¬ Lines that begin with the ¬ character are comments
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¬ Items with curly brackets are tags and should not be translated
¬ The text following tags either on the same line, or the next line
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¬***********************************************************
¬* *
¬* BATTLE ADVICE *
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{Prologue_battle_1_move_camera_01_text_01_Title} カメラを動かそう

{Prologue_battle_1_move_camera_01_text_01_Text1}
First you need to learn how to use the camera. To do this start by using your cursor keys on the keyboard. You will see that this moves your view around the battle field.

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{Prologue_battle_1_Generals_Speech_01_Text_01_Title} ガイウス・ユリウス:

{Prologue_battle_1_Generals_Speech_01_Text_01_Text1}
Men! The hour of battle is almost upon us! Today our duty is to hold that bridge against the Gauls. They are savage fighters, but they are not Romans! Pity them, even as you kill them!

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{Prologue_battle_1_Generals_Speech_02_Text_01_Title} ガイウス・ユリウス:

{Prologue_battle_1_Generals_Speech_02_Text_01_Text1}
Today may be bloody and hard - all battles are bloody and hard, after all. But we are not frightened of such things! We are Romans, used to hard tasks. The Gods have put iron in us! It is in our spirit, in our blood! It is in our iron discipline, because we will hold this bridge!

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{Prologue_battle_1_Generals_Speech_03_Text_01_Title} ガイウス・ユリウス:

{Prologue_battle_1_Generals_Speech_03_Text_01_Text1}
That is the first part of what we must do! The army of the Senate is near, and when our enemies have failed, we will help drive the remaining Gauls from the battlefield. When we are done, the Gauls will fear us from this day on.

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{Prologue_battle_1_Generals_Speech_04_Text_01_Title} ガイウス・ユリウス:

{Prologue_battle_1_Generals_Speech_04_Text_01_Text1}
Now, put all doubts aside. Grasp your swords, your shields and your courage firmly. Listen to your orders. And think of the sweet wine of victory we will drink tonight!

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{Prologue_battle_1_battlefield_overview_03_Text_01_Title} 戦闘用意!

{Prologue_battle_1_battlefield_overview_03_Text_01_Text1}
The 元老院軍 joined battle from the south-west of the bridge - so it starts here.

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{Prologue_battle_1_battlefield_overview_04_Text_01_Title} 戦闘用意!

{Prologue_battle_1_battlefield_overview_04_Text_01_Text1}
ガリアの侵攻軍 started in the north-west - so it starts here.

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{Prologue_battle_1_battlefield_overview_05_Text_01_Title} 戦闘用意!

{Prologue_battle_1_battlefield_overview_05_Text_01_Text1}
The Gauls are beginning an attack! Let's take a closer look at the action.

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{Prologue_battle_1_battlefield_overview_06_Text_01_Title} 戦闘用意!

{Prologue_battle_1_battlefield_overview_06_Text_01_Text1}
It looks like neither army has summoned the will to engage just yet. Skirmishing could go on for a while. \nThis is a good chance to show you how easy it is to command armies like these.

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{Prologue_battle_1_senate_overview_01_Text_01_Title} 元老院軍

{Prologue_battle_1_senate_overview_01_Text_01_Text1}
This is the acting commander of the Senate's legions, Captain Decius.\nHe's a junior member of the Senate's faction.

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{Prologue_battle_1_senate_overview_02_Text_01_Title} 元老院軍

{Prologue_battle_1_senate_overview_02_Text_01_Text1}
Remember, the strength of a Roman army lies in its disciplined legions. They are the envy of the civilised world!

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{Prologue_battle_1_gauls_overview_01_Text_01_Title} ガリアの侵攻軍

{Prologue_battle_1_gauls_overview_01_Text_01_Text1}
Barbarian armies rely on brute force, strength of will and an all out charge to batter their enemies in to submission.\nOnce broken they are easily crushed!

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{Prologue_battle_1_gauls_overview_02_Text_01_Title} ガリアの侵攻軍

{Prologue_battle_1_gauls_overview_02_Text_01_Text1}
The Senate has promised a reward to the soldiers who bring them the head of the Gaulish Warlord, Dumnorix.

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{Prologue_battle_1_your_general_01_Text_01_Title} あなたの将軍

{Prologue_battle_1_your_general_01_Text_01_Text1}
This is あなたの将軍. ガイウス・ユリウス. \nYour faction leader on the campaign map and commander in the field. \nHe is the most important unit. \nHis wisdom and courage give both strength and morale to the soldiers around him. \nUse him wisely and victory is certain.

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{Prologue_battle_1_right_click_02_Text_01_Title} Toggle selected unit movement

{Prologue_battle_1_right_click_02_Text_01_Text1}
While a selected unit is moving you can use the movement toggle button to change your units speed.

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{Prologue_battle_1_right_click_03_Text_01_Title} Unit Speed Changed

{Prologue_battle_1_right_click_03_Text_01_Text1}
Good! あなたの将軍 is now moving as quickly as he can to his destination

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{Prologue_battle_1_well_done_01_Text_01_Title} Moving Units

{Prologue_battle_1_well_done_01_Text_01_Text1}
あなたの将軍 has reached his destination.

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{Prologue_battle_1_zoom_to_unit_01_Text_01_Title} Zoom to Triarii Unit

{Prologue_battle_1_zoom_to_unit_01_Text_01_Text1}
Double left click on the unit card indicated.\nThese Triarii are elite Roman spearmen. They are the backbone of a Roman army!

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{Prologue_battle_1_zoom_to_unit_02_Text_01_Title} Selecting units and changing views

{Prologue_battle_1_zoom_to_unit_02_Text_01_Text1}
You'll see that the camera pans directly to a unit if you double left click on it. \nIf you use a single left click it will select the unit card but not change your view.

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{Prologue_battle_1_archers_default_skirmish_01_Text_01_Title} Archers

{Prologue_battle_1_archers_default_skirmish_01_Text_01_Text1}
Now right-click to attack the indicated enemy archer unit.\nMake sure you don’t march your own archers in to any hand to hand fighting. \nArchers default to skirmish mode and make poor hand to hand soldiers

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{Prologue_battle_1_archers_default_skirmish_02_Text_01_Title} Archers

{Prologue_battle_1_archers_default_skirmish_02_Text_01_Text1}
Archers default to skirmish mode

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{Prologue_battle_1_archers_default_skirmish_03_Text_01_Title} Archers

{Prologue_battle_1_archers_default_skirmish_03_Text_01_Text1}
Archers default to skirmish mode

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{Prologue_battle_1_archers_default_skirmish_04_Text_01_Title} Archers

{Prologue_battle_1_archers_default_skirmish_04_Text_01_Text1}
Archers default to skirmish mode

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{Prologue_battle_1_archers_default_skirmish_05_Text_01_Title} Archers

{Prologue_battle_1_archers_default_skirmish_05_Text_01_Text1}
Archers default to skirmish mode

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{Prologue_battle_1_drag_box_sel_02_Text_01_Title} Drag Box Select

{Prologue_battle_1_drag_box_sel_02_Text_01_Text1}
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{Prologue_battle_1_drag_box_sel_03_Text_01_Title} Drag Box Select

{Prologue_battle_1_drag_box_sel_03_Text_01_Text1}
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{Prologue_battle_1_drag_box_sel_04_Text_01_Title} Drag Box Select

{Prologue_battle_1_drag_box_sel_04_Text_01_Text1}
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{Prologue_battle_1_drag_box_sel_05_Text_01_Title} Drag Box Select

{Prologue_battle_1_drag_box_sel_05_Text_01_Text1}
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{Prologue_battle_1_ctrl_a_01_Text_01_Title} Ctrl A

{Prologue_battle_1_ctrl_a_01_Text_01_Text1}
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{Prologue_battle_1_ctrl_a_02_Text_01_Title} Ctrl A

{Prologue_battle_1_ctrl_a_02_Text_01_Text1}
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{Prologue_battle_1_ctrl_a_03_Text_01_Title} Ctrl A

{Prologue_battle_1_ctrl_a_03_Text_01_Text1}
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{Prologue_battle_1_ctrl_a_04_Text_01_Title} Ctrl A

{Prologue_battle_1_ctrl_a_04_Text_01_Text1}
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{Prologue_battle_1_ctrl_a_05_Text_01_Title} Ctrl A

{Prologue_battle_1_ctrl_a_05_Text_01_Text1}
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{Prologue_battle_1_pause_01_Text_01_Title} Pause

{Prologue_battle_1_pause_01_Text_01_Text1}
It looks like things are going a bit too fast for you. I've paused the game so that you can order your Triarii in to combat. \nLeft click your Triarii and then right click on the enemy unit. \nUnits will accept orders while the game is paused.\nWhen you un-pause the game they will move to attack the enemy.

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{Prologue_battle_1_pause_03_Text_01_Title} Pause

{Prologue_battle_1_pause_03_Text_01_Text1}
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{Prologue_battle_1_pause_04_Text_01_Title} Pause

{Prologue_battle_1_pause_04_Text_01_Text1}
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{Prologue_battle_1_pause_05_Text_01_Title} Pause

{Prologue_battle_1_pause_05_Text_01_Text1}
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{Prologue_battle_1_fight_cav_02_Text_01_Title} Fighting Against Cavalry

{Prologue_battle_1_fight_cav_02_Text_01_Text1}
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{Prologue_battle_1_fight_cav_03_Text_01_Title} Fighting Against Cavalry

{Prologue_battle_1_fight_cav_03_Text_01_Text1}
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{Prologue_battle_1_fight_cav_04_Text_01_Title} Fighting Against Cavalry

{Prologue_battle_1_fight_cav_04_Text_01_Text1}
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{Prologue_battle_1_fight_cav_05_Text_01_Title} Fighting Against Cavalry

{Prologue_battle_1_fight_cav_05_Text_01_Text1}
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{Prologue_battle_1_fighting_against_archers_01_Text_01_Title} Dealing with the enemy

{Prologue_battle_1_fighting_against_archers_01_Text_01_Text1}
You have nearly finished dealing with those barbarians. \nWhen they run away, get ready to cross the bridge and attack the left wing of the enemy army. \nDon’t bother chasing the routing units as it will tire your troops.\nYou can use the "Halt" button to stop a unit.

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{Prologue_battle_1_fighting_against_archers_02_Text_01_Title} Fighting Against Archers

{Prologue_battle_1_fighting_against_archers_02_Text_01_Text1}
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{Prologue_battle_1_fighting_against_archers_03_Text_01_Title} Fighting Against Archers

{Prologue_battle_1_fighting_against_archers_03_Text_01_Text1}
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{Prologue_battle_1_fighting_against_archers_04_Text_01_Title} Fighting Against Archers

{Prologue_battle_1_fighting_against_archers_04_Text_01_Text1}
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{Prologue_battle_1_fighting_against_archers_05_Text_01_Title} Fighting Against Archers

{Prologue_battle_1_fighting_against_archers_05_Text_01_Text1}
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{Prologue_battle_1_fighting_triarii_01_Text_01_Title} Fighting with Triarii

{Prologue_battle_1_fighting_triarii_01_Text_01_Text1}
Triarii are heavily armed spear units. \nIts best to walk them until you are very close to the enemy, before starting a charge. \nIf you charge them too often they will become tired and fight less effectively.

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{Prologue_battle_1_fighting_triarii_02_Text_01_Title} Fighting with Triarii

{Prologue_battle_1_fighting_triarii_02_Text_01_Text1}
The Triarii are a great force to use against cavalry. Their spears shore up a battle-line effectively.

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{Prologue_battle_1_fighting_triarii_04_Text_01_Title} Fighting Triarii

{Prologue_battle_1_fighting_triarii_04_Text_01_Text1}
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{Prologue_battle_1_fighting_triarii_05_Text_01_Title} Fighting Triarii

{Prologue_battle_1_fighting_triarii_05_Text_01_Text1}
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{Prologue_battle_1_grouping_units_01_Text_01_Title} Selecting Multiple Units

{Prologue_battle_1_grouping_units_01_Text_01_Text1}
With multiple units it can be a good idea to select them all at once to give them orders. Units acting together can be more effective than on their own.\nUse "Ctrl-A" to select all your units. \nYou can use the RETURN key to deselect units.

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{Prologue_battle_1_grouping_units_02_Text_01_Title} Selecting Multiple Units

{Prologue_battle_1_grouping_units_02_Text_01_Text1}
To select all your units at once use "Ctrl-A". \nThis selects all your units on the battlefield.

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{Prologue_battle_1_grouping_units_04_Text_01_Title} Grouping Units

{Prologue_battle_1_grouping_units_04_Text_01_Text1}
Once you have grouped a set of units you can start giving them special formation orders. \nUsing these orders can be less awkward than trying to order units to move individually.

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{Prologue_battle_1_grouping_units_05_Text_01_Title} Grouping Units

{Prologue_battle_1_grouping_units_05_Text_01_Text1}
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{Prologue_battle_1_cam_bookmarks_01_Text_01_Title} Camera Bookmarks

{Prologue_battle_1_cam_bookmarks_01_Text_01_Text1}
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{Prologue_battle_1_cam_bookmarks_02_Text_01_Title} Camera Bookmarks

{Prologue_battle_1_cam_bookmarks_02_Text_01_Text1}
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{Prologue_battle_1_cam_bookmarks_03_Text_01_Title} Camera Bookmarks

{Prologue_battle_1_cam_bookmarks_03_Text_01_Text1}
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{Prologue_battle_1_cam_bookmarks_04_Text_01_Title} Camera Bookmarks

{Prologue_battle_1_cam_bookmarks_04_Text_01_Text1}
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{Prologue_battle_1_cam_bookmarks_05_Text_01_Title} Camera Bookmarks

{Prologue_battle_1_cam_bookmarks_05_Text_01_Text1}
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{Prologue_battle_1_army_formations_01_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_01_Text_01_Text1}
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{Prologue_battle_1_army_formations_02_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_02_Text_01_Text1}
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{Prologue_battle_1_army_formations_03_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_03_Text_01_Text1}
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{Prologue_battle_1_army_formations_04_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_04_Text_01_Text1}
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{Prologue_battle_1_army_formations_05_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_05_Text_01_Text1}
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{Prologue_battle_1_army_formations_06_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_06_Text_01_Text1}
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{Prologue_battle_1_army_formations_07_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_07_Text_01_Text1}
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{Prologue_battle_1_army_formations_08_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_08_Text_01_Text1}
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{Prologue_battle_1_army_formations_09_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_09_Text_01_Text1}
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{Prologue_battle_1_army_formations_10_Text_01_Title} Army Formations

{Prologue_battle_1_army_formations_10_Text_01_Text1}
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{Prologue_battle_1_engage_barb_army_01_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_01_Text_01_Text1}
Now you're ready to attack the enemy, move your Triarii spearmen to the left flank of the enemy. \nUse your Archers and General as close support.

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{Prologue_battle_1_engage_barb_army_02_Text_01_Title} Battle has started

{Prologue_battle_1_engage_barb_army_02_Text_01_Text1}
The barbarians have started a full scale attack! Hurry!

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{Prologue_battle_1_engage_barb_army_03_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_03_Text_01_Text1}
Now you're ready to attack the enemy, move your Triarii spearmen to the left flank of the enemy. \nUse your Archers and General as close support.

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{Prologue_battle_1_engage_barb_army_04_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_04_Text_01_Text1}
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{Prologue_battle_1_engage_barb_army_05_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_05_Text_01_Text1}
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{Prologue_battle_1_engage_barb_army_06_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_06_Text_01_Text1}
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{Prologue_battle_1_engage_barb_army_07_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_07_Text_01_Text1}
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{Prologue_battle_1_engage_barb_army_08_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_08_Text_01_Text1}
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{Prologue_battle_1_engage_barb_army_09_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_09_Text_01_Text1}
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{Prologue_battle_1_engage_barb_army_10_Text_01_Title} Engage the Barbarian Army

{Prologue_battle_1_engage_barb_army_10_Text_01_Text1}
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{Prologue_battle_1_teach_player_to_fight_01_Text_01_Title} Combat - Cursor feedback

{Prologue_battle_1_teach_player_to_fight_01_Text_01_Text1}
You may have noticed that if you place your cursor over enemy troops you will see information about them. This can be very useful in a battle.

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{Prologue_battle_1_teach_player_to_fight_02_Text_01_Title} Combat - Attacking the enemy flank or rear

{Prologue_battle_1_teach_player_to_fight_02_Text_01_Text1}
Attacking the enemy from the flank or rear is very useful for gaining a victory over the enemy. Try to achieve this wherever practical.

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{Prologue_battle_1_teach_player_to_fight_03_Text_01_Title} Combat

{Prologue_battle_1_teach_player_to_fight_03_Text_01_Text1}
If you charge your units around the battlefield your troops can become tired and ineffective.\nKeep an eye on your soldiers morale and energy levels by placing your mouse over\ntheir unit cards. This will provide you with useful information. \nIf you place your mouse over enemy units you can sometimes see information about them too.

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{Prologue_battle_1_teach_player_to_fight_04_Text_01_Title} Defend the Bridge

{Prologue_battle_1_teach_player_to_fight_04_Text_01_Text1}
The barbarians have noticed that we are moving to the bridge. \n- Guard this end with your Triarii. \n- Place your archers behind them.\n- Use right double click to get your troops there quickly. \n- Destroy the barbarians if they cross the river.

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{Prologue_battle_1_teach_player_to_fight_05_Text_01_Title} The bridge is safe!

{Prologue_battle_1_teach_player_to_fight_05_Text_01_Text1}
Now get across that river and kill the remaining enemy.\n

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{Prologue_battle_1_teach_player_to_fight_06_Text_01_Title} Crossing Bridges

{Prologue_battle_1_teach_player_to_fight_06_Text_01_Text1}
When crossing a bridge in battle it is best\nfor units to cross as fast as they can. Troops can be vulnerable to enemy attack during a crossing.

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{Prologue_battle_1_teach_player_to_fight_07_Text_01_Title} Combat

{Prologue_battle_1_teach_player_to_fight_07_Text_01_Text1}
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{Prologue_battle_1_teach_player_to_fight_08_Text_01_Title} Combat

{Prologue_battle_1_teach_player_to_fight_08_Text_01_Text1}
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{Prologue_battle_1_teach_player_to_fight_09_Text_01_Title} Combat

{Prologue_battle_1_teach_player_to_fight_09_Text_01_Text1}
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{Prologue_battle_1_teach_player_to_fight_10_Text_01_Title} Combat

{Prologue_battle_1_teach_player_to_fight_10_Text_01_Text1}
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{Prologue_battle_1_spare_01_Text_01_Title} Using Triarii

{Prologue_battle_1_spare_01_Text_01_Text1}
The Triarii unit's spears are one of the best weapons against cavalry. They will make mincemeat of the foolhardy barbarian cavalry. \nNow mouse over the barbarian cavalry unit until the cursor becomes a sword and then right-click to attack the barbarian scum!

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{Prologue_battle_1_spare_03_Text_01_Title} Cavalry against Archers

{Prologue_battle_1_spare_03_Text_01_Text1}
Now select あなたの将軍's cavalry unit and then double right-click on the enemy archers to cut them down. \nAlways remember, archers are vulnerable to cavalry attacks.

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{Prologue_battle_1_spare_04_Text_01_Title} Hiding from the enemy?

{Prologue_battle_1_spare_04_Text_01_Text1}
You appear to be heading in the wrong direction. Turn around head back. Cowards are not looked on kindly in Rome.

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{Prologue_battle_1_spare_05_Text_01_Title} Wrong Unit

{Prologue_battle_1_spare_05_Text_01_Text1}
You appear to have selected the wrong unit. \nDouble left click on あなたの将軍s unit card and then go to the indicated point on the battlefield.

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{Prologue_battle_1_spare_06_Text_01_Title} Spare

{Prologue_battle_1_spare_06_Text_01_Text1}
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{Prologue_battle_1_spare_07_Text_01_Title} Spare

{Prologue_battle_1_spare_07_Text_01_Text1}
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{Prologue_battle_1_spare_08_Text_01_Title} Spare

{Prologue_battle_1_spare_08_Text_01_Text1}
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{Prologue_battle_1_spare_09_Text_01_Title} Spare

{Prologue_battle_1_spare_09_Text_01_Text1}
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{Prologue_battle_1_spare_10_Text_01_Title} Spare

{Prologue_battle_1_spare_10_Text_01_Text1}
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{Prologue_battle_1_sel_unit_01_Text_01_Title} Double Left Click

{Prologue_battle_1_sel_unit_01_Text_01_Text1}
You have used a single click on the unit card.\nYou need to double left click to move your view to the unit automatically.

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{Prologue_battle_1_sel_unit_02_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_02_Text_01_Text1}
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{Prologue_battle_1_sel_unit_03_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_03_Text_01_Text1}
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{Prologue_battle_1_sel_unit_04_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_04_Text_01_Text1}
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{Prologue_battle_1_sel_unit_05_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_05_Text_01_Text1}
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{Prologue_battle_1_sel_unit_06_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_06_Text_01_Text1}
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{Prologue_battle_1_sel_unit_07_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_07_Text_01_Text1}
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{Prologue_battle_1_sel_unit_08_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_08_Text_01_Text1}
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{Prologue_battle_1_sel_unit_09_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_09_Text_01_Text1}
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{Prologue_battle_1_sel_unit_10_Text_01_Title} Selecting a Unit

{Prologue_battle_1_sel_unit_10_Text_01_Text1}
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{Prologue_battle_1_move_cam_03_Text_01_Title} Following a unit

{Prologue_battle_1_move_cam_03_Text_01_Text1}
You might want the camera to follow a selected unit automatically.\nIf so: \nUse the DELETE key. Your camera view will lock on the selected unit. \nUse the DELETE key to unlock the camera again.

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{Prologue_battle_1_move_cam_04_Text_01_Title} Moving the Camera

{Prologue_battle_1_move_cam_04_Text_01_Text1}
Use the mouse wheel to move the camera up and down. \nThe INSERT key zooms you in and out of any action that your camera is focused on.

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{Prologue_battle_1_move_cam_05_Text_01_Title} Moving the Camera

{Prologue_battle_1_move_cam_05_Text_01_Text1}
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{Prologue_battle_1_move_cam_06_Text_01_Title} Moving the Camera

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{Prologue_battle_1_move_cam_07_Text_01_Title} Moving the Camera

{Prologue_battle_1_move_cam_07_Text_01_Text1}
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{Prologue_battle_1_move_cam_08_Text_01_Title} Moving the Camera

{Prologue_battle_1_move_cam_08_Text_01_Text1}
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{Prologue_battle_1_move_cam_09_Text_01_Title} Moving the Camera

{Prologue_battle_1_move_cam_09_Text_01_Text1}
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{Prologue_battle_1_move_cam_10_Text_01_Title} Moving the Camera

{Prologue_battle_1_move_cam_10_Text_01_Text1}
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{Prologue_battle_1_single_right_click_unit_01_Text_01_Title} Don’t tire your troops

{Prologue_battle_1_single_right_click_unit_01_Text_01_Text1}
When moving troops around on the battlefield, it is a good idea to walk them unless they are either mounted or close to the enemy.

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{Prologue_battle_1_single_right_click_unit_02_Text_01_Title} Don’t tire your troops

{Prologue_battle_1_single_right_click_unit_02_Text_01_Text1}
Charging your troops around will tire them out quickly and reduce their effectiveness in combat.

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{Prologue_battle_1_single_right_click_unit_03_Text_01_Title} Spare

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{Prologue_battle_1_single_right_click_unit_04_Text_01_Title} Spare

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{Prologue_battle_1_single_right_click_unit_05_Text_01_Title} Spare

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{Prologue_battle_1_single_right_click_unit_06_Text_01_Title} Spare

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{Prologue_battle_1_single_right_click_unit_07_Text_01_Title} Spare

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{Prologue_battle_1_single_right_click_unit_08_Text_01_Title} Spare

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{Prologue_battle_1_single_right_click_unit_09_Text_01_Title} Spare

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{Prologue_battle_1_single_right_click_unit_10_Text_01_Title} Spare

{Prologue_battle_1_single_right_click_unit_10_Text_01_Text1}
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{Prologue_battle_1_generic_01_Text_01_Title} Unit tracking camera

{Prologue_battle_1_generic_01_Text_01_Text1}
This is the unit tracking camera. \nYou can lock the camera to follow any of your units like this by pressing 'DELETE' when the unit is selected and then using the cursor to change the viewpoint. Simply press 'DELETE' again to release the camera.

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{Prologue_battle_1_generic_02_Text_01_Title} Zoom in and out

{Prologue_battle_1_generic_02_Text_01_Text1}
Use the mouse wheel to move the camera view up and down

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{Prologue_battle_1_generic_03_Text_01_Title} The enemy have spotted us!

{Prologue_battle_1_generic_03_Text_01_Text1}
Our maneuvering has attracted the attention of the enemy cavalry and they're coming this way!

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{Prologue_battle_1_generic_04_Text_01_Title} Pause

{Prologue_battle_1_generic_04_Text_01_Text1}
Quickly press the indicated button on the interface to pause the action.

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{Prologue_battle_1_generic_06_Text_01_Title} Pause

{Prologue_battle_1_generic_06_Text_01_Text1}
Remember that you can pause the action at any time during the battle and that any orders you have given while paused will start when the game is no longer paused.

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{Prologue_battle_1_generic_07_Text_01_Title} To battle!

{Prologue_battle_1_generic_07_Text_01_Text1}
Select your archer unit and move the mouse cursor over the approaching enemy cavalry. \nWhen the cursor changes to a bow and arrow, right click to order your archers to fire at the enemy cavalry.

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{Prologue_battle_1_generic_08_Text_01_Title} Pause game

{Prologue_battle_1_generic_08_Text_01_Text1}
Select your archer unit and move the mouse cursor over the approaching enemy cavalry unit. \nWhen the cursor changes to a bow and arrow right-click to order your archers to fire at the enemy cavalry.

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{Prologue_battle_1_generic_09_Text_01_Title} Pause game

{Prologue_battle_1_generic_09_Text_01_Text1}
Remember that you can pause the action at any time during a battle. \nLeft click on the play button with the arrow pointing to it or press "P" to resume the battle.

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{Prologue_battle_1_generic_10_Text_01_Title} Archers need protection

{Prologue_battle_1_generic_10_Text_01_Text1}
Archers are vulnerable to cavalry attacks. \nProtect them by moving your Triarii spearmen in front of them.\n\nTo be safe use double right click to charge your Triarii to the indicated point.\nA useful tip: Double right click can also be used to make your troops charge the enemy.

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{Historical_Asculum_Your_General_Killed_Text_01_Title} Battle Lost!

{Historical_Asculum_Your_General_Killed_Text_01_Text1}
あなたの将軍 has been killed and his remaining troops have routed. \nYou have lost the battle.

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{Historical_Asculum_Allied_General_Killed_Text_01_Title} Battle Lost!

{Historical_Asculum_Allied_General_Killed_Text_01_Text1}
The Allied General has been killed and his remaining troops have routed. You have lost the battle.

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{Historical_Asculum_Enemy_General_Killed_Text_01_Title} Battle Won!

{Historical_Asculum_Enemy_General_Killed_Text_01_Text1}
The enemy General has been killed and his remaining troops have routed. You have won the battle.

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{Historical_Asculum_Enemy_Cavalry_Routing_Text_01_Title} Enemy Cavalry Routed

{Historical_Asculum_Enemy_Cavalry_Routing_Text_01_Text1}
The enemy cavalry have routed.

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{Historical_Asculum_Protect_Allied_General_Text_01_Title} Allied General Under Attack

{Historical_Asculum_Protect_Allied_General_Text_01_Text1}
The Allied General is under attack. Protect him or the battle will be lost.

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{Historical_Asculum_Protect_Your_General_Text_01_Title} あなたの将軍 is Under Attack

{Historical_Asculum_Protect_Your_General_Text_01_Text1}
あなたの将軍 is under attack. Protect him or the battle will be lost.

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{Historical_Asculum_Generals_Conversation_1_Text_01_Title} Battle Instructions from Captain Decius:

{Historical_Asculum_Generals_Conversation_1_Text_01_Text1}
Welcome General. Yesterday we harassed the enemy in the woods where they were unable to deploy their elephants or cavalry. Today we shall finish them on this plain.

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{Historical_Asculum_Generals_Conversation_2_Text_01_Title} Battle Instructions from Captain Decius:

{Historical_Asculum_Generals_Conversation_2_Text_01_Text1}
My troops have been instructed to close with the enemy so I'll be relying on you to guard my right flank. Together we shall conquer these barbarians. If you see any targets of opportunity then engage them at will.

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{Historical_Asculum_Generic_1_Text_01_Title} Spare

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{Historical_Asculum_Generic_9_Text_01_Title} Spare

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{Historical_Asculum_Generic_10_Text_01_Title} Spare

{Historical_Asculum_Generic_10_Text_01_Text1}
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{Teutoburgerwald_intro_Text_01_Title} Battle Instructions

{Teutoburgerwald_intro_Text_01_Text1}
The Germans are closing in! Re-group your forces quickly and get at least 100 men to the Fort at Aliso before sunset – or all will be lost!

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{ACTI_Misc00_Text_01_Title} Objective

{ACTI_Misc00_Text_01_Text1}
Your objective is to destroy the enemy!

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{ACTI_Misc01_Text_01_Title} Objective

{ACTI_Misc01_Text_01_Text1}
Your objective is to destroy the majority of the enemy!

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{ACTI_Misc02_Text_01_Title} Objective

{ACTI_Misc02_Text_01_Text1}
Your objective is to return your men to the fort!

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{ACTI_Misc03_Text_01_Title} Objective

{ACTI_Misc03_Text_01_Text1}
Your objective is to capture this location!

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{ACTI_Misc04_Text_01_Title} Objective

{ACTI_Misc04_Text_01_Text1}
Your objective is to capture this settlement!

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{ACTI_Misc05_Text_01_Title} Objective

{ACTI_Misc05_Text_01_Text1}
Your objective is to capture this city!

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{ACTI_Misc06_Text_01_Title} Objective

{ACTI_Misc06_Text_01_Text1}
Your objective is to find and kill this man!

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{ACTI_Misc07_Text_01_Title} Objective

{ACTI_Misc07_Text_01_Text1}
Your objective is to defend this location!

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{ACTI_Misc08_Text_01_Title} Objective

{ACTI_Misc08_Text_01_Text1}
Your objective is to defend the city!

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{ACTI_Misc09_Text_01_Title} Objective

{ACTI_Misc09_Text_01_Text1}
PLACEHOLDER

¬***********************************************************
¬* *
¬* CAMPAIGN ADVICE *
¬* *
¬***********************************************************

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{Prologue_ROME_ITALY_MUST_BE_UNIFIED_Text_01_Text1b_Title} The campaign map

{Prologue_ROME_ITALY_MUST_BE_UNIFIED_Text_01_Text1b_Text1}
This is the area around Rome. Parts of the map you have not yet explored are shrouded in darkness. As you move your armies further afield, cities, armies and the lay of the land are revealed to you.

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{Prologue_This_is_Rome_Text_02_Title} The Sons of Mars

{Prologue_This_is_Rome_Text_02_Text1}
This is Rome, the eternal city of the seven hills. Home of the Senate and the People of Rome. At this stage there is no Empire, just Rome, with the senate ruling and a few great families such as yours vying for power.

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{Prologue_This_is_Gaius_Julius_Text_01_Title} The Sons of Mars

{Prologue_This_is_Gaius_Julius_Text_01_Text1}
You play the Julii, one of Rome's great families. At this stage this is your only army, and you own no cities. Your mission is to assist the senate in extending the power of Rome. Later, much later, you may have ambitions to take control from the Senate and become Emperor.

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{Prologue_Rome_Under_Attack_Text_01_Title} Rome is under threat!

{Prologue_Rome_Under_Attack_Text_01_Text1}
An army of Gauls is approaching from the North, and the Senate have sent an army under Captain Decius to intercept them. He has requested your assistance. \n\nNormally each faction makes it's moves in turn, but I'll move your army for you to get us to the battle.

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{Prologue_Barbarians_Destroyed_Text_01_Title} Victory!

{Prologue_Barbarians_Destroyed_Text_01_Text1}
Now you've learnt the basics of the battlefield I'm going to show you how to play on the campaign map. Battles last just a day, but building an empire takes time. On the campaign map time is divided in to turns each lasting 6 months.

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{Prologue_Capture_First_Settlement_Text_01_Title} Help our Etruscan friends

{Prologue_Capture_First_Settlement_Text_01_Text1}
The Senate mission to capture Tarquinii gives you a chance to earn a reward from the Senate, and to gain a settlement which will give you an income. It's the first step towards building an Empire, and should solve your money problem.

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{Prologue_First_Turn_Select_Army_Advice_Text_01_Title} Selecting an army

{Prologue_First_Turn_Select_Army_Advice_Text_01_Text1}
It's time to get moving. Select the Army indicated by using the left mouse button, and we'll move it.

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{Prologue_Player_Must_Move_Army_Text_01_Title} Move an army

{Prologue_Player_Must_Move_Army_Text_01_Text1}
To move an Army select it by left clicking and then right click on the place you wish it to move to.

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{Prologue_Prod_The_Player_To_Select_Text_01_Title} Character selection

{Prologue_Prod_The_Player_To_Select_Text_01_Text1}
Use your left mouse button to select the unit and your right mouse button to move it.

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{Prologue_Prod_The_Player_To_Select_02_Text_01_Title} Right Click

{Prologue_Prod_The_Player_To_Select_02_Text_01_Text1}
Right click here to continue

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{Prologue_Prod_The_Player_To_Select_03_Text_01_Title} Double Left Click

{Prologue_Prod_The_Player_To_Select_03_Text_01_Text1}
Double left click here to continue

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{Prologue_Prod_The_Player_To_Select_04_Text_01_Title} Double Right Click

{Prologue_Prod_The_Player_To_Select_04_Text_01_Text1}
Double right click here to continue

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{Prologue_Prod_The_Player_To_Select_05_Text_01_Title} Prod

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{Prologue_Army_On_The_Move_Text_01_Title} Army movement

{Prologue_Army_On_The_Move_Text_01_Text1}
Your army is on the move. \nOnce it finishes its possible movement for the turn the army will show a red circle around its base.

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{Prologue_All_Moves_Complete_Text_01_Title} End Turn

{Prologue_All_Moves_Complete_Text_01_Text1}
You have completed all possible actions for this campaign season. \nIt is now time to move on and allow the other factions to act.

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{Prologue_First_Turn_Completed_Text_01_Title} End Turn

{Prologue_First_Turn_Completed_Text_01_Text1}
When you are ready, click on the 'end turn' button to end your turn.

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{Prologue_Prod_Player_First_Turn_Complete_Text_01_Title} End Turn

{Prologue_Prod_Player_First_Turn_Complete_Text_01_Text1}
Click on the 'end turn' button to end your turn. The game will not advance unless you do.

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{Prologue_Second_Turn_Text_01_Title} What next?

{Prologue_Second_Turn_Text_01_Text1}
It is now a new campaign turn. You will see that the money in your treasury is going down. In fact you are borrowing from money lenders.\nThis is because you are paying wages to your army, but have no income. You will need to capture a settlement to give you an income.

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{Prologue_How_To_Attack_01_Text_01_Title} How to attack a settlement

{Prologue_How_To_Attack_01_Text_01_Text1}
To attack or siege a settlement left click on the army you want to attack with and then right click on the target settlement. \nDepending on how far you are from Tarquinii it may take you more than 1 turn to get there. \nIf you can't get there in one turn, hit end turn after you have moved and repeat until you have reached your target.\n

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{Prologue_How_To_Attack_02_Text_01_Title} Besieging a settlement

{Prologue_How_To_Attack_02_Text_01_Text1}
During a siege it is a good idea to build siege equipment to breach the enemy walls. \nYou will have a number of build points available, for siege equipment, depending on the actions of your army.\nYou will not be able to assault a settlement until you have at least one siege weapon. \nOnce you are ready to assault the settlement use the assault button.

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{Prologue_Player_Not_Attacking_Tarquinii_Text_01_Title} Take Tarquinii

{Prologue_Player_Not_Attacking_Tarquinii_Text_01_Text1}
Occupying a settlement on behalf of Rome will give you an income to pay your troops and win the praise and rewards of a grateful Senate. It will also allow you to increase your power and army strength

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{Prologue_Player_Still_Not_Attacking_Tarquinii_Text_01_Title} Stop wasting time

{Prologue_Player_Still_Not_Attacking_Tarquinii_Text_01_Text1}
Wandering around the hills and valleys of Italy will not get you very far - and will cause your debts to spiral. Go to the aid of the Tarquinii before the Senate loses patience with you.

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{Prologue_Player_Final_Demand_ToAttack_Tarquinii_Text_01_Title} The Senate grows impatient

{Prologue_Player_Final_Demand_ToAttack_Tarquinii_Text_01_Text1}
Your aimless wandering puts the patience of the Senate to the test. Move to Tarquinii now before they ask you to fall on your sword!

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{Prologue_Player_Outside_Tarquinii_Text_01_Title} Besieging Tarquinii

{Prologue_Player_Outside_Tarquinii_Text_01_Text1}
You are now standing outside the town of Tarquinii. Move in and remove the Tyrant who oppresses them. With your army selected click on the town.

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{Prologue_Siege_Window_Open_Text_01_Title} The siege scroll

{Prologue_Siege_Window_Open_Text_01_Text1}
This is the siege panel. From here you can order siege equipment to help break the siege.

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{Prologue_Prompt_Autoresolve_Seige_Text_01_Title} Besieging Tarquinii

{Prologue_Prompt_Autoresolve_Seige_Text_01_Text1}
Start a battle by selecting the appropriate button or allow your lieutenants to take charge by selecting the auto-resolve button. \nYou have Onagers which can destroy walls so you dont need to maintain a siege here. \nThere is only a small force to resist you. The enemy will be easily swept away.

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{Prologue_Prompt_How_To_Build_Buildings_Text_01_Title} Buildings

{Prologue_Prompt_How_To_Build_Buildings_Text_01_Text1}
In order to get your settlement and budding empire to prosper you will need to start building projects. To start a new construction project left click on a building type. The building will appear in your construction cue.

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{Prologue_Notify_New_Troops_Prologue_Text_01_Title} Senate mission rewards

{Prologue_Notify_New_Troops_Prologue_Text_01_Text1}
If you look at your army you will see that the Senate has rewarded you with some military units. \nThese will go some way to helping you expand your power. \nYou have also received a special payment to help pay for the campaign you have just fought.

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{Prologue_Garrisons_02_Text_01_Title} Moving troops out of Garrisons

{Prologue_Garrisons_02_Text_01_Text1}
To move your troops out of the garrison. Hold down the control key and then left click on the units you want to move out.\n\nWhen you have selected them right click on a square outside the settlement.\n\nTry leaving at least 4 units in any garrison to ensure public order. Seige weapons are not useful for this purpose.

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{Prologue_Garrisons_03_Text_01_Title} Garrisons

{Prologue_Garrisons_03_Text_01_Text1}
You have completed the first unit in your garrison for Tarquinii. \nWhen you have four Town watch you will be able to move your other troops out with relative safety from revolt.\n \nThe people of your cities can be fickle and restless. It is always a good idea to keep a small military presence in your cities to ensure loyalty and an income.

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{Prologue_Prepare_for_Battle_Text_01_Title} 戦闘用意

{Prologue_Prepare_for_Battle_Text_01_Text1}
Battle is about to commence! Get ready to defend Rome from the Barbarian horde.

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{Prologue_HUD_Intro_Text_01_Title} Controlling your empire

{Prologue_HUD_Intro_Text_01_Text1}
The panel at the bottom of the screen gives details on whatever you have selected and has buttons that bring up a variety of scrolls. You may also have noticed that when you hold the mouse pointer over things, a handy tooltip pops up telling you what it is. \nYou can look at these later by yourself in more detail but for now I'll explain what each button does

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{Prologue_HUD_Radar_Intro_Text_01_Title} Campaign Map Overview

{Prologue_HUD_Radar_Intro_Text_01_Text1}
This is your overview of the world. It allows you to see territories owned by factions you have contact with at a glance. It also shows your own territories. \nAt present there is little to show but I am confident it will get busy later on…

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{Prologue_HUD_Senate_Button_Intro_Text_01_Title} The Senate

{Prologue_HUD_Senate_Button_Intro_Text_01_Text1}
As a Roman general you will need to know what the Senate and People of Rome think of you, along with any government posts you control. This button is where you find out.

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{Prologue_HUD_Finances_Button_Intro_Text_01_Title} Finances

{Prologue_HUD_Finances_Button_Intro_Text_01_Text1}
Money is essential to build settlements or troops. The circled button, on the control panel, is where you can see a summary of your empire's income and expenditure for the turn. \n\n At the moment you have no empire, so there's not much to see there other than the ongoing expense of maintaining your army.

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{Prologue_HUD_Construction_Button_Intro_Text_01_Title} Improving Cities

{Prologue_HUD_Construction_Button_Intro_Text_01_Text1}
By selecting and constructing the correct buildings you can attract more people to tax, a bigger pool of recruits and gain access to better units.

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{Prologue_HUD_Recruitment_Button_Intro_Text_01_Title} Recruiting Troops

{Prologue_HUD_Recruitment_Button_Intro_Text_01_Text1}
This is the button you click for recruiting armies. No faction can survive without armies, and this is where you build them. \nYou need to have the money and a population to recruit from, of course. \nThis button becomes the mercenary hire button when you have an army outside of a settlement. \nMercenaries are expensive but can be useful in emergencies when troops are needed immediately.

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{Prologue_HUD_Season_Icon_Intro_Text_01_Title} The Seasons

{Prologue_HUD_Season_Icon_Intro_Text_01_Text1}
This shows the current season and lets you know if you are going to be fighting in Summer or Winter. This is important when you are fighting in the frozen north or in the arid deserts where bad weather can win or lose a battle.

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{Prologue_HUD_End_Turn_Intro_Text_01_Title} End Turn

{Prologue_HUD_End_Turn_Intro_Text_01_Text1}
This is the end turn button. When you decide you have completed all your actions for a turn you can click on this to advance the game.\n\nYou have already moved your army, so now would be a good time to end the turn.

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{Prologue_Get_A_Move_On_Text_01_Title} Move to Tarquinii

{Prologue_Get_A_Move_On_Text_01_Text1}
You must move to Tarquinii with all haste - the Senate grows impatient with your sloth! Do you wish to be known forever as Julius The Delayer?

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{Prologue_You_Can_Move_Further_Text_01_Title} Move to Tarquinii

{Prologue_You_Can_Move_Further_Text_01_Text1}
Although I admire your caution, I think you can move closer to Tarquinii without fear of attack.

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{Prologue_Press_End_Turn_Text_01_Title} End Turn

{Prologue_Press_End_Turn_Text_01_Text1}
You have moved all the military units at your disposal. Now would be a good time to end your turn to advance the game.

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{Prologue_Hurry_Up_Nothing_to_See_Text_01_Title} End Turn

{Prologue_Hurry_Up_Nothing_to_See_Text_01_Text1}
Come on now! With all respect I believe you have achieved all that can be achieved for now. Press the end turn button.

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{Prologue_Take_Tarquinii_To_Stop_Losing_Cash_Text_01_Title} Losing Money

{Prologue_Take_Tarquinii_To_Stop_Losing_Cash_Text_01_Text1}
You may have noticed that you are losing money.\nYou are supporting your army out of your treasury. \nMove quickly to take Tarquinii and the income received will lighten this financial burden. \nThe more settlements you control the bigger your income.

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{Prologue_Go_To_Tarquinii_Text_01_Title} Move to Tarquinii

{Prologue_Go_To_Tarquinii_Text_01_Text1}
Move to Tarquinii. Its people are oppressed by a tyrant and the Senate grows impatient.

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{Prologue_Take_Tarquinii_You_Outnumber_Enemy_Text_01_Title} Take Tarquinii!

{Prologue_Take_Tarquinii_You_Outnumber_Enemy_Text_01_Text1}
Move against Tarquinii and take out the tyrant before he has time to raise more troops against you. \nMake sure you have Siege weapons before you do this.\nHints and tips: If you don’t want to fight a battle you can autoresolve it with the auto resolve button.

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{Prologue_Carrying_Out_A_Seige_Text_01_Title} Seige!

{Prologue_Carrying_Out_A_Seige_Text_01_Text1}
So, you think you are ready to begin siege warfare? Very well, when you are ready dismiss this message. We can learn the basics then.

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{Prologue_Start_Samnite_War_Text_01_Title} Tarquinii taken

{Prologue_Start_Samnite_War_Text_01_Text1}
Well done. You have taken the Etruscan town of Tarquinii. As a reward the Senate has awarded you a bounty and the Governorship of Tarquinii. Now you can begin to build a faction that will rival any in the Senate.

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{Prologue_HUD_Diplomacy_Button_Intro_Text_01_Title} Diplomacy

{Prologue_HUD_Diplomacy_Button_Intro_Text_01_Text1}
This is the Diplomacy button. From here you can examine the diplomatic standing of your faction and other factions you are aware of.

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{Prologue_Test_1_Text_01_Title} Prologue Test Advice 1

{Prologue_Test_1_Text_01_Text1}
This is placeholder advice! If this appears report as a bug

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{Prologue_Test_2_Text_01_Title} Prologue Test Advice 2

{Prologue_Test_2_Text_01_Text1}
This is placeholder advice! If this appears report as a bug

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{Prologue_Test_3_Text_01_Title} Prologue Test Advice 3

{Prologue_Test_3_Text_01_Text1}
This is placeholder advice! If this appears report as a bug

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{Prologue_Test_4_Text_01_Title} Prologue Test Advice 4

{Prologue_Test_4_Text_01_Text1}
This is placeholder advice! If this appears report as a bug

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{Prologue_Test_5_Text_01_Title} Prologue Test Advice 5

{Prologue_Test_5_Text_01_Text1}
This is placeholder advice! If this appears report as a bug

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{Prologue_Settlement_Construction_2_Text_01_Title} The settlement construction panel

{Prologue_Settlement_Construction_2_Text_01_Text1}
To select a building left click on it. If you double right click on it you can see more information about it. \nLeft click on the building you want to build to make it appear in the construction queue. \nThe construction queue shows which items the selected settlement is constructing. \nYou must have sufficient funds to build anything.

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{Prologue_Settlement_Construction_3_Text_01_Title} Construction

{Prologue_Settlement_Construction_3_Text_01_Text1}
Once a building is selected, you will have to wait a few turns for a building to be constructed.\nClose the construction panel when you are ready.\nYou will be informed by an event message when a building is completed. \nFor more information use the help button.

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{Prologue_Settlement_Garrisons_1_Text_01_Title} Settlements and Garrisons: Part 1

{Prologue_Settlement_Garrisons_1_Text_01_Text1}
To keep this settlement safe and to support your troops, you need to improve Tarquinii's public order rating and your income. To do this you must: \n\n1) Build a shrine to Jupiter to help keep the population happy.\n2) Build better roads to increase trade and troop movement speeds.\n3) Build at least four units of Town Watch to act as garrison.\n\nAlthough you will need to spend a few turns clicking the end turn button to achieve this. Dont worry. You can spend this time exploring the scrolls and buttons on your control panel. There will be more action soon.

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{Prologue_Settlement_Garrisons_2_Text_01_Title} Settlements and Garrisons: Part 2

{Prologue_Settlement_Garrisons_2_Text_01_Text1}
You must keep your settlements safe to succeed. A faction without settlements and income is doomed.

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{Prologue_Settlement_Garrisons_4_Text_01_Title} Settlements and Garrisons: Part 4

{Prologue_Settlement_Garrisons_4_Text_01_Text1}
You have now built a road. Roads are very useful for getting troops from A to B quickly and also for increasing trade between cities. The better your roads, the more trade you will generate from the surrounding area.

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{Prologue_Settlement_Recruitment_1_Text_01_Title} Building Construction

{Prologue_Settlement_Recruitment_1_Text_01_Text1}
You are now in the Building construction and selection area of your settlement

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{Prologue_Settlement_Recruit_Diplomat_Text_01_Title} Build a Diplomat

{Prologue_Settlement_Recruit_Diplomat_Text_01_Text1}
Now would be a good time to build a diplomat. You need a diplomat to establish communications with potential friends or allies and to communicate your demands to those hostile to you.

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{Prologue_Diplomat_First_Use_Text_01_Title} Diplomats

{Prologue_Diplomat_First_Use_Text_01_Text1}
You have now built your first diplomat. \nYou will find him in the To use a diplomat left click to select the diplomat and right click to move him to a target faction army, character or settlement to begin negotiations. \nYou start negotiations when your diplomat reaches its intended target.

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{Prologue_HUD_Diplomacy_Button_Intro_1_Text_01_Title} Diplomacy

{Prologue_HUD_Diplomacy_Button_Intro_1_Text_01_Text1}
Diplomacy explanation 1

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{Prologue_HUD_Diplomacy_Button_Intro_2_Text_01_Title} Diplomacy

{Prologue_HUD_Diplomacy_Button_Intro_2_Text_01_Text1}
Diplomacy explanation 2

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{Prologue_Diplomacy_1_Text_01_Title} Diplomacy

{Prologue_Diplomacy_1_Text_01_Text1}
It might be a good idea to try and talk some sense in to the people of Tarrentum. The Senate is concerned about hostile Greek reactions to our recent conquests.

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{Prologue_Diplomacy_2_Text_01_Title} Diplomacy

{Prologue_Diplomacy_2_Text_01_Text1}
It might be a good idea to try and talk some sense in to the people of Tarrentum. The Senate is concerned about reactions to our recent conquests.

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{Prologue_Diplomacy_3_Text_01_Title} Diplomacy

{Prologue_Diplomacy_3_Text_01_Text1}
It might be a good idea to try and talk some sense in to the people of Croton. The Senate is concerned about reactions to our recent conquests.

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{Prologue_Diplomacy_4_Text_01_Title} Diplomacy

{Prologue_Diplomacy_4_Text_01_Text1}
Use your diplomat to negotiate with the Greek Cities

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{Prologue_Diplomacy_5_Text_01_Title} Diplomacy

{Prologue_Diplomacy_5_Text_01_Text1}
Use your diplomat to negotiate with the Gauls

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{Prologue_Diplomacy_6_Text_01_Title} Diplomacy

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{Prologue_Diplomacy_7_Text_01_Title} Diplomacy

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{Prologue_Tarentum_Hostile_To_Rome_Text_01_Title} Tarentum

{Prologue_Tarentum_Hostile_To_Rome_Text_01_Text1}
The people of Tarentum claim that our recent victories against hostile neighbours are acts of aggression! \nThey have demanded that we withdraw all troops from our captured cities to Rome. \nEven now they are raising forces to send against us. \nWe must show these Greek fools that we are not slaves! Crush them!

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{Prologue_Pyrrhus_Arrives_Text_01_Title} Pyrrhus

{Prologue_Pyrrhus_Arrives_Text_01_Text1}
Those week and effete Tarrentines have sent for Pyrrhus, the King of Epirus to fight their war for them. We shall demonstrate that Rome is not to be toyed with.

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{Prologue_Pyrrhus_Promote_Player_Text_01_Title} A fantastic opportunity arises!

{Prologue_Pyrrhus_Promote_Player_Text_01_Text1}
The joint Consul for this year has died in his bed leaving the Senate with no second Consul to command in the field. Your growing popularity in Rome and the lack of suitable replacements sees you promoted to Tribune with special consular powers. You must command a maniple and help defeat King Pyrrhus of Epirus

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{Prologue_Build_More_Troops_Text_01_Title} Build more troops

{Prologue_Build_More_Troops_Text_01_Text1}
Your settlement needs more troops to prevent potential rebellion and enemy attacks from succeeding. Leaving your settlements unguarded is a recipe for disaster.

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{Prologue_Build_More_Troops_Pyrrhus_About_Text_01_Title} Build more troops

{Prologue_Build_More_Troops_Pyrrhus_About_Text_01_Text1}
Build more troops to defend your settlements. Pyrrhus has sent such a large force that we may be in need of more troops to maintain our holdings against enemy attack.

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{Prologue_Select_Character_To_Move_First_Time_Text_01_Title} Select your army

{Prologue_Select_Character_To_Move_First_Time_Text_01_Text1}
To select your army left click on the character on the campaign map. Once selected you can move all the units at that location.

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{Prologue_Senate_Button_Pressed_Text_01_Title} The Senate

{Prologue_Senate_Button_Pressed_Text_01_Text1}
The Senate are the Government of Rome. From this panel you will be able to examine the Missions that they have asked you to complete and examine your standing and any government posts you hold. You must do your best to please both the Senate and People of Rome to succeed.

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{Prologue_Finances_Button_Pressed_Text_01_Title} Finances

{Prologue_Finances_Button_Pressed_Text_01_Text1}
It's always good to keep an eye on your finances, if you are going to run an empire. After all troops require money.

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{Prologue_Faction_Button_Pressed_Text_01_Title} Your Faction

{Prologue_Faction_Button_Pressed_Text_01_Text1}
Find out more about your family heirs by examining the contents of this panel

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{Prologue_Construction_Button_Pressed_Text_01_Title} Construction

{Prologue_Construction_Button_Pressed_Text_01_Text1}
This is your construction panel. It shows you what the currently selected settlement can build. Building availability will depend on what buildings you have constructed and how big your settlement is.

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{Prologue_Recruitment_Button_Pressed_Text_01_Title} Recruitment

{Prologue_Recruitment_Button_Pressed_Text_01_Text1}
This is your recruitment panel. It shows you what the currently selected target can recruit. \nIf you have an army selected, you may be able to hire mercenaries. \nIf you have a settlement selected, unit availability will depend on what buildings are present.

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{Prologue_Camera_Control_Explained_Text_01_Title} Campaign map basics

{Prologue_Camera_Control_Explained_Text_01_Text1}
The controls on the campaign map are similar to the battlefield. Left clicks select things and right clicks move them.\n\n If you want to look around the map use the up, down, left and right cursor keys or just push your mouse cursor to the edges of the screen. Try it...

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{Prologue_Placeholder_Advice_Text_01_Title} Prologue_Advice_Thread

{Prologue_Placeholder_Advice_Text_01_Text1}
This needs removing if it appears in the game

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{Prologue_First_Turn_Well_Done_Army_Selected_Text_01_Title} Army Selected

{Prologue_First_Turn_Well_Done_Army_Selected_Text_01_Text1}
You have selected your army. You'll notice that as soon as you do this the panel at the bottom of the screen fills with unit cards.\nあなたの将軍, ガイウス・ユリウス gets a card of his own for him and his bodyguard.

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{Prologue_First_Turn_Keep_Units_Grouped_Text_01_Title} Army Movement: Strength in numbers

{Prologue_First_Turn_Keep_Units_Grouped_Text_01_Text1}
Remember: When moving your armies around the map it is best to do so in force. \nMoving your forces around in very small armies or as individual units leaves them very vulnerable to attack.\nKeep your units grouped together.

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{Prologue_ROME_ITALY_MUST_BE_UNIFIED_Text_01_Title} The Sons of Mars

{Prologue_ROME_ITALY_MUST_BE_UNIFIED_Text_01_Text1}
This is the area around Rome. Parts of the map you have not yet explored are shrouded in darkness. As you move your armies further afield, cities, armies and the lay of the land are revealed to you.

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{Prologue_This_is_Rome_Text_01_Text1_Title} The Sons of Mars

{Prologue_This_is_Rome_Text_01_Text1_Text1}
This is Rome, the eternal city of the seven hills. Home of the Senate and the People of Rome. At this stage there is no Empire, just Rome, with the Senate ruling and a few great families such as yours vying for power.

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{Prologue_This_is_Gaius_Julius_Text_02_Title} The Sons of Mars

{Prologue_This_is_Gaius_Julius_Text_02_Text1}
ガイウス・ユリウス is the leader of your faction and is newly appointed Military Tribune of Rome. \nYou have been asked to lend your support to a Legion in the field. \nRich rewards come to those who achieve victories for the glory of Rome.

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{Prologue_Bovianum_01_Text_01_Title} BOVIANUM

{Prologue_Bovianum_01_Text_01_Text1}
It appears you have taken a wrong turning and are headed to the Samnite city of Bovianum. \nThe Senate will be most displeased if you start a war unbidden with our Samnite friends. \nI strongly urge you turn around and take the city of Tarquinii instead. The Senate and People of Rome do not tolerate failure.

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{Prologue_Bovianum_03_Text_01_Title} BOVIANUM

{Prologue_Bovianum_03_Text_01_Text1}
To capture a settlement of any kind you need to occupy the centre of town. Remember this as you breach the settlements defences

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{Prologue_Picenum_01_Text_01_Title} Tarquinii is your target

{Prologue_Picenum_01_Text_01_Text1}
A holiday in the Roman Protectorate of Picenum is an attractive thought. \nHowever, I think it would be better if you concentrated on your mission of capturing Tarquinii.\nRemember you have mounting debts and failure to succeed will bring an eternal shame upon your entire family and an abrupt end to your career.

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{Prologue_Picenum_02_Text_01_Title} Prologue_Picenum_02_Thread

{Prologue_Picenum_02_Text_01_Text1}
Prologue_Picenum_02_Thread

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{Prologue_Picenum_03_Text_01_Title} Prologue_Picenum_03_Thread

{Prologue_Picenum_03_Text_01_Text1}
Prologue_Picenum_03_Thread

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{Prologue_Gallia_Cispadana_01_Text_01_Title} Approaching Ravenna

{Prologue_Gallia_Cispadana_01_Text_01_Text1}
Although your determination to take the war to the Gauls is most laudable it would be better served if you were to capture Tarquinii first!\nTake Tarquinii and I am sure the Senate will look kindly on any actions against the Gauls

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{Prologue_Pass_To_Gallia_Cispadana_01_Text_01_Title} Turn back

{Prologue_Pass_To_Gallia_Cispadana_01_Text_01_Text1}
My apologies for questioning your strategy but you have been charged by the Senate to take Tarquinii. \nYour objective is south of here. Perhaps you should turn back?

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{Prologue_Umbria_01_Text_01_Title} Ariminum

{Prologue_Umbria_01_Text_01_Text1}
Although your determination to take the war to the Gauls is most laudable it would be better served if you were to capture Tarquinii first!\nTake Tarquinii and I am sure the Senate will look kindly on any actions you take against the Gauls

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{Prologue_East_Pass_To_Picenum_01_Text_01_Title} Entering the province of Umbria

{Prologue_East_Pass_To_Picenum_01_Text_01_Text1}
Take Tarquinii as requested.\nUmbria is already safely under the protection of Rome. You need not bother with any action in this area.\nThe Senate grows impatient with the delay. \nDo you wish to be known as ガイウス・ユリウス Cuncator?

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{Prologue_East_Pass_To_Picenum_02_Text_01_Title} Entering the province of Umbria

{Prologue_East_Pass_To_Picenum_02_Text_01_Text1}
You are entering the province of Umbria Umbria and the Town of Picenum are safely under the protection of Rome. You need not bother with any action in this area.

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{Prologue_South_Pass_01_Text_01_Title} Prologue_South_Pass_01_Thread

{Prologue_South_Pass_01_Text_01_Text1}
Prologue_South_Pass_01_Thread

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{Prologue_END_Text_01_Title} What 2010-12-12 (日) 01:06:08

{Prologue_END_Text_01_Text1}
You now have all the basics you need to manage a successful faction. \nYour only limits are your own ability and the whims of fate. \nYou may wish to continue this campaign and steer your faction to dominance in Italy. You will still receive advice from time to time.\nOr you may want to move on to the Imperial Campaign. \nAs ever the choice is yours.\n\nROMA INVICTA!

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{Caesar_Campaign_Mission_1_Text_01_Title} The Helvetii Are Coming!

{Caesar_Campaign_Mission_1_Text_01_Text1}
The Helvetii - a Germanic tribe from the Alps - are on the move, out of their mountainous home and into the lands of our allies, the Gallic Aeduii and Sequanii peoples. The Helvetii have already captured the town of Geneva. Fearing that they are going to be completely overwhelmed, these Gauls have asked for Roman help to drive the invaders back. Both tribes are Friends of Rome and thus entitled to Roman aid.\n\nIt is your task to help the Aeduii and Sequanii defend themselves. Drive the Helvetii back into Germania, and capture the town of Geneva.

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{Caesar_Campaign_Mission_2_Text_01_Title} The Helvetii Repulsed

{Caesar_Campaign_Mission_2_Text_01_Text1}
Congratulations. The Helvetii have been sent back to their mountain hovels and your army has been brought back up to strength. It may be prudent to spend a few turns recruiting extra troops from among the locals now under your rule. This should prevent the Helvetii from trying any more foolish incursions.

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{Caesar_Campaign_Mission_3_Text_01_Title} The Borders of Empire

{Caesar_Campaign_Mission_3_Text_01_Text1}
Aeduii and Sequanii peoples are patently unable to look after their own affairs without calling on Roman Legions to defend them. It is now time to bring them the full benefits of Roman rule, seeing as they rely on Roman armies to keep the peace. Capture the towns of Bibracte and Vesontio and, by doing so, annex the region for the greater glory of Rome! Be prepared for the Gauls to resist their inevitable destiny.

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{Caesar_Campaign_Mission_4_Text_01_Title} Trouble Up North

{Caesar_Campaign_Mission_4_Text_01_Text1}
Although you are closer to conquering all of Gaul and bringing it the many benefits of Roman rule, your actions have been like a stone thrown into a pond: the ripples are moving outwards and disturbing existing calm. In the north of Gaul two of the tribes, the Belgae and the Nervii, believe that unless they fight now they will be turned into slaves of Rome. This is, of course, nonsense but they must accept Roman authority or suffer the consequences of their rebellious behaviour. Move to capture Samarbriva and Aduatuca and stop the resistance of the Belgae and the Nervii before it can infect any other parts of Gaul. Your engineers have already constructed superior siege equipment to assist during any assault on Aduatuca, the Nervii's defended and fortified settlement.

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{Caesar_Campaign_Mission_5_Text_01_Title} Across the Seas

{Caesar_Campaign_Mission_5_Text_01_Text1}
You now control northern Gaul, but in the west the Venetii tribe have formed an ugly alliance against Rome involving the southern Gauls and the tribes of Britannia to the north. They seem to be planning to bring the nasty little Britons to Gaul to fight alongside the locals. You must now split your forces and send some to crush the western Gallic tribes, while taking the rest across the seas to attack Britannia. The chance to bring this wild island under Roman control is also one for glory, riches and renown!

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{Caesar_Campaign_Mission_6_Text_01_Title} A Problem Of Germans

{Caesar_Campaign_Mission_6_Text_01_Text1}
With all that has happened in Gaul recently the Germanic tribes of the Usipetes and the Tencterii have misinterpreted the imposition of Roman law as a chance for them to expand their own influence. They have been tempted to fight as mercenaries in the service of the Nervii but now, perhaps, they will be keen to stay on their own account. Drive these Germans back to their wild forests or kill those who lack the sense to run!\nA limited number of reinforcement units for use in this action are now available.

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{Caesar_Campaign_Mission_7_Text_01_Title} Rebellion!

{Caesar_Campaign_Mission_7_Text_01_Text1}
Some friends are good and true, others prove to be enemies behind their false smiles and barbaric moustaches. Vercingetorix, the leader of the Arvernii people, has proven himself to be in the second group. Once a 'Friend of Rome', this traitor has turned on all Romans and rebelled against our authority. Now he leads his misguided people into further trouble. Capture the three key strongholds of Avaricum, Gergovia and Alesia and the resistance under Vercingetorix in central Gaul will be broken once and for all. The Gauls will finally understand who are the masters and who are the servants in this land. Your engineers have prepared some siege equipment that will prove useful in reducing these fortified towns. It has also been possible to hire some Gallic mercenaries and these have been added to your armies.

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{Caesar_Campaign_Mission_8_Text_01_Title} The Last Effort

{Caesar_Campaign_Mission_8_Text_01_Text1}
All of Gaul is nearly supressed and under the rule of noble and upright Romans. One more effort is all that is needed to secure the entire province. Complete the conquest of Gaul by eliminating the independent tribes in the south west by taking the settlements at Uxellodunum and Tolosa. Such a victory will surely be worthy of the thanks of a grateful Senate and the approbation of the enthusiastic plebeian Mob in Rome! Roma Victor!

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{Prologue_battle_1_fighting_triarii_03_Text_01_Title} Fighting with Triarii

{Prologue_battle_1_fighting_triarii_03_Text_01_Text1}
The Triarii unit's spears are one of the best weapons against cavalry.\nTo attack the cavalry:\n1) Move your mouse over the barbarian cavalry unit. \n2) When the cursor becomes a sword double right-click to charge the barbarian scum!

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{Prologue_battle_1_battlefield_overview_02_Text_01_Title} 戦闘用意!

{Prologue_battle_1_battlefield_overview_02_Text_01_Text1}
As you enter a battlefield, your view starts by facing to the north with armies deploying according to the locations they occupied on the campaign map. \nYour army joined the battle from east of the river - so it starts here.

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{Prologue_Prod_The_Player_To_Select_01_Text_01_Title} Moving Units and Agents out of a City

{Prologue_Prod_The_Player_To_Select_01_Text_01_Text1}
To move your units out of a city left click on the city.\nThen left click on the unit or agent, in the review panel, you wish to move out of the city.\nHold down the control key when selecting more than one unit to be moved.\nOnce you have selected all the required units, right click on a destination outside the city.

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{Prologue_How_To_Attack_03_Text_01_Title} Besieging a settlement

{Prologue_How_To_Attack_03_Text_01_Text1}
This is the pre-battle screen. This is where you decide how to carry out your attack against an enemy. \n\nA simple way to carry out an attack or defence, if you have superior numbers and forces, is to have the assault calculated automatically.\n\nTo do this hit the auto-resolve button on this scroll.\n

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{Prologue_Captured_Tarquinii_Text_01_Title} Congratulations!

{Prologue_Captured_Tarquinii_Text_01_Text1}
Well done you have freed the Tarquinii from tyranny! \nThe Senate of Rome has voted to allow full citizenship to the Tarquinii. \nYou must now develop this settlement and put business in order. \nThis will take less time if you do not enslave or exterminate a settlement.

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{Prologue_Prompt_How_To_Build_Troops_Text_01_Title} Troops

{Prologue_Prompt_How_To_Build_Troops_Text_01_Text1}
In order to garrison your settlement and guard your budding empire you will need to recruit soldiers. To recruit a new unit left click on a troop type. The unit will appear in your recruitment queue.

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{Prologue_Garrisons_01_Text_01_Title} Garrisons

{Prologue_Garrisons_01_Text_01_Text1}
To carry out your next Senate mission you are going to need to move troops out of your settlement. \n\nBefore you do you will need to ensure that you have enough troops to keep order in Tarquinii. \n\nThe simplest way to do this is to move out the troops you require, one unit at a time, and watch the level of public order on your settlement screen.

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{Prologue_HUD_Options_Button_Intro_Text_01_Title} Options

{Prologue_HUD_Options_Button_Intro_Text_01_Text1}
This button, at the far left of the panel, allows you to access your game settings and other options. You normally don’t need to look here unless you want to leave the game or change your settings.

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{Prologue_Settlement_Garrisons_3_Text_01_Title} Settlements and Garrisons: Part 3

{Prologue_Settlement_Garrisons_3_Text_01_Text1}
You have constructed a Shrine to Jupiter. This will help increase Tarquinii's loyalty to Rome. \nMake sure you upgrade your Barracks in order to allow recruitment of units. This will allow you to move existing troops out of Tarquinii and on to more important duties.

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{Prologue_Player_Camera_Moves_Completed_Text_01_Title} Campaign map basics

{Prologue_Player_Camera_Moves_Completed_Text_01_Text1}
Double clicking on most things opens up a scroll with more details. The first time you see any scroll I'll tell you what it's all about, but if you forget you can always click on the question mark in the top right of a scroll. Don't do this now as I have some more important things to tell you.

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{Prologue_battle_1_move_camera_02_text_01_Title} Moving the camera

{Prologue_battle_1_move_camera_02_text_01_Text1}
Well done. You have grasped the basics of battlefield camera moves. Left click to dismiss this advice when you're ready.

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{Prologue_battle_1_battlefield_overview_01_Text_01_Title} 戦闘用意!

{Prologue_battle_1_battlefield_overview_01_Text_01_Text1}
Ave General! I am Marcus. Trusted centurion and Military Advisor to your family.\nI will watch your actions on the battlefield and show you how to command magnificent armies and crush your enemies for the glory of Rome! \nNow let's take a look at the battlefield ...

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{Prologue_battle_1_zoom_to_unit_03_Text_01_Title} Issuing unit orders

{Prologue_battle_1_zoom_to_unit_03_Text_01_Text1}
Left clicking on unit cards is a quick and easy way of selecting your units and assigning them new orders, in the thick of battle.

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{Prologue_battle_1_drag_box_sel_01_Text_01_Title} Drag Box Select

{Prologue_battle_1_drag_box_sel_01_Text_01_Text1}
Another method of unit selection is to: \nLeft click on the terrain near a unit. \nDrag the selection box around a group of your units. \nRelease the mouse button.\nYou don’t have to do this now.

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{Prologue_battle_1_pause_02_Text_01_Title} Pause

{Prologue_battle_1_pause_02_Text_01_Text1}
OK. You've unpaused the game. \nRemember you can pause the game at any time if things get too rough. \nThis can be a good way of ordering large armies in battle.

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{Prologue_battle_1_grouping_units_03_Text_01_Title} Grouping Selected Units

{Prologue_battle_1_grouping_units_03_Text_01_Text1}
Selected units can be made to act as a group by using the "G" key. \nYou can undefine a group by selecting them and presing "G" again. \nGrouped units will be indicated as such on the unit panel. \nTo select an existing group click on the Group tab above the unit panel. \nYou can still give individual orders to grouped units.

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{Prologue_battle_1_spare_02_Text_01_Title} Beware

{Prologue_battle_1_spare_02_Text_01_Text1}
The enemy are now sending archers against us! \nSelect your archers by left clicking on them or their unit card. \nNow right-click to attack the indicated enemy archer unit.\nMake sure you don’t march your own archers in to any hand to hand fighting. \nArchers default to skirmish mode and make poor hand to hand soldiers

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{Prologue_Near_Vesuvius_01_Text_01_Title} Vesuvius

{Prologue_Near_Vesuvius_01_Text_01_Text1}
The big mountain near the coast is actually Vesuvius. Home of the god Vulcan and his forge. In other words, a volcano.

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{Prologue_battle_1_fight_cav_01_Text_01_Title} Fleeing Cavalry

{Prologue_battle_1_fight_cav_01_Text_01_Text1}
Make sure you don’t let your troops chase fleeing enemy units unless all enemy units on the battlefield are routing.\nIt will just tire your troops and leave your other forces vulnerable.\nUse the "Halt" button to stop a unit.

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{Prologue_battle_1_move_cam_02_Text_01_Title} Moving the Camera

{Prologue_battle_1_move_cam_02_Text_01_Text1}
That was the basics of camera movement.\nTips for the future: \nYou can use the mouse wheel or * and / to change the camera angle. \nThe middle mouse button zooms you in and out of the action.\nUse + and - to change the camera view.\nTo continue left click on the Advisor.

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{Prologue_battle_1_generic_05_Text_01_Title} Pause

{Prologue_battle_1_generic_05_Text_01_Text1}
The game is now paused.\nYou can do this at any time during a battle by clicking on the pause button or by pressing "P" on your keyboard. \nWhile paused you can still move the camera and give units your orders. \n\nYou can use the game speed buttons (next to the pause button) if there is a lull in the fighting or you want to speed up a battle you are winning. \nDont use them in this battle or you will miss important information.\n\nRemember to continue you must left click on the play button.

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{Prologue_Welcome_First_Turn_Text_01_Title} Welcome to Rome Total War!

{Prologue_Welcome_First_Turn_Text_01_Text1}
I am Victoria, your advisor. I will be your guide through the world of Rome Total War. Follow my instructions and you will learn everything you need to know. To continue, left click the dismiss button on this panel or my portrait.

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{Prologue_Welcome_First_Turn_Text_01_2_Title} The campaign map

{Prologue_Welcome_First_Turn_Text_01_2_Text1}
You are looking at the campaign map, currently pointing at southern Italy. Here you build cities, raise armies, and move them to attack your enemies. At the bottom of the screen is the panel of icons and information you use to help do this. I'll explain these later.

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{Prologue_HUD_Faction_Button_Intro_Text_01_Title} Faction Information

{Prologue_HUD_Faction_Button_Intro_Text_01_Text1}
Controlling a faction requires more than just a strong sword arm and a treasury full of cash. \nFrom here you can examine the state of your faction, keep track of your heirs and make policy decisions.

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{Prologue_HUD_Selected_Item_Button_Intro_Text_01_Title} Selected Item

{Prologue_HUD_Selected_Item_Button_Intro_Text_01_Text1}
This button displays your currently selected item. From here you can cycle through your characters, armies and settlements with the arrows to the side. \nYou can examine the selected item by then right clicking on this button

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{Prologue_Campaign_First_Use_Right_Click_Move_Text_01_Title} Right Click to Move

{Prologue_Campaign_First_Use_Right_Click_Move_Text_01_Text1}
Use right click to move all your units to the edge of the green movement area. Try moving where the arrow is pointing. \nThe edge of the green area is the furthest point you can move to from your current position in one turn.\nSelecting an area beyond this will require more than 1 turn of movement.

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{Prologue_Bovianum_02_Text_01_Title} BOVIANUM

{Prologue_Bovianum_02_Text_01_Text1}
You should make sure you have a few siege weapons before you try and storm the walls of Bovianum. \nYou already have onagers but a battering ram will be useful for destroying the gates.\nThese can be built in the siege panel that opens when you attack the city for the first time. \nYou might also want to keep the siege going for a while to demoralise the enemy a little and give you time to build siege equipment.

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{Prologue_battle_1_left_click_01_Text_01_Title} Left click selects units

{Prologue_battle_1_left_click_01_Text_01_Text1}
To select あなたの将軍's cavalry unit left click on the unit card or left click on the actual unit.\nIf you can't see your unit, double left click on the unit card to move your view to that unit.

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{Prologue_battle_1_right_click_01_Text_01_Title} Right click to move

{Prologue_battle_1_right_click_01_Text_01_Text1}
When you're ready, right-click on the area of the battlefield indicated. \nYou may need to use your camera controls to view the indicated area.\nRight click on a destination to make the unit move there.

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{Prologue_This_Is_An_Event_Message_Text_01_Title} Event Messages

{Prologue_This_Is_An_Event_Message_Text_01_Text1}
From time to time you will see a small picture slide down the left side of your screen. These are messages detailing important events that have occurred. It is important to read them as and when they appear.\nYou can left click on a message to open it. Right click will dismiss it.\nYou might notice a button in the bottom left corner of these scrolls. This will focus your view on the subject of the message.

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{Prologue_War_Samnites_1_Text_01_Title} War with the Samnites

{Prologue_War_Samnites_1_Text_01_Text1}
The Senate are impressed with your progress. You must now take the Samnite city of Bovianum, in the south east.\nThe Samnites have insulted the authority and dignity of Rome, by supporting the Etruscan tyrant of Tarquinii in his resistance to Rome. \nThey seem to prefer the company of Gauls and Greeks to the honest and upright people of Rome.

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{Prologue_Prompt_How_To_Build_Recruit_Text_01_Title} Building and Recruitment

{Prologue_Prompt_How_To_Build_Recruit_Text_01_Text1}
In order to get your settlements to prosper you will need to start building projects and the recruitment of troops. \nTo start a new construction project or to recruit new units in a settlement, double left click on it. \nThen left click on the Recruitment tab or Construction tab and select a building or troop type. \nThe selected item will appear in your queue if you have enough money to construct it.\nConstruction or recruitment will begin once you close the settlement scroll and end turn.

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{Prologue_HUD_Faction_Button_IntroV2_Text_01_Title} Faction Information

{Prologue_HUD_Faction_Button_IntroV2_Text_01_Text1}
Controlling a faction requires more than just a strong sword arm and a treasury full of cash. \nFrom here you can examine the state of your faction, keep track of your heirs and make policy decisions.\nIf you open this scroll you can use the tabs you will see at the top to examine information about the senate, diplomacy, your financial status and other faction information.

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{Prologue_Settlement_Construction_1_Text_01_Title} Construction Basics

{Prologue_Settlement_Construction_1_Text_01_Text1}
Now would be a good time to learn how to control the development of your settlements. \nBy selecting and constructing the correct buildings you can attract more people to tax, create a bigger pool of recruits and gain access to better units.\nLeft click on the construction button to begin building improvements in this settlement.

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{Prologue_Settlement_Construction_1a_Text_01_Title} Construction and Recruitment Basics

{Prologue_Settlement_Construction_1a_Text_01_Text1}
Now would be a good time to learn how to control the development of your settlements. \nBy selecting and constructing the correct buildings you can attract more people to tax, create a bigger pool of recruits and gain access to better units.\nDouble left click on your settlement or left click on the selected settlement button to begin building improvements.

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{Prologue_HUD_Selected_Item_Button_IntroV2_Text_01_Title} Select a Character or Settlement

{Prologue_HUD_Selected_Item_Button_IntroV2_Text_01_Text1}
This displays your currently selected character or settlement. \nFrom here you can cycle through all your characters, armies and settlements with the arrows to the side. \nOpen an information scroll for a selected character or settlement by double left clicking on the related item on the campaign map.

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{Prologue_battle_1_move_cam_01_Text_01_Title} Moving the Camera

{Prologue_battle_1_move_cam_01_Text_01_Text1}
You can rotate your camera view by pushing your mouse cursor to the edges of the screen.\nOr hold down left click on the ground and use your left or right cursor keys to rotate around the cursor. \nYour cursor keys move the camera left, right, forwards and backwards. \nTry this now.

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{Prologue_Options_Button_Pressed_Text_01_Title} Options

{Prologue_Options_Button_Pressed_Text_01_Text1}
This is the options panel, you can use it to adjust some of your game settings or exit the prologue. You cannot save your progress in the Prologue until ten game turns have elapsed.

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