campaign_map_tooltip_texts_tooltip_text_province_specialities_stone_non_player This area has an abundance of stone resources. Having access to this resource enables the construction of higher level castles. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_geisha Moving a geisha here will have no effect as they can only be used to assassinate and spy on other clans. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_gempei_inspector Moving a junsatsuchi into a castle town helps protect it from monomi and increases repression and tax income in the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_gempei_monk Moving a sou into a castle town helps protect it from junsatsushi and increases happiness in the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_gempei_spy Moving a monomi into a castle town helps protect it from sou, improves line of sight and reveals hidden armies and agents within the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_metsuke Move your metsuke here to increase repression, tax income and improve defence against ninjas. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_ninja Move your ninja here to establish a spy network to increase line of sight and improve defence against religious agents. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_religious_agent Move your agent here to increase happiness and resistance against bribery. Your agent will also start converting the populace to your clan's religion. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_crafts_non_player This area is famous for its craft goods. Having access to this resource enables the construction of advanced merchant buildings. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_crafts_player This area is famous for its craft goods. You must maintain a craft goods resource if you wish to construct advanced merchant buildings. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_gold_non_player This area is rich in gold resources. This building increases income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_gold_player This area is rich in gold resources. Develop this building to further increase your income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_holy_non_player This area is extremely enlightened. This building adds bonuses to holy men recruited within the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_holy_player This area is extremely enlightened. Develop this building to add bonuses to holy men recruited within the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_horses_non_player This area is famous for its horses. This building increases the amount of horses that can be produced for trade and improves the charge bonus of cavalry. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_horses_player This area is famous for its horses. This building will increase the amount of horses you can produce for trade and improve the charge bonus of your cavalry. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_iron_non_player This area is rich in iron resources. Having access to this resource enables the construction of advanced sword dojos. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_iron_non_player_gem This area is rich in iron resources. Having access to this resource enables the construction of advanced military and blacksmith buildings. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_iron_player This area is rich in iron resources. You must maintain an iron resource if you wish to construct advanced sword dojos. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_iron_player_gem This area is rich in iron resources. You will have to maintain an iron resource if you wish to construct advanced military and blacksmith buildings. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_isolated_hamlet_non_player_gem This area is famous for its monomi. This building adds bonuses to monomi recruited within the province and increases income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_isolated_hamlet_player_gem This area is famous for its monomi. Develop this building to add bonuses to monomi recruited within the province and increase its income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_ninjas_non_player This area is famous for its ninjas. This building adds bonuses to ninjas recruited within the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_ninjas_player This area is famous for its ninjas. Develop this building to add bonuses to ninjas recruited within the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_research_non_player This area is famous for its wisdom. This building adds bonuses to metsuke recruited within the province and increases research rates. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_research_player This area is famous for its wisdom. Develop this building to add bonuses to metsuke recruited within the province and increase your research rates. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_ships_non_player This area has a rich tradition of shipbuilding. This building adds bonuses to ships recruited within the province and increases income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_ships_player This area has a rich tradition of shipbuilding. Develop this building to add bonuses to ships recruited within the province and increase its trade income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_silk_non_player_gem This area has a rich tradition of silk production. Having access to this resource enables the construction of palaces as well as increasing income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_silk_player_gem This area has a rich tradition of silk production. Develop this building to increase income and maintain a silk resource for the construction of a palace. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_state_academy_non_player_gem This area is highly enlightened and the building here adds bonuses to mastery of the arts. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_state_academy_player_gem This area is highly enlightened and the building here adds bonuses to mastery of the arts. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_stone_player This area has an abundance of stone resources. You must maintain a stone resource to enable the construction of higher level castles. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_trade_hamlet_non_player_gem This area has a rich tradition of shipbuilding. This building adds bonuses to ships recruited within the province and increases income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_trade_hamlet_player_gem This area has a rich tradition of shipbuilding. Develop this building to add bonuses to ships recruited within the province and increase its income. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_weapons_non_player This area is renowned for its weapon making. This building adds armour and melee bonuses to units recruited within the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_weapons_player This area is renowned for its weapon making. Develop this building to add armour and melee bonuses to units recruited within the province. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_wood_non_player This is a heavily wooded area. Having access to this resource enables the construction of higher level ports. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_wood_non_player_gem This is a heavily wooded area. Having access to this resource enables the construction of advanced ports and castles. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_wood_player This is a heavily wooded area. You must maintain a wood resource if you wish to construct higher level ports. True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_wood_player_gem This is a heavily wooded area. You must maintain a wood resource if you wish to build advanced ports and castles. True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_can_act_against_garrison If there is an army here your agent will get an opportunity to spy or carry out an assassination. True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_cannot_act_against_armies You cannot act against armies with this agent True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_cannot_act_against_fleets This agent cannot act against fleets True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_cannot_act_against_target This agent cannot act against this target True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_cannot_raid This agent cannot raid trade routes True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_of_other_nation An agent of another clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_agents_convert_population_to_national_religion Move your agent here to start converting the population to your clan's own religion. True
campaign_map_tooltip_texts_tooltip_text_tltip_army_can_lay_ambush_here Your army can lay an ambush here. True
campaign_map_tooltip_texts_tooltip_text_tltip_army_cannot_attack_navy Your army cannot attack a fleet True
campaign_map_tooltip_texts_tooltip_text_tltip_army_from_another_nation An army from another clan. They can attack your armies, besiege your cities and blockade your ports. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_geisha Geishas are expert assassins and dangerous to your clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_gempei_dancer_nemesis A sihrabyoshi from another clan. These women know how to influence men, regardless of their intentions. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_gempei_inspector_nemesis A junsatsuhi from another clan. These men are well-connected and understand monomi clandestine methods. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_gempei_monk_preferred A sou from another clan. These unworldly men are easy targets for the underhanded monomi. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_gempei_spy A monomi from another clan. These men are masters of subterfuge but other monomi, of course, know their tricks. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_general Weaken this army by sabotaging it or assassinating its general. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_metsuke Metuskes can bribe your own agents and are experts at spotting your hidden ninjas. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_missionary Missionaries can convert a population's faith, and to a lesser extent, incite rebellion. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_monk Monks are excellent at inciting rebellion, and to a lesser extent, converting people's faith. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_ninja Ninjas are expert assassins, spies and saboteurs and a threat to your clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_rival_agent_assess_success_from_panel Assassinate this agent to remove them as a threat. Assess your chance of success in the agent actions panel. True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_enemy_port_to_cause_damage Attacking this port will damage it, reducing its functionality until fully repaired. True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_this_resource_prevents_its_use Attacking this resource will prevent the rival clan from being able to use it. True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_this_resource_to_cause_damage Attacking this resource will damage it, reducing its functionality until fully repaired. True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_this_town_prevents_its_use Attacking this town will prevent the rival clan from being able to use it. True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_this_town_to_cause_damage Attacking this town will damage it, reducing its functionality until fully repaired. True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_trade_post_to_capture_it A successful attack will allow you to occupy this trade post with trade ships True
campaign_map_tooltip_texts_tooltip_text_tltip_besiege_city_to_own_it_destroy_or_nurture Besiege a city to claim it as your own. Then either develop it as part of your realm, or destroy its buildings, leaving it useless to any other clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_beware_sunk_ships_lose_passengers Be careful not to lose any ships carrying passengers in battle. If the ship sinks, so will the passengers, and you could lose an entire army! True
campaign_map_tooltip_texts_tooltip_text_tltip_blockade_ports_to_halt_trade_and_start_war_02 Blockading this port is an act of war and will prevent the rival clan from using it for any existing trade routes. True
campaign_map_tooltip_texts_tooltip_text_tltip_blockade_ports_to_start_war_and_halt_trade Blockading this port is an act of war and will prevent the rival clan from using it for any existing trade routes. True
campaign_map_tooltip_texts_tooltip_text_tltip_cannot_disembark You cannot disembark here. True
campaign_map_tooltip_texts_tooltip_text_tltip_carry_agent_overseas_on_this_ship Place your agent onto a ship to transport him across the sea so he can carry out his nefarious schemes abroad! True
campaign_map_tooltip_texts_tooltip_text_tltip_clk_on_port_coast_disembark Disembark by clicking on a port or the coast True
campaign_map_tooltip_texts_tooltip_text_tltip_dancer_seduce_gempei_spy_preferred A monomi from another clan. These depraved men are sadly vulnerable to being seduced by shirabyoshi. True
campaign_map_tooltip_texts_tooltip_text_tltip_dock_here_to_replenish_repair_ships Dock here to replenish your fleet or carry out repairs. True
campaign_map_tooltip_texts_tooltip_text_tltip_dock_navy_in_port Dock your fleet in a port True
campaign_map_tooltip_texts_tooltip_text_tltip_dock_port_to_replenish_repair_fleet Dock your fleet in a port to replenish it and carry out repairs True
campaign_map_tooltip_texts_tooltip_text_tltip_entertain_player_army_gempei_dancer Moving a shirabyoshi into an army helps protect it from monomi and increases the loyalty of its general. True
campaign_map_tooltip_texts_tooltip_text_tltip_entertain_player_town_gempei_dancer Moving a shirabyoshi into a castle town helps protect it from monomi and increases provincial growth. True
campaign_map_tooltip_texts_tooltip_text_tltip_garrison_army_for_protection_and_public_order Move your army here if it looks vulnerable to attack, or public order is becoming unstable. True
campaign_map_tooltip_texts_tooltip_text_tltip_geisha_assassinate_metsuke_nemesis Metuskes are adept at defending against ninja and geisha actions. True
campaign_map_tooltip_texts_tooltip_text_tltip_geisha_assassinate_missionary_preferred\n Geishas and ninjas are particularly effective against religious agents. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_inspector_attack_gempei_dancer A shirabyoshi from another clan. These women are entertainers, their services available for coin. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_inspector_attack_gempei_inspector A junsatsushi from another clan. These men are loyal to their masters but recognise a good deal when it is offered. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_inspector_attack_gempei_monk_nemesis A sou from another clan. These devout men will not readily give in to a junsatsushi's persuasions. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_inspector_attack_gempei_spy_preferred A monomi from another clan. These corrupt men are easily manipulated by a junsatushi. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_inspector_can_bribe Junsatsushi can bribe armies, causing all or some of their numbers to defect to your clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_inspector_protect_armies_from_gempei_spy Moving a junsatsushi into an army helps protect it from monomi and increases the loyalty of its general. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_monk_attack_gempei_dancer_preferred A shirabyoshi from another clan. Only a sou can save such women from their licentious ways. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_monk_attack_gempei_inspector_preferred A junsatsushi from another clan. These men are burdened by responsibility and will gladly seek a sou's wise council. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_monk_attack_gempei_monk A sou from another clan. These men honour wisdom, but see clearly when it is put to furtive use. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_monk_attack_gempei_spy_nemesis A monomi from another clan. These amoral men care little for a sou's wisdom. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_monk_incite_rebellion Sou can incite unrest in rival provinces, encouraging local dissidents to rebel against their masters. True
campaign_map_tooltip_texts_tooltip_text_tltip_gempei_monk_protect_armies_from_gempei_inspector Moving a sou into an army helps protect it from junsatsushi and improves morale. True
campaign_map_tooltip_texts_tooltip_text_tltip_ikko_monk_incite_rebellion Ikko monks can incite revolts in enemy and rival provinces. If they successfully win a rebellion, the province will join the Ikko clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_infiltrate_navy_to_spy_assassinate Move your agent here to attempt an assassination against the rival fleet's general. True
campaign_map_tooltip_texts_tooltip_text_tltip_infiltrate_port_spy_sabotage_damaged_ports_lose_attributes Successful sabotage will prevent the rival clan from using this port until it is repaired. True
campaign_map_tooltip_texts_tooltip_text_tltip_infiltrate_port_to_sabotage_assassinate Successful sabotage will prevent the rival clan from using this port until it is repaired True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select Left-click to select True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_open_admirals_details Left-click to select, double left-click to show more details True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_open_details Left-click to select, double left-click to show more details True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_admirals_details Left-click to select, double left-click to show more details True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_details Left-click to select, double left-click to show more details True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_generals_details Left-click to select, double left-click to show more details True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_his_details Left-click to select, double left-click to show more details True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_their_details Left-click to select, double left-click to show more details True
campaign_map_tooltip_texts_tooltip_text_tltip_merge_armies_to_improve_armies Merge armies to create a larger army or add experienced troops to an army. True
campaign_map_tooltip_texts_tooltip_text_tltip_merge_fleets_to_improve_navies Merge fleets to create a larger force, or to replenish a fleet with more experienced ships. True
campaign_map_tooltip_texts_tooltip_text_tltip_metsuke_attack_monk_nemesis Metsuke can imprison enemies and put them on trial, but religious agents have a strong defence against them. True
campaign_map_tooltip_texts_tooltip_text_tltip_metsuke_attack_ninja_preferred Metsuke are particularly effective against geishas and ninjas and can imprison them and put them on trial. True
campaign_map_tooltip_texts_tooltip_text_tltip_metsuke_can_capture_and_trial Metsuke can imprison enemy agents and put them on trial, sometimes even killing them in the process. True
campaign_map_tooltip_texts_tooltip_text_tltip_metsuke_protect_armies_from_ninjas Moving a metsuke into an army provides it with extra defence against ninjas and geishas and increases the loyalty of its general. True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_attack_ninja_nemesis Religious agents can convert enemy agents, but ninjas and geishas have a strong defence against their abilities. True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_can_convert_agents Religious agents can convert enemy agents, forcing them to retire and devote themselves to a faith. True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_can_demoralise_army Religious agents can demoralise enemy and rival armies, reducing their skill and morale. True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_incite_rebellion Religious agents can incite revolts in enemy and rival provinces, creating unhappiness and possible rebellion. True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_metsuke_preferred Religious agents can convert enemy agents and are particularly effective against metsuke. True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_protect_armies_from_metsuke Moving a religious agent into an army provides it with extra defence against metsuke and increases the morale of its soldiers. True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_here_to_sabotage Move your agent here to perform sabotage. Anything damaged will be unusable until repaired. True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_inside_army_for_protection Move your agent here for protection. True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_inside_navy_for_transport_protection Move your agent into this fleet to transport them across the sea. He will be under their protection while travelling with them. True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_to_army_for_protectection_and_discover_enemy_spies Move your agent here to increase your army's movement speed and guard against enemy agent's attacks. True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_to_rival_city_to_spy_sabotage_assassinate Move your agent here to perform sabotage or carry out an assassination. True
campaign_map_tooltip_texts_tooltip_text_tltip_must_break_siege_to_issue_order You must break siege before you can issue an order to this army. You can do this by clicking on the 'Break Siege' button on the Battle Deployment panel. True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_attack_army Your fleet cannot attack an army True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_attack_cities Your fleet cannot attack cities True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_attack_this Your fleet cannot attack this True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_attack_towns Your fleet cannot attack towns True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_create_trade_routes This fleet cannot create trade routes True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_geishas A geisha from another clan. Geishas can assassinate enemy and rival characters and have a passive spying ability. True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_gempei_dancer A shirabyoshi from another clan. Shirabyoshi can seduce rivals' characters, and entertain your generals and provincial nobles. True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_gempei_inspector A junsatsushi from another clan. Junsatsushi spread their clan's influence across Japan, can bribe armies and can pay agents to abandon their masters. True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_gempei_monk A sou from another clan. He can incite revolts in your provinces and may convince your agents to take up the spiritual life. True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_gempei_spy A monomi from another clan. He can spy, sabotage buildings and armies, and assassinate rival characters. True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_metsuke A metsuke from another clan. Metsuke can bribe armies and cities and can capture enemy agents. True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_missionaries A missionary from another clan. Missionaries can perform religious conversion, and to a lesser extent, incite civil unrest. True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_monks A monk from another clan. Monks can incite civil unrest, and to a lesser extent, perform religious conversion. True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_ninjas A ninja from another clan. Ninjas can assassinate enemy and rival characters, sabotage buildings and armies and have a passive spying ability. True
campaign_map_tooltip_texts_tooltip_text_tltip_occupy_enemy_port_to_cause_damage Move your army into this port to prevent the rival clan from using it, leaving it damaged so they have to spend time and money repairing it. True
campaign_map_tooltip_texts_tooltip_text_tltip_occupy_trade_post_generate_trade_route_defend Occupying a trading post with a trade ship will generate a new trade route. You may want to defend your trade posts with armed ships as they are valuable and can come under attack. To get full value from the trade post, you must export the resources to other clans through trade agreements. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_agents One of your agents. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_armies_lay_ambush One of your armies. This army can lay an ambush. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_armies_skills One of your armies. Use them to attack armies, besiege cities and blockade ports. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_geishas One of your geishas. Geishas can assassinate enemy and rival characters and have a passive spying ability. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_gempei_dancer One of your shirabyoshi. Shirabyoshi can seduce rivals' characters, and entertain your generals and provincial nobles. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_gempei_inspector One of your junsatsushi. He spreads your clan's influence across Japan, bribes armies and pays rival agents to defect. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_gempei_monk One of your sou. He can incite revolts in rivals' provinces and may convince their agents to take up the spiritual life. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_gempei_spy One of your monomi. He can spy, sabotage buildings and armies, and assassinate rival characters. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_metsuke One of your metsuke. Metsuke can bribe armies and cities and can capture enemy agents. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_missionaries One of your missionaries. Missionaries can perform religious conversion, and to a lesser extent, incite civil unrest. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_monks One of your monks. Monks can incite civil unrest, and to a lesser extent, perform religious conversion. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_navy_skills One of your fleets. Use them to fight sea battles, transport your armies and blockade ports. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_ninjas One of your ninjas. Ninjas can assassinate enemy and rival characters, sabotage buildings and armies and have a passive spying ability. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_ports_development_chains One of your ports. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_resources_attributes This farm produces food for your global food supply, which is essential to sustain the population of your castle towns. A province's fertility determines its wealth contribution towards the clan's estates. True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_towns_development_chains One of your towns. You can construct and develop buildings here, all of which provide different effects and bonuses for your clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_place_agent_here_to_discover_enemy_spies Place your agent here to guard against enemy agents. True
campaign_map_tooltip_texts_tooltip_text_tltip_population_growth_pops_harbour_to_port Once your province's population has grown large enough, this harbour will become a port and you will be able to build upon it. True
campaign_map_tooltip_texts_tooltip_text_tltip_population_growth_pops_village_to_town Once your province's population has grown large enough, this village will become a town and you will be able to build upon it. True
campaign_map_tooltip_texts_tooltip_text_tltip_raid_trade_routes_for_cash_over_one_turn Raiding trade routes will supply your clan with someone else's hard earned money. Your fleet must stay on the trade route for one turn to carry out the raid. True
campaign_map_tooltip_texts_tooltip_text_tltip_raid_trade_routes_for_cash_stay_on_route Raid trade routes to steal money from other clans. Your army must stay on the trade route for one turn to carry out the raid. True
campaign_map_tooltip_texts_tooltip_text_tltip_raid_trade_routes_to_steal_money Raiding trade routes will supply your clan with someone else's hard earned money. True
campaign_map_tooltip_texts_tooltip_text_tltip_region_capital_attributes Your provincial capital. Construct buildings, manage the province and recruit armies here. True
campaign_map_tooltip_texts_tooltip_text_tltip_right_click_attack Right-click to attack True
campaign_map_tooltip_texts_tooltip_text_tltip_right_click_disembark Right-click to disembark True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_assassinate Right-click to assassinate target True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_assassinate_spy Right-click to assassinate agent True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_attack_navy Right-click to attack fleet True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_attack_navy_in_trade_post Right-click to attack fleet in trade post True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_attack_port Right-click to attack port True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_attack_target Right-click to attack target True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_besiege_city Right-click to besiege city True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_blockade_in_port Right-click to blockade port True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_blockade_port Right-click to blockade in port True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_capture_port Right-click capture port True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_duel_general Right-click to challenge the general to a duel True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_duel_target Right-click to challenge target to a duel True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_embark Right-click to embark True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_embark_ship_at_coast Right-click to embark when the ship is at the coast True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter Right-click to enter True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_city Right-click to enter city True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_fort Right-click to enter fort True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_port Right-click to enter port True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_port_wont_disembark Right-click to enter port (will not automatically disembark) True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_town Right-click to enter town True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_trade_post Right-click to enter trade post True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_garrison Right-click to garrison True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_infiltrate_fleet Right-click to infiltrate target fleet True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_merge_armies Right-click to merge armies True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_merge_fleets Right-click to merge fleets True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_move Right-click to move True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_move_agent_into_army Right-click to move your agent into this army True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_move_into_army Right-click to move into this army True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_occupy_port Right-click to occupy port True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_operate_against_target Right-click to operate against target True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_raid Right-click to raid trade route True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_research Right-click to research True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_sail_here Right-click to sail here True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_sail_new_theatre Right-click to sail to a different theatre True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_seduce Right-click to seduce target True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_steal_tech Right-click to steal technology True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_navy_actions A rival clan's fleet. They are used for sea battles, transporting armies and blockading ports. True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_navy_currently_docked A rival clan's fleet. They are currently docked and may be replenishing or effecting repairs. True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_port_attributes A port belonging to another clan. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies. True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_region_capital A provincial capital belonging to another clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_resource_attributes A resource belonging to another clan. Resources are used for farming and trade with other clans. True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_spies_potential_threat This agent is a potential threat to your clan, and as such should be taken care of as soon as possible. True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_town_development_chains A town belonging to another clan. True
campaign_map_tooltip_texts_tooltip_text_tltip_sea_trade_posts_unoccupied Place trade ships here to transport the post's resources to your capital to trade on in agreements and sell the surplus to the domestic market. True
campaign_map_tooltip_texts_tooltip_text_tltip_seduce_gempei_dancer A shirabyoshi from another clan. Even she is not immune to another shirabyoshi's charms. True
campaign_map_tooltip_texts_tooltip_text_tltip_seduce_gempei_inspector A junsatsushi from another clan. These men are loyal but are not immune to a shirabyoshi's charms. True
campaign_map_tooltip_texts_tooltip_text_tltip_seduce_gempei_monk_nemesis A sou from another clan. These pious men are not easily distracted by a shirabyoshi's charms. True
campaign_map_tooltip_texts_tooltip_text_tltip_seduce_general Your shirabyoshi may seduce rival generals into joining you. They may also distract armies regardless of there being a general present. True
campaign_map_tooltip_texts_tooltip_text_tltip_select_move_army_to_embark Select and move army to embark True
campaign_map_tooltip_texts_tooltip_text_tltip_ships_speed_up_armies_movement_02 Not only can ships carry your armies across the sea, but they are also much faster than marching. Send them across the coast close to your destination for a shortcut. A general will take command of a fleet when he boards it. True
campaign_map_tooltip_texts_tooltip_text_tltip_ships_speed_up_armies_movement_along_coast Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a shortcut. A general will take command of a fleet when he boards it. True
campaign_map_tooltip_texts_tooltip_text_tltip_size_of_army_displayed_on_flag The size of this army is displayed by the bars on their flag. A whole bar represents one unit. True
campaign_map_tooltip_texts_tooltip_text_tltip_this_not_trade_ship_how_to_create_trade_port This fleet contains no trade ships. To create a trade route move one of your trade ships into this trade port. However, you can use this fleet to defend the post. True
campaign_map_tooltip_texts_tooltip_text_tltip_trade_route_used_for_import_export This is a trade route. These are used for the import and export of trade True
campaign_map_tooltip_texts_tooltip_text_tltip_trade_ships_create_trade_posts_look_on_map Trade ships are used to create trade by occupying trade posts. Use your radar to find these posts. True
campaign_map_tooltip_texts_tooltip_text_tltip_transport_agents_by_sea_to_preach_abroad Move your agent onto a ship to carry him across the sea and spread his message abroad. True
campaign_map_tooltip_texts_tooltip_text_tltip_view_fleets_strength_on_their_flag Before attacking, you can view the size a fleet by looking at the number of bars on their flag. A whole bar represents one ship. True
campaign_map_tooltip_texts_tooltip_text_tltipt_gempei_inspector_can_request_allegiance Junsatsushi can ask provinces and garrisons to join you, as long as local support for your family is strong. True
campaign_map_tooltip_texts_tooltip_text_tltipt_metsuke_can_bribe Metsuke can bribe towns and armies, causing all or some of them to defect to your clan. True
campaign_map_tooltip_texts_tooltip_text_tlttip_gempei_spy_help_army_movement Moving a monomi into an army helps protect it from sou and improves the army's movement points. True
campaign_map_tooltip_texts_tooltip_text_tlttip_ninjas_help_army_movement Ninjas act as a scouts when they are in an army, increasing movement on the map. They also increase the army's defence against religious agents. True