Level_5_Tooltip_30003a	Attribute level	True
Level_6_Tooltip_30003a	Attribute level	True
Level_7_Tooltip_30003a	Attribute level	True
Level_8_Tooltip_30003a	Attribute level	True
Level_9_Tooltip_30003a	Attribute level	True
Level_Tooltip_100014	Fencing skill||You can choose to fight the duel with pistols or a sword.||If you can, pick the duelling method where your skill is greater than your opponents.	True
Level_Tooltip_26003d	Challenger's shooting skill	True
level_Tooltip_26005b	This column shows the level of development each building has reached.||The highlighted pip represents how far along the building tree each building is. You can also see how many levels there are to each building.||To see what levels there are left to develop you can left click on a building to see its building tree.	True
level_Tooltip_280036	A gold star here shows the character is a general or admiral, whereas a silver star will mean they are either a colonel or commodore.||The smaller stars to the right denote their command skill.||If they are highly skilled you may want to move them somewhere where their experience can be better used.||Of course, the opposite could prove true, and you may want to place someone else in command!	True
Level_Tooltip_2b0017	Challengers shooting skill	True
Level_Tooltip_30003a	Attribute level	True
level_Tooltip_30003a	Attribute level	True
Level_Tooltip_30024	Fencing skill||Check this before choosing your duelling weapon.||If you can, pick the weapon you are more proficient in to increase your chances of winning.	True
Level_Tooltip_3b005e	Shooting skill||You can choose to fight the duel with pistols or a sword.||If you can, pick the duelling method where your skill is greater than your opponents.	True
level_Tooltip_74002a	Level of development each building has reached.||The highlighted pip represents how far along the building tree each building is.||To see what levels there are left to develop you can left-click on a building to see its building tree.	True
level_tx_NewState_Text_41003b	Building Level:	True
level_tx_NewState_Tooltip_300043	This shows how far along the development chain this building is.||The higher up the chain, the more effects a building will provide.||Damaged buildings will cease providing effects until they are repaired.||As a result, the more developed a building, the more disruption your sabotage will cause.	True
line_abreast_Tooltip_4c0071	Line Abrest	True
line_abreast_Tooltip_520077	Line abreast||This arranges your grouped ships into a single line abreast of each other.||Using this formation will deny the enemy any room to manoeuvre as they would have to run through your field of fire.||This formation particularly suits ships with guns in their noses, such as galleys.||This formation will still work with ships that fire broadside, but you will have to move them into position to fire.	True
line_astern_Tooltip_2a0023	Line astern||This arranges your grouped ships one behind the other.||As the ships sail past the enemy they will fire off a broadside one by one.||If any of the ships' sails are damaged in this formation that ship will be dropped rather than slow the formation down.	True
line_astern_Tooltip_4b007a	Line Astern	True
line_graph_window_Tooltip_1a006c	This displays the number of prestige points awarded in each area, depending on your filter view.	True
list_box_Tooltip_70079	This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title.	True
list_clip_Tooltip_70079	This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title.	True
list_losing_teams_Tooltip_4f0068	The losing teams	True
list_panel_Tooltip_70079	This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title.	True
list_winning_teams_Tooltip_90040	The winning teams	True
public_order_title_NewState_Tooltip_1d0047	This section provides details on the population of this region.||You should aim to increase the population in a region as much as possible.||It is also beneficial to encourage your population to be the same religion as your nation.||Move your cursor over the different areas below for more details.	True
list_panel_Tooltip_70079	This section lists your games, turns played and date and time of saving.||You can sort them name, turns and date by clicking on the appropriate column title.	True
button_withdraw_Tooltip_40026	Withdraw	True
button_ready_Selected_depress_Tooltip_20004a	Ready!	True
label_tx_NewState_Text_79004a	Difficulty	True
button_enter_Tooltip_1b006c	Send message	True
post_governor_india_Tooltip_2b006a	Governor for India||This man looks after your nation's interests for your regions in India.||He affects your tax income, repression and army upkeep cost for this theatre by adding bonuses.||Right-click on his portrait to bring up his details panel.	True
120_tx_Tooltip_380043	If this is checked, a human player will substitute for the AI on the battle map.	True
button_ok_Tooltip_4e0073	Close Message	True
wind-gauge_NewState_Text_7a0025	Wind gauge:	True
killometer_clip_Tooltip_26007e	Balance of power||This shows the relative strength of each army - larger numbers do not necessarily make a superior force!||Your armies are represented by the green, and the enemy is represented by red.||As the battle goes on this meter will change to reflect the losses on both sides, use as an overview of who has the upper hand.||If the enemies red bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them!	True
button_tx_default_Text_10005b	Change tax policy	True
tx_ranking_filter_tx_economics_Tooltip_b001e	This filter shows only the economic prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter.	True
heading_tx_NewState_Text_2002f	Keyboard	True
load-save_game_NewState_Tooltip_76	v	True
load-save_game_Tooltip_560054	This panel is where you load or save your campaign games.	True
location_NewState_Text_40002e	Current Location:	True
location_NewState_Text_9000e	Location:	True
location_Tooltip_3a0028	This is the character's current location.||Click on the magnifying glass icon to the right to zoom to their position on the map.	True
log_tab_Tooltip_76007f	This is your Missions Log tab panel.||This shows the missions that have finished, completed or not!||You can track your mission progress from this tab.	True
losing_tx_NewState_Text_6c007d	Losing Side:	True
losses_tx_NewState_Text_6f005a	Losses	True
lost_tx_NewState_Text_1b003f	Lost	True
lower_class_reaction_icon_Angry_Tooltip_3c0077	Lowest class public order.||Your lower class are currently angry and likely to riot.||Try increasing repression or exempting this region from tax to prevent rioting!||This is based on the factors to the left.	True
lower_class_reaction_icon_Angry_Tooltip_79003a	Angry||This is the lowest class public order.||Your lowest class are currently angry and likely to riot.||Try increasing repression or exempting this region from tax to prevent rioting!||This is based on the factors to the right.	True
lower_class_reaction_icon_Happy_Tooltip_3e0019	Lowest class public order.||Your lower class are currently under control.||They are either very happy, very repressed or a little of both!||This is based on the factors to the left.	True
lower_class_reaction_icon_Happy_Tooltip_430020	Under control||This is the lowest class public order.||Your lowest class are currently under control.||They are either very happy, very repressed or a little of both!||This is based on the factors to the right.	True
lower_class_reaction_icon_Neutral_Tooltip_520005	Lowest class public order.||Your lower class are currently neither angry or happy.||They could go either way at the moment - improving repression a little will improve their public order.||This is based on the factors to the left.	True
lower_class_reaction_icon_Neutral_Tooltip_5b0036	Feeling neutral||This is the lowest class public order.||Your lowest class are currently neither angry nor happy.||They could go either way at the moment - improving repression a little will improve their public order.||This is based on the factors to the right.	True
lower_class_tx_default_Text_740034	Lower class tax	True
lower_classes_txt_Tooltip_41003a	The lowest classes are the workers and the salt of the earth, the foundation on which your Empire is built.||Move your cursor over the pips below to see the positive and negative effects on the lowest class public order.	True
Major_nations_bar_Tooltip_5e0068	These flags represent the major, or playable, factions.||Click on a flag to select it.||The map view will change in context with the selected faction.	True
major_nations_bar_Tooltip_710003	These buttons are the filters for the major nations.||Click on a nation's button to toggle it's prestige results on or off.	True
Major_nations_bar_Tooltip_b0033	Major, or playable, nations.||Click on a flag to select it.||The map view will change to display the selected nation.	True
maneuverability_NewState_Text_5a002b	Maneuverability	True
maneuverability_NewState_Text_730028	Manoeuvrability	True
maneuverability_Tooltip_3d004c	Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics.	True
maneuverability_Tooltip_5d005a	This determines the speed this ship can change course.||Different ships have different sailing characteristics.	True
Map frame_Tooltip_120015	This is your travel destinations map.||The three large rectangled	True
Map panel_Tooltip_1a0015	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
Map panel_Tooltip_61002d	This map displays diplomatic relations according to what you wish to view.||You can choose between two views: Other nations attitudes towards selected faction, and selected factions attitude towards others.||The regions are coloured according to this context. Green means friendly and red is unfriendly.||This is useful to see where your faction stands at a cursory glance.||It can also help to see what other faction's relationships towards each other are, as you may be able to use this to your advantage!	True
Map panel_Tooltip_6d0072	This is your taxes map and provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which faction owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions. However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, and thus losing potential money.||Instead of reducing tax levels overall for a theatre, you could try other solutions. For example, increasing militia presence in problem regions to increase oppression.	True
map_description_Tooltip_f001e	This tab contains an overview of your selected map.||Here you can see a snapshot of the map and learn about any tactical advantages the land might have that you can exploit.||To see details for another map, select one from the panel on the left.	True
map_globe_Tooltip_120015	This is your travel destinations map.||The three large rectangled	True
map_globe_Tooltip_70018	Travel destinations map||The three large rectangled areas are the different theatres you can visit.||The circled areas are the trade theatres you can occupy.||Both these areas are linked by grey lines. These are your travel routes.||Sometimes you will need to travel through more than one theatre to get to your destination.||Select your destination and click on the tick button at the bottom of the map to move.||Each move will take one turn.	True
map_label_NewState_Text_7004c	India	True
map_label_NewState_Text_7c002c	America	True
map_label_NewState_Text_7f0047	Europe	True
l_arrow_amount_Tooltip_26002b	Select the arrow icons on the left to decrease the money by 1000 each time.	True
heading_imports_Tooltip_12003d	This panel details the supplies you receive through all your trade routes.||These depend on the resource slots and industrial buildings you have throughout your faction.||Move your cursor over the areas below for more information.	True
button_earthworks_Tooltip_62003d	Use these trenches to keep your soldiers out of the way of whizzing bullets.||You must put these in position during the deployment phase.	True
button_tx_trade_cancel_Tooltip_4d0025	This will close all trade routes between the two nations.||You will lose any trade income from this nation if you cancel this.	True
TX_save_game_Save_Text_2e0001	Save Game	True
button_india_Tooltip_1e006e	India||America, Europe and India are where you can develop cities, recruit armies and wage war.||This is where you build your empire.	True
tab_ministers_Tooltip_270032	Your head of state, ministers and governors are all displayed here, along with your government's popularity.||Move your cursor over the different areas for more information.	True
review_bg_Tooltip_47005c	This is the review panel.||From here you can construct buildings, recruit armies and develop your infrastructure.||Use the arrows to the left and right of the capital's name  to select the next or previous target.||Move your cursor over the various areas below for more information.	True
button_txt_NewState_Text_d0024	Total War Online	True
txt_damage_NewState_Text_65004e	Damage	True
log_tab_Tooltip_76007f	This is your Missions Log tab panel.||This shows the missions that have finished, completed or not!||You can track your mission progress from this tab.	True
button_txt_NewState_Text_a0022	Sabotage	True
tx_ranking_filter_tx_enlightenment_Tooltip_430015	This filter shows only the enlightenment prestige for the selected nations.||Click on the arrows to the left and right to switch to a new filter.	True
TX_save_game_Tooltip_570029	Travel destinations panel.||This panel helps you to move between	True
button_txt_NewState_Text_1002f	High	True
txt_function_strat_army_Text_2c001b	Left click to select, right click for further information.	True
pay_repeatedly_Tooltip_7a0019	Select this option if you wish the payment to be paid in regular installments.||Offers of regular payments rather than a one off sum is less likely to be accepted as the payments could easily be redrawn any turn.||Demanding smaller regular payments may be more manageable for the other faction, and so have a greater chance of being accepted.	True
map_overlay_Tooltip_1f007c	Europe||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_overlay_Tooltip_3c002c	India||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_overlay_Tooltip_47004c	America||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
map_panel_Tooltip_70064	This section details your territories, the date you last saved and your faction.||Move your cursor over the different areas for more information.	True
map_placeholder_Tooltip_2b0063	This is a map depicting the regions owned by your faction and the faction you are negotiating with.||Your faction's regions are coloured in green, whereas theirs are coloured red.||Using this map you can see strategic positions more clearly.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Scroll to another theatre view by using the scrolling buttons below.	True
map_placeholder_Tooltip_62007d	Regions map||This depicts the regions owned by your nation and the nation you are negotiating with.||Your nation's regions are coloured in green, whereas theirs are coloured red.||Using this map you can see strategic positions more clearly.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons below.	True
map_Tooltip_1a0015	Taxes map||This provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which nation owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions.||However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, thus losing money.||Instead of reducing tax levels overall for a theatre, you could try other solutions.||For example, increasing militia presence in problem regions to increase oppression.	True
map_Tooltip_3f0068	This is a map depicting the regions owned by your faction and the faction you are negotiating with.||Your faction's regions are coloured in green, whereas theirs are coloured red.||Using this map you can see strategic positions more clearly.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Switch to another theatre view by using the scrolling buttons below.	True
map_Tooltip_61002d	This map displays diplomatic relations according to what you wish to view.||You can choose between two views: Other nations attitudes towards selected faction, and selected factions attitude towards others.||The regions are coloured according to this context. Green means friendly and red is unfriendly.||This is useful to see where your faction stands at a cursory glance.||It can also help to see what other faction's relationships towards each other are, as you may be able to use this to your advantage!	True
map_Tooltip_680012	Diplomatic relations map.||You can choose between two views: Other nation's attitudes towards selected nation, and selected nation's attitude towards others.||The regions are coloured according to this context. Green means friendly and red is unfriendly.||This is useful to see where your nation stands at a cursory glance.||It can also help to see what other nation's relationships towards each other are, as you may be able to use this to your advantage!	True
map_Tooltip_6d0072	This is your taxes map and provides an overall idea of how taxes are affecting your population's happiness.||Mousing over the map will tell you what the region is called and which faction owns it.||Your regions are shown in either red or green.||If a region is green it means the population's public order is under control; red means that they are close to rioting!||Tax levels affect a population's happiness, and as a result, their public order level.||Lowering tax levels will help calm rioting or unhappy regions. However, as tax levels have one setting per theatre you may also be reducing tax levels for regions you don't need to, and thus losing potential money.||Instead of reducing tax levels overall for a theatre, you could try other solutions. For example, increasing militia presence in problem regions to increase oppression.	True
map_tx_NewState_Text_5b003d	Map:	True
marble_bar_Tooltip_450017	This is your options panel.||From here you can view the units that are available to recruit, their cost and the amount of times it will take to recruit them.||Right click on a unit card to see detailed information on that unit. Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel.	True
marble_bar_Tooltip_4e0045	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
marble_bar_Tooltip_5d0028	This is the recruitment queue panel.||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.	True
marble_bar_Tooltip_660016	Recruitment queue||When you have selected a unit to recruit they are displayed in the queue here.||You can queue as many units as your money can manage, but only one of each type of unit can be recruited at the same time.||Once a unit has been recruited they will disappear from the queue and be added to the region's capital.||If the unit has been recruited by a general, they will travel to the general's position.	True
marble_bar_Tooltip_6e0041	Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel.	True
markers_tx_NewState_Text_780029	Markers	True
melee_attack_NewState_Text_5e0012	Melee Attack	True
melee_attack_Tooltip_180076	This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
melee_attack_Tooltip_7f0077	Melee attack skill for this unit||This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack.	True
men_tx_NewState_Text_14003e	Deployed	True
men_tx_NewState_Text_5f0023	Men:	True
men_tx_Tooltip_14005d	Number of men in this unit.||The maximum number of men you can have in this unit is shown in brackets.||If the unit is missing men you can use the replenish button to maximise the numbers again.||Fresh units will dilute the overall experience of a unit.	True
men_tx_Tooltip_b003a	Number of men in the unit.||PLACEHOLDER:To see the maximum number of men you can have in this unit see ??||PLACEHOLDER: If the unit is missing men you can use the replenish button to maximise the numbers again.||PLACEHOLDER: Fresh units will dilute the overall experience of a unit.	True
mid_text_NewState_Text_350048	conflicts with:	True
mini_flag_Tooltip_e007c	This player's nation	True
minimised_tx_NewState_Text_660047	Minimised User Interface	True
Minor_nations_bar_Tooltip_14004c	These flags represent the minor, or non-playable, factions.||Click on a flag to select it.||The map view will change in context with the selected faction.	True
"Town Wealth Growth"_Tooltip_190029	This displays the factors affecting the rate at which your Region Wealth will grow per turn.||Move your cursor over the pips below to see what is helping and hindering growth.	True
button_txt_NewState_Text_c0029	Settings	True
button_siege_Tooltip_20008	In these battles you will play as either the defender or the attacker.||Attackers will need to siege and capture a settlement to achieve victory, whereas defenders will have to hold the attacker off until the time limit expires.	True
map_placeholder_Tooltip_2b0063	This is a map depicting the regions owned by your faction and the faction you are negotiating with.||Your faction's regions are coloured in green, whereas theirs are coloured red.||Using this map you can see strategic positions more clearly.||Mousing over the regions marked on the map will tell you their names so you can choose them from the two panels below.||Scroll to another theatre view by using the scrolling buttons below.	True
tab_title_NewState_Text_b0046	Universal	True
cancel_end_trade_mouse_off_Tooltip_560007	Click this button to cancel the current proposal.	True
casualties_inflicted_tx_NewState_Text_140064	Casualties inflicted	True
tx_Naval_Tooltip_75001d	The naval tree concentrates on naval weaponry, navigation and improving your ships.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want.	True
button_demand_surrender_Tooltip_3a0010	Demand surrender||If your forces are powerful enough you can try to demand a surrender.||If the enemy accepts you will be spared a lengthy wait or a bloody battle and losses on both sides.	True
dropdown_time_period_Tooltip_4c003c	This setting provides you with different time periods to choose from.||Each period has units specific to that time.||Generally, the later periods will provide you with a larger choice of units.||Select a period according to your personal preferences.	True
time_limit_tx_NewState_Text_490003	Battle time limit	True
btl_diff_tx_Tooltip_6c007f	Increase the battle difficulty by moving the slider to the right, or decrease it by moving the slider to the left.||Player one is represented by the top slider, player two by the bottom.	True
time_limit_tx_NewState_Text_690023	Battle Time Limit	True
dy_tax-income_Tooltip_c0063	his is the income you gain from taxing the wealth of all your regions.||This number is based on your current tax settings. If you change the tax levels before the next turn this will change accordingly.||To change tax levels, and to see more information on your taxes, see the tax tab of this panel.||To see each region's individual tax details, view the region capital's settlement details panel.	True
assigned_unit_Tooltip_480047	This shows the character's assigned unit.||If you right click on this, the unit details panel will appear.	True
checkbox_selected_roll_Tooltip_53000b	If this box is checked construction will be managed automatically.||Construction will be managed for you according to your build policy.	True
list_losing_teams_Tooltip_4f0068	The losing teams	True
trade_partners_NewState_Text_350074	Trade partners:	True
button_txt_NewState_Text_1b0006	Declare War!	True
icon_scupper_NewState_Tooltip_760024	Scupper	True
cav_title_tx_NewState_Text_720020	Cavalry	True
maneuverability_NewState_Text_730028	Manoeuvrability	True
checkbox_battle_time_limit_Tooltip_450043	Check this box to impose a time limit on battles played on the battlemap.||Once checked, the time limit choices will appear below.	True
button_jumpto_Tooltip_240018	Click this to zoom to the character's location on the map.	True
dy_value_Tooltip_c0016	A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit.	True
zoom-_Tooltip_190060	Zoom out	True
tx_cabinet_txt_Text_6d003b	Cabinet	True
killometer_Tooltip_5c005b	This represents the balance of power between the two sides.||It shows the relative strength of each side - larger numbers do not necessarily mean a superior force!||Your armies are represented by the green, and the enemy is represented by red.||As the battle goes on this meter will change to reflect the losses on both sides, use this to keep an overview of who has the upper hand.||If the enemies red bar is significantly larger than yours, it means they have the advantage and you will have to plan carefully if you want to defeat them!	True
button_txt_NewState_Text_5e0049	Road to Independence	True
treaties_title_NewState_Text_400000	Current Treaties	True
button_team_Tooltip_6b006f	When this is selected any messages you send will be only sent to players on your team.||To send messages to all select the all button.	True
button_tx_access_cancel_Tooltip_1b0038	You have currently granted this nation military access, and as such they can move their armies where you have allowed.||This can leave you vulnerable to surprise attacks and if you are beginning to distrust their intentions you may want to cancel their access.||You will also have to cancel military access if you want to declare war.||Do not act rashly, if your relationship with them is strong, cancelling this may damage your alliance.||Check public opinion towards this nation and vice versa to get an idea of your relationship.	True
CampaignCharacterCard_Tooltip_2d004e	One of your potential targets!||You may have an option of more than one target - if so try picking the most important target with the highest chance of a successful kill.||To see more information on this character right click on the portrait.	True
TripleLineStandard_Tooltip_f0064	Triple line standard||This arranges your grouped units into three lines.||The first line will be made up of light infantry and used to look out for hidden enemies.||Any line infantry and artillery will be placed in the second line along with missile cavalry.||Non-missile cavalry will be held in reserve in the third line to provide defence or launch an attack on the flanks.||If you are ambushed then the first line will take most of the attack while your stronger units will be safe and ready to counter-attack.	True
button_naval_revert_to_prize_Tooltip_780041	Remove captured ship from fleet || Selected ship is returned to the captured units panel.	True
Minor_nations_bar_Tooltip_410037	Minor, or non-playable, nations.||Click on a flag to select it.||The map view will change to display the selected nation.	True
minus_Tooltip_2d001c	These are the factors having a negative effect on public order.||If they become too unhappy public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust. Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
minus_Tooltip_3d0043	Negative population growth||High tax rates for the lowest classes are likely to be the most detrimental influence on population growth.	True
minus_Tooltip_49000b	These are the negative influences obstructing Population Growth in your region.||High tax rates for the Lowest Classes are likely to be the most detrimental influence on Population Growth.	True
minus_Tooltip_5c005a	Negative growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is hindering growth.	True
minus_Tooltip_680017	Negative influences||If they become too unhappy public order will break down resulting in riots and revolts.||The lowest class are not particularly well off, and taxes add another burden for them to bear.||Reduce that burden by lowering the lowest class tax rate and lessen the likelihood of transforming them into an angry mob!	True
minus_Tooltip_720050	Negative influences||If the higher class become too unhappy, public order will break down resulting in riots and revolts.||High taxes will vex the higher classes and cause them to raise their voices in disgust.||Lowering taxes will improve their moods and stop any trouble from being stirred up.	True
minus_Tooltip_790018	These are the factors having a negative effect on your Town Wealth Growth.||Upper Class tax has a negative effect on your town wealth growth. Reducing the Upper Class tax level can counter this.	True
unit_exchange_Tooltip_3b004f	This is the unit exchange panel.||If this has appeared, it	True
map_overlay_Tooltip_1f007c	Europe||Any regions in green are already owned by your nation.||Any regions in red are not owned, but are needed to complete your victory conditions.||The regions you need are detailed in the bottom right of the panel.	True
label_txt_NewState_Tooltip_4e005a	Anti-aliasing smooths out jagged lines in the graphics.||If your game is running slow you may want to reduce the amount of anti-aliasing.	True
negative_bar_Tooltip_790018	These are the factors having a negative effect on your Town Wealth Growth.||Upper Class tax has a negative effect on your town wealth growth. Reducing the Upper Class tax level can counter this.	True
heading_tx_Tooltip_3e000a	This section details your nation, territories, campaign year and season at the time of saving.||Move your cursor over the different areas for more information.	True
dy_faction_difficulty_NewState_Text_210050	Starting Regions:	True
checkbox_selected_down_Tooltip_53000b	If this box is checked construction will be managed automatically.||Construction will be managed for you according to your build policy.	True
experience_tx_Tooltip_680047	Units gain experience through fighting battles and both inflicting and gaining casualties.||Experience will improve certain statistics for units, so battle hardened units will be more skilled than a fresh unit of the same type.||If a unit is replenished with fresh recruits the experience of that unit will be reduced.||This reduction will be reflected in the ratio of inexperienced to experienced troops.	True
button_flags_left_Tooltip_210039	Scroll through playable nations	True
button_ready_Selected_roll_Tooltip_4e0050	Not ready	True
button_txt_NewState_Text_10023	Join	True
world_map_Tooltip_4c003b	This is your radar map, It provides you with an overview of the world.|| The map is seperated into three different theatres: Europe, America and India. Only one theatre can be displayed at a time.||All regions are shown on this map, and they are colour coded according to which faction controls them. ||Clicking on any area of the radar map will snap your main  view to that area.||Move your cursor over the other areas of the radar map for more information.	True
button_ready_Selected_roll_Tooltip_6f0070	Not Ready!	True
route_pip_Land_Tooltip_340071	These goods are being transported over land	True
faction_Tooltip_250050	This is the faction your target belongs to, and your faction's political standing with them.||An assassination attempt can be made on any character, whether you are at war, with them, neutral or allied to their faction.||However, if you are discovered it will effect your relationship. Tread carefully if you have something to lose!||Skilled assassins can get away with a stealthy kill and escape with their identity secret. When this happens, the victim's faction will place the blame at the feet of their most hated enemy, and you're faction will be overlooked.||This is a great way to escalate tension between two factions and play them off against each other.	True
StatusIcon_Garrisoned_Tooltip_6a0056	Garrisoned	True
button_tx_state_gift_Tooltip_1b0003	Click this button to present a state gift to the faction you are negotiating with.||Clicking this button will bring up a choice of gifts you can offer.||Use this as a sign of goodwill - particularly if you relations between the two factions are a little strained.	True
button_txt_NewState_Text_b002d	Load	True
no_time_limit_tx_NewState_Text_560017	No time limit	True
button_txt_NewState_Text_40023	Name	True
button_txt_NewState_Text_50022	Land	True
button_government_Tooltip_500067	Government||The Government details panel shows important information for your nation.||It contains an overall national summary and detailed information on your policies, ministers and trade.||To see more information click this button to bring up the Government panel.	True
slow_mo_Tooltip_210067	Slow motion||Clicking this button will put the game into slow motion mode.||Slow motion mode gives you the chance to really revel in the glories of war!||Watch a devastating charge send soldiers flying, or see a cannonball reduce a ships mast to splinters!	True
tab_title_NewState_Text_10042	Sound	True
tab_title_NewState_Text_60046	Ministers	True
button_unit_downgrade_Tooltip_2c0032	remove unit experience	True
offer_access_tx_Tooltip_e001f	This is your military access offer panel.||From here you can specify how many turns you want to offer the other faction access.||Military access is used when one army needs to move across another faction's region without trespassing and causing a war.||Offering the other faction a high number of turns shows a great deal of trust and good faith.|| This will improve relations between you,  but also make you vunerable to their armies if they decide to attack.||Once you have granted military access you can still cancel it at anytime.||However, backing out of an offer will not reflect well upon your faction and you could gain a reputation as unreliable and untrustworthy.||Select the nodes to choose how many turns you want to offer and then click on the tick button.	True
center_panel_Tooltip_7f0066	This is your selected faction description.||This panel gives you a historic context for your campaign and offers hints and tips on how to proceed.||Each faction will have its own advice to offer according to its tactical location and its potential for expansion.	True
faction_leader_Tooltip_140061	This is the leader for this faction.	True
weather_tx_NewState_Text_4e002c	Weather:	True
minus2_Tooltip_46002a	These are the negative factors on your tax rate.	True
mission_Tooltip_30063	The mission you were issued.	True