campaign_map_tooltip_texts_tooltip_text_province_specialities_stone_non_player	This area has an abundance of stone resources. This slot enables the building of higher level castles. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_geisha	Moving a geisha here will have no effect as they can only be used to assassinate and spy on other clans.	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_metsuke	Move your metsuke here to increase repression, tax income and improve defence against ninjas.	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_ninja	Move your ninja here to establish a spy network to increase line of sight and improve defence against religious agents.	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_player_town_religious_agent	Move your agent here to increase happiness and resistance against bribery. Your agent will also start converting the populace to your clan's religion.	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_crafts_non_player	This area is famous for its craft goods. This slot enables the construction of advanced merchant buildings. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_crafts_player	This area is famous for its craft goods. You will need to develop this slot if you wish to construct advanced merchant buildings. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_gold_non_player\n	This area is rich in gold resources. This slot produces gold increases income.  	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_gold_player	This area is rich in gold resources. Develop this slot to produce gold and increase your income. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_holy_non_player	This area is extremely enlightened. This slot adds bonuses to holy men recruited within the province. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_holy_player	This area is extremely enlightened. Develop this slot to add bonuses to holy men recruited within the province. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_horses_non_player	This area is famous for its horses. This slot increases the amount of horses that can be produced and improves the charge bonus of cavalry.	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_horses_player	This area is famous for its horses. This resource will increase the amount of horses you can produce for trade and improve the charge bonus of your cavalry.	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_iron_non_player	This area is rich in iron resources. This slot enables the building of advanced sword dojos. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_iron_player	This area is rich in iron resources. You will need to develop this slot to if you wish to build advanced sword dojos. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_ninjas_non_player	This area is famous for its ninjas. This slot adds bonuses to ninjas recruited within the province. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_ninjas_player	This area is famous for its ninjas. Develop this slot to add bonuses to ninjas recruited within the province. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_research_non_player	This area is famous for its wisdom. This slot adds bonuses to Metsuke recruited within the province and increases research rates.	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_research_player	This area is famous for its wisdom. Develop this slot to add bonuses to Metsuke recruited within the province and increase your research rates.	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_ships_non_player	This area has a rich tradition of shipbuilding. This slot adds bonuses to ships built within the province and increases income. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_ships_player	This area has a rich tradition of shipbuilding. Develop this slot to add bonuses to ships built within the province and increase its trade income. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_stone_player	This area has an abundance of stone resources. You will need to develop this slot to be able to build higher level castles. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_weapons_non_player	This area is renowned for its weapon making. This slot adds armour and melee bonuses to units recruited within the province. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_weapons_player	This area is renowned for its weapon making. Develop this slot to add armour and melee bonuses to units recruited within the province. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_wood_non_player	This is a heavily wooded area. This slot enables the building of higher level ports. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_about_province_specialities_wood_player	This is a heavily wooded area. You will need to develop this slot if you wish to build higher level ports. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_can_act_against_garrison	If there is an army here your agent will get an opportunity to spy or carry out an assassination.	True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_cannot_act_against_armies	You cannot act against armies with this agent	True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_cannot_act_against_fleets	This agent cannot act against fleets	True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_cannot_act_against_target	This agent cannot act against this target	True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_cannot_raid	This agent cannot raid trade routes	True
campaign_map_tooltip_texts_tooltip_text_tltip_agent_of_other_nation	An agent of another clan.	True
campaign_map_tooltip_texts_tooltip_text_tltip_agents_convert_population_to_national_religion	Move your agent here to start converting the population to your clan's own religion.	True
campaign_map_tooltip_texts_tooltip_text_tltip_army_can_lay_ambush_here	Your army can lay an ambush here.	True
campaign_map_tooltip_texts_tooltip_text_tltip_army_cannot_attack_navy	Your army cannot attack a fleet	True
campaign_map_tooltip_texts_tooltip_text_tltip_army_from_another_nation	An army from another clan. They can attack your armies, besiege your cities and blockade your ports.	True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_geisha	Geishas are expert assassins and dangerous to your clan.	True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_general	Weaken this army by sabotaging it or assassinating its general. \n	True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_metsuke	Metuskes can bribe your own agents and are experts at spotting your hidden ninjas.	True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_missionary	Missionaries can convert a population's faith, and to a lesser extent, incite rebellion.	True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_monk	Monks are excellent at inciting rebellion, and to a lesser extent, converting people's faith.	True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_ninja	Ninjas are expert assassins, spies and saboteurs and a threat to your clan.	True
campaign_map_tooltip_texts_tooltip_text_tltip_assassinate_rival_agent_assess_success_from_panel	Assassinate this agent to remove them as a threat. Assess your chance of success in the agent actions panel.	True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_enemy_port_to_cause_damage	Attacking this port will damage it, reducing its functionality until fully repaired.	True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_this_resource_prevents_its_use	Attacking this resource will prevent the rival clan from being able to use it.	True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_this_resource_to_cause_damage	Attacking this resource will damage it, reducing its functionality until fully repaired.	True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_this_town_prevents_its_use	Attacking this town will prevent the rival clan from being able to use it.	True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_this_town_to_cause_damage	Attacking this town will damage it, reducing its functionality until fully repaired.	True
campaign_map_tooltip_texts_tooltip_text_tltip_attack_trade_post_to_capture_it	A successful attack will allow you to occupy this trade post with trade ships	True
campaign_map_tooltip_texts_tooltip_text_tltip_besiege_city_to_own_it_destroy_or_nurture	Besiege a city to claim it as your own. Then either develop it as part of your realm, or destroy its buildings, leaving it useless to any other clan.	True
campaign_map_tooltip_texts_tooltip_text_tltip_beware_sunk_ships_lose_passengers	Be careful not to lose any ships carrying passengers in battle. If the ship sinks, so will the passengers, and you could lose an entire army!	True
campaign_map_tooltip_texts_tooltip_text_tltip_blockade_ports_to_halt_trade_and_start_war_02	Blockading this port is an act of war and will prevent the rival clan from using it for any existing trade routes.	True
campaign_map_tooltip_texts_tooltip_text_tltip_blockade_ports_to_start_war_and_halt_trade	Blockading this port is an act of war and will prevent the rival clan from using it for any existing trade routes.	True
campaign_map_tooltip_texts_tooltip_text_tltip_cannot_disembark	You cannot disembark here. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_carry_agent_overseas_on_this_ship	Place your agent onto a ship to transport him across the sea so he can carry out his nefarious schemes abroad!	True
campaign_map_tooltip_texts_tooltip_text_tltip_clk_on_port_coast_disembark	Disembark by clicking on a port or the coast	True
campaign_map_tooltip_texts_tooltip_text_tltip_dock_here_to_replenish_repair_ships	Dock here to replenish your fleet or carry out repairs.	True
campaign_map_tooltip_texts_tooltip_text_tltip_dock_navy_in_port	Dock your fleet in a port	True
campaign_map_tooltip_texts_tooltip_text_tltip_dock_port_to_replenish_repair_fleet	Dock your fleet in a port to replenish it and carry out repairs	True
campaign_map_tooltip_texts_tooltip_text_tltip_garrison_army_for_protection_and_public_order	Move your army here if it looks vulnerable to attack, or public order is becoming unstable.	True
campaign_map_tooltip_texts_tooltip_text_tltip_geisha_assassinate_metsuke_nemesis	Metuskes are adept at defending against ninja and geisha actions.\n	True
campaign_map_tooltip_texts_tooltip_text_tltip_geisha_assassinate_missionary_preferred\n	Geishas and ninjas are particularly effective against religious agents.	True
campaign_map_tooltip_texts_tooltip_text_tltip_ikko_monk_incite_rebellion	Ikko monks can incite revolts in enemy and rival provinces. If they successfully win a rebellion, the province will join the Ikko clan.	True
campaign_map_tooltip_texts_tooltip_text_tltip_infiltrate_navy_to_spy_assassinate	Move your agent here to attempt an assassination against the rival fleet's general.	True
campaign_map_tooltip_texts_tooltip_text_tltip_infiltrate_port_spy_sabotage_damaged_ports_lose_attributes	Successful sabotage will prevent the rival clan from using this port until it is repaired.	True
campaign_map_tooltip_texts_tooltip_text_tltip_infiltrate_port_to_sabotage_assassinate	Successful sabotage will prevent the rival clan from using this port until it is repaired	True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select	Left-click to select	True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_open_admirals_details	Left-click to select, double left-click to show more details	True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_open_details	Left-click to select, double left-click to show more details	True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_admirals_details	Left-click to select, double left-click to show more details	True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_details	Left-click to select, double left-click to show more details	True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_generals_details	Left-click to select, double left-click to show more details	True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_his_details	Left-click to select, double left-click to show more details	True
campaign_map_tooltip_texts_tooltip_text_tltip_left_clk_select_dbl_left_clk_view_their_details	Left-click to select, double left-click to show more details	True
campaign_map_tooltip_texts_tooltip_text_tltip_merge_armies_to_improve_armies	Merge armies to create a larger army or add experienced troops to an army.	True
campaign_map_tooltip_texts_tooltip_text_tltip_merge_fleets_to_improve_navies	Merge fleets to create a larger force, or to replenish a fleet with more experienced ships.	True
campaign_map_tooltip_texts_tooltip_text_tltip_metsuke_attack_monk_nemesis	Metsuke can imprison enemies and put them on trial, but religious agents have a strong defence against them.	True
campaign_map_tooltip_texts_tooltip_text_tltip_metsuke_attack_ninja_preferred	Metsuke are particularly effective against geishas and ninjas and can imprison them and put them on trial. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_metsuke_can_capture_and_trial	Metsuke can imprison enemy agents and put them on trial, sometimes even killing them in the process.	True
campaign_map_tooltip_texts_tooltip_text_tltip_metsuke_protect_armies_from_ninjas	Moving a metsuke into an army provides it with extra defence against ninjas and geishas and increases the loyalty of its general.	True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_attack_ninja_nemesis	Religious agents can convert enemy agents, but ninjas and geishas have a strong defence against their abilities.	True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_can_convert_agents	Religious agents can convert enemy agents, forcing them to retire and devote themselves to a faith.	True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_can_demoralise_army	Religious agents can demoralise enemy and rival armies, reducing their skill and morale.	True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_incite_rebellion	Religious agents can incite revolts in enemy and rival provinces, creating unhappiness and possible rebellion.	True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_metsuke_preferred	Religious agents can convert enemy agents and are particularly effective against metsuke.	True
campaign_map_tooltip_texts_tooltip_text_tltip_monk_protect_armies_from_metsuke\n	Moving a religious agent into an army provides it with extra defence against metsuke and increases the morale of its soldiers.	True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_here_to_sabotage	Move your agent here to perform sabotage. Anything damaged will be unusable until repaired.	True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_inside_army_for_protection	Move your agent here for protection.	True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_inside_navy_for_transport_protection	Move your agent into this fleet to transport them across the sea. He will be under their protection while travelling with them.	True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_to_army_for_protectection_and_discover_enemy_spies	Move your agent here to increase your army's movement speed and guard against enemy agent's attacks.	True
campaign_map_tooltip_texts_tooltip_text_tltip_move_agent_to_rival_city_to_spy_sabotage_assassinate	Move your agent here to perform sabotage or carry out an assassination.	True
campaign_map_tooltip_texts_tooltip_text_tltip_must_break_siege_to_issue_order	You must break siege before you can issue an order to this army. You can do this by clicking on the 'Break Siege' button on the Battle Deployment panel.	True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_attack_army	Your fleet cannot attack an army	True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_attack_cities	Your fleet cannot attack cities	True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_attack_this	Your fleet cannot attack this	True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_attack_towns	Your fleet cannot attack towns	True
campaign_map_tooltip_texts_tooltip_text_tltip_navy_cannot_create_trade_routes	This fleet cannot create trade routes	True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_geishas	A geisha from another clan. Geishas can assassinate enemy and rival characters and have a passive spying ability.	True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_metsuke	A metsuke from another clan. Metsuke can bribe armies and cities and can capture enemy agents.	True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_missionaries	A missionary from another clan. Missionaries can perform religious conversion, and to a lesser extent, incite civil unrest.	True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_monks	A monk from another clan. Monks can incite civil unrest, and to a lesser extent, perform religious conversion.	True
campaign_map_tooltip_texts_tooltip_text_tltip_non_player_ninjas	A ninja from another clan. Ninjas can assassinate enemy and rival characters, sabotage buildings and armies and have a passive spying ability.	True
campaign_map_tooltip_texts_tooltip_text_tltip_occupy_enemy_port_to_cause_damage	Move your army into this port to prevent the rival clan from using it, leaving it damaged so they have to spend time and money repairing it.	True
campaign_map_tooltip_texts_tooltip_text_tltip_occupy_trade_post_generate_trade_route_defend	Occupying a trading post with a trade ship will generate a new trade route. You may want to defend your trade posts with armed ships as they are valuable and can come under attack. To get full value from the trade post, you will need to export the resources to other clans through trade agreements.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_agents	One of your agents.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_armies_lay_ambush	One of your armies. This army can lay an ambush.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_armies_skills	One of your armies. Use them to attack armies, besiege cities and blockade ports.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_geishas	One of your geishas. Geishas can assassinate enemy and rival characters and have a passive spying ability.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_metsuke	One of your metsuke. Metsuke can bribe armies and cities and can capture enemy agents.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_missionaries	One of your missionaries. Missionaries can perform religious conversion, and to a lesser extent, incite civil unrest.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_monks	One of your monks. Monks can incite civil unrest, and to a lesser extent, perform religious conversion.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_navy_skills	One of your fleets. Use them to fight sea battles, transport your armies and blockade ports.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_ninjas	One of your ninjas. Ninjas can assassinate enemy and rival characters, sabotage buildings and armies and have a passive spying ability.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_ports_development_chains	One of your ports. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_resources_attributes	This farm produces food for your global food supply, which is essential to sustain the population of your castle towns. A province's fertility determines its wealth contribution towards the clan's estates.	True
campaign_map_tooltip_texts_tooltip_text_tltip_one_of_your_towns_development_chains	One of your towns. You can construct and develop buildings here, all of which provide different effects and bonuses for your clan. 	True
campaign_map_tooltip_texts_tooltip_text_tltip_place_agent_here_to_discover_enemy_spies	Place your agent here to guard against enemy agents.	True
campaign_map_tooltip_texts_tooltip_text_tltip_population_growth_pops_harbour_to_port	Once your province's population has grown large enough, this harbour will become a port and you will be able to build upon it.	True
campaign_map_tooltip_texts_tooltip_text_tltip_population_growth_pops_village_to_town	Once your province's population has grown large enough, this village will become a town and you will be able to build upon it.	True
campaign_map_tooltip_texts_tooltip_text_tltip_raid_trade_routes_for_cash_over_one_turn	Raiding trade routes will supply your clan with someone else's hard earned money. Your fleet must stay on the trade route for one turn to carry out the raid.	True
campaign_map_tooltip_texts_tooltip_text_tltip_raid_trade_routes_for_cash_stay_on_route	Raid trade routes to steal money from other clans. Your army must stay on the trade route for one turn to carry out the raid.	True
campaign_map_tooltip_texts_tooltip_text_tltip_raid_trade_routes_to_steal_money	Raiding trade routes will supply your clan with someone else's hard earned money.	True
campaign_map_tooltip_texts_tooltip_text_tltip_region_capital_attributes	Your provincial capital. Construct buildings, manage the province and recruit armies here.	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_click_attack	Right-click to attack	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_click_disembark	Right-click to disembark	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_assassinate	Right-click to assassinate target	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_assassinate_spy	Right-click to assassinate agent	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_attack_navy	Right-click to attack fleet	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_attack_navy_in_trade_post	Right-click to attack fleet in trade post	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_attack_port	Right-click to attack port	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_attack_target	Right-click to attack target	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_besiege_city	Right-click to besiege city	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_blockade_in_port	Right-click to blockade port	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_blockade_port	Right-click to blockade in port	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_capture_port	Right-click capture port	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_duel_general	Right-click to challenge the general to a duel	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_duel_target	Right-click to challenge target to a duel	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_embark	Right-click to embark	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_embark_ship_at_coast	Right-click to embark when the ship is at the coast	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter	Right-click to enter	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_city	Right-click to enter city	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_fort	Right-click to enter fort	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_port	Right-click to enter port	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_port_wont_disembark	Right-click to enter port (will not automatically disembark)	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_town	Right-click to enter town	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_enter_trade_post	Right-click to enter trade post	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_garrison	Right-click to garrison	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_infiltrate_fleet	Right-click to infiltrate target fleet	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_merge_armies	Right-click to merge armies	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_merge_fleets	Right-click to merge fleets	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_move	Right-click to move	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_move_agent_into_army	Right-click to move your agent into this army	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_move_into_army	Right-click to move into this army	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_occupy_port	Right-click to occupy port	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_operate_against_target	Right-click to operate against target	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_raid	Right-click to raid trade route	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_research	Right-click to research	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_sail_here	Right-click to sail here	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_sail_new_theatre	Right-click to sail to a different theatre	True
campaign_map_tooltip_texts_tooltip_text_tltip_right_clk_steal_tech	Right-click to steal technology 	True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_navy_actions	A rival clan's fleet. They are used for sea battles, transporting armies and blockading ports.	True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_navy_currently_docked	A rival clan's fleet. They are currently docked and may be replenishing or effecting repairs.	True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_port_attributes	A port belonging to another clan. Ports can be military or trading ports and are used for trading, recruiting, repairing and replenishing navies.	True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_region_capital	A provincial capital belonging to another clan.	True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_resource_attributes	A resource belonging to another clan. Resources are used for farming and trade with other clans.	True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_spies_potential_threat	This agent is a potential threat to your clan, and as such should be taken care of as soon as possible.	True
campaign_map_tooltip_texts_tooltip_text_tltip_rival_town_development_chains	A town belonging to another clan.	True
campaign_map_tooltip_texts_tooltip_text_tltip_sea_trade_posts_unoccupied	Place trade ships here to transport the post's resources to your capital to trade on in agreements and sell the surplus to the domestic market.	True
campaign_map_tooltip_texts_tooltip_text_tltip_select_move_army_to_embark	Select and move army to embark	True
campaign_map_tooltip_texts_tooltip_text_tltip_ships_speed_up_armies_movement_02	Not only can ships carry your armies across the sea, but they are also much faster than marching. Send them across the coast close to your destination for a shortcut. A general will take command of a fleet when he boards it.	True
campaign_map_tooltip_texts_tooltip_text_tltip_ships_speed_up_armies_movement_along_coast	Not only can ships carry your armies across the sea, but they are also quicker than walking. Send them across the coast close to your destination for a shortcut. A general will take command of a fleet when he boards it.	True
campaign_map_tooltip_texts_tooltip_text_tltip_size_of_army_displayed_on_flag	The size of this army is displayed by the bars on their flag. A whole bar represents one unit.	True
campaign_map_tooltip_texts_tooltip_text_tltip_this_not_trade_ship_how_to_create_trade_port	This fleet contains no trade ships. To create a trade route move one of your trade ships into this trade port. However, you can use this fleet to defend the post.	True
campaign_map_tooltip_texts_tooltip_text_tltip_trade_route_used_for_import_export	This is a trade route. These are used for the import and export of trade	True
campaign_map_tooltip_texts_tooltip_text_tltip_trade_ships_create_trade_posts_look_on_map	Trade ships are used to create trade by occupying trade posts. Use your radar to find these posts.	True
campaign_map_tooltip_texts_tooltip_text_tltip_transport_agents_by_sea_to_preach_abroad	Move your agent onto a ship to carry him across the sea and spread his message abroad.	True
campaign_map_tooltip_texts_tooltip_text_tltip_view_fleets_strength_on_their_flag	Before attacking, you can view the size a fleet by looking at the number of bars on their flag. A whole bar represents one ship.	True
campaign_map_tooltip_texts_tooltip_text_tltipt_metsuke_can_bribe	Metsuke can bribe towns and armies, causing all or some of them to defect to your clan. 	True
campaign_map_tooltip_texts_tooltip_text_tlttip_ninjas_help_army_movement	Ninjas act as a scouts when they are in an army, increasing movement on the map. They also increase the army's defence against religious agents. \n	True