advice_levels_advice_item_title_1000206666	Quick Load & Save	True
advice_levels_advice_item_title_-1002927119	Raiding Trade Routes	True
advice_levels_advice_item_title_-1006106518	Ports	True
advice_levels_advice_item_title_-1009457400	Outflanking with Cavalry	True
advice_levels_advice_item_title_1019079545	Sitting Targets	True
advice_levels_advice_item_title_1020531268	General's Influence	True
advice_levels_advice_item_title_-1030015586	Guard Mode Button	True
advice_levels_advice_item_title_1040919597	Character Traits	True
advice_levels_advice_item_title_1041566911	Cavalry against Outflanking	True
advice_levels_advice_item_title_-1060140303	Feigning a Rout	True
advice_levels_advice_item_title_1060240560	Offer Bait for Ambushes	True
advice_levels_advice_item_title_-1062679364	Stop Movement	True
advice_levels_advice_item_title_106538110	Agents - Ninja	True
advice_levels_advice_item_title_1069434121	Joining a Drop-in Battle	True
advice_levels_advice_item_title_-1070740040	Betrayal of Allies	True
advice_levels_advice_item_title_-1076388291	Skirmish Mode	True
advice_levels_advice_item_title_1082997699	Battles	True
advice_levels_advice_item_title_1085557272	High Ground	True
advice_levels_advice_item_title_-109318922	Kill Their General	True
advice_levels_advice_item_title_1093841867	Stay in Cover	True
advice_levels_advice_item_title_-1100429825	Movement - Multi-turn Move	True
advice_levels_advice_item_title_1110538712	Garrisons	True
advice_levels_advice_item_title_111349601	Defending Hills	True
advice_levels_advice_item_title_1119796260	Market Forces	True
advice_levels_advice_item_title_-1119892790	Shogun	True
advice_levels_advice_item_title_1129360188	Fixing & Killing Forces	True
advice_levels_advice_item_title_113649401	Reinforcements	True
advice_levels_advice_item_title_-1153668264	Naval Invasion	True
advice_levels_advice_item_title_-1163327223	Movement of Fleets	True
advice_levels_advice_item_title_1170317847	Good Bombardment Target	True
advice_levels_advice_item_title_-1194090062	Alliance	True
advice_levels_advice_item_title_1198010380	Foreign Piece Selected	True
advice_levels_advice_item_title_1212482652	Cavalry in Reserve	True
advice_levels_advice_item_title_1212661715	Over-committing Yourself	True
advice_levels_advice_item_title_1213169590	Review Panel	True
advice_levels_advice_item_title_1213263346	Siege Assault	True
advice_levels_advice_item_title_1213868849	Friendly Fire	True
advice_levels_advice_item_title_1216301252	Multi-turn Moves	True
advice_levels_advice_item_title_1217512772	Trade Agreement	True
advice_levels_advice_item_title_1217586072	Taxation by Clan	True
advice_levels_advice_item_title_1217604599	Camera Bookmarks	True
advice_levels_advice_item_title_1217921189	Unit Upkeep	True
advice_levels_advice_item_title_1218788185	Upkeep Too Great!	True
advice_levels_advice_item_title_1219328082	Help Buttons	True
advice_levels_advice_item_title_-1220029934	Repair Button	True
advice_levels_advice_item_title_1220973003	Sabotage	True
advice_levels_advice_item_title_1220977758	Bankrupt!	True
advice_levels_advice_item_title_1223289843	Repairing Damaged Buildings	True
advice_levels_advice_item_title_1224585565	Cavalry Fatigue	True
advice_levels_advice_item_title_1227695361	Digging In	True
advice_levels_advice_item_title_1229686133	Public Order	True
advice_levels_advice_item_title_1232708197	Zones of Control	True
advice_levels_advice_item_title_-1237554289	Seasons	True
advice_levels_advice_item_title_124058104	Castle Upgrade	True
advice_levels_advice_item_title_-1241185070	Unit Details	True
advice_levels_advice_item_title_1242280643	Mastery of the Arts	True
advice_levels_advice_item_title_1242837398	Trade Routes	True
advice_levels_advice_item_title_-1243953931	Military Alliance	True
advice_levels_advice_item_title_124410149	Enemy Forming Up	True
advice_levels_advice_item_title_1245539238	Extreme Weather Conditions	True
advice_levels_advice_item_title_-1246754910	Missile Cavalry	True
advice_levels_advice_item_title_1247116376	Preserving Skirmishers	True
advice_levels_advice_item_title_1247479159	Reinforcement Order	True
advice_levels_advice_item_title_1247657405	Army Sabotage	True
advice_levels_advice_item_title_1248967624	Sengoku Jidai	True
advice_levels_advice_item_title_1248971230	Movement	True
advice_levels_advice_item_title_1249032344	Recruitment	True
advice_levels_advice_item_title_1250177041	Agents - Ninja	True
advice_levels_advice_item_title_1255000382	Ports	True
advice_levels_advice_item_title_1255005425	Inspiring the Troops	True
advice_levels_advice_item_title_1255438994	Trade Post	True
advice_levels_advice_item_title_1255536732	Drop-in Battles	True
advice_levels_advice_item_title_1258457621	Adoption of Generals	True
advice_levels_advice_item_title_1259146729	New Vassal Clan	True
advice_levels_advice_item_title_1259570843	Attrition	True
advice_levels_advice_item_title_1264671506	Make Trade Agreements	True
advice_levels_advice_item_title_1271902891	Supporting Morale	True
advice_levels_advice_item_title_1273390037	Mountain Passes	True
advice_levels_advice_item_title_-1282356525	Light Cavalry Tactics	True
advice_levels_advice_item_title_1291133193	Outflanking Infantry	True
advice_levels_advice_item_title_1308478569	Outflanking with Cavalry	True
advice_levels_advice_item_title_1310965009	Wooden Stakes	True
advice_levels_advice_item_title_131718024	Distract the Enemy	True
advice_levels_advice_item_title_132393743	Mountain Passes	True
advice_levels_advice_item_title_-1325546880	Diplomacy	True
advice_levels_advice_item_title_-1326873110	Drop-in Battle Available	True
advice_levels_advice_item_title_-1333775629	Seasons & Date	True
advice_levels_advice_item_title_-1337330166	Armies	True
advice_levels_advice_item_title_1339868707	Drop-in Battles	True
advice_levels_advice_item_title_-1341063580	Light Cavalry Tactics	True
advice_levels_advice_item_title_1343221369	Naval Invasion	True
advice_levels_advice_item_title_-1346416595	Drop-in Battles	True
advice_levels_advice_item_title_-1381776408	Camera Controls	True
advice_levels_advice_item_title_1387459530	Outflanking	True
advice_levels_advice_item_title_1391140702	Blockading Ports	True
advice_levels_advice_item_title_1392703367	Increase Movement Speed	True
advice_levels_advice_item_title_-1394403499	Under-developed Port	True
advice_levels_advice_item_title_-1395907252	Food Shortages	True
advice_levels_advice_item_title_-1398022880	Your Clan	True
advice_levels_advice_item_title_1412070137	Unit Experience	True
advice_levels_advice_item_title_-1420509031	Castle Upgrade	True
advice_levels_advice_item_title_-1421369423	Unrest & Public Order	True
advice_levels_advice_item_title_1424352004	Melee Button	True
advice_levels_advice_item_title_1431102331	Facing Cavalry	True
advice_levels_advice_item_title_143874018	Reserves	True
advice_levels_advice_item_title_-1442749916	Construction	True
advice_levels_advice_item_title_-1442955838	Morale	True
advice_levels_advice_item_title_1443037881	Recruitment	True
advice_levels_advice_item_title_-1467085177	Study Their Lines	True
advice_levels_advice_item_title_-1471376967	Auto-management	True
advice_levels_advice_item_title_1475059206	Keep Them Occupied	True
advice_levels_advice_item_title_1489497261	Provincial Resources	True
advice_levels_advice_item_title_1489756505	Castle Town Defence	True
advice_levels_advice_item_title_1499695591	Leaving Castle Towns	True
advice_levels_advice_item_title_1500507282	Provinces	True
advice_levels_advice_item_title_-1516645363	Encircle the Enemy	True
advice_levels_advice_item_title_-152525085	Falling Behind	True
advice_levels_advice_item_title_-1528505088	Construction	True
advice_levels_advice_item_title_1529137052	The Call to War	True
advice_levels_advice_item_title_1558013053	Under-developed Roads	True
advice_levels_advice_item_title_-1567524386	Expendable Troops	True
advice_levels_advice_item_title_1572526606	Attacking Hills	True
advice_levels_advice_item_title_-157988888	Bankrupt!	True
advice_levels_advice_item_title_-1581561178	Betrayal of Allies	True
advice_levels_advice_item_title_1590729744	The Clan Management Panel	True
advice_levels_advice_item_title_1591689763	Cavalry against Bayonets	True
advice_levels_advice_item_title_-1594313916	Enemy Movement Extents	True
advice_levels_advice_item_title_1594746836	Sieges	True
advice_levels_advice_item_title_1599262495	The Delay Phase	True
advice_levels_advice_item_title_160565684	Decentralised Construction	True
advice_levels_advice_item_title_-160700882	Wako	True
advice_levels_advice_item_title_1621609724	Withdraw Button	True
advice_levels_advice_item_title_1629386802	War of Attrition	True
advice_levels_advice_item_title_-1639664824	Battle Results	True
advice_levels_advice_item_title_-1639702398	Arts	True
advice_levels_advice_item_title_164466	Port Blockaded	True
advice_levels_advice_item_title_1649185866	Terrain & Movement	True
advice_levels_advice_item_title_-1658752132	Finance	True
advice_levels_advice_item_title_-1666667854	Draw their Fire	True
advice_levels_advice_item_title_1682809158	Agents - Metsuke	True
advice_levels_advice_item_title_-1685462494	Occupying & Looting	True
advice_levels_advice_item_title_-1701749777	Cavalry Charges	True
advice_levels_advice_item_title_-1710453934	Agents - Ninja	True
advice_levels_advice_item_title_-1716270043	Arts	True
advice_levels_advice_item_title_-1744509802	Defence against Cavalry	True
advice_levels_advice_item_title_1747583890	Victory Conditions & Missions	True
advice_levels_advice_item_title_1749194297	Avoid Their Elite	True
advice_levels_advice_item_title_-1755835367	Radar Map	True
advice_levels_advice_item_title_17591341	The Cavalry Cycle	True
advice_levels_advice_item_title_1759254827	Boarding Action Meter	True
advice_levels_advice_item_title_1762719010	Sabotage	True
advice_levels_advice_item_title_-177563563	Construction	True
advice_levels_advice_item_title_1782364698	Recruitment	True
advice_levels_advice_item_title_1793105569	Way of the Bow	True
advice_levels_advice_item_title_-1805368716	Camera Controls	True
advice_levels_advice_item_title_-1808504559	Farms & Agriculture	True
advice_levels_advice_item_title_-182045783	War	True
advice_levels_advice_item_title_1833752382	Disembarkation	True
advice_levels_advice_item_title_1838504917	Trade Posts	True
advice_levels_advice_item_title_-1840379465	War	True
advice_levels_advice_item_title_1857473489	Movement Points Exhausted	True
advice_levels_advice_item_title_1864672029	Merging Fleet Fragments	True
advice_levels_advice_item_title_-1871866990	Happiness	True
advice_levels_advice_item_title_-1875830202	Missile Superiority	True
advice_levels_advice_item_title_1877282481	Game Speed Controls	True
advice_levels_advice_item_title_1882907085	Ladders	True
advice_levels_advice_item_title_1885591996	Losing Money	True
advice_levels_advice_item_title_-1890476358	Attacking River Crossings	True
advice_levels_advice_item_title_-1899489232	Fighting to the Death	True
advice_levels_advice_item_title_1900236590	Long-standing Trade Agreements	True
advice_levels_advice_item_title_-1901858416	Declare War	True
advice_levels_advice_item_title_1902310453	Building Chains	True
advice_levels_advice_item_title_-1906180227	Cavalry in Defence	True
advice_levels_advice_item_title_1912850156	Fighting with Cavalry	True
advice_levels_advice_item_title_1913603768	Advisor Back Button	True
advice_levels_advice_item_title_194456644	Demand Embargo	True
advice_levels_advice_item_title_1949671761	Unit Replenishment	True
advice_levels_advice_item_title_1953611164	Rebellion!	True
advice_levels_advice_item_title_-1961571108	Trade Agreement	True
advice_levels_advice_item_title_-1961998855	Driving Off Light Troops	True
advice_levels_advice_item_title_-1969897884	Cavalry against Bayonets	True
advice_levels_advice_item_title_1987386455	Religious Unrest	True
advice_levels_advice_item_title_1992286837	Fleets	True
advice_levels_advice_item_title_-1999396619	Agent Details	True
advice_levels_advice_item_title_-2004663178	Find a Weak Spot	True
advice_levels_advice_item_title_2007919790	Diplomacy	True
advice_levels_advice_item_title_-2014914668	Cavalry against Outflanking	True
advice_levels_advice_item_title_-2017583094	Mastery of the Arts	True
advice_levels_advice_item_title_-2023390722	Wooden Stakes	True
advice_levels_advice_item_title_2032462934	The Deployment Phase	True
advice_levels_advice_item_title_-2039862233	Post-battle Statistics	True
advice_levels_advice_item_title_2045097248	Repression	True
advice_levels_advice_item_title_2047305771	Vassal Clans	True
advice_levels_advice_item_title_207683567	General Details	True
advice_levels_advice_item_title_2087532824	Enemy Defending Hill	True
advice_levels_advice_item_title_2088532369	Agents - Ninja	True
advice_levels_advice_item_title_-2105549713	Farms & Food	True
advice_levels_advice_item_title_2105808871	Rioting!	True
advice_levels_advice_item_title_2106738216	Joining a Drop-in Battle	True
advice_levels_advice_item_title_-2120105756	Alliance	True
advice_levels_advice_item_title_2126291480	Trade Route Raided	True
advice_levels_advice_item_title_21330308	Farms & Food	True
advice_levels_advice_item_title_-2134517828	Enrage the Enemy	True
advice_levels_advice_item_title_2139657652	Fame & Honour	True
advice_levels_advice_item_title_2139657653	Agents - Ninja	True
advice_levels_advice_item_title_2139657655	Ports	True
advice_levels_advice_item_title_2139657656	Naval Battle	True
advice_levels_advice_item_title_2139657657	Agents - Metsuke	True
advice_levels_advice_item_title_2139657658	Alliance	True
advice_levels_advice_item_title_2139657659	Agents - Monk	True
advice_levels_advice_item_title_2139657663	Raiding	True
advice_levels_advice_item_title_2139657665	Construction	True
advice_levels_advice_item_title_2139657666	Dilemmas	True
advice_levels_advice_item_title_2139657668	War	True
advice_levels_advice_item_title_2139657673	Diplomatic Negotiations	True
advice_levels_advice_item_title_2139657678	Diplomatic Relations	True
advice_levels_advice_item_title_2139657684	Inter-clan Diplomacy	True
advice_levels_advice_item_title_2139657687	Radar Map & Lists	True
advice_levels_advice_item_title_2139657696	Family & Council	True
advice_levels_advice_item_title_2139657704	Summary	True
advice_levels_advice_item_title_2139657708	Taxes	True
advice_levels_advice_item_title_2139657712	Trade	True
advice_levels_advice_item_title_2139657715	Events	True
advice_levels_advice_item_title_2139657746	Ports	True
advice_levels_advice_item_title_2139657748	Opening the Gates	True
advice_levels_advice_item_title_2139657757	Ninja	True
advice_levels_advice_item_title_2139657763	Geishas	True
advice_levels_advice_item_title_2139657765	Assassination	True
advice_levels_advice_item_title_2139657774	Metsuke	True
advice_levels_advice_item_title_2139657777	Bribery	True
advice_levels_advice_item_title_2139657782	Over-seeing	True
advice_levels_advice_item_title_2139657786	Apprehension	True
advice_levels_advice_item_title_2139657791	Scouting	True
advice_levels_advice_item_title_2139657794	Spy Networks	True
advice_levels_advice_item_title_2139657795	Castle Towns & Ports	True
advice_levels_advice_item_title_2139657797	Monks	True
advice_levels_advice_item_title_2139657803	Missionaries	True
advice_levels_advice_item_title_2139657820	Recruitment of Agents	True
advice_levels_advice_item_title_2139657826	Loyalty	True
advice_levels_advice_item_title_2139657833	Dilemmas	True
advice_levels_advice_item_title_2139657840	Agents - Metsuke	True
advice_levels_advice_item_title_2139657841	Religious Unrest	True
advice_levels_advice_item_title_2139657847	Stables	True
advice_levels_advice_item_title_2139657851	Provincial Wealth Decreasing	True
advice_levels_advice_item_title_2139657858	Skills	True
advice_levels_advice_item_title_2139657866	Looting	True
advice_levels_advice_item_title_2139657869	Exchange Hostages	True
advice_levels_advice_item_title_2139657878	Arrange Marriage	True
advice_levels_advice_item_title_2139657887	Commissioners	True
advice_levels_advice_item_title_2139657896	Becoming Shogun	True
advice_levels_advice_item_title_2139657902	Coastal Assaults	True
advice_levels_advice_item_title_2139657903	Coastal Assault!	True
advice_levels_advice_item_title_2139657907	Coastal Assault!	True
advice_levels_advice_item_title_2139657913	Religious Conversion	True
advice_levels_advice_item_title_2139657920	Religious Conversion	True
advice_levels_advice_item_title_2139657928	Skills	True
advice_levels_advice_item_title_2139657938	Legendary Buildings	True
advice_levels_advice_item_title_2139657941	Heroes	True
advice_levels_advice_item_title_2139657942	Dilemmas	True
advice_levels_advice_item_title_2139657951	Finance	True
advice_levels_advice_item_title_2139657960	Clan Management	True
advice_levels_advice_item_title_2139657962	General Commissions	True
advice_levels_advice_item_title_2139657968	The Daimyo	True
advice_levels_advice_item_title_2139657977	The Encyclopaedia	True
advice_levels_advice_item_title_2139657993	Character Upgrade	True
advice_levels_advice_item_title_2139657998	User Interface	True
advice_levels_advice_item_title_2139658008	Bankruptcy Imminent!	True
advice_levels_advice_item_title_2139658011	Clan Traits	True
advice_levels_advice_item_title_2139658019	Clan Effects	True
advice_levels_advice_item_title_2139658024	Missions	True
advice_levels_advice_item_title_2139658038	Threaten	True
advice_levels_advice_item_title_2139658039	Food Supplies	True
advice_levels_advice_item_title_2139658041	Retainers	True
advice_levels_advice_item_title_2139658045	Character Traits	True
advice_levels_advice_item_title_2139658052	The Character Skill Tree	True
advice_levels_advice_item_title_2139658053	Province Specialities	True
advice_levels_advice_item_title_2139658059	Clans	True
advice_levels_advice_item_title_2139658061	Diplomacy	True
advice_levels_advice_item_title_2139658064	Trade Routes	True
advice_levels_advice_item_title_2139658069	Castle Upgrade	True
advice_levels_advice_item_title_2139658074	Trade Posts	True
advice_levels_advice_item_title_2139658082	Ports	True
advice_levels_advice_item_title_2139658083	Ports	True
advice_levels_advice_item_title_2139658085	Provincial Resources	True
advice_levels_advice_item_title_2139658086	Agents - Ninja	True
advice_levels_advice_item_title_2139658087	Exploration	True
advice_levels_advice_item_title_2139658099	Character Upgrade	True
advice_levels_advice_item_title_2139658104	We are the Chosokabe	True
advice_levels_advice_item_title_2139658107	We are the Chosokabe	True
advice_levels_advice_item_title_2139658117	We are the Chosokabe	True
advice_levels_advice_item_title_2139658125	We are the Oda	True
advice_levels_advice_item_title_2139658129	We are the Oda	True
advice_levels_advice_item_title_2139658132	We are the Oda	True
advice_levels_advice_item_title_2139658142	We are the Uesugi	True
advice_levels_advice_item_title_2139658151	We are the Uesugi	True
advice_levels_advice_item_title_2139658157	We are the Uesugi	True
advice_levels_advice_item_title_2139658158	We are the Date	True
advice_levels_advice_item_title_2139658162	We are the Date	True
advice_levels_advice_item_title_2139658164	We are the Date	True
advice_levels_advice_item_title_2139658169	We are the Hojo	True
advice_levels_advice_item_title_2139658172	We are the Hojo	True
advice_levels_advice_item_title_2139658175	We are the Hojo	True
advice_levels_advice_item_title_2139658177	We are the Mori	True
advice_levels_advice_item_title_2139658181	We are the Mori	True
advice_levels_advice_item_title_2139658182	We are the Mori	True
advice_levels_advice_item_title_2139658185	We are the Hattori	True
advice_levels_advice_item_title_2139658191	We are the Hattori	True
advice_levels_advice_item_title_2139658196	We are the Hattori	True
advice_levels_advice_item_title_2139658201	We are the Takeda	True
advice_levels_advice_item_title_2139658202	We are the Takeda	True
advice_levels_advice_item_title_2139658209	We are the Takeda	True
advice_levels_advice_item_title_2139658215	We are the Shimazu	True
advice_levels_advice_item_title_2139658223	We are the Shimazu	True
advice_levels_advice_item_title_2139658229	We are the Shimazu	True
advice_levels_advice_item_title_2139658236	We are the Tokugawa	True
advice_levels_advice_item_title_2139658241	We are the Tokugawa	True
advice_levels_advice_item_title_2139658242	We are the Tokugawa	True
advice_levels_advice_item_title_2139658243	Movement	True
advice_levels_advice_item_title_2139658249	Camera Controls	True
advice_levels_advice_item_title_2139658250	Your Avatar	True
advice_levels_advice_item_title_2139658254	Your Mon & Starting Position	True
advice_levels_advice_item_title_2139658257	Conquest Map	True
advice_levels_advice_item_title_2139658260	Conquest Map	True
advice_levels_advice_item_title_2139658263	Go Forth & Conquer!	True
advice_levels_advice_item_title_2139658269	Customising Your Avatar	True
advice_levels_advice_item_title_2139658270	Clan Competition Map	True
advice_levels_advice_item_title_2139658279	Army & Fleet Management	True
advice_levels_advice_item_title_2139658283	Veteran Troops	True
advice_levels_advice_item_title_2139658284	Veteran Troops	True
advice_levels_advice_item_title_2139658285	Show Skill Tree	True
advice_levels_advice_item_title_2139658292	Modify Retainers	True
advice_levels_advice_item_title_2139658300	View Armour Sets	True
advice_levels_advice_item_title_2139658301	Leaderboards	True
advice_levels_advice_item_title_2139658309	Statistics	True
advice_levels_advice_item_title_2139658318	Join or Form a Clan	True
advice_levels_advice_item_title_2139658326	Battle Match	True
advice_levels_advice_item_title_2139658330	Battle List	True
advice_levels_advice_item_title_2139658343	Campaign Games List	True
advice_levels_advice_item_title_2139658364	Unit Abilities	True
advice_levels_advice_item_title_2139658369	Revealing the Map	True
advice_levels_advice_item_title_2139658375	Province Details Panel	True
advice_levels_advice_item_title_2139658378	Province Details Panel	True
advice_levels_advice_item_title_2139658388	Finance	True
advice_levels_advice_item_title_2139658394	Natural Disasters	True
advice_levels_advice_item_title_2139658401	Honour	True
advice_levels_advice_item_title_2139658402	Agents - Ninja	True
advice_levels_advice_item_title_2139658410	Diplomacy	True
advice_levels_advice_item_title_2139658419	Riots	True
advice_levels_advice_item_title_2139658422	Rebellions	True
advice_levels_advice_item_title_2139658427	Province Wealth & Town Growth	True
advice_levels_advice_item_title_2139658433	Being Shogun	True
advice_levels_advice_item_title_2139658438	Losing a General	True
advice_levels_advice_item_title_2139658443	Ship Experience	True
advice_levels_advice_item_title_2139658445	Team Setup Screen	True
advice_levels_advice_item_title_2139658456	Ungarrisoned Castle Town	True
advice_levels_advice_item_title_2139658459	Rebel Army	True
advice_levels_advice_item_title_2139658475	Capture Iyo	True
advice_levels_advice_item_title_2139658478	Capture Sanuki	True
advice_levels_advice_item_title_2139658488	Scupper Ships	True
advice_levels_advice_item_title_2139658491	Boarding Ships	True
advice_levels_advice_item_title_2139658496	Armies	True
advice_levels_advice_item_title_2139658503	Records	True
advice_levels_advice_item_title_2139658512	We are the Ikko Ikki	True
advice_levels_advice_item_title_2139658517	We are the Ikko Ikki	True
advice_levels_advice_item_title_2139658524	We are the Ikko Ikki	True
advice_levels_advice_item_title_2139658532	Ambush Assault	True
advice_levels_advice_item_title_2139658540	Ambush Defence	True
advice_levels_advice_item_title_2139658542	Betrayal of Allies	True
advice_levels_advice_item_title_2139658547	Tax Exempt Province	True
advice_levels_advice_item_title_2139658555	Agent Recruitment	True
advice_levels_advice_item_title_2139658562	Exempting Provinces from Taxation	True
advice_levels_advice_item_title_2139658567	Shirabyoshi	True
advice_levels_advice_item_title_2139658572	Seduction	True
advice_levels_advice_item_title_2139658581	Entertainment	True
advice_levels_advice_item_title_2139658588	Sou	True
advice_levels_advice_item_title_2139658595	Indoctrination	True
advice_levels_advice_item_title_2139658609	Junsatsushi	True
advice_levels_advice_item_title_2139658614	Request Allegiance	True
advice_levels_advice_item_title_2139658619	Monomi	True
advice_levels_advice_item_title_2139658627	Spy Network	True
advice_levels_advice_item_title_2139658634	Attaining Victory	True
advice_levels_advice_item_title_2139658643	Influence	True
advice_levels_advice_item_title_2139658647	Payoffs	True
advice_levels_advice_item_title_2139658658	We are the Minamoto	True
advice_levels_advice_item_title_2139658661	We are the Taira	True
advice_levels_advice_item_title_2139658665	We are the Fujiwara	True
advice_levels_advice_item_title_2139658667	Naval Bombardment	True
advice_levels_advice_item_title_2139658677	Naval Fire Support	True
advice_levels_advice_item_title_2139658684	Naval Fire Support	True
advice_levels_advice_item_title_2139658690	Reinforcements	True
advice_levels_advice_item_title_2139658693	Coastal Defences	True
advice_levels_advice_item_title_2139658703	Port Battles	True
advice_levels_advice_item_title_2139658704	Railways	True
advice_levels_advice_item_title_2139658710	Port Assault	True
advice_levels_advice_item_title_2139658712	Port Defence	True
advice_levels_advice_item_title_2139658715	Shinobi	True
advice_levels_advice_item_title_2139658717	Assassination	True
advice_levels_advice_item_title_2139658719	Sabotage	True
advice_levels_advice_item_title_2139658725	Army Sabotage	True
advice_levels_advice_item_title_2139658733	Opening the Gates	True
advice_levels_advice_item_title_2139658736	Scouting	True
advice_levels_advice_item_title_2139658740	Spy Networks	True
advice_levels_advice_item_title_2139658745	Shinsengumi	True
advice_levels_advice_item_title_2139658751	Assassination	True
advice_levels_advice_item_title_2139658756	Coerce Troops	True
advice_levels_advice_item_title_2139658761	Subdue Dissidents	True
advice_levels_advice_item_title_2139658763	Incite Revolt	True
advice_levels_advice_item_title_2139658773	Instil Discipline	True
advice_levels_advice_item_title_2139658776	Ishin Shishi	True
advice_levels_advice_item_title_2139658785	Assassination	True
advice_levels_advice_item_title_2139658788	Persuade Troops	True
advice_levels_advice_item_title_2139658793	Rally Populace	True
advice_levels_advice_item_title_2139658796	Incite Revolt	True
advice_levels_advice_item_title_2139658799	Instil Fervour	True
advice_levels_advice_item_title_2139658803	Geisha	True
advice_levels_advice_item_title_2139658810	Enchant	True
advice_levels_advice_item_title_2139658820	Inspire	True
advice_levels_advice_item_title_2139658829	Entertain	True
advice_levels_advice_item_title_2139658839	Distract	True
advice_levels_advice_item_title_2139658841	Foreign Veteran	True
advice_levels_advice_item_title_2139658851	Sabotage	True
advice_levels_advice_item_title_2139658853	Harass	True
advice_levels_advice_item_title_2139658857	Supervise Recruitment & Train Troops	True
advice_levels_advice_item_title_2139658860	Single Combat	True
advice_levels_advice_item_title_2139658863	Passive Spying	True
advice_levels_advice_item_title_2139658870	Allegiance	True
advice_levels_advice_item_title_2139658878	Clan Fame	True
advice_levels_advice_item_title_2139658887	Punitive Forces	True
advice_levels_advice_item_title_2139658895	Ship Upgrades	True
advice_levels_advice_item_title_2139658903	Attaining Victory	True
advice_levels_advice_item_title_2139658909	Technology	True
advice_levels_advice_item_title_2139658918	Clan Development	True
advice_levels_advice_item_title_2139658927	Multiple Armies	True
advice_levels_advice_item_title_2139658930	Foreign Trade	True
advice_levels_advice_item_title_2139658933	Selection Groups	True
advice_levels_advice_item_title_2139658943	Upgradable Tower Defences	True
advice_levels_advice_item_title_2139658944	Satsuma	True
advice_levels_advice_item_title_2139658946	Choshu	True
advice_levels_advice_item_title_2139658951	Tosa	True
advice_levels_advice_item_title_2139658954	Aizu	True
advice_levels_advice_item_title_2139658961	Jozai	True
advice_levels_advice_item_title_2139658969	Nagaoka	True
advice_levels_advice_item_title_2139658972	Modernisation	True
advice_levels_advice_item_title_2139658979	Clan Development Levels	True
advice_levels_advice_item_title_2139658988	Research Goals	True
advice_levels_advice_item_title_2139658992	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139658999	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659006	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659009	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659019	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659024	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659027	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659033	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659035	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659039	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659043	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659053	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659058	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659062	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659068	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659078	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659085	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659094	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659095	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659096	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659097	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659101	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659108	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659114	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659118	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659122	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659126	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659130	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659131	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659134	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659137	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659143	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659150	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659151	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659158	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659163	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659173	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659182	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659187	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659188	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659203	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659213	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659216	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659220	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659229	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659274	Happiness	True
advice_levels_advice_item_title_2139659275	Province Details	True
advice_levels_advice_item_title_2139659282	Public Order	True
advice_levels_advice_item_title_2139659289	Repression	True
advice_levels_advice_item_title_2139659292	Agent Recruitment	True
advice_levels_advice_item_title_2139659302	Farms & Agriculture	True
advice_levels_advice_item_title_2139659303	Settlements	True
advice_levels_advice_item_title_2139659306	Garrisons	True
advice_levels_advice_item_title_2139659312	Settlement Defence	True
advice_levels_advice_item_title_2139659316	Leaving Settlements	True
advice_levels_advice_item_title_2139659317	Exempting Provinces from Taxation	True
advice_levels_advice_item_title_2139659321	Treasury & Income	True
advice_levels_advice_item_title_2139659327	Riots	True
advice_levels_advice_item_title_2139659334	Under-developed Trade Network	True
advice_levels_advice_item_title_2139659345	Construction	True
advice_levels_advice_item_title_2139659349	Clan Development Details	True
advice_levels_advice_item_title_2139659351	Falling Behind	True
advice_levels_advice_item_title_2139659352	The Encyclopaedia	True
advice_levels_advice_item_title_2139659359	Turn Times	True
advice_levels_advice_item_title_2139659362	Province Control	True
advice_levels_advice_item_title_2139659365	Looting	True
advice_levels_advice_item_title_2139659372	Repairing Damaged Buildings	True
advice_levels_advice_item_title_2139659373	Sieges	True
advice_levels_advice_item_title_2139659374	War of Attrition	True
advice_levels_advice_item_title_2139659380	Movement of Armies	True
advice_levels_advice_item_title_2139659388	Loyalty	True
advice_levels_advice_item_title_2139659395	Recruitment in the Field	True
advice_levels_advice_item_title_2139659403	Unit Upkeep	True
advice_levels_advice_item_title_2139659407	Unit Experience	True
advice_levels_advice_item_title_2139659414	Enemy Movement Extents	True
advice_levels_advice_item_title_2139659423	Attrition	True
advice_levels_advice_item_title_2139659428	Settlements & Ports	True
advice_levels_advice_item_title_2139659437	Insufficient Tax Infrastructure	True
advice_levels_advice_item_title_2139659445	Attrition	True
advice_levels_advice_item_title_2139659446	Provinces	True
advice_levels_advice_item_title_2139659450	Decentralised Construction	True
advice_levels_advice_item_title_2139659456	Losing Money	True
advice_levels_advice_item_title_2139659460	Unit Replenishment	True
advice_levels_advice_item_title_2139659467	Coastal Assault!	True
advice_levels_advice_item_title_2139659473	Legendary Buildings	True
advice_levels_advice_item_title_2139659476	Rebellions	True
advice_levels_advice_item_title_2139659484	Province Wealth & Town Growth	True
advice_levels_advice_item_title_2139659485	Ungarrisoned Settlement	True
advice_levels_advice_item_title_2139659505	Fog of War	True
advice_levels_advice_item_title_2139659507	Review Panel	True
advice_levels_advice_item_title_2139659510	Better Roads	True
advice_levels_advice_item_title_2139659517	The Daimyo	True
advice_levels_advice_item_title_2139659519	Honour	True
advice_levels_advice_item_title_2139659525	Victory Conditions & Missions	True
advice_levels_advice_item_title_2139659536	Exchange Hostages	True
advice_levels_advice_item_title_2139659539	Multi-turn Moves	True
advice_levels_advice_item_title_2139659547	Action Points Exhausted	True
advice_levels_advice_item_title_2139659549	Diggin In	True
advice_levels_advice_item_title_2139659559	Not Enough Cash!	True
advice_levels_advice_item_title_2139659560	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659596	Saga	True
advice_levels_advice_item_title_2139659602	Tsu	True
advice_levels_advice_item_title_2139659610	Sendai	True
advice_levels_advice_item_title_2139659618	Obama	True
advice_levels_advice_item_title_2139659619	Gatling Guns	True
advice_levels_advice_item_title_2139659628	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659638	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659645	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659654	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659660	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659661	Avatar Conquest Mode	True
advice_levels_advice_item_title_2139659676	Multiplayer_battle	True
advice_levels_advice_item_title_2139659679	Multiplayer_battle	True
advice_levels_advice_item_title_2139659683	Multiplayer_battle	True
advice_levels_advice_item_title_2139659693	Multiplayer_battle	True
advice_levels_advice_item_title_2139659697	Multiplayer_battle	True
advice_levels_advice_item_title_2139659700	Multiplayer_battle	True
advice_levels_advice_item_title_2139659707	Multiplayer_battle	True
advice_levels_advice_item_title_2139659713	Multiplayer_battle	True
advice_levels_advice_item_title_2139659721	Multiplayer_battle	True
advice_levels_advice_item_title_2139659722	Multiplayer_battle	True
advice_levels_advice_item_title_2139659723	Multiplayer_battle	True
advice_levels_advice_item_title_2139659732	Multiplayer_battle	True
advice_levels_advice_item_title_2139659739	Multiplayer_battle	True
advice_levels_advice_item_title_2139659743	Multiplayer_battle	True
advice_levels_advice_item_title_2139659752	Multiplayer_battle	True
advice_levels_advice_item_title_2139659755	Multiplayer_battle	True
advice_levels_advice_item_title_2139659760	Multiplayer_battle	True
advice_levels_advice_item_title_2139659765	Video Tutorials	True
advice_levels_advice_item_title_2139659770	Foreign Trade Routes	True
advice_levels_advice_item_title_2139659780	The Otomo	True
advice_levels_advice_item_title_-220336121	Camera Controls	True
advice_levels_advice_item_title_-234487411	Outflanking	True
advice_levels_advice_item_title_-237447599	Military Access	True
advice_levels_advice_item_title_-245662021	Wavy Line Formation	True
advice_levels_advice_item_title_-245999870	Province Specialities	True
advice_levels_advice_item_title_259529015	Battle Line Wavering	True
advice_levels_advice_item_title_-281927892	Generals	True
advice_levels_advice_item_title_295527590	Bankrupt!	True
advice_levels_advice_item_title_297255339	Agents	True
advice_levels_advice_item_title_298768787	Bayonets against Spears	True
advice_levels_advice_item_title_-308018512	Assassination	True
advice_levels_advice_item_title_309592755	Defending River Crossings	True
advice_levels_advice_item_title_313094221	Halt Button	True
advice_levels_advice_item_title_318330955	Income & Expenditure	True
advice_levels_advice_item_title_-325593809	Bankrupt!	True
advice_levels_advice_item_title_327923206	Trade Route Raided	True
advice_levels_advice_item_title_336059036	Offer/Demand Payment	True
advice_levels_advice_item_title_-339955577	Rallying the Troops	True
advice_levels_advice_item_title_349775090	Construction	True
advice_levels_advice_item_title_-388492343	Insufficient Tax Infrastructure	True
advice_levels_advice_item_title_390129783	Attacking Hills	True
advice_levels_advice_item_title_391635734	Replenishment	True
advice_levels_advice_item_title_-393224185	Go for the Throat	True
advice_levels_advice_item_title_-403132705	Arts	True
advice_levels_advice_item_title_405775560	Routing	True
advice_levels_advice_item_title_4066993	Ungarrisoned Province	True
advice_levels_advice_item_title_-426685576	Waiting in Ambush	True
advice_levels_advice_item_title_428071084	Wedge or Diamond Formation	True
advice_levels_advice_item_title_44290589	Poor Bombardment Target	True
advice_levels_advice_item_title_463216958	Demand Break Alliance	True
advice_levels_advice_item_title_464946411	Building Details	True
advice_levels_advice_item_title_47252157	General Commissions	True
advice_levels_advice_item_title_-474106108	Allied, Neutral or Enemy Character Details	True
advice_levels_advice_item_title_497976027	Diplomacy	True
advice_levels_advice_item_title_-509629283	Art Details	True
advice_levels_advice_item_title_509669201	Embarkation	True
advice_levels_advice_item_title_-512693646	Fight Downhill	True
advice_levels_advice_item_title_-519238000	Order of Deployment	True
advice_levels_advice_item_title_528599210	Treasury, Income & Food Supply	True
advice_levels_advice_item_title_530756813	Local Clans	True
advice_levels_advice_item_title_-537894077	Group Formations Button	True
advice_levels_advice_item_title_-550746044	Merging Army Fragments	True
advice_levels_advice_item_title_-55837945	Agents - Monk	True
advice_levels_advice_item_title_579859038	Entice the Enemy	True
advice_levels_advice_item_title_588232477	Province Control	True
advice_levels_advice_item_title_593395637	Run Button	True
advice_levels_advice_item_title_-594453008	Skirmish Mode Button	True
advice_levels_advice_item_title_-594899051	Target Their Best	True
advice_levels_advice_item_title_-595875202	Prepare for Battle!	True
advice_levels_advice_item_title_598269932	Trade Posts	True
advice_levels_advice_item_title_-600261031	Passive Spying	True
advice_levels_advice_item_title_-605605398	Retainers	True
advice_levels_advice_item_title_606296587	Port Blockaded	True
advice_levels_advice_item_title_632989552	Fog of War	True
advice_levels_advice_item_title_637136615	Rebellion Nearby!	True
advice_levels_advice_item_title_646906330	Manoeuvre Compass	True
advice_levels_advice_item_title_659772888	Recruitment in the Field	True
advice_levels_advice_item_title_-661101809	Undeveloped Trade Network	True
advice_levels_advice_item_title_667337653	Province Details	True
advice_levels_advice_item_title_68074087	Castle Towns	True
advice_levels_advice_item_title_68241043	Ambush	True
advice_levels_advice_item_title_700219983	Chasing Skirmishers	True
advice_levels_advice_item_title_-722605174	Group Button	True
advice_levels_advice_item_title_-729505557	Balance of Power	True
advice_levels_advice_item_title_-737235711	Merging Fleets & Armies	True
advice_levels_advice_item_title_737354545	Fire-at-Will Button	True
advice_levels_advice_item_title_741298406	Castle Upgrade	True
advice_levels_advice_item_title_-757350914	Mines	True
advice_levels_advice_item_title_-758254518	Withdraw When Outnumbered	True
advice_levels_advice_item_title_-788769149	Outflanking with Cavalry	True
advice_levels_advice_item_title_79312965	Sieges	True
advice_levels_advice_item_title_-795357910	Quell Rebellions Quickly!	True
advice_levels_advice_item_title_-825618887	Trade Route Raided	True
advice_levels_advice_item_title_826224967	Finance	True
advice_levels_advice_item_title_-839046705	Scorched Earth Policy	True
advice_levels_advice_item_title_843806652	Deployment Image	True
advice_levels_advice_item_title_-854614115	Defending Hills	True
advice_levels_advice_item_title_-85499791	Fighting to the Death	True
advice_levels_advice_item_title_-855205336	Movement of Armies	True
advice_levels_advice_item_title_856417993	Review Panel	True
advice_levels_advice_item_title_856976915	Conquer Honshu	True
advice_levels_advice_item_title_-865899355	Resources	True
advice_levels_advice_item_title_-878278296	Attrition	True
advice_levels_advice_item_title_886642523	Better Roads	True
advice_levels_advice_item_title_-891171119	The Finance Panel	True
advice_levels_advice_item_title_-895189344	Generals & Morale	True
advice_levels_advice_item_title_896105276	Recruitment	True
advice_levels_advice_item_title_898497331	Local Clans	True
advice_levels_advice_item_title_921167664	Bankruptcy	True
advice_levels_advice_item_title_-925500629	Demand Join War	True
advice_levels_advice_item_title_932121968	Siege Defence	True
advice_levels_advice_item_title_-939651342	Sieges	True
advice_levels_advice_item_title_942378261	Close the Gap	True
advice_levels_advice_item_title_942566659	Take the Initiative	True
advice_levels_advice_item_title_-949949770	War	True
advice_levels_advice_item_title_952924146	Boarding Button	True
advice_levels_advice_item_title_962211969	Diplomacy	True
advice_levels_advice_item_title_969317109	Not Enough Cash!	True
advice_levels_advice_item_title_97123942	Battle Timer	True
advice_levels_advice_item_title_-97375295	Hiding at Sea	True
advice_levels_advice_item_title_-981340853	Counter-charge	True
advice_levels_advice_item_title_995872182	Assassination	True
advice_levels_onscreen_text_1000206666	Press the Ctrl + S keys simultaneously to quickly save the game from the campaign map. Press Ctrl + L to quickly load the last save.	True
advice_levels_onscreen_text_-1002927119	Enemy trade ships are fair game in times of war. Right-click on a trade route to draw additional income from raiding their trade fleets.	True
advice_levels_onscreen_text_-1006106518	Iyo has a port. A port provides income, and can construct ships for trade and your fleet. You should construct a ship to patrol your coastal waters. Select the port of Matsuyama now.	True
advice_levels_onscreen_text_-1009457400	If a flanking manoeuvre by cavalry is countered, for example by enemy infantry moving to intercept, abort the move but leave them in a threatening position. You will have tied down some of their units for no cost.	True
advice_levels_onscreen_text_1019079545	When attacking an enemy that refuses to move, sit back and shoot at them if you can. Even if they have missile superiority it may be worth the cost.	True
advice_levels_onscreen_text_1020531268	The presence of your general in proximity to his men has a morale-boosting influence on them.	True
advice_levels_onscreen_text_-1030015586	Guard mode ensures that units fight defensively, try to maintain their formation when attacked and won't pursue the enemy if they run away. It can be toggled on or off by selecting a unit and clicking on the guard mode button that appears in the bottom left-hand corner of the screen.	True
advice_levels_onscreen_text_1040919597	In addition to skills gained through experience, characters within the clan will develop personality traits that affect their abilities. Some traits are present from the beginning, others are acquired as a character progresses through the campaign.	True
advice_levels_onscreen_text_1041566911	The best way to avoid being flanked is to stop the enemy flanking force from arriving. Cavalry are useful for this, so always deploy them on your flanks.	True
advice_levels_onscreen_text_-1060140303	Feigning a rout by sacrificing a unit is a sure way of enticing a defender out of a strong defensive position, or luring an attacker into an ambush. Beware though, a feigned rout can quickly become a real one.	True
advice_levels_onscreen_text_1060240560	Use small mobile forces as bait for ambushes. Leave them looking vulnerable in plain view, with your main ambushing force hidden nearby.	True
advice_levels_onscreen_text_-1062679364	Use backspace on your keyboard to stop the movement of our armies, fleets and agents on the campaign map.	True
advice_levels_onscreen_text_106538110	Your ninja cannot fight an entire army, but he can strike a lethal blow. Select the sabotage army option. The ninja will poison their water and food: this will cause some casualties, and limit the army's movement.	True
advice_levels_onscreen_text_1069434121	The game is currently matching you with an on-line opponent. This will take a few moments. If at any time you change your mind, just click the cancel button to return to the pre-battle panel.	True
advice_levels_onscreen_text_-1070740040	The penalty for breaking an alliance gradually degrades over time, but is higher if there were trade agreements in place when the betrayal occurred. If you are thinking of attacking an ally, cancel the alliance and trade agreement between you. Also, wait for any hostages held by them to be returned, otherwise they will be executed when you declare war.	True
advice_levels_onscreen_text_-1076388291	Skirmishers begin the battle with skirmish mode turned on, meaning that they'll try to avoid hand to hand contact with the enemy by retreating to a safe firing distance. Try to keep some melee troops close behind them, so your skirmishers can run back through their lines to safety when threatened.	True
advice_levels_onscreen_text_1082997699	Before you fight a battle, assess the size and strength of each force. It may be wise for you to command your army in battle. You can also automatically and quickly resolve the fight. Choose an option now.	True
advice_levels_onscreen_text_1085557272	Be wary when attacking an enemy with their backs to the hills. Expect them to withdraw to the high ground.	True
advice_levels_onscreen_text_-109318922	Killing their general early on will deliver a heavy blow to the enemy army's morale in the field.	True
advice_levels_onscreen_text_1093841867	If you're going to make a flanking move, try to pick a route where your force won't be visible for as long as possible - behind a hill, or behind or through woods.	True
advice_levels_onscreen_text_-1100429825	Your army will march on Iyo. As the province's castle town, is far away from Tosa, it may take more than one season to get there, as shown by the number of direction arrows.	True
advice_levels_onscreen_text_1110538712	Troops can be stationed inside a castle town to defend it in the event of an attack. Whilst there they will also act as a deterrent on any rebellious tendencies amongst the population.	True
advice_levels_onscreen_text_111349601	Hills are good defensive positions, as being higher up a slope gives a large advantage in combat. Aim to fight the enemy on the steepest slope, not on the flatter top of the hill.	True
advice_levels_onscreen_text_1119796260	Income is dependent on the market value of the goods produced, which is in turn dependent on supply and demand across all clans and foreign trade partners. For up-to-date information, check the trade tab on the finance panel.	True
advice_levels_onscreen_text_-1119892790	The Miyoshi are no more. Peace can return, crops be gathered, and men may work without fear. But how long will peace last? The Shogunate, and Japan, are within your grasp. Perhaps this is not the time for contemplation, but a time for total war! The tutorial is done. Now, fight on!	True
advice_levels_onscreen_text_1129360188	Infantry make a good fixing force to hold the enemy in place while cavalry outflank and kill, but any combination of cavalry, infantry and missile troops can be made to work as fixing and killing forces.	True
advice_levels_onscreen_text_113649401	A very large army or fleet spread over two or more unit stacks may not be able to fight as a single force. A clan can field a maximum of twenty units at one time. In this instance, additional units will arrive for battle piecemeal, joining the fray to replace units that have been routed or destroyed. Siege weapons cannot be used as reinforcements as they are fixed in position during the deployment phase, so are therefore unable to move onto the battlefield once this phase is over.	True
advice_levels_onscreen_text_-1153668264	An army on board your fleet can be a naval invasion force. Castles and armies near the coast can be attacked from your ships if their zone of control overlaps the coastline.	True
advice_levels_onscreen_text_-1163327223	Right-click to move our fleet to any part of the highlighted area. We can attack a fleet belonging to another clan when it is within the highlighted area by right-clicking on it. To disembark any passengers move the fleet to a coast and right-click on the land. Alternatively select the unit, units, agent or agents you wish to disembark and right-click on the shore.	True
advice_levels_onscreen_text_1170317847	A closely-packed mass of troops is a superb target for missile units on the battlefield. Keep pounding them and they'll take casualties!	True
advice_levels_onscreen_text_-1194090062	Your ally will keep the hostage for two years after the deal is done. The captive cannot do anything during that time. At the end of the agreement, the hostage is returned to you and the alliance continues. If the agreement is broken, the hostage dies!	True
advice_levels_onscreen_text_1198010380	You have just selected a character belonging to another clan, master. You cannot order it to do anything. Please select one of your own in order to learn more about their abilities.	True
advice_levels_onscreen_text_1212482652	Holding some cavalry in reserve at the centre gives you flexibility. As the battle takes shape you can move them quickly to where they are needed.	True
advice_levels_onscreen_text_1212661715	Ordering the whole army to attack throws away any chance of gaining an advantage. Even if you have enough brute force to win, you will have lost many more men than you needed to.	True
advice_levels_onscreen_text_1213169590	The review panel contains the unit or ship cards representing your force. Clicking on a card selects a unit or ship, double-clicking on it zooms the camera directly to it. Pausing the game then right-clicking on a card opens an information panel.	True
advice_levels_onscreen_text_1213263346	Remember that the goal here is to capture the castle, not destroy it! To achieve victory, either kill or rout the entire army, or capture the central keep. Before you begin, ensure that any siege weapons are positioned close enough to target the enemy and their defences.	True
advice_levels_onscreen_text_1213868849	Be wary of firing on the enemy when your own units are engaged in melee with them, you risk wiping out your own men as well!	True
advice_levels_onscreen_text_1216301252	You have selected a target outside the highlighted area. This means the character cannot reach his target this season. Provided that an enemy does not block his path, he will continue on his journey during the next season.	True
advice_levels_onscreen_text_1217512772	This option is used to broker trade agreements. Once agreed, a trade route is opened between our clan and the territory of our trade partners, enabling goods to be traded for mutual advantage and profit.	True
advice_levels_onscreen_text_1217586072	Taxes are set at a clan-wide level, not by individual province. Keeping taxes at high levels for protracted lengths of time makes people unhappy and reduces future economic growth.	True
advice_levels_onscreen_text_1217604599	Up to four camera bookmarks can be set up to navigate between points on the campaign map. Place the cursor in the desired place and press Shift + F9, F10, F11, or F12 to set a bookmark. Simply press the relevant F key to view a bookmark. Bookmarks cannot be deleted, only overwritten with new ones.	True
advice_levels_onscreen_text_1217921189	Funds are deducted from our treasury at the beginning of each turn to pay for the supplies and wages of the clan's troops. This is known as unit upkeep.	True
advice_levels_onscreen_text_1218788185	We have recruited so many units the treasury is buckling under the weight of their upkeep. Capturing new provinces would spread the cost, as well as putting our soldiers to good use! Raising taxes will also help, although that also increases the chances of insurrection amongst the people.	True
advice_levels_onscreen_text_1219328082	When viewing user interface panels you will notice a question mark button in their top right-hand corners. This is the help button, click on it to open the relevant page of the encyclopaedia for an in-depth explanation of the panel's functionality.	True
advice_levels_onscreen_text_-1220029934	Press this button to repair damaged ships in the midst of a battle. Unless the damage is too great this will task the crew with fixing the problem. Ordering repairs to a ship will stop it from being able to carry out other tasks and leave it vulnerable to attack. Once a ship is carrying out repairs, giving an order to carry out any other actions will cancel that order.	True
advice_levels_onscreen_text_1220973003	Clicking on the sabotage button means your ninja will attempt to damage a building upon arrival at his destination. As with all subterfuge actions there is a percentage chance of success, and failure may mean capture and execution.	True
advice_levels_onscreen_text_1220977758	Master we are bankrupt! There is no money left in the treasury, but there are several things that can be done to reverse our misfortune - raise taxes if possible, establish further trade agreements and trade routes, or disband unused units.	True
advice_levels_onscreen_text_1223289843	Buildings that have been damaged due to sabotage or battle can be rebuilt. To repair a building, select it and click on the rebuild button to the left of the review panel. If simply left, damaged buildings will be automatically repaired very slowly over time at no cost.	True
advice_levels_onscreen_text_1224585565	Running everywhere with your cavalry lets them cover ground quickly, but they will get tired if you overdo it. Tired troops are less effective in combat.	True
advice_levels_onscreen_text_1227695361	An army that has been stationary for a turn is "dug in". This means they will have had time to prepare and deploy defences on the field if attacked. If the army is moved at any point it will no longer be dug in if attacked during the same season.	True
advice_levels_onscreen_text_1229686133	Obedience to the rule of the daimyo is measured in public order. If unhappiness begins to outweigh happiness and repression at any point then the resultant unrest can lead to rebellion, if left unchecked. Keep taxes at reasonable levels, maintain sufficient food levels and ensure that castle towns are garrisoned to stop public order bubbling over into insurrection.	True
advice_levels_onscreen_text_1232708197	All armies and fleets have a zone of control, represented by the circle displayed around them. You cannot enter a zone of control unless you are attacking the army within it.	True
advice_levels_onscreen_text_-1237554289	It is time to move on to the next turn. As you end this turn, your orders will be carried out and other clans will carry out their own actions. They will develop their lands and move armies before you regain control. Click the end turn button now.	True
advice_levels_onscreen_text_124058104	Before starting another war, improving your castle would be wise. You can add to its unit capacity, gain income and develop the province. Select Iyo, then click the construction tab's stronghold building card.	True
advice_levels_onscreen_text_-1241185070	This panel gives you important information about a particular unit type: number of men, recruitment and upkeep costs, experience, statistics, special abilities, and a detailed description.	True
advice_levels_onscreen_text_1242280643	There are many new arts to be mastered that will assist our clan in its bid for supremacy. To select one, open the mastery of the arts panel by clicking on the dedicated button in the bottom right-hand corner of the screen.	True
advice_levels_onscreen_text_1242837398	Making a trade agreement with another clan automatically opens a sea trade route between us. Our routes are displayed yellow, those of neutral clans are white, and those belonging to enemies are red. Those trade routes that are shared with an enemy clan are yellow. Make a trade agreement by entering into diplomacy.	True
advice_levels_onscreen_text_-1243953931	This option is used to broker military alliances. This allows us to call on an ally to provide assistance when at war, and likewise. Note that a refusal to provide support when an ally is under attack will instantly cancel the alliance between us.	True
advice_levels_onscreen_text_124410149	If the enemy is forming for an attack, it's often a good idea to let them come forward and tire themselves through marching.	True
advice_levels_onscreen_text_1245539238	Extremes of heat or cold will give a fatigue penalty to units not used to living and fighting in such conditions. Some units are naturally resistant to this penalty.	True
advice_levels_onscreen_text_-1246754910	Often the best tactic is to encircle the enemy and shoot them from behind or in the flanks. If they turn or chase you off, their formation will be disrupted, leaving them vulnerable to the attentions of your cavalry.	True
advice_levels_onscreen_text_1247116376	When the enemy have a lot of fast, light troops or cavalry, consider moving your light infantry and skirmishers closer to other supporting units, so they don't get caught in the open.	True
advice_levels_onscreen_text_1247479159	The order in which reinforcements take to the battlefield can be determined by left-clicking and dragging units into the order of your choice - the unit on the far left being the first to take the field.	True
advice_levels_onscreen_text_1247657405	Ninja can sabotage a rival army, affecting their ability to move during a turn and causing casualties by poisoning their food and water supplies. Right-click on a rival army and select the army sabotage option to undermine their movements.	True
advice_levels_onscreen_text_1248967624	Welcome to the Sengoku Jidai, "the age of the country at war". This is Shikoku island, far from Kyoto and the Emperor. Following the death of his father, Chosokabe Motochika is now the clan daimyo. Select him now.	True
advice_levels_onscreen_text_1248971230	Now return the daimyo to safety. With Motochika selected, right-click on Tosa, the nearby castle town.	True
advice_levels_onscreen_text_1249032344	These are the units you can recruit: mouse over the unit cards to see more details about each one before you pay to recruit them. Now, select a yari ashigaru unit.	True
advice_levels_onscreen_text_1250177041	Armies are not the only way to beat an enemy. Cunning can be a weapon too. Iyo has a sake den; on the recruitment tab click on the ninja button and hire one of these killers.	True
advice_levels_onscreen_text_1255000382	Now select the province panel recruitment tab.	True
advice_levels_onscreen_text_1255005425	Generals can inspire a single unit to increase the violence of their melee attack, improves reload rate and rate of fire, and ensures the unit's morale does not break for the duration of the effect. Select your general and then right-click on a unit. If the unit is not standing within the radius of his influence, your general will move closer until it is. Once targeted, the unit will be inspired for a short time before the ability burns out.	True
advice_levels_onscreen_text_1255438994	A trade post is the means through which you can obtain special resources from distant foreign powers who do not otherwise appear in the game. Trade posts are positioned out to sea away from the coastline of Japan. In order to begin this trade, build a trade ship and send it to a trade post icon by right-clicking on it. Trading commences when your trade vessel's flag flashes with the yellow coin graphic. If all resources have been exported the maximum value of the trade route will be shown.	True
advice_levels_onscreen_text_1255536732	A drop-in battle is a feature allowing a human opponent to take the place of the AI clan in a campaign battle or fight a battle in another's campaign in place of the AI. This is achieved via the on-line battle mechanism. If you checked the enable drop-in battles checkbox when setting up your campaign, you will occasionally receive an invitation to fight another player in a battle from their campaign. If accepted, your current campaign progress will be saved before you join them on the battlefield. Once the battle is over, the campaign automatically resumes where it was left off.	True
advice_levels_onscreen_text_1258457621	All male family members automatically become generals as soon as they come of age. In addition, new generals will be periodically offered for adoption into your clan as individuals distinguish themselves in battle or volunteer to lead your armies. 	True
advice_levels_onscreen_text_1259146729	This clan has now become our vassal. Vassals can take advantage of the military might of their overlord in exchange for 50% of their income and unlimited military access, as well as counting towards their overlord’s victory conditions. They may find themselves dragged into a conflict not of their own design, and unlike a regular ally cannot decline a request to fight for their overlord without automatically declaring war on them.	True
advice_levels_onscreen_text_1259570843	Attrition is the loss of men due to desertion, disease, etc. An army will suffer attrition if it ends the season away from a castle town during the winter months. Ships are not designed as ocean-going vessels, so ship crews and armies transported by sea will suffer attrition if kept away from the coastline.	True
advice_levels_onscreen_text_1264671506	Master, our clan could be making more money through trade. We should instigate diplomacy to make new trade agreements. The diplomatic negotiations panel can be accessed through the button in the bottom right-hand corner of the screen.	True
advice_levels_onscreen_text_1271902891	Naval battles are frequently a series of individual duels between ships, but there is value in maintaining formation and contact with the general for as long as possible. The morale-boosting effect of being close to the flagship can be passed  from ship to ship, as long as they are within hailing distance of each other.	True
advice_levels_onscreen_text_1273390037	Avoid approaching places surrounded by heights, where troops can be entrapped and cut off, or where the land is sunken. Keep your distance and draw the enemy towards these areas.	True
advice_levels_onscreen_text_-1282356525	The mobility and stamina of light cavalry makes them ideally suited to scouting the battlefield. If they stumble into a sticky situation their light mounts should be swift enough to get them clear of danger.	True
advice_levels_onscreen_text_1291133193	Attacking infantry from behind is the single best way to kill them with cavalry, but always keep an eye out for enemy troops supporting them!	True
advice_levels_onscreen_text_1308478569	A flanking force of cavalry can be a serious threat to the enemy, but a mixed force of cavalry and infantry, although slower, is more dangerous. Your infantry can engage theirs, leaving your cavalry free to kill.	True
advice_levels_onscreen_text_1310965009	Light infantry carry wooden stakes to deter the attentions of enemy cavalry. Deploy them at any time using the dedicated button on the battle control panel.	True
advice_levels_onscreen_text_131718024	Rather than racing the enemy to get control of high ground, try to approach it out of sight so they see no reason to hurry, while distracting them with bait they cannot resist.	True
advice_levels_onscreen_text_132393743	When forced to fight in mountain passes stay close to the valley walls. You may be able to take advantage of the slopes, or at least use them to protect one flank.	True
advice_levels_onscreen_text_-1325546880	Now you are known on the mainland it would be sensible to trade with one of Honshu's clans. Select the diplomacy button in the bottom right-hand corner of the screen.	True
advice_levels_onscreen_text_-1326873110	This battle can be fought as a drop-in battle. This means that you can choose to have another player take command of the AI forces in the battle, offering an even greater challenge! Click the drop-in battle button to quickly find an opponent on-line or invite a friend.	True
advice_levels_onscreen_text_-1333775629	In Total War: Shogun 2, turns are represented by the four seasons: spring, summer, autumn and winter. To check the season or the date, mouse over the end turn button at the bottom right-hand side of the screen.	True
advice_levels_onscreen_text_-1337330166	There is a Kono monk near Tosa! What are his intentions? Click the clan tab below the radar map to see your clan's diplomatic relations.	True
advice_levels_onscreen_text_1339868707	When a drop-in battle is possible, there will be a button to select this mode on the pre-battle panel. Clicking this will request a human opponent, display information about the connection, and estimate the amount of time it will take to be matched up. Click on the cancel button at any time to return to the pre-battle panel.	True
advice_levels_onscreen_text_-1341063580	Light cavalry make excellent bait. You can lure the enemy into ambushes, draw units out of position in their line, or just make them tire themselves out chasing you.	True
advice_levels_onscreen_text_1343221369	If a castle or army is attacked from the sea, the defender can choose to intercept the invading army and fight. If this does not happen, the invaders immediately lay siege to the castle town. The defenders will flee to safety outside the attacker's zone of control.	True
advice_levels_onscreen_text_-1346416595	A drop-in battle is a feature allowing you to find a human opponent to take the place of the AI clan in a battle in your campaign, or fight a battle in another's campaign in place of the AI. This is achieved via the on-line battle mechanism. Further details about this feature are available through the encyclopaedia, accessed through the dedicated button in the top left-hand corner of the screen. 	True
advice_levels_onscreen_text_-1381776408	Control of the camera on the campaign map is simple. Use W to move the camera forward and S to move it backward. A and D strafe sideways. Q and E rotate. Alternatively, hold down the mouse wheel and drag, or move the mouse to the edge of the screen to pull the map in that direction. Use X and Z or the mouse wheel to zoom in closer.	True
advice_levels_onscreen_text_1387459530	Outflanking forces can be turned into fixing forces. If you commit a large outflanking force and do not attack from the front, the enemy will be forced to turn and face you, presenting his flanks to what was your centre.	True
advice_levels_onscreen_text_1391140702	A blockade is a cordon of ships that prevents any trade going through a port whilst it is in place and any fleet moored there from escaping without fighting a battle. It can be broken by an attack on the blockading fleet. You can blockade a port by right-clicking on it as you would another fleet. If there is an enemy fleet inside, a cordon graphic will appear to indicate a blockade is under way. Otherwise, your fleet will sail straight into the port and occupy it.	True
advice_levels_onscreen_text_1392703367	Use the space bar to speed up the movement of all characters, armies or fleets on the campaign map. Press the space bar again to slow them down again.	True
advice_levels_onscreen_text_-1394403499	There is a port in this province that has not been developed to its full potential. Port upgrades enable the construction of bigger and better ships, as well as trade with foreign powers and increased income.	True
advice_levels_onscreen_text_-1395907252	The farms across our territory are not producing enough food to supply all our castle towns, resulting in food shortages in some provinces. As a matter of urgency, upgrade farms in any province to improve food supply, as persistent hunger will lead to an increase in discontent.	True
advice_levels_onscreen_text_-1398022880	You can view your clan's fame, clan traits, diplomatic relations, current missions and victory conditions here. All daimyo want to become Shogun. And so does Chosokabe Motochika. If Shikoku island is united under him, your fame will be felt in Kyoto!	True
advice_levels_onscreen_text_1412070137	As a unit fights and survives battles, it gains experience that improves its ability to deal with future combat situations. Amongst other things, experience increases morale, so an experienced unit is less likely to break and run from battle when under stress and fatigue. See the encyclopaedia for more information.	True
advice_levels_onscreen_text_-1420509031	Your upgrade is under construction. After a castle town has been attacked, some buildings will be damaged and lose their effects. On the construction tab select the damaged building's card, and then click on the building repair button to the left.	True
advice_levels_onscreen_text_-1421369423	This may be a problem! Your people are restless, unhappy at the taxes they must pay. The clan raised taxes to pay for its wars, but you should reduce tax levels to keep public order. Click on the tick button to close this event.	True
advice_levels_onscreen_text_1424352004	Pressing the melee button locks the selected melee-capable units into melee mode. All attack orders will result in a hand-to-hand attack until you click on the melee button again.	True
advice_levels_onscreen_text_1431102331	If an infantry unit is about to be charged by cavalry, make sure it is stationary. That way, the men can brace themselves against the impact and will take fewer losses.	True
advice_levels_onscreen_text_143874018	Try to keep some forces in reserve behind the front line. They can fill any gaps that develop and turn to deal with threats to either flank.	True
advice_levels_onscreen_text_-1442749916	Good: your yari ashigaru are now in the castle town garrison, fresh from training. Keep your castle town selected and select the province's army tab at the bottom of the screen.	True
advice_levels_onscreen_text_-1442955838	Maintaining a unit's courage and discipline in the heat of battle is dependent on their morale - a measure of pride and belief in their abilities. This is boosted by training, experience and the presence of an inspirational general. Morale is weakest when a unit is heavily outnumbered or outmatched by an enemy. You can see their morale state just above their unit flag.	True
advice_levels_onscreen_text_1443037881	The yari ashigaru are now in the recruitment queue. The cost has been taken from your treasury. These spearmen will be ready in just one turn: this is the number on the unit card.	True
advice_levels_onscreen_text_-1467085177	Where the enemy are concentrated, prepare a defensive line; where they are strong, avoid them. Attack where they are unprepared.	True
advice_levels_onscreen_text_-1471376967	If you want to concentrate solely on the business of war, taxation can be automated by clicking in the checkbox on this tab.	True
advice_levels_onscreen_text_1475059206	Tire your enemy out by keeping them constantly occupied. Make them rush about by offering some advantage, for example by moving fast light troops into a vulnerable position.	True
advice_levels_onscreen_text_1489497261	Your agent has news: there is a quarry inside Sanuki province. It is very valuable and produces the stone needed for mighty castles.	True
advice_levels_onscreen_text_1489756505	An ungarrisoned castle town automatically generates units of samurai retainers and women to defend it if attacked. Although not as effective during a battle as regular troops, and unable to leave the castle town in which they were spawned, they are well able to manage day to day public order problems.	True
advice_levels_onscreen_text_1499695591	There are three ways to move an army from a castle town onto the landscape. In order to move the entire force select the castle town and right-click on the point you wish to move to, to move a specific unit select it and right-click on the point you wish to move to, or left-click on it and drag it out onto the map. When you release the cursor the army will walk to the chosen spot. Ctrl and left-click enables you to select more than one unit at once.	True
advice_levels_onscreen_text_1500507282	This tab lists all the provinces currently controlled by our clan by name, public order, speciality, food and wealth. It can be sorted by each of those headings. It also shows information about those provinces adjacent to our own so we can make informed decisions regarding future conquests.	True
advice_levels_onscreen_text_-1516645363	When you outnumber the enemy greatly, surround and destroy them utterly. Show no mercy!	True
advice_levels_onscreen_text_-152525085	Lord, we have not mastered any of the new arts for some time and our rivals will be moving far ahead of us. Concepts that will give our clan the advantage can be developed on the mastery of the arts panel.	True
advice_levels_onscreen_text_-1528505088	This tab shows all existing buildings in the selected castle town and surrounding province, mouse over them to see what can yet be constructed. Right-click on a picture to see its description. Left-click on a building to add it to the queue, and again to remove it. Construction cost is displayed underneath, construction time is shown in the top left-hand corner. Some buildings cannot be constructed until certain arts have been mastered. In these instances please go to the mastery of the arts panel to begin study.	True
advice_levels_onscreen_text_1529137052	We can call a clan to war whenever diplomatic negotiations are taking place between two allies, or when an alliance is proposed between two clans and our own is at war with one that our proposed ally is not. Note that a refusal to provide support for an existing conflict does not break an alliance, but there is a diplomatic relations penalty for doing so.	True
advice_levels_onscreen_text_1558013053	Master, there are roads within our territory that could be upgraded further, which would increase the distance we can see into neighbouring provinces and speed up unit replenishment. Upgrading roads also improves the quality of their surfaces, thereby enabling an army to march faster along them.	True
advice_levels_onscreen_text_-1567524386	Lower quality infantry are useful for engaging and holding the enemy in place while you go around their side or rear. However, the lower the troop quality, the less time you have before they break and rout.	True
advice_levels_onscreen_text_1572526606	When attacking an enemy that is deployed on a hill, attack up the most gentle slope, even if it takes a while to get there. Fewer troops will be exhausted by the time they reach the top of the slope.	True
advice_levels_onscreen_text_-157988888	Master, our clan is bankrupt because, as our empire has grown, the administrative infrastructure needed to efficiently tax it has not grown at the same rate. We can get back on course by disbanding redundant units and upgrading castles across our territory.	True
advice_levels_onscreen_text_-1581561178	Master, suddenly attacking long-standing allies will have an effect on how the other clans view our own. They will be cautious when dealing with us in future.	True
advice_levels_onscreen_text_1590729744	The clan management panel gathers together the essential statistics and information used to manage our clan's hierarchy.	True
advice_levels_onscreen_text_1591689763	Attacking spear-equipped infantry from the front is a good way to kill off your cavalry units. Attack from the flank or rear - or better still, use infantry!	True
advice_levels_onscreen_text_-1594313916	When defending territory it is important to know how far enemy armies are able to move. Click on an enemy army to see its potential movement extent. When an army is blocking our path the terrain will be highlighted at the choke point. We must fight it to pass through or find an alternative route.	True
advice_levels_onscreen_text_1594746836	Once the Kono's castle is in sight, select your army and right-click on the castle to begin the siege.	True
advice_levels_onscreen_text_1599262495	The delay phase allows you to use the weather to your advantage by picking the optimum conditions for your units to fight in. For instance, if the enemy have a lot of missile weapons fighting in the rain will reduce their effectiveness.	True
advice_levels_onscreen_text_160565684	Ports, farms and speciality buildings are positioned away from the castle town, so careful strategic planning and garrisoning is required in order to adequately defend our assets.	True
advice_levels_onscreen_text_-160700882	Wako are seaborne pirates who will attack trade routes and sap the income from them, especially if a route is inadequately patrolled by our fleets. Please remember to check for piracy each season.	True
advice_levels_onscreen_text_1621609724	The withdraw button causes a unit or ship to leave the battle by travelling toward the edge of the field by the shortest route. It can be called back at any stage before it leaves by issuing a move or attack order. 	True
advice_levels_onscreen_text_1629386802	It is possible to take a castle town without risking a pitched battle. A patient general can throttle the fight out of the defenders by laying siege for several seasons. This is time-consuming, but eventually hunger or an angry populace will force a surrender.	True
advice_levels_onscreen_text_-1639664824	Now the battle is done, this panel shows enemy casualties and your troops' gain in experience. Click the tick button to close the panel.	True
advice_levels_onscreen_text_-1639702398	This is good: by the time your army reaches Sanuki, you will have mastered bushido. Remember to revisit the arts panel. You can learn the ways of chi to improve your economy and government. I will advise you again when you own Sanuki.	True
advice_levels_onscreen_text_164466	We are successfully blockading an enemy port. This does not affect their ability to build new ships or repair existing combat-damaged ships, but all trade income through it will be suspended for the life of the blockade.	True
advice_levels_onscreen_text_1649185866	Terrain has an effect on a unit's movement speed. Sticking to roads or short grass will ensure your units move at maximum speed.	True
advice_levels_onscreen_text_-1658752132	As taxes change, the province colour on the radar map changes from red to yellow and then green, if your people are very happy! The numbers beneath show the tax harvest for next season. High taxes add more to your treasury, but reduce the long-term economic growth of the province.	True
advice_levels_onscreen_text_-1666667854	Lower quality infantry make great targets for the enemy to waste their missiles on. They can protect high value units by drawing fire.	True
advice_levels_onscreen_text_1682809158	Metsuke are recruited at market buildings. Awa has one; you may recruit a metsuke there.	True
advice_levels_onscreen_text_-1685462494	Excellent, the Kono are dead, and Iyo is yours! The people of Iyo will resent having a new master. Do not loot the place, as this will hurt public order; instead, occupy Iyo to keep public order and use the province's buildings.	True
advice_levels_onscreen_text_-1701749777	It is important to preserve the devastating impact a cavalry unit can have. When going into combat with cavalry, always charge the last few yards by double right-clicking on the target. Beware of charging across too great a distance though, it's a tiring business!	True
advice_levels_onscreen_text_-1710453934	Ninja are skilful assassins. They can spy on your rivals, assassinate generals or agents, and sabotage buildings. They will remain hidden, unless they fail a mission or are spotted by the enemy. Select your ninja now.	True
advice_levels_onscreen_text_-1716270043	You can master military and civil arts to benefit your clan and lands. Your troops may suffer low morale. Some arts can instil the discipline needed to face the enemy. Select bushido, the way of the warrior, to boost your troops' morale and ready them for battle.	True
advice_levels_onscreen_text_-1744509802	The enemy will often try to flank your formation with cavalry, so it's a good idea to have infantry reserves on the ends of your line ready to intercept them.	True
advice_levels_onscreen_text_1747583890	Details of victory conditions and missions are stored here. In addition to becoming Shogun, each clan has a set of predetermined territorial conquests that it must complete in order to attain victory. These are displayed at the top of this tab. Click on a mission to check the time remaining for completion or read its details again.	True
advice_levels_onscreen_text_1749194297	Don't start your attack by engaging the enemy's elite troops. In a perfect battle you would rout their army without fighting their best units at all.	True
advice_levels_onscreen_text_-1755835367	The radar map allows an aerial view of the battle detailing the position of our units or ships and those enemies that are visible, and also topography to assist in planning an attack. Use the plus and minus buttons to zoom in or out and the button in the top right-hand corner to minimise or maximise it.	True
advice_levels_onscreen_text_17591341	Cavalry cause extra casualties when first charging in due to the impetus of their attack. A cycle of charge, withdraw, charge causes maximum casualties for minimum losses. Repeat until done.	True
advice_levels_onscreen_text_1759254827	You can judge the progress of a boarding action with the boarding action meter that appears above the ships involved.	True
advice_levels_onscreen_text_1762719010	Use ninja to damage enemy buildings through acts of sabotage. Right-click on a castle town and select a building to sabotage from the list or, alternatively, any building elsewhere in the province. Your ninja will then move there and attempt to damage it upon his arrival.	True
advice_levels_onscreen_text_-177563563	Tosa needs more than trained peasants to guard its walls! Samurai warriors are the answer, but they are recruited at a dojo. You need to build one. Now, select the province's construction tab.	True
advice_levels_onscreen_text_1782364698	This tab shows all the units or ships available for recruitment from the building you have currently selected. Right-click on the ship or ship card to see its description. Left-click on it to add it to the queue, and again to remove it. Recruitment cost is displayed underneath, recruitment time is shown in the top left-hand corner of the card.	True
advice_levels_onscreen_text_1793105569	Your archery dojo is now complete. In Japan, the Chosokabe are rightly renowned as archers, and highly skilled units are now available. Recruit a unit of bow samurai for your army. They will add to your strength!	True
advice_levels_onscreen_text_-1805368716	Controlling the camera on the battlefield is simple. Dragging the mouse to the edge of the screen pulls the map in that direction. Use W to move the camera forward, and S to move it backward. A and D strafe sideways. Use X and Z or the mouse wheel to move the camera up and down, and the + and - buttons to tilt the view up or down.	True
advice_levels_onscreen_text_-1808504559	Farms and other agricultural buildings increase both income and food supplies across all provinces under your control. It is essential to keep them upgraded in order to avoid food shortages at the castle towns.	True
advice_levels_onscreen_text_-182045783	Kono treachery cannot be tolerated! Act swiftly and destroy them! Select your entire army and then right-click on Iyo province to the north. This is a declaration of war!	True
advice_levels_onscreen_text_1833752382	To disembark an army or character onto land select it and hover your mouse over the coast. The cursor will change into an arrow with a figure - illustrating that the army or character can be disembarked. Right-click to disembark. Disembarkation also works by left-clicking and dragging the army or character onto the land. Press the Ctrl + A keys to select all units or agents on a tab.	True
advice_levels_onscreen_text_1838504917	Send multiple trade ships to a trade post for an increased share of the goods, or raid enemy trade routes to keep the income from reaching its wrongful destination! Remember though that attacking trade is an act of war!	True
advice_levels_onscreen_text_-1840379465	Click the tick button to confirm the declaration. Click it again to close the panel.	True
advice_levels_onscreen_text_1857473489	This piece cannot move any further now. It will be available again next season.	True
advice_levels_onscreen_text_1864672029	Fleets that are not large enough to be effective could be destroyed if attacked by a superior force, so it is prudent to merge any fragments together. Select one and right-click on another to row to and merge with it.	True
advice_levels_onscreen_text_-1871866990	The overall happiness of a population is influenced by a variety of different contributing factors, including tax levels, food shortages, the presence of entertainment and religious buildings, and repression through garrison size. Rebellion becomes a risk when the people are so unhappy that repression can no longer contain public order.	True
advice_levels_onscreen_text_-1875830202	When attacking an enemy with superior missile troops, get into melee combat as quickly as possible.	True
advice_levels_onscreen_text_1877282481	The game speed controls are used to adjust the speed of the battle. You can pause the game or put it into slow motion by clicking on buttons to the left or return it to normal by clicking on the central button again. The two positions further right are for double and quadruple speed respectively.	True
advice_levels_onscreen_text_1882907085	When assaulting a castle, many troop types can scale enemy walls. Select a unit, then right-click on a section of wall to order the troops to climb the wall.	True
advice_levels_onscreen_text_1885591996	Master, we are losing money hand over fist, very soon there will be no money left in our treasury! There are several things that can be done to reverse this alarming state of affairs - raise taxes if possible or upgrade the castle to ensure maximum efficiency in tax collection, establish further trade agreements and trade routes, or disband unused units.	True
advice_levels_onscreen_text_-1890476358	When attacking across a river, try to soften up the enemy on the far bank by bombarding them with missiles first. Once they are weakened, your assault has a better chance of succeeding.	True
advice_levels_onscreen_text_-1899489232	When troops are surrounded during hand-to-hand combat, they will fight to the death as they have nowhere left to run! Beware though, as desperate men may also be dangerous men!	True
advice_levels_onscreen_text_1900236590	Long-standing trade partners develop a healthy respect for each other, reflected by a gradual improvement in diplomatic relations and increased income from trade routes over the life of the agreement.	True
advice_levels_onscreen_text_-1901858416	Use this option to officially declare war on another clan. However, do not do so without first considering the consequences. Note that the check box asking allies to assist us defaults to yes.	True
advice_levels_onscreen_text_1902310453	Your magnificent stronghold is done! Enemies will tremble when they set eyes upon it! Now the castle has another site for buildings. Construct a dojo to recruit more samurai units.	True
advice_levels_onscreen_text_-1906180227	Cavalry are not good at defending a static line. Don't put cavalry in a defensive line unless you're expecting to charge them out. If so, have infantry ready to plug the gap they leave behind.	True
advice_levels_onscreen_text_1912850156	Light cavalry beat light troops and heavy cavalry beat light cavalry. All cavalry are vulnerable to spears. Try to match your cavalry to the right target.	True
advice_levels_onscreen_text_1913603768	It is possible to cycle back through advice that has already been displayed by use of the back button on this user interface.	True
advice_levels_onscreen_text_194456644	We can use this option to demand a clan places a trade embargo on another. An embargo cancels all trade between the target clan and those placing it until lifted.	True
advice_levels_onscreen_text_1949671761	Noble lord, our army has suffered casualties and requires fresh recruits to replenish troop numbers. If an army contains a general and is in a friendly province, unit replenishment will occur automatically. Without a general, an army can only replenish within a castle town belonging to its own clan. The closer an army is to a province with fresh recruits in it, the faster the rate of replenishment will be. If no replenishment occurs it may be because the army is in an enemy province or an area of attrition.	True
advice_levels_onscreen_text_1953611164	The riot in this province has grown into an armed rebellion! There is no time to negotiate a peaceful solution now - we must send troops in at once to defeat the rebels!	True
advice_levels_onscreen_text_-1961571108	A trade route has been opened between our lands and those of our new trading partner. Guard it well, as our enemies will attempt to raid it, potentially ruining the economy.	True
advice_levels_onscreen_text_-1961998855	Light cavalry are an excellent choice for riding down light infantry and skirmishers. They often screen the main enemy force or harry isolated units, so getting rid of them is always a sound tactic, if you can catch them!	True
advice_levels_onscreen_text_-1969897884	Attacking spear-equipped infantry in the flanks is a good way of taking them on with cavalry. You should always avoid charging onto sharp, pointy weapons that can be braced!	True
advice_levels_onscreen_text_1987386455	Master, there is a degree of unrest in this province as the majority of the population follow a different religion to that of their rulers. Send missionaries to proselytise the true religion to the masses.	True
advice_levels_onscreen_text_1992286837	This tab shows all fleets currently owned by our clan, their available movement points, current position, the commanding general's name and loyalty, and ship numbers. It can be sorted by each of those headings.	True
advice_levels_onscreen_text_-1999396619	This panel shows you the information about an agent working for our clan. His name, position on the map, personality traits and skills relating to his military abilities are all listed, along with details of his retainers.	True
advice_levels_onscreen_text_-2004663178	Outflanking is not the only way to get behind an enemy line. Find a weak spot, focus your missiles on it to weaken them and then punch through with your most offensive troops.	True
advice_levels_onscreen_text_2007919790	Diplomatic options are shown on the left. Select "request trade agreement". A trade agreement increases your wealth each season and lets you share resources with your trading partner.	True
advice_levels_onscreen_text_-2014914668	Placing cavalry units on your flanks gives you flexibility. They can counter any flanking move or make a move of their own if the way is clear.	True
advice_levels_onscreen_text_-2017583094	This panel enables selection of the arts that, when mastered, will give us an advantage over our rivals. To begin, simply select the item you wish to master. There are no buildings required in order to do this, although there are some buildings that require mastery of certain arts before they can be constructed. Mouse over an art for a short description, details of effects and the length of time needed to master it. Further details are available in the encyclopaedia, accessed via the question mark button in the top right-hand corner of the panel.	True
advice_levels_onscreen_text_-2023390722	Avoid charging your cavalry onto wooden stakes, as the weight and momentum of your horses mean they are unlikely to survive the encounter.	True
advice_levels_onscreen_text_2032462934	During the deployment phase you can secretly arrange our units inside the deployment zone before battle commences. The enemy general will deploy his men within the opposite area. The attacker always deploys first. When you are ready to fight click on the gong button.	True
advice_levels_onscreen_text_-2039862233	Battle statistics are displayed here, along with a breakdown of the condition of each surviving ship or unit. The button on the right-hand side breaks down the statistics to a "per unit" level.	True
advice_levels_onscreen_text_2045097248	Repression is the enforcement of your rule by the presence of garrison troops. The grey pips in the public order section of this panel represent repression through intimidation from garrisoned units. Whilst it is useful to keep the population in order, rebellion following a period of heavy repression can be difficult to suppress.	True
advice_levels_onscreen_text_2047305771	This option demands that a clan become our vassals. Vassal clans can take advantage of the military might of their overlord in exchange for 50% of their income and unlimited military access. However, unlike a regular ally, a vassal cannot decline a request to fight for their overlord, they can reassert their independence only by declaring war on them.	True
advice_levels_onscreen_text_207683567	This panel shows you information about a general working for our clan. His name, age, rank, personality traits and military skills are all listed, along with details of his retainers and a breakdown of his command abilities. You can also access the skill tree via the dedicated button in the top right-hand side of the panel.	True
advice_levels_onscreen_text_2087532824	Cannon and other siege weapons can be a great incentive for a defending enemy on hilly terrain not to just sit there and wait for you. You can bombard them until they move to a more suitable place to die.	True
advice_levels_onscreen_text_2088532369	A Sogo army is near your border. Select your ninja and right click on the army.	True
advice_levels_onscreen_text_-2105549713	Upgrading your rice paddies will create extra food each season, and keep your people fed. Select the improved irrigation building card to upgrade your rice paddies. Now end the turn.	True
advice_levels_onscreen_text_2105808871	Master! Rioting has broken out in this province as the peasants are very unhappy. We could appease the rioters by lowering taxes or send soldiers in to put them down. Whatever we decide, we must act quickly before the riot becomes a rebellion!	True
advice_levels_onscreen_text_2106738216	This screen allows you to search for a drop-in battle on-line and replace the AI clan in that battle. If one is available you will be connected to it as soon as is possible.	True
advice_levels_onscreen_text_-2120105756	An alliance with another clan could bring additional forces to bear against the Miyoshi. The Matsuda clan, your trading partners, may be interested.	True
advice_levels_onscreen_text_2126291480	We have successfully raided the enemy's trade along this route. Their income is reduced and the goods are added to our own supply.	True
advice_levels_onscreen_text_21330308	These developments will take several turns to finish. Meanwhile, you could bolster your forces or improve roads and farms in your lands. I will advise again when the stronghold is completed.	True
advice_levels_onscreen_text_-2134517828	Provoke a defending enemy into unwise attacks by enraging them. Light infantry and other skirmishers or missile cavalry are good troops to provoke this response.	True
advice_levels_onscreen_text_2139657652	Chosokabe Motochika's honour and fame are increased by capturing Iyo province. Honour increases the loyalty of generals and aids the clan's diplomatic efforts. Fame makes the Emperor and other clans notice the Chosokabe. Click on the clan button to see its current status.	True
advice_levels_onscreen_text_2139657653	Most excellent! The Sogo army will not threaten your borders for another season. If your ninja targets other armies, castle towns and agents he will have other subterfuge options.	True
advice_levels_onscreen_text_2139657655	The ships you can construct are displayed here. Mouse over the ship cards for more details before you spend any money building one. For now, select the bow kobaya ship card.	True
advice_levels_onscreen_text_2139657656	Ah, victory! And with a purpose: your trade route is secure. After winning the battle, there is a chance you captured an enemy ship. Captured ships are shown on the battle statistics panel, but remember you have to pay their upkeep costs from now on!	True
advice_levels_onscreen_text_2139657657	Metsuke are your secret police. They can detect ninja and dispatch them with ruthless efficiency. They also ensure loyalty, obedience and keep order among your people. Metsuke are not spies but they can still provide information about enemy agents, armies, and buildings. 	True
advice_levels_onscreen_text_2139657658	Some clans need convincing before they will accept a diplomatic deal. Marriage can be used to strengthen ties between two clans, if you have an available daughter. You can also offer a hostage as part of an agreement. Only children can be used as hostages.	True
advice_levels_onscreen_text_2139657659	Monks convert others to Buddhism, inspire armies and pacify the people. They can also demoralise an enemy army, convert metsuke and persuade them to retire, incite revolts or reduce the chance of bribery. A monk automatically increases Buddhist faith in a province and spies on your rivals.	True
advice_levels_onscreen_text_2139657663	Hmmm. The Miyoshi trade routes are now vulnerable. Your fleet could get rich pickings! Select your fleet and right click on the Miyoshi trade route. Raiding like this will give you some of their trade income and hurt them!	True
advice_levels_onscreen_text_2139657665	Excellent! Just like recruitment, construction takes time, but the archery dojo is being built. The cost has been taken from your treasury. You can get the money back: left-click on the building card to cancel the work. For now, click on the end turn button until the dojo is finished.	True
advice_levels_onscreen_text_2139657666	During your campaign your clan will face many difficult dilemmas. These can have all kinds of consequences for your people, depending on your decision. So: be careful, as you will not face a dilemma twice. The results of a dilemma are usually temporary, but consider them when deciding.	True
advice_levels_onscreen_text_2139657668	The Chosokabe clan grows stronger. It is time to send a mighty army to seize Awa province from the Miyoshi clan. Shikoku island will be yours! You may find cavalry useful now; the stables in Sanuki let you recruit cavalry units.	True
advice_levels_onscreen_text_2139657673	In order to construct a proposal, select a clan from the central section and then diplomatic options from the left-hand side of the screen. The proposed deal will take shape under the heading "your offers". Click on an option to remove it from the deal and use the clear offer button if you want to start afresh. When ready, click on the propose offer button. If you decide not to negotiate further use the end negotiations button to cancel diplomacy. Remember that a proposal involving too many elements may be rejected out of hand. 	True
advice_levels_onscreen_text_2139657678	The map displays the diplomatic relationship between the selected clan and other clans, ranging from friendly - shown in green, to hostile - shown in red.	True
advice_levels_onscreen_text_2139657684	Entering into diplomacy gives the clan a means to negotiate matters of alliance, war and trade. To begin negotiations with another clan, select one from the drop-down list attached to the radar map and double-click on it. Alternatively, click on the diplomacy button in the bottom right-hand side of the screen and then select a clan from there.	True
advice_levels_onscreen_text_2139657687	Click on any area of the radar map to snap directly to that area. The + and - buttons enable the map to be zoomed in  or out. Lists of our clan's current armies, fleets, agents, provinces, neighbouring clans, as well as important messages and events, current missions and victory conditions can be viewed by clicking on the buttons at the bottom of the radar map.	True
advice_levels_onscreen_text_2139657696	The family & council tab displays information about members of the daimyo's family. Use this panel to nominate his heir and appoint generals to military and civic commissioner roles.	True
advice_levels_onscreen_text_2139657704	The summary tab is used to display important information about the state of our clan, such as bonus effects and clan fame, in one place for ease of reference. Mouse over them to reveal further details.	True
advice_levels_onscreen_text_2139657708	The taxes tab shows a summary of our projected income, maps the effect that tax has on public order and allows the adjustment of taxation levels for every province under our control. From here, AI management of taxation and construction can be specified. Click on the button at the bottom of the panel to go straight to the province with the lowest public order. In most cases, adjusting the tax levels should fix the problem.	True
advice_levels_onscreen_text_2139657712	The trade tab details the current prices of all resources produced across our territory and shows how these are exported to our trade partners - together with the profit made from exporting to each one. Also shown are the resources we produce, those we have gained from our trade partners or those we are yet to acquire. Certain advanced units and buildings require access to these resources before they can be recruited or constructed.	True
advice_levels_onscreen_text_2139657715	This tab gathers together all reports, summaries and notices relevant to our clan. Click on one to see the message or report. When an important event occurs the panel will open automatically.	True
advice_levels_onscreen_text_2139657746	Ports do not just facilitate trade income, they also enable the construction of naval vessels. Note that ships can also be ordered directly from fleets if commanded by a general.	True
advice_levels_onscreen_text_2139657748	In readiness for a siege assault, a ninja can infiltrate an enemy castle and sabotage the gates. If he is successful the gates will be open when we reach the battlefield.	True
advice_levels_onscreen_text_2139657757	The ninja acts as an assassin, spy, saboteur and scout, and is recruited via the stealth building chain. In addition to their subterfuge skills, ninja also increase the movement and line of sight of our armies when placed inside them. They can also establish spy networks within our castle towns, which in turn increase a province's line of sight. Ninja are invisible to the enemy until detected. They are vulnerable to detection by metsuke and exceptionally dangerous to monks and missionaries.	True
advice_levels_onscreen_text_2139657763	Geisha are specialised, expert assassins. Although more effective than ninja at carrying out assassinations, geisha are always visible to the enemy, making them susceptible to capture by metsuke.	True
advice_levels_onscreen_text_2139657765	Rival agents can be removed by assassination. Select a target for your geisha to kill. Decide if the chance of success is worth the risk before confirming the order, as failure may mean capture and execution.	True
advice_levels_onscreen_text_2139657774	The metsuke are our secret policemen, recruited through the market building chain. Metsuke ensure loyalty and obedience from friendly generals, increase income by preventing corruption, and keep our castle towns and armies safe from enemy subterfuge when positioned inside them. Metsuke can also bribe enemy garrisons, generals and armies, and detect and apprehend enemy agents in our territory. They are vulnerable to conversion by enemy monks or missionaries and are exceptionally dangerous to ninja.	True
advice_levels_onscreen_text_2139657777	Metsuke can bribe a general or the garrison of a castle town to switch allegiance to our clan. If successful, there is a chance that one or more of his units will follow him, also changing sides. Bribing a neutral army anywhere is tantamount to a declaration of war against their clan. Following a successful bribe, an army on neutral or friendly territory will retreat to our territory unless we have a diplomatic agreement for military access in place.	True
advice_levels_onscreen_text_2139657782	The presence of metsuke within an army or castle town will increase the chances of detecting enemy ninja and reduce the chances that they will succeed in their dishonourable task.	True
advice_levels_onscreen_text_2139657786	Metsuke can detect and apprehend enemy agents. Success will lead to their imprisonment or execution.	True
advice_levels_onscreen_text_2139657791	The presence of a ninja within an army will increase the distance they are able to see and travel within a season, and decrease the chances that a monk or missionary will succeed in demoralising them.	True
advice_levels_onscreen_text_2139657794	The placement of a ninja inside one of our castle towns will enable him to set up a spy network there. This not only increases line of sight from the province, it also makes it easier to detect hidden agents and armies, and decreases the chance that a monk or missionary will be successful in encouraging a revolt.	True
advice_levels_onscreen_text_2139657795	Our armies cannot enter the ports or any buildings outside of a castle town; either our own, those of our allies or those belonging to the enemy. These buildings can, however, be protected if they fall within the zone of control of one of our armies. Enemy castle towns and ports can be raided by armies in the same way as trade routes; simply select an army and right-click on the target to attack.	True
advice_levels_onscreen_text_2139657797	Monks can convert others to Buddhism, inspire a friendly army or pacify an angry populace with their enlightened rhetoric, and, by the same token, demoralise an enemy force, reduce the chances of successful bribery, convert metsuke and cause them to retire, or incite an enemy population to revolt. Monks are recruited via the Buddhist chain of buildings. The trusting nature of this man makes him highly susceptible to assassination by ninja or geisha.	True
advice_levels_onscreen_text_2139657803	Missionaries can convert others to Christianity, inspire a friendly army or pacify an angry populace, and, by the same token, demoralise an enemy force, reduce the chances of successful bribery, convert metsuke and cause them to retire, or incite an enemy population to revolt. Missionaries are recruited via the Christian chain of buildings. The trusting nature of this man makes him highly susceptible to assassination by ninja or geisha.	True
advice_levels_onscreen_text_2139657820	Agents are recruited directly from a province via the recruitment tab on the review panel. Recruitment is instant, but cost may vary depending on a number of factors, such as the presence of certain buildings, clan or character traits.	True
advice_levels_onscreen_text_2139657826	Each general has a loyalty rating that is used to determine his likeliness to be bribed, leave our clan and defect to another. Loyalty is influenced by factors such as the daimyo's honour, glorious victories in battle, marriage within the clan, being made heir to the clan leadership, the acquisition of character traits and skills, the choices made during dilemmas and whether a general is made a commissioner or neglected within the clan. If their loyalty gets too low there may be no choice other than to order that they commit seppuku.	True
advice_levels_onscreen_text_2139657833	You have been wise. The consequences of your choice are at the top of the screen, to the left of the radar map.	True
advice_levels_onscreen_text_2139657840	They can use persuasion and bribery when catching enemy agents and make generals, armies, and castle towns change allegiance. Keep this in mind when sending out your metsuke.	True
advice_levels_onscreen_text_2139657841	There is a degree of unrest in this province as the majority of the population follow a different religion to the one you have chosen, master. Send monks to spread enlightenment to the people. 	True
advice_levels_onscreen_text_2139657847	Your stables can only provide light cavalry, but if Awa province is taken, the best warhorses on Shikoku will be yours. Your cavalry will then become truly formidable! Even the bravest men will quail as they charge! 	True
advice_levels_onscreen_text_2139657851	This province is becoming poorer and poorer. We must reduce the tax burden here, master - lest the peasants starve! 	True
advice_levels_onscreen_text_2139657858	As generals within the clan acquire experience points there will be the opportunity to select useful skills from the skill tree. This can be accessed through the button on the top right of the character's details panel, accessed by right-clicking on his portrait. The tree enables you to choose the elements that make up the general's skill set yourself.	True
advice_levels_onscreen_text_2139657866	As an alternative to straight-forward occupation, upon capture of a castle town there is also an option to loot it as well. Doing so will add a lump sum to our treasury, but there will be a greater public order penalty than that caused by occupation alone.	True
advice_levels_onscreen_text_2139657869	A clan can demonstrate its commitment to a diplomatic agreement by offering a hostage as a guarantee. Any one of the daimyo's children, though not one that is a general, can be sent to another clan for a period of eight seasons. If, at the end of this time, the deal has been honoured, the hostage will be returned. If the agreement is broken at any time the hostage will be killed.	True
advice_levels_onscreen_text_2139657878	Although marriages within our clan between daughters and retainers are possible, they are also a useful diplomatic tool when dealing with other clans. The offering of an unmarried daughters by one clan to another in order to seal good relations between the two can greatly strengthen a diplomatic relationship, and produce heirs to the leadership of the husband's clan. When a daughter is offered and accepted she is removed from our family tree and enters her husband's. Other clans may disapprove of the match, negatively affecting our relationship with them.	True
advice_levels_onscreen_text_2139657887	Commissioner positions can be allocated to both family and wider clan members, and are divided into military and civic positions. As well as improving the general's loyalty, each commission confers a bonus in the area of his expertise. For further details click on the question mark button to open the encyclopaedia.	True
advice_levels_onscreen_text_2139657896	If our daimyo is to become Shogun - military ruler of all Japan - we must defeat the current Shogunate, the Ashikaga clan, capturing and holding the capital of Kyoto for four seasons. At this point the Emperor will declare our clan leader Shogun. We can make a bid for the Shogunate at any time, although the current incumbent may pre-emptively attack us if we become too powerful. War with the Shogun for either reason may result in other clans declaring war on our own in support of the status quo.	True
advice_levels_onscreen_text_2139657902	An army transported by one of our fleets can launch an attack against an enemy force on the coast. Once the attack order has been given and the fleet has sailed to the coastline, our army will disembark and attack the enemy force. It is not possible for our force to withdraw from battle once this has occurred. Friendly armies aboard nearby ships cannot act as reinforcements. Only armies that have disembarked and are not already engaged in a coastal assault can reinforce them.	True
advice_levels_onscreen_text_2139657903	The enemy has launched a coastal assault against one of our armies in the field. If we accept, our force will move to engage the attackers. Refusal to take part in the battle will cause our force to retreat.	True
advice_levels_onscreen_text_2139657907	The enemy has launched a coastal assault against our army garrisoned inside the castle town. If we accept, our force will sally out to engage the attackers, but the enemy will automatically besiege the castle if we lose the battle. Refusal to take part in the battle will automatically result in the siege of the castle. 	True
advice_levels_onscreen_text_2139657913	Monks can convert both the populations of provinces and other agents to their religion, although it is difficult for a monk to convert a missionary and vice versa. Conversion of a population to Buddhism takes place simply via a monk's presence in a province.	True
advice_levels_onscreen_text_2139657920	Missionaries can convert the populations of provinces and other agents to their religion, although it is more difficult for a missionary to convert a monk and vice versa. Conversion of a population to Christianity takes place simply by a missionary's presence in a province. 	True
advice_levels_onscreen_text_2139657928	As agents within the clan acquire experience points there will be the opportunity to select useful skills from the skill tree. The tree will be displayed whenever a new level of experience has been reached, enabling you to choose the elements that make up the agent's skill set yourself.	True
advice_levels_onscreen_text_2139657938	When our clan reaches the top of a castle town-based building chain it may then be possible to construct a legendary building. We can only construct a particular legendary building once and they cannot be destroyed under any circumstances. If we are the first to construct a legendary building our clan will be awarded a permanent clan trait and its associated effects.	True
advice_levels_onscreen_text_2139657941	Now work has been completed on a legendary building it is possible to recruit heroes - exceptionally skilled proponents of the sword, spear, bow or naginata. The hero available depends on the type of legendary building constructed. Heroes are fielded and fight in exactly the same way as other units in our army, but carry additional bonuses reflecting their specialist weapon skills. Each unit contains the hero and his entourage, much like a general and his bodyguard.	True
advice_levels_onscreen_text_2139657942	Some events will present a dilemma. Dilemmas will open automatically and require a decision to be made before continuing. Choose carefully as the wrong decision may have serious consequences for the clan. 	True
advice_levels_onscreen_text_2139657951	Details of the clan's financial status, including taxation and trade, are displayed on the finance panel - accessed via the finance button in the bottom right-hand corner of the screen.	True
advice_levels_onscreen_text_2139657960	The clan's family tree, details of the daimyo's heir and the offices of his councillors are displayed via the clan management panel - accessed via the dedicated button in the bottom right-hand corner of the screen.	True
advice_levels_onscreen_text_2139657962	Generals value military commissions more than civil ones, but both increase their loyalty. They also give useful bonuses: better unit replenishment, for example. Commissions are assigned by clicking the family and council tab.	True
advice_levels_onscreen_text_2139657968	The daimyo is the leader of our clan and also a fine general. He can be given command of an army and sent into battle the same way as any other general. This of course means he can also be killed, so be careful not to expose him to unnecessary risks on the battlefield.	True
advice_levels_onscreen_text_2139657977	Total War: Shogun 2 contains an encyclopaedia function containing detailed information about all aspects of the game, including units, buildings, arts and sections on how to play. It can be accessed at any time from the dedicated button in the top left-hand corner of the campaign map or battlefield, and via the question mark buttons in the top right-hand corner of most panels.	True
advice_levels_onscreen_text_2139657993	A character has gained experience and risen in rank. You may now select a skill for him. Right click on the character portrait to open the character details panel. Now click on the skill tree button in the top right corner.	True
advice_levels_onscreen_text_2139657998	Take time to explore the battle user interface. Press buttons and click on graphics for details of their function. Further information is available through tooltips when hovering over an item or from the encyclopaedia, accessed via the encyclopaedia button in the top left-hand corner of the screen.	True
advice_levels_onscreen_text_2139658008	Master, if I may be so bold - we are almost bankrupt. If we do not take measures to reduce our outgoings the treasury will be empty in five seasons. We must disband units, increase trade capacity or raise taxes to increase our income in the short term.	True
advice_levels_onscreen_text_2139658011	Every clan has a set of characteristics particular to them, known as clan traits. Clan traits work in a similar way to character traits but are present from the start of a campaign, rather than awarded as it progresses. Each trait has one or more effects that bestow a bonus or penalty on an aspect of the clan's activities, detailed by mousing over the icon next to the radar map or checking the summary tab on the clan management panel. Clan traits are always permanent.	True
advice_levels_onscreen_text_2139658019	The bonuses awarded from dilemma decisions, events, mission rewards and clan traits are displayed here. These may take the form of bonuses to income, construction and recruitment costs, clan honour, boosts to unit experience, etc. Some are permanent - as in the case of clan traits - others are temporary, lasting just a few turns.	True
advice_levels_onscreen_text_2139658024	From time to time, missions are issued either by our clan, the Shogun or, if appropriate, any European trade partners we may have. Mission objectives may be reviewed from the objectives list beneath the radar map or on the summary tab on the clan management panel. Although there is no penalty for failing, successful completion of a mission results in a reward, often in the form of bonus effects. If a mission becomes unachievable due to factors outside of our control it will be cancelled.	True
advice_levels_onscreen_text_2139658038	The threaten option is a diplomatic tool to help us get our own way in certain situations. The effectiveness of a threat greatly depends on the military strength of the clan we are threatening relative to our own, so we must not use the option without fully considering what it means to do so. Note that making empty threats will make future threats less effective.	True
advice_levels_onscreen_text_2139658039	Farms supply food and castle towns consume it. Although food is automatically distributed across all our provinces, if the total consumption in towns is not matched by farms then food shortages can occur, which will lead to unrest and, ultimately, rebellion. Make sure our farms are upgraded as we construct larger castle towns.	True
advice_levels_onscreen_text_2139658041	A character's retainers consists of the objects, assistants and general hangers-on that agents accumulate whilst completing their missions. Characters will from time to time increase their retainers by choosing from a pool of available items and people, the presence of which will affect their attributes.	True
advice_levels_onscreen_text_2139658045	In addition to skills gained through experience, characters within the clan will develop personality traits that affect their abilities. Some traits are present from the beginning, others are acquired as a character progresses through the campaign.	True
advice_levels_onscreen_text_2139658052	This is the character skill tree, where the experience gained by generals and agents during the campaign can be used to acquire useful skills. As a character improves, they gain experience points that gradually increase their ranking stars; each star being equivalent to two skill choices. Click on the question mark button for more information about skills in the encyclopaedia.	True
advice_levels_onscreen_text_2139658053	Some provinces contain resources or cultural specialities that enable the construction of special buildings, the type of which depends on the speciality of the province. They are constructed in exactly the same way as any other building, and confer special bonuses or provide key resources.	True
advice_levels_onscreen_text_2139658059	This tab lists the clans whose territory neighbours your own and information about the diplomatic relations between you.	True
advice_levels_onscreen_text_2139658061	So, the agreement is sealed. Next season will be prosperous! When ready, click on end turn.	True
advice_levels_onscreen_text_2139658064	Your trade agreement has attracted wolves, human wolves. The Miyoshi clan plan to raid your trade route! Piracy must be crushed so that trade reaches your ports. You have been given a fleet to counter this threat. Merge your new fleet and your bow ship into one force. Protect your trade route!	True
advice_levels_onscreen_text_2139658069	The new castle upgrade will increase the province's food requirements. More food will come from improving your rice paddies. Select one now.	True
advice_levels_onscreen_text_2139658074	The rumours were true: the island has a trading post! You have now acquired a trade ship. These create income by connecting the trade posts on remote islands to your trade ports. Select the trade ship, and right click on the trading post. The ship will start trade with your port.	True
advice_levels_onscreen_text_2139658082	Your bow koboya is complete. It would be wise to investigate Yashiro island: there are rumours of pirates and great riches there. Perhaps there is a trading post? Select the ship and right click near Yashiro to find out.	True
advice_levels_onscreen_text_2139658083	With a bow kobaya under construction you should end the turn and await its completion.\t	True
advice_levels_onscreen_text_2139658085	Many provinces have special buildings: schools, mines, holy sites. These resources can be developed, traded, or are used to construct advanced buildings. All are worth having.	True
advice_levels_onscreen_text_2139658086	Move your ninja into the province of Sanuki next turn; agents cannot be used immediately after they are recruited.	True
advice_levels_onscreen_text_2139658087	Send a ship along the coast of Honshu to search for the clans there.	True
advice_levels_onscreen_text_2139658099	The skill tree panel shows how a character can learn and improve. Each earned skill point can be used to pick one of the available skills. Mouse over a skill to display more details before selecting any for the character.	True
advice_levels_onscreen_text_2139658104	We are the Chosokabe. Until recently, our home province of Tosa was controlled by the Ichijo clan. We are their vassals. The waning popularity of the Ichijo throughout the province and our own growing influence gave us the means to seize control for ourselves. Now, all that remains is to crush what remains of Ichijo resistance. Once this is done, nothing will prevent the conquest of Shikoku.	True
advice_levels_onscreen_text_2139658107	Our rivals, the Kono, have their eyes on the same prize – they will also vie for control of the island, so the capture of their province, Iyo, must also be a priority. Whilst holding no particular strategic value, control of Iyo will allow us to extend our domain and bring us closer to the mainland of Honshu and its riches. We have, as yet, no quarrel with the Sogo or Miyoshi clans, but their subjugation or destruction will give us total control of Shikoku and access to resources vital for expansion beyond the shores of Shikoku. 	True
advice_levels_onscreen_text_2139658117	The fine horses of Awa will enable us to field superior cavalry, whilst the stone found in Sanuki will make our castles impregnable; both are excellent trade resources should we choose to negotiate with other clans. However, with power and influence will surely come the ire of Kyoto, and, should the Shogun feel threatened, he will rally his subjects against us. In that event, we must be prepared to fend off all who would attack us, no matter from where that threat emerges. If the Shogun wishes to halt our expansion let him come here and reckon with us himself.	True
advice_levels_onscreen_text_2139658125	We are the Oda. These are trying times for our clan. Not only are we at war on two fronts, but we are caught in the grips of civil strife - the in-fighting threatening to tear our clan apart from within. Our first priority, therefore, is to quell the unrest in our midst and unify under a single banner once more. When order has been restored we can set about building up our strength and extending our influence into the neighbouring provinces.	True
advice_levels_onscreen_text_2139658129	Long have we coveted Mikawa province to the east, and the recent vassalage of the local Tokugawa lord to the Imagawa has made this no less appealing; Mikawa is fertile and boasts fine warhorses, vital to the production of superior cavalry. Mino is of lesser strategic importance, but the Saito should prove less bothersome to overcome, as whilst their daimyo is manipulative - to say the least - his forces are far less capable than the combined might of the Imagawa and Tokugawa. 	True
advice_levels_onscreen_text_2139658132	While making war on a third front is ill-advised, neutral Ise province to the west is known for its strong religious tradition and provision of fine monks for service both on and off the battlefield. However, with power and influence will surely come the ire of Kyoto, and, should the Shogun feel threatened, he will rally his subjects against us. In that event, we must be prepared to fend off all who would attack us, no matter from where that threat emerges. If the Shogun wishes to halt our expansion let him come here and reckon with us himself.	True
advice_levels_onscreen_text_2139658142	We are the Uesugi. Following the death of Lord Tamekage, dominion over our clan had befallen his son, Harukage. This did not sit well amongst the great Uesugi retainers who found him weak of body and will. By their recommendation, Harukage's young but well-respected brother has now been thrust into power. This has divided the clan. The Uesugi face only suffering at the hands of Harukage and his entourage; his forces must be crushed. Only then can we be one. 	True
advice_levels_onscreen_text_2139658151	Once our internal strife has been addressed, we must turn our attentions to the warmongering Jinbo clan of Etchu province, to the southwest. Although we are fortunate enough to be at peace with our remaining neighbours, the clan must grow, and so we must choose our conquests wisely. Echigo has a strong seafaring tradition; we could use this to construct an invasion fleet with which to conquer nearby Sado island. The precious metals abundant there will greatly aid further expansion. Capturing Fukushima to the east should also be considered, for the quality timber found there will also serve our naval ambitions.	True
advice_levels_onscreen_text_2139658157	Maintain our alliance with the Yamanouchi and we can be sure of support when others turn against us, for as we gain influence, we are sure to draw the ire of Kyoto. Should the Shogun feel threatened, he will rally his subjects against us. In that event, we must be prepared to fend off all who would attack us, no matter from where that threat emerges. If the Shogun wishes to halt our expansion let him come here and reckon with us himself.	True
advice_levels_onscreen_text_2139658158	We are the Date. Once masters of the northern reaches of Honshu, our authority is now in jeopardy. Tanemune, intent on wedding his youngest son to an Uesugi princess, has created a rift within our clan. Outraged by his father's plans for his younger brother, Tanemune's heir has rallied our most influential retainers to his banner. They now fight to unite the Date under his rule.	True
advice_levels_onscreen_text_2139658162	Tanemune must answer for the strife he has brought upon our people. Once defeated, our attention must be turned to the reconstruction of all that was lost during our internal struggle, including the reassertion of our authority in the north. Having capitalised upon our in-fighting to expand their power, the Mogami clan pose the biggest threat. Capturing Ugo, to the west, will diminish their influence.	True
advice_levels_onscreen_text_2139658164	We have a history of conflict with the Hatakeyama, to the south, so we should not hesitate to take Miyagi province from them. Rich in quality iron, this province will enhance our military capability whilst giving us a much-coveted resource in which to trade. As we gain influence, we will surely draw the ire of Kyoto. We have no need to submit to the whims of the Shogun, so should he be foolhardy enough to march against us he will find the Date ready to fight for our power and independence.	True
advice_levels_onscreen_text_2139658169	We are the Hojo. For many years we have vied for control of Kanto, bringing us into conflict with a number of rival clans. Having captured territory from the Imagawa, we have brokered an uneasy truce in order to service our more pressing concerns. The Ogigayatsu and Yamanouchi clans have united for fear of our mighty ambition. Musashi is therefore a priority; capture of this province will rid us of the Ogigayatsu and gain us a foothold at the heart of Kanto.	True
advice_levels_onscreen_text_2139658172	While we may have eased the tensions with the Imagawa, it will only be a matter of time before their lethal ambition threatens our plans once again. Capture of Suruga will weaken their potential greatly, but we must be wary of the Takeda. Bound by blood and honour, the Takeda will not look kindly on any act of aggression against their allies, and they are a formidable force. Seizure of Kai, their home province, could provide an answer, but facing the combined might of two great clans may best be left until our own has grown in stature.	True
advice_levels_onscreen_text_2139658175	However, with power and influence will surely come the ire of Kyoto, and, should the Shogun feel threatened, he will rally his subjects against us. In that event, we must be prepared to fend off all who would attack us, no matter from where that threat emerges. If the Shogun wishes to halt our expansion let him come here and reckon with us himself.	True
advice_levels_onscreen_text_2139658177	We are the Mori. Our conflict with the Amako clan has taken a turn for the worse. The recent death of their daimyo and the failure to invade our home province of Aki provided us with an opportunity to invade whilst they were weak and indecisive. Supported by our Ouchi allies, many auspicious victories were won along the road to Izumo. However, the Amako defeated us at the capital, and we were compelled to return to Aki to consolidate and rebuild our forces. Our defeat will not stand – it must not; the Amako must be dealt with, and soon.	True
advice_levels_onscreen_text_2139658181	We must first capture Iwami province, securing a source of precious metals in the process. Izumo and the fall of the Amako will then be but a short march away. There will then be little reason to spare the Ouchi; the capture of Suo province will grant us superior warhorses with which to conquer the other clans - they who will surely cower at mention of the Mori. We have no quarrel with the Kikkawa, but the strong seafaring tradition in their home province of Bingo would complement our growing naval expertise perfectly.	True
advice_levels_onscreen_text_2139658182	However, with power and influence will surely come the ire of Kyoto, and, should the Shogun feel threatened, he will rally his subjects against us. In that event, we must be prepared to fend off all who would attack us, no matter from where that threat emerges. If the Shogun wishes to halt our expansion let him come here and reckon with us himself.	True
advice_levels_onscreen_text_2139658185	We are the Hattori. For many years our province has resisted the machinations of warlords - a union of independent families guarded by our intimate knowledge of the land and mastery of Iga-ryu ninjutsu. But times have changed. As clan warfare continues to escalate, new forces are rising. These large clans are bent on conquest and will stop at nothing to assert their superiority. The safety of our home, Iga, and her people, must be maintained. 	True
advice_levels_onscreen_text_2139658191	The Ashikaga – the house of the Shoguns - are of prime concern. We fought against the Shogunate in the past and we may soon come to blows once again. Marching to Yamashiro and Kyoto before we are sufficiently strong, however, would be an act of madness. Expansion into other bordering provinces is less daunting - their rulers being neither powerful nor overly ambitious. There is evidence of ninjutsu being practiced in Omi; capture of this province will allow us to increase the potential of our ninja in battle or in acts of subterfuge. 	True
advice_levels_onscreen_text_2139658196	If spiritual matters are more of a concern, Yamato and Ise, to the southeast, are renowned for their strong religious traditions. Continuing to grow in strength and nurture our diplomatic relationships will mean that, when the Ashikaga do come for us, we will be ready. Iga-ryu ninjutsu will prevail and all those who would presume to subjugate us - including the Shogunate  - will fall.	True
advice_levels_onscreen_text_2139658201	We are the Takeda. Masters of Kai province for centuries, we have always faced aggression from neighbouring clans. While we have come to terms with the Imagawa and the Hojo in recent years, the Shinano warlords have been unrelenting in their crusade to seize our lands and crush the clan.	True
advice_levels_onscreen_text_2139658202	Our first priority should be to ensure that an end is put to the Shinano incursions. The Murakami of north Shinano have repeatedly invaded Kai, so bringing them to heel will afford us the chance to build up our military strength. From there we can proceed into south Shinano, establishing a position at the heart of Honshu and securing a source of quality stone to supplement our construction and trade efforts. Our relationship with the Imagawa has grown strong in recent years, and I recommend keeping this as such; their aid would be most welcome should hostilities resume against the Hojo and we expand into the Kanto area. 	True
advice_levels_onscreen_text_2139658209	As our clan grows in stature, the shogun is bound to take action against us; our proximity to Kyoto makes us a potential threat to the shogunate, and we must be prepared to withstand his attempts at subjugation. If they do not relent, then we will be forced to take action ourselves, for the greater good of Japan. In that event, we must be prepared to fend off all who would attack us, no matter from where that threat emerges. If the Shogun wishes to halt our expansion let him come here and reckon with us himself.	True
advice_levels_onscreen_text_2139658215	We are the Shimazu. This is an auspicious time for our clan; not only have we established ourselves as masters of Satsuma province, but fate has brought us into contact with a trade ship from the far west. Shipwrecked upon the shores of Tanegashima, the nanban brought with them the promise of lucrative trade. More importantly, they brought teppo - firearms - simple to operate, yet deadly in their effect. Establishing trade relations with the nanban should be a priority - for their weapons could be the key to our military superiority in Kyushu.	True
advice_levels_onscreen_text_2139658223	It is also vital that we begin to extend our power beyond the bounds of Satsuma. Osumi should be our first target. We are already at war with the ruling Ito clan, and its castle is dangerously close to our borders - it must be captured before the Ito have a chance to muster an army there. We may then proceed with their total subjugation or, alternatively, expansion into Higo. We are not currently at odds with the Sagara – the masters there - but seizure of their province will mean a source of superior warhorses and the taste of total and lasting victory. With southern Kyushu firmly under our control, none of the other clans will be able to resist. Kyushu will be ours! 	True
advice_levels_onscreen_text_2139658229	But we must beware of drawing the ire of Kyoto; should the shogunate perceive our growing influence as a threat, it will be necessary to defend ourselves against the shogun and his allies. In that event, we must be prepared to fend off all who would attack us, no matter from where that threat emerges. If the Shogun wishes to halt our expansion let him come here and reckon with us himself.	True
advice_levels_onscreen_text_2139658236	We are the Tokugawa. Following the murder of our lord, Kiyoyasu, by the treacherous Imagawa, they assisted our new daimyo in the claiming of his power at Okazaki. This was at the cost of our freedom – for we are now their vassals - we who are descended from Emperors past! Now there is full conflict with the Oda, but under the protection of the Imagawa we have the opportunity to rebuild our strength and expand our territory and influence once again. 	True
advice_levels_onscreen_text_2139658241	To start by capturing Owari would be wise, enabling us to rid ourselves of the Oda threat without the need to burden our clan with additional enemies. The Kiso of south Shinano control a province containing an abundance of the finest stone. This valuable trade resource will be vital to the construction of the great castles befitting of a clan of rich royal heritage, such as our own. The Kiso will submit to our wishes or be destroyed. 	True
advice_levels_onscreen_text_2139658242	The province of Totomi has no notable advantages, but seizing it from the Imagawa will be a vital step once we choose to take our revenge. However, with power and influence will surely come the ire of Kyoto, and, should the Shogun feel threatened, he will rally his subjects against us. In that event, we must be prepared to fend off all who would attack us, no matter from where that threat emerges. If the Shogun wishes to halt our expansion let him come here and reckon with us himself.	True
advice_levels_onscreen_text_2139658243	Your forces are scattered across Tosa province after a feud with the Motoyama clan. With Motochika selected, right-click on your nearby army to merge forces.	True
advice_levels_onscreen_text_2139658249	You can also rotate the campaign camera by pressing the Q or E keys.	True
advice_levels_onscreen_text_2139658250	Welcome to multiplayer. This is your avatar. He is "you" in multiplayer mode and acts as your general during battles. Enter a name for him and then click on the tick button when done.	True
advice_levels_onscreen_text_2139658254	Now choose a mon or symbol for your clan, a colour scheme for your men in battle and your starting location. You can change starting location by clicking a different number on the mini map. Each confers a different bonus. Once you have finished, click on the tick button.	True
advice_levels_onscreen_text_2139658257	This is the conquest map. From here you can explore the whole of Japan and find online opponents to fight battles against. Every time you win a land or siege battle, you will unlock all of the rewards from the province that contains the army model. Every time you win a sea battle, you will unlock all of the rewards from the sea region that contains the fleet model. Before you fight either type of battle, make sure that you move these models to the province you wish to explore. You can explore any province that is adjacent to one that you already own.  Practice now by left-clicking and dragging the army model to an adjacent province.	True
advice_levels_onscreen_text_2139658260	You can press the "fight battle" icon or the "battle list" icon above the map at any time to find an online opponent to fight a battle against. At the beginning of your journey, you will have a limited variety of troops that you can take into battle. As you explore provinces that contains the various dojos (buildings), you will be able to recruit a broader range of troops. You can see what troops are currently available, view and customise your avatar and much more by left-clicking the icons at the top of the screen. You must return to the conquest map if you wish to launch a battle.	True
advice_levels_onscreen_text_2139658263	There is a toolbar at the top of the screen. This lets you navigate through the avatar system. You can launch a multiplayer campaign, check leaderboards or statistics, customise your avatar and more. Japan awaits! Go forth and conquer!	True
advice_levels_onscreen_text_2139658269	This is the avatar customisation screen. You can select equipment for your avatar, and choose a colour scheme. Use the + and – buttons to zoom, and the arrow buttons to rotate him. Extra armour and equipment can be unlocked during your avatar's career and put into use on this screen. When ready, click on the “tick” button. 	True
advice_levels_onscreen_text_2139658270	The clan competition map shows the state of the war between various clans as they battle for each province. Joining a clan will enable your avatar's warband to join these mighty conflicts! It will also unlock powerful skills for your veteran soldiers. The multiplayer clan section in the encyclopaedia has more details.	True
advice_levels_onscreen_text_2139658279	This is the army and fleet management screen, where you can set up and save armies and fleets for use in battle. Click on a unit in the available unit roster to see its statistics. To recruit it, click on the add to army button or left-click and drag it to the army section of the screen. You can access these pre-set armies before any battle. When finished, click on the save army setup button.	True
advice_levels_onscreen_text_2139658283	Veteran units are added to the standard troop roster as your campaign progresses. If a unit excels in battle, you will be able to recruit it as a veteran. It is then available on the veteran units tab for the rest of your campaign. It will gain experience as it fights. The number of veterans you can recruit is limited, but increases as your avatar levels up,  as shown by the highlighted slots on the veteran units tab.	True
advice_levels_onscreen_text_2139658284	As they gain experience veteran units gain new skills and abilities through the skills button on the unit information panel. Veteran casualties persist from battle to battle and can be monitored on the panel. A veteran unit regains full strength if it is left out of a battle.	True
advice_levels_onscreen_text_2139658285	You can allocate skills as your avatar increases his rank. Two skill points are gained for every rank attained: the points you can spend are displayed in the bottom right-hand corner of the panel.	True
advice_levels_onscreen_text_2139658292	You can review your retainers and select them for use in the next battle. Retainers are people, buildings or objects that give bonuses to your army. Once you have successfully explored a province in a battle the relevant retainer will appear here. As your avatar improves, up to five retainers will be available at once.	True
advice_levels_onscreen_text_2139658300	You can review the armour that you have collected. Armour is gained through Steam achievements or as random drops after victories. Each item you collect will be part of an armour set: if you collect a full set, you get a retainer as a reward. Armour alters the appearance of your avatar.	True
advice_levels_onscreen_text_2139658301	This displays your rankings in the various types of multiplayer land and sea battles. There are buttons to help you navigate the list, including the top players and the Shogun ladder.	True
advice_levels_onscreen_text_2139658309	The statistics screen has your Steam achievements, along with statistics on your avatar's career.	True
advice_levels_onscreen_text_2139658318	The clan panel enables you to form or join a multiplayer clan. Joining a clan and participating in its struggles against other clans is worthwhile: it provides access to the best veteran unit skills. Each clan specialises in particular units, giving you an edge when using such troops.	True
advice_levels_onscreen_text_2139658326	The battle match panel lets you randomly match with an opponent, or you can join a team of other players for multiplayer battles. Click on the icons to locate the kind of battle you wish to fight. If you want a battle to be ranked, or contribute to the clan competition, you must select this option.	True
advice_levels_onscreen_text_2139658330	The battle list has the options needed to set up or join any type of multiplayer battle. Select the host battle option to set up your own battle. You can also search the available battles hosted by other players. All lists can be filtered and sorted as you wish.	True
advice_levels_onscreen_text_2139658343	The campaign games list has all the options to set up or join a multiplayer campaign. You can host a campaign or select one from the list. It  can be filtered and sorted as you wish. Co-operative and versus campaigns are available.	True
advice_levels_onscreen_text_2139658364	Don't forget that our units have a range of abilities that can be used to improve their performance in battle. When a unit is selected, buttons to activate their abilities will appear in the bottom left-hand corner of the screen. Always make effective use of these abilities, they could mean the difference between victory and defeat!	True
advice_levels_onscreen_text_2139658369	Since diplomacy with and war against other clans can only be undertaken when our respective territories are adjacent, we can increase our line of sight by sending our fleets further along the coast or our agents into unknown lands to encounter new clans. However, be careful not to go too far without back up - we may fall foul of hostile neighbours or suffer attrition if our ships stray too far from the coast.	True
advice_levels_onscreen_text_2139658375	Select the button below the castle town image; the province details panel will show you why there is unrest.	True
advice_levels_onscreen_text_2139658378	The panel shows you a summary of the province's public order, food, economic growth and wealth. Mouse over the negative public order pips to find out why your people are unhappy. When ready, click either button to open the finance panel.	True
advice_levels_onscreen_text_2139658388	It is hard to make everyone happy, but finding a balance between taxes and public order will help your clan thrive. When you are happy with your taxes and income, close the panels. Click the end turn button and changes you made will now take effect.	True
advice_levels_onscreen_text_2139658394	As Japan is host to volcanic activity, earthquakes, floods, drought, tsunami, fires and typhoons, it is possible that such a disaster will occur at some juncture. It is also possible that ignoring an omen without performing the necessary rites may result in a disaster occurring. Disasters can result in damage to buildings, a reduction in provincial growth and wealth or the impairment of food production, causing unhappiness amongst the populace. 	True
advice_levels_onscreen_text_2139658401	A daimyo does not have loyalty to the clan he leads, he has honour instead. If he loses honour this will in turn affect the loyalty of his generals. Factors that may cause loss of honour include: a crushing defeat of an army led by the daimyo, breaking a treaty or alliance, looting of castle towns, allowing a dishonoured general to live despite many failures or the risk of treason, or the clan’s conversion to Christianity. Factors that increase the daimyo’s honour include: a heroic victory or destruction of a clan by an army led by the daimyo, the acquisition of vassal clans or becoming Shogun. 	True
advice_levels_onscreen_text_2139658402	Move your ninja further into Sanuki. When the Sogo capital is in sight, use him to sabotage the castle gates, making it vulnerable in a future attack.	True
advice_levels_onscreen_text_2139658410	Some clans may require a little "extra" before they accept a deal. You can offer money as a lump sum or regular payments. Once you are ready, select the proposal button to offer the deal to the Matsuda clan. You may need to change terms and try again.	True
advice_levels_onscreen_text_2139658419	When unhappiness becomes too great the peasants will riot. Factors which may cause a riot are: low daimyo honour, food shortages, taxation, the presence of rampaging enemy armies in a province, and religious unrest.	True
advice_levels_onscreen_text_2139658422	There are two types of rebellion. A general whose loyalty has dropped too low may attempt to form his own clan rather than defect to another. If this happens, he will raise an army and try to capture the nearest castle town. Riots amongst the peasants can also escalate into full-scale rebellions.	True
advice_levels_onscreen_text_2139658427	The wealth of a province is the sum of the base income generated by the castle town, farms, ports and province speciality buildings, minus tax, which is our income. This is displayed in the lower left section of the province details panel. The lower right section shows the factors affecting the castle town's additional economic growth over the following season and indeed every season to come.	True
advice_levels_onscreen_text_2139658433	Once the Emperor has declared our daimyo Shogun, we will be awarded a unit of Shogun cavalry, the flagship "Nihon Maru" at the nearest friendly port, a 10% bonus to tax income across our empire, and a bonus to morale for all units in our armed forces.	True
advice_levels_onscreen_text_2139658438	If a general is killed in battle whilst units or ships are routing they will become shattered, meaning that it will not be possible for them to rally from then on. Any units or ships that rout following a general's death will automatically become shattered, and even the presence of a more junior general cannot prevent this. Armies or fleets fielded without a general present at all will always become shattered if routed at any point.	True
advice_levels_onscreen_text_2139658443	Experience for ship crews works in the same way as it does for units, except that when a ship is unable to continue fighting – either due to surrender, routing or its destruction - all remaining experience points that its crew might have earned are instead split between the ships it was in combat against.	True
advice_levels_onscreen_text_2139658445	Team setup allows you to invite players into a team. It can have up to 4 players. You can seek match-ups with other, similar teams. You can also merge with other, smaller teams to play large-scale matches, and increase your likelihood of finding a match.	True
advice_levels_onscreen_text_2139658456	We are leaving our castle town undefended; doing so could lead to its capture and the destruction of the clan before our campaign has even begun!	True
advice_levels_onscreen_text_2139658459	We were right to be suspicious! That monk incited a revolt! A rebel army has appeared. Select your castle town and then right click on the rebels to attack them with your army.	True
advice_levels_onscreen_text_2139658475	Your unit may not move any further in this direction, until you have fulfilled your goal of capturing Iyo.	True
advice_levels_onscreen_text_2139658478	Your unit may not move any further in this direction, until you have fulfilled your goal of capturing Sanuki.	True
advice_levels_onscreen_text_2139658488	Be careful with your finances after capturing ships: their upkeep costs must be paid! You can save money and reduce your fleet numbers. Select a ship and then click the scupper button to dismantle the ship and recoup your costs.	True
advice_levels_onscreen_text_2139658491	Ships can transport land units to the mainland. Select your army and right click on your fleet. Now right click on the land to move your fleet and disembark. This will use your action points for the turn.	True
advice_levels_onscreen_text_2139658496	This tab lists all armies currently fielded by our clan, their available action points, current positions, the commanding general's name and loyalty, and troop numbers. It can be sorted by each of those headings.	True
advice_levels_onscreen_text_2139658503	The records tab is used to log important information about events that have occurred and statistics that have been gathered during a campaign.	True
advice_levels_onscreen_text_2139658512	We are the Ikko Ikki. We are the devout followers of Jodo Shinshu Buddhism, championed by the eminent monk, Rennyo, at the height of the Onin War. It was during this time that, in order to check our growing power and acquire our wealth, we were driven from Omi province and made to flee to Echizen and Kaga. Roused by Rennyo’s teachings, the people of these provinces turned upon their autocratic masters and established a haven for all who wished to follow the Jodo Shinshu way. 	True
advice_levels_onscreen_text_2139658517	Under the guidance of the Shimozuma clan, our safety has been assured by the most devout and capable of warriors. It will not be long, however, before we are threatened once more from without. We would benefit greatly by returning to Omi, as the province is blessed with fertile soil and the local ninja will be an asset when war erupts. Wakasa, to the south west, is of lesser strategic importance, as are Noto and Etchu to the north east, although capturing these provinces will nonetheless allow us to maintain our strength.	True
advice_levels_onscreen_text_2139658524	Through force of arms and strength of conviction, we will prevail. Opposition to the Jodo Shinshu way will continue to be strong, and the Shogun will be no exception. Should he perceive us as a threat, he will stop at nothing until our people are subjugated utterly. When this day comes, we must seize Kyoto for ourselves. With a Shimozuma ruling the Shogunate in our name, all of Japan will know our might. The Ikko Ikki will be free!	True
advice_levels_onscreen_text_2139658532	You have chosen to launch an ambush – a sneak attack on a passing enemy army. The usual rules for deployment do not apply here: our forces can be split between each side of the road to attack the enemy whilst they are in marching order. Although an effective approach, this is not always the best option to take in every situation. The enemy army will not have the opportunity to move their units in any way until the battle starts, so deploy carefully to cause maximum confusion and disorder. 	True
advice_levels_onscreen_text_2139658540	Our enemies have launched an ambush against us! As we have been taken by surprise, there will not be time to move our army in any way until the fighting starts. Also, be aware that the enemy army may attack from both sides of the road, and as such we may need to defend ourselves against simultaneous attack from two directions.	True
advice_levels_onscreen_text_2139658542	My lord, we are about to launch an attack on a trusted ally! Once it becomes common knowledge that our words mean little, we will find it difficult to make deals, keep existing alliances or forge new ones.	True
advice_levels_onscreen_text_2139658547	Master, this province has been exempted from tax for some time now and so we are not able to draw vital income from it. As public order is now at an acceptable level, click on the checkbox in the bottom right-hand corner of the province details panel to draw tax income from it once more.	True
advice_levels_onscreen_text_2139658555	We have not yet recruited any subterfuge agents. Agents such as ninja, geisha and foreign veterans are recruited through certain buildings and can perform a variety of actions from sabotage to assassination. Read the characters section in the encyclopaedia to learn about each agent type, including how to recruit and use them in our campaign.	True
advice_levels_onscreen_text_2139658562	If there are problems maintaining public order within a province it is possible to suspend taxation until the population has settled down or there is a large enough garrison in place to restore order through repression. This is particularly useful following the capture of a province, especially one whose people follow a different religion to our own.	True
advice_levels_onscreen_text_2139658567	The shirabyoshi is a traditional dancer who performs for nobles on formal occasions. Dressed as a man in formal Shinto clothes and white powdered make-up, the slow, rhythmic dances she performs in veneration of the gods also involve poetry, singing and musicianship. The shirabyoshi’s main skill is seduction, which convinces her target to join our lord’s cause. Shirabyoshi are able to entertain the nobles of friendly towns in order to boost their growth and entertain friendly generals in the field, which increases their loyalty to the family and counteracts the efforts of enemy agents to bribe or seduce them into changing sides. They can be recruited via the clan chain of buildings.	True
advice_levels_onscreen_text_2139658572	A shirabyoshi is able to convince a rival agent (except another shirabyoshi) or general with wavering loyalty to join the family of our lord. To seduce, simply select our shirabyoshi, right-click on a target agent and select seduction from the options presented to you. However, bear in mind that there is a chance that our agent may be caught and executed should she fail.	True
advice_levels_onscreen_text_2139658581	Shirabyoshi can increase the loyalty of our generals and town growth in our provinces by entertaining them. To entertain, simply select our shirabyoshi, right-click on a target general or castle town and select entertain from the options presented to you.	True
advice_levels_onscreen_text_2139658588	Sou can inspire a friendly army or pacify an angry populace with their enlightened rhetoric, and, by the same token, demoralise an enemy force, reduce the chances of successful bribery, indoctrinate enemy agents and cause them to retire, or incite an enemy population to revolt. Sou are recruited via the Buddhist chain of buildings. The trusting nature of this man makes him highly susceptible to assassination by monomi, payoffs from junsatsushi or seduction by shirabyoshi.	True
advice_levels_onscreen_text_2139658595	A sou can indoctrinate a rival agent, but not a general , causing him to retire from his position for a life of religious contemplation. In most cases the agent will enter a monastery for a number of turns before returning to his lord’s capital; in extreme cases he will remain in the monastery indefinitely. Simply select our sou, right-click on a target agent and select indoctrination from the options presented to you. However, bear in mind that there is a chance that our agent may be caught and executed should he fail.	True
advice_levels_onscreen_text_2139658609	The junsatsushi are our secret policemen, recruited through the barter building chain. Junsatsushi ensure loyalty and obedience from friendly generals, increase income by preventing corruption, keep our castle towns and armies safe from enemy subterfuge when positioned inside them, and can request the allegiance of neutral and enemy castle towns, along with any forces garrisoned there. Junsatsushi can also pay off rival agents. They are vulnerable to indoctrination by enemy sou and are exceptionally dangerous to monomi.	True
advice_levels_onscreen_text_2139658614	A junsatsushi is able to convince the population of a castle town aligned to another family, and its garrison, to pledge their allegiance to the family of his lord. It is not possible to request allegiance in a province where our family’s influence is less than 50%. To request allegiance, simply select our junsatsushi, right-click on a target agent and select request allegiance from the options presented to you. However, bear in mind that there is a chance that our agent may be caught and executed should he fail.	True
advice_levels_onscreen_text_2139658619	The monomi acts as an assassin, spy, saboteur and scout, and is recruited from province speciality buildings. In addition to their subterfuge skills, monomi also increase the movement and line of sight of our armies when placed inside them. They can also establish spy networks within our castle towns, which increase the chances of discovering any rival agents and armies that may be hiding within a province. Monomi are invisible to the enemy until detected. They are vulnerable to detection by junsatsushi and exceptionally dangerous to sou.	True
advice_levels_onscreen_text_2139658627	The placement of a monomi inside one of our castle towns will enable him to set up a spy network there. This not only increases line of sight from the province, it also makes it easier to detect hidden agents and armies, and decreases the chance that sou will be successful in encouraging a revolt.	True
advice_levels_onscreen_text_2139658634	The three great clans of the Gempei War are each split into two families. The principle object of the campaign game is to achieve hegemony over the other major families and minor lords, either through conquest or by spreading our family’s influence throughout the provinces. Fame still gauges how powerful – and dangerous - our family is perceived as being within Japan, but there is no Shogunate to overthrow in order to achieve victory. If we become too powerful Emperor Go Shirakawa will declare us an enemy of the state, at which point all other families will move to attack us – including our “sister” family.	True
advice_levels_onscreen_text_2139658643	Influence is a measure of the relative popularity of the Gempei War's protagonist families across Japan. There are three categories of influence – one for each pair of clan families. A family can gain influence by sending junsatsushi into provinces to champion their clan’s cause, constructing buildings that increase influence, and through events and missions.	True
advice_levels_onscreen_text_2139658647	Junsatsushi can detect and pay off rival agents. In effect a personal bribe not to take any further part in the war, success will lead to their removal from the game. However, bear in mind that there is a chance that your agent may be caught and executed should he fail. 	True
advice_levels_onscreen_text_2139658658	We are the Minamoto. Forced into exile by the Taira following their overthrow of the Fujiwara regency, we have since grown strong, driven by our hatred for our old enemies. In recent times the Taira have become weak, preoccupied by the intrigue of court life at the expense of the realm. However, their support is waning, and even the Imperial household is beginning to question the liberties that have been taken. We must rally the people against their Taira oppressors and would do well to remember the Fujiwara. As outcasts to the north, they are waiting for their chance to seize power again. No matter - while they make fine poets and politicians, they are no match for us on the battlefield. The Minamoto will rise!	True
advice_levels_onscreen_text_2139658661	We are the Taira. Our superior strategy, both martial and political, has enabled us to assume almost total control of the realm, ousting the feeble Fujiwara regime of old and subjugating our Minamoto rivals in the process. However, the Minamoto are returning in strength and with confidence. Conflict with the Minamoto may also leave us open to a Fujiwara invasion; they will not have forgotten who orchestrated their fall from power, and will stop at nothing to see the old ways restored. Now, more than ever, we must be vigilant. The Taira will prevail!	True
advice_levels_onscreen_text_2139658665	We are the Fujiwara. For centuries we served as advisors and regents to the Imperial house; we were the most influential family in all Japan. Our power and authority were feared and coveted in equal measures, but then we were vanquished by the Taira through violence and political intrigue. Now we live in exile to the north, while lesser men exercise authority in our stead. The Taira's treachery knows no bounds, and they have made other enemies; the Minamoto clan, all but destroyed, are rising once more to exact vengeance! It will not be long before the two come to blows, so let them butcher one another! Then we will make our triumphant return to Kyoto. The Fujiwara Regency will be restored!	True
advice_levels_onscreen_text_2139658667	Naval bombardment allows fleets to support our armies’ actions by providing a direct artillery barrage during a land battle or by weakening enemy armies and settlements on the campaign map prior to an attack. It will automatically occur if an army or settlement under siege is within our fleet's arc of fire, but can be controlled manually by right-clicking on the target. Bombardment is not possible whilst a fleet is blockading a port or if docked at a port. If there is an enemy fleet at a port you wish to bombard it is only possible to assault the port in the conventional manner.	True
advice_levels_onscreen_text_2139658677	An army, commanded by a general and positioned inside the bombardment range of a fleet, may be eligible for naval fire support during a land battle. In these cases the army will be able to call in an artillery strike via the naval fire support button on the battle UI.	True
advice_levels_onscreen_text_2139658684	As it is possible to call in fire support from a nearby fleet you can issue a bombardment order with the naval fire support button on the battle review panel. After clicking on it, simply left-click on the area of the battlefield you wish to bombard. The command to launch fire support can be cancelled by right-clicking anywhere on the land or sea away from the user interface. Fire support is a naturally inaccurate business, so friendly units stood nearby may suffer collateral damage.	True
advice_levels_onscreen_text_2139658690	If it is possible for one army to reinforce another this is indicated by a yellow line that connects them when you mouse over either army. If a red line appears between two armies it means they are your enemies and will reinforce each other against you.	True
advice_levels_onscreen_text_2139658693	Coastal defences are gun batteries positioned next to a port to prevent enemy fleets from landing an army in a province. The firing range of the defences is graphically represented on the map, and an enemy fleet ending turn within it will suffer attrition. In order to land in a province a fleet must come within firing range of its defences and attack the port. See the encyclopaedia for further details.	True
advice_levels_onscreen_text_2139658703	If you attack a port whilst a fleet is moored there you will have to fight a port battle. This is effectively a siege, where the docked fleet is the defender, bolstered by coastal defences.	True
advice_levels_onscreen_text_2139658704	Railways can be built in those provinces with the relevant province speciality building. Each clan is allowed one line each. Both armies and agents can use railways. To move to a station right-click on it in the same way you would any other target. Once at the station, a map will appear containing a list of possible destinations. Select one to move there instantly. It is also possible to use stations belonging to those clans with whom military access has been negotiated.	True
advice_levels_onscreen_text_2139658710	As this port has been attacked whilst ships are docked there, a siege battle must be fought. If there are coastal defences in place the defender will be bolstered by fire from gun batteries. To achieve victory we must completely destroy the defending fleet or pound the port defences until they are reduced to rubble.	True
advice_levels_onscreen_text_2139658712	To achieve victory the enemy will either attempt to completely destroy our fleet or the port itself. If we have coastal defences our gun batteries will act as fixed artillery during the battle. They will automatically select targets and fire-at-will, but you can select and target the guns personally if you wish.	True
advice_levels_onscreen_text_2139658715	The shinobi acts as an assassin, spy, saboteur and scout, and is recruited through the traditional military building chain. In addition to their subterfuge skills, shinobi also increase the movement and line of sight of our armies when placed inside them. Shinobi are invisible to the enemy until detected. See the characters section of the encyclopaedia for further information.	True
advice_levels_onscreen_text_2139658717	Rival agents can be removed by assassination. Select a target for our shinobi to kill. Decide if the chance of success is worth the risk before confirming the order, as failure may mean capture and execution.	True
advice_levels_onscreen_text_2139658719	Use shinobi to damage enemy buildings through acts of sabotage. Right-click on a settlement and select a building to sabotage from the list or, alternatively, any building elsewhere in the province. Our shinobi will then move there and attempt to damage it upon his arrival.	True
advice_levels_onscreen_text_2139658725	Shinobi can sabotage a rival army, affecting their ability to move during a turn and causing casualties by poisoning their food and water supplies. Right-click on a rival army and select the army sabotage option to undermine their movements.	True
advice_levels_onscreen_text_2139658733	In readiness for a siege assault, a shinobi can infiltrate an enemy settlement and sabotage the gates. If he is successful the gates will be open when we reach the battlefield.	True
advice_levels_onscreen_text_2139658736	The presence of shinobi within an army increases the distance they are able to see and travel within a turn and decreases the chance that a foreign veteran will succeed in harassing them.	True
advice_levels_onscreen_text_2139658740	The placement of a shinobi inside one of our settlements will enable him to set up a spy network there. This not only increases line of sight from the province, but also makes it easier to detect hidden agents and armies. It decreases the chance that a shinsengumi or ishin shishi will successfully incite a revolt.	True
advice_levels_onscreen_text_2139658745	Shinsengumi are the investigators used to weed out corruption and anti-Shogunate sentiment across Japan. They are expert propagandists who can persuade a population or coerce an enemy army into supporting the Shogunate, uncover enemy agents on friendly territory, instil discipline in friendly armies, subdue pro-imperial dissidents, incite revolt in an enemy province, or assassinate a general or another agent. See the characters section of the encyclopaedia for further information.	True
advice_levels_onscreen_text_2139658751	Rival agents can be removed by assassination. Select a target for our shinsengumi to kill. Decide if the chance of success is worth the risk before confirming the order, as failure may mean capture and execution.	True
advice_levels_onscreen_text_2139658756	Shinsengumi can coerce a general or the garrison of a settlement to switch allegiance to our cause. If successful, there is a chance that one or more of his units will follow him, also changing sides. Coercing a neutral army anywhere is tantamount to a declaration of war against their clan. Following successful coercion, an army on neutral or friendly territory will retreat to our territory unless we have a diplomatic agreement for military access in place. Simply select our shinsengumi and right-click on a target army to attempt coercion.	True
advice_levels_onscreen_text_2139658761	Shinsengumi are able to subdue dissident elements of the population by increasing repression in a town. As allegiance to the Shogunate increases, there is less need for repression and therefore the effect will gradually diminish. Simply select a shinsengumi and right-click on a town to begin subduing the dissident population.	True
advice_levels_onscreen_text_2139658763	Successful incitement of a population causes a rebellion to occur in the target province. The greater the support for the Shogunate, the more likely it is that incitement will be successful. Decide if the chance of success is worth the risk before confirming the order, as failure may mean capture and execution.	True
advice_levels_onscreen_text_2139658773	A shinsengumi can instil discipline amongst the ranks of the army in which he is embedded, improving their melee defence capabilities. The level of improvement is linked to the experience of the shinsengumi in question.	True
advice_levels_onscreen_text_2139658776	Ishin shishi are Imperialist activists whose mission is to wrestle power from the Shogunate and restore it to the Emperor. They are expert propagandists who can rally a population or persuade an enemy army to support the Emperor, uncover enemy agents on friendly territory, instil Imperial fervour in friendly armies, incite revolt in an enemy province or assassinate a general or another agent. See the characters section of the encyclopaedia for further information.	True
advice_levels_onscreen_text_2139658785	Rival agents can be removed by assassination. Select a target for our ishin shishi to kill. Decide if the chance of success is worth the risk before confirming the order, as failure may mean capture and execution.	True
advice_levels_onscreen_text_2139658788	Ishin shishi can persuade a general or the garrison of a settlement to switch allegiance to our cause. If successful, there is a chance that one or more of his units will follow him, also changing sides. Persuading a neutral army anywhere is tantamount to a declaration of war against their clan. Following successful persuasion, an army on neutral or friendly territory will retreat to our territory unless we have a diplomatic agreement for military access in place. Simply select our ishin shishi and right-click on a target army to attempt persuasion.	True
advice_levels_onscreen_text_2139658793	Ishin shishi are able to rally uncertain elements of the population to the Imperial cause by increasing happiness in a settlement. As allegiance to the Emperor increases, the happiness effect will also increase. Simply select an ishin shishi and right-click on a settlement to begin rallying the population.	True
advice_levels_onscreen_text_2139658796	Successful incitement of a population causes a rebellion to occur in the target province. The greater the support for the Emperor, the more likely it is that incitement will be successful. Decide if the chance of success is worth the risk before confirming the order, as failure may mean capture and execution.	True
advice_levels_onscreen_text_2139658799	An ishin shishi can instil fervour amongst the ranks of the army in which he is embedded, improving the quality of their charge. The level of improvement is linked to the experience of the ishin shishi in question.	True
advice_levels_onscreen_text_2139658803	The geisha is a traditional entertainer who uses her skills to enchant, inspire, entertain and distract. A geisha can use her enchantment skills to convince a target to join our cause. They are able to entertain the nobles of friendly towns in order to boost their growth and inspire friendly generals in the field, which increases their loyalty and counteracts the efforts of enemy agents to bribe or enchant them into changing sides. See the characters section of the encyclopaedia for further information.	True
advice_levels_onscreen_text_2139658810	A geisha is able to use her beauty and guile to convince a rival agent (except another geisha) or general with wavering loyalty to join our cause. To enchant, simply select a geisha, right-click on a target agent and select enchant from the options presented to you. However, bear in mind that there is a chance that our agent may be caught and executed should she fail.	True
advice_levels_onscreen_text_2139658820	Geisha can inspire our troops and raise their morale, a useful skill if they will be fighting a battle during the same turn. To inspire, simply select a geisha, right-click on a target army and select inspire from the options presented to you.	True
advice_levels_onscreen_text_2139658829	Geisha can increase the loyalty of our generals and town growth in our provinces by entertaining them. To entertain, simply select a geisha, right-click on a target general or settlement and select entertain from the options presented to you.	True
advice_levels_onscreen_text_2139658839	Geisha can stall a garrison or army’s progress with alluring performances of her music and poetry. Whilst distracted they will not be able to fight a battle. Note that it is unlikely that an entire force will be distracted at one time.	True
advice_levels_onscreen_text_2139658841	Foreign veterans are British, American or French nationals that have entered the country in order to supervise troop recruitment, train, and equip the armies of the Emperor or the Shogunate. If placed in a friendly settlement foreign veterans reduce recruitment costs, are able to harass enemy armies, and can challenge other agents to single combat, which will result in the death or dishonour of the losing party. See the characters section of the encyclopaedia for further information.	True
advice_levels_onscreen_text_2139658851	Use foreign veterans to damage enemy buildings through acts of sabotage. Right-click on a settlement and select a building to sabotage from the list or, alternatively, any building elsewhere in the province. The veteran will then move there and attempt to damage it upon his arrival.	True
advice_levels_onscreen_text_2139658853	Harassment reduces an enemy army’s morale and causes attrition. To harass an enemy force, simply select our foreign veteran, right-click on a target army and select harass from the options presented to you.	True
advice_levels_onscreen_text_2139658857	A foreign veteran can be placed inside a settlement to supervise recruitment, which reduces costs. Veterans can also train troops, either in a settlement or in the field. Training increases their experience levels. The savings and experience imparted are directly linked to the rank of the veteran in question.	True
advice_levels_onscreen_text_2139658860	A foreign veteran can challenge any agent apart from a geisha to single combat. Simply select a veteran, right-click on a target agent and select single combat from the options presented to you. A duel will ensue, resulting in the wounding or death of the loser. Be warned, failing to kill an opponent you have challenged will result in diplomatic penalties against the clan.	True
advice_levels_onscreen_text_2139658863	Every army, fleet or agent can reveal information about rival armies, navies and settlements in their immediate proximity. The level of detail available depends on the type of character who is spying, so, for instance, shinobi are able to reveal more than foreign veterans.	True
advice_levels_onscreen_text_2139658870	The Boshin War is a time for clans to decide where their loyalties lie – to the Shogunate or to the Emperor: to the status quo or to the future. As such, clans in the game can either be pro-Shogunate or pro-Imperial. Shinsengumi or ishin shishi can spread a clan’s influence simply by their presence in a province. Once a clan declares their allegiance they must fight for the cause they have chosen. See the encyclopaedia for further details.	True
advice_levels_onscreen_text_2139658878	The capture of territory increases our clan’s fame across Japan. However, an increase in fame brings with it a new title for the daimyo, depending on his allegiance to either the Shogunate or the Emperor. When fame reaches a certain level we must choose to rally behind one power or the other, declaring war against all clans with the opposite. See the corresponding encyclopaedia entry for further details.	True
advice_levels_onscreen_text_2139658887	Raiding of trade routes to the west by local pirates or western fortune hunters will eventually lead to punitive naval action by foreign navies present in the region. These punitive forces are not affiliated to either the Shogunate or the Emperor, they act simply to protect their sovereign interests.	True
advice_levels_onscreen_text_2139658895	Advances in technology can provide useful upgrades for our ships. All ships are constructed from wood as standard; research of the appropriate technology will mean they are automatically clad in copper or iron for improved speed and armour.	True
advice_levels_onscreen_text_2139658903	The Boshin War is a conflict between the forces of the Shogunate and those of the Emperor. Every clan must pledge allegiance to one or the other. The object of the campaign game is to secure allegiance to our cause and capture territory. When our clan’s fame reaches a certain level we must choose to rally behind one power or the other, or attempt to assume personal control of the country. This last option will lead to all but our most loyal allies turning against us.	True
advice_levels_onscreen_text_2139658909	There are many new technologies to be researched that will bring our cause closer to victory. To select one, open the clan development panel by clicking on the dedicated button in the bottom right-hand corner of the screen.	True
advice_levels_onscreen_text_2139658918	This panel enables selection of the technologies that, when researched, will give us an advantage over our rivals. To begin, simply select the item you wish to research. There are no buildings required in order to do this, although there are some buildings that require certain technologies before they can be constructed. Mouse over a technology for a short description, details of effects and the length of time needed to research it. Further details are available in the encyclopaedia, accessed via the question mark button in the top right-hand corner of the panel.	True
advice_levels_onscreen_text_2139658927	It is now possible for a clan to field two armies of twenty units for a battle. Entering the battlefield in the same way as reinforcements, the second army cannot be moved during the deployment phase. When more than twenty units are on the field a second row of units will appear on the battle review panel. Any reinforcements above the forty unit limit will have to wait for existing units to be destroyed or leave the battlefield before they can enter.	True
advice_levels_onscreen_text_2139658930	Once a trade port has been constructed it can then be upgraded to one of three trading districts - one for each of the foreign powers active in Japan at this time. Amongst other things, foreign trading districts improve both trade income and local growth. See the encyclopaedia for further information.	True
advice_levels_onscreen_text_2139658933	A selection group is an easy way to select a unit or group of units by pressing a single key on your keyboard. Create up to ten selection groups by clicking on the unit or group of units in question and pressing G. However, when grouped, units will not behave as a group until locked into formation. You can do this by clicking on the group formation toggle buttons that appear on the left-hand side of the screen.	True
advice_levels_onscreen_text_2139658943	It is possible to increase the defensive capabilities of a castle by upgrading its tower defences. In battle, towers fire automatically, but can also be selected and controlled, but not moved, as if they were a unit. Each tower upgrade improves the ordnance used; each castle upgrade improves the tower structure itself.	True
advice_levels_onscreen_text_2139658944	Satsuma domain. Our family, the Shimazu, has ruled these lands since the time of the first Minamoto Shogun, ever loyal to Japan and her people. But the Tokugawa and their lackeys have failed us, allowing themselves to be manipulated by western powers. For the good of all power must be returned to the Emperor! Our first priority should be to ally with domains who share our beliefs. There is little support for the Shogunate here in Kyushu but opposition is inevitable, and resistance must be met with force. Once the situation on Kyushu is under control we must support our allies on the mainland. Imperial control of Kyoto and Edo will be vital if we are to break the Shogun's wicked grip on the land. When full-scale war finally erupts between Imperial and Shogunate forces the people of Satsuma will be at the vanguard, leading Japan into a bright and glorious future. Long live the Emperor!	True
advice_levels_onscreen_text_2139658946	Choshu domain. Descended from the once-great Mori clan, our family has suffered under the Tokugawa Shogunate for our opposition during the Sengoku Jidai. Now, the very same Shogunate has been manipulated by western powers! For the good of all Japan we must ensure that power is restored to the Emperor! Our first priority should be to strengthen ties with domains who share our view. We can expect support from the Imperialist domains to the west, but here on the mainland we will face strong opposition from Shogunate loyalists. Imperialist control of Kyoto and Edo is vital if we are to wrest power from the Shogunate. And so we should march eastward, crushing all who stand in our way! When full-scale war finally erupts between Imperial and Shogunate forces the people of Choshu will be at the vanguard, leading Japan into a bright and glorious future. Long live the Emperor!	True
advice_levels_onscreen_text_2139658951	Tosa domain. Following the Battle of Sekigahara, the Chosokabe clan were stripped of power and Tosa was entrusted to our family, the Yamauchi. Disheartened by the Shogun's failure to keep the westerners at bay, we have sought to bridge the divide between the Shogunate and the Emperor. And now, for the good of Japan, power must be returned to the Emperor! Our first priority should be to consolidate our position here on Shikoku. Our lands are bordered by friend and foe alike, and we must ensure that pro-Shogunate forces do not gain a foothold. Once the situation on Shikoku is under control we must support our allies on the mainland. Imperial control of Kyoto and Edo will be vital if we are to break the Shogun's grip on Japan. When full-scale war finally erupts between Imperial and Shogunate forces the people of Tosa will be at the forefront, leading Japan into a bright and glorious future. Long live the Emperor!	True
advice_levels_onscreen_text_2139658954	Aizu domain. Loyal to the Tokugawa Shogunate for centuries, our family was granted these lands and the clan name of Matsudaira in honour of our service. Now the Shogun is under threat from those who seek to put power into the Emperor’s hands! This cannot be allowed to happen! Our first priority should be to strengthen relations with those still loyal to the Shogun. His seat of power in Edo is close, but there are many lords in neighbouring domains who do not share his vision. These seditious elements must be eliminated, their lands taken for the good of our own domain. Finally, if we are to prevent our misguided foes from taking power, Edo and Kyoto must not fall into Imperial hands. When full-scale war between Shogunate and Imperial forces finally comes, the people of Aizu will be there, defending Japan's best interests in the face of adversity. For the Shogun!	True
advice_levels_onscreen_text_2139658961	Jozai domain. Our clan, the Hayashi, was honoured greatly when the Shogunate granted us these lands, and we have served with honour ever since. Imperial forces now conspire to oust the Shogun from power, and we must protect our lord from those who lack his wisdom. The Shogunate and all it represents must be protected for the good of Japan! Our first priority should be to establish ties with other loyal domains. The Shogun's enemies must be stopped before they seize Edo: conquering their provinces will protect the Shogunate in the short term. The Imperialists may also invade by sea, making our position vital to the defence of Edo. If we are to prevent them gaining the upper hand, we must ensure that they do not seize Kyoto. When war finally comes, the people of Jozai will be counted among the brave defenders of Japan, fighting in the face of adversity. For the Shogun!	True
advice_levels_onscreen_text_2139658969	Nagaoka domain. The Makino family once served as retainers to the Tokugawa when they ruled Mikawa province. Now, as masters of our own domain, our loyalty to the Tokugawa Shogunate is as strong as ever. We have learned of the movement to overthrow them, and we will do everything in our power to prevent such a disaster! Our first priority should be to neutralise the threat of Imperialist attacks from the west. By moving westward and subjugating enemy domains not only do we protect the Shogun's interests, but we bring our troops closer to Kyoto. The ancient city cannot be allowed to fall into Imperial hands any more than we can allow the Shogun's seat in Edo to fall! When war comes, we, the people of Nagaoka, will be ready. We will defend Japan's interests in the face of adversity! For the Shogun!	True
advice_levels_onscreen_text_2139658972	Certain modern buildings and technologies are factors that contribute to modernisation. Modernisation causes unrest amongst traditionalists and may lead to samurai rebellions. This may be countered by increasing local happiness or repression with certain buildings, technologies and characters.	True
advice_levels_onscreen_text_2139658979	As modernisation occurs levels of clan development will be unlocked, giving access to the next tier of technology. It is not possible to research new technology if sufficient modernisation has not taken place. Our clan development level is indicated on the campaign map, directly to the left of the radar map in the top right-hand corner of the screen. Mouse over a development level icon to see the clan effects it brings.	True
advice_levels_onscreen_text_2139658988	Select a technology you wish to acquire. The game will highlight any pre-requisite technologies, selecting the shortest route and researching them one at a time until your goal has been reached. If a goal has not been selected the game will research technology of a similar type, gradually moving up the tree until it has all been completed.	True
advice_levels_onscreen_text_2139658992	Welcome to the avatar conquest mode. Here you will create and manage your very own personal avatar general for use in battle. 	True
advice_levels_onscreen_text_2139658999	Lets start by cycling through the various armour and clothing options to set the look of your avatar. You can further enhance his look by adjusting the colour of armour and clothes with the colour wheel.	True
advice_levels_onscreen_text_2139659006	Once you are happy with the look and feel of your avatar give him a name and press the tick button to advance. 	True
advice_levels_onscreen_text_2139659009	Each avatar needs a banner to fly in battle. To create your personal banner select a flag design from the list of options and then adjust its colour to your taste. 	True
advice_levels_onscreen_text_2139659019	Your avatar will also need a home and men to fight for him. Take some time to choose a starting location on the map as each province has its own benefits and rewards. When you're ready click on the tick button to advance. 	True
advice_levels_onscreen_text_2139659024	This is the army management screen where you can create your army. To begin with you have been given a selection of troops, each with their own strengths on the battlefield. Double left-click on a unit card to add that unit to your army. 	True
advice_levels_onscreen_text_2139659027	Adding units to your army costs points. When creating an army for the first time there are 5000 points at your disposal. Over time this number will increase, allowing you to field more and better units. 	True
advice_levels_onscreen_text_2139659033	Continue to add units to your army until you have used up as many points as possible. This will give you the strongest possible force for your first battle. When you have made your selection you should save your army using the save button, which will enable quick access to this saved set-up in future.	True
advice_levels_onscreen_text_2139659035	This is the avatar conquest map, where battles are fought for ownership of land provinces and sea regions, along with their associated rewards. 	True
advice_levels_onscreen_text_2139659039	Your avatar has been placed in the province you selected earlier; press the match-made battle button to fight your first battle. 	True
advice_levels_onscreen_text_2139659043	This is the match-made battle set-up panel. Here you can modify your battle settings to find an opponent. For now, you have been limited to 1v1 land battles. Press the find match button to begin matching with an opponent. 	True
advice_levels_onscreen_text_2139659053	This is the pre-battle set-up screen. Here you can view the type, location and other settings of the battle you are about to fight. For now you have been matched against an AI army. If you wish to adjust the set-up of your army press the modify army button, otherwise press the tick button to start the battle. 	True
advice_levels_onscreen_text_2139659058	Well done, you have won your first battle and gained enough experience points to level-up your avatar. Experience is gained each time you fight a battle, regardless of whether you win or lose. When your avatar levelled-up he also gained a skill point. Press the skill tree button to advance to the avatar skill tree. 	True
advice_levels_onscreen_text_2139659062	Here in the avatar skill tree you can spend the skill point you have just acquired in any of the specialised skill trees. Each tree allows your avatar to learn a variety of skills related to that tree. Take your time choosing your first skill. Once you’re happy, press the tick button to advance. 	True
advice_levels_onscreen_text_2139659068	This is the avatar screen. Here you can view the current progress of your avatar, customise his look, modify your mon, view armour sets or select retainers for battle.	True
advice_levels_onscreen_text_2139659078	It is time to start your conquest of Japan. Select your avatar by clicking and holding the left mouse button on his model, then drag him over one of the highlighted provinces before releasing the button. 	True
advice_levels_onscreen_text_2139659085	Excellent! You are now on your way to controlling a new province and claiming the reward it contains. Province’s reward may be viewed, by mousing over the province you are interested in with your mouse cursor. 	True
advice_levels_onscreen_text_2139659094	You will notice that your avatar has moved to a province containing a retainer. To claim this reward you must now win a battle. Press the match-made battle button. 	True
advice_levels_onscreen_text_2139659095	Now press the find match button to be paired with an opponent. 	True
advice_levels_onscreen_text_2139659096	You have once more been matched against an AI army. If you wish to adjust the set-up of your army press the modify army button, otherwise press the tick button to start the battle. 	True
advice_levels_onscreen_text_2139659097	Excellent, you have defeated the enemy and gained control of a new province.	True
advice_levels_onscreen_text_2139659101	Defeat! But all is not lost, as you have gained valuable experience.	True
advice_levels_onscreen_text_2139659108	This is the retainer screen where all available retainers are displayed. Retainers are mainly used to boost your army’s abilities on the battlefield, or serve as a penalty upon the army you are fighting. Having reached level 1 with your avatar, you may use two retainers in each battle you fight, but as your experience and your avatar’s rank increases, more retainers may be fielded. 	True
advice_levels_onscreen_text_2139659114	To select a retainer to be used in your next battle, either double left-click on a retainer icon or drag and drop your chosen retainer onto the open retainer slot on the right-hand side of the screen. Information about each retainer can be viewed by mousing over its icon with your mouse cursor. Select the tick icon to close this panel when ready.	True
advice_levels_onscreen_text_2139659118	Before continuing with your quest to conquer Japan you should explore the avatar screen. Select the avatar button from the toolbar.	True
advice_levels_onscreen_text_2139659122	Take some time to explore the avatar screen before pressing the conquest map button on the navigation toolbar to return to your conquest of Japan.	True
advice_levels_onscreen_text_2139659126	This is the armour set screen. Here you can view both your current armour set pieces and those still waiting to be unlocked. Each armour set piece forms part of a set; on acquisition of all the pieces of a set you will be rewarded with a unique retainer.	True
advice_levels_onscreen_text_2139659130	Some armour set pieces can be obtained by conquering provinces on the conquest map, while others are randomly awarded at the end of a battle. Once you have obtained an armour piece it will be accessible on the avatar customisation screen, allowing you to change your avatar’s appearance. When ready, press the tick button to return to the avatar screen. 	True
advice_levels_onscreen_text_2139659131	When ready, press the conquest map button to return to the avatar conquest map. 	True
advice_levels_onscreen_text_2139659134	It is time to expand the selection of units available for battle. Select your avatar by clicking and holding the left mouse button on his model, then drag him over the highlighted province before releasing the button. 	True
advice_levels_onscreen_text_2139659137	Excellent! Notice that your avatar has moved to a province containing a unit as its reward. All provinces where this is possible have a dojo building in them. Many dojos of the same type can be found across the map. By capturing each one, a new unit armed with that dojo’s weapon-type will become available. Press the match-made battle button now to fight for this province. 	True
advice_levels_onscreen_text_2139659143	Press the find match button to be paired with an opponent. 	True
advice_levels_onscreen_text_2139659150	You have been matched against an AI army once more. If you wish to adjust your retainer do so via the modify retainers button, otherwise press the tick button to start the battle. 	True
advice_levels_onscreen_text_2139659151	Excellent! You have defeated the enemy and gained control of a new province.	True
advice_levels_onscreen_text_2139659158	Further good news! One of your units has proven themselves on the battlefield and been promoted to veteran-status. Press the tick button to add it to your pool of veteran and hero units. 	True
advice_levels_onscreen_text_2139659163	Defeat! But all is not lost, as you have gained valuable experience.	True
advice_levels_onscreen_text_2139659173	The army management screen is brimming with new additions; access it via the button on the toolbar.	True
advice_levels_onscreen_text_2139659182	This is the veteran tab of the army management screen. Here you can select veteran units, name, customize, and give them personal skill upgrades before adding them to your army. Select your new veteran unit by left-clicking on its unit card. 	True
advice_levels_onscreen_text_2139659187	You will now notice that your veteran’s information has been displayed on-screen. You can now type a name into the dialog box below the unit’s image or press the paint brush button to customise it. Let’s improve this unit by choosing a skill upgrade for it. Press the highlighted ‘+’ button to do this. 	True
advice_levels_onscreen_text_2139659188	This is the veteran unit skill upgrade panel. As in the case of the avatar skill tree, skill points can be acquired by gaining battle experience. Some skills are currently locked and require various criteria to be met before they can be used. Mouse over skills to see how they improve things, left-clicking on the button when happy with your choice.	True
advice_levels_onscreen_text_2139659203	As different skills have different costs, when spending a skill point you will increase the cost of fielding this unit. All cost changes can be seen on the skill’s tooltip. When ready, press the tick button to return to the veteran tab.	True
advice_levels_onscreen_text_2139659213	The new unit you acquired at the end of your previous battle can now also be selected to add to your army from the available unit roster tab. When ready, press the conquest map button to return to the avatar conquest map. 	True
advice_levels_onscreen_text_2139659216	You are now ready to take full control of Japan and it's surrounding seas. A ship has been placed close to your starting province. This ship can be used to capture sea regions and allow you avatar access to neighbouring coastal provinces.	True
advice_levels_onscreen_text_2139659220	With this in mind new battle options and game modes have been made available to you. Match-made battles now allow you to search for opponents in naval, siege and land battle types. 	True
advice_levels_onscreen_text_2139659229	Set up Team mode, allows you to play alongside your friends in battle. 	True
advice_levels_onscreen_text_2139659274	The overall happiness of a population is influenced by a variety of different contributing factors, including tax levels, clan development levels, the presence of entertainment and propaganda buildings, and repression through garrison size. Rebellion becomes a risk when the people are so unhappy that repression can no longer contain public order.	True
advice_levels_onscreen_text_2139659275	This panel shows statistical information about the selected province. The bottom section shows the factors contributing to the local and clan economy; the middle section shows the elements affecting, and status of, public order; the top section deals with the province's speciality resource and allegiance.	True
advice_levels_onscreen_text_2139659282	Obedience to the rule of the daimyo is measured in public order. If unhappiness begins to outweigh happiness and repression at any point then the resultant unrest can lead to rebellion, if left unchecked. Keep taxes at reasonable levels, monitor clan development levels and ensure that settlements are garrisoned to stop public order bubbling over into insurrection.	True
advice_levels_onscreen_text_2139659289	Repression is the enforcement of your rule by the presence of garrison troops. The grey pips in the public order section of this panel represent repression through intimidation from garrisoned units. Whilst it is useful to keep the population in order, rebellion following a period of heavy repression can be difficult to suppress.	True
advice_levels_onscreen_text_2139659292	Master, we have not yet recruited any agents. Agents such as ninja, geisha and foreign veterans are recruited through certain buildings and can perform a variety of actions from sabotage and assassination to distraction and single combat. Read the characters section in the encyclopaedia to learn about each agent type, including how to recruit and use them in your campaign.	True
advice_levels_onscreen_text_2139659302	Farms and other agricultural buildings increase income throughout all provinces under your control. It is essential to keep them upgraded in order to keep your coffers full during times of war.	True
advice_levels_onscreen_text_2139659303	A settlement is the main administrative centre of a province. Classed as town, large town, city, municipality and prefecture depending on size, it also contains trade and military buildings.	True
advice_levels_onscreen_text_2139659306	Troops can be stationed inside a settlement to defend it in the event of an attack. Whilst there they will also act as a deterrent on any rebellious tendencies amongst the population.	True
advice_levels_onscreen_text_2139659312	An ungarrisoned settlement automatically generates units to defend it if attacked. Although not as effective during a battle as regular troops, and unable to leave the settlement in which they were spawned, they are well able to manage day to day public order problems.	True
advice_levels_onscreen_text_2139659316	There are three ways to move an army from a settlement onto the landscape. In order to move the entire force select the settlement and right-click on the point you wish to move to, to move a specific unit select it and right-click on the point you wish to move to, or left-click on it and drag it out onto the map. When you release the cursor the army will walk to the chosen spot. Ctrl and left-click enables you to select more than one unit at once.	True
advice_levels_onscreen_text_2139659317	If there are problems maintaining public order within a province it is possible to suspend taxation until the population has settled down or there is a large enough garrison in place to restore order through repression. This is particularly useful following the capture of a province.	True
advice_levels_onscreen_text_2139659321	The treasury indicates the amount of money in the clan's coffers and is displayed next to the projected income for the next turn.	True
advice_levels_onscreen_text_2139659327	When unhappiness becomes too great the peasants will riot. Factors which may cause a riot are: low daimyo honour, clan development level, taxation, and the presence of rampaging enemy armies in a province.	True
advice_levels_onscreen_text_2139659334	We could make more of the trade infrastructure in this province. If we upgrade ports and province speciality buildings a greater volume of trade could occur. In some cases it will be necessary to research certain technologies or acquire certain resources before this can happen. Select the settlement of the province in question and mouse over the icon in the top right-corner of the building card to see what is required. Technology can be researched through the clan development panel in the bottom right-hand corner of the campaign map. If a required resource is missing we must capture a province that contains it.	True
advice_levels_onscreen_text_2139659345	This tab shows all existing buildings in the selected settlement and surrounding province, mouse over them to see what can yet be constructed. Right-click on a picture to see its description. Left-click on a building to add it to the queue, and again to remove it. Construction cost is displayed underneath, construction time is shown in the top left-hand corner. Some buildings cannot be constructed until certain technologies have been researched. In these instances please go to the clan development panel to begin study.	True
advice_levels_onscreen_text_2139659349	This panel gives information about how a technology’s effects are applied in the game, along with a detailed description of its function. Some technologies are essential for constructing certain buildings, so it's worth reading all the information here and checking the encyclopaedia.	True
advice_levels_onscreen_text_2139659351	We have not researched any new technologies for some time and our rivals will be moving far ahead of us. Concepts that will give our clan the advantage can be developed via the clan development panel.	True
advice_levels_onscreen_text_2139659352	Fall of the Samurai contains an encyclopaedia function containing detailed information about all aspects of the game, including units, buildings, technologies and sections on how to play. It can be accessed at any time from the dedicated button in the top left-hand corner of the campaign map or battlefield, and via the question mark buttons in the top right-hand corner of most panels.	True
advice_levels_onscreen_text_2139659359	In Fall of the Samurai, turns represent a two week period. To check the date, mouse over the end turn button at the bottom right-hand side of the screen.	True
advice_levels_onscreen_text_2139659362	Following capture of a settlement, it is important to leave an adequate garrison behind to quell unrest until both the population level and any damaged buildings are fully restored. Exempting the province from tax may also be helpful in the short-term.	True
advice_levels_onscreen_text_2139659365	As an alternative to straight-forward occupation, upon capture of a settlement there is also an option to loot it as well. Doing so will add a lump sum to our treasury, but there will be a greater public order penalty than that caused by occupation alone.	True
advice_levels_onscreen_text_2139659372	Buildings that have been damaged due to sabotage or battle can be rebuilt. To repair a building, select it and click on the rebuild button to the left of the review panel. If simply left, damaged buildings will be automatically repaired very slowly over time at no cost.	True
advice_levels_onscreen_text_2139659373	In order to gain control of a garrisoned and fortified settlement it is often necessary to lay siege. During a siege your troops surround it, either attempting to starve the defenders into capitulation or launching a direct assault.	True
advice_levels_onscreen_text_2139659374	It is possible to take a settlement without risking a pitched battle. A patient general can throttle the fight out of the defenders by laying siege for several turns. This is time-consuming, but eventually hunger or an angry populace will force a surrender.	True
advice_levels_onscreen_text_2139659380	Right-click to move our army to any part of the highlighted area. We can attack by right-clicking on a rival's army or settlement. Merge with a friendly army by moving to the same spot. Board a fleet at a coast by right-clicking to move onto it.	True
advice_levels_onscreen_text_2139659388	Each general has a loyalty rating that is used to determine his likeliness to be bribed, leave our clan and defect to another. Loyalty is influenced by factors such as the daimyo's honour, glorious victories in battle, marriage within the clan, being made heir to the clan leadership, the acquisition of character traits and skills, the choices made during dilemmas and whether a general is made a commissioner or neglected within the clan. If their loyalty gets too low there may be no choice other than to order that they commit seppuku.	True
advice_levels_onscreen_text_2139659395	Units can be recruited directly by a general in the field. Select the recruitment tab, then left-click on a unit to add it to the queue and again to remove it. When ready, units will walk to the appropriate general and merge with his army. Note that units can only walk directly to the general, they are not able to cross the sea to join him.	True
advice_levels_onscreen_text_2139659403	Funds are deducted from our treasury at the beginning of each turn to pay for the supplies and wages of the clan's troops. This is known as unit upkeep.	True
advice_levels_onscreen_text_2139659407	As a unit fights and survives battles, it gains experience that improves its ability to deal with future combat situations. Amongst other things, experience increases morale, so an experienced unit is less likely to break and run from battle when under stress and fatigue. See the encyclopaedia for more information.	True
advice_levels_onscreen_text_2139659414	When defending territory it is important to know how far enemy armies are able to move. Click on an enemy army to see its potential movement extent. When an army is blocking our path the terrain will be highlighted at the choke point. We must fight it to pass through or find an alternative route.	True
advice_levels_onscreen_text_2139659423	Attrition is the loss of men due to desertion, disease, etc. An army will suffer attrition if it ends turn away from a settlement during the winter months.	True
advice_levels_onscreen_text_2139659428	Our armies cannot enter the ports or any buildings outside of a settlement; either our own, those of our allies or those belonging to the enemy. These buildings can, however, be protected if they fall within the zone of control of one of our armies. Enemy settlements and ports can be raided by armies in the same way as trade routes; simply select an army and right-click on the target to attack.	True
advice_levels_onscreen_text_2139659437	Our territory has many provinces to administer and there is barely enough money being made to cover our costs, as it has grown faster than we can tax it. We can make sure we collect tax in our provinces effectively by ensuring settlements are upgraded to the highest available levels. This will increase repression sufficiently to enable tax increases whilst minimising the subsequent unrest.	True
advice_levels_onscreen_text_2139659445	Attrition is the loss of men due to desertion, disease, etc. An army will suffer attrition if it ends the turn away from a settlement during the winter months.	True
advice_levels_onscreen_text_2139659445	Attrition is the loss of men due to desertion, disease, etc. An army will suffer attrition if it ends turn away from a settlement during the winter months.	True
advice_levels_onscreen_text_2139659446	This tab lists all the provinces currently controlled by our clan by name, public order, speciality, and wealth. It can be sorted by each of those headings. It also shows information about those provinces adjacent to our own so we can make informed decisions regarding future conquests.	True
advice_levels_onscreen_text_2139659450	Ports, farms and speciality buildings are positioned away from the settlement, so careful strategic planning and garrisoning is required in order to adequately defend our assets.	True
advice_levels_onscreen_text_2139659456	We are losing money hand over fist, very soon there will be no money left in our treasury! There are several things that can be done to reverse this alarming state of affairs - raise taxes if possible or upgrade the settlement to ensure maximum efficiency in tax collection, establish further trade agreements and trade routes, or disband unused units.	True
advice_levels_onscreen_text_2139659460	Our army has suffered casualties and requires fresh recruits to replenish troop numbers. If an army contains a general and is in a friendly province, unit replenishment will occur automatically. Without a general, an army can only replenish inside a settlement belonging to its own clan. The closer an army is to a province with fresh recruits in it, the faster the rate of replenishment will be. If no replenishment occurs it may be because the army is in an enemy province or an area of attrition.	True
advice_levels_onscreen_text_2139659467	The enemy has launched a coastal assault against our army garrisoned inside the settlement. If we accept, our force will sally out to engage the attackers, but the enemy will automatically besiege the settlement if we lose the battle. Refusal to take part in the battle will automatically result in a siege.	True
advice_levels_onscreen_text_2139659473	When our clan reaches the top of a settlement-based building chain it may then be possible to construct a legendary building. A particular legendary building can only be constructed once and cannot be destroyed under any circumstances. If we are the first to construct one our clan will be awarded a permanent clan trait and its associated effects.	True
advice_levels_onscreen_text_2139659476	There are two types of rebellion. A general whose loyalty has dropped too low may attempt to form his own clan rather than defect to another. If this happens, he will raise an army and try to capture the nearest settlement. Riots amongst the peasants can also escalate into full-scale rebellions.	True
advice_levels_onscreen_text_2139659484	The wealth of a province is the sum of the base income generated by the settlement, farms, ports and province speciality buildings, minus tax. This net income is displayed in the lower left section of the province details panel. The lower right section shows the factors affecting the settlement's additional economic growth over the following turn and indeed every turn to come.	True
advice_levels_onscreen_text_2139659485	We are leaving our settlement undefended; doing so could lead to its capture and the destruction of the clan before our campaign has even begun!	True
advice_levels_onscreen_text_2139659505	The two dimensional "drawn" sections of the map are due to the fog of war. Although the positions of geographical features, borders and settlements are well known, without agents and fleets clans are nevertheless unaware of the movements of each other's forces and agents - often until it is too late! This is simulated by the fog of war. Use our forces to reveal the machinations of rivals before they act against us!	True
advice_levels_onscreen_text_2139659507	Information about any selected character, army, fleet, port or settlement is displayed here. In the case of armies and fleets their constituent units or ships are shown.	True
advice_levels_onscreen_text_2139659510	Upgrading the road system within a province will increase its trade capability. Better quality roads also increase the line of sight from both the road and the nearest settlement, improve the chances of detecting enemy agents, allow armies to march further within a turn and also speedily replenish their depleted units.	True
advice_levels_onscreen_text_2139659517	The daimyo is the leader of our clan and also a fine general. He can be given command of an army and sent into battle the same way as any other general. This of course means he can also be killed, so be careful not to expose him to unnecessary risks on the battlefield.	True
advice_levels_onscreen_text_2139659519	A daimyo does not have loyalty to the clan he leads, he has honour instead. If he loses honour this will in turn affect the loyalty of his generals. Factors that may cause loss of honour include: a crushing defeat of an army led by the daimyo, breaking a treaty or alliance, looting of settlements, or allowing a dishonoured general to live despite many failures or the risk of treason. Factors that increase the daimyo’s honour include: a heroic victory or destruction of a clan by an army led by the daimyo.	True
advice_levels_onscreen_text_2139659525	Details of victory conditions and missions are stored here. Each clan has a set of predetermined territorial conquests that it must complete in order to attain victory. These are displayed at the top of this tab. Click on a mission to check the time remaining for completion or read its details again.	True
advice_levels_onscreen_text_2139659536	A clan can demonstrate its commitment to a diplomatic agreement by offering a hostage as a guarantee. Any one of the daimyo's children, though not one that is a general, can be sent to another clan for a period of eight turns. If, at the end of this time, the deal has been honoured, the hostage will be returned. If the agreement is broken at any time the hostage will be killed.	True
advice_levels_onscreen_text_2139659539	You have selected a target outside the highlighted area. This means the character cannot reach his target this turn. Provided that an enemy does not block his path, he will continue on his journey during the next turn.	True
advice_levels_onscreen_text_2139659547	This piece cannot move any further now. It will be available again next turn.	True
advice_levels_onscreen_text_2139659549	An army that has been stationary for a turn is "dug in". This means they will have had time to prepare and deploy defences on the field if attacked. If the army is moved at any point during the same turn it will no longer be dug in if attacked.	True
advice_levels_onscreen_text_2139659559	There are not enough funds in our treasury to build anything this turn. Increase taxation and trade, or disband redundant armed forces to raise our income in the short-term.	True
advice_levels_onscreen_text_2139659560	Select the back button to return to the avatar conquest map.	True
advice_levels_onscreen_text_2139659596	Saga domain. Our clan, the Nabeshima, have long served as guardians of Nagasaki - Japan's only point of contact with westerners during its seclusion. As such, we have come to understand much of western technology and way of life. We will use this understanding to depose the Shogun and reinstate the Emperor for the good of Japan! Our first priority should be to establish ties with other Imperial loyalists on Kyushu whilst crushing those who still support the Shogunate. It is imperative that we then establish a navy, allowing us to support our allies on the mainland in their fight against the Shogunate; Kyoto and Edo must be brought under Imperial control! When full-scale war finally erupts between Imperial and Shogunate forces the people of Saga will be at the vanguard, leading Japan into a bright and glorious future. Long live the Emperor!	True
advice_levels_onscreen_text_2139659602	Tsu domain. The Todo clan has always chosen its allies wisely; at the battle of Sekigahara we threw in our lot with Tokugawa Ieyasu, the inevitable victor, and were rewarded with these lands at the heart of Honshu. It is time to join the winning side once more: the Shogunate is weak and support for Imperial rule grows stronger by the day. The Emperor has our support, then, but we must tread cautiously: we are surrounded by the Shogun's allies and would be foolish to wage war until we are stronger or have the support of others. We must then wrest control of Kyoto and Edo from the Shogunate to weaken their grip. When full-scale war finally erupts between Imperial and Shogunate forces the people of Tsu will be at the vanguard, leading Japan into a bright and glorious future. Long live the Emperor!	True
advice_levels_onscreen_text_2139659610	Sendai domain. Our heritage is rich, descendants of the mighty Date clan during the Sengoku Jidai. Although we have tried to maintain order, the Imperialists view our respect for the Shogunate as proof that we mean to wage war upon them. So be it then, we will give them war! Our first priority should be to rally support for the Shogun in the north. Once it is secured, we should join our allies to the southwest whilst ensuring the safety of Kyoto and Edo; should these seats of power fall into Imperialist hands, the battle will be all but over. When the combined forces of the Emperor move against the Shogun, they will find the people of Sendai standing resolute before them! For the Shogun!	True
advice_levels_onscreen_text_2139659618	Obama domain. Bound by blood to the Tokugawa clan, we - the Sakai - have always fought for the Shogun. Although we have tried to prevent conflict, our hand has been forced by the Imperialists' extreme methods. For the good of Japan, they must be stopped. Our first priority should be to subdue nearby threats before they are reinforced, as the Shogun's enemies will soon close in from the west, and we cannot afford to be surrounded. We must then join our allies to protect Kyoto and prevent Imperial forces from sweeping eastwards towards Edo; should these key cities fall to the enemy, the battle will be all but over. But the people of Obama will not falter; Japan's best interests will be defended! For the Shogun!	True
advice_levels_onscreen_text_2139659619	The Gatling gun is an early type of machine gun that works by the cranking of a handle that rotates multiple barrels, loads and then fires in the same moment. It can be controlled by you directly from a first person point of view – at the cost of your control of other units of course! Gatling guns have a very high rate of fire, are highly accurate and can cause high damage. Its crew have a high morale but will be slaughtered if forced into melee.	True
advice_levels_onscreen_text_2139659628	Before looking at the main unit roster, let's take a closer look at the veteran unit you have recruited from the previous battle. Select the veterans tab.	True
advice_levels_onscreen_text_2139659638	Battle list mode, allows you to create your own customised battle against other human players.	True
advice_levels_onscreen_text_2139659645	While clan conquest, allows you to join or create a clan and fight with other players for control of Japan on an even greater scale. Japan is waiting to be conquered, go forth and wage Total War!	True
advice_levels_onscreen_text_2139659654	Press the back button to return to the conquest map and challenge the enemy again.	True
advice_levels_onscreen_text_2139659660	A new retainer has been unlocked and made available to you. Press the show retainers button to make use of this new reward. 	True
advice_levels_onscreen_text_2139659661	A new unit has now been unlocked and made available to you. 	True
advice_levels_onscreen_text_2139659676	Upon capturing all key buildings within a multiplayer battle a timer will begin to count down. Unless a key building changes hands during this time the owner(s) of these buildings will be awarded victory once time runs out.	True
advice_levels_onscreen_text_2139659679	You can switch between avatar profiles or create new ones by clicking on the swap avatar button on the toolbar.	True
advice_levels_onscreen_text_2139659683	Completing an armour set will unlock a prized retainer for your army.	True
advice_levels_onscreen_text_2139659693	Avatars can be promoted when they reach rank 10. This will raise their prestige. Prestige level can be ascertained from the colour of an avatar's ranking stars, starting at bronze and working up to diamond.	True
advice_levels_onscreen_text_2139659697	The archery dojo increases the reload rate of all missile units and restores ammunition supplies to nearby missile units.	True
advice_levels_onscreen_text_2139659700	The farmhouse increases the stamina and movement speed of all units.	True
advice_levels_onscreen_text_2139659707	The shrine increases the morale of all units.	True
advice_levels_onscreen_text_2139659713	The sword dojo increases the melee attack and charge of all units.	True
advice_levels_onscreen_text_2139659721	The workshop building increases the armour and melee defence of all units.	True
advice_levels_onscreen_text_2139659722	Clan leaders who own both Shogun 2 and Fall of the Samurai can select two clan speciality skills for their clan.	True
advice_levels_onscreen_text_2139659723	The clan competition offers a wide range of map filters, displaying vital information on the current status of each game world, and helping clans plot their path to victory.	True
advice_levels_onscreen_text_2139659732	By winning the clan competition or gaining promotion to a higher tier, clan members will receive a number of rewards with which to customise their avatars.	True
advice_levels_onscreen_text_2139659739	Joining a clan allows you to collect clan tokens each time you complete a battle. Clan tokens give access to specialist upgrades that improve veteran units and allow you to reset avatar skills.	True
advice_levels_onscreen_text_2139659743	The coastal battery automatically fires on any enemy in range.	True
advice_levels_onscreen_text_2139659752	Retainer filters can be used to narrow down the search for the ideal retainer.	True
advice_levels_onscreen_text_2139659755	Veteran filters can be used to search for specific veteran units to add to your army setup.	True
advice_levels_onscreen_text_2139659760	Veteran units who have taken casualties in battle must be left out of your army for one battle to regain their full strength.	True
advice_levels_onscreen_text_2139659765	In addition to the advisor and encyclopaedia, there are now comprehensive video tutorials in order to explain many basic aspects of the campaign, battle and multiplayer modes. They can be accessed at any time via the tutorials index in the encyclopaedia. Open the encyclopaedia with the dedicated button in the top left-hand corner of the campaign map or battlefield, or via the question mark buttons in the top right-hand corner of most panels.	True
advice_levels_onscreen_text_2139659770	Now that trade with foreign powers has been undertaken a trade route to that nation will appear on the map. The route disappears off the map in the direction of actual routes of the time, indicated by an arrow-shaped golden node. It is not possible to click on or interact with the node; it does not work the same way as trade posts in Shogun 2.	True
advice_levels_onscreen_text_2139659780	My fellow Jesuits landed recently on your shores, and found that we have much in common. We have our deep loyalty to the Holy Father in Rome. You have a deep loyalty to your daimyo and to the Shogun. Our loyalties have provoked others and made them enemies, for such is the way of the world. Now your country is in turmoil. The Shogun’s authority wanes, and your own position is threatened by lesser men. Together, though, we can be strong. Trade with us brings you the strength of God, wealth, and guns to arm the righteous. The lands of your old rivals, the Ouchi, are near. Seize them, punish your rivals, and gain a foothold on the mainland. The Shimazu resent the favour you enjoy in the eyes of the Shogunate and the close friendship we have between us. Be wary of them, for their delusions of superiority will make them determined to see you crushed. Be vigilant, and all will be well. The heathens will be brought to the Lamb, or they will be destroyed. By God’s grace, the Otomo will prevail!	True
advice_levels_onscreen_text_-220336121	Now Chosokabe Motochika is safe, move the camera to Tosa using the W, A, S and D keys.	True
advice_levels_onscreen_text_-234487411	To outflank the enemy, go around the ends of their line and attack their sides and rear. You will also need to engage their centre to hold them in place and stop them turning to face you.	True
advice_levels_onscreen_text_-237447599	Military access is a symbol of trust between two clans, and can be granted for a limited or indefinite time using the check boxes provided. Requests for access between allied clans are more likely to be approved.	True
advice_levels_onscreen_text_-245662021	A straight line of units is not always the best formation. A kink, vee or step will create a point in the line where two of your units can engage one of theirs. Exploit this, but remember it works both ways.	True
advice_levels_onscreen_text_-245999870	The naturally occurring resources or cultural buildings that are this province’s speciality are yet to be exploited to their full potential. Development of these sites can give bonuses to our clan in areas such as happiness, agent and unit experience, income, weapon accuracy, armour quality, etc.  	True
advice_levels_onscreen_text_259529015	Flashing white banners mean your line is wavering and the troops close to breaking and routing. Use your general's inspiration ability to keep them in the fight a little longer. Some elite infantry types can also inspire courage in nearby comrades.	True
advice_levels_onscreen_text_-281927892	Chosokabe Motochika's brother is now an adult, and is now a general in the Chosokabe forces. Generals lead armies: you do not have to risk the daimyo in battle. Armies with generals march further on the campaign map. Unfortunately, generals can be bribed. You can make them commissioners in the clan hierarchy to help their loyalty. They can also be assassinated by enemy agents.	True
advice_levels_onscreen_text_295527590	The clan is bankrupt, but we could reverse this situation and increase income by setting up new trade routes. This is done via the negotiation of trade agreements through the diplomatic negotiations panel.	True
advice_levels_onscreen_text_297255339	This tab lists all agents currently operating in our clan, their available action points, current positions and names. It can be sorted by each of those headings.	True
advice_levels_onscreen_text_298768787	A fight between two spear-equipped infantry units usually comes down to troop quality and numbers. Make sure you have local superiority - or send in some supporting troops.	True
advice_levels_onscreen_text_-308018512	Clicking on the assassinate button orders your agent to attempt to kill another agent upon arrival at their destination. As with all subterfuge actions there is a percentage chance of success, and failure may mean capture and execution. 	True
advice_levels_onscreen_text_309592755	When defending a river crossing it may be best to stand back in order to stay out of range of enemy missile troops. When their main force starts to cross, rush a couple of units up to stop them.	True
advice_levels_onscreen_text_313094221	Pressing this button cancels orders and makes selected units or ships stop where they are. This is a quicker alternative to giving them a different order.	True
advice_levels_onscreen_text_318330955	Watch your finances when recruiting units: samurai are expensive! Every turn you must pay upkeep costs: a large army can lead to bankruptcy.	True
advice_levels_onscreen_text_-325593809	The clan is bankrupt due to the high cost of maintaining our armies. All recruitment and construction has been halted until funds are available. May I respectfully suggest that we could reduce upkeep costs by disbanding some of our units?	True
advice_levels_onscreen_text_327923206	Master, one of our land trade routes is under attack from an enemy army. Without intervention they will continue to raid and take our goods and income for themselves.	True
advice_levels_onscreen_text_336059036	Money can be offered to or demanded of another clan as reparations for war, tribute to avoid attack, or simply as an act of goodwill. Use the arrow buttons to enter an amount and click on the appropriate check box in order to select a single or regular payment before putting forward our proposal.	True
advice_levels_onscreen_text_-339955577	Generals can use their rally ability to raise the morale of any unit and try to stop routing troops running from the field - except those in a shattered state, who will always ignore the call to rally. Once activated, the cursor can be placed anywhere within the radius of the selected general's influence.	True
advice_levels_onscreen_text_349775090	The construction tab shows all buildings and structures in Tosa province. Mouse over these to see new buildings you can construct. There is an empty construction site in your castle town; move the cursor over it. Select the archery range that now appears.	True
advice_levels_onscreen_text_-388492343	Master, our large empire has many provinces to administer and there is barely enough money being made to cover our costs, as it has grown faster than we can tax it. We can make sure we collect tax in our provinces effectively by ensuring castles are upgraded to the highest available levels. This will increase repression sufficiently to enable tax increases whilst minimising the subsequent unrest. 	True
advice_levels_onscreen_text_390129783	If your army has superiority in terms of firepower you may be able to force a defender off the hill with missiles alone. Use all your ammunition before assaulting the hill.	True
advice_levels_onscreen_text_391635734	With extra income from trade and your army at Iyo getting replenishments, it is time to move against another province. A large force will be needed to capture Sanuki province. Improve your army with more units before attempting any expedition to Sanuki.	True
advice_levels_onscreen_text_-393224185	Grab the enemy by the throat and then hit them in the vitals! It is the most basic strategy and is always valid. Have one part of your army hold the enemy in place while the rest manoeuvre to kill them.	True
advice_levels_onscreen_text_-403132705	There is more to life than battle and death. Mastery of the arts will help your quest for glory. Select the arts button in the bottom right-hand corner of the screen.	True
advice_levels_onscreen_text_405775560	Units with banners that have turned white are routing - they have broken and are running away, and won't follow any more of your orders. If positioned close by, your general may be able to rally these troops with his special ability. If successful you'll regain control of them.	True
advice_levels_onscreen_text_4066993	There are currently no troops stationed in this province, leaving it open to conquest by an aggressive neighbour.	True
advice_levels_onscreen_text_-426685576	Some units are masters of concealment and can make themselves almost invisible in any terrain. Try putting these troops off to the side of your main force, where the enemy may well not notice them. A surprise flank attack can then be launched once the battle has begun.	True
advice_levels_onscreen_text_428071084	Wedge formation increases the violence of a cavalry charge. Intended to drive a wedge through the enemy unit and cause maximum casualties, this formation is also useful for charging through narrow gaps. Select wedge formation using the button on the battle control panel.	True
advice_levels_onscreen_text_44290589	A cavalry unit moving quickly across the field of fire is not a sensible target for missile units. You may kill a few enemies, but better look instead for a tightly-packed target unit, one at a standstill, or coming head-on to your guns.	True
advice_levels_onscreen_text_463216958	This option is used to ask a clan to abandon their alliance with another, preventing dangerous coalitions from emerging against us.	True
advice_levels_onscreen_text_464946411	This panel gives information about how a building's effects work in the game, along with a detailed description of its function. Some buildings allow you to construct other, more advanced ones - so it's worth reading all the information here and checking the encyclopaedia too.	True
advice_levels_onscreen_text_47252157	On the Chosokabe family tree select Chikayasu's portrait. Now click on the commission buttons to give him a commission and its bonuses. Only male adults in the family or promoted generals can be given a commission. Your general's loyalty will improve, and the clan as a whole benefits.	True
advice_levels_onscreen_text_-474106108	This panel shows you information about an allied, neutral or enemy character. His name, position in the clan, personality traits and skills are all listed, along with details of his retainers and the effects all these elements have on his performance.	True
advice_levels_onscreen_text_497976027	Shikoku will be ruled by one clan! Soon you must visit the mainland of Honshu in search of further wealth and resources.	True
advice_levels_onscreen_text_-509629283	This panel gives information about how an art's effects are applied in the game, along with a detailed description of its function. Some arts are essential for constructing certain buildings, so it's worth reading all the information here and checking the encyclopaedia.	True
advice_levels_onscreen_text_509669201	To place an army or character on board a ship or fleet select it and hover your mouse over the fleet. The cursor will change into an arrow with a figure - illustrating that the ship or fleet can be boarded. Right-click to board.	True
advice_levels_onscreen_text_-512693646	Wherever possible fight downhill. Whoever is higher has a great advantage.	True
advice_levels_onscreen_text_-519238000	Generals deploy their forces according to rank. A higher ranking general deploys after lower ranking ones, giving him the ability to view the deployment of a lower ranking opponent before committing his own troops.	True
advice_levels_onscreen_text_528599210	The treasury indicates the amount of money in the clan's coffers and is displayed next to the projected income for the next season. The number in the bottom corner of the screen represents our clan’s food supply. Farms produce food and castles consume it. A food surplus helps a castle town grow; when food supply is at zero, then supply and demand are equal. A minus number indicates a food shortage, so it is vitally important to keep producing as much food as possible to keep that number positive and therefore decrease the likelihood of unrest.	True
advice_levels_onscreen_text_530756813	Your people are happier and more prosperous now that their taxes are lower. The province's economy looks strong once more. However, a new threat is emerging…	True
advice_levels_onscreen_text_-537894077	Grouped units or ships can be set to one of several fixed group formations. Select a formation from the options on the left. Move your mouse over each formation to see what it does. Clicking on this button again will dismiss the formations menu.	True
advice_levels_onscreen_text_-550746044	Armies that are not large enough to be effective could be destroyed if attacked by a superior force, so it is prudent to merge any fragments together. Select one and right-click on another to walk to and merge with it.	True
advice_levels_onscreen_text_-55837945	As Awaji is now under your control, you can recruit warrior monk units and monk agents at the temples.	True
advice_levels_onscreen_text_579859038	Hiding stronger units to the rear may entice the enemy into a rash attack. They can then be brought up quickly to attack the weakest point.	True
advice_levels_onscreen_text_588232477	Following capture of a castle town, it is important to leave an adequate garrison behind to quell unrest until both the population level and any damaged buildings are fully restored. Exempting the province from tax may also be helpful in the short-term.	True
advice_levels_onscreen_text_593395637	The run button is used to toggle selected units between running and walking. Running is useful for going somewhere in a hurry, but doing it too much will tire the men out.	True
advice_levels_onscreen_text_-594453008	When in skirmish mode, troops avoid getting into melee by keeping their distance from the enemy. Not all troops are trained for this though. When a unit of missile troops is selected the skirmish mode button will appear in the bottom left-hand corner of the screen, where it can be toggled on or off. 	True
advice_levels_onscreen_text_-594899051	When targeting men with missiles, pick out the enemy's best units. They die just as easily as the rabble.	True
advice_levels_onscreen_text_-595875202	Winning a battle isn't just about greater numbers - the balance of units and the general's ability are essential too. Look at the strength ratio and reinforcement information before committing the clan to fight, but beware - if we are attacked it may not be possible to avoid combat! The buttons at the bottom of this panel represent our battle options. Mouse over them to see what each one does.	True
advice_levels_onscreen_text_598269932	Now we have a ship or fleet capable of trade select a trade post near the edge of the map - as indicated by the anchor icon - and right-click on it to go there. Trading commences when our fleet's flag flashes with the yellow coin graphic.	True
advice_levels_onscreen_text_-600261031	Every army, fleet or agent can reveal information about rival armies, navies and castle towns in their immediate proximity or within their line of sight. The level of detail available depends on the type of character who is spying, so, for instance, ninja are able to reveal more than monks or missionaries.	True
advice_levels_onscreen_text_-605605398	A character's retainers consists of the objects, assistants and general hangers-on that great men accumulate during their careers. Characters will from time to time increase their retainers by choosing from a pool of available items and people, the presence of which will affect their abilities.	True
advice_levels_onscreen_text_606296587	Master, our port has been blockaded by an enemy fleet. This does not affect our ability to build new ships or repair existing combat-damaged ships, but all trade income through it will be suspended for the life of the blockade. Attack the enemy fleet to break out and restore trade.	True
advice_levels_onscreen_text_632989552	The two dimensional parts of the map are caused by the fog of war. Although the positions of geographical features, borders and some castle towns are well known, without agents and fleets clans are nevertheless unaware of the movements of each other's forces and agents - often until it is too late! This is simulated by the fog of war. We must use our forces to reveal the machinations of rivals before they act against us!	True
advice_levels_onscreen_text_637136615	Master! There is an armed rebellion occurring in a neighbouring province! This wave of insurrection may reach our territory, we must guard against it by increasing garrison sizes or reducing taxes.	True
advice_levels_onscreen_text_646906330	The manoeuvre compass is used for fine-tuning orders. The three arrows within its top half can be used to direct a unit, ship or group straight ahead, or turn left or right.	True
advice_levels_onscreen_text_659772888	Units can be recruited directly by a general in the field. Select the recruitment tab, then left-click on a unit to add it to the queue and again to remove it. When ready, units will walk to the appropriate general and merge with his army. Note that units can only walk directly to the general, they are not able to cross the sea to join him.	True
advice_levels_onscreen_text_-661101809	Master, we are not making enough of the trade infrastructure in this province. If we upgrade ports and province speciality buildings we allow a greater volume of trade to occur. In some cases it will be necessary to master certain arts or acquire certain resources before this can happen. Select the castle town of the province in question and mouse over the icon in the top right-corner of the building card to see what is required. Arts can be mastered through the button in the bottom right-hand corner of the campaign map. If a required resource is missing we must capture a province that contains it.	True
advice_levels_onscreen_text_667337653	This panel shows statistical information about the selected province. The bottom section shows the factors contributing to the local and clan economy; the middle section shows the elements affecting, and status of, public order; the top section deals with food supply, the province's speciality resource and a breakdown of religious beliefs.	True
advice_levels_onscreen_text_68074087	A province's castle town is the central settlement within it. As the main administrative centre, it contains a castle as well as trade and military buildings. Castle towns are the main consumer of food supplies in a province, so it is vitally important to keep agricultural buildings upgraded to avoid food shortages.	True
advice_levels_onscreen_text_68241043	This army is now in a position to ambush passing enemies. However, be aware that hidden enemies can ambush our own armies in just the same way!	True
advice_levels_onscreen_text_700219983	When using light infantry or skirmishers to force light troops to retreat behind their lines, be careful not to chase them too far. Do not risk getting dragged into a fight with their frontline units.	True
advice_levels_onscreen_text_-722605174	Group selected units or ships together by clicking on this button. Groups are useful for giving identical orders with a single command. You can reselect the group by clicking on its numbered tab, or by pressing the corresponding number key. Press this button again to dissolve the group.	True
advice_levels_onscreen_text_-729505557	The balance of power bar tracks the relative strength of our force against that of our enemy.	True
advice_levels_onscreen_text_-737235711	This panel is used to manually merge armies or fleets in order to assemble the strongest possible force. Click on the unit or ship you wish to move, then click on the central button to move it from one force to another. It is possible to select several units or ships at a time.	True
advice_levels_onscreen_text_737354545	Fire-at-will for missiles can be toggled on or off with the button in the bottom left-hand corner of the screen. Keeping it toggled off will help preserve ammunition, but then our units or ships will only fire when specifically ordered.	True
advice_levels_onscreen_text_741298406	Repairing buildings takes time and money, but the structure regains its former glory and usefulness.	True
advice_levels_onscreen_text_-757350914	Mines facilitate the harvesting of underground resources such as gold and iron for trade and weapon-making purposes.	True
advice_levels_onscreen_text_-758254518	When outnumbered, make sure you keep the option of withdrawing open. This will help you to reduce casualties if the battle is being lost.	True
advice_levels_onscreen_text_-788769149	Cavalry troops make an excellent flanking force. They can move fast around the edge of the enemy formation and strike the sides or rear, but a clever opponent will be ready for this.	True
advice_levels_onscreen_text_79312965	During an attack on a castle town, the attackers and defenders have many options in common. The attackers can also besiege a castle and, given time, starve the enemy into submission. This time, you must be swift! Capture the castle now: eliminate the wretched, treacherous Kono.	True
advice_levels_onscreen_text_-795357910	Rebellions grow in strength over time the more they are left unchecked. We must always act quickly in these instances, lord, otherwise the swinish rebels may capture a province!	True
advice_levels_onscreen_text_-825618887	Master, one of our sea trade routes is under attack from an enemy fleet! Without intervention they will continue to raid and take our goods and income for themselves.	True
advice_levels_onscreen_text_826224967	So: the clan's taxes are at maximum level, making your people unhappy; the province is shown in red on the radar map. Move the tax slider in the middle of the panel to the left until the province is no longer shown in red.	True
advice_levels_onscreen_text_-839046705	In the unlikely event that our forces must retreat there is value in leaving a trail of destruction in our wake, so that nothing of value to the conqueror remains. Destroying buildings as they are abandoned ensures the enemy's hard-won prize is entirely worthless.	True
advice_levels_onscreen_text_843806652	Pressing the space bar on your keyboard after orders have been issued displays the positions your units will move to as a shadow on the battlefield. Use this as a reference when deploying your forces.	True
advice_levels_onscreen_text_-854614115	Deploying on a hill is always a good idea. Being uphill gives your troops a melee advantage, and climbing it will tire the enemy. Shooting downhill helps too.	True
advice_levels_onscreen_text_-85499791	A unit of your troops has been surrounded. As there is nowhere to run to they will now fight to the death! If your men manage to break through the enemy they will rout from the field.	True
advice_levels_onscreen_text_-855205336	Right-click to move our army to any part of the highlighted area. We can attack by right-clicking on a rival's army or castle town. Merge with a friendly army by moving to the same spot. Board a fleet at a coast by right-clicking to move onto it.	True
advice_levels_onscreen_text_856417993	Information about any selected character, army, fleet, port or castle town is displayed here. In the case of armies and fleets their constituent units or ships are shown.	True
advice_levels_onscreen_text_856976915	Awa has fallen. You now have the finest horses in Japan at your disposal. Make use of the horses by constructing dojos alongside stables so you can recruit bow, yari and katana cavalry. You are now a fearsome leader indeed, and the end of your tuition is nigh. Go! Make the Chosokabe a great power on the mainland!	True
advice_levels_onscreen_text_-865899355	Useful natural resources are present in many provinces. Their exploitation increases the income available to the clan through trade, and in some cases improves the quality of weapons and armour that can be produced. Build or improve farms, mines and province speciality buildings to get the most from the available resources.	True
advice_levels_onscreen_text_-878278296	Attrition is the loss of men due to desertion, disease, etc. A unit will suffer attrition if it ends turn away from a castle town during the winter months. Ships are not designed as ocean-going vessels, so ship crews and armies transported by sea will suffer attrition if kept away from the coastline.	True
advice_levels_onscreen_text_886642523	Upgrading the road system within a province will increase its trade capability. Better quality roads also increase the line of sight from both the road and the nearest castle town, improve the chances of detecting enemy agents, allow armies to march further within a season and also speedily replenish their depleted units.	True
advice_levels_onscreen_text_-891171119	The finance panel gathers together essential economic and financial information about our clan.	True
advice_levels_onscreen_text_-895189344	Your general has the ability to raise the morale of nearby troops from his own army, although not those of any allies present. If placed near a unit that is wavering his presence may give his men the resolve they need to stay in the fight. The greater the general's command attribute, the more likely he is to prevent a rout.	True
advice_levels_onscreen_text_896105276	The Chosokabe army is battered after defeating the Motoyama; Tosa relies on its inhabitants for defence. Select the recruitment tab on the province panel; it is time to restore the army's strength.	True
advice_levels_onscreen_text_898497331	The Kono and Miyoshi clans are not on good terms with the Chosokabe. You cannot be certain what the Kono monk is planning, it would be wise to recruit another samurai archer unit to defend Tosa.	True
advice_levels_onscreen_text_921167664	You are running out of money. Increase taxes, disband some units or scupper some ships so that your net income improves next turn.	True
advice_levels_onscreen_text_-925500629	At any time during a conflict, this option can be used to request that an ally joins a war that we are fighting. This means we can look for new allies to help if the conflict is not going our way.	True
advice_levels_onscreen_text_932121968	The enemy will try to either sneak past our defences or rush them by force of arms. Use archers to kill approaching enemies and melee troops to kill those that get into the castle compound! The enemy will try to wipe out all defenders, and if our men rout en masse from the castle the battle is over.	True
advice_levels_onscreen_text_-939651342	In order to gain control of a garrisoned and fortified castle town it is often necessary to lay siege. During a siege your troops surround the castle town, either attempting to starve the defenders into capitulation or launching a direct assault.	True
advice_levels_onscreen_text_942378261	Always try to present a solid wall of troops to the enemy. Large gaps between units will let them flood through and behind your units, which would be disastrous.	True
advice_levels_onscreen_text_942566659	Take the initiative in battle by making manoeuvres the enemy must respond to. Even if you don't follow it through, they'll be so busy countering your moves they'll have no time to make any of their own.	True
advice_levels_onscreen_text_-949949770	You should make the Kono suffer for their insolence! Click on the "declare war" option.	True
advice_levels_onscreen_text_952924146	The boarding button orders our ship to close with the target vessel and sends an armed group aboard to capture it. Boarding actions call for a high degree of skill and courage in the troops taking part, and can be cancelled at any time by de-selecting the button or issuing another order.	True
advice_levels_onscreen_text_962211969	The diplomacy panel lets you view your diplomatic standing with neighbouring clans. You can also make new deals: resources and wealth can be traded. Now, select the Matsuda clan to begin diplomacy.	True
advice_levels_onscreen_text_969317109	Master, there are not enough funds in our treasury to build anything this season. Increase taxation and trade, or disband redundant armed forces to raise our income in the short-term.	True
advice_levels_onscreen_text_97123942	The battle timer shows how much time is left before the battle ends. The attacker must rout or destroy the defender within the time limit or lose the battle. To claim victory the defender has only to keep the attacker at bay, so can still win, even if outnumbered.	True
advice_levels_onscreen_text_-97375295	The best naval commanders adapt their tactics to their environment. Take advantage of fog or heavy smoke to hide small or heavily damaged ships. This makes the enemy's job more difficult, a factor which can often prove crucial in the course of a battle.	True
advice_levels_onscreen_text_-981340853	There is often an advantage in ordering your infantry to counter-charge an attacking formation. The trick is to leave it until the last moment, so your own lines are not broken.	True
advice_levels_onscreen_text_995872182	Rival agents can be removed by assassination. Select a target for your ninja to kill. Decide if the chance of success is worth the risk before confirming the order, as failure may mean capture and execution.	True