arrow L_Tooltip_6a005b	Switch map context	True
arrow R_Tooltip_6a005b	Switch map context	True
txt_function_strat_tech_required_Text_230009	Requires the following technology:	True
option2_text_tx_decline_Text_67002b	Decline	True
spectate_icon_Tooltip_700002	Spectators allowed	True
positive_bar_Tooltip_560048	Positive influences||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lowest classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order.	True
bar_Tooltip_210058	This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill.	True
positive_bar_Tooltip_7e006f	This represents the positive influences affecting Town Wealth Growth.||Developing educational establishments such as colleges, schools and workshops will increase Town Wealth Growth.||Industry also encourages growth - build and upgrade ports in your region to improve this value.	True
bar_Tooltip_3d004c	Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics.	True
string_NewState_Text_740077	Exit to Main Menu	True
bar_Tooltip_550022	This determines the amount of damage your guns will inflict on an enemy target.	True
radar arrow L_Tooltip_11006d	Next theatre	True
copy of button_accept_Tooltip_390037	Close movie	True
copy of button_ok_Tooltip_3b003b	Close panel	True
copy of button_ok_Tooltip_53002d	Click this button when you have finished on this panel.	True
copy of button_txt_NewState_Text_330002	Steam Store	True
copy of copy of heading_tx_NewState_Text_3b0074	Battle Interface	True
copy of copy of heading_tx_NewState_Text_4e0017	Unit Flags	True
copy of copy of heading_tx_NewState_Text_570018	Floating Flags	True
copy of copy of heading_tx_NewState_Text_780029	Markers	True
copy of heading_tx_NewState_Text_100047	Subtitles	True
copy of label_tx_NewState_Text_5f0032	Key:	True
copy of minus_Tooltip_7c0032	These are the factors having a  negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear. Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob!	True
copy of plus_Tooltip_340037	Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth.	True
copy of plus_Tooltip_740064	Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth.	True
copy of tx_Details_NewState_Text_350002	Siege Equipment	True
Cost_Tooltip_a0007	Unit cost	True
cotton_NewState_Tooltip_750058	Cotton	True
CPU_moves_Tooltip_130020	If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer.	True
cpu_moves_tx_NewState_Text_410066	Show CPU Moves	True
cpu_moves_tx_NewState_Text_610066	Show CPU moves	True
cpu_moves_tx_NewState_Text_71000b	Show AI player moves	True
cpu_moves_tx_Tooltip_130000	If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer.	True
cpu_moves_tx_Tooltip_130020	If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer.	True
crescent_attack_Tooltip_460075	Crescent Attack	True
crescent_attack_Tooltip_68007b	Crescent attack||This arranges your grouped ships into a crescent shape.||If you keep the strongest ships at the centre of the crescent the weaker ones will be protected at the back.||Once you have engaged the enemy you can move the ends of the crescent in to flank the enemy.	True
crescent_envelop_Tooltip_580008	Crescent envelop||This arranges your grouped ships into a crescent shape.||As you move in to attack the enemy the ends of the crescent will flank them.||Once have engaged the enemy you can close in the ends of the crescent to trap them.	True
crescent_envelope_Tooltip_3f000a	Crescent Envelope	True
damaged_Tooltip_5f0024	Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired.	True
date_Episodic_Tooltip_7d0063	Turn number	True
date_GrandCampaign_Tooltip_650008	Year||Each year lasts two turns, one turn for the season of summer and one turn for winter.|| The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose!	True
date_Tooltip_260048	Click to sort by date.	True
date_Tooltip_40010	This is the year of this turn. || Each year lasts two turns, one turn for the season of summer and one turn for winter. || The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose!	True
date_Tooltip_70079	This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title.	True
declare_war_Tooltip_20	1	True
declare_war_Tooltip_6d007a	This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information.	True
declare_war_tx_declare_war_Text_3a0006	Declare War	True
declare_war_tx_Tooltip_4d007a	This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information.	True
declare_war_tx_war_declared_Text_3a0006	Declare War	True
declare_war_tx_war_declared_Text_5e0006	War Declared	True
default_text_NewState_Text_2a0018	No active missions	True
defence_NewState_Text_630029	Defence	True
defence_Tooltip_280045	Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet!	True
defence_Tooltip_710023	This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet!	True
defendant_Tooltip_630065	This is your agent.He is the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol.	True
defenses_NewState_Text_30017	City Defenses:	True
demand_access_Tooltip_38005d	This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button.	True
demand_access_tx_NewState_Text_310012	Demand Access	True
demand_access_tx_Tooltip_2d0026	Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The chance of acceptance depends greatly on the weight of your demands.||It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the accept button.	True
demand_access_tx_Tooltip_38005d	This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button.	True
demand_regions_tx_NewState_Text_490005	Demand Regions	True
demand_regions_tx_Tooltip_26007d	These are the regions they own and you can ask for.||Click the box next to the name of the region to check it.||When you return to the offers and demands panel the selected regions will be placed on the table.	True
demand_regions_tx_Tooltip_7c001a	Their regions for the selected theatre are listed below and in red on the region map above.||Select regions to demand by checking the box to the right of the region's name||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your demands.	True
demand_tech_tx_NewState_Text_320013	Demand Technology	True
demand_tech_tx_Tooltip_630028	Technology is needed for certain units and buildings, as well as adding various bonuses to your nation.||There are three different types of technology to choose from - military, science and enlightenment.	True
demand_tech_tx_Tooltip_700044	This is the demand technology panel.||Here you can demand any technology the other faction has researched.||Technology is needed for certain units and buildings, as well as adding various bonuses to your faction.||There are three different  types of technology to choose from - military, science and philosophy.	True
demands_title_faction_left_Text_29006c	Your Demands	True
demands_title_faction_left_Tooltip_310052	You can add demands by selecting the options to the left and remove them by left-clicking on them.||You can make as many demands as you wish before making the proposal.||Your offers are displayed on the left to make it simpler to balance your offers and demands.	True
demands_title_faction_right_Text_510018	Their Offers	True
demands_title_faction_right_Tooltip_3d001f	Balance their offers against their demands to make sure you're getting a good deal.||If they are a rich nation any money offers should be generous.||If you are not happy with the offers you can make a counteroffer.	True
demands_title_Tooltip_6e0004	This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it.	True
demands_Tooltip_6e0004	This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it.	True
deployed_tx_NewState_Text_14003e	Deployed	True
descr_tx_they_Text_7b0064	You have elected to declare war on:	True
descr_tx_they_Text_f0060	This nation has declared war on you:	True
descr_tx_you_Text_7b0064	You have elected to declare war on:	True
description_txt_NewState_Text_4f005e	... Being a Practical Accounting for Military Officers of the Rudimentary Arts of GENERALSHIP. In the main Comprising INSTRUCTION in the  Methods of  Drill,  Formation and the Corrective Purposes of  Discipline upon formed Bodies of Men.	True
description_txt_NewState_Text_6002d	... A Rehearsal of high seas adventure, including GENUINE naval stratagems, to set a fire in the Blood of all Jolly Tars!	True
description_window_Tooltip_4f0024	Historical detail for this item.	True
details_title_NewState_Text_3c0013	Battle Statistics	True
details_title_NewState_Text_68002a	Details	True
details_title_Tooltip_10002f	Below are statistics for each of your units, including the ones you lost in the battle.	True
details_title_Tooltip_10076	Here you can see a character's age, the level of their abilities and find their current location on the campaign map.||Mouse over each of the details for more information.	True
details_Tooltip_59003f	These are the character's personal details.||Here you can see their age, their command level and also find their current location and zoom to it on the map.||Mouse over each of the details for more information.	True
difficulty_settings_Tooltip_5f0009	This is the Difficulty Panel.||Here you can see the overall difficulty of your faction and set the individual difficulty settings for your campaign and battle maps.	True
diplomacy_panel_Tooltip_320073	This is the Diplomacy scroll.||This is where you create and break pacts with other factions, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information.	True
diplomatic_relations_Tooltip_260041	This is your diplomatic relations scroll.||From here you can quickly see which factions are neutral towards you and who your enemies and allies are.||You can also open up diplomatic talks from  here.||Move your cursor over the areas below to see more information.	True
DoubleLineScreened_Tooltip_57005b	Double line screened||This arranges your grouped units into two lines.||The first line will be made up of light infantry and light cavalry.||Any line infantry, line cavalry and artillery will make up the second line.||The first line will be used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack.	True
DoubleLineScreened_Tooltip_660050	Double Line Screened	True
DoubleLineStandard_Tooltip_73000a	Double line standard||This arranges all grouped units into two lines.||Infantry and artillery will be placed in the first line with cavalry in the second.||The infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks.	True
DoubleLineStandard_Tooltip_750055	Double Line Standard	True
dropdown_AI_strength_Tooltip_7f002e	AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill.	True
dropdown_army_size_Tooltip_340032	Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
dropdown_army_size_Tooltip_570039	Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way!	True
dropdown_spectators_Tooltip_260048	Set the number of spectators of your battles here.	True
radar arrow R_Tooltip_11006d	Next theatre	True
TX_Theatre_DY_Tooltip_360076	The map above depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons to the left and right.	True
positive_bar_Tooltip_740064	Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth.	True
tx_total_regions_held_NewState_Text_220078	Total victory regions held:	True
bar_Tooltip_410033	This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value.	True
marble_bar_Tooltip_450017	This is your options panel.||From here you can view the units that are available to recruit, their cost and the amount of times it will take to recruit them.||Right click on a unit card to see detailed information on that unit. Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel.	True
bar_Tooltip_1f006e	You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel.	True
total_Tooltip_600073	Total population growth rate||This is based on the preceding positive and negative influences.||This region's total population will increase by this percentage every turn.	True
option2_text_NewState_Text_5c004a	Side with Rebels	True
title_frame_AccessDenied_Tooltip_5d0020	You have attempted to move one of your armies into another nation's territory without permission.||This action could be an act of war or a simple mistake.||This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information.	True
speed_Tooltip_120017	Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology.	True
speed_NewState_Text_150052	Speed	True
bar_Tooltip_3b004c	This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology.	True
dy_value_Tooltip_26002b	Reloading level for this unit.||This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology.	True
label_txt_NewState_Text_6d0013	Unit scale	True
dy_value_Tooltip_42004e	The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology.	True
button_save_replay_Tooltip_670075	Save replay	True
auto_Tooltip_280020	If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory.	True
heading_txt_Tooltip_370038	This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them.	True
dy_value_Tooltip_7f0077	Melee attack skill for this unit||This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
button_family_Tooltip_520026	Set heir	True
TX_Protectorates_Protectorates_Text_2e007b	Protectorates	True
button_zoom_Tooltip_260058	Toggle zoom||Once the map view is zoomed you can left-click and drag on the map to move the view.	True
line_astern_Tooltip_4b007a	Line Astern	True
dy_value_Tooltip_6f0064	Cost of recruitment for this unit.	True
button_txt_tx_Text_670023	Rematch	True
tx_appointees_opposition_Tooltip_45004e	These are the opposition.||If there is an election they could replace your current cabinet.||This may be for the better,  as they could prove to have stronger managerial skills and could add more bonuses to their various areas.||Right-click to bring up their detail panels.	True
button_tx_peace_Tooltip_4e0054	You are currently at war with this nation.||If this nation has strong trade resources it may be advantageous to make peace and become a trade partner rather than an enemy.	True
icon_voicechat_on_Text_3c0031	Voice Chat enabled	True
button_txt_Tooltip_610031	Click this button if you wish to cancel your move.||If you choose this you will not continue your path into the other faction's territory.||This option can be used if you have made a mistake or if you want to wait before choosing one of the other options.	True
missionary_mission_Tooltip_460073	Found Mission||Send your missionary out to convert the masses to your nation's religion.||Use this to improve public order in your regions or to stir things up in another nation's region.	True
label_txt_NewState_Text_1d0069	Building details	True
button_ready_Unselected_Tooltip_4e0070	Not Ready	True
title_NewState_Text_e006f	Episode II	True
label_txt_NewState_Text_6a0018	Land units	True
heading_txt_NewState_Text_5e0049	Road to Independence	True
header_NewState_Text_5d001b	World Market	True
button_withdraw_Tooltip_120023	Withdraw||If defeat looks inevitable it may be better to withdraw your ships and regroup than to lost them in a battle you can't win.||You can cancel this at any time by giving new orders to the selected ships.	True
tx_upkeep_navy_Tooltip_540018	This is the amount of money it costs each turn to support your naval fleets. Disband ships to reduce this figure.||Fleets are made up from ships. Each ship has its upkeep costs in its ship details panel.||Ships that are not doing anything are wasting money. Disband them or move them where they wil be useful.	True
selector arrow L_Tooltip_1e0039	Click on this button to switch the review panel and map view to the next target.||These buttons are context sensitive and the next target will depend on what you have currently selected.||If you have an army currently selected it will move to your next army, if you have a town or city selected it will move to your next town or city and so on.	True
button_tx_trade_cancel_Text_79005f	Cancel Trade Agreement	True
card_window3_Tooltip_f0013	Your minister for justice.||He affects your public order by adding bonuses to repression, garrisons effect and town watch costs.||The level of these bonuses are dependent on his management skill.||His will still carry his incompetence to his new post, but perhaps he will do less damage!||Right-click on his portrait to bring up his details panel.	True
heading_Tooltip_3d007f	On this screen you can select the type of campaign, your battle and campaign difficulty and see victory conditions vital to winning.||Move your cursor over the different areas below to see more information.	True
pip_gov+_Tooltip_2c001c	This is a bonus received by your government ministers who have positive money and management traits.||You can effect this bonus by selecting skilled ministers.	True
button_tx_alliance_cancel_Tooltip_600041	Click this button to cancel any alliance you currently hold with the other faction.||If you cancel an alliance with a faction you will lose all the advantages associated with allied factions.||You may wish to do this if there is an enemy of this faction you want to impress.	True
arrow L_Tooltip_6a0056	Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions.	True
red_bar_Tooltip_2b007b	Balance of power||This shows the relative strength of each side - larger numbers do not necessarily make a superior force!||Your side are represented by the red, and the enemy is represented by blue.||If the enemies bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them!||There is a version of this in battle that will reflect the fortunes of each side as the battle progresses.	True
nav_UC_button_turn_left_Tooltip_410063	Rotate Left	True
accuracy_Tooltip_410033	This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value.	True
selector arrow R_Tooltip_42006b	Previous region	True
selector arrow L_Tooltip_42006b	Previous region	True
research_Tooltip_490067	This agent is a learned man, and can use his education to the advancement of your nation.||Clicking on this button will move your agent into the selected school, college or university and bring up the Research and Technology panel.||A gentlemen in a college or university will help speed up any research undertaken there.||See the Research and Technology panel for more details.	True
txt_header_generic_Text_7a002c	Provides the following effects:	True
effects_icons3_navy_research_Tooltip_3a0057	Naval research	True
tx_deployed army_NewState_Text_220035	Deployed army:	True
year_tx_tx_Text_170038	Year	True
heading_tx_NewState_Text_1e001c	Screen resolution	True
dy_title_NewState_Text_480067	Technology Advances	True
button_options_Tooltip_230035	Change settings such as advisor help and battle time limit here.||You can change these settings at any time during the campaign on the Game Settings panel.	True
UC_button_move_forwards_Tooltip_470049	Move forwards||Hold this button to move the selected units forwards, single click to move forward a small amount.||The final position will be shown using green markers.	True
option2_text_tx_decline(breaks_alliance)_Text_50045	Decline (breaks alliance)	True
upkeep_cost_NewState_Text_550060	Upkeep Cost	True
head_tx_tx_Text_660055	Nation	True
demands_title_faction_right_Text_510018	Their Offers	True
head_tx_tx_Text_730047	Status	True
UC_button_increase_file_Tooltip_3c001b	Increase file||Increases the file, or depth of the selected unit.	True
head_tx_tx_Text_170021	Building	True
upper_class_reaction_icon_Happy_Tooltip_5d001b	Total upper class public order.||Your upper class are currently under control.||This is based on the positive and negative factors to the left.	True
button_prestige_Tooltip_410078	Prestige.||Clicking on this will bring up the prestige details panel.||If your faction has high prestige it will have a stronger diplomatic presence.||To see more information click on this button to bring up the prestige details panel.	True
checkbox_selected_down_off_Tooltip_63001d	Automanaging taxes||Click to manually manage taxes.	True
effect3_Tooltip_650057	Land Upkeep Cost	True
options_tx_NewState_Text_770027	Options	True
dy_value_Tooltip_120017	Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology.	True
title_NewState_Text_47006f	Episode I	True
arrow_L_Tooltip_220010	Shuffle unit||Move the selected unit towards front of reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue.	True
dy_value_Tooltip_5d005a	This determines the speed this ship can change course.||Different ships have different sailing characteristics.	True
title_NewState_Text_4f0067	Battle List	True
button_tx_war_Text_3a0026	Declare war	True
title_NewState_Text_2d0006	Game Settings	True
tx_income_NewState_Tooltip_3f0066	This is the income you gain from taxing the wealth of all your regions.	True
arrow_R_Tooltip_180029	Previous	True
title_NewState_Text_7e0051	Philosophy	True
head_tx_tx_Text_90050	Agent	True
arrow_R_Tooltip_310005	Shuffle unit||Move the selected unit towards back of reinforcement queue.||Units at the back of the reinforcement queue will be the last brought into battle.||There is a maximum of twenty units allowed in battle at once, so you may want to move the weakest units to the end of the queue.	True
label_txt_NewState_Text_2b005b	Funds:	True
label_txt_NewState_Text_530023	Battle Time Limit:	True
heading_txt_save_Text_6e0022	Save Battle Setup	True
dropdown_time_limit_Tooltip_5c000f	A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious.	True
dropdown_time_of_day_Tooltip_a005d	Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough!	True
dropdown_time_period_Tooltip_4c001c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
dropdown_time_period_Tooltip_4c003c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
dropdown_weather_Tooltip_560059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
dropdown_weather_Tooltip_760059	Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it.	True
dropdown_wind_Tooltip_5b0063	Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage.	True
duel challenge received_Tooltip_430066	Your agent has been challenged to a duel!||This man has called his honour into question and he must answer it.||Move your cursor over the areas below to see more information.	True
duel_Tooltip_2a0019	Duelling is the proper way to resolve disagreements and disputes. Click this to bring up the Duel panel.||Bringing up the Duel panel will give you more  about duelling and its use.	True
duel_Tooltip_350050	Duelling is the proper way to resolve disagreements and disputes.||This button will open up the Duel panel which will give you more tips about duelling and its use.	True
duration_tx_NewState_Text_130017	Duration:	True
dy_alliegence_Allied_Text_680040	( Allied )	True
dy_alliegence_Opposed_Text_30058	( Enemy )	True
dy_annual-income_Tooltip_30005d	This will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above.	True
dy_annual-income_Tooltip_780014	This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above.	True
dy_army-upkeep_Tooltip_390016	This is the amount of money it costs each turn to support your standing armies. Disband units to reduce this figure.||Armies are made up from units. Each unit has its upkeep costs in its unit details panel.||Units that are not doing anything are simply eating money. Disband them or move them where they will be useful.	True
dy_army-upkeep_Tooltip_3a0065	Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed.	True