar_skills_onscreen_name_shog_line_inf_clan_skill_kneel_fire_1	Kneel Fire	True
avatar_skills_onscreen_name_shog_line_inf_clan_skill_morale_0	Morale	True
avatar_skills_onscreen_name_shog_line_inf_clan_skill_morale_1	Morale	True
avatar_skills_onscreen_name_shog_line_inf_clan_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_shog_line_inf_clan_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_shog_melee_cav_clan_skill_banzai_0	Banzai Ability	True
avatar_skills_onscreen_name_shog_melee_cav_clan_skill_banzai_1	Banzai Ability	True
avatar_skills_onscreen_name_shog_melee_cav_clan_skill_inspire_0	Inspire Ability	True
avatar_skills_onscreen_name_shog_melee_cav_clan_skill_inspire_1	Inspire Ability	True
avatar_skills_onscreen_name_siege_skill_advanced_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_siege_skill_advanced_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_siege_skill_advanced_reload_0	Reload Speed	True
avatar_skills_onscreen_name_siege_skill_advanced_reload_1	Reload Speed	True
avatar_skills_onscreen_name_siege_skill_damage_0	Missile Damage	True
avatar_skills_onscreen_name_siege_skill_damage_1	Missile Damage	True
avatar_skills_onscreen_name_siege_skill_damage_2	Missile Damage	True
avatar_skills_onscreen_name_siege_skill_damage_3	Missile Damage	True
avatar_skills_onscreen_name_siege_skill_marksmanship_0	Accuracy	True
avatar_skills_onscreen_name_siege_skill_marksmanship_1	Accuracy	True
avatar_skills_onscreen_name_siege_skill_marksmanship_2	Accuracy	True
avatar_skills_onscreen_name_siege_skill_marksmanship_3	Accuracy	True
avatar_skills_onscreen_name_siege_skill_range_0	Increased Range	True
avatar_skills_onscreen_name_siege_skill_range_1	Increased Range	True
avatar_skills_onscreen_name_siege_skill_range_2	Increased Range	True
avatar_skills_onscreen_name_siege_skill_range_3	Range	True
avatar_skills_onscreen_name_siege_skill_reload_0	Reload Speed	True
avatar_skills_onscreen_name_siege_skill_reload_1	Reload Speed	True
avatar_skills_onscreen_name_siege_skill_reload_2	Reload Speed	True
avatar_skills_onscreen_name_siege_skill_reload_3	Reload Speed	True
avatar_skills_onscreen_name_siege_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_siege_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_spear_skill_advanced_bonus_vs_cavalry_0	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_spear_skill_advanced_bonus_vs_cavalry_1	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_spear_skill_advanced_bonus_vs_cavalry_2	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_spear_skill_advanced_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_spear_skill_advanced_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_spear_skill_advanced_melee_defence_2	Melee Defence	True
avatar_skills_onscreen_name_spear_skill_advanced_morale_0	Morale	True
avatar_skills_onscreen_name_spear_skill_advanced_morale_1	Morale	True
avatar_skills_onscreen_name_spear_skill_advanced_morale_2	Morale	True
avatar_skills_onscreen_name_spear_skill_armour_0	Armour	True
avatar_skills_onscreen_name_spear_skill_armour_1	Armour	True
avatar_skills_onscreen_name_spear_skill_banzai_0	Banzai Ability	True
avatar_skills_onscreen_name_spear_skill_banzai_1	Banzai Ability	True
avatar_skills_onscreen_name_spear_skill_bonus_vs_cavalry_0	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_spear_skill_bonus_vs_cavalry_1	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_spear_skill_bonus_vs_cavalry_2	Bonus vs. Cavalry	True
avatar_skills_onscreen_name_spear_skill_inspiration_0	Inspire	True
avatar_skills_onscreen_name_spear_skill_inspiration_1	Inspire	True
avatar_skills_onscreen_name_spear_skill_inspiration_0	Inspire Ability	True
avatar_skills_onscreen_name_spear_skill_inspiration_1	Inspire Ability	True
avatar_skills_onscreen_name_spear_skill_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_spear_skill_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_spear_skill_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_spear_skill_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_spear_skill_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_spear_skill_melee_defence_2	Melee Defence	True
avatar_skills_onscreen_name_spear_skill_morale_0	Morale	True
avatar_skills_onscreen_name_spear_skill_morale_1	Morale	True
avatar_skills_onscreen_name_spear_skill_rally_0	Rally	True
avatar_skills_onscreen_name_spear_skill_rally_1	Rally	True
avatar_skills_onscreen_name_spear_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_spear_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_spear_skill_speed_0	Speed	True
avatar_skills_onscreen_name_spear_skill_speed_1	Speed	True
avatar_skills_onscreen_name_spear_skill_speed_2	Speed	True
avatar_skills_onscreen_name_spear_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_spear_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_spear_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_spear_skill_stand_firm_0	Hold Firm	True
avatar_skills_onscreen_name_spear_skill_stand_firm_1	Hold Firm	True
avatar_skills_onscreen_name_stealth_skill_advanced_charge_0	Charge Bonus	True
avatar_skills_onscreen_name_stealth_skill_advanced_charge_1	Charge Bonus	True
avatar_skills_onscreen_name_stealth_skill_advanced_charge_2	Charge Bonus	True
avatar_skills_onscreen_name_stealth_skill_advanced_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_stealth_skill_advanced_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_stealth_skill_advanced_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_stealth_skill_advanced_morale_0	Morale	True
avatar_skills_onscreen_name_stealth_skill_advanced_morale_1	Morale	True
avatar_skills_onscreen_name_stealth_skill_advanced_spot_distance_0	Enemy Spotting	True
avatar_skills_onscreen_name_stealth_skill_advanced_spot_distance_1	Enemy Spotting	True
avatar_skills_onscreen_name_stealth_skill_armour_0	Armour	True
avatar_skills_onscreen_name_stealth_skill_armour_1	Armour	True
avatar_skills_onscreen_name_stealth_skill_armour_penetration_0	Armour Penetration	True
avatar_skills_onscreen_name_stealth_skill_armour_penetration_1	Armour Penetration	True
avatar_skills_onscreen_name_stealth_skill_blind_grenades_0	Blinding Grenades	True
avatar_skills_onscreen_name_stealth_skill_blind_grenades_1	Blinding Grenades	True
avatar_skills_onscreen_name_stealth_skill_charge_0	Charge Bonus	True
avatar_skills_onscreen_name_stealth_skill_charge_1	Charge Bonus	True
avatar_skills_onscreen_name_stealth_skill_charge_2	Charge Bonus	True
avatar_skills_onscreen_name_stealth_skill_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_stealth_skill_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_stealth_skill_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_stealth_skill_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_stealth_skill_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_stealth_skill_melee_defence_2	Melee Defence	True
avatar_skills_onscreen_name_stealth_skill_morale_0	Morale	True
avatar_skills_onscreen_name_stealth_skill_morale_1	Morale	True
avatar_skills_onscreen_name_stealth_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_stealth_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_stealth_skill_scare_enemies_0	Scare Enemies	True
avatar_skills_onscreen_name_stealth_skill_scare_enemies_1	Scare Enemies	True
avatar_skills_onscreen_name_stealth_skill_speed_0	Speed	True
avatar_skills_onscreen_name_stealth_skill_speed_1	Speed	True
avatar_skills_onscreen_name_stealth_skill_speed_2	Speed	True
avatar_skills_onscreen_name_stealth_skill_spot_distance_0	Enemy Spotting	True
avatar_skills_onscreen_name_stealth_skill_spot_distance_1	Enemy Spotting	True
avatar_skills_onscreen_name_stealth_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_stealth_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_stealth_skill_stamina_2	Fatigue Resistance	True
avatar_skills_onscreen_name_sword_skill_advanced_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_sword_skill_advanced_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_sword_skill_advanced_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_sword_skill_advanced_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_sword_skill_advanced_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_sword_skill_advanced_morale_0	Morale	True
avatar_skills_onscreen_name_sword_skill_advanced_morale_1	Morale	True
avatar_skills_onscreen_name_sword_skill_armour_0	Armour	True
avatar_skills_onscreen_name_sword_skill_armour_1	Armour	True
avatar_skills_onscreen_name_sword_skill_banzai_0	Banzai Ability	True
avatar_skills_onscreen_name_sword_skill_banzai_1	Banzai Ability	True
avatar_skills_onscreen_name_sword_skill_charge_0	Charge	True
avatar_skills_onscreen_name_sword_skill_charge_1	Charge	True
avatar_skills_onscreen_name_sword_skill_charge_2	Charge	True
avatar_skills_onscreen_name_sword_skill_charge_3	Charge	True
avatar_skills_onscreen_name_sword_skill_charge_4	Charge	True
avatar_skills_onscreen_name_sword_skill_inspiration_0	Inspire	True
avatar_skills_onscreen_name_sword_skill_inspiration_1	Inspire	True
avatar_skills_onscreen_name_sword_skill_inspiration_0	Inspire Ability	True
avatar_skills_onscreen_name_sword_skill_inspiration_1	Inspire Ability	True
avatar_skills_onscreen_name_sword_skill_melee_attack_0	Melee Attack	True
avatar_skills_onscreen_name_sword_skill_melee_attack_1	Melee Attack	True
avatar_skills_onscreen_name_sword_skill_melee_attack_2	Melee Attack	True
avatar_skills_onscreen_name_sword_skill_melee_defence_0	Melee Defence	True
avatar_skills_onscreen_name_sword_skill_melee_defence_1	Melee Defence	True
avatar_skills_onscreen_name_sword_skill_morale_0	Morale	True
avatar_skills_onscreen_name_sword_skill_morale_1	Morale	True
avatar_skills_onscreen_name_sword_skill_rally_0	Rally	True
avatar_skills_onscreen_name_sword_skill_rally_1	Rally	True
avatar_skills_onscreen_name_sword_skill_replenish_unit_0	Replenish Unit	True
avatar_skills_onscreen_name_sword_skill_replenish_unit_1	Replenish Unit	True
avatar_skills_onscreen_name_sword_skill_scare_enemies_0	Scare Enemies	True
avatar_skills_onscreen_name_sword_skill_scare_enemies_1	Scare Enemies	True
avatar_skills_onscreen_name_sword_skill_speed_0	Speed	True
avatar_skills_onscreen_name_sword_skill_speed_1	Speed	True
avatar_skills_onscreen_name_sword_skill_speed_2	Speed	True
avatar_skills_onscreen_name_sword_skill_stamina_0	Fatigue Resistance	True
avatar_skills_onscreen_name_sword_skill_stamina_1	Fatigue Resistance	True
avatar_skills_onscreen_name_sword_skill_stamina_2	Fatigue Resistance	True