tx_reinforcing armies_Tooltip_d0011 Reinforcements are taken from any armies or navies nearby when the battle is declared.||If your force is not at full capacity you can augment it with reinforcements.||If you have a routing unit or fleet you can bring on a replacement.||Once brought on you can control a reinforcing unit much like any other unit.||There is a maximum of twenty units allowed in battle at one time. True positive_bar_Tooltip_340037 Positive growth||The factors affecting the rate at which your region wealth will grow per turn.||Move your cursor over the icons to see what is helping growth. True dy_governor_Tooltip_510044 This is your governor for the currently selected theatre.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab. True heading_txt_1_Text_2f0079 End Deployment True tx_governor_Tooltip_510044 This is your governor for the currently selected theatre.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab.||Right-click on this portrait to bring up his character scroll, or find out more on his governing abilities on the Ministers tab. True title_Tooltip_770079 The agricultural tree concentrates on farming techniques and will help your population grow.||As each new technology is gained it will lead you onto the next step up the chain.||Sometimes, technologies are unattainable until other technologies have been gained.||Use this technology tree to plan the path to the technology you want. True tea_NewState_Tooltip_650035 Tea True button_invite_Tooltip_700018 Invite friends True tx_EconomicsIndustry_tx_EconomicsIndustry_Text_7b0076 Economics and Industry True embed_Tooltip_2a004d Your rakes have the ability to infiltrate and spy on armies and settlements.||Through their watchful eyes you can learn details about other nations that may otherwise be hidden from you.||To see these details, simply left-click on the army or settlement your rake has infiltrated.||Discovery is always a risk, and even if your rake evades death or capture, your nation will be looked upon with suspicion.||If your chance of success is low you may want to think twice before an infiltration attempt. True government_screen_button_close_Tooltip_73001b Close this button. True dy_title_NewState_Text_480067 Technology Advances True dy_title_NewState_Text_4e0007 Unit Recruited True dy_title_NewState_Text_4e0026 Unit Routs! True dy_title_NewState_Text_520035 Capital Lost! True dy_title_NewState_Text_610035 Duel Challenge Received True dy_title_NewState_Text_700068 Assassination Success! True dy_title_NewState_Text_780072 Revolution! True dy_title_NewState_Text_d0002 Flooding! True dy_title_tx_ally_attacked_Text_70017 Ally Attacked! True dy_title_tx_ally_declares_war_on_ally_Text_35007a Ally Declares War on Ally! True dy_title_tx_ally_declares_war_Text_560020 Ally Declares War! True dy_title_units_Text_21001b Units Recruited True dy_total_Tooltip_1c0062 This is the sum of the Upper and Lower Class tax income for his theatre.||This money will be added to your next turn.||When added to the other total tax incomes for the other theatres you will get your total tax income for your faction.||Changing any of the tax level sliders will affect this number. True dy_total_Tooltip_70004b This money will be added to your funds next turn.||When added to the total tax incomes for the other theatres you will get the total tax income for your nation.||Changing any of the tax level sliders will affect this number. True dy_trade_Tooltip_20009 This is the income you gain from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco. These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True dy_trade_Tooltip_7a0056 Income gained from exporting your nation's resources to your trade partners via trade routes.||Throughout your regions you will have trade resources such as sugar, coffee and tobacco.||These are shipped in to your region's capital.||If the trade supply exceeds the demand, the surplus is exported through international trade routes to your trade partners.||To increase this income develop trade resources and make more trade partners.||You can see a breakdown of your supply and exports in the trade tab of this panel. True dy_Treasury Income_NewState_Text_4e004b Treasury Income (RW x Tax%) = True dy_treasury_Tooltip_190050 Your current available funds. Next turn, your income (detailed below) will be added to this. True dy_treasury_Tooltip_7a0062 Next turn, your income (detailed below) will be added to this.||Your treasury is the total sum of money you have available to spend on building and recruitment for this turn. True dy_turns_NewState_Text_390039 99 True dy_turns_Tooltip_550071 Rather than trying to take this city by force, you could try waiting them out.||If you can besiege them for this many turns they will surrender.||However, you could also be attacked while waiting, either by them or by another army. True dy_value_Tooltip_10011 A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True dy_value_Tooltip_120017 Speed of this unit.||You can improve the speed of this unit by researching copper bottoms in the naval technology. True dy_value_Tooltip_180076 This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True dy_value_Tooltip_1f006e You can improve the range of your guns by researching rifled cannons.||This can be done in the naval technology panel. True dy_value_Tooltip_20066 This increases a unit's melee attack when charging in.||Researching a new model bayonet will improve this bonus. True dy_value_Tooltip_20ff8c Morale for this unit.||Having a stiff upper lip may not win any beauty contests, but itメs a better to have than a tail between your legs.||A unit with high morale is less likely to rout in the face of trouble.||Gaining experience on the battlefield will improve morale for this unit. True dy_value_Tooltip_210058 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True dy_value_Tooltip_250057 Unlike the upkeep cost, this is a one off payment. True dy_value_Tooltip_250077 Unlike the upkeep cost, this is a one off payment. True dy_value_Tooltip_26002b Reloading level for this unit.||This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True dy_value_Tooltip_280045 Defence for this unit.||This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True dy_value_Tooltip_290074 Charge bonus for this unit.||This increases a unit's melee attack when charging in.||Rather than putting its best foot forward, a unit would fare better with a nice pointy bayonet. Researching a new model bayonet in the military technology will improve this bonus. True dy_value_Tooltip_2a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True Nation details_Tooltip_2f0020 Your nation's diplomatic details.||You can see your protectorates, allies, enemies and your trade partners at a glance here. True TX_header_normal_Text_290070 Diplomatic Relations True label_txt_NewState_Text_1e0074 Advice level True tx_governor_ruler_and_cabinet_Text_130052 Ruler and cabinet True route_pip_Sea_Tooltip_590079 These goods are being transported by sea True title_tx_defending_Text_a0042 Defending True heading_txt_Tooltip_170000 This screen provides you with the battle map options for your chosen type of battle.||You can select a map, view its description, and set the finer details of the battle environment here. True heading_txt_Tooltip_360027 Here are four different battle types and the saved battles option - choose from one of these and then adjust the settings to your taste!||Mouse over the five battle options to learn more details about them. True repeatedly_tx_NewState_Text_580005 Demand Payment True button_txt_Tooltip_620026 Click this button to declare war on the faction blocking your path.||Choose this option if you want to go to war with this faction.||Do not plunge your faction into war simply because you have the option!||Consider the implications first - there are plenty of battles to be fought, battles you can plan for.||If you only meant to move through this region, you should request military access.||Of course, you could request military access and then spring a surprise attack! This will affect your faction's prestige though. True title_NewState_Text_180027 Military True tx_government_NewState_Text_750040 Government True effects_icons2_Tooltip_f002e Minister's effectiveness True army_fort_Tooltip_4a002e Click here to build a fort.||Forts can only be built by an army containing a general.||If you're army is on the move and vulnerable to attack it may be wise to build a fort for protection.||If an army is attacked while inside a fort they will have added defences, and it may prove to be the difference between victory and defeat! True tab_industry_Tooltip_4006f This technology tree is divided into three sections - agriculture, metal industry and textile industry.||This technology will help increase wealth and population growth.||Move your cursor over the different icons to see more information about them. True handle_Tooltip_480042 This is the Upper Class tax level slider.||Move to the left to decrease and to the right to increase the tax level for the Upper Classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True handle_Tooltip_490043 This is the Lower Class tax level slider.||Move to the left to decrease and to the right to increase the tax level for the Lower Classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True title_frame_NewState_Text_1d004c Lists True handle_Tooltip_530059 Use this slider to scroll up and down True public_order_Tooltip_63000e The two icons are for the lower and higher classes, as each of them have their own public order.||Green icons mean the public are under control, red means they are likely to riot. Yellow means they are somewhere in-between.||If the public order for a region looks unstable you may want to bring up the region's details scroll to try and find the problems and quell any unrest.||You can order this column according to the best and worst public order by clicking on this column's title.||This will help you quickly pinpoint regions which may give you trouble. True button_withdraw_Tooltip_120032 Withdraw||If defeat looks inevitable it may be better to withdraw your ships and regroup than to lose them in a battle you can't win.||You can cancel this at any time by giving new orders to the selected ships. True dy_chance_Tooltip_340069 Your chance of success.||If this is too low it may be prudent to either pick another target or cancel the action altogether. True header_Tooltip_180019 Current global value of resources.||Look for the resources making the most money and look to trade in them yourself. True button_retreat_Tooltip_450030 Break siege||After viewing the enemy details you may decide the siege will not end in your favour.||Select this to lift the siege and retreat. True losses_tx_NewState_Text_6f005a Losses True target_selection_title_NewState_Text_37000e Select Target True button_close_Tooltip_56005e Close this panel. True offers_title_Tooltip_3f0069 This is where all your offers are placed.||Whenever you select a diplomatic offer it will appear in this panel.||You can then choose to select another action or make the proposal.||To remove an offer simply left click on it. True "Income"_Tooltip_5c005a Tax incomes from the Lower and Upper classes for this theatre.||As you move the tax sliders these numbers will reflect the changes. True morale_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True tx_banner_NewState_Text_620035 Justice True general_Tooltip_360027 Generals have their own individual traits and abilities depending on their experiences.||Some generals will be better than others and you may want to move your best ones where they are needed most.||If an army has no general, the colonel of the army will be displayed here instead.||Right-click on their portrait to bring up their character panel and more details on them.||Left-click to jump to his location on the main map. True players_tx_NewState_Text_670027 Players True _title_frame_duel_Text_190021 Duel True faction_selection_container_Tooltip_7e0026 These flags represent the playable nations.||Clicking on any of these flags will select that nation, and change the faction details accordingly. True post_navy_Tooltip_750016 This is the navy minister.||He helps your naval costs by adding bonuses to ship recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||His will still carry his incompetence to his new post, but perhaps he will do less damage!||Right-click on his portrait to bring up his details panel. True button_tx_alliance_cancel_Tooltip_1f002c If you do this you will lose all the advantages that come with an alliance.||You may wish to do this if your ally has an enemy you want to impress. True panel_heading_tx_NewState_Text_190054 Voice Chat Settings True copy of label_tx_NewState_Text_5f0032 Key: True slider_Tooltip_480042 This is the Upper Class tax level slider.||Move to the left to decrease and to the right to increase the tax level for the Upper Classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True slider_Tooltip_490043 This is the Lower Class tax level slider.||Move to the left to decrease and to the right to increase the tax level for the Lower Classes.||As you move these sliders the tax effects, income and map will update to reflect your changes. True dy_title_NewState_Text_320004 Agent Recruited True post_army_Tooltip_4a001d Army minister||He affects your military costs by adding bonuses to unit recruitment and upkeep costs.||The level of these bonuses are dependent on his management skill.||Right-click on his portrait to bring up his details panel. True bar_back_Tooltip_190053 This is your Urban Growth.||This shows the progress towards the region generating a new town slot. This progress is dependent on your Population Growth.||A full bar represents a population increase of 20%.||When this bar is full, a new town slot will appear in your region. You can use slots to build ports, schools and factories. True fleets_Tooltip_300029 Your admirals, navies, their movement points and their status.||Right-clicking on each fleet will bring up the details for the fleet's captain or admiral.||Left-clicking on each fleet will jump to its location on the campaign map. True tx_Ordnance_Tooltip_c0067 The metal tree will help develop factory machinery and improve your trade resources. True effects_icons2_navy_research_Tooltip_3a0057 Naval research True cartouche_Tooltip_210074 Your selected faction and the start year of the Grand Campaign.||To select another faction select one of the other flags above. True head_tx_tx_Text_470069 Move Points True button_chevaux_Tooltip_180031 Protect your troops from cavalry charges by deploying these fences in front of them.||Made up of sabres blades and spikes, these barbed barriers will cut any horses into ribbons if they are foolish enough to charge through them!||Using these can free up troops to be used elsewhere, as they can be used to protect otherwise unguarded areas.||You must put these in position during the deployment phase. True tx_your_forces_NewState_Text_4c0073 Your Forces True TX_Diplomatic relations_Tooltip_60067 Here you can quickly see which nations are neutral towards you and who your enemies and allies are.||You can also open up diplomatic talks.||Move your cursor over the areas below to see more information. True heading_tx_NewState_Text_430054 Push to Talk True Alliance1_NewState_Text_3f000f Alliance 1 True head_tx_tx_Text_640047 Income True DY_text_Defeat!_Text_740062 Defeat! True research_Tooltip_610053 You have the option of engaging in research here. This agent is a learned man, and can use his education to the advancement of your faction.||Clicking on this button will move your agent into the selected school, college or university and bring up the technology scroll.||See the technology scroll for more details. True label_txt_Tooltip_760059 Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms - resulting in slower firing rates and even misfires.||A soggy battlefield will prevent cannonballs from bouncing, meaning they will not travel as far and do less damage.||Movement can be affected as well - for example, heavy snowfalls will slow down an army as it struggles through it. True dy_value_Tooltip_320065 Morale for this unit.||A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True dy_value_Tooltip_3b004c This is the speed this artillery can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||This will be raised by gaining experience in battle.||To reduce the chance of misfires you could research the percussion cap in military technology. True dy_value_Tooltip_3d004c Maneuverability of this unit.||This determines the speed this ship can change course.||Different ships have different sailing characteristics. True dy_value_Tooltip_400070 This is the amount of guns this unit has.||Damaged guns can be repaired at sea or in ports. True dy_value_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True dy_value_Tooltip_42004e The hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True dy_value_Tooltip_4b0023 Number of guns for this unit.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops left in the unit to man the artillery. True dy_value_Tooltip_510060 This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||To reduce the chance of misfires you could research the percussion cap in military technology.||This will be raised by gaining experience in battle. True dy_value_Tooltip_520001 Reloading level for this unit.||This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster the reloading speed and less likely the chance of misfires.||To reduce the chance of misfires you could research the percussion cap in military technology.||You can also immprove this by gaining experience in battle.|| True dy_value_Tooltip_550022 This determines the amount of damage your guns will inflict on an enemy target. True dy_value_Tooltip_5b006d You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than paying for its upkeep. True dy_value_Tooltip_5d005a This determines the speed this ship can change course.||Different ships have different sailing characteristics. True dy_value_Tooltip_5f001a You can improve the speed of this unit by researching copper bottoms in the naval technology. True dy_value_Tooltip_60001c Range level for this unit. True dy_value_Tooltip_610068 The amount of hull strength determines how much damage this unit will receive when hit.||You can strengthen a hull by researching seasoning in naval technology. True dy_value_Tooltip_66004b Range level for this unit.||You can improve the range of your guns by researching rifled cannons. This can be done in the naval technology panel. True dy_value_Tooltip_69001e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True dy_value_Tooltip_69003e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True dy_value_Tooltip_69005a Firepower level for this unit.||This determines the amount of damage your guns will inflict on an enemy target. True dy_value_Tooltip_6f0015 This is the amount of guns this unit has.||If these guns are destroyed during battle they will become unusable.||They will be repaired for the next battle as long as you have enough troops to man left in the unit to man the artillery. True dy_value_Tooltip_6f0044 Cost of recruitment for this unit. True dy_value_Tooltip_6f0058 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True dy_value_Tooltip_6f0064 Cost of recruitment for this unit. True dy_value_Tooltip_710023 This determines the chance of your unit getting hit while in melee.||Unfortunately this is only for melee mode and will provide no protection from a bullet! True dy_value_Tooltip_750022 This determines the amount of damage your guns will inflict on an enemy target. True dy_value_Tooltip_7c0027 Number of guns for this unit.||Damaged guns can be repaired at sea or in ports. True dy_value_Tooltip_7f0077 Melee attack skill for this unit||This skill determines the chance of a successful hit on the enemy when the unit is engaged in melee.||Battle hardened troops will gain experience in melee and this skill will increase.||Researching bayonets in military technology will improve melee attack. True dy_value_Tooltip_a0034 A long range enables you to hit enemies from a distance, but weapons still tend to be more effective at shorter ranges. True dy_value_Tooltip_b004f Cost of upkeep for this unit.||You will have to pay this amount of money every turn that you have this unit.||If you are not using this unit it may be cheaper to disband it and recruit it again later rather than keep paying for its upkeep. True dy_value_Tooltip_c0016 A unit with high morale is less likely to rout in the face of trouble.||If your artillery routs, they will leave the artillery unmanned and unusable!||Gaining experience on the battlefield will improve morale for this unit. True dy_value_Tooltip_e005f This is the speed this unit can reload and the chance it has of misfires.||The higher this skill, the faster your reload speed will become and your guns will be less likely to misfire.||Gaining experience and researching sheet lead cartridges in naval technology will improve this skill. True dy_weather_Tooltip_22004b Certain weather conditions will affect the way you fight a battle.||Heavy rain can dampen firearms, resulting in slower firing rates and even misfires.||A soggy battlefield will stop cannonballs from bouncing so much, meaning they will not travel as far and do less damage.||Movement can be affected as well, heavy snowfalls will slow down an army as it struggles through it. True dy_wind-gauge_Tooltip_150032 This shows whether the wind is in your favour or not.||This will depend upon the wind direction and whether you are sailing against it or with it.||Try to sail with the wind where possible as this will increase your speed. True east_africa_Tooltip_460040 Straits of Madagascar||Trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True east_africa_Tooltip_6f0029 Straits of Madagaskar||This is the trade theatre for East Africa.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here,these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.Trade is a cutthroat business and your competitors will take what is not defended! True east_indies_Tooltip_420017 East Indies||This is the trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here,these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.Trade is a cutthroat business and your competitors will take what is not defended! True east_indies_Tooltip_6b0076 East Indies||Trade theatre for the East Indies.||Trade theatres work differently from the normal theatres.||You cannot develop cities or take regions here, these areas are for trade only.||Each trade theatre contains slots for your merchant ships to occupy.||Once you have a merchant ship in that slot you will gain a new trade route.||You must defend these trade stations with your navies.||Trade is a cut-throat business and your competitors will take what is not defended! True economy bar1_Tooltip_6f003b This displays all the factors that contribute to the generation of wealth in this region.||Industry and agriculture are important in advancing your Region Wealth. Build farms, ports and workshops to increase these aspects of your region.||Move your cursor over the pips to display more information. True effect1_Tooltip_30004a Tax efficiency True effect1_Tooltip_30006a Tax Efficiency True effect1_Tooltip_63005b Repression True effect1_Tooltip_9005c Ship recruitment cost True effect1_Tooltip_b005a Unit recruitment cost True effect1_Tooltip_d0026 Prestige True effect2_Tooltip_470036 Trade efficiency True effect2_Tooltip_58006f Ship upkeep cost True effect2_Tooltip_5a0069 Unit upkeep cost True effect2_Tooltip_63005b Repression True effect2_Tooltip_6e0064 Garrison effect True effect2_Tooltip_b0043 Diplomacy True effect3_Tooltip_260077 Research bonus (army and artillery) True effect3_Tooltip_29003a Town Watch costs True effect3_Tooltip_5b007a Ministers' effectiveness True label_txt_NewState_Text_4e002c Weather: True dy_policing_Tooltip_25004a Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed. True button_gun_Tooltip_25005b Pistol||Before deciding on a weapon check your marksmanship skill against your challengers.||There is courage and then there is recklessness!||Unless you like living dangerously it is best to chose the weapon with the highest skill level. True button_balanced_Tooltip_b000e Balanced army True tx_policing_Tooltip_25004a Amount of money per turn to support your town watch.||To keep the peace, every settlement needs militia (or town watch) to enforce public order. This is known as repression.||Public order is kept by keeping your population happy and repressing any trouble.||The more unhappy a population, the more repression you will need.||Some settlements will need less repression than others and you can disband some units to save money.||Public order details can be found in your settlement details panel.||From this you can judge how much repression is needed. True label_txt_NewState_Text_100074 Unit details True victory_conditions_Tooltip_7a0031 To win the grand campaign you must complete these objectives within the time limit given.||As you play through the grand campaign you will be given tips on how to achieve these conditions. True post_finance_Tooltip_63005f This is your selected finance minister.||He affects your tax and trade efficiency and your economic growth.||The level of these are dependent on his management competence.||If he is incompetent you may wish to swap him with another minister.||His will still carry his incompetence to his new post, but perhaps he will do less damage!||Right-click on his portrait to bring up his details panel. True dy_sum_credit_Tooltip_56005e The total of your incomings.||Your upkeep costs will be deducted from this to create your total income for the next turn.||Your tax, trade and other incomes (as detailed above) make up this sum. True title_NewState_Text_27001a Game Menu True label_txt_NewState_Text_300051 Votes: True button_tx_alliance_Tooltip_4e0028 Click this button to request an alliance with the other faction.||In the event of a battle you can call upon your allied factions to aid you. Don't count too much on them though - they may refuse! True ancillaries_title_Tooltip_580047 As one travels through life they may pick up friends, acquaintances and hangers-on.||The places a character frequents and their actions will determine the kind of followers they pick up. True button_txt_tx_Text_43001e Swap Sides True tax_icon_Tooltip_c005c Total tax rate percentage.||This tax rate is calculated from the factors on the left.||This is the percentage of the region's wealth you will tax and results in the income you will gain from this region. True tx_governor_governor_Text_160016 Governor: True title_NewState_Text_18002d Graphics True mini_flag_Tooltip_e007c This player's nation True agent_options_Tooltip_4d0055 This is your agent options scroll||Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details. True button_kick_Tooltip_6a0069 Click to kick player from the game. True button_zoom_Tooltip_15007a This is the zoom button for your selected theatre.||Clicking on this toggles your zoom in and out.||You can then drag the map by moving your cursor over the view and dragging while holding down left mouse button. True options_tx_Tooltip_6e0041 Options||From here you can view the units that are available to recruit, their cost and the amount of turns it will take to recruit them.||Right click on a unit card to see detailed information on that unit.||Left click to add it to the queue, and left click on it again to remove it from the queue.||As your town grows and your resources develop more units will become available to you.||If a building enables you to recruit a unit it is listed in it's building details panel. True top_Tooltip_11001a Use this slider to scroll up and down the panel. True army_disband_Tooltip_7b0045 Click here to disband this unit.||Occasionally you will have a unit you have no more use for.||Every unit you have has an upkeep cost, shown on their unit details panel.||There is a little point spending money on a unit that is doing nothing. It may be cheaper to disband them now and recruit a new unit when needed instead. True power_Tooltip_1f0028 Power is represented by military strength.||The nations with the largest army and naval presence will be seen as the most powerful in the eyes of the world.||A powerful nation will be useful to have on side but they could also be a threat to your nation - tread carefully! True tx_Filters_NewState_Text_650032 Key True button_tx_access_Tooltip_3e006f Clicking on this button to negotiate miltary access requests or demands.||If one faction wants to move their army into another faction's territory they have two choices: either declare war or ask for military access.||Military access is not a permission given lightly. A good diplomatic relationship between the two factions will help.||Allowing another faction's army into your region could leave you vulnerable to an attack by them, and also exposes your region to their scrutiny.||Select this button to see the military access panel and more details. True txt_header_recruitment_enable_Text_72006f Enables recruitment of: True tx_Filters_NewState_Text_6f003c Filters True effect3_Tooltip_650057 Land Upkeep Cost True effect3_Tooltip_6b0059 Army Upkeep Cost True effect3_Tooltip_7f0061 Economic growth True effect3_Tooltip_f002d Research bonus (naval and artillery) True effects_icons1_army_research_Tooltip_80016 Army research True effects_icons1_diplomacy_Tooltip_b0043 Diplomacy True effects_icons1_economic_growth_Tooltip_7f0061 Economic growth True effects_icons1_garrison_effect_Tooltip_6e0064 Garrison effect True effects_icons1_land_recruit_cost_Tooltip_1a004a Army recruitment cost True effects_icons1_land_upkeep_cost_Tooltip_4b0079 Army upkeep cost True effects_icons1_ministers_effectiveness_Tooltip_f002e Minister's effectiveness True effects_icons1_naval_recruit_cost_Tooltip_660045 Naval recruitment cost True effects_icons1_naval_upkeep_cost_Tooltip_550014 Naval upkeep cost True