arrow L_Tooltip_6a005b Switch map context True arrow R_Tooltip_6a005b Switch map context True txt_function_strat_tech_required_Text_230009 Requires the following technology: True option2_text_tx_decline_Text_67002b Decline True spectate_icon_Tooltip_700002 Spectators allowed True positive_bar_Tooltip_560048 Positive influences||Build government buildings such as a parliament and keep the town well garrisoned to provide a strong guiding hand to help protect the rabble from themselves.||Your lowest classes can't work on an empty stomach - develop your agriculture to provide food and work and improve public order. True bar_Tooltip_210058 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True positive_bar_Tooltip_7e006f This represents the positive influences affecting Town Wealth Growth.||Developing educational establishments such as colleges, schools and workshops will increase Town Wealth Growth.||Industry also encourages growth - build and upgrade ports in your region to improve this value. True bar_Tooltip_3d004c Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics. True string_NewState_Text_740077 Exit to Main Menu True bar_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True radar arrow L_Tooltip_11006d Next theatre True copy of button_accept_Tooltip_390037 Close movie True copy of button_ok_Tooltip_3b003b Close panel True copy of button_ok_Tooltip_53002d Click this button when you have finished on this panel. True copy of button_txt_NewState_Text_330002 Steam Store True copy of copy of heading_tx_NewState_Text_3b0074 Battle Interface True copy of copy of heading_tx_NewState_Text_4e0017 Unit Flags True copy of copy of heading_tx_NewState_Text_570018 Floating Flags True copy of copy of heading_tx_NewState_Text_780029 Markers True copy of heading_tx_NewState_Text_100047 Subtitles True copy of label_tx_NewState_Text_5f0032 Key: True copy of minus_Tooltip_7c0032 These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear. Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob! True copy of plus_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True copy of plus_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True copy of tx_Details_NewState_Text_350002 Siege Equipment True Cost_Tooltip_a0007 Unit cost True cotton_NewState_Tooltip_750058 Cotton True CPU_moves_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True cpu_moves_tx_NewState_Text_410066 Show CPU Moves True cpu_moves_tx_NewState_Text_610066 Show CPU moves True cpu_moves_tx_NewState_Text_71000b Show AI player moves True cpu_moves_tx_Tooltip_130000 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True cpu_moves_tx_Tooltip_130020 If this is checked, visible CPU player's moves will be shown during the end turn phase.||This can help to keep a track on some of the CPU's locations and movements, but the end turn phase will also take longer. True crescent_attack_Tooltip_460075 Crescent Attack True crescent_attack_Tooltip_68007b Crescent attack||This arranges your grouped ships into a crescent shape.||If you keep the strongest ships at the centre of the crescent the weaker ones will be protected at the back.||Once you have engaged the enemy you can move the ends of the crescent in to flank the enemy. True crescent_envelop_Tooltip_580008 Crescent envelop||This arranges your grouped ships into a crescent shape.||As you move in to attack the enemy the ends of the crescent will flank them.||Once have engaged the enemy you can close in the ends of the crescent to trap them. True crescent_envelope_Tooltip_3f000a Crescent Envelope True damaged_Tooltip_5f0024 Damage||This building needs repair.||Click the repair button to the right to start repairing.||None of the building's effects will work until it is repaired. True date_Episodic_Tooltip_7d0063 Turn number True date_GrandCampaign_Tooltip_650008 Year||Each year lasts two turns, one turn for the season of summer and one turn for winter.|| The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True date_Tooltip_260048 Click to sort by date. True date_Tooltip_40010 This is the year of this turn. || Each year lasts two turns, one turn for the season of summer and one turn for winter. || The season of the year is represented by an icon to the left of the year. || Be aware of the year of the game and how long you are taking to complete tasks - the victory conditions have to be completed within a certain time period otherwise you will lose! True date_Tooltip_70079 This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title. True declare_war_Tooltip_20 1 True declare_war_Tooltip_6d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True declare_war_tx_declare_war_Text_3a0006 Declare War True declare_war_tx_Tooltip_4d007a This is the declare war panel.||From here you can declare war on their faction and see allies for both sides.||Move your cursor over the sections below for more information. True declare_war_tx_war_declared_Text_3a0006 Declare War True declare_war_tx_war_declared_Text_5e0006 War Declared True default_text_NewState_Text_2a0018 No active missions True defence_NewState_Text_630029 Defence True defence_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True defence_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True defendant_Tooltip_630065 This is your agent.He is the defendant in this duel.||Below his portrait you will see his name and his abilities with a sword and pistol. True defenses_NewState_Text_30017 City Defenses: True demand_access_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True demand_access_tx_NewState_Text_310012 Demand Access True demand_access_tx_Tooltip_2d0026 Military access is used when one army needs to move across another nation's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The chance of acceptance depends greatly on the weight of your demands.||It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the accept button. True demand_access_tx_Tooltip_38005d This is the military access demand panel.||Demand how many turns you want military access granted.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Of course, it can also be abused and used to move armies into good positions for a surprise attack!||Granting access requires a great deal of trust.||The more you demand, the less likely they will accept. It will also depend on their overall relationship with you.||Select the nodes to choose how many turns you want to demand and then click on the tick button. True demand_regions_tx_NewState_Text_490005 Demand Regions True demand_regions_tx_Tooltip_26007d These are the regions they own and you can ask for.||Click the box next to the name of the region to check it.||When you return to the offers and demands panel the selected regions will be placed on the table. True demand_regions_tx_Tooltip_7c001a Their regions for the selected theatre are listed below and in red on the region map above.||Select regions to demand by checking the box to the right of the region's name||Selected regions will be highlighted on the map to give you an idea of their strategic value.||Switch theatre views on the region map to list the regions for that theatre.||When you return to the offers and demands panel the selected regions will be listed in your demands. True demand_tech_tx_NewState_Text_320013 Demand Technology True demand_tech_tx_Tooltip_630028 Technology is needed for certain units and buildings, as well as adding various bonuses to your nation.||There are three different types of technology to choose from - military, science and enlightenment. True demand_tech_tx_Tooltip_700044 This is the demand technology panel.||Here you can demand any technology the other faction has researched.||Technology is needed for certain units and buildings, as well as adding various bonuses to your faction.||There are three different types of technology to choose from - military, science and philosophy. True demands_title_faction_left_Text_29006c Your Demands True demands_title_faction_left_Tooltip_310052 You can add demands by selecting the options to the left and remove them by left-clicking on them.||You can make as many demands as you wish before making the proposal.||Your offers are displayed on the left to make it simpler to balance your offers and demands. True demands_title_faction_right_Text_510018 Their Offers True demands_title_faction_right_Tooltip_3d001f Balance their offers against their demands to make sure you're getting a good deal.||If they are a rich nation any money offers should be generous.||If you are not happy with the offers you can make a counteroffer. True demands_title_Tooltip_6e0004 This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it. True demands_Tooltip_6e0004 This is where all your demands are placed.||Any diplomatic demands you make will appear in this panel. You can then choose to select another action or make the proposal.||To remove an demand simply left click on it. True deployed_tx_NewState_Text_14003e Deployed True descr_tx_they_Text_7b0064 You have elected to declare war on: True descr_tx_they_Text_f0060 This nation has declared war on you: True descr_tx_you_Text_7b0064 You have elected to declare war on: True description_txt_NewState_Text_4f005e ... Being a Practical Accounting for Military Officers of the Rudimentary Arts of GENERALSHIP. In the main Comprising INSTRUCTION in the Methods of Drill, Formation and the Corrective Purposes of Discipline upon formed Bodies of Men. True description_txt_NewState_Text_6002d ... A Rehearsal of high seas adventure, including GENUINE naval stratagems, to set a fire in the Blood of all Jolly Tars! True description_window_Tooltip_4f0024 Historical detail for this item. True details_title_NewState_Text_3c0013 Battle Statistics True details_title_NewState_Text_68002a Details True details_title_Tooltip_10002f Below are statistics for each of your units, including the ones you lost in the battle. True details_title_Tooltip_10076 Here you can see a character's age, the level of their abilities and find their current location on the campaign map.||Mouse over each of the details for more information. True details_Tooltip_59003f These are the character's personal details.||Here you can see their age, their command level and also find their current location and zoom to it on the map.||Mouse over each of the details for more information. True difficulty_settings_Tooltip_5f0009 This is the Difficulty Panel.||Here you can see the overall difficulty of your faction and set the individual difficulty settings for your campaign and battle maps. True diplomacy_panel_Tooltip_320073 This is the Diplomacy scroll.||This is where you create and break pacts with other factions, turning allies into enemies and foes into friends.||Move your cursor over the different sections below for more information. True diplomatic_relations_Tooltip_260041 This is your diplomatic relations scroll.||From here you can quickly see which factions are neutral towards you and who your enemies and allies are.||You can also open up diplomatic talks from here.||Move your cursor over the areas below to see more information. True DoubleLineScreened_Tooltip_57005b Double line screened||This arranges your grouped units into two lines.||The first line will be made up of light infantry and light cavalry.||Any line infantry, line cavalry and artillery will make up the second line.||The first line will be used to look for hidden enemies ahead of the main group.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack. True DoubleLineScreened_Tooltip_660050 Double Line Screened True DoubleLineStandard_Tooltip_73000a Double line standard||This arranges all grouped units into two lines.||Infantry and artillery will be placed in the first line with cavalry in the second.||The infantry and artillery can support each other while the cavalry can be held in reserve to provide support in defence or sent in to attack the enemies flanks. True DoubleLineStandard_Tooltip_750055 Double Line Standard True dropdown_AI_strength_Tooltip_7f002e AI strength will have an effect on the difficulty of the battle.||Select the strength according to your own preference and skill. True dropdown_army_size_Tooltip_340032 Increasing the available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True dropdown_army_size_Tooltip_570039 Increasing your available funds means you can buy more units.||The other players will have the same funds as you, so you can't gain the advantage this way! True dropdown_spectators_Tooltip_260048 Set the number of spectators of your battles here. True radar arrow R_Tooltip_11006d Next theatre True TX_Theatre_DY_Tooltip_360076 The map above depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons to the left and right. True positive_bar_Tooltip_740064 Positive population growth||The most important influence for a healthy population growth is farming.||Constructing fishing ports will also have a positive effect.||Maintaining a low tax rate for the lowest classes will also promote population growth. True tx_total_regions_held_NewState_Text_220078 Total victory regions held: True bar_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True marble_bar_Tooltip_450017 This is your options panel.||From here you can view the units that are available to recruit, their cost and the amount of times it will take to recruit them.||Right click on a unit card to see detailed information on that unit. Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel. True bar_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True total_Tooltip_600073 Total population growth rate||This is based on the preceding positive and negative influences.||This region's total population will increase by this percentage every turn. True option2_text_NewState_Text_5c004a Side with Rebels True title_frame_AccessDenied_Tooltip_5d0020 You have attempted to move one of your armies into another nation's territory without permission.||This action could be an act of war or a simple mistake.||This panel will make your intentions clear and stop any unwanted bloodshed.||You now have several options to choose from.||Move your cursor over the options for more information. True speed_Tooltip_120017 Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology. True speed_NewState_Text_150052 Speed True bar_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True dy_value_Tooltip_26002b Reloading level for this unit.||This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True label_txt_NewState_Text_6d0013 Unit scale True dy_value_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True button_save_replay_Tooltip_670075 Save replay True auto_Tooltip_280020 If this is checked, all battles will be autoresolved on the campaign map.||Battle outcomes will be judged on each side's statistics.||However, if both sides are closely matched you may want to play the battle manually as you have more chance of victory. True heading_txt_Tooltip_370038 This screen enables you to play a battle immediately without having to play through a campaign.||Here are four different battle types and the saved battle option - choose from one of these and then adjust the settings to your taste! ||Mouse over the five battle options to learn more details about them. True dy_value_Tooltip_7f0077 Melee attack skill for this unit||This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True button_family_Tooltip_520026 Set heir True TX_Protectorates_Protectorates_Text_2e007b Protectorates True button_zoom_Tooltip_260058 Toggle zoom||Once the map view is zoomed you can left-click and drag on the map to move the view. True line_astern_Tooltip_4b007a Line Astern True dy_value_Tooltip_6f0064 Cost of recruitment for this unit. True button_txt_tx_Text_670023 Rematch True tx_appointees_opposition_Tooltip_45004e These are the opposition.||If there is an election they could replace your current cabinet.||This may be for the better, as they could prove to have stronger managerial skills and could add more bonuses to their various areas.||Right-click to bring up their detail panels. True button_tx_peace_Tooltip_4e0054 You are currently at war with this nation.||If this nation has strong trade resources it may be advantageous to make peace and become a trade partner rather than an enemy. True icon_voicechat_on_Text_3c0031 Voice Chat enabled True button_txt_Tooltip_610031 Click this button if you wish to cancel your move.||If you choose this you will not continue your path into the other faction's territory.||This option can be used if you have made a mistake or if you want to wait before choosing one of the other options. True missionary_mission_Tooltip_460073 Found Mission||Send your missionary out to convert the masses to your nation's religion.||Use this to improve public order in your regions or to stir things up in another nation's region. True label_txt_NewState_Text_1d0069 Building details True button_ready_Unselected_Tooltip_4e0070 Not Ready True title_NewState_Text_e006f Episode II True label_txt_NewState_Text_6a0018 Land units True heading_txt_NewState_Text_5e0049 Road to Independence True header_NewState_Text_5d001b World Market True button_withdraw_Tooltip_120023 Withdraw||If defeat looks inevitable it may be better to withdraw your ships and regroup than to lost them in a battle you can't win.||You can cancel this at any time by giving new orders to the selected ships. True tx_upkeep_navy_Tooltip_540018 This is the amount of money it costs each turn to support your naval fleets. Disband ships to reduce this figure.||Fleets are made up from ships. Each ship has its upkeep costs in its ship details panel.||Ships that are not doing anything are wasting money. Disband them or move them where they wil be useful. True selector arrow L_Tooltip_1e0039 Click on this button to switch the review panel and map view to the next target.||These buttons are context sensitive and the next target will depend on what you have currently selected.||If you have an army currently selected it will move to your next army, if you have a town or city selected it will move to your next town or city and so on. True button_tx_trade_cancel_Text_79005f Cancel Trade Agreement True card_window3_Tooltip_f0013 Your minister for justice.||He affects your public order by adding bonuses to repression, garrisons effect and town watch costs.||The level of these bonuses are dependent on his management skill.||His will still carry his incompetence to his new post, but perhaps he will do less damage!||Right-click on his portrait to bring up his details panel. True heading_Tooltip_3d007f On this screen you can select the type of campaign, your battle and campaign difficulty and see victory conditions vital to winning.||Move your cursor over the different areas below to see more information. True pip_gov+_Tooltip_2c001c This is a bonus received by your government ministers who have positive money and management traits.||You can effect this bonus by selecting skilled ministers. True button_tx_alliance_cancel_Tooltip_600041 Click this button to cancel any alliance you currently hold with the other faction.||If you cancel an alliance with a faction you will lose all the advantages associated with allied factions.||You may wish to do this if there is an enemy of this faction you want to impress. True arrow L_Tooltip_6a0056 Previous theatre view||The world is divided between three theatre views: Europe, America and India.||This map will only show you the theatres where you own regions. True red_bar_Tooltip_2b007b Balance of power||This shows the relative strength of each side - larger numbers do not necessarily make a superior force!||Your side are represented by the red, and the enemy is represented by blue.||If the enemies bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them!||There is a version of this in battle that will reflect the fortunes of each side as the battle progresses. True nav_UC_button_turn_left_Tooltip_410063 Rotate Left True accuracy_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True selector arrow R_Tooltip_42006b Previous region True selector arrow L_Tooltip_42006b Previous region True research_Tooltip_490067 This agent is a learned man, and can use his education to the advancement of your nation.||Clicking on this button will move your agent into the selected school, college or university and bring up the Research and Technology panel.||A gentlemen in a college or university will help speed up any research undertaken there.||See the Research and Technology panel for more details. True txt_header_generic_Text_7a002c Provides the following effects: True effects_icons3_navy_research_Tooltip_3a0057 Naval research True tx_deployed army_NewState_Text_220035 Deployed army: True year_tx_tx_Text_170038 Year True heading_tx_NewState_Text_1e001c Screen resolution True dy_title_NewState_Text_480067 Technology Advances True button_options_Tooltip_230035 Change settings such as advisor help and battle time limit here.||You can change these settings at any time during the campaign on the Game Settings panel. True UC_button_move_forwards_Tooltip_470049 Move forwards||Hold this button to move the selected units forwards, single click to move forward a small amount.||The final position will be shown using green markers. True option2_text_tx_decline(breaks_alliance)_Text_50045 Decline (breaks alliance) True upkeep_cost_NewState_Text_550060 Upkeep Cost True head_tx_tx_Text_660055 Nation True demands_title_faction_right_Text_510018 Their Offers True head_tx_tx_Text_730047 Status True UC_button_increase_file_Tooltip_3c001b Increase file||Increases the file, or depth of the selected unit. True head_tx_tx_Text_170021 Building True upper_class_reaction_icon_Happy_Tooltip_5d001b Total upper class public order.||Your upper class are currently under control.||This is based on the positive and negative factors to the left. True button_prestige_Tooltip_410078 Prestige.||Clicking on this will bring up the prestige details panel.||If your faction has high prestige it will have a stronger diplomatic presence.||To see more information click on this button to bring up the prestige details panel. True checkbox_selected_down_off_Tooltip_63001d Automanaging taxes||Click to manually manage taxes. True effect3_Tooltip_650057 Land Upkeep Cost True options_tx_NewState_Text_770027 Options True dy_value_Tooltip_120017 Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology. True title_NewState_Text_47006f Episode I True arrow_L_Tooltip_220010 Shuffle unit||Move the selected unit towards front of reinforcement queue.||Units at the front of the reinforcement queue will be the first brought into battle.||There is a maximum of twenty units allowed in battle at one time, so you may want to have the strongest units at the front of the queue. True dy_value_Tooltip_5d005a This determines the speed this ship can change course.||Different ships have different sailing characteristics. True title_NewState_Text_4f0067 Battle List True button_tx_war_Text_3a0026 Declare war True title_NewState_Text_2d0006 Game Settings True tx_income_NewState_Tooltip_3f0066 This is the income you gain from taxing the wealth of all your regions. True arrow_R_Tooltip_180029 Previous True title_NewState_Text_7e0051 Philosophy True head_tx_tx_Text_90050 Agent True arrow_R_Tooltip_310005 Shuffle unit||Move the selected unit towards back of reinforcement queue.||Units at the back of the reinforcement queue will be the last brought into battle.||There is a maximum of twenty units allowed in battle at once, so you may want to move the weakest units to the end of the queue. True label_txt_NewState_Text_2b005b Funds: True label_txt_NewState_Text_530023 Battle Time Limit: True heading_txt_save_Text_6e0022 Save Battle Setup True dropdown_time_limit_Tooltip_5c000f A battle with a set time limit will end when the time is up.||If this happens, the defending army will win the battle.||With no time limit set, the battle will simply play out until one army is victorious. True dropdown_time_of_day_Tooltip_a005d Choose what time of day you can start the battle in.||On the battle map time will pass - a battle starting in the morning can pass into evening if it lasts long enough! True dropdown_time_period_Tooltip_4c001c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True dropdown_time_period_Tooltip_4c003c This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences. True dropdown_weather_Tooltip_560059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True dropdown_weather_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True dropdown_wind_Tooltip_5b0063 Wind will have the most influence on sea battles.||Be it gale or gust, keep the wind type and direction in mind when engaging the enemy, and use it to gain the upper hand.||Sailing against a wind can slow down your ship, but if you manage to get the wind behind you, it can be used to your advantage. True duel challenge received_Tooltip_430066 Your agent has been challenged to a duel!||This man has called his honour into question and he must answer it.||Move your cursor over the areas below to see more information. True duel_Tooltip_2a0019 Duelling is the proper way to resolve disagreements and disputes. Click this to bring up the Duel panel.||Bringing up the Duel panel will give you more about duelling and its use. True duel_Tooltip_350050 Duelling is the proper way to resolve disagreements and disputes.||This button will open up the Duel panel which will give you more tips about duelling and its use. True duration_tx_NewState_Text_130017 Duration: True dy_alliegence_Allied_Text_680040 ( Allied ) True dy_alliegence_Opposed_Text_30058 ( Enemy ) True dy_annual-income_Tooltip_30005d This will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True dy_annual-income_Tooltip_780014 This is the sum that will be added to your treasury next turn.||This is calculated from your incomings and outgoings as detailed above. True dy_army-upkeep_Tooltip_390016 This is the amount of money it costs each turn to support your standing armies. Disband units to reduce this figure.||Armies are made up from units. Each unit has its upkeep costs in its unit details panel.||Units that are not doing anything are simply eating money. Disband them or move them where they will be useful. True dy_army-upkeep_Tooltip_3a0065 Amount of money per turn to support your armies.||Disband units to reduce this figure.||Armies are made up of units.||Each unit has an upkeep cost in its unit details panel.||Units that are not doing anything are simply wasting money.||Disband them or move them where they are needed. True