txt_ownership_Controlled_Text_24000f	Controlled by:	True
StatusIcon_Moving Fast_Tooltip_740060	Moving fast	True
panel_heading_tx_navy_Tooltip_250066	Navy setup panel.||By default the units are balanced and chosen for you, but you can delete and add units to create your own setup.||You can also give or take away experience for your units, depending on your funds.	True
tab_national_summary_Tooltip_730071	This provides you with an overall picture of your nation, along with specific information about your diplomatic and financial standings.||Move your cursor over the areas below for more details.	True
button_battle_details_Tooltip_28006f	View Battle Statistics||This will open the Battle Statistics panel which goes into more detail about your force, including any experience gained.	True
post_governor_europe_Tooltip_420023	Governor for Europe||This man looks after your nation's interests for your regions in Europe.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel.	True
post_governor_europe_Tooltip_420003	Governor for Europe||This man looks after your nation's interests for your regions in Europe.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel.	True
mp_down_Tooltip_580028	This column lists your regions. The region's capital is listed underneath each region.||Right-click on each region to jump to its location on the campaign map.||Left-click to bring up the details for the selected region.||You can order your regions in alphabetical order by clicking on this column's title.	True
mp_Tooltip_10002a	Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies' movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title.	True
mp_Tooltip_1e0027	Each fleet can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All fleet's movements points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||You can re-order your fleets according to movement points by clicking on this column's title.	True
mp_Tooltip_380020	Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will empty as more points are used.||All agents' movement points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title.	True
mp_Tooltip_390023	Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies'movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title.	True
mp_Tooltip_3e0023	Each army can only travel a certain distance each turn and this column will show you which armies can still be moved.||The coloured bar will empty as more points are used.||All armies movements points will be fully replenished next turn.||Movement points are reset each turn, you can not accumulate them.||If an army still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||Left-click to jump to their location on the main map.||Right-click to bring up the details for the general or colonel in charge of this army.||You can order your armies by movement points by clicking on this column's title.	True
mp_Tooltip_4f0009	Each fleet can only travel a certain distance each turn and this column will show you which fleets can still be moved.||The coloured bar will empty as more points are used.||A fleet's movement points will be fully replenished next turn.||Movement points are reset each turn, you do not accumulate them.||If a fleet still has movement points, have a look to see if there is anywhere you want to move them before ending turn.||You can re-order your fleets according to movement points by clicking on this column's title.	True
mp_Tooltip_6c0074	Each agent can only travel so far each turn and this column will show you which agents can still be moved.||The coloured bar will empty as more points are used.||All agent's movement points will be fully replenished next turn.||You cannot accumulate movement points.||If an agent still has movement points, have a look to see if there is anywhere you want to move him before ending turn.||You can order each agent according to movement points left by clicking on this column's title.	True
name_textbox_Tooltip_1c0004	You can name units by typing in this box.	True
name_textbox_Tooltip_2b0044	On this panel you can view a character's personal details, traits and entourage.||All of this is useful for judging a character and where best to use them.||Move your cursor over the different areas for more detail.	True
name_Tooltip_350048	Click to sort by name.	True
name_Tooltip_77003d	As you select a map from below, the map description tab to the right will provide details about it.	True
Nation details_Tooltip_2f0020	Your nation's diplomatic details.||You can see your protectorates, allies, enemies and your trade partners at a glance here.	True
nation_Tooltip_43002a	Click to sort by nation.	True
nav_button_board_Tooltip_1b0008	Board ship||When this button is lit up it means you have the option of boarding an enemies ship.||Board enemy ships as a diversionary tactic or to take them out of the battle.||If you are successful you can choose to capture the ship and use it in your next naval battle.||Before boarding you may want to pepper the crew with the grape shot to reduce their numbers.	True
nav_button_broadside_L_Tooltip_710078	Fire broadside left||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects.	True
nav_button_broadside_R_Tooltip_710003	Fire broadside right||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects.	True
nav_button_groupforms_Tooltip_280036	Toggle group formations panel||This panel can be used to arrange grouped ships into different formations.||To activate this button you must have some ships already grouped.||Move your cursor over the formations panel for more details.	True
nav_button_ram_Tooltip_41003f	Ram	True
nav_button_shot_chain_Tooltip_7b005d	Select chain shot||This shot is used to wreck an enemy ship's sails.||Destroying a ships' sails will slow it to a halt.||You can then manoeuvre to its rear and bombard it with round shots or attempt to board and capture.||Use chain shots to slow a ship down if you want to capture it without doing much damage or to quickly take it out of the battle.	True
nav_button_shot_grape_Tooltip_37000c	Select grape shot||This is a shrapnel shot used to fire at enemy crews.||Fire some of these shots at an enemies ship before boarding.||This will reduce the amount of crew you will need to fight hand-to-hand and increase your chances of a successful capture.	True
nav_button_shot_grape_Tooltip_580056	Select Grape Shot.This fires a cluster of metal slugs. || Grape Shot is most effective when the enemy ship's hull is damaged. It is also likely to cause a fire. || Grape Shot can reduce the number of enemy sailors prior to boarding.	True
nav_button_shot_grape_Tooltip_640076	Select Grape Shot|| This fires a cluster of metal slugs. || Grape Shot is most effective when the enemy ship's hull is damaged. It is also likely to cause a fire. || Grape Shot can reduce the number of enemy sailors prior to boarding.	True
nav_button_shot_standard_Tooltip_2e0029	Select round shot||Use these cannonballs to wreak maximum damage upon an enemy ship's hull.||Use them when you want to destroy a ship or damage it badly.||If you want to capture a ship for yourself, use another type of shot to avoid having to repair any damage later.	True
nav_UC_button_hold_course_Tooltip_48003d	Set sail	True
nav_UC_button_sails_BattleSail_Tooltip_5b006d	Sails are at battle status||In battle status you only have one sail unfurled.||Your other sails will be protected from damage, but your speed and manoeuvrability will be greatly reduced.||Select the plus and minus buttons to the right and left to increase and decrease speed.	True
nav_UC_button_sails_FullSail_Tooltip_4a001a	Sails are at full sail||Full sails means your ship is moving at full speed.||Select the minus button to the left to decrease speed.	True
nav_UC_button_sails_HalfSail_Tooltip_220016	Sails are at half sail||At half sail your ship is moving at half speed.||Select the plus and minus buttons to the right and left to increase and decrease speed.	True
nav_UC_button_sails_Stationary_Tooltip_2d0044	Furl sails||When sails are furled the ship will slow to a stop.||If you have not reached your last destination you will continue towards it again once you have unfurled the sails.||Dropping anchor or selecting a new destination point will clear the last one.||Select the plus button to the right to increase speed.	True
nav_UC_button_sails_Stationary_Tooltip_490021	Furled sails||When sails are furled the ship will slow to a stop.||If you have not reached your last destination you will continue towards it again once you have unfurled the sails.||Dropping anchor or selecting a new destination point will clear the last one.||Select the plus button to the right to increase speed.	True
nav_UC_button_speed-_Tooltip_1e004c	Decrease sail||This will slow your speed.	True
nav_UC_button_speed+_Tooltip_150042	Increase sail||This will increase your speed.	True
nav_UC_button_turn_left_Tooltip_68000f	Rotate left||Hold down to choose how far to rotate left.||Your final position will be indicated with a marker.||Single-click to rotate left a little.	True
nav_UC_button_turn_left_Tooltip_690077	Rotate left||Hold down this button to choose how far to rotate left.||Your final position will be indicated with green markers.||Single-click to rotate left a little.	True
nav_UC_button_turn_right_Tooltip_1c0000	Rotate right||Hold down to choose how far to rotate right.||Your final position will be indicated with a marker.||Single-click to rotate right a little.	True
nav_UC_button_turn_right_Tooltip_760013	Rotate right||Hold down this button to choose how far to rotate right.||Your final position will be indicated with green markers.||Single-click to rotate right a little.	True
NAV_wind_pointer_Tooltip_1e002d	This is your compass and always points north.||You can use this to pinpoint where you are in position to the wind direction.||Sailing with the wind will increase the speed of your ships.	True
navy_demote_Tooltip_2e000a	Demote admiral||Not all men are born to lead, and sometimes your ship may be helmed by an incompetent admiral.||Demoting an admiral will stop any negative effects he may be having on the fleet, and leave room to promote a more suitable replacement.||You may also want to do this to save on upkeep costs without scuppering the ship.	True
navy_embark_Tooltip_30003a	Embark/Disembark||Move units between your docked fleet and the port garrison.	True
navy_promote_inactive_Tooltip_47004f	You cannot promote an admiral at this time.||This may be because you have insufficient funds.||You can raise funds by raising taxes or disbanding unwanted units.	True
navy_promote_Tooltip_2d	Enlist an admiral || This button opens up the Enlist New Admiral panel where admirals can be recruited for your fleet. || Admirals improve a fleet's ability in battle.	True
navy_promote_Tooltip_4c00fd	Enlist an admiral || This button opens up the Enlist New Admiral panel where you can recruit an admiral for your fleet. || Admirals will improve a fleetメs ability in battle	True
navy_promote_Tooltip_6a0069	Recruit an admiral||Admirals can add morale bonuses in battle, rally and recruit units at sea.	True
navy_repair_Tooltip_240057	Repair selected ships||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a port.||A damaged ship can still be used in battle but its effectiveness will be greatly reduced.	True
navy_repair_Tooltip_6e005c	Repair selected ships||Ships can become damaged in battle and this will repair broken masts, holes in the hull and replenish its crew!||To repair a ship you must be in a working port.||A damaged ship can still be used in battle but its effectiveness will be greatly reduced.	True
navy_scupper_Tooltip_1e0059	Scupper selected ships||This will dismantle the selected ships and distribute the crew among your other ships, saving you money on upkeep costs!	True
negative_bar_Tooltip_32000b	Negative population growth	True
negative_bar_Tooltip_3d0043	Negative population growth||High tax rates for the lowest classes are likely to be the most detrimental influence on population growth.	True
negative_bar_Tooltip_4f0044	Negative influences||If the lower classes become too unhappy, public order will break down, resulting in riots and revolts.||The lower classes are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lower class tax rate and lessen the likelihood of transforming them into an angry mob!	True
negative_bar_Tooltip_5c005a	Negative growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is hindering growth.	True
negative_bar_Tooltip_600042	Negative influences||If the ruling class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the ruling classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
negative_bar_Tooltip_680017	Negative influences||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob!	True
negative_bar_Tooltip_720050	Negative influences||If the higher class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
negative_bar_Tooltip_7d0076	Negative population growth||High tax rates for the lower classes are likely to be the most detrimental influence on population growth.	True
no_building_text_NewState_Text_210043	You do not own an educational building at which to conduct research. Educational buildings can be constructed in towns. You can still steal technologies from other nations.	True
no_growth_tx_negative_growth_Text_90068	Villages are not growing	True
no_growth_tx_negative_growth_Tooltip_63000c	You need to increase population growth.||Move your cursor over the positive and negative factors above to see how you can help population growth.	True
no_growth_tx_no_villages_Text_400075	No villages left	True
button_continue_siege_Tooltip_740073	Continue siege||Select this if you want to wait the enemy out rather than assault.	True
tx_appointees_appointees_Text_660040	Candidates	True
maneuverability_NewState_Text_730028	Manoeuvrability	True
panel_heading_tx_army_Tooltip_360072	Army setup panel.||By default the units are balanced and chosen for you, but you can delete and add units to create your own setup.||You can also give or take away experience for your units, depending on your funds.	True
pip_gov_type_republic_Tooltip_1f0029	Republic	True
button_threat_of_force_Tooltip_b0006	Threaten||Some nations may need a little extra persuasion to accept your generous offers.||Use this to impress upon them the dangers of turning you down, but be aware this may sour relations with them.||Bigger is better.||The more powerful you are, the more weight your threats will carry.	True
StatusIcon_Taking fire_Tooltip_270057	Under fire	True
button_capture_point_Tooltip_4a0050	You can replay a saved battle time and time again to hone your strategy and tactics.	True
button_tx_state_gift_Tooltip_76005b	Do this as a sign of goodwill - particularly if your relations with this nation are a little strained.	True
achievements_tx_NewState_Text_c0038	Achievements	True
txt_header_construction_Text_16006a	Enables construction of:	True
nav_button_groupforms_Tooltip_280036	Toggle group formations panel||This panel can be used to arrange grouped ships into different formations.||To activate this button you must have some ships already grouped.||Move your cursor over the formations panel for more details.	True
description_txt_NewState_Text_4f005e	... Being a Practical Accounting for Military Officers of the Rudimentary Arts of GENERALSHIP. In the main Comprising INSTRUCTION in the  Methods of  Drill,  Formation and the Corrective Purposes of  Discipline upon formed Bodies of Men.	True
popularity_percentage_Tooltip_b0005	This is based on your public's happiness.||You can check this by examining their public order.||Public order is made up from happiness and repression.||Though repression can keep your public under control, it won't make you very popular.||The lower your popularity is, the more likely the current cabinet will be voted out come elections.||If they are voted out they will be replaced with the opposition.	True
button_view_research_Tooltip_1d0009	View research	True
panel_heading_tx_NewState_Text_450078	Multiplayer Setup	True
button_tx_technology_Tooltip_2a0076	Click here to open up the negotiation panel for technologies.||Technology is important for the development of your nation's buildings and armies, among other things.||You must research a technology before it can be offered or demanded.||Clicking this button will bring up another panel that has more details.	True
button_naval_take_ship_Tooltip_110053	Add captured ship to fleet||Captured ships not added to your own forces will be automatically exchanged for prize money.	True
TripleLineGrandBattery_Tooltip_12004e	Triple line grand battery||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for ambushes.||The second line will put all artillery in the centre and any infantry on its flank to protect it.||Cavalry will be held in reserve in the third line.||This formation can be used in attack or defence.||Grouping your artillery together means you can concentrate your barrage on one area of the enemy.||You can use this to destroy specific units or cover an advance.||Defensively it can be used to protect a weak area of your army, any enemies attempting an attack will be mown down.	True
no_growth_tx_no_villages_Tooltip_5a0056	All villages have already appeared in this region.||You may want to increase the population in other regions where there are still villages to develop.	True
no_time_limit_tx_NewState_Text_560017	No time limit	True
gentleman_steal_tech_Tooltip_3d0049	Steal technology||Fate has provided you with the chance to steal research - time to use those light fingers of yours!||Clicking on this button will bring up the steal technology panel.||Keep in mind that knowledge may come at a price - stealing another faction's work may end with your gentlemen being caught and your faction's dirty dealing exposed!||See the steal technology panel for more details.	True
no_building_text_NewState_Text_210043	You do not own an educational building at which to conduct research. Educational buildings can be constructed in towns. You can still steal technologies from other nations.	True
TX_next_technology_normal_Text_720038	Next technology under research:	True
tab_victory_conditions_Tooltip_40073	To win this grand campaign you must complete the victory conditions on this tab within the time limit given.||As you play through the grand campaign you will be given tips on how to achieve these conditions.||As you progress through the game you can refer to this tab to see how you are faring.	True
UC_button_increase_rank_Tooltip_30001c	Increase rank||Increases the rank, or width of the selected unit.	True
button_trade_s_america_Tooltip_570063	South America trade theatre||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended!	True
UC_button_increase_file_Tooltip_3c001b	Increase file||Increases the file, or depth of the selected unit.	True
button_ready_Unselected_Tooltip_20004a	Ready!	True
dropdown_AI_strength_Tooltip_7f002e	AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill.	True
button_tx_state_gift_Tooltip_3a003f	Offer a gift as a sign of goodwill - particularly if your relations with this nation are a little strained.	True
button_tx_access_cancel_Tooltip_1b0038	You have currently granted this nation military access, and as such they can move their armies where you have allowed.||This can leave you vulnerable to surprise attacks and if you are beginning to distrust their intentions you may want to cancel their access.||You will also have to cancel military access if you want to declare war.||Do not act rashly, if your relationship with them is strong, cancelling this may damage your alliance.||Check public opinion towards this nation and vice versa to get an idea of your relationship.	True
checkbox_selected_down_Tooltip_660038	Manually managing taxes||Click to automanage taxes.	True
button_ready_Unselected_Tooltip_4e0070	Not Ready	True
offers_title_faction_right_Text_410077	Their Demands	True
panel_heading_tx_NewState_Text_1a0052	Brightness & Gamma	True
enemy_combatants_header_Tooltip_3f0062	Compare your enemies'details to your own to judge your chances of victory and to be fully prepared for the fight ahead.	True
ColumnInfantryVanguard_Tooltip_57005e	Column infantry vanguard||This arranges your grouped units into a column, with your cavalry and artillery at the rear.||This formation is useful to move units over bridges with a strong infantry line up front.||Having your units arranged in a long column can leave its flank vunerable to enemy attack.	True
dropdown_time_period_Tooltip_4c001c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
dropdown_time_period_Tooltip_4c003c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
nav_UC_button_speed-_Tooltip_1e004c	Decrease sail||This will slow your speed.	True
nav_button_broadside_R_Tooltip_710003	Fire broadside right||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects.	True
description_txt_NewState_Text_6002d	... A Rehearsal of high seas adventure, including GENUINE naval stratagems, to set a fire in the Blood of all Jolly Tars!	True
button_demand_surrender_Tooltip_3a0010	Demand surrender||If your forces are powerful enough you can try to demand a surrender.||If the enemy accepts you will be spared a lengthy wait or a bloody battle and losses on both sides.	True
Attitude_dy_thier_attitude_Text_1b0025	Selected nations attitude towards others	True
nav_button_broadside_L_Tooltip_710078	Fire broadside left||Click here once to load cannons and then again to fire once loaded.||Loading progress is shown by the ring around the button.||When the ring is fully red all cannons will be loaded and ready for firing.||If you click on the button before the ring is fully red it will cancel loading the cannons.||You can load and fire different shots for various effects.	True
tx_leader_tx_president_Tooltip_760012	The leader of your nation||Their abilities and traits will help shape your nation's future, good or bad.||Right-click on their portrait to bring up the character panel, or find out more on their governing abilities on the ministers tab.	True
ancillaries_title_NewState_Text_60053	Followers	True
Attitude_dy_other_nations_Text_750078	Other nations attitudes towards selected nation	True
button_instant_election_Tooltip_30017	Hold instant election||If the current cabinet isn't popular with the public, they may be replaced with the opposition.||This can be useful if your current cabinet is performing badly.	True
mouse_middle_info_NewState_Text_320045	Zoom to Pointer	True
gov_type_tx_republic_Tooltip_5b000e	This type of government has the biggest positive effect on your economic growth and technological research.||The repression factor for a republic is low - if you don't keep your population happy riots are likely to happen!	True
mouse_middle_info_NewState_Text_320065	Zoom to pointer	True
demands_title_faction_left_Text_29006c	Your Demands	True
title_frame_AccessDenied_Tooltip_750064	Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details.	True
TX_Diplomatic relations_Tooltip_60067	Here you can quickly see which nations are neutral towards you and who your enemies and allies are.||You can also open up diplomatic talks.||Move your cursor over the areas below to see more information.	True
button_advisor_land_battle_Tooltip_b	Repeat advice	True
not_available_tx_admiral_Text_21004d	No suitable admirals available	True
not_available_tx_NewState_Text_490023	No suitable commanders available	True
not_available_tx_NewState_Text_4a0017	No suitable generals available	True
offer_access_tx_NewState_Text_56000a	Offer Access	True
offer_access_tx_Tooltip_190064	Military access is used when one army needs to move across another nation's regions without trespassing and causing a war.||Offering the other nation a high number of turns shows a great deal of trust and good faith.||This will improve relations between you, but also make you vulnerable to their armies if they decide to attack.||Select the nodes to choose how many turns you want to offer and then click on the accept button.	True
offer_access_tx_Tooltip_520074	Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Offering the other nation a high number of turns shows a great deal of trust and good faith.||This will improve relations between you, but also make you vulnerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well on your nation and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the accept button.	True
offer_regions_tx_NewState_Text_410072	Offer Regions	True
offer_regions_tx_Tooltip_320021	Your regions for the selected theatre are listed below and in green on the region map above.||Select regions to offer by checking the box to the right of the region's name.||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your offers.	True
offer_tech_tx_NewState_Text_570009	Offer Technology	True
offer_tech_tx_Tooltip_15005d	New technology can be used to improve your armies, navies and regions and as such is a valuable and useful bargaining tool.||You can only offer technology you have already researched.||All available technology is shown in this panel.||There are three different branches of technology to choose from - military, industry and enlightenment.	True
offers_title_faction_left_Text_46007c	Your Offers	True
button_chat_new_message_Tooltip_4b005e	Send new chat message	True
ships_captured_tx_NewState_Text_3b006a	Ships Captured	True
nav_UC_button_turn_left_Tooltip_690077	Rotate left||Hold down this button to choose how far to rotate left.||Your final position will be indicated with green markers.||Single-click to rotate left a little.	True
icon_rel_nonconformist_Tooltip_25004c	Nonconformist||You will have more public order with populations that follow your national religion.||You can use your missionaries to start converting a region by moving them into that area.	True
effects_icons1_diplomacy_Tooltip_b0043	Diplomacy	True
effects_icons2_diplomacy_Tooltip_b0043	Diplomacy	True
effects_icons3_diplomacy_Tooltip_b0043	Diplomacy	True
button_tx_trade_cancel_Tooltip_4d0025	This will close all trade routes between the two nations.||You will lose any trade income from this nation if you cancel this.	True
UC_button_move_forwards_Tooltip_470049	Move forwards||Hold this button to move the selected units forwards, single click to move forward a small amount.||The final position will be shown using green markers.	True
status_icon_open_locked_Tooltip_f0064	Password required||You can join this game if you have the password for it.	True
governor_effect_tx_default_Text_5005c	Governor's effect	True
pop_growth_heading_NewState_Text_390034	Growth in this turn	True
tx_appointees_opposition_Tooltip_78	If there is an election the opposition could replace your current cabinet.||This could be beneficial, as they may have stronger managerial skills and add more bonuses to their various areas.||Elections are held regularly, or you can click on the hold instant election button in the top-right.	True
players_ready_tx_NewState_Text_7c004d	Players ready:	True
button_dismiss_results_Tooltip_1f0049	Close	True
title_frame_AccessDenied_Tooltip_5d0020	You have attempted to move one of your armies into another nation's territory without permission.||This action could be an act of war or a simple mistake.||This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information.	True
public_order_title_NewState_Text_20001b	Region Wealth	True
effects_icons1_prestige_Tooltip_d0026	Prestige	True
effects_icons2_prestige_Tooltip_d0026	Prestige	True
effects_icons3_prestige_Tooltip_d0026	Prestige	True
TX_Battle deployment_Regular_Text_28001b	Battle Deployment	True
public_order_title_NewState_Text_23006c	Public Order	True
button_tx_alliance_cancel_Tooltip_1f002c	If you do this you will lose all the advantages that come with an alliance.||You may wish to do this if your ally has an enemy you want to impress.	True
public_order_title_NewState_Text_7c0057	Population	True
city_management_tx_NewState_Text_65002c	Automatic City Management	True
TX_buildings_damaged_NewState_Text_680058	Buildings damaged:	True
offers_title_faction_left_Tooltip_120075	You can add offers by selecting the options to the left and remove them by left-clicking on them.||You can make as many offers as you wish before making the proposal.||Your demands are displayed on the right to make it simpler to balance your offers and demands.	True
town_wealth_heading_NewState_Text_390034	Growth in this turn	True
button_naval_optimize_crew_Tooltip_1e	Add crew ||Makes selected ship seaworthy by drawing surplus men from other ships in the fleet.	True
nav_UC_button_turn_right_Tooltip_760013	Rotate right||Hold down this button to choose how far to rotate right.||Your final position will be indicated with green markers.||Single-click to rotate right a little.	True
TX_research_complete_normal_Text_36001c	Research complete:	True
UC_button_move_backwards_Tooltip_4c0032	Move backwards||Hold this button to move the selected units backwards, single click to move backward a small amount.||The final position will be shown using green markers.	True
nav_UC_button_hold_course_Tooltip_48003d	Set sail	True
declare_war_tx_war_declared_Text_5e0006	War Declared	True
offers_title_faction_left_Tooltip_750008	This section shows all the offers you are making as part of your diplomatic proposal. || Use the buttons to the left to make offers which will get added here. || Your demands are shown to the right to make it simpler for you to compose a balanced proposal. || Once you have finished, click on the send proposal button. || You can remove offers or demands by clicking on the cross next to them if you have changed your mind.	True
offers_title_faction_right_Text_410077	Their Demands	True
offers_title_faction_right_Tooltip_1e004f	Balance their demands against their offers to make sure you're getting a good deal.||Think about your relations with this nation before accepting or refusing any proposals.||If you want them as a friend, try to find an acceptable agreement for you both.||However, if you have no use for them, you can be more demanding without worrying about angering them.	True
offers_title_faction_right_Tooltip_b0037	Select from the options below to add them to the offers section of your diplomatic proposal. || Once you have picked all your offers click the accept button. || You can then choose to add more offers or demands or send your proposal.	True
ok_access_Tooltip_720052	Accept	True
ok_end_alliance_Tooltip_40002e	End alliance	True
ok_end_trade_Tooltip_120057	End trade partnership	True
ok_payments_Tooltip_720052	Accept	True
ok_regions_Tooltip_720072	Accept	True
ok_stategift_Tooltip_720052	Present state gift	True
ok_technology_Tooltip_720052	Accept	True
once_tx_NewState_Text_410063	Offer Payment	True
once_tx_NewState_Text_4a0025	Pay once	True
once_tx_Tooltip_2d0035	One off payments don't have the risk of being cancelled through bankruptcy or war.||However, it may also be harder to offer a sufficient amount in one payment rather than a number of smaller, regular payments.	True
once_tx_Tooltip_6c0079	Offering money in this way is more likely to be accepted than smaller regular payments, as these could be easily revoked.||If you demand a one off sum you will want it to be a substantial amount of money.||However, if it is too large it may be beyond the other nation's means.	True
Opponent_found_NewState_Text_79003f	Opponent found!	True
option1_text_NewState_Text_5a0056	Side with Government	True
option1_text_normal_Text_78005f	Enter war on side of Ally	True
option2_text_NewState_Text_5c004a	Side with Rebels	True
option2_text_normal_Text_260075	Enter war on side of: %S	True
option2_text_tx_decline(breaks_alliance)_Text_50045	Decline (breaks alliance)	True
option2_text_tx_decline_Text_67002b	Decline	True
options_bar1_Tooltip_f0034	Do not plunge your nation into war simply because you have the option!||Consider the implications first - there are plenty of battles to be fought, battles you can plan for.	True
options_bar2_Tooltip_650027	If this is granted it will allow you access to the other nation's regions without declaring war.||Military access is a risky thing to allow as it can leave a nation open to surprise attack.||As such, it is not guaranteed you will be granted it.||If your request is turned down you can always try using the diplomacy panel to negotiate.||You may fare better if you can offer something in return.	True
options_bar2_Tooltip_6c005d	If this is granted it will allow you access to the other nation's region without declaring war.||Military access is a risky thing to allow as it can leave a nation open to surprise attack.||As such, it is not guaranteed you will be granted it.||If your request is turned down you can always try using the diplomacy panel to negotiate.||You may fare better if you can offer something in return.	True
options_tx_NewState_Text_770027	Options	True
options_tx_Tooltip_6e0041	Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel.	True
panel_heading_tx_army_Text_b0016	Army:	True