• 追加された行はこの色です。
  • 削除された行はこの色です。
encyclopedia_blocks_content_enc_text_manual_intro	Total War: Shogun 2 is a game of two halves: strategic play - such as [[url="encyclopedia/how_to_play/018a_enc_manual_actions_campaign_recruitment.html"]]recruitment[[/url]], [[url="encyclopedia/how_to_play/018e_enc_manual_actions_campaign_construction.html"]]construction[[/url]] and the [[url="encyclopedia/how_to_play/028_enc_manual_army_attack.html"]]conquest of provinces[[/url]] - occurs on the campaign map; tactical play - individual battles fought in 3D against a real or AI opponent - occurs on the battlefield. 	True
encyclopedia_blocks_content_enc_text_manual_intro_controls	Once you have reached the campaign map you can explore the environment by use of these keyboard and mouse controls. Drag the mouse to the edge of the screen to pull the campaign map or battlefield in that direction. Use W to move the camera forward and S to move it backward. A and D strafe sideways. Use X and Z or the mouse wheel to move in closer to the action. Use Q and E to rotate the map to the left or right.	True
encyclopedia_blocks_content_enc_text_manual_intro_shogun	The principle object of the single player campaign game (along with fulfilment of your [[url="encyclopedia/how_to_play/012b_enc_manual_hud_events_victory.html"]]victory conditions[[/url]]) is for your [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_daimyo"]]daimyo[[/url]] to become [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_shogun"]]shogun[[/url]] - the military ruler of all Japan. If your daimyo is to become shogun you must first defeat the current [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_shogunate"]]shogunate[[/url]], the Ashikaga clan, capturing and holding the capital, Kyoto, for four seasons. At this point the emperor will declare your daimyo shogun. You can make a bid for the shogunate at any time, although the current incumbent may pre-emptively attack you if you become too powerful and famous amongst the other clans. War with the shogun for either reason may result in other clans declaring war on your own in support of the status quo; this stage is known as the "realm divide".	True
encyclopedia_blocks_content_enc_text_manual_intro_shogun_being	Once the emperor has declared your [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_daimyo"]]daimyo[[/url]] shogun, you will be awarded a unit of shogun cavalry in Yamashiro province and the flagship "Nihon Maru" in the Eastern Seto Inland Sea. Additionally, your seasonal tax income will increase and your armed forces will receive a [[url="encyclopedia/how_to_play/052_enc_manual_battle_conflict_morale.html"]]morale[[/url]] bonus.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer	In Total War: Shogun 2, the multiplayer mode revolves around the creation and progression of an avatar - a direct representation of yourself who leads your armies during campaigns and battles. Your avatar can be fully customised to your specifications. He is a ronin warlord who gains rank, [[url="encyclopedia/how_to_play/061n_enc_manual_multiplayer_avatar_skills.html"]]skills[[/url]], [[url="encyclopedia/how_to_play/061j_enc_manual_multiplayer_armour.html"]]equipment[[/url]] and [[url="encyclopedia/how_to_play/043_enc_manual_traits.html#enc_text_manual_retainers"]]retainers[[/url]] as he progresses, building his own warband of hardy [[url="encyclopedia/how_to_play/061h_enc_manual_multiplayer_recruitment_veterans.html"]]veterans[[/url]] who can be selected for use in any given battle. Veteran units can even be renamed and re-coloured as you wish, and will gain levels of [[url="encyclopedia/how_to_play/031_enc_manual_army_experience.html"]]experience[[/url]] allowing them to progress through their own individual skill trees. Victory in battle allows exploration of provinces on the multiplayer [[url="encyclopedia/how_to_play/061e_enc_manual_multiplayer_campaign_map.html"]]avatar conquest map[[/url]], which provides a visual representation of your avatar's progression.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_armour	Items of armour can be collected as your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] develops. These are grouped into sets modelled on actual historical armour used by the samurai in combat. Some sets consist of as few as two pieces, whilst other more complex sets may have up to nine pieces and take much longer to acquire. Completing a set will result in the award of a retainer. In addition, any pieces you collect can immediately be added to the equipment your avatar is wearing via the [[url="encyclopedia/how_to_play/061c_enc_manual_multiplayer_customise_avatar.html"]]customise avatar panel[[/url]].	True
encyclopedia_blocks_content_enc_text_manual_multiplayer	In Total War: Shogun 2, the multiplayer mode revolves around the creation and progression of an avatar - a direct representation of you that leads your armies during campaigns and battles. Your avatar can be fully customised to your specifications. He is a ronin warlord who gains rank, [[url="encyclopedia/how_to_play/background.html"]]skills[[/url]], [[url="encyclopedia/how_to_play/popup_armor_sets.html"]]equipment[[/url]] and [[url="encyclopedia/how_to_play/ancillaries_background.html"]]retainers[[/url]] as he progresses, building his own warband of hardy [[url="encyclopedia/how_to_play/mp_army_management.html"]]veterans[[/url]] who can be selected for use in any given battle. Veteran units can even be renamed and re-coloured as you wish, and will gain levels of [[url="encyclopedia/how_to_play/031_enc_manual_army_experience.html"]]experience[[/url]] allowing them to progress through their own individual skill trees. Victory in battle allows exploration of provinces on the multiplayer [[url="encyclopedia/how_to_play/mp_campaign_map.html"]]avatar conquest map[[/url]], which provides a visual representation of your avatar's progression.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_armour	Items of armour can be collected as your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] develops. These are grouped into sets modelled on actual historical armour used by the samurai in combat. Some sets consist of as few as two pieces, whilst other more complex sets may have up to nine pieces and take much longer to acquire. Completing a set will result in the award of a retainer. In addition, any pieces you collect can immediately be added to the equipment your avatar is wearing via the [[url="encyclopedia/how_to_play/mp_avatar_customise.html"]]customise avatar panel[[/url]].	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_army_management	This is the army & fleet management screen, where you can set up and save armies and fleets for use in battle. Click on a unit in the available unit roster to see its statistics. To recruit it, click on the add to army button or left-click and drag it to the army section of the screen. You can access these pre-set armies before any battle. When finished, click on the save army setup button.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_army_management_veterans	From this screen, you can also view and manage your veteran troops. If one of your units excels in a battle, you may be given the opportunity to make it a veteran. If you choose to accept a veteran after a battle, it will join the pool of other veterans. This pool can be accessed by clicking on the veteran units tab.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_avatar_screen	This is the avatar screen. All things related to your avatar are managed from here:<p>To customise your army's banner colours and symbol, click on the edit mon button.<p>To [[url="encyclopedia/how_to_play/mp_avatar_customise.html"]]customise your avatar's appearance[[/url]], click on the paintbrush icon on the right-hand side of the avatar's name panel.<p>To view and assign your avatar's [[url="encyclopedia/how_to_play/background.html"]]skill points[[/url]], click on the skill tree button.<p>To view and organise your [[url="encyclopedia/how_to_play/ancillaries_background.html"]]retainers[[/url]], click on the modify retainers button.<p>To view the [[url="encyclopedia/how_to_play/popup_armor_sets.html"]]armour sets[[/url]] your avatar has collected, click on the armour sets button.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_avatar_skills	As your avatar gains experience, he will be awarded skill points to spend. There are four skills branches each of which focuses on improving a specific aspect of your avatar's skills: physical, leadership, bow mastery, and melee combat. Each branch includes a variety of skills, with more powerful abilities appearing toward the top of each to reward specialisation. Points can be spent in any of the branches at any stage, so your avatar can choose to be a jack of all trades or to focus on mastering one. If you choose to, you can use the reset skill points button to unlearn all learned skills. This will cost you several clan tokens. All skills points will be refunded and can then be reallocated.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_avatar_traits	As an avatar learns skills, he will acquire various traits that loosely reflect the extent to which he has developed in each of the avatar skill tree branches. Your avatar will also gain a reputation based on the balance of armies he tends to field, and this will also be reflected in a trait. The ‘Dishonourable Coward’ trait is awarded if you disconnect from too many battles before they are completed. This trait will disappear if your ratio of completed battles improves.You can click on another player's avatar on the pre-battle screen to examine his traits and gain an insight into the kind of skills he has and the type of army balance he tends to favour.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_campaign_map	Once your home [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province[[/url]] has been selected, you can enter the avatar conquest map. This is similar to the campaign map in the single player game, but is simplified, containing only your avatar's army marker, fleet marker, the castle in your clan's home province, and several different types of recruitment structures. By exploring the map you will gain access to the resources and recruitment opportunities within each province.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_battle_list	The battle list has the options needed to set up or join any type of multiplayer battle. Select the host battle option to set up your own battle. You can also search the available battles hosted by other players. All lists can be filtered and sorted as you wish. Battle list battles will not contribute to the [[url="encyclopedia/how_to_play/mp_leaderboards.html"]]leaderboards[[/url]] or [[url="encyclopedia/how_to_play/clan_list.html"]]clan competition[[/url]] but will allow the upgrading of your avatar, the [[url="encyclopedia/how_to_play/mp_campaign_map.html"]]exploration of provinces[[/url]] and all other avatar progression.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_campaign_map	This is the avatar conquest map. From here you can explore the whole of Japan and find online opponents to fight against. As you play multiplayer battles you will gradually explore the provinces on this map. Every time you win a land or siege battle, you will unlock all of the rewards from the province that contains the army marker. You will also unlock a province whenever your avatar gains a [[url="encyclopedia/how_to_play/background.html"]]skill point[[/url]]. Every time you win a naval battle, you will unlock the extra movement options from the sea region that contains the fleet marker. If you are a member of a [[url="encyclopedia/how_to_play/mp_profile.html"]]clan[[/url]], victory in any land or naval battle will also contribute to your clan's influence over that province in the [[url="encyclopedia/how_to_play/clan_list.html"]]clan competition[[/url]]. Before you fight either type of battle, make sure that you move the army and/or navy marker to the province you wish to explore. You can place the markers on any province adjacent to one that you already own.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_campaign_map_fighting_battles	You can press the [[url="encyclopedia/how_to_play/solo_setup.html"]]match-made battle button[[/url]] or the [[url="encyclopedia/how_to_play/custom_battle_script.html"]]battle list button[[/url]] at any time to find an online opponent to fight a battle against. The match-made battle option will find an opponent of similar skill level to you. If you wish a battle to contribute to the [[url="encyclopedia/how_to_play/mp_leaderboards.html"]]leaderboards[[/url]] or [[url="encyclopedia/how_to_play/clan_list.html"]]clan competition[[/url]], you must enter it via this button. The battle list button is for hosting battles or joining battles hosted by other people. Battles fought from here will not contribute to the leaderboards or clan competition.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_campaign_map_province_rewards	The tooltips over each province indicate the reward you will gain by successfully exploring that province. At the beginning of your journey you will have a limited variety of troops that you can take into battle. As you explore provinces that contain the various dojos (buildings), you will be able to recruit a broader range of troops. The [[url="encyclopedia/how_to_play/mp_army_management.html"]]army & fleet management screen[[/url]] will show the full unit roster and demonstrate how many of each type of dojo you need to explore in order to unlock the various units. Provinces that don't contain dojos will unlock a [[url="encyclopedia/how_to_play/ancillaries_background.html"]]retainer[[/url]]. The buttons at the top of the screen allow you to navigate through the rest of the [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] system. You can view details about your avatar and his skill upgrades, retainers, veterans, the [[url="encyclopedia/how_to_play/mp_leaderboards.html"]]leaderboards[[/url]] and much more by clicking on these buttons.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_clan_join	Clans in Total War: Shogun 2 are directly tied to Steam Groups. Via the clan creation/management button, you  can view a list of Steam Groups already operating as clans in the game. Choose one of these groups to bring up their Steam page, where you can attempt to join. Depending on the group’s settings, you may be able to join straight away or you might have to get an existing member to invite you. Only one group can be nominated as your clan at any one time. You can leave a clan at any time, and nominate another group as your clan. If you leave or are removed from a Steam Group, you are also removed from the corresponding clan. To set up a clan of your own, you must nominate a Steam Group as your Total War: Shogun 2 clan. Via the clan manager button in the multiplayer mode, choose from a list of Steam Groups you are currently a member of and nominate one of them to be your clan. You can prevent players from making the Steam Group their clan by ensuring that the group is private, so that only those whom you invite can join. You can also kick players out of your group in order to remove them from the clan.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_clan_map	Though he can become powerful in his own right, as a ronin warlord your avatar cannot hope to control the provinces in which he fights. Rather, these are the property of mighty multiplayer clans consisting of many warlords working together for the ownership of each province. The current status of this overall struggle can be viewed via the clan competition overlay on the avatar conquest map. Once your avatar has joined one of these clans every victory he records in each province will add points to those already accumulated by his clan-mates in that province. Extra victory points are awarded for each adjacent province that your clan already owns, for playing team battles alongside clan-mates, and when using certain retainers. The total number of points will be measured against those of rival clans in each province, and ownership will be awarded to the clan with the highest overall score. Participating in the clan war will reward your avatar with clan tokens which can be used to buy advanced skills for your veterans. These skills cannot be learnt any other way. Clan officers can place a circular clan marker in a province which is visible to all clan members. The clan marker signifies that that province is the focus of the clan’s current war effort and that all clan members should fight battles there if they are able. This inter-clan competition takes place in seasons, with the time remaining in the current season being displayed on the clan overlay. At the end of each season, the winning clan will be declared based on the number of provinces owned. There are many such clan maps, arranged in a pyramid format with the most competitive at the top. The two clans that win the most provinces on each clan map will be rewarded with promotion to a higher tier of the pyramid where the contest will begin again on a fresh map. The four clans with the least provinces will be demoted to a lower tier. Tie breaks will be settled in favour of the clan with the highest overall number of victories in that season. A complete archive of past winners of each group in each tier will be posted on www.totalwar.com.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_create_avatar	The avatar screen enables you to create your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] from scratch. It is the first screen you will see upon entering multiplayer mode. Your first task is to choose your avatar's name and his clan banner through the clan setup panel. His face and equipment will be set to defaults, but can be customised to your specifications through the [[url="encyclopedia/how_to_play/061c_enc_manual_multiplayer_customise_avatar.html"]]customise avatar panel[[/url]]. It is possible to create and save only one avatar. When you have completed yours, click on the confirm button to save the changes.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_create_avatar	The avatar screen enables you to create your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] from scratch. It is the first screen you will see upon entering multiplayer mode. Your first task is to choose your avatar's name and his clan banner through the clan setup panel. His face and equipment will be set to defaults, but can be customised to your specifications through the [[url="encyclopedia/how_to_play/mp_avatar_customise.html"]]customise avatar panel[[/url]]. It is possible to create and save only one avatar. When you have completed yours, click on the confirm button to save the changes.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_create_warband	Your avatar's name can be almost anything you like - dependent of course on your choice of language! Once this is done, construct a banner by choosing a symbol (known as a mon) from a pool of designs and colours for the mon, background and trim. Simply select the tab for each item and then pick your colour from the palette to update the image.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_customise_avatar	On the customise avatar screen, a model of your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] occupies the centre of the panel. The model can be rotated using the arrow buttons, or by clicking and dragging the avatar himself. The rows of boxes flanking the avatar contain the various items of armour currently unlocked. [[url="encyclopedia/how_to_play/061j_enc_manual_multiplayer_armour.html"]]Armour[[/url]] can be changed by clicking on the arrows to either side of each box; doing so will add the items you have selected to the avatar model. The colour palette allows you to choose a custom colour scheme, by re-colouring the main colour and two trim colours. You can also choose to apply your new colour scheme to your entire army.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_home_province	After setting up your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]], and before your campaign can begin, you must select a home [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province[[/url]]. The small map shows the four options available to you. Each offers a different starting advantage, allowing recruitment of superior archers, spearmen, cavalry or swordsmen - details of which can be found on the panel to the right. 	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_customise_avatar	On the customise avatar screen, a model of your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] occupies the centre of the panel. The model can be rotated using the arrow buttons, or by clicking and dragging the avatar himself. The rows of boxes flanking the avatar contain the various items of armour currently unlocked. [[url="encyclopedia/how_to_play/popup_armor_sets.html"]]Armour[[/url]] can be changed by clicking on the arrows to either side of each box; doing so will add the items you have selected to the avatar model. The colour palette allows you to choose a custom colour scheme, by re-colouring the main colour and two trim colours.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_home_province	After setting up your [[url="encyclopedia/how_to_play/mp_avatar_general.html"]]avatar[[/url]], and before your campaign can begin, you must select a home [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province[[/url]]. The small map shows the four options available to you. Each offers a different starting advantage, allowing recruitment of superior archers, spearmen, cavalry or swordsmen - details of which can be found on the panel to the right. 	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_leaderboards_1	The leaderboards record your rating across multiple different battle setups. Only battles fought against opponents using the match-made battle button on the conquest map will contribute towards your rankings on the leaderboards.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_leaderboards_2	Only avatars who have explored every region on the avatar conquest map and have achieved rank 10 can feature on the shogun ladder. The shogun ladder tracks points based on your rankings across all of the leaderboards. The current leader of the shogun ladder will receive the title ‘shogun’ and have their avatar name displayed in the chat channel in gold coloured font. The shogun will also unlock the ’There Can Be Only One’ achievement and gain a unique armour reward.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_province_exploration	To begin exploring the avatar conquest map, simply drag your army or fleet marker to a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province[[/url]] that you wish to explore. Note that you can only place your army on a land province and your fleet on a sea province, and these must be adjacent to a land or sea province you have already explored. You can now find an equally-matched opponent via the match-made battle button. You can choose to fight a 1-on-1 battle or participate in a team battle. Selecting a sea battle type will mean that you are fighting to explore the sea region your fleet currently occupies, whereas land and siege battle types will take place wherever your army marker has been placed. The battle list button allows you to search for or host custom battles, although these are commonly less well-matched than match made battles and don’t contribute toward your skill rating. Fighting and winning a battle in a selected province will mean that your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] has explored this province and gained access to any [[url="encyclopedia/how_to_play/043_enc_manual_traits.html#enc_text_manual_retainers"]]retainers[[/url]] or buildings situated there. As sea regions always border several provinces, their capture greatly widens the choice when planning your next conquest.  	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_recruitment	Many [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]provinces[[/url]] contain recruitment buildings: archery [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_dojo"]]dojos[[/url]], stables, teppo (gun) ranges, workshops, yari drill yards, sword schools, sake dens and military ports. Once explored, these will provide new types of recruits for your armies. The more times you explore each type of building, the more powerful the unit type you will be able to recruit. You can buy fresh troops before each battle, but units that have gained experience and suffered heavy casualties may become [[url="encyclopedia/how_to_play/061h_enc_manual_multiplayer_recruitment_veterans.html"]]veteran[[/url]] candidates.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_recruitment_veterans	As well as the raw recruits that are available as you explore the avatar conquest map, you will slowly gather a force of veteran units. Veteran units are those that have excelled themselves in battle. In the post-battle screen, you will be offered the opportunity to recruit any such units and assign them a suitable name. Unlike other recruits in your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar's[[/url]] army, veterans stay with him throughout his career. In subsequent battles, they will gain levels that give points to spend on their own individual [[url="encyclopedia/how_to_play/061n_enc_manual_multiplayer_avatar_skills.html"]]skill trees[[/url]]. You can also customise veterans further by re-colouring them in the [[url="encyclopedia/how_to_play/061g_enc_manual_multiplayer_recruitment.html"]]army management screen[[/url]]. The number of veterans that your avatar can recruit is limited, and they can be dismissed to make room for new, more advanced ones.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_replenishment	Since [[url="encyclopedia/how_to_play/061h_enc_manual_multiplayer_recruitment_veterans.html"]]veterans[[/url]] stay with your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] from battle to battle, any casualties they suffer will persist. If this goes on, they will become too weakened to fight effectively. However, you can bring them back to full fighting strength by resting them for one battle. Leaving veterans out of your army in this way will mean that they will have been replenished in time for the next battle. For this reason, it is wise to retain several veteran units of each type to allow rotation of forces and keep them at full fighting effectiveness.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_retainers	Retainers are the people and objects that accompany your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] on campaign, each one having a useful effect on the battlefield. Retainers are awarded for completing [[url="encyclopedia/how_to_play/061j_enc_manual_multiplayer_armour.html"]]armour[[/url]] sets and by exploring the [[url="encyclopedia/how_to_play/061e_enc_manual_multiplayer_campaign_map.html"]]avatar conquest map[[/url]] and unlocking new recruitment buildings. You can choose a limited number of retainers to use in your avatar’s next battle on the pre-battle screen. To assign them to your avatar, simply select retainers from the pool and drag them over to one of the vacant slots. You can also make changes outside the battle system via the retainers panel on the avatar screen, which contains a list of those retainers you have unlocked, together with ones which are still locked (and the requirements to unlock them).	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_matchmade_battles	The match-made battle panel lets you randomly match-up with an opponent of your skill level, or join a team of other players for multiplayer battles. If you want a battle to be ranked or contribute to the clan competition, you must select this option. Click on the battle type icons to specify the kind of battle you wish to fight. The auto-team option will find you any match with any number of people to play with and against. The campaign drop-in option will search for a campaign [[url="encyclopedia/how_to_play/003a_enc_ui_frontend_grand_clan.html#enc_text_ui_frontend_grand_clan_drop_in"]]drop-in battle[[/url]]. This feature means that you are willing to play the role of the AI army in another player's single player campaign. If you join a drop-in battle, you will use the units that exist in the the other player's AI army and not your avatar or your unlocked units.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_province_exploration	To begin exploring the avatar conquest map, simply drag your army or fleet marker to a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province[[/url]] that you wish to explore. Note that you can only place your army on a land province and your fleet on a sea province, and these must be adjacent to a land or sea province you have already explored. You can now find an equally-matched opponent via the match-made battle button. You can choose to fight a 1-on-1 battle or participate in a team battle. Selecting a sea battle type will mean that you are fighting to explore the sea region your fleet currently occupies, whereas land and siege battle types will take place wherever your army marker has been placed. The battle list button allows you to search for or host custom battles, although these are commonly less well-matched than match made battles and don’t contribute toward your skill rating. Fighting and winning a battle in a selected province will mean that your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] has explored this province and gained access to any [[url="encyclopedia/how_to_play/ancillaries_background.html"]]retainers[[/url]] or buildings situated there. As sea regions always border several provinces, their capture greatly widens the choice when planning your next conquest.  	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_recruitment	Many [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]provinces[[/url]] contain recruitment buildings: archery [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_dojo"]]dojos[[/url]], stables, teppo (gun) ranges, workshops, yari drill yards, sword schools, sake dens and military ports. Once explored, these will provide new types of recruits for your armies. The more times you explore each type of building, the more powerful the unit type you will be able to recruit. You can buy fresh troops before each battle, but units that have gained experience and suffered heavy casualties may become [[url="encyclopedia/how_to_play/mp_army_management.html#enc_text_manual_multiplayer_army_management_veterans"]]veteran[[/url]] candidates.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_recruitment_veterans	As well as the raw recruits that are available as you explore the avatar conquest map, you will slowly gather a force of veteran units. Veteran units are those that have excelled themselves in battle. In the post-battle screen, you will be offered the opportunity to recruit any such units and assign them a suitable name. Unlike other recruits in your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar's[[/url]] army, veterans stay with him throughout his career. In subsequent battles, they will gain levels that give points to spend on their own individual [[url="encyclopedia/how_to_play/background.html"]]skill trees[[/url]]. You can also customise veterans further by re-colouring them in the [[url="encyclopedia/how_to_play/mp_army_management.html"]]army management screen[[/url]]. The number of veterans that your avatar can recruit is limited, and they can be dismissed to make room for new, more advanced ones.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_replenishment	Since [[url="encyclopedia/how_to_play/mp_army_management.html#enc_text_manual_multiplayer_army_management_veterans"]]veterans[[/url]] stay with your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] from battle to battle, any casualties they suffer will persist. If this goes on, they will become too weakened to fight effectively. However, you can bring them back to full fighting strength by resting them for one battle. Leaving veterans out of your army in this way will mean that they will have been replenished in time for the next battle. For this reason, it is wise to retain several veteran units of each type to allow rotation of forces and keep them at full fighting effectiveness.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_retainers	Retainers are the people and objects that accompany your [[url="encyclopedia/how_to_play/061_enc_manual_multiplayer.html"]]avatar[[/url]] on campaign, each one having a useful effect on the battlefield. Retainers are awarded for completing [[url="encyclopedia/how_to_play/popup_armor_sets.html"]]armour[[/url]] sets and by exploring the [[url="encyclopedia/how_to_play/mp_campaign_map.html"]]avatar conquest map[[/url]] and unlocking new recruitment buildings. You can choose a limited number of retainers to use in your avatar’s next battle on the pre-battle screen. To assign them to your avatar, simply select retainers from the pool and drag them over to one of the vacant slots. You can also make changes outside the battle system via the retainers panel on the avatar screen, which contains a list of those retainers you have unlocked, together with ones which are still locked (and the requirements to unlock them).	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_team_setup	Team setup allows you to invite players into a team. It can have up to four players. You can seek match-ups with other, similar teams. If you select the allow merging with other teams checkbox, your team may combine with another team in an alliance against other opponents. You can specify the type of battle you wish to play by selecting one or all three battle types.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_veteran_skill_upgrades_1	As veteran units gain levels, they receive skills points which can be spent on new skills to improve their battle capabilities. Clicking on the veteran upgrade button will open the unit's upgrade panel where skills can be selected. If this button is flashing, it means that the selected veteran has a skill point available to spend.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_veteran_skill_upgrades_2	The unit skill upgrades panel features skills that can be learned at any level. These skills can be learned in any order and most have several levels, each more powerful than the last.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_veteran_skill_upgrades_3	The clan skill upgrades panel features skills which require clan tokens to learn. Tooltips on each of these skills detail how many clan tokens are needed to learn them. Clan skills can only be learned by veteran units of level 5 or above, and only once four of the basic skills have been learned.	True
encyclopedia_blocks_content_enc_text_manual_multiplayer_veteran_skill_upgrades_4	For many units, the clan skill upgrades panel also includes several clan specialism skills which not only cost more clan tokens to learn, but also require your avatar to be a member of a clan specialising in that unit type. Clan specialisms are sword, bow, spear and cavalry. Joining a clan with a different specialism will result in the cancellation of any elite skills and the skill point being refunded, though any clan tokens spent will not be refunded.	True
encyclopedia_blocks_content_enc_text_manual_public_order	Obedience to the rule of the [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_daimyo"]]daimyo[[/url]] is measured in public order. The factors that affect it are displayed on the [[url="encyclopedia/how_to_play/021_enc_manual_ui_province.html"]]province details panel[[/url]], and include elements such as castle level, garrison size and the size of the tax burden placed on the populace. If unhappiness begins to outweigh happiness and repression at any point then the resultant unrest can lead to rebellion, if left unchecked. Keep [[url="encyclopedia/how_to_play/013_enc_manual_hud_finances.html"]]taxes[[/url]] at reasonable levels, maintain sufficient food levels and ensure that castle towns are garrisoned to stop public order bubbling over into rioting or worse, full-scale rebellion.	True
encyclopedia_blocks_content_enc_text_manual_public_order_happiness	The overall happiness of a population is influenced by a variety of different contributing factors, including tax levels, [[url="encyclopedia/how_to_play/018e_enc_manual_actions_campaign_construction.html#enc_text_manual_actions_campaign_construction_castle"]]food shortages[[/url]], the presence of entertainment and religious buildings, and repression through garrison size. Rebellion becomes a risk when the people are so unhappy that repression can no longer contain public order.	True
encyclopedia_blocks_content_enc_text_manual_public_order_rebellions	There are two types of rebellion. A general whose loyalty has dropped too low may attempt to form his own [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_clan"]]clan[[/url]] rather than defect to another. If this happens, he will raise an army and try to capture the nearest castle town. The army will mostly consist of [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_samurai"]]samurai[[/url]] with some [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_ashigaru"]]ashigaru[[/url]]. Riots amongst the peasants can also escalate into full-scale rebellions, happening when a third of the unhappiness in a province is due to [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html"]]religious unrest[[/url]]. In the case of a [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_buddhism"]]Buddhist[[/url]] rebellion, the army will mostly consist of monks and ashigaru; a Christian rebellion will mostly consist of ashigaru with some samurai. The size of the rebel army is always linked to the level of the castle town in the [[url="encyclopedia/how_to_play/002b_enc_glossary.html#enc_glossary_province"]]province[[/url]] from which it has spawned.	True
encyclopedia_blocks_content_enc_text_manual_public_order_repression	Repression is the enforcement of your rule by the presence of garrison troops. The grey pips in the public order section of the [[url="encyclopedia/how_to_play/021_enc_manual_ui_province.html"]]province details panel[[/url]] represent repression through intimidation from garrisoned units. Whilst it is useful to keep the population in order, rebellion following a period of heavy repression can be difficult to suppress.	True
encyclopedia_blocks_content_enc_text_manual_public_order_riots	When unhappiness becomes too great the peasants will riot. The best ways to stop a riot, and prevent it from escalating into a rebellion, are to either reduce taxes to appease the rioters or increase the garrison, which in turns increases repression and crushes the riot. Factors which may cause a riot are: low daimyo [[url="encyclopedia/how_to_play/026_enc_manual_clan_honour.html"]]honour[[/url]], [[url="encyclopedia/how_to_play/018e_enc_manual_actions_campaign_construction.html#enc_text_manual_actions_campaign_construction_castle"]]food shortages[[/url]], [[url="encyclopedia/how_to_play/013_enc_manual_hud_finances.html"]]taxation[[/url]], the presence of rampaging enemy armies in a province, and [[url="encyclopedia/how_to_play/045a_enc_manual_agent_actions_religious.html"]]religious unrest[[/url]].	True
encyclopedia_blocks_content_enc_text_manual_retainers	In addition to [[url="encyclopedia/how_to_play/042_enc_manual_skills.html"]]skills[[/url]], as characters gain experience they will acquire retainers - followers and items that further shape their personality and abilities. The retainers available at any one time are chosen from a pool existing on a per-province basis.	True
encyclopedia_blocks_content_enc_text_manual_skill_tree	The skill tree is where the experience gained by generals and agents during a campaign can be used to acquire useful skills. As a character successfully carries out their functions, they gain experience points that gradually increase their ranking stars; each new star enabling multiple skill choices. Many skills also have several levels - each with increased effects - so it is possible to use experience to increase the level of a chosen skill, as opposed to selecting an entirely new one.	True
encyclopedia_blocks_content_enc_text_manual_start	Each campaign begins following the [[url="encyclopedia/how_to_play/003a_enc_ui_frontend_grand_clan.html"]]selection of a clan[[/url]]. Each one has a unique start position and different strategic advantages.	True
encyclopedia_blocks_content_enc_text_manual_trade	Trade is managed via the trade tab on the [[url="encyclopedia/how_to_play/013_enc_manual_hud_finances.html"]]finance panel[[/url]], where details of the current prices of all resources produced across your territory are displayed along with information about how these are exported to our [[url="encyclopedia/how_to_play/015b_enc_manual_hud_diplomacy_options_trade.html"]]trade partners[[/url]] - together with the profit made from exporting to each one. Also shown are the resources available to you, both those you have gained from your trade partners and those you are yet to acquire. Certain advanced units and buildings require access to these resources before they can be recruited or constructed. 	True
encyclopedia_blocks_content_enc_text_manual_trade_posts	A trade post is the means through which you can trade with foreign powers - the nanban, or southern barbarians - who do not otherwise appear in the game. Trade posts are positioned out to sea away from the coastline of Japan. In order to begin nanban trade, [[url="encyclopedia/how_to_play/018h_enc_manual_actions_campaign_construction_infrastructure.html#enc_text_manual_actions_campaign_construction_infrastructure_ports"]]build a trade ship[[/url]] and send it to a trade post icon by right-clicking on it. Trading commences when your trade vessel's flag flashes with the yellow coin graphic.	True
encyclopedia_blocks_content_enc_text_manual_trade	Trade is managed via the trade tab on the [[url="encyclopedia/how_to_play/013_enc_manual_hud_finances.html"]]finance panel[[/url]], where details of the current prices of all resources produced across your territory are displayed along with information about how these are exported to our [[url="encyclopedia/how_to_play/015b_enc_manual_hud_diplomacy_options_trade.html"]]trade partners[[/url]] - together with the profit made from exporting to each one. Also shown are the resources available to you, both those you have gained from your trade partners and those you are yet to acquire. Certain advanced units and buildings require access to these resources before they can be recruited or constructed. Excess resources that do not get exported to other clans are sold within your own lands at a lower price.	True
encyclopedia_blocks_content_enc_text_manual_trade_posts	A trade post is the means through which you can obtain special resources from distant foreign powers who do not otherwise appear in the game. Trade posts are positioned out to sea away from the coastline of Japan. In order to begin this trade, [[url="encyclopedia/how_to_play/018h_enc_manual_actions_campaign_construction_infrastructure.html#enc_text_manual_actions_campaign_construction_infrastructure_ports"]]build a trade ship[[/url]] and send it to a trade post icon by right-clicking on it. Trading commences when your trade vessel's flag flashes with the yellow coin graphic. If all resources have been exported the maximum value of the trade route will be shown.	True
encyclopedia_blocks_content_enc_text_manual_traits	In addition to the [[url="encyclopedia/how_to_play/042_enc_manual_skills.html"]]skills[[/url]] chosen for a character, he or she is also subject to the development of character traits that are a direct result of their behaviour (i.e. - bravery, cowardice) or the situations they find themselves in (i.e. - alcoholism, madness, promiscuity, boredom or all of these things). A negative trait is acquired gradually from a certain pattern of behaviour and can usually be expunged by a continued display of the opposite behaviour.	True